[settings]
glory_0 = 50
glory_1 = 51
glory_2 = 52
glory_3 = 53
glory_4 = 54
glory_5 = 65


[spawn_by_resource]
0 = sim_default_duty_0, 80, sim_default_duty_1, 20
1 = sim_default_duty_0, 50, sim_default_duty_1, 30, sim_default_duty_2, 20
2 = sim_default_duty_1, 50, sim_default_duty_2, 30, sim_default_duty_3, 20
3 = sim_default_duty_2, 50, sim_default_duty_3, 30, sim_default_duty_4, 20



[spawn_by_level]
marsh 		= sim_default_duty_0, 40, sim_default_duty_1, 30, sim_default_duty_2, 15, sim_default_duty_3, 10, sim_default_duty_4,  5
escape 		= sim_default_duty_0, 40, sim_default_duty_1, 30, sim_default_duty_2, 15, sim_default_duty_3, 10, sim_default_duty_4,  5
garbage 	= sim_default_duty_0, 30, sim_default_duty_1, 40, sim_default_duty_2, 15, sim_default_duty_3, 10, sim_default_duty_4,  5
darkvalley	= sim_default_duty_0, 20, sim_default_duty_1, 30, sim_default_duty_2, 30, sim_default_duty_3, 10, sim_default_duty_4, 10
agroprom 	= sim_default_duty_0, 10, sim_default_duty_1, 20, sim_default_duty_2, 40, sim_default_duty_3, 20, sim_default_duty_4, 10
yantar 		= sim_default_duty_0, 10, sim_default_duty_1, 15, sim_default_duty_2, 30, sim_default_duty_3, 45, sim_default_duty_4, 20
red_forest 	= sim_default_duty_0,  5, sim_default_duty_1, 10, sim_default_duty_2, 15, sim_default_duty_3, 30, sim_default_duty_4, 40
military 	= sim_default_duty_0,  5, sim_default_duty_1, 10, sim_default_duty_2, 15, sim_default_duty_3, 30, sim_default_duty_4, 40




[expansion_0]
base_squad_number = 0
precondition_power = 0
precondition_cond = {+val_deliver_pda_done} true, false

[expansion_1]  ;Контроль над агропромом
base_squad_number = 30
precondition_power = 0.9
precondition_target = agr_smart_terrain_7_4, agr_smart_terrain_6_6
;precondition_actor_in_faction = true

war_target_title = st_faction_war_duty_secure_level

war_stage_icon 					= st_stage_icon_duty_secure_agroprom_no
war_stage_icon_complete 		= st_stage_icon_duty_secure_agroprom_yes
war_stage_icon_hint 			= st_stage_icon_duty_secure_agroprom_no
war_stage_icon_hint_complete 	= st_stage_icon_duty_secure_agroprom_yes

level_up_snd = agr_dolg_expansion_1_up

[expansion_2]	;Захватить плацдарм на свалке
base_squad_number = 40
precondition_target = gar_smart_terrain_1_5, gar_smart_terrain_1_7

war_target_title = st_faction_war_duty_capture_garbage

war_stage_icon 					= st_stage_icon_duty_capture_garbage_no
war_stage_icon_complete 		= st_stage_icon_duty_capture_garbage_yes
war_stage_icon_hint 			= st_stage_icon_duty_capture_garbage_no
war_stage_icon_hint_complete 	= st_stage_icon_duty_capture_garbage_yes

level_up_snd = agr_dolg_expansion_2_up
level_down_snd = agr_dolg_expansion_2_down

[expansion_3]	;Захватить переходы на темную долину
base_squad_number = 50
precondition_target = gar_smart_terrain_8_3, gar_smart_terrain_8_7

war_target_title = st_faction_war_duty_secure_garbage

war_stage_icon 					= st_stage_icon_duty_secure_garbage_no
war_stage_icon_complete 		= st_stage_icon_duty_secure_garbage_yes
war_stage_icon_hint 			= st_stage_icon_duty_secure_garbage_no
war_stage_icon_hint_complete 	= st_stage_icon_duty_secure_garbage_yes

level_up_snd = agr_dolg_expansion_3_up
level_down_snd = agr_dolg_expansion_3_down

[expansion_4]	;Захватить плацдарм на темной долине
base_squad_number = 50
precondition_target = val_smart_terrain_5_7, val_smart_terrain_5_8 

war_target_title = st_faction_war_duty_capture_darkvalley

war_stage_icon 					= st_stage_icon_duty_capture_darkvalley_no
war_stage_icon_complete 		= st_stage_icon_duty_capture_darkvalley_yes
war_stage_icon_hint 			= st_stage_icon_duty_capture_darkvalley_no
war_stage_icon_hint_complete 	= st_stage_icon_duty_capture_darkvalley_yes

level_up_snd = agr_dolg_expansion_4_up
level_down_snd = agr_dolg_expansion_4_down

[expansion_5]   ; Уничтожить базу свободы
base_squad_number = 60
precondition_target_eliminate = val_smart_terrain_7_4

war_target_title = st_faction_war_duty_eliminate_base

war_stage_icon 					= st_stage_icon_duty_eliminate_freedom_no
war_stage_icon_complete 		= st_stage_icon_duty_eliminate_freedom_yes
war_stage_icon_hint 			= st_stage_icon_duty_eliminate_freedom_no
war_stage_icon_hint_complete 	= st_stage_icon_duty_eliminate_freedom_yes

level_up_snd = agr_dolg_expansion_5_up
level_down_snd = agr_dolg_expansion_5_down

[expansion_6]   ; Расслабить булки.
base_squad_number = 70
precondition_target_eliminate = val_smart_terrain_7_4


level_down_snd = agr_dolg_expansion_6_down


[secondary_targets]
mil_smart_terrain_3_8 = true

[start_position]
agr_smart_terrain_1_6_duty_1_base_squad = agr_smart_terrain_1_6
agr_smart_terrain_1_6_duty_2_base_squad = agr_smart_terrain_1_6
agr_smart_terrain_1_6_duty_3_base_squad = agr_smart_terrain_1_6
agr_smart_terrain_1_6_duty_4_base_squad = agr_smart_terrain_1_6_near_1
agr_smart_terrain_1_6_duty_5_base_squad = agr_smart_terrain_1_6_near_2
agr_smart_terrain_7_4_duty_1_squad = agr_smart_terrain_7_4
agr_smart_terrain_7_4_duty_2_squad = agr_smart_terrain_7_4
agr_smart_terrain_6_6_duty_1_squad = agr_smart_terrain_6_6
agr_smart_terrain_5_7_duty_1_squad = agr_smart_terrain_5_7
red_stalker_gate_keepers_1 = red_smart_terrain_4_2
red_stalker_gate_keepers_2 = red_smart_terrain_4_2
red_stalker_gate_keepers_3 = red_smart_terrain_3_1
red_stalker_gate_keepers_4 = red_smart_terrain_3_1
mil_smart_terrain_4_5_duty_squad_1 = mil_smart_terrain_4_5
mil_smart_terrain_4_5_duty_squad_1 = mil_smart_terrain_4_5