[settings]
glory_0 = 50
glory_1 = 51
glory_2 = 52
glory_3 = 53
glory_4 = 54
glory_5 = 65

[spawn_by_resource]
0 = sim_default_freedom_0, 80, sim_default_freedom_1, 20
1 = sim_default_freedom_0, 50, sim_default_freedom_1, 30, sim_default_freedom_2, 20
2 = sim_default_freedom_1, 50, sim_default_freedom_2, 30, sim_default_freedom_3, 20
3 = sim_default_freedom_2, 50, sim_default_freedom_3, 30, sim_default_freedom_4, 20

[spawn_by_level]
marsh 		= sim_default_freedom_0, 40, sim_default_freedom_1, 30, sim_default_freedom_2, 15, sim_default_freedom_3, 10, sim_default_freedom_4,  5
escape 		= sim_default_freedom_0, 40, sim_default_freedom_1, 30, sim_default_freedom_2, 15, sim_default_freedom_3, 10, sim_default_freedom_4,  5
garbage 	= sim_default_freedom_0, 30, sim_default_freedom_1, 40, sim_default_freedom_2, 15, sim_default_freedom_3, 10, sim_default_freedom_4,  5
darkvalley	= sim_default_freedom_0, 10, sim_default_freedom_1, 20, sim_default_freedom_2, 40, sim_default_freedom_3, 20, sim_default_freedom_4, 10
agroprom 	= sim_default_freedom_0, 20, sim_default_freedom_1, 30, sim_default_freedom_2, 30, sim_default_freedom_3, 10, sim_default_freedom_4, 10
yantar 		= sim_default_freedom_0, 10, sim_default_freedom_1, 15, sim_default_freedom_2, 30, sim_default_freedom_3, 45, sim_default_freedom_4, 20
red_forest 	= sim_default_freedom_0,  5, sim_default_freedom_1, 10, sim_default_freedom_2, 15, sim_default_freedom_3, 30, sim_default_freedom_4, 40
military 	= sim_default_freedom_0,  5, sim_default_freedom_1, 10, sim_default_freedom_2, 15, sim_default_freedom_3, 30, sim_default_freedom_4, 40



[expansion_0]                        ;Цели группировки на текущем левеле развития.
base_squad_number = 20
precondition_power = 0
precondition_cond = {+val_strike_antenna_ready} true, false


[expansion_1]
base_squad_number = 20	
precondition_power = 0
precondition_target = val_smart_terrain_7_8, val_smart_terrain_4_0
precondition_cond = {+val_freedom_2_1_dead} true, {+val_destroy_killer_base_done} true, false


[expansion_2]
base_squad_number = 20
precondition_power = 0
precondition_target_eliminate = val_smart_terrain_1_2
precondition_cond = {+val_destroy_killer_base_done} true, false



[expansion_3]  ;Контроль над долиной
base_squad_number = 30
precondition_power = 0.9
precondition_target = val_smart_terrain_5_7, val_smart_terrain_5_8
;precondition_actor_in_faction = true

war_target_title = st_faction_war_freedom_secure_level

war_stage_icon 					= st_stage_icon_freedom_secure_darkvalley_no
war_stage_icon_complete 		= st_stage_icon_freedom_secure_darkvalley_yes
war_stage_icon_hint 			= st_stage_icon_freedom_secure_darkvalley_no
war_stage_icon_hint_complete 	= st_stage_icon_freedom_secure_darkvalley_yes

level_up_snd = val_freedom_expansion_1_up

[expansion_4]	;Захватить плацдарм на свалке
base_squad_number = 30
precondition_target = gar_smart_terrain_8_3, gar_smart_terrain_8_7

war_target_title = st_faction_war_freedom_capture_garbage

war_stage_icon 					= st_stage_icon_freedom_capture_garbage_no
war_stage_icon_complete 		= st_stage_icon_freedom_capture_garbage_yes
war_stage_icon_hint 			= st_stage_icon_freedom_capture_garbage_no
war_stage_icon_hint_complete 	= st_stage_icon_freedom_capture_garbage_yes

level_up_snd = val_freedom_expansion_2_up
level_down_snd = val_freedom_expansion_2_down

[expansion_5]	;Захватить переходы на агропром
base_squad_number = 40
precondition_target = gar_smart_terrain_1_5, gar_smart_terrain_1_7

war_target_title = st_faction_war_freedom_secure_garbage

war_stage_icon 					= st_stage_icon_freedom_secure_garbage_no
war_stage_icon_complete 		= st_stage_icon_freedom_secure_garbage_yes
war_stage_icon_hint 			= st_stage_icon_freedom_secure_garbage_no
war_stage_icon_hint_complete 	= st_stage_icon_freedom_secure_garbage_yes

level_up_snd = val_freedom_expansion_3_up
level_down_snd = val_freedom_expansion_3_down

[expansion_6]	;Захватить плацдарм на агропроме
base_squad_number = 50
precondition_target = agr_smart_terrain_7_4, agr_smart_terrain_6_6 

war_target_title = st_faction_war_freedom_capture_agroprom

war_stage_icon 					= st_stage_icon_freedom_capture_agroprom_no
war_stage_icon_complete 		= st_stage_icon_freedom_capture_agroprom_yes
war_stage_icon_hint 			= st_stage_icon_freedom_capture_agroprom_no
war_stage_icon_hint_complete 	= st_stage_icon_freedom_capture_agroprom_yes

level_up_snd = val_freedom_expansion_4_up
level_down_snd = val_freedom_expansion_4_down

[expansion_7]   ; Уничтожить базу долга
base_squad_number = 60
precondition_target_eliminate = agr_smart_terrain_1_6

war_target_title = st_faction_war_freedom_eliminate_base

war_stage_icon 					= st_stage_icon_freedom_eliminate_duty_no
war_stage_icon_complete 		= st_stage_icon_freedom_eliminate_duty_yes
war_stage_icon_hint 			= st_stage_icon_freedom_eliminate_duty_no
war_stage_icon_hint_complete 	= st_stage_icon_freedom_eliminate_duty_yes

level_up_snd = val_freedom_expansion_5_up
level_down_snd = val_freedom_expansion_5_down

[expansion_8]   ; Расслабить булки.
base_squad_number = 70
precondition_target_eliminate = agr_smart_terrain_1_6

level_down_snd = val_freedom_expansion_6_down



[secondary_targets]
mil_smart_terrain_3_8 = true

[start_position]
val_smart_terrain_7_4_freedom = val_smart_terrain_7_4
val_smart_terrain_7_3_freedom = val_smart_terrain_7_3
val_smart_terrain_7_5_freedom = val_smart_terrain_7_5
val_smart_terrain_7_11_freedom = val_smart_terrain_7_11
val_smart_terrain_5_7_freedom = val_smart_terrain_5_7
val_smart_terrain_5_8_freedom = val_smart_terrain_5_8
val_smart_terrain_9_5_freedom = val_smart_terrain_9_5
mil_smart_terrain_2_2_freedom_squad_1 = mil_smart_terrain_2_2
mil_smart_terrain_2_2_freedom_squad_2 = mil_smart_terrain_2_2
mil_smart_terrain_7_4_freedom_base_squad_1 = mil_smart_terrain_7_4
mil_smart_terrain_7_2_freedom_squad = mil_smart_terrain_7_2
mil_smart_terrain_5_2_freedom_squad_1 = mil_smart_terrain_5_2
mil_smart_terrain_5_2_freedom_squad_2 = mil_smart_terrain_5_2