[settings]
glory_0 = 52
glory_1 = 54
glory_2 = 56
glory_3 = 60
glory_4 = 62
glory_5 = 65



[spawn_by_resource]
0 = sim_default_bandit_0, 80, sim_default_bandit_1, 20
1 = sim_default_bandit_0, 50, sim_default_bandit_1, 30, sim_default_bandit_2, 20
2 = sim_default_bandit_1, 50, sim_default_bandit_2, 30, sim_default_bandit_3, 20
3 = sim_default_bandit_2, 50, sim_default_bandit_3, 30, sim_default_bandit_4, 20


[spawn_by_level]
marsh 		= sim_default_bandit_3, 40, sim_default_bandit_4, 30, sim_default_bandit_3, 15, sim_default_bandit_3, 10, sim_default_bandit_4,  5
escape 		= sim_default_bandit_0, 40, sim_default_bandit_1, 30, sim_default_bandit_2, 15, sim_default_bandit_3, 10, sim_default_bandit_4,  5
garbage 	= sim_default_bandit_0, 30, sim_default_bandit_1, 40, sim_default_bandit_2, 15, sim_default_bandit_3, 10, sim_default_bandit_4,  5
darkvalley	= sim_default_bandit_0, 20, sim_default_bandit_1, 30, sim_default_bandit_2, 30, sim_default_bandit_3, 10, sim_default_bandit_4, 10
agroprom 	= sim_default_bandit_0, 10, sim_default_bandit_1, 20, sim_default_bandit_2, 40, sim_default_bandit_3, 20, sim_default_bandit_4, 10
yantar 		= sim_default_bandit_0, 10, sim_default_bandit_1, 15, sim_default_bandit_2, 30, sim_default_bandit_3, 45, sim_default_bandit_4, 20
red_forest 	= sim_default_bandit_0,  5, sim_default_bandit_1, 10, sim_default_bandit_2, 15, sim_default_bandit_3, 30, sim_default_bandit_4, 40
military 	= sim_default_bandit_0,  5, sim_default_bandit_1, 10, sim_default_bandit_2, 15, sim_default_bandit_3, 30, sim_default_bandit_4, 40



[expansion_0]  ; Подождать окончания сюжета на Кордоне
base_squad_number = 12
precondition_power = 0
precondition_cond = {+esc_take_habar_complete} true, false

[expansion_1]  ; Накопить сил
base_squad_number = 20
precondition_power = 0.9
precondition_target = gar_smart_terrain_3_5, gar_smart_terrain_6_3

war_target_title = st_faction_war_bandit_need_more_power

war_stage_icon 					= st_stage_icon_bandit_power_no
war_stage_icon_complete 		= st_stage_icon_bandit_power_yes
war_stage_icon_hint 			= st_stage_icon_bandit_power_no
war_stage_icon_hint_complete 	= st_stage_icon_bandit_power_yes

level_up_snd = gar_bandit_expansion_1_up
level_down_snd = gar_bandit_expansion_1_down

[expansion_2]	; Захватить переходы на свалку.
base_squad_number = 30
precondition_target = gar_smart_terrain_3_8, gar_smart_terrain_5_8 ;, gar_smart_terrain_8_7, gar_smart_terrain_8_3, gar_smart_terrain_5_2, gar_smart_terrain_2_3, gar_smart_terrain_1_5, gar_smart_terrain_1_7

war_target_title = st_faction_war_bandit_secure_level

war_stage_icon 					= st_stage_icon_bandit_secure_garbage_no
war_stage_icon_complete 		= st_stage_icon_bandit_secure_garbage_yes
war_stage_icon_hint 			= st_stage_icon_bandit_secure_garbage_no
war_stage_icon_hint_complete 	= st_stage_icon_bandit_secure_garbage_yes

level_up_snd = gar_bandit_expansion_2_up
level_down_snd = gar_bandit_expansion_2_down

[expansion_3]	; Захватить плацдарм.
base_squad_number = 40
precondition_target_optional = esc_smart_terrain_3_6, esc_smart_terrain_5_2
precondition_actor_in_faction = true

war_target_title = st_faction_war_bandit_capture_placdarm

war_stage_icon 					= st_stage_icon_bandit_capture_escape_no
war_stage_icon_complete 		= st_stage_icon_bandit_capture_escape_yes
war_stage_icon_hint 			= st_stage_icon_bandit_capture_escape_no
war_stage_icon_hint_complete 	= st_stage_icon_bandit_capture_escape_yes

level_up_snd = gar_bandit_expansion_3_up
level_down_snd = gar_bandit_expansion_3_down

[expansion_4]   ; Уничтожить базу
base_squad_number = 50
precondition_target_eliminate = esc_smart_terrain_5_7

war_target_title = st_faction_war_bandit_eliminate_base

war_stage_icon 					= st_stage_icon_bandit_eliminate_stalker_no
war_stage_icon_complete 		= st_stage_icon_bandit_eliminate_stalker_yes
war_stage_icon_hint 			= st_stage_icon_bandit_eliminate_stalker_no
war_stage_icon_hint_complete 	= st_stage_icon_bandit_eliminate_stalker_yes

level_up_snd = gar_bandit_expansion_4_up
level_down_snd = gar_bandit_expansion_4_down

[expansion_5]   ; Расслабить булки.
base_squad_number = 60
precondition_power = 1.0

precondition_target_eliminate = esc_smart_terrain_5_7

level_down_snd = gar_bandit_expansion_5_down

[start_position]
esc_smart_terrain_6_6_bandit_squad = esc_smart_terrain_6_6
gar_bandit_smart_terrain_1_5_squad_1 = gar_smart_terrain_1_5
gar_bandit_smart_terrain_1_7_squad_1 = gar_smart_terrain_1_7
gar_bandit_smart_terrain_1_7_squad_2 = gar_smart_terrain_1_7
gar_bandit_smart_terrain_3_5_squad_1 = gar_smart_terrain_3_5
gar_bandit_smart_terrain_3_5_squad_2 = gar_smart_terrain_3_5
gar_bandit_smart_terrain_3_5_squad_3 = gar_smart_terrain_3_5
gar_bandit_smart_terrain_3_5_squad_4 = gar_smart_terrain_3_5
;gar_bandit_smart_terrain_3_5_squad_5 = gar_smart_terrain_3_5
;gar_bandit_smart_terrain_3_5_squad_6 = gar_smart_terrain_3_5
;gar_bandit_smart_terrain_3_5_squad_7 = gar_smart_terrain_3_5
;gar_bandit_smart_terrain_3_5_squad_8 = gar_smart_terrain_3_5
gar_bandit_smart_terrain_3_7_squad_1 = gar_smart_terrain_3_7
gar_bandit_smart_terrain_3_7_squad_2 = gar_smart_terrain_3_7
gar_bandit_smart_terrain_3_8_squad_1 = gar_smart_terrain_3_8
gar_bandit_smart_terrain_5_2_squad_1 = gar_smart_terrain_5_2
gar_bandit_smart_terrain_5_2_squad_2 = gar_smart_terrain_5_2
gar_bandit_smart_terrain_5_8_squad_1 = gar_smart_terrain_5_8
gar_bandit_smart_terrain_5_8_squad_2 = gar_smart_terrain_5_8
gar_bandit_smart_terrain_8_3_squad_1 = gar_smart_terrain_8_3
gar_bandit_smart_terrain_8_7_squad_1 = gar_smart_terrain_8_7
gar_bandit_smart_terrain_8_7_squad_2 = gar_smart_terrain_8_7
agr_smart_terrain_6_4_bandits_1_squad = agr_smart_terrain_6_4
agr_smart_terrain_2_3_bandits_1_squad = agr_smart_terrain_2_3
agru_smart_terrain_1_bandit_squad = agru_smart_terrain_1