[settings]
glory_0 = 50
glory_1 = 51
glory_2 = 52
glory_3 = 53
glory_4 = 54
glory_5 = 70


[spawn_by_resource]
0 = sim_default_stalker_0, 80, sim_default_stalker_1, 20
1 = sim_default_stalker_0, 50, sim_default_stalker_1, 30, sim_default_stalker_2, 20
2 = sim_default_stalker_1, 50, sim_default_stalker_2, 30, sim_default_stalker_3, 20
3 = sim_default_stalker_2, 50, sim_default_stalker_3, 30, sim_default_stalker_4, 20


[spawn_by_level]
marsh 		= sim_default_stalker_0, 40, sim_default_stalker_1, 30, sim_default_stalker_2, 15, sim_default_stalker_2, 10, sim_default_stalker_2,  5
escape 		= sim_default_stalker_0, 40, sim_default_stalker_1, 30, sim_default_stalker_2, 15, sim_default_stalker_3, 10, sim_default_stalker_3,  5
garbage 	= sim_default_stalker_0, 30, sim_default_stalker_1, 40, sim_default_stalker_2, 15, sim_default_stalker_3, 10, sim_default_stalker_3,  5
darkvalley	= sim_default_stalker_0, 20, sim_default_stalker_1, 30, sim_default_stalker_2, 30, sim_default_stalker_3, 10, sim_default_stalker_4, 10
agroprom 	= sim_default_stalker_0, 10, sim_default_stalker_1, 20, sim_default_stalker_2, 40, sim_default_stalker_3, 20, sim_default_stalker_4, 10
yantar 		= sim_default_stalker_0, 10, sim_default_stalker_1, 15, sim_default_stalker_2, 30, sim_default_stalker_3, 45, sim_default_stalker_4, 20
red_forest 	= sim_default_stalker_0,  5, sim_default_stalker_1, 10, sim_default_stalker_2, 15, sim_default_stalker_3, 30, sim_default_stalker_4, 40
military 	= sim_default_stalker_0,  5, sim_default_stalker_1, 10, sim_default_stalker_2, 15, sim_default_stalker_3, 30, sim_default_stalker_4, 40



[expansion_0]  ; Подождать окончания сюжета на Кордоне
base_squad_number = 0
precondition_power = 0
;precondition_cond = {+esc_join_stalker_on} true, false
precondition_cond = {+esc_take_habar_complete} true, false

[expansion_1]  ; Накопить сил
base_squad_number = 30
precondition_power = 0.9
precondition_target = esc_smart_terrain_5_7

war_target_title = st_faction_war_stalker_need_more_power

war_stage_icon 					= st_stage_icon_stalker_power_no
war_stage_icon_complete 		= st_stage_icon_stalker_power_yes
war_stage_icon_hint 			= st_stage_icon_stalker_power_no
war_stage_icon_hint_complete 	= st_stage_icon_stalker_power_yes

level_up_snd = esc_stalker_expansion_1_up

[expansion_2]	; Захватить переходы на свалку.
base_squad_number = 30
precondition_target = esc_smart_terrain_3_6, esc_smart_terrain_5_2

war_target_title = st_faction_war_stalker_secure_level

war_stage_icon 					= st_stage_icon_stalker_secure_escape_no
war_stage_icon_complete 		= st_stage_icon_stalker_secure_escape_yes
war_stage_icon_hint 			= st_stage_icon_stalker_secure_escape_no
war_stage_icon_hint_complete 	= st_stage_icon_stalker_secure_escape_yes

level_up_snd = esc_stalker_expansion_2_up
level_down_snd = esc_stalker_expansion_2_down

[expansion_3]	; Захватить плацдарм.
base_squad_number = 40
precondition_target_optional = gar_smart_terrain_3_8, gar_smart_terrain_5_8
precondition_actor_in_faction = true

war_target_title = st_faction_war_stalker_capture_placdarm

war_stage_icon 					= st_stage_icon_stalker_capture_garbage_no
war_stage_icon_complete 		= st_stage_icon_stalker_capture_garbage_yes
war_stage_icon_hint 			= st_stage_icon_stalker_capture_garbage_no
war_stage_icon_hint_complete 	= st_stage_icon_stalker_capture_garbage_yes

level_up_snd = esc_stalker_expansion_3_up
level_down_snd = esc_stalker_expansion_3_down

[expansion_4]   ; Уничтожить базу
base_squad_number = 50
precondition_target_eliminate = gar_smart_terrain_3_5


war_target_title = st_faction_war_stalker_eliminate_base

war_stage_icon 					= st_stage_icon_stalker_eliminate_bandit_no
war_stage_icon_complete 		= st_stage_icon_stalker_eliminate_bandit_yes
war_stage_icon_hint 			= st_stage_icon_stalker_eliminate_bandit_no
war_stage_icon_hint_complete 	= st_stage_icon_stalker_eliminate_bandit_yes

level_up_snd = esc_stalker_expansion_4_up
level_down_snd = esc_stalker_expansion_4_down

[expansion_5]   ; Расслабить булки.
base_squad_number = 70
precondition_power = 0.9
precondition_target_eliminate = gar_smart_terrain_3_5
war_target_title = st_faction_war_stalker_relax

level_down_snd = esc_stalker_expansion_5_down



[secondary_targets]
mil_smart_terrain_3_8 = true






[start_position]
esc_smart_terrain_2_12_stalker_2_squad_1 = esc_smart_terrain_2_12
esc_smart_terrain_2_12_stalker_2_squad_2 = esc_smart_terrain_2_12
esc_smart_terrain_6_8_stalker = esc_smart_terrain_6_8
esc_smart_terrain_6_8_stalker_sniper = esc_smart_terrain_6_8
esc_smart_terrain_6_8_stalker_patrol = esc_smart_terrain_6_8
esc_smart_terrain_4_8_stalker_2_squad = esc_smart_terrain_4_8
esc_smart_terrain_5_7_stalker_2_squad = esc_smart_terrain_5_7
esc_smart_terrain_5_7_stalker_2_squad_2 = esc_smart_terrain_5_7
esc_smart_terrain_1_11_stalker_squad = esc_smart_terrain_1_11
esc_stalker_squad_5_11 = esc_smart_terrain_5_11
gar_stalkers_flea_market_squad_1 = gar_smart_terrain_6_3
gar_stalkers_flea_market_squad_2 = gar_smart_terrain_6_3
agr_smart_terrain_4_4_stalker_1_squad = agr_smart_terrain_4_4
agr_smart_terrain_4_4_stalker_2_squad = agr_smart_terrain_4_4
agr_smart_terrain_4_4_stalker_4_squad = agr_smart_terrain_4_4_near_1
agr_smart_terrain_4_4_stalker_5_squad = agr_smart_terrain_4_4_near_3
agr_smart_terrain_4_4_stalker_7_squad = agr_smart_terrain_4_4_near_2
yan_squad_stalker_in_sci_base = yan_smart_terrain_6_4
yan_squad_stalker_in_sci_base2 = yan_smart_terrain_6_4
mil_stalker_3_8_squad = mil_smart_terrain_3_8
mil_stalker_veteran = mil_smart_terrain_4_8
mil_smart_terrain_2_4_stalker_squad_1 = mil_smart_terrain_2_4
mil_smart_terrain_2_4_stalker_squad_2 = mil_smart_terrain_2_4