[settings]
glory_0 = 0
glory_1 = 11
glory_2 = 12
glory_3 = 13
glory_4 = 14
glory_5 = 15



[spawn_by_resource]
0 = sim_default_killer_0, 40, sim_default_killer_1, 30, sim_default_killer_2, 15, sim_default_killer_3, 10, sim_default_killer_4, 5   ;Какие профили спаунить в зависимости от уровня ресурсов группировки.

[spawn_by_level]
marsh 		= sim_default_killer_0, 1, sim_default_killer_1, 1, sim_default_killer_2, 1, sim_default_killer_3, 1, sim_default_killer_4, 1
escape 		= sim_default_killer_0, 1, sim_default_killer_1, 1, sim_default_killer_2, 1, sim_default_killer_3, 1, sim_default_killer_4, 1
garbage 	= sim_default_killer_0, 1, sim_default_killer_1, 1, sim_default_killer_2, 1, sim_default_killer_3, 1, sim_default_killer_4, 1
darkvalley	= sim_default_killer_0, 1, sim_default_killer_1, 1, sim_default_killer_2, 1, sim_default_killer_3, 1, sim_default_killer_4, 1
agroprom 	= sim_default_killer_0, 1, sim_default_killer_1, 1, sim_default_killer_2, 1, sim_default_killer_3, 1, sim_default_killer_4, 1
yantar 		= sim_default_killer_0, 1, sim_default_killer_1, 1, sim_default_killer_2, 1, sim_default_killer_3, 1, sim_default_killer_4, 1
red_forest 	= sim_default_killer_0, 1, sim_default_killer_1, 1, sim_default_killer_2, 1, sim_default_killer_3, 1, sim_default_killer_4, 1
military 	= sim_default_killer_0, 1, sim_default_killer_1, 1, sim_default_killer_2, 1, sim_default_killer_3, 1, sim_default_killer_4, 1







[expansion_0]                        ;Цели группировки на текущем левеле развития.
base_squad_number = 0 
precondition_power = 0
;precondition_cond = {+val_strike_antenna_ready} true, false


;[expansion_1]
;base_squad_number = 5
;precondition_power = 0
;precondition_target = val_smart_terrain_7_8, val_smart_terrain_4_0


[start_position]
