[wpn_ak74]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection     = spawn_group
discovery_dependency    =
$spawn                      = "weapons\ak-74"        ; name and section in level editor
$npc              = on
$prefetch               = 8
scheduled               = off                                ; option for ALife Simulator
cform                   = skeleton
class                = WP_AK74         ; class of the weapon that corresponding to CPP class
min_radius           = 0           ; [] for AI
max_radius           = 999          ; [] for AI
description          = st_wpn_ak74_descr

ef_main_weapon_type     = 2
ef_weapon_type          = 6

default_to_ruck         = false
sprint_allowed               = true
control_inertion_factor = 1.0

;---DOF-------------------------------------------------------------------------
zoom_dof             = 0.5, 1.0, 180
reload_dof           = 0.0, 0.5, 5, 1.7
;-------------------------------------------------------------------------------

;-------------------------------------------------------------------------------
holder_range_modifier   = 1.0                       ; во сколько раз увеличивается eye_range
holder_fov_modifier     = 0.7              ; во сколько раз увеличивается eye_fov
;-------------------------------------------------------------------------------
upgrades                = up_gr_ab_ak74, up_gr_cd_ak74, up_gr_ef_ak74, up_gr_gh_ak74, up_gr_i_ak74, up_gr_j_ak74, up_gr_k_ak74
installed_upgrades      =
upgrade_scheme          = upgrade_scheme_u17b


cost              	 = 0            ; the price of the item
weapon_class         = assault_rifle      ; the type of the box that will be used in buy-menu in multiplayer mode

ammo_limit           = 210          ; obsolete
ammo_elapsed         = 30           ; obsolete
ammo_elapsed         = 30

ammo_mag_size        = 690           ; clip (magazine) size
fire_modes           = 1, -1

ammo_class           = ammo_5.45x39_fmj, ammo_5.45x39_ap ,ammo_9x18_fmj, ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart, ammo_7.62x54_7h1, ammo_7.62x54_7h14,ammo_7.62x54ПП; name of the ltx-section of used ammo
grenade_class        = ammo_vog-25, ammo_vog-25p         ; name of the ltx-section of used grenades

launch_speed            = 0
hand_dependence         = 1
single_handed           = 0

slot                    = 2                ; // secondary
animation_slot          = 2                ; type of the animation that will be used

inv_name          = st_wpn_ak74                    ; name in inventory
inv_name_short    = st_wpn_ak74
inv_weight        = 3.3                      ; weight in inventory

inv_grid_width       = 5    ; position and size of the icon that will be used to display weapon in the inventory menu
inv_grid_height      = 2    ; all icons are on the texture ui_icon_equipment.dds,
inv_grid_x           = 5  ; position and size are in terms of 64x64 squares
inv_grid_y           = 5

kill_msg_x        = 0
kill_msg_y        = 28
kill_msg_width    = 84
kill_msg_height      = 28

;-------------------------------------------------------------------------------
;params of weapon recoil
fire_dispersion_base       	= 0.8    ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor    	= 1.2f

;отдача
cam_relax_speed             = 0		;скорость возврата в исходное положение
cam_relax_speed_ai      	= 0
cam_dispersion              = 0.0		;увеличения угла (в градусах) с первым выстрелом
cam_dispersion_inc         	= 0.0		;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac        	= 0.0	    ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle				= 0.0      ;максимальный угол отдачи
cam_max_angle_horz         	= 0.0      ;(degree) maximum shot horizontal degree
cam_step_angle_horz        	= 0.0		;(degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed         = 0	    ; scope & ironsight
zoom_cam_relax_speed_ai      = 0
zoom_cam_dispersion          = 0.0
zoom_cam_dispersion_inc      = 0.0
zoom_cam_dispersion_frac     = 0.0
zoom_cam_max_angle           = 0.0
zoom_cam_max_angle_horz      = 0.0
zoom_cam_step_angle_horz     = 0.0

fire_dispersion_condition_factor    = 0         ;увеличение дисперсии в процентах при максимальном износе
misfire_probability     = 0.0000  ;вероятность осечки при максимальном износе
misfire_condition_k     = 0.00
condition_shot_dec      = 0.0000 ;увеличение износа при каждом выстреле
;-------------------------------------------------------------------------------



position                = -0.026, -0.175, 0.0
orientation             = 0, 0, 0

fire_point                 =  0,0.218,0.656        ; position (3rd person view) for particles of fire
fire_point2                =  0,0.161,0.583        ; position (3rd person view) for particles of fire (when shooting with secondary fire)

flame_particles            = weapons\generic_weapon05 ; particles for shooting effects
smoke_particles         = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01

shell_point             = 0,0.216,0.174            ; position (3rd person view) for shell to throw out
shell_particles            = weapons\generic_shells   ; name of the particles for shells
shell_particles         = weapons\generic_shells

PDM_disp_base           = 1.0
PDM_disp_vel_factor     = 1.7	;дисперсия = 1+(скорость актера/10)*disp_vel_factor*PDM_disp_vel_factor
PDM_disp_accel_factor   = 1.7
PDM_disp_crouch			= 1.0
PDM_disp_crouch_no_acc	= 1.0

; ttc
hit_power            = 10000.4, 10000.4, 10000.4, 10000.4
hit_impulse          = 1000    ; size of physic impulse by bullet
hit_type             = fire_wound            ; [] type of the wound

hit_probability_gd_novice  = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master  = 0.80

fire_distance           = 1500 ;1000                 ; maximum fire distance that bullet can fly
bullet_speed            = 5000                ; starting bullet speed
rpm                     = 6500    ; max round per minute
rpm_empty_click         = 2000
; end ttc

use_aim_bullet          = true                ;Поддерживается ли первая суппер пуля
time_to_aim             = 3.0

hud                     = wpn_ak74_hud

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position          = -0.26,-0.11,0.25                                ; position (offset) and orientation of the weapon when it is strapped
strap_orientation       = -15,-9,110                                        ; (3rd person view in degrees)
strap_bone0             = bip01_spine2
strap_bone1             = bip01_spine1

startup_ammo            = 90
visual                  = dynamics\weapons\wpn_ak74\wpn_ak74.ogf

light_disabled                                = false
light_color             = 0.6,0.5,0.3
light_range             = 5
light_var_color         = 0.05
light_var_range         = 0.5
light_time              = 0.2

ph_mass                 = 4
;cost                   = 1

;addons
scope_status               = 0                     ; 0 - no addon
silencer_status            = 2                   ; 1 - permanent
grenade_launcher_status    = 0                  ; 2 - attachable

zoom_enabled            = true                                                ; (on,off)zoom mode (right mouse button)
zoom_rotate_time        = 0.25
scope_zoom_factor       = 50                                                ; fov for zoom mode

scope_name              = wpn_addon_scope       ; section name for the attachable scope
scope_x                 = 47                 ; offset in inventory icon
scope_y                 = 0
silencer_name           = wpn_addon_silencer    ; section name for the attachable silencer
silencer_x              = 224                ; offset in inventory icon
silencer_y              = 13
grenade_launcher_name   = wpn_addon_grenade_launcher
grenade_launcher_x      = 126
grenade_launcher_y      = 24

;звуки
snd_draw                = weapons\ak74_draw
snd_holster             = weapons\generic_holster
snd_shoot               = weapons\n_ak74_shot

snd_empty               = weapons\gen_empty, 0.5
snd_reload              = weapons\groza_reload, 0.7
snd_shoot_grenade       = weapons\gen_grenshoot
snd_reload_grenade      = weapons\gen_grenload, 1.0, 0.8
snd_switch              = weapons\groza_switch, 1.0, 0.5


;настройки для глушителя
silencer_hit_power      = 0.55, 0.55, 0.55, 0.55
silencer_hit_impulse    = 120
silencer_fire_distance  = 250
silencer_bullet_speed   = 600

;silencer_flame_particles  = weapons\generic_weapon01
silencer_smoke_particles   = weapons\generic_shoot_00

snd_silncer_shot        = weapons\w_ak74_shot1

silencer_light_color    = 0.6,0.5,0.3
silencer_light_range    = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time     = 0.2


[wpn_ak74_hud]
zoom_hide_crosshair        = true
attach_place_idx        = 0
item_visual                = dynamics\weapons\wpn_ak74\wpn_ak74_hud.ogf

hands_position				= -0.120500,-0.180999,0.132501
hands_orientation			= -2.599998,0.000000,-2.549999

hands_position_16x9				= -0.119500,-0.199000,0.091000
hands_orientation_16x9			= -0.750000,1.700000,-4.199999

item_position				= 0.004111,0.008527,-0.005906
item_orientation			= -15.488927,-3.320898,367.220154

shell_point                = 0.017,0.054,0.17
shell_dir               = 0.0, 1.0, 0.0
shell_bone                = wpn_body

fire_point			= 0,0.042,0.684
fire_bone                            = wpn_body
fire_point2                        = 0.0,-0.011,0.553
fire_bone2                = wpn_body

anm_show						= ak74_draw
anm_hide                = ak74_holster
anm_idle                = ak74_idle
anm_idle_sprint         = ak74_idle_sprint
anm_idle_moving         = ak74_idle_moving
anm_shots               = ak74_shoot
anm_reload              = ak74_reload
anm_idle_aim            = ak74_idle_aim

anm_switch              = ak74_switch_off           ;abakan_switch_off
anm_switch_g            = ak74_switch_on           ;abakan_switch_on
anm_bore                = ak74_idle_bore

anm_hide_w_gl           = ak74_holster_w_gl
anm_show_w_gl           = ak74_draw_w_gl
anm_idle_w_gl           = ak74_idle_w_gl
anm_shots_w_gl          = ak74_shoot_w_gl
anm_reload_w_gl         = ak74_reload_w_gl
anm_idle_w_gl_aim       = ak74_idle_aim_w_gl
anm_idle_sprint_w_gl    = ak74_idle_sprint_w_gl
anm_idle_moving_w_gl    = ak74_idle_moving_w_gl
anm_bore_w_gl           = ak74_idle_bore_w_gl

anm_show_g              = ak74_draw_w_gl							;abakan_draw_grenade
anm_hide_g              = ak74_holster_w_gl						;abakan_holster_grenade
anm_idle_g              = ak74_idle_w_gl							;abakan_idle_grenade
anm_reload_g            = ak74_reload_grenade
anm_idle_g_aim          = ak74_idle_aim_w_gl						;abakan_idle_grenade
anm_shots_g             = ak74_shoot_grenade
anm_idle_sprint_g       = ak74_idle_sprint_w_gl					;abakan_idle_sprint_grenade
anm_idle_moving_g       = ak74_idle_moving_w_gl					;abakan_idle_moving_grenade
anm_bore_g              = ak74_idle_bore_w_gl


aim_hud_offset_pos				= -0.101500,0.012500,-0.018000
aim_hud_offset_rot				= -0.032500,-0.032500,0.020000

aim_hud_offset_pos_16x9				= -0.100000,0.033500,0.029000
aim_hud_offset_rot_16x9				= 0.002500,-0.002500,-0.007500

gl_hud_offset_pos               = 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot               = 0,0,0;-0.145000,0.000000,0.000000

gl_hud_offset_pos_16x9            = 0,0,0;-0.130000,0.003500,0.000500
gl_hud_offset_rot_16x9            = 0,0,0;0.052500,0.045000,-0.010000

lean_hud_offset_pos        = 0,0,0
lean_hud_offset_rot        = 0,0,0

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------

[wpn_ak74_minigame]:wpn_ak74    ;new weapon for minigame "Shooting"
ammo_limit      = 100
;ammo_mag_size   = 10
ammo_class      = ammo_minigame
fire_modes      = 1
$spawn          = "weapons\wpn_ak74_minigame"
cost            = 0
quest_item 		= true
upgrades                = up_gr_ab_ak74, up_gr_cd_ak74, up_gr_ef_ak74, up_gr_gh_ak74, up_gr_i_ak74, up_gr_j_ak74, up_gr_k_ak74
installed_upgrades      = up_b_ak74, up_d_ak74, up_bd_ak74
upgrade_scheme          = upgrade_scheme_u17b

[wpn_ak74_up]:wpn_ak74
$spawn                      = "weapons\uniq\ak_74_up"

upgrades                = up_gr_ab_ak74, up_gr_cd_ak74, up_gr_ef_ak74, up_gr_gh_ak74, up_gr_i_ak74, up_gr_j_ak74, up_gr_k_ak74
installed_upgrades      = up_b_ak74, up_d_ak74, up_e_ak74, up_i_ak74
upgrade_scheme          = upgrade_scheme_u17b

[wpn_ak74_up2]:wpn_ak74
$spawn                      = "weapons\uniq\ak_74_up2"

scope_status               = 2
grenade_launcher_status    = 2

upgrades                = up_gr_ab_ak74, up_gr_cd_ak74, up_gr_ef_ak74, up_gr_gh_ak74, up_gr_i_ak74, up_gr_j_ak74, up_gr_k_ak74
installed_upgrades      = up_a_ak74, up_c_ak74, up_e_ak74, up_i_ak74, up_j_ak74
upgrade_scheme          = upgrade_scheme_u17b