{mission
	{Quant
		{scenequant 762119}
		{speed 1}
	}
	{Human "single/usa/sniper" 0x9005
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		{xform zl -67.44}
		{Extender "vitality"
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				{current 300}
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		{Player 1}
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		{MID 3}
		{Chassis
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			{MovementSpeed 0.111111}
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		{NameId 69 63}
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	{Human "mp/usa/flamer" 0x8000
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		{Extender "vitality"
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		{Player 1}
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		{MID 5}
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			{MovementSpeed 0.0777778}
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	{Human "single/eng/smg_spez" 0x8002
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		{Extender "vitality"
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		{Player 1}
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		{Chassis
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	{Human "single/eng/smg_spez" 0x8009
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		{Player 1}
		{Operatable}
		{MID 9}
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			{MovementSpeed 0.111111}
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	{Human "single/eng/smg_spez" 0x800b
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		{Player 1}
		{Operatable}
		{MID 10}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
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		{NameId 10 13}
		{LastThrowItem "mk1 grenade"}
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	{Human "single/eng/smg_spez" 0x8800
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		{Extender "vitality"
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				{current 300}
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		{Player 1}
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		{MID 4}
		{Chassis
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		{NameId 64 63}
		{LastItem "flame_thrower"}
		{LastThrowItem "mk1 grenade"}
		{Cover
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				{row 0}
				{link 0xc008}
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		{FsmState "squat"}
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	{Human "single/ger/smg" 0x8008
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		{Extender "vitality"
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			{Energy 0.01}
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		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 11}
		{Able "-select"}
		{Chassis
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		{NameId 100 51}
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	{Human "single/ger/smg" 0x800e
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		{Extender "vitality"
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		{MID 12}
		{Able "-select"}
		{Chassis
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		{NameId 132 115}
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	{Human "single/ger/mgun" 0x8014
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		{Extender "vitality"
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		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 15}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
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		{NameId 126 137}
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		{FsmState "dead"}
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	{Entity "pointer" 0x8010
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			{BoneSave "pointer"
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					0.953 -0.302 0
					0 0 1
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				{Position 3.35937e-024 -3.38952e-007 -3.10286}
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	{Entity "box_metal" 0x8011
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		{Impregnability harmless}
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	{Entity "box_metal" 0x8012
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	{Entity "crate3" 0x9001
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		{Interaction
			{Flags "first_stage" "change_skeleton"}
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	{Human "single/ger/mgun" 0x8013
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		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 13}
		{Chassis
			{MovementSpeed 0.0777778}
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		{NameId 100 52}
		{FsmState "stand"}
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	{Human "single/ger/smg" 0x8017
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		{xform zl -70.31}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 14}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 116}
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	{Human "single/ger/mgun" 0x801b
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		{Extender "vitality"
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		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 17}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
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		{NameId 9 53}
		{LastDyingAnimation "squat_die_front"}
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	{Human "single/ger/smg" 0x9002
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		{xform zl 57.96}
		{Extender "vitality"
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		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 18}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
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		{NameId 1 133}
		{LastDyingAnimation "stand_die_front_2"}
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		{Volume "ram"
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		{Armor "wheel"
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		{Armor "body"
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					{matrix
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				{wound "body2" -2.03974 1 50
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		{Extender "enumerator"
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		{Interaction
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		{Player 2}
		{MID 21}
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	{Entity "flak38" 0x801d
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		{Extender "cannon"
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		{Player 1}
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		{MID 22}
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	{Entity "blitz3_6" 0x900e
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		{Extender "enumerator"
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		{Player 1}
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	{Entity "pointer" 0x8026
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				{Orientation
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					0.953 -0.302 0
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	{Human "single/ger/mgun" 0x802e
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		{Extender "vitality"
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		{DisableObstacles}
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		{MID 27}
		{Able "-select"}
		{Chassis
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		{NameId 100 55}
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	{Entity "box_metal" 0x8021
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	{Human "single/ger/smg" 0x8806
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		{Extender "vitality"
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		{DisableObstacles}
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		{MID 25}
		{Able "-select"}
		{Chassis
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		{NameId 100 53}
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	{Entity "box_metal" 0x8022
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				{Enabled 0}
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		{Extender "enumerator"
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		{Weaponry
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	{Human "single/ger/smg" 0x8036
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		{Chassis
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		{Player 2}
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		{Chassis
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		{Player 2}
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	{Entity "r12" 0x8059
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	{Human "single/ger/smg" 0x805b
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		{Extender "vitality"
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	{Human "single/ger/smg" 0x805d
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		{Chassis
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		{NameId 25 113}
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		{Extender "vitality"
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				{current 200}
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		{NameId 62 117}
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	{Human "single/ger/smg" 0x8061
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		{xform zl 33.48 y 13.58 zw 30.98}
		{Extender "vitality"
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		{NameId 66 130}
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	{Human "single/ger/mgun" 0x8065
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		{NameId 60 99}
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	{Human "single/ger/mgun" 0x8067
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		{xform zl 180 y 10 zw -57.55}
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		{Chassis
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		{NameId 122 37}
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	{Human "single/ger/smg" 0x8069
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		{NameId 21 98}
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	{Human "single/ger/mgun" 0x804a
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		{DisableObstacles}
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		{NameId 100 58}
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	{Human "single/ger/mgun" 0x804c
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		{Extender "vitality"
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		{Able "-select"}
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		{NameId 132 120}
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		{Extender "vitality"
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		{Able "-select"}
		{Chassis
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		{NameId 100 57}
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		{Player 0}
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	{Human "single/ger/mgun" 0x8076
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			{MovementSpeed 0.102778}
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		{NameId 102 1}
		{LastThrowItem "mk1 grenade"}
		{FsmState "stand"}
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	{Human "single/usa/rifle" 0x80bc
		{Position -632.5 -1985.6}
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		{Extender "vitality"
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			{Health
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			{Energy 0.01}
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		{Interaction
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		{DisableObstacles}
		{Player 1}
		{MID 93}
		{Able "-talk" "-select" "recruit"}
		{Chassis
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			{MovementSpeed 0.0444444}
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		{NameId 87 22}
		{LastThrowItem "mk1 grenade"}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
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	{Human "single/usa/smg" 0x80c2
		{Position -577.64 205.53}
		{xform zl -95.48}
		{Player 1}
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		{MID 96}
		{Able "-talk"}
		{Chassis
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			{MovementSpeed 0.111111}
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		{NameId 144 91}
		{Cover
			{sector -577.64 205.527 {type "squat_lie"}
				{wall -565.663 185.166 -612.166 189.627}
				{row 0}
				{link 0xc008}
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		{FsmState "squat"}
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	{Human "single/usa/sniper" 0x80c4
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		{Player 1}
		{Operatable}
		{MID 97}
		{Able "-talk"}
		{Chassis
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			{MovementSpeed 0.111111}
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		{NameId 135 23}
		{LastThrowItem "knife_union"}
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	{Human "single/usa/smg" 0x80c8
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			{Energy 0.01}
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		{Interaction
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		{DisableObstacles}
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		{MID 99}
		{Able "-talk" "-select" "recruit"}
		{Chassis
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			{MovementSpeed 0.0444444}
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		{NameId 130 41}
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	{Human "single/usa/smg" 0x80ca
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		{Player 1}
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		{Able "-talk" "-select" "recruit"}
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			{MovementSpeed 0.111111}
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		{NameId 105 13}
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	{Human "single/usa/smg" 0x80cc
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		{DisableObstacles}
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		{MID 101}
		{Able "-talk" "-select" "recruit"}
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			{MovementSpeed 0.111111}
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		{NameId 55 52}
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	{Human "single/usa/smg" 0x80ce
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		{Player 1}
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		{MID 102}
		{Able "-talk" "-select" "recruit"}
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			{MovementSpeed 0.111111}
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		{NameId 142 49}
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	{Human "single/usa/bazuker" 0x80d0
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		{Able "-talk" "-select" "recruit"}
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		{NameId 67 26}
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	{Human "single/usa/bazuker" 0x80d3
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		{DisableObstacles}
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		{Able "-talk" "-select" "recruit"}
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		{NameId 88 66}
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	{Human "single/ger/rifle" 0x80d6
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		{Able "-select"}
		{Chassis
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		{NameId 100 50}
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	{Human "single/ger/rifle" 0x80d8
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		{DisableObstacles}
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		{Able "-select"}
		{Chassis
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		{NameId 132 114}
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	{Entity "ash_tree_bush1" 0x80da
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	{Entity "ash_tree_bush1" 0x80db
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	{Entity "ash_tree_bush1" 0x80dc
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	{Human "single/ger/rifle" 0x80dd
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		{NameId 100 64}
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	{Human "single/ger/rifle" 0x80df
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		{NameId 132 126}
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	{Human "single/ger/smg" 0x80e1
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		{NameId 123 107}
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	{Human "single/ger/smg" 0x80e3
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		{NameId 9 57}
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	{Human "single/ger/smg" 0x80e5
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		{NameId 126 139}
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			{BoneSave "sanbag_woodbeam1 x2 fx_wood1"
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	{Entity "mg34_stan" 0x80ed
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		{Armor "body"
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		{Placer
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			{State "driver2" {Disable}}
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		{Extender "cannon"
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		{Player 2}
		{MID 112}
		{Weaponry
			{State
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		{Chassis
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		{Armor "body"
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		{Extender "cannon"
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		{Player 2}
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		{Weaponry
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		{Chassis
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			{item "helmet1_usa" {cell 3 2}{user "head"}}
			{item "m3a" {cell 0 4}}
			{item "pistol" "ammo" 93 {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 59 {cell 0 1}}
		}
	}
	{Inventory 0x8002
		{box
			{clear}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "bandage" 5 {cell 3 2}}
			{item "bandage" 2 {cell 0 3}}
			{item "helmet2_eng" {cell 2 3}{user "head"}}
			{item "bren" filling "mgun" "ammo" 2 {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 70 {cell 4 0}}
			{item "mgun" "ammo" 100 {cell 4 1}}
			{item "mgun" "ammo" 100 {cell 4 3}}
			{item "pistol" "ammo" 100 {cell 0 4}}
			{item "pistol" "ammo" 100 {cell 4 4}}
			{item "pistol" "ammo" 100 {cell 0 5}}
			{item "pistol" "ammo" 59 {cell 2 5}}
		}
	}
	{Inventory 0x8009
		{box
			{clear}
			{item "thompson" filling "pistol" "ammo" 26 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "mk1" "grenade" {cell 3 2}}
			{item "bandage" 5 {cell 4 2}}
			{item "bandage" 2 {cell 0 3}}
			{item "helmet2_eng" {cell 2 3}{user "head"}}
			{item "pistol" "ammo" 100 {cell 4 3}}
			{item "bazooka" "weapon" filled {cell 0 5}}
			{item "bazooka" "ammo" {cell 4 4}}
			{item "bazooka" "ammo" {cell 0 7}}
			{item "bazooka" "ammo" {cell 2 7}}
			{item "bazooka" "ammo" {cell 4 7}}
			{item "bazooka" "ammo" {cell 0 8}}
			{item "bazooka" "ammo" {cell 2 8}}
			{item "bazooka" "ammo" {cell 4 8}}
			{item "pistol" "ammo" 100 {cell 0 9}}
			{item "pistol" "ammo" 100 {cell 2 9}}
			{item "pistol" "ammo" 57 {cell 4 9}}
		}
	}
	{Inventory 0x800b
		{box
			{clear}
			{item "thompson" filling "pistol" "ammo" 17 {cell 0 0}{user "hand_right"}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "bandage" 5 {cell 3 2}}
			{item "bandage" 2 {cell 0 3}}
			{item "helmet2_eng" {cell 2 3}{user "head"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 4 3}}
			{item "pistol" "ammo" 59 {cell 0 4}}
		}
	}
	{Inventory 0x8800
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "mk1" "grenade" {cell 3 2}}
			{item "bandage" 5 {cell 4 2}}
			{item "bandage" {cell 0 3}}
			{item "helmet2_eng" {cell 2 3}{user "head"}}
			{item "pistol" "ammo" 41 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 4 3}}
			{item "pistol" "ammo" 59 {cell 0 4}}
		}
	}
	{Inventory 0x8008
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 6 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet3_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x800e
		{box
			{clear}
			{item "pistol" "ammo" 81 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 31 {cell 0 1}{user "hand_right"}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet3_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8014
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 63 {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet3_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8011
		{box
			{clear}
			{item "panzershreck" "weapon" {cell 0 0}}
			{item "panzershreck" "ammo" 4 {cell 5 0}}
			{item "m24x5" "grenade" 5 {cell 5 4}}
		}
	}
	{Inventory 0x8012
		{box
			{clear}
			{item "bandage" 2 {cell 0 0}}
			{item "m24x5" "grenade" {cell 2 0}}
			{item "rifle" "ammo" 20 {cell 4 0}}
			{item "pistol" "ammo" 200 {cell 5 0}}
			{item "mgun" "ammo" 300 {cell 0 1}}
		}
	}
	{Inventory 0x8013
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet3_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8017
		{box
			{clear}
			{item "pistol" "ammo" 81 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet3_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x801b
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet3_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x9002
		{box
			{clear}
			{item "pistol" "ammo" 87 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 12 {cell 0 1}{user "hand_right"}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet3_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x900c
		{box
			{clear}
			{item "mgun" "ammo" 500 {cell 0 0}}
			{item "mg34" filling "mgun" "ammo" 39 {cell 0 1}{user "mgun"}}
		}
	}
	{Inventory 0x801d
		{box
			{clear}
			{item "bullet20" "zenite" "ammo" 112 {cell 0 0}}
			{item "bullet20" "zenite" "ammo" 400 {cell 2 0}}
			{item "bullet20" "zenite" "ammo" 200 {cell 4 0}}
		}
	}
	{Inventory 0x900e
		{box
			{clear}
			{item "molotov_coctail" "grenade" 2 {cell 2 0}}
			{item "antitank" "mine" 15 {cell 0 0}}
			{item "box" 5 {cell 4 0}}
			{item "antipersonnel_training" "mine" 32 {cell 2 1}}
		}
	}
	{Inventory 0x802e
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet3_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8806
		{box
			{clear}
			{item "pistol" "ammo" 87 {cell 0 0}}
			{item "mp40" filling "pistol" "ammo" 7 {cell 0 1}{user "hand_right"}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet3_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8022
		{box
			{clear}
			{item "bandage" 2 {cell 0 0}}
			{item "m24x5" "grenade" 3 {cell 2 0}}
		}
	}
	{Inventory 0x8032
		{box
			{clear}
			{item "mine_detector" {cell 0 0}}
		}
	}
	{Inventory 0x8034
		{box
			{clear}
			{item "mgun" "ammo" 500 {cell 0 0}}
			{item "mg34" {cell 0 1}{user "mgun"}}
		}
	}
	{Inventory 0x8036
		{box
			{clear}
			{item "pistol" "ammo" 88 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 5 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet3_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8038
		{box
			{clear}
			{item "pistol" "ammo" 81 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet3_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8057
		{box
			{clear}
			{item "mgun" "ammo" 200 {cell 0 0}}
			{item "mg34" filled {cell 0 1}{user "mgun"}}
		}
	}
	{Inventory 0x8059
		{box
			{clear}
			{item "mgun" "ammo" 200 {cell 0 0}}
			{item "mg34" filled {cell 0 1}{user "mgun"}}
		}
	}
	{Inventory 0x805b
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 9 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet3_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x805d
		{box
			{clear}
			{item "pistol" "ammo" 62 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 5 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet3_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x805f
		{box
			{clear}
			{item "pistol" "ammo" 99 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet3_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8061
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 2 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 5 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet3_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8065
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet3_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8067
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet3_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8069
		{box
			{clear}
			{item "pistol" "ammo" 93 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet3_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x804a
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet3_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x804c
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet3_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x804e
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
		}
	}
	{Inventory 0x8076
		{box
			{clear}
			{item "mg42" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet3_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8078
		{box
			{clear}
			{item "pistol" "ammo" 81 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet3_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x807a
		{box
			{clear}
			{item "pistol" "ammo" 87 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet3_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8024
		{box
			{clear}
			{item "pistol" "ammo" 62 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 24 {cell 0 1}{user "hand_right"}}
			{item "bandage" 5 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0x8041
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 56 {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8006
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x801c
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8020
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8025
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8028
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "bullet75" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet75" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" {cell 0 2}{user "mgun"}}
		}
	}
	{Inventory 0x9800
		{box
			{clear}
		}
	}
	{Inventory 0x806a
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 7 {cell 2 0}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x806e
		{box
			{clear}
			{item "pistol" "ammo" 81 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 31 {cell 0 1}{user "hand_right"}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8070
		{box
			{clear}
			{item "pistol" "ammo" 71 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 23 {cell 0 1}{user "hand_right"}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9004
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x9007
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x900b
		{box
			{clear}
			{item "mg42" {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x9010
		{box
			{clear}
			{item "pistol" "ammo" 82 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 5 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9012
		{box
			{clear}
			{item "pistol" "ammo" 87 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}{user "hand_right"}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8072
		{box
			{clear}
			{item "pistol" "ammo" 70 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8074
		{box
			{clear}
			{item "pistol" "ammo" 62 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 5 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x808c
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "bullet75" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet75" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" {cell 0 2}{user "mgun"}}
		}
	}
	{Inventory 0x808d
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "bullet75" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet75" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" {cell 0 2}{user "mgun"}}
		}
	}
	{Inventory 0x808e
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8090
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8092
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8094
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8096
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "f1" "grenade" {cell 4 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "dp" {cell 0 1}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8098
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "f1" "grenade" {cell 4 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "dp" {cell 0 1}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x80a4
		{box
			{clear}
			{item "panzershreck" "weapon" {cell 0 0}}
			{item "panzershreck" "ammo" 4 {cell 5 0}}
			{item "m24x5" "grenade" 5 {cell 5 4}}
		}
	}
	{Inventory 0x80b3
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 54 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "bandage" 5 {cell 3 2}}
			{item "bandage" 2 {cell 0 3}}
			{item "helmet2_eng" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x80b6
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 98 {cell 2 0}}
			{item "mk1" "grenade" {cell 4 0}}
			{item "bren" filling "mgun" "ammo" 5 {cell 0 1}{user "hand_right"}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "bandage" 4 {cell 4 2}}
			{item "helmet1_usa" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x80b8
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 96 {cell 2 0}}
			{item "mk1" "grenade" {cell 4 0}}
			{item "bren" filling "mgun" "ammo" 2 {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 1}}
			{item "helmet1_usa" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80ba
		{box
			{clear}
			{item "garand" filling "rifle" "ammo" {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 10 {cell 5 0}}
			{item "bandage" 5 {cell 4 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "mk1" "grenade" {cell 4 2}}
			{item "mk1" "grenade" {cell 5 2}}
			{item "mk1" "grenade" {cell 0 3}}
			{item "rifle" "ammo" 10 {cell 1 3}}
			{item "rifle" "ammo" 10 {cell 2 3}}
			{item "rifle" "ammo" 10 {cell 3 3}}
			{item "rifle" "ammo" 6 {cell 4 3}}
			{item "n73at" "grenade" {cell 0 4}}
			{item "helmet1_usa" {cell 2 4}{user "head"}}
		}
	}
	{Inventory 0x80bc
		{box
			{clear}
			{item "garand" filling "rifle" "ammo" 2 {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 10 {cell 5 0}}
			{item "bandage" 3 {cell 4 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "mk1" "grenade" {cell 5 2}}
			{item "mk1" "grenade" {cell 0 3}}
			{item "rifle" "ammo" 10 {cell 1 3}}
			{item "rifle" "ammo" 10 {cell 2 3}}
			{item "rifle" "ammo" 10 {cell 3 3}}
			{item "rifle" "ammo" 6 {cell 4 3}}
			{item "n73at" "grenade" {cell 0 4}}
			{item "helmet1_usa" {cell 2 4}{user "head"}}
		}
	}
	{Inventory 0x80c2
		{box
			{clear}
			{item "thompson" filling "pistol" "ammo" 29 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "pistol" "ammo" 20 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "mk1" "grenade" {cell 3 2}}
			{item "mk1" "grenade" {cell 4 2}}
			{item "mk1" "grenade" {cell 5 2}}
			{item "mk1" "grenade" {cell 0 3}}
			{item "mk1" "grenade" {cell 1 3}}
			{item "n73at" "grenade" {cell 2 3}}
			{item "n73at" "grenade" {cell 4 3}}
			{item "bandage" 5 {cell 0 4}}
			{item "bandage" 2 {cell 2 4}}
			{item "helmet1_usa" {cell 4 4}{user "head"}}
		}
	}
	{Inventory 0x80c4
		{box
			{clear}
			{item "em2" filling "rifle" "ammo" 2 {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 10 {cell 5 0}}
			{item "rifle" "ammo" {cell 4 1}}
			{item "helmet1_usa" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80c8
		{box
			{clear}
			{item "thompson" filling "pistol" "ammo" 6 {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 13 {cell 4 1}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "mk1" "grenade" {cell 3 2}}
			{item "mk1" "grenade" {cell 4 2}}
			{item "mk1" "grenade" {cell 5 2}}
			{item "mk1" "grenade" {cell 0 3}}
			{item "mk1" "grenade" {cell 1 3}}
			{item "n73at" "grenade" {cell 4 3}}
			{item "bandage" 2 {cell 0 4}}
			{item "bandage" 2 {cell 2 4}}
			{item "helmet1_usa" {cell 4 4}{user "head"}}
		}
	}
	{Inventory 0x80ca
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 59 {cell 4 1}}
			{item "mk1" "grenade" {cell 3 2}}
			{item "mk1" "grenade" {cell 4 2}}
			{item "mk1" "grenade" {cell 5 2}}
			{item "mk1" "grenade" {cell 0 3}}
			{item "mk1" "grenade" {cell 1 3}}
			{item "n73at" "grenade" {cell 4 3}}
			{item "bandage" {cell 2 4}}
			{item "helmet1_usa" {cell 4 4}{user "head"}}
		}
	}
	{Inventory 0x80cc
		{box
			{clear}
			{item "thompson" filling "pistol" "ammo" 5 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 88 {cell 4 0}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "mk1" "grenade" {cell 3 2}}
			{item "mk1" "grenade" {cell 4 2}}
			{item "n73at" "grenade" {cell 0 3}}
			{item "n73at" "grenade" {cell 2 3}}
			{item "bandage" 5 {cell 4 3}}
			{item "bandage" 2 {cell 0 4}}
			{item "helmet1_usa" {cell 2 4}{user "head"}}
		}
	}
	{Inventory 0x80ce
		{box
			{clear}
			{item "thompson" filling "pistol" "ammo" 15 {cell 0 0}{user "hand_left"}}
			{item "pistol" "ammo" 88 {cell 4 0}}
			{item "mk1" "grenade" {cell 0 2}{user "hand_right"}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "mk1" "grenade" {cell 3 2}}
			{item "mk1" "grenade" {cell 4 2}}
			{item "n73at" "grenade" {cell 0 3}}
			{item "n73at" "grenade" {cell 2 3}}
			{item "bandage" 5 {cell 4 3}}
			{item "bandage" 2 {cell 0 4}}
			{item "helmet1_usa" {cell 2 4}{user "head"}}
		}
	}
	{Inventory 0x80d0
		{box
			{clear}
			{item "thompson" filling "pistol" "ammo" 14 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 56 {cell 4 0}}
			{item "bazooka" "weapon" {cell 0 2}}
			{item "bazooka" "ammo" {cell 4 1}}
			{item "bazooka" "ammo" {cell 0 4}}
			{item "bazooka" "ammo" {cell 2 4}}
			{item "bazooka" "ammo" {cell 4 4}}
			{item "n73at" "grenade" {cell 0 5}}
			{item "helmet1_usa" {cell 2 5}{user "head"}}
		}
	}
	{Inventory 0x80d3
		{box
			{clear}
			{item "thompson" filling "pistol" "ammo" 28 {cell 0 0}}
			{item "pistol" "ammo" 56 {cell 4 0}}
			{item "bazooka" "ammo" {cell 4 1}}
			{item "bazooka" "ammo" {cell 0 4}}
			{item "bazooka" "ammo" {cell 2 4}}
			{item "bazooka" "ammo" {cell 4 4}}
			{item "n73at" "grenade" {cell 0 5}}
			{item "helmet1_usa" {cell 2 5}{user "head"}}
		}
	}
	{Inventory 0x80d6
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80d8
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80dd
		{box
			{clear}
			{item "mauzer" {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80df
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" 4 {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80e1
		{box
			{clear}
			{item "pistol" "ammo" 76 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 10 {cell 0 1}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80e3
		{box
			{clear}
			{item "pistol" "ammo" 76 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80e5
		{box
			{clear}
			{item "pistol" "ammo" 81 {cell 0 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80f2
		{box
			{clear}
			{item "pistol" "ammo" 68 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x880a
		{box
			{clear}
			{item "m24x5" "grenade" {cell 0 0}}
			{item "m24x5" "grenade" {cell 0 2}}
			{item "m24x5" "grenade" {cell 5 3}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "m24x5" "grenade" {cell 2 4}}
		}
	}
	{Inventory 0x880b
		{box
			{clear}
			{item "m24x5" "grenade" {cell 0 0}}
			{item "m24x5" "grenade" {cell 0 2}}
			{item "m24x5" "grenade" {cell 5 3}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "m24x5" "grenade" {cell 2 4}}
		}
	}
	{Inventory 0x80f5
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x80fd
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8101
		{box
			{clear}
			{item "pistol" "ammo" 67 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8103
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 9 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "bandage" 2 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8105
		{box
			{clear}
			{item "pistol" "ammo" 80 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8107
		{box
			{clear}
			{item "pistol" "ammo" 99 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x810a
		{box
			{clear}
			{item "pistol" "ammo" 69 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 5 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet3_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x810c
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x810e
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 9 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 2 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8110
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8112
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8114
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8116
		{box
			{clear}
			{item "pistol" "ammo" 67 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8118
		{box
			{clear}
			{item "pistol" "ammo" 99 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x811a
		{box
			{clear}
			{item "pistol" "ammo" 68 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet3_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x811c
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x811e
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8120
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet3_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8123
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "mg34" {cell 0 1}{user "mgun"}}
		}
	}
	{Inventory 0x8127
		{box
			{clear}
			{item "pistol" "ammo" 62 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 5 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8129
		{box
			{clear}
			{item "pistol" "ammo" 62 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 5 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x812a
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8130
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8132
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8134
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x9000
		{box
			{clear}
			{item "pistol" "ammo" 66 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9015
		{box
			{clear}
			{item "pistol" "ammo" 66 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x901a
		{box
			{clear}
			{item "pistol" "ammo" 62 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x901f
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x880e
		{box
			{clear}
			{item "pistol" "ammo" 66 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8810
		{box
			{clear}
			{item "pistol" "ammo" 62 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8812
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8814
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8816
		{box
			{clear}
			{item "pistol" "ammo" 66 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8818
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x881a
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x881e
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8820
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x813d
		{box
			{clear}
			{item "pistol" "ammo" 68 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet3_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x813f
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8141
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet3_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8143
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8145
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8147
		{box
			{clear}
			{item "pistol" "ammo" 67 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8149
		{box
			{clear}
			{item "pistol" "ammo" 99 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x814b
		{box
			{clear}
			{item "pistol" "ammo" 69 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 5 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet3_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x814d
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x814f
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 9 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 2 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8151
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8153
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8007
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8019
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x9017
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x901c
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x9020
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "tank_cap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x9022
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9024
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9026
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8c80
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 96 {cell 2 0}}
			{item "mk1" "grenade" {cell 4 0}}
			{item "bren" {cell 0 1}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "bandage" 2 {cell 4 2}}
			{item "helmet1_usa" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xb501
		{box
			{clear}
			{item "pistol" "ammo" 68 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet3_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xb503
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xb505
		{box
			{clear}
			{item "mg42" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet3_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xb50b
		{box
			{clear}
			{item "pistol" "ammo" 67 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xb50d
		{box
			{clear}
			{item "pistol" "ammo" 99 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xb50f
		{box
			{clear}
			{item "pistol" "ammo" 69 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 5 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet3_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xb511
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xb513
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 9 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "bandage" 2 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xb515
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xb517
		{box
			{clear}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xb789
		{box
			{clear}
			{item "pistol" "ammo" 67 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xb78b
		{box
			{clear}
			{item "pistol" "ammo" 99 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
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	{Inventory 0xb78f
		{box
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			{item "mauzer" {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
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	{Inventory 0xb791
		{box
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			{item "mg42" {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
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	{Inventory 0xb793
		{box
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			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet3_ger" {cell 0 3}{user "head"}}
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	{Inventory 0xb795
		{box
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			{item "pistol" "ammo" 68 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet3_ger" {cell 4 2}{user "head"}}
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	{Inventory 0xb79b
		{box
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			{item "mauzer" {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xb79d
		{box
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			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 9 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}{user "hand_right"}}
			{item "bandage" 2 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
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	{Brain 0x9005
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	{Slicer 0x813b
		{"piece0"}
		{"piece1"}
		{"piece2"}
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		{"piece8"}
		{"piece9" 0xfb49}
		{"piece10"}
		{"piece11"}
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	{Environment "night/moon"}
	{Sensor 0xb501
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	{Sensor 0x9005
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	{Sensor 0x8000
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	{Sensor 0x8002
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	{Sensor 0x8009
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		{Subject 0x16220001 0x203 102 0x80ce 47.1879 -1913.24 62.1246 97.7709 662214 692576 692576 692576 "thompson"}
		{Subject 0x16220001 0x203 22 0x801d -582.83 -1931.97 97.36 0 645994 734020 655904 734020 "20mm_flak38"}
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	{Sensor 0x80ba
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	{Sensor 0x80c4
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	{Sensor 0xb789
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	{Sensor 0x80ca
		{Subject 0x16220001 0x203 40 0x8070 338.434 -2126.09 89.5857 0 637902 671581 668075 668537 "mp40"}
		{Subject 0xf2260301 0x3 179 0xb78f -798.619 -1655.11 98 0 760273 761958 0 0 "mauzer"}
		{Subject 0xf2260201 0x3 114 0xb78b -878.721 -1636.04 98 0 760273 761958 0 0 "mp40"}
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	{Sensor 0x80ce
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		{Subject 0xf2260201 0x3 179 0xb78f -798.619 -1655.11 98 0 756861 761958 0 0 "mauzer"}
		{Subject 0xf2260101 0x3 182 0xb795 -819.395 -1688.55 98 0 755819 761958 0 0 "mp40"}
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		{Subject 0xf2260301 0x3 114 0xb78b -878.721 -1636.04 98 0 757823 761958 0 0 "mp40"}
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	{Sensor 0xb78b
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	{Sensor 0xb78f
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	{Sensor 0xb791
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	{Sensor 0xb793
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		{Subject 0xf2260301 0x3 92 0x80ba -947.402 -1377.34 98 0 762038 762038 0 0 "garand"}
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	{Sensor 0xb795
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	{Sensor 0xb79b
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	{Sensor 0xb79d
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		{Subject 0xf2260401 0x3 92 0x80ba -947.402 -1377.34 98 0 758204 762119 0 0 "garand"}
		{Subject 0x16260301 0x3 3 0x9005 -975.128 -1206.52 98 0 762119 761648 0 0 "em2"}
		{Subject 0x16260201 0x3 97 0x80c4 -927.934 -1189.69 98 0 762119 761648 0 0 "em2"}
	}
	{Helpers
		{event "1st_cam_end" 0}
		{event "all_blitz_destroyed" 0}
		{event "all_in_car" 0}
		{event "allies_on_retrit_line" 0}
		{event "allies_ready_to_retrit" 1}
		{event "ambush_road_fire_off" 1}
		{event "ambush_road_fire_on" 1}
		{event "ambush_road_ready" 1}
		{event "attack1" 0}
		{event "attack_moto" 0}
		{event "base_clear" 0}
		{event "base_inspected" 0}
		{event "begin_state" 1}
		{event "boat_go" 0}
		{event "boxes_in" 0}
		{event "cam_end" 0}
		{event "center_go" 0}
		{event "center_go2" 0}
		{event "explo" 0}
		{event "final1" 0}
		{event "final2" 0}
		{event "final_sold_go" 0}
		{event "ger_base_alert" 1}
		{event "ger_base_alert2" 0}
		{event "ger_base_alert_invert" 0}
		{event "ger_base_attacing" 1}
		{event "ger_base_clear" 1}
		{event "ger_first_reinf_arrived" 1}
		{event "ger_radar_escaped" 0}
		{event "guard_here_without_alert" 0}
		{event "inspect_power_unit" 1}
		{event "inspecting_power_unit" 1}
		{event "lcvp1_back" 1}
		{event "lcvp_back" 0}
		{event "lcvp_final" 0}
		{event "lcvp_on_use" 0}
		{event "mines_onm" 0}
		{event "miss_win" 0}
		{event "pl_attac_radar_from_start" 1}
		{event "pl_inspected_base" 0}
		{event "pl_vulnerab_off" 0}
		{event "pl_vulnerab_on" 0}
		{event "player_radar_ambush1" 0}
		{event "power_unit_destroyed" 0}
		{event "power_unit_mined" 1}
		{event "radar_broken" 0}
		{event "radar_clear" 0}
		{event "radar_destroyed" 1}
		{event "radar_mined" 1}
		{event "radar_parts_collected" 0}
		{event "repair_done" 0}
		{event "road_ambush_end_go_ger_reiforc" 1}
		{event "scenario_end" 0}
		{event "signal_for_assault_radar" 1}
		{event "spawn1" 0}
		{event "spawn2" 0}
		{event "spawn3" 0}
		{event "tank_in_zone" 0}
		{event "tanks" 0}
		{event "tanks_destroyed" 0}
		{event "tanks_go" 0}
		{event "task_base_comp" 0}
		{event "task_for_pl_inspect_base" 1}
		{event "task_pl_retreat" 1}
		{event "task_radar_comp" 0}
		{event "task_radar_part_collect_" 1}
		{event "task_road_ambush" 0}
		{event "timer_for_first_ger_inf_done" 1}
		{event "turn_another_road" 0}
		{event "turn_on_nobasealert" 1}
		{event "ôää_øò_ñôê" 0}
		{zone "poly"
			{position -1190.75 -1973.52 98}
			{Name "base_all"}
			{Point -1084.2 -1199.68}
			{Point -907.846 1047.18}
			{Point 1166.71 1042.69}
			{Point 825.345 -890.2}
		}
		{zone "poly"
			{position -1111.49 -1410.82 98}
			{Name "base_house"}
			{Point -608.425 273.758}
			{Point -506.705 457.283}
			{Point 935.816 -119.811}
			{Point 914.113 -364.394}
		}
		{zone "poly"
			{position -1292.52 -2434.59 98}
			{Name "base_shot_truck"}
			{Point -735.522 -617.488}
			{Point -457.913 403.872}
			{Point 858.989 361.132}
			{Point 334.447 -147.516}
		}
		{zone "circle"
			{position -686.38 2176.04 -23}
			{Name "blow"}
			{Radius 84.3926}
		}
		{zone "poly"
			{position -436.378 226.088 107.562}
			{Name "center"}
			{Point -572.457 -371.881}
			{Point -531.725 370.746}
			{Point 517.683 373.261}
			{Point 586.499 -372.126}
		}
		{zone "circle"
			{position -1022.36 -1923.83 98}
			{Name "center_del"}
			{Radius 60}
		}
		{zone "poly"
			{position -655.619 1214.43 0}
			{Name "end"}
			{Point -409.827 -266.159}
			{Point -493.266 269.297}
			{Point 460.941 224.373}
			{Point 442.151 -227.511}
		}
		{zone "poly"
			{position -611.371 -657.583 98}
			{Name "fire"}
			{Point -406.764 -205.855}
			{Point -214.179 366.085}
			{Point 336.183 221.827}
			{Point 284.76 -382.057}
		}
		{zone "poly"
			{position -1021.1 -1883.46 98}
			{Name "house1"}
			{Point -48.8858 -113.346}
			{Point -48.3559 111.135}
			{Point 42.8605 112.768}
			{Point 54.3813 -110.557}
		}
		{zone "poly"
			{position -1131.01 -1944.09 98}
			{Name "house_fire2"}
			{Point -627.42 -482.348}
			{Point -526.962 664.008}
			{Point 395.118 263.163}
			{Point 759.264 -444.822}
		}
		{zone "poly"
			{position 180.516 1034.92 59.6595}
			{Name "knife"}
			{Point -237.708 -83.7263}
			{Point -206.639 55.6432}
			{Point 460.301 48.5698}
			{Point 432.82 -54.3489}
		}
		{zone "poly"
			{position -460.592 450.996 132}
			{Name "last_zone"}
			{Point -862.935 -826.338}
			{Point -982.991 251.527}
			{Point 1086.92 694.446}
			{Point 759.003 -119.636}
		}
		{zone "poly"
			{position -926.989 -745.186 122.614}
			{Name "map"}
			{Point -1973.11 -3122.63}
			{Point -1784.88 3074.66}
			{Point 1975.5 3117.55}
			{Point 1782.49 -3069.58}
		}
		{zone "circle"
			{position -818.749 -490.184 120.844}
			{Name "mask_player"}
			{Radius 195.571}
		}
		{zone "circle"
			{position -1059.56 -2585.66 98}
			{Name "mine"}
			{Radius 62.9963}
		}
		{zone "poly"
			{position -1245.88 -2693.23 98}
			{Name "mine_base"}
			{Point -461.853 -276.489}
			{Point -126.188 -20.1127}
			{Point 427.807 339.296}
			{Point 545.491 286.569}
			{Point -385.257 -329.263}
		}
		{zone "poly"
			{position -511.499 1568.25 -23}
			{Name "not_expl"}
			{Point -154.723 -232.462}
			{Point -109.222 215.979}
			{Point 128.227 245.696}
			{Point 135.718 -229.213}
		}
		{zone "poly"
			{position -1334.08 -1102.28 98}
			{Name "pl_near"}
			{Point -1332.7 261.51}
			{Point -1008.56 651.451}
			{Point 1252.07 -201.963}
			{Point 1089.19 -710.998}
		}
		{zone "poly"
			{position -522.923 144.063 101}
			{Name "radar"}
			{Point 93.6308 -665.975}
			{Point -574.503 -595.589}
			{Point -695.645 804.106}
			{Point 552.08 845.693}
			{Point 624.437 -388.234}
		}
		{zone "poly"
			{position -515.728 471.705 132}
			{Name "radar_micro"}
			{Point -53.2061 -2.87341}
			{Point -50.6448 58.2805}
			{Point 40.8424 56.9701}
			{Point 40.271 -5.29422}
		}
		{zone "poly"
			{position -541.397 279.248 114.855}
			{Name "radar_repair"}
			{Point -148.154 63.9541}
			{Point -169.62 258.399}
			{Point 174.569 289.843}
			{Point 199.134 71.9503}
		}
		{zone "poly"
			{position -39.2105 224.903 98}
			{Name "shot"}
			{Point -298.956 -74.3243}
			{Point -325.193 771.647}
			{Point 528.329 735.698}
			{Point 450.402 -11.1292}
		}
		{zone "poly"
			{position -1204.49 -179.851 111.032}
			{Name "talk"}
			{Point 1580.73 -808.291}
			{Point -1748.49 530.289}
			{Point -1749.09 940.055}
			{Point 1916.85 -662.053}
		}
		{zone "poly"
			{position -1493.32 -2115.87 97.227}
			{Name "transformatorz"}
			{Point -138.842 -87.5815}
			{Point -138.355 341.329}
			{Point 230.187 345.281}
			{Point 224.964 -95.9312}
		}
		{tasks
			{"task_radar"
				{desc "$/task_radar"}
				{primary}
				{state completed}
				{point radar}
				{status 118}
			}
			{"task_base"
				{desc "$/task_base"}
				{primary}
				{state hidden}
				{point base}
			}
			{"task_mines"
				{desc "$/task_mines"}
				{primary}
				{state hidden}
				{point mines}
			}
			{"task_destroy_radar"
				{desc "$/task_radar_destroy"}
				{primary}
				{state hidden}
			}
			{"task_out"
				{desc "$/task_out"}
				{state hidden}
				{point out}
			}
			{"task_engin"
				{desc "$/engineer"}
				{primary}
			}
			{"task_inspect_base"
				{desc "$/inspect_base"}
				{point ins_base}
				{status 38243}
			}
			{"task_kill_all_guard_radar"
				{desc "$/kill_all_guard_radar"}
				{primary}
				{state completed}
				{point kill_guards_radar}
			}
			{"incpect_power_unit"
				{desc "$/inspect_power_unit"}
				{primary}
				{state completed}
				{point base}
				{status 409362}
			}
			{"arrive_depart_zone"
				{desc "$/arrive_depart_zone"}
				{primary}
				{point depart}
				{status 738880}
			}
		}
		{cameras
			{"arrival"
				{"key000"
					{position -647.904 2598.24 112.908}
					{look_at -611.483 2401.21 0}
					{fov 65}
				}
				{"key001"
					{time 8}
					{position -822.528 1870 176.546}
					{look_at -747.594 1669.29 92.8735}
					{fov 65}
				}
			}
			{"final"
				{"key000"
					{position -1661.99 2898.29 620.44}
					{look_at -1090.59 2044.74 0}
					{fov 45}
				}
				{"key001"
					{time 6}
					{position -744.012 2883.67 582.996}
					{look_at -636.804 1840.3 0}
					{fov 45}
				}
				{"key002"
					{time 12}
					{position -1392.99 659.506 612.055}
					{look_at -2030.36 -152.379 0}
					{fov 45}
				}
				{"key003"
					{time 16}
					{position -1082.33 1857.47 743.272}
					{look_at -1078.19 671.076 0}
					{fov 45}
				}
				{"key004"
					{time 20}
					{position -2187.65 2753.85 1173.08}
					{look_at -1201.07 1246.19 0}
					{fov 45}
				}
				{"key005"
					{time 23}
					{position -2800.21 647.969 939.422}
					{look_at -1326.13 732.097 0}
					{fov 45}
				}
				{"key006"
					{time 26}
					{position -1955.31 -141.977 731.795}
					{look_at -1120.68 866.914 0}
					{fov 45}
				}
			}
			{"lcvp_back"
				{"key000"
					{position -786.478 1426.82 118.571}
					{look_at -759.588 1701.07 0}
					{fov 65}
				}
				{"key001"
					{time 8}
					{position -742.746 1787.25 151.735}
					{look_at -710.144 2100.96 0}
					{fov 65}
				}
			}
			{"sdkfz"
				{"key000"
					{position -802.387 -1102.49 328.785}
					{look_at -779.453 -1831.44 0}
					{fov 45}
				}
			}
			{"start"
				{"key000"
					{position -864.798 2529.25 468.722}
					{look_at -428.194 2050.01 0}
					{fov 45}
				}
				{"key001"
					{time 7}
					{position -22.1778 2528.1 255.415}
					{look_at 266.942 1944 0}
					{fov 45}
				}
				{"key002"
					{time 14}
					{position 634.868 1849.28 315.467}
					{look_at 356.674 1494.9 0}
					{fov 45}
				}
			}
			{"tanks"
				{"key000"
					{position -1661.53 729.455 279.892}
					{look_at -1683.76 431.142 98.1901}
					{fov 65}
				}
				{"key001"
					{time 4}
					{position -1323.94 1113.21 176.688}
					{look_at -1375.5 903.316 98.0229}
					{fov 65}
				}
				{"key002"
					{time 10}
					{position -1285.04 1271.58 215.207}
					{look_at -1336.6 1061.69 136.542}
					{fov 65}
				}
			}
			{"radar_boom"
				{"key000"
					{position -697.478 903.262 585.083}
					{look_at -531.588 563.205 185.907}
					{fov 65}
				}
				{"key001"
					{time 4}
					{position -337.832 890.885 582.876}
					{look_at -531.588 563.205 185.907}
					{fov 65}
				}
			}
			{"lcvp_leave"
				{"key000"
					{position -224.983 1951.77 366.962}
					{look_at -608.789 1717.22 50.4474}
					{fov 65}
				}
				{"key001"
					{time 3}
					{position -416.007 2122.29 41.3492}
					{look_at -698.817 1842.45 0}
					{fov 65}
				}
				{"key002"
					{time 6}
					{position -1230.29 1416.32 226.994}
					{look_at -1604.07 1173.92 0}
					{fov 65}
				}
				{"key003"
					{time 9}
					{position -1467.65 1131.62 206.728}
					{look_at -1816.83 500.876 0}
					{fov 65}
				}
				{"key004"
					{time 13}
					{position -1259.98 1111.17 181.931}
					{look_at -2450.29 396.97 0}
					{fov 65}
				}
				{"key005"
					{time 15}
					{position -1211.96 1258.81 193.232}
					{look_at -2113.66 2312.19 0}
					{fov 65}
				}
				{"key006"
					{time 19}
					{position -1364.22 1153.99 219.434}
					{look_at -1108.31 2253.47 0}
					{fov 65}
				}
				{"key007"
					{time 30}
					{position -1364.22 1153.99 219.434}
					{look_at -1108.31 2253.47 0}
					{fov 65}
				}
			}
		}
		{vars
			{"counter_blitz"
				{value 2}
			}
			{"count_ss_need_reinforcement"
				{value 11}
			}
		}
		{functions
			{"attac_retreat"
				{"waypoint"
					{who
						{type squad}
						{use_current}
					}
					{action
						{type suspend}
					}
				}
			}
		}
		{triggers
			{"base/spawn2"
				{condition
					{terms
						{"1.event"
							{id "spawn2"}
						}
					}
				}
				{actions
					{"delay"
						{time 15}
					}
					{"entity_state"
						{selector
							{tag "3"}
							{zone "base_all"}
						}
						{tag_add box1}
						{tag_remove hidden}
						{inactive off}
					}
					{"delay"
						{time 15}
					}
					{"entity_state"
						{selector
							{tag "4"}
							{zone "base_all"}
						}
						{tag_add box1}
						{tag_remove hidden}
						{inactive off}
					}
				}
			}
			{"base/spawn3"
				{condition
					{terms
						{"1.event"
							{id "spawn3"}
						}
					}
				}
				{actions
					{"delay"
						{time 15}
					}
					{"entity_state"
						{selector
							{tag "5"}
							{zone "base_all"}
						}
						{tag_add box1}
						{tag_remove hidden}
						{inactive off}
					}
					{"ables"
						{selector
							{mids 5}
						}
						{add select}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 5}
						}
						{waypoint "185"}
					}
				}
			}
			{"begin/boat"
				{on}
				{condition
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 1}
						}
						{waypoint "0"}
					}
				}
			}
			{## "begin/boat_leave"
				{disabled}
				{condition
					{expression "!1"}
					{terms
						{"1.crew"
							{units
								{mids 2 3 4 5 6 7 9}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 7}
					}
					{## "effect"
						{effect close}
					}
					{## "actor_to_waypoint"
						{waypoint "14"}
					}
					{"delay"
						{time 5}
					}
					{"actor_state"
						{selector
							{tag pl}
						}
						{drop orders}
						{control user}
						{ai_move
							{mode enable}
						}
					}
					{"ables"
						{selector
							{tag pl}
						}
						{add select}
					}
				}
			}
			{## "final/blown"
				{disabled}
				{condition
					{expression "(1 | 2) & !3"}
					{terms
						{"1.entities"
							{selector
								{mids 35}
								{tag destroyed}
							}
						}
						{"2.entities"
							{selector
								{mids 35}
								{state "not operatable"}
							}
						}
						{"3.entities"
							{selector
								{zone "base_all"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"task"
						{name "task_mines"}
						{state complete}
					}
					{"delay"
						{time 3}
					}
					{"task"
						{name "task_out"}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text ""}
					}
					{"delay"
						{time 2}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/talk_move_to_bridge"}
					}
				}
			}
			{"final/final_sold_go"
				{condition
					{terms
						{"1.event"
							{id "final_sold_go"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 46 61 60 45 24 63 62}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 46}
						}
						{waypoint "241"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 61}
						}
						{waypoint "232"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 60}
						}
						{waypoint "214"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 45}
						}
						{waypoint "220"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 24}
						}
						{waypoint "225"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 63}
						}
						{waypoint "259"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 62}
						}
						{waypoint "251"}
					}
				}
			}
			{"final/mined"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag mine_planted}
								{zone "mine_base"}
							}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/wait_for_nemcev"}
					}
					{"event"
						{event "tanks_go"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"final/tank_and_btr_go"
				{condition
					{type 1}
					{terms
						{"2.event"
							{id "tanks_go"}
						}
						{"1.cmp_i"
							{var "counter_blitz$"}
							{op ">"}
							{value 4}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 35}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed slow}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 35}
						}
						{waypoint "342"}
					}
					{"event"
						{event "final_sold_go"}
						{mode set}
						{delay 5}
					}
					{"actor_state"
						{selector
							{mids 140}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed slow}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 140}
							}
						}
						{action
							{type start}
							{waypoint "342"}
						}
					}
				}
			}
			{"final_zast/tanks"
				{condition
					{terms
						{"1.event"
							{id "tanks"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 70 69}
						}
						{movement
							{speed_kph 20}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 70}
						}
						{waypoint "268"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 69}
						}
						{waypoint "271"}
					}
				}
			}
			{"base/sdkfz_after_destroy_radar"
				{on}
				{condition
					{expression "1 & !2 & !3"}
					{terms
						{"1.entities"
							{selector
								{tag crushed}
								{zone "radar_micro"}
							}
						}
						{"2.event"
							{id "ger_radar_escaped"}
						}
						{"3.event"
							{id "ger_base_alert"}
						}
					}
				}
				{actions
					{"delay"
						{time 1.5}
					}
					{"scenario"
						{message
							{text "$/germas_hear"}
						}
						{camera
							{name "sdkfz"}
						}
						{do_not_store_camera}
					}
					{"actor_state"
						{selector
							{mids 19 20}
						}
						{movement
							{speed normal}
						}
					}
					{"board"
						{selector
							{mids 20 19}
						}
						{vehicle
							{mids 21}
						}
					}
					{## "task"
						{name "task_base"}
					}
					{## "event"
						{event "center_go"}
						{mode set}
						{delay 10}
					}
					{## "event"
						{event "center_go2"}
						{mode set}
						{delay 10}
					}
					{"delay"
						{time 15}
					}
					{"actor_state"
						{selector
							{mids 21}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed slow}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 21}
							}
						}
						{action
							{type start}
							{waypoint "38"}
						}
					}
					{## "squad"
						{operation assign}
						{name pl_squad2}
						{selector
							{mids 10 3 5 9 4 6 5}
							{type human}
							{state "not dead"}
						}
					}
					{"actor_state"
						{selector
							{mids 19 20}
						}
						{ai_move
							{mode enable}
						}
						{movement
							{speed normal}
						}
					}
				}
			}
			{"radar/sdkfz_broken"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 21}
								{state}
							}
						}
					}
				}
				{actions
					{"emit"
						{selector
							{mids 21}
						}
					}
				}
			}
			{"base/sdkfz_and_squad_go"
				{condition
					{expression "1 & !2 & !3"}
					{terms
						{"1.crew"
							{vehicle 21}
							{units
								{mids 19 20}
							}
						}
						{"2.event"
							{id "ger_radar_escaped"}
						}
						{"3.event"
							{id "ger_base_alert"}
						}
					}
				}
				{actions
					{"squad_state"
						{squad ger_sq_alert_rad}
						{movement
							{mode normal}
						}
					}
					{"delay"
						{time 10}
					}
					{"waypoint"
						{who
							{type squad}
							{squad ger_sq_alert_rad}
						}
						{action
							{type start}
							{waypoint "38"}
						}
					}
				}
			}
			{"radar/shot"
				{on}
				{condition
					{terms
						{"1.signal"
							{zone "shot"}
							{signals shot}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 12 15 11}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 12}
						}
						{waypoint "27"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 15}
						}
						{waypoint "45"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 11}
						}
						{waypoint "50"}
					}
					{"actor_state"
						{ai_move
							{mode disable}
						}
					}
					{"board"}
				}
			}
			{"radar/assault_radar_sucsess"
				{on}
				{condition
					{expression "!1 & !2"}
					{terms
						{"1.entities"
							{selector
								{tag ger_squad_radar}
								{player "2"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.event"
							{id "ger_base_alert"}
						}
					}
				}
				{actions
					{## "music"
						{stop "/music/battle2.mp3"}
						{volume game}
						{fade 5}
					}
					{"if"
						{condition
							{type entities}
							{selector
								{tag squad1_easy}
								{state "not dead"}
							}
							{count
								{op "!="}
								{value 0}
							}
						}
						{"talk"
							{selector
								{amount 1
								}
								{tag squad1_easy}
							}
							{text "$/talk_rad"}
						}
					}
					{"if"
						{condition
							{type entities}
							{selector
								{tag squad1_easy}
								{state "not dead"}
							}
							{count
								{op "=="}
								{value 0}
							}
						}
						{"talk"
							{selector
								{amount 1
								}
								{tag pl}
							}
							{text "$/exp_ready"}
						}
					}
					{"task"
						{name "task_kill_all_guard_radar"}
						{state complete}
					}
					{"delay"
						{time 4}
					}
					{"music"
						{start "/music/battle3.mp3"}
						{stop_all}
						{volume game}
						{loop}
					}
					{"delay"
						{time 4}
					}
					{"event"
						{event "task_radar_part_collect_"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "turn_on_nobasealert"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"start"
				{on}
				{condition
				}
				{actions
					{"music"
						{start "/music/stealth1.mp3"}
						{volume game}
						{loop}
					}
					{"music"
						{start "/sound/world/sea/pm.wav"}
						{volume game}
						{loop}
					}
					{"music"
						{start "/sound/world/night/03.wav"}
						{volume game}
						{loop}
					}
					{"delay"
						{time 0.1}
					}
					{"task"
						{name "task_radar"}
					}
					{"actor_state"
						{selector
							{tag pl}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed normal}
						}
					}
					{"scenario"
						{message
							{text ""}
						}
						{camera
							{name "start"}
							{disable_cancel}
							{smooth_begin 0}
						}
						{do_not_restore_camera}
					}
					{## "waypoint"
						{who
							{type actor}
							{actors
								{mids 86}
							}
						}
						{action
							{type start}
							{waypoint "282"}
						}
					}
					{## "actor_state"
						{selector
							{tag kill_command}
						}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 20}
					}
					{"music"
						{stop "/sound/world/sea/pm.wav"}
						{volume game}
						{fade 10}
					}
				}
			}
			{"tasks/cam_end"
				{condition
					{terms
						{"1.event"
							{id "cam_end"}
						}
					}
				}
				{actions
					{"gameover"
						{result win}
						{message ""}
					}
				}
			}
			{"tasks/difficulty/easy"
				{on}
				{condition
					{terms
						{"1.difficulty"
							{level easy}
						}
					}
				}
			}
			{"tasks/end"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "end"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.task"
							{name "task_radar"}
						}
						{"3.task"
							{name "task_base"}
						}
						{"4.task"
							{name "task_out"}
						}
					}
				}
				{actions
					{"event"
						{event "lcvp_final"}
						{mode set}
						{delay 0}
					}
					{## "delay"
						{time 3}
					}
					{"event"
						{event "tanks"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"tasks/loose"
				{condition
					{expression "!1 & !3"}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{state "not dead"}
							}
						}
						{"3.event"
							{id "miss_win"}
						}
					}
				}
				{actions
					{"music"
						{start "/music/defeat_allies.mp3"}
						{volume game}
					}
					{"gameover"
						{result loose}
						{message ""}
					}
				}
			}
			{"tasks/loose_engin"
				{condition
					{expression "!1 & !2"}
					{terms
						{"1.entities"
							{selector
								{mids 5}
								{state "not dead"}
							}
						}
						{"2.trigger"
							{name "final_zast/lcvp_leave"}
						}
					}
				}
				{actions
					{"task"
						{name "task_engin"}
						{state fail}
					}
					{"gameover"
						{result loose}
						{message ""}
					}
				}
			}
			{## "tasks/task_base"
				{disabled}
				{condition
					{terms
						{"1.event"
							{id "task_base_comp"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 5}
						}
						{control user}
						{ai_move
							{mode enable}
						}
					}
					{"task"
						{name "task_base"}
						{state complete}
					}
					{"delay"
						{time 3}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/road_mined"}
					}
					{"task"
						{name "task_mines"}
					}
					{"timer"
						{time 60}
						{title ""}
					}
					{"event"
						{event "tanks_go"}
						{mode set}
						{delay 60}
					}
				}
			}
			{"tasks/task_out_comp"
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 23}
								{zone "end"}
							}
						}
						{"2.inventory"
							{selector
								{mids 23}
							}
							{where "all holders"}
							{item "box"}
							{amount 3}
						}
						{"3.crew"
							{vehicle 23}
							{units
								{tag pl}
								{zone "map"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"task"
						{name "task_out"}
						{state complete}
					}
				}
			}
			{## "tasks/task_radar"
				{disabled}
				{condition
					{terms
						{"1.event"
							{id "task_radar_comp"}
						}
						{"2.entities"
							{selector
								{mids 5}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"task"
						{name "task_radar"}
						{state complete}
					}
					{"actor_state"
						{selector
							{mids 5}
						}
						{control user}
						{ai_move
							{mode enable}
						}
					}
					{"ables"
						{selector
							{mids 5}
						}
						{add select}
					}
					{"delay"
						{time 5}
					}
					{"talk"
						{selector
							{mids 5}
						}
						{text "$/explosion"}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 5}
							}
						}
						{action
							{type start}
							{waypoint "356"}
						}
					}
					{"delay"
						{time 5}
					}
					{"task"
						{name "task_radar"}
						{state complete}
					}
				}
			}
			{"repair/repaired"
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 23}
								{state moveable}
							}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/car_ready"}
					}
					{"event"
						{event "repair_done"}
						{mode set}
						{delay 0}
					}
				}
			}
			{## "repair/boxes"
				{disabled}
				{condition
					{terms
						{"1.inventory"
							{selector
								{mids 23}
							}
							{where "all holders"}
							{item "box"}
							{amount 3}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/crates_ready"}
					}
					{"event"
						{event "boxes_in"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"repair/repaired_boxes"
				{condition
					{terms
						{"1.event"
							{id "repair_done"}
						}
						{"2.event"
							{id "boxes_in"}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/all_to_car"}
					}
				}
			}
			{"repair/repaired_boxes_incar"
				{condition
					{terms
						{"1.event"
							{id "boxes_in"}
						}
						{"2.event"
							{id "repair_done"}
						}
						{"3.event"
							{id "all_in_car"}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/ready_to_move"}
					}
				}
			}
			{"repair/all_in_car"
				{condition
					{terms
						{"1.crew"
							{vehicle 23}
							{units
								{tag pl}
								{zone "map"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"event"
						{event "all_in_car"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"begin/boat2"
				{on}
				{condition
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 68}
							}
						}
						{action
							{type start}
							{waypoint "288"}
						}
					}
				}
			}
			{"radar/go_assault_radar"
				{on}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "signal_for_assault_radar"}
						}
						{"2.event"
							{id "ger_base_alert"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{source advanced}
							{group
								{select
									{squad
										{name squad1_easy}
									}
								}
							}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{advance_ratio 2}
						}
					}
					{"waypoint"
						{who
							{type squad}
							{squad squad1_easy}
						}
						{action
							{type start}
							{waypoint "296"}
						}
					}
					{"delay"
						{time 8}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag squad1_easy}
							{type human}
							{state "not dead"}
						}
						{text "$/go_guys!"}
					}
				}
			}
			{"radar/ger_squad_radar_retreat"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag ger_squad_radar}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<"}
								{value 3}
							}
						}
					}
				}
				{actions
					{"squad_dismiss"
						{squad german_sq_radar}
					}
					{"actor_state"
						{selector
							{tag ger_squad_radar}
							{type human}
							{state "not dead"}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
						{ai
							{retreat_ratio "0.5"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag ger_squad_radar}
							}
						}
						{action
							{type start}
							{waypoint "299"}
						}
					}
				}
			}
			{"tasks/task_ambush_road"
				{condition
					{expression "1 & !2 & 3"}
					{terms
						{"1.entities"
							{selector
								{tag crushed}
								{zone "radar_micro"}
							}
						}
						{"2.event"
							{id "ger_base_alert"}
						}
						{"3.event"
							{id "scenario_end"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{source advanced}
							{group
								{select
									{squad
										{name squad1_easy}
									}
								}
							}
						}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"if"
						{condition
							{type entities}
							{selector
								{tag squad1_easy}
							}
						}
						{"talk"
							{selector
								{source advanced}
								{group
									{select
										{squad
											{name squad1_easy}
										}
									}
								}
								{amount 1
								}
							}
							{text "$/posit"}
						}
					}
					{"if"
						{condition
							{type entities}
							{selector
								{tag squad1_easy}
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "=="}
								{value 0}
							}
						}
						{"talk"
							{selector
								{amount 1
								}
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{text "$/11"}
						}
					}
					{"event"
						{event "task_road_ambush"}
						{mode set}
						{delay 0}
					}
					{"waypoint"
						{who
							{type squad}
							{squad squad1_easy}
						}
						{action
							{type resume}
						}
					}
				}
			}
			{"tasks/player_radar_assault"
				{condition
					{terms
						{"1.event"
							{id "player_radar_ambush1"}
						}
					}
				}
				{actions
					{"if"
						{condition
							{type event}
							{id "ger_base_alert_invert"}
						}
						{"talk"
							{selector
								{source advanced}
								{group
									{select
										{squad
											{name squad1_easy}
										}
									}
								}
								{amount 1
								}
							}
							{text "$/radar_def"}
						}
					}
					{"task"
						{name "task_kill_all_guard_radar"}
					}
					{"delay"
						{time 10}
					}
					{"if"
						{condition
							{type event}
							{id "ger_base_alert_invert"}
						}
						{"talk"
							{selector
								{source advanced}
								{group
									{select
										{squad
											{name squad1_easy}
										}
									}
								}
								{amount 1
								}
							}
							{text "$/radar_obhod"}
						}
					}
				}
			}
			{"radar/ambush_road_open_fire"
				{on}
				{condition
					{terms
						{"2.event"
							{id "ambush_road_ready"}
						}
						{"3.event"
							{id "ambush_road_fire_on"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag squad1_easy}
						}
						{fire_mode open}
						{move_mode free}
						{ai_move
							{mode enable}
						}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag squad1_easy}
						}
						{text "$/fire!"}
					}
					{"event"
						{event "ger_base_alert"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"radar/ambush_road_faled"
				{on}
				{condition
					{terms
						{"2.signal"
							{zone "map"}
							{signals "shot hit injure explosion mandie"}
						}
						{"1.event"
							{id "ambush_road_ready"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag squad1_easy}
						}
						{fire_mode open}
						{move_mode free}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag squad1_easy}
						}
						{text "$/shit!"}
					}
					{"event"
						{event "ambush_road_fire_on"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "ger_base_alert"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"radar/amb_road_faled_ger_seeus"
				{on}
				{condition
					{terms
						{"1.event"
							{id "ambush_road_ready"}
						}
						{"2.see_actors"
							{selector
								{source advanced}
								{group
									{select
										{squad
											{name ger_sq_alert_rad}
										}
									}
								}
							}
							{enemy
								{player "1"}
							}
							{distance
								{mode near_than}
								{meters 15}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag squad1_easy}
						}
						{fire_mode open}
						{move_mode hold}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag squad1_easy}
						}
						{text "$/see_us"}
					}
					{"event"
						{event "ambush_road_fire_on"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 6}
					}
					{"actor_state"
						{selector
							{tag squad1_easy}
						}
						{fire_mode open}
						{move_mode free}
					}
					{"event"
						{event "ger_base_alert"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"base/sdkfz_after_ger_rad_escaped"
				{condition
					{expression "1 & 2"}
					{terms
						{"2.event"
							{id "ger_base_alert"}
						}
						{"1.event"
							{id "ger_radar_escaped"}
						}
					}
				}
				{actions
					{"delay"
						{time 1.5}
					}
					{## "scenario"
						{message
							{text ""}
						}
						{camera
							{name "sdkfz"}
						}
					}
					{"actor_state"
						{selector
							{mids 19 20}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"board"
						{selector
							{mids 20 19}
						}
						{vehicle
							{mids 21}
						}
					}
					{"delay"
						{time 5}
					}
					{"actor_state"
						{selector
							{mids 19 20}
							{state "not dead"}
						}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"base/ger_escaped_base_alert"
				{on}
				{condition
					{type 1}
					{terms
						{"1.event"
							{id "ger_radar_escaped"}
						}
						{"2.event"
							{id "ger_base_alert"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 115}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"actor_state"
						{selector
							{mids 114}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{## "waypoint"
						{who
							{type actor}
							{actors
								{mids 115}
							}
						}
						{action
							{type start}
							{waypoint "306"}
						}
					}
					{## "waypoint"
						{who
							{type actor}
							{actors
								{mids 114}
							}
						}
						{action
							{type start}
							{waypoint "308"}
						}
					}
					{"actor_state"
						{selector
							{mids 19 20}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"board"
						{selector
							{mids 19 20}
						}
						{vehicle
							{mids 21}
						}
					}
					{"board"
						{selector
							{mids 115}
						}
						{vehicle
							{mids 113}
						}
					}
					{"board"
						{selector
							{mids 114}
						}
						{vehicle
							{mids 112}
						}
					}
					{"delay"
						{time 10}
					}
					{"event"
						{event "ger_base_alert"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"base/base_inspected"
				{condition
					{expression "1 & !2 & !3"}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "base_all"}
							}
						}
						{"2.event"
							{id "base_inspected"}
						}
						{"3.event"
							{id "signal_for_assault_radar"}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
						}
						{text "$/base_incpect"}
					}
					{"delay"
						{time 3}
					}
					{"event"
						{event "base_inspected"}
						{mode set}
						{delay 0}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag base_garnison}
									}
								}
							}
						}
						{tag_remove hidden}
						{inactive off}
					}
				}
			}
			{"tasks/task_for_pl_inspect_base"
				{on}
				{condition
					{terms
						{"1.event"
							{id "task_for_pl_inspect_base"}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{tag squad1_easy}
						}
						{text "$/visadka"}
					}
					{"delay"
						{time 10}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag squad1_easy}
						}
						{text "$/go_to_hutor"}
					}
					{"task"
						{name "task_inspect_base"}
					}
				}
			}
			{"tasks/task__ins_base_done"
				{condition
					{expression "1 & !3 & !4 & !5"}
					{terms
						{"1.event"
							{id "base_inspected"}
						}
						{"3.event"
							{id "ger_base_alert"}
						}
						{"4.event"
							{id "signal_for_assault_radar"}
						}
						{"5.event"
							{id "pl_attac_radar_from_start"}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
						}
						{text "$/razvedka"}
					}
					{"task"
						{name "task_inspect_base"}
						{state complete}
					}
					{"delay"
						{time 8}
					}
					{"event"
						{event "player_radar_ambush1"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"tasks/task__ins_base_done_alarm"
				{condition
					{expression "1 & 3 & !4 & !5"}
					{terms
						{"1.event"
							{id "base_inspected"}
						}
						{"3.event"
							{id "ger_base_alert"}
						}
						{"4.event"
							{id "player_radar_ambush1"}
						}
						{"5.event"
							{id "pl_attac_radar_from_start"}
						}
					}
				}
				{actions
					{"delay"
						{time 6}
					}
					{## "talk"
						{selector
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/razv2"}
					}
					{"delay"
						{time 6}
					}
					{## "talk"
						{selector
							{tag squad1_easy}
							{state "not dead"}
						}
						{text "$/all_good"}
					}
					{"event"
						{event "signal_for_assault_radar"}
						{mode set}
						{delay 0}
					}
					{"task"
						{name "task_inspect_base"}
						{state fail}
					}
				}
			}
			{"radar/signal_for_assault_radar"
				{condition
					{terms
						{"1.signal"
							{zone "map"}
							{signals "shot hit explosion"}
						}
						{"2.event"
							{id "player_radar_ambush1"}
						}
					}
				}
				{actions
					{"music"
						{stop "/music/theme1 - behind the line.mp3"}
						{volume game}
						{fade 3}
					}
					{"music"
						{stop "/sound/world/night/03.wav"}
						{volume game}
					}
					{"event"
						{event "signal_for_assault_radar"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 2}
					}
					{"music"
						{start "/music/battle2.mp3"}
						{stop_all}
						{volume game}
						{loop}
					}
				}
			}
			{## "radar/go_assault_radar_base_alert"
				{disabled}
				{condition
					{expression "!1 & 2"}
					{terms
						{"1.event"
							{id "signal_for_assault_radar"}
						}
						{"2.event"
							{id "ger_base_alert"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{source advanced}
							{group
								{select
									{squad
										{name squad1_easy}
									}
								}
							}
						}
						{weapon_prepare on}
						{movement
							{speed slow}
						}
						{ai
							{advance_ratio 2}
						}
					}
					{"waypoint"
						{who
							{type squad}
							{squad squad1_easy}
						}
						{action
							{type start}
							{waypoint "296"}
						}
					}
				}
			}
			{"base/ger_base_alert"
				{condition
					{expression "!2 & (1 | 3) & !4"}
					{terms
						{"2.event"
							{id "ger_base_alert"}
						}
						{"1.signal"
							{zone "base_all"}
							{signals "shot hit explosion"}
						}
						{"3.see_actors"
							{selector
								{tag base_garnison}
							}
							{enemy
								{player "1"}
							}
							{distance
								{mode near_than}
								{meters 10}
							}
						}
						{"4.event"
							{mode off}
							{id "signal_for_assault_radar"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 115}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"actor_state"
						{selector
							{mids 114}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"event"
						{event "ger_base_alert"}
						{mode set}
						{delay 0}
					}
					{"actor_state"
						{selector
							{mids 19 20}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"board"
						{selector
							{mids 19 20}
						}
						{vehicle
							{mids 21}
						}
					}
					{"board"
						{selector
							{mids 115}
						}
						{vehicle
							{mids 113}
						}
					}
					{"board"
						{selector
							{mids 114}
						}
						{vehicle
							{mids 112}
						}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag base_garnison}
									}
								}
							}
						}
						{tag_remove hidden}
						{inactive off}
					}
				}
			}
			{"base/sdkfz_afte_base_alert"
				{condition
					{expression "1 & 2"}
					{terms
						{"2.event"
							{id "ger_base_alert"}
						}
					}
				}
				{actions
					{"delay"
						{time 1.5}
					}
					{"actor_state"
						{selector
							{mids 19 20}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"board"
						{selector
							{mids 20 19}
						}
						{vehicle
							{mids 21}
						}
					}
					{"delay"
						{time 5}
					}
					{"actor_state"
						{selector
							{mids 19 20}
							{state "not dead"}
						}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{## "radar/pl_attac_radar_from_start"
				{disabled}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.see_actors"
							{selector
								{tag ger_squad_radar}
								{state "not dead"}
							}
							{enemy
								{tag pl}
								{state "not dead"}
							}
							{distance
								{mode near_than}
								{meters 20}
							}
						}
						{"2.event"
							{id "player_radar_ambush1"}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{tag squad1_easy}
						}
						{text "$/prikaz"}
					}
					{"event"
						{event "signal_for_assault_radar"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "pl_attac_radar_from_start"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"base/base_unhidden_radar_assau"
				{on}
				{condition
					{expression "1"}
					{terms
						{"1.event"
							{id "signal_for_assault_radar"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag base_garnison}
									}
								}
							}
						}
						{tag_remove hidden}
						{inactive off}
					}
				}
			}
			{"tasks/task_attac_base_after_ambush"
				{on}
				{condition
					{expression "2 | 3 & 1"}
					{terms
						{"2.entities"
							{mode off}
							{selector
								{source advanced}
								{group
									{select
										{squad
											{name ger_sq_alert_rad}
										}
									}
								}
							}
						}
						{"3.entities"
							{selector
								{zone "fire"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<"}
								{value 1}
							}
						}
						{"1.event"
							{id "ambush_road_fire_on"}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{player "1"}
						}
						{text "$/dont_lose_time"}
					}
					{"event"
						{event "ger_base_attacing"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "road_ambush_end_go_ger_reiforc"}
						{mode set}
						{delay 0}
					}
					{"waypoint"
						{who
							{type squad}
							{squad squad1_easy}
						}
						{action
							{type start}
							{waypoint "360"}
						}
					}
				}
			}
			{"base/ger_defend_base_after_ambush"
				{on}
				{condition
					{terms
						{"1.event"
							{id "ambush_road_fire_on"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 41 42 43 13 18 111 75 38 39 26 14 25 13 14}
							{state "not dead"}
						}
						{ai_move
							{mode disable}
						}
						{ai
							{advance_ratio 10}
						}
					}
					{"actor_to_cover"
						{selector
							{mids 41 42 43 13 18 111 75 38 39 26 25 14}
							{state "not dead"}
						}
						{covers "2_4 2_3 2_2 2_5 2_1 2_9 2_12 2_13 2_12 2_11 2_10"}
					}
					{"delay"
						{time 8}
					}
					{"actor_state"
						{selector
							{mids 41 42 43 13 18 111 75 38 39 26 14 25 13 14}
							{state "not dead"}
						}
						{ai_move
							{mode enable}
						}
						{ai
							{advance_ratio 10}
							{retreat_ratio 5}
						}
					}
				}
			}
			{"base/ger_next_reiforcements_up_road"
				{autoreset}
				{condition
					{expression "1 & 2 & !3 & 4 & !5"}
					{terms
						{"1.event"
							{id "ger_base_alert"}
						}
						{"2.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag ger_reinforcement_on_blitz}
										}
									}
									{exclude
										{state
											{state dead}
										}
										{state
											{state inactive}
										}
									}
								}
							}
							{count
								{op "<<"}
								{value "count_ss_need_reinforcement$"}
							}
						}
						{"3.event"
							{id "all_blitz_destroyed"}
						}
						{"4.event"
							{id "ger_first_reinf_arrived"}
						}
						{"5.event"
							{id "turn_another_road"}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 138}
							}
						}
						{action
							{type start}
							{waypoint "130"}
							{clone}
						}
					}
					{"actor_state"
						{selector
							{tag ger_next_reinforcement}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{human
							{health 170}
						}
						{ai
							{advance_ratio "0.2"}
							{retreat_ratio 10}
						}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag ger_next_reinforcement}
									}
								}
								{exclude
									{state
										{state inactive}
									}
									{state
										{state dead}
									}
								}
							}
						}
						{tag_add ger_reinforcement_on_blitz}
					}
					{"actor_state"
						{selector
							{tag next_reiforsements}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{## "squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag ger_next_reinforcement}
									}
								}
								{exclude
									{state
										{state inactive}
									}
									{state
										{state dead}
									}
								}
							}
						}
						{name ger_reinforcement_on_blitz}
					}
					{"event"
						{event "ger_first_reinf_arrived"}
						{mode set}
						{delay 0}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
						}
						{text "$/more+reinforce"}
					}
					{"set_i"
						{var "counter_blitz$"}
						{op "+"}
						{value 1}
					}
					{"event"
						{event "turn_another_road"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"base/ger_base_alert_then_inspect"
				{condition
					{expression "!2 & (1 | 3)"}
					{terms
						{"2.event"
							{id "ger_base_alert"}
						}
						{"1.signal"
							{zone "base_all"}
							{signals "shot hit explosion"}
						}
						{"3.see_actors"
							{selector
								{tag base_garnison}
							}
							{enemy
								{player "1"}
							}
							{distance
								{mode near_than}
								{meters 10}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 115}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"actor_state"
						{selector
							{mids 114}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"event"
						{event "ger_base_alert"}
						{mode set}
						{delay 0}
					}
					{"actor_state"
						{selector
							{mids 19 20}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"board"
						{selector
							{mids 19 20}
						}
						{vehicle
							{mids 21}
						}
					}
					{"board"
						{selector
							{mids 115}
						}
						{vehicle
							{mids 113}
						}
					}
					{"board"
						{selector
							{mids 114}
						}
						{vehicle
							{mids 112}
						}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag base_garnison}
									}
								}
							}
						}
						{tag_remove hidden}
						{inactive off}
					}
				}
			}
			{"base/base_clear"
				{on}
				{condition
					{expression "1"}
					{terms
						{"1.entities"
							{selector
								{zone "base_all"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "=="}
								{value 0}
							}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
						}
						{text "$/clear_hutor"}
					}
					{"event"
						{event "ger_base_clear"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"base/all_blitz_destroyed"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag next_reinforcement}
								{zone "map"}
								{type auto}
								{state "not operatable"}
							}
							{count
								{op ">"}
								{value 3}
							}
						}
					}
				}
				{actions
					{"event"
						{event "all_blitz_destroyed"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"final/tank_go"
				{condition
					{terms
						{"1.cmp_i"
							{var "counter_blitz$"}
							{op ">"}
							{value 4}
						}
					}
				}
			}
			{"final/timer_for_tank_arriveing"
				{on}
				{condition
					{terms
						{"1.event"
							{id "ger_base_alert"}
						}
					}
				}
				{actions
					{"delay"
						{time 600}
					}
					{"event"
						{event "tanks_go"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"radar/sig_for_ass_radar_befor_task"
				{on}
				{condition
					{expression "1 & !2 & !3"}
					{terms
						{"1.signal"
							{zone "center"}
							{signals "shot hit explosion"}
						}
						{"2.event"
							{id "player_radar_ambush1"}
						}
						{"3.event"
							{id "ger_base_alert"}
						}
					}
				}
				{actions
					{"event"
						{event "signal_for_assault_radar"}
						{mode set}
						{delay 0}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag squad1_easy}
						}
						{text "$/we_fail"}
					}
					{"event"
						{event "pl_attac_radar_from_start"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"base/timer_for_first_ger_reinforcement"
				{on}
				{condition
					{terms
						{"1.event"
							{id "ger_base_alert"}
						}
					}
				}
				{actions
					{"delay"
						{time 150}
					}
					{"event"
						{event "timer_for_first_ger_inf_done"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"tasks/task_for_player_retreat"
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.see_actors"
							{selector
								{tag pl}
							}
							{enemy
								{tag ger_reinforcement_on_blitz}
							}
							{distance
								{mode near_than}
								{meters 30}
							}
						}
						{"2.see_actors"
							{selector
								{tag squad1_easy}
							}
							{enemy
								{tag ger_reinforcement_on_blitz}
							}
							{distance
								{mode near_than}
								{meters 30}
							}
						}
						{"3.event"
							{id "inspecting_power_unit"}
						}
					}
				}
				{actions
					{"if"
						{condition
							{type entities}
							{selector
								{tag squad1_easy}
								{state "not dead"}
							}
						}
						{"talk"
							{selector
								{amount 1
								}
								{tag squad1_easy}
							}
							{text "$/podkrep"}
						}
					}
					{"if"
						{condition
							{type entities}
							{selector
								{tag squad1_easy}
								{state "not dead"}
							}
							{count
								{op "=="}
								{value 0}
							}
						}
						{"talk"
							{selector
								{amount 1
								}
								{tag pl}
							}
							{text "$/pod2"}
						}
					}
					{"event"
						{event "task_pl_retreat"}
						{mode set}
						{delay 0}
					}
					{"waypoint"
						{who
							{type squad}
							{squad squad1_easy}
						}
						{action
							{type start}
							{waypoint "5"}
						}
					}
					{"task"
						{name "incpect_power_unit"}
						{state fail}
					}
					{"delay"
						{time 4}
					}
					{"task"
						{name "arrive_depart_zone"}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 48}
							}
						}
						{action
							{type start}
							{waypoint "327"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 49}
							}
						}
						{action
							{type start}
							{waypoint "17"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{amount 139
								}
							}
						}
						{action
							{type start}
							{waypoint "19"}
						}
					}
					{## "waypoint"
						{who
							{type actor}
							{actors
								{mids 163}
							}
						}
						{action
							{type start}
							{waypoint "19"}
						}
					}
				}
			}
			{## "final/two_and_puma_btr_arrived"
				{disabled}
				{condition
				}
			}
			{"begin/count_live_ss_need_reinforcement"
				{on}
				{condition
				}
				{actions
					{"set_i"
						{var "count_ss_need_reinforcement$"}
						{op "="}
						{value 9}
					}
				}
			}
			{"base/ger_next_reiforcements_down_road"
				{autoreset}
				{condition
					{expression "1 & 2 & !3 & 4 & 5"}
					{terms
						{"1.event"
							{id "ger_base_alert"}
						}
						{"2.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag ger_reinforcement_on_blitz}
										}
									}
									{exclude
										{state
											{state dead}
										}
										{state
											{state inactive}
										}
									}
								}
							}
							{count
								{op "<<"}
								{value "count_ss_need_reinforcement$"}
							}
						}
						{"3.event"
							{id "all_blitz_destroyed"}
						}
						{"4.event"
							{id "ger_first_reinf_arrived"}
						}
						{"5.event"
							{id "turn_another_road"}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 172}
							}
						}
						{action
							{type start}
							{waypoint "349"}
							{clone}
						}
					}
					{"actor_state"
						{selector
							{tag next_reiforsements}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_state"
						{selector
							{tag ger_next_reinforcement}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{human
							{health 170}
						}
						{ai
							{advance_ratio "0.2"}
							{retreat_ratio 10}
						}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag ger_next_reinforcement}
									}
								}
								{exclude
									{state
										{state inactive}
									}
									{state
										{state dead}
									}
								}
							}
						}
						{tag_add ger_reinforcement_on_blitz}
					}
					{## "squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag ger_next_reinforcement}
									}
								}
								{exclude
									{state
										{state inactive}
									}
									{state
										{state dead}
									}
								}
							}
						}
						{name ger_reinforcement_on_blitz}
					}
					{"event"
						{event "ger_first_reinf_arrived"}
						{mode set}
						{delay 0}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
						}
						{text "$/reinf"}
					}
					{"set_i"
						{var "counter_blitz$"}
						{op "+"}
						{value 1}
					}
					{"set_i"
						{var "count_ss_need_reinforcement$"}
						{op "+"}
						{value 2}
					}
					{"event"
						{event "turn_another_road"}
						{mode reset}
						{delay 0}
					}
				}
			}
			{"radar/radar_destroed_nobasealert"
				{condition
					{expression "1 & !2 & !3 & 4"}
					{terms
						{"1.entities"
							{mode on}
							{selector
								{tag crushed}
								{zone "radar_micro"}
							}
						}
						{"2.event"
							{id "ger_radar_escaped"}
						}
						{"3.event"
							{id "ger_base_alert"}
						}
						{"4.event"
							{id "radar_destroyed"}
						}
					}
				}
				{actions
					{"task"
						{name "task_destroy_radar"}
						{state complete}
					}
					{"delay"
						{time 1.5}
					}
					{## "scenario"
						{message
							{text "$/germas_hear"}
						}
						{camera
							{name "sdkfz"}
						}
					}
					{"event"
						{event "scenario_end"}
						{mode set}
						{delay 0}
					}
				}
			}
			{## "radar/radar_dest_ger_escaped"
				{disabled}
				{condition
					{expression "1 & (2 ! 3) & !4"}
					{terms
						{"1.entities"
							{selector
								{tag crushed}
								{zone "radar_micro"}
							}
						}
						{"2.event"
							{id "ger_radar_escaped"}
						}
						{"3.event"
							{id "ger_base_alert"}
						}
						{"4.event"
							{id "radar_destroyed"}
						}
					}
				}
				{actions
					{"task"
						{name "task_destroy_radar"}
						{state complete}
					}
					{"delay"
						{time 1.5}
					}
					{## "scenario"
						{message
							{text ""}
						}
						{camera
							{name "sdkfz"}
						}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/dd"}
					}
					{"event"
						{event "radar_destroyed"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"radar/radar_boom"
				{on}
				{condition
					{expression "!1 & 2"}
					{terms
						{"1.entities"
							{selector
								{mids 5}
								{zone "radar_repair"}
							}
						}
						{"2.event"
							{id "radar_mined"}
						}
					}
				}
				{actions
					{"autosave"}
					{"talk"
						{selector
							{mids 5}
						}
						{text "$/radar_mined"}
					}
					{"delay"
						{time 10}
					}
					{"scenario"
						{message
							{text "$/wonderfull"}
						}
						{camera
							{name "radar_boom"}
							{disable_cancel}
							{smooth_begin 0}
							{smooth_end 0}
						}
					}
					{## "autoassign"
						{selector
							{mids 5}
						}
					}
					{"delay"
						{time 0.1}
					}
					{## "autoassign"
						{selector
							{mids 10 3 4 6 9}
						}
					}
					{## "squad"
						{operation commander_set}
						{name pl_squad2}
						{selector
							{mids 10}
						}
					}
					{"squad"
						{operation commander_set}
						{name engeneer}
						{selector
							{mids 5}
						}
					}
					{"delay"
						{time 1.5}
					}
					{"delete"
						{selector
							{mids 1 68}
						}
					}
					{"effect"
						{selector
							{tag radar_main}
						}
						{effect break}
					}
					{"task"
						{name "task_radar"}
						{state complete}
					}
					{"delay"
						{time 4}
					}
					{"task"
						{name "incpect_power_unit"}
					}
					{"delay"
						{time 10}
					}
					{"event"
						{event "inspect_power_unit"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "radar_destroyed"}
						{mode set}
						{delay 0}
					}
					{"actor_state"
						{selector
							{tag squad1_easy}
							{state "not dead"}
						}
						{ai
							{advance_ratio 1}
						}
					}
				}
			}
			{"radar/radar_collecting_parts"
				{on}
				{condition
					{terms
						{"1.event"
							{id "task_radar_part_collect_"}
						}
					}
				}
				{actions
					{"delay"
						{time 3}
					}
					{"actor_state"
						{selector
							{mids 5}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"ables"
						{selector
							{mids 5}
						}
						{remove select}
					}
					{"squad"
						{operation exclude}
						{name engeneer}
						{selector
							{mids 5}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 5}
							}
						}
						{action
							{type start}
							{waypoint "3"}
						}
					}
					{"delay"
						{time 3}
					}
					{"talk"
						{selector
							{mids 5}
							{state "not dead"}
						}
						{text "$/my_work"}
					}
				}
			}
			{"base/ger_first_reiforcement_"
				{on}
				{condition
					{type 1}
					{terms
						{"1.event"
							{id "ger_base_alert"}
						}
					}
				}
				{actions
					{"delay"
						{time 250}
					}
					{"actor_state"
						{selector
							{mids 47}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 47}
							}
						}
						{action
							{type start}
							{waypoint "130"}
						}
					}
					{"actor_state"
						{selector
							{tag ger_reinforcement_on_blitz}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{human
							{health 170}
						}
						{ai
							{advance_ratio "0.2"}
							{retreat_ratio 10}
						}
					}
					{"waypoint"
						{who
							{type squad}
							{squad ger_reinforcement_on_blitz}
						}
						{action
							{type start}
							{waypoint "315"}
						}
					}
					{"event"
						{event "ger_first_reinf_arrived"}
						{mode set}
						{delay 0}
					}
					{## "delay"
						{time 30}
					}
					{## "con"
						{text ôôôôôôôôôôôôôôôôôôôôôôô}
					}
				}
			}
			{"tasks/task_attac_base_after_alert"
				{condition
					{expression "!1 & !4 & 5 & 2"}
					{terms
						{"1.event"
							{id "ambush_road_fire_on"}
						}
						{"4.event"
							{id "task_road_ambush"}
						}
						{"5.event"
							{id "radar_destroyed"}
						}
						{"2.event"
							{id "ger_base_alert"}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{player "1"}
						}
						{text "$/obn"}
					}
					{"event"
						{event "ger_base_attacing"}
						{mode set}
						{delay 0}
					}
					{"waypoint"
						{who
							{type squad}
							{squad squad1_easy}
						}
						{action
							{type start}
							{waypoint "357"}
						}
					}
				}
			}
			{"final/ai_squad_retreat"
				{on}
				{condition
					{terms
						{"1.event"
							{id "task_pl_retreat"}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type squad}
							{squad squad1_easy}
						}
						{action
							{type start}
							{waypoint "316"}
						}
					}
				}
			}
			{## "final/pl_enter_evacuate_zone"
				{disabled}
				{condition
					{terms
						{"1.event"
							{id "task_pl_retreat"}
						}
						{"2.entities"
							{selector
								{tag pl}
								{zone "knife"}
							}
						}
						{"3.inventory"
							{mode on}
							{selector
								{tag pl}
							}
						}
					}
				}
			}
			{"base/pl_destroyed_power_unit"
				{condition
					{terms
						{"1.entities"}
					}
				}
			}
			{"radar/assault_radar_failed"
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "ger_radar_escaped"}
						}
						{"2.event"
							{id "ger_base_alert"}
						}
					}
				}
				{actions
					{"if"
						{condition
							{type entities}
							{selector
								{tag squad1_easy}
								{state "not dead"}
							}
							{count
								{op "!="}
								{value 0}
							}
						}
						{"talk"
							{selector
								{amount 1
								}
								{tag squad1_easy}
							}
							{text "$/proyav"}
						}
					}
					{"if"
						{condition
							{type entities}
							{selector
								{tag squad1_easy}
								{state "not dead"}
							}
							{count
								{op "=="}
								{value 0}
							}
						}
						{"talk"
							{selector
								{amount 1
								}
								{tag pl}
							}
							{text "$/ohr1"}
						}
					}
					{"event"
						{event "ger_base_alert2"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "task_radar_part_collect_"}
						{mode set}
						{delay 0}
					}
					{"task"
						{name "task_kill_all_guard_radar"}
						{state fail}
					}
					{"delay"
						{time 8}
					}
				}
			}
			{"base/power_unit_boom"
				{on}
				{condition
					{expression "!1 & 2"}
					{terms
						{"1.entities"
							{selector
								{mids 5}
								{zone "house1"}
							}
						}
						{"2.event"
							{id "power_unit_mined"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"spawn"
						{entity "outburst_instant_nc"}
						{waypoint "180"}
					}
					{"effect"
						{selector
							{tag power_unit}
						}
						{effect break}
					}
					{"event"
						{event "power_unit_destroed"}
						{mode set}
						{delay 0}
					}
					{"task"
						{name "incpect_power_unit"}
						{state complete}
					}
					{"waypoint"
						{who
							{type squad}
							{squad squad1_easy}
						}
						{action
							{type start}
							{waypoint "6"}
						}
					}
					{"if"
						{condition
							{type entities}
							{selector
								{tag squad1_easy}
								{type human}
								{state "not dead"}
							}
						}
						{"talk"
							{selector
								{amount 1
								}
								{tag squad1_easy}
								{state "not dead"}
							}
							{text "$/nice_work"}
						}
					}
					{"if"
						{condition
							{type entities}
							{selector
								{tag squad1_easy}
								{type human}
								{state "not dead"}
							}
							{count
								{op "=="}
								{value 0}
							}
						}
						{"talk"
							{selector
								{amount 1
								}
								{tag squad1_easy}
								{state "not dead"}
							}
							{text "$/evacuator"}
						}
					}
					{"task"
						{name "arrive_depart_zone"}
					}
					{"event"
						{event "task_pl_retreat"}
						{mode set}
						{delay 0}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 139}
							}
						}
						{action
							{type start}
							{waypoint "19"}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level tactics}
						}
						{"waypoint"
							{who
								{type actor}
								{actors
									{mids 163}
								}
							}
							{action
								{type start}
								{waypoint "358"}
							}
						}
					}
					{## "if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"waypoint"
							{who
								{type actor}
								{actors
									{mids 163}
								}
							}
							{action
								{type start}
								{waypoint "228"}
							}
						}
					}
				}
			}
			{"base/inspecting_power_unit"
				{on}
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.event"
							{id "inspect_power_unit"}
						}
						{"2.entities"
							{selector
								{tag pl}
								{zone "house1"}
								{state "not dead"}
							}
						}
						{"3.entities"
							{selector
								{zone "house1"}
								{player "2"}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"autosave"}
					{"music"
						{stop "/music/battle2.mp3"}
						{volume game}
						{fade 7}
					}
					{"delay"
						{time 3}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 5}
							}
						}
						{action
							{type start}
							{waypoint "363"}
						}
					}
					{## "ables"
						{selector
							{mids 5}
						}
						{remove select}
					}
					{"delay"
						{time 3}
					}
					{## "talk"
						{selector
							{mids 5}
							{state "not dead"}
						}
						{text "$/work1"}
					}
					{"event"
						{event "inspecting_power_unit"}
						{mode set}
						{delay 0}
					}
					{"music"
						{start "/music/battle3.mp3"}
						{volume game}
						{loop}
					}
				}
			}
			{"final/end"
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 0}
								{tag pl}
								{zone "end"}
							}
						}
						{"2.event"
							{id "task_pl_retreat"}
						}
					}
				}
				{actions
					{"task"
						{name "arrive_depart_zone"}
						{state complete}
					}
					{"talk"
						{selector
							{tag pl}
						}
						{text "$/quick_to_boat"}
					}
				}
			}
			{"tasks/task_for_player_ret_ing_working"
				{on}
				{condition
					{expression "1 & 2 & 3"}
					{terms
						{"1.see_actors"
							{selector
								{tag pl}
							}
							{enemy
								{tag ger_reinforcement_on_blitz}
							}
							{distance
								{mode near_than}
								{meters 30}
							}
						}
						{"2.see_actors"
							{selector
								{tag squad1_easy}
							}
							{enemy
								{tag ger_reinforcement_on_blitz}
							}
							{distance
								{mode near_than}
								{meters 30}
							}
						}
						{"3.event"
							{id "inspecting_power_unit"}
						}
					}
				}
				{actions
					{"if"
						{condition
							{type entities}
							{selector
								{tag squad1_easy}
								{state "not dead"}
							}
						}
						{"talk"
							{selector
								{amount 1
								}
								{tag squad1_easy}
							}
							{text "$/po1"}
						}
					}
					{"if"
						{condition
							{type entities}
							{selector
								{tag squad1_easy}
								{state "not dead"}
							}
							{count
								{op "=="}
								{value 0}
							}
						}
						{"talk"
							{selector
								{amount 1
								}
								{tag pl}
							}
							{text "$/po2"}
						}
					}
					{"delay"
						{time 8}
					}
					{"if"
						{condition
							{type entities}
							{selector
								{mids 5}
								{state "not dead"}
							}
						}
						{"talk"
							{selector
								{mids 5}
							}
							{text "$/po3"}
						}
					}
				}
			}
			{"base/ger_first_reinf_incpect_unit"
				{on}
				{condition
					{type 1}
					{terms
						{"1.event"
							{id "inspecting_power_unit"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 47}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 47}
							}
						}
						{action
							{type start}
							{waypoint "130"}
						}
					}
					{"actor_state"
						{selector
							{tag ger_reinforcement_on_blitz}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{human
							{health 170}
						}
						{ai
							{advance_ratio "0.2"}
							{retreat_ratio 10}
						}
					}
					{"waypoint"
						{who
							{type squad}
							{squad ger_reinforcement_on_blitz}
						}
						{action
							{type start}
							{waypoint "315"}
						}
					}
					{"event"
						{event "ger_first_reinf_arrived"}
						{mode set}
						{delay 0}
					}
					{## "delay"
						{time 30}
					}
					{## "con"
						{text ôôôôôôôôôôôôôôôôôôôôôôô}
					}
				}
			}
			{"final_zast/lcvp_coming"
				{condition
					{terms
						{"1.event"
							{id "task_pl_retreat"}
						}
						{"3.entities"
							{selector
								{tag pl}
								{zone "end"}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 144}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 144}
							}
						}
						{action
							{type start}
							{waypoint "266"}
						}
					}
				}
			}
			{"final_zast/lcvp_leave"
				{condition
					{terms
						{"1.crew"
							{vehicle_selector
								{mids 144}
							}
							{units
								{tag pl}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{mids 144}
						}
						{effect close}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{selector
							{mids 144}
						}
						{movement
							{forward off}
							{backward on}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 144}
							}
						}
						{action
							{type start}
							{waypoint "278"}
						}
					}
					{"delay"
						{time 7}
					}
					{"actor_state"
						{selector
							{mids 144}
						}
						{movement
							{forward on}
							{backward off}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 144}
							}
						}
						{action
							{type start}
							{waypoint "278"}
						}
					}
					{"event"
						{event "miss_win"}
						{mode set}
						{delay 0}
					}
					{"task"
						{name "task_engin"}
						{state complete}
					}
					{"task"
						{name "arrive_depart_zone"}
						{state complete}
					}
					{"delay"
						{time 18}
					}
					{## "waypoint"
						{who
							{type actor}
							{actors
								{mids 86}
							}
						}
						{action
							{type start}
							{waypoint "282"}
						}
					}
					{"scenario"
						{message
							{text ""}
						}
						{camera
							{name "lcvp_leave"}
						}
					}
					{## "actor_state"
						{selector
							{mids 86 87}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed normal}
						}
					}
					{## "waypoint"
						{who
							{type actor}
							{actors
								{mids 87}
							}
						}
						{action
							{type start}
						}
					}
					{"gameover"
						{result win}
						{message ""}
					}
				}
			}
			{"final_zast/lcvp_and_pl_vulnerability"
				{autoreset}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag pl}
										}
									}
									{include
										{prop
											{prop human}
										}
									}
									{exclude
										{state
											{state dead}
										}
										{zone
											{zone "not_expl"}
										}
									}
								}
							}
							{count
								{op "=="}
								{value 0}
							}
						}
						{"2.trigger"
							{name "final_zast/lcvp_coming"}
						}
					}
				}
				{actions
					{"ables"
						{selector
							{tag pl}
						}
						{remove select}
					}
					{"entity_state"
						{selector
							{tag pl}
						}
						{impregnability full}
					}
					{"emit"
						{selector
							{tag pl}
							{type human}
							{state "not dead"}
						}
					}
					{"actor_state"
						{selector
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed bow}
							{type normal}
						}
					}
					{"event"
						{event "pl_vulnerab_on"}
						{mode set}
						{delay 0}
					}
					{"squad"
						{operation dismiss}
						{name pl_squad2}
					}
					{"board"
						{selector
							{tag pl}
						}
						{vehicle
							{mids 144}
						}
					}
				}
			}
			{"final_zast/lcvp_and_pl_lost_vulnerability"
				{autoreset}
				{condition
					{expression "1 & 2 & 3"}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "not_expl"}
								{state "not dead"}
							}
						}
						{"2.trigger"
							{name "final_zast/lcvp_coming"}
						}
						{"3.event"
							{id "pl_vulnerab_on"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag pl}
						}
						{impregnability disabled}
					}
				}
			}
			{"final/moto_to_depart_zone_go"
				{on}
				{condition
					{terms
						{"2.task"
							{name "arrive_depart_zone"}
							{state shown}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag moto_to_depart_zone}
						}
						{movement
							{speed normal}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 49}
							}
						}
						{action
							{type start}
							{waypoint "17"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 48}
							}
						}
						{action
							{type start}
							{waypoint "327"}
						}
					}
				}
			}
			{"begin/begin_state"
				{on}
				{condition
					{terms
						{"1.event"
							{id "begin_state"}
						}
					}
				}
				{actions
					{"ables"
						{selector
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{add select}
					}
					{"autoassign"
						{selector
							{tag pl}
							{type human}
							{state "not dead"}
						}
					}
					{"actor_state"
						{selector
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
						{ai
							{follow_commander on}
						}
					}
					{"autosave"}
				}
			}
			{"begin/squad_drop_hold"
				{on}
				{condition
					{type 1}
					{terms
						{"1.see_enemy"
							{selector
								{mids 21}
								{player "2"}
								{type vehicle}
								{state operatable}
							}
						}
						{"2.entities"
							{selector
								{mids 21}
								{tag destroyed}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{source advanced}
							{group
								{select
									{squad
										{name squad1_easy}
									}
								}
							}
						}
						{fire_mode open}
						{move_mode free}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{## "base/blitz_retriat"
				{disabled}
				{autoreset}
				{condition
					{expression "1 & !2 & 3"}
					{terms
						{"1.see_enemy"
							{selector
								{tag next_reinforcement}
								{type vehicle}
							}
						}
						{"2.crew"
							{vehicle_selector
								{source advanced}
								{group
									{select
										{tag
											{tag next_reinforcement}
										}
									}
									{exclude
										{state
											{state inactive}
										}
									}
								}
							}
							{units
								{amount 6
								}
								{player "2"}
								{type human}
								{state "not dead"}
							}
						}
						{"3.near"
							{units
								{tag next_reinforcement}
								{type vehicle}
							}
							{near_to
								{tag pl}
								{type human}
								{state "not dead"}
							}
							{distance 20}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag next_reinforcement}
									}
								}
								{exclude
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add car_returning}
					}
					{"emit"
						{selector
							{tag car_returning}
						}
						{emit
							{mode passengers}
						}
					}
					{"delay"
						{time 10}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag car_returning}
							}
						}
						{action
							{type start}
							{waypoint "18"}
						}
					}
					{"actor_state"}
				}
			}
			{## "final/squad"
				{disabled}
				{condition
				}
			}
			{## "begin/eskape/lcvp1"
				{disabled}
				{condition
					{terms
						{"1.event"
							{id "lcvp1_back"}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{mids 68}
						}
						{effect close}
					}
					{"effect"
						{selector
							{mids 1}
						}
						{effect close}
					}
					{"actor_state"
						{selector
							{mids 68 1}
						}
						{movement
							{forward off}
							{backward on}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 68}
							}
						}
						{action
							{type start}
							{waypoint "289"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 1}
							}
						}
						{action
							{type start}
							{waypoint "2"}
						}
					}
				}
			}
			{"states/add-ammo"
				{on}
				{condition
				}
				{actions
					{"inventory"
						{selector
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "pistol" "ammo"}
						{amount 359}
					}
				}
			}
			{"radar/ass_rad_base_alert_before"
				{condition
					{expression "(!1 | 3) & 2 & 4"}
					{terms
						{"1.entities"
							{selector
								{tag ger_squad_radar}
								{player "2"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.event"
							{id "ger_base_alert"}
						}
						{"3.event"
							{id "ger_radar_escaped"}
						}
						{"4.event"
							{id "guard_here_without_alert"}
						}
					}
				}
				{actions
					{"music"
						{stop "/music/battle2.mp3"}
						{volume game}
						{fade 5}
					}
					{"if"
						{condition
							{type entities}
							{selector
								{tag squad1_easy}
								{state "not dead"}
							}
							{count
								{op "!="}
								{value 0}
							}
						}
						{"talk"
							{selector
								{amount 1
								}
								{tag squad1_easy}
							}
							{text "$/ass_radar_base_alert_first"}
						}
					}
					{"if"
						{condition
							{type entities}
							{selector
								{tag squad1_easy}
								{state "not dead"}
							}
							{count
								{op "=="}
								{value 0}
							}
						}
						{"talk"
							{selector
								{amount 1
								}
								{tag pl}
							}
							{text "$/ass_radar_base_alert_first"}
						}
					}
					{"task"
						{name "task_kill_all_guard_radar"}
						{state fail}
					}
					{"delay"
						{time 4}
					}
					{"music"
						{start "/music/battle3.mp3"}
						{volume game}
						{loop}
					}
					{"delay"
						{time 4}
					}
					{"event"
						{event "task_radar_part_collect_"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"base/base_alert2"
				{condition
					{expression "1 & 2"}
					{terms
						{"2.event"
							{id "ger_base_alert2"}
						}
					}
				}
				{actions
					{"delay"
						{time 1.5}
					}
					{"actor_state"
						{selector
							{mids 19 20}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"board"
						{selector
							{mids 20 19}
						}
						{vehicle
							{mids 21}
						}
					}
					{"delay"
						{time 5}
					}
					{"actor_state"
						{selector
							{mids 19 20}
							{state "not dead"}
						}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"radar/ger_squad_rad_exited_zone_radar"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag ger_squad_radar}
								{zone "radar"}
								{state "not dead"}
							}
							{count
								{op "=="}
								{value 0}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag ger_squad_radar}
						}
						{movement
							{speed assault}
						}
					}
					{"waypoint"
						{who
							{type squad}
							{squad german_sq_radar}
						}
						{action
							{type start}
							{waypoint "303"}
						}
					}
					{"event"
						{event "task_radar_part_collect_"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"base/ger_base_alert_invert"
				{on}
				{condition
					{terms
						{"1.event"
							{id "ger_base_alert"}
						}
					}
				}
				{actions
					{"event"
						{event "ger_base_alert_invert"}
						{mode reset}
						{delay 0}
					}
				}
			}
			{"begin/ger_base_alert_invert_set_to_1"
				{on}
				{condition
				}
				{actions
					{"event"
						{event "ger_base_alert_invert"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"base/ger_base_alert+"
				{condition
					{expression "2 & !3 & !1"}
					{terms
						{"2.event"
							{id "ger_base_alert"}
						}
						{"3.event"
							{id "task_radar_part_collect_"}
						}
						{"1.event"
							{id "guard_here_without_alert"}
						}
					}
				}
				{actions
					{"music"
						{stop "/music/battle2.mp3"}
						{volume game}
						{fade 5}
					}
					{"if"
						{condition
							{type entities}
							{selector
								{tag squad1_easy}
								{state "not dead"}
							}
							{count
								{op "!="}
								{value 0}
							}
						}
						{"talk"
							{selector
								{amount 1
								}
								{tag squad1_easy}
							}
							{text "$/ass_radar_base_alert_first"}
						}
					}
					{"if"
						{condition
							{type entities}
							{selector
								{tag squad1_easy}
								{state "not dead"}
							}
							{count
								{op "=="}
								{value 0}
							}
						}
						{"talk"
							{selector
								{amount 1
								}
								{tag pl}
							}
							{text "$/ass_radar_base_alert_first"}
						}
					}
					{"task"
						{name "task_kill_all_guard_radar"}
						{state fail}
					}
					{"delay"
						{time 4}
					}
					{"music"
						{start "/music/battle3.mp3"}
						{volume game}
						{loop}
					}
				}
			}
			{"radar/go_assault_radar_bas_alert"
				{condition
					{expression "!1 & 2"}
					{terms
						{"1.event"
							{id "signal_for_assault_radar"}
						}
						{"2.event"
							{id "ger_base_alert"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{source advanced}
							{group
								{select
									{squad
										{name squad1_easy}
									}
								}
							}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{advance_ratio 2}
						}
					}
					{"waypoint"
						{who
							{type squad}
							{squad squad1_easy}
						}
						{action
							{type start}
							{waypoint "296"}
						}
					}
					{"delay"
						{time 8}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag squad1_easy}
							{type human}
							{state "not dead"}
						}
						{text "$/go_guys!"}
					}
				}
			}
			{"base/ingener_ai_move_off"
				{on}
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.entities"
							{selector
								{mids 5}
								{zone "house1"}
							}
						}
						{"2.entities"
							{selector
								{zone "house1"}
								{player "2"}
								{state "not dead"}
							}
							{count
								{op "=="}
								{value 0}
							}
						}
						{"3.event"
							{id "power_unit_mined"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 5}
						}
						{ai_move
							{mode disable}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 5}
							}
						}
						{action
							{type start}
							{waypoint "363"}
						}
					}
					{"ables"
						{selector
							{mids 5}
							{state "not dead"}
						}
						{remove select}
					}
					{"talk"
						{selector
							{mids 5}
							{state "not dead"}
						}
						{text "$/work1"}
					}
				}
			}
			{"final_zast/lcvp_destroyed"
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 144}
								{type vehicle}
								{state "not operatable"}
							}
						}
						{"2.event"
							{id "lcvp_on_use"}
						}
					}
				}
				{actions
					{"gameover"
						{result loose}
						{message "$/outro_failed"}
					}
				}
			}
			{"base/allies_go_to_retrite_line"
				{autoreset}
				{condition
					{expression "1 & !2 & !3"}
					{terms
						{"1.event"
							{id "allies_ready_to_retrit"}
						}
						{"2.entities"
							{selector
								{tag pl}
								{zone "base_all"}
								{state "not dead"}
							}
						}
						{"3.event"
							{id "allies_on_retrit_line"}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type squad}
							{squad squad1_easy}
						}
						{action
							{type resume}
							{direction forward}
						}
					}
				}
			}
			{"base/allies_on_retrite_line"
				{autoreset}
				{condition
					{expression "!1"}
					{terms
						{"1.near"
							{units
								{tag squad1_easy}
								{state "not dead"}
							}
							{near_to
								{tag pl}
								{state "not dead"}
							}
							{distance 15}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type squad}
							{squad squad1_easy}
						}
						{action
							{type resume}
						}
					}
				}
			}
		}
		{waypoints
			{"0"
				{position 71.9782 2079.72 -23}
				{transition "1"}
			}
			{"1"
				{position 132.313 1830.33 -23}
				{transition "2"}
			}
			{"10"
				{position -1118.26 397.853 58.1932}
				{transition "11"}
				{commands
					{"if"
						{condition
							{type see_actors}
							{selector
								{source advanced}
								{group
									{select
										{squad
											{name squad1_easy}
										}
									}
								}
							}
							{enemy
								{source advanced}
								{group
									{select
										{tag
											{tag pl}
										}
									}
									{include
										{prop
											{prop human}
										}
									}
									{exclude
										{state
											{state dead}
										}
										{zone
											{zone "last_zone"}
										}
									}
								}
							}
							{distance
								{mode near_than}
								{meters 12}
							}
						}
						{"waypoint"
							{who
								{type squad}
								{squad squad1_easy}
							}
							{action
								{type suspend}
							}
						}
						{"delay"
							{time 2}
						}
						{"waypoint"
							{who
								{type squad}
								{squad squad1_easy}
							}
							{action
								{type suspend}
							}
						}
					}
					{"if"
						{condition
							{type see_actors}
							{selector
								{source advanced}
								{group
									{select
										{squad
											{name squad1_easy}
										}
									}
								}
							}
							{enemy
								{source advanced}
								{group
									{select
										{tag
											{tag pl}
										}
									}
									{include
										{prop
											{prop human}
										}
									}
									{exclude
										{state
											{state dead}
										}
										{zone
											{zone "last_zone"}
										}
									}
								}
							}
							{distance
								{mode far_than}
								{meters 15}
							}
						}
						{"waypoint"
							{who
								{type squad}
								{squad squad1_easy}
							}
							{action
								{type suspend}
							}
						}
						{"delay"
							{time 20}
						}
						{"waypoint"
							{who
								{type squad}
								{squad squad1_easy}
							}
							{action
								{type suspend}
							}
						}
					}
					{"if"
						{condition
							{type entities}
							{selector
								{tag pl}
								{zone "last_zone"}
								{type human}
								{state "not dead"}
							}
						}
						{"waypoint"
							{who
								{type squad}
								{squad squad1_easy}
							}
							{action
								{type start}
								{waypoint "297"}
							}
						}
					}
				}
			}
			{"11"
				{position -1030.41 746.074 12.5776}
				{commands
					{"if"
						{condition
							{type see_actors}
							{selector
								{source advanced}
								{group
									{select
										{squad
											{name squad1_easy}
										}
									}
								}
							}
							{enemy
								{source advanced}
								{group
									{select
										{tag
											{tag pl}
										}
									}
									{include
										{prop
											{prop human}
										}
									}
									{exclude
										{state
											{state dead}
										}
										{zone
											{zone "last_zone"}
										}
									}
								}
							}
							{distance
								{mode near_than}
								{meters 12}
							}
						}
						{"waypoint"
							{who
								{type squad}
								{squad squad1_easy}
							}
							{action
								{type suspend}
							}
						}
						{"delay"
							{time 2}
						}
						{"waypoint"
							{who
								{type squad}
								{squad squad1_easy}
							}
							{action
								{type suspend}
							}
						}
					}
					{"if"
						{condition
							{type see_actors}
							{selector
								{source advanced}
								{group
									{select
										{squad
											{name squad1_easy}
										}
									}
								}
							}
							{enemy
								{source advanced}
								{group
									{select
										{tag
											{tag pl}
										}
									}
									{include
										{prop
											{prop human}
										}
									}
									{exclude
										{state
											{state dead}
										}
										{zone
											{zone "last_zone"}
										}
									}
								}
							}
							{distance
								{mode far_than}
								{meters 15}
							}
						}
						{"waypoint"
							{who
								{type squad}
								{squad squad1_easy}
							}
							{action
								{type suspend}
							}
						}
						{"delay"
							{time 20}
						}
						{"waypoint"
							{who
								{type squad}
								{squad squad1_easy}
							}
							{action
								{type suspend}
							}
						}
					}
					{"if"
						{condition
							{type entities}
							{selector
								{tag pl}
								{zone "last_zone"}
								{type human}
								{state "not dead"}
							}
						}
						{"waypoint"
							{who
								{type squad}
								{squad squad1_easy}
							}
							{action
								{type start}
								{waypoint "297"}
							}
						}
					}
				}
			}
			{"117"
				{position -1986.07 -3409.93 58}
				{transition "118"}
			}
			{"118"
				{position -1812.87 -3229.79 74.965}
				{transition "119"}
			}
			{"119"
				{position -1336.99 -2790.92 98}
				{transition "120"}
			}
			{"12"
				{position -1769.6 392.984 98}
				{transition "304"}
			}
			{"120"
				{position -1056.51 -2498.2 98}
				{transition "121"}
			}
			{"121"
				{position -973.179 -2430.01 98}
				{transition "30"}
			}
			{"122"
				{position -1517.59 -1260.2 98}
				{transition "137"}
			}
			{"123"
				{position -2116.47 -3510.21 58}
				{transition "124"}
			}
			{"124"
				{position -1713.62 -3056.57 98}
				{transition "125"}
			}
			{"125"
				{position -1288.79 -2726.13 98}
				{transition "126"}
			}
			{"126"
				{position -816.445 -2456.52 98}
				{transition "127"}
			}
			{"127"
				{position -731.772 -2115.32 98}
				{transition "128"}
			}
			{"128"
				{position -854.244 -1615.23 98}
				{transition "129"}
			}
			{"129"
				{position -1220.96 -1308.11 98}
				{commands
					{"emit"}
				}
			}
			{"13"
				{position -864.096 1327.25 0}
				{commands
					{"emit"}
				}
			}
			{"130"
				{position -2204.31 -3532.3 58}
				{transition "131"}
				{commands
					{## "if"
						{condition
							{type waypoint_canmove}
							{who
								{type actor}
								{actors
									{tag next_reiforsements}
								}
							}
						}
						{"squad_create"
							{selector
								{tag next_reinforcement}
							}
							{name ger_reinforcement_on_blitz}
						}
					}
				}
			}
			{"131"
				{position -1925.62 -3289.42 67.0173}
				{transition "132"}
			}
			{"132"
				{position -1739.05 -3125.84 94.3989}
				{transition "133"}
			}
			{"133"
				{position -1212.07 -2715.48 98}
				{transition "134"}
				{transition "313"}
				{transition "314"}
			}
			{"134"
				{position -944.154 -2517.35 98}
				{transition "135"}
			}
			{"135"
				{position -806.434 -2486.44 98}
				{transition "136"}
			}
			{"136"
				{position -666.995 -2348.61 98}
				{commands
					{"emit"
						{emit
							{mode passengers}
						}
					}
					{"delay"
						{time 20}
					}
					{"entity_state"
						{tag_add car_returning}
					}
					{"waypoint"
						{who
							{type actor}
							{use_current 0}
							{actors
								{source advanced}
								{group
									{select
										{tag
											{tag car_returning}
										}
									}
								}
							}
						}
						{action
							{type start}
							{waypoint "18"}
						}
					}
				}
			}
			{"137"
				{position -1209.45 -1392.61 98}
				{transition "138"}
			}
			{"138"
				{position -990.572 -1493.51 98}
				{transition "139"}
			}
			{"139"
				{position -641.275 -1630.67 98}
				{transition "140"}
			}
			{"14"
				{position 276.792 1713.62 -23}
				{transition "15"}
			}
			{"140"
				{position -682.429 -1546.43 98}
				{transition "141"}
			}
			{"141"
				{position -841.307 -1475.13 98}
				{transition "142"}
			}
			{"142"
				{position -1084.36 -1393.55 98}
				{transition "143"}
			}
			{"143"
				{position -1313.91 -1260.5 98}
				{transition "122"}
			}
			{"15"
				{position 206.763 1924.1 -23}
				{transition "16"}
			}
			{"16"
				{position 174.041 2488.41 -23}
				{commands
					{"delete"}
				}
			}
			{"17"
				{position -2539.5 -641.596 51.9973}
				{transition "310"}
			}
			{"172"
				{position -951.626 1187.87 0}
				{radius 100}
				{commands
					{"actor_fire"
						{enemies
							{zone "boat_blow"}
						}
						{interval 3}
						{time 60}
					}
				}
			}
			{"18"
				{position -2231.6 -3965.96 58}
				{commands
					{"delete"}
				}
			}
			{"180"
				{position -1018.71 -1993.53 98}
				{commands
					{"event"
						{event "spawn3"}
						{mode set}
						{delay 0}
					}
					{"animation"
						{collage squat_repair_1}
						{cicledelay 0}
						{delay 0}
						{totalTime 30}
						{flags loop}
					}
					{"delay"
						{time 30}
					}
					{"ables"
						{add select}
					}
					{"event"
						{event "task_base_comp"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"184"
				{position -1024.88 -1944.81 98}
				{radius 20}
			}
			{"185"
				{position -1149.2 -1800.99 98}
				{commands
					{"squad"
						{operation add}
						{name engeneer}
						{selector
							{mids 5}
						}
					}
				}
			}
			{"186"
				{position -644.839 -2022.69 98}
				{transition "187"
					{filter
						{mids 52}
					}
				}
				{transition "188"
					{filter
						{mids 53}
					}
				}
			}
			{"187"
				{position -702.026 -2036.09 98}
			}
			{"188"
				{position -692.486 -1971.57 98}
			}
			{"19"
				{position -2583.09 -601.055 57.3563}
				{transition "20"}
			}
			{"2"
				{position 172.904 1662.16 -23}
				{commands
					{"delay"
						{time 1}
					}
					{"effect"
						{effect open}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{selector
							{source standart}
							{tag pl}
						}
						{movement
							{speed fast}
						}
						{ai
							{follow_commander off}
						}
					}
					{"emit"
						{waypoint "4"}
						{emit
							{mode passengers}
							{count 0}
						}
					}
					{"delay"
						{time 2}
					}
					{## "autoassign"
						{selector
							{source standart}
							{tag pl}
							{type human}
							{state "not dead"}
						}
					}
					{"talk"
						{selector
							{source standart}
							{amount 1
							}
							{tag squad1_easy}
						}
						{text "$/go_folks"}
					}
					{"waypoint"
						{who
							{type squad}
							{use_current 0}
							{squad pl_squad}
						}
						{action
							{type start}
							{waypoint "4"}
						}
					}
					{## "delay"
						{time 7}
					}
					{## "ables"
						{selector
							{source standart}
							{tag pl}
						}
						{add select}
					}
				}
			}
			{"20"
				{position -2284.8 -480.933 27}
				{transition "21"}
			}
			{"21"
				{position -2070.84 -321.062 39.7153}
				{transition "22"}
			}
			{"213"
				{position -2713.66 -624.685 61}
				{commands
					{"delete"}
				}
			}
			{"22"
				{position -1812.9 -150.325 98}
				{transition "290"}
			}
			{"23"
				{position -80.4472 439.934 98}
				{transition "24"}
				{commands
					{"wait"
						{time 4}
					}
				}
			}
			{"24"
				{position -8.33173 399.576 98}
				{transition "25"}
				{transition "26"}
				{commands
					{"wait"
						{time 3}
					}
				}
			}
			{"25"
				{position -67.4281 351.297 98}
				{transition "23"}
				{commands
					{"wait"
						{time 3}
					}
				}
			}
			{"26"
				{position 2.62638 333.723 98}
				{transition "25"}
				{transition "23"}
				{commands
					{"wait"
						{time 5}
					}
				}
			}
			{"266"
				{position -519.376 2131.62 -23}
				{transition "267"}
				{commands
					{"event"
						{event "lcvp_on_use"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"267"
				{position -537.79 1613.12 -23}
				{commands
					{"delay"
						{time 2}
					}
					{"effect"
						{effect open}
					}
					{"talk"
						{selector
							{source standart}
							{amount 1
							}
							{tag pl}
							{state "not dead"}
						}
						{text "$/our_transport"}
					}
				}
			}
			{"268"
				{position -1691.59 1276.92 89.2482}
				{transition "270"}
			}
			{"269"
				{position -434.597 3397.01 0}
				{commands
					{"entity_state"
						{inactive on}
					}
				}
			}
			{"27"
				{position -488.516 396.496 128.663}
				{transition "28"}
			}
			{"270"
				{position -1613.59 1468.87 98}
				{transition "281"}
			}
			{"271"
				{position -1529.17 435.365 98}
				{transition "274"}
			}
			{"272"
				{position -685.927 1820.37 -23}
				{transition "273"}
			}
			{"273"
				{position -693.813 2541.06 -23}
				{commands
					{"delay"
						{time 3}
					}
					{"delete"}
				}
			}
			{"274"
				{position -1362.77 622.466 97.8653}
				{commands
					{"emit"
						{emit
							{mode passengers}
						}
					}
				}
			}
			{"275"
				{position -811.091 1695.05 -23}
				{radius 20}
			}
			{"276"
				{position -464.653 1954.31 -23}
				{radius 20}
			}
			{"277"
				{position -835.754 2047.18 -21}
				{radius 20}
			}
			{"278"
				{position -434.866 2321.78 -23}
				{radius 20}
				{commands
					{"delay"
						{time 3}
					}
					{"delete"}
				}
			}
			{"279"
				{position -812.143 2304.12 -23}
				{offsetz 90}
			}
			{"28"
				{position -270.648 401.637 107.354}
				{transition "29"}
			}
			{"280"
				{position -940.574 2272.3 -23}
				{offsetz 90}
			}
			{"281"
				{position -1260.38 1413.02 90.5095}
				{commands
					{"emit"
						{waypoint "338"}
						{emit
							{mode passengers}
						}
					}
					{"actor_state"
						{move_mode zone}
					}
				}
			}
			{"282"
				{position -2646.93 -413.108 48.3581}
				{transition "283"}
			}
			{"283"
				{position -2450.37 -139.517 54.9168}
				{transition "284"}
			}
			{"284"
				{position -2255.27 95.188 95.6965}
				{transition "285"}
			}
			{"285"
				{position -1936.78 441.063 98}
				{transition "286"}
			}
			{"286"
				{position -1669.68 653.882 98}
				{transition "287"}
			}
			{"287"
				{position -1402.71 680.013 98}
			}
			{"288"
				{position 301.815 2142.66 -23}
				{transition "289"}
			}
			{"289"
				{position 397.211 1618.68 -22.8207}
				{commands
					{"delay"
						{time 1}
					}
					{"effect"
						{effect open}
					}
					{"delay"
						{time 2}
					}
					{"emit"
						{emit
							{mode passengers}
						}
					}
					{"squad_state"
						{squad squad1_easy}
						{movement
							{mode bow}
						}
					}
					{## "delay"
						{time 7}
					}
					{"waypoint"
						{who
							{type squad}
							{use_current 0}
							{squad squad1_easy}
						}
						{action
							{type start}
							{waypoint "291"}
						}
					}
					{"event"
						{event "lcvp1_back"}
						{mode set}
						{delay 10}
					}
				}
			}
			{"29"
				{position -4.34113 580.91 105.021}
				{transition "44"}
			}
			{"290"
				{position -1471.67 113.689 98}
				{transition "317"
					{filter
						{mids 139}
					}
				}
			}
			{"291"
				{position 454.504 1426.48 -4.40313}
				{radius 100}
				{transition "295"}
			}
			{"292"
				{position -858.567 -26.4457 98}
				{radius 50}
				{transition "293"}
				{commands
					{"actor_state"
						{selector
							{source standart}
							{tag squad1_easy}
							{state "not dead"}
						}
						{ai
							{advance_ratio 1}
						}
					}
				}
			}
			{"293"
				{position -961.24 -258.813 117.028}
				{radius 50}
				{transition "294"}
			}
			{"294"
				{position -796.614 -481.455 116.845}
				{radius 30}
				{commands
					{## "squad_spread"
						{squad squad1_easy}
						{waypoint "359"}
					}
					{"actor_state"
						{selector
							{source advanced}
							{group
								{select
									{squad
										{name squad1_easy}
									}
								}
							}
						}
						{fire_mode hold}
						{move_mode hold}
					}
					{"actor_to_cover"
						{selector
							{source advanced}
							{group
								{select
									{squad
										{name squad1_easy}
									}
								}
							}
						}
					}
					{## "player"
						{operation mask_set}
						{player "2"}
					}
					{## "actor_fire"
						{selector
							{source advanced}
							{group
								{select
									{squad
										{name squad1_easy}
									}
								}
							}
						}
						{attack enemies}
						{interval 0}
						{time 0}
					}
					{"delay"
						{time 5}
					}
					{"inventory"
						{selector
							{source advanced}
							{group
								{select
									{squad
										{name squad1_easy}
									}
								}
							}
						}
						{action take}
						{item "bazooka" "weapon"}
					}
					{"event"
						{event "ambush_road_fire_off"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "ambush_road_ready"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"295"
				{position 531.573 668.458 98}
				{radius 300}
				{commands
					{"event"
						{event "task_for_pl_inspect_base"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_cover"
						{selector
							{source advanced}
							{group
								{select
									{squad
										{name squad1_easy}
									}
								}
							}
						}
						{covers "1_4 1_1 1_7 1_10 1_9 1_3 1_11 1_8 1_12 1_5 1_6 1_2 21 23 24 25"}
					}
					{"delay"
						{time 5}
					}
					{"actor_state"
						{weapon_prepare on}
						{movement
							{speed fast}
						}
						{ai
							{advance_ratio 20}
						}
					}
				}
			}
			{"296"
				{position 428.398 674.666 98}
				{transition "298"}
			}
			{"297"
				{position -726.88 1343.49 0}
			}
			{"298"
				{position -544.511 143.181 100.637}
				{transition "292"}
				{commands
					{"actor_state"
						{selector
							{source advanced}
							{group
								{select
									{squad
										{name squad1_easy}
									}
								}
							}
						}
						{ai
							{advance_ratio 20}
						}
					}
					{"waypoint"
						{who
							{type squad}
						}
						{action
							{type suspend}
						}
					}
				}
			}
			{"299"
				{position -925.762 -294.255 119.096}
				{transition "300"}
			}
			{"3"
				{position -477.838 545.737 136.615}
				{radius 50}
				{commands
					{"animation"
						{collage squat_repair_1}
						{cicledelay 0}
						{delay 0}
						{totalTime 10}
						{flags loop}
					}
					{"delay"
						{time 15}
					}
					{"waypoint"
						{who
							{type actor}
						}
						{action
							{type start}
							{waypoint "356"}
						}
					}
					{"actor_state"
						{selector
							{source standart}
							{mids 5}
						}
						{ai_move
							{mode enable}
						}
					}
					{"ables"
						{selector
							{source standart}
							{mids 5}
						}
						{add select}
					}
					{"event"
						{event "radar_mined"}
						{mode set}
						{delay 0}
					}
					{"squad_create"
						{selector
							{mids 5}
						}
						{name pl_squad}
					}
				}
			}
			{"30"
				{position -793.721 -2153.26 98}
				{transition "31"}
			}
			{"300"
				{position -914.976 -511.19 131.545}
				{transition "301"}
			}
			{"301"
				{position -868.958 -765.536 108.627}
				{transition "302"}
			}
			{"302"
				{position -800.495 -1175.02 98}
				{transition "303"}
			}
			{"303"
				{position -828.257 -1935.24 98}
				{commands
					{"actor_state"
						{ai_move
							{mode enable}
						}
					}
					{"event"
						{event "task_radar_part_collect_"}
						{mode set}
						{delay 0}
					}
					{"if"
						{condition
							{type event}
							{id "ger_base_alert_invert"}
						}
						{"event"
							{event "guard_here_without_alert"}
							{mode set}
							{delay 0}
						}
						{"event"
							{event "ger_radar_escaped"}
							{mode set}
							{delay 0}
						}
					}
				}
			}
			{"304"
				{position -1816.33 954.928 98}
				{transition "268"}
			}
			{"305"
				{position -837.546 -1628.64 98}
				{commands
					{"actor_to_cover"
						{selector
							{source advanced}
							{group
								{select
									{squad
										{name ger_sq_alert_rad}
									}
								}
							}
						}
					}
				}
			}
			{"306"
				{position -1120.36 -1838.59 98}
				{transition "307"}
			}
			{"307"
				{position -1180.57 -1571 98}
				{commands
					{"board"
						{vehicle
							{tag "113"}
						}
					}
				}
			}
			{"308"
				{position -1115.48 -1820.33 98}
				{transition "309"}
			}
			{"309"
				{position -951.357 -1617.67 98}
				{commands
					{"board"
						{vehicle
							{tag "112"}
						}
					}
				}
			}
			{"31"
				{position -779.515 -1784.69 98}
				{transition "32"}
			}
			{"310"
				{position -2358.49 -479.908 27}
				{transition "311"}
			}
			{"311"
				{position -1718.93 35.9799 98}
				{transition "312"}
			}
			{"312"
				{position -1590.52 264.698 98}
				{transition "334"}
			}
			{"313"
				{position -1354.11 -2537.73 98}
				{commands
					{"emit"
						{waypoint "319"}
						{emit
							{mode passengers}
						}
					}
					{"delay"
						{time 10}
					}
					{"entity_state"
						{tag_add car_returning}
					}
					{"waypoint"
						{who
							{type actor}
						}
						{action
							{type start}
							{waypoint "18"}
						}
					}
				}
			}
			{"314"
				{position -982.046 -2843.44 98}
				{commands
					{"emit"
						{waypoint "319"}
						{emit
							{mode passengers}
						}
					}
					{"delay"
						{time 10}
					}
					{"entity_state"
						{tag_add car_returning}
					}
					{"waypoint"
						{who
							{type actor}
						}
						{action
							{type start}
							{waypoint "18"}
						}
					}
				}
			}
			{"315"
				{position -796.496 -1677.48 98}
				{commands
					{"actor_state"
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"316"
				{position -956.278 -1335.09 98}
				{transition "339"}
				{commands
					{## "if"
						{condition
							{type entities}
							{selector
								{tag pl}
								{zone "base_all"}
								{type human}
								{state "not dead"}
							}
						}
						{"waypoint"
							{who
								{type squad}
								{squad squad1_easy}
							}
							{action
								{type suspend}
							}
						}
					}
					{## "if"
						{condition
							{type entities}
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag pl}
										}
									}
									{include
										{prop
											{prop human}
										}
										{zone
											{zone "base_all"}
										}
									}
									{exclude
										{state
											{state dead}
										}
										{zone
											{zone "base_all"}
										}
									}
								}
							}
						}
						{"waypoint"
							{who
								{type squad}
								{squad squad1_easy}
							}
							{action
								{type resume}
							}
						}
					}
					{"event"
						{event "allies_ready_to_retrit"}
						{mode set}
						{delay 0}
					}
					{"waypoint"
						{who
							{type squad}
						}
						{action
							{type suspend}
						}
					}
					{"actor_state"
						{ai
							{advance_ratio 4}
							{retreat_ratio 4}
						}
					}
				}
			}
			{"317"
				{position -956.726 374.675 93.0418}
				{transition "318"}
			}
			{"318"
				{position -756.763 152.327 98}
				{commands
					{"emit"
						{emit
							{mode passengers}
						}
					}
				}
			}
			{"319"
				{position -770.845 -1679.69 98}
				{transition "320"}
				{transition "372"}
				{transition "374"}
				{transition "376"}
				{transition "378"}
				{transition "380"}
			}
			{"32"
				{position -1091.59 -1332.47 98}
				{commands
					{"emit"
						{waypoint "33"}
					}
				}
			}
			{"320"
				{position -658.043 -2069.58 98}
			}
			{"321"
				{position -56.7986 232.362 98}
				{transition "322"}
			}
			{"322"
				{position 176.522 367.969 98}
				{transition "323"}
			}
			{"323"
				{position 322.826 603.429 98}
				{transition "324"}
			}
			{"324"
				{position 425.797 770.863 97.961}
				{transition "325"}
			}
			{"325"
				{position 414.741 861.832 86.3593}
				{transition "326"}
			}
			{"326"
				{position 435.996 999.419 49.0785}
			}
			{"327"
				{position -2596.09 -526.432 57.3467}
				{transition "328"}
			}
			{"328"
				{position -2382.84 -341.549 29.2643}
				{transition "329"}
			}
			{"329"
				{position -2088.07 -136.965 76.806}
				{transition "330"}
			}
			{"33"
				{position -1141.37 -1280.68 98}
				{transition "34"
					{filter
						{mids 50}
					}
				}
				{transition "36"}
			}
			{"330"
				{position -1479.01 312.373 98}
				{transition "331"}
			}
			{"331"
				{position -1170.01 660.792 43.1915}
				{transition "332"}
			}
			{"332"
				{position -1017.97 953.021 3.96031}
				{transition "333"}
			}
			{"333"
				{position -1003.12 1343.74 0}
				{transition "13"}
			}
			{"334"
				{position -1232.48 618.074 65.3501}
				{transition "335"}
			}
			{"335"
				{position -946.904 924.716 0.424648}
				{transition "336"}
			}
			{"336"
				{position -675.46 992.762 0}
				{transition "337"}
			}
			{"337"
				{position -491.713 1090.18 0}
				{commands
					{"emit"}
				}
			}
			{"338"
				{position -1434.39 1347.65 91.9492}
			}
			{"339"
				{position -1008.25 -1007.28 98}
				{transition "340"}
				{commands
					{"waypoint"
						{who
							{type squad}
						}
						{action
							{type suspend}
						}
					}
					{"event"
						{event "allies_on_retrit_line"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"34"
				{position -1249.28 -1229.18 98}
				{transition "35"}
			}
			{"340"
				{position -1050.96 -603.37 136}
				{transition "341"}
				{commands
					{"waypoint"
						{who
							{type squad}
						}
						{action
							{type suspend}
						}
					}
				}
			}
			{"341"
				{position -1077.08 -350.73 129.12}
				{transition "364"}
				{commands
					{"waypoint"
						{who
							{type squad}
						}
						{action
							{type suspend}
						}
					}
				}
			}
			{"342"
				{position -2436.04 -3625.66 61}
				{transition "343"}
			}
			{"343"
				{position -2264.82 -3467.44 58}
				{transition "344"}
			}
			{"344"
				{position -1933.96 -3130.97 91.2351}
				{transition "345"}
			}
			{"345"
				{position -1436.23 -2718.76 98}
				{transition "346"}
			}
			{"346"
				{position -1279.82 -2505 98}
				{transition "347"}
			}
			{"347"
				{position -1110.98 -2131.35 98}
				{transition "315"}
			}
			{"348"
				{position -2650.19 -820.717 63}
				{commands
					{"delete"}
				}
			}
			{"349"
				{position -2539.78 -771.789 51.031}
				{transition "350"}
			}
			{"35"
				{position -1362.08 -1221.29 98}
			}
			{"350"
				{position -2375.39 -817.483 29.1725}
				{transition "351"}
			}
			{"351"
				{position -2193.01 -891.49 20.1279}
				{transition "352"}
			}
			{"352"
				{position -2058.63 -946.183 32.7253}
				{transition "353"}
			}
			{"353"
				{position -1914.32 -1010.62 67.1507}
				{transition "354"}
				{transition "355"}
			}
			{"354"
				{position -1977.59 -1264.18 97}
				{commands
					{"emit"
						{waypoint "319"}
						{emit
							{mode passengers}
						}
					}
					{"delay"
						{time 5}
					}
					{"waypoint"
						{who
							{type actor}
						}
						{action
							{type start}
							{waypoint "348"}
						}
					}
				}
			}
			{"355"
				{position -1521.72 -850.898 105.863}
				{commands
					{"emit"
						{waypoint "319"}
						{emit
							{mode passengers}
						}
					}
					{"delay"
						{time 5}
					}
					{"waypoint"
						{who
							{type actor}
						}
						{action
							{type start}
							{waypoint "348"}
						}
					}
				}
			}
			{"356"
				{position -652.59 266.035 109.556}
				{commands
					{## "autoassign"}
				}
			}
			{"357"
				{position -482.862 -126.486 98}
				{transition "359"}
				{commands
					{"actor_state"
						{selector
							{source standart}
							{tag squad1_easy}
							{state "not dead"}
						}
						{ai
							{advance_ratio 1}
						}
					}
				}
			}
			{"358"
				{position -2478.53 -320.839 33}
				{transition "384"}
			}
			{"359"
				{position -589.564 -683.93 98}
				{transition "360"}
			}
			{"36"
				{position -1252.23 -1356.14 98}
				{transition "37"
					{filter
						{mids 51}
					}
				}
			}
			{"360"
				{position -695.888 -944.376 98}
				{transition "361"}
			}
			{"361"
				{position -818.173 -1156.71 98}
				{transition "362"}
			}
			{"362"
				{position -877.898 -1378.02 98}
			}
			{"363"
				{position -1025.81 -1914.24 98}
				{radius 20}
				{commands
					{"animation"
						{collage squat_repair_1}
						{cicledelay 0}
						{delay 0}
						{totalTime 60}
						{flags loop}
					}
					{"delay"
						{time 60}
					}
					{"entity_state"
						{selector
							{source standart}
							{zone "house1"}
							{state "not dead"}
						}
						{tag_add units_in_house1}
					}
					{"actor_state"
						{selector
							{source standart}
							{tag unites_in_house1}
							{zone "house1"}
							{state "not dead"}
						}
						{ai_move
							{mode disable}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{use_current 0}
							{actors
								{zone "house1"}
							}
						}
						{action
							{type start}
							{waypoint "185"}
						}
					}
					{"wait"
						{time 3}
					}
					{"actor_state"
						{selector
							{source standart}
							{tag unites_in_house1}
							{zone "house1"}
							{state "not dead"}
						}
						{ai_move
							{mode enable}
						}
					}
					{"actor_state"
						{selector
							{source standart}
							{mids 5}
						}
						{ai_move
							{mode enable}
						}
					}
					{"ables"
						{selector
							{source standart}
							{mids 5}
						}
						{add select}
					}
					{"event"
						{event "power_unit_mined"}
						{mode set}
						{delay 0}
					}
					{"actor_state"
						{ai_move
							{mode disable}
						}
					}
				}
			}
			{"364"
				{position -1134.56 -125.279 102.575}
				{transition "365"}
				{commands
					{"waypoint"
						{who
							{type squad}
						}
						{action
							{type suspend}
						}
					}
				}
			}
			{"365"
				{position -1164.57 156.453 98}
				{transition "366"}
				{commands
					{"waypoint"
						{who
							{type squad}
						}
						{action
							{type suspend}
						}
					}
				}
			}
			{"366"
				{position -1165.71 437.581 48.8327}
				{commands
					{"waypoint"
						{who
							{type squad}
						}
						{action
							{type suspend}
						}
					}
				}
			}
			{"37"
				{position -1379.52 -1622.16 98}
			}
			{"372"
				{position -549.426 -1550.67 98}
				{transition "373"}
			}
			{"373"
				{position -425.53 -1644.72 98}
			}
			{"374"
				{position -667.592 -1453.55 98}
				{transition "375"}
			}
			{"375"
				{position -758.672 -1333.8 98}
			}
			{"376"
				{position -949.756 -1385.69 98}
				{transition "377"}
			}
			{"377"
				{position -1064.98 -1299.94 98}
			}
			{"378"
				{position -1005.41 -1641.44 98}
				{transition "379"}
			}
			{"379"
				{position -1173.82 -1714.66 98}
			}
			{"38"
				{position -905.81 -1488.09 98}
				{transition "39"}
			}
			{"380"
				{position -916.42 -1888.74 98}
			}
			{"381"
				{position 248.317 2478.61 -23}
				{transition "288"}
				{commands
					{"delete"}
				}
			}
			{"382"
				{position -14.1868 2478.58 -23}
				{transition "0"}
				{commands
					{"delete"}
				}
			}
			{"383"
				{position -537.044 1612.78 -23}
			}
			{"384"
				{position -2349 -144.795 60.4982}
				{transition "385"}
			}
			{"385"
				{position -1992.64 113.882 98}
				{transition "12"}
			}
			{"39"
				{position -899.401 -1152.36 98}
				{transition "41"}
			}
			{"4"
				{position 350.789 1379.49 -2}
				{radius 100}
				{commands
					{## "autosave"}
					{## "autoassign"}
					{## "ables"
						{selector
							{source standart}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{add select}
					}
					{## "actor_state"
						{weapon_prepare on}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "begin_state"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"40"
				{position -619.388 -551.831 98.9861}
				{radius 10}
				{commands
					{## "actor_fire"
						{selector
							{source advanced}
							{group
								{select
									{squad
										{name squad1_easy}
									}
								}
								{include
									{with_item
										{type existance}
										{item "bazooka" "weapon"}
									}
								}
							}
						}
						{attack enemies}
						{enemies
							{player "2"}
							{type vehicle}
							{state operatable}
						}
						{interval 4}
						{time 3}
					}
					{## "event"
						{event "ambush_road_fire_on"}
						{mode set}
						{delay 0}
					}
					{"if"
						{condition
							{type arrival}
							{include
								{mids
									{mids 21}
								}
							}
						}
						{"actor_fire"
							{selector
								{source advanced}
								{group
									{select
										{squad
											{name squad1_easy}
										}
									}
									{include
										{with_item
											{type existance}
											{item "bazooka" "weapon"}
										}
									}
								}
							}
							{attack enemies}
							{enemies
								{player "2"}
								{type vehicle}
								{state operatable}
							}
							{interval 4}
							{time 3}
						}
						{"actor_fire"
							{selector
								{source advanced}
								{group
									{select
										{squad
											{name squad1_easy}
										}
									}
									{include
										{with_item
											{type existance}
											{item "n73at" "grenade"}
										}
									}
								}
							}
							{attack enemies}
							{enemies
								{player "2"}
								{type vehicle}
								{state operatable}
							}
							{interval 4}
							{time 3}
						}
						{"event"
							{event "ambush_road_fire_on"}
							{mode set}
							{delay 0}
						}
					}
				}
			}
			{"41"
				{position -706.743 -974.874 98}
				{radius 100}
				{transition "40"}
				{commands
					{## "if"
						{condition
							{type waypoint_canmove}
							{who
								{type actor}
								{actors
									{mids 21}
								}
							}
						}
						{"event"
							{event "ambush_road_fire_on"}
							{mode set}
							{delay 0}
						}
						{"actor_state"
							{selector
								{mids 21}
							}
							{ai_move
								{mode enable}
							}
						}
					}
					{"delay"
						{time 5}
					}
					{"music"
						{stop "/music/battle3.mp3"}
						{volume game}
						{fade 5}
					}
					{"delay"
						{time 4}
					}
					{"music"
						{start "/music/battle2.mp3"}
						{volume game}
						{loop}
					}
				}
			}
			{"42"
				{position -588.201 -1101.83 98}
				{transition "43"}
			}
			{"43"
				{position -798.977 -1601.2 98}
			}
			{"44"
				{position 26.463 798.461 123.52}
			}
			{"45"
				{position -563.332 367.118 125.412}
				{transition "46"}
			}
			{"46"
				{position -361.515 333.901 113.672}
				{transition "47"}
			}
			{"47"
				{position -174.369 333.322 98}
				{transition "48"}
			}
			{"48"
				{position 1.4704 426.574 98}
				{transition "49"}
			}
			{"49"
				{position 185.454 575.228 98}
			}
			{"5"
				{position -1059.54 -1000.77 98}
				{transition "6"}
				{commands
					{## "if"
						{condition
							{type see_actors}
							{selector
								{source advanced}
								{group
									{select
										{squad
											{name squad1_easy}
										}
									}
								}
							}
							{enemy
								{source advanced}
								{group
									{select
										{tag
											{tag pl}
										}
									}
									{include
										{prop
											{prop human}
										}
									}
									{exclude
										{state
											{state dead}
										}
										{zone
											{zone "last_zone"}
										}
									}
								}
							}
							{distance
								{mode near_than}
								{meters 12}
							}
						}
						{"waypoint"
							{who
								{type squad}
								{squad squad1_easy}
							}
							{action
								{type suspend}
							}
						}
						{"delay"
							{time 2}
						}
						{"waypoint"
							{who
								{type squad}
								{squad squad1_easy}
							}
							{action
								{type suspend}
							}
						}
					}
					{## "if"
						{condition
							{type see_actors}
							{selector
								{source advanced}
								{group
									{select
										{squad
											{name squad1_easy}
										}
									}
								}
							}
							{enemy
								{source advanced}
								{group
									{select
										{tag
											{tag pl}
										}
									}
									{include
										{prop
											{prop human}
										}
									}
									{exclude
										{state
											{state dead}
										}
										{zone
											{zone "last_zone"}
										}
									}
								}
							}
							{distance
								{mode far_than}
								{meters 15}
							}
						}
						{"waypoint"
							{who
								{type squad}
								{squad squad1_easy}
							}
							{action
								{type suspend}
							}
						}
						{"delay"
							{time 20}
						}
						{"waypoint"
							{who
								{type squad}
								{squad squad1_easy}
							}
							{action
								{type suspend}
							}
						}
					}
					{## "if"
						{condition
							{type entities}
							{selector
								{tag pl}
								{zone "last_zone"}
								{type human}
								{state "not dead"}
							}
						}
						{"waypoint"
							{who
								{type squad}
								{squad squad1_easy}
							}
							{action
								{type start}
								{waypoint "297"}
							}
						}
					}
				}
			}
			{"50"
				{position 193.153 914.819 94.2973}
			}
			{"51"
				{position -1509.84 -1978.97 98}
				{commands
					{"event"
						{event "spawn1"}
						{mode set}
						{delay 0}
					}
					{"animation"
						{collage squat_repair_1}
						{cicledelay 0}
						{delay 0}
						{totalTime 30}
						{flags loop}
					}
					{"delay"
						{time 30}
					}
					{"actor_to_waypoint"
						{waypoint "57"}
					}
				}
			}
			{"52"
				{position -1383.9 -1980.03 98}
				{commands
					{"event"
						{event "spawn2"}
						{mode set}
						{delay 0}
					}
					{"animation"
						{collage squat_repair_1}
						{cicledelay 0}
						{delay 0}
						{totalTime 30}
						{flags loop}
					}
					{"delay"
						{time 30}
					}
					{"actor_to_waypoint"
						{waypoint "180"}
					}
				}
			}
			{"53"
				{position -1533.9 -1990.68 98}
				{radius 10}
			}
			{"54"
				{position -1482.37 -1991.81 98}
				{radius 10}
			}
			{"55"
				{position -1410.66 -1989.51 98}
				{radius 10}
			}
			{"56"
				{position -1355.39 -1993.91 98}
				{radius 10}
			}
			{"57"
				{position -1389.39 -1952.79 98}
				{transition "52"}
			}
			{"6"
				{position -1107.25 -712.127 132.169}
				{transition "7"}
				{commands
					{"if"
						{condition
							{type see_actors}
							{selector
								{source advanced}
								{group
									{select
										{squad
											{name squad1_easy}
										}
									}
								}
							}
							{enemy
								{source advanced}
								{group
									{select
										{tag
											{tag pl}
										}
									}
									{include
										{prop
											{prop human}
										}
									}
									{exclude
										{state
											{state dead}
										}
										{zone
											{zone "last_zone"}
										}
									}
								}
							}
							{distance
								{mode near_than}
								{meters 12}
							}
						}
						{"waypoint"
							{who
								{type squad}
								{squad squad1_easy}
							}
							{action
								{type suspend}
							}
						}
						{"delay"
							{time 2}
						}
						{"waypoint"
							{who
								{type squad}
								{squad squad1_easy}
							}
							{action
								{type suspend}
							}
						}
					}
					{"if"
						{condition
							{type see_actors}
							{selector
								{source advanced}
								{group
									{select
										{squad
											{name squad1_easy}
										}
									}
								}
							}
							{enemy
								{source advanced}
								{group
									{select
										{tag
											{tag pl}
										}
									}
									{include
										{prop
											{prop human}
										}
									}
									{exclude
										{state
											{state dead}
										}
										{zone
											{zone "last_zone"}
										}
									}
								}
							}
							{distance
								{mode far_than}
								{meters 15}
							}
						}
						{"waypoint"
							{who
								{type squad}
								{squad squad1_easy}
							}
							{action
								{type suspend}
							}
						}
						{"delay"
							{time 20}
						}
						{"waypoint"
							{who
								{type squad}
								{squad squad1_easy}
							}
							{action
								{type suspend}
							}
						}
					}
					{"if"
						{condition
							{type entities}
							{selector
								{tag pl}
								{zone "last_zone"}
								{type human}
								{state "not dead"}
							}
						}
						{"waypoint"
							{who
								{type squad}
								{squad squad1_easy}
							}
							{action
								{type start}
								{waypoint "297"}
							}
						}
					}
				}
			}
			{"68"
				{position -2012.94 -3391.07 58}
				{transition "69"}
			}
			{"69"
				{position -1737.97 -3032.33 98}
				{transition "70"}
			}
			{"7"
				{position -1125.82 -465.551 132.223}
				{transition "8"}
				{commands
					{"if"
						{condition
							{type see_actors}
							{selector
								{source advanced}
								{group
									{select
										{squad
											{name squad1_easy}
										}
									}
								}
							}
							{enemy
								{source advanced}
								{group
									{select
										{tag
											{tag pl}
										}
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