{mission
	{Quant
		{scenequant 12580882}
		{speed 1}
	}
	{Entity "cg-4a" 0x8001
		{Position -849.52 -2215.23}
		{xform zl 172.75 y 7.13 zw -85.03}
		{Fogable never}
		{Skeleton
			{BoneSave "basis body pivot_front retract_wheellr wheelr"
				{Value -0.697488}
			}
			{BoneSave "basis body pivot_front retract_wheelll wheell"
				{Value -0.697488}
			}
		}
		{Extender "enumerator"
			{number 131}
		}
		{Examined 1}
		{Player 1}
		{MID 2}
		{Able "-select"}
		{Chassis "wheel"
			{MovementMode 2}
			{MovementSpeed 0.127778}
			{FuelBag
				{Remain 148.968}
			}
			{CurrentGearDir 0}
		}
		{Chassis "airborne"
			{MovementSpeed 0.361111}
		}
	}
	{Human "single/ger/smg" 0x8800
		{Position -2459.35 -964.84}
		{xform zl 0.26}
		{Extender "vitality"
			{Dead}
			{Health
				{current -1024.87}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 9}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 39 120}
		{LastDyingAnimation "stand_die-force_back_2_far"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x9800
		{Position -1925.46 -1004.74}
		{xform zl 133.54}
		{Extender "vitality"
			{Dead}
			{Health
				{current -192.011}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 12}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 66 132}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8007
		{Position -2277.43 1115.77}
		{xform zl -60.21}
		{Extender "vitality"
			{Dead}
			{Health
				{current -279.47}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 13}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 140 23}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8803
		{Position -1541.48 -1425.16}
		{xform zl -176.84}
		{Extender "vitality"
			{Dead}
			{Health
				{current -167.597}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 19}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 11 128}
		{LastDyingAnimation "stand_die_front_3"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x802a
		{Position -1600.08 -827.24}
		{xform zl -52.75}
		{Extender "vitality"
			{Dead}
			{Health
				{current -83.7742}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 55}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 73 102}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifleman" 0x802b
		{Position -1632.5 -844.62}
		{xform zl -72.51}
		{Extender "vitality"
			{Dead}
			{Health
				{current -655.389}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 56}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 128 108}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8031
		{Position -1393.54 -1172.25}
		{xform zl -145.89}
		{Extender "vitality"
			{Dead}
			{Health
				{current -213.869}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 65}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 50 8}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_back_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8032
		{Position -1612.7 -792.39}
		{xform zl -52.59}
		{Extender "vitality"
			{Dead}
			{Health
				{current -880.734}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 66}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 127 65}
		{LastDyingAnimation "stand_die-force_back_1"}
		{FsmState "dead"}
	}
	{Entity "lvt4" 0x8017
		{Position -3371.93 3293.19}
		{xform zl 142.48 y 10.87 zw 109.05}
		{SpawnedInFog}
		{Skeleton
			{BoneSave "basis body"
				{Position -2.87533 0.596932 26.9123}
			}
			{BoneSave "basis body wheelr1"
				{Value 1.33776}
			}
			{BoneSave "basis body wheelr2"
				{Value 1.33776}
			}
			{BoneSave "basis body wheell1"
				{Value 1.33776}
			}
			{BoneSave "basis body wheell2"
				{Value 1.33776}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Extender "enumerator"
			{number 989}
		}
		{Interaction
			{Calls
				{"check_sinking" 1964 0.448}
			}
		}
		{Player 1}
		{Operatable}
		{MID 27}
		{Weaponry
			{Current "mgun"}
		}
		{Chassis "track"
			{MovementSpeed 0.0818889}
			{FuelBag
				{Remain 126.732}
			}
			{CurrentGearDir 0}
		}
		{Chassis "water"
			{MovementSpeed 0.0818889}
			{FuelBag
				{Remain 147.217}
			}
			{CurrentSpeed 0.0573093}
			{CurrentGear 4}
			{CurrentGearDir 0}
		}
	}
	{Human "single/ger/smg" 0x9002
		{Position -1848.96 366.13}
		{xform zl -143.13}
		{Extender "vitality"
			{Dead}
			{Health
				{current -377.622}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 53}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 96 22}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x9003
		{Position -1819.53 380.47}
		{xform zl 71.6 y 32.07 zw -151.39}
		{Extender "vitality"
			{Dead}
			{Health
				{current -251.844}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 54}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 138 43}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Entity "blitz3_6" 0x9004
		{Position -2917.46 2495.82 -16.61}
		{xform zl -90.93 y 80.65 zw -71.58}
		{SkeletonSrc "blitz3_6_xx"}
		{Skeleton
			{BoneSave "basis body cabin doorl"
				{Orientation
					1 -0.003 -0.02
					0.003 1 0
					0.02 0 1
				}
			}
			{BoneSave "basis pivot_front steer_l wheell1"
				{Orientation
					0.892 0 0.453
					0.453 0 -0.892
					0 -1 0
				}
			}
			{BoneSave "basis pivot_front steer_r wheelr1"
				{Orientation
					0.921 0 0.389
					0.389 0 -0.921
					0 1 0
				}
			}
			{BoneSave "basis pivot_back spring_l wheell2"
				{Orientation
					-0.901 0 -0.433
					-0.433 0 0.901
					0 -1 0
				}
			}
			{BoneSave "basis pivot_back spring_r wheelr2"
				{Orientation
					-0.925 0 -0.381
					-0.381 0 0.925
					0 1 0
				}
			}
		}
		{Volume "body"
			{able {touch 0}}
		}
		{Volume "bodyback"
			{able {touch 0}}
		}
		{Volume "cabin"
			{able {touch 0}}
		}
		{Volume "engine"
			{able {touch 0}}
		}
		{Volume "wheelleft1"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelleft2"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelright1"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelright2"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "body"
			{wounds
				{damage "body" -1.81203 0.253393
					{matrix
						{pos -23.078 -10.234 4.173}
						{nxform 1.571 1.635 -1.571}
					}
				}
				{damage "body" -0.246648 0.17839
					{matrix
						{pos -67.471 9.628 0.827}
						{nxform 1.571 1.588 -3.141}
					}
				}
				{damage "body" -2.95526 0.0584224
					{matrix
						{pos -1.192 10.234 -3.237}
						{nxform 1.571 1.506 1.571}
					}
				}
				{wound "body" -1.84679 0.0937908 7.62
					{matrix
						{pos -23.078 -10.234 4.173}
						{nxform 1.571 1.635 -1.571}
					}
				}
				{wound "body" -0.864441 0.0888403 7.62
					{matrix
						{pos -67.471 9.628 0.827}
						{nxform 1.571 1.588 -3.141}
					}
				}
				{wound "body" 0.501824 0.17839 7.62
					{matrix
						{pos -67.471 5.936 -4.124}
						{nxform 1.571 1.588 -3.141}
					}
				}
				{wound "body" -1.3073 0.0584224 7.62
					{matrix
						{pos -1.192 10.234 -3.237}
						{nxform 1.571 1.506 1.571}
					}
				}
			}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelleft2" 1.9095 0.756624
					{matrix
						{pos 6.942 2.992 4.473}
						{nxform 0 0.047 0}
					}
				}
				{damage "wheelright1" -1.46341 0.266306
					{matrix
						{pos 4.496 6.343 -2.164}
						{nxform 3.141 -0.031 -0.898}
					}
				}
			}
		}
		{Armor "cabin"
			{wounds
				{damage "cabin" 1.55731 0.654414
					{matrix
						{pos 10.5 17.023 14.3}
						{nxform 1.571 1.554 0}
					}
				}
				{wound "cabin" -2.74582 0.654414 20
					{matrix
						{pos 10.5 17.023 14.3}
						{nxform 1.571 1.554 0}
					}
				}
			}
		}
		{Placer
			{State "driver" {Broken}}
			{State "commander" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
			{State "seat5" {Broken}}
			{State "seat6" {Broken}}
			{State "seat7" {Broken}}
			{State "seat8" {Broken}}
			{State "seat9" {Broken}}
			{State "seat10" {Broken}}
		}
		{Extender "enumerator"
			{number 729}
		}
		{Interaction
			{Flags "crush" "no_burn_volumes" "broken"}
		}
		{Player 1}
		{CapturedByUser}
		{MID 57}
		{Able "-select" "exploded"}
		{Chassis
			{Broken}
			{MovementSpeed 0.0930556}
			{FuelBag
				{Remain 0}
			}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "bodyback"
			{State destroyed}
		}
		{Component "cabin"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "fuel"
			{State destroyed}
		}
		{Component "wheelright1"
			{State destroyed}
		}
		{Component "wheelleft1"
			{State destroyed}
		}
		{Component "wheelright2"
			{State destroyed}
		}
		{Component "wheelleft2"
			{State destroyed}
		}
	}
	{Human "single/ger/smg" 0x8030
		{Position -2452.23 1184.76}
		{xform zl 15.97}
		{Extender "vitality"
			{Dead}
			{Health
				{current -135.509}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 58}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 66 11}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/flamer" 0x8037
		{Position -1783.95 1435.71}
		{xform zl 77.09}
		{Extender "vitality"
			{Dead}
			{Health
				{current -896.946}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 59}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 83 50}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x8039
		{Position -2356.53 906.47}
		{xform zl -68.61}
		{Extender "vitality"
			{Dead}
			{Health
				{current -376.116}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 60}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 116 32}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x803a
		{Position -2365.32 1465.85}
		{xform zl -68.67}
		{Extender "vitality"
			{Dead}
			{Health
				{current -133.902}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 61}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 25 66}
		{LastDyingAnimation "squat_die_back_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x803d
		{Position -2149.4 1275.99}
		{xform zl 112.69}
		{Extender "vitality"
			{Dead}
			{Health
				{current -78.6397}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 64}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 112 133}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x803e
		{Position -2134.88 1268.58}
		{xform zl -89}
		{Extender "vitality"
			{Dead}
			{Health
				{current -94.9597}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 67}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 97 107}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Entity "sdkfz223" 0x803f
		{Position -2107.8 370.76}
		{xform zl -102.95}
		{Skeleton
			{BoneSave "basis pivot_front steerl wheell1"
				{Value -1.95711}
			}
			{BoneSave "basis pivot_front steer_r wheelr1"
				{Value -1.95711}
			}
			{BoneSave "basis body"
				{Orientation
					0.998 0.002 0.068
					0 0.999 -0.041
					-0.068 0.041 0.997
				}
				{Position -1.72044 -0.0509563 5.9143}
			}
			{BoneSave "basis body turret"
				{Value -1.2081}
			}
			{BoneSave "basis body turret mgun"
				{Value 0.00488691}
			}
			{BoneSave "basis body detail4"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body detail3"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body detail1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body detail2"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis pivot_back wheelr2"
				{Value -1.95711}
			}
			{BoneSave "basis pivot_back wheell2"
				{Value -1.95711}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Armor "body"
			{wounds
				{damage "body2" 0.861106 1
					{matrix
						{pos 12.479 -17.49 1.038}
						{nxform 0.98 1.571 -1.571}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 213}
		}
		{Examined 1}
		{Interaction
			{Flags "broken"}
		}
		{Player 2}
		{MID 68}
		{Chassis
			{MovementSpeed 0.0930556}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State broken}
		}
	}
	{Human "single/ger/smg" 0x8041
		{Position -1896.65 474.46}
		{xform zl 176.22}
		{TexMod
			{"/entity/humanskin/ger_ss_hp/soldier" "burned"}
		}
		{Extender "vitality"
			{Dead}
			{Health
				{max 250}
				{current 110.694}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 70}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 61 103}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/tank_crew" 0x9006
		{Position -6920.71 -428.84}
		{xform zl 13.02}
		{Extender "vitality"
			{Dead}
			{Health
				{max 210}
				{current -27.9464}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 80}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 145}
		{LastDyingAnimation "squat_die_front"}
		{FsmState "dead"}
	}
	{Human "single/ger/tank_crew" 0x9008
		{Position -6997.88 -394.96}
		{xform zl 77.32}
		{Extender "vitality"
			{Dead}
			{Health
				{max 210}
				{current -2281.33}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 82}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 26 78}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x804b
		{Position -4538.96 912.86}
		{xform zl 16.39}
		{Extender "vitality"
			{Dead}
			{Health
				{current -417.2}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 84}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 72}
		{LastDyingAnimation "squat_die_front"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x804f
		{Position -5072.56 256.68}
		{xform zl 5.43}
		{Extender "vitality"
			{Dead}
			{Health
				{current -241.589}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 88}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 98 68}
		{LastDyingAnimation "stand_scenic-die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/elite_ss" 0x8051
		{Position -3895.91 1171.29}
		{xform zl 18.23}
		{Extender "vitality"
			{Dead}
			{Health
				{current -204.122}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 90}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 6 18}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8052
		{Position -4026.3 19.62}
		{xform zl 41.92}
		{Extender "vitality"
			{Dead}
			{Health
				{current -1135.72}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 91}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 105 121}
		{LastItem "mauzer"}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8053
		{Position -4218.37 -425.43}
		{xform zl 106.44}
		{Extender "vitality"
			{Dead}
			{Health
				{current -194.528}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 92}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 87 18}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/bazoker" 0x9009
		{Position -2012.12 988.08}
		{xform zl -76.29}
		{Extender "vitality"
			{Dead}
			{Health
				{current -870.941}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 96}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 24 54}
		{LastDyingAnimation "stand_die-force_back_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/bazoker" 0x900a
		{Position -2152.37 1460.6}
		{xform zl 98.25}
		{Extender "vitality"
			{Dead}
			{Health
				{current -429.884}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 97}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 73 126}
		{LastDyingAnimation "stand_die_front_4"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8057
		{Position -2737.76 -1173.35}
		{xform zl 29.11}
		{Extender "vitality"
			{Dead}
			{Health
				{current -368.922}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 98}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 30 94}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifleman" 0x8058
		{Position -1943.18 -811.64}
		{xform zl -41.42}
		{Extender "vitality"
			{Dead}
			{Health
				{current -160.575}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 99}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 101 20}
		{LastDyingAnimation "stand_die_front_4"}
		{FsmState "dead"}
	}
	{Human "single/ger/bazoker" 0x8059
		{Position -2669.4 -781.81}
		{xform zl 88.97}
		{Extender "vitality"
			{Dead}
			{Health
				{current -354.675}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 100}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 50 25}
		{LastDyingAnimation "stand_die_back_5"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x805a
		{Position -2497.4 -685.46}
		{xform zl -42.13}
		{Extender "vitality"
			{Dead}
			{Health
				{current -976.63}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 101}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 81 44}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/flamer" 0x805b
		{Position -2012.7 1438.95}
		{xform zl -98.74}
		{Extender "vitality"
			{Dead}
			{Health
				{current -88.6214}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 102}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 118 111}
		{LastDyingAnimation "stand_scenic-die_back_1"}
		{FsmState "dead"}
	}
	{Entity "hamilcar" 0x8000
		{Position -1621.04 -1606.77 88.71}
		{xform zl 179.7 y 3.37 zw -91.42}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					0.959 0 -0.283
					-0.01 0.999 -0.034
					0.283 0.035 0.958
				}
				{Position -101.447 -0.301719 51.8329}
			}
			{BoneSave "basis body door"
				{Orientation
					0.63 0.771 0.094
					-0.148 0 0.989
					0.762 -0.637 0.114
				}
			}
			{BoneSave "basis body body_back rudder"
				{Value 0.0113515}
			}
			{BoneSave "basis body pivot_front wingl1 wingl2 aileron1"
				{Value -0.0531667}
			}
			{BoneSave "basis body pivot_front wingl1 flap1"
				{Value 0.523599}
			}
			{BoneSave "basis body pivot_front wingr1 wingr2 aileron2"
				{Value -0.0531667}
			}
			{BoneSave "basis body pivot_front wingr1 flap2"
				{Value 0.523599}
			}
			{BoneSave "basis body rod"
				{Orientation
					0.029 -0.017 -0.999
					-0.922 -0.388 -0.02
					-0.387 0.922 -0.027
				}
				{Position 195.112 -41.9873 -3.26226}
			}
			{BoneSave "basis body trap"
				{Orientation
					0.996 0 0.087
					0 1 0
					-0.087 0 0.996
				}
				{Position 200.583 0.301799 -55.3348}
			}
		}
		{Extender "enumerator"
			{number 154}
		}
		{Examined 1}
		{Player 1}
		{MID 1}
		{Able "-select"}
		{Chassis "wheel"
			{MovementSpeed 0.361111}
			{FuelBag
				{Remain 149.32}
			}
			{CurrentGear 1}
			{CurrentGearDir 0}
		}
		{Chassis "airborne"
			{MovementSpeed 0.361111}
			{FuelBag
				{Remain 146.611}
			}
			{CurrentSpeed 0.527778}
			{CurrentGearDir 0}
			{CurrentTurnSpeed 0.00473407}
			{ZSpeed -0.0712}
			{Slope 0.0113515}
		}
	}
	{Entity "piece_medium_steel" 0x9825
		{Position -5446.17 -534.75}
		{xform zl 66.41 y 179.24 zw -50.51}
		{DisableObstacles}
	}
	{Entity "r12" 0x800b
		{Position -5126.67 -1373.59}
		{xform zl -14.99}
		{Examined 1}
		{Player 2}
		{MID 113}
		{Chassis
			{MovementSpeed 0.148889}
		}
	}
	{Entity "r12" 0x800c
		{Position -5126.81 -1494.5}
		{xform zl 7.6}
		{Examined 1}
		{Player 2}
		{MID 114}
		{Chassis
			{MovementSpeed 0.148889}
		}
	}
	{Entity "mk7" 0x800e
		{Position -3294.07 3149.48 -4.5}
		{xform zl 153.74 y 8.61 zw 110.79}
		{SpawnedInFog}
		{Skeleton
			{BoneSave "basis wheelsl wheell4"
				{Value 1.97644}
			}
			{BoneSave "basis wheelsl wheell3"
				{Value -1.33375}
			}
			{BoneSave "basis wheelsl wheell2"
				{Value -0.973033}
			}
			{BoneSave "basis wheelsl wheell1"
				{Value 2.66437}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Value 1.42446}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Value -1.45285}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Value -1.82991}
			}
			{BoneSave "basis wheelsr wheelr1"
				{Value 0.7244}
			}
			{BoneSave "basis body turret"
				{Value -0.580995}
			}
			{BoneSave "basis body turret antenn"
				{Orientation
					1 0 0
					0 0.999 0.035
					0 -0.035 0.999
				}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.0950638}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Armor "turret"
			{wounds
				{damage "turret" -2.06389 0.247619
					{matrix
						{pos 5.99 -13.027 -2.649}
						{nxform 1.387 1.424 -1.404}
					}
				}
				{wound "turret" 0.00445682 0.00952381 75
					{matrix
						{pos 5.99 -13.027 -2.649}
						{nxform 1.387 1.424 -1.404}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body2" 2.35645 0.357143
					{matrix
						{pos 9.508 -12.404 3.047}
						{nxform 2.877 1.262 -1.358}
					}
				}
				{damage "body1" -1.73819 0.371429
					{matrix
						{pos 32.156 -8.987 3.946}
						{nxform 1.735 1.637 0}
					}
				}
				{wound "body1" -0.827829 0.0142857 75
					{matrix
						{pos 32.156 -8.987 3.946}
						{nxform 1.735 1.637 0}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 273}
		}
		{Examined 1}
		{Interaction
			{Calls
				{"check_sinking" 1964 0.448}
			}
		}
		{Player 1}
		{Operatable}
		{MID 17}
		{Chassis
			{MovementSpeed 0.0558333}
			{FuelBag
				{Remain 123.471}
			}
			{CurrentGearDir 0}
		}
	}
	{Human "single/ger/smg" 0x8066
		{Position -4456.66 -1293.29}
		{xform zl -137.42}
		{Extender "vitality"
			{Dead}
			{Health
				{current -473.061}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 115}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 6 94}
		{LastDyingAnimation "stand_die_back_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8067
		{Position -4589.49 -1282.58}
		{xform zl 0.56}
		{Extender "vitality"
			{Dead}
			{Health
				{current -244.738}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 116}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 72 111}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Entity "sgrw42" 0x8068
		{Position -5287.4 -1328.03}
		{xform zl 79.6}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Player 2}
		{MID 117}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Human "single/ger/smg" 0x8008
		{Position -4832.86 -1480.99}
		{xform zl 28.82}
		{Extender "vitality"
			{Dead}
			{Health
				{current -28.8989}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 14}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 60 102}
		{LastDyingAnimation "stand_die_front_4"}
		{FsmState "dead"}
	}
	{Entity "r12" 0x800a
		{Position -5018.44 -1303.17}
		{xform zl -121.99}
		{Examined 1}
		{Player 2}
		{MID 16}
		{Chassis
			{MovementSpeed 0.148889}
		}
	}
	{Human "single/ger/smg" 0x802c
		{Position -5625.34 -1252.9}
		{xform zl -42.52}
		{Extender "vitality"
			{Dead}
			{Health
				{current -79.28}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 52}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 120 61}
		{LastDyingAnimation "stand_scenic-die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x802d
		{Position -4717.6 -1271.07}
		{xform zl 38.26}
		{Extender "vitality"
			{Dead}
			{Health
				{current -211.371}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 120}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 45 68}
		{LastDyingAnimation "stand_scenic-die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/sniper" 0x802e
		{Position -4494.05 -1746.34}
		{xform zl 120.54 y 30.98 zw 67.1}
		{Extender "vitality"
			{Dead}
			{Health
				{current -37.3808}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 121}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 22 116}
		{LastItem "g41"}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifleman" 0x802f
		{Position -4666.04 -1252.52}
		{xform zl -170.58}
		{Extender "vitality"
			{Dead}
			{Health
				{current -371.147}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 122}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 143 116}
		{LastDyingAnimation "stand_die_front_3"}
		{FsmState "dead"}
	}
	{Entity "sdkfz223" 0x806b
		{Position -4328.22 -1498.53 122.95}
		{xform zl -39.84}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					0.998 0.002 0.068
					0 0.999 -0.041
					-0.068 0.041 0.997
				}
				{Position -1.72044 -0.0509563 5.9143}
			}
			{BoneSave "basis body turret"
				{Value 2.82222}
			}
			{BoneSave "basis body turret mgun"
				{Value 0.0383698}
			}
			{BoneSave "basis body detail4"
				{Visible 0}
			}
			{BoneSave "basis body detail1"
				{Visible 0}
			}
			{BoneSave "basis body detail5"
				{Visible 0}
				{Enabled 0}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Armor "body"
			{wounds
				{damage "body2" 2.2305 1
					{matrix
						{pos -0.476 -7.314 2.88}
						{nxform 2.526 1.571 2.387}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 144}
		}
		{Examined 1}
		{Interaction
			{Flags "broken"}
		}
		{Player 2}
		{MID 123}
		{Chassis
			{MovementSpeed 0.0930556}
		}
		{Component "body"
			{State broken}
		}
	}
	{Human "single/ger/smg" 0x806d
		{Position -4314.17 -1593.82}
		{xform zl 90.8}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current -1857.06}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 125}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 101 144}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Entity "blitz3_6" 0x806e
		{Position -6220.73 1026.72}
		{xform zl 81.19}
		{Extender "enumerator"
			{number 190}
		}
		{Player 2}
		{MID 126}
		{Chassis
			{MovementSpeed 0.0930556}
		}
	}
	{Entity "blitz3_6" 0x806f
		{Position -5958.59 1035.65 38.84}
		{xform zl 157.35 y 0.73 zw 11.18}
		{Armor "wheel"
			{wounds
				{damage "wheelleft2" -2.53991 0.120991
					{matrix
						{pos 5.752 -1.752 4.473}
						{nxform 0 -0.018 0}
					}
				}
				{damage "wheelright2" -2.69006 0.140994
					{matrix
						{pos 8.694 -1.752 4.473}
						{nxform 0 -0.018 0}
					}
				}
				{damage "wheelright1" -0.87295 0.157673
					{matrix
						{pos -4.431 -2.593 -2.164}
						{nxform 3.141 0.015 -0.788}
					}
				}
			}
		}
		{Armor "cabin"
			{wounds
				{damage "cabin" 2.70137 0.336553
					{matrix
						{pos -2.087 -17.234 -13.778}
						{nxform 1.571 1.571 -1.571}
					}
				}
				{wound "cabin" -2.60876 0.171983 7.62
					{matrix
						{pos -2.087 -17.234 -13.778}
						{nxform 1.571 1.571 -1.571}
					}
				}
				{wound "cabin" -1.43806 0.336553 7.62
					{matrix
						{pos 10.5 -14.603 -10.854}
						{nxform 1.571 1.571 0}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 175}
		}
		{Player 2}
		{MID 127}
		{Chassis
			{MovementSpeed 0.0930556}
		}
		{Component "bodyback"
			{State destroyed}
		}
	}
	{Entity "pak40" 0x8072
		{Position -2875.34 3272.24 9.78}
		{xform zl -13.41 y 5.88 zw 87.63}
		{SpawnedInFog}
		{Skeleton
			{BoneSave "basis"
				{Value 2.85385}
			}
			{BoneSave "basis body turret"
				{Value 0.167193}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.0247088}
			}
			{BoneSave "basis body turret gun_rot gun"
				{Position 23.9386 -3.92136 0.356872}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{AreaDisable "close"}
		{Player 1}
		{CapturedByUser}
		{Operatable}
		{MID 128}
		{Chassis
			{MovementSpeed 0.0297778}
			{CurrentGearDir 0}
		}
	}
	{Entity "pak40" 0x8075
		{Position -3929.18 2979.34}
		{xform zl 4.45 y 4.07 zw -69.92}
		{SpawnedInFog}
		{Skeleton
			{BoneSave "basis"
				{Value 0.0267751}
			}
			{BoneSave "basis body turret"
				{Value -0.330036}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.12686}
			}
			{BoneSave "basis body turret gun_rot gun"
				{Position 23.9386 -3.92136 0.356872}
			}
			{BoneSave "basis body pivot_front wheelr"
				{Value -2.37424}
			}
			{BoneSave "basis body pivot_front wheell"
				{Value -2.37424}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{AreaDisable "close"}
		{Player 1}
		{CapturedByUser}
		{Operatable}
		{MID 129}
		{Weaponry
			{State
				{Weapon "75mm_pak40" filling "bullet75" "fg" "ammo"}
			}
		}
		{Chassis
			{MovementSpeed 0.0297778}
			{CurrentGear 1}
			{CurrentGearDir 0}
		}
	}
	{Entity "pak40" 0x8077
		{Position -4379.28 3039.83 25.07}
		{xform zl -102.78 y 12.06 zw -173.64}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{AreaDisable "close"}
		{Player 2}
		{MID 130}
		{Chassis
			{MovementSpeed 0.0297778}
		}
	}
	{Human "single/ger/smg" 0x8078
		{Position -2742.95 3267.35}
		{xform zl -12.3 y 7.6 zw 135.45}
		{Extender "vitality"
			{Dead}
			{Health
				{current -1957.07}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 131}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 85 67}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8079
		{Position -2787.21 3316.26}
		{xform zl 163.41 y 12.25 zw 112.9}
		{Extender "vitality"
			{Dead}
			{Health
				{current -1957.07}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 132}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 137 29}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x807a
		{Position -4067.81 2804.56}
		{xform zl -32.04}
		{Extender "vitality"
			{Dead}
			{Health
				{current -80.1517}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 133}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 138 79}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x807b
		{Position -4204.07 2715.55}
		{xform zl -139.76}
		{Extender "vitality"
			{Dead}
			{Health
				{current -35.8838}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 134}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 127 61}
		{LastDyingAnimation "squat_die_back_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x807c
		{Position -4313.05 2649.28}
		{xform zl -159.69}
		{Extender "vitality"
			{Dead}
			{Health
				{current -184.935}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 135}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 122 108}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x807d
		{Position -4297 2498.1}
		{xform zl -93.6}
		{Extender "vitality"
			{Dead}
			{Health
				{current -286.71}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 136}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 28}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Entity "pz4g" 0x8083
		{Position -2946.38 2322.92 -5.13}
		{xform zl -25.19 y 26.12 zw 110.15}
		{SkeletonSrc "pz4g_xx"}
		{TexMod
			{"/entity/-vehicle/tank_medium/x/pz4g_xx/pz4g_xx" "2"}
			{"/entity/-vehicle/tank_medium/x/pz4g_xx/shieldspz4_xx" "2"}
		}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					1 0 -0.003
					0 1 0
					0.003 0 1
				}
				{Position 0.0168468 0.873823 7.2771}
			}
			{BoneSave "basis body wheelr10"
				{Orientation
					0.253 0 0.968
					0.968 0 -0.253
					0 1 0
				}
			}
			{BoneSave "basis body wheell10"
				{Orientation
					-0.028 0 -1
					-1 0 0.028
					0 1 0
				}
			}
			{BoneSave "basis body wheell1"
				{Orientation
					-0.349 0 -0.937
					-0.937 0 0.349
					0 1 0
				}
			}
			{BoneSave "basis body wheelr1"
				{Orientation
					0.99 0 -0.139
					-0.139 0 -0.99
					0 -1 0
				}
			}
			{BoneSave "basis body mgun"
				{Orientation
					-0.336 0 0.942
					0.079 -0.996 0.028
					0.938 0.084 0.335
				}
			}
			{BoneSave "basis body shieldl1 shieldl2"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
			}
			{BoneSave "basis body shieldl1 shieldl3"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
			}
			{BoneSave "basis wheelsl wheell2"
				{Orientation
					0.502 0 -0.865
					-0.865 0 -0.502
					0 1 0
				}
			}
			{BoneSave "basis wheelsl wheell3"
				{Orientation
					-0.957 0 0.289
					0.289 0 0.957
					0 1 0
				}
				{Position 27.3351 23.136 -2.13794}
			}
			{BoneSave "basis wheelsl wheell4"
				{Orientation
					0.927 0 0.374
					0.374 0 -0.927
					0 1 0
				}
				{Position 16.6801 23.1359 -2.13788}
			}
			{BoneSave "basis wheelsl wheell5"
				{Orientation
					0.526 0 -0.851
					-0.851 0 -0.526
					0 1 0
				}
				{Position 7.8945 23.136 -2.13784}
			}
			{BoneSave "basis wheelsl wheell6"
				{Orientation
					0.109 0 -0.994
					-0.994 0 -0.109
					0 1 0
				}
				{Position -3.11452 23.136 -2.13787}
			}
			{BoneSave "basis wheelsl wheell7"
				{Orientation
					0.814 0 -0.581
					-0.581 0 -0.814
					0 1 0
				}
				{Position -11.9779 23.1359 -2.13789}
			}
			{BoneSave "basis wheelsl wheell8"
				{Orientation
					-0.043 0 0.999
					0.999 0 0.043
					0 1 0
				}
				{Position -23.3621 23.1359 -2.13781}
			}
			{BoneSave "basis wheelsl wheell9"
				{Orientation
					-0.763 0 -0.646
					-0.646 0 0.763
					0 1 0
				}
				{Position -32.1325 23.1359 -2.13781}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Orientation
					-0.024 0 -1
					-1 0 0.024
					0 1 0
				}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Orientation
					0.665 0 0.747
					0.747 0 -0.665
					0 1 0
				}
				{Position 27.3382 -22.035 -2.13792}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Orientation
					-0.974 0 -0.228
					-0.228 0 0.974
					0 1 0
				}
				{Position 16.686 -22.035 -2.13789}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Orientation
					0.09 0 -0.996
					-0.996 0 -0.09
					0 1 0
				}
				{Position 7.90316 -22.035 -2.13789}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Orientation
					0.449 0 -0.894
					-0.894 0 -0.449
					0 1 0
				}
				{Position -3.10314 -22.0351 -2.13775}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Orientation
					-0.489 0 -0.872
					-0.872 0 0.489
					0 1 0
				}
				{Position -11.9676 -22.035 -2.138}
			}
			{BoneSave "basis wheelsr wheelr8"
				{Orientation
					-0.229 0 0.973
					0.973 0 0.229
					0 1 0
				}
				{Position -23.3528 -22.035 -2.13795}
			}
			{BoneSave "basis wheelsr wheelr9"
				{Orientation
					0.867 0 -0.498
					-0.498 0 -0.867
					0 1 0
				}
				{Position -32.1243 -22.035 -2.138}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "shieldl1"
			{able {touch 0}}
		}
		{Volume "shieldl2"
			{able {touch 0}}
		}
		{Volume "shieldl3"
			{able {touch 0}}
		}
		{Volume "shieldl4"
			{able {touch 0}}
		}
		{Volume "shieldl5"
			{able {touch 0}}
		}
		{Volume "shieldr1"
			{able {touch 0}}
		}
		{Volume "shieldr2"
			{able {touch 0}}
		}
		{Volume "shieldr3"
			{able {touch 0}}
		}
		{Volume "shieldr4"
			{able {touch 0}}
		}
		{Volume "shieldr5"
			{able {touch 0}}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackright" 2.08465 0.34188
					{matrix
						{pos -29.182 -4.519 -1.543}
						{nxform 1.399 1.529 1.427}
					}
				}
				{damage "trackleft" 2.80203 1
					{matrix
						{pos -5.973 -4.221 11.83}
						{nxform 0 -2.682 0}
					}
				}
				{damage "trackleft" -2.97812 1
					{matrix
						{pos 6.583 2.022 -11.83}
						{nxform 3.141 2.085 -0.597}
					}
				}
				{damage "trackleft" 1.1247 0.574958
					{matrix
						{pos 24.803 -1.852 11.83}
						{nxform 0 -2.682 0}
					}
				}
				{damage "trackleft" -1.23648 0.434972
					{matrix
						{pos -35.513 4.609 9.538}
						{nxform 1.739 0.859 -1.772}
					}
				}
				{damage "trackright" 1.29939 0.137097
					{matrix
						{pos 44.742 -1.231 13.762}
						{nxform 1.978 0.993 1.562}
					}
				}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" 2.06597 1
					{matrix
						{pos -15.6 9.186 8.751}
						{nxform 0.01 -2.896 -2.683}
					}
				}
				{damage "turret" 2.82237 0.069549
					{matrix
						{pos 18.762 0.335 -1.028}
						{nxform 1.484 2.004 -3.125}
					}
				}
				{wound "turret" 0.424918 0.49965 75
					{matrix
						{pos -15.6 9.186 8.751}
						{nxform 0.01 -2.896 -2.683}
					}
				}
				{wound "turret" 2.68691 0.881668 75
					{matrix
						{pos -18.483 12.769 5.036}
						{nxform 1.269 0.458 -3.139}
					}
				}
				{wound "turret" 2.32159 1 75
					{matrix
						{pos -19.647 1.486 1.192}
						{nxform 1.269 0.458 -3.139}
					}
				}
			}
		}
		{Armor "gun"
			{wounds
				{damage "gun" 0.775917 0.111111
					{matrix
						{pos 2.327 -0.367 0.917}
						{nxform 2.747 2.244 1.812}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body2" 3.0063 1
					{matrix
						{pos 34.565 -3.052 0.065}
						{nxform 1.36 1.402 0}
					}
				}
				{damage "body2" -2.24776 1
					{matrix
						{pos 2.503 26.664 -2.965}
						{nxform 1.571 0.917 1.571}
					}
				}
				{damage "body2" 1.21036 1
					{matrix
						{pos -18.965 17.638 5.724}
						{nxform 2.132 2.754 -2.406}
					}
				}
				{damage "body2" 2.84211 0.254151
					{matrix
						{pos 32.498 25.424 -1.025}
						{nxform 1.369 0.638 0}
					}
				}
				{damage "body1" -2.85367 0.31746
					{matrix
						{pos 13.364 1.203 -7.928}
						{nxform 1.243 0.602 0.15}
					}
				}
				{wound "body2" -0.486907 0.283744 75
					{matrix
						{pos 34.565 -3.052 0.065}
						{nxform 1.36 1.402 0}
					}
				}
				{wound "body2" 2.20319 1 50
					{matrix
						{pos 29.993 -16.967 5.139}
						{nxform 0.003 -2.823 -3.141}
					}
				}
				{wound "body2" -0.40561 1 75
					{matrix
						{pos 33.639 17.465 -4.846}
						{nxform 1.409 0.625 0.009}
					}
				}
				{wound "body2" 0.494009 0.254151 75
					{matrix
						{pos 32.498 25.424 -1.025}
						{nxform 1.369 0.638 0}
					}
				}
				{wound "body2" 2.31392 1 75
					{matrix
						{pos 11.94 24.309 5.767}
						{nxform 0.003 -2.682 -3.141}
					}
				}
			}
		}
		{Placer
			{State "gunner2" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
		}
		{Extender "enumerator"
			{number 287}
		}
		{Extender "shield"
			{on}
		}
		{Extender "burning"
			{State 0.963144 -1 0}
			{Heater 128 1 "pak40"}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 2}
		{MID 29}
		{Able "-select" "exploded"}
		{Weaponry
			{State "gun"
				{Weapon "75mm_kwk40" filling "bullet75" "fg" "ammo"}
			}
			{State "mgun1"
				{Weapon "mg34" filling "mgun" "ammo" 77}
			}
			{State "mgun2"
				{Weapon "mg34" filling "mgun" "ammo" 85}
			}
		}
		{Chassis
			{Broken}
			{MovementSpeed 0.0558333}
			{FuelBag
				{Remain 0}
			}
			{CurrentGear 2}
			{CurrentGearDir 0}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
		{Component "shieldl1"
			{State destroyed}
		}
		{Component "shieldl2"
			{State destroyed}
		}
		{Component "shieldl3"
			{State destroyed}
		}
		{Component "shieldl4"
			{State destroyed}
		}
		{Component "shieldl5"
			{State destroyed}
		}
		{Component "shieldl6"
			{State destroyed}
		}
		{Component "shieldr1"
			{State destroyed}
		}
		{Component "shieldr2"
			{State destroyed}
		}
		{Component "shieldr3"
			{State destroyed}
		}
		{Component "shieldr4"
			{State destroyed}
		}
		{Component "shieldr5"
			{State destroyed}
		}
	}
	{Human "single/ger/tank_crew" 0x808a
		{Position -2694.49 2244.46}
		{xform zl -116.71 y 0.02}
		{Extender "vitality"
			{Dead}
			{Health
				{current -141.776}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 144}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 15}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x808d
		{Position -4484.45 1808.6}
		{xform zl -49.66}
		{Extender "vitality"
			{Dead}
			{Health
				{current -156.218}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 147}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 84 1}
		{LastDyingAnimation "stand_die_back_5"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x808f
		{Position -4333.37 1913.51}
		{xform zl -61.52}
		{Extender "vitality"
			{Dead}
			{Health
				{current -330.32}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 149}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 93 0}
		{LastDyingAnimation "stand_die_back_4"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8090
		{Position -4142.57 1343.41}
		{xform zl 66.58}
		{Extender "vitality"
			{Dead}
			{Health
				{current -105.714}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 150}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 105 113}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_front_4"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8095
		{Position -2539.99 1489.66}
		{xform zl -23.19}
		{Extender "vitality"
			{Dead}
			{Health
				{current -89.7729}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 155}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 94 101}
		{LastItem "mp41"}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8096
		{Position -2223.32 1627.89}
		{xform zl -49.2}
		{Extender "vitality"
			{Dead}
			{Health
				{current -938.649}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 156}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 5 26}
		{LastItem "mp41"}
		{LastDyingAnimation "stand_scenic-die_back_2"}
		{FsmState "dead"}
	}
	{Entity "sdkfz251_1" 0x80a1
		{Position -2093.44 1253.21 38.12}
		{xform zl -17.51 y 2.69 zw -139.76}
		{SkeletonSrc "sdkfz251_1_xx"}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position 0.296464 -0.60547 9.46012}
			}
			{BoneSave "basis body doorr"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position -52.4888 -13.4658 15.254}
			}
			{BoneSave "basis pivot_front steer_r1 wheelr1"
				{Orientation
					-0.791 0 0.611
					-0.611 0 -0.791
					0 -1 0
				}
			}
			{BoneSave "basis pivot_front steer_l1 wheell1"
				{Orientation
					-0.791 0 0.611
					-0.611 0 -0.791
					0 -1 0
				}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "body3"
			{able {touch 0}}
		}
		{Volume "wheelleft1"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelright1"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelleft1" 2.61918 1
					{matrix
						{pos -4.426 1.913 0.036}
						{nxform 1.295 -2.855 -1.252}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body3" 0.339315 1
					{matrix
						{pos -10.34 1.024 1.385}
						{nxform 0.95 1.55 1.571}
					}
				}
				{damage "body1" 0.637334 0.743794
					{matrix
						{pos 23.877 0.901 -6.003}
						{nxform 3.141 2.627 -0.184}
					}
				}
				{damage "body3" 1.62649 0.3
					{matrix
						{pos -1.041 -37.496 16.996}
						{nxform 2.898 1.92 0.95}
					}
				}
			}
		}
		{Placer
			{State "driver" {Broken}}
			{State "gunner" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
			{State "seat5" {Broken}}
			{State "seat6" {Broken}}
			{State "seat7" {Broken}}
			{State "seat8" {Broken}}
		}
		{Extender "enumerator"
			{number 331}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 2}
		{MID 167}
		{Able "-select" "exploded"}
		{Chassis
			{Broken}
			{MovementSpeed 0.0930556}
			{FuelBag
				{Remain 0}
			}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "wheelright1"
			{State destroyed}
		}
		{Component "wheelleft1"
			{State destroyed}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
	}
	{Human "single/ger/smg" 0x80a2
		{Position -2220.17 1350.25}
		{xform zl 87.22}
		{Extender "vitality"
			{Dead}
			{Health
				{current -36.8769}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 168}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 18 145}
		{LastDyingAnimation "stand_fly_forward_far_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x80a4
		{Position -2184.24 178.28}
		{xform zl 67.26}
		{Extender "vitality"
			{Dead}
			{Health
				{current -64.1531}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 170}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 133 140}
		{LastDyingAnimation "squat_die_front"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x80a5
		{Position -1971.84 -221.4}
		{xform zl -62.74}
		{Extender "vitality"
			{Dead}
			{Health
				{current -380.743}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 171}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 37 114}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x80a6
		{Position -1868.44 -186.57}
		{xform zl 1.46}
		{Extender "vitality"
			{Dead}
			{Health
				{current -87.7309}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 172}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 134 37}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x80a8
		{Position -1759.49 -369.52}
		{xform zl -16.97 y 29.74 zw -105.43}
		{Extender "vitality"
			{Dead}
			{Health
				{current -602.167}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 174}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 76 121}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x80a9
		{Position -2010.53 -266.53}
		{xform zl -46.68}
		{Extender "vitality"
			{Dead}
			{Health
				{current -32.0635}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 175}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 71 2}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Entity "cg-4a" 0x80ac
		{Position -2621.14 -354.91 64.87}
		{xform zl -174.5 y 6.15 zw -87.54}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					0.996 0 -0.091
					0 1 0
					0.091 0 0.996
				}
				{Position -70.5165 -0.53867 19.8784}
			}
			{BoneSave "basis body body_back rudder"
				{Value -0.0388578}
			}
			{BoneSave "basis body door_pilot"
				{Position 66.8281 18.1835 -22.7536}
			}
			{BoneSave "basis body door_pilot1"
				{Position 66.4109 -17.9593 -22.7536}
			}
			{WorkingViews "smoke07" "smoke08" "smoke10"}
		}
		{Volume "elevator2"
			{able {contact 0}{contact_ground 0}}
		}
		{Placer
			{State "driver" {Broken}}
			{State "commander" {Broken}}
		}
		{Extender "enumerator"
			{number 959}
		}
		{Examined 1}
		{Interaction
			{Flags "broken" "fall"}
		}
		{Player 1}
		{MID 178}
		{Able "-select" "exploded"}
		{Chassis "wheel"
			{MovementSpeed 0.0930556}
		}
		{Chassis "airborne"
			{Broken}
			{MovementSpeed 0.361111}
			{FuelBag
				{Remain 146.556}
			}
			{CurrentGearDir 0}
			{AirborneMode 3}
			{ZSpeed -0.07512}
			{Altitude 3.2435}
		}
		{ChassisManager
			{Current "airborne"}
		}
		{Component "propeller"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "cabine"
			{State destroyed}
		}
		{Component "body_back"
			{State destroyed}
		}
		{Component "wingright"
			{State destroyed}
		}
		{Component "wingleft"
			{State destroyed}
		}
		{Component "wingr2"
			{State destroyed}
		}
		{Component "wingl2"
			{State destroyed}
		}
		{Component "wheel_back"
			{State destroyed}
		}
		{Component "retract_wheelr"
			{State destroyed}
		}
		{Component "retract_wheell"
			{State destroyed}
		}
		{Component "flap1"
			{State destroyed}
		}
		{Component "flap2"
			{State destroyed}
		}
		{Component "aileron1"
			{State destroyed}
		}
		{Component "aileron2"
			{State destroyed}
		}
		{Component "elevator1"
			{State destroyed}
		}
		{Component "elevator2"
			{State destroyed}
		}
		{Component "rudder"
			{State destroyed}
		}
		{Component "part1"
			{State destroyed}
		}
		{Component "part2"
			{State destroyed}
		}
		{Component "part3"
			{State destroyed}
		}
		{Component "wheelr"
			{State destroyed}
		}
		{Component "wheell"
			{State destroyed}
		}
		{Component "wingl1"
			{State destroyed}
		}
		{Component "wingl3"
			{State destroyed}
		}
		{Component "wingr1"
			{State destroyed}
		}
		{Component "wingr3"
			{State destroyed}
		}
		{Component "retract_wheelll"
			{State destroyed}
		}
		{Component "retract_wheellr"
			{State destroyed}
		}
	}
	{Human "single/eng/smg_spez" 0x80b3
		{Position -3189.77 3152.85}
		{xform zl 168.18 y 9.05 zw 119.67}
		{Extender "vitality"
			{Health
				{max 350}
				{current 350}
			}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 185}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 68 37}
		{LastItem "thompson"}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "lie_die"}
	}
	{Human "single/ger/smg" 0x80b6
		{Position -6943.1 1500.55}
		{xform zl 74.4}
		{Extender "vitality"
			{Dead}
			{Health
				{current -303.041}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 188}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 99 88}
		{LastDyingAnimation "stand_die_back_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x80b7
		{Position -6202.33 1416.34}
		{xform zl -135}
		{Extender "vitality"
			{Dead}
			{Health
				{current -152.975}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 189}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 85 76}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x80b8
		{Position -5969.89 1121.23}
		{xform zl 15.16}
		{Extender "vitality"
			{Dead}
			{Health
				{current -81.7307}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 190}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 13 62}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Entity "blitz3_6" 0x80b9
		{Position -2889.02 850.02 76.75}
		{xform zl -165.63 y 171.83 zw 24.09}
		{SkeletonSrc "blitz3_6_xx"}
		{Skeleton
			{BoneSave "basis pivot_back spring_l wheell2"
				{Orientation
					-0.998 0 -0.058
					-0.058 0 0.998
					0 -1 0
				}
			}
			{BoneSave "basis pivot_back spring_r wheelr2"
				{Orientation
					-0.998 0 -0.058
					-0.058 0 0.998
					0 1 0
				}
			}
		}
		{Volume "body"
			{able {touch 0}}
		}
		{Volume "bodyback"
			{able {touch 0}}
		}
		{Volume "cabin"
			{able {touch 0}}
		}
		{Volume "engine"
			{able {touch 0}}
		}
		{Volume "wheelleft2"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelright2"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "body"
			{wounds
				{damage "engine" -2.91339 0.617185
					{matrix
						{pos 6.6 9.942 -4.117}
						{nxform 1.342 1.626 -2.149}
					}
				}
				{damage "body" 2.95813 1
					{matrix
						{pos 20.668 -9.503 -2.269}
						{nxform 1.248 1.573 1.458}
					}
				}
			}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelleft1" -2.06738 1
					{matrix
						{pos -6.815 -7.969 -2.171}
						{nxform 0.644 -3.061 0.592}
					}
				}
				{damage "wheelright1" 0.748992 1
					{matrix
						{pos -9.486 -0.823 -2.109}
						{nxform 0.547 -2.566 -1.373}
					}
				}
				{damage "wheelright2" -0.885254 1
					{matrix
						{pos -4.048 5.179 -3.276}
						{nxform 1.234 -3.098 -0.456}
					}
				}
			}
		}
		{Armor "cabin"
			{wounds
				{damage "cabin" -0.766349 1
					{matrix
						{pos 9.876 16.674 -10.215}
						{nxform 1.318 1.578 -2.387}
					}
				}
				{damage "cabin" -1.33498 1
					{matrix
						{pos -1.762 -16.379 -10.788}
						{nxform 1.087 1.575 1.425}
					}
				}
			}
		}
		{Placer
			{State "driver" {Broken}}
			{State "commander" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
			{State "seat5" {Broken}}
			{State "seat6" {Broken}}
			{State "seat7" {Broken}}
			{State "seat8" {Broken}}
			{State "seat9" {Broken}}
			{State "seat10" {Broken}}
		}
		{Extender "enumerator"
			{number 963}
		}
		{Examined 1}
		{Interaction
			{Flags "crush" "no_burn_volumes" "broken" "wheel_teared"}
		}
		{Player 1}
		{CapturedByUser}
		{MID 191}
		{Able "-select" "exploded"}
		{Chassis
			{Broken}
			{MovementSpeed 0.0930556}
			{FuelBag
				{Remain 0}
			}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "bodyback"
			{State destroyed}
		}
		{Component "cabin"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "fuel"
			{State destroyed}
		}
		{Component "wheelright1"
			{State destroyed}
		}
		{Component "wheelleft1"
			{State destroyed}
		}
		{Component "wheelright2"
			{State destroyed}
		}
		{Component "wheelleft2"
			{State destroyed}
		}
	}
	{Human "single/ger/smg" 0x900e
		{Position -2779.88 981.55}
		{xform zl -68.1}
		{Extender "vitality"
			{Dead}
			{Health
				{current -794.549}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 194}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 77 25}
		{LastDyingAnimation "stand_die_back_4_blast"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x9010
		{Position -2719.49 880.34}
		{xform zl -55.73}
		{Extender "vitality"
			{Dead}
			{Health
				{current -881.259}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 195}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 79 144}
		{LastDyingAnimation "stand_die-force_front_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x9011
		{Position -2706.79 963.67}
		{xform zl 25.25}
		{Extender "vitality"
			{Dead}
			{Health
				{current -711.849}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 196}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 85 2}
		{LastDyingAnimation "stand_die-force_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x9012
		{Position -3281.74 674.28}
		{xform zl 78.57}
		{Extender "vitality"
			{Dead}
			{Health
				{current -941.948}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 197}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 64 8}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Human "single/ger/flamer" 0x9013
		{Position -3323.01 709.47}
		{xform zl 74.96}
		{Extender "vitality"
			{Dead}
			{Health
				{current -937.884}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 198}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 123}
		{LastDyingAnimation "stand_die-force_front_1"}
		{FsmState "dead"}
	}
	{Entity "stug4g" 0x80bb
		{Position -3004.73 760.5}
		{xform zl -72.73}
		{Skeleton
			{BoneSave "basis wheelsl wheell2"
				{Value 2.07591}
			}
			{BoneSave "basis wheelsl wheell3"
				{Value 1.86686}
			}
			{BoneSave "basis wheelsl wheell4"
				{Value 1.66619}
			}
			{BoneSave "basis wheelsl wheell5"
				{Value 1.55865}
			}
			{BoneSave "basis wheelsl wheell6"
				{Value 1.55033}
			}
			{BoneSave "basis wheelsl wheell7"
				{Value 1.64637}
			}
			{BoneSave "basis wheelsl wheell8"
				{Value 1.81022}
			}
			{BoneSave "basis wheelsl wheell9"
				{Value 2.01237}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Value -0.456191}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Value -0.240233}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Value -0.0312085}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Value 0.0842543}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Value 0.0928405}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Value -0.00879533}
			}
			{BoneSave "basis wheelsr wheelr8"
				{Value -0.181881}
			}
			{BoneSave "basis wheelsr wheelr9"
				{Value -0.390958}
			}
			{BoneSave "basis body"
				{Orientation
					0.998 -0.008 0.069
					0 0.993 0.122
					-0.069 -0.122 0.99
				}
				{Position -2.35983 -2.02123 4.99777}
			}
			{BoneSave "basis body wheell10"
				{Value -1.98536}
			}
			{BoneSave "basis body wheell1"
				{Value -1.97023}
			}
			{BoneSave "basis body wheelr10"
				{Value 2.7853}
			}
			{BoneSave "basis body wheelr1"
				{Value 2.77531}
			}
			{BoneSave "basis body engine"
				{Position -29.1331 2.18463 20.2195}
			}
			{BoneSave "basis body cover"
				{Orientation
					0 1 0
					0.766 0 -0.643
					-0.643 0 -0.766
				}
			}
			{BoneSave "basis body turret"
				{Value -0.0293163}
			}
			{BoneSave "basis body turret mgun2"
				{Value 0.06732}
			}
			{BoneSave "basis body gun_vert"
				{Value 0.00471236}
			}
			{BoneSave "basis body gun_vert gun_rot"
				{Value -0.0703717}
			}
			{BoneSave "basis body shieldl1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl3"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl2"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl4"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl5"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr2"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr4"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr5"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr3"
				{Visible 0}
				{Enabled 0}
			}
			{WorkingViews "smoke4"}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Armor "body"
			{wounds
				{damage "body1" -0.954347 0.788099
					{matrix
						{pos 44.716 10.773 -11.597}
						{nxform 3.141 -0.302 -1.571}
					}
				}
				{damage "body1" 0.345748 1
					{matrix
						{pos -25.643 -1.102 10.754}
						{nxform 0 -1.269 0}
					}
				}
				{damage "body1" 3.05293 0.252968
					{matrix
						{pos -25.749 19.418 -9.367}
						{nxform 1.571 1.571 1.571}
					}
				}
				{wound "body1" -1.47437 0.788099 50
					{matrix
						{pos 44.716 10.773 -11.597}
						{nxform 3.141 -0.302 -1.571}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 377}
		}
		{Examined 1}
		{Interaction
			{Flags "broken"}
		}
		{Player 1}
		{CapturedByUser}
		{MID 203}
		{Weaponry
			{State "gun"
				{Weapon "75mm_stug40" filling "bullet75" "fg" "ammo"}
			}
			{State "mgun"
				{Weapon "mg34" filling "mgun" "ammo" 96}
			}
		}
		{Chassis
			{Broken}
			{MovementSpeed 0.0595556}
			{CurrentGear 1}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State broken}
		}
	}
	{Human "single/ger/smg" 0x80ba
		{Position -2961.64 465.02}
		{xform zl -103.92}
		{TexMod
			{"/entity/humanskin/ger_ss_hp/soldier" "burned"}
		}
		{Extender "vitality"
			{Dead}
			{Health
				{max 210}
				{current 210}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 202}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 56 66}
		{LastDyingAnimation "stand_scenic-die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x80bd
		{Position -2831.47 625.19}
		{xform zl -40.04}
		{TexMod
			{"/entity/humanskin/ger_ss_hp/soldier" "burned"}
		}
		{Extender "vitality"
			{Dead}
			{Health
				{max 210}
				{current 210}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 205}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 81}
		{LastDyingAnimation "stand_scenic-die_back_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x80be
		{Position -3062.42 465.7}
		{xform zl 55.38}
		{Extender "vitality"
			{Dead}
			{Health
				{max 210}
				{current -161.202}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 206}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 134 34}
		{LastDyingAnimation "stand_scenic-die_back_2"}
		{FsmState "dead"}
	}
	{Entity "boxes1" 0x8055
		{Position -2656.79 -1147.85}
		{xform zl 55.45}
	}
	{Human "single/ger/smg" 0x80c6
		{Position -1590.6 -1020.45}
		{xform zl -43.66}
		{Extender "vitality"
			{Dead}
			{Health
				{current -193.927}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 94}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 50 12}
		{LastDyingAnimation "stand_die_back_4_blast"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x80c7
		{Position -1541.15 -1006.15}
		{xform zl -48.48}
		{Extender "vitality"
			{Dead}
			{Health
				{current -832.199}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 212}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 145 125}
		{LastDyingAnimation "stand_die_back_5_blast"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x80c8
		{Position -1753.11 -1052.78}
		{xform zl -32.02}
		{Extender "vitality"
			{Dead}
			{Health
				{current -210.009}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 213}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 72 148}
		{LastDyingAnimation "stand_die_back_4_blast"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8073
		{Position -2481.62 1655.93}
		{xform zl -46}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 214}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 87 70}
		{FsmState "stand"}
	}
	{Human "single/ger/smg" 0x80c9
		{Position -1856.89 540.42}
		{xform zl -100.65}
		{Extender "vitality"
			{Dead}
			{Health
				{current -49.7223}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 215}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 144 117}
		{LastDyingAnimation "squat_die_front"}
		{FsmState "dead"}
	}
	{Human "single/eng/flamer" 0x80b0
		{Position -4203.5 2888.46}
		{xform zl -154.47 y 1.84 zw 99.89}
		{Extender "vitality"
			{Health
				{max 350}
				{current 350}
			}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 182}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 15 48}
		{LastItem "mp41"}
	}
	{Human "single/eng/bazuker" 0x80b2
		{Position -3340.42 3303.36}
		{xform zl -175.23 y 22.91 zw 136.61}
		{Extender "vitality"
			{Health
				{max 350}
				{current 350}
			}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 184}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 29 38}
		{LastItem "panzershreck weapon"}
		{LastDyingAnimation "stand_die_front_1_blast"}
	}
	{Human "single/eng/smg_spez" 0x8801
		{Position -3375.74 3019.75}
		{xform zl 162.49 y 12.57 zw -10.54}
		{Extender "vitality"
			{Health
				{max 320}
				{current 320}
			}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 3}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 64 62}
		{LastItem "thompson"}
	}
	{Human "single/eng/smg_spez" 0x8804
		{Position -4631.36 -1516.68}
		{xform zl 155.85 y 3.41 zw 44.38}
		{Extender "vitality"
			{Health
				{max 320}
				{current 320}
			}
			{Energy 78.6642}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 4}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 10 13}
		{LastItem "mg34"}
	}
	{Human "single/eng/smg_spez" 0x8805
		{Position -3174.09 3170.95}
		{xform zl 168.18 y 9.05 zw 119.67}
		{Extender "vitality"
			{Health
				{max 320}
				{current 320}
			}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 5}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 57 0}
		{LastItem "mg42"}
		{LastDyingAnimation "lie_die"}
	}
	{Human "single/eng/smg_spez" 0x8806
		{Position -4994.37 966.06}
		{xform zl 63.28}
		{Extender "vitality"
			{Health
				{max 320}
				{current 273.163}
			}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 6}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 47 23}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_front_1_blast"}
		{FsmState "stand"}
	}
	{Human "single/eng/flamer" 0x9801
		{Position -4194.09 2910.51}
		{xform zl -154.47 y 1.84 zw 99.89}
		{Extender "vitality"
			{Health
				{max 150}
				{current 150}
			}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 18}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 27 26}
		{LastItem "mp40"}
	}
	{Human "single/eng/flamer" 0x9802
		{Position -4702.98 -1493.17}
		{xform zl -114.15 y 3.41 zw 44.38}
		{Extender "vitality"
			{Health
				{max 150}
				{current 150}
			}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 20}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 37 75}
		{LastItem "mp40"}
	}
	{Human "single/eng/smg_spez" 0x9803
		{Position -2887.85 3282.93}
		{xform zl -176.92 y 5.88 zw 87.63}
		{Extender "vitality"
			{Health
				{max 320}
				{current 320}
			}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 21}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 53 83}
		{LastItem "thompson"}
		{LastThrowItem "mk1 grenade"}
		{LastDyingAnimation "stand_die-force_back_2_far"}
	}
	{Human "single/eng/bazuker" 0x9000
		{Position -3930.87 3004}
		{xform zl 2.92 y 4.07 zw -69.92}
		{Extender "vitality"
			{Health
				{max 320}
				{current 320}
			}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 7}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 44 42}
		{LastItem "thompson"}
	}
	{Human "single/eng/smg_spez" 0x800f
		{Position -1654.88 -1591.15}
		{xform zl 2.31}
		{Player 1}
		{Operatable}
		{MID 220}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 59 15}
	}
	{Human "single/eng/smg_spez" 0x8010
		{Position -1587.09 -1545.99}
		{xform zl -177.69}
		{Player 1}
		{Operatable}
		{MID 221}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 45 75}
	}
	{Human "single/eng/smg_spez" 0x8011
		{Position -1587.09 -1545.99}
		{xform zl -177.69}
		{Player 1}
		{Operatable}
		{MID 222}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 21 79}
	}
	{Human "single/ger/smg" 0x8033
		{Position -3153.58 2501.28}
		{xform zl 53.13}
		{Extender "vitality"
			{Dead}
			{Health
				{current -37.3415}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 163}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 88 14}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8035
		{Position -3259.7 2520.74}
		{xform zl 110.81 y 0.09 zw 147.14}
		{Extender "vitality"
			{Dead}
			{Health
				{current -214.177}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 166}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 90}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x901b
		{Position -3901.32 163.86}
		{xform zl -110.43}
		{Extender "vitality"
			{Dead}
			{Health
				{current -50.2276}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 237}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 20 23}
		{LastDyingAnimation "squat_die_back_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x80cc
		{Position -3878.45 230.13}
		{xform zl 29.82}
		{Extender "vitality"
			{Dead}
			{Health
				{current -2471.43}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 238}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 122 72}
		{LastDyingAnimation "stand_die_front_3"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x80ce
		{Position -4137.7 -453.68}
		{xform zl 97.25}
		{Extender "vitality"
			{Dead}
			{Health
				{current -277.261}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 240}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 95 105}
		{LastDyingAnimation "squat_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8024
		{Position -5395.12 2623.35}
		{xform zl -102.08}
		{Extender "vitality"
			{Dead}
			{Health
				{current -117.037}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 43}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 26 68}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x809d
		{Position -4380.78 2664.64}
		{xform zl -132.14}
		{Extender "vitality"
			{Dead}
			{Health
				{current -117.175}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 45}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 143 39}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Entity "waterrun" 0x80d3
		{Position -254.18 -860.54 -44.78}
	}
	{Entity "waterrun" 0x80d4
		{Position -1478.9 273.21 -41.4}
	}
	{Entity "waterrun" 0x80d5
		{Position -1598.78 2053.36 -55.12}
	}
	{Entity "waterrun" 0x900f
		{Position -3272.81 2374.67}
	}
	{Entity "birds" 0x80d6
		{Position -3801.47 -669.47 198.07}
		{Extender "speaker"
			{SoundName "world/birds/07"}
		}
	}
	{Entity "birds" 0x80d7
		{Position -4554.57 1290.43}
		{Extender "speaker"
			{SoundName "world/birds/07"}
		}
	}
	{Human "single/usa/smg" 0x9015
		{Position 0 0}
		{Extender "vitality"
			{Health
				{max 300}
				{current 300}
			}
		}
		{Player 1}
		{Operatable}
		{MID 33}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 39 99}
	}
	{Human "single/usa/smg" 0x9017
		{Position -3376.52 3309.25}
		{xform zl -176.8 y 29 zw 88.15}
		{Extender "vitality"
			{Health
				{max 300}
				{current 300}
			}
		}
		{Player 1}
		{Operatable}
		{MID 36}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 113 90}
	}
	{Human "single/usa/smg" 0x9018
		{Position 0 0}
		{Extender "vitality"
			{Health
				{max 300}
				{current 300}
			}
		}
		{Player 1}
		{Operatable}
		{MID 37}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 96 94}
	}
	{Entity "pointer" 0x801b
		{Position -3413.44 3088.37 -0.29}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					-0.239 -0.971 0
					-0.971 0.239 0
					0 0 1
				}
				{Position 2.09288e-024 -2.3875e-007 -2.18559}
			}
		}
	}
	{Entity "pointer" 0x801c
		{Position -2225.61 -989.81}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					-0.239 -0.971 0
					-0.971 0.239 0
					0 0 1
				}
				{Position 2.09288e-024 -2.3875e-007 -2.18559}
				{Enabled 0}
			}
		}
	}
	{Entity "pointer" 0x801d
		{Position -5262.5 608.73 290}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					-0.239 -0.971 0
					-0.971 0.239 0
					0 0 1
				}
				{Position 2.09288e-024 -2.3875e-007 -2.18559}
				{Enabled 0}
			}
		}
	}
	{Human "single/eng/infantry.smg" 0x901f
		{Position -3359.94 3325.72}
		{xform zl 134.73 y 9.3 zw 116.93}
		{Extender "vitality"
			{Health
				{max 250}
				{current 250}
			}
		}
		{Player 1}
		{Operatable}
		{MID 73}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 6 53}
		{LastItem "sten"}
		{LastThrowItem "mk1 grenade"}
	}
	{Human "single/ger/smg" 0x8013
		{Position -4718.82 -1294.59}
		{xform zl -24.32}
		{Extender "vitality"
			{Dead}
			{Health
				{current -432.182}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 23}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 58 44}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8029
		{Position -4716.24 -1280.22}
		{xform zl -4.79}
		{Extender "vitality"
			{Dead}
			{Health
				{current -454.054}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 24}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 104 58}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/tank_crew" 0x8038
		{Position -4761.72 -1605.78}
		{xform zl -98.03}
		{Extender "vitality"
			{Dead}
			{Health
				{max 210}
				{current -1847.02}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 110}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 50 13}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/tank_crew" 0x8047
		{Position -4711.63 -1514.77}
		{xform zl -71.4}
		{Extender "vitality"
			{Dead}
			{Health
				{max 210}
				{current -1847.07}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 111}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 82 17}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Entity "birds" 0x805d
		{Position -2639.38 788.57}
		{Extender "speaker"
			{SoundName "world/birds/07"}
		}
	}
	{Entity "birds" 0x8062
		{Position -5017.01 717.54}
		{Extender "speaker"
			{SoundName "world/birds/07"}
		}
	}
	{Human "single/ger/flamer" 0x9402
		{Position -4535.4 1212.72}
		{xform zl 53.24}
		{Extender "vitality"
			{Dead}
			{Health
				{max 150}
				{current -19.7276}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 177}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 131 47}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Entity "pz5g" 0x900b
		{Position -2160.1 -402.08 39.89}
		{xform zl 127.48 y 0.46 zw -67.64}
		{Skeleton
			{BoneSave "basis wheelsl wheell2"
				{Value 0.638767}
			}
			{BoneSave "basis wheelsl wheell3"
				{Value 0.213454}
			}
			{BoneSave "basis wheelsl wheell5"
				{Value -0.692084}
			}
			{BoneSave "basis wheelsl wheell4"
				{Value -0.635862}
			}
			{BoneSave "basis wheelsl wheell7"
				{Value -0.615573}
			}
			{BoneSave "basis wheelsl wheell6"
				{Value -1.21204}
			}
			{BoneSave "basis wheelsl wheell9"
				{Value 0.406664}
			}
			{BoneSave "basis wheelsl wheell8"
				{Value -0.466346}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Value -0.0511885}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Value 0.378885}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Value 1.30838}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Value 1.25375}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Value 1.2316}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Value 1.85706}
			}
			{BoneSave "basis wheelsr wheelr9"
				{Value 0.183325}
			}
			{BoneSave "basis wheelsr wheelr8"
				{Value 1.0773}
			}
			{BoneSave "basis body"
				{Orientation
					1 0 -0.01
					0.01 0 1
					0 -1 0
				}
				{Position -4.27878 0.243953 5.32185}
			}
			{BoneSave "basis body turret"
				{Value -0.665899}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.0143165}
			}
			{BoneSave "basis body turret gun_rot foresight5"
				{Value 0.266256}
			}
			{BoneSave "basis body turret cower"
				{Orientation
					0.998 0.059 0
					-0.059 0.998 0
					0 0 1
				}
			}
			{BoneSave "basis body turret turret_mgun"
				{Value -0.255797}
			}
			{BoneSave "basis body turret turret_mgun mgun_rot"
				{Value -0.0376237}
			}
			{BoneSave "basis body wheelr1"
				{Value 2.09086}
			}
			{BoneSave "basis body wheell1"
				{Value 2.40393}
			}
			{BoneSave "basis body wheelr10"
				{Value 2.91233}
			}
			{BoneSave "basis body wheell10"
				{Value 2.20048}
			}
			{BoneSave "basis body mgun"
				{Value 0.0077672 0.439877}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Armor "turret"
			{wounds
				{damage "turret" 1.76704 0.522346
					{matrix
						{pos 20.247 -7.534 7.099}
						{nxform 1.301 1.571 0}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" 2.02519 1
					{matrix
						{pos -26.558 -9.683 7.339}
						{nxform 0 1.044 0}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 475}
		}
		{Examined 1}
		{Interaction
			{Flags "broken"}
		}
		{Player 2}
		{MID 151}
		{Weaponry
			{State "gun"
				{Weapon "75mm_kwk42" filling "bullet75" "fg" "ammo"}
			}
			{State "mgun1"
				{Weapon "mg34" filling "mgun" "ammo" 44}
			}
			{State "mgun2"
				{Weapon "mg34" filling "mgun" "ammo" 24}
			}
		}
		{Chassis
			{Broken}
			{MovementSpeed 0.0521111}
			{CurrentGear 1}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State broken}
		}
	}
	{Human "single/ger/tank_crew" 0x9020
		{Position -2360.68 -538.89}
		{xform zl -136.07}
		{Extender "vitality"
			{Dead}
			{Health
				{current -99.2221}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 152}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 83 21}
		{LastDyingAnimation "stand_die_front_4"}
		{FsmState "dead"}
	}
	{Human "single/ger/tank_crew" 0x9022
		{Position -2413.6 -622.42}
		{xform zl -168.88}
		{Extender "vitality"
			{Dead}
			{Health
				{current -176.159}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 153}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 24 141}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x9026
		{Position -2454.9 790.45}
		{xform zl -100.28}
		{Extender "vitality"
			{Dead}
			{Health
				{current -339.108}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 183}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 23 128}
		{LastDyingAnimation "squat_die_front"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x9027
		{Position -2620.85 758.71}
		{xform zl 0.03}
		{Extender "vitality"
			{Dead}
			{Health
				{current -548.543}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 186}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 32 74}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
	}
	{Human "single/ger/flamer" 0x9028
		{Position -2324.05 802.66}
		{xform zl 170.35}
		{Extender "vitality"
			{Dead}
			{Health
				{current -652.996}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 216}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 86 73}
		{LastDyingAnimation "stand_die_front_3"}
		{FsmState "dead"}
	}
	{Human "single/ger/flamer" 0x902a
		{Position -2550.69 576.72}
		{xform zl 76.07}
		{Extender "vitality"
			{Dead}
			{Health
				{current -265.058}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 231}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 142 107}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Entity "pointer" 0x8091
		{Position -3062.98 4642.44 52}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					-0.239 -0.971 0
					-0.971 0.239 0
					0 0 1
				}
				{Position 2.09288e-024 -2.3875e-007 -2.18559}
				{Enabled 0}
			}
		}
	}
	{Human "single/ger/flamer" 0x8092
		{Position -4872.46 -1592.41}
		{xform zl 37.66}
		{Extender "vitality"
			{Dead}
			{Health
				{current -102.367}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 242}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 144 48}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
	}
	{Human "single/eng/smg_spez" 0x9019
		{Position -3351.2 3273.66}
		{xform zl -177.38 y 23.33 zw 133.68}
		{Extender "vitality"
			{Health
				{max 250}
				{current 250}
			}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 83}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 59 90}
		{LastItem "thompson"}
		{LastDyingAnimation "stand_die_back_4_blast"}
	}
	{Human "single/ger/smg" 0x8018
		{Position -3744.32 1519.73}
		{xform zl 13.26}
		{Extender "vitality"
			{Dead}
			{Health
				{max 180}
				{current -107.572}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 95}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 46 112}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
	}
	{Entity "shellhole_big_ground" 0x9a01
		{Position -4311.01 4438.18}
		{DecalOrder 20}
	}
	{Human "single/ger/smg" 0x8056
		{Position -2620.72 -1033.51}
		{xform zl -172.23}
		{Extender "vitality"
			{Dead}
			{Health
				{current -397.918}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 103}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 73 43}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Entity "r12" 0x80aa
		{Position -1891.9 -959.85}
		{xform zl -170.62}
		{Examined 1}
		{Player 2}
		{MID 112}
		{Chassis
			{MovementSpeed 0.148889}
		}
	}
	{Human "single/ger/smg" 0x80ae
		{Position -1429.87 -1058.98}
		{xform zl -55.5}
		{Extender "vitality"
			{Dead}
			{Health
				{current -814.536}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 233}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 39 90}
		{LastDyingAnimation "stand_die-force_back_2_far"}
		{FsmState "dead"}
	}
	{Entity "willysmb" 0x80b4
		{Position -1690.2 -1324.11}
		{xform zl 104.31}
		{Skeleton
			{BoneSave "basis body detail1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis pivot_back spring_l wheell2"
				{Value -0.561128}
			}
			{BoneSave "basis pivot_back spring_r wheelr2"
				{Value -0.528881}
			}
			{BoneSave "basis pivot_front steer_l wheell1"
				{Value -0.565714}
			}
			{BoneSave "basis pivot_front steer_r wheelr1"
				{Value -0.524759}
			}
		}
		{Extender "enumerator"
			{number 425}
		}
		{Examined 1}
		{Player 1}
		{MID 235}
		{Chassis
			{MovementSpeed 0.0744445}
			{FuelBag
				{Remain 144.424}
			}
			{CurrentGearDir 0}
		}
	}
	{Human "single/eng/smg_spez" 0x80cd
		{Position -3944.82 2984.51}
		{xform zl 2.92 y 4.07 zw -69.92}
		{Extender "vitality"
			{Health
				{max 300}
				{current 300}
			}
		}
		{Player 1}
		{Operatable}
		{MID 239}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 49 3}
		{LastItem "thompson"}
	}
	{Human "single/eng/smg_spez" 0x80da
		{Position -2867.56 3295.64}
		{xform zl -176.92 y 5.88 zw 87.63}
		{Extender "vitality"
			{Health
				{max 300}
				{current 300}
			}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 243}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 43 94}
		{LastItem "bazooka weapon"}
	}
	{Human "single/eng/smg_spez" 0x80dc
		{Position -3524.62 3055.27}
		{xform zl -33.39 y 17.28 zw 84.5}
		{Extender "vitality"
			{Health
				{max 300}
				{current 300}
			}
			{Energy 74.2523}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 244}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 12 88}
		{LastItem "thompson"}
	}
	{Human "single/ger/mgun" 0x80bf
		{Position -2697.18 -734.87}
		{xform zl -110.99}
		{Extender "vitality"
			{Dead}
			{Health
				{current -50.0121}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 200}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 124 77}
		{LastItem "mg42"}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x80c2
		{Position -2715.79 -855.91}
		{xform zl 85.67}
		{Extender "vitality"
			{Dead}
			{Health
				{current -302.816}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{DisableObstacles}
		{Player 2}
		{MID 208}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 47 33}
		{LastItem "mg42"}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Entity "sandbag_woodbeam1" 0x81c2
		{Position -2891.99 3296.61 5.51}
		{xform zl 120.54}
		{SkeletonSrc "sandbag_woodbeam1_x"}
		{Skeleton
			{BoneSave "sanbag_woodbeam1 x1"
				{LastMeshAnimator "crush1"}
			}
			{BoneSave "sanbag_woodbeam1 x2"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece1"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece2"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece3"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece4"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece5"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece6"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece7"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece8"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece9"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece10"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece11"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece12"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 fx_wood1"
				{Visible 0}
			}
		}
		{Volume "piece12"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece11"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece10"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece9"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece8"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece7"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece6"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece5"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece4"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece3"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece2"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece1"
			{able {visible 0}{contact 0}}
		}
		{Volume "body3"
			{able {visible 0}{contact 0}{touch 1}}
		}
		{Volume "body2"
			{able {visible 0}{contact 0}}
		}
		{Volume "body1"
			{able {visible 0}{contact 0}}
		}
		{Interaction
			{Flags "sliced" "stage1"}
		}
	}
	{Entity "sandbag_woodbeam1" 0x81c3
		{Position -2854.3 3296.51}
		{xform zl 54.73}
		{SkeletonSrc "sandbag_woodbeam1_x"}
		{Skeleton
			{BoneSave "sanbag_woodbeam1 x1"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x1 land"
				{Visible 0}
			}
		}
		{Volume "body3"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body2"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Volume "body1"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Extender "land_patch"
			{On 0}
		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
		}
		{DisableObstacles}
	}
	{Entity "sandbag_woodbeam1" 0x9021
		{Position -3193.37 3162.3 1.1}
		{xform zl 116.44}
		{SkeletonSrc "sandbag_woodbeam1_x"}
		{Skeleton
			{BoneSave "sanbag_woodbeam1 x1"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x1 land"
				{Visible 0}
			}
		}
		{Volume "body3"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body2"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Volume "body1"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Extender "land_patch"
			{On 0}
		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
		}
		{DisableObstacles}
	}
	{Entity "sandbag_woodbeam1" 0x9023
		{Position -3155.78 3159.51}
		{xform zl 50.63}
		{SkeletonSrc "sandbag_woodbeam1_x"}
		{Skeleton
			{BoneSave "sanbag_woodbeam1 x1"
				{Visible 0}
				{LastMeshAnimator "crush1"}
			}
			{BoneSave "sanbag_woodbeam1 x1 land"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 fx_wood1"
				{Visible 0}
			}
		}
		{Volume "body3"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body2"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Volume "body1"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Extender "land_patch"
			{On 0}
		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
		}
		{DisableObstacles}
	}
	{Entity "sandbag_woodbeam1" 0x902b
		{Position -3974.72 3125 15.05}
		{xform zl 113.06}
	}
	{Entity "sandbag_woodbeam1" 0x902c
		{Position -3937.36 3120}
		{xform zl 47.25}
	}
	{Entity "sandbag_woodbeam1" 0x902d
		{Position -4399.39 3064.16 17.92}
		{xform zl 118.6}
	}
	{Entity "sandbag_woodbeam1" 0x902e
		{Position -4361.72 3062.79}
		{xform zl 52.79}
	}
	{Human "single/ger/mgun" 0x81bf
		{Position -1803.16 253.51}
		{xform zl -133.78}
		{Extender "vitality"
			{Dead}
			{Health
				{current -1043.87}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 245}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 27 57}
		{LastDyingAnimation "stand_die_back_5_blast"}
		{FsmState "dead"}
	}
	{Human "single/ger/oficer" 0x81c1
		{Position -2134.17 273.95}
		{xform zl -100.92}
		{Extender "vitality"
			{Dead}
			{Health
				{current -1016.11}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 246}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 81 76}
		{LastDyingAnimation "stand_die_back_4_blast"}
		{FsmState "dead"}
	}
	{Entity "welberwind" 0x9031
		{Position -5413.74 -683.17}
		{xform zl -170.05}
		{TexMod
			{"/entity/-vehicle/tank_medium/welberwind/welberwind" "2"}
		}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					1 0 -0.017
					0 1 0
					0.017 0 1
				}
			}
			{BoneSave "basis body wheelr10"
				{Value -2.08732}
			}
			{BoneSave "basis body wheell10"
				{Value 2.71763}
			}
			{BoneSave "basis body wheell1"
				{Value -2.96251}
			}
			{BoneSave "basis body wheelr1"
				{Value -2.00809}
			}
			{BoneSave "basis body turret"
				{Orientation
					1 0 0.005
					0 -1 0
					-0.005 0 1
				}
				{Position -1.18921 -0.911616 29.2554}
			}
			{BoneSave "basis body turret gun_rot"
				{Position 2.13895 -2.86679e-006 12.5242}
				{Value -0.0680311}
			}
			{BoneSave "basis body mgun"
				{Value 0.0217932 -0.494871}
			}
			{BoneSave "basis wheelsl wheell2"
				{Value -0.657936}
			}
			{BoneSave "basis wheelsl wheell3"
				{Value 0.560093}
			}
			{BoneSave "basis wheelsl wheell4"
				{Value 1.71451}
			}
			{BoneSave "basis wheelsl wheell5"
				{Value 2.22816}
			}
			{BoneSave "basis wheelsl wheell6"
				{Value 2.08178}
			}
			{BoneSave "basis wheelsl wheell7"
				{Value 1.38117}
			}
			{BoneSave "basis wheelsl wheell8"
				{Value -0.00993733}
			}
			{BoneSave "basis wheelsl wheell9"
				{Value -1.29171}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Value 1.08574}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Value -0.186162}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Value -1.41893}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Value -1.9826}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Value -1.82064}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Value -1.05902}
			}
			{BoneSave "basis wheelsr wheelr8"
				{Value 0.411704}
			}
			{BoneSave "basis wheelsr wheelr9"
				{Value 1.74065}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackleft" -3.0996 0.10782
					{matrix
						{pos -4.715 -4.609 3.2}
						{nxform 1.571 1.571 -1.571}
					}
				}
				{damage "trackleft" 1.44142 0.0532397
					{matrix
						{pos -35.827 -4.609 -3.147}
						{nxform 1.571 1.571 -1.571}
					}
				}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" -0.403331 1
					{matrix
						{pos -1.072 -1.811 12.084}
						{nxform 2.095 1.57 -0.218}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body2" -3.13225 0.050361
					{matrix
						{pos -10.233 -5.46 4.494}
						{nxform 3.094 -0.483 -0.255}
					}
				}
				{damage "body2" -2.27634 0.286564
					{matrix
						{pos 3.269 -27.458 4.825}
						{nxform 0 2.974 0}
					}
				}
			}
		}
		{Placer
			{State "charger" {Broken}}
			{State "gunner2" {Broken}}
		}
		{Extender "enumerator"
			{number 641}
		}
		{Examined 1}
		{Player 1}
		{CapturedByUser}
		{MID 79}
		{Weaponry
			{State "gun"
				{Weapon "20mm_flak38" filling "bullet20" "zenite" "ammo" 14}
			}
			{State "mgun1"
				{Weapon "mg34" filling "mgun" "ammo" 72}
			}
		}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0715556}
			{FuelBag
				{Remain 138.504}
			}
			{CurrentGearDir 0}
		}
		{Component "turret"
			{State broken}
		}
	}
	{Human "single/ger/tank_com" 0x9032
		{Position -6629.53 -509.53}
		{xform zl 103.86 y 16.25 zw 59.04}
		{Extender "vitality"
			{Dead}
			{Health
				{current -50.3081}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 247}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 140 146}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x9034
		{Position -4701.7 367.47}
		{xform zl -5.05}
		{Extender "vitality"
			{Dead}
			{Health
				{current -211.819}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 248}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 119 89}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/tank_crew" 0x9033
		{Position -4691.41 -1627.45}
		{xform zl -104.71}
		{Extender "vitality"
			{Dead}
			{Health
				{current -385.94}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 77}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 92 48}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Entity "welberwind" 0x9037
		{Position -3384.76 3025.8 6.16}
		{xform zl 38.23 y 6.36 zw 116.41}
		{SpawnedInFog}
		{Skeleton
			{BoneSave "basis body wheelr10"
				{Value -1.654}
			}
			{BoneSave "basis body wheell10"
				{Value 1.07485}
			}
			{BoneSave "basis body wheell1"
				{Value 1.415}
			}
			{BoneSave "basis body wheelr1"
				{Value -0.614082}
			}
			{BoneSave "basis body turret"
				{Orientation
					1 0 0.005
					0 -1 0
					-0.005 0 1
				}
				{Position -1.18921 -0.911616 29.2554}
				{Value 0.335279}
			}
			{BoneSave "basis body turret gun_rot"
				{Position 2.13895 -2.86679e-006 12.5242}
				{Value -0.0480459}
			}
			{BoneSave "basis body mgun"
				{Value 0.080705 0.00427167}
			}
			{BoneSave "basis wheelsl wheell2"
				{Value 1.46295}
			}
			{BoneSave "basis wheelsl wheell3"
				{Value 1.13115}
			}
			{BoneSave "basis wheelsl wheell4"
				{Value 0.739124}
			}
			{BoneSave "basis wheelsl wheell5"
				{Value 0.472141}
			}
			{BoneSave "basis wheelsl wheell6"
				{Value 0.350914}
			}
			{BoneSave "basis wheelsl wheell7"
				{Value 0.451796}
			}
			{BoneSave "basis wheelsl wheell8"
				{Value 0.733744}
			}
			{BoneSave "basis wheelsl wheell9"
				{Value 1.00267}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Value -1.62411}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Value -1.38461}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Value -1.13377}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Value -0.970977}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Value -0.871126}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Value -0.914082}
			}
			{BoneSave "basis wheelsr wheelr8"
				{Value -1.10611}
			}
			{BoneSave "basis wheelsr wheelr9"
				{Value -1.31787}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackright" 2.18752 1
					{matrix
						{pos 50.637 2.483 3.907}
						{nxform 1.571 1.546 0}
					}
				}
				{damage "trackleft" 1.90151 0.34188
					{matrix
						{pos -50.876 1.234 -9.68}
						{nxform 1.571 1.568 3.141}
					}
				}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" 0.853428 0.36
					{matrix
						{pos 1.827 -7.689 8.37}
						{nxform 1.702 1.623 -2.097}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body2" -0.252991 0.0571429
					{matrix
						{pos 23.2 -12.82 5.208}
						{nxform 2.512 1.693 -2.123}
					}
				}
				{damage "body1" -1.71923 0.0568364
					{matrix
						{pos 56.276 -9.051 -3.523}
						{nxform 1.509 1.488 2.982}
					}
				}
			}
		}
		{Placer
			{State "charger" {Broken}}
			{State "gunner2" {Broken}}
		}
		{Extender "enumerator"
			{number 566}
		}
		{Examined 1}
		{Interaction
			{Calls
				{"check_sinking" 1964 0.448}
			}
		}
		{Player 1}
		{CapturedByUser}
		{Operatable}
		{MID 251}
		{Weaponry
			{State "mgun1"
				{Weapon "mg34" filling "mgun" "ammo" 55}
			}
		}
		{Chassis
			{Broken}
			{MovementSpeed 0.0521111}
			{FuelBag
				{Remain 117.481}
			}
			{CurrentGear 1}
			{CurrentGearDir 0}
		}
		{Component "trackright"
			{State broken}
		}
	}
	{Human "single/ger/mgun" 0x81cb
		{Position -1596.65 -1011.13}
		{xform zl -44}
		{Extender "vitality"
			{Dead}
			{Health
				{current -954.581}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 257}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 129 2}
		{LastDyingAnimation "stand_die_back_5_blast"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x81cd
		{Position -1700.71 -1057.97}
		{xform zl -34.13}
		{Extender "vitality"
			{Dead}
			{Health
				{current -958.043}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 258}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 87 94}
		{LastDyingAnimation "stand_die-force_back_1"}
		{FsmState "dead"}
	}
	{Entity "mg34_stan" 0x81cf
		{Position -1918.81 -1038.99}
		{xform zl -50.7}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Player 2}
		{MID 259}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Human "single/ger/smg" 0x81d1
		{Position -1952.17 -1002.19}
		{xform zl 22.04}
		{Extender "vitality"
			{Dead}
			{Health
				{current -1036.02}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 260}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 59 3}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x81d3
		{Position -2384.94 -1037.4}
		{xform zl 7.57}
		{Extender "vitality"
			{Dead}
			{Health
				{current -133.574}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 261}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 19 79}
		{LastDyingAnimation "stand_die_front_4"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x81d7
		{Position -2426 -918.59}
		{xform zl -7.46}
		{Extender "vitality"
			{Dead}
			{Health
				{current -853.876}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 263}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 90 42}
		{LastDyingAnimation "stand_die_back_4_blast"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x81d9
		{Position -2455.65 -977.7}
		{xform zl -2.69}
		{Extender "vitality"
			{Dead}
			{Health
				{current -767.801}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 264}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 97 74}
		{LastDyingAnimation "stand_die-force_back_3_far"}
		{FsmState "dead"}
	}
	{Entity "sdkfz223" 0x81db
		{Position -1840.95 -601.91 57.19}
		{xform zl -90.22 y 89.85 zw 56.38}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					0.998 0.002 0.068
					0 0.999 -0.041
					-0.068 0.041 0.997
				}
				{Position -1.72044 -0.0509563 5.9143}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelleft1" -0.3122 0.25
					{matrix
						{pos -7.86 3.793 0.185}
						{nxform 1.592 -0.01 -0.45}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" 2.15745 1
					{matrix
						{pos -1.657 15.386 -1.648}
						{nxform 2.034 1.571 1.571}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 391}
		}
		{Extender "detail"
			{random 0}
		}
		{Examined 1}
		{Interaction
			{Flags "broken"}
		}
		{Player 2}
		{MID 265}
		{Chassis
			{MovementSpeed 0.0930556}
		}
		{Component "body"
			{State broken}
		}
	}
	{Human "single/ger/smg" 0x81df
		{Position -1695.17 -652.78}
		{xform zl 69.69}
		{Extender "vitality"
			{Dead}
			{Health
				{current -269.498}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 267}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 33 94}
		{LastDyingAnimation "squat_die_front"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x81eb
		{Position -2766.93 2129.78}
		{xform zl -25.34}
		{Extender "vitality"
			{Dead}
			{Health
				{current -214.606}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 273}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 52 103}
		{LastDyingAnimation "stand_die_back_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x81ef
		{Position -2765.4 2115.97}
		{xform zl 154.58}
		{Extender "vitality"
			{Dead}
			{Health
				{current -211.252}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 275}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 145 56}
		{LastDyingAnimation "stand_die_back_3"}
		{FsmState "dead"}
	}
	{Entity "sdkfz222" 0x9035
		{Position -1693.58 -71.05}
		{xform zl -30.96 y 3.06 zw -13.87}
		{Skeleton
			{BoneSave "basis pivot_front steerl wheell1"
				{Value 0.848393}
			}
			{BoneSave "basis pivot_front steer_r wheelr1"
				{Value 0.803767}
			}
			{BoneSave "basis body"
				{Orientation
					0.998 0.002 0.068
					0 0.999 -0.041
					-0.068 0.041 0.997
				}
				{Position -1.72044 -0.0509563 5.9143}
			}
			{BoneSave "basis body turret"
				{Orientation
					1 0.001 -0.014
					0 0.997 0.077
					0.014 -0.077 0.997
				}
				{Position -3.58238 0.0516739 7.05223}
				{Value -0.569546}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.0721285}
			}
			{BoneSave "basis body turret gun_rot mgun"
				{Value 0.0248006}
			}
			{BoneSave "basis body detail2"
				{Visible 0}
			}
			{BoneSave "basis body detail3"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis pivot_back wheelr2"
				{Value 0.806307}
			}
			{BoneSave "basis pivot_back wheell2"
				{Value 0.845864}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Armor "body"
			{wounds
				{damage "turret" -0.445591 1
					{matrix
						{pos -1.053 11.908 -0.912}
						{nxform 0.906 1.503 1.571}
					}
				}
			}
		}
		{Placer
			{State "commander" {Broken}}
		}
		{Extender "enumerator"
			{number 760}
		}
		{Examined 1}
		{Interaction
			{Flags "broken"}
		}
		{Player 1}
		{CapturedByUser}
		{MID 173}
		{Chassis
			{MovementSpeed 0.0930556}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State broken}
		}
		{Component "turret"
			{State broken}
		}
	}
	{Entity "sdkfz234" 0x903c
		{Position -3520.36 3055.69 4.7}
		{xform zl -125.66 y 19.74 zw 68.45}
		{SpawnedInFog}
		{Skeleton
			{BoneSave "basis pivot_back steer_l3 wheell3"
				{Value -1.57427}
			}
			{BoneSave "basis pivot_back steer_l4 wheell4"
				{Value -1.61183}
			}
			{BoneSave "basis pivot_back steer_r3 wheelr3"
				{Value -1.4895}
			}
			{BoneSave "basis pivot_back steer_r4 wheelr4"
				{Value -1.4499}
			}
			{BoneSave "basis pivot_front steer_r2 wheelr2"
				{Value -1.48907}
			}
			{BoneSave "basis pivot_front steer_l2 wheell2"
				{Value -1.57461}
			}
			{BoneSave "basis pivot_front steer_l1 wheell1"
				{Value -1.61288}
			}
			{BoneSave "basis body"
				{Orientation
					0.025 -0.998 0.051
					0.998 0.022 -0.062
					0.061 0.052 0.997
				}
				{Position 3.90541 0.0459374 9.31945}
			}
			{BoneSave "basis body turret"
				{Value -0.0386725}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.201094}
			}
			{BoneSave "basis body turret gun_rot mgun_rot"
				{Value -0.152686}
			}
			{BoneSave "basis body turret gun_rot mgun_rot foresight3"
				{Value 0.00442847}
			}
			{BoneSave "basis body detail1"
				{Visible 0}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelright1" -2.14976 1
					{matrix
						{pos 0.73 10.12 1.11}
						{nxform 1.68 2.203 -1.643}
					}
				}
			}
		}
		{Armor "gun"
			{wounds
				{damage "gun" -0.11577 0.3
					{matrix
						{pos -1.491 -1.366 -1.842}
						{nxform 1.129 1.575 0.692}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body2" -1.75408 1
					{matrix
						{pos 15.888 -15.513 4.302}
						{nxform 1.571 1.571 -1.571}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 605}
		}
		{Examined 1}
		{Interaction
			{Flags "broken" "wheel_teared"}
			{Calls
				{"check_sinking" 1964 0.448}
			}
		}
		{Player 1}
		{CapturedByUser}
		{Operatable}
		{MID 223}
		{Weaponry
			{State "gun"
				{Weapon "50mm_kwk38" filling "bullet50" "fg" "ammo"}
			}
		}
		{Chassis
			{Broken}
			{MovementSpeed 0.0707222}
			{FuelBag
				{Remain 141.654}
			}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State broken}
		}
		{Component "wheelright1"
			{State destroyed}
		}
	}
	{Human "single/ger/bazoker" 0x880d
		{Position -2239.14 1743.16}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 283}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 5 61}
		{FsmState "stand"}
	}
	{Human "single/ger/bazoker" 0x880f
		{Position -2615.51 1621.03}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 284}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 88 10}
		{FsmState "stand"}
	}
	{Human "single/ger/smg" 0x8811
		{Position -2221.59 1265.92}
		{xform zl 160.09}
		{Extender "vitality"
			{Dead}
			{Health
				{current -110.839}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 285}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 54 70}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8813
		{Position -2585.95 1640.73}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 286}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 49 141}
		{FsmState "stand"}
	}
	{Human "single/ger/smg" 0x8815
		{Position -2595.45 1623.09}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 287}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 47 29}
		{FsmState "stand"}
	}
	{Human "single/ger/smg" 0x8817
		{Position -2271.48 1765.85}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 288}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 82 18}
		{FsmState "stand"}
	}
	{Human "single/ger/mgun" 0x8819
		{Position -3137.38 2508.11}
		{xform zl 49.81}
		{Extender "vitality"
			{Dead}
			{Health
				{current -140.103}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 289}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 5 92}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/tank_crew" 0x881d
		{Position -1602.9 36.81}
		{xform zl -128.47}
		{Extender "vitality"
			{Dead}
			{Health
				{current -290.137}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 291}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 60 15}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x8821
		{Position -2969.56 212.42}
		{xform zl -8.14}
		{Extender "vitality"
			{Dead}
			{Health
				{current -806.341}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 293}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 107}
		{LastDyingAnimation "stand_die-force_back_2_far"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8823
		{Position -2907.28 167.12}
		{xform zl 174.99}
		{Extender "vitality"
			{Dead}
			{Health
				{current -195.685}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 294}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 25 9}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8825
		{Position -2994.41 129.35}
		{xform zl -8.56}
		{Extender "vitality"
			{Dead}
			{Health
				{current -932.21}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 295}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 90 121}
		{LastDyingAnimation "stand_die-force_back_3_far"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x8827
		{Position -2858.29 2556.49}
		{xform zl -103.16}
		{Extender "vitality"
			{Dead}
			{Health
				{current -353.127}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 296}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0544444}
		}
		{NameId 118 15}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifleman" 0x882b
		{Position -3852.88 302.37}
		{xform zl 132.62}
		{Extender "vitality"
			{Dead}
			{Health
				{current -52.6151}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 298}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 81 104}
		{LastDyingAnimation "stand_die_back_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifleman" 0x882d
		{Position -3554.36 413.47}
		{xform zl 127.61}
		{Extender "vitality"
			{Dead}
			{Health
				{current -63.6776}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 299}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 91 120}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifleman" 0x882f
		{Position -3304.69 667.15}
		{xform zl 94.32}
		{Extender "vitality"
			{Dead}
			{Health
				{current -156.953}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 300}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 84 60}
		{LastDyingAnimation "stand_scenic-die_back_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8832
		{Position -2153.19 1539.09}
		{xform zl -49.35}
		{Extender "vitality"
			{Dead}
			{Health
				{current -528.571}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 301}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 98 40}
		{LastDyingAnimation "stand_die-force_front_4_far"}
		{FsmState "dead"}
	}
	{Entity "mg34_stan" 0x8833
		{Position -2197.55 1579.63}
		{xform zl -50.7}
		{Skeleton
			{BoneSave "basis body turret"
				{Value -0.0235621}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.0308168}
			}
		}
		{Armor "shield"
			{wounds
				{damage "shield" -1.89506 0.075
					{matrix
						{pos -0.66 -2.873 -9.634}
						{nxform 1.392 1.634 0.295}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body2" -1.94728 0.107143
					{matrix
						{pos -0.588 0.946 -2.553}
						{nxform 0.411 2.721 -1.015}
					}
				}
			}
		}
		{Placer
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			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Examined 1}
		{Player 2}
		{MID 302}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Human "single/ger/smg" 0x8836
		{Position -3400.53 942.25}
		{xform zl 173.95}
		{Extender "vitality"
			{Dead}
			{Health
				{current -993.51}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 303}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 71 48}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Entity "mg34_stan" 0x8837
		{Position -3431.75 961.86}
		{xform zl 15.42}
		{Skeleton
			{BoneSave "basis body turret"
				{Value -1.2919}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.0443858}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Player 2}
		{MID 304}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Human "single/ger/mgun" 0x820f
		{Position -3794.11 1404.7}
		{xform zl 21.32}
		{Extender "vitality"
			{Dead}
			{Health
				{current -53.9275}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 48}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 76}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x8212
		{Position -3745.57 1310.07}
		{xform zl 28.93}
		{Extender "vitality"
			{Dead}
			{Health
				{current -486.812}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 308}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 61}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x821a
		{Position -4234.67 2874.8}
		{xform zl -142.83}
		{Extender "vitality"
			{Dead}
			{Health
				{current -376.155}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 312}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 134}
		{LastDyingAnimation "stand_die_front_1_blast"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x821c
		{Position -4042.94 2834.93}
		{xform zl 41.75 y 5.4 zw 90}
		{Extender "vitality"
			{Dead}
			{Health
				{current -1957.02}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 313}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 1 102}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Entity "pak40" 0x821d
		{Position -4187.1 2886.75 36.54}
		{xform zl 8.1 y 1.84 zw 99.89}
		{SpawnedInFog}
		{Skeleton
			{BoneSave "basis"
				{Value 2.83744}
			}
			{BoneSave "basis body turret"
				{Value -0.0371191}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.0266399}
			}
			{BoneSave "basis body turret gun_rot gun"
				{Position 23.9386 -3.92136 0.356872}
			}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelright" -1.11494 0.0917539
					{matrix
						{pos 8.728 -2.648 0.637}
						{nxform 1.64 -3.127 2.847}
					}
				}
				{damage "wheelleft" -0.386649 0.132241
					{matrix
						{pos 2.386 -13.343 -1.029}
						{nxform 1.846 3.032 2.49}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body" -0.163481 0.0516261
					{matrix
						{pos -5.673 7.534 -17.187}
						{nxform 0.884 1.854 -0.623}
					}
				}
			}
		}
		{Placer
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			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{AreaDisable "close"}
		{Player 1}
		{CapturedByUser}
		{Operatable}
		{MID 314}
		{Chassis
			{MovementSpeed 0.0297778}
			{CurrentGearDir 0}
		}
	}
	{Entity "pak40" 0xc004
		{Position -3174.73 3146.41 2.72}
		{xform zl -25.69 y 9.05 zw 119.67}
		{SpawnedInFog}
		{Skeleton
			{BoneSave "basis"
				{Value 2.89952}
			}
			{BoneSave "basis body turret"
				{Value 0.200949}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.0597774}
			}
			{BoneSave "basis body turret gun_rot gun"
				{Position 23.9386 -3.92136 0.356872}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" 2.79263 0.363636
					{matrix
						{pos 4.276 -11.204 2.202}
						{nxform 1.571 1.545 0}
					}
				}
				{wound "turret" -1.56082 0.013986 75
					{matrix
						{pos 4.276 -11.204 2.202}
						{nxform 1.571 1.545 0}
					}
				}
			}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelright" -2.93497 0.454545
					{matrix
						{pos -2.334 7.149 1.614}
						{nxform 2.893 -2.97 -2.859}
					}
				}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{AreaDisable "close"}
		{Player 1}
		{CapturedByUser}
		{Operatable}
		{MID 108}
		{Chassis
			{MovementSpeed 0.0297778}
			{CurrentGearDir 0}
		}
	}
	{Human "single/ger/mgun" 0xc000
		{Position -2684.77 -778.16}
		{xform zl -25.75}
		{Extender "vitality"
			{Dead}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 72}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 78}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0xc005
		{Position -2687.68 -876.28}
		{xform zl -18.16}
		{Extender "vitality"
			{Dead}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 105}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 63}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x8214
		{Position -7568.09 -2779.94}
		{xform zl 180 y 20.58 zw -138.42}
		{Player 2}
		{Operatable}
		{MID 106}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 79}
	}
	{Human "single/ger/smg" 0x8219
		{Position -7583.58 -2786.66}
		{xform zl 42.49}
		{Player 2}
		{Operatable}
		{MID 315}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 64}
	}
	{Human "single/ger/smg" 0x821e
		{Position -7583.89 -2794.26}
		{xform zl 180 y 10 zw -48.35}
		{Player 2}
		{Operatable}
		{MID 316}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 20}
	}
	{Human "single/ger/smg" 0x8220
		{Position -7592.31 -2801.75}
		{xform zl 180 y 10 zw -48.35}
		{Player 2}
		{Operatable}
		{MID 317}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 79}
	}
	{Human "single/ger/smg" 0x8222
		{Position -7600.97 -2809.45}
		{xform zl 180 y 10 zw -48.35}
		{Player 2}
		{Operatable}
		{MID 318}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 135}
	}
	{Human "single/ger/smg" 0x8224
		{Position -7608.57 -2816.21}
		{xform zl 180 y 10 zw -48.35}
		{Player 2}
		{Operatable}
		{MID 319}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 1 103}
	}
	{Human "single/ger/smg" 0x8226
		{Position -7617.02 -2809.79}
		{xform zl 180 y 10 zw 131.58}
		{Player 2}
		{Operatable}
		{MID 320}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 39 147}
	}
	{Human "single/ger/smg" 0x8228
		{Position -7608.74 -2802.44}
		{xform zl 180 y 10 zw 131.58}
		{Player 2}
		{Operatable}
		{MID 321}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 25 87}
	}
	{Human "single/ger/mgun" 0x822a
		{Position -7600.52 -2795.15}
		{xform zl 180 y 10 zw 131.58}
		{Player 2}
		{Operatable}
		{MID 322}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 62 36}
	}
	{Human "single/ger/oficer" 0x822b
		{Position -7592.71 -2788.22}
		{xform zl 180 y 10 zw 131.58}
		{Player 2}
		{Operatable}
		{MID 323}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 66 57}
	}
	{Entity "sdkfz251_1" 0x822d
		{Position -7580.24 -2784.74}
		{xform zl 41.58}
		{SpawnedInFog}
		{Skeleton
			{BoneSave "basis body detail5"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body detail4"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body detail1"
				{Visible 0}
				{Enabled 0}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Extender "enumerator"
			{number 476}
		}
		{Interaction
			{Calls
				{"start_check_sinking" 1954 -39.695}
			}
		}
		{Player 2}
		{Operatable}
		{MID 324}
		{Chassis
			{MovementSpeed 0.0930556}
		}
	}
	{Human "single/ger/smg" 0x8235
		{Position -6550.54 -586.11}
		{xform zl -36.86}
		{Extender "vitality"
			{Dead}
			{Health
				{current -605.898}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 328}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 21 141}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8237
		{Position -6579.53 -539.53}
		{xform zl -72.14 y 37.82 zw 104.93}
		{Extender "vitality"
			{Dead}
			{Health
				{current -338.721}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 329}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 11 34}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8239
		{Position -6831.65 -1720.35}
		{xform zl -96.4}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 330}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 43 52}
		{FsmState "stand"}
	}
	{Human "single/ger/mgun" 0x823f
		{Position -6916.23 -630.8}
		{xform zl -103.5}
		{Extender "vitality"
			{Dead}
			{Health
				{current -423.984}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 333}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 104 51}
		{LastDyingAnimation "squat_die_front"}
		{FsmState "dead"}
	}
	{Entity "sdkfz251_1" 0x8242
		{Position -6903.59 -503.31 53}
		{xform zl -92.59 y 73.02 zw 176.34}
		{SkeletonSrc "sdkfz251_1_xx"}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position 0.296523 -0.605807 9.46016}
			}
			{BoneSave "basis body doorr"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position -52.4888 -13.4658 15.254}
			}
			{BoneSave "basis pivot_front steer_r1 wheelr1"
				{Orientation
					-0.698 0 0.716
					-0.716 0 -0.698
					0 -1 0
				}
			}
			{BoneSave "basis pivot_front steer_l1 wheell1"
				{Orientation
					-0.698 0 0.716
					-0.716 0 -0.698
					0 -1 0
				}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "body3"
			{able {touch 0}}
		}
		{Volume "wheelleft1"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelright1"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelleft1" 0.67238 1
					{matrix
						{pos 0.769 7.829 -3.58}
						{nxform 1.241 3.064 -0.927}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body2" -2.93766 1
					{matrix
						{pos 21.278 2.486 -0.793}
						{nxform 0.95 1.571 1.571}
					}
				}
				{damage "body1" -0.763725 1
					{matrix
						{pos 13.553 6.458 -6.326}
						{nxform 3.141 -0.591 0.999}
					}
				}
			}
		}
		{Placer
			{State "driver" {Broken}}
			{State "gunner" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
			{State "seat5" {Broken}}
			{State "seat6" {Broken}}
			{State "seat7" {Broken}}
			{State "seat8" {Broken}}
		}
		{Extender "enumerator"
			{number 668}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 2}
		{MID 335}
		{Able "-select" "exploded"}
		{Chassis
			{Broken}
			{MovementSpeed 0.0930556}
			{FuelBag
				{Remain 0}
			}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "wheelright1"
			{State destroyed}
		}
		{Component "wheelleft1"
			{State destroyed}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
	}
	{Entity "sdkfz223" 0x8243
		{Position -5973.27 -332.29 58.59}
		{xform zl 89.95 y 90.4 zw -113.85}
		{Skeleton
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				{Value -0.641731}
			}
			{BoneSave "basis pivot_front steer_r wheelr1"
				{Value -0.641731}
			}
			{BoneSave "basis body"
				{Orientation
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					0 0.999 -0.041
					-0.068 0.041 0.997
				}
				{Position -1.72044 -0.0509563 5.9143}
			}
			{BoneSave "basis body turret"
				{Value -2.69234}
			}
			{BoneSave "basis body turret mgun"
				{Value -0.0425141}
			}
			{BoneSave "basis pivot_back wheelr2"
				{Value -0.641731}
			}
			{BoneSave "basis pivot_back wheell2"
				{Value -0.641731}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelright2" -2.12192 0.118011
					{matrix
						{pos 4.299 -1.251 -2.352}
						{nxform 0.128 -2.24 2.878}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" -2.36248 0.0698706
					{matrix
						{pos 14.044 -2.478 -8.904}
						{nxform 1.404 1.57 3.086}
					}
				}
				{damage "body2" 1.93834 1
					{matrix
						{pos 9.137 -2.894 2.653}
						{nxform 0 0 0}
					}
				}
				{damage "engine" -0.00983774 0.0643197
					{matrix
						{pos 0.233 -10.048 -2.162}
						{nxform 1.359 1.639 1.594}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 243}
		}
		{Extender "detail"
			{random 0}
		}
		{Interaction
			{Flags "broken"}
		}
		{Player 2}
		{MID 336}
		{Chassis
			{MovementSpeed 0.0930556}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State broken}
		}
	}
	{Human "single/ger/tank_crew" 0x8247
		{Position -6538.48 -452.43}
		{xform zl -161.46}
		{TexMod
			{"/entity/humanskin/ger_tankman_hp/tankman" "burned"}
		}
		{Extender "vitality"
			{Dead}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 338}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 65}
		{LastDyingAnimation "stand_die_back_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8248
		{Position -2002.24 -1033.69}
		{xform zl 7.72}
		{Extender "vitality"
			{Dead}
			{Health
				{current -929.436}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 337}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 80}
		{LastDyingAnimation "stand_die_back_5_blast"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x824b
		{Position -2341.95 -900.36}
		{xform zl -11.5}
		{Extender "vitality"
			{Dead}
			{Health
				{current -947.039}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 340}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 66}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "dead"}
	}
	{Entity "sandbag2" 0x824e
		{Position -3685.09 866.77}
		{xform zl -124.84}
	}
	{Entity "sandbag2" 0x8251
		{Position -3709.85 842.56 40}
		{xform zl -147.79}
	}
	{Human "single/ger/smg" 0x8253
		{Position -3712.77 838.12}
		{xform zl 27.72}
		{Extender "vitality"
			{Dead}
			{Health
				{current -41.9412}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 341}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 22}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "dead"}
	}
	{Entity "mg34_stan" 0x8254
		{Position -3702.95 844.37 40}
		{xform zl -51.32}
		{Skeleton
			{BoneSave "basis body turret"
				{Value -1.37946}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.0452356}
			}
		}
		{Armor "body"
			{wounds
				{damage "body3" -0.77657 1
					{matrix
						{pos -0.867 -0.254 5.473}
						{nxform 1.571 1.951 -3.141}
					}
				}
				{wound "body3" 2.13182 0.599053 7.62
					{matrix
						{pos -0.867 -0.254 5.473}
						{nxform 1.571 1.951 -3.141}
					}
				}
				{wound "body3" 1.7917 1 7.62
					{matrix
						{pos 0.195 0.946 8.691}
						{nxform 1.571 1.236 1.571}
					}
				}
				{wound "body3" 2.06524 1 7.62
					{matrix
						{pos -0.644 0.065 13.355}
						{nxform 0 0.717 0}
					}
				}
				{wound "body3" 0.90151 1 7.62
					{matrix
						{pos -0.867 0.653 8.03}
						{nxform 1.571 1.951 -3.141}
					}
				}
			}
		}
		{Placer
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			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Player 2}
		{MID 342}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Human "single/ger/smg" 0xc00f
		{Position -4006.11 550.83}
		{xform zl -24.68}
		{Extender "vitality"
			{Dead}
			{Health
				{current -113.13}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 348}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 62 37}
		{LastDyingAnimation "squat_die_back_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0xc011
		{Position -4484.78 240.42}
		{xform zl 124.93}
		{Extender "vitality"
			{Dead}
			{Health
				{current -78.7183}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 349}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 66 58}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0xc013
		{Position -4430.77 228.23}
		{xform zl -7.67}
		{Extender "vitality"
			{Dead}
			{Health
				{current -69.5096}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 350}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 140 100}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
	}
	{Entity "sandbag" 0xc015
		{Position -4338.93 613.29}
		{xform zl -68.02}
	}
	{Human "single/ger/mgun" 0xc016
		{Position -4336.91 651.01}
		{xform zl 54.98}
		{Extender "vitality"
			{Dead}
			{Health
				{current -130.112}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 351}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 60 103}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0xc018
		{Position -3690.17 883.63}
		{xform zl 47.04}
		{Extender "vitality"
			{Dead}
			{Health
				{current -227.441}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 352}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 122 148}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Entity "sdkfz223" 0xc023
		{Position -6185.87 1241.01}
		{xform zl -8.97}
		{TexMod "2"}
		{Skeleton
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			}
			{BoneSave "basis pivot_front steer_r wheelr1"
				{Value 2.60732}
			}
			{BoneSave "basis body"
				{Orientation
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					0 0.999 -0.041
					-0.068 0.041 0.997
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				{Position -1.72044 -0.0509563 5.9143}
			}
			{BoneSave "basis body turret"
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			{BoneSave "basis body turret mgun"
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			{BoneSave "basis pivot_back wheelr2"
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			{BoneSave "basis pivot_back wheell2"
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		}
		{Volume "ram"
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		{Armor "body"
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					{matrix
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						{nxform 0 -0.157 0}
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				}
			}
		}
		{Extender "enumerator"
			{number 666}
		}
		{Extender "detail"
			{random 0}
		}
		{Examined 1}
		{Interaction
			{Flags "broken"}
		}
		{Player 2}
		{MID 357}
		{Chassis
			{MovementSpeed 0.0930556}
			{CurrentGearDir 1}
		}
		{Component "body"
			{State broken}
		}
	}
	{Entity "sandbag2" 0xc024
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		{xform zl -62.59}
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	{Entity "sandbag2" 0xc025
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		{xform zl -111.84}
		{SkeletonSrc "sandbag2_x"}
		{Skeleton
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			{BoneSave "sandbag2_x x2"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece0"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece1"
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			}
			{BoneSave "sandbag2_x x2 piece2"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece3"
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			}
			{BoneSave "sandbag2_x x2 piece4"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece5"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece6"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece7"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece8"
				{Visible 0}
			}
		}
		{Volume "piece8"
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		}
		{Volume "piece7"
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		}
		{Volume "piece6"
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		}
		{Volume "piece5"
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		}
		{Volume "piece4"
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		}
		{Volume "piece3"
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		}
		{Volume "piece2"
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		}
		{Volume "piece1"
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		}
		{Volume "piece0"
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		}
		{Volume "body04"
			{able {visible 0}{contact 0}{touch 1}}
		}
		{Volume "body03"
			{able {visible 0}{contact 0}{touch 1}}
		}
		{Volume "body02"
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		}
		{Volume "body01"
			{able {visible 0}{contact 0}}
		}
		{Volume "body"
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		}
		{Interaction
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	}
	{Entity "sandbag2" 0xc026
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		{xform zl -24.89}
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	{Entity "mg34_stan" 0xc029
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		{xform zl -17.44}
		{Skeleton
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				{Value -1.31501}
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			{BoneSave "basis body turret gun_rot"
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		}
		{Placer
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			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
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			}
		}
		{Player 2}
		{MID 359}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Human "single/ger/smg" 0xc02b
		{Position -3892.52 575.14}
		{xform zl 19.85}
		{Extender "vitality"
			{Dead}
			{Health
				{current -263.414}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 360}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 104 52}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
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	{Entity "sandbag" 0xc02d
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		{xform zl -61.84}
		{SkeletonSrc "sandbag_x"}
		{Skeleton
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				{Visible 0}
			}
			{BoneSave "sandbag_x x2 piece0"
				{Visible 0}
			}
			{BoneSave "sandbag_x x2 piece1"
				{Visible 0}
			}
			{BoneSave "sandbag_x x2 piece2"
				{Visible 0}
			}
			{BoneSave "sandbag_x x2 piece3"
				{Visible 0}
			}
			{BoneSave "sandbag_x x2 piece4"
				{Visible 0}
			}
			{BoneSave "sandbag_x x2 piece5"
				{Visible 0}
			}
			{BoneSave "sandbag_x x2 piece6"
				{Visible 0}
			}
			{BoneSave "sandbag_x x2 piece7"
				{Visible 0}
			}
			{BoneSave "sandbag_x x2 piece8"
				{Visible 0}
			}
			{BoneSave "sandbag_x x2 piece9"
				{Visible 0}
			}
			{BoneSave "sandbag_x x2 piece10"
				{Visible 0}
			}
			{BoneSave "sandbag_x x2 piece11"
				{Visible 0}
			}
			{BoneSave "sandbag_x x1"
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		}
		{Volume "body"
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		}
		{Volume "piece11"
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		}
		{Volume "piece10"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece9"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece8"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece7"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece6"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece5"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece4"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece3"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece2"
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		}
		{Volume "piece1"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece0"
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		}
		{Interaction
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	}
	{Entity "sandbag3" 0xc02e
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		{xform zl 71.92}
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	{Human "single/ger/smg" 0xc030
		{Position -4389.87 214.08}
		{xform zl 45.56}
		{Extender "vitality"
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			{Health
				{current -851.065}
			}
			{Energy 0.01}
		}
		{Interaction
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		}
		{DisableObstacles}
		{Player 2}
		{MID 361}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 138 35}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
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	{Entity "mg34_stan" 0xc031
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		{xform zl 12.06}
		{Skeleton
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				{Value -0.584686}
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			{BoneSave "basis body turret gun_rot"
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		}
		{Placer
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			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Examined 1}
		{Player 2}
		{MID 362}
		{Weaponry
			{State
				{Weapon "mg34" filling "mgun" "ammo" 53}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Entity "sdkfz223" 0xc038
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		{xform zl -89.67 y 90.55 zw -105.22}
		{TexMod "2"}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
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					0 0.999 -0.041
					-0.068 0.041 0.997
				}
				{Position -1.72044 -0.0509563 5.9143}
			}
			{BoneSave "basis body turret"
				{Value -0.0540412}
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			{BoneSave "basis body turret mgun"
				{Value 0.0195326}
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		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Armor "body"
			{wounds
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					{matrix
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						{nxform 2.389 1.571 3.105}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 238}
		}
		{Extender "detail"
			{random 0}
		}
		{Interaction
			{Flags "broken"}
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		{Player 2}
		{MID 365}
		{Chassis
			{MovementSpeed 0.0930556}
		}
		{Component "body"
			{State broken}
		}
	}
	{Entity "sandbag3" 0xc039
		{Position -5112.45 535.65 40}
		{xform zl 156.25}
		{SkeletonSrc "sandbag3_x"}
		{Skeleton
			{BoneSave "sandbag3_x x1"
				{LastMeshAnimator "crush1"}
			}
			{BoneSave "sandbag3_x x2"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece0"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece1"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece2"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece3"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece4"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece5"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece6"
				{Visible 0}
			}
		}
		{Volume "piece6"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece5"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece4"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece3"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece2"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece1"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece0"
			{able {visible 0}{contact 0}}
		}
		{Volume "body3"
			{able {visible 0}{contact 0}{touch 1}}
		}
		{Volume "body2"
			{able {visible 0}{contact 0}}
		}
		{Volume "body1"
			{able {visible 0}{contact 0}{touch 1}}
		}
		{Volume "body"
			{able {visible 0}{contact 0}{touch 0}}
		}
		{Interaction
			{Flags "sliced" "stage1"}
		}
	}
	{Entity "sandbag3" 0xc03a
		{Position -5085.56 497.59}
		{xform zl 70.22}
		{SkeletonSrc "sandbag3_x"}
		{Skeleton
			{BoneSave "sandbag3_x x1"
				{Visible 0}
			}
		}
		{Volume "body3"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body2"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body1"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Extender "land_patch"
			{On 0}
		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
		}
		{DisableObstacles}
	}
	{Entity "sandbag3" 0xc03b
		{Position -5172.81 503.91 40}
		{xform zl -27.37}
		{SkeletonSrc "sandbag3_x"}
		{Skeleton
			{BoneSave "sandbag3_x x1"
				{LastMeshAnimator "crush1"}
			}
			{BoneSave "sandbag3_x x2"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece0"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece1"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece2"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece3"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece4"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece5"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece6"
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			}
		}
		{Volume "piece6"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece5"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece4"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece3"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece2"
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		}
		{Volume "piece1"
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		}
		{Volume "piece0"
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		}
		{Volume "body3"
			{able {visible 0}{contact 0}{touch 1}}
		}
		{Volume "body2"
			{able {visible 0}{contact 0}}
		}
		{Volume "body1"
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		}
		{Volume "body"
			{able {visible 0}{contact 0}{touch 0}}
		}
		{Interaction
			{Flags "sliced" "stage1"}
		}
	}
	{Entity "sandbag3" 0xc03c
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		{xform zl 136.41}
		{SkeletonSrc "sandbag3_x"}
		{Skeleton
			{BoneSave "sandbag3_x x1"
				{LastMeshAnimator "crush1"}
			}
			{BoneSave "sandbag3_x x2"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece0"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece1"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece2"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece3"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece4"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece5"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece6"
				{Visible 0}
			}
		}
		{Volume "piece6"
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		}
		{Volume "piece5"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece4"
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		}
		{Volume "piece3"
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		}
		{Volume "piece2"
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		}
		{Volume "piece1"
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		}
		{Volume "piece0"
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		}
		{Volume "body3"
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		}
		{Volume "body2"
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		}
		{Volume "body1"
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		}
		{Volume "body"
			{able {visible 0}{contact 0}{touch 0}}
		}
		{Interaction
			{Flags "sliced" "stage1"}
		}
	}
	{Entity "sandbag3" 0xc03e
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		{xform zl 155.97}
		{SkeletonSrc "sandbag3_x"}
		{Skeleton
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			}
			{BoneSave "sandbag3_x x2"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece0"
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			}
			{BoneSave "sandbag3_x x2 piece1"
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			}
			{BoneSave "sandbag3_x x2 piece2"
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			}
			{BoneSave "sandbag3_x x2 piece3"
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			}
			{BoneSave "sandbag3_x x2 piece4"
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			}
			{BoneSave "sandbag3_x x2 piece5"
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			}
			{BoneSave "sandbag3_x x2 piece6"
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		}
		{Volume "piece6"
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		}
		{Volume "piece5"
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		}
		{Volume "piece4"
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		}
		{Volume "piece3"
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		}
		{Volume "piece2"
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		}
		{Volume "piece1"
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		}
		{Volume "piece0"
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		}
		{Volume "body3"
			{able {visible 0}{contact 0}{touch 1}}
		}
		{Volume "body2"
			{able {visible 0}{contact 0}}
		}
		{Volume "body1"
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		}
		{Volume "body"
			{able {visible 0}{contact 0}{touch 0}}
		}
		{Interaction
			{Flags "sliced" "stage1"}
		}
	}
	{Entity "pz3" 0xc043
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		{xform zl -72.75 y 33.38 zw 150.43}
		{SkeletonSrc "pz3_xx"}
		{Skeleton
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				{Orientation
					0.934 -0.358 0
					0.358 0.934 0
					0 0 1
				}
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			}
			{BoneSave "basis wheelsl wheell4"
				{Orientation
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					-0.042 0.999 0
					0 0 1
				}
				{Position 0.0615767 0.0733567 -0.358863}
			}
			{BoneSave "basis wheelsl wheell7"
				{Orientation
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					0.559 0.829 0
					0 0 1
				}
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			}
			{BoneSave "basis wheelsr wheelr7"
				{Orientation
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					-0.831 0.556 0
					0 0 -1
				}
				{Position 21.0718 25.1124 0.106527}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Orientation
					0.857 0.515 0
					-0.515 0.857 0
					0 0 -1
				}
				{Position 14.0025 16.6875 0.106565}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Orientation
					0.929 0.369 0
					-0.369 0.929 0
					0 0 -1
				}
				{Position -0.191782 -0.228577 0.1065}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Orientation
					0.755 0.655 0
					-0.655 0.755 0
					0 0 -1
				}
				{Position -7.19122 -8.57017 0.106517}
			}
			{BoneSave "basis body"
				{Orientation
					1 -0.001 0.029
					0 1 0.031
					-0.029 -0.031 0.999
				}
				{Position -0.877547 -0.174312 6.62523}
			}
			{BoneSave "basis body engine"
				{Position -42.7173 0.0229811 21.1765}
			}
			{BoneSave "basis body wheell9"
				{Orientation
					-0.972 0 -0.237
					-0.237 0 0.972
					0 1 0
				}
				{Position -16.3944 22.9168 11.7038}
			}
			{BoneSave "basis body wheell10"
				{Orientation
					-0.887 0 0.462
					0.462 0 0.887
					0 1 0
				}
				{Position 2.55822 22.9168 11.7038}
			}
			{BoneSave "basis body wheell11"
				{Orientation
					-0.858 0 -0.514
					-0.514 0 0.858
					0 1 0
				}
				{Position 21.8032 22.9168 11.7038}
			}
			{BoneSave "basis body shieldr5"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position 33.4577 0.3105 20.6504}
			}
			{BoneSave "basis body shieldl2"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position 12.4682 32.6304 23.9481}
			}
			{BoneSave "basis body shieldl4"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position -26.776 32.2064 23.3833}
			}
			{BoneSave "basis body shieldr2"
				{Orientation
					0.987 0.097 -0.13
					-0.097 0.995 0.006
					0.13 0.007 0.992
				}
				{Position 12.4051 -32.3612 23.339}
			}
			{BoneSave "basis body shieldr4"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
			}
			{BoneSave "basis body mgun"
				{Orientation
					0.029 0.001 -1
					0.006 1 0.001
					1 -0.006 0.029
				}
			}
			{BoneSave "basis body shieldl1"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position -3.5982 31.8089 14.1849}
			}
			{BoneSave "basis body enumerator"
				{Position -2.22357 20.2696 17.075}
			}
			{BoneSave "basis body wheelr8"
				{Orientation
					-0.918 0 -0.397
					-0.397 0 0.918
					0 -1 0
				}
			}
			{BoneSave "basis body wheelr9"
				{Orientation
					0.589 0 -0.808
					-0.808 0 -0.589
					0 1 0
				}
			}
			{BoneSave "basis body wheelr11"
				{Orientation
					0.798 0 -0.603
					-0.603 0 -0.798
					0 1 0
				}
				{Position -16.4858 -22.5628 11.7038}
			}
			{BoneSave "basis body wheell1"
				{Orientation
					0.727 0 0.687
					0.687 0 -0.727
					0 1 0
				}
			}
			{BoneSave "basis body wheelr1"
				{Orientation
					-0.903 0 -0.429
					-0.429 0 0.903
					0 1 0
				}
			}
			{BoneSave "basis body shieldl3"
				{Orientation
					0.985 -0.174 0
					0.174 0.985 0
					0 0 1
				}
			}
			{BoneSave "basis body shieldr3"
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		}
		{Volume "shieldl1"
			{able {touch 0}}
		}
		{Volume "shieldl2"
			{able {touch 0}}
		}
		{Volume "shieldl3"
			{able {touch 0}}
		}
		{Volume "shieldl4"
			{able {touch 0}}
		}
		{Volume "shieldr1"
			{able {touch 0}}
		}
		{Volume "shieldr2"
			{able {touch 0}}
		}
		{Volume "shieldr3"
			{able {touch 0}}
		}
		{Volume "shieldr4"
			{able {touch 0}}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackright" 0.173887 1
					{matrix
						{pos 1.924 -4.468 7.714}
						{nxform 1.571 1.672 -1.571}
					}
				}
				{damage "trackleft" 1.13019 0.43956
					{matrix
						{pos 22.36 -3.415 -11.312}
						{nxform 1.463 1.461 0.636}
					}
				}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" -1.53924 0.749403
					{matrix
						{pos 0.503 -14.153 1.994}
						{nxform 1.222 1.777 -1.571}
					}
				}
				{wound "turret" 1.04021 0.749403 50
					{matrix
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						{nxform 1.222 1.777 -1.571}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" -0.507388 1
					{matrix
						{pos 5.834 -14.757 0.635}
						{nxform 1.571 1.672 -1.571}
					}
				}
				{wound "body1" -1.13781 1 50
					{matrix
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						{nxform 1.571 1.672 -1.571}
					}
				}
				{wound "body1" 2.47687 1 50
					{matrix
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						{nxform 1.601 1.672 -1.571}
					}
				}
				{wound "body1" 0.105811 1 50
					{matrix
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						{nxform 1.602 1.672 -1.571}
					}
				}
			}
		}
		{Placer
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			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
		}
		{Extender "enumerator"
			{number 414}
		}
		{Extender "shield"
			{on}
		}
		{Interaction
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		}
		{Player 2}
		{MID 26}
		{Able "-select" "exploded"}
		{Weaponry
			{State "gun"
				{Weapon "50mm_kwk38" filling "bullet50" "fg" "ammo"}
			}
			{State "mgun1"
				{Weapon "mg34" filling "mgun" "ammo" 65}
			}
			{State "mgun2"
				{Weapon "mg34" filling "mgun" "ammo" 77}
			}
		}
		{Chassis
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			{MovementSpeed 0.0558333}
			{FuelBag
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			}
			{CurrentGear 4}
			{CurrentGearDir 0}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
		{Component "shieldl1"
			{State destroyed}
		}
		{Component "shieldl2"
			{State destroyed}
		}
		{Component "shieldl3"
			{State destroyed}
		}
		{Component "shieldl4"
			{State destroyed}
		}
		{Component "shieldl5"
			{State destroyed}
		}
		{Component "shieldr1"
			{State destroyed}
		}
		{Component "shieldr2"
			{State destroyed}
		}
		{Component "shieldr3"
			{State destroyed}
		}
		{Component "shieldr4"
			{State destroyed}
		}
		{Component "shieldr5"
			{State destroyed}
		}
	}
	{Human "single/ger/rifle" 0xc04f
		{Position -5793.35 -184.21}
		{xform zl 93.27}
		{Extender "vitality"
			{Dead}
			{Health
				{current -160.609}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 148}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 45 59}
		{LastDyingAnimation "stand_die_front_4"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0xc051
		{Position -5709.44 42.9}
		{xform zl 66.03}
		{Extender "vitality"
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			{Health
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			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 165}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 75 57}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
	}
	{Human "single/ger/bazoker" 0xc055
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		{xform zl 25.24}
		{Extender "vitality"
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			{Health
				{current -306.701}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 224}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 46 5}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/tank_crew" 0xc058
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		{xform zl 113.25}
		{Extender "vitality"
			{Dead}
			{Health
				{current -313.214}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 225}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 108 144}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0xc060
		{Position -5557.29 -382.2}
		{xform zl 91.52}
		{Extender "vitality"
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			{Health
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			}
			{Energy 0.01}
		}
		{Interaction
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		}
		{DisableObstacles}
		{Player 2}
		{MID 371}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 125 136}
		{LastDyingAnimation "stand_scenic-die_back_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0xc062
		{Position -5384.82 76.97}
		{xform zl 89.83}
		{Extender "vitality"
			{Dead}
			{Health
				{current -25.8804}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 372}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 6 35}
		{LastDyingAnimation "squat_die_back_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0xc064
		{Position -5455.12 429.3}
		{xform zl 30.11}
		{Extender "vitality"
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			{Health
				{current -83.6292}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 373}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 120 88}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Human "single/ger/flamer" 0xc067
		{Position -5439.42 435.36}
		{xform zl -18.43}
		{Extender "vitality"
			{Dead}
			{Health
				{current -244.16}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 374}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 96 50}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Entity "pz4g" 0xc069
		{Position -2723.66 2444.39 -24.31}
		{xform zl -65.31 y 14.03 zw 108.98}
		{SkeletonSrc "pz4g_xx"}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					1 0 -0.003
					0 1 0
					0.003 0 1
				}
				{Position 0.0168156 0.873907 7.27713}
			}
			{BoneSave "basis body wheelr10"
				{Orientation
					-0.927 0 0.376
					0.376 0 0.927
					0 1 0
				}
			}
			{BoneSave "basis body wheell10"
				{Orientation
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					-0.066 0 -0.998
					0 1 0
				}
			}
			{BoneSave "basis body wheell1"
				{Orientation
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					0.932 0 0.363
					0 1 0
				}
			}
			{BoneSave "basis body wheelr1"
				{Orientation
					0.997 0 -0.082
					-0.082 0 -0.997
					0 -1 0
				}
			}
			{BoneSave "basis body mgun"
				{Orientation
					-0.308 0 0.951
					-0.346 -0.932 -0.112
					0.886 -0.363 0.287
				}
			}
			{BoneSave "basis body shieldl1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl5"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl4"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl2"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl3"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr2"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr3"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr4"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position -14.6572 0.316074 -0.718129}
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr5"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis wheelsl wheell2"
				{Orientation
					-0.197 0 0.98
					0.98 0 0.197
					0 1 0
				}
			}
			{BoneSave "basis wheelsl wheell3"
				{Orientation
					0.939 0 -0.343
					-0.343 0 -0.939
					0 1 0
				}
				{Position 27.3353 23.136 -2.1378}
			}
			{BoneSave "basis wheelsl wheell4"
				{Orientation
					-0.854 0 -0.521
					-0.521 0 0.854
					0 1 0
				}
				{Position 16.6801 23.136 -2.1378}
			}
			{BoneSave "basis wheelsl wheell5"
				{Orientation
					-0.7 0 0.715
					0.715 0 0.7
					0 1 0
				}
				{Position 7.89442 23.1361 -2.13783}
			}
			{BoneSave "basis wheelsl wheell6"
				{Orientation
					-0.239 0 0.971
					0.971 0 0.239
					0 1 0
				}
				{Position -3.11467 23.136 -2.1378}
			}
			{BoneSave "basis wheelsl wheell7"
				{Orientation
					-0.799 0 0.602
					0.602 0 0.799
					0 1 0
				}
				{Position -11.978 23.1361 -2.13782}
			}
			{BoneSave "basis wheelsl wheell8"
				{Orientation
					-0.276 0 -0.961
					-0.961 0 0.276
					0 1 0
				}
				{Position -23.3621 23.136 -2.1378}
			}
			{BoneSave "basis wheelsl wheell9"
				{Orientation
					0.996 0 0.09
					0.09 0 -0.996
					0 1 0
				}
				{Position -32.1326 23.136 -2.13781}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Orientation
					0.294 0 -0.956
					-0.956 0 -0.294
					0 1 0
				}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Orientation
					0.708 0 0.707
					0.707 0 -0.708
					0 1 0
				}
				{Position 27.3382 -22.035 -2.1378}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Orientation
					-0.976 0 0.219
					0.219 0 0.976
					0 1 0
				}
				{Position 16.6858 -22.035 -2.1378}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Orientation
					-0.525 0 -0.851
					-0.851 0 0.525
					0 1 0
				}
				{Position 7.90307 -22.0351 -2.13778}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Orientation
					-0.1 0 -0.995
					-0.995 0 0.1
					0 1 0
				}
				{Position -3.10325 -22.0349 -2.13783}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Orientation
					-0.695 0 -0.719
					-0.719 0 0.695
					0 1 0
				}
				{Position -11.9676 -22.0348 -2.13784}
			}
			{BoneSave "basis wheelsr wheelr8"
				{Orientation
					-0.476 0 0.879
					0.879 0 0.476
					0 1 0
				}
				{Position -23.3529 -22.035 -2.13779}
			}
			{BoneSave "basis wheelsr wheelr9"
				{Orientation
					0.985 0 0.17
					0.17 0 -0.985
					0 1 0
				}
				{Position -32.1243 -22.0348 -2.13783}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "shieldl1"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldl2"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldl3"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldl4"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldl5"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldr1"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldr2"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldr3"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldr4"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldr5"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackleft" 0.438836 1
					{matrix
						{pos -26.191 -4.608 -1.841}
						{nxform 1.571 1.536 -1.571}
					}
				}
				{damage "trackleft" -1.04449 0.840756
					{matrix
						{pos 10.818 -4.608 -3.13}
						{nxform 1.571 1.428 -1.571}
					}
				}
				{damage "trackright" 2.77077 0.059395
					{matrix
						{pos 48.841 -3.293 3.04}
						{nxform 1.431 1.709 2.632}
					}
				}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" -0.343193 1
					{matrix
						{pos 6.603 -1.886 8.382}
						{nxform 0.12 0.697 -0.036}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" 1.9891 0.594144
					{matrix
						{pos 39.27 17.295 -5.53}
						{nxform 1.571 1.533 1.571}
					}
				}
				{damage "body1" -2.85904 0.996547
					{matrix
						{pos 7.961 17.294 -8.109}
						{nxform 1.571 1.426 1.571}
					}
				}
				{damage "body2" 0.146044 1
					{matrix
						{pos -27.465 16.398 6.06}
						{nxform 0.035 0.134 0}
					}
				}
				{wound "body1" 2.63381 0.276684 75
					{matrix
						{pos 39.27 17.295 -5.53}
						{nxform 1.571 1.533 1.571}
					}
				}
				{wound "body1" 0.400373 0.996547 50
					{matrix
						{pos 7.961 17.294 -8.109}
						{nxform 1.571 1.426 1.571}
					}
				}
				{wound "body2" -1.68507 1 50
					{matrix
						{pos -27.465 16.398 6.06}
						{nxform 0.035 0.134 0}
					}
				}
			}
		}
		{Placer
			{State "gunner2" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
		}
		{Extender "enumerator"
			{number 860}
		}
		{Extender "burning"
			{State 0.963144 -1 0}
			{Heater 6 1 "single/eng/smg_spez"}
		}
		{Interaction
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		}
		{Player 2}
		{MID 375}
		{Able "-select" "exploded"}
		{Weaponry
			{State "gun"
				{Weapon "75mm_kwk40" filling "bullet75" "fg" "ammo"}
			}
			{State "mgun2"
				{Weapon "mg34" filling "mgun" "ammo" 59}
			}
		}
		{Chassis
			{Broken}
			{MovementSpeed 0.0558333}
			{FuelBag
				{Remain 0}
			}
			{CurrentGear 1}
			{CurrentGearDir 0}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
		{Component "shieldl1"
			{State destroyed}
		}
		{Component "shieldl2"
			{State destroyed}
		}
		{Component "shieldl3"
			{State destroyed}
		}
		{Component "shieldl4"
			{State destroyed}
		}
		{Component "shieldl5"
			{State destroyed}
		}
		{Component "shieldl6"
			{State destroyed}
		}
		{Component "shieldr1"
			{State destroyed}
		}
		{Component "shieldr2"
			{State destroyed}
		}
		{Component "shieldr3"
			{State destroyed}
		}
		{Component "shieldr4"
			{State destroyed}
		}
		{Component "shieldr5"
			{State destroyed}
		}
	}
	{Human "single/ger/smg" 0xc071
		{Position -2606.33 707.99}
		{xform zl -175.23}
		{Extender "vitality"
			{Dead}
			{Health
				{current -359.039}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 379}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 66 75}
		{LastDyingAnimation "stand_die_front_4"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0xc073
		{Position -2556.09 650.44}
		{xform zl 15.92}
		{Extender "vitality"
			{Dead}
			{Health
				{current -755.123}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 380}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 83 106}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0xc075
		{Position -2646.13 814.54}
		{xform zl -9.74}
		{Extender "vitality"
			{Dead}
			{Health
				{current -622.761}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 381}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 116 13}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0xc077
		{Position -6827.96 -484.04}
		{xform zl 4.34}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 382}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 25 93}
		{FsmState "stand"}
	}
	{Human "single/ger/smg" 0xc079
		{Position -2622.88 711.51}
		{xform zl 7.15}
		{Extender "vitality"
			{Dead}
			{Health
				{current -567.298}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 383}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 38 105}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0xc07b
		{Position -2602.33 466.36}
		{xform zl -145.95}
		{Extender "vitality"
			{Dead}
			{Health
				{current -183.64}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 384}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 141 105}
		{LastDyingAnimation "stand_die_back_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/oficer" 0xc07c
		{Position -2474.3 653.98}
		{xform zl 167.86}
		{Extender "vitality"
			{Dead}
			{Health
				{current -214.514}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 385}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 112 109}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Entity "sdkfz251_1" 0xc07e
		{Position -2584.91 293.23 34.81}
		{xform zl 6.71 y 20.4 zw 103.46}
		{SkeletonSrc "sdkfz251_1_xx"}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position 0.296663 -0.605489 9.46016}
			}
			{BoneSave "basis body doorr"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position -52.4887 -13.4659 15.254}
			}
			{BoneSave "basis pivot_front steer_r1 wheelr1"
				{Orientation
					-0.718 0 -0.696
					0.696 0 -0.718
					0 -1 0
				}
			}
			{BoneSave "basis pivot_front steer_l1 wheell1"
				{Orientation
					-0.718 0 -0.696
					0.696 0 -0.718
					0 -1 0
				}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "body3"
			{able {touch 0}}
		}
		{Volume "wheelleft1"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelright1"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelleft1" -0.056802 1
					{matrix
						{pos 4.185 -0.898 -3.246}
						{nxform 1.298 -3.082 -2.585}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body3" 2.46427 1
					{matrix
						{pos -6.851 -0.675 3.81}
						{nxform 0.95 2.045 1.571}
					}
				}
				{damage "body1" -2.43617 1
					{matrix
						{pos 18.612 -4.002 5.546}
						{nxform 0 1.786 0}
					}
				}
				{damage "body3" -2.65838 0.333333
					{matrix
						{pos -8.961 -32.726 25.762}
						{nxform 1.908 1.349 0.836}
					}
				}
			}
		}
		{Placer
			{State "driver" {Broken}}
			{State "gunner" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
			{State "seat5" {Broken}}
			{State "seat6" {Broken}}
			{State "seat7" {Broken}}
			{State "seat8" {Broken}}
		}
		{Extender "enumerator"
			{number 938}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 2}
		{MID 386}
		{Able "-select" "exploded"}
		{Chassis
			{Broken}
			{MovementSpeed 0.0930556}
			{FuelBag
				{Remain 0}
			}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "wheelright1"
			{State destroyed}
		}
		{Component "wheelleft1"
			{State destroyed}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
	}
	{Entity "pz6e" 0xc07f
		{Position -2597.95 2501.66 -36.17}
		{xform zl -37.83 y 10.13 zw 58.67}
		{SkeletonSrc "pz6e_xx"}
		{TexMod
			{"/entity/-vehicle/tank_heavy/x/pz6e_xx/pz6_xx" "2"}
		}
		{Skeleton
			{BoneSave "basis wheelsl"
				{Position -2.55263 18.8401 0.883094}
			}
			{BoneSave "basis wheelsl wheell2"
				{Orientation
					0.999 0 0.032
					0.032 0 -0.999
					0 1 0
				}
				{Position 37.1917 9.19123 8.20912}
			}
			{BoneSave "basis wheelsl wheell3"
				{Orientation
					0.971 0 0.241
					0.241 0 -0.971
					0 1 0
				}
				{Position 27.798 9.1861 8.2091}
			}
			{BoneSave "basis wheelsl wheell4"
				{Orientation
					-0.748 0 -0.664
					-0.664 0 0.748
					0 1 0
				}
				{Position 17.4357 9.19116 8.20911}
			}
			{BoneSave "basis wheelsl wheell5"
				{Orientation
					-0.077 0 -0.997
					-0.997 0 0.077
					0 1 0
				}
				{Position 8.0423 9.18611 8.2091}
			}
			{BoneSave "basis wheelsl wheell6"
				{Orientation
					-0.983 0 0.181
					0.181 0 0.983
					0 1 0
				}
				{Position -3.03723 9.19115 8.20911}
			}
			{BoneSave "basis wheelsl wheell7"
				{Orientation
					0.173 0 -0.985
					-0.985 0 -0.173
					0 1 0
				}
				{Position -12.4306 9.1861 8.20911}
			}
			{BoneSave "basis wheelsl wheell8"
				{Orientation
					-0.239 0 -0.971
					-0.971 0 0.239
					0 1 0
				}
				{Position -23.4915 9.19106 8.20911}
			}
			{BoneSave "basis wheelsl wheell9"
				{Orientation
					0.652 0 0.758
					0.758 0 -0.652
					0 1 0
				}
				{Position -32.8849 9.18601 8.20911}
			}
			{BoneSave "basis wheelsr"
				{Position -2.55261 -21.0228 0.883092}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Orientation
					-0.994 0 -0.112
					-0.112 0 0.994
					0 -1 0
				}
				{Position 37.1915 -3.86097 8.2091}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Orientation
					0.949 0 -0.316
					-0.316 0 -0.949
					0 -1 0
				}
				{Position 27.7981 -3.86602 8.20911}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Orientation
					0.757 0 -0.654
					-0.654 0 -0.757
					0 -1 0
				}
				{Position 17.4075 -3.86107 8.20913}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Orientation
					0.204 0 0.979
					0.979 0 -0.204
					0 -1 0
				}
				{Position 8.01406 -3.86612 8.20913}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Orientation
					0.996 0 -0.094
					-0.094 0 -0.996
					0 -1 0
				}
				{Position -3.05186 -3.86096 8.20912}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Orientation
					0.678 0 0.735
					0.735 0 -0.678
					0 -1 0
				}
				{Position -12.4455 -3.8661 8.2091}
			}
			{BoneSave "basis wheelsr wheelr8"
				{Orientation
					-0.23 0 -0.973
					-0.973 0 0.23
					0 -1 0
				}
				{Position -23.4925 -3.86094 8.20911}
			}
			{BoneSave "basis wheelsr wheelr9"
				{Orientation
					0.028 0 -1
					-1 0 -0.028
					0 -1 0
				}
				{Position -32.8859 -3.86599 8.20912}
			}
			{BoneSave "basis body"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position -3.27734 -0.0150302 8.60237}
			}
			{BoneSave "basis body wheell1"
				{Orientation
					-0.949 0 0.317
					0.317 0.001 0.949
					0 1 -0.001
				}
				{Position 52.6944 26.641 5.31825}
			}
			{BoneSave "basis body wheell10"
				{Orientation
					0.11 0.001 0.994
					0.994 0 -0.11
					0 1 -0.001
				}
				{Position -47.6717 26.8933 3.41919}
			}
			{BoneSave "basis body wheelr1"
				{Orientation
					-0.035 0.001 0.999
					0.999 0 0.035
					0 -1 0.001
				}
				{Position 52.6936 -22.7326 5.37487}
			}
			{BoneSave "basis body wheelr10"
				{Orientation
					0.638 0.001 0.77
					0.77 -0.001 -0.638
					0 -1 0.001
				}
				{Position -47.6725 -26.0217 3.47987}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackright" 2.96675 0.408962
					{matrix
						{pos -16.774 -3.353 10.894}
						{nxform 0 0.369 0}
					}
				}
				{damage "trackleft" 2.7038 0.266667
					{matrix
						{pos -1.434 -7.206 -11.197}
						{nxform 1.29 1.453 1.657}
					}
				}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" -1.44192 1
					{matrix
						{pos 23.099 12.475 -0.98}
						{nxform 1.572 1.605 0}
					}
				}
				{damage "turret" 1.20433 0.412603
					{matrix
						{pos -18.972 -17.275 5.063}
						{nxform 1.16 1.23 0.876}
					}
				}
				{damage "turret" -0.224842 0.353613
					{matrix
						{pos 1.212 6.318 10.934}
						{nxform 0.003 1.634 -0.007}
					}
				}
				{wound "turret" -2.92618 0.122495 75
					{matrix
						{pos 23.099 12.475 -0.98}
						{nxform 1.572 1.605 0}
					}
				}
				{wound "turret" 2.37858 0.256308 75
					{matrix
						{pos 4.213 3.531 7.399}
						{nxform 0.138 1.624 0}
					}
				}
				{wound "turret" 2.19591 0.384754 75
					{matrix
						{pos 7.303 0.799 6.97}
						{nxform 0.138 1.615 0}
					}
				}
				{wound "turret" 0.406558 0.537372 75
					{matrix
						{pos 22.277 -7.165 8.064}
						{nxform 0.137 1.62 -0.005}
					}
				}
				{wound "turret" -2.78155 0.412603 50
					{matrix
						{pos -3.802 -4.331 10.95}
						{nxform 0.003 1.634 -0.007}
					}
				}
				{wound "turret" 3.03491 0.353613 50
					{matrix
						{pos 1.212 6.318 10.934}
						{nxform 0.003 1.634 -0.007}
					}
				}
				{wound "turret" -0.233521 0.851096 50
					{matrix
						{pos 25.132 3.524 3.353}
						{nxform 1.572 1.602 0}
					}
				}
				{wound "turret" -1.66308 0.983222 75
					{matrix
						{pos 25.935 16.823 -3.145}
						{nxform 1.602 1.697 -0.002}
					}
				}
				{wound "turret" 1.41944 1 75
					{matrix
						{pos 25.128 -1.395 -0.834}
						{nxform 1.572 1.697 0}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body2" 0.512187 0.657512
					{matrix
						{pos 39.442 1.357 4.027}
						{nxform 0 1.294 0}
					}
				}
				{damage "body2" 2.69948 0.756054
					{matrix
						{pos -43.124 -6.85 4.047}
						{nxform 0 1.281 0}
					}
				}
				{damage "body1" -1.28325 1
					{matrix
						{pos -21.258 -18.097 3.485}
						{nxform 1.571 1.595 -1.571}
					}
				}
				{damage "body1" 0.218545 0.222222
					{matrix
						{pos -0.783 1.022 -12.208}
						{nxform 0.505 1.881 -2.791}
					}
				}
				{damage "body1" -0.804243 0.219083
					{matrix
						{pos -55.479 5.694 -11.785}
						{nxform 1.363 1.482 -0.102}
					}
				}
				{wound "body2" 0.469312 0.657512 75
					{matrix
						{pos 39.442 1.357 4.027}
						{nxform 0 1.294 0}
					}
				}
				{wound "body2" 1.21569 0.640498 75
					{matrix
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						{nxform 0 1.281 0}
					}
				}
				{wound "body2" -1.67544 0.644942 75
					{matrix
						{pos -31.199 -18.202 3.496}
						{nxform 0 1.281 0}
					}
				}
				{wound "body1" -3.04485 0.321215 75
					{matrix
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					}
				}
				{wound "body1" 1.14006 0.480935 75
					{matrix
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						{nxform 1.572 1.698 -1.571}
					}
				}
				{wound "body1" -0.394056 0.801322 75
					{matrix
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						{nxform 1.572 1.698 -1.571}
					}
				}
				{wound "body1" -1.6489 1 75
					{matrix
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						{nxform 1.572 1.698 -1.571}
					}
				}
			}
		}
		{Placer
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			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
			{State "seat5" {Broken}}
			{State "seat6" {Broken}}
		}
		{Extender "enumerator"
			{number 838}
		}
		{Extender "burning"
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			{Heater 128 1 "pak40"}
		}
		{Interaction
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		}
		{Player 2}
		{MID 387}
		{Able "-select" "exploded"}
		{Weaponry
			{State "gun"
				{Weapon "88mm_kwk36" filling "bullet88" "fg" "ammo"}
			}
			{State "mgun1"
				{Weapon "mg34" filling "mgun" "ammo" 66}
			}
			{State "mgun2"
				{Weapon "mg34" filling "mgun" "ammo" 88}
			}
		}
		{Chassis
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			{MovementSpeed 0.0446667}
			{FuelBag
				{Remain 0}
			}
			{CurrentGear 4}
			{CurrentGearDir 0}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
	}
	{Human "single/ger/tank_crew" 0xc081
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		{xform zl -87.81}
		{Extender "vitality"
			{Dead}
			{Health
				{current -317.523}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 388}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 50 47}
		{LastDyingAnimation "stand_die_front_3"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0xc08b
		{Position -5022.17 213.75}
		{xform zl 123.59}
		{Extender "vitality"
			{Dead}
			{Health
				{current -245.704}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 393}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 113 18}
		{LastDyingAnimation "stand_scenic-die_back_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0xc08d
		{Position -5028.24 302.33}
		{xform zl -44.12}
		{Extender "vitality"
			{Dead}
			{Health
				{current -151.148}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 394}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 140 44}
		{LastDyingAnimation "stand_die_front_3"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0xc08f
		{Position -5027.91 242.49}
		{xform zl -58.34}
		{Extender "vitality"
			{Dead}
			{Health
				{current -144.351}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 395}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 57 23}
		{LastDyingAnimation "stand_die_front_3"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0xc091
		{Position -5126.61 429.32}
		{xform zl 69.83}
		{Extender "vitality"
			{Dead}
			{Health
				{current -133.509}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 396}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 92 42}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "squat_die_back_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0xc093
		{Position -5006.59 435.08}
		{xform zl 147.99}
		{Extender "vitality"
			{Dead}
			{Health
				{current -444.124}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 397}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 49 7}
		{LastDyingAnimation "stand_scenic-die_front_2"}
		{FsmState "dead"}
	}
	{Entity "pointer" 0x8281
		{Position -3967.18 2786.13 135.5}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					-0.239 -0.971 0
					-0.971 0.239 0
					0 0 1
				}
				{Position 2.09288e-024 -2.3875e-007 -2.18559}
				{Enabled 0}
			}
		}
	}
	{Entity "sdkfz223" 0xc010
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		{xform zl 152.39 y 175.62 zw -114.43}
		{SkeletonSrc "sdkfz223_xx"}
		{TexMod "2"}
		{Skeleton
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				{Position 30.0827 0.169082 8.92604}
			}
			{BoneSave "basis pivot_front steerl wheell1"
				{Orientation
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					0.993 0 0.116
					0 -1 0
				}
				{Position -0.106139 0.11976 0.0307864}
			}
			{BoneSave "basis pivot_front steer_r wheelr1"
				{Orientation
					0.116 0 -0.993
					0.993 0 0.116
					0 -1 0
				}
				{Position -0.141984 0.271276 0.0354682}
			}
			{BoneSave "basis body"
				{Orientation
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					0 0.999 -0.041
					-0.068 0.041 0.997
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				{Position -1.72044 -0.051126 5.91431}
			}
			{BoneSave "basis pivot_back"
				{Position -25.7751 0.16906 8.92604}
			}
			{BoneSave "basis pivot_back wheelr2"
				{Orientation
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					-0.993 0 0.116
					0 1 0
				}
			}
			{BoneSave "basis pivot_back wheell2"
				{Orientation
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					-0.993 0 0.116
					0 1 0
				}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "engine"
			{able {touch 0}}
		}
		{Volume "wheelleft1"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelleft2"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelright1"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelright2"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "wheel"
			{wounds
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					{matrix
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						{nxform 2.127 -0.043 -1.729}
					}
				}
			}
		}
		{Armor "body"
			{wounds
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					{matrix
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						{nxform 1.119 1.571 0}
					}
				}
				{damage "body1" -1.75129 1
					{matrix
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						{nxform 1.425 1.516 -2.946}
					}
				}
				{wound "body1" -1.30281 1 50
					{matrix
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						{nxform 1.119 1.571 0}
					}
				}
			}
		}
		{Placer
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		}
		{Extender "enumerator"
			{number 991}
		}
		{Extender "detail"
			{random 0}
		}
		{Interaction
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		}
		{Player 2}
		{MID 307}
		{Able "-select" "exploded"}
		{Chassis
			{Broken}
			{MovementSpeed 0.0930556}
			{FuelBag
				{Remain 0}
			}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
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		}
		{Component "turret"
			{State destroyed}
		}
		{Component "wheelright1"
			{State destroyed}
		}
		{Component "wheelleft1"
			{State destroyed}
		}
		{Component "wheelright2"
			{State destroyed}
		}
		{Component "wheelleft2"
			{State destroyed}
		}
	}
	{Entity "sandbag2" 0x827c
		{Position -3405.57 931.95}
		{xform zl -118.4}
	}
	{Entity "sandbag2" 0x827d
		{Position -3442.4 994.95}
		{xform zl 10.83}
	}
	{Entity "sandbag2" 0xc006
		{Position -3605.08 368.25}
		{xform zl -105.12}
		{SkeletonSrc "sandbag2_x"}
		{Skeleton
			{BoneSave "sandbag2_x x1"
				{Visible 0}
			}
		}
		{Volume "body04"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body03"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body02"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body01"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Extender "land_patch"
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		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
		}
		{DisableObstacles}
	}
	{Entity "sandbag2" 0xc00a
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		{xform zl 6.55}
		{SkeletonSrc "sandbag2_x"}
		{Skeleton
			{BoneSave "sandbag2_x x1"
				{LastMeshAnimator "crush1"}
			}
			{BoneSave "sandbag2_x x2"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece0"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece1"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece2"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece3"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece4"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece5"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece6"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece7"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece8"
				{Visible 0}
			}
		}
		{Volume "piece8"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece7"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece6"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece5"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece4"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece3"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece2"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece1"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece0"
			{able {visible 0}{contact 0}}
		}
		{Volume "body04"
			{able {visible 0}{contact 0}{touch 1}}
		}
		{Volume "body03"
			{able {visible 0}{contact 0}{touch 1}}
		}
		{Volume "body02"
			{able {visible 0}{contact 0}}
		}
		{Volume "body01"
			{able {visible 0}{contact 0}}
		}
		{Volume "body"
			{able {visible 0}{contact 0}}
		}
		{Interaction
			{Flags "sliced" "stage1"}
		}
	}
	{Entity "sandbag2" 0xc00e
		{Position -3651.63 327.67}
		{xform zl -170.68}
		{SkeletonSrc "sandbag2_x"}
		{Skeleton
			{BoneSave "sandbag2_x x1"
				{Visible 0}
				{LastMeshAnimator "crush1"}
			}
		}
		{Volume "body04"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body03"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body02"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body01"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Extender "land_patch"
			{On 0}
		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
		}
		{DisableObstacles}
	}
	{Entity "flak38_wheeled" 0xc012
		{Position -3645.88 365.93}
		{xform zl -167.38}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					-0.991 0 0.131
					0.131 0 0.991
					0 1 0
				}
			}
			{BoneSave "basis body turret"
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			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.203188}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" -0.637709 0.430769
					{matrix
						{pos -6.856 2.486 -2.37}
						{nxform 1.83 1.303 -1.422}
					}
				}
			}
		}
		{Armor "wheel"
			{wounds
				{damage "wheell" 1.88778 0.276923
					{matrix
						{pos -0.277 9.09 -0.238}
						{nxform 1.545 -2.522 -1.54}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body" 1.34988 0.0615385
					{matrix
						{pos 12.27 4.528 3.339}
						{nxform 2.155 1.362 -1.757}
					}
				}
			}
		}
		{Placer
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			{State "commander" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{state move}
			{animation
				{switch close}
			}
			{ik
				{bone "basis"
					{limits 0 0}
				}
			}
		}
		{AreaDisable "open"}
		{Player 1}
		{CapturedByUser}
		{MID 398}
		{Weaponry
			{State
				{Weapon "20mm_flak38" filling "bullet20" "zenite" "ammo" 37}
			}
		}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0408889}
			{CurrentGearDir 0}
		}
	}
	{Human "single/ger/tank_crew" 0xa000
		{Position -3653.26 364.68}
		{xform zl 77.65}
		{Extender "vitality"
			{Dead}
			{Health
				{current -357.143}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 399}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 68}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "dead"}
	}
	{Entity "sandbag2" 0xa008
		{Position -4121.39 1683.56}
		{xform zl -16.84}
		{SkeletonSrc "sandbag2_x"}
		{Skeleton
			{BoneSave "sandbag2_x x1"
				{Visible 0}
				{LastMeshAnimator "crush1"}
			}
		}
		{Volume "body04"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body03"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body02"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body01"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Extender "land_patch"
			{On 0}
		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
		}
		{DisableObstacles}
	}
	{Entity "flak38_wheeled" 0xa00b
		{Position -4118.98 1653.09 37.9}
		{xform zl -146.94 y 0.35 zw 157.05}
		{Skeleton
			{BoneSave "basis"
				{Value 0.870312}
			}
			{BoneSave "basis body turret"
				{Value 0.484896}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.332586}
			}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelr" -2.35452 0.244438
					{matrix
						{pos -8.94 -1.674 -1.476}
						{nxform 1.41 -0.033 0.185}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body" 1.09141 0.176812
					{matrix
						{pos -30.093 -5.547 -2.302}
						{nxform 1.561 1.639 0.426}
					}
				}
			}
		}
		{Placer
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			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{animation
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			}
		}
		{AreaDisable "close"}
		{Player 1}
		{CapturedByUser}
		{MID 403}
		{Weaponry
			{State
				{Weapon "20mm_flak38" filling "bullet20" "zenite" "ammo" 36}
			}
		}
		{Chassis
			{MovementSpeed 0.0297778}
			{CurrentGearDir 0}
		}
		{Component "shield_left"
			{State destroyed}
		}
	}
	{Entity "sandbag2" 0xe000
		{Position -5201.47 -234.83}
		{xform zl -93.81}
		{SkeletonSrc "sandbag2_x"}
		{Skeleton
			{BoneSave "sandbag2_x x1"
				{Visible 0}
				{LastMeshAnimator "crush1"}
			}
		}
		{Volume "body04"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body03"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body02"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body01"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Extender "land_patch"
			{On 0}
		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
		}
		{DisableObstacles}
	}
	{Entity "sandbag2" 0xe001
		{Position -5333.35 -199.41 40}
		{xform zl 71.61}
		{SkeletonSrc "sandbag2_x"}
		{Skeleton
			{BoneSave "sandbag2_x x1"
				{Visible 0}
				{LastMeshAnimator "crush1"}
			}
		}
		{Volume "body04"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body03"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body02"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body01"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Extender "land_patch"
			{On 0}
		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
		}
		{DisableObstacles}
	}
	{Entity "flak-38-1" 0xe002
		{Position -5294.62 -225.43 32.9}
		{xform zl 32.73 y 23.49 zw -29.39}
		{SkeletonSrc "flak-38-1_xx"}
		{UseDecal 0}
		{Volume "body"
			{able {touch 0}}
		}
		{Armor "turret"
			{wounds
				{damage "turret" 1.2202 1
					{matrix
						{pos -8.539 1.156 -3.233}
						{nxform 1.809 1.572 0.404}
					}
				}
				{wound "turret" -2.19291 0.307692 50
					{matrix
						{pos 8.539 1.11 -6.109}
						{nxform 1.571 1.571 0}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body" 0.0344462 0.961538
					{matrix
						{pos 2.13 8.619 1.394}
						{nxform 2.451 1.254 -0.715}
					}
				}
			}
		}
		{Placer
			{State "gunner" {Broken}}
			{State "commander" {Broken}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Examined 1}
		{Interaction
			{Flags "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 1}
		{CapturedByUser}
		{MID 404}
		{Able "-select" "exploded"}
		{Weaponry
			{State
				{Weapon "20mm_flak38" filling "bullet20" "zenite" "ammo" 20}
			}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
		{Component "shield_right"
			{State destroyed}
		}
		{Component "shield_left"
			{State destroyed}
		}
	}
	{Human "single/ger/smg" 0xe003
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		{xform zl 143.39}
		{Extender "vitality"
			{Dead}
			{Health
				{current -2185.56}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 405}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 1 105}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0xe005
		{Position -5281.23 -145.52}
		{xform zl 160.2}
		{Extender "vitality"
			{Dead}
			{Health
				{current -1957.03}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 406}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 39 149}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
	}
	{Entity "sfh18" 0x8287
		{Position -2423.75 890.82}
		{xform zl 180 y 0.25 zw -95.72}
		{Skeleton
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			}
			{BoneSave "basis body turret"
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			}
			{BoneSave "basis body turret gun_rot"
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			}
			{BoneSave "basis body pivot_front wheell"
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			{BoneSave "basis body pivot_front wheelr"
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		}
		{Placer
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			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{animation
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			}
		}
		{AreaDisable "close"}
		{Player 1}
		{CapturedByUser}
		{MID 408}
		{Able "-emit_on_attack" "-emit_passangers_on_enemy" "-emit_crew_on_injure"}
		{Chassis
			{MovementSpeed 0.0297778}
			{CurrentGearDir 0}
		}
	}
	{Human "single/ger/smg" 0x8288
		{Position -2485.73 810.19}
		{xform zl 172.81}
		{Extender "vitality"
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			{Health
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			}
			{Energy 0.01}
		}
		{Interaction
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		}
		{DisableObstacles}
		{Player 2}
		{MID 409}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 83}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x828a
		{Position -2482.21 822.85}
		{xform zl -163.95}
		{Extender "vitality"
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			{Health
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			{Energy 0.01}
		}
		{Interaction
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		}
		{DisableObstacles}
		{Player 2}
		{MID 410}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 69}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8293
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		{xform zl -84.92}
		{Extender "vitality"
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			{Health
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			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 414}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 1 106}
		{LastDyingAnimation "squat_die_front"}
		{FsmState "dead"}
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	{Human "single/ger/smg" 0x829b
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		{xform zl -3.06}
		{Extender "vitality"
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			{Health
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			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 418}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 66 59}
		{LastThrowItem "m24x5 grenade"}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
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	{Human "single/ger/mgun" 0x82a1
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		{xform zl -89.43}
		{Extender "vitality"
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			{Health
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			}
			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 421}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 122 149}
		{LastDyingAnimation "stand_scenic-die_back_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/oficer" 0x82a2
		{Position -5702.89 -277.97}
		{xform zl 129.16}
		{Extender "vitality"
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			{Health
				{current -1198.17}
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			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 422}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 21 143}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Entity "sdkfz251_1" 0x82a4
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		{xform zl -52.8}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
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					0 1 -0.023
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				}
				{Position 0.296512 -0.605439 9.18187}
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			{BoneSave "basis body turret"
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			}
			{BoneSave "basis body turret gun_rot"
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			{BoneSave "basis body turret gun_rot mgun"
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			{BoneSave "basis body wheell2"
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			{BoneSave "basis body wheelr5"
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			{BoneSave "basis body doorl"
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					0.363 0.932 0
					0 0 1
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			}
			{BoneSave "basis body doorr"
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					-0.554 0.782 -0.285
					-0.035 0.32 0.947
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				{Position -52.4906 -12.4933 15.2761}
			}
			{BoneSave "basis body detail5"
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			{BoneSave "basis body detail2"
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				{Enabled 0}
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			{BoneSave "basis body detail4"
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				{Enabled 0}
			}
			{BoneSave "basis body detail1"
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			}
			{BoneSave "basis pivot_front steer_r1 wheelr1"
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			{BoneSave "basis pivot_front steer_l1 wheell1"
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			}
			{BoneSave "basis pivot_back spring_l wheell3"
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			{BoneSave "basis pivot_back spring_l wheell4"
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			{BoneSave "basis pivot_back spring_l wheell5"
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			}
			{BoneSave "basis pivot_back spring_r wheelr2"
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			{BoneSave "basis pivot_back spring_r wheelr3"
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			{BoneSave "basis pivot_back spring_r wheelr4"
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		}
		{Volume "ram"
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		{Armor "track"
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					{matrix
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				}
				{damage "trackright" -1.039 0.592443
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				}
				{damage "trackright" 2.14289 0.21559
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				}
			}
		}
		{Armor "wheel"
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					{matrix
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					}
				}
				{damage "wheelleft1" -2.30285 0.205
					{matrix
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					}
				}
			}
		}
		{Armor "body"
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					{matrix
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					}
				}
				{damage "engine" -1.38869 0.35393
					{matrix
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						{nxform 0.132 -0.926 0}
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				}
				{damage "body3" -1.25481 0.444506
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				}
				{damage "body3" 2.99576 0.108107
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				}
				{wound "engine" 0.100416 0.182063 20
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				{wound "engine" 0.267161 0.364402 20
					{matrix
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				{wound "engine" 3.0817 0.554861 20
					{matrix
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				}
				{wound "engine" 2.64412 0.717445 20
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				}
				{wound "engine" 2.21874 0.906425 20
					{matrix
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				}
				{wound "engine" -2.92073 0.162732 20
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				}
				{wound "engine" 1.0939 0.35393 20
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				}
				{wound "engine" -0.592964 1 20
					{matrix
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						{nxform 1.503 1.555 -1.376}
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				{wound "engine" 2.94713 1 20
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				}
				{wound "engine" 2.16971 1 20
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				}
				{wound "body1" 2.47721 1 20
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				}
				{wound "engine" -1.43349 1 20
					{matrix
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				}
				{wound "body3" 1.29251 0.108763 20
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				}
				{wound "body3" 1.59929 0.108107 20
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				}
				{wound "body3" 2.27512 1 20
					{matrix
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				}
				{wound "body3" -0.303774 0.220294 20
					{matrix
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					}
				}
				{wound "body1" -1.8602 0.33299 20
					{matrix
						{pos -6.621 -18.276 3.632}
						{nxform 2.068 1.649 -1.571}
					}
				}
				{wound "body3" -1.97085 1 20
					{matrix
						{pos -12.253 2.732 -6.056}
						{nxform 1.574 1.64 1.571}
					}
				}
				{wound "body3" -2.18522 0.444506 20
					{matrix
						{pos -11.033 2.699 -1.8}
						{nxform 0.95 1.658 1.571}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 13}
		}
		{Interaction
			{Flags "broken"}
		}
		{Player 2}
		{MID 423}
		{Chassis
			{Broken}
			{MovementSpeed 0.0930556}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State broken}
		}
		{Component "engine"
			{State broken}
		}
	}
	{Human "single/ger/tank_crew" 0x82a8
		{Position -5795.27 -779.19}
		{xform zl -142.82}
		{Extender "vitality"
			{Dead}
			{Health
				{current -83.6788}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 425}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 43 54}
		{LastDyingAnimation "stand_scenic-die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x82b2
		{Position -5676.16 -713.99}
		{xform zl -5.25}
		{Extender "vitality"
			{Dead}
			{Health
				{current -1054.3}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 430}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 2 21}
		{LastDyingAnimation "squat_die_back_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x82b4
		{Position -5743.34 -689}
		{xform zl 43.76}
		{Extender "vitality"
			{Dead}
			{Health
				{current -886.647}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 431}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 58 150}
		{LastDyingAnimation "squat_die_front"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x82b6
		{Position -5769.29 -345.58}
		{xform zl -179.12}
		{Extender "vitality"
			{Dead}
			{Health
				{current -47.2877}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 432}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 46 37}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Entity "pz3" 0x82b8
		{Position -5593.2 -559.4 38.08}
		{xform zl -110.2 y 0.38 zw -64.72}
		{Skeleton
			{BoneSave "basis wheelsl wheell2"
				{Value 2.57295}
			}
			{BoneSave "basis wheelsl wheell3"
				{Value -0.448843}
			}
			{BoneSave "basis wheelsl wheell4"
				{Value 1.77344}
			}
			{BoneSave "basis wheelsl wheell5"
				{Value 2.1646}
			}
			{BoneSave "basis wheelsl wheell6"
				{Value 0.519254}
			}
			{BoneSave "basis wheelsl wheell7"
				{Value -2.39864}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Value 1.82721}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Value -1.34396}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Value 2.75194}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Value 2.30408}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Value -2.43898}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Value 0.441614}
			}
			{BoneSave "basis body anten"
				{Orientation
					1 -0.002 0.001
					0.002 1 0
					-0.001 0 1
				}
			}
			{BoneSave "basis body turret"
				{Orientation
					0.992 0.122 -0.031
					-0.12 0.992 0.04
					0.035 -0.036 0.999
				}
				{Value 3.12898}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.0703529}
			}
			{BoneSave "basis body turret gun_rot foresight5"
				{Value 0.0403547}
			}
			{BoneSave "basis body turret shieldl5"
				{Orientation
					1 -0.001 -0.024
					0 0.999 -0.048
					0.024 0.048 0.999
				}
			}
			{BoneSave "basis body turret turret_mgun"
				{Value 0.457488}
			}
			{BoneSave "basis body turret turret_mgun mgun_rot"
				{Value -0.0915462}
			}
			{BoneSave "basis body turret turret_mgun cover1"
				{Orientation
					1 0 0
					0 -0.937 -0.351
					0 0.351 -0.937
				}
			}
			{BoneSave "basis body turret turret_mgun cover2"
				{Orientation
					1 0 0
					0 -0.921 0.39
					0 -0.39 -0.921
				}
				{Position -0.0554924 -6.30725 2.75881}
			}
			{BoneSave "basis body wheell1"
				{Value 2.65508}
			}
			{BoneSave "basis body wheell8"
				{Value -3.06257}
			}
			{BoneSave "basis body wheell11"
				{Value -2.12226}
			}
			{BoneSave "basis body wheelr1"
				{Value -0.0373553}
			}
			{BoneSave "basis body wheelr8"
				{Value -0.844781}
			}
			{BoneSave "basis body wheelr9"
				{Value -2.09692}
			}
			{BoneSave "basis body wheell10"
				{Value -1.97046}
			}
			{BoneSave "basis body wheell9"
				{Value -0.525912}
			}
			{BoneSave "basis body wheelr10"
				{Value -2.31303}
			}
			{BoneSave "basis body wheelr11"
				{Value 2.62386}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackright" 0.978407 0.371432
					{matrix
						{pos -36.984 -4.468 10.555}
						{nxform 1.571 1.488 -1.571}
					}
				}
				{damage "trackleft" 2.27783 0.370194
					{matrix
						{pos -45.647 0.946 6.57}
						{nxform 1.571 1.571 3.141}
					}
				}
				{damage "trackleft" 1.85102 0.0585029
					{matrix
						{pos 12.374 -4.468 -8.544}
						{nxform 1.571 1.571 -1.571}
					}
				}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" 1.47997 1
					{matrix
						{pos 12.78 -5.874 4.685}
						{nxform 1.372 1.571 0}
					}
				}
			}
		}
		{Armor "gun"
			{wounds
				{damage "gun" 0.919014 0.108571
					{matrix
						{pos -6.31 -4.533 3.452}
						{nxform 1.26 -2.371 -0.105}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body2" -2.77228 0.155102
					{matrix
						{pos -12.139 -15.23 8.067}
						{nxform 2.041 1.571 -2.112}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 192}
		}
		{Extender "shield"
			{on}
		}
		{Examined 1}
		{Player 2}
		{MID 433}
		{Weaponry
			{State "mgun2"
				{Weapon "mg34" filling "mgun" "ammo" 58}
			}
		}
		{Chassis
			{MovementSpeed 0.0558333}
			{CurrentGearDir 1}
		}
		{Component "turret"
			{State broken}
		}
		{Component "shieldl5"
			{State broken}
		}
	}
	{Entity "blitz3_6" 0xc014
		{Position -2434.46 749.76 38.74}
		{xform zl -110.14 y 23.41 zw 8.91}
		{Skeleton
			{BoneSave "basis pivot_front steer_l wheell1"
				{Value 0.879307}
			}
			{BoneSave "basis pivot_front steer_r wheelr1"
				{Value 0.879307}
			}
			{BoneSave "basis pivot_back spring_l wheell2"
				{Value 0.879307}
			}
		}
		{Armor "body"
			{wounds
				{damage "bodyback" 2.35497 0.865999
					{matrix
						{pos -33.597 -10.066 -19.091}
						{nxform 1.081 1.603 0.281}
					}
				}
				{damage "body" -0.0996018 0.414991
					{matrix
						{pos 51.199 -10.235 -1.53}
						{nxform 1.571 1.394 -1.571}
					}
				}
				{wound "body" 0.0433479 0.105447 7.62
					{matrix
						{pos 51.199 -10.235 -1.53}
						{nxform 1.571 1.394 -1.571}
					}
				}
				{wound "body" 2.0178 0.209619 7.62
					{matrix
						{pos 62.638 -10.235 -0.386}
						{nxform 1.571 1.394 -1.571}
					}
				}
				{wound "body" 3.12287 0.312862 7.62
					{matrix
						{pos 65.155 -10.235 -0.246}
						{nxform 1.571 1.394 -1.571}
					}
				}
				{wound "body" 1.48231 0.414991 7.62
					{matrix
						{pos 53.192 -10.235 -3.696}
						{nxform 1.571 1.4 -1.571}
					}
				}
			}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelright2" -1.86991 1
					{matrix
						{pos -5.38 -8.552 0.928}
						{nxform 1.662 0.014 1.009}
					}
				}
				{damage "wheelleft1" -2.37118 1
					{matrix
						{pos 2.696 -6.524 2.48}
						{nxform 0 1.456 0}
					}
				}
				{damage "wheelright1" -0.705558 1
					{matrix
						{pos 9.923 2.521 -2.164}
						{nxform 3.141 1.699 0.194}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 443}
		}
		{Interaction
			{Flags "wheel_teared"}
		}
		{Player 2}
		{MID 407}
		{Chassis
			{Broken}
			{MovementSpeed 0.0930556}
			{CurrentGearDir 0}
		}
		{Component "wheelright1"
			{State broken}
		}
		{Component "wheelleft1"
			{State broken}
		}
		{Component "wheelright2"
			{State destroyed}
		}
	}
	{Human "single/ger/smg" 0xc017
		{Position -2550.54 406.2}
		{xform zl -87.55}
		{Extender "vitality"
			{Dead}
			{Health
				{current 30.4558}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 411}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 84}
		{LastDyingAnimation "stand_die_back_5"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0xc01b
		{Position -2369.06 718.95}
		{xform zl -5.43}
		{Extender "vitality"
			{Dead}
			{Health
				{current -148.758}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 412}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 70}
		{LastDyingAnimation "stand_die_back_2"}
		{FsmState "dead"}
	}
	{Entity "blitz3_6" 0xc01e
		{Position -2106.36 903.23 76.56}
		{xform zl -167.92 y 171.11 zw -74.47}
		{SkeletonSrc "blitz3_6_xx"}
		{Skeleton
			{BoneSave "basis body engine"
				{Position 20.8397 -0.003913 -0.000328798}
			}
			{BoneSave "basis body cabin doorl"
				{Orientation
					1 -0.003 -0.02
					0.003 1 0
					0.02 0 1
				}
			}
			{BoneSave "basis pivot_front steer_l wheell1"
				{Orientation
					-0.987 0 -0.162
					-0.162 0 0.987
					0 -1 0
				}
			}
			{BoneSave "basis pivot_back spring_l wheell2"
				{Orientation
					0.992 0 0.127
					0.127 0 -0.992
					0 -1 0
				}
			}
		}
		{Volume "body"
			{able {touch 0}}
		}
		{Volume "bodyback"
			{able {touch 0}}
		}
		{Volume "cabin"
			{able {touch 0}}
		}
		{Volume "engine"
			{able {touch 0}}
		}
		{Volume "wheelleft1"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelleft2"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "body"
			{wounds
				{damage "engine" -0.83477 1
					{matrix
						{pos -24.587 -10.438 -1.128}
						{nxform 0.689 1.525 2.89}
					}
				}
				{damage "body" 1.01588 1
					{matrix
						{pos -58.222 -1.359 -4.484}
						{nxform 0.822 1.081 0.041}
					}
				}
				{damage "body" -2.86482 1
					{matrix
						{pos -3.138 -12.941 -13.584}
						{nxform 1.05 2.17 -2.613}
					}
				}
			}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelright1" 2.19425 1
					{matrix
						{pos -4.361 -8.624 2.179}
						{nxform 1.55 0.005 -0.549}
					}
				}
				{damage "wheelright2" 2.60368 1
					{matrix
						{pos -9.808 -2.427 -2.574}
						{nxform 1.321 -0.472 0.243}
					}
				}
				{damage "wheelleft1" 1.92942 1
					{matrix
						{pos 10.387 -6.533 6.134}
						{nxform 1.901 -0.244 1.084}
					}
				}
			}
		}
		{Armor "cabin"
			{wounds
				{damage "cabin" -2.71003 1
					{matrix
						{pos -6.866 -13.029 -15.336}
						{nxform 0.858 1.591 2.949}
					}
				}
			}
		}
		{Placer
			{State "driver" {Broken}}
			{State "commander" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
			{State "seat5" {Broken}}
			{State "seat6" {Broken}}
			{State "seat7" {Broken}}
			{State "seat8" {Broken}}
			{State "seat9" {Broken}}
			{State "seat10" {Broken}}
		}
		{Extender "enumerator"
			{number 300}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "wheel_teared"}
		}
		{Player 2}
		{MID 434}
		{Able "-select" "exploded"}
		{Chassis
			{Broken}
			{MovementSpeed 0.0930556}
			{FuelBag
				{Remain 0}
			}
			{CurrentGear 3}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "bodyback"
			{State destroyed}
		}
		{Component "cabin"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "fuel"
			{State destroyed}
		}
		{Component "wheelright1"
			{State destroyed}
		}
		{Component "wheelleft1"
			{State destroyed}
		}
		{Component "wheelright2"
			{State destroyed}
		}
		{Component "wheelleft2"
			{State destroyed}
		}
	}
	{Entity "sfh18" 0xc020
		{Position -2131.51 1001.69 37.68}
		{xform zl -179.67 y 6.35 zw -30.5}
		{Skeleton
			{BoneSave "basis body standl"
				{Orientation
					-0.981 -0.088 0.171
					0.173 -0.015 0.985
					-0.085 0.996 0.03
				}
			}
			{BoneSave "basis body standr"
				{Orientation
					-0.981 0.088 0.171
					0.173 0.015 0.985
					-0.085 -0.996 0.03
				}
			}
			{BoneSave "basis body pivot_front wheell"
				{Value 2.43454}
			}
			{BoneSave "basis body pivot_front wheelr"
				{Value 2.43454}
			}
		}
		{Placer
			{State "gunner" {Disable}}
			{State "commander" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{state move}
			{animation
				{switch close}
			}
			{ik
				{bone "basis"
					{limits 0 0}
				}
			}
		}
		{AreaDisable "openl"}
		{AreaDisable "openr"}
		{Player 2}
		{MID 435}
		{Able "-emit_on_attack" "-emit_passangers_on_enemy" "-emit_crew_on_injure"}
		{Chassis
			{MovementSpeed 0.0297778}
		}
	}
	{Human "single/ger/smg" 0xc022
		{Position -2350.71 1004.46}
		{xform zl 91.58}
		{Extender "vitality"
			{Dead}
			{Health
				{current -73.3673}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 436}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 24}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0xc02a
		{Position -2036.31 734.79}
		{xform zl -143.63 y 1.02}
		{Extender "vitality"
			{Dead}
			{Health
				{current -2035.69}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 437}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 82}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0xc02f
		{Position -2175.91 836.26}
		{xform zl -45.47}
		{Extender "vitality"
			{Dead}
			{Health
				{current -2036.58}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 438}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 139}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0xc033
		{Position -2120.62 817.02}
		{xform zl 125.19}
		{Extender "vitality"
			{Dead}
			{Health
				{current -1957}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 439}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 1 107}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/tank_crew" 0x82b7
		{Position -3868.87 1607.29}
		{xform zl 11.8}
		{Extender "vitality"
			{Dead}
			{Health
				{current -14185.5}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 310}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 140}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x82ba
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		{xform zl 69.01}
		{Extender "vitality"
			{Dead}
			{Health
				{current -5691.11}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 311}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 1 108}
		{LastDyingAnimation "stand_fly_back_far_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x82c0
		{Position -2670.13 851.69}
		{xform zl -12.53}
		{Extender "vitality"
			{Dead}
			{Health
				{current -888.102}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 442}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 62 39}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x82c2
		{Position -2805.17 1436.47}
		{xform zl 67.5}
		{Extender "vitality"
			{Dead}
			{Health
				{current -842.686}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 443}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 66 60}
		{LastDyingAnimation "stand_die-force_front_3_far"}
		{FsmState "dead"}
	}
	{Entity "pz6e" 0x82c4
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		{xform zl 28.83 y 0.79 zw 75.61}
		{SkeletonSrc "pz6e_xx"}
		{TexMod
			{"/entity/-vehicle/tank_heavy/x/pz6e_xx/pz6_xx" "2"}
		}
		{Skeleton
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				{Position -2.55278 18.8401 0.883088}
			}
			{BoneSave "basis wheelsl wheell2"
				{Orientation
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					0 1 0
				}
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			}
			{BoneSave "basis wheelsl wheell3"
				{Orientation
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					0 1 0
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			}
			{BoneSave "basis wheelsl wheell4"
				{Orientation
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					-0.086 0 -0.996
					0 1 0
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			}
			{BoneSave "basis wheelsl wheell5"
				{Orientation
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					0.87 0 0.492
					0 1 0
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			}
			{BoneSave "basis wheelsl wheell6"
				{Orientation
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			}
			{BoneSave "basis wheelsl wheell7"
				{Orientation
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					0.985 0 -0.173
					0 1 0
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			}
			{BoneSave "basis wheelsl wheell8"
				{Orientation
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					-0.996 0 -0.089
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			}
			{BoneSave "basis wheelsl wheell9"
				{Orientation
					0.083 0 -0.997
					-0.997 0 -0.083
					0 1 0
				}
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			}
			{BoneSave "basis wheelsr"
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			}
			{BoneSave "basis wheelsr wheelr2"
				{Orientation
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					-0.212 0 0.977
					0 -1 0
				}
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			}
			{BoneSave "basis wheelsr wheelr3"
				{Orientation
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					-0.149 0 0.989
					0 -1 0
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			}
			{BoneSave "basis wheelsr wheelr4"
				{Orientation
					0.914 0 0.405
					0.405 0 -0.914
					0 -1 0
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				{Position 17.4074 -3.86085 8.20912}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Orientation
					0.411 0 0.911
					0.911 0 -0.411
					0 -1 0
				}
				{Position 8.01402 -3.8661 8.20913}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Orientation
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					-0.329 0 -0.944
					0 -1 0
				}
				{Position -3.0519 -3.86087 8.20912}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Orientation
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					0.944 0 0.331
					0 -1 0
				}
				{Position -12.4454 -3.86615 8.20913}
			}
			{BoneSave "basis wheelsr wheelr8"
				{Orientation
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					0.94 0 0.341
					0 -1 0
				}
				{Position -23.4925 -3.861 8.20913}
			}
			{BoneSave "basis wheelsr wheelr9"
				{Orientation
					0.251 0 -0.968
					-0.968 0 -0.251
					0 -1 0
				}
				{Position -32.8859 -3.86601 8.20913}
			}
			{BoneSave "basis body"
				{Orientation
					1 0 0
					0 1 0.001
					0 -0.001 1
				}
				{Position -3.27758 -0.0151211 8.60236}
			}
			{BoneSave "basis body wheell1"
				{Orientation
					0.017 0.001 1
					1 0 -0.017
					0 1 -0.001
				}
				{Position 52.6943 26.6409 5.31824}
			}
			{BoneSave "basis body wheell10"
				{Orientation
					0.801 0.001 0.599
					0.599 -0.001 -0.801
					0 1 -0.001
				}
				{Position -47.6718 26.8931 3.41918}
			}
			{BoneSave "basis body wheelr1"
				{Orientation
					0.977 0 0.211
					0.211 -0.001 -0.977
					0 -1 0.001
				}
				{Position 52.6936 -22.7328 5.37486}
			}
			{BoneSave "basis body wheelr10"
				{Orientation
					0.982 0 0.189
					0.189 -0.001 -0.982
					0 -1 0.001
				}
				{Position -47.6724 -26.0219 3.47987}
			}
			{BoneSave "basis body engine"
				{Position -44.15 -11.9321 20.3223}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackleft" -1.76426 0.352697
					{matrix
						{pos 6.356 1.959 10.825}
						{nxform 0 1.824 0}
					}
				}
				{damage "trackright" 1.00843 0.231111
					{matrix
						{pos 57.281 6.538 4.062}
						{nxform 1.571 1.59 0}
					}
				}
				{damage "trackleft" -1.29789 0.266667
					{matrix
						{pos -4.635 -6.795 -14.286}
						{nxform 1.448 1.471 1.847}
					}
				}
			}
		}
		{Armor "turret"
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				{damage "turret" -0.636969 0.173611
					{matrix
						{pos -25.05 16.972 6.772}
						{nxform 1.169 1.574 -0.066}
					}
				}
				{damage "turret" 2.39577 0.216667
					{matrix
						{pos -23.718 -11.853 7.478}
						{nxform 1.571 1.577 -2.195}
					}
				}
				{wound "turret" -0.392359 0.00277778 75
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					}
				}
				{wound "turret" -1.90464 0.075 75
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						{nxform 1.57 1.589 -2.194}
					}
				}
				{wound "turret" -3.02169 0.147222 75
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						{nxform 1.571 1.578 -3.141}
					}
				}
			}
		}
		{Armor "body"
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					{matrix
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						{nxform 0.001 -3.125 -1.335}
					}
				}
				{damage "body2" 2.71627 0.448889
					{matrix
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						{nxform 2.392 1.601 0.625}
					}
				}
				{damage "body1" -1.44821 0.226667
					{matrix
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						{nxform 1.764 1.574 0}
					}
				}
				{damage "body2" 2.6905 1
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						{nxform 0 1.83 0}
					}
				}
				{damage "body1" 2.57353 0.222222
					{matrix
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						{nxform 1.165 1.578 0.01}
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				}
				{wound "body2" -1.55949 0.217682 150
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						{nxform 0.001 -3.125 -1.335}
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				}
				{wound "body2" -1.86348 0.433877 150
					{matrix
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						{nxform 0 1.824 0}
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				}
				{wound "body2" -2.15749 0.6548 150
					{matrix
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						{nxform 0 1.824 0}
					}
				}
				{wound "body2" -2.42521 0.659244 150
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						{nxform 0 1.824 0}
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				}
				{wound "body1" 0.000333499 0.00444444 75
					{matrix
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				}
				{wound "body2" -0.335979 0.115556 75
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						{nxform 1.458 1.59 0}
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				}
			}
		}
		{Placer
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			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
			{State "seat5" {Broken}}
			{State "seat6" {Broken}}
		}
		{Extender "enumerator"
			{number 698}
		}
		{Interaction
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		}
		{Player 2}
		{MID 444}
		{Able "-select" "exploded"}
		{Weaponry
			{State "gun"
				{Weapon "88mm_kwk36" filling "bullet88" "fg" "ammo"}
			}
			{State "mgun1"
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			}
			{State "mgun2"
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			}
		}
		{Chassis
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			{MovementSpeed 0.0446667}
			{FuelBag
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			}
			{CurrentGear 2}
			{CurrentGearDir 0}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
	}
	{Human "single/ger/tank_crew" 0x82c6
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		{xform zl 170.79}
		{Extender "vitality"
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			{Health
				{current -14185.5}
			}
			{Energy 0.01}
		}
		{Interaction
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		}
		{DisableObstacles}
		{Player 2}
		{MID 445}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0544444}
		}
		{NameId 140 102}
		{LastDyingAnimation "stand_fly_tumble_forward_far_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x82ce
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		{xform zl -125.76}
		{Extender "vitality"
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			{Health
				{current -1618.63}
			}
			{Energy 0.01}
		}
		{Interaction
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		}
		{DisableObstacles}
		{Player 2}
		{MID 449}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 11 37}
		{LastDyingAnimation "stand_die_back_4_blast"}
		{FsmState "dead"}
	}
	{Human "single/ger/flamer" 0x82d3
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		{Extender "vitality"
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			{Health
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			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
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		}
		{DisableObstacles}
		{Player 2}
		{MID 451}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 57 74}
		{LastDyingAnimation "squat_die_front"}
		{FsmState "dead"}
	}
	{Human "single/ger/flamer" 0x82d6
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		{xform zl 7.94}
		{Extender "vitality"
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			{Health
				{current -1957.14}
			}
			{Energy 0.01}
		}
		{Interaction
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		}
		{DisableObstacles}
		{Player 2}
		{MID 452}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 58 112}
		{LastDyingAnimation "stand_die-force_front_1"}
		{FsmState "dead"}
	}
	{Entity "pz5g" 0x82d8
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		{xform zl -24.61 y 2.52 zw 106.92}
		{SkeletonSrc "pz5g_xx"}
		{TexMod
			{"/entity/-vehicle/tank_medium/x/pz5g_xx/pz5_xx" "2"}
		}
		{Skeleton
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				{Orientation
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					0 0 1
					0 -1 0
				}
				{Position -4.27167 0.243867 10.4079}
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			{BoneSave "basis body wheelr1"
				{Orientation
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					0 0 1
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			{BoneSave "basis body wheell1"
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			{BoneSave "basis body wheelr10"
				{Orientation
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					0.54 -0.841 0
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				{Position -41.9418 2.79693 26.1517}
			}
			{BoneSave "basis body wheell10"
				{Orientation
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				{Position -41.9419 2.79694 -22.1199}
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			{BoneSave "basis wheelsl trackl"
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			}
			{BoneSave "basis wheelsl wheell2"
				{Orientation
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					0.203 0 0.979
					0 1 0
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			}
			{BoneSave "basis wheelsl wheell3"
				{Orientation
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			{BoneSave "basis wheelsl wheell4"
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				{Position 21.013 4.05008 -0.206834}
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			{BoneSave "basis wheelsl wheell5"
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			{BoneSave "basis wheelsl wheell6"
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			{BoneSave "basis wheelsl wheell7"
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			{BoneSave "basis wheelsl wheell8"
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			{BoneSave "basis wheelsl wheell9"
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					0 1 0
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			{BoneSave "basis wheelsr trackr"
				{Orientation
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					0 0 1
					0 -1 0
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			{BoneSave "basis wheelsr wheelr2"
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			{BoneSave "basis wheelsr wheelr3"
				{Orientation
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					0.203 0 0.979
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			{BoneSave "basis wheelsr wheelr4"
				{Orientation
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					0.203 0 0.979
					0 -1 0
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				{Position 20.9756 -2.93902 -0.206827}
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			{BoneSave "basis wheelsr wheelr5"
				{Orientation
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					0.203 0 0.979
					0 -1 0
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				{Position 10.2263 -8.73392 -0.206819}
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			{BoneSave "basis wheelsr wheelr6"
				{Orientation
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					0.203 0 0.979
					0 -1 0
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				{Position -0.475787 -2.93918 -0.206818}
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			{BoneSave "basis wheelsr wheelr7"
				{Orientation
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					0.203 0 0.979
					0 -1 0
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				{Position -11.2249 -8.73386 -0.206825}
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			{BoneSave "basis wheelsr wheelr8"
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					0.203 0 0.979
					0 -1 0
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			{BoneSave "basis wheelsr wheelr9"
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					0.203 0 0.979
					0 -1 0
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				{Position -33.2411 -8.73397 -0.206817}
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		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "track"
			{wounds
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					{matrix
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						{nxform 1.571 1.613 -1.571}
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				}
				{damage "trackright" -1.09498 0.266667
					{matrix
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				}
				{damage "trackleft" -2.88047 0.266667
					{matrix
						{pos -2.126 -9.452 -10.326}
						{nxform 1.273 1.464 1.417}
					}
				}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" -0.0360764 0.409491
					{matrix
						{pos -16.113 2.088 10.682}
						{nxform 1.198 1.541 0.177}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" -2.91494 0.865309
					{matrix
						{pos -12.553 29.913 0.569}
						{nxform 1.048 1.522 1.571}
					}
				}
				{damage "body1" -1.10271 0.282222
					{matrix
						{pos -53.329 -4.129 7.339}
						{nxform 0 1.381 0}
					}
				}
				{damage "body1" -2.06461 0.115556
					{matrix
						{pos 53.898 -4.631 7.214}
						{nxform 0.655 1.538 0}
					}
				}
				{damage "body2" -0.145524 0.222222
					{matrix
						{pos 7.563 -0.268 -11.876}
						{nxform 0.407 1.293 0.918}
					}
				}
				{wound "body1" 1.23614 0.0970305 150
					{matrix
						{pos -12.553 29.913 0.569}
						{nxform 1.048 1.522 1.571}
					}
				}
				{wound "body1" 2.53114 0.00444444 150
					{matrix
						{pos -53.329 -4.129 7.339}
						{nxform 0 1.381 0}
					}
				}
				{wound "body1" -2.30439 0.00444444 75
					{matrix
						{pos 53.898 -4.631 7.214}
						{nxform 0.655 1.538 0}
					}
				}
			}
		}
		{Placer
			{State "gunner2" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
		}
		{Extender "enumerator"
			{number 55}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 2}
		{MID 453}
		{Able "-select" "exploded"}
		{Weaponry
			{State "gun"
				{Weapon "75mm_kwk42" filling "bullet75" "fg" "ammo"}
			}
			{State "mgun1"
				{Weapon "mg34" filling "mgun" "ammo" 26}
			}
			{State "mgun2"
				{Weapon "mg34" filling "mgun" "ammo" 64}
			}
		}
		{Chassis
			{Broken}
			{MovementSpeed 0.0521111}
			{FuelBag
				{Remain 0}
			}
			{CurrentGear 3}
			{CurrentGearDir 0}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
	}
	{Human "single/ger/tank_crew" 0x82dc
		{Position -2778.61 1864.87}
		{xform zl 134.3}
		{TexMod
			{"/entity/humanskin/ger_tankman_hp/tankman" "burned"}
		}
		{Extender "vitality"
			{Dead}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 455}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 138 37}
		{LastDyingAnimation "stand_die_back_3"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x82e6
		{Position -2675.75 506.63}
		{xform zl -70.64}
		{Extender "vitality"
			{Dead}
			{Health
				{current -43.9021}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 460}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 13 105}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Entity "pz4g" 0x82eb
		{Position -3043.05 2003.16 36.64}
		{xform zl 166.05 y 0.74 zw -115.16}
		{SkeletonSrc "pz4g_xx"}
		{TexMod
			{"/entity/-vehicle/tank_medium/x/pz4g_xx/pz4g_xx" "2"}
			{"/entity/-vehicle/tank_medium/x/pz4g_xx/shieldspz4_xx" "2"}
		}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					1 0 -0.003
					0 1 0
					0.003 0 1
				}
				{Position 0.0168722 0.873937 7.27718}
			}
			{BoneSave "basis body wheelr10"
				{Orientation
					-0.964 0 0.266
					0.266 0 0.964
					0 1 0
				}
			}
			{BoneSave "basis body wheell10"
				{Orientation
					0.52 0 -0.854
					-0.854 0 -0.52
					0 1 0
				}
			}
			{BoneSave "basis body wheell1"
				{Orientation
					-0.678 0 0.735
					0.735 0 0.678
					0 1 0
				}
			}
			{BoneSave "basis body wheelr1"
				{Orientation
					0.453 0 -0.892
					-0.892 0 -0.453
					0 -1 0
				}
			}
			{BoneSave "basis body mgun"
				{Orientation
					0 0 1
					0 -1 0
					1 0 0
				}
			}
			{BoneSave "basis body shieldl1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl5"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl4"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl2"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl3"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr2"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr3"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr4"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position -14.6573 0.315965 -0.71813}
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr5"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis wheelsl wheell2"
				{Orientation
					0.701 0 -0.713
					-0.713 0 -0.701
					0 1 0
				}
			}
			{BoneSave "basis wheelsl wheell3"
				{Orientation
					-0.998 0 -0.067
					-0.067 0 0.998
					0 1 0
				}
				{Position 27.3352 23.136 -2.13779}
			}
			{BoneSave "basis wheelsl wheell4"
				{Orientation
					0.639 0 0.77
					0.77 0 -0.639
					0 1 0
				}
				{Position 16.6801 23.1359 -2.13779}
			}
			{BoneSave "basis wheelsl wheell5"
				{Orientation
					0.914 0 -0.405
					-0.405 0 -0.914
					0 1 0
				}
				{Position 7.8945 23.136 -2.13779}
			}
			{BoneSave "basis wheelsl wheell6"
				{Orientation
					0.72 0 -0.694
					-0.694 0 -0.72
					0 1 0
				}
				{Position -3.11473 23.1359 -2.13779}
			}
			{BoneSave "basis wheelsl wheell7"
				{Orientation
					0.996 0 0.089
					0.089 0 -0.996
					0 1 0
				}
				{Position -11.978 23.1359 -2.13779}
			}
			{BoneSave "basis wheelsl wheell8"
				{Orientation
					-0.639 0 0.769
					0.769 0 0.639
					0 1 0
				}
				{Position -23.3621 23.1359 -2.13779}
			}
			{BoneSave "basis wheelsl wheell9"
				{Orientation
					-0.291 0 -0.957
					-0.957 0 0.291
					0 1 0
				}
				{Position -32.1325 23.1359 -2.13779}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Orientation
					0.982 0 -0.189
					-0.189 0 -0.982
					0 1 0
				}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Orientation
					-0.567 0 0.824
					0.824 0 0.567
					0 1 0
				}
				{Position 27.3381 -22.035 -2.13779}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Orientation
					-0.076 0 -0.997
					-0.997 0 0.076
					0 1 0
				}
				{Position 16.6859 -22.035 -2.13779}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Orientation
					0.971 0 -0.239
					-0.239 0 -0.971
					0 1 0
				}
				{Position 7.90295 -22.0351 -2.13779}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Orientation
					0.989 0 0.146
					0.146 0 -0.989
					0 1 0
				}
				{Position -3.10314 -22.035 -2.13779}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Orientation
					0.702 0 -0.712
					-0.712 0 -0.702
					0 1 0
				}
				{Position -11.9676 -22.035 -2.13779}
			}
			{BoneSave "basis wheelsr wheelr8"
				{Orientation
					-1 0 -0.026
					-0.026 0 1
					0 1 0
				}
				{Position -23.3529 -22.035 -2.1378}
			}
			{BoneSave "basis wheelsr wheelr9"
				{Orientation
					0.606 0 0.795
					0.795 0 -0.606
					0 1 0
				}
				{Position -32.1242 -22.035 -2.13779}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "shieldl1"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldl2"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldl3"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldl4"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldl5"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldr1"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldr2"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldr3"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldr4"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldr5"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackright" 1.47232 1
					{matrix
						{pos 10.917 -4.519 -9.807}
						{nxform 1.571 1.566 -1.571}
					}
				}
				{damage "trackright" -2.96694 1
					{matrix
						{pos 48.244 -4.519 -3.814}
						{nxform 1.571 1.566 -1.571}
					}
				}
				{damage "trackright" 0.599684 0.34188
					{matrix
						{pos -22.699 1.47 11.83}
						{nxform 2.05 1.351 -0.065}
					}
				}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" 2.10262 0.35237
					{matrix
						{pos 20.078 -19.292 1.793}
						{nxform 1.121 1.569 -1.529}
					}
				}
				{damage "turret" 2.86915 0.180582
					{matrix
						{pos -3.055 -21.371 -5.124}
						{nxform 1.177 1.572 -1.776}
					}
				}
				{damage "turret" 1.08446 1
					{matrix
						{pos -22.586 1.893 0.407}
						{nxform 1.271 1.582 -3.139}
					}
				}
				{damage "turret" -2.75803 0.476784
					{matrix
						{pos 17.944 7.534 -0.316}
						{nxform 1.325 1.576 -0.001}
					}
				}
				{wound "turret" -2.19084 0.0644086 75
					{matrix
						{pos 20.078 -19.292 1.793}
						{nxform 1.121 1.569 -1.529}
					}
				}
				{wound "turret" -2.14806 0.121565 75
					{matrix
						{pos 12.351 -20 0.981}
						{nxform 1.167 1.569 -1.567}
					}
				}
				{wound "turret" 0.997611 0.180582 75
					{matrix
						{pos -3.055 -21.371 -5.124}
						{nxform 1.177 1.572 -1.776}
					}
				}
				{wound "turret" 2.20526 0.254562 75
					{matrix
						{pos -0.44 13.748 -1.189}
						{nxform 1.169 1.788 1.556}
					}
				}
				{wound "turret" 2.73856 0.923511 75
					{matrix
						{pos -17.318 4.739 8.758}
						{nxform 1.27 1.533 -3.14}
					}
				}
				{wound "turret" -2.92938 1 75
					{matrix
						{pos -17.798 12.115 7.302}
						{nxform 1.27 1.494 -3.14}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" -3.06586 0.586339
					{matrix
						{pos 6.971 -17.532 -8.021}
						{nxform 1.571 1.569 -1.571}
					}
				}
				{damage "body1" -1.55047 0.0918422
					{matrix
						{pos -21.058 -17.532 -6.872}
						{nxform 1.571 1.569 -1.571}
					}
				}
				{damage "body1" 1.40016 1
					{matrix
						{pos 32.289 -17.532 -8.237}
						{nxform 1.571 1.569 -1.571}
					}
				}
				{damage "body2" -2.55877 0.982367
					{matrix
						{pos 11.841 -25.092 6.034}
						{nxform 0.003 -2.191 3.141}
					}
				}
				{damage "body2" 2.16114 0.114286
					{matrix
						{pos -9.499 20.475 5.052}
						{nxform 2.579 1.552 0.477}
					}
				}
				{damage "body2" 1.75755 1
					{matrix
						{pos -18.955 -3.852 5.463}
						{nxform 2.288 1.718 2.55}
					}
				}
				{wound "body1" 1.22184 0.110148 75
					{matrix
						{pos 6.971 -17.532 -8.021}
						{nxform 1.571 1.569 -1.571}
					}
				}
				{wound "body1" 0.742947 0.0918422 75
					{matrix
						{pos -21.058 -17.532 -6.872}
						{nxform 1.571 1.569 -1.571}
					}
				}
				{wound "body1" 2.09437 0.112674 75
					{matrix
						{pos 32.289 -17.532 -8.237}
						{nxform 1.571 1.569 -1.571}
					}
				}
				{wound "body2" 0.811747 0.31216 75
					{matrix
						{pos 43.125 -22.502 4.276}
						{nxform 1.369 1.558 0}
					}
				}
				{wound "body1" -1.6232 0.425247 75
					{matrix
						{pos 29.742 -17.532 -5.865}
						{nxform 1.571 1.569 -1.571}
					}
				}
				{wound "body2" -2.36319 0.305579 75
					{matrix
						{pos 11.841 -25.092 6.034}
						{nxform 0.003 -2.191 3.141}
					}
				}
				{wound "body2" -0.910878 0.608159 75
					{matrix
						{pos 40.294 -25.861 -6.695}
						{nxform 1.571 1.569 -1.571}
					}
				}
				{wound "body1" 0.102545 0.681024 75
					{matrix
						{pos 17.561 -19.3 -5.556}
						{nxform 1.571 1.569 -1.571}
					}
				}
				{wound "body1" -2.94401 0.741289 75
					{matrix
						{pos 34.282 -19.3 0.242}
						{nxform 1.571 1.569 -1.571}
					}
				}
				{wound "body2" -2.3064 0.939784 75
					{matrix
						{pos 18.296 -17.753 0.6}
						{nxform 1.571 1.569 -1.571}
					}
				}
				{wound "body2" 2.87758 0.54159 75
					{matrix
						{pos 2.454 -17.753 -3.371}
						{nxform 1.571 1.569 -1.571}
					}
				}
				{wound "body2" -2.63099 0.385697 75
					{matrix
						{pos -17.853 -18.808 -1.155}
						{nxform 1.525 1.645 -1.569}
					}
				}
				{wound "body2" 1.5779 1 75
					{matrix
						{pos 21.718 -19.535 -6.71}
						{nxform 1.571 1.646 -1.571}
					}
				}
				{wound "body1" 1.5928 1 75
					{matrix
						{pos 17.393 -16.181 1.261}
						{nxform 1.571 1.646 -1.571}
					}
				}
				{wound "body2" 0.539031 0.392046 75
					{matrix
						{pos -21.444 -12.741 5.668}
						{nxform 0.003 -2.785 -3.141}
					}
				}
				{wound "body2" -0.651666 0.817288 75
					{matrix
						{pos 20.128 -19.535 1.987}
						{nxform 1.571 1.646 -1.571}
					}
				}
				{wound "body2" -0.867279 0.823637 75
					{matrix
						{pos 20.327 -19.535 4.749}
						{nxform 1.571 1.646 -1.571}
					}
				}
				{wound "body2" 0.821893 0.798922 75
					{matrix
						{pos -32.233 -19.535 4.7}
						{nxform 1.571 1.646 -1.571}
					}
				}
				{wound "body2" 1.74548 0.999602 75
					{matrix
						{pos -33.396 -7.45 5.633}
						{nxform 0.003 -2.785 -3.141}
					}
				}
				{wound "body2" 2.70039 1 75
					{matrix
						{pos -32.361 -19.535 1.263}
						{nxform 1.571 1.646 -1.571}
					}
				}
			}
		}
		{Placer
			{State "gunner2" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
		}
		{Extender "enumerator"
			{number 304}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 1}
		{CapturedByUser}
		{MID 462}
		{Able "-select" "exploded"}
		{Weaponry
			{State "gun"
				{Weapon "75mm_kwk40" filling "bullet75" "fg" "ammo"}
			}
			{State "mgun2"
				{Weapon "mg34" filling "mgun" "ammo" 83}
			}
		}
		{Chassis
			{Broken}
			{MovementSpeed 0.0558333}
			{FuelBag
				{Remain 0}
			}
			{CurrentGear 1}
			{CurrentGearDir 0}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
		{Component "shieldl1"
			{State destroyed}
		}
		{Component "shieldl2"
			{State destroyed}
		}
		{Component "shieldl3"
			{State destroyed}
		}
		{Component "shieldl4"
			{State destroyed}
		}
		{Component "shieldl5"
			{State destroyed}
		}
		{Component "shieldl6"
			{State destroyed}
		}
		{Component "shieldr1"
			{State destroyed}
		}
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	{Human "single/ger/tank_crew" 0x82f0
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	{Human "single/ger/tank_crew" 0x82f4
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	{Human "single/ger/tank_crew" 0x82f6
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	{Human "single/ger/smg" 0x82f9
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	{Human "single/ger/smg" 0x82fb
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	{Human "single/ger/tank_crew" 0x8304
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	{Human "single/ger/tank_crew" 0x8308
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	{Human "single/ger/flamer" 0x8313
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	{Entity "pz5g" 0x8316
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		{Interaction
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		{Interaction
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	{Human "single/ger/tank_crew" 0x82f5
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	{Tags "crushed" {0x1e9 "8"}}
	{Tags "crushed" {0x87e "7"}}
	{Tags "crushed" {0x883 "9"}}
	{Tags "crushed" {0x884 "9"}}
	{Tags "crushed" {0xc6b "114c_f1int2"}}
	{Tags "crushed" {0xc6b "114c_win1"}}
	{Tags "crushed" {0x120 "7"}}
	{Tags "crushed" {0x83d "1"}}
	{Tags "crushed" {0x83d "2"}}
	{Tags "crushed" {0x83d "3"}}
	{Tags "crushed" {0x56b "bridge_village"}}
	{Tags "plane" "pl_scene" 0x8001}
	{Tags "f1" 0x8800}
	{Tags "f1" 0x9800}
	{Tags "f1" 0x8803}
	{Tags "f1" 0x802a}
	{Tags "f1" 0x802b}
	{Tags "f1" 0x8031}
	{Tags "f1" 0x8032}
	{Tags "pl" "aly" "trit" "amf" 0x8017}
	{Tags "destroyed" 0x9004}
	{Tags "f1" "house" 0x8058}
	{Tags "house" 0x8059}
	{Tags "f1" 0x805a}
	{Tags "second" 0x800e}
	{Tags "destroyed" 0x8083}
	{Tags "destroyed" 0x80a1}
	{Tags "pl" "crush" 0x80b3}
	{Tags "destroyed" 0x80b9}
	{Tags "hidden" 0x8073}
	{Tags "pl" "crush" 0x80b0}
	{Tags "pl" "crush" 0x80b2}
	{Tags "pl" "first" 0x8801}
	{Tags "pl" "first" 0x8804}
	{Tags "pl" "first" 0x8805}
	{Tags "pl" "first" 0x8806}
	{Tags "pl" "first" 0x9801}
	{Tags "pl" "first" 0x9802}
	{Tags "pl" "first" 0x9803}
	{Tags "pl" "first" 0x9000}
	{Tags "second" "pl" 0x800f}
	{Tags "second" "pl" 0x8010}
	{Tags "second" "pl" 0x8011}
	{Tags "pl" "trit" 0x9015}
	{Tags "pl" "trit" 0x9017}
	{Tags "pl" "trit" 0x9018}
	{Tags "pointer" "t1" 0x801b}
	{Tags "pointer" "t2" 0x801c}
	{Tags "pointer" "t_city" 0x801d}
	{Tags "pl" 0x901f}
	{Tags "pointer" "t4" 0x8091}
	{Tags "pl" "second" 0x9019}
	{Tags "second" 0x80b4}
	{Tags "pl" "second" 0x80cd}
	{Tags "pl" "second" 0x80da}
	{Tags "pl" "second" 0x80dc}
	{Tags "house" 0x80bf}
	{Tags "house" 0x80c2}
	{Tags "crushed" 0x81c3}
	{Tags "crushed" 0x9021}
	{Tags "crushed" 0x9023}
	{Tags "hidden" 0x880d}
	{Tags "hidden" 0x880f}
	{Tags "hidden" 0x8813}
	{Tags "hidden" 0x8815}
	{Tags "hidden" 0x8817}
	{Tags "hidden" 0x822d}
	{Tags "destroyed" 0x8242}
	{Tags "crushed" 0xc03a}
	{Tags "destroyed" 0xc043}
	{Tags "destroyed" 0xc069}
	{Tags "destroyed" 0xc07e}
	{Tags "destroyed" 0xc07f}
	{Tags "pointer" "island_point" 0x8281}
	{Tags "destroyed" 0xc010}
	{Tags "crushed" 0xc006}
	{Tags "crushed" 0xc00e}
	{Tags "crushed" 0xa008}
	{Tags "crushed" 0xe000}
	{Tags "crushed" 0xe001}
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	{Tags "destroyed" 0xc01e}
	{Tags "destroyed" 0x82c4}
	{Tags "destroyed" 0x82d8}
	{Tags "destroyed" 0x82eb}
	{Tags "hidden" 0x8316}
	{Tags "hidden" 0x8317}
	{Tags "hidden" 0xa019}
	{Tags "destroyed" 0x82f3}
	{Tags "crushed" 0xc040}
	{Tags "pointer" "artil1" 0x82bd}
	{Tags "mine_planted" 0x8b00}
	{Tags "mine_planted" 0x8b06}
	{Tags "mine_planted" 0xa980}
	{Tags "mine_planted" 0xd380}
	{Inventory 0x8001
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	{Inventory 0x8800
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			{item "helmet1_ger" {cell 4 2}{user "head"}}
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	}
	{Inventory 0x9800
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			{item "helmet1_ger" {cell 0 3}{user "head"}}
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	{Inventory 0x8007
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			{clear}
			{item "pistol" "ammo" 66 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filling "pistol" "ammo" 19 {cell 0 1}{user "hand_right"}}
			{item "bandage" 2 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
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	{Inventory 0x8803
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			{item "helmet1_ger" {cell 0 3}{user "head"}}
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	{Inventory 0x802a
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			{item "helmet1_ger" {cell 4 2}{user "head"}}
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			{item "helmet1_ger" {cell 4 1}{user "head"}}
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			{item "helmet1_ger" {cell 4 2}{user "head"}}
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	}
	{Inventory 0x8032
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			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "mp40" {cell 0 1}}
		}
	}
	{Inventory 0x8017
		{box
			{clear}
			{item "mgun" "ammo" 400 {cell 0 0}}
			{item "bullet75" "fg" "ammo" 27 {cell 0 1}}
			{item "repair_kit" {cell 0 2}}
			{item "browning" filled {cell 0 4}{user "mgun"}}
		}
	}
	{Inventory 0x9002
		{box
			{clear}
			{item "pistol" "ammo" {cell 0 0}}
			{item "mp41" filling "pistol" "ammo" 19 {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9003
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filling "pistol" "ammo" 20 {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8030
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 5 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" filling "pistol" "ammo" 26 {cell 0 1}{user "hand_right"}}
			{item "bandage" 5 {cell 4 1}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8037
		{box
			{clear}
			{item "flame_thrower" {cell 0 0}}
			{item "balloon" filling "fuel" 30 {cell 0 1}}
			{item "pistol" "ammo" 38 {cell 4 0}}
			{item "luger" {cell 3 1}}
			{item "helmet1_ger" {cell 3 2}{user "head"}}
		}
	}
	{Inventory 0x8039
		{box
			{clear}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x803a
		{box
			{clear}
			{item "pistol" "ammo" 96 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x803d
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 4 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp41" filling "pistol" "ammo" 22 {cell 0 1}}
			{item "bandage" 2 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x803e
		{box
			{clear}
			{item "pistol" "ammo" 74 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filling "pistol" "ammo" 15 {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x803f
		{box
			{clear}
			{item "thompson" filled {cell 0 3}}
			{item "pistol" "ammo" 587 {cell 2 0}}
		}
	}
	{Inventory 0x8041
		{box
			{clear}
			{item "pistol" "ammo" 75 {cell 0 0}}
			{item "mp41" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9006
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x9008
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x804b
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 13 {cell 0 0}{user "hand_right"}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
			{item "mgun" "ammo" {cell 0 2}}
		}
	}
	{Inventory 0x804f
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 70 {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8051
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24" "grenade" {cell 0 1}}
			{item "m24" "grenade" {cell 2 1}}
			{item "sg44" filling "pistol" "ammo" 15 {cell 0 2}{user "hand_right"}}
			{item "molotov_coctail" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8052
		{box
			{clear}
			{item "pistol" "ammo" 94 {cell 0 0}}
			{item "mp41" filling "pistol" "ammo" 15 {cell 0 1}{user "hand_right"}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8053
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9009
		{box
			{clear}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
			{item "panzershreck" "weapon" {cell 0 7}}
			{item "pistol" "ammo" 100 {cell 4 5}}
			{item "pistol" "ammo" 100 {cell 0 6}}
		}
	}
	{Inventory 0x900a
		{box
			{clear}
			{item "bazooka" "ammo" {cell 0 0}}
			{item "bazooka" "ammo" {cell 2 0}}
			{item "bazooka" "ammo" {cell 4 0}}
			{item "bazooka" "ammo" {cell 0 1}}
			{item "bazooka" "ammo" {cell 2 1}}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0x8057
		{box
			{clear}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8058
		{box
			{clear}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8059
		{box
			{clear}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0x805a
		{box
			{clear}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x805b
		{box
			{clear}
			{item "flame_thrower" {cell 0 0}{user "hand_right"}}
			{item "balloon" filling "fuel" 30 {cell 0 1}}
			{item "pistol" "ammo" 60 {cell 4 0}}
			{item "luger" {cell 3 1}}
			{item "helmet1_ger" {cell 3 2}{user "head"}}
		}
	}
	{Inventory 0x800b
		{box
			{clear}
			{item "mgun" "ammo" 200 {cell 0 0}}
			{item "mg34" filled {cell 0 1}{user "mgun"}}
		}
	}
	{Inventory 0x800c
		{box
			{clear}
			{item "mg34" filled {cell 0 1}{user "mgun"}}
			{item "mgun" "ammo" 58 {cell 0 0}}
		}
	}
	{Inventory 0x800e
		{box
			{clear}
			{item "mgun" "ammo" 2848 {cell 0 0}}
			{item "bullet45" "ap" "ammo" 30 {cell 2 0}}
			{item "bullet45" "fg" "ammo" 27 {cell 0 1}}
			{item "browning" 2 filled {cell 0 2}}
			{item "bandage" 23 {cell 2 4}}
			{item "pistol" "ammo" 813 {cell 4 4}}
			{item "thompson" filled {cell 2 5}}
			{item "panzershreck" "weapon" 2 filled {cell 0 7}}
			{item "m24" "grenade" 5 {cell 0 6}}
			{item "bazooka" "ammo" 33 {cell 3 1}}
			{item "m39" "grenade" 14 {cell 5 0}}
			{item "pwm1" "grenade" {cell 0 4}}
			{item "m24x5" "grenade" 2 {cell 0 5}}
		}
	}
	{Inventory 0x8066
		{box
			{clear}
			{item "pistol" "ammo" 63 {cell 0 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8067
		{box
			{clear}
			{item "pistol" "ammo" 76 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filling "pistol" "ammo" 21 {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8068
		{box
			{clear}
			{item "mortar" "ammo" 34 {cell 0 0}}
		}
	}
	{Inventory 0x8008
		{box
			{clear}
			{item "pistol" "ammo" 63 {cell 0 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x800a
		{box
			{clear}
			{item "mgun" "ammo" 200 {cell 0 0}}
			{item "mg34" filled {cell 0 1}{user "mgun"}}
		}
	}
	{Inventory 0x802c
		{box
			{clear}
			{item "pistol" "ammo" 74 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x802d
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filling "pistol" "ammo" 22 {cell 0 1}{user "hand_right"}}
			{item "bandage" 5 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x802e
		{box
			{clear}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 10 {cell 5 0}}
			{item "knife_ger" {cell 4 1}}
			{item "helmet1_ger" {cell 0 2}{user "head"}}
		}
	}
	{Inventory 0x802f
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" 2 {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x806b
		{box
			{clear}
			{item "mg34" filled {cell 0 1}{user "mgun"}}
			{item "mgun" "ammo" 495 {cell 0 0}}
		}
	}
	{Inventory 0x806d
		{box
			{clear}
			{item "pistol" "ammo" 92 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x806e
		{box
			{clear}
			{item "m24x5" "grenade" 7 {cell 0 0}}
			{item "panzershreck" "weapon" {cell 0 2}}
			{item "bazooka" "ammo" 4 {cell 2 0}}
			{item "antitank" "mine" 4 {cell 4 0}}
		}
	}
	{Inventory 0x806f
		{box
			{clear}
			{item "panzershreck" "weapon" {cell 0 0}}
			{item "bazooka" "ammo" 9 {cell 5 0}}
			{item "antitank" "mine" 6 {cell 5 1}}
			{item "mortar" "ammo" 39 {cell 0 2}}
		}
	}
	{Inventory 0x8072
		{box
			{clear}
			{item "bullet75" "ap" "ammo" 32 {cell 0 0}}
			{item "bullet75" "fg" "ammo" 47 {cell 0 1}}
		}
	}
	{Inventory 0x8075
		{box
			{clear}
			{item "bullet75" "ap" "ammo" 48 {cell 0 0}}
			{item "bullet75" "fg" "ammo" 34 {cell 0 1}}
		}
	}
	{Inventory 0x8078
		{box
			{clear}
			{item "pistol" "ammo" 75 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8079
		{box
			{clear}
			{item "pistol" "ammo" 72 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x807a
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 3 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "bandage" 3 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x807b
		{box
			{clear}
			{item "pistol" "ammo" 70 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x807c
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x807d
		{box
			{clear}
			{item "pistol" "ammo" 70 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8083
		{box
			{clear}
		}
	}
	{Inventory 0x808a
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x808d
		{box
			{clear}
			{item "pistol" "ammo" 61 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x808f
		{box
			{clear}
			{item "pistol" "ammo" 79 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8090
		{box
			{clear}
			{item "pistol" "ammo" 88 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8095
		{box
			{clear}
			{item "pistol" "ammo" 67 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8096
		{box
			{clear}
			{item "pistol" "ammo" 94 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "bandage" {cell 4 0}}
		}
	}
	{Inventory 0x80a1
		{box
			{clear}
		}
	}
	{Inventory 0x80a2
		{box
			{clear}
			{item "pistol" "ammo" 86 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80a4
		{box
			{clear}
			{item "pistol" "ammo" 66 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 2 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80a5
		{box
			{clear}
			{item "pistol" "ammo" 83 {cell 0 0}}
			{item "bandage" 2 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80a6
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 8 {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 21 {cell 0 1}{user "hand_right"}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x80a8
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 1}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x80a9
		{box
			{clear}
			{item "pistol" "ammo" 91 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 28 {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80ac
		{box
			{clear}
		}
	}
	{Inventory 0x80b3
		{box
			{clear}
			{item "thompson" filling "pistol" "ammo" 25 {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "bandage" 5 {cell 0 3}}
			{item "bandage" 5 {cell 2 3}}
			{item "helmet2_eng" {cell 4 3}{user "head"}}
			{item "pistol" "ammo" 100 {cell 0 4}}
			{item "pistol" "ammo" 100 {cell 2 4}}
			{item "pistol" "ammo" 100 {cell 0 5}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "mg42" filled {cell 0 6}}
			{item "pistol" "ammo" 100 {cell 2 5}}
			{item "mgun" "ammo" 100 {cell 4 5}}
			{item "mgun" "ammo" 100 {cell 0 8}}
			{item "m24x5" "grenade" {cell 2 8}}
			{item "m24x5" "grenade" {cell 4 8}}
			{item "m24" "grenade" {cell 0 9}}
			{item "pwm1" "grenade" {cell 2 9}}
			{item "pistol" "ammo" 100 {cell 4 9}}
			{item "m24" "grenade" {cell 4 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "mk1" "grenade" {cell 5 6}}
			{item "mk1" "grenade" {cell 5 7}}
		}
	}
	{Inventory 0x80b6
		{box
			{clear}
			{item "pistol" "ammo" 62 {cell 0 0}}
			{item "mp41" {cell 0 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80b7
		{box
			{clear}
			{item "pistol" "ammo" 69 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80b8
		{box
			{clear}
			{item "pistol" "ammo" 79 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filling "pistol" "ammo" 28 {cell 0 1}{user "hand_right"}}
			{item "bandage" {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x900e
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" {cell 2 0}}
			{item "mp41" filled {cell 0 1}{user "hand_right"}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
			{item "bandage" {cell 4 1}}
		}
	}
	{Inventory 0x9010
		{box
			{clear}
			{item "pistol" "ammo" 60 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0x9011
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 6 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp41" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x9012
		{box
			{clear}
			{item "pistol" "ammo" 82 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9013
		{box
			{clear}
			{item "balloon" filling "fuel" 30 {cell 0 1}}
			{item "pistol" "ammo" 48 {cell 4 0}}
			{item "luger" {cell 3 1}}
			{item "helmet1_ger" {cell 3 2}{user "head"}}
		}
	}
	{Inventory 0x80bb
		{box
			{clear}
			{item "bullet75" "ap" "ammo" 50 {cell 0 1}}
			{item "bullet75" "fg" "ammo" 27 {cell 0 2}}
			{item "mg34" filled {cell 0 3}}
			{item "mgun" "ammo" 200 {cell 0 0}}
		}
	}
	{Inventory 0x80ba
		{box
			{clear}
			{item "pistol" "ammo" 66 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" {cell 0 1}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80bd
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" {cell 0 1}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80be
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 3 {cell 2 0}}
			{item "bandage" 5 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8055
		{box
			{clear}
			{item "m24x5" "grenade" 3 {cell 0 0}}
			{item "antitank" "mine" 2 {cell 2 0}}
			{item "antitank" "mine" {cell 0 2}}
			{item "antitank" "mine" {cell 6 0}}
			{item "m24x5" "grenade" {cell 0 1}}
			{item "m24x5" "grenade" {cell 0 4}}
			{item "antipersonnel" "mine" {cell 4 0}}
		}
	}
	{Inventory 0x80c6
		{box
			{clear}
			{item "mp41" {cell 0 1}}
		}
	}
	{Inventory 0x80c7
		{box
			{clear}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80c8
		{box
			{clear}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8073
		{box
			{clear}
			{item "pistol" "ammo" 79 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80c9
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 8 {cell 2 0}}
			{item "bandage" 5 {cell 4 1}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x80b0
		{box
			{clear}
			{item "flame_thrower" {cell 0 0}}
			{item "balloon" filling "fuel" 30 {cell 0 1}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "helmet2_eng" {cell 3 2}{user "head"}}
			{item "pistol" "ammo" 100 {cell 3 4}}
			{item "pistol" "ammo" 100 {cell 0 5}}
			{item "pistol" "ammo" 100 {cell 2 5}}
			{item "pistol" "ammo" 100 {cell 4 5}}
			{item "m24x5" "grenade" {cell 0 6}}
			{item "bandage" 5 {cell 2 6}}
			{item "m24" "grenade" {cell 4 6}}
			{item "pistol" "ammo" 100 {cell 0 7}}
			{item "mp41" filling "pistol" "ammo" 22 {cell 2 7}}
			{item "m24" "grenade" {cell 3 1}}
			{item "bandage" 4 {cell 0 8}}
			{item "m24x5" "grenade" {cell 0 9}}
			{item "pistol" "ammo" 16 {cell 2 9}}
			{item "m24" "grenade" {cell 4 9}}
		}
	}
	{Inventory 0x80b2
		{box
			{clear}
			{item "thompson" filled {cell 0 3}}
			{item "pistol" "ammo" 100 {cell 4 3}}
			{item "helmet1_eng" {cell 4 4}{user "head"}}
			{item "pistol" "ammo" 100 {cell 0 5}}
			{item "pistol" "ammo" 100 {cell 2 5}}
			{item "pistol" "ammo" 100 {cell 0 6}}
			{item "pistol" "ammo" 100 {cell 2 6}}
			{item "m24" "grenade" {cell 4 8}}
			{item "bandage" 4 {cell 0 9}}
			{item "pistol" "ammo" 5 {cell 2 9}}
			{item "panzershreck" "weapon" filling "bazooka" "ammo" {cell 0 0}}
		}
	}
	{Inventory 0x8801
		{box
			{clear}
			{item "thompson" filling "pistol" "ammo" 24 {cell 0 2}}
			{item "helmet2_eng" {cell 4 0}{user "head"}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "pistol" "ammo" 100 {cell 4 3}}
			{item "pistol" "ammo" 100 {cell 0 4}}
			{item "bandage" 5 {cell 2 4}}
			{item "bandage" 5 {cell 4 4}}
			{item "n73at" "grenade" {cell 0 5}}
			{item "n73at" "grenade" {cell 2 5}}
			{item "n73at" "grenade" {cell 4 5}}
			{item "n73at" "grenade" {cell 0 6}}
			{item "pistol" "ammo" 100 {cell 2 6}}
			{item "pistol" "ammo" 100 {cell 4 6}}
			{item "pistol" "ammo" 100 {cell 0 7}}
			{item "pistol" "ammo" 100 {cell 2 7}}
			{item "m24" "grenade" {cell 4 7}}
			{item "pistol" "ammo" 100 {cell 0 8}}
			{item "bandage" 5 {cell 2 8}}
			{item "m24" "grenade" {cell 4 8}}
			{item "pistol" "ammo" 100 {cell 0 9}}
			{item "mk1" "grenade" {cell 2 9}}
			{item "mk1" "grenade" {cell 3 9}}
			{item "mk1" "grenade" {cell 4 9}}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 3 {cell 0 1}}
			{item "m24x5" "grenade" {cell 2 1}}
		}
	}
	{Inventory 0x8804
		{box
			{clear}
			{item "helmet2_eng" {cell 0 4}{user "head"}}
			{item "mgun" "ammo" 100 {cell 4 4}}
			{item "mgun" "ammo" 100 {cell 2 5}}
			{item "mgun" "ammo" 100 {cell 4 5}}
			{item "mgun" "ammo" 100 {cell 0 6}}
			{item "mgun" "ammo" 100 {cell 2 6}}
			{item "mgun" "ammo" 100 {cell 4 6}}
			{item "mgun" "ammo" 100 {cell 0 7}}
			{item "mgun" "ammo" 100 {cell 2 7}}
			{item "mgun" "ammo" 100 {cell 4 7}}
			{item "mgun" "ammo" 100 {cell 0 8}}
			{item "mgun" "ammo" 100 {cell 2 8}}
			{item "mgun" "ammo" 100 {cell 4 8}}
			{item "mgun" "ammo" 100 {cell 0 9}}
			{item "m24x5" "grenade" {cell 0 1}}
			{item "mgun" "ammo" 100 {cell 2 1}}
			{item "mgun" "ammo" 100 {cell 4 1}}
			{item "mgun" "ammo" 100 {cell 2 9}}
			{item "mgun" "ammo" 100 {cell 4 9}}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mg34" filling "mgun" "ammo" 46 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "mgun" "ammo" 100 {cell 4 0}}
			{item "m24" "grenade" {cell 2 4}}
		}
	}
	{Inventory 0x8805
		{box
			{clear}
			{item "mg42" filled {cell 0 0}}
			{item "thompson" filled {cell 0 2}}
			{item "helmet2_eng" {cell 4 2}{user "head"}}
			{item "m24" "grenade" {cell 2 4}}
			{item "mgun" "ammo" 98 {cell 0 5}}
			{item "m24" "grenade" {cell 2 5}}
			{item "pwm1" "grenade" {cell 4 5}}
			{item "mgun" "ammo" 100 {cell 0 6}}
			{item "mgun" "ammo" 100 {cell 2 6}}
			{item "m24x5" "grenade" {cell 4 6}}
			{item "pistol" "ammo" 100 {cell 0 7}}
			{item "pistol" "ammo" 100 {cell 2 7}}
			{item "pistol" "ammo" 100 {cell 4 7}}
			{item "pistol" "ammo" 100 {cell 0 8}}
			{item "bandage" 5 {cell 2 8}}
			{item "bandage" 4 {cell 4 8}}
			{item "pistol" "ammo" 100 {cell 0 9}}
			{item "pistol" "ammo" 26 {cell 2 9}}
			{item "mk1" "grenade" {cell 5 0}}
			{item "mk1" "grenade" {cell 5 1}}
			{item "mk1" "grenade" {cell 4 9}}
			{item "pwm1" "grenade" {cell 0 4}}
		}
	}
	{Inventory 0x8806
		{box
			{clear}
			{item "em2" filled {cell 0 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "bandage" 4 {cell 4 4}}
			{item "m24" "grenade" {cell 4 5}}
			{item "m24" "grenade" {cell 0 6}}
			{item "rifle" "ammo" {cell 5 0}}
			{item "sg44" filled {cell 0 4}{user "hand_right"}}
			{item "sg44" {cell 2 8}}
			{item "pistol" "ammo" 70 {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "pistol" "ammo" 100 {cell 0 1}}
			{item "pistol" "ammo" 100 {cell 2 1}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 9}}
			{item "pistol" "ammo" 100 {cell 2 6}}
			{item "pistol" "ammo" 100 {cell 4 6}}
			{item "pistol" "ammo" 100 {cell 0 7}}
			{item "pistol" "ammo" 100 {cell 2 7}}
			{item "m24x5" "grenade" {cell 4 7}}
			{item "m24x5" "grenade" {cell 0 8}}
		}
	}
	{Inventory 0x9801
		{box
			{clear}
			{item "flame_thrower" {cell 0 0}}
			{item "balloon" filled {cell 0 1}}
			{item "helmet2_eng" {cell 4 0}{user "head"}}
			{item "n73at" "grenade" {cell 3 2}}
			{item "n73at" "grenade" {cell 3 3}}
			{item "n73at" "grenade" {cell 3 4}}
			{item "n73at" "grenade" {cell 0 5}}
			{item "pistol" "ammo" 100 {cell 2 5}}
			{item "pistol" "ammo" 100 {cell 4 5}}
			{item "pistol" "ammo" 100 {cell 0 6}}
			{item "pistol" "ammo" 100 {cell 2 6}}
			{item "mp40" filling "pistol" "ammo" 27 {cell 0 7}}
			{item "m24x5" "grenade" {cell 4 6}}
			{item "pistol" "ammo" 100 {cell 4 7}}
			{item "m24" "grenade" {cell 4 8}}
			{item "bandage" 5 {cell 0 9}}
			{item "pistol" "ammo" 43 {cell 2 9}}
			{item "m24" "grenade" {cell 4 9}}
		}
	}
	{Inventory 0x9802
		{box
			{clear}
			{item "balloon" filled {cell 0 0}}
			{item "mp40" filling "pistol" "ammo" 23 {cell 0 4}}
			{item "flame_thrower" {cell 0 8}}
			{item "helmet2_eng" {cell 3 0}{user "head"}}
			{item "n73at" "grenade" {cell 3 2}}
			{item "n73at" "grenade" {cell 3 3}}
			{item "n73at" "grenade" {cell 4 4}}
			{item "n73at" "grenade" {cell 4 5}}
			{item "pistol" "ammo" 100 {cell 4 6}}
			{item "pistol" "ammo" 100 {cell 4 7}}
			{item "pistol" "ammo" 100 {cell 4 8}}
			{item "pistol" "ammo" 100 {cell 0 9}}
			{item "pistol" "ammo" 100 {cell 2 9}}
			{item "bandage" 5 {cell 4 9}}
			{item "m24x5" "grenade" {cell 0 6}}
			{item "m24" "grenade" {cell 2 6}}
			{item "pistol" "ammo" 48 {cell 0 7}}
			{item "bandage" 3 {cell 2 7}}
		}
	}
	{Inventory 0x9803
		{box
			{clear}
			{item "thompson" filled {cell 0 2}}
			{item "helmet2_eng" {cell 4 2}{user "head"}}
			{item "m24x5" "grenade" {cell 2 4}}
			{item "pistol" "ammo" 100 {cell 4 4}}
			{item "pistol" "ammo" 100 {cell 0 5}}
			{item "pistol" "ammo" 100 {cell 2 5}}
			{item "pistol" "ammo" 100 {cell 4 5}}
			{item "n73at" "grenade" {cell 0 7}}
			{item "n73at" "grenade" {cell 2 7}}
			{item "n73at" "grenade" {cell 4 7}}
			{item "n73at" "grenade" {cell 0 8}}
			{item "bandage" 5 {cell 2 8}}
			{item "bandage" 5 {cell 4 8}}
			{item "pistol" "ammo" 100 {cell 0 9}}
			{item "pistol" "ammo" 100 {cell 2 9}}
			{item "mk1" "grenade" {cell 5 0}}
			{item "mk1" "grenade" {cell 5 1}}
			{item "mk1" "grenade" {cell 4 9}}
			{item "m24" "grenade" {cell 0 4}}
		}
	}
	{Inventory 0x9000
		{box
			{clear}
			{item "thompson" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "helmet1_eng" {cell 4 1}{user "head"}}
			{item "f1" "grenade" {cell 0 2}}
			{item "f1" "grenade" {cell 1 2}}
			{item "f1" "grenade" {cell 2 2}}
			{item "f1" "grenade" {cell 3 2}}
			{item "f1" "grenade" {cell 0 3}}
			{item "f1" "grenade" {cell 1 3}}
			{item "f1" "grenade" {cell 2 3}}
			{item "n73at" "grenade" {cell 3 3}}
			{item "n73at" "grenade" {cell 0 4}}
			{item "n73at" "grenade" {cell 2 4}}
			{item "n73at" "grenade" {cell 4 4}}
			{item "n73at" "grenade" {cell 0 5}}
			{item "n73at" "grenade" {cell 2 5}}
			{item "pistol" "ammo" 100 {cell 4 5}}
			{item "pistol" "ammo" 100 {cell 0 6}}
			{item "pistol" "ammo" 100 {cell 2 6}}
			{item "pistol" "ammo" 100 {cell 4 6}}
			{item "m24x5" "grenade" {cell 0 7}}
			{item "bandage" 5 {cell 2 7}}
			{item "m24" "grenade" {cell 4 7}}
			{item "pistol" "ammo" 100 {cell 0 8}}
			{item "pwm1" "grenade" {cell 2 8}}
			{item "bandage" 5 {cell 4 8}}
			{item "pistol" "ammo" 100 {cell 0 9}}
			{item "pistol" "ammo" 100 {cell 2 9}}
			{item "pistol" "ammo" 100 {cell 4 9}}
			{item "mk1" "grenade" {cell 5 3}}
		}
	}
	{Inventory 0x800f
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "mk1" "grenade" {cell 3 2}}
			{item "bandage" 5 {cell 4 2}}
			{item "bandage" 2 {cell 0 3}}
			{item "helmet2_eng" {cell 2 3}{user "head"}}
			{item "pistol" "ammo" 100 {cell 4 3}}
			{item "pistol" "ammo" 100 {cell 0 4}}
			{item "pistol" "ammo" 100 {cell 4 4}}
			{item "pistol" "ammo" 78 {cell 0 5}}
		}
	}
	{Inventory 0x8010
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "mk1" "grenade" {cell 3 2}}
			{item "bandage" 5 {cell 4 2}}
			{item "bandage" 2 {cell 0 3}}
			{item "helmet2_eng" {cell 2 3}{user "head"}}
			{item "pistol" "ammo" 100 {cell 4 3}}
			{item "pistol" "ammo" 100 {cell 0 4}}
			{item "pistol" "ammo" 100 {cell 4 4}}
			{item "pistol" "ammo" 82 {cell 0 5}}
		}
	}
	{Inventory 0x8011
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "mk1" "grenade" {cell 3 2}}
			{item "bandage" 5 {cell 4 2}}
			{item "bandage" {cell 0 3}}
			{item "helmet2_eng" {cell 2 3}{user "head"}}
			{item "pistol" "ammo" 100 {cell 4 3}}
			{item "pistol" "ammo" 100 {cell 0 4}}
			{item "pistol" "ammo" 100 {cell 4 4}}
			{item "pistol" "ammo" 96 {cell 0 5}}
		}
	}
	{Inventory 0x8033
		{box
			{clear}
			{item "pistol" "ammo" 87 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filled {cell 0 1}{user "hand_right"}}
		}
	}
	{Inventory 0x8035
		{box
			{clear}
			{item "pistol" "ammo" 64 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 5 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x901b
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "bandage" 4 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x80cc
		{box
			{clear}
			{item "pistol" "ammo" 95 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0x80ce
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filling "pistol" "ammo" 29 {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8024
		{box
			{clear}
			{item "pistol" "ammo" 80 {cell 0 0}}
			{item "mp41" {cell 0 1}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "bandage" {cell 4 0}}
		}
	}
	{Inventory 0x809d
		{box
			{clear}
			{item "pistol" "ammo" 95 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9015
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "mk1" "grenade" {cell 3 2}}
			{item "mk1" "grenade" {cell 4 2}}
			{item "mk1" "grenade" {cell 5 2}}
			{item "mk1" "grenade" {cell 0 3}}
			{item "mk1" "grenade" {cell 1 3}}
			{item "n73at" "grenade" {cell 2 3}}
			{item "n73at" "grenade" {cell 4 3}}
			{item "bandage" 5 {cell 0 4}}
			{item "bandage" 2 {cell 2 4}}
			{item "helmet1_usa" {cell 4 4}{user "head"}}
			{item "pistol" "ammo" 100 {cell 0 5}}
			{item "pistol" "ammo" 100 {cell 2 5}}
			{item "pistol" "ammo" 100 {cell 0 6}}
			{item "pistol" "ammo" 71 {cell 2 6}}
		}
	}
	{Inventory 0x9017
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "mk1" "grenade" {cell 4 1}}
			{item "mk1" "grenade" {cell 5 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "mk1" "grenade" {cell 3 2}}
			{item "mk1" "grenade" {cell 4 2}}
			{item "n73at" "grenade" {cell 0 3}}
			{item "n73at" "grenade" {cell 2 3}}
			{item "bandage" 5 {cell 4 3}}
			{item "bandage" 2 {cell 0 4}}
			{item "helmet1_usa" {cell 2 4}{user "head"}}
			{item "pistol" "ammo" 100 {cell 4 4}}
			{item "pistol" "ammo" 100 {cell 0 5}}
			{item "pistol" "ammo" 100 {cell 4 5}}
			{item "pistol" "ammo" 91 {cell 0 6}}
		}
	}
	{Inventory 0x9018
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "mk1" "grenade" {cell 3 2}}
			{item "mk1" "grenade" {cell 4 2}}
			{item "mk1" "grenade" {cell 5 2}}
			{item "n73at" "grenade" {cell 0 3}}
			{item "n73at" "grenade" {cell 2 3}}
			{item "bandage" 5 {cell 4 3}}
			{item "bandage" 2 {cell 0 4}}
			{item "helmet1_usa" {cell 2 4}{user "head"}}
			{item "pistol" "ammo" 100 {cell 4 4}}
			{item "pistol" "ammo" 100 {cell 0 5}}
			{item "pistol" "ammo" 100 {cell 4 5}}
			{item "pistol" "ammo" 83 {cell 0 6}}
		}
	}
	{Inventory 0x901f
		{box
			{clear}
			{item "sten" filling "pistol" "ammo" 24 {cell 2 0}}
			{item "mk1" "grenade" {cell 0 1}}
			{item "mk1" "grenade" {cell 1 1}}
			{item "helmet1_eng" {cell 0 2}{user "head"}}
		}
	}
	{Inventory 0x8013
		{box
			{clear}
			{item "pistol" "ammo" 70 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8029
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 3 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp41" filling "pistol" "ammo" 19 {cell 0 1}{user "hand_right"}}
			{item "bandage" 2 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
		}
	}
	{Inventory 0x8038
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8047
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x9402
		{box
			{clear}
			{item "flame_thrower" {cell 0 0}{user "hand_right"}}
			{item "balloon" filling "fuel" 29 {cell 0 1}}
			{item "pistol" "ammo" 50 {cell 4 0}}
			{item "luger" {cell 3 1}}
			{item "helmet1_ger" {cell 3 2}{user "head"}}
		}
	}
	{Inventory 0x900b
		{box
			{clear}
			{item "bullet75" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet75" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" filling "mgun" "ammo" 86 {cell 0 2}{user "mgun"}}
			{item "m24" "grenade" 3 {cell 4 1}}
			{item "mgun" "ammo" 151 {cell 0 0}}
		}
	}
	{Inventory 0x9020
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x9022
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x9026
		{box
			{clear}
			{item "pistol" "ammo" 76 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9027
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 4 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "bandage" 3 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x9028
		{box
			{clear}
			{item "flame_thrower" {cell 0 0}{user "hand_right"}}
			{item "balloon" filling "fuel" 30 {cell 0 1}}
			{item "pistol" "ammo" 50 {cell 4 0}}
			{item "luger" {cell 3 1}}
			{item "helmet1_ger" {cell 3 2}{user "head"}}
		}
	}
	{Inventory 0x902a
		{box
			{clear}
			{item "flame_thrower" {cell 0 0}{user "hand_right"}}
			{item "balloon" filling "fuel" 30 {cell 0 1}}
			{item "pistol" "ammo" 38 {cell 4 0}}
			{item "luger" {cell 3 1}}
			{item "helmet1_ger" {cell 3 2}{user "head"}}
		}
	}
	{Inventory 0x8092
		{box
			{clear}
			{item "balloon" filling "fuel" 30 {cell 0 1}}
			{item "pistol" "ammo" 37 {cell 4 0}}
			{item "luger" {cell 3 1}}
			{item "helmet1_ger" {cell 3 2}{user "head"}}
		}
	}
	{Inventory 0x9019
		{box
			{clear}
			{item "thompson" filling "pistol" "ammo" 27 {cell 0 0}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "mk1" "grenade" {cell 3 2}}
			{item "mk1" "grenade" {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "bandage" {cell 2 3}}
			{item "helmet2_eng" {cell 4 3}{user "head"}}
			{item "pistol" "ammo" 100 {cell 0 4}}
			{item "pistol" "ammo" 100 {cell 2 4}}
			{item "pistol" "ammo" 100 {cell 0 5}}
			{item "pistol" "ammo" 67 {cell 2 5}}
			{item "bazooka" "weapon" {cell 0 6}}
		}
	}
	{Inventory 0x8018
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 4 {cell 2 0}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8056
		{box
			{clear}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x80aa
		{box
			{clear}
		}
	}
	{Inventory 0x80ae
		{box
			{clear}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80b4
		{box
			{clear}
		}
	}
	{Inventory 0x80cd
		{box
			{clear}
			{item "thompson" filled {cell 0 0}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "mk1" "grenade" {cell 3 2}}
			{item "mk1" "grenade" {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "bandage" 2 {cell 2 3}}
			{item "helmet2_eng" {cell 4 3}{user "head"}}
			{item "pistol" "ammo" 100 {cell 0 4}}
			{item "pistol" "ammo" 100 {cell 2 4}}
			{item "pistol" "ammo" 100 {cell 0 5}}
			{item "pistol" "ammo" 65 {cell 2 5}}
		}
	}
	{Inventory 0x80da
		{box
			{clear}
			{item "thompson" filled {cell 0 0}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "mk1" "grenade" {cell 3 2}}
			{item "bandage" 5 {cell 4 2}}
			{item "bandage" 2 {cell 0 3}}
			{item "helmet2_eng" {cell 2 3}{user "head"}}
			{item "pistol" "ammo" 100 {cell 4 3}}
			{item "pistol" "ammo" 100 {cell 0 4}}
			{item "pistol" "ammo" 100 {cell 4 4}}
			{item "pistol" "ammo" 60 {cell 0 5}}
			{item "bazooka" "weapon" filled {cell 0 8}}
			{item "bazooka" "ammo" {cell 0 6}}
			{item "bazooka" "ammo" {cell 2 6}}
			{item "bazooka" "ammo" {cell 4 6}}
			{item "bazooka" "ammo" {cell 0 7}}
			{item "bazooka" "ammo" {cell 2 7}}
			{item "bazooka" "ammo" {cell 4 7}}
		}
	}
	{Inventory 0x80dc
		{box
			{clear}
			{item "thompson" filled {cell 0 0}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "mk1" "grenade" {cell 3 2}}
			{item "bandage" 5 {cell 4 2}}
			{item "bandage" {cell 0 3}}
			{item "helmet2_eng" {cell 2 3}{user "head"}}
			{item "pistol" "ammo" 100 {cell 4 3}}
			{item "pistol" "ammo" 100 {cell 0 4}}
			{item "pistol" "ammo" 100 {cell 4 4}}
			{item "pistol" "ammo" 55 {cell 0 5}}
			{item "mk1" "grenade" {cell 4 5}}
			{item "mk1" "grenade" {cell 5 5}}
			{item "mk1" "grenade" {cell 0 6}}
			{item "mk1" "grenade" {cell 1 6}}
			{item "mk1" "grenade" {cell 4 6}}
			{item "mk1" "grenade" {cell 5 6}}
			{item "mk1" "grenade" {cell 0 7}}
			{item "f1" "grenade" {cell 1 7}}
			{item "m24x5" "grenade" {cell 2 7}}
			{item "m24x5" "grenade" {cell 4 7}}
			{item "m24x5" "grenade" {cell 0 8}}
			{item "m24x5" "grenade" {cell 2 8}}
			{item "m24" "grenade" {cell 0 9}}
			{item "m24" "grenade" {cell 2 9}}
			{item "pwm1" "grenade" {cell 4 8}}
			{item "pwm1" "grenade" {cell 4 9}}
			{item "repair_kit" {cell 2 5}}
		}
	}
	{Inventory 0x80bf
		{box
			{clear}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x80c2
		{box
			{clear}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x81bf
		{box
			{clear}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x81c1
		{box
			{clear}
			{item "pistol" "ammo" 32 {cell 2 0}}
			{item "knife_ger" {cell 4 0}}
			{item "cap1_ger" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x9031
		{box
			{clear}
			{item "bullet20" "zenite" "ammo" 552 {cell 0 0}}
			{item "bullet20" "zenite" "ammo" 400 {cell 2 0}}
			{item "mgun" "ammo" 550 {cell 4 0}}
		}
	}
	{Inventory 0x9032
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "tank_cap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x9034
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x9033
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x9037
		{box
			{clear}
			{item "bullet20" "zenite" "ammo" 408 {cell 0 0}}
			{item "bullet20" "zenite" "ammo" 400 {cell 2 0}}
			{item "mgun" "ammo" 650 {cell 4 0}}
		}
	}
	{Inventory 0x81cb
		{box
			{clear}
		}
	}
	{Inventory 0x81cd
		{box
			{clear}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x81d1
		{box
			{clear}
			{item "mp41" {cell 0 1}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x81d3
		{box
			{clear}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x81d7
		{box
			{clear}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81d9
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81db
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
		}
	}
	{Inventory 0x81df
		{box
			{clear}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81eb
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81ef
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
			{item "mgun" "ammo" 10 {cell 0 2}}
		}
	}
	{Inventory 0x9035
		{box
			{clear}
			{item "bullet20" "ap" "ammo" 50 {cell 2 0}}
			{item "mg34" filling "mgun" "ammo" 20 {cell 0 1}{user "mgun"}}
			{item "mgun" "ammo" 295 {cell 0 0}}
		}
	}
	{Inventory 0x903c
		{box
			{clear}
			{item "mgun" "ammo" 600 {cell 0 0}}
			{item "bullet50" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet50" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" filling "mgun" "ammo" 79 {cell 0 2}{user "mgun"}}
		}
	}
	{Inventory 0x880d
		{box
			{clear}
			{item "bazooka" "ammo" {cell 0 0}}
			{item "bazooka" "ammo" {cell 2 0}}
			{item "bazooka" "ammo" {cell 4 0}}
			{item "bazooka" "ammo" {cell 0 1}}
			{item "bazooka" "ammo" {cell 2 1}}
			{item "panzershreck" "weapon" {cell 0 2}}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0x880f
		{box
			{clear}
			{item "bazooka" "ammo" {cell 0 0}}
			{item "bazooka" "ammo" {cell 2 0}}
			{item "bazooka" "ammo" {cell 4 0}}
			{item "bazooka" "ammo" {cell 0 1}}
			{item "bazooka" "ammo" {cell 2 1}}
			{item "panzershreck" "weapon" filled {cell 0 2}}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0x8811
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8813
		{box
			{clear}
			{item "pistol" "ammo" 75 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8815
		{box
			{clear}
			{item "pistol" "ammo" 68 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8817
		{box
			{clear}
			{item "pistol" "ammo" 63 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8819
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x881d
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" filling "pistol" "ammo" 25 {cell 0 1}{user "hand_right"}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8821
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8823
		{box
			{clear}
			{item "pistol" "ammo" 74 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 5 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8825
		{box
			{clear}
			{item "pistol" "ammo" 75 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 5 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8827
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 67 {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x882b
		{box
			{clear}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x882d
		{box
			{clear}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
			{item "rifle" "ammo" 4 {cell 4 0}}
		}
	}
	{Inventory 0x882f
		{box
			{clear}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8832
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 8 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp41" {cell 0 1}}
			{item "bandage" 5 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8833
		{box
			{clear}
		}
	}
	{Inventory 0x8836
		{box
			{clear}
			{item "pistol" "ammo" 86 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x820f
		{box
			{clear}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8212
		{box
			{clear}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x821a
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x821c
		{box
			{clear}
			{item "pistol" "ammo" 70 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x821d
		{box
			{clear}
			{item "bullet75" "ap" "ammo" 38 {cell 0 0}}
			{item "bullet75" "fg" "ammo" 51 {cell 0 1}}
		}
	}
	{Inventory 0xc004
		{box
			{clear}
			{item "bullet75" "ap" "ammo" 13 {cell 0 0}}
			{item "bullet75" "fg" "ammo" 50 {cell 0 1}}
		}
	}
	{Inventory 0xc000
		{box
			{clear}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc005
		{box
			{clear}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8214
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8219
		{box
			{clear}
			{item "pistol" "ammo" 86 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x821e
		{box
			{clear}
			{item "pistol" "ammo" 63 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8220
		{box
			{clear}
			{item "pistol" "ammo" 91 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8222
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 3 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8224
		{box
			{clear}
			{item "pistol" "ammo" 83 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8226
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 8 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 3 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8228
		{box
			{clear}
			{item "pistol" "ammo" 66 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x822a
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x822b
		{box
			{clear}
			{item "valter" {cell 0 0}}
			{item "pistol" "ammo" 32 {cell 2 0}}
			{item "knife_ger" {cell 4 0}}
			{item "cap1_ger" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x822d
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "mg34" filled {cell 0 1}{user "mgun"}}
		}
	}
	{Inventory 0x8235
		{box
			{clear}
			{item "pistol" "ammo" 91 {cell 0 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8237
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" filling "pistol" "ammo" 22 {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8239
		{box
			{clear}
			{item "pistol" "ammo" 83 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 9 {cell 0 1}{user "hand_right"}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x823f
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8242
		{box
			{clear}
		}
	}
	{Inventory 0x8243
		{box
			{clear}
			{item "mgun" "ammo" 500 {cell 0 0}}
			{item "mg34" filling "mgun" "ammo" 67 {cell 0 1}{user "mgun"}}
		}
	}
	{Inventory 0x8247
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8248
		{box
			{clear}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x824b
		{box
			{clear}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8253
		{box
			{clear}
			{item "pistol" "ammo" 86 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xc00f
		{box
			{clear}
			{item "pistol" "ammo" 88 {cell 0 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xc011
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc013
		{box
			{clear}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc016
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 50 {cell 0 0}{user "hand_right"}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc018
		{box
			{clear}
			{item "pistol" "ammo" 61 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filling "pistol" "ammo" 16 {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xc023
		{box
			{clear}
			{item "mg34" filling "mgun" "ammo" 39 {cell 0 1}{user "mgun"}}
			{item "mgun" "ammo" 436 {cell 0 0}}
		}
	}
	{Inventory 0xc02b
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 3 {cell 2 0}}
			{item "mp41" filling "pistol" "ammo" 20 {cell 0 1}{user "hand_right"}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xc030
		{box
			{clear}
			{item "pistol" "ammo" 86 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xc031
		{box
			{clear}
			{item "mgun" "ammo" 224 {cell 0 0}}
		}
	}
	{Inventory 0xc038
		{box
			{clear}
			{item "mgun" "ammo" 500 {cell 0 0}}
			{item "mg34" filling "mgun" "ammo" 76 {cell 0 1}{user "mgun"}}
		}
	}
	{Inventory 0xc043
		{box
			{clear}
		}
	}
	{Inventory 0xc04f
		{box
			{clear}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 5 {cell 2 2}}
			{item "bandage" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xc051
		{box
			{clear}
			{item "pistol" "ammo" 82 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0xc055
		{box
			{clear}
			{item "panzershreck" "ammo" {cell 0 0}}
			{item "panzershreck" "ammo" {cell 2 0}}
			{item "panzershreck" "ammo" {cell 4 0}}
			{item "panzershreck" "ammo" {cell 0 1}}
			{item "panzershreck" "ammo" {cell 2 1}}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0xc058
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xc060
		{box
			{clear}
			{item "pistol" "ammo" 79 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xc062
		{box
			{clear}
			{item "pistol" "ammo" 88 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xc064
		{box
			{clear}
			{item "pistol" "ammo" 61 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xc067
		{box
			{clear}
			{item "flame_thrower" {cell 0 0}{user "hand_right"}}
			{item "balloon" {cell 0 1}}
			{item "pistol" "ammo" 50 {cell 4 0}}
			{item "luger" {cell 3 1}}
			{item "helmet1_ger" {cell 3 2}{user "head"}}
		}
	}
	{Inventory 0xc069
		{box
			{clear}
		}
	}
	{Inventory 0xc071
		{box
			{clear}
			{item "pistol" "ammo" 91 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xc073
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" filling "pistol" "ammo" 27 {cell 0 1}}
			{item "bandage" 2 {cell 4 1}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xc075
		{box
			{clear}
			{item "pistol" "ammo" 83 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xc077
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 8 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item 0x81ab {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xc079
		{box
			{clear}
			{item "pistol" "ammo" 66 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xc07b
		{box
			{clear}
			{item "mg42" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc07c
		{box
			{clear}
			{item "pistol" "ammo" 32 {cell 2 0}}
			{item "knife_ger" {cell 4 0}}
			{item "cap1_ger" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0xc07e
		{box
			{clear}
		}
	}
	{Inventory 0xc07f
		{box
			{clear}
		}
	}
	{Inventory 0xc081
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" filling "pistol" "ammo" 20 {cell 0 1}{user "hand_right"}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xc08b
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" 2 {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 5 {cell 2 2}}
			{item "bandage" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xc08d
		{box
			{clear}
			{item "pistol" "ammo" 92 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filling "pistol" "ammo" 23 {cell 0 1}{user "hand_right"}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xc08f
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 10 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "bandage" 4 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xc091
		{box
			{clear}
			{item "pistol" "ammo" 92 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xc093
		{box
			{clear}
			{item "pistol" "ammo" 99 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xc010
		{box
			{clear}
		}
	}
	{Inventory 0xc012
		{box
			{clear}
			{item "bullet20" "zenite" "ammo" 304 {cell 0 0}}
		}
	}
	{Inventory 0xa000
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xe002
		{box
			{clear}
		}
	}
	{Inventory 0xe003
		{box
			{clear}
			{item "pistol" "ammo" 87 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" {cell 0 1}}
			{item "bandage" 5 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0xe005
		{box
			{clear}
			{item "pistol" "ammo" 71 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8287
		{box
			{clear}
			{item "bullet150" "fg" "ammo" 21 {cell 0 0}}
			{item "bullet150" "ap" "ammo" 6 {cell 0 1}}
		}
	}
	{Inventory 0x8288
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 7 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 3 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x828a
		{box
			{clear}
			{item "pistol" "ammo" 95 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 5 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8293
		{box
			{clear}
			{item "pistol" "ammo" 86 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x829b
		{box
			{clear}
			{item "pistol" "ammo" 83 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 19 {cell 0 1}{user "hand_right"}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x82a1
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x82a2
		{box
			{clear}
			{item "pistol" "ammo" 32 {cell 2 0}}
			{item "knife_ger" {cell 4 0}}
			{item "cap1_ger" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x82a4
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "mg34" filling "mgun" "ammo" 87 {cell 0 1}{user "mgun"}}
		}
	}
	{Inventory 0x82a8
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x82b2
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" 4 {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 5 {cell 2 2}}
			{item "bandage" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x82b4
		{box
			{clear}
			{item "pistol" "ammo" 91 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 28 {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x82b6
		{box
			{clear}
			{item "pistol" "ammo" 82 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}{user "hand_right"}}
			{item "mp40" filling "pistol" "ammo" 30 {cell 0 1}{user "hand_left"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x82b8
		{box
			{clear}
			{item "bullet50" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet50" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" filling "mgun" "ammo" 24 {cell 0 2}{user "mgun"}}
		}
	}
	{Inventory 0xc017
		{box
			{clear}
			{item "pistol" "ammo" 74 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 5 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xc01b
		{box
			{clear}
			{item "pistol" "ammo" 87 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xc022
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" filling "pistol" "ammo" 29 {cell 0 1}{user "hand_right"}}
			{item "bandage" 2 {cell 4 1}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xc02a
		{box
			{clear}
			{item "pistol" "ammo" 63 {cell 0 0}}
			{item "mp40" {cell 0 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xc02f
		{box
			{clear}
			{item "pistol" "ammo" 93 {cell 0 0}}
			{item "mp40" {cell 0 1}}
		}
	}
	{Inventory 0xc033
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 5 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x82b7
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x82ba
		{box
			{clear}
			{item "pistol" "ammo" 99 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x82c0
		{box
			{clear}
			{item "pistol" "ammo" 92 {cell 0 0}}
			{item "mp40" filling "pistol" "ammo" 19 {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x82c2
		{box
			{clear}
			{item "pistol" "ammo" 92 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 29 {cell 0 1}{user "hand_right"}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x82c4
		{box
			{clear}
		}
	}
	{Inventory 0x82c6
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x82ce
		{box
			{clear}
			{item "pistol" "ammo" 76 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x82d3
		{box
			{clear}
			{item "balloon" {cell 0 1}}
			{item "pistol" "ammo" 50 {cell 4 0}}
			{item "luger" {cell 3 1}}
			{item "helmet1_ger" {cell 3 2}{user "head"}}
		}
	}
	{Inventory 0x82d6
		{box
			{clear}
			{item "balloon" {cell 0 1}}
			{item "pistol" "ammo" 38 {cell 4 0}}
			{item "luger" {cell 3 1}}
			{item "helmet1_ger" {cell 3 2}{user "head"}}
		}
	}
	{Inventory 0x82d8
		{box
			{clear}
		}
	}
	{Inventory 0x82dc
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x82e6
		{box
			{clear}
			{item "pistol" "ammo" 61 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 2 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x82eb
		{box
			{clear}
		}
	}
	{Inventory 0x82e3
		{box
			{clear}
			{item "m24" "grenade" 2 {cell 0 0}}
			{item "m24x5" "grenade" 3 {cell 2 0}}
		}
	}
	{Inventory 0x82e7
		{box
			{clear}
			{item "m24x5" "grenade" 3 {cell 0 0}}
			{item "antitank" "mine" {cell 6 0}}
			{item "m24x5" "grenade" {cell 0 1}}
			{item "m24x5" "grenade" {cell 6 4}}
			{item "antitank" "mine" {cell 3 4}}
			{item "antitank" "mine" 2 {cell 0 2}}
			{item "bandage" 18 {cell 1 5}}
		}
	}
	{Inventory 0x82ea
		{box
			{clear}
			{item "mgun" "ammo" 1000 {cell 6 3}}
			{item "bandage" 21 {cell 3 2}}
			{item "m24x5" "grenade" 2 {cell 0 0}}
			{item "m39" "grenade" 3 {cell 2 2}}
		}
	}
	{Inventory 0x82f0
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x82f2
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x82f4
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x82f6
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x82f9
		{box
			{clear}
			{item "pistol" "ammo" 76 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x82fb
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 4 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x82fe
		{box
			{clear}
			{item "flame_thrower" {cell 0 0}}
			{item "balloon" {cell 0 1}}
			{item "pistol" "ammo" 50 {cell 4 0}}
			{item "luger" {cell 3 1}}
			{item "helmet1_ger" {cell 3 2}{user "head"}}
		}
	}
	{Inventory 0x8301
		{box
			{clear}
			{item "flame_thrower" {cell 0 0}}
			{item "balloon" {cell 0 1}}
			{item "pistol" "ammo" 38 {cell 4 0}}
			{item "luger" {cell 3 1}}
			{item "helmet1_ger" {cell 3 2}{user "head"}}
		}
	}
	{Inventory 0x8304
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8306
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8308
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x830a
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x830c
		{box
			{clear}
			{item "pistol" "ammo" 79 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x830e
		{box
			{clear}
			{item "pistol" "ammo" 88 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8310
		{box
			{clear}
			{item "pistol" "ammo" 61 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8313
		{box
			{clear}
			{item "flame_thrower" {cell 0 0}}
			{item "balloon" {cell 0 1}}
			{item "pistol" "ammo" 50 {cell 4 0}}
			{item "luger" {cell 3 1}}
			{item "helmet1_ger" {cell 3 2}{user "head"}}
		}
	}
	{Inventory 0x8316
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "bullet75" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet75" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" filled {cell 0 2}{user "mgun"}}
		}
	}
	{Inventory 0x8317
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "bullet75" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet75" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" filled {cell 0 2}{user "mgun"}}
		}
	}
	{Inventory 0xa003
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa006
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa00a
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa00d
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa00f
		{box
			{clear}
			{item "pistol" "ammo" 76 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xa011
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 4 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xa014
		{box
			{clear}
			{item "flame_thrower" {cell 0 0}}
			{item "balloon" {cell 0 1}}
			{item "pistol" "ammo" 50 {cell 4 0}}
			{item "luger" {cell 3 1}}
			{item "helmet1_ger" {cell 3 2}{user "head"}}
		}
	}
	{Inventory 0xa017
		{box
			{clear}
			{item "flame_thrower" {cell 0 0}}
			{item "balloon" {cell 0 1}}
			{item "pistol" "ammo" 38 {cell 4 0}}
			{item "luger" {cell 3 1}}
			{item "helmet1_ger" {cell 3 2}{user "head"}}
		}
	}
	{Inventory 0xa019
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "bullet75" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet75" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" filled {cell 0 2}{user "mgun"}}
		}
	}
	{Inventory 0x82db
		{box
			{clear}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x82f1
		{box
			{clear}
			{item "pistol" "ammo" 86 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x82f3
		{box
			{clear}
		}
	}
	{Inventory 0x82f5
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x82fc
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xc019
		{box
			{clear}
			{item "pistol" "ammo" 62 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xc027
		{box
			{clear}
			{item "panzershreck" "ammo" {cell 0 0}}
			{item "panzershreck" "ammo" {cell 2 0}}
			{item "panzershreck" "ammo" {cell 4 0}}
			{item "panzershreck" "ammo" {cell 0 1}}
			{item "panzershreck" "ammo" {cell 2 1}}
			{item "panzershreck" "weapon" filled {cell 0 2}}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0xc032
		{box
			{clear}
			{item "pistol" "ammo" 86 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xa004
		{box
			{clear}
			{item "bandage" 15 {cell 0 0}}
		}
	}
	{Inventory 0xa009
		{box
			{clear}
			{item "m39" "grenade" 17 {cell 2 2}}
			{item "bazooka" "ammo" 8 {cell 2 0}}
			{item "antitank" "mine" {cell 6 2}}
			{item "mg34" filling "mgun" "ammo" 89 {cell 0 3}}
			{item "mgun" "ammo" 550 {cell 4 0}}
			{item "m24x5" "grenade" {cell 0 0}}
		}
	}
	{Brain 0x8001
		{Properties
			{control user}
		}
		{IdleMovement 0 2 0}
		{Walker
			{Actor 2}
			{First "227"}
			{From "229"}
		}
	}
	{Brain 0x8800
		{IdleMovement 0 2 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x9800
		{IdleMovement 0 2 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x8007
		{IdleMovement 0 2 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x8803
		{IdleMovement 0 2 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x802a
		{Properties
			{move_mode hold}
		}
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x802b
		{Properties
			{move_mode hold}
		}
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x8031
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x8032
		{Properties
			{ai_move
				{mode disable}
			}
		}
		{IdleMovement 0 2 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x8017
		{Properties
			{control user}
			{move_mode zone}
		}
		{ZonePosition -3367.63 3305.73}
		{IdleMovement 0 1 0}
	}
	{Brain 0x9002
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x9003
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x9004
		{Properties
			{control user}
			{fire_mode hold}
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		{IdleMovement 0 1 0}
	}
	{Brain 0x8030
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		{SeenCorpse 0x4}
	}
	{Brain 0x8037
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		{SeenCorpse 0x4}
	}
	{Brain 0x8039
		{IdleMovement 0 5 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x803a
		{IdleMovement 0 5 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x803d
		{IdleMovement 0 5 0}
		{SeenCorpse 0x4}
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	{Brain 0x803e
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		{SeenCorpse 0x4}
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	{Brain 0x803f
		{IdleMovement 0 1 0}
	}
	{Brain 0x8041
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x9006
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		{SeenCorpse 0x4}
	}
	{Brain 0x9008
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x804b
		{Properties
			{no_advance}
		}
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x804f
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
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	{Brain 0x8051
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		{SeenCorpse 0x4}
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	{Brain 0x8052
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
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	{Brain 0x8053
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
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	{Brain 0x9009
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x900a
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x8057
		{Properties
			{fix_inventory}
		}
		{IdleMovement 0 3 0}
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	{Brain 0x8058
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
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	{Brain 0x8059
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
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	{Brain 0x805a
		{Properties
			{move_mode hold}
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		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
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	{Brain 0x805b
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		{SeenCorpse 0x4}
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	{Brain 0x8000
		{Properties
			{control user}
			{fire_mode hold}
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		{IdleMovement 0 3 0}
		{Walker
			{Actor 1}
			{First "242"}
			{From "247"}
		}
	}
	{Brain 0x800b
		{IdleMovement 0 1 0}
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	{Brain 0x800c
		{IdleMovement 0 1 0}
	}
	{Brain 0x800e
		{Properties
			{control user}
			{fire_mode return}
			{move_mode hold}
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		{IdleMovement 0 1 0}
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	{Brain 0x8066
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
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	{Brain 0x8067
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		{SeenCorpse 0x4}
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	{Brain 0x8068
		{IdleMovement 0 1 0}
	}
	{Brain 0x8008
		{Properties
			{move_mode hold}
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		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
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	{Brain 0x800a
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	{Brain 0x802c
		{Properties
			{move_mode hold}
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		{IdleMovement 0 3 0}
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	{Brain 0x802d
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
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	{Brain 0x802e
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		{SeenCorpse 0x4}
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	{Brain 0x802f
		{Properties
			{move_mode hold}
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		{SeenCorpse 0x4}
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	{Brain 0x806b
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	{Brain 0x806d
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		{SeenCorpse 0x4}
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	{Brain 0x806e
		{Properties
			{fire_mode hold}
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		{IdleMovement 0 1 0}
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	{Brain 0x806f
		{Properties
			{fire_mode hold}
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		{IdleMovement 0 1 0}
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	{Brain 0x8072
		{Properties
			{control user}
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		{IdleMovement 0 1 0}
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	{Brain 0x8075
		{Properties
			{control user}
		}
		{IdleMovement 0 1 0}
	}
	{Brain 0x8077
		{IdleMovement 0 1 0}
	}
	{Brain 0x8078
		{IdleMovement 0 3 0}
	}
	{Brain 0x8079
		{IdleMovement 0 3 0}
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	{Brain 0x807a
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		{SeenCorpse 0x4}
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	{Brain 0x807b
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		{SeenCorpse 0x4}
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	{Brain 0x807c
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		{SeenCorpse 0x4}
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	{Brain 0x807d
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		{SeenCorpse 0x4}
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	{Brain 0x8083
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	{Brain 0x808a
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		{SeenCorpse 0x4}
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	{Brain 0x808d
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		{SeenCorpse 0x4}
	}
	{Brain 0x808f
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		{SeenCorpse 0x4}
	}
	{Brain 0x8090
		{IdleMovement 0 3 0}
	}
	{Brain 0x8095
		{Properties
			{move_mode hold}
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		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
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	{Brain 0x8096
		{Properties
			{move_mode hold}
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		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
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	{Brain 0x80a1
		{IdleMovement 0 1 0}
	}
	{Brain 0x80a2
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
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	{Brain 0x80a4
		{IdleMovement 2 0 0}
		{SeenCorpse 0x4}
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	{Brain 0x80a5
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	}
	{Brain 0x80a6
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x80a8
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		{SeenCorpse 0x4}
	}
	{Brain 0x80a9
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x80ac
		{Properties
			{control user}
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		{IdleMovement 0 3 0}
	}
	{Brain 0x80b3
		{Properties
			{control user}
			{fire_mode return}
			{move_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x80b6
		{IdleMovement 0 3 0}
	}
	{Brain 0x80b7
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x80b8
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x80b9
		{Properties
			{control user}
			{fire_mode hold}
		}
		{IdleMovement 0 1 0}
	}
	{Brain 0x900e
		{Properties
			{move_mode hold}
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		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x9010
		{Properties
			{move_mode hold}
		}
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x9011
		{Properties
			{move_mode hold}
		}
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x9012
		{Properties
			{move_mode hold}
		}
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x9013
		{Properties
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			{Name "if_landing_plane2"}
			{Radius 150}
		}
		{zone "circle"
			{position -1644.61 -838.318 39}
			{Name "ifshoot"}
			{Radius 566.55}
		}
		{zone "poly"
			{position -4085.42 2722.36 39.1888}
			{Name "island"}
			{Point -1805.81 -945.456}
			{Point -1978.62 115.287}
			{Point 1816.23 942.782}
			{Point 1968.19 -112.613}
		}
		{zone "poly"
			{position -4364.15 1018.4 40}
			{Name "middle_town1"}
			{Point 474.625 -1835.21}
			{Point -516.729 728.947}
			{Point 190.074 864.37}
			{Point 1131.35 -1325.62}
		}
		{zone "circle"
			{position -3002.49 762.297 40}
			{Name "samohod"}
			{Radius 295.832}
		}
		{zone "circle"
			{position -5262.35 651.931 40}
			{Name "shtab"}
			{Radius 917.751}
		}
		{tasks
			{"tack1"
				{desc "$/tack1"}
				{state completed}
				{point t2}
				{status 513}
			}
			{"tack4"
				{desc "$/t_escape"}
				{primary}
				{state hidden}
				{point t4}
			}
			{"tack3"
				{desc "$/tack_arch"}
				{primary}
				{state completed}
				{point t_city}
				{status 513}
			}
			{"take_shtab"
				{desc "$/tack_protect_shtab"}
				{primary}
				{state completed}
				{point t_city}
				{status 9661184}
			}
			{"back_on_island"
				{desc "$/tack_back_on_island"}
				{primary}
				{point island_point}
				{status 9976354}
			}
			{"island_point"
				{desc "$/tack_back_on_island"}
				{primary}
				{state hidden}
				{point island_point}
			}
			{"cannons_destr"
				{desc "$/tack2"}
				{primary}
				{state completed}
				{point island_point}
				{status 7863491}
			}
			{"destroy_last_art"
				{desc "$/talk_amphibi_arrive"}
				{primary}
				{state completed}
				{point artil1}
				{status 10022346}
			}
			{"retriat"
				{desc "$/t_escape"}
				{primary}
				{point t4}
				{status 10077293}
			}
		}
		{cameras
			{"1"
				{"key000"
					{position 802.241 1.72692e-039 2.34435e-038}
					{look_at 1.72738e-039 -1125.72 -703.667}
					{fov 34215.4}
				}
				{"key001"
					{time 11.097}
					{position -703.336 -2728.95 639.812}
					{look_at -1085.27 -2062.04 0}
					{fov 45}
				}
			}
			{"begin_camera"
				{"key000"
					{position -1736.24 -1962.32 395.812}
					{look_at -1015.42 -2238.52 39.9509}
					{fov 45}
				}
				{"key001"
					{time 1.399}
					{position -1736.24 -1962.32 395.812}
					{look_at -1015.42 -2238.52 39.9509}
					{fov 45}
				}
			}
			{"c1"}
			{"cam1"
				{"key000"
					{position -1927.32 -2399.47 713.787}
					{look_at -1020.48 -2070.61 0}
					{fov 45}
				}
				{"key001"
					{time 2.18}
					{position -2399.68 -1096.92 755.568}
					{look_at -1492.84 -768.059 41.7807}
					{fov 45}
				}
				{"key002"
					{time 5.839}
					{position -3464.41 1247.16 753.711}
					{look_at -2557.57 1576.02 39.9232}
					{fov 45}
				}
				{"key003"
					{time 8.859}
					{position -4109.5 3026.02 753.711}
					{look_at -3202.66 3354.88 39.9232}
					{fov 45}
				}
				{"key004"
					{time 10.819}
					{position -5352.83 2575.13 753.711}
					{look_at -4445.99 2903.99 39.9232}
					{fov 45}
				}
				{"key005"
					{time 15.199}
					{position -1927.32 -2196.33 760.925}
					{look_at -1020.48 -1867.47 47.1379}
					{fov 45}
				}
			}
			{"plane_arrive"
				{"key000"
					{position -2582.3 -540.758 733.013}
					{look_at -1588.61 -1558.24 0}
					{fov 45}
				}
				{"key001"
					{time 0.717}
					{position -2582.3 -540.758 733.013}
					{look_at -1588.61 -1558.24 0}
					{fov 45}
				}
			}
			{"startview"
				{"key000"
					{position -1164.23 -2964.42 598.019}
					{look_at -932.143 -2009.95 0}
					{fov 45}
				}
			}
			{"tanks_arrive"
				{"key000"
					{position -4973.62 4462.47 733.749}
					{look_at -3727.73 4353.47 0}
					{fov 45}
				}
				{"key001"
					{time 0.976}
					{position -4973.62 4462.47 733.749}
					{look_at -3727.73 4353.47 0}
					{fov 45}
				}
			}
			{"build_show"
				{"key000"
					{time 2}
					{position -1742.6 -2451.53 713.787}
					{look_at -835.762 -2122.67 0}
					{fov 45}
				}
				{"key001"
					{time 4}
					{position -3129.46 -1550.88 713.787}
					{look_at -2222.62 -1222.02 0}
					{fov 45}
				}
				{"key002"
					{time 6}
					{position -3927.06 254.676 713.787}
					{look_at -3020.22 583.536 0}
					{fov 45}
				}
				{"key003"
					{time 8}
					{position -5888.25 999.996 840.094}
					{look_at -5139.29 583.696 0}
					{fov 45}
				}
				{"key004"
					{time 10}
					{position -4659.55 1020.4 673.922}
					{look_at -5422.38 384.852 0}
					{fov 45}
				}
			}
		}
		{triggers
			{"balance/eng_arrive"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag first}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"delete"
						{selector
							{mids 179 209 181}
						}
					}
				}
			}
			{"camers/c1"
				{on}
				{condition
					{terms
						{"1.event"
							{id "c1"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "$/first"}
						}
						{camera
							{name "build_show"}
							{smooth_end 0}
						}
						{event_on_next "talk_on_landing"}
						{event_on_cancel "talk_on_landing"}
						{force_auto_complete}
					}
				}
			}
			{"camers/tanks_arrive"
				{on}
				{condition
					{terms
						{"1.event"
							{id "tank_arrive"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "$/alied_tanks_arrive"}
						}
						{camera
							{name "tanks_arrive"}
						}
					}
					{"autosave"}
				}
			}
			{"fails/if_crush_dest"
				{condition
					{expression "1 & !2"}
					{terms
						{"1.entities"
							{selector
								{tag crushed}
								{zone "if_destr_arch"}
							}
						}
						{"2.task"
							{name "tack3"}
						}
					}
				}
				{actions
					{"music"
						{start "/music/defeat_allies.mp3"}
						{stop_all}
						{volume game}
					}
					{"gameover"
						{result loose}
						{message "$/fail_if_crush1"}
					}
				}
			}
			{"house_zones/emit_small_guns"
				{on}
				{condition
					{type 1}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "hzi1"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.entities"
							{selector
								{tag pl}
								{zone "hzi1-5"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"emit"
						{selector
							{mids 129}
						}
						{waypoint "485"}
					}
					{"emit"
						{selector
							{mids 130}
						}
						{waypoint "485"}
					}
				}
			}
			{"house_zones/hz1"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "hz1"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 75 76}
						}
						{weapon_prepare on}
						{movement
							{speed fast}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 75 76 78}
						}
					}
				}
			}
			{"house_zones/hzgr1"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "middle_town1"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 84 85}
						}
						{waypoint "180"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 86 89 90}
						}
						{waypoint "196"}
					}
				}
			}
			{"house_zones/hzi1"
				{on}
				{condition
					{type 1}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "hzi1"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.entities"
							{selector
								{tag pl}
								{zone "hzi1-5"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 241 38 32 28 236}
						}
						{weapon_prepare on}
						{movement
							{speed fast}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 241 38 32 28 236}
						}
						{waypoint "462"}
					}
				}
			}
			{"in_archive_zone/in_house"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "enter_zone"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.task"
							{name "tack3"}
							{state shown}
						}
					}
				}
				{actions
					{## "entity_state"
						{selector
							{tag pl}
							{zone "if_destr_arch"}
							{type human}
							{state "not dead"}
						}
						{inactive on}
					}
					{"event"
						{event "spawn_this_guy"}
						{mode set}
						{delay 300}
					}
					{"delete"
						{selector
							{tag pl}
							{zone "enter_zone"}
							{type human}
							{state "not dead"}
						}
					}
					{"timer"
						{time 300}
						{title "$/timer2"}
					}
					{"event"
						{event "wave1"}
						{mode set}
						{delay 30}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag first}
							{type human}
							{state "not dead"}
						}
						{text "$/talk_in_arhiv1"}
					}
					{"delay"
						{time 5}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/talk_in_arhiv2"}
					}
					{"task"
						{name "take_shtab"}
					}
					{"autosave"}
				}
			}
			{"in_archive_zone/spawn_this_guy"
				{on}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "spawn_this_guy"}
						}
						{"2.trigger"
							{name "fails/if_crush_dest"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{mids 73}
						}
						{tag_add pl}
					}
					{"actor_to_waypoint"
						{selector
							{mids 73}
						}
						{waypoint "486"}
					}
					{"task"
						{name "tack3"}
						{state complete}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag first}
							{type human}
							{state "not dead"}
						}
						{text "$/talk_docum_v_sumke"}
					}
					{"delay"
						{time 10}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/docum_naydenu"}
					}
					{"task"
						{name "take_shtab"}
						{state complete}
					}
					{"delay"
						{time 10}
					}
					{"task"
						{name "back_on_island"}
					}
					{"delay"
						{time 6}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag first}
							{type human}
							{state "not dead"}
						}
						{text "$/talk_back_to_island"}
					}
					{"event"
						{event "osada_tanks1"}
						{mode set}
						{delay 0}
					}
					{## "event"
						{event "osada_tanks2"}
						{mode set}
						{delay 0}
					}
				}
			}
			{## "part1/airs/fun"
				{disabled}
				{condition
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 49}
						}
						{waypoint "251"}
					}
				}
			}
			{"part1/airs/if_plane_inzone"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag plane}
								{zone "if_landing"}
							}
						}
					}
				}
				{actions
					{"event"
						{event "if_in_zone"}
						{mode set}
						{delay 3}
					}
				}
			}
			{"part1/airs/if_plane_inzone1"
				{on}
				{condition
					{terms
						{"1.event"
							{id "if_in_zone"}
						}
					}
				}
				{actions
					{## "entity_state"
						{selector
							{mids 3 4 5 6 34}
							{tag boxes}
						}
						{inactive off}
					}
					{## "actor_to_waypoint"
						{waypoint "233"}
					}
					{## "animation"
						{selector
							{mids 2}
						}
						{collage dooropen}
						{cicledelay 0}
						{delay 0}
					}
					{"emit"
						{selector
							{mids 2}
						}
						{waypoint "233"}
					}
					{## "autoassign"
						{selector
							{tag first}
							{type human}
							{state "not dead"}
						}
					}
				}
			}
			{"part1/airs/planer1"
				{on}
				{condition
					{terms
						{"1.event"
							{id "planer1"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 2}
						}
						{waypoint "227"}
					}
				}
			}
			{"part1/airs/planer2_big"
				{on}
				{condition
					{terms
						{"1.event"
							{id "planer2_big"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 1}
						}
						{waypoint "242"}
					}
				}
			}
			{"part1/airs/planer3"
				{on}
				{condition
					{terms
						{"1.event"
							{id "planer3"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 178}
						}
						{waypoint "325"}
					}
				}
			}
			{"part1/airs/tank_go"
				{on}
				{condition
					{terms
						{"1.event"
							{id "tank_go"}
						}
					}
				}
				{actions
					{"thread"
						{"emit"
							{selector
								{mids 1}
							}
							{waypoint "252"}
						}
						{"delay"
							{time 2}
						}
						{"effect"
							{selector
								{mids 1}
							}
							{effect open}
						}
						{"entity_state"
							{selector
								{mids 17}
							}
							{inactive off}
						}
						{"delay"
							{time 3}
						}
						{"effect"
							{selector
								{mids 1}
							}
							{effect area_disable}
						}
						{"delay"
							{time 1}
						}
						{"actor_to_waypoint"
							{selector
								{mids 17}
							}
							{waypoint "248"}
						}
						{"delay"
							{time 4}
						}
						{"effect"
							{selector
								{mids 1}
							}
							{effect area_enable}
						}
					}
				}
			}
			{"part1/airs/tank_spawn"
				{condition
					{terms
						{"1.event"
							{id "tank_spawn"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{mids 17}
						}
					}
				}
			}
			{"part1/airs/wiliss_go"
				{on}
				{condition
					{terms
						{"1.event"
							{id "wiliss_go1"}
						}
					}
				}
				{actions
					{"thread"
						{"emit"
							{selector
								{mids 178}
							}
							{waypoint "396"}
						}
						{"delay"
							{time 2}
						}
						{"effect"
							{selector
								{mids 178}
							}
							{effect open}
						}
						{"entity_state"
							{inactive off}
						}
						{"delay"
							{time 3}
						}
						{"effect"
							{selector
								{mids 178}
							}
							{effect area_disable}
						}
						{"delay"
							{time 1}
						}
						{"actor_to_waypoint"
							{waypoint "352"}
						}
						{"delay"
							{time 4}
						}
						{"effect"
							{selector
								{mids 178}
							}
							{effect area_enable}
						}
					}
				}
			}
			{"part1/big_gun_emit1"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "big_gun_emit1"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"emit"
						{selector
							{mids 72}
						}
						{waypoint "482"}
					}
				}
			}
			{"part1/big_gun_emit2"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "biggun_emit2"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"emit"
						{selector
							{mids 71}
						}
						{waypoint "484"}
					}
				}
			}
			{"part1/big_gun_emit3"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "big_gun_emit3"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"emit"
						{selector
							{mids 46}
						}
						{waypoint "483"}
					}
				}
			}
			{"part1/boards/b1_car"
				{condition
					{terms
						{"1.event"
							{id "b1_car"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 190}
						}
						{waypoint "374"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 126}
						}
						{waypoint "375"}
					}
				}
			}
			{"part1/btr_alarm"
				{condition
					{terms
						{"1.event"
							{id "alarm1"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{waypoint "29"}
					}
				}
			}
			{"part1/c1"
				{on}
				{condition
				}
				{actions
					{## "scenario"
						{message
							{text "mission/rein/tack1"}
						}
						{camera
							{name "c1"}
							{smooth_begin 0}
						}
						{event_on_next "first_talk"}
						{event_on_cancel "first_talk"}
						{force_auto_complete}
					}
				}
			}
			{"part1/first_ambush/alarm_guy"
				{on}
				{condition
					{terms
						{"1.trigger"
							{name "part1/first_ambush/amb"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 13}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 13}
						}
						{waypoint "18"}
					}
				}
			}
			{"part1/first_ambush/amb"
				{on}
				{condition
					{type 1}
					{terms
						{"2.see_actors"
							{selector
								{mids 19}
							}
							{enemy
								{tag pl}
								{type human}
								{state "not dead"}
							}
						}
						{"1.entities"
							{selector
								{tag pl}
								{zone "detect_zone"}
							}
						}
						{"3.event"
							{id "iseeyou"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 9 11 12 13}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 9 11}
						}
						{waypoint "9"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 12}
						}
						{waypoint "14"}
					}
					{"fog_in_zone"
						{zone "activate-zone"}
						{enable on}
					}
				}
			}
			{"part1/first_ambush/first_ambush222"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "alldead_near farms"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"squad_to_waypoint"
						{squad "1gg"}
						{waypoint "427"}
					}
				}
			}
			{"part1/first_ambush/ifshoot"
				{on}
				{condition
					{terms
						{"1.signal"
							{zone "ifshoot"}
							{signals "shot hit"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 19 66}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 19}
						}
						{waypoint "91"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 65}
						}
						{waypoint "93"}
					}
				}
			}
			{"part1/german_alarm/ger_escape"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "g_escape"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 233}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 233}
						}
						{waypoint "507"}
					}
					{## "actor_to_waypoint"
						{selector
							{mids 112}
						}
						{waypoint "496"}
					}
					{## "event"
						{event "m_escape"}
						{mode set}
						{delay 3}
					}
				}
			}
			{"german_atack_waves/wave2"
				{on}
				{condition
					{terms
						{"1.event"
							{id "ger_last1"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 29}
						}
						{waypoint "277"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 26}
						}
						{waypoint "268"}
					}
					{## "actor_to_waypoint"
						{selector
							{mids 191}
						}
						{waypoint "401"}
					}
					{"event"
						{event "ger_last2"}
						{mode set}
						{delay 120}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 375}
							}
						}
						{action
							{type start}
							{waypoint "287"}
						}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag first}
							{type human}
							{state "not dead"}
						}
						{text "$/talk_wave2"}
					}
				}
			}
			{"german_atack_waves/wave3"
				{on}
				{condition
					{terms
						{"2.event"
							{id "ger_last2"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 151}
						}
						{waypoint "401"}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 386}
							}
						}
						{action
							{type start}
							{waypoint "401"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 387}
							}
						}
						{action
							{type start}
							{waypoint "268"}
						}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag first}
							{type human}
							{state "not dead"}
						}
						{text "$/talk_wave3"}
					}
				}
			}
			{"part1/german_alarm/moto_escape"
				{condition
					{terms
						{"1.event"
							{id "m_escape"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 112}
						}
						{waypoint "496"}
					}
				}
			}
			{## "part1/german_mortar/mortar_fire1"
				{disabled}
				{autoreset}
				{condition
					{terms
						{"1.event"
							{id "mortar_fire1"}
						}
					}
				}
				{actions
					{"actor_fire"
						{waypoint "263"}
						{deviate}
						{interval 0}
						{time 0}
					}
					{"event"
						{event "mortar_fire1"}
						{mode toggle}
						{delay 8.75 -6.25}
					}
				}
			}
			{## "part1/german_mortar/mortar_fire2"
				{disabled}
				{autoreset}
				{condition
					{terms
						{"1.event"
							{id "mortar_fire2"}
						}
					}
				}
				{actions
					{"actor_fire"
						{waypoint "263"}
						{deviate}
						{interval 0}
						{time 0}
					}
					{"event"
						{event "mortar_fire2"}
						{mode toggle}
						{delay 8.45 -4.55}
					}
				}
			}
			{## "part1/german_mortar/mortar_fire3"
				{disabled}
				{autoreset}
				{condition
					{terms
						{"1.event"
							{id "mortar_fire3"}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 117}
						}
						{waypoint "265"}
						{deviate}
						{interval 0}
						{time 0}
					}
					{"event"
						{event "mortar_fire3"}
						{mode toggle}
						{delay 10.5 -6.5}
					}
				}
			}
			{"part1/germans_alarms/ger1"
				{on}
				{condition
					{terms
						{"1.event"
							{id "ger1"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 75 76 78}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 75 76}
						}
						{waypoint "155"}
					}
				}
			}
			{"part1/germans_alarms/ger2l"
				{condition
					{terms
						{"1.event"
							{id "ger2l"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 84 85}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 84 85}
						}
						{waypoint "180"}
					}
				}
			}
			{"part1/germans_alarms/ger3l"
				{condition
					{terms
						{"1.event"
							{id "ger3l"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 86 89 90}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 86 89 90}
						}
						{waypoint "196"}
					}
				}
			}
			{"part1/germans_alarms/ger4l"
				{condition
					{terms
						{"1.event"
							{id "ger4l"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 87 88}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 87 88}
						}
						{waypoint "216"}
					}
				}
			}
			{"part1/guns/return_fire1"
				{on}
				{condition
				}
			}
			{"part1/hiddens"
				{on}
				{condition
				}
				{actions
					{"entity_state"
						{inactive on}
					}
				}
			}
			{"part1/patrols/p1"
				{on}
				{condition
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 8}
						}
						{waypoint "0"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 65}
						}
						{waypoint "83"}
					}
					{"actor_state"
						{selector
							{mids 8 65}
						}
						{movement
							{speed walk}
							{type normal}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 58}
						}
						{waypoint "80"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 59}
						}
						{waypoint "103"}
					}
				}
			}
			{"part1/reinf_arrive/btr_arrive"
				{on}
				{condition
					{terms
						{"1.event"
							{id "btr_arrive"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 27 468}
						}
						{ai_move
							{mode disable}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 27}
						}
						{waypoint "139"}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 468}
							}
						}
						{action
							{type start}
							{waypoint "140"}
						}
					}
				}
			}
			{"part1/reinf_arrive/car_arrive"
				{on}
				{condition
					{terms
						{"1.event"
							{id "car_arrive"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 235}
						}
						{waypoint "427"}
					}
					{"actor_state"
						{selector
							{mids 235}
						}
						{ai_move
							{mode disable}
						}
					}
				}
			}
			{"part1/reinf_arrive/plane_landing"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag plane2}
								{zone "if_landing_plane2"}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{inactive off}
					}
				}
			}
			{"part1/reinforce_from_second_wave"
				{condition
					{terms
						{"1.event"
							{id "reinf_f_2_wave"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 214 215}
						}
					}
				}
			}
			{"part1/second_ambush/2guys_fromsec_farm"
				{condition
					{terms
						{"1.event"
							{id "from_secfarm "}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 214 215}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 214 215}
						}
						{waypoint "439"}
					}
				}
			}
			{"part1/second_ambush/alarm_padla1"
				{condition
					{terms
						{"1.event"
							{id "alarm_guard1"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 53 54 8}
						}
					}
				}
			}
			{"part1/second_ambush/amb1"
				{on}
				{condition
					{terms
						{"1.event"
							{id "sec_ambush"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 63 64 67}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 63 64 67}
						}
						{waypoint "116"}
					}
				}
			}
			{"part1/second_ambush/amb2"
				{on}
				{condition
					{terms
						{"1.event"
							{id "amb2"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 60 61}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 60 61}
						}
						{waypoint "107"}
					}
				}
			}
			{"part1/second_ambush/btr_go"
				{condition
					{terms
						{"1.event"
							{id "btr_go"}
						}
					}
				}
			}
			{"part1/second_ambush/if_close"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "detect zone2"}
							}
						}
					}
				}
				{actions
					{"event"
						{event "sec_ambush"}
						{mode set}
						{delay 2}
					}
					{"event"
						{event "amb2"}
						{mode set}
						{delay 7}
					}
					{"event"
						{event "ger1"}
						{mode set}
						{delay 50}
					}
				}
			}
			{"part1/second_ambush/samohod1"
				{on}
				{condition
					{terms
						{"1.event"
							{id "samohod1"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 203}
						}
						{waypoint "354"}
					}
					{## "talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/talk_snake"}
					}
				}
			}
			{"part1/second_ambush/second_ambush_atack"
				{on}
				{condition
					{terms
						{"1.event"
							{id "sec_amb_at"}
						}
						{"2.trigger"
							{name "part1/airs/planer2_big"}
						}
					}
				}
				{actions
					{"delay"
						{time 120}
					}
					{"actor_to_waypoint"
						{selector
							{mids 167}
						}
						{waypoint "316"}
					}
					{"event"
						{event "samohod"}
						{mode set}
						{delay 5}
					}
					{"delay"
						{time 320}
					}
					{"actor_to_waypoint"
						{selector
							{mids 191}
						}
						{waypoint "401"}
					}
				}
			}
			{"part1/st"
				{on}
				{condition
					{terms
						{"1.event"
							{id "1"}
						}
					}
				}
				{actions
					{"event"
						{event "planer1"}
						{mode set}
						{delay 0}
					}
					{## "event"
						{event "mortar_fire1"}
						{mode set}
						{delay 1.5 -0.5}
					}
					{## "event"
						{event "mortar_fire2"}
						{mode set}
						{delay 4 -2}
					}
					{## "event"
						{event "mortar_fire3"}
						{mode set}
						{delay 2.75 -1.25}
					}
					{"task"
						{name "tack3"}
					}
					{"task"
						{name "tack1"}
					}
					{"scenario"
						{message
							{text "$/first"}
						}
						{camera
							{name "begin_camera"}
						}
						{do_not_restore_camera}
					}
					{"event"
						{event "sec_amb_at"}
						{mode set}
						{delay 250}
					}
					{"event"
						{event "samohod1"}
						{mode set}
						{delay 200}
					}
					{"actor_state"
						{selector
							{mids 17}
						}
						{ai_move
							{mode disable}
						}
					}
					{"music"
						{start "/music/stealth1.mp3"}
						{volume game}
						{loop}
					}
					{"event"
						{event "talk_to_slow_compl_farm"}
						{mode set}
						{delay 180}
					}
					{"fog_in_zone"
						{zone "farm!"}
						{enable off}
					}
				}
			}
			{"part1/st2"
				{on}
				{condition
				}
				{actions
					{"event"
						{event "1"}
						{mode set}
						{delay 0.5}
					}
					{"actor_to_waypoint"
						{selector
							{mids 112}
						}
						{waypoint "496"}
					}
					{"event"
						{event "pl_dead_start"}
						{mode set}
						{delay 30}
					}
				}
			}
			{"part1/tasks/cam_arrive"
				{on}
				{condition
					{terms
						{"1.event"
							{id "cam_arrive"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text ""}
						}
						{camera
							{name "plane_arrive"}
						}
					}
				}
			}
			{"part1/tasks/task_farm"
				{on}
				{condition
					{expression "!1"}
					{terms
						{"1.entities"
							{selector
								{tag f1}
								{zone "alldead_near farms"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"task"
						{name "tack1"}
						{state complete}
					}
					{"event"
						{event "plane_arrive1"}
						{mode set}
						{delay 4}
					}
					{"event"
						{event "planer2_big"}
						{mode set}
						{delay 35}
					}
					{"event"
						{event "planer3"}
						{mode set}
						{delay 12}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag first}
							{type human}
							{state "not dead"}
						}
						{text "$/talk_farm_clear"}
					}
					{## "fog_in_zone"
						{zone "farm!"}
						{enable off}
					}
				}
			}
			{"tacks/alldead"
				{condition
					{expression "!1 & 2"}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "all_map"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.event"
							{id "pl_dead_start"}
						}
					}
				}
				{actions
					{"music"
						{start "/music/defeat_allies.mp3"}
						{stop_all}
						{volume game}
					}
					{"gameover"
						{result loose}
						{message ""}
					}
				}
			}
			{"tacks/amfib_destr"
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 27}
								{tag destroyed}
							}
						}
						{"2.entities"
							{selector
								{mids 468}
								{tag destroyed}
							}
						}
					}
				}
				{actions
					{"music"
						{start "/music/defeat_allies.mp3"}
						{stop_all}
						{volume game}
					}
					{"gameover"
						{result loose}
						{message ""}
					}
				}
			}
			{"tacks/complete!!!!"
				{condition
					{terms
						{"1.event"
							{id "complete!!!"}
						}
					}
				}
				{actions
					{"music"
						{start "/music/victory_allies.mp3"}
						{stop_all}
						{volume game}
					}
					{"gameover"
						{result win}
						{message ""}
					}
				}
			}
			{"tacks/t1"
				{on}
				{condition
				}
			}
			{"tacks/t2"
				{condition
					{terms
						{"1.event"
							{id "tack3"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "$/tack3"}
						}
					}
				}
			}
			{"tacks/cannons_destr"
				{on}
				{condition
					{expression "!1 & !2 & !3 & !4 & !5"}
					{terms
						{"1.crew"
							{vehicle_selector
								{mids 128}
							}
							{units
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{at_least_one}
						}
						{"2.crew"
							{vehicle_selector
								{mids 108}
							}
							{units
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{at_least_one}
						}
						{"3.crew"
							{vehicle_selector
								{mids 129}
							}
							{units
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{at_least_one}
						}
						{"4.crew"
							{vehicle_selector
								{mids 314}
							}
							{units
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{at_least_one}
						}
						{"5.crew"
							{vehicle_selector
								{mids 130}
							}
							{units
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{at_least_one}
						}
					}
				}
				{actions
					{## "event"
						{event "btr_arrive"}
						{mode set}
						{delay 5}
					}
					{"task"
						{name "cannons_destr"}
						{state complete}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag first}
							{type human}
							{state "not dead"}
						}
						{text "$/talk_cannons_destr"}
					}
				}
			}
			{## "tacks/tack2_complete"
				{disabled}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag aly}
								{zone "island"}
							}
						}
					}
				}
				{actions
					{"task"
						{name "tack2"}
						{state complete}
					}
					{"task"
						{name "tack4"}
					}
				}
			}
			{## "x/sniper/all_go_x"
				{disabled}
				{condition
					{terms
						{"1.entities"
							{selector
								{zone "x/left"}
								{player "1"}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{amount 1
							}
							{tag house}
							{zone "x/house"}
						}
						{tag_add house_current}
					}
					{"actor_to_waypoint"
						{selector
							{tag house_current}
							{zone "x/house"}
							{player "2"}
							{type human}
						}
						{waypoint "x/0"}
					}
					{"entity_state"
						{selector
							{tag house_current}
							{zone "x/house"}
						}
						{tag_remove house}
					}
					{"entity_state"
						{selector
							{tag house_current}
							{zone "x/house"}
						}
						{tag_remove house_current}
					}
					{"delay"
						{time 0.2}
					}
					{"entity_state"
						{selector
							{amount 1
							}
							{tag house}
							{zone "x/house"}
						}
						{tag_add house_current}
					}
					{"actor_to_waypoint"
						{selector
							{tag house_current}
							{zone "x/house"}
							{player "2"}
							{type human}
						}
						{waypoint "x/1"}
					}
					{"entity_state"
						{selector
							{tag house_current}
						}
						{tag_remove house}
					}
					{"entity_state"
						{selector
							{tag house_current}
						}
						{tag_remove house_current}
					}
					{"delay"
						{time 0.2}
					}
					{"entity_state"
						{selector
							{amount 1
							}
							{tag house}
							{zone "x/house"}
						}
						{tag_add house_current}
					}
					{"actor_to_waypoint"
						{selector
							{tag house_current}
							{zone "x/house"}
							{player "2"}
							{type human}
						}
						{waypoint "x/2"}
					}
					{"entity_state"
						{selector
							{tag house_current}
						}
						{tag_remove house}
					}
					{"entity_state"
						{selector
							{tag house_current}
						}
						{tag_remove house_current}
					}
				}
			}
			{## "x/sniper/fire_all"
				{disabled}
				{condition
					{terms
						{"1.entities"
							{selector
								{zone "x/house"}
								{player "1"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"loop" 2
						{"actor_fire"
							{selector
								{zone "x/house"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{enemies
								{zone "x/house"}
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{interval 0}
							{time 20}
						}
						{"delay"
							{time 2}
						}
					}
					{"trigger"
						{name "x/sniper/fire_all"}
					}
				}
			}
			{## "x/sniper/front/front_died"
				{disabled}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag front}
								{state dead}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag front}
							{type human}
							{state dead}
						}
						{tag_remove front}
					}
					{"event"
						{event "x/front_died"}
						{mode set}
						{delay 0}
					}
					{"trigger"
						{name "x/sniper/front/front_died"}
					}
				}
			}
			{## "x/sniper/front/front_killed_l"
				{disabled}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "x/not_free_house_f"}
						}
						{"2.entities"
							{selector
								{zone "x/left"}
								{player "1"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag left}
						}
						{ai_move
							{mode disable}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag left}
						}
						{waypoint "x/2"}
					}
					{"delay"
						{time 0.2}
					}
					{"delay"
						{time 3}
					}
				}
			}
			{## "x/sniper/front/front_killed_nohouse"
				{disabled}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "x/front_died"}
						}
						{"2.entities"
							{selector
								{tag house}
								{zone "x/house"}
								{player "2"}
								{type human}
							}
						}
					}
				}
				{actions
					{"event"
						{event "x/not_free_house_f"}
						{mode set}
						{delay 0}
					}
				}
			}
			{## "x/sniper/front/front_killed_r"
				{disabled}
				{condition
					{expression "1 & (!2 | 5) & !3 & !4"}
					{terms
						{"1.event"
							{id "x/not_free_house_f"}
						}
						{"2.entities"
							{selector
								{tag left}
								{zone "x/house"}
							}
						}
						{"3.entities"
							{selector
								{tag front}
								{zone "x/house"}
							}
						}
						{"4.entities"
							{selector
								{zone "x/right"}
								{player "1"}
							}
						}
						{"5.entities"
							{selector
								{zone "x/left"}
								{player "1"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag right}
						}
						{ai_move
							{mode disable}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag right}
						}
						{waypoint "x/2"}
					}
					{"delay"
						{time 0.2}
					}
				}
			}
			{## "x/sniper/front/front_killed_washouse"
				{disabled}
				{autoreset}
				{condition
					{terms
						{"1.event"
							{id "x/front_died"}
						}
						{"2.entities"
							{selector
								{tag house}
								{zone "x/house"}
								{player "2"}
								{type human}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{amount 1
							}
							{tag house}
							{zone "x/house"}
						}
						{tag_add house_current}
					}
					{"actor_state"
						{selector
							{tag house_current}
							{zone "x/house"}
							{player "2"}
							{type human}
						}
						{ai_move
							{mode disable}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag house_current}
							{zone "x/house"}
							{player "2"}
							{type human}
						}
						{waypoint "x/2"}
					}
					{"entity_state"
						{selector
							{tag house_current}
							{zone "x/house"}
						}
						{tag_remove house}
					}
					{"entity_state"
						{selector
							{tag house_current}
							{zone "x/house"}
						}
						{tag_remove house_current}
					}
					{"event"
						{event "x/front_died"}
						{mode reset}
						{delay 0}
					}
				}
			}
			{## "x/sniper/left/left_died"
				{disabled}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag left}
								{state dead}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag left}
							{type human}
							{state dead}
						}
						{tag_remove left}
					}
					{"event"
						{event "x/left_died"}
						{mode set}
						{delay 0}
					}
					{"trigger"
						{name "x/sniper/left/left_died"}
					}
				}
			}
			{## "x/sniper/left/left_killed_f"
				{disabled}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "x/not_free_house"}
						}
						{"2.entities"
							{selector
								{zone "x/front"}
								{player "1"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag front}
						}
						{ai_move
							{mode disable}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag front}
						}
						{waypoint "x/0"}
					}
					{"delay"
						{time 0.2}
					}
					{"delay"
						{time 3}
					}
				}
			}
			{## "x/sniper/left/left_killed_nohouse"
				{disabled}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "x/left_died"}
						}
						{"2.entities"
							{selector
								{tag house}
								{zone "x/house"}
								{player "2"}
								{type human}
							}
						}
					}
				}
				{actions
					{"event"
						{event "x/not_free_house"}
						{mode set}
						{delay 0}
					}
				}
			}
			{## "x/sniper/left/left_killed_r"
				{disabled}
				{condition
					{expression "1 & (!2 | 5) & !3 & !4"}
					{terms
						{"1.event"
							{id "x/not_free_house"}
						}
						{"2.entities"
							{selector
								{tag front}
								{zone "x/house"}
							}
						}
						{"3.entities"
							{selector
								{tag left}
								{zone "x/house"}
							}
						}
						{"4.entities"
							{selector
								{zone "x/right"}
								{player "1"}
							}
						}
						{"5.entities"
							{selector
								{zone "x/front"}
								{player "1"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag right}
						}
						{ai_move
							{mode disable}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag right}
						}
						{waypoint "x/0"}
					}
					{"delay"
						{time 0.2}
					}
				}
			}
			{## "x/sniper/left/left_killed_washouse"
				{disabled}
				{autoreset}
				{condition
					{terms
						{"1.event"
							{id "x/left_died"}
						}
						{"2.entities"
							{selector
								{tag house}
								{zone "x/house"}
								{player "2"}
								{type human}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{amount 1
							}
							{tag house}
							{zone "x/house"}
						}
						{tag_add house_current}
					}
					{"actor_state"
						{selector
							{tag house_current}
							{zone "x/house"}
							{player "2"}
							{type human}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag house_current}
							{zone "x/house"}
							{player "2"}
							{type human}
						}
						{waypoint "x/0"}
					}
					{"entity_state"
						{selector
							{tag house_current}
							{zone "x/house"}
						}
						{tag_remove house}
					}
					{"entity_state"
						{selector
							{tag house_current}
							{zone "x/house"}
						}
						{tag_remove house_current}
					}
					{"event"
						{event "x/left_died"}
						{mode reset}
						{delay 0}
					}
				}
			}
			{## "x/sniper/right/right_died"
				{disabled}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag right}
								{state dead}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag right}
							{type human}
							{state dead}
						}
						{tag_remove right}
					}
					{"event"
						{event "x/right_died"}
						{mode set}
						{delay 0}
					}
					{"trigger"
						{name "x/sniper/right/right_died"}
					}
				}
			}
			{## "x/sniper/right/right_killed_f"
				{disabled}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "x/not_free_house_r"}
						}
						{"2.entities"
							{selector
								{zone "x/front"}
								{player "1"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag front}
						}
						{ai_move
							{mode disable}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag front}
						}
						{waypoint "x/1"}
					}
					{"delay"
						{time 0.2}
					}
					{"delay"
						{time 3}
					}
				}
			}
			{## "x/sniper/right/right_killed_l"
				{disabled}
				{condition
					{expression "1 & (!2 | 5) & !3 & !4"}
					{terms
						{"1.event"
							{id "x/not_free_house_r"}
						}
						{"2.entities"
							{selector
								{tag front}
								{zone "x/house"}
							}
						}
						{"3.entities"
							{selector
								{tag right}
								{zone "x/house"}
							}
						}
						{"4.entities"
							{selector
								{zone "x/left"}
								{player "1"}
							}
						}
						{"5.entities"
							{selector
								{zone "x/front"}
								{player "1"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag left}
						}
						{ai_move
							{mode disable}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag left}
						}
						{waypoint "x/1"}
					}
					{"delay"
						{time 0.2}
					}
				}
			}
			{## "x/sniper/right/right_killed_nohouse"
				{disabled}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "x/right_died"}
						}
						{"2.entities"
							{selector
								{tag house}
								{zone "x/house"}
								{player "2"}
								{type human}
							}
						}
					}
				}
				{actions
					{"event"
						{event "x/not_free_house_r"}
						{mode set}
						{delay 0}
					}
				}
			}
			{## "x/sniper/right/right_killed_washouse"
				{disabled}
				{autoreset}
				{condition
					{terms
						{"1.event"
							{id "x/right_died"}
						}
						{"2.entities"
							{selector
								{tag house}
								{zone "x/house"}
								{player "2"}
								{type human}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{amount 1
							}
							{tag house}
							{zone "x/house"}
						}
						{tag_add house_current}
					}
					{"actor_state"
						{selector
							{tag house_current}
							{zone "x/house"}
							{player "2"}
							{type human}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag house_current}
							{zone "x/house"}
							{player "2"}
							{type human}
						}
						{waypoint "x/1"}
					}
					{"entity_state"
						{selector
							{tag house_current}
							{zone "x/house"}
						}
						{tag_remove house}
					}
					{"entity_state"
						{selector
							{tag house_current}
							{zone "x/house"}
						}
						{tag_remove house_current}
					}
					{"event"
						{event "x/right_died"}
						{mode reset}
						{delay 0}
					}
				}
			}
			{## "x/sniper/state"
				{disabled}
				{condition
				}
				{actions
					{"actor_state"
						{selector
							{zone "x/house"}
							{player "2"}
							{type human}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
				}
			}
			{"part1/first_shoot"
				{on}
				{condition
					{terms
						{"1.signal"
							{zone "all_map"}
							{signals shot}
						}
					}
				}
				{actions
					{"delay"
						{time 5}
					}
					{"music"
						{start "/music/battle1.mp3"}
						{stop_all}
						{volume game}
						{loop}
					}
				}
			}
			{"states/window_emites"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "detect_zone"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{mids 72 105}
						}
						{inactive off}
					}
				}
			}
			{"talks/first_talk"
				{on}
				{condition
					{terms
						{"1.event"
							{id "talk_on_landing"}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag first}
							{type human}
							{state "not dead"}
						}
						{text "$/1-talk"}
					}
					{"delay"
						{time 5}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag first}
							{type human}
							{state "not dead"}
						}
						{text "$/second_com_talk"}
					}
				}
			}
			{## "talks/second_com_talk"
				{disabled}
				{condition
					{terms
						{"1.event"
							{id "talk_second_com"}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/second_com_talk"}
					}
				}
			}
			{"talks/to_slow_complfarm"
				{on}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "talk_to_slow_compl_farm"}
						}
						{"2.task"
							{name "tack1"}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/to_slow_compl_farm"}
					}
				}
			}
			{"talks/samohod_danger"
				{on}
				{condition
					{terms
						{"1.event"
							{id "samohod_in_place"}
						}
						{"2.signal"
							{zone "samohod"}
							{signals shot}
						}
						{"3.entities"
							{selector
								{mids 203}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/talk_samohod_danger"}
					}
					{"fog_in_zone"
						{zone "samohod"}
						{enable off}
					}
				}
			}
			{"talks/shtab_go!"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "shtab"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 3}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/shtab_danger"}
					}
				}
			}
			{"talks/see_artillery"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "island"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/talk_island_artillery"}
					}
					{"delay"
						{time 6}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/talk_island_artillery2"}
					}
					{"task"
						{name "cannons_destr"}
					}
				}
			}
			{"states/265"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "btr_hold_off"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 265}
						}
						{move_mode free}
					}
				}
			}
			{"german_atack_waves/wave1"
				{on}
				{condition
					{terms
						{"1.event"
							{id "wave1"}
						}
					}
				}
				{actions
					{## "waypoint"
						{who
							{type actor}
							{actors
								{mids 324}
							}
						}
						{action
							{type start}
							{waypoint "232"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 335}
							}
						}
						{action
							{type start}
							{waypoint "536"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 336}
							}
						}
						{action
							{type start}
							{waypoint "581"}
						}
					}
					{## "event"
						{event "ger_last1"}
						{mode set}
						{delay 70}
					}
					{"event"
						{event "wave1.5"}
						{mode set}
						{delay 140}
					}
					{"delay"
						{time 40}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag first}
							{type human}
							{state "not dead"}
						}
						{text "$/talk_wave1"}
					}
				}
			}
			{"house_zones/farm_2_guys"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "farm!"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 340 337}
						}
						{ai_move
							{mode disable}
							{enable_on "injure enemy"}
						}
						{movement
							{speed assault}
							{type normal}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 340 337}
							}
						}
						{action
							{type start}
							{waypoint "589"}
						}
					}
				}
			}
			{"talks/germans_contr"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{zone "germans_contr"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 9}
							}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{tag first}
							{type human}
							{state "not dead"}
						}
						{text "$/talk_germans_contr"}
					}
					{"delay"
						{time 10}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag first}
							{type human}
							{state "not dead"}
						}
						{text "$/talk_german_atack"}
					}
				}
			}
			{"states/add_ammo"
				{on}
				{condition
				}
				{actions
					{"inventory"
						{selector
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "pistol" "ammo"}
						{amount 400}
					}
				}
			}
			{"in_archive_zone/amphibi_arrive"
				{on}
				{condition
					{terms
						{"1.task"
							{name "cannons_destr"}
						}
						{"2.task"
							{name "back_on_island"}
						}
					}
				}
				{actions
					{"event"
						{event "btr_arrive"}
						{mode set}
						{delay 10}
					}
					{## "event"
						{event "art_go"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"german_atack_waves/wave1.5"
				{on}
				{condition
					{terms
						{"1.event"
							{id "wave1.5"}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 423}
							}
						}
						{action
							{type start}
							{waypoint "232"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 433}
							}
						}
						{action
							{type start}
							{waypoint "268"}
						}
					}
					{"event"
						{event "ger_last1"}
						{mode set}
						{delay 120}
					}
				}
			}
			{"german_atack_waves/artyllery/gun1"
				{condition
					{terms
						{"1.event"
							{id "gun_left"}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 435}
							}
						}
						{action
							{type start}
							{waypoint "635"}
						}
					}
				}
			}
			{"german_atack_waves/artyllery/gun2"
				{condition
					{terms
						{"1.event"
							{id "gun_right"}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 408}
							}
						}
						{action
							{type start}
							{waypoint "636"}
						}
					}
				}
			}
			{"german_atack_waves/artyllery/art_go"
				{on}
				{condition
					{terms
						{"1.event"
							{id "art_go"}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 407}
							}
						}
						{action
							{type start}
							{waypoint "622"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 434}
							}
						}
						{action
							{type start}
							{waypoint "621"}
						}
					}
				}
			}
			{"german_atack_waves/osada_tanks1"
				{on}
				{condition
					{terms
						{"1.event"
							{id "osada_tanks1"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 444 453 462}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed slow}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 444 453 462}
							}
						}
						{action
							{type start}
							{waypoint "639"}
						}
					}
				}
			}
			{"german_atack_waves/artyllery/gun1_fire"
				{on}
				{autoreset}
				{condition
					{terms
						{"1.event"
							{id "gun1_fire"}
						}
					}
				}
				{actions
					{"delay"
						{time 3.5}
					}
					{"actor_fire"
						{selector
							{mids 408}
						}
						{waypoint "646"}
						{deviate}
						{interval 0}
						{time 0}
					}
					{"trigger"
						{name "german_atack_waves/artyllery/gun1_fire"}
					}
				}
			}
			{"german_atack_waves/artyllery/gun2_fire"
				{autoreset}
				{condition
					{terms
						{"1.event"
							{id "gun2_fire"}
						}
					}
				}
				{actions
					{"delay"
						{time 3}
					}
					{"actor_fire"
						{selector
							{mids 435}
						}
						{waypoint "647"}
						{deviate}
						{interval 0}
						{time 0}
					}
					{"trigger"
						{name "german_atack_waves/artyllery/gun2_fire"}
					}
				}
			}
			{"tacks/on_island"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "island"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.task"
							{name "take_shtab"}
						}
					}
				}
				{actions
					{"task"
						{name "back_on_island"}
						{state complete}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 78}
							}
						}
						{action
							{type start}
							{waypoint "657"}
						}
					}
					{"event"
						{event "art_go"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"art_obstrel/art1"
				{autoreset}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "art_obstrel1"}
						}
						{"2.task"
							{name "destroy_last_art"}
						}
					}
				}
				{actions
					{"delay"
						{time 3.1 -1.9}
					}
					{"spawn"
						{entity "artillery_explosion_small"}
						{waypoint "648"}
						{in_camera}
					}
					{"trigger"
						{name "art_obstrel/art1"}
					}
				}
			}
			{"art_obstrel/art2"
				{autoreset}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "art_obstrel2"}
						}
						{"2.task"
							{name "destroy_last_art"}
						}
					}
				}
				{actions
					{"delay"
						{time 4.1 -2.9}
					}
					{"spawn"
						{entity "artillery_explosion_small"}
						{waypoint "649"}
						{in_camera}
					}
					{"trigger"
						{name "art_obstrel/art2"}
					}
				}
			}
			{"art_obstrel/art3"
				{autoreset}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "art_obstrel3"}
						}
						{"2.task"
							{name "destroy_last_art"}
						}
					}
				}
				{actions
					{"delay"
						{time 4.35 -3.15}
					}
					{"spawn"
						{entity "artillery_explosion_small"}
						{waypoint "650"}
						{in_camera}
					}
					{"trigger"
						{name "art_obstrel/art3"}
					}
				}
			}
			{"tacks/destroy_last_art"
				{on}
				{condition
					{expression "(!1 & !2)&3&4"}
					{terms
						{"1.crew"
							{vehicle_selector
								{mids 435}
							}
							{units
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{at_least_one}
						}
						{"2.crew"
							{vehicle_selector
								{mids 408}
							}
							{units
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{at_least_one}
						}
						{"3.trigger"
							{name "german_atack_waves/artyllery/art_go"}
						}
						{"4.task"
							{name "destroy_last_art"}
							{state shown}
						}
					}
				}
				{actions
					{"task"
						{name "destroy_last_art"}
						{state complete}
					}
				}
			}
			{"tacks/last_obj-show"
				{on}
				{condition
					{terms
						{"1.task"
							{name "destroy_last_art"}
						}
					}
				}
				{actions
					{"task"
						{name "retriat"}
					}
				}
			}
			{"german_atack_waves/osada_tanks2"
				{condition
					{terms
						{"1.event"
							{id "osada_tanks2"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 477 476 219}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 477 476 219}
							}
						}
						{action
							{type start}
							{waypoint "625"}
						}
					}
				}
			}
			{"talks/samohod_destroy"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 203}
								{type tank}
								{state "not operatable"}
							}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{tag first}
							{type human}
							{state "not dead"}
						}
						{text "$/talk_samohod_dead"}
					}
				}
			}
			{"tacks/last_obj-complete"
				{condition
					{terms
						{"1.task"
							{name "destroy_last_art"}
						}
						{"2.entities"
							{selector
								{tag amf}
								{zone "complete"}
							}
						}
					}
				}
				{actions
					{"task"
						{name "retriat"}
						{state complete}
					}
					{"event"
						{event "complete!!!"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"fails/artylery_death"
				{autoreset}
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "art_obstrel_boom"}
								{type tank}
							}
						}
						{"2.event"
							{id "art_obstrel3"}
						}
						{"3.task"
							{name "destroy_last_art"}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag pl}
							{zone "art_obstrel_boom"}
							{type tank}
						}
						{effect explosion}
					}
					{"trigger"
						{name "fails/artylery_death"}
					}
				}
			}
			{"states/select_on"
				{on}
				{condition
					{terms
						{"1.event"
							{id "select_on"}
						}
					}
				}
				{actions
					{"ables"
						{selector
							{mids 18 3 5 20 7 4 6 21}
						}
						{add select}
					}
					{"autoassign"
						{selector
							{tag first}
							{type human}
							{state "not dead"}
						}
					}
					{"squad_create"
						{selector
							{mids 20 18}
							{type human}
							{state "not dead"}
						}
					}
					{"autosave"}
				}
			}
			{"part1/airs/178_peoples_crush"
				{on}
				{condition
					{expression "!1"}
					{terms
						{"1.crew"
							{vehicle_selector
								{mids 178}
							}
							{units
								{tag pl}
								{type human}
								{state "not dead"}
							}
							{at_least_one}
						}
					}
				}
				{actions
					{"delay"
						{time 7}
					}
					{"entity_state"
						{selector
							{mids 83 10}
						}
					}
					{"squad"
						{operation add}
						{name crush_plane_peoples}
						{selector
							{mids 83 10}
						}
					}
					{"squad_create"
						{selector
							{tag crush}
							{type human}
							{state "not dead"}
						}
						{name crush_plane_peoples}
					}
					{"autoassign"
						{selector
							{tag crush}
							{type human}
							{state "not dead"}
						}
					}
				}
			}
		}
		{waypoints
			{"0"
				{position -2328.71 826.926 18.0369}
			}
			{"1"
				{position -3020.34 856.63 40}
				{transition "2"}
				{transition "343"}
				{transition "344"}
				{commands
					{"actor_state"
						{weapon_prepare on}
						{movement
							{speed slow}
						}
					}
				}
			}
			{"10"
				{position -2429.66 -657.741 39}
				{commands
					{"actor_to_cover"
						{covers cf1}
					}
				}
			}
			{"100"
				{position -3047.99 900.382 40}
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				{commands
					{"emit"
						{waypoint "330"}
						{emit
							{mode passengers}
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					{"delay"
						{time 25}
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					{## "talk"
						{selector
							{source standart}
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/talk_german_atack"}
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				}
			}
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				{transition "324"}
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				{commands
					{"air_state"
						{ground}
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				{transition "328"}
				{commands
					{"talk"
						{selector
							{source standart}
							{amount 1
							}
							{tag first}
							{type human}
							{state "not dead"}
						}
						{text "$/plane_crushed"}
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					{"delay"
						{time 10}
					}
					{"talk"
						{selector
							{source standart}
							{amount 1
							}
							{tag first}
							{type human}
							{state "not dead"}
						}
						{text "$/talk_plane_crushed2"}
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				}
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				{transition "329"}
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				{commands
					{"trigger"
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						{on}
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					{"event"
						{event "car_arrive"}
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						{delay 0}
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					{## "talk"
						{selector
							{source standart}
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/talk_plane_crushed"}
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					{"delay"
						{time 15}
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					{"emit"
						{selector
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							{mids 178}
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				{commands
					{"actor_state"
						{fire_mode open}
						{weapon_prepare on}
						{movement
							{speed slow}
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					{"spawn"}
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						{movement
							{speed slow}
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			{"343"
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				{commands
					{"actor_to_cover"
						{covers ck5}
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					{"actor_state"
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				{commands
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						{covers ck4}
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					{"actor_state"
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				{transition "1"
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			{"346"
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						{covers ck3}
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					{"actor_state"
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						{covers ck1}
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					{"event"
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						{delay 0}
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				{transition "356"}
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			{"355"
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				{commands
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						{covers ck2}
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					{"actor_state"
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			{"356"
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				{transition "365"}
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				{transition "78"}
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			{"390"
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				{transition "391"}
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			{"391"
				{position -1746.22 213.696 37}
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				}
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			{"392"
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				{transition "394"}
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			{"393"
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				{commands
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			{"394"
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				{transition "395"}
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			{"395"
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				{commands
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			{"396"
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				{commands
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						{movement
							{speed fast}
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			{"397"
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				{transition "422"}
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