{mission
	{Quant
		{scenequant 4478000}
		{speed 1}
	}
	{Entity "dynamite" 0x8062
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	{Entity "dynamite" 0x8063
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	{Entity "sandbag2" 0x8081
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	{Entity "sandbag_woodbeam" 0x9002
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	{Entity "sandbag2" 0x9003
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		{SkeletonSrc "sandbag2_x"}
		{TexMod "win"}
		{Skeleton
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		}
		{Volume "body04"
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		{Volume "body03"
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		{Volume "body01"
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		{Volume "body"
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		{Extender "land_patch"
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		}
		{Interaction
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		{DisableObstacles}
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	{Entity "sandbag2" 0x8084
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	{Entity "sandbag2" 0x8083
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		{SkeletonSrc "sandbag2_x"}
		{Constrain surface}
		{TexMod "win"}
		{Skeleton
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			{BoneSave "sandbag2_x x2"
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			{BoneSave "sandbag2_x x2 piece0"
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			{BoneSave "sandbag2_x x2 piece1"
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			{BoneSave "sandbag2_x x2 piece2"
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			{BoneSave "sandbag2_x x2 piece3"
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			{BoneSave "sandbag2_x x2 piece4"
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			{BoneSave "sandbag2_x x2 piece5"
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			{BoneSave "sandbag2_x x2 piece6"
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			{BoneSave "sandbag2_x x2 piece7"
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			{BoneSave "sandbag2_x x2 piece8"
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		}
		{Volume "piece8"
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		{Volume "piece7"
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		{Volume "piece6"
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		{Volume "piece5"
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		{Volume "piece4"
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		{Volume "piece3"
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		{Volume "piece2"
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		{Volume "piece1"
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		{Volume "piece0"
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		{Volume "body04"
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		{Volume "body03"
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		{Volume "body02"
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		{Volume "body01"
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		{Volume "body"
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		{Interaction
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	{Entity "sandbag" 0x808d
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		{SkeletonSrc "sandbag_x"}
		{TexMod "win"}
		{Skeleton
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			{BoneSave "sandbag_x x1"
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		{Interaction
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		{DisableObstacles}
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	{Human "single/usa/rifle" 0x8009
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		{xform zl -164.29}
		{SpawnedInFog}
		{Player 1}
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		{MID 65}
		{Chassis
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		}
		{NameId 69 69}
		{FsmState "stand"}
		{Skin "us_ranger1_w"}
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	{Human "single/usa/smg" 0x8011
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		{xform zl 145.71}
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		{Player 1}
		{Operatable}
		{MID 66}
		{Chassis
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		}
		{NameId 125 19}
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	{Human "single/usa/smg" 0x8015
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		{SpawnedInFog}
		{Player 1}
		{Operatable}
		{MID 67}
		{Chassis
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		}
		{NameId 102 2}
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		{Skin "us_ranger1_w"}
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	{Human "single/usa/rifle" 0x80a2
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		{xform zl -175.37}
		{SpawnedInFog}
		{Player 1}
		{Operatable}
		{MID 75}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 69 71}
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	{Human "single/usa/mgun" 0x80a4
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		{SpawnedInFog}
		{Player 1}
		{Operatable}
		{MID 76}
		{Chassis
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		}
		{NameId 125 20}
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		{Skin "us_mgun_w"}
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	{Human "single/usa/smg" 0x80a6
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		{SpawnedInFog}
		{Player 1}
		{Operatable}
		{MID 77}
		{Chassis
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		}
		{NameId 102 4}
		{FsmState "stand"}
		{Skin "us_smg_w"}
	}
	{Human "single/usa/medik" 0x80a8
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		{xform zl -16.47}
		{SpawnedInFog}
		{Player 1}
		{Operatable}
		{MID 78}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 87 26}
		{FsmState "stand"}
		{Skin "us_smg_w"}
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	{Entity "sandbag2" 0x80aa
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		{xform zl -3.78}
		{SkeletonSrc "sandbag2_x"}
		{Constrain surface}
		{TexMod "win"}
		{Skeleton
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		}
		{Volume "body04"
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		{Volume "body03"
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		{Volume "body02"
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		{Volume "body01"
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		{Volume "body"
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		{Extender "land_patch"
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		}
		{Interaction
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		{DisableObstacles}
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	{Entity "sandbag2" 0x80ab
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		{xform zl 55.37}
		{SkeletonSrc "sandbag2_x"}
		{Constrain surface}
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		{Skeleton
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			{BoneSave "sandbag2_x x2"
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			{BoneSave "sandbag2_x x2 piece0"
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			{BoneSave "sandbag2_x x2 piece1"
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			{BoneSave "sandbag2_x x2 piece2"
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			{BoneSave "sandbag2_x x2 piece3"
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			{BoneSave "sandbag2_x x2 piece4"
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			{BoneSave "sandbag2_x x2 piece5"
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			{BoneSave "sandbag2_x x2 piece6"
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			{BoneSave "sandbag2_x x2 piece7"
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			{BoneSave "sandbag2_x x2 piece8"
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		{Volume "piece7"
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		{Volume "piece6"
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		{Volume "piece5"
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		{Volume "piece4"
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		{Volume "piece3"
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	{Entity "maxson" 0x80ad
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		{Constrain surface}
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		{Armor "turret"
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		{Armor "wheel"
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		{Armor "body"
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		{Placer
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			{State "seat1" {Disable}}
		}
		{Extender "cannon"
			{animation
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			{ik
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		}
		{Examined 1}
		{AreaDisable "close"}
		{Player 2}
		{CapturedByUser}
		{MID 79}
		{Weaponry
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		}
		{Chassis
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	{Entity "pointer" 0x80b7
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		{Skeleton
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				{Orientation
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					-0.999 0.033 0
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				{Position 6.11241e-026 -9.47856e-009 -0.0867695}
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	{Entity "car-dead2" 0x80b8
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		{SkeletonSrc "car-dead2_x"}
		{Armor "body"
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					{matrix
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				{wound "body1" -2.17379 0.02 75
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		{SkeletonSrc "sandbag_woodbeam_x"}
		{TexMod "win"}
		{Skeleton
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				{LastMeshAnimator "crush1"}
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			{BoneSave "sanbag_woodbeam x1 land"
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		{Volume "body3"
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		{Volume "body1"
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		{Interaction
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		{DisableObstacles}
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	{Human "single/usa/smg" 0x80e2
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		{xform zl 172.45}
		{SpawnedInFog}
		{Player 1}
		{Operatable}
		{MID 92}
		{Chassis
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		}
		{NameId 125 24}
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		{Skin "us_ranger1_w"}
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	{Human "single/usa/smg" 0x80e5
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		{xform zl 168.8}
		{SpawnedInFog}
		{Player 1}
		{Operatable}
		{MID 93}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 102 6}
		{FsmState "stand"}
		{Skin "us_ranger1_w"}
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	{Human "single/usa/rifle" 0x80e7
		{Position 1005.1 -803.45}
		{xform zl 77.6}
		{SpawnedInFog}
		{Player 1}
		{Operatable}
		{MID 94}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 87 28}
		{FsmState "stand"}
		{Skin "us_ranger1_w"}
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	{Human "single/usa/medik" 0x80e9
		{Position 983.72 -770.77}
		{xform zl 107.6}
		{SpawnedInFog}
		{Player 1}
		{Operatable}
		{MID 95}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 99 43}
		{FsmState "stand"}
		{Skin "us_ranger1_w"}
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	{Human "single/usa/mgun" 0x80eb
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		{xform zl 65.2}
		{SpawnedInFog}
		{Player 1}
		{Operatable}
		{MID 96}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 74 29}
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		{Skin "us_mgun_w"}
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	{Entity "maxson" 0x80f9
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		{TexMod "1"}
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				{Orientation
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					0.027 0.05 0.998
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			{BoneSave "basis body turret gun_rot"
				{Orientation
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			{BoneSave "basis body turret gun_rot gun1"
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		{Armor "turret"
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		}
		{Armor "wheel"
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					{matrix
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				}
				{damage "wheelleft" -1.25698 0.157143
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			}
		}
		{Armor "body"
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		}
		{Placer
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			{State "seat1" {Disable}}
		}
		{Extender "cannon"
			{animation
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		}
		{Examined 1}
		{AreaDisable "close"}
		{Player 2}
		{CapturedByUser}
		{MID 103}
		{Weaponry
			{State
				{Weapon "browning" filling "mgun" "ammo" 163}
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		}
		{Chassis
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	}
	{Entity "sandbag2" 0x810e
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		{xform zl 23.49}
		{SkeletonSrc "sandbag2_x"}
		{TexMod "win"}
		{Skeleton
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			{BoneSave "sandbag2_x x2"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece0"
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			}
			{BoneSave "sandbag2_x x2 piece1"
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			{BoneSave "sandbag2_x x2 piece2"
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			{BoneSave "sandbag2_x x2 piece3"
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			{BoneSave "sandbag2_x x2 piece4"
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			}
			{BoneSave "sandbag2_x x2 piece5"
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			{BoneSave "sandbag2_x x2 piece6"
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			{BoneSave "sandbag2_x x2 piece7"
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			{BoneSave "sandbag2_x x2 piece8"
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			{BoneSave "sandbag2_x x2"
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	{Entity "sandbag2" 0x8110
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			{BoneSave "sandbag2_x x2"
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		{NameId 74 32}
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		{Position -3086.94 -476.53}
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		{TexMod "win1"}
		{Examined 1}
	}
	{Entity "crate_one" 0x8199
		{Position -3022.56 -408.61}
		{Impregnability harmless}
		{Examined 1}
	}
	{Human "single/usa/bazuker" 0x819b
		{Position -3143.21 6.17}
		{xform zl 157.59}
		{SpawnedInFog}
		{Player 1}
		{Operatable}
		{MID 172}
		{Weaponry
			{State
				{Ammo
					{Loading "bazooka" "ammo"}
				}
			}
		}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 69 82}
		{FsmState "squat"}
		{Skin "us_sniper_w"}
	}
	{Entity "crater_norm" 0x81aa
		{Position -4132.46 300.06 -4}
		{xform zl 73.33}
		{TexMod "snow"}
		{AreaDisable "cut"}
	}
	{Entity "shellhole_dead_tank2" 0x9020
		{Position -3764.67 151.99}
		{DecalOrder 20}
	}
	{Entity "piece_large_steel" 0x902d
		{Position -3705.62 138.83 9.32}
		{xform zl -39.88 y 179.7 zw -130.15}
		{Constrain surface}
		{Volume "shieldl6"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}}
		}
	}
	{Entity "crate" 0x81b1
		{Position 622.06 -2797.56}
		{xform zl -98.35}
		{TexMod "win1"}
		{Impregnability harmless}
		{Examined 1}
	}
	{Human "single/ger/tank_com" 0x81b8
		{Position -5397.05 1430.87}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 213}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 54}
		{FsmState "stand"}
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	{Human "single/usa/smg" 0x81df
		{Position -1571.37 300.96}
		{xform zl -147.29}
		{SpawnedInFog}
		{Player 1}
		{Operatable}
		{MID 231}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 69 85}
		{FsmState "stand"}
		{Skin "us_ranger1_w"}
	}
	{Human "single/usa/smg" 0x81e1
		{Position -1564.27 288.62}
		{xform zl -65.55}
		{SpawnedInFog}
		{Player 1}
		{Operatable}
		{MID 232}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 125 32}
		{FsmState "stand"}
		{Skin "us_ranger1_w"}
	}
	{Human "single/usa/rifle" 0x81e3
		{Position -1581.4 317.12}
		{SpawnedInFog}
		{Player 1}
		{Operatable}
		{MID 233}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 102 12}
		{FsmState "stand"}
		{Skin "us_ranger1_w"}
	}
	{Human "single/usa/rifle" 0x81e5
		{Position -1602.67 300.97}
		{xform zl 10.8}
		{SpawnedInFog}
		{Player 1}
		{Operatable}
		{MID 234}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 87 32}
		{FsmState "stand"}
		{Skin "us_ranger1_w"}
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	{Human "single/usa/mgun" 0x81e7
		{Position -1563.2 320.24}
		{xform zl -8}
		{SpawnedInFog}
		{Player 1}
		{Operatable}
		{MID 235}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 99 47}
		{FsmState "stand"}
		{Skin "us_mgun_w"}
	}
	{Human "single/usa/medik" 0x81e9
		{Position -1624.45 288.61}
		{xform zl 170.65}
		{SpawnedInFog}
		{Player 1}
		{Operatable}
		{MID 236}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 74 34}
		{FsmState "stand"}
		{Skin "us_ranger1_w"}
	}
	{Entity "pointer" 0x81ed
		{Position 1239.39 -1051.05 54.5}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					-0.033 -0.999 0
					-0.999 0.033 0
					0 0 1
				}
				{Position 6.11241e-026 -9.47856e-009 -0.0867695}
				{Enabled 0}
			}
		}
	}
	{Human "single/usa/smg" 0x81ee
		{Position 1595.41 -866.39}
		{xform zl -164.25}
		{SpawnedInFog}
		{Player 1}
		{Operatable}
		{MID 238}
		{Weaponry
			{State
				{Ammo
					{Loading "pistol" "ammo" 30}
				}
			}
		}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 69 86}
		{FsmState "stand"}
		{Skin "us_ranger1_w"}
	}
	{Human "single/usa/smg" 0x81f0
		{Position 1609.31 -844.47}
		{xform zl 156.15}
		{SpawnedInFog}
		{Player 1}
		{Operatable}
		{MID 239}
		{Weaponry
			{State
				{Ammo
					{Loading "pistol" "ammo" 30}
				}
			}
		}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 125 33}
		{FsmState "stand"}
		{Skin "us_ranger1_w"}
	}
	{Human "single/usa/medik" 0x81f2
		{Position 1618.52 -867.65}
		{xform zl 156.15}
		{SpawnedInFog}
		{Player 1}
		{Operatable}
		{MID 240}
		{Weaponry
			{State
				{Ammo
					{Loading "pistol" "ammo" 30}
				}
			}
		}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 102 13}
		{FsmState "stand"}
		{Skin "us_ranger1_w"}
	}
	{Human "single/usa/bazuker" 0x81f4
		{Position 1640.02 -844.01}
		{xform zl 172.15}
		{SpawnedInFog}
		{Player 1}
		{Operatable}
		{MID 241}
		{Weaponry
			{State
				{Ammo
					{Loading "pistol" "ammo" 30}
				}
			}
		}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 87 33}
		{FsmState "stand"}
		{Skin "us_ranger1_w"}
	}
	{Human "single/usa/rifle" 0x81f7
		{Position 1634.21 -860.46}
		{xform zl 142.26}
		{SpawnedInFog}
		{Player 1}
		{Operatable}
		{MID 242}
		{Weaponry
			{State
				{Ammo
					{Loading "rifle" "ammo" 8}
				}
			}
		}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 99 48}
		{FsmState "stand"}
		{Skin "us_ranger1_w"}
	}
	{Entity "sandbag" 0x8203
		{Position -2486.38 -1058}
		{xform zl -100.98}
		{SkeletonSrc "sandbag_x"}
		{TexMod "2"}
		{Skeleton
			{BoneSave "sandbag_x x2"
				{Visible 0}
				{LastMeshAnimator "crush2"}
			}
			{BoneSave "sandbag_x x1"
				{Visible 0}
			}
		}
		{Volume "body"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Extender "land_patch"
			{On 0}
		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
		}
		{DisableObstacles}
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	{Entity "sandbag2" 0x8206
		{Position -2064.94 -943.97 -1}
		{xform zl -8.59}
		{SkeletonSrc "sandbag2_x"}
		{TexMod "win"}
		{Skeleton
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				{Visible 0}
			}
		}
		{Volume "body04"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body03"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body02"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body01"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Extender "land_patch"
			{On 0}
		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
		}
		{DisableObstacles}
	}
	{Entity "sandbag2" 0x8207
		{Position -2118.94 -962.14 0}
		{xform zl 41.93}
		{SkeletonSrc "sandbag2_x"}
		{TexMod "win"}
		{Skeleton
			{BoneSave "sandbag2_x x1"
				{Visible 0}
			}
		}
		{Volume "body04"
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		}
		{Volume "body03"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body02"
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		}
		{Volume "body01"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Extender "land_patch"
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		}
		{Interaction
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		{DisableObstacles}
	}
	{Entity "sandbag2" 0x8208
		{Position -1945.05 1002.51}
		{xform zl 131.47}
		{TexMod "win"}
	}
	{Entity "sandbag2" 0x8209
		{Position -1955.96 1053.44}
		{xform zl 70.91}
		{TexMod "win"}
	}
	{Entity "sandbag2" 0x820d
		{Position -1806.43 520.77 -2}
		{xform zl 21.99}
		{SkeletonSrc "sandbag2_x"}
		{TexMod "win"}
		{Skeleton
			{BoneSave "sandbag2_x x1"
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		}
		{Volume "body04"
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		{Volume "body03"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body02"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body01"
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		{Volume "body"
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		{Extender "land_patch"
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		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
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		{DisableObstacles}
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	{Entity "crate1" 0x820f
		{Position 1767.49 -837.74}
		{xform zl -87.29}
		{TexMod "win1"}
		{Examined 1}
		{Interaction
			{Flags "first_stage" "change_skeleton"}
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	}
	{Entity "crate1" 0x8210
		{Position 776.95 -695.84}
		{SkeletonSrc "crate1_x"}
		{Skeleton
			{BoneSave "crate1"
				{LastMeshAnimator "crush1"}
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		}
		{Volume "box"
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		}
		{Volume "box4"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Volume "box3"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Volume "box2"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Volume "box1"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Examined 1}
		{Interaction
			{Flags "first_stage" "change_skeleton" "stop_burn"}
		}
		{DisableObstacles}
	}
	{Entity "crate4" 0x8211
		{Position 820.88 -728.95}
		{TexMod "1"}
		{Impregnability harmless}
		{Examined 1}
		{Interaction
			{Flags "first_stage" "change_skeleton"}
		}
	}
	{Entity "crate5" 0x8212
		{Position 732.67 -762.17}
		{xform zl 110.92}
		{TexMod "win1"}
		{Examined 1}
		{Interaction
			{Flags "first_stage" "change_skeleton"}
		}
	}
	{Entity "barrel3" 0x9025
		{Position -2950.93 -135.37 69.22}
		{xform zl 11.85 y 90.06 zw -79.53}
	}
	{Entity "barrel4" 0x9029
		{Position -2938.33 -156.29 69.7}
		{xform zl -77.67 y 90.4 zw 109.3}
	}
	{Entity "barrel1a_a" 0x902a
		{Position -2981.59 -182.5 62.81}
		{xform zl 177.33 y 32.06 zw 41.83}
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	{Entity "sandbag2" 0x8809
		{Position -3464.68 -531.8}
		{xform zl 69.42 y 3.78 zw -14.13}
		{Constrain surface}
		{TexMod "win"}
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	{Entity "sandbag2" 0x8213
		{Position -3438.68 -603.51}
		{xform zl 167.65}
		{TexMod "win"}
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	{Human "single/ger/mgun" 0x903e
		{Position -4951.88 663.58}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 269}
		{Able "recruit"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 58 88}
		{FsmState "stand"}
		{Skin "ger-mgunner_w"}
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	{Human "single/ger/rifle" 0x9040
		{Position -4947.65 708.93}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 270}
		{Able "recruit"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 46 133}
		{FsmState "stand"}
		{Skin "ger-rifleman_w"}
	}
	{Human "single/ger/smg" 0x9042
		{Position -4999.24 690.99}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 271}
		{Able "recruit"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 29}
		{FsmState "stand"}
		{Skin "ger-smgunner_w"}
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	{Human "single/ger/smg" 0x9044
		{Position -4999.85 723.18}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 272}
		{Able "recruit"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 13 101}
		{FsmState "stand"}
		{Skin "ger-smgunner_w"}
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	{Human "single/ger/smg" 0x9046
		{Position -4966.01 742.81}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 273}
		{Able "recruit"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 48 135}
		{FsmState "stand"}
		{Skin "ger-smgunner_w"}
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	{Entity "sandbag3" 0x8230
		{Position -2363.77 307.61}
		{xform zl -73.45}
		{TexMod "win"}
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	{Entity "sandbag2" 0x8232
		{Position -2354.3 257.48}
		{xform zl -95.37}
		{TexMod "win"}
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	{Entity "sandbag2" 0x9000
		{Position -2287.12 166.68 64.38}
		{xform zl -34.73}
		{SkeletonSrc "sandbag2_x"}
		{TexMod "win"}
		{Skeleton
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				{Visible 0}
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		}
		{Volume "body04"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body03"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body02"
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		}
		{Volume "body01"
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		{Volume "body"
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		{Extender "land_patch"
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		{Interaction
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		{DisableObstacles}
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	{Entity "sandbag2" 0x8231
		{Position -2386.75 348.14}
		{xform zl -38.73}
		{TexMod "win"}
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	{Entity "sandbag2" 0x8233
		{Position -2412.44 -187.69 58.71}
		{xform zl -126.71}
		{SkeletonSrc "sandbag2_x"}
		{TexMod "win"}
		{Skeleton
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				{LastMeshAnimator "crush1"}
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			{BoneSave "sandbag2_x x2"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece0"
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			}
			{BoneSave "sandbag2_x x2 piece1"
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			}
			{BoneSave "sandbag2_x x2 piece2"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece3"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece4"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece5"
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			}
			{BoneSave "sandbag2_x x2 piece6"
				{Visible 0}
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			{BoneSave "sandbag2_x x2 piece7"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece8"
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		}
		{Volume "piece8"
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		}
		{Volume "piece7"
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		}
		{Volume "piece6"
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		}
		{Volume "piece5"
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		}
		{Volume "piece4"
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		{Volume "piece3"
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		{Volume "piece2"
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		{Volume "piece1"
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		{Volume "piece0"
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		{Volume "body04"
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		}
		{Volume "body03"
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		}
		{Volume "body02"
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		}
		{Volume "body01"
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		{Volume "body"
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		{Interaction
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	}
	{Entity "sandbag" 0x902b
		{Position -2580.12 -14.35}
		{xform zl 29.32}
		{SkeletonSrc "sandbag_x"}
		{TexMod "win"}
		{Skeleton
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				{Visible 0}
				{LastMeshAnimator "crush2"}
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			{BoneSave "sandbag_x x1"
				{Visible 0}
				{LastMeshAnimator "crush1"}
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		}
		{Volume "body"
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		{Extender "land_patch"
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		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
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		{DisableObstacles}
	}
	{Entity "crate" 0x8234
		{Position -2668.82 187.93}
		{xform zl 103.91}
		{SkeletonSrc "crate_x"}
		{TexMod "win1"}
		{UseDecal 0}
		{Interaction
			{Flags "last_stage" "blast" "blast_one" "sliced"}
		}
	}
	{Entity "crate2" 0x8235
		{Position -2721.21 154.15}
		{xform zl 32.86}
		{SkeletonSrc "crate2_x"}
		{TexMod "win1"}
		{Skeleton
			{BoneSave "crate2"
				{LastMeshAnimator "crush1"}
			}
		}
		{Volume "box"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Volume "box5"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Volume "box4"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Volume "box3"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Volume "box2"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Volume "box1"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Interaction
			{Flags "first_stage" "change_skeleton" "stop_burn"}
		}
		{DisableObstacles}
	}
	{Entity "crate4" 0x8236
		{Position -2986.03 -416.47}
		{xform zl 132.54}
		{Examined 1}
		{Interaction
			{Flags "first_stage" "change_skeleton"}
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		{Player 1}
		{Operatable}
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		{NameId 130 45}
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		{Skin "us_smg_w"}
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		{SkeletonSrc "crate4_x"}
		{Skeleton
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		{Volume "box"
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	{Entity "crate3" 0x8274
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	{Entity "crate4" 0x8275
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	{Entity "sandbag2" 0x827e
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	{Human "single/usa/rifle" 0x9800
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	{Entity "balloon" 0x903b
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	{Entity "barrel6_a" 0x8280
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	{Entity "wires" 0x828c
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		{Player 2}
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		{Extender "enumerator"
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		{Player 1}
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		{NameId 108 32}
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		{NameId 85 51}
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		{NameId 51 45}
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	{Human "single/usa/bazuker" 0x82e5
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		{Chassis
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		{NameId 71 87}
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	{Human "single/usa/smg" 0x82e8
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		{NameId 94 87}
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	{Human "single/usa/bazuker" 0x82ea
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		{NameId 146 57}
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	{Human "single/usa/rifle" 0x82ed
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		{NameId 34 99}
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			}
			{BoneSave "basis body wheelr1"
				{Value 1.68803}
			}
			{BoneSave "basis body turret turret_mgun cover1"
				{Orientation
					0 0.781 0.625
					0 -0.625 0.781
					1 0 0
				}
			}
			{BoneSave "basis body turret turret_mgun cover2"
				{Orientation
					0 -0.651 0.759
					0 -0.759 -0.651
					1 0 0
				}
			}
			{BoneSave "basis wheelsl wheell2"
				{Value -0.750517}
			}
			{BoneSave "basis wheelsl wheell3"
				{Value -0.740049}
			}
			{BoneSave "basis wheelsl wheell4"
				{Value -0.729354}
			}
			{BoneSave "basis wheelsl wheell5"
				{Value -0.723419}
			}
			{BoneSave "basis wheelsl wheell6"
				{Value -0.721839}
			}
			{BoneSave "basis wheelsl wheell7"
				{Value -0.725792}
			}
			{BoneSave "basis wheelsl wheell8"
				{Value -0.735798}
			}
			{BoneSave "basis wheelsl wheell9"
				{Value -0.745693}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Value -0.623601}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Value -0.634444}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Value -0.645729}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Value -0.652158}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Value -0.65391}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Value -0.649585}
			}
			{BoneSave "basis wheelsr wheelr8"
				{Value -0.638916}
			}
			{BoneSave "basis wheelsr wheelr9"
				{Value -0.628601}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Placer
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
		}
		{Extender "enumerator"
			{number 389}
		}
		{Extender "shield"
			{on}
		}
		{Interaction
			{Calls
				{"check_sinking" 1964 0.028}
			}
		}
		{Player 3}
		{Operatable}
		{MID 254}
		{Chassis
			{MovementSpeed 0.0444444}
			{CurrentSpeed 0.0444444}
			{CurrentGear 3}
			{CurrentGearDir 0}
		}
	}
	{Human "single/ger/tank_com" 0xa262
		{Position 0 0}
		{Player 3}
		{Operatable}
		{MID 256}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 124 20}
	}
	{Human "single/ger/tank_crew" 0xa264
		{Position 0 0}
		{Player 3}
		{Operatable}
		{MID 275}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 17 43}
	}
	{Human "single/ger/tank_crew" 0xa266
		{Position 0 0}
		{Player 3}
		{Operatable}
		{MID 276}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 8}
	}
	{Human "single/ger/smg_w" 0xa268
		{Position 0 0}
		{Player 3}
		{Operatable}
		{MID 278}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 20 75}
	}
	{Human "single/ger/tank_crew" 0xa26a
		{Position -207.04 -2020.85}
		{xform zl 180 y 4.03 zw 170.84}
		{Player 3}
		{Operatable}
		{MID 294}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 16 96}
	}
	{Entity "pz3" 0xa26c
		{Position 59.81 -2064.05}
		{xform zl -9.06}
		{TexMod
			{"/entity/-vehicle/tank_medium/pz3/pz3" "1"}
			{"/entity/-vehicle/tank_medium/pz3/shields" "1"}
		}
		{Skeleton
			{BoneSave "basis wheelsl wheell2"
				{Value -1.64428}
			}
			{BoneSave "basis wheelsl wheell3"
				{Value -1.49859}
			}
			{BoneSave "basis wheelsl wheell4"
				{Value -1.39893}
			}
			{BoneSave "basis wheelsl wheell5"
				{Value -1.38078}
			}
			{BoneSave "basis wheelsl wheell6"
				{Value -1.45367}
			}
			{BoneSave "basis wheelsl wheell7"
				{Value -1.58353}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Value -0.276672}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Value -0.418101}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Value -0.515937}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Value -0.536558}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Value -0.468573}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Value -0.340645}
			}
			{BoneSave "basis body anten"
				{Orientation
					1 0 -0.009
					0 1 0
					0.009 0 1
				}
			}
			{BoneSave "basis body turret turret_mgun cover1"
				{Orientation
					1 0 0
					0 -0.937 -0.351
					0 0.351 -0.937
				}
			}
			{BoneSave "basis body turret turret_mgun cover2"
				{Orientation
					1 0 0
					0 -0.921 0.39
					0 -0.39 -0.921
				}
				{Position -0.0554924 -6.30725 2.75881}
			}
			{BoneSave "basis body wheell1"
				{Value -1.94525}
			}
			{BoneSave "basis body wheell8"
				{Value -1.9157}
			}
			{BoneSave "basis body wheell11"
				{Value -3.05478}
			}
			{BoneSave "basis body wheelr1"
				{Value -0.942552}
			}
			{BoneSave "basis body wheelr8"
				{Value -0.982792}
			}
			{BoneSave "basis body wheelr9"
				{Value -0.80102}
			}
			{BoneSave "basis body wheell10"
				{Value -2.75929}
			}
			{BoneSave "basis body wheell9"
				{Value -2.96797}
			}
			{BoneSave "basis body wheelr10"
				{Value -1.09656}
			}
			{BoneSave "basis body wheelr11"
				{Value -0.885821}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Extender "enumerator"
			{number 840}
		}
		{Extender "shield"
			{on}
		}
		{Interaction
			{Calls
				{"check_sinking" 1964 0.028}
			}
		}
		{Player 3}
		{Operatable}
		{MID 309}
		{Chassis
			{MovementSpeed 0.0444444}
			{CurrentSpeed 0.0444444}
			{CurrentGear 3}
			{CurrentGearDir 0}
		}
	}
	{Human "single/ger/smg_w" 0xa26e
		{Position 0 0}
		{Player 3}
		{Operatable}
		{MID 390}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 133 10}
	}
	{Human "single/ger/tank_crew" 0xa270
		{Position 0 0}
		{Player 3}
		{Operatable}
		{MID 393}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 101 37}
	}
	{Human "single/ger/tank_com" 0xa272
		{Position 0 0}
		{Player 3}
		{Operatable}
		{MID 398}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 22 118}
	}
	{Human "single/ger/tank_crew" 0xa274
		{Position 0 0}
		{Player 3}
		{Operatable}
		{MID 401}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 116 62}
	}
	{Human "single/ger/tank_crew" 0xa276
		{Position 50.37 -2063.06}
		{xform zl -8.01 y 8.17 zw -1.13}
		{Player 3}
		{Operatable}
		{MID 403}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 143 69}
	}
	{Human "single/ger/smg_w" 0xa278
		{Position 20.31 -2081.68}
		{xform zl 160 y 5 zw 100.94}
		{Player 3}
		{Operatable}
		{MID 441}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 65 66}
	}
	{Human "single/ger/smg_w" 0xa27a
		{Position 9.45 -2062.5}
		{xform zl 178.99 y 19.64 zw -2.77}
		{Player 3}
		{Operatable}
		{MID 442}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 43 53}
	}
	{Human "single/ger/smg_w" 0xa27c
		{Position 41.71 -2033.34}
		{xform zl 180 y 15 zw -99.06}
		{Player 3}
		{Operatable}
		{MID 458}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 82 145}
	}
	{Entity "blitz3_6" 0xa27e
		{Position 424.97 -2125.86}
		{xform zl -10.28}
		{TexMod "1"}
		{Skeleton
			{BoneSave "basis pivot_front steer_l"
				{Value -0.00463222}
			}
			{BoneSave "basis pivot_front steer_l wheell1"
				{Value 1.84393}
			}
			{BoneSave "basis pivot_front steer_r"
				{Value -0.00463222}
			}
			{BoneSave "basis pivot_front steer_r wheelr1"
				{Value 1.84393}
			}
			{BoneSave "basis pivot_back spring_l wheell2"
				{Value 1.84393}
			}
			{BoneSave "basis pivot_back spring_r wheelr2"
				{Value 1.84393}
			}
		}
		{Extender "enumerator"
			{number 17}
		}
		{Interaction
			{Calls
				{"check_sinking" 1964 0.028}
			}
		}
		{Player 3}
		{Operatable}
		{MID 461}
		{Chassis
			{MovementMode 0}
			{MovementSpeed 0.0444444}
			{CurrentSpeed 0.0444444}
			{CurrentGear 1}
			{CurrentGearDir 0}
		}
	}
	{Human "single/ger/smg_w" 0xa27f
		{Position 443.99 -2136.33}
		{xform zl 180 y 1.13 zw 169.72}
		{Player 3}
		{Operatable}
		{MID 462}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 47 61}
	}
	{Human "single/ger/smg_w" 0xa241
		{Position 446.73 -2121.26}
		{xform zl 180 y 1.13 zw 169.72}
		{Player 3}
		{Operatable}
		{MID 463}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 112 7}
	}
	{Entity "blitz3_6" 0xa243
		{Position 797.73 -2198.72}
		{xform zl -11.2}
		{TexMod "1"}
		{Skeleton
			{BoneSave "basis pivot_front steer_l"
				{Value 0.00119604}
			}
			{BoneSave "basis pivot_front steer_l wheell1"
				{Value -0.968537}
			}
			{BoneSave "basis pivot_front steer_r"
				{Value 0.00119604}
			}
			{BoneSave "basis pivot_front steer_r wheelr1"
				{Value -0.968537}
			}
			{BoneSave "basis pivot_back spring_l wheell2"
				{Value -0.968537}
			}
			{BoneSave "basis pivot_back spring_r wheelr2"
				{Value -0.968537}
			}
		}
		{Extender "enumerator"
			{number 769}
		}
		{Interaction
			{Calls
				{"check_sinking" 1964 0.028}
			}
		}
		{Player 3}
		{Operatable}
		{MID 464}
		{Chassis
			{MovementMode 0}
			{MovementSpeed 0.0444444}
			{CurrentSpeed 0.0444444}
			{CurrentGear 1}
			{CurrentGearDir 0}
		}
	}
	{Human "single/ger/smg_w" 0xa244
		{Position 816.58 -2209.5}
		{xform zl 180 y 1.12 zw 168.8}
		{Player 3}
		{Operatable}
		{MID 465}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 8 116}
	}
	{Human "single/ger/smg_w" 0xa246
		{Position 819.55 -2194.47}
		{xform zl 180 y 1.12 zw 168.8}
		{Player 3}
		{Operatable}
		{MID 466}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 102 46}
	}
	{Entity "kubel" 0xa248
		{Position 1063.98 -2250.29}
		{xform zl -10.67}
		{TexMod "1"}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					-1 0 0.019
					0.019 0 1
					0 1 0
				}
				{Position -0.0936494 0.0106224 0}
			}
			{BoneSave "basis body steer_b"
				{Value 0.00239208}
			}
			{BoneSave "basis pivot_front steer_l1"
				{Value 0.00239208}
			}
			{BoneSave "basis pivot_front steer_l1 fxtracel1 wheelleft1"
				{Value -0.680092}
			}
			{BoneSave "basis pivot_front steer_r1"
				{Value 0.00239208}
			}
			{BoneSave "basis pivot_front steer_r1 fxtracer1 wheelright1"
				{Value -0.680092}
			}
			{BoneSave "basis pivot_back spring_l2 fxtracel2 wheelleft2"
				{Value -0.680092}
			}
			{BoneSave "basis pivot_back spring_r2 fxtracer2 wheelright2"
				{Value -0.680092}
			}
		}
		{Extender "shield"
			{on}
		}
		{Extender "enumerator"
			{number 88}
		}
		{Extender "detail"
			{random 0}
		}
		{Interaction
			{Calls
				{"check_sinking" 1964 0.028}
			}
		}
		{Player 3}
		{Operatable}
		{MID 467}
		{Chassis
			{MovementMode 0}
			{MovementSpeed 0.0444444}
			{CurrentSpeed 0.0444444}
			{CurrentGear 1}
			{CurrentGearDir 0}
		}
	}
	{Human "single/ger/smg_w" 0xa249
		{Position 1070.12 -2255.84}
		{xform zl -178.05 y 14.82 zw 169.33}
		{Player 3}
		{Operatable}
		{MID 468}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 120 100}
	}
	{Human "single/ger/smg_w" 0xa24b
		{Position 1074.83 -2247.71}
		{xform zl 180 y 13.66 zw 169.33}
		{Player 3}
		{Operatable}
		{MID 469}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 46 31}
	}
	{Human "single/ger/smg_w" 0xa24d
		{Position 1057.07 -2251.97}
		{xform zl -171.65 y 23.93 zw 173.51}
		{Player 3}
		{Operatable}
		{MID 470}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 131 60}
	}
	{Human "single/ger/smg_w" 0xa24f
		{Position 1058.54 -2244.16}
		{xform zl 176.23 y 23.93 zw 169.33}
		{Player 3}
		{Operatable}
		{MID 471}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 75 80}
	}
	{Entity "gmc" 0xd540
		{Position 1506.74 -1960.45}
		{xform zl 130.76}
		{TexMod "1"}
		{SpawnedInFog}
		{Skeleton
			{BoneSave ""
				{Orientation
					-0.653 0.757 0
					-0.757 -0.653 0
					0 0 1
				}
				{Position 1506.74 -1960.45 0}
				{Animations
					{"start" 3.95 1 0 0}
				}
			}
			{BoneSave "basis body"
				{Orientation
					1 0 0.002
					0 1 0
					-0.002 0 1
				}
			}
			{BoneSave "basis body shield_front"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis pivot_back spring_l wheell2"
				{Value -2.00976}
			}
			{BoneSave "basis pivot_back spring_l wheell3"
				{Value -2.00976}
			}
			{BoneSave "basis pivot_back spring_r wheelr2"
				{Value -2.00976}
			}
			{BoneSave "basis pivot_back spring_r wheelr3"
				{Value -2.00976}
			}
			{BoneSave "basis pivot_front steer_l wheell1"
				{Value -2.00976}
			}
			{BoneSave "basis pivot_front steer_r wheelr1"
				{Value -2.00976}
			}
			{WorkingViews "exhaust" "on_snow"}
		}
		{Extender "enumerator"
			{number 365}
		}
		{Extender "shield"
			{off}
		}
		{Interaction
			{Calls
				{"check_sinking" 1964 0.265}
				{1951 0.06}
			}
		}
		{Player 1}
		{Operatable}
		{MID 472}
		{Chassis
			{MovementSpeed 0.0930556}
			{FuelBag
				{Remain 25}
			}
			{CurrentSpeed 0.00822917}
			{CurrentGearDir 0}
		}
	}
	{Human "single/usa/rifle" 0xd541
		{Position 1498.86 -1941.17}
		{xform zl 180 y 6.65 zw -49.24}
		{Player 1}
		{Operatable}
		{MID 473}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 66 28}
		{Skin "us_ranger1_w"}
	}
	{Human "single/usa/smg" 0xd543
		{Position 1520.68 -1960.47}
		{xform zl -173.88 y 10.36 zw 40}
		{Player 1}
		{Operatable}
		{MID 474}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 3 71}
		{Skin "us_ranger1_w"}
	}
	{Human "single/usa/smg" 0xd545
		{Position 1527.18 -1968.02}
		{xform zl -173.9 y 10.44 zw 35.89}
		{Player 1}
		{Operatable}
		{MID 475}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 101 30}
		{Skin "us_ranger1_w"}
	}
	{Human "single/usa/mgun" 0xd547
		{Position 1533.99 -1975.24}
		{xform zl -156.95 y 4.02 zw 13.81}
		{Player 1}
		{Operatable}
		{MID 476}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 38 40}
		{Skin "us_mgun_w"}
	}
	{Human "single/usa/smg" 0xd549
		{Position 1541.21 -1984.29}
		{xform zl -173.88 y 10.36 zw 40}
		{Player 1}
		{Operatable}
		{MID 477}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 7 97}
		{Skin "us_ranger1_w"}
	}
	{Human "single/usa/rifle" 0xd54b
		{Position 1548.09 -1993.04}
		{xform zl -174.04 y 10.6 zw 27.5}
		{Player 1}
		{Operatable}
		{MID 478}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 71 70}
		{Skin "us_ranger1_w"}
	}
	{Human "single/usa/bazuker" 0xd54d
		{Position 1532.64 -2004.72}
		{xform zl 174 y 10.57 zw -127.72}
		{Player 1}
		{Operatable}
		{MID 479}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 34 44}
		{Skin "us_sniper_w"}
	}
	{Human "single/usa/medik" 0xd550
		{Position 1526.12 -1997.25}
		{xform zl 173.93 y 10.49 zw -131.78}
		{Player 1}
		{Operatable}
		{MID 480}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 121 80}
		{Skin "us_ranger1_w"}
	}
	{Human "single/usa/bazuker" 0xd552
		{Position 1519.24 -1990.04}
		{xform zl 169.92 y 3.61 zw -132.77}
		{Player 1}
		{Operatable}
		{MID 481}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 72 12}
		{Skin "us_sniper_w"}
	}
	{Human "single/usa/rifle" 0xd555
		{Position 1511.98 -1981.05}
		{xform zl 174 y 10.57 zw -127.72}
		{Player 1}
		{Operatable}
		{MID 482}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 42 82}
		{Skin "us_ranger1_w"}
	}
	{Human "single/usa/rifle" 0xd557
		{Position 1505.03 -1972.33}
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	{Tags "eng_remote_contr" 0x82dd}
	{Tags "eng_remote_contr" 0x82df}
	{Tags "eng_remote_contr" 0x82e1}
	{Tags "eng_remote_contr" 0x82e3}
	{Tags "eng_remote_contr" 0x82e5}
	{Tags "eng_remote_contr" 0x82e8}
	{Tags "eng_remote_contr" 0x82ea}
	{Tags "eng_remote_contr" 0x82ed}
	{Tags "eng_remote_contr" 0x82ef}
	{Tags "pointer" "task_disarm_bridge" 0x82f6}
	{Tags "hidden" "kol" 0x831b}
	{Tags "hidden" "kol" 0x831c}
	{Tags "hidden" "kol" 0x831d}
	{Tags "hidden" "kol" 0x831e}
	{Tags "hidden" "kol" 0x832d}
	{Tags "hidden" "kol" 0xc003}
	{Tags "hidden" "willys" 0xc015}
	{Tags "pointer" "commander" "hidden" 0x8342}
	{Tags "crushed" 0x8287}
	{Tags "crushed" 0x8288}
	{Tags "crushed" 0x824e}
	{Tags "crushed" 0x820a}
	{Tags "crushed" 0x821e}
	{Tags "crushed" 0x821f}
	{Tags "crushed" 0x8220}
	{Tags "crushed" 0x81e8}
	{Tags "crushed" 0x81ea}
	{Tags "crushed" 0x81e0}
	{Tags "crushed" 0x81cf}
	{Tags "crushed" 0x81d0}
	{Tags "kol" 0xa225}
	{Tags "kol" 0xa231}
	{Tags "kol" 0xa213}
	{Tags "kol" 0xa260}
	{Tags "kol" 0xa26c}
	{Tags "kol" 0xa27e}
	{Tags "kol" 0xa243}
	{Tags "kol" 0xa248}
	{Tags "eng_car" 0xd540}
	{Tags "eng_remote_contr" 0xd541}
	{Tags "eng_remote_contr" 0xd543}
	{Tags "eng_remote_contr" 0xd545}
	{Tags "eng_remote_contr" 0xd547}
	{Tags "eng_remote_contr" 0xd549}
	{Tags "eng_remote_contr" 0xd54b}
	{Tags "eng_remote_contr" 0xd54d}
	{Tags "eng_remote_contr" 0xd550}
	{Tags "eng_remote_contr" 0xd552}
	{Tags "eng_remote_contr" 0xd555}
	{Tags "eng_remote_contr" 0xd557}
	{Inventory 0x8009
		{box
			{clear}
			{item "garand" {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 4 {cell 5 0}}
			{item "bandage" {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "helmet_usa_w" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0x8011
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 63 {cell 4 0}}
			{item "mk1" "grenade" {cell 4 1}}
			{item "mk1" "grenade" {cell 5 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "helmet_usa_w" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0x8015
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 11 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "mk1" "grenade" {cell 3 2}}
			{item "helmet_usa_w" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80a2
		{box
			{clear}
			{item "garand" {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" {cell 5 0}}
			{item "bandage" 3 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "helmet_usa_w" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0x80a4
		{box
			{clear}
			{item "mgun" "ammo" 86 {cell 0 0}}
			{item "mk1" "grenade" {cell 2 0}}
			{item "bren" {cell 0 1}}
			{item "helmet_usa_w" {cell 4 0}{user "head"}}
			{item "bandage" 3 {cell 4 2}}
		}
	}
	{Inventory 0x80a6
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 93 {cell 4 0}}
			{item "mk1" "grenade" {cell 4 1}}
			{item "mk1" "grenade" {cell 5 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "helmet_usa_w" {cell 3 2}{user "head"}}
			{item "bandage" 2 {cell 0 3}}
		}
	}
	{Inventory 0x80a8
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 93 {cell 4 0}}
			{item "mk1" "grenade" {cell 4 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "helmet3_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0x80ad
		{box
			{clear}
		}
	}
	{Inventory 0x80e2
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 13 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "helmet_usa_w" {cell 3 2}{user "head"}}
			{item "bandage" 4 {cell 0 3}}
		}
	}
	{Inventory 0x80e5
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 11 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "mk1" "grenade" {cell 3 2}}
			{item "helmet_usa_w" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80e7
		{box
			{clear}
			{item "garand" {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 10 {cell 5 0}}
			{item "bandage" 4 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "helmet_usa_w" {cell 2 2}{user "head"}}
			{item "rifle" "ammo" 2 {cell 4 2}}
		}
	}
	{Inventory 0x80e9
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 76 {cell 4 0}}
			{item "mk1" "grenade" {cell 4 1}}
			{item "bandage" 4 {cell 0 2}}
			{item "helmet3_usa" {cell 2 2}{user "head"}}
			{item "mk1" "grenade" {cell 5 1}}
		}
	}
	{Inventory 0x80eb
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mk1" "grenade" {cell 2 0}}
			{item "bren" {cell 0 1}}
			{item "helmet_usa_w" {cell 4 0}{user "head"}}
			{item "bandage" 3 {cell 4 2}}
			{item "mgun" "ammo" 90 {cell 0 3}}
			{item "smoke" "grenade" {cell 2 3}}
		}
	}
	{Inventory 0x80f9
		{box
			{clear}
		}
	}
	{Inventory 0x810b
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 35 {cell 4 0}}
			{item "bazooka" "weapon" {cell 0 2}}
			{item "bazooka" "ammo" {cell 4 1}}
			{item "bazooka" "ammo" {cell 0 4}}
			{item "bazooka" "ammo" {cell 2 4}}
			{item "bazooka" "ammo" {cell 4 4}}
			{item "helmet_usa_w" {cell 0 5}{user "head"}}
		}
	}
	{Inventory 0x8114
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 26 {cell 2 0}}
			{item "mk1" "grenade" {cell 4 0}}
			{item "bren" {cell 0 1}}
			{item "helmet_usa_w" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8116
		{box
			{clear}
			{item "garand" {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 6 {cell 5 0}}
			{item "bandage" {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "helmet_usa_w" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0x8118
		{box
			{clear}
			{item "garand" {cell 0 0}}
			{item "rifle" "ammo" 9 {cell 4 0}}
			{item "bandage" {cell 4 1}}
			{item "mk1" "grenade" {cell 5 0}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "helmet_usa_w" {cell 1 2}{user "head"}}
		}
	}
	{Inventory 0x811a
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 67 {cell 4 0}}
			{item "mk1" "grenade" {cell 4 1}}
			{item "mk1" "grenade" {cell 5 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "helmet_usa_w" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0x811c
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 13 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "helmet_usa_w" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0x8150
		{box
			{clear}
			{item "rifle" "ammo" 40 {cell 0 0}}
			{item "mgun" "ammo" 1200 {cell 1 0}}
			{item "pistol" "ammo" 400 {cell 3 0}}
		}
	}
	{Inventory 0x818d
		{box
			{clear}
			{item "garand" {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 10 {cell 5 0}}
			{item "bandage" 5 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "helmet_usa_w" {cell 2 2}{user "head"}}
			{item "rifle" "ammo" 10 {cell 4 2}}
			{item "rifle" "ammo" 7 {cell 5 2}}
		}
	}
	{Inventory 0x818f
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 9 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "helmet_usa_w" {cell 2 2}{user "head"}}
			{item "bandage" 4 {cell 4 2}}
			{item "m18" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0x8191
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 93 {cell 4 0}}
			{item "mk1" "grenade" {cell 4 1}}
			{item "mk1" "grenade" {cell 5 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "helmet_usa_w" {cell 3 2}{user "head"}}
			{item "bandage" 5 {cell 0 3}}
		}
	}
	{Inventory 0x8193
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 98 {cell 2 0}}
			{item "mk1" "grenade" {cell 4 0}}
			{item "bren" {cell 0 1}}
			{item "helmet_usa_w" {cell 4 1}{user "head"}}
			{item "bandage" 4 {cell 0 3}}
		}
	}
	{Inventory 0x8195
		{box
			{clear}
			{item "garand" {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 10 {cell 5 0}}
			{item "bandage" 5 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "helmet_usa_w" {cell 2 2}{user "head"}}
			{item "rifle" "ammo" 10 {cell 4 2}}
			{item "rifle" "ammo" 5 {cell 5 2}}
		}
	}
	{Inventory 0x8197
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 11 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "bandage" 5 {cell 1 2}}
			{item "helmet3_usa" {cell 3 2}{user "head"}}
		}
	}
	{Inventory 0x8198
		{box
			{clear}
			{item "bazooka" "weapon" {cell 2 0}}
			{item "bazooka" "ammo" 10 {cell 0 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "n73at" "grenade" 3 {cell 0 0}}
		}
	}
	{Inventory 0x8199
		{box
			{clear}
			{item "rifle" "ammo" 50 {cell 2 0}}
			{item "pistol" "ammo" 409 {cell 3 0}}
			{item "thompson" filled {cell 0 1}}
			{item "bandage" 4 {cell 6 0}}
			{item "mgun" "ammo" 423 {cell 0 0}}
		}
	}
	{Inventory 0x819b
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 47 {cell 4 0}}
			{item "bazooka" "weapon" {cell 0 2}{user "hand_right"}}
			{item "bazooka" "ammo" {cell 4 1}}
			{item "bazooka" "ammo" {cell 0 4}}
			{item "bazooka" "ammo" {cell 2 4}}
			{item "bazooka" "ammo" {cell 4 4}}
			{item "helmet_usa_w" {cell 0 5}{user "head"}}
			{item "bandage" 4 {cell 2 5}}
		}
	}
	{Inventory 0x81b1
		{box
			{clear}
			{item "repair_kit" {cell 0 0}}
			{item "n73at" "grenade" 6 {cell 2 0}}
			{item "mgun" "ammo" 600 {cell 6 0}}
			{item "rifle" "ammo" 50 {cell 7 1}}
			{item "bazooka" "ammo" 8 {cell 3 1}}
			{item "smoke" "grenade" 4 {cell 4 0}}
			{item "mk1" "grenade" 8 {cell 2 1}}
		}
	}
	{Inventory 0x81b8
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "tank_cap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x81df
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 96 {cell 4 0}}
			{item "mk1" "grenade" {cell 4 1}}
			{item "mk1" "grenade" {cell 5 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "helmet_usa_w" {cell 1 2}{user "head"}}
			{item "bandage" 5 {cell 3 2}}
		}
	}
	{Inventory 0x81e1
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 63 {cell 4 0}}
			{item "mk1" "grenade" {cell 4 1}}
			{item "mk1" "grenade" {cell 5 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "helmet_usa_w" {cell 2 2}{user "head"}}
			{item "bandage" 5 {cell 4 2}}
		}
	}
	{Inventory 0x81e3
		{box
			{clear}
			{item "garand" {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 10 {cell 5 0}}
			{item "bandage" 4 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "helmet_usa_w" {cell 2 2}{user "head"}}
			{item "rifle" "ammo" 10 {cell 4 2}}
			{item "rifle" "ammo" 6 {cell 5 2}}
		}
	}
	{Inventory 0x81e5
		{box
			{clear}
			{item "garand" {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 10 {cell 5 0}}
			{item "bandage" 5 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "helmet_usa_w" {cell 2 2}{user "head"}}
			{item "bandage" {cell 4 2}}
			{item "rifle" "ammo" 10 {cell 0 3}}
			{item "rifle" "ammo" 10 {cell 1 3}}
		}
	}
	{Inventory 0x81e7
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mk1" "grenade" {cell 2 0}}
			{item "bren" {cell 0 1}}
			{item "helmet_usa_w" {cell 4 0}{user "head"}}
			{item "bandage" 5 {cell 4 2}}
			{item "bandage" {cell 0 3}}
			{item "mgun" "ammo" 94 {cell 2 3}}
			{item "m61" "grenade" {cell 3 0}}
			{item "m18" "grenade" {cell 4 3}}
		}
	}
	{Inventory 0x81e9
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 74 {cell 4 0}}
			{item "mk1" "grenade" {cell 4 1}}
			{item "bandage" 3 {cell 0 2}}
			{item "helmet3_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0x81ee
		{box
			{clear}
			{item "thompson" {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 71 {cell 4 0}}
			{item "mk1" "grenade" {cell 4 1}}
			{item "mk1" "grenade" {cell 5 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "helmet_usa_w" {cell 3 2}{user "head"}}
			{item "bandage" 3 {cell 0 3}}
		}
	}
	{Inventory 0x81f0
		{box
			{clear}
			{item "thompson" {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 63 {cell 4 0}}
			{item "mk1" "grenade" {cell 4 1}}
			{item "mk1" "grenade" {cell 5 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "helmet_usa_w" {cell 2 2}{user "head"}}
			{item "bandage" 3 {cell 4 2}}
		}
	}
	{Inventory 0x81f2
		{box
			{clear}
			{item "thompson" {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 92 {cell 4 0}}
			{item "mk1" "grenade" {cell 4 1}}
			{item "bandage" 3 {cell 0 2}}
			{item "helmet3_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0x81f4
		{box
			{clear}
			{item "thompson" {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 33 {cell 4 0}}
			{item "bazooka" "weapon" {cell 0 2}}
			{item "bazooka" "ammo" {cell 4 1}}
			{item "bazooka" "ammo" {cell 0 4}}
			{item "bazooka" "ammo" {cell 2 4}}
			{item "bazooka" "ammo" {cell 4 4}}
			{item "helmet_usa_w" {cell 0 5}{user "head"}}
			{item "bandage" 2 {cell 2 5}}
		}
	}
	{Inventory 0x81f7
		{box
			{clear}
			{item "garand" {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "bandage" 2 {cell 4 1}}
			{item "mk1" "grenade" {cell 5 0}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "helmet_usa_w" {cell 1 2}{user "head"}}
			{item "rifle" "ammo" 10 {cell 3 2}}
			{item "rifle" "ammo" 7 {cell 4 2}}
		}
	}
	{Inventory 0x8210
		{box
			{clear}
			{item "rifle" "ammo" 88 {cell 7 0}}
			{item "bazooka" "ammo" 10 {cell 2 1}}
			{item "mk1" "grenade" 6 {cell 4 0}}
			{item "mgun" "ammo" 346 {cell 0 1}}
			{item "bandage" 4 {cell 5 0}}
		}
	}
	{Inventory 0x8211
		{box
			{clear}
			{item "mgun" "ammo" 600 {cell 0 0}}
			{item "pistol" "ammo" 750 {cell 2 0}}
			{item "pistol" "ammo" 250 {cell 0 1}}
		}
	}
	{Inventory 0x8212
		{box
			{clear}
			{item "pistol" "ammo" 1175 {cell 0 0}}
		}
	}
	{Inventory 0x903e
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x9040
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "mk1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9042
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 2 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp41" {cell 0 1}}
			{item "bandage" 2 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x9044
		{box
			{clear}
			{item "pistol" "ammo" 61 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" {cell 0 1}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9046
		{box
			{clear}
			{item "pistol" "ammo" 83 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8236
		{box
			{clear}
			{item "mk1" "grenade" 48 {cell 0 0}}
		}
	}
	{Inventory 0x8265
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 41 {cell 4 0}}
			{item "bazooka" "weapon" {cell 0 2}}
			{item "bazooka" "ammo" {cell 4 1}}
			{item "bazooka" "ammo" {cell 0 4}}
			{item "bazooka" "ammo" {cell 2 4}}
			{item "bazooka" "ammo" {cell 4 4}}
			{item "helmet_usa_w" {cell 0 5}{user "head"}}
		}
	}
	{Inventory 0x8268
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 41 {cell 4 0}}
			{item "bazooka" "weapon" {cell 0 2}}
			{item "bazooka" "ammo" {cell 4 1}}
			{item "bazooka" "ammo" {cell 0 4}}
			{item "bazooka" "ammo" {cell 2 4}}
			{item "bazooka" "ammo" {cell 4 4}}
			{item "helmet_usa_w" {cell 0 5}{user "head"}}
		}
	}
	{Inventory 0x826b
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 25 {cell 2 0}}
			{item "mk1" "grenade" {cell 4 0}}
			{item "bren" {cell 0 1}}
			{item "helmet_usa_w" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x826d
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 84 {cell 4 0}}
			{item "mk1" "grenade" {cell 4 1}}
			{item "mk1" "grenade" {cell 5 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "helmet_usa_w" {cell 1 2}{user "head"}}
		}
	}
	{Inventory 0x826f
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 84 {cell 4 0}}
			{item "mk1" "grenade" {cell 4 1}}
			{item "mk1" "grenade" {cell 5 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "helmet_usa_w" {cell 1 2}{user "head"}}
		}
	}
	{Inventory 0x8273
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 84 {cell 4 0}}
			{item "mk1" "grenade" {cell 4 1}}
			{item "mk1" "grenade" {cell 5 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "helmet_usa_w" {cell 1 2}{user "head"}}
			{item "n73at" "grenade" {cell 3 2}}
		}
	}
	{Inventory 0x9038
		{box
			{clear}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 3 {cell 5 0}}
			{item "bandage" {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "helmet_usa_w" {cell 2 2}{user "head"}}
			{item "g41" {cell 0 0}}
		}
	}
	{Inventory 0x9800
		{box
			{clear}
			{item "garand" {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 7 {cell 5 0}}
			{item "bandage" {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "helmet_usa_w" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0x82ba
		{box
			{clear}
			{item "n73at" "grenade" 6 {cell 2 0}}
			{item "rifle" "ammo" 60 {cell 6 0}}
			{item "pistol" "ammo" 425 {cell 0 1}}
			{item "molotov_coctail" "grenade" 2 {cell 0 0}}
			{item "mgun" "ammo" 125 {cell 4 0}}
		}
	}
	{Inventory 0x82bd
		{box
			{clear}
			{item "mgun" "ammo" 900 {cell 0 0}}
			{item "rifle" "ammo" 70 {cell 2 0}}
			{item "smoke" "grenade" 5 {cell 3 0}}
		}
	}
	{Inventory 0x82d6
		{box
			{clear}
			{item "n73at" "grenade" 12 {cell 0 0}}
			{item "mk1" "grenade" 15 {cell 2 0}}
			{item "can" {cell 3 0}}
			{item "balloon" {cell 0 1}}
			{item "flame_thrower" {cell 0 5}}
		}
	}
	{Inventory 0x82d7
		{box
			{clear}
			{item "garand" {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 5 {cell 5 0}}
			{item "bandage" {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "helmet_usa_w" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0x82db
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 98 {cell 4 0}}
			{item "mk1" "grenade" {cell 4 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "helmet3_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0x82dd
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 65 {cell 4 0}}
			{item "mk1" "grenade" {cell 4 1}}
			{item "mk1" "grenade" {cell 5 1}}
			{item "helmet_usa_w" {cell 0 2}{user "head"}}
		}
	}
	{Inventory 0x82df
		{box
			{clear}
			{item "garand" {cell 0 0}}
			{item "rifle" "ammo" 7 {cell 4 0}}
			{item "bandage" {cell 4 1}}
			{item "mk1" "grenade" {cell 5 0}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "helmet_usa_w" {cell 1 2}{user "head"}}
		}
	}
	{Inventory 0x82e1
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 67 {cell 4 0}}
			{item "mk1" "grenade" {cell 4 1}}
			{item "mk1" "grenade" {cell 5 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "helmet_usa_w" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0x82e3
		{box
			{clear}
			{item "mgun" "ammo" 90 {cell 0 0}}
			{item "mk1" "grenade" {cell 2 0}}
			{item "bren" {cell 0 1}}
			{item "helmet_usa_w" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x82e5
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 31 {cell 4 0}}
			{item "bazooka" "weapon" {cell 0 2}}
			{item "bazooka" "ammo" {cell 4 1}}
			{item "bazooka" "ammo" {cell 0 4}}
			{item "bazooka" "ammo" {cell 2 4}}
			{item "bazooka" "ammo" {cell 4 4}}
			{item "helmet_usa_w" {cell 0 5}{user "head"}}
		}
	}
	{Inventory 0x82e8
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 13 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "helmet_usa_w" {cell 3 2}{user "head"}}
		}
	}
	{Inventory 0x82ea
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 59 {cell 4 0}}
			{item "bazooka" "weapon" {cell 0 2}}
			{item "bazooka" "ammo" {cell 4 1}}
			{item "bazooka" "ammo" {cell 0 4}}
			{item "bazooka" "ammo" {cell 2 4}}
			{item "bazooka" "ammo" {cell 4 4}}
			{item "helmet_usa_w" {cell 0 5}{user "head"}}
		}
	}
	{Inventory 0x82ed
		{box
			{clear}
			{item "garand" {cell 0 0}}
			{item "rifle" "ammo" 7 {cell 4 0}}
			{item "bandage" {cell 4 1}}
			{item "mk1" "grenade" {cell 5 0}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "helmet_usa_w" {cell 1 2}{user "head"}}
		}
	}
	{Inventory 0x82ef
		{box
			{clear}
			{item "garand" {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 5 {cell 5 0}}
			{item "bandage" {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "helmet_usa_w" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0x82fc
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x82fe
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8301
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8303
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8305
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "tank_cap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8307
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x830a
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
			{item "bandage" 4 {cell 0 3}}
			{item "pistol" "ammo" 65 {cell 2 3}}
		}
	}
	{Inventory 0x830c
		{box
			{clear}
			{item "pistol" "ammo" 90 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
			{item "bandage" 3 {cell 0 3}}
		}
	}
	{Inventory 0x830e
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
			{item "bandage" 3 {cell 0 3}}
			{item "pistol" "ammo" 15 {cell 2 3}}
			{item "pwm1" "grenade" {cell 4 3}}
		}
	}
	{Inventory 0x8310
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "tank_cap1_ger" {cell 4 1}{user "head"}}
			{item "bandage" 3 {cell 0 3}}
			{item "pwm1" "grenade" {cell 2 3}}
		}
	}
	{Inventory 0x8313
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
			{item "bandage" {cell 0 3}}
			{item "pistol" "ammo" 40 {cell 2 3}}
		}
	}
	{Inventory 0x8315
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
			{item "bandage" 2 {cell 0 3}}
			{item "pistol" "ammo" 40 {cell 2 3}}
		}
	}
	{Inventory 0x8317
		{box
			{clear}
			{item "pistol" "ammo" 90 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
			{item "bandage" 2 {cell 0 3}}
		}
	}
	{Inventory 0x8319
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "tank_cap1_ger" {cell 4 1}{user "head"}}
			{item "bandage" 3 {cell 0 3}}
		}
	}
	{Inventory 0x831b
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "mg34" filled {cell 0 1}{user "mgun"}}
		}
	}
	{Inventory 0x831c
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "bullet50" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet50" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" filled {cell 0 2}{user "mgun"}}
			{item "repair_kit" {cell 0 4}}
		}
	}
	{Inventory 0x831d
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "bullet75" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet75" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" filled {cell 0 2}{user "mgun"}}
			{item "repair_kit" {cell 0 4}}
		}
	}
	{Inventory 0x831e
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "bullet75" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet75" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" filled {cell 0 2}{user "mgun"}}
			{item "repair_kit" {cell 0 4}}
		}
	}
	{Inventory 0x8320
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8322
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8324
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8326
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x832a
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x832c
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x832e
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8330
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8335
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x833d
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xc004
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xc006
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xc008
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xc00a
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xc00c
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xc00e
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xc007
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xc00b
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xc00f
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xc011
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xc009
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 10 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "helmet_usa_w" {cell 1 2}{user "head"}}
		}
	}
	{Inventory 0xc010
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 6 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "mk1" "grenade" {cell 3 2}}
			{item "helmet_usa_w" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xc013
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 6 {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "mk1" "grenade" {cell 2 2}}
			{item "mk1" "grenade" {cell 3 2}}
			{item "helmet_usa_w" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xc015
		{box
			{clear}
			{item "mgun" "ammo" 600 {cell 0 0}}
			{item "browning" filled {cell 0 1}{user "mgun"}}
		}
	}
	{Inventory 0xa225
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "bullet75" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet75" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" filled {cell 0 2}{user "mgun"}}
			{item "repair_kit" {cell 0 4}}
		}
	}
	{Inventory 0xa227
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "tank_cap1_ger" {cell 4 1}{user "head"}}
			{item "bandage" 3 {cell 0 3}}
			{item "pwm1" "grenade" {cell 2 3}}
		}
	}
	{Inventory 0xa229
		{box
			{clear}
			{item "pistol" "ammo" 90 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
			{item "bandage" 3 {cell 0 3}}
		}
	}
	{Inventory 0xa22b
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
			{item "bandage" 3 {cell 0 3}}
			{item "pistol" "ammo" 15 {cell 2 3}}
			{item "pwm1" "grenade" {cell 4 3}}
		}
	}
	{Inventory 0xa22d
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa22f
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
			{item "bandage" 4 {cell 0 3}}
			{item "pistol" "ammo" 65 {cell 2 3}}
		}
	}
	{Inventory 0xa231
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "mg34" filled {cell 0 1}{user "mgun"}}
		}
	}
	{Inventory 0xa233
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa235
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa237
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa239
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa23b
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa23d
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa23f
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa201
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa203
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa205
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa213
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "bullet75" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet75" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" filled {cell 0 2}{user "mgun"}}
			{item "repair_kit" {cell 0 4}}
		}
	}
	{Inventory 0xa215
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa217
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
			{item "bandage" 2 {cell 0 3}}
			{item "pistol" "ammo" 40 {cell 2 3}}
		}
	}
	{Inventory 0xa21a
		{box
			{clear}
			{item "pistol" "ammo" 90 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
			{item "bandage" 2 {cell 0 3}}
		}
	}
	{Inventory 0xa21c
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "tank_cap1_ger" {cell 4 1}{user "head"}}
			{item "bandage" 3 {cell 0 3}}
		}
	}
	{Inventory 0xa21e
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
			{item "bandage" {cell 0 3}}
			{item "pistol" "ammo" 40 {cell 2 3}}
		}
	}
	{Inventory 0xa260
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "bullet75" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet75" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" filled {cell 0 2}{user "mgun"}}
			{item "repair_kit" {cell 0 4}}
		}
	}
	{Inventory 0xa262
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "tank_cap1_ger" {cell 4 1}{user "head"}}
			{item "bandage" 3 {cell 0 3}}
			{item "pwm1" "grenade" {cell 2 3}}
		}
	}
	{Inventory 0xa264
		{box
			{clear}
			{item "pistol" "ammo" 90 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
			{item "bandage" 3 {cell 0 3}}
		}
	}
	{Inventory 0xa266
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
			{item "bandage" 3 {cell 0 3}}
			{item "pistol" "ammo" 15 {cell 2 3}}
			{item "pwm1" "grenade" {cell 4 3}}
		}
	}
	{Inventory 0xa268
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa26a
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
			{item "bandage" 4 {cell 0 3}}
			{item "pistol" "ammo" 65 {cell 2 3}}
		}
	}
	{Inventory 0xa26c
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "bullet50" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet50" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" filled {cell 0 2}{user "mgun"}}
			{item "repair_kit" {cell 0 4}}
		}
	}
	{Inventory 0xa26e
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa270
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa272
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "tank_cap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa274
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa276
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa278
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa27a
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa27c
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa27f
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa241
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa244
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa246
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa249
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa24b
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa24d
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa24f
		{box
			{clear}
			{item "pistol" "ammo" 45 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "helmet3_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xd540
		{box
			{clear}
			{item "n73at" "grenade" 12 {cell 0 0}}
			{item "mk1" "grenade" 15 {cell 2 0}}
			{item "can" {cell 3 0}}
			{item "balloon" {cell 0 1}}
			{item "flame_thrower" {cell 0 5}}
		}
	}
	{Inventory 0xd541
		{box
			{clear}
			{item "garand" {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 5 {cell 5 0}}
			{item "bandage" {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "helmet_usa_w" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0xd543
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
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			{Point -374.972 -184.392}
			{Point -487.221 100.846}
			{Point 404.126 543.564}
			{Point 458.067 -460.018}
		}
		{zone "poly"
			{position 1894.24 -764.402 0}
			{Name "minomet"}
			{Point -9.888 -123.579}
			{Point -58.0995 111.048}
			{Point 6.02584 126.845}
			{Point 61.9616 -114.314}
		}
		{zone "poly"
			{position -3117.27 -180.417 63.1378}
			{Name "okop"}
			{Point -164.765 -364.209}
			{Point -255.592 -294.776}
			{Point 63.995 436.026}
			{Point 376.874 452.711}
			{Point -20.5117 -229.753}
		}
		{zone "circle"
			{position -1687.07 759.736 -2.92634}
			{Name "pdr1"}
			{Radius 187.327}
		}
		{zone "circle"
			{position -1929.05 1057.69 -2}
			{Name "pdr2"}
			{Radius 178.271}
		}
		{zone "circle"
			{position -4959.87 700.064 31.9605}
			{Name "px"}
			{Radius 66.8149}
		}
		{zone "poly"
			{position 388.413 -2623.89 0}
			{Name "remote_house"}
			{Point -102.069 -71.6283}
			{Point -88.8575 40.7507}
			{Point 9.15198 60.9129}
			{Point 99.6676 61.9286}
			{Point 82.1067 -91.964}
		}
		{zone "poly"
			{position -3468.53 -1309.02 0}
			{Name "road1"}
			{Point -338.344 -748.42}
			{Point -468.23 245.697}
			{Point 35.293 640.618}
			{Point 771.281 -137.895}
		}
		{zone "poly"
			{position -1512.35 718.52 -1}
			{Name "village"}
			{Point -500.513 -540.13}
			{Point -681.6 642.403}
			{Point 504.787 651.58}
			{Point 677.327 -753.853}
		}
		{zone "poly"
			{position 924.95 157.613 0}
			{Name "village2"}
			{Point -674.456 -993.228}
			{Point -1011.63 989.799}
			{Point 479.884 1077.88}
			{Point 1206.2 -1074.45}
		}
		{zone "poly"
			{position -1678.11 -775.89 -16}
			{Name "z"}
			{Point -459.534 -56.6475}
			{Point -353.325 162.432}
			{Point 432.186 58.2113}
			{Point 380.673 -163.996}
		}
		{zone "circle"
			{position 594.071 -2148.73 0}
			{Name "zamostom"}
			{Radius 846.949}
		}
		{tasks
			{"bridge"
				{desc "$/t0"}
				{primary}
				{state completed}
				{status 2246557}
			}
			{"spotter"
				{desc "$/t1"}
				{primary}
				{state completed}
				{status 10708}
			}
			{"open_fire_defence"
				{desc "$/t2"}
				{state completed}
				{point radio}
				{status 751675}
			}
			{"end"
				{desc "$/t3"}
				{primary}
				{state completed}
				{status 2048}
			}
			{"calliope"
				{desc "$/t4"}
				{state completed}
				{point call}
				{status 1245480}
			}
			{"defend"
				{desc "$/t5"}
				{state completed}
				{status 930405}
			}
			{"destroy_defence-vill"
				{desc "$/t6"}
				{primary}
				{state hidden}
			}
			{"disarm_bridge"
				{desc "$/task_disarm_bridge"}
				{primary}
				{state completed}
				{point task_disarm_bridge}
				{status 1726510}
			}
			{"attack_sign"
				{desc "$/task_attack_sign"}
				{primary}
				{state completed}
				{status 1726510}
			}
		}
		{cameras
			{"c2"
				{"key000"
					{position 872.026 -1052 266.64}
					{look_at 1213.99 -1299.38 0}
					{fov 65}
				}
				{"key001"
					{time 4.197}
					{position 923.449 -661.187 293.086}
					{look_at 1320.93 -734.25 0}
					{fov 65}
					{tension 10}
				}
				{"key002"
					{time 8}
					{position -2453.29 161.451 287.343}
					{look_at -2134.25 505.174 0}
					{fov 65}
				}
			}
			{"c3"
				{"key000"
					{position -2092.41 1026.32 363.038}
					{look_at -1897.58 590.149 0}
					{fov 65}
				}
			}
			{"c4"
				{"key000"
					{position 538.52 -2360.88 223.771}
					{look_at 711.474 -2736.27 0}
					{fov 65}
				}
			}
			{"c5"
				{"key000"
					{position -3307.52 -87.876 253.55}
					{look_at -2957.59 -213.449 0}
					{fov 65}
					{tension 100}
				}
				{"key001"
					{time 2}
					{position -3307.52 -87.876 253.55}
					{look_at -2957.59 -213.449 0}
					{fov 65}
					{tension 100}
				}
				{"key002"
					{time 3}
					{position -2720.41 18.5218 253.55}
					{look_at -2370.48 -107.051 0}
					{fov 65}
					{tension 100}
				}
				{"key003"
					{time 4}
					{position -2720.41 18.5219 253.55}
					{look_at -2370.48 -107.051 0}
					{fov 65}
					{tension 100}
				}
				{"key004"
					{time 15}
					{position -2464.88 213.382 337.93}
					{look_at -2526.81 -149.892 0}
					{fov 65}
					{tension 100}
				}
			}
			{"c6"
				{"key000"
					{position -2899.34 418.661 217.148}
					{look_at -2481.16 585.91 0}
					{fov 65}
				}
				{"key001"
					{time 1}
					{position -2264.8 588.034 220.287}
					{look_at -1911.73 865.194 0}
					{fov 65}
					{tension 100}
				}
				{"key002"
					{time 4}
					{position -2306.12 775.301 223.415}
					{look_at -1883.18 920.921 0}
					{fov 65}
				}
			}
			{"c7"
				{"key000"
					{position -1867.03 498.547 238.286}
					{look_at -1768.49 12.743 0}
					{fov 65}
				}
			}
			{"startview"
				{"key000"
					{position -4901.15 740.54 317.374}
					{look_at -4630.27 640.867 119.412}
					{fov 65}
				}
			}
			{"commander"
				{"key000"
					{position -2200.92 807.653 240.283}
					{look_at -1981.46 936.512 0}
					{fov 65}
				}
				{"key001"
					{time 20}
					{position -2191.52 1061.63 250.445}
					{look_at -1981.46 936.512 0}
					{fov 65}
				}
			}
			{"disarm_bridge_task"
				{"key000"
					{position -2139.69 1050.48 169.113}
					{look_at -1945.76 912.32 0}
					{fov 65}
				}
				{"key001"
					{time 20}
					{position -2139.69 1050.48 169.113}
					{look_at -1945.76 912.32 0}
					{fov 65}
				}
			}
			{"final_kolona"
				{"key000"
					{position 195.751 -1915.99 321.394}
					{look_at -169.878 -2030.11 0}
					{fov 65}
				}
				{"key001"
					{time 10}
					{position -293.714 -2156.98 326.471}
					{look_at -890.495 -1991.84 0}
					{fov 65}
				}
			}
		}
		{triggers
			{"mission_compl/all_dead"
				{condition
					{expression "!1 & !2"}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{type human}
								{state "not dead"}
							}
						}
						{"2.trigger"
							{name "mission_compl/win"}
						}
					}
				}
				{actions
					{"gameover"
						{result loose}
						{message ""}
					}
					{"music"
						{start "/music/defeat_germans.mp3"}
						{stop_all}
						{volume game}
						{fade 2}
					}
				}
			}
			{"start/patrol"
				{on}
				{condition
				}
				{actions
					{"delay"
						{time 0.1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 35 36}
						}
						{waypoint "52"}
					}
					{"delay"
						{time 10}
					}
					{"ables"
						{selector
							{tag pl}
						}
						{add select}
					}
					{"autoassign"
						{selector
							{tag pl}
							{type human}
							{state "not dead"}
						}
					}
				}
			}
			{"village2/dynamite/1_fire"
				{condition
					{terms
						{"1.event"
							{id "dynamit1"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag dynamet1}
						}
						{inactive off}
					}
					{"delay"
						{time 8}
					}
					{"effect"
						{selector
							{tag dynamit1}
						}
						{effect explosion}
					}
				}
			}
			{"village2/dynamite/2_fire"
				{condition
					{terms
						{"1.event"
							{id "dynamit2"}
						}
					}
				}
				{actions
					{"emit"
						{selector
							{mids 39}
						}
						{waypoint "84"}
					}
					{"entity_state"
						{selector
							{tag dynamet2}
						}
						{inactive off}
					}
					{"delay"
						{time 12}
					}
					{"effect"
						{selector
							{tag dynamit2}
						}
						{effect explosion}
					}
				}
			}
			{"village2/dynamite/willys_go"
				{condition
					{expression "1 & (2 | 3)"}
					{terms
						{"1.crew"
							{vehicle 48}
							{units
								{mids 40 41 42}
							}
						}
						{"2.event"
							{id "willys_go"}
						}
						{"3.crew"
							{vehicle 48}
							{units
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{at_least_one}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 48}
						}
						{waypoint "88"}
					}
					{"actor_state"
						{selector
							{mids 48}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
				}
			}
			{"village2/fire_zone_bereg"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{zone "bereg_r"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.trigger"
							{name "village2/see_ice"}
						}
						{"3.event"
							{id "minomet_no_fire"}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 38 39}
						}
						{drop "orders sensor senseless"}
						{deviate}
						{enemies
							{zone "bereg_r"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{interval 7}
						{time 300}
						{burst_mode once}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng7}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
							{amount 3
							}
						}
						{waypoint "204"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag eng7}
							{zone "eng7"}
						}
						{movement
							{speed assault}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng7}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng7sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng7}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng7sq}
					}
				}
			}
			{"village2/minomet1"
				{on}
				{condition
					{terms
						{"1.event"
							{id "minomet1"}
						}
						{"2.entities"
							{selector
								{mids 41 42}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{mids 38}
						}
						{inactive off}
					}
					{"delay"
						{time 0.5}
					}
					{"board"
						{selector
							{mids 41 42}
						}
						{vehicle
							{mids 38}
						}
					}
				}
			}
			{"village2/minomet1_fire"
				{autoreset}
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.crew"
							{vehicle 38}
							{units
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{at_least_one}
						}
						{"2.event"
							{id "minomet1"}
						}
						{"3.event"
							{id "minomet_no_fire"}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 38}
						}
						{waypoint "82"}
						{interval 0}
						{time 20}
						{burst_mode long}
					}
					{"event"
						{event "minomet1"}
						{mode toggle}
						{delay 5}
					}
				}
			}
			{"village2/minomet2"
				{on}
				{condition
					{terms
						{"1.event"
							{id "minomet2"}
						}
						{"2.entities"
							{selector
								{mids 40 43}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{mids 39}
						}
						{inactive off}
					}
					{"delay"
						{time 0.5}
					}
					{"board"
						{selector
							{mids 40 43}
						}
						{vehicle
							{mids 39}
						}
					}
				}
			}
			{"village2/minomet2_fire"
				{autoreset}
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.crew"
							{vehicle 39}
							{units
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{at_least_one}
						}
						{"2.event"
							{id "minomet2"}
						}
						{"3.event"
							{id "minomet_no_fire"}
						}
					}
				}
				{actions
					{"delay"
						{time 3}
					}
					{"actor_fire"
						{selector
							{mids 39}
						}
						{waypoint "83"}
						{deviate}
						{interval 0}
						{time 20}
						{burst_mode long}
					}
					{"event"
						{event "minomet2"}
						{mode toggle}
						{delay 5}
					}
				}
			}
			{"village2/near_minomet"
				{condition
					{expression "(1 | 2) & 3 & !4"}
					{terms
						{"1.near"
							{units
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{near_to
								{mids 38}
								{state operatable}
							}
							{distance 40}
							{high_precision}
						}
						{"2.near"
							{units
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{near_to
								{mids 39}
								{state operatable}
							}
							{distance 40}
							{high_precision}
						}
						{"3.trigger"
							{name "village2/fire_zone_bereg"}
						}
						{"4.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag ambush_eng7}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"emit"
						{selector
							{mids 38 39}
						}
						{drop "orders sensor senseless"}
						{waypoint "84"}
						{crew
							{mids 40 41 42}
						}
						{emit
							{count 3}
						}
					}
					{"emit"
						{selector
							{mids 39}
						}
						{drop "orders sensor senseless"}
						{waypoint "85"}
						{crew
							{mids 43}
						}
						{emit
							{count 1}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{mids 40 41 42 43}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng7}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
						}
						{inactive off}
					}
					{"actor_state"
						{selector
							{tag eng7}
							{zone "eng7"}
						}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng7}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng7sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng7}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng7sq}
					}
				}
			}
			{"village2/see_ice"
				{on}
				{condition
					{expression "2 & !1"}
					{terms
						{"2.entities"
							{selector
								{tag pl}
								{zone "ice"}
							}
						}
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag ang5_spawn}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng4}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
							{amount 3
							}
						}
						{waypoint "22"}
						{clone}
					}
					{"actor_state"
						{selector
							{source advanced}
							{group
								{select
									{zone
										{zone "eng4"}
									}
								}
								{include
									{tag
										{tag eng4}
									}
								}
								{exclude
									{state
										{state inactive}
									}
								}
							}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng4}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng4sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng4}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng4sq}
					}
					{"actor_to_waypoint"
						{selector
							{mids 98}
						}
						{waypoint "187"}
					}
					{"actor_state"
						{selector
							{mids 98}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed_kph 10}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 243 244 245 246}
						}
						{waypoint "82"}
					}
					{"actor_state"
						{selector
							{mids 243 244 245 246}
						}
						{weapon_prepare on}
						{movement
							{speed bow}
						}
					}
					{"loop" 4
						{"actor_to_waypoint"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag ang5}
										}
									}
									{include
										{state
											{state inactive}
										}
									}
								}
								{amount 2
								}
							}
							{waypoint "17"}
							{clone}
						}
						{"actor_state"
							{selector
								{tag ang5}
								{zone "ang5"}
							}
							{ai_move
								{mode disable}
							}
							{movement
								{speed fast}
							}
						}
						{"squad_create"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag ang5}
										}
									}
									{exclude
										{tag
											{tag sq}
										}
										{state
											{state inactive}
										}
									}
								}
							}
							{name ang5sq}
						}
						{"delay"
							{time 1}
						}
						{"entity_state"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag ang5}
										}
									}
									{exclude
										{tag
											{tag sq}
										}
										{state
											{state inactive}
										}
									}
								}
							}
							{tag_add sq}
						}
						{"squad"
							{operation drop_name}
							{name ang5sq}
						}
						{"delay"
							{time 1}
						}
					}
					{"delay"
						{time 8}
					}
					{"loop" 4
						{"actor_to_waypoint"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag ang5}
										}
									}
									{include
										{state
											{state inactive}
										}
									}
								}
								{amount 2
								}
							}
							{waypoint "49"}
							{clone}
						}
						{"actor_state"
							{selector
								{tag ang5}
								{zone "ang5"}
							}
							{ai_move
								{mode disable}
							}
							{movement
								{speed fast}
							}
						}
						{"squad_create"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag ang5}
										}
									}
									{exclude
										{tag
											{tag sq}
										}
										{state
											{state inactive}
										}
									}
								}
							}
							{name ang5sq}
						}
						{"delay"
							{time 1}
						}
						{"entity_state"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag ang5}
										}
									}
									{exclude
										{tag
											{tag sq}
										}
										{state
											{state inactive}
										}
									}
								}
							}
							{tag_add sq}
						}
						{"squad"
							{operation drop_name}
							{name ang5sq}
						}
						{"delay"
							{time 1}
						}
					}
				}
			}
			{"enemy/oficer_see_tank"
				{condition
					{expression "(1 | 2) & 3"}
					{terms
						{"1.entities"
							{selector
								{zone "danger1"}
								{player "3"}
								{type vehicle}
								{state moveable}
							}
						}
						{"2.see_actors"
							{selector
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{enemy
								{zone "danger1"}
								{player "1"}
								{relation enemy}
								{type vehicle}
								{state operatable}
							}
						}
						{"3.entities"
							{selector
								{mids 56}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"animation"
						{cicledelay 0}
						{delay 0}
					}
					{"actor_state"
						{selector
							{mids 56}
						}
					}
					{"actor_fire"
						{selector
							{mids 55}
						}
						{waypoint "1"}
						{interval 0}
						{time 1}
						{burst_mode short}
					}
					{"delay"
						{time 10}
					}
					{"actor_state"
						{selector
							{mids 56}
						}
						{movement
							{type normal}
						}
					}
					{"delay"
						{time 20}
					}
					{"trigger"
						{name "enemy/oficer_see_tank"}
					}
				}
			}
			{"enemy/oficer_see_tank2"
				{condition
					{expression "(1 | 2) & 3"}
					{terms
						{"1.entities"
							{selector
								{zone "danger2"}
								{player "3"}
								{type vehicle}
								{state moveable}
							}
						}
						{"2.see_actors"
							{selector
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{enemy
								{zone "danger2"}
								{player "1"}
								{relation enemy}
								{type vehicle}
								{state operatable}
							}
						}
						{"3.entities"
							{selector
								{mids 56}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"animation"
						{cicledelay 0}
						{delay 0}
					}
					{"actor_state"
						{selector
							{mids 56}
						}
					}
					{"actor_fire"
						{selector
							{mids 58}
						}
						{waypoint "2"}
						{enemies
							{zone "danger2"}
							{player "2"}
							{type vehicle}
							{state moveable}
						}
						{interval 0}
						{time 1}
						{burst_mode short}
					}
					{"delay"
						{time 30}
					}
					{"trigger"
						{name "enemy/oficer_see_tank2"}
					}
				}
			}
			{"tasks/spotter"
				{on}
				{condition
					{terms
						{"1.event"
							{id "task_spotter"}
						}
					}
				}
				{actions
					{"task"
						{name "spotter"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 169 170 171}
						}
						{waypoint "1"}
					}
					{"actor_state"
						{selector
							{mids 169 170 171}
						}
						{movement
							{speed assault}
						}
					}
					{## "actor_to_waypoint"
						{selector
							{mids 161 173 174 175 176}
						}
						{waypoint "115"}
					}
					{## "actor_state"
						{selector
							{mids 173 174 175 176}
						}
						{movement
							{speed assault}
						}
					}
					{## "actor_state"
						{selector
							{mids 161}
						}
						{movement
							{speed_kph 9}
						}
					}
				}
			}
			{"tasks/bridge"
				{on}
				{condition
					{terms
						{"1.event"
							{id "task_bridge"}
						}
					}
				}
				{actions
					{"task"
						{name "bridge"}
					}
				}
			}
			{"start/eng_go"
				{on}
				{condition
					{terms
						{"1.event"
							{id "pl_hp_off"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 169 170 171}
							{type human}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{waypoint "119"}
					}
					{"actor_state"
						{selector
							{mids 169 170 171}
							{type human}
							{state "not dead"}
						}
						{movement
							{speed bow}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 161}
						}
						{drop "orders sensor senseless"}
						{waypoint "122"}
					}
					{"actor_state"
						{selector
							{mids 161}
						}
						{movement
							{speed_kph 7}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 173 174 175 176}
							{type human}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{waypoint "122"}
					}
					{"actor_state"
						{selector
							{mids 173 174 175 176}
						}
						{movement
							{speed assault}
						}
					}
				}
			}
			{"tasks/spotter_complete"
				{on}
				{condition
					{expression "!1 & 2"}
					{terms
						{"1.entities"
							{selector
								{mids 56}
								{type human}
								{state "not dead"}
							}
						}
						{"2.entities"
							{selector
								{source advanced}
								{group
									{select
										{zone
											{zone "okop"}
										}
									}
									{include
										{player
											{player "1"}
										}
										{prop
											{prop human}
										}
									}
									{exclude
										{state
											{state dead}
										}
										{state
											{state inactive}
										}
									}
								}
							}
							{count
								{op "<<="}
								{value 3}
							}
						}
						{"3.entities"
							{selector
								{mids 61 80}
								{player "1"}
								{state operatable}
							}
						}
						{"4.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag eng2_spawn}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 207}
						}
						{waypoint "135"}
					}
					{"actor_state"
						{selector
							{mids 207}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed_kph 7}
						}
					}
					{"entity_state"
						{selector
							{mids 207}
						}
						{impregnability harmless}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
							{amount 3
							}
						}
						{waypoint "203"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag eng2}
							{zone "eng2"}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{advance_ratio "0.1"}
							{retreat_ratio 20}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{exclude
									{state
										{state inactive}
									}
									{tag
										{tag sq}
									}
								}
							}
						}
						{name eng2sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng2sq}
					}
					{"talk"
						{selector
							{mids 213}
						}
						{text "$/00"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 222}
						}
						{waypoint "68"}
					}
					{"actor_state"
						{selector
							{mids 222}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed_kph 12}
						}
					}
					{"delay"
						{time 2}
					}
					{"task"
						{name "spotter"}
						{state complete}
					}
					{"delay"
						{time 6}
					}
					{"actor_to_waypoint"
						{selector
							{mids 2}
						}
						{waypoint "60"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 1}
						}
						{waypoint "64"}
					}
					{"actor_state"
						{selector
							{mids 1 2}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed_kph 7}
							{forward on}
						}
					}
					{"delay"
						{time 15}
					}
					{"actor_to_waypoint"
						{selector
							{mids 212}
						}
						{waypoint "63"}
					}
					{"actor_state"
						{selector
							{mids 212}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed_kph 10}
						}
					}
					{"entity_state"
						{selector
							{mids 212}
						}
						{impregnability full}
					}
				}
			}
			{"gora/see_pl"
				{on}
				{condition
					{expression "(1 | 2) & !3"}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "danger1"}
							}
						}
						{"2.entities"
							{selector
								{tag pl}
								{zone "danger2"}
							}
						}
						{"3.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag eng2_spawn}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng1}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
						}
						{waypoint "3"}
						{clone}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng1}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng1sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng1}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng1sq}
					}
					{"actor_state"
						{selector
							{source advanced}
							{group
								{select
									{zone
										{zone "eng1"}
									}
								}
								{include
									{tag
										{tag eng1}
									}
								}
								{exclude
									{state
										{state inactive}
									}
								}
							}
						}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
						}
						{waypoint "3"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag eng2}
							{zone "eng2"}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng2sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng2sq}
					}
					{"delay"
						{time 4}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng1}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
						}
						{waypoint "3"}
						{clone}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng1}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng1sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng1}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng1sq}
					}
					{"actor_state"
						{selector
							{source advanced}
							{group
								{select
									{zone
										{zone "eng1"}
									}
								}
								{include
									{tag
										{tag eng1}
									}
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state inactive}
									}
								}
							}
						}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
				}
			}
			{"village/see_pl"
				{on}
				{condition
					{expression "(1 | 2) & !3"}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "village"}
							}
						}
						{"2.see_actors"
							{selector
								{zone "village"}
								{player "1"}
							}
							{enemy
								{player "1"}
								{relation enemy}
								{type human}
								{state "not dead"}
							}
						}
						{"3.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag eng3_spawn}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"board"
						{selector
							{mids 33 34}
						}
						{vehicle
							{mids 32}
						}
					}
					{"board"
						{selector
							{mids 91}
						}
						{vehicle
							{mids 89}
						}
					}
					{"actor_state"
						{selector
							{mids 33 34 91}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng3}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
						}
						{waypoint "16"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag eng3}
							{zone "eng3"}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng3}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng3sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng3}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng3sq}
					}
				}
			}
			{"tasks/open_fire_defence2"
				{on}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "open_fire_defence"}
						}
						{"2.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag eng2_spawn}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "$/open_fire_defence2"}
						}
						{camera
							{name "c6"}
							{disable_cancel}
							{smooth_begin 0}
						}
						{force_auto_complete}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng6}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
							{amount 3
							}
						}
						{waypoint "142"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag eng6}
							{zone "eng6"}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng6}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng6sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng6}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng6sq}
					}
					{"actor_to_waypoint"
						{selector
							{amount 3
							}
							{tag px}
						}
						{waypoint "142"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag px}
							{zone "px"}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{human
							{health 200}
						}
					}
					{"talk"
						{selector
							{mids 213}
						}
						{text "$/01"}
					}
					{"delay"
						{time 3}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
							{amount 3
							}
						}
						{waypoint "142"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag eng2}
							{zone "eng2"}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng2sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng2sq}
					}
					{"delay"
						{time 5}
					}
					{"task"
						{name "open_fire_defence"}
					}
					{"autosave"}
				}
			}
			{"tasks/open_fire_defence_compl"
				{on}
				{condition
					{expression "1 & !2 & 3"}
					{terms
						{"1.event"
							{id "radio"}
						}
						{"2.task"
							{name "open_fire_defence"}
							{state failed}
						}
						{"3.entities"
							{selector
								{mids 80 61}
								{player "1"}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/02"}
					}
					{"delay"
						{time 2}
					}
					{"scenario"
						{message
							{text ""}
						}
						{camera
							{name "c2"}
							{smooth_begin 0}
						}
					}
					{"delay"
						{time 1}
					}
					{"task"
						{name "open_fire_defence"}
						{state complete}
					}
					{"task"
						{name "defend"}
						{state complete}
					}
					{"actor_fire"
						{selector
							{mids 55}
						}
						{waypoint "20"}
						{interval 0}
						{time 0}
						{burst_mode short}
					}
					{"actor_fire"
						{selector
							{mids 58}
						}
						{waypoint "19"}
						{interval 0}
						{time 0}
						{burst_mode short}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"actor_state"
							{selector
								{mids 15}
							}
							{drop "orders sensor senseless"}
							{control user}
							{move_mode free}
							{ai_move
								{mode enable}
							}
							{movement
								{type normal}
							}
							{human
								{health 500}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"actor_state"
							{selector
								{mids 15}
							}
							{drop "orders sensor senseless"}
							{control user}
							{move_mode free}
							{ai_move
								{mode enable}
							}
							{movement
								{type normal}
							}
							{human
								{health 450}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"actor_state"
							{selector
								{mids 15}
							}
							{drop "orders sensor senseless"}
							{control user}
							{move_mode free}
							{ai_move
								{mode enable}
							}
							{movement
								{type normal}
							}
							{human
								{health 300}
							}
						}
					}
					{## "player"
						{selector
							{mids 15}
						}
						{operation set}
						{player "2"}
					}
					{"entity_state"
						{selector
							{mids 15}
						}
						{tag_add pl}
					}
					{## "squad"
						{operation add}
						{name user}
						{selector
							{mids 15}
							{type human}
							{state "not dead"}
						}
					}
					{"autoassign"
						{selector
							{mids 15}
						}
						{nearest}
					}
					{"inventory"
						{selector
							{mids 15}
						}
						{action remove}
						{item "radio_station"}
					}
					{"delay"
						{time 4}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/open_fire_defence_compl"}
					}
				}
			}
			{"raznoe/pdr80_destr"
				{on}
				{condition
					{terms
						{"2.signal"
							{zone "pdr1"}
							{signals explosion}
						}
						{"1.task"
							{name "open_fire_defence"}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{mids 80}
						}
						{effect explosion}
					}
					{"delay"
						{time 1}
					}
					{"emit"
						{selector
							{mids 61}
						}
						{waypoint "21"}
					}
				}
			}
			{"raznoe/pdr61_destr"
				{on}
				{condition
					{terms
						{"2.signal"
							{zone "pdr2"}
							{signals explosion}
						}
						{"1.task"
							{name "open_fire_defence"}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{mids 61}
						}
						{effect explosion}
					}
				}
			}
			{"enemy/pdr88_fire"
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.entities"
							{selector
								{zone "maxson25_fire"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.entities"
							{selector
								{mids 88}
								{player "1"}
								{state operatable}
							}
						}
						{"3.task"
							{name "calliope"}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 88}
						}
						{enemies
							{zone "maxson25_fire"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{interval 5}
						{time 0.1}
						{burst_mode once}
					}
					{"delay"
						{time 6}
					}
					{"trigger"
						{name "enemy/pdr88_fire"}
					}
				}
			}
			{"enemy/pdr85_fire"
				{condition
					{terms
						{"1.near"
							{units
								{zone "fire_zone"}
								{player "1"}
								{relation enemy}
								{type vehicle}
								{state operatable}
							}
							{near_to
								{mids 85}
								{player "1"}
								{state operatable}
							}
							{distance 40}
							{high_precision}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 85}
						}
						{enemies
							{zone "fire_zone"}
							{player "1"}
							{relation enemy}
							{type vehicle}
							{state operatable}
						}
						{interval 5}
						{time 0}
					}
					{"delay"
						{time 6}
					}
					{"trigger"
						{name "enemy/pdr85_fire"}
					}
				}
			}
			{"tasks/bridge_complete"
				{on}
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{zone
											{zone "zamostom"}
										}
									}
									{include
										{player
											{player "1"}
										}
										{prop
											{prop human}
										}
									}
									{exclude
										{state
											{state inactive}
										}
										{state
											{state dead}
										}
									}
								}
							}
							{count
								{op "<<="}
								{value 2}
							}
						}
						{"2.entities"
							{selector
								{tag pl}
								{zone "zamostom"}
								{type human}
								{state "not dead"}
							}
						}
						{"3.entities"
							{selector
								{mids 103 138 290}
								{player "1"}
								{state operatable}
							}
						}
						{"4.task"
							{name "disarm_bridge"}
						}
					}
				}
				{actions
					{"task"
						{name "bridge"}
						{state complete}
					}
					{## "event"
						{event "camera_c3"}
						{mode set}
						{delay 3}
					}
				}
			}
			{"enemy/maxson25_fire"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "maxson25_fire"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.entities"
							{selector
								{mids 25}
								{player "1"}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 25}
						}
						{enemies
							{tag pl}
							{zone "maxson25_fire"}
							{type human}
							{state "not dead"}
						}
						{interval 0}
						{time 0}
					}
					{"actor_fire"
						{selector
							{mids 248}
						}
						{enemies
							{tag pl}
							{zone "maxson25_fire"}
							{type human}
							{state "not dead"}
						}
						{interval 0}
						{time 0}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "enemy/maxson25_fire"}
					}
				}
			}
			{"enemy/mgun248_fire"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "fire_zone"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.near"
							{units
								{tag pl}
								{type human}
								{state "not dead"}
							}
							{near_to
								{mids 248}
								{player "1"}
								{state operatable}
							}
							{distance 35}
							{high_precision}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 248}
						}
						{enemies
							{tag pl}
							{zone "fire_zone"}
							{type human}
							{state "not dead"}
						}
						{interval 0}
						{time 4}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "enemy/mgun248_fire"}
					}
				}
			}
			{"zamostom/ang5"
				{on}
				{condition
					{expression "1 & !2 & !3"}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "zamostom"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.entities"
							{selector
								{tag pl}
								{zone "remote_house"}
							}
						}
						{"3.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag ang5_spawn}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 133}
						}
						{waypoint "35"}
						{clone}
					}
					{"actor_to_waypoint"
						{selector
							{mids 134}
						}
						{waypoint "34"}
						{clone}
					}
					{"actor_to_waypoint"
						{selector
							{mids 135 136}
						}
						{waypoint "38"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag ang5}
							{zone "ang5"}
							{type human}
							{state "not dead"}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 131 132}
						}
						{waypoint "39"}
						{clone}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 132}
						}
						{waypoint "37"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag ang5}
							{zone "ang5"}
							{type human}
							{state "not dead"}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 136 137}
						}
						{waypoint "36"}
						{clone}
					}
					{"entity_state"
						{selector
							{mids 306}
						}
						{inactive off}
					}
					{"actor_state"
						{selector
							{tag ang5}
							{zone "ang5"}
							{type human}
							{state "not dead"}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
				}
			}
			{"enemy/calliope_fire-rend"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "fire_zone"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.entities"
							{selector
								{tag calliope}
								{zone "village2"}
								{player "1"}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{amount 1
							}
							{mids 55 58}
						}
						{drop "sensor senseless"}
						{enemies
							{tag pl}
							{zone "fire_zone"}
							{type human}
							{state "not dead"}
						}
						{interval 0}
						{time 0}
						{burst_mode short}
					}
					{"delay"
						{time 60}
					}
					{"trigger"
						{name "enemy/calliope_fire-rend"}
					}
				}
			}
			{"raznoe/barrels_bah"
				{on}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.signal"
							{zone "barrels"}
							{signals "hit explosion"}
						}
						{"2.near"
							{units
								{tag pl}
								{type human}
								{state "not dead"}
							}
							{near_to
								{tag bar}
								{zone "barrels"}
							}
							{distance 7}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag bl}
							{zone "barrels"}
						}
						{effect explosion}
					}
				}
			}
			{"mission_compl/win"
				{on}
				{condition
					{expression "((1 & !2) | (3 & 4)) & (!5 | !6 | !7)"}
					{terms
						{"1.trigger"
							{name "mission_compl/tank_ok"}
						}
						{"2.near"
							{units
								{tag tank}
								{player "2"}
								{relation ally}
								{type tank}
								{state operatable}
							}
							{near_to
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{distance 30}
							{high_precision}
						}
						{"3.trigger"
							{name "tasks/message/ger-tanks_destr"}
						}
						{"4.entities"
							{selector
								{tag tank}
								{zone "zamostom"}
								{player "2"}
								{type tank}
								{state operatable}
							}
						}
						{"5.entities"
							{selector
								{mids 1 2 212}
								{player "3"}
								{type tank}
								{state operatable}
							}
						}
						{"6.trigger"
							{name "mission_compl/all_dead"}
						}
						{"7.trigger"
							{name "mission_compl/tanks_destroyed"}
						}
					}
				}
				{actions
					{"task"
						{name "end"}
						{state complete}
					}
					{"delay"
						{time 3}
					}
					{"gameover"
						{result win}
						{message ""}
					}
					{"music"
						{start "/music/victory_germans.mp3"}
						{stop_all}
						{volume game}
						{fade 2}
					}
					{"event"
						{event "show_kol"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"mission_compl/tanks_destroyed"
				{condition
					{expression "1 & !2"}
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag tank}
										}
									}
									{include
										{tag
											{tag destroyed}
										}
									}
								}
							}
							{count
								{op ">="}
								{value 14}
							}
						}
						{"2.trigger"
							{name "village2/fire_zone_bereg"}
						}
					}
				}
				{actions
					{"gameover"
						{result loose}
						{message ""}
					}
					{"music"
						{start "/music/defeat_germans.mp3"}
						{stop_all}
						{volume game}
						{fade 2}
					}
				}
			}
			{"village/limite"
				{on}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{zone
											{zone "village"}
										}
									}
									{include
										{player
											{player "1"}
										}
										{prop
											{prop human}
										}
									}
									{exclude
										{state
											{state "dead inactive"}
										}
									}
								}
							}
							{count
								{op "<<="}
								{value 5}
							}
						}
						{"2.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag eng2_spawn}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
						}
						{waypoint "41"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag eng2}
							{zone "eng2"}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng1}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng1sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng1}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng1sq}
					}
				}
			}
			{"village/truck_go"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 30}
								{player "1"}
								{state moveable}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 30}
						}
						{waypoint "43"}
					}
					{"actor_state"
						{selector
							{mids 30}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed_kph 8}
							{forward off}
						}
					}
				}
			}
			{"village/truck_podmoga"
				{condition
					{expression "1 & !3 & (!2 | !4)"}
					{terms
						{"1.event"
							{id "truck_end"}
						}
						{"2.entities"
							{selector
								{mids 24 26 27}
								{player "1"}
								{state operatable}
							}
						}
						{"3.trigger"
							{name "village/truck_podmoga2"}
						}
						{"4.entities"
							{selector
								{mids 85 88}
								{player "1"}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 145}
						}
						{waypoint "106"}
					}
					{"actor_state"
						{selector
							{mids 145}
						}
						{movement
							{speed fast}
						}
					}
				}
			}
			{"gate/open"
				{condition
					{terms
						{"1.entities"
							{selector
								{zone "gate"}
								{player "1"}
								{type vehicle}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag gate}
						}
						{effect open}
					}
				}
			}
			{"gate/close"
				{condition
					{expression "!1 & 2"}
					{terms
						{"1.entities"
							{selector
								{zone "gate"}
								{player "1"}
								{type vehicle}
							}
						}
						{"2.trigger"
							{name "gate/open"}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag gate}
						}
						{effect close}
					}
					{"trigger"
						{name "gate/open"}
					}
					{"trigger"
						{name "gate/close"}
					}
				}
			}
			{"village/truck_podmoga2"
				{on}
				{condition
					{expression "1 & 2 & !3 & 4 & 5"}
					{terms
						{"1.event"
							{id "truck_end"}
						}
						{"2.entities"
							{selector
								{tag pl}
								{zone "village2"}
								{type human}
								{state "not dead"}
							}
						}
						{"3.trigger"
							{name "village/truck_podmoga"}
						}
						{"4.entities"
							{selector
								{source advanced}
								{group
									{select
										{zone
											{zone "village2"}
										}
									}
									{include
										{player
											{player "1"}
										}
										{prop
											{prop human}
										}
									}
									{exclude
										{state
											{state inactive}
										}
										{state
											{state dead}
										}
									}
								}
							}
							{count
								{op "<<="}
								{value 8}
							}
						}
						{"5.trigger"
							{name "village2/eng7_clone"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 145}
						}
						{waypoint "79"}
					}
					{"actor_state"
						{selector
							{mids 145}
						}
						{movement
							{speed fast}
						}
					}
				}
			}
			{"village/mgun89_fire"
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 89}
								{player "1"}
								{state operatable}
							}
						}
						{"2.entities"
							{selector
								{tag pl}
								{zone "mgun89"}
								{type human}
								{state "not dead"}
							}
						}
						{"3.see_actors"
							{selector
								{player "1"}
							}
							{enemy
								{tag pl}
								{zone "mgun89"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 89}
						}
						{enemies
							{tag pl}
							{zone "mgun89"}
							{type human}
							{state "not dead"}
						}
						{interval 0}
						{time 4}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "village/mgun89_fire"}
					}
				}
			}
			{"village/open_fire_defence2"
				{on}
				{condition
					{expression "(1 & 2) | 3 | 4"}
					{terms
						{"1.entities"
							{selector
								{zone "mgun89"}
								{player "1"}
								{relation enemy}
								{type vehicle}
								{state "not moveable"}
							}
						}
						{"2.entities"
							{selector
								{zone "mgun89"}
								{player "1"}
								{relation enemy}
								{type vehicle}
								{state operatable}
							}
						}
						{"3.entities"
							{selector
								{zone "mgun89"}
								{player "3"}
								{type vehicle}
								{state "not operatable"}
							}
						}
						{"4.entities"
							{selector
								{zone "mgun89"}
								{player "1"}
								{relation enemy}
								{type tank}
								{state "not operatable"}
							}
						}
					}
				}
				{actions
					{"event"
						{event "open_fire_defence"}
						{mode set}
						{delay 2}
					}
				}
			}
			{"zamostom/ang5_free"
				{on}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.near"
							{units
								{tag ang5}
								{type human}
								{state "not dead"}
							}
							{near_to
								{player "2"}
							}
							{distance 27}
						}
						{"2.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag ang5_spawn}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag ang5}
							{type human}
							{state "not dead"}
						}
						{move_mode free}
						{ai
							{advance_ratio "0.1"}
							{retreat_ratio 4}
						}
					}
					{"delay"
						{time 10}
					}
					{"trigger"
						{name "zamostom/ang5_free"}
					}
				}
			}
			{"gora/okop_hp-off"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "okop"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{amount 5
							}
							{zone "okop"}
							{player "1"}
							{type human}
							{state "not dead"}
						}
						{move_mode free}
						{ai
							{advance_ratio 0}
							{retreat_ratio 3}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 304 305}
						}
						{waypoint "263"}
					}
					{"actor_state"
						{selector
							{mids 305 304}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 0.1}
					}
					{"board"
						{selector
							{mids 304 305}
						}
						{vehicle
							{mids 257}
						}
					}
				}
			}
			{"raznoe/add_solders"
				{on}
				{condition
					{terms
						{"1.event"
							{id "add_tanks_pl"}
						}
					}
				}
				{actions
					{"ables"
						{selector
							{tag pl}
						}
						{remove select}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag pl}
								{type human}
								{state "not dead"}
							}
						}
						{action
							{type start}
							{waypoint "285"}
						}
					}
					{"ables"
						{selector
							{player "2"}
							{type vehicle}
							{state operatable}
						}
						{remove select}
					}
					{"actor_state"
						{selector
							{tag pl}
						}
						{control AI}
						{human
							{health 300}
						}
					}
					{"entity_state"
						{selector
							{tag pl}
						}
						{tag_remove pl}
					}
					{"entity_state"
						{selector
							{mids 3 4 5 6 7 8 9 10 208 209 210 211}
							{type human}
							{state "not dead"}
						}
						{tag_add pl}
					}
					{## "player"
						{selector
							{mids 1 2 3 4 5 6 7 8 9 10 208 209 210 211 212}
						}
						{operation set}
						{player "2"}
					}
					{"autoassign"
						{selector
							{mids 1 2 212}
						}
					}
					{"actor_state"
						{selector
							{mids 1 2 212}
						}
						{control user}
						{ai_move
							{mode enable}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"actor_state"
							{selector
								{mids 3 4 5 6 7 8 9 10 208 209 210 211}
							}
							{control user}
							{human
								{health 400}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"actor_state"
							{selector
								{mids 3 4 5 6 7 8 9 10 208 209 210 211}
							}
							{control user}
							{human
								{health 300}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"actor_state"
							{selector
								{mids 3 4 5 6 7 8 9 10 208 209 210 211}
							}
							{control user}
							{human
								{health 200}
							}
						}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{tag g1}
						}
						{waypoint "173"}
					}
					{"event"
						{event "us_tanks_go"}
						{mode set}
						{delay 60}
					}
				}
			}
			{"enemy/calliope_fire-road1"
				{condition
					{expression "(1 | 2) & !3"}
					{terms
						{"1.entities"
							{selector
								{zone "road1"}
								{player "1"}
								{relation enemy}
								{type vehicle}
								{state operatable}
							}
						}
						{"2.entities"
							{selector
								{tag pl}
								{zone "road1"}
								{type human}
								{state "not dead"}
							}
						}
						{"3.task"
							{name "calliope"}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{amount 1
							}
							{mids 55 58}
						}
						{deviate}
						{enemies
							{zone "road1"}
							{player "2"}
						}
						{interval 0}
						{time 0}
						{burst_mode short}
					}
					{"delay"
						{time 30}
					}
					{"trigger"
						{name "enemy/calliope_fire-road1"}
					}
				}
			}
			{"city/mgun130_fire"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "road1"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.entities"
							{selector
								{mids 130 128}
								{player "1"}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 130 128}
						}
						{enemies
							{tag pl}
							{zone "road1"}
							{type human}
							{state "not dead"}
						}
						{interval 0}
						{time 5}
						{burst_mode long}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "city/mgun130_fire"}
					}
				}
			}
			{"tasks/message/bufer_zone"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{zone "fire_zone"}
								{player "3"}
								{type vehicle}
								{state "not moveable"}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{tag eng4}
						}
						{waypoint "140"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag eng4}
							{zone "eng4"}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng4}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng4sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng4}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng4sq}
					}
					{"scenario"
						{message
							{text "$/bufer_zone"}
						}
						{camera
							{name "c7"}
						}
					}
					{"talk"
						{selector
							{mids 213}
						}
						{text "$/03"}
					}
					{"delay"
						{time 4}
					}
					{"talk"
						{selector
							{mids 213}
						}
						{text "$/04"}
					}
					{"delay"
						{time 4}
					}
					{"talk"
						{selector
							{mids 213}
						}
						{text "$/05"}
					}
					{"event"
						{event "calliope"}
						{mode set}
						{delay 2}
					}
				}
			}
			{"city/near_btr162"
				{on}
				{condition
					{type 1}
					{terms
						{"1.near"
							{units
								{tag pl}
								{type human}
								{state "not dead"}
							}
							{near_to
								{mids 162}
							}
							{distance 25}
							{high_precision}
						}
						{"2.entities"
							{selector
								{tag pl}
								{zone "road1"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 162}
						}
						{move_mode free}
					}
				}
			}
			{"city/eng2_clone"
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "maxson25_fire"}
							}
						}
						{"2.task"
							{name "bridge"}
							{state shown}
						}
						{"3.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag eng5_clone}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
						}
						{waypoint "143"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag eng2}
							{zone "eng2"}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng2sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng2sq}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng5}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
							{amount 3
							}
						}
						{waypoint "143"}
						{clone}
					}
					{"actor_state"
						{selector
							{amount 3
							}
							{tag eng5}
							{zone "eng5"}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng5}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng5sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng5}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng5sq}
					}
				}
			}
			{"city/eng2_clone_defence1"
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "defence1"}
							}
						}
						{"2.task"
							{name "bridge"}
							{state shown}
						}
						{"3.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag eng2_spawn}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
						}
						{waypoint "125"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag eng2}
							{zone "eng2"}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng2sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng2sq}
					}
				}
			}
			{"start/ger"
				{on}
				{condition
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{tag g1}
						}
						{waypoint "3"}
					}
					{"actor_state"
						{selector
							{tag g1}
						}
						{movement
							{speed bow}
						}
					}
					{"actor_fire"
						{selector
							{amount 3
							}
							{tag g1}
						}
						{enemies
							{zone "okop"}
							{player "1"}
							{type human}
							{state "not dead"}
						}
						{interval 0}
						{time 4}
					}
					{"actor_to_waypoint"
						{selector
							{mids 178 13}
						}
						{waypoint "115"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 203}
						}
						{waypoint "116"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 2}
						}
						{waypoint "118"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 1}
						}
						{waypoint "117"}
					}
					{"actor_state"
						{selector
							{mids 13 1 2 178 203}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed_kph 4}
						}
					}
					{"delay"
						{time 1}
					}
					{"music"
						{start "/music/battle2.mp3"}
						{volume game}
						{fade 5}
						{loop}
					}
					{"actor_to_waypoint"
						{selector
							{mids 237}
						}
						{drop "orders sensor senseless"}
						{waypoint "121"}
					}
					{"actor_state"
						{selector
							{mids 237}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"delay"
						{time 30}
					}
					{"actor_state"
						{selector
							{tag g1}
						}
						{control AI}
					}
				}
			}
			{"start/pl_hp-off"
				{on}
				{condition
					{terms
						{"1.event"
							{id "pl_hp_off"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 237}
						}
						{waypoint "3"}
					}
					{"actor_state"
						{selector
							{mids 237}
						}
						{ai_move
							{mode enable}
						}
					}
					{"event"
						{event "task_spotter"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag pl}
						}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{type normal}
						}
					}
				}
			}
			{"difficulty/easy"
				{condition
					{terms
						{"1.difficulty"
							{level easy}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag pl}
						}
						{human
							{health 500}
						}
					}
				}
			}
			{"difficulty/normal"
				{on}
				{condition
					{terms
						{"1.difficulty"
							{level normal}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag pl}
						}
						{human
							{health 500}
						}
					}
				}
			}
			{"difficulty/hard"
				{condition
					{terms
						{"1.difficulty"
							{level hard}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag pl}
						}
						{human
							{health 300}
						}
					}
				}
			}
			{"village/tanks_go"
				{on}
				{condition
					{expression "!1 & 2"}
					{terms
						{"1.entities"
							{selector
								{mids 61 80}
								{player "1"}
								{state operatable}
							}
						}
						{"2.task"
							{name "spotter"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag us1}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
						}
						{waypoint "145"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag us1}
						}
						{movement
							{speed assault}
						}
						{ai
							{advance_ratio "0.5"}
							{retreat_ratio 5}
						}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{tag g1}
						}
						{waypoint "181"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 207}
						}
						{waypoint "136"}
					}
					{"actor_state"
						{selector
							{mids 207 1 2}
						}
						{ai_move
							{mode disable}
						}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/06"}
					}
					{"delay"
						{time 4}
					}
					{"actor_to_waypoint"
						{selector
							{mids 212}
						}
						{waypoint "159"}
					}
					{"actor_state"
						{selector
							{mids 212}
						}
						{ai_move
							{mode disable}
						}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/07"}
					}
					{"delay"
						{time 10}
					}
					{"actor_to_waypoint"
						{selector
							{mids 1 2}
						}
						{waypoint "71"}
					}
				}
			}
			{"zamostom/calliope55_go"
				{on}
				{condition
					{terms
						{"1.near"
							{units
								{tag pl}
								{type human}
								{state "not dead"}
							}
							{near_to
								{tag calliope}
							}
							{distance 15}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 55}
						}
						{waypoint "146"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 58}
						}
						{waypoint "151"}
					}
					{"actor_state"
						{selector
							{tag calliope}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed slow}
						}
					}
				}
			}
			{"tasks/calliope_complete"
				{on}
				{condition
					{expression "!1"}
					{terms
						{"1.entities"
							{selector
								{tag calliope}
								{player "1"}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"task"
						{name "calliope"}
						{state complete}
					}
					{"event"
						{event "can_move"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "task_bridge"}
						{mode set}
						{delay 4}
					}
					{"actor_to_waypoint"
						{selector
							{tag sturm}
						}
						{waypoint "217"}
					}
					{"actor_state"
						{selector
							{tag sturm}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed bow}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 291}
						}
						{waypoint "54"}
					}
					{## "actor_to_waypoint"
						{selector
							{mids 290}
						}
						{waypoint "53"}
					}
					{"squad_to_waypoint"
						{squad engt5}
						{waypoint "128"}
					}
					{"actor_state"
						{selector
							{mids 290 291}
						}
						{movement
							{speed_kph 10}
						}
					}
					{"autosave"}
				}
			}
			{"tasks/calliope"
				{on}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "calliope"}
						}
						{"2.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag eng5_clone}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{tag eng4}
						}
						{waypoint "67"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag eng4}
							{zone "eng4"}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng4}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng4sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng4}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng4sq}
					}
					{"actor_to_waypoint"
						{selector
							{tag eng5}
						}
						{waypoint "143"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag eng5}
							{zone "eng5"}
						}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng5}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng5sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng5}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng5sq}
					}
					{"delay"
						{time 9}
					}
					{"actor_to_waypoint"
						{selector
							{tag eng5}
						}
						{waypoint "143"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag eng5}
							{zone "eng5"}
						}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng5}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng5sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng5}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng5sq}
					}
					{"task"
						{name "calliope"}
					}
					{"actor_to_waypoint"
						{selector
							{tag eng4}
						}
						{waypoint "67"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag eng4}
							{zone "eng4"}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng4}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng4sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng4}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng4sq}
					}
					{"event"
						{event "us_btr_go"}
						{mode set}
						{delay 60}
					}
				}
			}
			{"village2/near_ice"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "eng5_go"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.task"
							{name "calliope"}
							{state shown}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng4}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
						}
						{waypoint "140"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag eng4}
							{zone "eng4"}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng4}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng4sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng4}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng4sq}
					}
				}
			}
			{"city/2/cannon27_move"
				{on}
				{condition
					{terms
						{"1.event"
							{id "can_move"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 24}
						}
						{ai_move
							{mode disable}
						}
						{cannon move}
					}
					{"delay"
						{time 3}
					}
					{"actor_to_waypoint"
						{selector
							{mids 24}
						}
						{waypoint "245"}
					}
					{"actor_state"
						{selector
							{mids 27}
						}
						{ai_move
							{mode disable}
						}
						{cannon move}
					}
					{"delay"
						{time 3}
					}
					{"actor_to_waypoint"
						{selector
							{mids 27}
						}
						{waypoint "155"}
					}
				}
			}
			{"city/2/cannon26_move"
				{on}
				{condition
					{terms
						{"1.event"
							{id "can_move"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{tag peh}
							{zone "defence1"}
							{type human}
							{state "not dead"}
						}
						{waypoint "173"}
					}
					{"emit"
						{selector
							{mids 128 130}
						}
						{waypoint "173"}
					}
					{"actor_state"
						{selector
							{tag peh}
						}
						{move_mode free}
						{movement
							{speed assault}
						}
					}
					{"actor_state"
						{selector
							{mids 26}
						}
						{ai_move
							{mode disable}
						}
						{cannon move}
					}
					{"delay"
						{time 3}
					}
					{"actor_to_waypoint"
						{selector
							{mids 26}
						}
						{waypoint "156"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 162}
						}
						{waypoint "6"}
					}
					{"actor_state"
						{selector
							{mids 162}
						}
						{move_mode free}
						{ai_move
							{mode enable}
						}
						{movement
							{speed slow}
						}
					}
				}
			}
			{"tasks/end"
				{on}
				{condition
				}
				{actions
					{"delay"
						{time 2}
					}
					{"task"
						{name "end"}
					}
				}
			}
			{"tasks/message/add_tanks"
				{on}
				{condition
					{terms
						{"1.event"
							{id "camera_c3"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "$/08"}
						}
						{camera
							{name "c3"}
						}
						{event_on_next "add_tanks_pl"}
						{event_on_cancel "add_tanks_pl"}
						{do_not_restore_camera}
					}
					{## "delay"
						{time 4}
					}
					{## "ables"
						{selector
							{mids 11 12 193 194 195 196}
						}
						{remove select}
					}
					{## "actor_state"
						{selector
							{mids 11 12 193 194 195 196}
							{type human}
							{state "not dead"}
						}
						{control AI}
						{ai_move
							{mode disable}
						}
						{movement
							{speed bow}
							{type normal}
						}
					}
					{## "actor_to_waypoint"
						{selector
							{mids 11 12 193 194 195 196}
							{type human}
							{state "not dead"}
						}
						{waypoint "167"}
					}
					{"delay"
						{time 15}
					}
					{"actor_to_waypoint"
						{selector
							{tag sturm}
						}
						{waypoint "228"}
					}
					{"actor_state"
						{selector
							{tag sturm}
						}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed assault}
						}
					}
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{mids 266}
						}
						{text "$/09"}
					}
					{"autosave"}
					{"music"
						{start "/music/battle3.mp3"}
						{stop "/music/battle2.mp3"}
						{volume game}
						{fade 5}
					}
				}
			}
			{"city/2/us_tanks_move"
				{on}
				{condition
					{terms
						{"1.event"
							{id "us_tanks_go"}
						}
					}
				}
				{actions
					{## "actor_to_waypoint"
						{selector
							{mids 106}
						}
						{waypoint "160"}
					}
					{"squad_to_waypoint"
						{squad engt1}
						{waypoint "160"}
					}
					{## "actor_to_waypoint"
						{selector
							{mids 107}
						}
						{waypoint "162"}
					}
					{"squad_to_waypoint"
						{squad engt2}
						{waypoint "162"}
					}
					{"actor_state"
						{selector
							{mids 106 107}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed_kph 8}
						}
					}
					{"event"
						{event "us_tank223_go"}
						{mode set}
						{delay 100}
					}
					{"actor_to_waypoint"
						{selector
							{mids 253 254 255 256}
						}
						{waypoint "173"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 249 250 251 252}
						}
						{waypoint "48"}
					}
					{"actor_state"
						{selector
							{mids 249 250 251 252 253 254 255 256}
						}
						{movement
							{speed bow}
						}
						{human
							{health 150}
						}
					}
				}
			}
			{"city/2/us_tank223_move"
				{on}
				{condition
					{expression "1 | !2"}
					{terms
						{"1.event"
							{id "us_tank223_go"}
						}
						{"2.entities"
							{selector
								{tag us}
								{type tank}
								{state moveable}
							}
						}
					}
				}
				{actions
					{## "actor_to_waypoint"
						{selector
							{mids 223}
						}
						{waypoint "168"}
					}
					{"squad_to_waypoint"
						{squad engt4}
						{waypoint "168"}
					}
					{"actor_state"
						{selector
							{mids 223}
						}
						{movement
							{speed_kph 8}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 225 228 229 230}
						}
						{waypoint "173"}
					}
					{"actor_state"
						{selector
							{mids 225 228 229 230}
						}
						{movement
							{speed bow}
						}
					}
				}
			}
			{"mission_compl/tank_ok"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{zone
											{zone "gate"}
										}
									}
									{include
										{mids
											{mids 1 2 178 181 203 212 207 222 161 32 140}
										}
										{state
											{state operatable}
										}
										{prop
											{prop tank}
										}
									}
								}
							}
						}
					}
				}
			}
			{"tasks/message/ger-tanks_destr"
				{condition
					{expression "(1 & 2) | 3"}
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 1 2 178 181 203 212 207 222}
										}
									}
									{include
										{tag
											{tag destroyed}
										}
										{prop
											{prop tank}
										}
									}
								}
							}
							{count
								{op "=="}
								{value 8}
							}
						}
						{"2.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag tank}
										}
									}
									{include
										{tag
											{tag destroyed}
										}
									}
								}
							}
							{count
								{op "<<="}
								{value 13}
							}
						}
						{"3.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 1 2 212}
										}
									}
									{include
										{tag
											{tag destroyed}
										}
										{prop
											{prop tank}
										}
									}
								}
							}
							{count
								{op "=="}
								{value 3}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 3}
					}
					{"scenario"
						{message
							{text "$/10"}
						}
					}
				}
			}
			{"village/crew_truck"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "okop"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 217}
						}
						{waypoint "42"}
					}
					{"actor_state"
						{selector
							{mids 217}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
				}
			}
			{"village2/ice/crush"
				{on}
				{condition
					{terms
						{"1.signal"
							{zone "ice1"}
							{signals explosion}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag ice}
							{zone "ice1"}
						}
						{effect break}
					}
				}
			}
			{"village2/ice/crush2"
				{on}
				{condition
					{terms
						{"1.signal"
							{zone "ice2"}
							{signals explosion}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag ice}
							{zone "ice2"}
						}
						{effect break}
					}
				}
			}
			{"village2/ice/crush3"
				{on}
				{condition
					{terms
						{"1.signal"
							{zone "ice3"}
							{signals explosion}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag ice}
							{zone "ice3"}
						}
						{effect break}
					}
				}
			}
			{"village2/ice/crush4"
				{condition
					{terms
						{"1.signal"
							{zone "ice4"}
							{signals explosion}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag ice}
							{zone "ice4"}
						}
						{effect break}
					}
				}
			}
			{"village2/ice/crush5"
				{on}
				{condition
					{terms
						{"1.signal"
							{zone "ice5"}
							{signals explosion}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag ice}
							{zone "ice5"}
						}
						{effect break}
					}
				}
			}
			{"village2/ice/human_dead"
				{on}
				{condition
					{terms
						{"1.trigger"
							{name "village2/ice/crush"}
						}
					}
				}
			}
			{## "raznoe/add_solders-2"
				{disabled}
				{condition
					{expression "!1 & 2"}
					{terms
						{"1.entities"
							{selector
								{mids 3 4 5 6 7 8 9 10 208 209 210 211}
								{type human}
								{state "not dead"}
							}
						}
						{"2.task"
							{name "bridge"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{zone "zamostom"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{tag_add pl}
					}
					{"ables"
						{selector
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{add select}
					}
					{"actor_state"
						{selector
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{control user}
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{waypoint "192"}
					}
					{"scenario"
						{message
							{text ""}
						}
						{camera
							{name "c4"}
						}
						{do_not_restore_camera}
					}
				}
			}
			{"raznoe/dead_crew_btr"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 98}
								{zone "dead"}
								{player "1"}
								{state "not moveable"}
							}
						}
					}
				}
				{actions
					{"emit"
						{selector
							{mids 98}
						}
					}
					{"delay"
						{time 3}
					}
					{"effect"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 99 100 101}
									}
								}
								{exclude
									{state
										{state linked}
									}
								}
							}
						}
						{effect die}
					}
				}
			}
			{"raznoe/oficer/okop-go"
				{on}
				{condition
					{expression "1 & 2 & !3 & !4"}
					{terms
						{"1.task"
							{name "open_fire_defence"}
							{state shown}
						}
						{"2.near"
							{units
								{tag pl}
								{type human}
								{state "not dead"}
							}
							{near_to
								{mids 79}
							}
							{distance 15}
						}
						{"3.entities"
							{selector
								{mids 257}
								{player "1"}
								{state operatable}
							}
						}
						{"4.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag eng2_spawn}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 15}
						}
						{waypoint "198"}
					}
					{"actor_state"
						{selector
							{mids 15}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed bow}
						}
						{human
							{health 400}
						}
					}
					{"inventory"
						{selector
							{mids 15}
						}
						{action add}
						{item "radio_station"}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
							{amount 3
							}
						}
						{waypoint "203"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag eng2}
							{zone "eng2"}
						}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
						{ai
							{advance_ratio "0.1"}
							{retreat_ratio 5}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng2sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng2sq}
					}
					{"delay"
						{time 4}
					}
					{"actor_state"
						{selector
							{tag eng2}
							{type human}
							{state "not dead"}
						}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"raznoe/oficer/point1"
				{on}
				{condition
					{expression "1 & 2 & !3 & !4 & !5"}
					{terms
						{"1.event"
							{id "oficer_go"}
						}
						{"2.near"
							{units
								{tag pl}
								{type human}
								{state "not dead"}
							}
							{near_to
								{mids 15}
							}
							{distance 20}
							{high_precision}
						}
						{"3.near"
							{units
								{mids 15}
							}
							{near_to
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{distance 20}
							{high_precision}
						}
						{"4.entities"
							{selector
								{zone "clear1"}
								{player "1"}
								{type human}
								{state "not dead"}
							}
						}
						{"5.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag eng2_spawn}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"task"
						{name "defend"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 15}
						}
						{waypoint "199"}
					}
					{"actor_state"
						{selector
							{mids 15}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed bow}
						}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{include
									{state
										{state inactive}
									}
									{tag
										{tag eng2}
									}
								}
							}
						}
						{waypoint "203"}
					}
					{"actor_state"
						{selector
							{tag eng2}
							{zone "eng2"}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{advance_ratio "0.1"}
							{retreat_ratio 20}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng2sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng2sq}
					}
				}
			}
			{"raznoe/oficer/point2"
				{on}
				{condition
					{expression "1 & 2 & !3 & !4 & !5"}
					{terms
						{"1.event"
							{id "point2"}
						}
						{"2.near"
							{units
								{tag pl}
								{type human}
								{state "not dead"}
							}
							{near_to
								{mids 15}
							}
							{distance 15}
							{high_precision}
						}
						{"3.near"
							{units
								{mids 15}
							}
							{near_to
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{distance 20}
							{high_precision}
						}
						{"4.entities"
							{selector
								{zone "clear2"}
								{player "1"}
								{type human}
								{state "not dead"}
							}
						}
						{"5.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag eng5_clone}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 15}
						}
						{waypoint "200"}
					}
					{"actor_state"
						{selector
							{mids 15}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed bow}
						}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng5}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
							{amount 3
							}
						}
						{waypoint "0"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag eng5}
							{zone "eng5"}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{advance_ratio "0.1"}
							{retreat_ratio 20}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng5}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng5sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng5}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng5sq}
					}
				}
			}
			{"raznoe/oficer/point3"
				{on}
				{condition
					{expression "1 & 2 & !3 & !4"}
					{terms
						{"1.event"
							{id "point3"}
						}
						{"2.near"
							{units
								{tag pl}
								{type human}
								{state "not dead"}
							}
							{near_to
								{mids 15}
							}
							{distance 15}
							{high_precision}
						}
						{"3.near"
							{units
								{mids 15}
							}
							{near_to
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{distance 20}
							{high_precision}
						}
						{"4.entities"
							{selector
								{zone "clear3"}
								{player "1"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 15}
						}
						{waypoint "201"}
					}
					{"actor_state"
						{selector
							{mids 15}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed bow}
						}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng6}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
							{amount 4
							}
						}
						{waypoint "0"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag eng6}
							{zone "eng6"}
						}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng6}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng6sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng6}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng6sq}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{selector
							{tag eng6}
							{type human}
							{state "not dead"}
						}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"raznoe/oficer/point4"
				{on}
				{condition
					{expression "1 & 2 & !3 & !4"}
					{terms
						{"1.event"
							{id "point4"}
						}
						{"2.near"
							{units
								{tag pl}
								{type human}
								{state "not dead"}
							}
							{near_to
								{mids 15}
							}
							{distance 15}
							{high_precision}
						}
						{"3.near"
							{units
								{mids 15}
							}
							{near_to
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{distance 20}
							{high_precision}
						}
						{"4.entities"
							{selector
								{zone "eng1"}
								{player "1"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 15}
						}
						{waypoint "202"}
					}
					{"actor_state"
						{selector
							{mids 15}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed bow}
						}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng6}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
							{amount 3
							}
						}
						{waypoint "0"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag eng6}
							{zone "eng6"}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng6}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng6sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng6}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng6sq}
					}
				}
			}
			{"raznoe/oficer/timer_go"
				{on}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "timer_go"}
						}
						{"2.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag eng5_clone}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{mids 15}
						}
						{text "$/12"}
					}
					{"delay"
						{time 4}
					}
					{"timer"
						{time 60}
						{title "$/timer"}
					}
					{"event"
						{event "radio"}
						{mode set}
						{delay 62}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng6}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
							{amount 4
							}
						}
						{waypoint "0"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag eng6}
							{zone "eng6"}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng6}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng6sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng6}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng6sq}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng5}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
							{amount 4
							}
						}
						{waypoint "0"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag eng5}
							{zone "eng5"}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng5}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng5sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng5}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng5sq}
					}
					{"delay"
						{time 58}
					}
					{"timer"
						{hide}
						{time 0}
						{title ""}
					}
				}
			}
			{"gora/limite"
				{on}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.entities"
							{selector
								{zone "okop"}
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 3}
							}
						}
						{"2.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag eng2_spawn}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
						}
						{waypoint "203"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag eng2}
							{zone "eng2"}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{advance_ratio "0.1"}
							{retreat_ratio 20}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng2sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng2sq}
					}
				}
			}
			{"village2/eng7_clone"
				{on}
				{condition
					{terms
						{"1.trigger"
							{name "village2/fire_zone_bereg"}
						}
						{"2.entities"
							{selector
								{source advanced}
								{group
									{select
										{zone
											{zone "village2"}
										}
									}
									{include
										{tag
											{tag eng7}
										}
										{prop
											{prop human}
										}
									}
									{exclude
										{state
											{state dead}
										}
										{state
											{state inactive}
										}
									}
								}
							}
							{count
								{op "<<="}
								{value 3}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 10}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng7}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
						}
						{waypoint "205"}
						{clone}
					}
					{"actor_state"
						{selector
							{source advanced}
							{group
								{select
									{zone
										{zone "eng7"}
									}
								}
								{include
									{prop
										{prop human}
									}
									{tag
										{tag eng7}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng7}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng7sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng7}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng7sq}
					}
				}
			}
			{"tasks/open_fire_defence_fail"
				{condition
					{expression "!1 & !2 & 3"}
					{terms
						{"1.event"
							{id "radio"}
						}
						{"2.entities"
							{selector
								{mids 15}
								{type human}
								{state "not dead"}
							}
						}
						{"3.task"
							{name "open_fire_defence"}
							{state shown}
						}
					}
				}
				{actions
					{"task"
						{name "open_fire_defence"}
						{state fail}
					}
					{"task"
						{name "defend"}
						{state fail}
					}
					{"timer"
						{hide}
						{title ""}
					}
					{"delay"
						{time 2}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/13"}
					}
					{"event"
						{event "task_destroy_def-vill"}
						{mode set}
						{delay 3}
					}
				}
			}
			{"village/eng3_clone"
				{condition
					{expression "1 & !2 & !3"}
					{terms
						{"1.entities"
							{selector
								{zone "village"}
								{player "3"}
								{type tank}
								{state operatable}
							}
						}
						{"2.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag eng3_spawn}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
						{"3.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag eng2_spawn}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng3}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
						}
						{waypoint "16"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag eng3}
							{zone "eng3"}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng3}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng3sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng3}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng3sq}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
						}
						{waypoint "41"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag eng2}
							{zone "eng2"}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng2sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng2}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng2sq}
					}
				}
			}
			{"village/cannons_fire"
				{condition
					{terms
						{"1.entities"
							{selector
								{zone "mgun89"}
								{player "1"}
								{relation enemy}
								{type tank}
								{state operatable}
							}
						}
						{"2.entities"
							{selector
								{mids 61 80}
								{player "1"}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 80}
						}
						{drop "orders sensor senseless"}
						{enemies
							{zone "mgun89"}
							{player "1"}
							{relation enemy}
							{type tank}
							{state operatable}
						}
						{interval 4}
						{time 5}
						{burst_mode once}
					}
					{"delay"
						{time 1}
					}
					{"actor_fire"
						{selector
							{mids 61}
						}
						{drop "orders sensor senseless"}
						{enemies
							{zone "mgun89"}
							{player "1"}
							{relation enemy}
							{type tank}
							{state operatable}
						}
						{interval 4}
						{time 5}
						{burst_mode once}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "village/cannons_fire"}
					}
				}
			}
			{"gora/sm_gr_explosion"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag eng6}
								{zone "clear3"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag "sm-g1"}
						}
						{effect activate}
					}
					{"delay"
						{time 2}
					}
					{"effect"
						{selector
							{tag "sm-g2"}
						}
						{effect activate}
					}
					{"delay"
						{time 4}
					}
					{"effect"
						{selector
							{tag "sm-g3"}
						}
						{effect activate}
					}
					{"delay"
						{time 60}
					}
					{"delete"
						{selector
							{tag "sm-g1"}
						}
					}
					{"delay"
						{time 2}
					}
					{"delete"
						{selector
							{tag "sm-g2"}
						}
					}
					{"delay"
						{time 4}
					}
					{"delete"
						{selector
							{tag "sm-g3"}
						}
					}
				}
			}
			{"raznoe/add_px"
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag px}
										}
									}
									{include
										{prop
											{prop human}
										}
									}
									{exclude
										{state
											{state inactive}
										}
										{state
											{state dead}
										}
									}
								}
							}
							{count
								{op "<<="}
								{value 2}
							}
						}
						{"2.task"
							{name "calliope"}
							{state shown}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag px}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
						}
						{waypoint "258"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag px}
							{zone "px"}
						}
						{weapon_prepare on}
						{ai_move
							{mode disable}
							{enable_on "injure enemy"}
						}
						{movement
							{speed assault}
						}
					}
					{"delay"
						{time 6}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag px}
									}
								}
								{include
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state "dead inactive"}
									}
									{prop
										{prop human}
									}
								}
							}
						}
						{drop "orders sensor senseless"}
						{waypoint "258"}
					}
					{"actor_state"
						{selector
							{tag px}
							{type human}
							{state "not dead"}
						}
						{movement
							{speed assault}
							{type normal}
						}
					}
					{"delay"
						{time 30}
					}
					{"trigger"
						{name "raznoe/add_px"}
					}
				}
			}
			{"gora/mgun_emit"
				{on}
				{condition
					{terms
						{"1.near"
							{units
								{zone "okop"}
								{player "1"}
								{relation enemy}
								{type human}
								{state "not dead"}
							}
							{near_to
								{mids 57}
							}
							{distance 6}
							{high_precision}
						}
					}
				}
				{actions
					{"emit"
						{selector
							{mids 57}
						}
						{drop "orders sensor senseless"}
					}
				}
			}
			{"tasks/destroy_def-vill"
				{condition
					{terms
						{"1.event"
							{id "task_destroy_def-vill"}
						}
					}
				}
				{actions
					{"task"
						{name "destroy_defence-vill"}
					}
				}
			}
			{"tasks/destroy_def-vill_compl"
				{condition
					{expression "!1 & 2 & !3"}
					{terms
						{"1.entities"
							{selector
								{mids 61 80}
								{player "1"}
								{state operatable}
							}
						}
						{"2.task"
							{name "destroy_defence-vill"}
							{state shown}
						}
						{"3.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag eng3_spawn}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"task"
						{name "destroy_defence-vill"}
						{state complete}
					}
					{"actor_to_waypoint"
						{selector
							{tag eng3}
						}
						{waypoint "16"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag eng3}
							{zone "eng3"}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng3}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng3sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng3}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng3sq}
					}
					{"actor_to_waypoint"
						{selector
							{tag us1}
						}
						{waypoint "141"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag us1}
						}
						{movement
							{speed assault}
						}
						{ai
							{advance_ratio "0.1"}
							{retreat_ratio 10}
						}
					}
				}
			}
			{"tasks/message/go_fast_ice"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag crushed}
								{zone "ice"}
							}
						}
						{"2.trigger"
							{name "village2/minomet_mount"}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/14"}
					}
				}
			}
			{"village2/ice/crush6"
				{on}
				{condition
					{terms
						{"1.signal"
							{zone "ice6"}
							{signals explosion}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag ice}
							{zone "ice6"}
						}
						{effect break}
					}
				}
			}
			{"village2/ice/crush7"
				{condition
					{terms
						{"1.signal"
							{zone "ice7"}
							{signals explosion}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag ice}
							{zone "ice7"}
						}
						{effect break}
					}
				}
			}
			{"enemy/mgun277_fire"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "fire_zone"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.near"
							{units
								{tag pl}
								{type human}
								{state "not dead"}
							}
							{near_to
								{mids 277}
								{player "1"}
								{state operatable}
							}
							{distance 35}
							{high_precision}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 277}
						}
						{enemies
							{tag pl}
							{zone "fire_zone"}
							{type human}
							{state "not dead"}
						}
						{interval 0}
						{time 4}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "enemy/mgun277_fire"}
					}
				}
			}
			{"enemy/mgun279_fire"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "fire_zone"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.near"
							{units
								{tag pl}
								{type human}
								{state "not dead"}
							}
							{near_to
								{mids 279}
								{player "1"}
								{state operatable}
							}
							{distance 35}
							{high_precision}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 279}
						}
						{enemies
							{tag pl}
							{zone "fire_zone"}
							{type human}
							{state "not dead"}
						}
						{interval 0}
						{time 4}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "enemy/mgun277_fire"}
					}
				}
			}
			{"enemy/maxson282_fire"
				{condition
					{expression "1 & !2"}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "max282"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.task"
							{name "calliope"}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 282}
						}
						{enemies
							{tag pl}
							{zone "max282"}
							{type human}
							{state "not dead"}
						}
						{interval 0}
						{time 0}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "enemy/maxson282_fire"}
					}
				}
			}
			{"village2/minomet_mount"
				{on}
				{condition
					{type 1}
					{terms
						{"2.entities"
							{selector
								{tag pl}
								{zone "eng5_go"}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 40 43}
						}
						{waypoint "81"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 41 42}
						}
						{waypoint "80"}
					}
					{"actor_state"
						{selector
							{mids 40 41 42 43}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"event"
						{event "minomet_no_fire"}
						{mode set}
						{delay 120}
					}
				}
			}
			{## "enemy/healt/minus"
				{disabled}
				{condition
					{expression "(1 | 3) & !2"}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "max282"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.task"
							{name "calliope"}
						}
						{"3.entities"
							{selector
								{tag pl}
								{zone "road1"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{human
							{health 10}
						}
					}
				}
			}
			{"enemy/healt/plus"
				{condition
					{expression "!1 & 2 & !3"}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "max282"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.trigger"
							{name "enemy/healt/minus"}
						}
						{"3.entities"
							{selector
								{tag pl}
								{zone "road1"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"actor_state"
							{selector
								{tag pl}
								{type human}
								{state "not dead"}
							}
							{human
								{health 500}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"actor_state"
							{selector
								{tag pl}
								{type human}
								{state "not dead"}
							}
							{human
								{health 450}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"actor_state"
							{selector
								{tag pl}
								{type human}
								{state "not dead"}
							}
							{human
								{health 300}
							}
						}
					}
					{"trigger"
						{name "enemy/healt/minus"}
					}
					{"trigger"
						{name "enemy/healt/plus"}
					}
				}
			}
			{"enemy/maxson296_fire"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "bridge"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.near"
							{units
								{mids 296}
							}
							{near_to
								{tag pl}
								{type human}
								{state "not dead"}
							}
							{distance 35}
							{high_precision}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 296}
						}
						{enemies
							{tag pl}
							{zone "bridge"}
							{type human}
							{state "not dead"}
						}
						{interval 0}
						{time 0}
					}
					{"actor_fire"
						{selector
							{mids 282}
						}
						{enemies
							{tag pl}
							{zone "bridge"}
							{type human}
							{state "not dead"}
						}
						{interval 0}
						{time 4}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "enemy/maxson296_fire"}
					}
				}
			}
			{"zamostom/eng8_clone_zamostom"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "zamostom"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.task"
							{name "bridge"}
							{state shown}
						}
						{"3.entities"
							{selector
								{source advanced}
								{group
									{select
										{zone
											{zone "zamostom"}
										}
									}
									{include
										{player
											{player "1"}
										}
										{prop
											{prop human}
										}
									}
									{exclude
										{state
											{state dead}
										}
										{state
											{state inactive}
										}
									}
								}
							}
							{count
								{op "<<="}
								{value 8}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{tag eng8}
						}
						{waypoint "57"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag eng8}
							{zone "eng8"}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng8}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng8sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng8}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng8sq}
					}
				}
			}
			{"city/2/eng8_clone"
				{condition
					{expression "1 & 2"}
					{terms
						{"1.entities"
							{selector
								{mids 282 296}
								{player "1"}
								{state operatable}
							}
						}
						{"2.near"
							{units
								{mids 282 296}
							}
							{near_to
								{tag pl}
								{zone "bridge"}
								{type human}
								{state "not dead"}
							}
							{distance 40}
							{high_precision}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng8}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
								{exclude
									{state
										{state dead}
									}
								}
							}
						}
						{waypoint "57"}
					}
					{"actor_state"
						{selector
							{tag eng8}
							{zone "eng8"}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng8}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng8sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng8}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng8sq}
					}
				}
			}
			{"tasks/open_fire_defence_hide"
				{condition
					{expression "!1 & 2 & !3"}
					{terms
						{"1.event"
							{id "radio"}
						}
						{"2.task"
							{name "open_fire_defence"}
							{state shown}
						}
						{"3.entities"
							{selector
								{mids 80 61}
								{player "1"}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/15"}
					}
					{"delay"
						{time 2}
					}
					{"task"
						{name "open_fire_defence"}
						{state hide}
					}
					{"task"
						{name "defend"}
						{state hide}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"actor_state"
							{selector
								{mids 15}
							}
							{control user}
							{move_mode free}
							{ai_move
								{mode enable}
							}
							{movement
								{type normal}
							}
							{human
								{health 500}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"actor_state"
							{selector
								{mids 15}
							}
							{control user}
							{move_mode free}
							{ai_move
								{mode enable}
							}
							{movement
								{type normal}
							}
							{human
								{health 450}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"actor_state"
							{selector
								{mids 15}
							}
							{control user}
							{move_mode free}
							{ai_move
								{mode enable}
							}
							{movement
								{type normal}
							}
							{human
								{health 300}
							}
						}
					}
					{"player"
						{selector
							{mids 15}
						}
						{operation set}
						{player "2"}
					}
					{"entity_state"
						{selector
							{mids 15}
						}
						{tag_add pl}
					}
					{"squad_create"
						{selector
							{mids 15}
						}
						{name user}
					}
				}
			}
			{"village/cannons_fire-pl"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "mgun89"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.entities"
							{selector
								{mids 61 80}
								{player "1"}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 80}
						}
						{drop "orders sensor senseless"}
						{enemies
							{tag pl}
							{zone "mgun89"}
							{type human}
							{state "not dead"}
						}
						{interval 4}
						{time 5}
						{burst_mode once}
					}
					{"delay"
						{time 1}
					}
					{"actor_fire"
						{selector
							{mids 61}
						}
						{drop "orders sensor senseless"}
						{enemies
							{tag pl}
							{zone "mgun89"}
							{type human}
							{state "not dead"}
						}
						{interval 4}
						{time 5}
						{burst_mode once}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "village/cannons_fire"}
					}
				}
			}
			{"enemy/calliope_fire-mgun89"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "mgun89"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.task"
							{name "spotter"}
							{state shown}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{amount 1
							}
							{mids 55 58}
						}
						{waypoint "254"}
						{interval 0}
						{time 0}
						{burst_mode short}
					}
					{"delay"
						{time 15}
					}
					{"trigger"
						{name "enemy/calliope_fire-mgun89"}
					}
				}
			}
			{"city/2/hp_z-off"
				{on}
				{condition
					{terms
						{"1.near"
							{units
								{player "2"}
								{type tank}
								{state operatable}
							}
							{near_to
								{zone "z"}
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{distance 15}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{zone "z"}
							{player "1"}
							{type human}
							{state "not dead"}
						}
						{move_mode free}
					}
				}
			}
			{"city/mgunner248_dead"
				{condition
					{expression "!1 & !2 & !3 & !4"}
					{terms
						{"1.entities"
							{selector
								{mids 248}
								{player "1"}
								{state operatable}
							}
						}
						{"2.task"
							{name "bridge"}
						}
						{"3.entities"
							{selector
								{tag eng5}
								{zone "z"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">"}
								{value 4}
							}
						}
						{"4.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag eng5_clone}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng5}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
						}
						{waypoint "259"}
						{clone}
					}
					{"actor_state"
						{selector
							{amount 1
							}
							{tag eng5}
							{zone "eng5"}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng5}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng5sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng5}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng5sq}
					}
					{"delay"
						{time 14}
					}
					{"trigger"
						{name "city/mgunner248_dead"}
					}
				}
			}
			{"city/mgunner277_dead"
				{condition
					{expression "!1 & !2 & !3"}
					{terms
						{"1.entities"
							{selector
								{mids 277}
								{player "1"}
								{state operatable}
							}
						}
						{"2.task"
							{name "bridge"}
						}
						{"3.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag eng5_clone}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng5}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
							{amount 1
							}
						}
						{waypoint "260"}
						{clone}
					}
					{"actor_state"
						{selector
							{amount 1
							}
							{tag eng5}
							{zone "eng5"}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng5}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng5sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng5}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng5sq}
					}
					{"delay"
						{time 14}
					}
					{"trigger"
						{name "city/mgunner277_dead"}
					}
				}
			}
			{"city/mgunner279_dead"
				{condition
					{expression "!1 & !2 & !3"}
					{terms
						{"1.entities"
							{selector
								{mids 279}
								{player "1"}
								{state operatable}
							}
						}
						{"2.task"
							{name "bridge"}
						}
						{"3.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag eng5_clone}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng5}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
						}
						{waypoint "261"}
						{clone}
					}
					{"actor_state"
						{selector
							{amount 1
							}
							{tag eng5}
							{zone "eng5"}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng5}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng5sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng5}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng5sq}
					}
					{"delay"
						{time 14}
					}
					{"trigger"
						{name "city/mgunner279_dead"}
					}
				}
			}
			{"city/mgunner25_dead"
				{condition
					{expression "!1 & !2 & !3 & 4"}
					{terms
						{"1.entities"
							{selector
								{mids 25}
								{player "1"}
								{state operatable}
							}
						}
						{"2.task"
							{name "bridge"}
						}
						{"3.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag eng5_clone}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
						{"4.entities"
							{selector
								{tag eng5}
								{zone "25board"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<"}
								{value 3}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng5}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
							{amount 1
							}
						}
						{waypoint "262"}
						{clone}
					}
					{"actor_state"
						{selector
							{amount 1
							}
							{tag eng5}
							{zone "eng5"}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"squad_create"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng5}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{name eng5sq}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag eng5}
									}
								}
								{exclude
									{tag
										{tag sq}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{tag_add sq}
					}
					{"squad"
						{operation drop_name}
						{name eng5sq}
					}
					{"delay"
						{time 14}
					}
					{"trigger"
						{name "city/mgunner25_dead"}
					}
				}
			}
			{"gora/k38_go"
				{on}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.entities"
							{selector
								{mids 257}
								{player "1"}
								{state operatable}
							}
						}
						{"2.see_enemy"
							{selector
								{mids 257}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 3}
					}
					{"actor_to_waypoint"
						{selector
							{mids 257}
						}
						{drop "orders sensor senseless"}
						{waypoint "264"}
					}
					{"actor_state"
						{selector
							{mids 257}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
						{cannon move}
					}
				}
			}
			{"city/pdr_bridge_fire"
				{condition
					{terms
						{"1.entities"
							{selector
								{zone "bridge"}
								{player "2"}
								{type vehicle}
								{state moveable}
							}
						}
						{"2.entities"
							{selector
								{mids 27}
								{player "1"}
								{state operatable}
							}
						}
						{"3.event"
							{id "pdr_bridge_fire"}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 27}
						}
						{enemies
							{zone "bridge"}
							{player "2"}
							{type vehicle}
							{state moveable}
						}
						{interval 4}
						{time 5}
						{burst_mode long}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "city/pdr_bridge_fire"}
					}
				}
			}
			{"village/btr_go"
				{on}
				{condition
					{terms
						{"1.event"
							{id "us_btr_go"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 108}
						}
						{waypoint "8"}
					}
					{"actor_state"
						{selector
							{mids 108}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed_kph 10}
						}
					}
				}
			}
			{"raznoe/barrels2_bah"
				{on}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.signal"
							{zone "barrels2"}
							{signals "hit explosion"}
						}
						{"2.near"
							{units
								{tag pl}
								{type human}
								{state "not dead"}
							}
							{near_to
								{tag bar}
								{zone "barrels2"}
							}
							{distance 7}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag bl}
							{zone "barrels2"}
						}
						{effect explosion}
					}
				}
			}
			{"city/pdr_defence_fire"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "road1"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.entities"
							{selector
								{mids 27 24 26}
								{player "1"}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 27}
						}
						{enemies
							{tag pl}
							{zone "road1"}
							{type human}
							{state "not dead"}
						}
						{interval 4}
						{time 5}
						{burst_mode long}
					}
					{"delay"
						{time 2}
					}
					{"actor_fire"
						{selector
							{mids 24}
						}
						{enemies
							{tag pl}
							{zone "road1"}
							{type human}
							{state "not dead"}
						}
						{interval 4}
						{time 5}
						{burst_mode long}
					}
					{"delay"
						{time 1}
					}
					{"actor_fire"
						{selector
							{mids 26}
						}
						{enemies
							{tag pl}
							{zone "road1"}
							{type human}
							{state "not dead"}
						}
						{interval 4}
						{time 5}
						{burst_mode long}
					}
					{"delay"
						{time 2}
					}
					{"trigger"
						{name "city/pdr_defence_fire"}
					}
				}
			}
			{"enemy/calliope_fire-start_point"
				{on}
				{condition
					{expression "1 & !3"}
					{terms
						{"1.entities"
							{selector
								{mids 56}
								{type human}
								{state "not dead"}
							}
						}
						{"3.task"
							{name "calliope"}
						}
					}
				}
				{actions
					{"delay"
						{time 12}
					}
					{"actor_fire"
						{selector
							{amount 1
							}
							{mids 55 58}
						}
						{attack position}
						{waypoint "60"}
						{burst_mode once}
					}
					{## "delay"
						{time 50}
					}
					{"delay"
						{time 10}
					}
					{"actor_state"
						{selector
							{mids 56}
						}
						{ai_move
							{mode disable}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 56}
							}
						}
						{action
							{type start}
							{waypoint "265"}
						}
					}
					{"entity_state"
						{selector
							{mids 56}
						}
						{impregnability disabled}
					}
				}
			}
			{"raznoe/talk_minomet_shot"
				{on}
				{condition
					{terms
						{"1.signal"
							{zone "minomet"}
							{signals shot}
						}
					}
				}
				{actions
					{"delay"
						{time 10}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/talk_minomet_shot"}
					}
				}
			}
			{"raznoe/talk_minomet_dyn"
				{condition
					{terms
						{"1.see_actors"
							{selector
								{tag pl}
							}
							{enemy
								{tag planting}
								{zone "minomet"}
							}
							{distance
								{mode near_than}
								{meters 25}
							}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/talk_minomet_dyn"}
					}
				}
			}
			{"village2/remote/found_remote"
				{on}
				{condition
					{expression "1 & !2 & 3"}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "remote_house"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.task"
							{name "disarm_bridge"}
						}
						{"3.trigger"
							{name "tasks/remote_show"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{amount 1
							}
							{tag pl}
							{zone "remote_house"}
							{type human}
							{state "not dead"}
						}
						{tag_add selected}
					}
					{"ables"
						{selector
							{tag selected}
						}
						{remove select}
					}
					{"actor_state"
						{selector
							{tag selected}
						}
						{drop sensor}
						{ai_move
							{mode disable}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag selected}
							}
						}
						{action
							{type start}
							{waypoint "267"}
						}
					}
					{"talk"
						{selector
							{tag selected}
						}
						{text "$/found_remote"}
					}
					{"delay"
						{time 10}
					}
					{"entity_state"
						{selector
							{tag selected}
						}
						{tag_remove selected}
					}
					{"actor_state"
						{selector
							{tag selected}
						}
						{ai_move
							{mode enable}
						}
					}
					{"switch"
						{"case"
							{condition
								{type event}
								{id "remote_done"}
							}
						}
						{"default"
							{"trigger"
								{name "village2/remote/found_remote"}
							}
						}
					}
				}
			}
			{"tasks/remote_show"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "commander"}
							}
						}
						{"2.trigger"
							{name "village2/remote/unhide_commander"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag commander}
						}
						{inactive on}
					}
					{"talk"
						{selector
							{mids 321}
						}
						{text "$/remote_show1"}
					}
					{"entity_state"
						{selector
							{tag pl}
							{zone "commander"}
						}
						{tag_add rec_task}
					}
					{"actor_state"
						{selector
							{tag rec_task}
						}
						{drop orders}
						{control user}
						{fire_mode hold}
						{move_mode hold}
						{ai_move
							{mode disable}
						}
					}
					{"action"
						{selector
							{tag rec_task}
						}
						{action cancel}
						{target
							{mids 321}
						}
					}
					{"action"
						{selector
							{mids 321}
						}
						{action rotate}
						{target
							{tag rec_task}
						}
					}
					{"action"
						{selector
							{tag rec_task}
						}
						{action rotate}
						{target
							{mids 321}
						}
					}
					{"delay"
						{time 3}
					}
					{"scenario"
						{message
							{text "$/remote_show2"}
						}
						{camera
							{name "disarm_bridge_task"}
							{disable_cancel}
						}
					}
					{"delay"
						{time 13}
					}
					{"inventory"
						{selector
							{mids 321}
						}
						{action take}
						{item "radio_station"}
					}
					{"inventory"
						{selector
							{mids 321}
						}
						{action drop}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 321}
							}
						}
						{action
							{type start}
							{waypoint "268"}
						}
					}
					{"scenario"
						{message
							{text "$/remote_show3"}
						}
						{camera
							{name "disarm_bridge_task"}
							{disable_cancel}
						}
					}
					{"delay"
						{time 3}
					}
					{"inventory"
						{selector
							{tag rec_task}
						}
						{action pickup}
						{entity
							{tag rad}
							{zone "commander"}
						}
					}
					{"scenario"
						{message
							{text "$/remote_show4"}
						}
						{camera
							{name "disarm_bridge_task"}
						}
					}
					{"delay"
						{time 2}
					}
					{"inventory"
						{selector
							{tag rec_task}
						}
						{action put}
					}
					{## "task"
						{name "disarm_bridge"}
					}
					{"switch"
						{"case"
							{condition
								{type task}
								{name "disarm_bridge"}
							}
						}
						{"default"
							{"task"
								{name "disarm_bridge"}
							}
						}
					}
					{## "task"
						{name "attack_sign"}
					}
					{"switch"
						{"case"
							{condition
								{type task}
								{name "attack_sign"}
							}
						}
						{"default"
							{"task"
								{name "attack_sign"}
							}
						}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{selector
							{mids 321}
						}
						{control AI}
						{fire_mode open}
						{move_mode free}
						{ai_move
							{mode enable}
						}
					}
					{"actor_state"
						{selector
							{tag rec_task}
						}
						{fire_mode open}
						{move_mode free}
						{ai_move
							{mode enable}
						}
					}
					{"entity_state"
						{selector
							{tag rec_task}
						}
						{tag_remove rec_task}
					}
					{"delay"
						{time 3}
					}
					{"autosave"}
				}
			}
			{"village2/remote/goto_comander"
				{on}
				{condition
					{expression "!1 & 2 & 3 & 4"}
					{terms
						{"3.camera"
							{zone "commander"}
							{appearance invisible}
						}
						{"4.event"
							{id "tanks_in_vill1"}
						}
						{"1.entities"
							{selector
								{mids 80 61}
								{player "1"}
								{state operatable}
							}
						}
						{"2.entities"
							{selector
								{zone "village"}
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<"}
								{value 4}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 5}
					}
					{"entity_state"
						{selector
							{tag commander}
						}
						{inactive off}
					}
					{"talk"
						{selector
							{amount 1
							}
							{player "3"}
							{type human}
							{state "not dead"}
						}
						{text "$/goto_commander"}
					}
					{"delay"
						{time 3}
					}
					{"scenario"
						{message
							{text ""}
						}
						{camera
							{name "commander"}
							{disable_cancel}
							{smooth_begin 0}
						}
					}
				}
			}
			{"tasks/remote_complete"
				{on}
				{condition
					{terms
						{"1.event"
							{id "remote_done"}
						}
						{"2.inventory"
							{selector
								{tag pl}
								{zone "zamostom"}
								{type human}
								{state "not dead"}
							}
							{where "all holders"}
							{item "radio_station"}
						}
						{"3.entities"
							{selector
								{tag rad}
								{zone "zamostom"}
							}
						}
					}
				}
				{actions
					{## "task"
						{name "disarm_bridge"}
						{state complete}
					}
					{"task"
						{name "attack_sign"}
						{state complete}
					}
					{## "delay"
						{time 4}
					}
					{## "talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/remote_complete1"}
					}
					{"delay"
						{time 4}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/remote_complete2"}
					}
					{"delay"
						{time 3}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/remote_complete3"}
					}
					{"delay"
						{time 3}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/remote_complete4"}
					}
					{"delay"
						{time 3}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/remote_complete5"}
					}
				}
			}
			{"village2/remote/unhide_commander"
				{on}
				{condition
					{terms
						{"2.camera"
							{zone "commander"}
							{appearance invisible}
						}
						{"1.trigger"
							{name "village2/remote/goto_comander"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{mids 321}
						}
						{inactive off}
					}
				}
			}
			{"village2/remote/eng_attackers"
				{autoreset}
				{condition
					{expression "6 & 2 & 3 & !4 & 5"}
					{terms
						{"1.task"
							{name "attack_sign"}
						}
						{"2.entities"
							{selector
								{tag eng_remote_contr}
								{zone "zamostom"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<"}
								{value 9}
							}
						}
						{"3.entities"
							{selector
								{zone "zamostom"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">"}
								{value 2}
							}
						}
						{"5.entities"
							{selector
								{tag eng_car}
								{zone "zamostom"}
							}
							{count
								{op "<<"}
								{value 3}
							}
						}
						{"6.trigger"
							{name "raznoe/give_tanks"}
						}
						{"4.trigger"
							{name "mission_compl/tank_ok"}
						}
					}
				}
				{actions
					{"delay"
						{time 15}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 177}
							}
						}
						{action
							{type start}
							{waypoint "269"}
							{clone}
						}
					}
					{"delay"
						{time 10}
					}
				}
			}
			{"village2/remote/defenders_health"
				{on}
				{condition
					{expression "1 & 2 & !3 & 4 & 5 & 6"}
					{terms
						{"1.entities"
							{selector
								{zone "zamostom"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 2}
							}
						}
						{"2.task"
							{name "disarm_bridge"}
						}
						{"3.trigger"
							{name "mission_compl/win"}
						}
						{"4.entities"
							{selector
								{zone "zamostom"}
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">"}
								{value 1}
							}
						}
						{"5.trigger"
							{name "tasks/remote_show"}
						}
						{"6.trigger"
							{name "raznoe/give_tanks"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{zone "zamostom"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{control AI}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai
							{no_retreat on}
						}
					}
					{"entity_state"
						{selector
							{zone "zamostom"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{impregnability harmless}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{zone "zamostom"}
							{type human}
							{state "not dead"}
						}
						{text "$/defenders_health1"}
					}
					{"delay"
						{time 6}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{zone "zamostom"}
							{type human}
							{state "not dead"}
						}
						{text "$/defenders_health2"}
					}
					{"timer"
						{time 300}
						{title "$/defenders_health"}
					}
					{"delay"
						{time 300}
					}
					{"entity_state"
						{selector
							{zone "zamostom"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{impregnability disabled}
					}
					{"actor_state"
						{selector
							{zone "zamostom"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{control AI}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{human
							{health 10}
						}
						{ai
							{no_retreat on}
						}
					}
				}
			}
			{"village2/remote/near_remote"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "zamostom"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/near_remote"}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{id
										{id "0x82f6"}
									}
								}
							}
						}
						{tag_add task_disarm_bridge}
						{inactive off}
					}
					{## "entity_state"
						{selector
							{source advanced}
							{group
								{select
									{id
										{id "0x8340"}
									}
								}
							}
						}
						{tag_remove task_disarm_bridge}
					}
					{## "entity_state"
						{selector
							{source advanced}
							{group
								{select
									{id
										{id "0x8340"}
									}
								}
							}
						}
						{tag_add hidden}
					}
					{"delete"
						{selector
							{source advanced}
							{group
								{select
									{id
										{id "0x8340"}
									}
								}
							}
						}
					}
				}
			}
			{"village2/remote/talk_bridge_compl"
				{on}
				{condition
					{terms
						{"1.task"
							{name "end"}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{zone "zamostom"}
							{type human}
							{state "not dead"}
						}
						{text "$/talk_bridge_compl"}
					}
				}
			}
			{"village2/remote/fix_remote"
				{condition
					{expression "1 & !2 & !3"}
					{terms
						{"1.trigger"
							{name "village2/remote/defenders_health"}
						}
						{"2.entities"
							{selector
								{zone "zamostom"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
						}
						{"3.task"
							{name "end"}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{zone "zamostom"}
								{player "1"}
								{type human}
								{state "not dead"}
							}
						}
						{action
							{type start}
							{waypoint "280"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{amount 1
								}
								{zone "zamostom"}
								{player "1"}
								{type human}
								{state "not dead"}
							}
						}
						{action
							{type start}
							{waypoint "281"}
						}
					}
				}
			}
			{"village2/remote/bridge_expl"
				{condition
					{terms
						{"1.event"
							{id "bridge_expl"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{id
										{id "0x0ae3"}
									}
								}
							}
							{group
								{select
									{id
										{id "0x0ae8"}
									}
								}
							}
							{group
								{select
									{id
										{id "0x0ae5"}
									}
								}
							}
							{group
								{select
									{id
										{id "0x0ae6"}
									}
								}
							}
							{group
								{select
									{id
										{id "0x0ae7"}
									}
								}
							}
						}
						{impregnability disabled}
					}
					{"spawn"
						{entity "explosion"}
						{waypoint "283"}
					}
					{"delay"
						{time 0.2}
					}
					{"spawn"
						{entity "explosion"}
						{waypoint "284"}
					}
					{"delay"
						{time 0.2}
					}
					{"spawn"
						{entity "explosion"}
						{waypoint "282"}
					}
					{"delay"
						{time 0.2}
					}
					{"effect"
						{selector
							{source advanced}
							{group
								{select
									{id
										{id "0x0ae5"}
									}
								}
							}
						}
						{effect break}
					}
					{"effect"
						{selector
							{source advanced}
							{group
								{select
									{id
										{id "0x0ae6"}
									}
								}
							}
						}
						{effect break}
					}
					{"effect"
						{selector
							{source advanced}
							{group
								{select
									{id
										{id "0x0ae7"}
									}
								}
							}
						}
						{effect break}
					}
					{"effect"
						{selector
							{tag bridge_post}
						}
						{effect break}
					}
				}
			}
			{"raznoe/give_tanks"
				{on}
				{condition
					{terms
						{"1.task"
							{name "bridge"}
						}
						{"2.task"
							{name "disarm_bridge"}
						}
						{"3.task"
							{name "attack_sign"}
						}
					}
				}
				{actions
					{"event"
						{event "camera_c3"}
						{mode set}
						{delay 3}
					}
					{"actor_to_cover"
						{selector
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{covers "radio3 radio2 radio4 radio7 radio5 radio8 radio6 radio9 radio1"}
					}
					{"actor_state"
						{selector
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
				}
			}
			{"village2/remote/found_remote_no_comp"
				{condition
					{expression "1 & !2 & !3"}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "remote_house"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.task"
							{name "disarm_bridge"}
						}
						{"3.task"
							{name "bridge"}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{zone "remote_house"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{text "$/found_remote2"}
					}
					{"delay"
						{time 40}
					}
					{"trigger"
						{name "village2/remote/found_remote"}
					}
				}
			}
			{"raznoe/kolonna"
				{on}
				{condition
					{terms
						{"1.event"
							{id "show_kol"}
						}
					}
				}
				{actions
					{"delete"
						{selector
							{source advanced}
							{group
								{include
									{prop
										{prop vehicle}
									}
								}
								{exclude
									{state
										{state inactive}
									}
								}
							}
							{group
								{include
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state inactive}
									}
								}
							}
							{group
								{include
									{prop
										{prop tank}
									}
								}
								{exclude
									{state
										{state inactive}
									}
								}
							}
						}
					}
					{## "delete"
						{selector
							{source advanced}
							{group
								{include
									{prop}
								}
							}
						}
					}
					{## "delete"
						{selector
							{zone "clean_bridge"}
							{type human}
						}
					}
					{"delay"
						{time 0.5}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 346}
							}
						}
						{action
							{type start}
							{waypoint "295"}
							{clone}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 344}
							}
						}
						{action
							{type start}
							{waypoint "297"}
							{clone}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 347}
							}
						}
						{action
							{type start}
							{waypoint "299"}
							{clone}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 346}
							}
						}
						{action
							{type start}
							{waypoint "301"}
							{clone}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 345}
							}
						}
						{action
							{type start}
							{waypoint "303"}
							{clone}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 352}
							}
						}
						{action
							{type start}
							{waypoint "305"}
							{clone}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 352}
							}
						}
						{action
							{type start}
							{waypoint "309"}
							{clone}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 365}
							}
						}
						{action
							{type start}
							{waypoint "311"}
							{clone}
							{approach "teleport & rotate"}
						}
					}
					{"actor_state"
						{selector
							{tag kol}
						}
						{movement
							{speed_kph 8}
						}
					}
					{"delay"
						{time 0.5}
					}
					{"scenario"
						{message
							{text ""}
						}
						{camera
							{name "final_kolona"}
							{smooth_begin 0}
						}
					}
					{"delay"
						{time 3}
					}
				}
			}
			{"village2/remote/eng_attackers_wil"
				{autoreset}
				{condition
					{expression "6 & 2 & 3 & !4 & 5"}
					{terms
						{"1.task"
							{name "attack_sign"}
						}
						{"2.entities"
							{selector
								{tag willys}
								{zone "zamostom"}
								{type vehicle}
								{state operatable}
							}
							{count
								{op "<<"}
								{value 1}
							}
						}
						{"3.entities"
							{selector
								{zone "zamostom"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">"}
								{value 2}
							}
						}
						{"5.entities"
							{selector
								{tag eng_car}
								{zone "zamostom"}
							}
							{count
								{op "<<"}
								{value 3}
							}
						}
						{"6.trigger"
							{name "raznoe/give_tanks"}
						}
						{"4.trigger"
							{name "mission_compl/tank_ok"}
						}
					}
				}
				{actions
					{"delay"
						{time 20}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 373}
							}
						}
						{action
							{type start}
							{waypoint "318"}
							{clone}
						}
					}
					{"delay"
						{time 10}
					}
				}
			}
			{"village2/remote/attack_defenders"
				{condition
					{terms
						{"1.trigger"
							{name "village2/remote/eng_attackers"}
						}
						{"2.entities"
							{selector
								{zone "zamostom"}
								{player "1"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"action"
						{selector
							{zone "zamostom"}
							{player "1"}
							{type human}
							{state "not dead"}
						}
						{action advance}
						{target
							{amount 1
							}
							{zone "zamostom"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
					}
					{"delay"
						{time 30}
					}
					{"trigger"
						{name "village2/remote/attack_defenders"}
					}
				}
			}
			{"mission_compl/bridge_destroyed"
				{condition
					{terms
						{"1.event"
							{id "bridge_expl"}
						}
					}
				}
				{actions
					{"delay"
						{time 5}
					}
					{"gameover"
						{result loose}
						{message ""}
					}
					{"music"
						{start "/music/defeat_germans.mp3"}
						{stop_all}
						{volume game}
						{fade 2}
					}
				}
			}
		}
		{waypoints
			{"0"
				{position -2514.47 -37.6359 72}
			}
			{"1"
				{position -4018.63 -333.054 0}
				{radius 400}
			}
			{"100"
				{position 1494.12 -986.629 0}
			}
			{"101"
				{position 1101.89 -635.42 0}
			}
			{"102"
				{position 932.301 -479.291 0}
			}
			{"103"
				{position 862.063 -729.779 0}
			}
			{"104"
				{position 549.847 -474.196 0}
			}
			{"105"
				{position 524.326 -778.663 0}
			}
			{"106"
				{position 3231.39 -1721.14 0}
				{transition "107"}
			}
			{"107"
				{position 2641.95 -2140.27 0}
				{transition "108"}
			}
			{"108"
				{position 2261.84 -2328.68 0}
				{transition "109"}
			}
			{"109"
				{position 1721 -2332.37 0}
				{transition "110"}
			}
			{"110"
				{position 407.819 -2127 0}
				{transition "111"}
			}
			{"111"
				{position -1439.92 -1858.56 0}
				{transition "112"}
			}
			{"112"
				{position -1636.26 -1916.25 0}
				{transition "113"}
			}
			{"113"
				{position -1836.4 -1895.48 0}
				{commands
					{"emit"
						{waypoint "114"}
					}
				}
			}
			{"114"
				{position -1888.07 -2130.24 0}
			}
			{"115"
				{position -3453.96 -1122.22 0}
			}
			{"116"
				{position -3621.58 44.8506 -2}
				{commands
					{"entity_state"
						{selector
							{source standart}
							{mids 172}
						}
						{inactive off}
					}
					{"actor_fire"
						{selector
							{source standart}
							{mids 172}
						}
						{enemies
							{mids 203}
							{type tank}
							{state operatable}
						}
						{interval 0}
						{time 0.1}
						{burst_mode once}
					}
				}
			}
			{"117"
				{position -4362.8 313.431 -13.4266}
				{transition "120"}
				{commands
					{"wait"
						{time 3}
					}
					{"actor_state"
						{movement
							{forward off}
						}
					}
				}
			}
			{"118"
				{position -4602.25 -250.786 0}
				{transition "119"}
				{commands
					{"wait"
						{time 3}
					}
					{"actor_state"
						{movement
							{forward off}
						}
					}
				}
			}
			{"119"
				{position -4919.53 -69.2648 0.0262479}
				{commands
					{"actor_state"
						{move_mode hold}
						{movement
							{forward on}
						}
					}
					{"entity_state"
						{impregnability disabled}
					}
				}
			}
			{"120"
				{position -4610.87 399.167 6.86943}
				{commands
					{"actor_state"
						{move_mode hold}
						{movement
							{forward on}
						}
					}
					{"entity_state"
						{impregnability disabled}
					}
				}
			}
			{"121"
				{position -4422.02 563.212 -6}
				{commands
					{"scenario"
						{message
							{text "$/16"}
						}
						{event_on_next "pl_hp_off"}
						{event_on_cancel "pl_hp_off"}
					}
					{"wait"
						{time 3}
					}
					{"entity_state"
						{impregnability disabled}
					}
				}
			}
			{"122"
				{position -3286.24 349.068 -2}
				{transition "123"}
				{transition "124"}
				{transition "129"}
				{commands
					{"actor_state"
						{movement
							{speed_kph 4}
						}
					}
				}
			}
			{"123"
				{position -3740.43 -45.4417 0}
			}
			{"124"
				{position -3821.1 35.6459 -2}
			}
			{"125"
				{position -3084.52 -1556.86 0}
				{transition "126"
					{filter
						{mids 170 171}
					}
				}
				{transition "127"
					{filter
						{mids 169 172}
					}
				}
				{transition "144"}
			}
			{"126"
				{position -3380.12 -1209.01 0}
				{commands
					{"actor_to_cover"}
				}
			}
			{"127"
				{position -3221.47 -1245.41 0}
				{commands
					{"actor_to_cover"}
				}
			}
			{"128"
				{position 1131.22 -2335.27 0}
				{commands
					{"emit"
						{emit
							{mode passengers}
						}
					}
				}
			}
			{"129"
				{position -3881.52 212.753 -3}
			}
			{"130"
				{position -1854.22 449.62 -4.04001}
			}
			{"131"
				{position -1900.77 775.124 -2}
				{transition "132"}
			}
			{"132"
				{position -1778.46 660.866 -2}
			}
			{"133"
				{position -3058.39 -2602.29 0}
				{transition "134"}
			}
			{"134"
				{position -2373.31 -2687.89 0}
				{transition "215"}
			}
			{"135"
				{position -3186.1 447.065 -2}
				{commands
					{"actor_state"
						{move_mode hold}
					}
				}
			}
			{"136"
				{position -2174.28 645.051 -2}
				{transition "137"}
			}
			{"137"
				{position -2013.5 558.51 -6.51556}
				{transition "138"}
				{commands
					{"entity_state"
						{impregnability disabled}
					}
				}
			}
			{"138"
				{position -1857.58 284.503 -3}
				{transition "139"}
				{commands
					{## "actor_fire"
						{selector
							{source standart}
							{amount 1
							}
							{mids 58 55}
						}
						{drop "sensor senseless"}
						{attack position}
						{waypoint "139"}
					}
					{"actor_fire"
						{selector
							{source standart}
							{amount 1
							}
							{mids 55 58}
						}
						{attack position}
						{waypoint "139"}
					}
					{"actor_state"
						{movement
							{speed_kph 12}
						}
					}
				}
			}
			{"139"
				{position -1802.45 -94.1424 0}
				{radius 50}
			}
			{"140"
				{position 698.131 -546.214 0}
				{transition "141"}
				{transition "145"}
			}
			{"141"
				{position -1199.03 345.389 0}
				{commands
					{"actor_to_cover"}
				}
			}
			{"142"
				{position -2627.49 21.2697 63}
				{commands
					{"actor_to_cover"}
				}
			}
			{"143"
				{position -1668.51 -749.453 -16}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"
						{covers "1 2 3 4 5 6 7 8 9 10 11 12 13 14 15"}
					}
				}
			}
			{"144"
				{position -3522.1 -1403.95 0}
				{commands
					{"actor_to_cover"}
				}
			}
			{"145"
				{position -1091.91 757.49 0}
				{commands
					{"actor_to_cover"}
				}
			}
			{"146"
				{position 640.42 -2096.08 0}
				{transition "147"}
			}
			{"147"
				{position 478.589 -2142.17 0}
				{transition "148"}
				{commands
					{"wait"
						{time 2}
					}
					{"delay"
						{time 15}
					}
					{"actor_state"
						{movement
							{speed fast}
						}
					}
				}
			}
			{"148"
				{position -1207.29 -1887.27 0.572187}
				{transition "149"}
			}
			{"149"
				{position -1269.16 -1910.35 0}
				{transition "150"}
			}
			{"150"
				{position -1308.2 -1964.55 0}
				{transition "243"}
			}
			{"151"
				{position 684.672 -2065.09 0}
				{commands
					{"emit"
						{waypoint "152"}
					}
					{"delay"
						{time 0.1}
					}
					{"actor_component"
						{component engine}
						{state destroyed}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{source standart}
							{mids 52}
						}
						{drop "orders sensor senseless"}
						{waypoint "37"}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{source standart}
							{mids 52 214 215}
						}
						{drop "orders sensor senseless"}
						{waypoint "37"}
					}
					{"actor_state"
						{selector
							{source standart}
							{mids 52 214 215}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
				}
			}
			{"152"
				{position 577.477 -2074.18 0}
				{transition "37"}
				{commands
					{"actor_state"
						{movement
							{speed fast}
						}
					}
				}
			}
			{"153"
				{position -948.331 518.307 -13.1196}
				{commands
					{"actor_to_cover"}
				}
			}
			{"154"
				{position -1220.63 230.238 1.22053}
				{commands
					{"actor_to_cover"}
				}
			}
			{"155"
				{position -3090.79 -1935.85 0}
				{radius 30}
				{transition "133"}
				{commands
					{"actor_state"
						{movement
							{speed fast}
						}
					}
				}
			}
			{"156"
				{position -2818.42 -1398.98 0.889258}
				{transition "157"}
			}
			{"157"
				{position -2801.16 -1142.33 0}
				{transition "158"}
			}
			{"158"
				{position -2706.03 -1034.93 0}
				{radius 50}
				{commands
					{"actor_state"
						{cannon fire}
					}
				}
			}
			{"159"
				{position -2104.05 516.495 -7}
				{commands
					{"entity_state"
						{impregnability disabled}
					}
				}
			}
			{"16"
				{position -1487.41 897.806 -1.73334}
				{radius 50}
				{transition "189"}
				{transition "190"}
				{transition "191"}
			}
			{"160"
				{position -1615.34 -3455.49 0}
				{transition "161"}
			}
			{"161"
				{position -1235.18 -1043.94 0}
				{commands
					{"actor_state"
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"162"
				{position -2262.7 -3925.74 0}
				{transition "163"}
			}
			{"163"
				{position -2307.55 -3524.18 0}
				{transition "164"}
			}
			{"164"
				{position -2307.22 -3185.32 0}
				{transition "165"}
			}
			{"165"
				{position -2164.52 -2106.98 0}
				{transition "166"}
			}
			{"166"
				{position -2144.97 -1906.51 0}
				{commands
					{"actor_state"
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"167"
				{position 776.088 -2811.56 0}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"}
				}
			}
			{"168"
				{position -3634.49 -3584.92 0}
				{transition "169"}
			}
			{"169"
				{position -3295.44 -2975.46 0}
				{transition "170"}
			}
			{"17"
				{position 708.989 -1646.54 0}
				{transition "18"}
				{transition "47"}
			}
			{"170"
				{position -2978.02 -1776.19 0}
				{transition "171"}
			}
			{"171"
				{position -2773.33 -1612.35 0}
				{transition "172"}
			}
			{"172"
				{position -1565.92 -1807.01 0}
			}
			{"173"
				{position -1486.54 -1708.02 0}
				{transition "174"}
				{transition "175"}
				{transition "176"}
				{transition "177"}
				{transition "178"}
				{transition "179"}
				{transition "180"}
			}
			{"174"
				{position -1368.8 -1790.67 0}
			}
			{"175"
				{position -1296.38 -1259.57 0}
			}
			{"176"
				{position -1273.46 -1453.64 0}
			}
			{"177"
				{position -1475.18 -1660.85 0}
			}
			{"178"
				{position -1462.71 -1194.43 0}
			}
			{"179"
				{position -1584.54 -1243.98 0}
			}
			{"18"
				{position 814.663 -1332.25 0}
				{commands
					{"actor_state"
						{move_mode zone}
						{move_radius 3}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{ai
							{retreat_ratio 20}
						}
					}
					{"actor_to_cover"}
				}
			}
			{"180"
				{position -1652.4 -1539.83 0}
			}
			{"181"
				{position -1663.19 814.302 -4.61707}
				{transition "182"}
				{transition "183"}
				{transition "184"}
				{transition "185"}
				{transition "186"}
			}
			{"182"
				{position -1572.98 765.835 -1.69636}
			}
			{"183"
				{position -1606.43 736.381 -0.281104}
			}
			{"184"
				{position -1648.85 724.919 -1.96238}
			}
			{"185"
				{position -1673.73 726.436 -2}
			}
			{"186"
				{position -1591.61 756.254 -1.57814}
			}
			{"187"
				{position 235.03 -278.2 -8.48378}
				{transition "188"}
				{commands
					{"actor_state"
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
				}
			}
			{"188"
				{position -162.297 -125.413 -93}
				{radius 50}
				{commands
					{"actor_state"
						{ai_move
							{mode enable}
						}
					}
					{"delay"
						{time 2}
					}
					{"emit"
						{drop "orders sensor senseless"}
					}
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				{commands
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						{flags "loop random"}
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					{"delay"
						{time 0}
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					{"event"
						{event "minomet1"}
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					{"event"
						{event "minomet2"}
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				{transition "86"}
				{commands
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					{"animation"
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						{cicledelay 0}
						{delay 0}
						{totalTime 2}
						{flags loop}
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					{"delay"
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					{"event"
						{event "dynamit2"}
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					{"entity_state"
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				{transition "87"}
				{commands
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						{totalTime 2}
						{flags loop}
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					{"event"
						{event "dynamit1"}
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					{"actor_state"
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}
