{mission
	{Quant
		{scenequant 5010786}
		{speed 2.7}
	}
	{Entity "zis3" 0x8001
		{Position -2264 2003.98}
		{xform zl 180 y 1.56 zw -12.28}
		{Skeleton
			{BoneSave "basis"
				{Value -2.97147}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.0515462}
			}
			{BoneSave "basis body pivot_front wheell"
				{Value 0.0608478}
			}
			{BoneSave "basis body pivot_front wheelr"
				{Value 0.0608478}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Examined 1}
		{AreaDisable "close"}
		{Player 1}
		{CapturedByUser}
		{Operatable}
		{MID 11}
		{Able "-emit_passangers_on_enemy"}
		{Weaponry
			{State
				{Weapon "76mm_zis3" filling "bullet76" "fg" "ammo"}
			}
		}
		{Chassis
			{MovementSpeed 0.0297778}
			{CurrentGearDir 0}
		}
	}
	{Human "single/rus/bazoker" 0x9007
		{Position -2276.47 2080.93}
		{xform zl -147.54}
		{Extender "vitality"
			{Health
				{max 380}
				{current 380}
			}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 13}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 68 41}
		{FsmState "squat"}
	}
	{Human "single/rus/specnaz" 0x900b
		{Position -2229.71 1818.65}
		{xform zl -170.64 y 1.16 zw 173.22}
		{Extender "vitality"
			{Health
				{max 380}
				{current 380}
			}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 15}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 87 22}
		{LastItem "ppsh"}
		{LastThrowItem "f1 grenade"}
	}
	{Entity "zis3" 0x9008
		{Position -890.72 2043.7 12.63}
		{xform zl -124.37 y 5.94 zw -175.22}
		{SkeletonSrc "zis3_xx"}
		{UseDecal 0}
		{Volume "body"
			{able {touch 0}}
		}
		{Armor "turret"
			{wounds
				{damage "turret" -1.90239 0.0694881
					{matrix
						{pos 0.579 6.839 -1.53}
						{nxform 1.351 1.084 -1.655}
					}
				}
			}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelleft" -1.72334 0.24944
					{matrix
						{pos -4.052 2.068 -1.87}
						{nxform 0.139 -2.756 -0.472}
					}
				}
			}
		}
		{Placer
			{State "gunner" {Broken}}
			{State "commander" {Broken}}
			{State "driver1" {Disable}{Broken}}
			{State "driver2" {Disable}{Broken}}
			{State "seat1" {Disable}{Broken}}
			{State "seat2" {Disable}{Broken}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Examined 1}
		{Interaction
			{Flags "crush" "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 1}
		{CapturedByUser}
		{MID 21}
		{Able "-select" "exploded"}
		{Chassis
			{Broken}
			{MovementSpeed 0.0297778}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
		{Component "wheelright"
			{State destroyed}
		}
		{Component "wheelleft"
			{State destroyed}
		}
	}
	{Entity "box_metal" 0x900f
		{Position -79.89 1749.63}
		{xform zl -75.68}
		{Examined 1}
	}
	{Human "single/ger/smg" 0x9014
		{Position -2696.25 1895.65}
		{xform zl 3.03}
		{Extender "vitality"
			{Dead}
			{Health
				{current -48.8597}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 24}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 21 98}
		{LastDyingAnimation "stand_die_front_3"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x9016
		{Position -2458.61 1771.8}
		{xform zl -177.8}
		{Extender "vitality"
			{Dead}
			{Health
				{current -217.818}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 25}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 137}
		{LastDyingAnimation "squat_die_front"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x8015
		{Position -2462.45 1740.88}
		{xform zl 174.15}
		{Extender "vitality"
			{Dead}
			{Health
				{current -157.019}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 28}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 58 42}
		{LastDyingAnimation "stand_die_back_4"}
		{FsmState "dead"}
	}
	{Entity "sdkfz251_1" 0x801e
		{Position -2764.01 1907.44 -11.75}
		{xform zl 23.23 y 0.36 zw 158.23}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					0.998 -0.002 -0.069
					0 1 -0.023
					0.069 0.023 0.997
				}
				{Position 0.296512 -0.605439 9.18187}
			}
			{BoneSave "basis body turret"
				{Value 0.523597}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.275821}
			}
			{BoneSave "basis body turret gun_rot mgun"
				{Value -0.0257689}
			}
			{BoneSave "basis body wheell2"
				{Value -1.65123}
			}
			{BoneSave "basis body wheelr5"
				{Value -1.65123}
			}
			{BoneSave "basis body doorl"
				{Orientation
					0.932 -0.363 0
					0.363 0.932 0
					0 0 1
				}
			}
			{BoneSave "basis body doorr"
				{Orientation
					0.832 0.534 -0.15
					-0.554 0.782 -0.285
					-0.035 0.32 0.947
				}
				{Position -52.4906 -12.4933 15.2761}
			}
			{BoneSave "basis body detail5"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body detail1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis pivot_front steer_r1 wheelr1"
				{Value -1.65123}
			}
			{BoneSave "basis pivot_back spring_l wheell3"
				{Value -1.65123}
			}
			{BoneSave "basis pivot_back spring_l trackl"
				{Orientation
					1 0 0
					0 0.017 -1
					0 1 0.017
				}
				{Position 26.6522 -7.27438 -3.62672}
				{LastMeshAnimator "break"}
			}
			{BoneSave "basis pivot_back spring_l wheell4"
				{Value -1.65123}
			}
			{BoneSave "basis pivot_back spring_l wheell5"
				{Value -1.65123}
			}
			{BoneSave "basis pivot_back spring_r wheelr2"
				{Value -1.65123}
			}
			{BoneSave "basis pivot_back spring_r wheelr3"
				{Value -1.65123}
			}
			{BoneSave "basis pivot_back spring_r wheelr4"
				{Value -1.65123}
			}
			{WorkingViews "smoke4"}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackleft" 2.8505 1
					{matrix
						{pos -13.15 2.207 7.191}
						{nxform 2.065 1.57 -0.166}
					}
				}
				{damage "trackleft" 1.81881 0.114286
					{matrix
						{pos 31.496 -2.8 2.325}
						{nxform 1.751 1.622 3.068}
					}
				}
				{damage "trackleft" -1.43992 0.571429
					{matrix
						{pos -35.257 -1.238 -8.919}
						{nxform 1.44 1.561 -0.352}
					}
				}
			}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelleft1" 1.6117 1
					{matrix
						{pos -2.208 6.32 -1.028}
						{nxform 1.493 3.026 -0.908}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" -0.982068 0.533333
					{matrix
						{pos -9.103 19.06 5.727}
						{nxform 2.12 1.544 1.571}
					}
				}
				{damage "engine" -1.32014 1
					{matrix
						{pos 0.042 16.457 -0.03}
						{nxform 1.575 1.567 1.368}
					}
				}
				{damage "body2" 0.725195 1
					{matrix
						{pos 32.738 3.166 -5.381}
						{nxform 1.574 1.568 1.571}
					}
				}
				{damage "body4" -2.38593 1
					{matrix
						{pos 0.738 3.191 -2.098}
						{nxform 1.001 1.44 -1.798}
					}
				}
				{wound "body1" -1.84896 0.0333333 45
					{matrix
						{pos -9.103 19.06 5.727}
						{nxform 2.12 1.544 1.571}
					}
				}
				{wound "engine" 2.00835 0.0333333 45
					{matrix
						{pos 0.042 16.457 -0.03}
						{nxform 1.575 1.567 1.368}
					}
				}
				{wound "engine" 2.72099 0.566667 45
					{matrix
						{pos 4.199 15.591 -3.056}
						{nxform 1.575 1.568 1.368}
					}
				}
				{wound "body2" -1.71367 1 45
					{matrix
						{pos 32.738 3.166 -5.381}
						{nxform 1.574 1.568 1.571}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 638}
		}
		{Examined 1}
		{Interaction
			{Flags "broken" "wheel_teared"}
		}
		{Player 2}
		{MID 7}
		{Chassis
			{Broken}
			{MovementSpeed 0.0930556}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State broken}
		}
		{Component "engine"
			{State broken}
		}
		{Component "wheelleft1"
			{State destroyed}
		}
		{Component "trackleft"
			{State broken}
		}
	}
	{Human "single/ger/rifle" 0x8020
		{Position -1483.17 2812.17}
		{xform zl 135.92}
		{Extender "vitality"
			{Dead}
			{Health
				{current -68.1124}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 8}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 1 133}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "stand_die_back_3"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8028
		{Position -2168.31 2192.26}
		{xform zl 65.65}
		{Extender "vitality"
			{Dead}
			{Health
				{current -454.516}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 33}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 2 122}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
	}
	{Entity "sandbag_woodbeam" 0x802d
		{Position -1179.9 1548.04}
		{xform zl -159.6}
	}
	{Entity "sandbag_woodbeam" 0x9002
		{Position -1302.8 2277.27}
		{xform zl 166.9}
		{SkeletonSrc "sandbag_woodbeam_x"}
		{Skeleton
			{BoneSave "sanbag_woodbeam x1"
				{LastMeshAnimator "crush1"}
			}
			{BoneSave "sanbag_woodbeam x2"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece1"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece2"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece3"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece4"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece5"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece6"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece7"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece8"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece9"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece10"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece11"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 fx_wood1"
				{Visible 0}
			}
		}
		{Volume "piece11"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece10"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece9"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece8"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece7"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece6"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece5"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece4"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece3"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece2"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece1"
			{able {visible 0}{contact 0}}
		}
		{Volume "body3"
			{able {visible 0}{contact 0}{touch 1}}
		}
		{Volume "body1"
			{able {visible 0}{contact 0}}
		}
		{Volume "body2"
			{able {visible 0}{contact 0}}
		}
		{Interaction
			{Flags "sliced" "stage1"}
		}
	}
	{Entity "sandbag_woodbeam" 0x9004
		{Position -1698.41 1731.96 0}
		{xform zl -155.72}
		{SkeletonSrc "sandbag_woodbeam_x"}
		{Skeleton
			{BoneSave "sanbag_woodbeam x1"
				{Visible 0}
				{LastMeshAnimator "crush1"}
			}
			{BoneSave "sanbag_woodbeam x1 land"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 fx_wood1"
				{Visible 0}
			}
		}
		{Volume "body3"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body1"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Volume "body2"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Extender "land_patch"
			{On 0}
		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
		}
		{DisableObstacles}
	}
	{Entity "mg34_stan" 0x9006
		{Position -1717.07 1713.44 -30.23}
		{xform zl -143.8 y 16.23 zw 55.71}
		{SkeletonSrc "mg34_stan_xx"}
		{UseDecal 0}
		{Skeleton
			{BoneSave "basis body"
				{Position 1.63973 -0.0709546 24.0138}
			}
			{BoneSave "basis body turret"
				{Orientation
					0.825 0.565 0
					-0.565 0.825 0
					0 0 1
				}
				{Position -2.00511 0.0706158 0.894107}
			}
		}
		{Armor "body"
			{wounds
				{damage "body" 2.75025 1
					{matrix
						{pos 5.375 -1.09 2.451}
						{nxform 1.937 1.504 2.977}
					}
				}
			}
		}
		{Placer
			{State "gunner" {Broken}}
			{State "commander" {Broken}}
			{State "driver1" {Disable}{Broken}}
			{State "driver2" {Disable}{Broken}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Examined 1}
		{Interaction
			{Flags "crush" "no_burn_volumes"}
		}
		{Player 2}
		{MID 35}
		{Able "-select" "exploded"}
		{Weaponry
			{State
				{Weapon}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
		{Component "shield"
			{State destroyed}
		}
	}
	{Entity "mg34_stan" 0x9013
		{Position -2210.67 2231.67}
		{xform zl 170.1}
		{Skeleton
			{BoneSave "basis body"
				{LastMeshAnimator "close"}
			}
			{BoneSave "basis body turret"
				{Value -2.06884}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.0380019}
			}
			{BoneSave "basis body turret gun_rot cartridge_belt"
				{LastMeshAnimator "close"}
			}
			{BoneSave "basis body stan1"
				{LastMeshAnimator "close"}
			}
			{BoneSave "basis body stan2"
				{LastMeshAnimator "close"}
			}
			{BoneSave "basis body stan3"
				{LastMeshAnimator "close"}
			}
		}
		{Armor "shield"
			{wounds
				{damage "shield" -2.39204 0.147362
					{matrix
						{pos 0.66 4.913 -17.994}
						{nxform 1.376 1.606 2.961}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body3" 1.13289 1
					{matrix
						{pos -0.867 0.612 -1.124}
						{nxform 0.757 1.453 -0.615}
					}
				}
				{wound "body3" -0.879819 0.566292 7.62
					{matrix
						{pos -0.25 -0.946 2.959}
						{nxform 1.571 1.906 -1.571}
					}
				}
				{wound "body3" -2.05858 1 7.62
					{matrix
						{pos -0.867 -0.696 8.338}
						{nxform 1.571 1.951 -3.141}
					}
				}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Examined 1}
		{Player 1}
		{CapturedByUser}
		{Operatable}
		{MID 36}
		{Weaponry
			{State
				{Weapon "mg34" filling "mgun" "ammo" 12}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
			{CurrentGearDir 0}
		}
	}
	{Entity "mg34_stan" 0x9017
		{Position -1271.22 2294.47 -27.24}
		{xform zl 164.89 y 47.06 zw 59.06}
		{SkeletonSrc "mg34_stan_xx"}
		{UseDecal 0}
		{Skeleton
			{BoneSave "basis body"
				{Position 1.63983 -0.0707426 24.0138}
			}
			{BoneSave "basis body turret"
				{Position -2.00502 0.0707711 0.894105}
			}
		}
		{Placer
			{State "gunner" {Broken}}
			{State "commander" {Broken}}
			{State "driver1" {Disable}{Broken}}
			{State "driver2" {Disable}{Broken}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Examined 1}
		{Interaction
			{Flags "crush" "no_burn_volumes"}
		}
		{Player 2}
		{MID 37}
		{Able "-select" "exploded"}
		{Weaponry
			{State
				{Weapon}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
		{Component "shield"
			{State destroyed}
		}
	}
	{Human "single/ger/smg" 0x802c
		{Position -1282.04 3059.14}
		{xform zl 89.88}
		{Extender "vitality"
			{Dead}
			{Health
				{current -53.8876}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 38}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 13 96}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x802f
		{Position -1356.64 2784}
		{xform zl -92.78}
		{Extender "vitality"
			{Dead}
			{Health
				{current -71.5802}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 39}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 62 7}
		{LastDyingAnimation "stand_die_front_3"}
		{FsmState "dead"}
	}
	{Human "single/ger/sniper" 0x8037
		{Position -2160.33 2056.08}
		{xform zl 19.38}
		{Extender "vitality"
			{Dead}
			{Health
				{current -160.352}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 43}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 23 66}
		{LastDyingAnimation "stand_die_front_4"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x804b
		{Position 2689.92 1054.26}
		{xform zl -7.42}
		{Extender "vitality"
			{Dead}
			{Health
				{current -113.249}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 50}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 143 39}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x804d
		{Position 4619.28 1178.45}
		{xform zl 138.07}
		{Player 2}
		{Operatable}
		{MID 51}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 125 107}
		{Cover
			{sector 4619.6 1178.15 {type "snipe_cover"}
				{wall 4637.13 1176.02 4604.85 1166.49}
				{row 0}
				{link 0x88}
			}
		}
		{FsmState "squat"}
	}
	{Human "single/ger/smg" 0x8051
		{Position 4163.78 916.54}
		{xform zl -106.78}
		{Extender "vitality"
			{Dead}
			{Health
				{current -1300.52}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 53}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 120 61}
		{LastDyingAnimation "stand_fly_tumble_forward_far_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/bazoker" 0x8053
		{Position 4082.8 1073.76}
		{xform zl 97.84}
		{Extender "vitality"
			{Health
				{current 91.3964}
			}
		}
		{Player 2}
		{Operatable}
		{MID 54}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 96 22}
		{LastItem "mp41"}
		{Cover
			{sector 4083.49 1073.1 {type "snipe_cover"}
				{wall 4118.09 1042.12 4009.27 1113.24}
				{row 0}
			}
		}
		{FsmState "squat"}
	}
	{Human "single/ger/smg" 0x8055
		{Position 4883.79 1179.98}
		{xform zl 143.8}
		{Player 2}
		{Operatable}
		{MID 55}
		{Chassis
			{MovementMode 0}
			{MovementSpeed 0.0444444}
		}
		{NameId 138 43}
		{Cover
			{sector 4883.79 1179.98 {type "squat_lie"}
				{wall 4891.33 1172.01 4873.44 1174.19}
				{row 0}
				{link 0x180b}
			}
		}
		{FsmState "squat"}
	}
	{Human "single/ger/smg" 0x805b
		{Position 3916.12 1244.9}
		{xform zl 99.83}
		{Extender "vitality"
			{Health
				{current 96.6562}
			}
		}
		{Player 2}
		{Operatable}
		{MID 58}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 73 102}
		{LastThrowItem "m24x5 grenade"}
		{Cover
			{sector 3921.05 1236.38 {type "snipe_cover"}
				{wall 3925.67 1221.38 3905.43 1242.63}
				{row 0}
				{link 0x763}
			}
		}
		{FsmState "squat"}
	}
	{Entity "pak40" 0x805d
		{Position 3079.73 1800.12 92.34}
		{xform zl -45.26 y 12.13 zw -8.81}
		{Skeleton
			{BoneSave "basis"
				{Value 0.311953}
			}
			{BoneSave "basis body turret"
				{Value -0.291069}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.136129}
			}
			{BoneSave "basis body turret gun_rot gun"
				{Position 23.9386 -3.92136 0.356872}
			}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelright" -0.842211 0.540909
					{matrix
						{pos 7.017 -2.621 -1.614}
						{nxform 3.142 2.869 2.865}
					}
				}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{AreaDisable "close"}
		{Player 2}
		{MID 59}
		{Chassis
			{MovementSpeed 0.0297778}
		}
		{Component "gun"
			{State broken}
		}
	}
	{Entity "pak40" 0x805e
		{Position 4589.56 1975.05 95.41}
		{xform zl 25.66 y 0.71 zw -112.93}
		{Skeleton
			{BoneSave "basis"
				{Value -3.0688}
			}
			{BoneSave "basis body turret"
				{Value 0.191634}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.00182979}
			}
			{BoneSave "basis body turret gun_rot gun"
				{Position 23.9386 -3.92136 0.356872}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{AreaDisable "close"}
		{Player 2}
		{MID 60}
		{Weaponry
			{State
				{Weapon "75mm_pak40" filling "bullet75" "fg" "ammo"}
			}
		}
		{Chassis
			{MovementSpeed 0.0297778}
		}
	}
	{Human "single/rus/smg" 0x8076
		{Position 3632.59 -826.02}
		{xform zl 111.95}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 74}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 88 48}
		{FsmState "stand"}
	}
	{Human "single/rus/smg" 0x8078
		{Position 3152.4 -836.32}
		{xform zl 92.45}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 75}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 86 27}
		{FsmState "stand"}
	}
	{Human "single/rus/smg" 0x807a
		{Position 3062.17 -815.33}
		{xform zl 92.45}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 76}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 69 74}
		{FsmState "stand"}
	}
	{Human "single/rus/smg" 0x807c
		{Position 2214.46 -795.73}
		{xform zl 58.64}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 77}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 31 60}
		{FsmState "stand"}
	}
	{Human "single/rus/mgun" 0x807e
		{Position 2552.47 -840.05}
		{xform zl 104.53}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 78}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 5 39}
		{FsmState "stand"}
	}
	{Human "single/rus/mgun" 0x8080
		{Position 2689.74 -812.25}
		{xform zl 104.53}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 79}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 34 47}
		{FsmState "stand"}
	}
	{Human "single/rus/mgun" 0x8082
		{Position 3768.8 -757.94}
		{xform zl 122.34}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 80}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 15 64}
		{FsmState "stand"}
	}
	{Entity "t34_3" 0x8084
		{Position 3464.24 917.63 32.38}
		{xform zl -88.24 y 101.78 zw 111.49}
		{SkeletonSrc "t34_3_xx"}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					1 0 -0.008
					0.008 0 1
					0 1 0
				}
				{Position -1.70663 0.13142 8.18315}
			}
			{BoneSave "basis body wheelr7"
				{Orientation
					0.209 0.978 0
					0.978 -0.209 0
					0 0 1
				}
			}
			{BoneSave "basis body wheelr1"
				{Orientation
					0.905 -0.426 0
					-0.426 -0.905 0
					0 0 1
				}
			}
			{BoneSave "basis body wheell7"
				{Orientation
					0.209 0.978 0
					0.978 -0.209 0
					0 0 1
				}
			}
			{BoneSave "basis body wheell1"
				{Orientation
					0.905 -0.426 0
					-0.426 -0.905 0
					0 0 -1
				}
			}
			{BoneSave "basis wheelsl wheell2"
				{Orientation
					0.864 0 -0.504
					-0.504 0 -0.864
					0 -1 0
				}
			}
			{BoneSave "basis wheelsl wheell3"
				{Orientation
					0.864 0 -0.504
					-0.504 0 -0.864
					0 -1 0
				}
			}
			{BoneSave "basis wheelsl wheell4"
				{Orientation
					0.864 0 -0.504
					-0.504 0 -0.864
					0 -1 0
				}
			}
			{BoneSave "basis wheelsl wheell5"
				{Orientation
					0.864 0 -0.504
					-0.504 0 -0.864
					0 -1 0
				}
			}
			{BoneSave "basis wheelsl wheell6"
				{Orientation
					0.864 0 -0.504
					-0.504 0 -0.864
					0 -1 0
				}
			}
			{BoneSave "basis wheelsr trackr"
				{Position -3.84993 -0.151632 3.04145}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Orientation
					0.905 0 -0.426
					-0.426 0 -0.905
					0 1 0
				}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Orientation
					0.905 0 -0.426
					-0.426 0 -0.905
					0 1 0
				}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Orientation
					0.905 0 -0.426
					-0.426 0 -0.905
					0 1 0
				}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Orientation
					0.905 0 -0.426
					-0.426 0 -0.905
					0 1 0
				}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackright" -0.161796 0.901979
					{matrix
						{pos 12.164 -4.902 8.484}
						{nxform 1.571 1.571 -1.571}
					}
				}
				{damage "trackleft" -0.895602 0.559441
					{matrix
						{pos 19.262 -6.671 -15.96}
						{nxform 1.489 1.703 0.717}
					}
				}
				{damage "trackright" -0.645896 0.27972
					{matrix
						{pos -13.226 -1.898 7.111}
						{nxform 0.653 0.271 0.301}
					}
				}
				{damage "trackright" -2.63368 0.27972
					{matrix
						{pos 41.601 -4.3 -4.698}
						{nxform 1.386 0.248 0.204}
					}
				}
				{damage "trackleft" 3.12377 0.559441
					{matrix
						{pos -11.64 -2.379 6.778}
						{nxform 2.358 0.525 0.421}
					}
				}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" -1.06966 0.550898
					{matrix
						{pos 0.252 21.851 1.217}
						{nxform 1.272 1.572 1.356}
					}
				}
				{damage "turret" 1.8472 0.681818
					{matrix
						{pos -9.094 -27.013 -18.66}
						{nxform 0.838 1.669 0.812}
					}
				}
				{wound "turret" 0.966806 0.550898 50
					{matrix
						{pos 0.252 21.851 1.217}
						{nxform 1.272 1.572 1.356}
					}
				}
			}
		}
		{Armor "gun"
			{wounds
				{damage "gun" 0.765356 0.385495
					{matrix
						{pos -11.871 -3.248 -20.111}
						{nxform 2.835 3.016 2.981}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body2" -1.41891 0.103639
					{matrix
						{pos -59.265 25.681 -6.562}
						{nxform 0.925 1.571 1.571}
					}
				}
				{damage "body1" -1.06883 1
					{matrix
						{pos -11.576 8.461 -9.289}
						{nxform 1.558 1.401 -0.234}
					}
				}
				{damage "body1" 1.83402 1
					{matrix
						{pos -45.366 -1.86 -12.822}
						{nxform 1.458 1.657 -2.259}
					}
				}
				{damage "body1" -2.46551 1
					{matrix
						{pos 29.206 3.522 3.177}
						{nxform 0.685 -2.674 -1.36}
					}
				}
				{damage "body2" 0.210918 0.836676
					{matrix
						{pos 18.168 -14.047 7.265}
						{nxform 0 2.988 0}
					}
				}
				{damage "body1" -2.11919 0.974026
					{matrix
						{pos 46.908 22.337 -1.576}
						{nxform 1.439 -0.294 -2.831}
					}
				}
				{wound "body2" -2.92788 0.103639 50
					{matrix
						{pos -59.265 25.681 -6.562}
						{nxform 0.925 1.571 1.571}
					}
				}
			}
		}
		{Placer
			{State "gunner2" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
		}
		{Extender "enumerator"
			{number 923}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 3}
		{MID 81}
		{Able "-select" "exploded"}
		{Weaponry
			{State "gun"
				{Weapon "85mm_zis53" filling "bullet85" "fg" "ammo"}
			}
			{State "mgun2"
				{Weapon "dt" filling "mgun" "ammo" 5}
			}
		}
		{Chassis
			{Broken}
			{MovementSpeed 0.0521111}
			{FuelBag
				{Remain 0}
			}
			{CurrentGear 4}
			{CurrentGearDir 0}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
	}
	{Entity "t70" 0x8085
		{Position 3501.02 1527.59 31.47}
		{xform zl -101.39 y 104.37 zw -123.62}
		{SkeletonSrc "t70_xx"}
		{UseDecal 0}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					1 0 0.007
					-0.007 0 1
					0 -1 0
				}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackright" -0.458689 0.461538
					{matrix
						{pos -42.108 8.736 -12.368}
						{nxform 0.917 2.184 0.592}
					}
				}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" 0.687108 1
					{matrix
						{pos 9.16 -9.9 -4.025}
						{nxform 1.284 1.565 -1.054}
					}
				}
				{wound "turret" -0.382273 1 50
					{matrix
						{pos 9.16 -9.9 -4.025}
						{nxform 1.284 1.565 -1.054}
					}
				}
				{wound "turret" 1.79019 1 50
					{matrix
						{pos -4.815 -4.73 -5.248}
						{nxform 3.142 0.314 -3.099}
					}
				}
			}
		}
		{Armor "gun"
			{wounds
				{damage "gun" 0.252139 1
					{matrix
						{pos -2.315 1.233 0.558}
						{nxform 2.256 0.056 0.217}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" 0.945251 1
					{matrix
						{pos -14.224 -4.655 1.903}
						{nxform 1.571 1.563 -1.571}
					}
				}
				{damage "body2" -1.47781 0.0961538
					{matrix
						{pos -9.9 6.698 11.378}
						{nxform 1.811 1.578 1.646}
					}
				}
				{damage "body1" 0.318428 0.320819
					{matrix
						{pos 25.425 50.331 -7.252}
						{nxform 2.12 -3.082 -2.286}
					}
				}
				{damage "body1" 2.56439 0.674518
					{matrix
						{pos 28.701 -23.592 -39.423}
						{nxform 0.244 0.199 2.945}
					}
				}
				{wound "body1" -1.30085 1 50
					{matrix
						{pos -14.224 -4.655 1.903}
						{nxform 1.571 1.563 -1.571}
					}
				}
			}
		}
		{Placer
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
		}
		{Extender "enumerator"
			{number 411}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 3}
		{MID 82}
		{Able "-select" "exploded"}
		{Weaponry
			{State "gun"
				{Weapon "45mm_20k" filling "bullet45" "fg" "ammo"}
			}
		}
		{Chassis
			{Broken}
			{MovementSpeed 0.067}
			{FuelBag
				{Remain 0}
			}
			{CurrentGearDir 0}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
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			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
	}
	{Entity "t70" 0x8086
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		{xform zl 120.11 y 1.6 zw -37.24}
		{SkeletonSrc "t70_xx"}
		{UseDecal 0}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					1 0 0.008
					-0.008 0 1
					0 -1 0
				}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Armor "turret"
			{wounds
				{damage "turret" -0.600059 1
					{matrix
						{pos 6.349 14.412 -3.402}
						{nxform 1.054 1.617 1.34}
					}
				}
				{wound "turret" 0.869503 0.667036 75
					{matrix
						{pos 6.349 14.412 -3.402}
						{nxform 1.054 1.617 1.34}
					}
				}
				{wound "turret" 1.70324 1 50
					{matrix
						{pos 12.741 -6.299 -2.398}
						{nxform 1.571 1.596 0}
					}
				}
			}
		}
		{Armor "gun"
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				{damage "gun" -1.49661 0.871902
					{matrix
						{pos -0.569 0.958 8.539}
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					}
				}
				{wound "gun" -1.6731 0.779594 75
					{matrix
						{pos -0.569 0.958 8.539}
						{nxform 1.571 -2.758 2.107}
					}
				}
			}
		}
		{Armor "body"
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				{damage "body2" -2.58577 1
					{matrix
						{pos 16.033 8.555 11.344}
						{nxform 0 1.455 0}
					}
				}
				{damage "body2" -0.426927 1
					{matrix
						{pos -19.201 -7.528 11.344}
						{nxform 0 1.455 0}
					}
				}
				{damage "body2" 2.25806 1
					{matrix
						{pos -6.477 7.292 -10.511}
						{nxform 3.142 1.719 -3.109}
					}
				}
				{damage "body1" 1.45681 0.753846
					{matrix
						{pos 0.327 4.516 -3.421}
						{nxform 0.943 1.489 -1.628}
					}
				}
				{damage "body" -1.25252 0.287692
					{matrix
						{pos -34.4 -2.31 -2.733}
						{nxform 2.299 1.538 3.142}
					}
				}
				{damage "body" 1.15319 1
					{matrix
						{pos -30.594 19.492 11.541}
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					}
				}
				{wound "body2" 0.847758 1 50
					{matrix
						{pos 16.033 8.555 11.344}
						{nxform 0 1.455 0}
					}
				}
				{wound "body" 2.7483 0.287692 12
					{matrix
						{pos -34.4 -2.31 -2.733}
						{nxform 2.299 1.538 3.142}
					}
				}
				{wound "body" 0.669581 1 7.62
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					}
				}
			}
		}
		{Placer
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			{State "seat2" {Broken}}
		}
		{Extender "enumerator"
			{number 105}
		}
		{Extender "burning"
			{State 1 -282.482 0}
			{Heater 289 2 "single/ger/bazoker"}
		}
		{Interaction
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		}
		{Player 3}
		{MID 83}
		{Able "-select" "exploded"}
		{Weaponry
			{State "gun"
				{Weapon "45mm_20k" filling "bullet45" "fg" "ammo"}
			}
		}
		{Chassis
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			{MovementSpeed 0.067}
			{FuelBag
				{Remain 0}
			}
			{CurrentGear 3}
			{CurrentGearDir 0}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
	}
	{Human "single/rus/tankman" 0x8087
		{Position 2331.74 1816.82}
		{xform zl -95.1}
		{Extender "vitality"
			{Dead}
			{Health
				{current -464.256}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 84}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0277778}
		}
		{NameId 87 31}
		{LastDyingAnimation "stand_fly_back_far_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x9011
		{Position 4581.89 2007.83}
		{xform zl 88.56}
		{Extender "vitality"
			{Dead}
			{Health
				{current -757.143}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 65}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 116 32}
		{LastDyingAnimation "stand_die-force_front_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x9019
		{Position 4598.85 1886.4}
		{xform zl 88.56}
		{Extender "vitality"
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			{Health
				{current -58.8297}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 66}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 83 49}
		{LastDyingAnimation "stand_die-force_back_3_far"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x901b
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		{xform zl 30.54 y 4.2 zw -46.42}
		{Extender "vitality"
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			{Health
				{current -49.1765}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 67}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0277778}
		}
		{NameId 66 11}
		{LastDyingAnimation "stand_fly_tumble_forward_far_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x901d
		{Position 3056.98 1894.51}
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		{Extender "vitality"
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			{Health
				{current -42.8571}
			}
			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 68}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0277778}
		}
		{NameId 128 108}
		{LastDyingAnimation "stand_fly_tumble_back_far_end"}
		{FsmState "dead"}
	}
	{Entity "t70" 0x8061
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		{xform zl 88.6 y 172.61 zw -90.65}
		{SkeletonSrc "t70_xx"}
		{UseDecal 0}
		{Volume "body1"
			{able {touch 0}}
		}
		{Placer
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		}
		{Extender "enumerator"
			{number 486}
		}
		{Player 2}
		{MID 63}
		{Able "-select"}
		{Chassis
			{Broken}
			{MovementSpeed 0.067}
			{FuelBag
				{Remain 0}
			}
		}
		{Component "trackleft"
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		}
		{Component "trackright"
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		}
		{Component "body"
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		}
		{Component "engine"
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		}
		{Component "turret"
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		}
		{Component "gun"
			{State destroyed}
		}
	}
	{Entity "t34_3" 0x8063
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		{xform zl -39.73 y 0.03 zw 108.62}
		{SkeletonSrc "t34_3_xx"}
		{Volume "body1"
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		}
		{Volume "body2"
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		}
		{Volume "trackleft"
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		}
		{Volume "trackright"
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		}
		{Placer
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			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
		}
		{Extender "enumerator"
			{number 915}
		}
		{Player 2}
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		{Able "-select"}
		{Chassis
			{Broken}
			{MovementSpeed 0.0521111}
			{FuelBag
				{Remain 0}
			}
		}
		{Component "trackleft"
			{State destroyed}
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		{Component "trackright"
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		{Component "body"
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		{Component "turret"
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		}
		{Component "gun"
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		}
	}
	{Entity "shellhole_dead_tank2" 0x80a4
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		{DecalOrder 20}
	}
	{Entity "piece_medium_steel" 0x80aa
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		{xform zl -90.61 y 129.18 zw -68.59}
	}
	{Entity "piece_large_steel" 0x80ae
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		{xform zl 176.38 y 2.1 zw -120.49}
	}
	{Entity "shellhole_dead_tank2" 0x8a04
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		{DecalOrder 20}
	}
	{Entity "piece_medium_steel" 0x8a0a
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		{xform zl -81.64 y 179.92 zw 68.15}
	}
	{Entity "piece_medium_steel" 0x8a0b
		{Position 807.87 345.8 -0.36}
		{xform zl 22.69 y 0.17 zw -59.88}
	}
	{Entity "piece_large_steel" 0x8a0e
		{Position 735.19 207.55 3.54}
		{xform zl -173.42 y 179.39 zw 114.36}
	}
	{Human "single/ger/smg" 0x8805
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		{xform zl -161.04 y 1.59 zw 180}
		{Extender "vitality"
			{Dead}
			{Health
				{current -4368.46}
			}
			{Energy 0.01}
		}
		{Interaction
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		}
		{DisableObstacles}
		{Player 2}
		{MID 22}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 112 56}
		{LastDyingAnimation "stand_fly_tumble_back_far_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x8815
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		{xform zl -67.35}
		{TexMod
			{"/entity/humanskin/ger-mgun/ger_rifleman" "burned"}
		}
		{Extender "vitality"
			{Dead}
			{Health
				{current -996.868}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 111}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 122 97}
		{LastDyingAnimation "stand_die_back_2"}
		{FsmState "dead"}
	}
	{Entity "blitz3_6" 0x8823
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		{SkeletonSrc "blitz3_6_xx"}
		{Skeleton
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				{Orientation
					1 -0.003 -0.02
					0.003 1 0
					0.02 0 1
				}
			}
			{BoneSave "basis pivot_front steer_l wheell1"
				{Orientation
					0.638 0 0.77
					0.77 0 -0.638
					0 -1 0
				}
			}
			{BoneSave "basis pivot_front steer_r wheelr1"
				{Orientation
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					0.759 0 -0.652
					0 1 0
				}
			}
			{BoneSave "basis pivot_back spring_r wheelr2"
				{Orientation
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					-0.747 0 0.665
					0 1 0
				}
			}
		}
		{Volume "body"
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		{Volume "bodyback"
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		{Volume "cabin"
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		}
		{Volume "engine"
			{able {touch 0}}
		}
		{Volume "wheelleft1"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelright1"
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		}
		{Volume "wheelright2"
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		}
		{Armor "body"
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					{matrix
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					}
				}
				{damage "body" -2.099 1
					{matrix
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						{nxform 0.554 1.435 0.153}
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				}
				{damage "bodyback" -1.81174 1
					{matrix
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						{nxform 2.385 -1.624 -3.109}
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				}
				{wound "body" 0.338998 0.2 76
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			}
		}
		{Armor "wheel"
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					{matrix
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						{nxform 1.976 3.135 -0.76}
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				}
				{damage "wheelright1" -1.17945 1
					{matrix
						{pos 2.852 -0.877 -1.595}
						{nxform 1.948 2.793 -0.453}
					}
				}
				{damage "wheelleft1" 1.12028 1
					{matrix
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						{nxform 1.841 0.046 0.345}
					}
				}
				{damage "wheelright2" -0.285558 1
					{matrix
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						{nxform 1.551 -0.084 -0.066}
					}
				}
			}
		}
		{Armor "cabin"
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				{damage "cabin" -2.02703 1
					{matrix
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						{nxform 1.403 1.521 -0.217}
					}
				}
			}
		}
		{Placer
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			{State "commander" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
			{State "seat5" {Broken}}
			{State "seat6" {Broken}}
			{State "seat7" {Broken}}
			{State "seat8" {Broken}}
			{State "seat9" {Broken}}
			{State "seat10" {Broken}}
		}
		{Extender "enumerator"
			{number 746}
		}
		{Interaction
			{Flags "crush" "no_burn_volumes" "broken" "wheel_teared"}
		}
		{Player 2}
		{MID 118}
		{Able "-select" "exploded"}
		{Chassis
			{Broken}
			{MovementSpeed 0.0833333}
			{FuelBag
				{Remain 0}
			}
			{CurrentGearDir 0}
		}
		{Component "body"
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		{Component "bodyback"
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		}
		{Component "cabin"
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		}
		{Component "engine"
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		}
		{Component "fuel"
			{State destroyed}
		}
		{Component "wheelright1"
			{State destroyed}
		}
		{Component "wheelleft1"
			{State destroyed}
		}
		{Component "wheelright2"
			{State destroyed}
		}
		{Component "wheelleft2"
			{State destroyed}
		}
	}
	{Entity "sdkfz234" 0x8011
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		{xform zl 92.08 y 6.46 zw 95.73}
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				{Value 0.355329}
			}
			{BoneSave "basis pivot_back steer_l4 wheell4"
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			}
			{BoneSave "basis pivot_back steer_r3 wheelr3"
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			}
			{BoneSave "basis pivot_back steer_r4 wheelr4"
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			}
			{BoneSave "basis pivot_front steer_r1 wheelr1"
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			}
			{BoneSave "basis pivot_front steer_r2 wheelr2"
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			}
			{BoneSave "basis pivot_front steer_l2 wheell2"
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			{BoneSave "basis pivot_front steer_l1 wheell1"
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			}
			{BoneSave "basis body"
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					0.998 0.022 -0.062
					0.061 0.052 0.997
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			}
			{BoneSave "basis body turret"
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			{BoneSave "basis body turret cover"
				{Orientation
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					-0.182 -0.254 0.95
					-0.457 -0.833 -0.311
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			}
			{BoneSave "basis body turret gun_rot"
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			}
			{BoneSave "basis body detail1"
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				{Enabled 0}
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		}
		{Volume "ram"
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		}
		{Armor "wheel"
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					{matrix
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						{nxform 0 -0.319 0}
					}
				}
				{damage "wheelleft3" -1.6668 0.660972
					{matrix
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						{nxform 3.074 2.976 2.63}
					}
				}
			}
		}
		{Armor "body"
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					{matrix
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						{nxform 2.114 1.614 1.571}
					}
				}
				{damage "body2" -0.785152 1
					{matrix
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						{nxform 1.571 1.522 1.571}
					}
				}
				{wound "body1" -1.99468 1 75
					{matrix
						{pos 40.487 5.985 -2.826}
						{nxform 2.114 1.614 1.571}
					}
				}
				{wound "body2" 1.06892 0.684486 45
					{matrix
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						{nxform 1.571 1.522 1.571}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 738}
		}
		{Interaction
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		}
		{Player 2}
		{MID 120}
		{Weaponry
			{State "gun"
				{Weapon "50mm_kwk38" filling "bullet50" "fg" "ammo"}
			}
		}
		{Chassis
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			{MovementSpeed 0.0707222}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State broken}
		}
		{Component "wheelright2"
			{State broken}
		}
	}
	{Entity "sdkfz234" 0x8067
		{Position -1618.37 2062.02 -13.84}
		{xform zl 99.01 y 4.54 zw 95.98}
		{SkeletonSrc "sdkfz234_xx"}
		{UseDecal 0}
		{Skeleton
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				{Position -38.6212 0.0458769 15.0578}
			}
			{BoneSave "basis pivot_back steer_l3"
				{Position 24.9263 17.1736 -3.88505}
			}
			{BoneSave "basis pivot_back steer_l3 wheell3"
				{Orientation
					0 0.735 -0.678
					0 0.678 0.735
					-1 0 0
				}
				{Position 0.288391 0.186167 -0.0729499}
			}
			{BoneSave "basis pivot_back steer_l4"
				{Position -0.277791 17.1735 -3.88505}
			}
			{BoneSave "basis pivot_back steer_l4 wheell4"
				{Orientation
					0 0.735 -0.678
					0 0.678 0.735
					-1 0 0
				}
				{Position 0.288505 -0.0782694 -0.0729497}
			}
			{BoneSave "basis pivot_back steer_r3"
				{Position 24.9262 -17.0915 -3.88505}
			}
			{BoneSave "basis pivot_back steer_r3 wheelr3"
				{Orientation
					0 -0.735 0.678
					0 -0.678 -0.735
					1 0 0
				}
				{Position -0.221393 -0.142353 0.0729501}
			}
			{BoneSave "basis pivot_back steer_r4"
				{Position -0.277752 -17.0915 -3.88505}
			}
			{BoneSave "basis pivot_back steer_r4 wheelr4"
				{Orientation
					0 0.735 -0.678
					0 0.678 0.735
					1 0 0
				}
				{Position -0.22138 -0.0839223 -0.0729488}
			}
			{BoneSave "basis pivot_front"
				{Position 27.802 0.0457977 15.0578}
			}
			{BoneSave "basis pivot_front steer_r1"
				{Position 12.5878 -17.0917 -3.88505}
			}
			{BoneSave "basis pivot_front steer_r1 wheelr1"
				{Orientation
					0 -0.735 0.678
					0 -0.678 -0.735
					1 0 0
				}
				{Position -0.221298 -0.0633561 0.0729493}
			}
			{BoneSave "basis pivot_front steer_r2"
				{Position -12.6163 -17.0916 -3.88505}
			}
			{BoneSave "basis pivot_front steer_r2 wheelr2"
				{Orientation
					0 -0.735 0.678
					0 -0.678 -0.735
					1 0 0
				}
				{Position -0.221221 -0.0974283 0.072949}
			}
			{BoneSave "basis pivot_front steer_l2"
				{Position -12.6162 17.1734 -3.88505}
			}
			{BoneSave "basis pivot_front steer_l2 wheell2"
				{Orientation
					0 -0.735 0.678
					0 -0.678 -0.735
					-1 0 0
				}
				{Position 0.288392 -0.0334996 0.0729472}
			}
			{BoneSave "basis pivot_front steer_l1"
				{Position 12.5877 17.1736 -3.88505}
			}
			{BoneSave "basis pivot_front steer_l1 wheell1"
				{Orientation
					0 -0.735 0.678
					0 -0.678 -0.735
					-1 0 0
				}
				{Position 0.288549 -0.0634097 0.0729483}
			}
			{BoneSave "basis body"
				{Orientation
					0 -1 0
					1 0 0
					0 0 1
				}
				{Position 3.91286 0.0459156 8.27879}
			}
			{BoneSave "basis body engine"
				{Position -0.0115902 -38.0136 16.2291}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "engine"
			{able {touch 0}}
		}
		{Volume "wheelleft1"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelleft2"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelleft3"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelleft4"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelright1"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelright2"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelright3"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelright4"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelright1" 0.742781 1
					{matrix
						{pos 9.423 3.763 -0.251}
						{nxform 1.571 3.122 0.38}
					}
				}
				{damage "wheelright2" -2.40852 1
					{matrix
						{pos 2.113 3.839 -1.717}
						{nxform 2.395 2.701 -1.439}
					}
				}
				{damage "wheelright3" 2.60288 0.152699
					{matrix
						{pos -0.581 10.13 -2.338}
						{nxform 1.344 -2.859 -1.514}
					}
				}
			}
		}
		{Armor "gun"
			{wounds
				{damage "gun" 2.48521 0.833333
					{matrix
						{pos -5.234 -0.822 0.787}
						{nxform 1.53 1.557 -0.426}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" 1.40105 0.115522
					{matrix
						{pos -49.195 -0.687 -5.874}
						{nxform 0.517 1.571 0.043}
					}
				}
				{damage "turret" -1.55765 0.866667
					{matrix
						{pos 3.346 12.991 0.906}
						{nxform 1.229 1.571 1.209}
					}
				}
				{damage "body1" 1.87518 1
					{matrix
						{pos 11.773 -10.01 -1.427}
						{nxform 2.114 1.58 -1.571}
					}
				}
				{wound "turret" 2.09415 0.0333333 75
					{matrix
						{pos 3.346 12.991 0.906}
						{nxform 1.229 1.571 1.209}
					}
				}
				{wound "body1" 2.44537 1 75
					{matrix
						{pos 11.773 -10.01 -1.427}
						{nxform 2.114 1.58 -1.571}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 294}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 2}
		{MID 121}
		{Able "-select" "exploded"}
		{Weaponry
			{State "gun"
				{Weapon "50mm_kwk38" filling "bullet50" "fg" "ammo"}
			}
		}
		{Chassis
			{Broken}
			{MovementModeLimit 1}
			{MovementSpeed 0.0707222}
			{FuelBag
				{Remain 0}
			}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
		{Component "wheelright1"
			{State destroyed}
		}
		{Component "wheelleft1"
			{State destroyed}
		}
		{Component "wheelright2"
			{State destroyed}
		}
		{Component "wheelleft2"
			{State destroyed}
		}
		{Component "wheelright3"
			{State destroyed}
		}
		{Component "wheelleft3"
			{State destroyed}
		}
		{Component "wheelright4"
			{State destroyed}
		}
		{Component "wheelleft4"
			{State destroyed}
		}
	}
	{Entity "blitz3_6" 0x80c3
		{Position -4055.17 896.82}
		{xform zl -8.08 y 2.92 zw 48.16}
		{Skeleton
			{BoneSave "basis body engine"
				{Position 20.8397 -0.00387716 -0.000379562}
			}
			{BoneSave "basis pivot_front steer_l wheell1"
				{Value -0.681756}
			}
			{BoneSave "basis pivot_front steer_r wheelr1"
				{Value -0.681756}
			}
			{BoneSave "basis pivot_back spring_l wheell2"
				{Value -0.681756}
			}
			{BoneSave "basis pivot_back spring_r wheelr2"
				{Value -0.681756}
			}
		}
		{Placer
			{State "seat2" {Broken}}
		}
		{Impregnability full}
		{Extender "enumerator"
			{number 873}
		}
		{Examined 1}
		{Player 3}
		{MID 127}
		{Able "-emit_on_attack" "-emit_passangers_on_enemy"}
		{Chassis
			{Broken}
			{MovementModeLimit 1}
			{MovementSpeed 0.0930556}
			{CurrentGearDir 0}
		}
		{Component "engine"
			{State broken}
		}
		{Component "wheelright1"
			{State broken}
		}
	}
	{Human "single/rus/smg" 0x901f
		{Position -2243.14 1838.52}
		{xform zl -170.64 y 1.16 zw 173.22}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 132}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 32 12}
		{LastItem "ppsh"}
		{LastThrowItem "m24 grenade"}
	}
	{Entity "zis5" 0x80cb
		{Position -125.79 1561.76 93.64}
		{xform zl -54.27 y 0.48 zw -77.8}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					1 -0.007 -0.026
					0.005 0.996 -0.086
					0.027 0.086 0.996
				}
				{Position 0.63059 -0.213635 0.125568}
			}
			{BoneSave "basis body bodyback detail1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body bodyback detail2"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shield"
				{Visible 0}
				{Enabled 0}
			}
		}
		{Volume "glass"
			{able {bullet 0}{contact 0}}
		}
		{Extender "enumerator"
			{number 709}
		}
		{Examined 1}
		{Player 1}
		{MID 125}
		{Chassis
			{Broken}
			{MovementSpeed 0.0930556}
		}
		{Component "body"
			{State broken}
		}
		{Component "cabin"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
	}
	{Entity "sandbag2" 0x9801
		{Position -1322.83 2022.53 -6.07}
		{xform zl 106.1}
		{SkeletonSrc "sandbag2_x"}
		{Skeleton
			{BoneSave "sandbag2_x x1"
				{LastMeshAnimator "crush1"}
			}
			{BoneSave "sandbag2_x x2"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece0"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece1"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece2"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece3"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece4"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece5"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece6"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece7"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece8"
				{Visible 0}
			}
		}
		{Volume "piece8"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece7"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece6"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece5"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece4"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece3"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece2"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece1"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece0"
			{able {visible 0}{contact 0}}
		}
		{Volume "body04"
			{able {visible 0}{contact 0}{touch 1}}
		}
		{Volume "body03"
			{able {visible 0}{contact 0}{touch 1}}
		}
		{Volume "body02"
			{able {visible 0}{contact 0}}
		}
		{Volume "body01"
			{able {visible 0}{contact 0}}
		}
		{Volume "body"
			{able {visible 0}{contact 0}}
		}
		{Interaction
			{Flags "sliced" "stage1"}
		}
	}
	{Human "single/ger/mgun" 0x901a
		{Position -1654.22 2008.38}
		{xform zl -79.25}
		{Extender "vitality"
			{Dead}
			{Health
				{current -27.9175}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 96}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 6 94}
		{LastDyingAnimation "squat_die_front"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x9024
		{Position -1128.16 2355.88}
		{xform zl 86.6}
		{Extender "vitality"
			{Dead}
			{Health
				{current -120.186}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 98}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 40 114}
		{LastDyingAnimation "stand_die_back_2"}
		{FsmState "dead"}
	}
	{Entity "sdkfz223" 0x8000
		{Position -1800.78 2214.21 -15.37}
		{xform zl 175.14 y 0.34 zw 54.06}
		{SkeletonSrc "sdkfz223_xx"}
		{Skeleton
			{BoneSave "basis pivot_front"
				{Position 30.0826 0.168886 8.92605}
			}
			{BoneSave "basis pivot_front steerl wheell1"
				{Orientation
					0.592 0 -0.806
					0.806 0 0.592
					0 -1 0
				}
				{Position -0.106222 0.119585 0.0307815}
			}
			{BoneSave "basis pivot_front steer_r wheelr1"
				{Orientation
					0.592 0 -0.806
					0.806 0 0.592
					0 -1 0
				}
				{Position -0.141917 0.271589 0.0354657}
			}
			{BoneSave "basis body"
				{Orientation
					1 0 0.005
					0 1 0
					-0.005 0 1
				}
				{Position -1.72062 -0.0510485 8.72515}
			}
			{BoneSave "basis body detail1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body detail5"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis pivot_back"
				{Position -25.7752 0.168967 8.92604}
			}
			{BoneSave "basis pivot_back wheelr2"
				{Orientation
					-0.592 0 -0.806
					-0.806 0 0.592
					0 1 0
				}
			}
			{BoneSave "basis pivot_back wheell2"
				{Orientation
					-0.592 0 -0.806
					-0.806 0 0.592
					0 1 0
				}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "engine"
			{able {touch 0}}
		}
		{Volume "wheelleft1"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelleft2"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelright1"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelright2"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelright1" -2.5951 1
					{matrix
						{pos -4.637 2.83 -1.584}
						{nxform 1.098 -0.226 -0.566}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" 1.67576 1
					{matrix
						{pos 11.806 15.002 6.232}
						{nxform 2.034 1.571 1.571}
					}
				}
				{damage "body1" -2.93333 1
					{matrix
						{pos 1.478 -2.392 -11.371}
						{nxform 0.648 1.698 -2.971}
					}
				}
				{damage "body1" 2.70478 0.111322
					{matrix
						{pos 44.612 -7.853 -8.555}
						{nxform 0.561 1.547 -3.14}
					}
				}
				{damage "body1" 2.48355 0.201471
					{matrix
						{pos -38.533 -4.128 -2.872}
						{nxform 2.732 1.589 2.402}
					}
				}
				{wound "body1" -1.50736 0.533808 45
					{matrix
						{pos 11.806 15.002 6.232}
						{nxform 2.034 1.571 1.571}
					}
				}
				{wound "body1" 0.905447 1 45
					{matrix
						{pos 2.123 8.936 -5.908}
						{nxform 2.034 1.556 1.571}
					}
				}
				{wound "body1" -0.275695 1 76
					{matrix
						{pos 30.49 13.23 -1.181}
						{nxform 2.034 1.583 1.571}
					}
				}
				{wound "engine" -2.41797 1 76
					{matrix
						{pos 8.491 1.312 -1.113}
						{nxform 1.571 1.571 0}
					}
				}
				{wound "body1" 1.52736 0.201471 76
					{matrix
						{pos -38.533 -4.128 -2.872}
						{nxform 2.732 1.589 2.402}
					}
				}
			}
		}
		{Placer
			{State "gunner" {Broken}}
		}
		{Extender "enumerator"
			{number 900}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 2}
		{MID 100}
		{Able "-select" "exploded"}
		{Chassis
			{Broken}
			{MovementSpeed 0.0930556}
			{FuelBag
				{Remain 0}
			}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "wheelright1"
			{State destroyed}
		}
		{Component "wheelleft1"
			{State destroyed}
		}
		{Component "wheelright2"
			{State destroyed}
		}
		{Component "wheelleft2"
			{State destroyed}
		}
	}
	{Human "single/ger/mgun" 0x80bc
		{Position -1717.88 2171.95}
		{xform zl 85.43}
		{Extender "vitality"
			{Dead}
			{Health
				{current -42.8571}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 102}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 45 68}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Entity "pz4g" 0x80c0
		{Position 754.81 5266.4 0.02}
		{xform zl -93.55}
		{SpawnedInFog}
		{Skeleton
			{BoneSave "basis body turret shieldl6"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl5"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl4"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl2"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl3"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr2"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr3"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr4"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr5"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body detail1"
				{Visible 0}
				{Enabled 0}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Extender "enumerator"
			{number 142}
		}
		{Interaction
			{Calls
				{"start_check_sinking" 1954 -627.553}
			}
		}
		{Player 2}
		{Operatable}
		{MID 103}
		{Chassis
			{MovementSpeed 0.0558333}
		}
	}
	{Human "single/ger/tank_crew" 0x80c1
		{Position 0 0}
		{Player 2}
		{Operatable}
		{MID 137}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 143 116}
	}
	{Human "single/ger/tank_crew" 0x80c5
		{Position 0 0}
		{Player 2}
		{Operatable}
		{MID 138}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 101 144}
	}
	{Human "single/ger/tank_crew" 0x80c7
		{Position 0 0}
		{Player 2}
		{Operatable}
		{MID 139}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 85 67}
	}
	{Human "single/ger/tank_crew" 0x80ca
		{Position 0 0}
		{Player 2}
		{Operatable}
		{MID 140}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 93 62}
	}
	{Entity "pz4g" 0x9015
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		{xform zl -16.65 y 3.14 zw -135.6}
		{Skeleton
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				{Value 0.703434}
			}
			{BoneSave "basis body wheell10"
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			}
			{BoneSave "basis body wheell1"
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			}
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			}
			{BoneSave "basis body turret"
				{Orientation
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					0.294 0.955 0.032
					-0.104 -0.002 0.995
				}
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			}
			{BoneSave "basis body turret gun_rot"
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			}
			{BoneSave "basis body turret turret_mgun cover1"
				{Orientation
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					0 -0.625 0.781
					1 0 0
				}
			}
			{BoneSave "basis body turret turret_mgun cover2"
				{Orientation
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					0 -0.759 -0.651
					1 0 0
				}
			}
			{BoneSave "basis body turret shieldl6"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body anten"
				{Orientation
					1 0 0.002
					0 1 -0.002
					-0.002 0.002 1
				}
			}
			{BoneSave "basis body mgun"
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			}
			{BoneSave "basis body shieldl1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl5"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl4"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl2"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl3"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr2"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr3"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr4"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr5"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body detail1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis wheelsl wheell2"
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			}
			{BoneSave "basis wheelsl wheell3"
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			}
			{BoneSave "basis wheelsl wheell4"
				{Value -1.18988}
			}
			{BoneSave "basis wheelsl wheell5"
				{Value -1.09384}
			}
			{BoneSave "basis wheelsl wheell6"
				{Value -1.06526}
			}
			{BoneSave "basis wheelsl wheell7"
				{Value -1.12535}
			}
			{BoneSave "basis wheelsl wheell8"
				{Value -1.28172}
			}
			{BoneSave "basis wheelsl wheell9"
				{Value -1.43729}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Value 0.486364}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Value 0.315405}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Value 0.137127}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Value 0.0347626}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Value 0.00445722}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Value 0.0701506}
			}
			{BoneSave "basis wheelsr wheelr8"
				{Value 0.236086}
			}
			{BoneSave "basis wheelsr wheelr9"
				{Value 0.397694}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackright" -1.7491 0.118865
					{matrix
						{pos 37.614 4.07 -10.336}
						{nxform 1.553 1.625 -2.748}
					}
				}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" -2.6018 1
					{matrix
						{pos -13.95 -8.602 7.739}
						{nxform 0.007 0.059 -2.402}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" 2.49608 0.0571429
					{matrix
						{pos 38.229 0.318 -2.295}
						{nxform 1.339 1.589 3.122}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 699}
		}
		{Examined 1}
		{Player 2}
		{MID 144}
		{Weaponry
			{State "gun"
				{Weapon "75mm_kwk40" filling "bullet75" "fg" "ammo"}
			}
			{State "mgun1"
				{Weapon "mg34" filling "mgun" "ammo" 86}
			}
		}
		{Chassis
			{MovementSpeed 0.0558333}
			{CurrentGearDir 0}
		}
		{Component "turret"
			{State broken}
		}
	}
	{Entity "pz5g" 0x901e
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		{xform zl -51.08 y 6.63 zw -4.57}
		{Skeleton
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				{Value -2.61591}
			}
			{BoneSave "basis wheelsl wheell3"
				{Value -2.91808}
			}
			{BoneSave "basis wheelsl wheell5"
				{Value 2.67459}
			}
			{BoneSave "basis wheelsl wheell4"
				{Value 2.7473}
			}
			{BoneSave "basis wheelsl wheell7"
				{Value 2.59323}
			}
			{BoneSave "basis wheelsl wheell6"
				{Value 2.23469}
			}
			{BoneSave "basis wheelsl wheell9"
				{Value -3.06122}
			}
			{BoneSave "basis wheelsl wheell8"
				{Value 2.60903}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Value -1.69893}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Value -1.33767}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Value -0.555154}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Value -0.686399}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Value -0.485081}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Value -0.0810922}
			}
			{BoneSave "basis wheelsr wheelr9"
				{Value -1.21577}
			}
			{BoneSave "basis wheelsr wheelr8"
				{Value -0.56894}
			}
			{BoneSave "basis body"
				{Orientation
					1 0 -0.01
					0.01 0 1
					0 -1 0
				}
				{Position -4.27878 0.243953 5.32185}
			}
			{BoneSave "basis body turret"
				{Value 2.46626}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.0470213}
			}
			{BoneSave "basis body turret gun_rot foresight5"
				{Value 0.349066}
			}
			{BoneSave "basis body turret cower"
				{Orientation
					0.998 0.059 0
					-0.059 0.998 0
					0 0 1
				}
			}
			{BoneSave "basis body turret turret_mgun"
				{Value -0.100238}
			}
			{BoneSave "basis body turret turret_mgun mgun_rot"
				{Value -0.0156184}
			}
			{BoneSave "basis body wheelr1"
				{Value 1.35463}
			}
			{BoneSave "basis body wheell1"
				{Value -1.09121}
			}
			{BoneSave "basis body wheelr10"
				{Value -1.77375}
			}
			{BoneSave "basis body wheell10"
				{Value -2.26093}
			}
			{BoneSave "basis body mgun"
				{Value -0.0106464 0.499887}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Armor "turret"
			{wounds
				{damage "turret" 1.1893 0.370701
					{matrix
						{pos 5.518 -17.866 0.551}
						{nxform 1.149 1.456 -1.477}
					}
				}
				{damage "turret" -0.593711 0.160065
					{matrix
						{pos 18.254 6.24 2.063}
						{nxform 1.301 1.464 0}
					}
				}
			}
		}
		{Armor "gun"
			{wounds
				{damage "gun" 1.18088 0.46609
					{matrix
						{pos 0.351 1.653 -42.936}
						{nxform 2.262 -1.047 1.92}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" 2.1239 1
					{matrix
						{pos -45.329 1.385 8.896}
						{nxform 0 -2.377 0}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 623}
		}
		{Examined 1}
		{Interaction
			{Flags "broken"}
		}
		{Player 2}
		{MID 146}
		{Weaponry
			{State "gun"
				{Weapon "75mm_kwk42" filling "bullet75" "fg" "ammo"}
			}
			{State "mgun1"
				{Weapon "mg34" filling "mgun" "ammo" 51}
			}
			{State "mgun2"
				{Weapon "mg34" filling "mgun" "ammo" 65}
			}
		}
		{Chassis
			{Broken}
			{MovementMode 2}
			{MovementSpeed 0.0715556}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State broken}
		}
	}
	{Human "single/ger/tank_crew" 0x80d3
		{Position -846.48 1973.52}
		{xform zl 25.8}
		{Extender "vitality"
			{Dead}
			{Health
				{current -85.6087}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 147}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 93 141}
		{LastDyingAnimation "stand_die_front_3"}
		{FsmState "dead"}
	}
	{Human "single/ger/tank_crew" 0x80d6
		{Position -857.26 2092.7}
		{xform zl -165.75}
		{Extender "vitality"
			{Dead}
			{Health
				{current -67.7456}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 148}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 40 68}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/tank_crew" 0x80da
		{Position -1076.03 2047.05}
		{xform zl 53.77}
		{Extender "vitality"
			{Dead}
			{Health
				{current -129.542}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 150}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0277778}
		}
		{NameId 1 85}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/tank_crew" 0x80e8
		{Position -466.71 2467.1}
		{xform zl -45.92}
		{Extender "vitality"
			{Dead}
			{Health
				{current -120.945}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 157}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 142 84}
		{LastDyingAnimation "stand_die_back_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/bazoker" 0x9027
		{Position 2290.46 1058.72}
		{xform zl 157.5}
		{Extender "vitality"
			{Dead}
			{Health
				{current -21.0306}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 160}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 44 29}
		{LastItem "mg42"}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x80ee
		{Position 2829.07 1030.05}
		{xform zl -157.5}
		{Extender "vitality"
			{Dead}
			{Health
				{current -71.3405}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 162}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 134 67}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x80f2
		{Position 3208.85 1334.05}
		{xform zl -1.75}
		{Extender "vitality"
			{Dead}
			{Health
				{current -6397.8}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 164}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 105 113}
		{LastThrowItem "m24x5 grenade"}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Entity "pak40" 0x80f4
		{Position 2594.6 1673.02 0.2}
		{xform zl 64.05 y 1.9 zw -149.66}
		{Skeleton
			{BoneSave "basis"
				{Value 0.732303}
			}
			{BoneSave "basis body turret"
				{Value -0.213639}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.00662027}
			}
			{BoneSave "basis body turret gun_rot gun"
				{Position 23.9386 -3.92136 0.356872}
			}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelleft" 1.70838 0.159565
					{matrix
						{pos -8.916 -1.919 0.867}
						{nxform 2.901 0.233 0.212}
					}
				}
				{damage "wheelright" 0.527267 0.155395
					{matrix
						{pos 1.962 -7.798 -1.614}
						{nxform 3.142 3.128 3.097}
					}
				}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{AreaDisable "close"}
		{Player 2}
		{MID 165}
		{Chassis
			{MovementSpeed 0.0297778}
		}
	}
	{Human "single/ger/mgun" 0x80f5
		{Position 2124.61 2207.33}
		{xform zl 13.12}
		{Extender "vitality"
			{Dead}
			{Health
				{current -71.7353}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 166}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 83 20}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x80f7
		{Position 2680.42 1722.34}
		{xform zl 81.47 y 13.04 zw -133.32}
		{Extender "vitality"
			{Dead}
			{Health
				{current -270.228}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 167}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 24 140}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x80f9
		{Position 2522.66 1151.77}
		{xform zl 146.54 y 16.9 zw -145.73}
		{Extender "vitality"
			{Dead}
			{Health
				{current -65.9639}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 168}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 54 78}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/bazoker" 0x80fb
		{Position 2779.34 1086.65}
		{xform zl -114.68}
		{Extender "vitality"
			{Dead}
			{Health
				{current -899.461}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 169}
		{Able "-select"}
		{Chassis
			{MovementMode 3}
			{MovementSpeed 0.0277778}
		}
		{NameId 94 100}
		{LastItem "mg42"}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "dead"}
	}
	{Entity "t34_3" 0x9030
		{Position 1425.68 51.43 -0.72}
		{xform zl 77.16 y 0.04 zw -77.18}
		{SkeletonSrc "t34_3_xx"}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Placer
			{State "gunner2" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
		}
		{Extender "enumerator"
			{number 903}
		}
		{Player 2}
		{MID 177}
		{Able "-select"}
		{Chassis
			{Broken}
			{MovementSpeed 0.0521111}
			{FuelBag
				{Remain 0}
			}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
	}
	{Entity "shellhole_dead_tank2" 0x9036
		{Position 1424.12 51.39}
		{DecalOrder 20}
	}
	{Entity "piece_medium_steel" 0x903c
		{Position 1468.96 267.43 5.63}
		{xform zl 75.33 y 2.77 zw 6.61}
	}
	{Entity "piece_medium_steel" 0x903d
		{Position 1218.25 297.37 3.5}
		{xform zl -39.37 y 179.92 zw -123.13}
	}
	{Entity "piece_large_steel" 0x9041
		{Position 1282.79 -146.14 -2.05}
		{xform zl 176.38 y 2.1 zw 20.32}
	}
	{Human "single/ger/smg" 0x9600
		{Position 1126.63 853.09}
		{xform zl 52.83}
		{Extender "vitality"
			{Dead}
			{Health
				{current -1644.32}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 178}
		{Able "-select"}
		{Chassis
			{MovementMode 0}
			{MovementSpeed 0.0222222}
		}
		{NameId 89 4}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8600
		{Position 1221.01 697.27}
		{xform zl -124.15}
		{Extender "vitality"
			{Dead}
			{Health
				{current -5286.3}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 179}
		{Able "-select"}
		{Chassis
			{MovementMode 0}
			{MovementSpeed 0.0222222}
		}
		{NameId 42 102}
		{LastDyingAnimation "stand_fly_forward_far_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8602
		{Position 1680.1 645.36}
		{xform zl 166.86}
		{Extender "vitality"
			{Dead}
			{Health
				{current -7029.79}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 180}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 56 92}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Entity "t34_3" 0x8113
		{Position 2042.48 853.65 -2.47}
		{xform zl 136.71 y 0.27 zw -118.16}
		{SkeletonSrc "t34_3_xx"}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					1 0 0
					0 0 1
					0 1 0
				}
				{Position -1.70663 0.131337 8.08331}
			}
			{BoneSave "basis body wheelr7"
				{Orientation
					0.12 -0.993 0
					-0.993 -0.12 0
					0 0 1
				}
			}
			{BoneSave "basis body wheelr1"
				{Orientation
					-0.528 -0.849 0
					-0.849 0.528 0
					0 0 1
				}
			}
			{BoneSave "basis body wheell7"
				{Orientation
					0.12 -0.993 0
					-0.993 -0.12 0
					0 0 1
				}
			}
			{BoneSave "basis body wheell1"
				{Orientation
					-0.528 -0.849 0
					-0.849 0.528 0
					0 0 -1
				}
			}
			{BoneSave "basis wheelsl wheell2"
				{Orientation
					-0.6 0 -0.8
					-0.8 0 0.6
					0 -1 0
				}
			}
			{BoneSave "basis wheelsl wheell3"
				{Orientation
					-0.6 0 -0.8
					-0.8 0 0.6
					0 -1 0
				}
			}
			{BoneSave "basis wheelsl wheell4"
				{Orientation
					-0.6 0 -0.8
					-0.8 0 0.6
					0 -1 0
				}
			}
			{BoneSave "basis wheelsl wheell5"
				{Orientation
					-0.6 0 -0.8
					-0.8 0 0.6
					0 -1 0
				}
			}
			{BoneSave "basis wheelsl wheell6"
				{Orientation
					-0.6 0 -0.8
					-0.8 0 0.6
					0 -1 0
				}
			}
			{BoneSave "basis wheelsr trackr"
				{Position -3.85007 -0.151669 3.04145}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Orientation
					-0.528 0 -0.849
					-0.849 0 0.528
					0 1 0
				}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Orientation
					-0.528 0 -0.849
					-0.849 0 0.528
					0 1 0
				}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Orientation
					-0.528 0 -0.849
					-0.849 0 0.528
					0 1 0
				}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Orientation
					-0.528 0 -0.849
					-0.849 0 0.528
					0 1 0
				}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackleft" 0.099855 0.27972
					{matrix
						{pos 17.536 4.727 -1.971}
						{nxform 1.188 1.571 -2.425}
					}
				}
				{damage "trackright" -1.21708 0.27972
					{matrix
						{pos 55.379 -4.068 7.88}
						{nxform 1.571 1.603 0}
					}
				}
				{damage "trackleft" -1.4894 0.27972
					{matrix
						{pos -8.829 -3.608 -2.498}
						{nxform 1.061 1.601 1.736}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body2" -2.74589 1
					{matrix
						{pos -52.404 23.589 -7.649}
						{nxform 3.133 2.809 0}
					}
				}
				{damage "body1" -0.0761266 0.25974
					{matrix
						{pos -5.448 -1.458 -9.667}
						{nxform 0.313 0.805 0.878}
					}
				}
				{damage "body2" -2.88623 0.135065
					{matrix
						{pos -41.817 1.363 2.367}
						{nxform 0.453 1.719 -3.142}
					}
				}
				{wound "body2" -1.53447 1 50
					{matrix
						{pos -52.404 23.589 -7.649}
						{nxform 3.133 2.809 0}
					}
				}
				{wound "body2" -2.14331 1 50
					{matrix
						{pos -40.257 21.591 -1.467}
						{nxform 0.925 1.518 1.571}
					}
				}
				{wound "body2" -1.78655 0.00519481 75
					{matrix
						{pos -41.817 1.363 2.367}
						{nxform 0.453 1.719 -3.142}
					}
				}
				{wound "body2" -0.226259 1 75
					{matrix
						{pos -41.773 6.351 2.388}
						{nxform 0.453 1.719 -3.142}
					}
				}
			}
		}
		{Placer
			{State "gunner2" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
		}
		{Extender "enumerator"
			{number 609}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 3}
		{MID 185}
		{Able "-select" "exploded"}
		{Weaponry
			{State "gun"
				{Weapon "85mm_zis53" filling "bullet85" "fg" "ammo"}
			}
			{State "mgun1"
				{Weapon "dt" filling "mgun" "ammo" 51}
			}
			{State "mgun2"
				{Weapon "dt" filling "mgun" "ammo" 28}
			}
		}
		{Chassis
			{Broken}
			{MovementMode 2}
			{MovementSpeed 0.0715556}
			{FuelBag
				{Remain 0}
			}
			{CurrentGear 4}
			{CurrentGearDir 0}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
	}
	{Human "single/rus/smg" 0x811d
		{Position 2027.55 1002.83}
		{xform zl -68.78}
		{Extender "vitality"
			{Dead}
			{Health
				{current -380.877}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 191}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 67 20}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Human "single/rus/smg" 0x811f
		{Position 2180.87 1204.57}
		{xform zl -102.04}
		{Player 3}
		{Operatable}
		{MID 192}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 14 21}
		{LastThrowItem "f1 grenade"}
		{FsmState "stand"}
	}
	{Human "single/rus/smg" 0x8123
		{Position 855.22 -1277.82}
		{xform zl 100.63}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 194}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 66 22}
		{FsmState "stand"}
	}
	{Human "single/rus/smg" 0x8125
		{Position 1449.92 532.36}
		{xform zl 54.57}
		{Extender "vitality"
			{Dead}
			{Health
				{current -985.557}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 195}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 3 93}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Human "single/rus/smg" 0x8127
		{Position 919.32 -1109.37}
		{xform zl 92.44}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 196}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 51 4}
		{FsmState "stand"}
	}
	{Human "single/rus/mgun" 0x8129
		{Position 819.62 -1154.97}
		{xform zl 100.63}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 197}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 14 38}
		{FsmState "stand"}
	}
	{Human "single/rus/mgun" 0x812b
		{Position 2551.46 1173.82}
		{xform zl -103.66}
		{Extender "vitality"
			{Energy 95.9385}
		}
		{Player 3}
		{Operatable}
		{MID 198}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 54 49}
		{FsmState "stand"}
	}
	{Human "single/rus/mgun" 0x812d
		{Position 1735.27 1225.9}
		{xform zl -130.64}
		{Extender "vitality"
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			{Health
				{current -486.36}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 199}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 56 91}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "stand_die-force_back_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x902d
		{Position -1844.78 2487.78}
		{xform zl -65.72}
		{Extender "vitality"
			{Dead}
			{Health
				{current -4499.91}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 175}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 89 128}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x9032
		{Position -1760.88 2272.52}
		{xform zl -35.45}
		{Extender "vitality"
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			{Health
				{current -319.46}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 184}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 33 89}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Human "single/rus/smg" 0x902c
		{Position 2897.16 1342.21}
		{xform zl -112.17}
		{Extender "vitality"
			{Energy 91.5331}
		}
		{Player 3}
		{Operatable}
		{MID 202}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 43 70}
		{FsmState "stand"}
	}
	{Human "single/rus/smg" 0x902f
		{Position 3976.9 1940.57}
		{xform zl -74.58}
		{Extender "vitality"
			{Dead}
			{Health
				{current -7.78229}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "talk" "die_sound"}
			{Calls
				{1506 2.972}
			}
		}
		{DisableObstacles}
		{Player 3}
		{MID 203}
		{Able "-select"}
		{Chassis
			{MovementMode 4}
			{MovementSpeed 0.102778}
		}
		{NameId 88 46}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "stand_die_front_4"}
		{FsmState "dead"}
	}
	{Human "single/rus/smg" 0x9035
		{Position 2850.21 1210.95}
		{xform zl -112.79}
		{Extender "vitality"
			{Energy 95.9868}
		}
		{Player 3}
		{Operatable}
		{MID 205}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 60 23}
		{FsmState "stand"}
	}
	{Entity "t34_3" 0x9038
		{Position 3549 1259.21}
		{xform zl 57.84 y 6.78 zw -30.69}
		{Skeleton
			{BoneSave "basis body turret"
				{Value -0.820391}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.0535902}
			}
			{BoneSave "basis body turret gun_rot foresight5"
				{Value 0.0142491}
			}
			{BoneSave "basis body turret turret_mgun"
				{Value -0.498262}
			}
			{BoneSave "basis body turret turret_mgun mgun_rot"
				{Value 0.0745497}
			}
			{BoneSave "basis body turret turret_mgun cover"
				{Orientation
					-0.685 0 -0.728
					0 -1 0
					0.728 0 -0.685
				}
			}
			{BoneSave "basis body mgun"
				{Value 0.252376}
			}
			{BoneSave "basis body mgun foresight4"
				{Value 0.103988}
			}
			{BoneSave "basis body wheelr7"
				{Value 1.1083}
			}
			{BoneSave "basis body wheelr1"
				{Value 0.71718}
			}
			{BoneSave "basis body wheell7"
				{Value -1.6966}
			}
			{BoneSave "basis body wheell1"
				{Value 1.48177}
			}
			{BoneSave "basis body detail1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body detail2"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis wheelsl wheell2"
				{Value -2.75241}
			}
			{BoneSave "basis wheelsl wheell3"
				{Value -0.376859}
			}
			{BoneSave "basis wheelsl wheell4"
				{Value 0.237049}
			}
			{BoneSave "basis wheelsl wheell5"
				{Value -1.23062}
			}
			{BoneSave "basis wheelsl wheell6"
				{Value 2.63272}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Value -1.33725}
			}
			{BoneSave "basis wheelsr wheelr2_vol1"
				{Value -1.33725}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Value 2.52525}
			}
			{BoneSave "basis wheelsr wheelr3_vol1"
				{Value 2.52525}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Value 1.88688}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Value -2.88659}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Value -0.433203}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Armor "turret"
			{wounds
				{damage "turret" -0.630778 0.255097
					{matrix
						{pos 7.806 -5.509 -9.57}
						{nxform 3.122 -2.989 3.043}
					}
				}
				{damage "turret" -2.26286 0.672869
					{matrix
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						{nxform 1.272 1.476 1.364}
					}
				}
				{wound "turret" -1.40783 0.255097 50
					{matrix
						{pos 7.806 -5.509 -9.57}
						{nxform 3.122 -2.989 3.043}
					}
				}
				{wound "turret" 2.20622 0.28185 50
					{matrix
						{pos 15.471 20.749 -5.159}
						{nxform 1.272 1.476 1.364}
					}
				}
				{wound "turret" -2.60103 0.488142 50
					{matrix
						{pos 16.748 6.61 4.833}
						{nxform 0.765 1.6 -0.002}
					}
				}
				{wound "turret" -1.9121 0.672869 50
					{matrix
						{pos 21.322 12.114 -3.086}
						{nxform 2.192 1.601 -0.001}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body2" -1.78317 1
					{matrix
						{pos -38.981 -24.466 0.426}
						{nxform 0.918 1.497 -1.571}
					}
				}
				{damage "body2" -2.81687 0.324059
					{matrix
						{pos -3.118 -29.23 -5.806}
						{nxform 0.918 1.497 -1.571}
					}
				}
				{wound "body2" -1.3224 0.34186 50
					{matrix
						{pos -38.981 -24.466 0.426}
						{nxform 0.918 1.497 -1.571}
					}
				}
				{wound "body2" 1.42326 0.760063 50
					{matrix
						{pos -47.232 -22.931 -0.273}
						{nxform 0.445 1.774 -3.142}
					}
				}
				{wound "body2" 1.79057 0.324059 50
					{matrix
						{pos -3.118 -29.23 -5.806}
						{nxform 0.918 1.497 -1.571}
					}
				}
				{wound "body2" 2.85342 1 50
					{matrix
						{pos -46.051 -5.323 0.041}
						{nxform 0.453 1.771 -3.142}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 652}
		}
		{Interaction
			{Flags "broken"}
		}
		{Player 3}
		{MID 206}
		{Weaponry
			{State "gun"
				{Weapon "85mm_zis53" filling "bullet85" "fg" "ammo"}
			}
			{State "mgun1"
				{Weapon "dt" filling "mgun" "ammo" 8}
			}
			{State "mgun2"
				{Weapon "dt" filling "mgun" "ammo" 23}
			}
		}
		{Chassis
			{Broken}
			{MovementSpeed 0.0521111}
			{CurrentGear 1}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State broken}
		}
	}
	{Human "single/rus/tankman" 0x9039
		{Position 3483.1 910.23}
		{xform zl -70}
		{Player 3}
		{Operatable}
		{MID 207}
		{Chassis
			{MovementMode 4}
			{MovementSpeed 0.102778}
		}
		{NameId 11 56}
		{Cover
			{sector 3483.1 910.228 {type "hide_stand"}
				{wall 3405.02 889.258 3516.85 929.962}
				{row 0}
				{link 0x8084}
			}
		}
		{FsmState "stand"}
	}
	{Human "single/rus/tankman" 0x903a
		{Position 3604.12 1303.98}
		{xform zl 155.23 y 47.17 zw -36.6}
		{Extender "vitality"
			{Dead}
			{Health
				{current -390.204}
			}
			{Energy 0.01}
		}
		{Interaction
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		}
		{FsmState "snipe"}
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	{Human "single/ger/mgun" 0x8159
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		{DisableObstacles}
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			{MovementSpeed 0.111111}
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		{NameId 39 89}
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	{Human "single/ger/bazoker" 0x815b
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		{DisableObstacles}
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		{MID 143}
		{Able "-select"}
		{Chassis
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			{MovementSpeed 0.111111}
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		{NameId 140 25}
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		{FsmState "dead"}
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	{Human "single/ger/smg" 0x815d
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		{DisableObstacles}
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		{NameId 127 140}
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	{Human "single/ger/smg" 0x8169
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		}
		{Interaction
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		}
		{Player 2}
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					{Recovering 0.067}
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		}
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		{NameId 95 104}
		{LastThrowItem "m24 grenade"}
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		{FsmState "snipe"}
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	{Human "single/ger/smg" 0x816b
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		{DisableObstacles}
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		{NameId 16 80}
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	{Human "single/ger/smg" 0x816d
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		{NameId 144 48}
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	{Human "single/ger/mgun" 0x816f
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		{NameId 119 92}
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	{Human "single/ger/bazoker" 0x9031
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		{DisableObstacles}
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		{Chassis
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			{MovementSpeed 0.111111}
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		{NameId 16 13}
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	{Human "single/ger/mgun" 0x9048
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		{DisableObstacles}
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		{NameId 27 57}
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	{Human "single/ger/bazoker" 0x904d
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		{Interaction
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		{DisableObstacles}
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			{MovementSpeed 0.111111}
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		{NameId 81 76}
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	{Human "single/ger/bazoker" 0x904f
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			{Energy 0.01}
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		{DisableObstacles}
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		{Able "-select"}
		{Chassis
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		{NameId 140 146}
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		{FsmState "dead"}
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	{Human "single/ger/smg" 0x9057
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			{Energy 0.01}
		}
		{Interaction
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			{Calls
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		}
		{DisableObstacles}
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		{MID 254}
		{Able "-select"}
		{Chassis
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			{MovementSpeed 0.111111}
		}
		{NameId 5 17}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_scenic-die_front_2"}
		{FsmState "dead"}
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	{Entity "pz3" 0x8057
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			{BoneSave "basis wheelsr wheelr3"
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			{BoneSave "basis body engine"
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			{BoneSave "basis body wheell9"
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			{BoneSave "basis body wheell10"
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				{Enabled 0}
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			{BoneSave "basis body shieldl4"
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			{BoneSave "basis body shieldr2"
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				{Enabled 0}
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			{BoneSave "basis body mgun"
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			}
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					0 1 0
					0 0 1
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				{Enabled 0}
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			{BoneSave "basis body enumerator"
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			{BoneSave "basis body shieldr3"
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					0 0 1
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				{Enabled 0}
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		}
		{Volume "trackleft"
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		{Armor "track"
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				}
				{damage "trackleft" 2.72149 0.43956
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				}
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				}
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			}
		}
		{Armor "turret"
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					{matrix
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				}
			}
		}
		{Armor "gun"
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					{matrix
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				}
			}
		}
		{Armor "body"
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					{matrix
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				}
				{damage "body1" -1.44318 1
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				}
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				{damage "body" 2.17013 1
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		}
		{Placer
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			{State "seat4" {Broken}}
		}
		{Extender "enumerator"
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		{Interaction
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		{Player 2}
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		{Weaponry
			{State "mgun2"
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		}
		{Chassis
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			{FuelBag
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		}
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		{Component "engine"
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		{Component "turret"
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		{Component "gun"
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		{Component "shieldl1"
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		{Component "shieldl2"
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		{Component "shieldl3"
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		{Component "shieldl4"
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		}
		{Component "shieldl5"
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		{Component "shieldr1"
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		{Component "shieldr2"
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		{Component "shieldr3"
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		{Component "shieldr5"
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	}
	{Entity "nebelwerfer42" 0x8177
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					-0.979 0.203 0
					0 0 1
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			{BoneSave "basis body"
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		{Volume "body"
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		{Armor "turret"
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				{damage "turret" -1.68406 1
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		}
		{Armor "wheel"
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				}
			}
		}
		{Armor "body"
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					{matrix
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		}
		{Placer
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		}
		{Extender "cannon"
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		{Interaction
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		{Player 2}
		{MID 262}
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			{State
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	{Entity "nebelwerfer42" 0x8178
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					-0.525 -0.851 0
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			{BoneSave "basis body"
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		{Volume "body"
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				}
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		}
		{Armor "wheel"
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			}
		}
		{Armor "body"
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		{Placer
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			{State "seat1" {Disable}{Broken}}
			{State "seat2" {Disable}{Broken}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 2}
		{MID 263}
		{Able "-select" "exploded"}
		{Weaponry
			{State
				{Weapon "nebel" "weapon" filling "nebel" "ammo" 2}
			}
		}
		{Chassis
			{Broken}
			{MovementSpeed 0.0223333}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
		{Component "wheelright"
			{State destroyed}
		}
		{Component "wheelleft"
			{State destroyed}
		}
	}
	{Human "single/ger/tank_crew" 0x817b
		{Position 0 0}
		{Player 2}
		{Operatable}
		{MID 265}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 10 37}
	}
	{Human "single/ger/tank_crew" 0x817d
		{Position 0 0}
		{Player 2}
		{Operatable}
		{MID 266}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 90 42}
	}
	{Human "single/ger/tank_crew" 0x817f
		{Position 4571.24 1340.92}
		{Player 2}
		{Operatable}
		{MID 267}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 133 148}
	}
	{Human "single/ger/tank_crew" 0x8181
		{Position 4577.69 1326.26}
		{xform zl -0.54 y 6.7 zw -114.1}
		{Player 2}
		{Operatable}
		{MID 268}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 97 74}
	}
	{Human "single/ger/smg" 0x8188
		{Position 2438.01 1905.59}
		{xform zl -108.2}
		{Extender "vitality"
			{Dead}
			{Health
				{current -42.8571}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 57}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0277778}
		}
		{NameId 129 2}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x818a
		{Position 2550.82 1879}
		{xform zl -131.8 y 9.13 zw -156.65}
		{Extender "vitality"
			{Dead}
			{Health
				{current -42.8571}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 242}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0277778}
		}
		{NameId 87 94}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x818c
		{Position 4277.28 1984.14}
		{xform zl 140.78 y 41.07 zw -176.7}
		{Extender "vitality"
			{Dead}
			{Health
				{current -42.8571}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 256}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0277778}
		}
		{NameId 59 3}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x818e
		{Position 4300.26 2031.71}
		{xform zl -47.35 y 41.81 zw -177.51}
		{Extender "vitality"
			{Dead}
			{Health
				{current -42.8571}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 269}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0277778}
		}
		{NameId 19 79}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8190
		{Position 3235 2153.39}
		{xform zl 86.29}
		{Extender "vitality"
			{Dead}
			{Health
				{current -250.098}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 270}
		{Able "-select"}
		{Chassis
			{MovementMode 4}
			{MovementSpeed 0.102778}
		}
		{NameId 33 94}
		{LastDyingAnimation "stand_die_front_3"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8192
		{Position 3353.07 1808.71}
		{xform zl -165.7}
		{Extender "vitality"
			{Dead}
			{Health
				{current -59.9071}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 271}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 103 65}
		{LastDyingAnimation "stand_die_front_4"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8196
		{Position 2227.32 1664.72}
		{xform zl -9.7}
		{Extender "vitality"
			{Dead}
			{Health
				{current -54.5132}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 273}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 14 119}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_fly_tumble_back_far_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x8198
		{Position 3140.47 1660.47}
		{xform zl -44.84 y 31.14 zw -65.56}
		{Extender "vitality"
			{Dead}
			{Health
				{current -892.642}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 274}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 46 45}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x819a
		{Position 4668.24 2351.06}
		{xform zl 17.02}
		{Extender "vitality"
			{Dead}
			{Health
				{current -135.535}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 275}
		{Able "-select"}
		{Chassis
			{MovementMode 4}
			{MovementSpeed 0.102778}
		}
		{NameId 49 144}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x819c
		{Position 4566.44 2285.63}
		{xform zl 52.93}
		{Extender "vitality"
			{Dead}
			{Health
				{current -497.149}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 276}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 52 103}
		{LastDyingAnimation "squat_die"}
		{FsmState "dead"}
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	{Human "single/ger/mgun" 0x819e
		{Position 4586.23 2011.95}
		{xform zl 73.36}
		{Extender "vitality"
			{Dead}
			{Health
				{current -60.5736}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 277}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 54 23}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/bazoker" 0x81a0
		{Position 4840.23 2424.44}
		{xform zl 9.51}
		{Extender "vitality"
			{Dead}
			{Health
				{current -44.4205}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 278}
		{Able "-select"}
		{Chassis
			{MovementMode 5}
			{MovementSpeed 0.102778}
		}
		{NameId 145 56}
		{LastItem "mp41"}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
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	{Human "single/ger/smg" 0x81a2
		{Position 4953.73 2260.45}
		{xform zl 38.96}
		{Extender "vitality"
			{Dead}
			{Health
				{current -16.9552}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 279}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 87 18}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
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	{Human "single/ger/bazoker" 0x81a4
		{Position 4681.81 2224.04}
		{xform zl 22.98}
		{Extender "vitality"
			{Dead}
			{Health
				{current -759.345}
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			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 280}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 79 142}
		{LastItem "mp41"}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
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	{Human "single/ger/smg" 0x81a6
		{Position 5283.33 2406.31}
		{xform zl 114.13}
		{Extender "vitality"
			{Dead}
			{Health
				{current -188.334}
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			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 281}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 125 59}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
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	{Human "single/ger/smg" 0x81a8
		{Position 5245.18 2268.26}
		{xform zl -2.23}
		{Extender "vitality"
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			{Health
				{current -245.062}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 282}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 80 10}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
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	{Human "single/ger/bazoker" 0x81ae
		{Position 3087.39 1415.3}
		{xform zl -96.52}
		{Extender "vitality"
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			{Health
				{current -1342.7}
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			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 285}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
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		{NameId 85 130}
		{LastItem "mp41"}
		{LastDyingAnimation "stand_fly_tumble_back_end"}
		{FsmState "dead"}
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	{Human "single/ger/smg" 0x81b0
		{Position 3232.96 1646.88}
		{xform zl -41.68 y 18.61 zw -99.74}
		{Extender "vitality"
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			{Health
				{current -12756.9}
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			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 286}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
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		{NameId 5 61}
		{LastDyingAnimation "stand_fly_tumble_back_end"}
		{FsmState "dead"}
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	{Human "single/ger/mgun" 0x81b4
		{Position 2666.11 1436.29}
		{xform zl 165.96}
		{Extender "vitality"
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			{Health
				{current -234.961}
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			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 288}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
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		{NameId 54 70}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
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	{Human "single/ger/bazoker" 0x81b6
		{Position 2393.11 1475.79}
		{xform zl 14.77}
		{Extender "vitality"
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			{Health
				{current -131.645}
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			{Energy 0.01}
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		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 289}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
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		{NameId 49 141}
		{LastItem "mg42"}
		{LastDyingAnimation "lie_die"}
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	{Human "single/ger/mgun" 0x81b8
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		{Extender "vitality"
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			{Health
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			{Energy 0.01}
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		{Interaction
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		{DisableObstacles}
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		{MID 290}
		{Able "-select"}
		{Chassis
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			{MovementSpeed 0.0388889}
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		{NameId 47 29}
		{LastThrowItem "m24 grenade"}
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	{Human "single/ger/smg" 0x81ba
		{Position 3035.16 1510.45}
		{xform zl -88.39 y 11.31 zw -90}
		{Extender "vitality"
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			{Health
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			{Energy 0.01}
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		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 291}
		{Able "-select"}
		{Chassis
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			{MovementSpeed 0.0388889}
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		{NameId 82 18}
		{LastThrowItem "m24 grenade"}
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	{Human "single/ger/smg" 0x81bc
		{Position 2014.71 801.4}
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		{Extender "vitality"
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			{Health
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			{Energy 0.01}
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		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 292}
		{Able "-select"}
		{Chassis
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			{MovementSpeed 0.111111}
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		{NameId 5 92}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "squat_die"}
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	{Human "single/rus/smg" 0x9062
		{Position 4057.27 1847.54}
		{xform zl -96.27}
		{Extender "vitality"
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				{current 98.6697}
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		}
		{Interaction
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			{Calls
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		}
		{Player 3}
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		{MID 295}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
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		{NameId 72 27}
		{LastThrowItem "f1 grenade"}
		{Cover
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				{wall 4074.98 1838.55 4036.79 1842.75}
				{row 0}
				{link 0x10b6}
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		{FsmState "snipe"}
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	{Human "single/rus/smg" 0x9064
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		{xform zl -170.98}
		{Extender "vitality"
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			{Health
				{current -0.687139}
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			{Energy 0.01}
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		{Interaction
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		{DisableObstacles}
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		{MID 296}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
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		{NameId 9 5}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "stand_scenic-die_front_2"}
		{FsmState "dead"}
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	{Human "single/rus/mgun" 0x9066
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		{xform zl -113.8}
		{Extender "vitality"
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		{Player 3}
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		{Chassis
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			{MovementSpeed 0.111111}
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		{NameId 77 15}
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		{FsmState "stand"}
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	{Entity "m3" 0x81c4
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		{Skeleton
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			{BoneSave "basis body wheell2"
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			}
			{BoneSave "basis body wheell8"
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			{BoneSave "basis body wheelr8"
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			{BoneSave "basis pivot_front steer_l1 wheell1"
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			{BoneSave "basis pivot_front steer_r1 wheelr1"
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			{BoneSave "basis wheelsr wheelr5"
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			{BoneSave "basis wheelsr wheelr3"
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			{BoneSave "basis wheelsr wheelr4"
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			{BoneSave "basis wheelsr wheelr6"
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			{BoneSave "basis wheelsr wheelr7"
				{Value -1.11895}
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			{BoneSave "basis wheelsl wheell5"
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			{BoneSave "basis wheelsl wheell3"
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			}
			{BoneSave "basis wheelsl wheell4"
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			}
			{BoneSave "basis wheelsl wheell6"
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			}
			{BoneSave "basis wheelsl wheell7"
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		}
		{Volume "ram"
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		{Armor "body"
			{wounds
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					{matrix
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						{nxform 1.571 1.571 1.571}
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				}
				{damage "body5" 0.071076 1
					{matrix
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						{nxform 1.571 1.572 -3.141}
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				}
				{damage "body3" -1.73228 1
					{matrix
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						{nxform 1.571 1.57 -1.571}
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				}
				{wound "body3" -2.99823 1 7.62
					{matrix
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						{nxform 1.571 1.571 1.571}
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				}
				{wound "body5" 2.51931 1 7.62
					{matrix
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				}
				{wound "body5" -2.60861 1 7.62
					{matrix
						{pos -0.953 -12.336 -7.065}
						{nxform 1.571 1.572 -3.141}
					}
				}
				{wound "body3" -0.634076 1 7.62
					{matrix
						{pos 24.238 -1.271 -3.637}
						{nxform 1.571 1.57 -1.571}
					}
				}
			}
		}
		{Placer
			{State "seat7" {Broken}}
			{State "seat8" {Broken}}
		}
		{Extender "enumerator"
			{number 483}
		}
		{Examined 1}
		{Player 1}
		{MID 298}
		{Chassis
			{MovementSpeed 0.0930556}
			{FuelBag
				{Remain 148.382}
			}
			{CurrentGearDir 0}
		}
	}
	{Entity "pz3" 0x9001
		{Position 4571.24 1340.92}
		{xform zl 175.07 y 1.75 zw 103.08}
		{Skeleton
			{BoneSave "basis body anten"
				{Orientation
					1 -0.002 0.001
					0.002 1 0
					-0.001 0 1
				}
			}
			{BoneSave "basis body turret"
				{Value 2.94947}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.109748}
			}
			{BoneSave "basis body turret shieldl5"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body turret turret_mgun"
				{Value -2.37746}
			}
			{BoneSave "basis body turret turret_mgun mgun_rot"
				{Value 0.0129685}
			}
			{BoneSave "basis body turret turret_mgun cover1"
				{Orientation
					1 0 0
					0 -0.937 -0.351
					0 0.351 -0.937
				}
			}
			{BoneSave "basis body turret turret_mgun cover2"
				{Orientation
					1 0 0
					0 -0.921 0.39
					0 -0.39 -0.921
				}
				{Position -0.0554924 -6.30725 2.75881}
			}
			{BoneSave "basis body shieldr5"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl3"
				{Enabled 0}
			}
			{BoneSave "basis body shieldl2"
				{Enabled 0}
			}
			{BoneSave "basis body shieldl4"
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr3"
				{Enabled 0}
			}
			{BoneSave "basis body shieldr2"
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr4"
				{Enabled 0}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Extender "enumerator"
			{number 880}
		}
		{Interaction
			{Calls
				{"check_sinking" 1964 0.433}
			}
		}
		{Player 2}
		{Operatable}
		{MID 264}
		{Weaponry
			{State "gun"
				{Weapon "50mm_kwk38" filling "bullet50" "fg" "ammo"}
			}
		}
		{Chassis
			{MovementSpeed 0.0558333}
		}
	}
	{Human "single/rus/rifle" 0x81cc
		{Position -2276.46 2156.52}
		{xform zl -132.25 y 0.75 zw 114.69}
		{Extender "vitality"
			{Health
				{max 300}
				{current 300}
			}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 304}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 38 64}
		{LastItem "mg42"}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "stand_die_back_5_blast"}
	}
	{Human "single/rus/mgun" 0x81ce
		{Position -2282.65 2025.75}
		{xform zl -9.75 y 1.56 zw -12.28}
		{Extender "vitality"
			{Health
				{max 300}
				{current 300}
			}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 305}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 32 13}
		{LastItem "dp"}
		{LastThrowItem "f1 grenade"}
	}
	{Human "single/rus/smg" 0x81d0
		{Position -2290.89 2005.93}
		{xform zl -9.75 y 1.56 zw -12.28}
		{Extender "vitality"
			{Health
				{max 300}
				{current 300}
			}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 306}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 40 0}
		{LastItem "ppsh"}
		{LastThrowItem "rpg40 grenade"}
		{LastDyingAnimation "stand_die-force_back_2_far"}
	}
	{Entity "pz4g" 0x81e7
		{Position -4271.14 1479.84 -8.65}
		{xform zl -88.95 y 10.21 zw -44.16}
		{SkeletonSrc "pz4g_xx"}
		{Skeleton
			{BoneSave "basis body shieldl1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl5"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl4"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl2"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl3"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr2"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr3"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr4"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr5"
				{Visible 0}
				{Enabled 0}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "body"
			{wounds
				{damage "body1" 0.44661 0.080526
					{matrix
						{pos 64.229 6.262 -1.854}
						{nxform 1.542 1.707 -3.044}
					}
				}
			}
		}
		{Placer
			{State "gunner2" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
		}
		{Extender "enumerator"
			{number 573}
		}
		{Player 0}
		{MID 299}
		{Able "-select" "burning" "exploded"}
		{Chassis
			{Broken}
			{MovementSpeed 0.0558333}
			{FuelBag
				{Remain 0}
			}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
	}
	{Entity "shellhole_dead_tank2" 0x81f3
		{Position -4252.88 1468}
		{DecalOrder 20}
	}
	{Entity "piece_medium_steel" 0x9037
		{Position -4008.8 1656.17 -6.75}
		{xform zl -6.26 y 91.59 zw -36.99}
	}
	{Entity "piece_medium_steel" 0x904b
		{Position -4157.95 1135.96 -4.47}
		{xform zl -5.17 y 0.73 zw 174.45}
	}
	{Entity "piece_medium_steel" 0x904e
		{Position -3904.21 1708.28 -9.78}
		{xform zl -92.4 y 85.31 zw -69.81}
	}
	{Entity "piece_medium_steel" 0x9051
		{Position -4282.15 1457.44 1.59}
		{xform zl 76.67 y 41.09 zw -14.11}
	}
	{Human "single/rus/sniper" 0x81e8
		{Position 4721.72 2247.99}
		{xform zl 30.96}
		{Extender "vitality"
			{Health
				{max 300}
				{current 227.744}
			}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 300}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 40 99}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "stand_die_front_1_blast"}
		{FsmState "squat"}
	}
	{Entity "nebelwerfer42" 0x81d7
		{Position 3073.93 2135.95 101.84}
		{xform zl -156.77 y 170.62 zw 145.76}
		{SkeletonSrc "nebelwerfer42_xx"}
		{UseDecal 0}
		{Skeleton
			{BoneSave "basis"
				{Orientation
					0.894 -0.449 0
					-0.449 -0.894 0
					0 0 1
				}
			}
			{BoneSave "basis body"
				{Position 1.55068 0.201607 8.90051}
			}
		}
		{Volume "body"
			{able {touch 0}}
		}
		{Armor "turret"
			{wounds
				{damage "turret" 0.584883 1
					{matrix
						{pos 0.095 -15.269 7.654}
						{nxform 2.109 -0.019 0.83}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" 1.97163 1
					{matrix
						{pos -1.468 2.11 6.959}
						{nxform 2.97 -0.685 -0.702}
					}
				}
				{damage "body" 1.27816 0.408163
					{matrix
						{pos -32.211 -7.327 2.275}
						{nxform 0.554 -0.919 0.027}
					}
				}
			}
		}
		{Placer
			{State "gunner" {Broken}}
			{State "commander" {Broken}}
			{State "driver1" {Disable}{Broken}}
			{State "driver2" {Disable}{Broken}}
			{State "seat1" {Disable}{Broken}}
			{State "seat2" {Disable}{Broken}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 2}
		{MID 71}
		{Able "-select" "exploded"}
		{Chassis
			{Broken}
			{MovementSpeed 0.0223333}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
		{Component "wheelright"
			{State destroyed}
		}
		{Component "wheelleft"
			{State destroyed}
		}
	}
	{Human "single/ger/smg" 0x81d8
		{Position 3322.58 1986.69}
		{xform zl 58.09}
		{Extender "vitality"
			{Dead}
			{Health
				{current -4416.32}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 72}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 100 52}
		{LastDyingAnimation "stand_fly_back_far_end"}
		{FsmState "dead"}
	}
	{Entity "nebelwerfer42" 0x81dc
		{Position 5032.94 2004.53}
		{xform zl -103.12}
		{Skeleton
			{BoneSave "basis"
				{Value 1.89757}
			}
			{BoneSave "basis body turret"
				{Value 0.360965}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{AreaDisable "close"}
		{Player 2}
		{MID 301}
		{Chassis
			{MovementSpeed 0.0223333}
		}
	}
	{Human "single/ger/smg" 0x81dd
		{Position 5167.59 1901.07}
		{xform zl 152.79}
		{Extender "vitality"
			{Dead}
			{Health
				{current -21.1589}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 302}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 103}
		{LastDyingAnimation "stand_die_front_3"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x81e1
		{Position 5079.5 1942.94}
		{xform zl -88.44}
		{Extender "vitality"
			{Dead}
			{Health
				{current -188.396}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 303}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 55}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Entity "box_metal" 0x905c
		{Position 5064.23 2061.57 95.88}
	}
	{Entity "box_metal" 0x905d
		{Position 5084.01 2087.26 96.05}
		{xform zl 56.74}
	}
	{Entity "pointer" 0x81b1
		{Position -1294.84 1786.07}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					-0.922 -0.386 0
					-0.386 0.922 0
					0 0 1
				}
				{Position 3.15051e-024 -1.74483e-007 -0.714297}
				{Enabled 0}
			}
		}
	}
	{Human "single/ger/rifleman" 0x980e
		{Position -4453.96 1609.3}
		{xform zl -159.48}
		{Extender "vitality"
			{Dead}
			{Health
				{current -985.314}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 154}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 66 130}
		{LastDyingAnimation "stand_die-force_back_3_far"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifleman" 0x9810
		{Position -4646.9 1450.03}
		{xform zl -0.41}
		{Extender "vitality"
			{Dead}
			{Health
				{current -139.556}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 316}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 140 20}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Entity "blitz3_6" 0x9818
		{Position -3681.58 1116.62}
		{xform zl 154.77}
		{Skeleton
			{BoneSave "basis pivot_front steer_l wheell1"
				{Value 2.67516}
			}
			{BoneSave "basis pivot_front steer_r wheelr1"
				{Value 2.67516}
			}
			{BoneSave "basis pivot_back spring_l wheell2"
				{Value 2.67516}
			}
			{BoneSave "basis pivot_back spring_r wheelr2"
				{Value 2.67516}
			}
		}
		{Extender "enumerator"
			{number 976}
		}
		{Examined 1}
		{Player 2}
		{MID 320}
		{Chassis
			{MovementSpeed 0.0930556}
			{CurrentGearDir 0}
		}
	}
	{Human "single/ger/smg" 0x9819
		{Position -4398 1551.2}
		{xform zl -4.39}
		{Extender "vitality"
			{Dead}
			{Health
				{current -85.4285}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 321}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 11 127}
		{LastDyingAnimation "stand_die_back_2"}
		{FsmState "dead"}
	}
	{Entity "pz4g" 0x81c2
		{Position -4608.79 1012.93 -2.06}
		{xform zl 80.79 y 0.32 zw -139.64}
		{SkeletonSrc "pz4g_xx"}
		{Skeleton
			{BoneSave "basis body shieldl1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl5"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl4"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl2"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl3"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr2"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr3"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr4"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr5"
				{Visible 0}
				{Enabled 0}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Placer
			{State "gunner2" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
		}
		{Extender "enumerator"
			{number 579}
		}
		{Player 0}
		{MID 153}
		{Able "-select" "burning" "exploded"}
		{Chassis
			{Broken}
			{MovementSpeed 0.0558333}
			{FuelBag
				{Remain 0}
			}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
	}
	{Entity "shellhole_dead_tank2" 0x81c7
		{Position -4576.17 1001.87}
		{xform zl 67.08}
		{DecalOrder 20}
	}
	{Entity "piece_medium_steel" 0x81c9
		{Position -4345.19 934.34 1.59}
		{xform zl 143.75 y 41.09 zw -14.11}
	}
	{Entity "ba11" 0x9000
		{Position -2292.64 2387.09}
		{xform zl 12}
		{Skeleton
			{BoneSave "basis pivot_front steer_r1 wheelr1"
				{Value -1.10281}
			}
			{BoneSave "basis pivot_front steer_l1 wheell1"
				{Value 2.06842}
			}
			{BoneSave "basis pivot_back wheell3"
				{Value 2.45997}
			}
			{BoneSave "basis pivot_back wheell2"
				{Value 2.9546}
			}
			{BoneSave "basis pivot_back wheelr2"
				{Value -1.98263}
			}
			{BoneSave "basis pivot_back wheelr3"
				{Value -1.48789}
			}
			{BoneSave "basis body turret"
				{Value -0.437246}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.0315769}
			}
			{BoneSave "basis body turret cover"
				{Orientation
					-0.437 0 -0.9
					0.9 0 -0.437
					0 -1 0
				}
			}
			{BoneSave "basis body mgun"
				{Value -0.309884}
			}
			{BoneSave "basis body mgun foresight4"
				{Value -0.0202129}
			}
			{BoneSave "basis body detail1"
				{Visible 0}
				{Enabled 0}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelright2" 1.72669 0.0978221
					{matrix
						{pos -4.146 -4.525 4.232}
						{nxform 2.506 0.352 -2.496}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" -1.32087 0.0620182
					{matrix
						{pos -16.299 -20.94 0.873}
						{nxform 1.034 1.571 1.32}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 803}
		}
		{Examined 1}
		{Player 1}
		{MID 2}
		{Weaponry
			{State "mgun1"
				{Weapon "dt"}
			}
		}
		{Chassis
			{MovementSpeed 0.0707222}
			{FuelBag
				{Remain 136.18}
			}
			{CurrentGearDir 0}
		}
	}
	{Human "single/rus/tankman" 0x900d
		{Position -2211.63 1937.5}
		{xform zl 6.14 y 0.91 zw -19.88}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 5}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 40 1}
		{LastItem "ds"}
	}
	{Human "single/rus/tankman" 0x904a
		{Position -2207.08 1762.82}
		{xform zl -69.17}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 10}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 87 23}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "squat"}
	}
	{Entity "m3" 0x904c
		{Position -3106.18 2151.26}
		{xform zl 18.03}
		{Skeleton
			{BoneSave "basis body wheelr2"
				{Value -1.30883}
			}
			{BoneSave "basis body wheell2"
				{Value -1.26317}
			}
			{BoneSave "basis body wheell8"
				{Value -1.22572}
			}
			{BoneSave "basis body wheelr8"
				{Value -1.34616}
			}
			{BoneSave "basis body gun_rot"
				{Value 2.69202}
			}
			{BoneSave "basis body gun_rot mgun"
				{Value -0.0103863}
			}
			{BoneSave "basis pivot_front steer_l1 wheell1"
				{Value -1.22431}
			}
			{BoneSave "basis pivot_front steer_r1 wheelr1"
				{Value -1.34532}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Value -1.32483}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Value -1.31403}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Value -1.32044}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Value -1.32959}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Value -1.33777}
			}
			{BoneSave "basis wheelsl wheell5"
				{Value -1.24675}
			}
			{BoneSave "basis wheelsl wheell3"
				{Value -1.25783}
			}
			{BoneSave "basis wheelsl wheell4"
				{Value -1.25137}
			}
			{BoneSave "basis wheelsl wheell6"
				{Value -1.24225}
			}
			{BoneSave "basis wheelsl wheell7"
				{Value -1.23406}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Armor "body"
			{wounds
				{damage "body3" 3.08085 1
					{matrix
						{pos 22.645 1.271 -0.754}
						{nxform 1.571 1.571 1.571}
					}
				}
				{damage "body4" -2.56798 1
					{matrix
						{pos 12.635 1.271 -3.399}
						{nxform 1.571 1.571 1.571}
					}
				}
				{damage "body4" -0.541921 1
					{matrix
						{pos -18.899 1.271 -7.413}
						{nxform 1.571 1.571 1.571}
					}
				}
				{wound "body3" -2.19867 1 7.62
					{matrix
						{pos 22.645 1.271 -0.754}
						{nxform 1.571 1.571 1.571}
					}
				}
				{wound "body4" 0.44992 1 7.62
					{matrix
						{pos 12.635 1.271 -3.399}
						{nxform 1.571 1.571 1.571}
					}
				}
				{wound "body3" 2.17261 1 7.62
					{matrix
						{pos 24.256 1.271 -5.71}
						{nxform 1.571 1.571 1.571}
					}
				}
				{wound "body4" -1.92832 1 7.62
					{matrix
						{pos 13.179 1.271 -7.857}
						{nxform 1.571 1.571 1.571}
					}
				}
				{wound "body3" -1.26294 1 7.62
					{matrix
						{pos 12.745 1.271 -6.148}
						{nxform 1.571 1.571 1.571}
					}
				}
				{wound "body4" -2.46932 1 7.62
					{matrix
						{pos -7.537 1.271 -5.528}
						{nxform 1.571 1.571 1.571}
					}
				}
				{wound "body3" -0.212299 1 7.62
					{matrix
						{pos 20.156 1.271 -2.103}
						{nxform 1.571 1.571 1.571}
					}
				}
				{wound "body4" -1.44746 1 7.62
					{matrix
						{pos -18.899 1.271 -7.413}
						{nxform 1.571 1.571 1.571}
					}
				}
				{wound "body3" 1.57293 1 7.62
					{matrix
						{pos 18.648 1.271 8.735}
						{nxform 1.571 1.571 1.571}
					}
				}
				{wound "body3" -2.1992 1 7.62
					{matrix
						{pos 24.19 1.271 -6.205}
						{nxform 1.571 1.571 1.571}
					}
				}
				{wound "body4" -1.00184 1 7.62
					{matrix
						{pos -4.886 1.271 -7.349}
						{nxform 1.571 1.571 1.571}
					}
				}
				{wound "body5" -0.110208 1 7.62
					{matrix
						{pos -0.953 -17.312 -3.308}
						{nxform 1.571 1.572 3.141}
					}
				}
				{wound "body4" 1.24912 1 7.62
					{matrix
						{pos -27.059 0.486 -3.456}
						{nxform 1.571 1.572 3.141}
					}
				}
			}
		}
		{Placer
			{State "seat7" {Broken}}
			{State "seat8" {Broken}}
		}
		{Extender "enumerator"
			{number 73}
		}
		{Examined 1}
		{Player 1}
		{MID 18}
		{Able "-emit_passangers_on_enemy"}
		{Chassis
			{MovementSpeed 0.0930556}
			{FuelBag
				{Remain 134.105}
			}
			{CurrentGearDir 1}
		}
	}
	{Human "single/rus/rifle" 0x9065
		{Position -2215.25 2242.11}
		{xform zl -2.37 y 0.08 zw -68.99}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 104}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 51 91}
		{LastItem "panzershreck weapon"}
	}
	{Human "single/rus/specnaz" 0x906c
		{Position -2270.69 2133.24}
		{xform zl -132.25 y 0.75 zw 114.69}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 107}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 68 42}
		{LastItem "ppsh"}
	}
	{Entity "mg34_stan" 0x81a3
		{Position -2200.48 1936.02 -10.45}
		{xform zl -154.29 y 0.83 zw -20.67}
		{Skeleton
			{BoneSave "basis body"
				{LastMeshAnimator "close"}
			}
			{BoneSave "basis body turret"
				{Value -2.81375}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.0585059}
			}
			{BoneSave "basis body turret gun_rot cartridge_belt"
				{LastMeshAnimator "close"}
			}
			{BoneSave "basis body stan1"
				{LastMeshAnimator "close"}
			}
			{BoneSave "basis body stan2"
				{LastMeshAnimator "close"}
			}
			{BoneSave "basis body stan3"
				{LastMeshAnimator "close"}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Examined 1}
		{Player 1}
		{CapturedByUser}
		{Operatable}
		{MID 1}
		{Weaponry
			{State
				{Weapon "mg34"}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
			{CurrentGearDir 0}
		}
	}
	{Entity "sdkfz251_1" 0x8193
		{Position -1696.91 2240.4}
		{xform zl -164.97}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					0.998 -0.002 -0.069
					0 1 -0.023
					0.069 0.023 0.997
				}
				{Position 0.296512 -0.605439 9.18187}
			}
			{BoneSave "basis body turret"
				{Value 3.17682e-008}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.269716}
			}
			{BoneSave "basis body turret gun_rot mgun"
				{Value -0.0175609}
			}
			{BoneSave "basis body wheell2"
				{Value 0.0071973}
			}
			{BoneSave "basis body wheelr5"
				{Value 0.0071973}
			}
			{BoneSave "basis body doorl"
				{Orientation
					0.932 -0.363 0
					0.363 0.932 0
					0 0 1
				}
			}
			{BoneSave "basis body doorr"
				{Orientation
					0.832 0.534 -0.15
					-0.554 0.782 -0.285
					-0.035 0.32 0.947
				}
				{Position -52.4906 -12.4933 15.2761}
			}
			{BoneSave "basis body detail2"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis pivot_front steer_r1 wheelr1"
				{Value 0.0071973}
			}
			{BoneSave "basis pivot_front steer_l1 wheell1"
				{Value 0.0071973}
			}
			{BoneSave "basis pivot_back spring_l wheell3"
				{Value 0.0071973}
			}
			{BoneSave "basis pivot_back spring_l wheell4"
				{Value 0.0071973}
			}
			{BoneSave "basis pivot_back spring_l wheell5"
				{Value 0.0071973}
			}
			{BoneSave "basis pivot_back spring_r wheelr2"
				{Value 0.0071973}
			}
			{BoneSave "basis pivot_back spring_r wheelr3"
				{Value 0.0071973}
			}
			{BoneSave "basis pivot_back spring_r wheelr4"
				{Value 0.0071973}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Armor "body"
			{wounds
				{damage "body5" -1.13704 1
					{matrix
						{pos -11.106 -2.237 4.595}
						{nxform 0.602 1.571 1.571}
					}
				}
				{damage "body4" 1.30633 1
					{matrix
						{pos 4.932 -4.936 3.326}
						{nxform 2.214 1.571 -1.571}
					}
				}
				{wound "body5" -1.23502 1 75
					{matrix
						{pos -11.106 -2.237 4.595}
						{nxform 0.602 1.571 1.571}
					}
				}
				{wound "body4" -2.758 1 75
					{matrix
						{pos 4.932 -4.936 3.326}
						{nxform 2.214 1.571 -1.571}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 47}
		}
		{Interaction
			{Flags "broken"}
		}
		{Player 2}
		{MID 4}
		{Chassis
			{MovementSpeed 0.0930556}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State broken}
		}
	}
	{Human "single/ger/rifleman" 0x9050
		{Position -1858.41 1657.01}
		{xform zl -163.02}
		{Extender "vitality"
			{Dead}
			{Health
				{current -137.205}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 48}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 138}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x9063
		{Position -1336.59 2650.26}
		{xform zl 128.95}
		{Extender "vitality"
			{Dead}
			{Health
				{current -371.145}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 106}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 1 135}
		{LastDyingAnimation "squat_die_back_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x9069
		{Position -1967.24 1683.34}
		{xform zl 153.56}
		{Extender "vitality"
			{Dead}
			{Health
				{current -223.42}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 115}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 39 117}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "squat_die_back_1"}
		{FsmState "dead"}
	}
	{Entity "box_metal" 0x818d
		{Position -1039.73 1521.26}
		{xform zl 48.07}
		{Impregnability full}
		{Examined 1}
	}
	{Human "single/ger/smg" 0x818f
		{Position -4359.42 1698.79}
		{xform zl -35.04}
		{Extender "vitality"
			{Dead}
			{Health
				{current -377.08}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 6}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 53}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8195
		{Position -4857.52 1190.74}
		{xform zl -135}
		{Extender "vitality"
			{Dead}
			{Health
				{current -24.1056}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 12}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 118}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x819d
		{Position -379.53 1200.47}
		{xform zl -135.38 y 26.57 zw -90}
		{Extender "vitality"
			{Dead}
			{Health
				{current -1.74026}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 133}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 100 55}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x81a1
		{Position -666.08 2639.85}
		{xform zl 174.91}
		{Extender "vitality"
			{Dead}
			{Health
				{current -241.3}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 134}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 132 119}
		{LastDyingAnimation "squat_die_back_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x81a7
		{Position -907.04 2670.93}
		{xform zl 171}
		{Extender "vitality"
			{Dead}
			{Health
				{current -141.234}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 135}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 123 107}
		{LastDyingAnimation "stand_die_back_4"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x81ab
		{Position -1114.63 2239.88}
		{xform zl 39.8}
		{Extender "vitality"
			{Dead}
			{Health
				{current -60.6624}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 136}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 9 56}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_back_5"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x81af
		{Position -605.33 1495.09}
		{xform zl 117.49 y 19.31 zw 171.09}
		{Extender "vitality"
			{Dead}
			{Health
				{current -32.1303}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 176}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 126 139}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x81b5
		{Position -750.62 1838.1}
		{xform zl 24.99}
		{Extender "vitality"
			{Dead}
			{Health
				{current -39.9335}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 186}
		{Able "-select"}
		{Chassis
			{MovementMode 5}
			{MovementSpeed 0.102778}
		}
		{NameId 1 134}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifleman" 0x81bf
		{Position -889.27 2503.06}
		{xform zl 119.73}
		{Extender "vitality"
			{Dead}
			{Health
				{current -177.901}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 188}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 25 113}
		{LastDyingAnimation "squat_die_front"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifleman" 0x81c5
		{Position -532.94 1258.96}
		{xform zl -83.45 y 30.87 zw -71.43}
		{Extender "vitality"
			{Dead}
			{Health
				{current -91.335}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 200}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 62 116}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Entity "sdkfz251_1" 0x81b7
		{Position -4327.84 1351.24 -3.49}
		{xform zl -111.8 y 0.91 zw -102.98}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					0.998 -0.002 -0.069
					0 1 -0.023
					0.069 0.023 0.997
				}
				{Position 0.296512 -0.605439 9.18187}
			}
			{BoneSave "basis body turret"
				{Value -0.0352113}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.619667}
			}
			{BoneSave "basis body turret gun_rot mgun"
				{Value 0.0583875}
			}
			{BoneSave "basis body wheell2"
				{Value -2.27739}
			}
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					0.363 0.932 0
					0 0 1
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					-0.554 0.782 -0.285
					-0.035 0.32 0.947
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			{BoneSave "basis body detail5"
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				{Enabled 0}
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				{Enabled 0}
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					0 1 0.017
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		{Volume "ram"
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		{Armor "track"
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					{matrix
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				{damage "trackright" -2.5667 0.571429
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			}
		}
		{Armor "wheel"
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				{damage "wheelleft1" -1.02341 0.953462
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			}
		}
		{Armor "body"
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					{matrix
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				}
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				}
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				}
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				}
			}
		}
		{Extender "enumerator"
			{number 561}
		}
		{Examined 1}
		{Interaction
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		}
		{Player 2}
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			{MovementSpeed 0.0930556}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State broken}
		}
		{Component "engine"
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		{Component "trackright"
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		}
	}
	{Human "single/ger/rifle" 0x81c8
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		{xform zl 120.52}
		{Extender "vitality"
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				{current -192.69}
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			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 187}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
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		{NameId 123 108}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Entity "crate1" 0x81b9
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		{SkeletonSrc "crate1_x"}
		{Skeleton
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		}
		{Volume "box"
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		}
		{Volume "box1"
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		}
		{Impregnability harmless}
		{Examined 1}
		{Interaction
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		{DisableObstacles}
	}
	{Entity "crate2" 0x81bb
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		{Skeleton
			{BoneSave "crate2"
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		}
		{Volume "box"
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		{Volume "box5"
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		}
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		}
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		}
		{Volume "box2"
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		}
		{Volume "box1"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Impregnability harmless}
		{Examined 1}
		{Interaction
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		}
		{DisableObstacles}
	}
	{Entity "pointer" 0x81c0
		{Position 3205.78 1992.77}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
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				{Position 3.15051e-024 -1.74483e-007 -0.714297}
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		}
	}
	{Entity "pz4g" 0xc002
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		{SpawnedInFog}
		{Skeleton
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				{Orientation
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				{Enabled 0}
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			{BoneSave "basis body shieldl1 shieldl4"
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				{Enabled 0}
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			{BoneSave "basis body shieldl1 shieldl2"
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				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl3"
				{Visible 0}
				{Enabled 0}
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			{BoneSave "basis body shieldr1"
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				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr2"
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				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr3"
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				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr4"
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				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr5"
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				{Enabled 0}
			}
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				{Enabled 0}
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		}
		{Volume "ram"
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		{Extender "enumerator"
			{number 348}
		}
		{Interaction
			{Calls
				{"start_check_sinking" 1954 -627.553}
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		}
		{Player 2}
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			{MovementSpeed 0.0766667}
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	}
	{Entity "pz6e" 0xa000
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				{Enabled 0}
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		{Extender "enumerator"
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		}
		{Interaction
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		{Player 2}
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		{Weaponry
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				{Ammo
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		}
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	}
	{Entity "blitz3_6" 0xa002
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		{SpawnedInFog}
		{Extender "enumerator"
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		}
		{Interaction
			{Calls
				{"start_check_sinking" 1954 -627.553}
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		}
		{Player 2}
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		{MID 16}
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	}
	{Entity "pak40" 0xa003
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				{Orientation
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			{BoneSave "basis body standl"
				{Orientation
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			{BoneSave "basis body standr"
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		}
		{Placer
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			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
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			{animation
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			{ik
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					{limits 0 0}
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		}
		{Player 2}
		{MID 116}
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	}
	{Entity "pz6e" 0xa004
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		{xform zl -3.11}
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				{Visible 0}
				{Enabled 0}
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				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body turret cover"
				{Orientation
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					-0.342 0 0.94
					-0.94 0 -0.342
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				{Position -16.3162 11.3117 19.6661}
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		}
		{Volume "ram"
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		{Extender "enumerator"
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		}
		{Interaction
			{Calls
				{"start_check_sinking" 1954 -627.553}
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		}
		{Player 2}
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		{MID 124}
		{Weaponry
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					{Loading "mgun" "ammo" 100}
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			}
		}
		{Chassis
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		}
	}
	{Human "single/ger/tank_crew" 0xa006
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		{Player 2}
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		{MID 145}
		{Chassis
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		}
		{NameId 100 76}
	}
	{Human "single/ger/tank_crew" 0xa008
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		{MID 151}
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		}
		{NameId 132 61}
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	{Human "single/ger/tank_crew" 0xa00a
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		{Chassis
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		}
		{NameId 123 19}
	}
	{Human "single/ger/tank_crew" 0xa00c
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		{Chassis
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		}
		{NameId 9 78}
	}
	{Human "single/ger/tank_crew" 0xa00e
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		}
		{NameId 126 134}
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	{Human "single/ger/tank_crew" 0xa010
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		{NameId 1 102}
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	{Human "single/ger/tank_crew" 0xa012
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		{Chassis
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		}
		{NameId 39 147}
	}
	{Human "single/ger/tank_crew" 0xa014
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		{Chassis
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		}
		{NameId 25 87}
	}
	{Human "single/ger/tank_crew" 0xa016
		{Position 0 0}
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		{Operatable}
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		{Chassis
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		}
		{NameId 62 36}
	}
	{Human "single/ger/tank_crew" 0xa018
		{Position -6493.58 -351.44}
		{xform zl 180 y 4.03 zw 180}
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		{Operatable}
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		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 66 57}
	}
	{Human "single/ger/tank_crew" 0xa01a
		{Position -2053.76 239.57}
		{xform zl -8.01 y 8.17 zw 31.92}
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		}
		{NameId 140 99}
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	{Human "single/ger/tank_crew" 0xa01c
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		{Chassis
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		}
		{NameId 60 101}
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	{Human "single/ger/tank_crew" 0xa01e
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		{Chassis
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		}
		{NameId 122 147}
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	{Human "single/ger/tank_crew" 0xa020
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		{Chassis
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		}
		{NameId 21 141}
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	{Human "single/ger/tank_crew" 0xa022
		{Position -4344.85 -416.68}
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		{Chassis
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		}
		{NameId 11 34}
	}
	{Human "single/ger/rifle" 0xc000
		{Position -7577.81 -360.12}
		{xform zl 180 y 1.12 zw 180}
		{Player 2}
		{Operatable}
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		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 62}
	}
	{Human "single/ger/mgun" 0xc007
		{Position -7577.81 -375.44}
		{xform zl 180 y 1.12 zw 180}
		{Player 2}
		{Operatable}
		{MID 329}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 135}
	}
	{Entity "kv85" 0x81e9
		{Position 738.51 -940.21 -0.52}
		{xform zl 139.12 y 1.3 zw -38.75}
		{SpawnedInFog}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Extender "enumerator"
			{number 83}
		}
		{Interaction
			{Calls
				{"start_check_sinking" 1954 -627.553}
			}
		}
		{Player 3}
		{Operatable}
		{MID 327}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Entity "zis3" 0xa015
		{Position -446.64 955.21}
		{xform zl 107.12 y 1.56 zw 93.71}
		{SpawnedInFog}
		{Placer
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			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
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		}
		{Player 3}
		{Operatable}
		{MID 334}
		{Chassis
			{MovementSpeed 0.0297778}
		}
	}
	{Human "single/rus/rifle" 0xa025
		{Position -425.59 972.07}
		{xform zl 107.12 y 1.56 zw 93.71}
		{Player 3}
		{Operatable}
		{MID 339}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 3 52}
	}
	{Human "single/rus/smg" 0xe000
		{Position -418.15 951.94}
		{xform zl 107.12 y 1.56 zw 93.71}
		{Player 3}
		{Operatable}
		{MID 340}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 90 7}
	}
	{Human "single/rus/tankman" 0xe006
		{Position 0 0}
		{Player 3}
		{Operatable}
		{MID 328}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 42 71}
	}
	{Human "single/rus/tankman" 0xe007
		{Position 0 0}
		{Player 3}
		{Operatable}
		{MID 330}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 8 47}
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	{Human "single/rus/tankman" 0xe008
		{Position 0 0}
		{Player 3}
		{Operatable}
		{MID 343}
		{Chassis
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	{Human "single/rus/tankman" 0xe009
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	{Entity "sdkfz234" 0xc001
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				{Enabled 0}
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	{Human "single/ger/smg" 0xc003
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	{Human "single/rus/rifle" 0xc004
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		{NameId 2 10}
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	{Human "single/rus/smg" 0xc008
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		{NameId 61 19}
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	{Human "single/ger/smg" 0x81fd
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	{Tags "moto" "ai_car" "pl3" "pl" 0x901f}
	{Tags "3rd_ger" 0x901a}
	{Tags "3rd_ger" 0x9024}
	{Tags "3rd_tech" "destroyed" 0x8000}
	{Tags "hidden" "3rd_tech" 0x80c0}
	{Tags "3rd_tech" 0x9015}
	{Tags "3rd_tech" 0x901e}
	{Tags "destroyed" 0x9030}
	{Tags "camper" 0x9600}
	{Tags "camper" 0x8600}
	{Tags "camper" 0x8602}
	{Tags "destroyed" 0x8113}
	{Tags "hidden" 0x8123}
	{Tags "hidden" 0x8127}
	{Tags "hidden" 0x8129}
	{Tags "3rd_ger" 0x902d}
	{Tags "3rd_ger" 0x9032}
	{Tags "wave11_ru" 0x902c}
	{Tags "wave11_ru" 0x902f}
	{Tags "wave11_ru" 0x9035}
	{Tags "hidden" 0x8126}
	{Tags "wave11_ger" 0x813c}
	{Tags "wave11_ger" 0x813e}
	{Tags "wave11_ger" 0x8142}
	{Tags "wave11_ger" 0x8146}
	{Tags "wave_add" 0x805f}
	{Tags "wave_add" 0x8154}
	{Tags "wave11_ger" 0x9057}
	{Tags "destroyed" 0x8057}
	{Tags "destroyed" 0x8177}
	{Tags "destroyed" 0x8178}
	{Tags "wave11_ru" 0x9062}
	{Tags "wave11_ru" 0x9064}
	{Tags "wave11_ru" 0x9066}
	{Tags "ru_start" "pl" "pl_pattern" 0x81cc}
	{Tags "pl" "pl_pattern" 0x81ce}
	{Tags "ru_start" "pl" "pl_pattern" 0x81d0}
	{Tags "destroyed" 0x81e7}
	{Tags "pl" "pl_pattern" 0x81e8}
	{Tags "destroyed" 0x81d7}
	{Tags "pointer" "pointer_store" 0x81b1}
	{Tags "new_start" 0x980e}
	{Tags "new_start" 0x9810}
	{Tags "new_start" 0x9819}
	{Tags "destroyed" 0x81c2}
	{Tags "ai_btr" "pl3" "pl" 0x900d}
	{Tags "ai_btr" "pl3" "pl" 0x904a}
	{Tags "ai_car" "pl3" "pl" 0x9065}
	{Tags "ai_car" "pl3" "pl" 0x906c}
	{Tags "3rd_tech" 0x8193}
	{Tags "new_start" 0x818f}
	{Tags "new_start" 0x8195}
	{Tags "panther_sold" 0x819d}
	{Tags "panther_sold" 0x81a1}
	{Tags "panther_sold" 0x81a7}
	{Tags "panther_sold" 0x81ab}
	{Tags "panther_sold" 0x81af}
	{Tags "panther_sold" 0x81b5}
	{Tags "panther_sold" 0x81bf}
	{Tags "panther_sold" 0x81c5}
	{Tags "new_start" 0x81c8}
	{Tags "crushed" 0x81b9}
	{Tags "crushed" 0x81bb}
	{Tags "pointer" "final_pointer" 0x81c0}
	{Tags "hidden" 0xc002}
	{Tags "hidden" 0xa000}
	{Tags "hidden" 0xa002}
	{Tags "hidden" 0xa004}
	{Tags "hidden" 0x81e9}
	{Tags "hidden" 0xa015}
	{Tags "pl2" 0xa025}
	{Tags "pl2" 0xe000}
	{Tags "hidden" 0xc001}
	{Tags "pl2" "hidden" 0xc004}
	{Tags "pl2" "hidden" 0xc008}
	{Tags "final_cheater" "hidden" 0x81f0}
	{Tags "final_cheater" "hidden" 0x81f2}
	{Tags "final_cheater" "hidden" 0x81f5}
	{Tags "final_cheater" "hidden" 0x81f7}
	{Tags "final_cheater" "hidden" 0x81f9}
	{Tags "final_cheater" "hidden" 0x81fb}
	{Tags "final_cheater" "hidden" 0x81fd}
	{Tags "final_cheater" "hidden" 0x81ff}
	{Tags "final_cheater" "hidden" 0x8201}
	{Tags "final_cheater" "hidden" 0x8203}
	{Tags "final_cheater" "hidden" 0x8205}
	{Tags "final_cheater" "hidden" 0x8207}
	{Tags "final_cheater" "hidden" 0x8209}
	{Tags "final_cheater" "hidden" 0x820b}
	{Tags "village" 0xc00a}
	{Tags "village" 0xc00c}
	{Tags "crushed" {0x47b "121_f1int1"}}
	{Tags "crushed" {0x47b "121_f2c2"}}
	{Tags "crushed" {0x1109 "2"}}
	{Tags "crushed" {0x110a "2"}}
	{Tags "crushed" {0x469 "2"}}
	{Tags "crushed" {0x487 "2"}}
	{Tags "crushed" {0x1827 "2"}}
	{Tags "crushed" {0x1829 "2"}}
	{Tags "crushed" {0x182b "2"}}
	{Tags "crushed" {0x820 "2"}}
	{Tags "wave1" 0x8ac7}
	{Tags "wave1" 0x8acb}
	{Tags "wave1" 0x8acd}
	{Tags "wave1" 0x8acf}
	{Tags "wave11_ru" 0xe6c5}
	{Tags "wave11_ru" 0xe6c9}
	{Tags "wave11_ru" 0xe6cd}
	{Tags "wave11_ru" 0xe6d1}
	{Tags "wave11_ru" 0xe6d3}
	{Tags "wave1" 0xfc20}
	{Tags "wave1" 0xfc28}
	{Tags "wave1" 0xfc2a}
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		{box
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			{item "bullet76" "ap" "ammo" 47 {cell 0 0}}
			{item "bullet76" "fg" "ammo" 39 {cell 0 1}}
		}
	}
	{Inventory 0x9007
		{box
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			{item "ptrs" filling "ptr" "ammo" 3 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
			{item "rpg40" "grenade" {cell 4 4}}
			{item "rpg40" "grenade" {cell 0 5}}
			{item "rpg40" "grenade" {cell 2 5}}
			{item "rpg40" "grenade" {cell 4 5}}
			{item "rpg40" "grenade" {cell 0 6}}
			{item "mp40" filled {cell 2 6}}
			{item "m24" "grenade" {cell 2 3}}
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			{item "bandage" 5 {cell 0 8}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 71 {cell 4 2}}
			{item "m24" "grenade" {cell 2 8}}
			{item "bandage" 5 {cell 4 8}}
			{item "m24x5" "grenade" {cell 0 9}}
			{item "bandage" 5 {cell 2 9}}
			{item "m24x5" "grenade" {cell 4 9}}
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	{Inventory 0x900b
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}}
			{item "pistol" "ammo" 44 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "body_armor" {cell 0 3}{user "body"}}
			{item "fieldcap1_rus" {cell 2 3}{user "head"}}
			{item "rpg40" "grenade" {cell 4 3}}
			{item "rpg40" "grenade" {cell 4 4}}
			{item "rpg40" "grenade" {cell 2 5}}
			{item "rpg40" "grenade" {cell 4 5}}
			{item "pistol" "ammo" 92 {cell 2 6}}
			{item "rpg40" "grenade" {cell 4 6}}
			{item "rpg40" "grenade" {cell 0 7}}
			{item "rpg40" "grenade" {cell 2 7}}
			{item "rpg40" "grenade" {cell 4 7}}
			{item "rpg40" "grenade" {cell 3 2}}
			{item "rpg40" "grenade" {cell 0 8}}
			{item "rpg40" "grenade" {cell 2 8}}
			{item "rpg40" "grenade" {cell 4 8}}
			{item "m24x5" "grenade" {cell 0 9}}
			{item "rpg40" "grenade" {cell 2 9}}
			{item "m24x5" "grenade" {cell 4 9}}
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	{Inventory 0x9008
		{box
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	{Inventory 0x900f
		{box
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			{item "bandage" {cell 3 1}}
			{item "bandage" {cell 5 0}}
			{item "bandage" {cell 0 5}}
			{item "bandage" {cell 1 4}}
			{item "bandage" {cell 0 0}}
			{item "bandage" {cell 0 1}}
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	{Inventory 0x9014
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			{item "helmet1_ger" {cell 4 2}{user "head"}}
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	{Inventory 0x8015
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			{item "helmet1_ger" {cell 0 3}{user "head"}}
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	{Inventory 0x801e
		{box
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			{item "mg42" {cell 0 3}}
			{item "mauzer" {cell 0 5}}
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	{Inventory 0x8020
		{box
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			{item "helmet1_ger" {cell 4 2}{user "head"}}
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	{Inventory 0x8028
		{box
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			{item "helmet1_ger" {cell 4 2}{user "head"}}
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	{Inventory 0x9006
		{box
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		}
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	{Inventory 0x9013
		{box
			{clear}
			{item "mgun" "ammo" 200 {cell 0 0}}
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	{Inventory 0x9017
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	{Inventory 0x802c
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			{item "helmet1_ger" {cell 0 3}{user "head"}}
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	{Inventory 0x802f
		{box
			{clear}
			{item "mp40" {cell 0 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "mauzer" {cell 0 3}}
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	}
	{Inventory 0x8037
		{box
			{clear}
			{item "knife_ger" {cell 4 1}}
			{item "helmet1_ger" {cell 0 2}{user "head"}}
		}
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	{Inventory 0x804b
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
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	{Inventory 0x804d
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 72 {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
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	{Inventory 0x8051
		{box
			{clear}
			{item "pistol" "ammo" 66 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filling "pistol" "ammo" 26 {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
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	{Inventory 0x8053
		{box
			{clear}
			{item "bazooka" "ammo" {cell 0 0}}
			{item "bazooka" "ammo" {cell 2 0}}
			{item "bazooka" "ammo" {cell 4 0}}
			{item "bazooka" "ammo" {cell 0 1}}
			{item "bazooka" "ammo" {cell 2 1}}
			{item "panzershreck" "weapon" {cell 0 2}{user "hand_right"}}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
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	{Inventory 0x8055
		{box
			{clear}
			{item "pistol" "ammo" 80 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
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	{Inventory 0x805b
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 2 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp41" filling "pistol" "ammo" 19 {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 1}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
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	{Inventory 0x8076
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
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	{Inventory 0x8078
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
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	{Inventory 0x807a
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
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	{Inventory 0x807c
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x807e
		{box
			{clear}
			{item "f1" "grenade" {cell 4 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
			{item "ptrd" {cell 0 1}}
			{item "ptr" "ammo" 5 {cell 0 0}}
			{item "ptr" "ammo" 5 {cell 2 0}}
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	{Inventory 0x8080
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "f1" "grenade" {cell 4 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "dp" filled {cell 0 1}{user "hand_right"}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
		}
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	{Inventory 0x8082
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "f1" "grenade" {cell 4 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "dp" filled {cell 0 1}{user "hand_right"}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8084
		{box
			{clear}
		}
	}
	{Inventory 0x8085
		{box
			{clear}
		}
	}
	{Inventory 0x8086
		{box
			{clear}
		}
	}
	{Inventory 0x8087
		{box
			{clear}
			{item "pistol" "ammo" 18 {cell 0 0}}
			{item "tt" {cell 2 0}}
			{item "rpg40" "grenade" {cell 4 0}}
			{item "tankhelmet_rus" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x9011
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
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	{Inventory 0x9019
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x901b
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x901d
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8061
		{box
			{clear}
		}
	}
	{Inventory 0x8063
		{box
			{clear}
		}
	}
	{Inventory 0x8805
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 2 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp41" {cell 0 1}}
			{item "bandage" 5 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8815
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8067
		{box
			{clear}
		}
	}
	{Inventory 0x901f
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
			{item "m24" "grenade" {cell 2 3}}
			{item "mgun" "ammo" 100 {cell 4 3}}
			{item "mgun" "ammo" 100 {cell 0 5}}
			{item "pistol" "ammo" 100 {cell 4 4}}
			{item "m24" "grenade" {cell 2 4}}
			{item "pistol" "ammo" 100 {cell 0 6}}
			{item "m24" "grenade" {cell 0 7}}
			{item "bandage" 5 {cell 2 7}}
			{item "m24x5" "grenade" {cell 4 7}}
			{item "pistol" "ammo" 100 {cell 2 5}}
			{item "m24" "grenade" {cell 4 5}}
			{item "m24x5" "grenade" {cell 2 6}}
			{item "bandage" 5 {cell 4 6}}
			{item "m24x5" "grenade" {cell 0 8}}
			{item "m24" "grenade" {cell 2 8}}
			{item "pistol" "ammo" 38 {cell 4 8}}
			{item "rpg43" "grenade" {cell 0 9}}
			{item "rpg43" "grenade" {cell 2 9}}
			{item "rpg43" "grenade" {cell 4 9}}
			{item "bandage" 5 {cell 4 2}}
			{item "rpg40" "grenade" {cell 2 2}}
			{item "rpg43" "grenade" {cell 0 2}}
		}
	}
	{Inventory 0x901a
		{box
			{clear}
			{item "mg42" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x9024
		{box
			{clear}
			{item "pistol" "ammo" 66 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8000
		{box
			{clear}
		}
	}
	{Inventory 0x80bc
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x80c0
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "bullet75" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet75" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" filled {cell 0 2}{user "mgun"}}
		}
	}
	{Inventory 0x80c1
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x80c5
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x80c7
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x80ca
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x9015
		{box
			{clear}
			{item "bullet75" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet75" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" filled {cell 0 2}{user "mgun"}}
		}
	}
	{Inventory 0x901e
		{box
			{clear}
			{item "bullet75" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet75" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" filled {cell 0 2}{user "mgun"}}
			{item "mgun" "ammo" 550 {cell 0 0}}
		}
	}
	{Inventory 0x80d3
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x80d6
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x80da
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x80e8
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" filling "pistol" "ammo" 2 {cell 0 1}{user "hand_right"}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x9027
		{box
			{clear}
			{item "bazooka" "ammo" {cell 0 0}}
			{item "bazooka" "ammo" {cell 2 0}}
			{item "bazooka" "ammo" {cell 4 0}}
			{item "bazooka" "ammo" {cell 0 1}}
			{item "bazooka" "ammo" {cell 2 1}}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0x80ee
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 2 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp41" filling "pistol" "ammo" 29 {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
		}
	}
	{Inventory 0x80f2
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 9 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "bandage" 4 {cell 4 1}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x80f5
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
		}
	}
	{Inventory 0x80f7
		{box
			{clear}
			{item "mg42" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x80f9
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0x80fb
		{box
			{clear}
			{item "bazooka" "ammo" {cell 0 0}}
			{item "bazooka" "ammo" {cell 2 0}}
			{item "bazooka" "ammo" {cell 4 0}}
			{item "bazooka" "ammo" {cell 0 1}}
			{item "bazooka" "ammo" {cell 2 1}}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0x9030
		{box
			{clear}
		}
	}
	{Inventory 0x9600
		{box
			{clear}
			{item "pistol" "ammo" 86 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8600
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8602
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8113
		{box
			{clear}
		}
	}
	{Inventory 0x811d
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x811f
		{box
			{clear}
			{item "ppsh" filling "pistol" "ammo" 49 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8123
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8125
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8127
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8129
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "f1" "grenade" {cell 4 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "dp" filled {cell 0 1}{user "hand_right"}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x812b
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "f1" "grenade" {cell 4 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "dp" filling "mgun" "ammo" 5 {cell 0 1}{user "hand_right"}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x812d
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x902d
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x9032
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 65 {cell 0 0}{user "hand_left"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}{user "hand_right"}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x902c
		{box
			{clear}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
			{item "ptrd" {cell 0 0}{user "hand_right"}}
			{item "ptr" "ammo" 5 {cell 2 3}}
			{item "ptr" "ammo" 5 {cell 4 3}}
		}
	}
	{Inventory 0x902f
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "bandage" 2 {cell 3 2}}
		}
	}
	{Inventory 0x9035
		{box
			{clear}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
			{item "ptrd" {cell 0 5}{user "hand_right"}}
			{item "ptr" "ammo" 5 {cell 2 3}}
			{item "ptr" "ammo" 5 {cell 4 3}}
		}
	}
	{Inventory 0x9038
		{box
			{clear}
			{item "mgun" "ammo" 550 {cell 0 0}}
			{item "bullet85" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet85" "fg" "ammo" 27 {cell 0 1}}
			{item "dt" filling "mgun" "ammo" 58 {cell 0 2}{user "mgun"}}
		}
	}
	{Inventory 0x9039
		{box
			{clear}
			{item "pistol" "ammo" 18 {cell 0 0}}
			{item "tt" filled {cell 2 0}{user "hand_right"}}
			{item "rpg40" "grenade" {cell 4 0}}
			{item "tankhelmet_rus" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x903a
		{box
			{clear}
			{item "pistol" "ammo" 18 {cell 0 0}}
			{item "tt" {cell 2 0}}
			{item "rpg40" "grenade" {cell 4 0}}
			{item "tankhelmet_rus" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x903e
		{box
			{clear}
			{item "pistol" "ammo" 18 {cell 0 0}}
			{item "tt" filled {cell 2 0}{user "hand_right"}}
			{item "rpg40" "grenade" {cell 4 0}}
			{item "tankhelmet_rus" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x9040
		{box
			{clear}
			{item "pistol" "ammo" 18 {cell 0 0}}
			{item "tt" filled {cell 2 0}{user "hand_right"}}
			{item "rpg40" "grenade" {cell 4 0}}
			{item "tankhelmet_rus" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x9042
		{box
			{clear}
			{item "mgun" "ammo" 550 {cell 0 0}}
			{item "bullet85" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet85" "fg" "ammo" 27 {cell 0 1}}
			{item "dt" filled {cell 0 2}{user "mgun"}}
		}
	}
	{Inventory 0x9043
		{box
			{clear}
			{item "pistol" "ammo" 18 {cell 0 0}}
			{item "tt" {cell 2 0}}
			{item "rpg40" "grenade" {cell 4 0}}
			{item "tankhelmet_rus" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x8128
		{box
			{clear}
			{item "pistol" "ammo" 18 {cell 0 0}}
			{item "tt" {cell 2 0}}
			{item "rpg40" "grenade" {cell 4 0}}
			{item "tankhelmet_rus" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x812a
		{box
			{clear}
			{item "pistol" "ammo" 18 {cell 0 0}}
			{item "tt" {cell 2 0}}
			{item "rpg40" "grenade" {cell 4 0}}
			{item "tankhelmet_rus" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x813c
		{box
			{clear}
			{item "pistol" "ammo" 64 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filling "pistol" "ammo" 25 {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0x813e
		{box
			{clear}
			{item "pistol" "ammo" 62 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filling "pistol" "ammo" 20 {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8142
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8146
		{box
			{clear}
			{item "mg42" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8148
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "bullet75" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet75" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" filled {cell 0 2}{user "mgun"}}
		}
	}
	{Inventory 0x9034
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x9047
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x814d
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "bullet50" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet50" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" filling "mgun" "ammo" 77 {cell 0 2}{user "mgun"}}
		}
	}
	{Inventory 0x814f
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8151
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8153
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8155
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x805f
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8154
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "f1" "grenade" {cell 4 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "dp" filled {cell 0 1}{user "hand_right"}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8157
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 63 {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8159
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 65 {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x815b
		{box
			{clear}
			{item "bazooka" "ammo" {cell 0 0}}
			{item "bazooka" "ammo" {cell 2 0}}
			{item "bazooka" "ammo" {cell 4 0}}
			{item "bazooka" "ammo" {cell 0 1}}
			{item "bazooka" "ammo" {cell 2 1}}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0x815d
		{box
			{clear}
			{item "pistol" "ammo" 82 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 5 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8169
		{box
			{clear}
			{item "pistol" "ammo" 86 {cell 0 0}}
			{item "mp41" filling "pistol" "ammo" 9 {cell 0 1}{user "hand_right"}}
			{item "bandage" 5 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x816b
		{box
			{clear}
			{item "pistol" "ammo" 66 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x816d
		{box
			{clear}
			{item "pistol" "ammo" 80 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filling "pistol" "ammo" 26 {cell 0 1}{user "hand_right"}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x816f
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 59 {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x9031
		{box
			{clear}
			{item "bazooka" "ammo" {cell 0 0}}
			{item "bazooka" "ammo" {cell 2 0}}
			{item "bazooka" "ammo" {cell 4 0}}
			{item "bazooka" "ammo" {cell 0 1}}
			{item "bazooka" "ammo" {cell 2 1}}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0x9048
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x904d
		{box
			{clear}
			{item "bazooka" "ammo" {cell 0 0}}
			{item "bazooka" "ammo" {cell 2 0}}
			{item "bazooka" "ammo" {cell 4 0}}
			{item "bazooka" "ammo" {cell 0 1}}
			{item "bazooka" "ammo" {cell 2 1}}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0x904f
		{box
			{clear}
			{item "bazooka" "ammo" {cell 0 0}}
			{item "bazooka" "ammo" {cell 2 0}}
			{item "bazooka" "ammo" {cell 4 0}}
			{item "bazooka" "ammo" {cell 0 1}}
			{item "bazooka" "ammo" {cell 2 1}}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0x9057
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 8 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "bandage" 2 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8057
		{box
			{clear}
		}
	}
	{Inventory 0x8177
		{box
			{clear}
		}
	}
	{Inventory 0x8178
		{box
			{clear}
		}
	}
	{Inventory 0x817b
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x817d
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x817f
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8181
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8188
		{box
			{clear}
			{item "pistol" "ammo" 74 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" {cell 0 1}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x818a
		{box
			{clear}
			{item "pistol" "ammo" 62 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x818c
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 2 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp41" {cell 0 1}}
			{item "bandage" 3 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x818e
		{box
			{clear}
			{item "pistol" "ammo" 86 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" {cell 0 1}}
			{item "bandage" 5 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8190
		{box
			{clear}
			{item "pistol" "ammo" 74 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8192
		{box
			{clear}
			{item "pistol" "ammo" 74 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filling "pistol" "ammo" 14 {cell 0 1}{user "hand_right"}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8196
		{box
			{clear}
			{item "pistol" "ammo" 74 {cell 0 0}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8198
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 48 {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x819a
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 47 {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x819c
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 58 {cell 0 0}{user "hand_right"}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
			{item "mgun" "ammo" 27 {cell 0 2}}
		}
	}
	{Inventory 0x819e
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x81a0
		{box
			{clear}
			{item "bazooka" "ammo" {cell 0 0}}
			{item "bazooka" "ammo" {cell 2 0}}
			{item "bazooka" "ammo" {cell 4 0}}
			{item "bazooka" "ammo" {cell 0 1}}
			{item "bazooka" "ammo" {cell 2 1}}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0x81a2
		{box
			{clear}
			{item "pistol" "ammo" 82 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81a4
		{box
			{clear}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
			{item "mg34" filled {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 4 1}}
			{item "mgun" "ammo" 100 {cell 2 4}}
			{item "mgun" "ammo" 100 {cell 4 4}}
			{item "mgun" "ammo" 100 {cell 2 5}}
			{item "mgun" "ammo" 100 {cell 4 5}}
		}
	}
	{Inventory 0x81a6
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "bandage" 4 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x81a8
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "bandage" 4 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x81ae
		{box
			{clear}
			{item "bazooka" "ammo" {cell 0 0}}
			{item "bazooka" "ammo" {cell 2 0}}
			{item "bazooka" "ammo" {cell 4 0}}
			{item "bazooka" "ammo" {cell 0 1}}
			{item "bazooka" "ammo" {cell 2 1}}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0x81b0
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81b4
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x81b6
		{box
			{clear}
			{item "bazooka" "ammo" {cell 0 0}}
			{item "bazooka" "ammo" {cell 2 0}}
			{item "bazooka" "ammo" {cell 4 0}}
			{item "bazooka" "ammo" {cell 0 1}}
			{item "bazooka" "ammo" {cell 2 1}}
		}
	}
	{Inventory 0x81b8
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x81ba
		{box
			{clear}
			{item "pistol" "ammo" 90 {cell 0 0}}
			{item "mp41" filling "pistol" "ammo" 30 {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81bc
		{box
			{clear}
			{item "pistol" "ammo" 75 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filling "pistol" "ammo" 26 {cell 0 1}{user "hand_right"}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9062
		{box
			{clear}
			{item "ppsh" filling "pistol" "ammo" 48 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x9064
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x9066
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "f1" "grenade" {cell 4 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "dp" filling "mgun" "ammo" 40 {cell 0 1}{user "hand_right"}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x81c4
		{box
			{clear}
			{item "mauzer" 2 {cell 2 0}}
			{item "mp40" 3 {cell 0 2}}
		}
	}
	{Inventory 0x9001
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "bullet50" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet50" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" filling "mgun" "ammo" 86 {cell 0 2}{user "mgun"}}
		}
	}
	{Inventory 0x81cc
		{box
			{clear}
			{item "fieldcap_rus" {cell 0 2}{user "head"}}
			{item "rpg40" "grenade" {cell 2 3}}
			{item "rpg40" "grenade" {cell 4 3}}
			{item "rpg40" "grenade" {cell 0 4}}
			{item "rpg40" "grenade" {cell 2 4}}
			{item "rpg40" "grenade" {cell 4 4}}
			{item "mg42" filled {cell 0 5}}
			{item "m24x5" "grenade" {cell 4 0}}
			{item "bandage" 5 {cell 4 1}}
			{item "bandage" 5 {cell 0 7}}
			{item "mgun" "ammo" 100 {cell 2 7}}
			{item "mgun" "ammo" 100 {cell 4 7}}
			{item "mgun" "ammo" 100 {cell 0 8}}
			{item "mgun" "ammo" 100 {cell 2 8}}
			{item "mgun" "ammo" 100 {cell 4 8}}
			{item "mgun" "ammo" 100 {cell 0 9}}
			{item "mgun" "ammo" 89 {cell 2 9}}
			{item "m24" "grenade" {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24x5" "grenade" {cell 0 1}}
			{item "bandage" 5 {cell 2 1}}
			{item "m24x5" "grenade" {cell 4 9}}
			{item "f1" "grenade" {cell 5 6}}
			{item "f1" "grenade" {cell 5 5}}
			{item "bandage" 5 {cell 4 2}}
			{item "m24" "grenade" {cell 2 2}}
		}
	}
	{Inventory 0x81ce
		{box
			{clear}
			{item "panzershreck" "weapon" {cell 0 0}}
			{item "dp" filling "mgun" "ammo" 43 {cell 0 2}}
			{item "helmet1_rus" {cell 0 4}{user "head"}}
			{item "bazooka" "ammo" {cell 4 4}}
			{item "bazooka" "ammo" {cell 2 5}}
			{item "mgun" "ammo" 100 {cell 4 5}}
			{item "mgun" "ammo" 100 {cell 0 6}}
			{item "mgun" "ammo" 100 {cell 2 6}}
			{item "mgun" "ammo" 100 {cell 4 6}}
			{item "mgun" "ammo" 100 {cell 0 7}}
			{item "mgun" "ammo" 100 {cell 2 7}}
			{item "mgun" "ammo" 100 {cell 4 7}}
			{item "mgun" "ammo" 100 {cell 2 9}}
			{item "mgun" "ammo" 76 {cell 4 9}}
			{item "f1" "grenade" {cell 5 0}}
			{item "f1" "grenade" {cell 5 1}}
			{item "bazooka" "ammo" {cell 2 4}}
			{item "bazooka" "ammo" {cell 0 8}}
			{item "bazooka" "ammo" {cell 2 8}}
			{item "bazooka" "ammo" {cell 4 8}}
			{item "bazooka" "ammo" {cell 0 9}}
		}
	}
	{Inventory 0x81d0
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "bandage" 5 {cell 4 2}}
			{item "pistol" "ammo" 77 {cell 2 2}}
			{item "panzershreck" "weapon" {cell 0 4}}
			{item "bazooka" "ammo" {cell 2 3}}
			{item "bazooka" "ammo" {cell 4 3}}
			{item "bazooka" "ammo" {cell 0 6}}
			{item "bazooka" "ammo" {cell 2 6}}
			{item "bazooka" "ammo" {cell 4 6}}
			{item "bazooka" "ammo" {cell 0 7}}
			{item "bazooka" "ammo" {cell 2 7}}
			{item "bazooka" "ammo" {cell 4 7}}
			{item "bazooka" "ammo" {cell 0 8}}
			{item "bazooka" "ammo" {cell 2 8}}
			{item "bazooka" "ammo" {cell 0 2}}
			{item "bazooka" "ammo" {cell 0 3}}
			{item "bazooka" "ammo" {cell 4 8}}
			{item "bazooka" "ammo" {cell 0 9}}
			{item "bazooka" "ammo" {cell 2 9}}
			{item "bazooka" "ammo" {cell 4 9}}
		}
	}
	{Inventory 0x81e7
		{box
			{clear}
		}
	}
	{Inventory 0x81e8
		{box
			{clear}
			{item "mosin_s" filling "rifle" "ammo" 4 {cell 0 2}}
			{item "fieldcap1_rus" {cell 4 2}{user "head"}}
			{item "m24x5" "grenade" {cell 0 4}}
			{item "bazooka" "ammo" {cell 4 4}}
			{item "bazooka" "ammo" {cell 0 5}}
			{item "bazooka" "ammo" {cell 2 5}}
			{item "bazooka" "ammo" {cell 4 5}}
			{item "m24" "grenade" {cell 0 6}}
			{item "m24x5" "grenade" {cell 2 6}}
			{item "bandage" 3 {cell 4 6}}
			{item "m24x5" "grenade" {cell 0 7}}
			{item "rifle" "ammo" 10 {cell 5 0}}
			{item "rifle" "ammo" 10 {cell 5 1}}
			{item "rifle" "ammo" 10 {cell 2 7}}
			{item "rifle" "ammo" 10 {cell 3 7}}
			{item "rifle" "ammo" 10 {cell 4 7}}
			{item "rifle" "ammo" 10 {cell 5 7}}
			{item "rifle" "ammo" 10 {cell 0 8}}
			{item "rifle" "ammo" 10 {cell 1 8}}
			{item "rifle" "ammo" 10 {cell 2 8}}
			{item "rifle" "ammo" 10 {cell 3 8}}
			{item "f1" "grenade" {cell 4 8}}
			{item "rifle" "ammo" 10 {cell 5 8}}
			{item "rifle" "ammo" 6 {cell 0 9}}
			{item "panzershreck" "weapon" filled {cell 0 0}}
		}
	}
	{Inventory 0x81d7
		{box
			{clear}
		}
	}
	{Inventory 0x81d8
		{box
			{clear}
			{item "pistol" "ammo" 74 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81dc
		{box
			{clear}
			{item "nebel" "ammo" 8 {cell 0 2}}
		}
	}
	{Inventory 0x81dd
		{box
			{clear}
			{item "pistol" "ammo" 74 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" {cell 0 1}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0x81e1
		{box
			{clear}
			{item "pistol" "ammo" 62 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x980e
		{box
			{clear}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x9810
		{box
			{clear}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x9819
		{box
			{clear}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81c2
		{box
			{clear}
		}
	}
	{Inventory 0x9000
		{box
			{clear}
			{item "bullet45" "ap" "ammo" 43 {cell 2 0}}
			{item "bullet88" "ap" "ammo" 5 {cell 0 1}}
		}
	}
	{Inventory 0x900d
		{box
			{clear}
			{item "tankhelmet_rus" {cell 0 1}{user "head"}}
			{item "rpg43" "grenade" {cell 0 0}}
			{item "rpg43" "grenade" {cell 2 0}}
			{item "rpg43" "grenade" {cell 4 0}}
			{item "rpg43" "grenade" {cell 2 1}}
			{item "rpg43" "grenade" {cell 4 1}}
			{item "ds" filled {cell 0 4}}
			{item "g41" filled {cell 0 6}}
			{item "rifle" "ammo" 10 {cell 5 4}}
			{item "rifle" "ammo" 10 {cell 5 5}}
			{item "m24" "grenade" {cell 4 6}}
			{item "pistol" "ammo" 86 {cell 4 7}}
			{item "bandage" 5 {cell 0 8}}
			{item "m24x5" "grenade" {cell 2 8}}
			{item "mgun" "ammo" 100 {cell 0 3}}
			{item "mgun" "ammo" 25 {cell 4 3}}
		}
	}
	{Inventory 0x904a
		{box
			{clear}
			{item "pistol" "ammo" 18 {cell 0 0}}
			{item "tt" {cell 2 0}}
			{item "rpg40" "grenade" {cell 4 0}}
			{item "tankhelmet_rus" {cell 0 1}{user "head"}}
			{item "mg34" filling "mgun" "ammo" 37 {cell 0 3}{user "hand_right"}}
			{item "mgun" "ammo" 6 {cell 4 1}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "mgun" "ammo" 100 {cell 4 2}}
			{item "mgun" "ammo" 100 {cell 0 5}}
			{item "mgun" "ammo" 100 {cell 2 5}}
			{item "mgun" "ammo" 100 {cell 4 5}}
			{item "mgun" "ammo" 100 {cell 0 6}}
			{item "mgun" "ammo" 100 {cell 2 6}}
			{item "mgun" "ammo" 100 {cell 4 6}}
			{item "mgun" "ammo" 100 {cell 0 7}}
			{item "mgun" "ammo" 100 {cell 2 7}}
			{item "mgun" "ammo" 100 {cell 4 7}}
			{item "mgun" "ammo" 100 {cell 0 8}}
			{item "mgun" "ammo" 100 {cell 2 8}}
			{item "mgun" "ammo" 100 {cell 4 8}}
			{item "mgun" "ammo" 100 {cell 0 9}}
			{item "mgun" "ammo" 100 {cell 2 9}}
			{item "mgun" "ammo" 100 {cell 4 9}}
		}
	}
	{Inventory 0x904c
		{box
			{clear}
			{item "mosin" {cell 0 7}}
			{item "f1" "grenade" 2 {cell 5 0}}
			{item "bandage" 4 {cell 4 7}}
			{item "pistol" "ammo" 18 {cell 4 8}}
			{item "tt" {cell 0 9}}
			{item "rpg40" "grenade" {cell 2 9}}
			{item "bazooka" "weapon" {cell 0 1}}
			{item "panzershreck" "weapon" {cell 0 3}}
			{item "m24" "grenade" 2 {cell 4 9}}
			{item "rifle" "ammo" 7 {cell 4 0}}
		}
	}
	{Inventory 0x9065
		{box
			{clear}
			{item "fieldcap_rus" {cell 0 2}{user "head"}}
			{item "bazooka" "ammo" {cell 4 2}}
			{item "bazooka" "ammo" {cell 2 3}}
			{item "bazooka" "ammo" {cell 4 3}}
			{item "bazooka" "ammo" {cell 0 4}}
			{item "bazooka" "ammo" {cell 2 4}}
			{item "bazooka" "ammo" {cell 4 4}}
			{item "bazooka" "ammo" {cell 0 5}}
			{item "bazooka" "ammo" {cell 2 5}}
			{item "bazooka" "ammo" {cell 4 5}}
			{item "bazooka" "ammo" {cell 0 6}}
			{item "bazooka" "ammo" {cell 2 6}}
			{item "bazooka" "ammo" {cell 4 6}}
			{item "bazooka" "ammo" {cell 0 7}}
			{item "bazooka" "ammo" {cell 2 7}}
			{item "bazooka" "ammo" {cell 4 7}}
			{item "bazooka" "ammo" {cell 0 8}}
			{item "bazooka" "ammo" {cell 2 8}}
			{item "bazooka" "ammo" {cell 4 8}}
			{item "bazooka" "ammo" {cell 0 9}}
			{item "bazooka" "ammo" {cell 2 9}}
			{item "panzershreck" "weapon" filling "bazooka" "ammo" {cell 0 0}}
			{item "m24" "grenade" {cell 4 9}}
		}
	}
	{Inventory 0x906c
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "body_armor" {cell 0 3}{user "body"}}
			{item "fieldcap1_rus" {cell 2 3}{user "head"}}
			{item "pistol" "ammo" 42 {cell 0 2}}
			{item "rpg40" "grenade" {cell 2 2}}
			{item "bandage" 5 {cell 4 2}}
			{item "f1" "grenade" {cell 4 3}}
			{item "bandage" 2 {cell 4 4}}
			{item "m24x5" "grenade" {cell 2 5}}
			{item "m24x5" "grenade" {cell 4 5}}
			{item "m24x5" "grenade" {cell 2 6}}
			{item "m24x5" "grenade" {cell 4 6}}
			{item "m24x5" "grenade" {cell 0 7}}
			{item "m24x5" "grenade" {cell 2 7}}
			{item "m24" "grenade" {cell 4 7}}
			{item "m24" "grenade" {cell 0 8}}
			{item "m24" "grenade" {cell 2 8}}
			{item "m24" "grenade" {cell 4 8}}
			{item "m24" "grenade" {cell 0 9}}
			{item "m24" "grenade" {cell 2 9}}
			{item "m24" "grenade" {cell 4 9}}
		}
	}
	{Inventory 0x81a3
		{box
			{clear}
		}
	}
	{Inventory 0x8193
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "mg34" filling "mgun" "ammo" 73 {cell 0 1}{user "mgun"}}
		}
	}
	{Inventory 0x9050
		{box
			{clear}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x9063
		{box
			{clear}
			{item "pistol" "ammo" 60 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 3 {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9069
		{box
			{clear}
			{item "pistol" "ammo" 95 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filling "pistol" "ammo" 26 {cell 0 1}{user "hand_right"}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x818f
		{box
			{clear}
			{item "pistol" "ammo" 80 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 5 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8195
		{box
			{clear}
			{item "pistol" "ammo" 67 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 15 {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x819d
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" 3 {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "mgun" "ammo" 79 {cell 0 3}}
		}
	}
	{Inventory 0x81a1
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" 2 {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 3 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81a7
		{box
			{clear}
			{item "pistol" "ammo" 64 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 4 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81ab
		{box
			{clear}
			{item "pistol" "ammo" 63 {cell 0 0}}
			{item "mp40" filling "pistol" "ammo" 31 {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81af
		{box
			{clear}
			{item "pistol" "ammo" 82 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81b5
		{box
			{clear}
			{item "pistol" "ammo" 83 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 14 {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81bf
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x81c5
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x81b7
		{box
			{clear}
		}
	}
	{Inventory 0x81c8
		{box
			{clear}
			{item "mauzer" {cell 0 0}{user "hand_right"}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xc002
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "bullet75" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet75" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" filled {cell 0 2}{user "mgun"}}
		}
	}
	{Inventory 0xa000
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "bullet88" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet88" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" {cell 0 2}{user "mgun"}}
		}
	}
	{Inventory 0xa004
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "bullet88" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet88" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" {cell 0 2}{user "mgun"}}
		}
	}
	{Inventory 0xa006
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa008
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa00a
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa00c
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa00e
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa010
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa012
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa014
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa016
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa018
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa01a
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa01c
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa01e
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa020
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xa022
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xc000
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 5 {cell 2 2}}
			{item "bandage" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xc007
		{box
			{clear}
			{item "mg42" {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa025
		{box
			{clear}
			{item "mosin" {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 2 {cell 5 0}}
			{item "f1" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 1}}
			{item "fieldcap_rus" {cell 0 2}{user "head"}}
		}
	}
	{Inventory 0xe000
		{box
			{clear}
			{item "ppsh" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xe006
		{box
			{clear}
			{item "pistol" "ammo" 18 {cell 0 0}}
			{item "tt" {cell 2 0}}
			{item "rpg40" "grenade" {cell 4 0}}
			{item "tankhelmet_rus" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0xe007
		{box
			{clear}
			{item "pistol" "ammo" 18 {cell 0 0}}
			{item "tt" {cell 2 0}}
			{item "rpg40" "grenade" {cell 4 0}}
			{item "tankhelmet_rus" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0xe008
		{box
			{clear}
			{item "pistol" "ammo" 18 {cell 0 0}}
			{item "tt" {cell 2 0}}
			{item "rpg40" "grenade" {cell 4 0}}
			{item "tankhelmet_rus" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0xe009
		{box
			{clear}
			{item "pistol" "ammo" 18 {cell 0 0}}
			{item "tt" {cell 2 0}}
			{item "rpg40" "grenade" {cell 4 0}}
			{item "tankhelmet_rus" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0xc003
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 10 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp41" {cell 0 1}}
			{item "bandage" 5 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xc005
		{box
			{clear}
			{item "pistol" "ammo" 93 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xc004
		{box
			{clear}
			{item "mosin" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 2 {cell 5 0}}
			{item "f1" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 1}}
			{item "fieldcap_rus" {cell 0 2}{user "head"}}
		}
	}
	{Inventory 0xc008
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x81f0
		{box
			{clear}
			{item "mg42" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x81f2
		{box
			{clear}
			{item "mg42" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x81f5
		{box
			{clear}
			{item "mg42" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x81f7
		{box
			{clear}
			{item "mg42" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x81f9
		{box
			{clear}
			{item "mg42" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x81fb
		{box
			{clear}
			{item "mg42" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "pwm1" "grenade" {cell 0 3}}
			{item "helmet1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x81fd
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 10 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp41" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x81ff
		{box
			{clear}
			{item "pistol" "ammo" 68 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8201
		{box
			{clear}
			{item "pistol" "ammo" 92 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8203
		{box
			{clear}
			{item "panzershreck" "ammo" {cell 0 0}}
			{item "panzershreck" "ammo" {cell 2 0}}
			{item "panzershreck" "ammo" {cell 4 0}}
			{item "panzershreck" "ammo" {cell 0 1}}
			{item "panzershreck" "ammo" {cell 2 1}}
			{item "panzershreck" "weapon" filled {cell 0 2}{user "hand_right"}}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0x8205
		{box
			{clear}
			{item "panzershreck" "ammo" {cell 0 0}}
			{item "panzershreck" "ammo" {cell 2 0}}
			{item "panzershreck" "ammo" {cell 4 0}}
			{item "panzershreck" "ammo" {cell 0 1}}
			{item "panzershreck" "ammo" {cell 2 1}}
			{item "panzershreck" "weapon" filled {cell 0 2}{user "hand_right"}}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0x8207
		{box
			{clear}
			{item "panzershreck" "ammo" {cell 0 0}}
			{item "panzershreck" "ammo" {cell 2 0}}
			{item "panzershreck" "ammo" {cell 4 0}}
			{item "panzershreck" "ammo" {cell 0 1}}
			{item "panzershreck" "ammo" {cell 2 1}}
			{item "panzershreck" "weapon" filled {cell 0 2}{user "hand_right"}}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0x8209
		{box
			{clear}
			{item "panzershreck" "ammo" {cell 0 0}}
			{item "panzershreck" "ammo" {cell 2 0}}
			{item "panzershreck" "ammo" {cell 4 0}}
			{item "panzershreck" "ammo" {cell 0 1}}
			{item "panzershreck" "ammo" {cell 2 1}}
			{item "panzershreck" "weapon" filled {cell 0 2}{user "hand_right"}}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0x820b
		{box
			{clear}
			{item "panzershreck" "ammo" {cell 0 0}}
			{item "panzershreck" "ammo" {cell 2 0}}
			{item "panzershreck" "ammo" {cell 4 0}}
			{item "panzershreck" "ammo" {cell 0 1}}
			{item "panzershreck" "ammo" {cell 2 1}}
			{item "panzershreck" "weapon" filled {cell 0 2}{user "hand_right"}}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0xc006
		{box
			{clear}
			{item "bullet75" "ap" "ammo" 47 {cell 0 0}}
			{item "bullet75" "fg" "ammo" 41 {cell 0 1}}
		}
	}
	{Inventory 0xc009
		{box
			{clear}
			{item "bullet75" "ap" "ammo" 47 {cell 0 0}}
			{item "bullet75" "fg" "ammo" 41 {cell 0 1}}
		}
	}
	{Inventory 0xc00a
		{box
			{clear}
			{item "mp41" {cell 0 1}}
			{item "helmet1_ger" {cell 4 2}}
		}
	}
	{Inventory 0xc00c
		{box
			{clear}
			{item "mp41" {cell 0 1}}
			{item "helmet1_ger" {cell 4 2}}
		}
	}
	{Inventory 0x8ac7
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
		}
	}
	{Inventory 0x8acb
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
			{item "dp" filling "mgun" "ammo" 28 {cell 0 1}{user "hand_right"}}
		}
	}
	{Inventory 0x8acd
		{box
			{clear}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
			{item "ptrd" {cell 0 1}{user "hand_right"}}
			{item "ptr" "ammo" 5 {cell 0 0}}
			{item "ptr" "ammo" 5 {cell 2 0}}
		}
	}
	{Inventory 0x8acf
		{box
			{clear}
			{item "ppsh" filling "pistol" "ammo" 63 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
		}
	}
	{Inventory 0xe6c5
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "f1" "grenade" {cell 4 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xe6c9
		{box
			{clear}
			{item "ppsh" filling "pistol" "ammo" 32 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xe6cd
		{box
			{clear}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
			{item "ptrd" {cell 0 5}{user "hand_right"}}
			{item "ptr" "ammo" 5 {cell 2 3}}
			{item "ptr" "ammo" 5 {cell 4 3}}
		}
	}
	{Inventory 0xe6d1
		{box
			{clear}
			{item "ppsh" filling "pistol" "ammo" 39 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" {cell 3 2}}
		}
	}
	{Inventory 0xe6d3
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "dp" filling "mgun" "ammo" 21 {cell 0 1}{user "hand_right"}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xfc20
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "f1" "grenade" {cell 4 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xfc28
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "f1" "grenade" {cell 4 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "dp" filling "mgun" "ammo" 30 {cell 0 1}{user "hand_right"}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xfc2a
		{box
			{clear}
			{item "f1" "grenade" {cell 4 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
			{item "ptr" "ammo" 5 {cell 0 0}}
			{item "ptr" "ammo" 5 {cell 2 0}}
		}
	}
	{Brain 0x8001
		{Properties
			{control user}
			{move_mode hold}
		}
		{IdleMovement 0 1 0}
	}
	{Brain 0x9007
		{Properties
			{control user}
			{move_mode hold}
		}
		{IdleMovement 0 2 0}
	}
	{Brain 0x900b
		{Properties
			{control user}
			{move_mode hold}
		}
		{IdleMovement 0 2 0}
	}
	{Brain 0x9008
		{Properties
			{control user}
		}
		{IdleMovement 0 1 0}
	}
	{Brain 0x9014
		{IdleMovement 0 2 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x9016
		{IdleMovement 0 2 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x8015
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x801e
		{IdleMovement 0 1 0}
		{Walker
			{Actor 7}
			{First "455"}
			{To "455"}
		}
	}
	{Brain 0x8020
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x8028
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x9006
		{IdleMovement 0 1 0}
	}
	{Brain 0x9013
		{Properties
			{control user}
		}
		{IdleMovement 0 1 0}
	}
	{Brain 0x9017
		{IdleMovement 0 1 0}
	}
	{Brain 0x802c
		{Properties
			{ai_move
				{mode disable}
			}
		}
		{IdleMovement 0 2 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x802f
		{Properties
			{ai_move
				{mode disable}
			}
		}
		{IdleMovement 0 2 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x8037
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x804b
		{Properties
			{move_mode hold}
		}
		{ZonePosition 2632.38 1115.37}
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x804d
		{Properties
			{move_mode hold}
		}
		{ZonePosition 4619.6 1178.15}
		{IdleMovement 0 3 0}
	}
	{Brain 0x8051
		{Properties
			{move_mode hold}
		}
		{ZonePosition 4255.61 993.428}
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x8053
		{Properties
			{move_mode hold}
		}
		{ZonePosition 4083.49 1073.1}
		{IdleMovement 0 3 0}
	}
	{Brain 0x8055
		{Properties
			{move_mode hold}
		}
		{ZonePosition 4883.79 1179.98}
		{IdleMovement 0 3 0}
	}
	{Brain 0x805b
		{Properties
			{move_mode hold}
		}
		{ZonePosition 3921.05 1236.38}
		{IdleMovement 0 3 0}
	}
	{Brain 0x805d
		{Properties
			{move_mode hold}
		}
		{IdleMovement 0 1 0}
	}
	{Brain 0x805e
		{Properties
			{move_mode zone}
		}
		{ZonePosition 4589.58 1975.06}
		{IdleMovement 0 1 0}
	}
	{Brain 0x8076
		{Properties
			{advance_ratio 0.1}
			{retreat_ratio 5}
		}
		{IdleMovement 0 2 0}
	}
	{Brain 0x8078
		{Properties
			{advance_ratio 0.1}
			{retreat_ratio 5}
		}
		{IdleMovement 0 2 0}
	}
	{Brain 0x807a
		{Properties
			{advance_ratio 0.1}
			{retreat_ratio 5}
		}
		{IdleMovement 0 2 0}
	}
	{Brain 0x807c
		{Properties
			{advance_ratio 0.1}
			{retreat_ratio 5}
		}
		{IdleMovement 0 2 0}
	}
	{Brain 0x807e
		{Properties
			{advance_ratio 0.1}
			{retreat_ratio 5}
		}
		{IdleMovement 0 2 0}
	}
	{Brain 0x8080
		{Properties
			{advance_ratio 0.1}
			{retreat_ratio 5}
		}
		{IdleMovement 0 2 0}
	}
	{Brain 0x8082
		{Properties
			{advance_ratio 0.1}
			{retreat_ratio 5}
		}
		{IdleMovement 0 2 0}
	}
	{Brain 0x8084
		{IdleMovement 0 1 0}
	}
	{Brain 0x8085
		{IdleMovement 0 1 0}
	}
	{Brain 0x8086
		{IdleMovement 0 1 0}
		{Walker
			{Actor 83}
			{First "352"}
			{To "352"}
			{Next "353"}
		}
	}
	{Brain 0x8087
		{IdleMovement 0 3 0}
		{SeenCorpse 0x8}
	}
	{Brain 0x9011
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x9019
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x901b
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x901d
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x8061
		{IdleMovement 0 1 0}
	}
	{Brain 0x8063
		{IdleMovement 0 1 0}
	}
	{Brain 0x8805
		{IdleMovement 0 2 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x8815
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x8823
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 1 0.0833333}
	}
	{Brain 0x8011
		{IdleMovement 0 1 0}
		{Walker
			{Actor 120}
			{First "141"}
			{From "143"}
			{To "144"}
		}
	}
	{Brain 0x8067
		{IdleMovement 0 1 0.0833333}
	}
	{Brain 0x80c3
		{Properties
			{fire_mode hold}
			{move_mode hold}
			{ai_move
				{mode disable}
			}
		}
		{IdleMovement 0 2 0}
		{Walker
			{Actor 127}
			{First "102"}
			{From "106"}
			{To "375"}
		}
	}
	{Brain 0x901f
		{Properties
			{control user}
			{move_mode hold}
			{no_retreat}
			{advance_ratio 0}
		}
		{IdleMovement 0 2 0}
	}
	{Brain 0x80cb
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 1 0}
	}
	{Brain 0x901a
		{Properties
			{no_retreat}
			{advance_ratio 0.1}
			{retreat_ratio 10}
		}
		{IdleMovement 0 2 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x9024
		{Properties
			{no_retreat}
			{advance_ratio 0.1}
			{retreat_ratio 10}
		}
		{IdleMovement 0 2 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x8000
		{IdleMovement 0 1 0}
	}
	{Brain 0x80bc
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x80c0
		{IdleMovement 0 1 0}
	}
	{Brain 0x80c1
		{IdleMovement 0 3 0}
	}
	{Brain 0x80c5
		{IdleMovement 0 3 0}
	}
	{Brain 0x80c7
		{IdleMovement 0 3 0}
	}
	{Brain 0x80ca
		{IdleMovement 0 3 0}
	}
	{Brain 0x9015
		{IdleMovement 0 1 0}
		{Walker
			{Actor 144}
			{First "162"}
			{From "165"}
		}
	}
	{Brain 0x901e
		{IdleMovement 0 2 0}
		{Walker
			{Actor 146}
			{First "470"}
			{From "474"}
		}
	}
	{Brain 0x80d3
		{Properties
			{ai_move
				{mode disable}
			}
		}
		{IdleMovement 0 2 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x80d6
		{Properties
			{ai_move
				{mode disable}
			}
		}
		{IdleMovement 0 2 0}
	}
	{Brain 0x80da
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x80e8
		{ZonePosition -1360.62 2692.49}
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x9027
		{Properties
			{move_mode hold}
		}
		{ZonePosition 2327.42 1043.41}
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x80ee
		{Properties
			{move_mode hold}
		}
		{ZonePosition 2944.74 1075.67}
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x80f2
		{Properties
			{move_mode hold}
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	{Brain 0xc00a
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		{Walker
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	{Brain 0x8acd
		{Properties
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		{Walker
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	{Brain 0x8acf
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			{retreat_ratio 5}
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		{ZonePosition 2022.71 472.678}
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	{Brain 0xe6c5
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			{retreat_ratio 5}
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		{SeenCorpse 0x8}
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	{Brain 0xe6cd
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		{IdleMovement 0 2 0}
		{Walker
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	{Brain 0xe6d1
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			{retreat_ratio 5}
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		{ZonePosition 3530.68 2549.54}
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		{Walker
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	{Brain 0xe6d3
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		{IdleMovement 0 2 0}
		{Walker
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			{From "367"}
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	{Brain 0xfc20
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			{retreat_ratio 5}
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		{ZonePosition 3766.86 186.916}
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		{SeenCorpse 0x8}
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	{Brain 0xfc28
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	{Brain 0xfc2a
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	{Slicer 0x9004
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		{"piece2"}
		{"piece3" 0x8702}
		{"piece4" 0x8703}
		{"piece5"}
		{"piece6"}
		{"piece7" 0x8706}
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		{"piece9" 0x8708}
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		{"piece11" 0x870a}
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		{"part2"}
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	{Slicer 0x8085
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	{Slicer 0x8086
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	{Slicer 0x8061
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		{"part5" 0x8a0b}
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	{Slicer 0x8823
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		{"part1" 0xd615}
		{"part2" 0xd616}
		{"part3" 0xd617}
		{"part4" 0xd618}
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	{Slicer 0x8067
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		{"part2" 0xda04}
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	{Slicer 0x8000
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	{Slicer 0x9030
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	{Sensor 0x8055
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		{Subject 0x16200001 0x203 245 0x8169 3989.66 1620.9 -13.9896 0 0 4937531 0 4937531 "mp41"}
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	{Sensor 0x903e
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		{Subject 0x16220102 0x203 235 0x814d 4170.54 1340.95 -25.34 0 0 5004702 4939144 4939144 "50mm_kwk38"}
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	{Sensor 0x9040
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	{Sensor 0x814d
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		{Subject 0x16220001 0x203 20 0x8acb 3519.84 2076.04 72.1892 9.64163e-015 0 5008563 4962660 5008563 "dp"}
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	{Sensor 0x8151
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	{Sensor 0x8169
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		{Subject 0x16220001 0x203 300 0x81e8 4577.57 2098.92 97 99.8987 0 4975206 0 4975206 "mosin_s"}
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	{Sensor 0x816d
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	{Sensor 0x816f
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	{Sensor 0x9001
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	{Sensor 0x8181
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	{Sensor 0x9062
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	{Helpers
		{event "1st_ger" 1}
		{event "2nd_go" 0}
		{event "3rd_wave1" 1}
		{event "3rd_wave2" 1}
		{event "3rd_wave3" 1}
		{event "adds" 0}
		{event "all_ger_here" 1}
		{event "board1" 1}
		{event "final" 0}
		{event "final_start" 1}
		{event "ger_sold_3rd" 1}
		{event "humm_fire" 1}
		{event "hummel" 1}
		{event "moto" 1}
		{event "officer_out" 1}
		{event "officer_wp" 1}
		{event "on_hill" 0}
		{event "panther" 1}
		{event "start_3rd_part" 1}
		{event "start_attack_zone" 1}
		{event "stop" 1}
		{event "stop_ru" 1}
		{event "wave1" 1}
		{event "wave11" 1}
		{event "wave11_ger" 1}
		{event "wave1_ger" 1}
		{event "wave2_tank" 1}
		{event "zone1_attacked" 1}
		{event "zone2_attacked" 0}
		{event "zone3_attacked" 0}
		{event "zone4_attacked" 0}
		{zone "poly"
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			{Name "1"}
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			{Name "3rd_complete"}
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			{Name "fire_mino"}
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		{zone "poly"
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			{Name "ger_start'"}
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			{Point -300 500}
			{Point 300 500}
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		{zone "poly"
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			{Name "house_go"}
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		{zone "poly"
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			{Name "new_village1"}
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		{zone "poly"
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			{Name "new_village2"}
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		{zone "poly"
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			{Name "ru_start"}
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		{zone "poly"
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		{zone "poly"
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			{"added_tanks"
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					{fov 65}
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					{position -5331.92 2129.1 284.761}
					{look_at -4897.56 1828.71 0}
					{fov 65}
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					{look_at -5522.95 3064.87 0}
					{fov 65}
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				{"key001"
					{time 7}
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					{look_at -5103.35 2323.45 0}
					{fov 65}
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				{"key002"
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					{look_at -4897.56 1828.71 0}
					{fov 65}
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					{position -1751.34 1904.6 486.753}
					{look_at -1184.17 1842.29 0}
					{fov 65}
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			}
			{"officer"
				{"key000"
					{position -4206.6 1214.06 218.994}
					{look_at -4024.14 1010.95 0}
					{fov 65}
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					{position -331.862 3106.53 330.346}
					{look_at -283.716 3778.13 0}
					{fov 65}
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					{position 2178.52 1546.78 145.438}
					{look_at 2231.14 1018.97 0}
					{fov 65}
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					{time 2}
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					{look_at 2771.71 1055.3 0}
					{fov 65}
				}
				{"key002"
					{time 4}
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					{look_at 3294.29 1298.93 0}
					{fov 65}
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				{"key003"
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					{fov 65}
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				{"key004"
					{time 8}
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					{look_at 4043.84 1121.07 0}
					{fov 65}
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					{look_at -1263.93 1698.88 0}
					{fov 65}
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					{position -1537.31 1247.56 144.006}
					{look_at -1208.92 1789.7 0}
					{fov 65}
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					{look_at -1263.93 1698.88 73.4047}
					{fov 65}
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				{"key001"
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					{look_at -1223.02 1766.59 73.4047}
					{fov 65}
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			}
			{"added_tanks"
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					{position -290.308 972.573 64.8072}
					{look_at -519.713 897.252 0}
					{fov 65}
				}
			}
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				{"key000"
					{position 896.62 -603.224 174.285}
					{look_at 1079.75 -171.843 0}
					{fov 65}
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				{condition
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					{terms
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							{id "wave1"}
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						{"2.event"
							{id "stop_ru"}
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				{actions
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						{time 3}
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					{"actor_state"
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						{movement
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					{"actor_to_waypoint"
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							{mids 80}
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					{"actor_to_waypoint"
						{selector
							{mids 74}
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						{waypoint "57"}
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					{"actor_to_waypoint"
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						{waypoint "60"}
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					{"actor_to_waypoint"
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						{waypoint "63"}
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					{"actor_to_waypoint"
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						{waypoint "66"}
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					{"actor_to_waypoint"
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						{waypoint "69"}
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					{"actor_to_waypoint"
						{selector
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						{waypoint "72"}
						{clone}
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						{delay 30}
					}
				}
			}
			{"3rd/wave1"
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				{condition
					{terms
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							{id "3rd_wave1"}
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					}
				}
				{actions
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						{stop_all}
						{volume game}
						{fade 2}
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					{"actor_state"
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						}
						{movement
							{speed_kph 15}
						}
					}
					{"actor_to_waypoint"
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						{waypoint "133"}
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					{"delay"
						{time 3}
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					{"actor_to_waypoint"
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							{mids 118}
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						{waypoint "133"}
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					{"delay"
						{time 10}
					}
					{"delay"
						{time 60}
					}
					{"event"
						{event "3rd_wave2"}
						{mode set}
						{delay 60}
					}
				}
			}
			{"3rd/wave2"
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				{condition
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							{id "3rd_wave2"}
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						{"3.event"
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				}
				{actions
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						{selector
							{mids 100}
						}
						{waypoint "141"}
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					{"delay"
						{time 3}
					}
					{"actor_to_waypoint"
						{selector
							{mids 120}
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						{waypoint "141"}
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					{"delay"
						{time 5}
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					{"actor_state"
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						}
						{movement
							{speed fast}
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					}
					{"actor_to_waypoint"
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						{waypoint "145"}
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					{"actor_to_waypoint"
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						{waypoint "148"}
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					{"actor_to_waypoint"
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						{waypoint "159"}
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					{"actor_to_waypoint"
						{selector
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						{waypoint "152"}
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					{"delay"
						{time 15}
					}
					{"delay"
						{time 50}
					}
					{"event"
						{event "3rd_wave3"}
						{mode set}
						{delay 0}
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				}
			}
			{"3rd/wave3"
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				{condition
					{terms
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							{id "3rd_wave3"}
						}
						{"3.event"
							{id "3rd_wave2"}
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					}
				}
				{actions
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						{time 40}
					}
					{"event"
						{event "ger_sold_3rd"}
						{mode set}
						{delay 0}
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					{"waypoint"
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							{actors
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						}
						{action
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							{waypoint "456"}
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					{"delay"
						{time 5}
					}
					{"actor_to_waypoint"
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						{waypoint "162"}
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					{"delay"
						{time 6}
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					{"event"
						{event "ger_sold_3rd"}
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						{delay 0}
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					{"delay"
						{time 10}
					}
					{"event"
						{event "all_ger_here"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 50}
					}
					{"event"
						{event "panther"}
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						{delay 0}
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				}
			}
			{"3rd/ger_sold"
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				{condition
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							{id "ger_sold_3rd"}
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					}
				}
				{actions
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						{selector
							{tag "3rd_ger"}
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						{movement
							{speed fast}
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					}
					{"actor_to_waypoint"
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						{waypoint "228"}
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					{"actor_to_waypoint"
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						{waypoint "210"}
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					{"actor_to_waypoint"
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						{waypoint "219"}
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					{"actor_to_waypoint"
						{selector
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						{waypoint "222"}
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					{"actor_to_waypoint"
						{selector
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						}
						{waypoint "225"}
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				}
			}
			{"final/allies_to_position"
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				{condition
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							{id "final_start"}
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					}
				}
				{actions
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						{ai_move
							{mode enable}
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						{movement
							{speed fast}
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					}
					{"actor_to_waypoint"
						{selector
							{mids 199}
						}
						{waypoint "232"}
					}
					{"actor_to_waypoint"
						{selector
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						{waypoint "235"}
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					{"actor_to_waypoint"
						{selector
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						}
						{waypoint "233"}
					}
					{"actor_to_waypoint"
						{selector
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						{waypoint "234"}
					}
					{"actor_to_waypoint"
						{selector
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						}
						{waypoint "236"}
					}
					{"actor_to_waypoint"
						{selector
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						}
						{waypoint "237"}
					}
					{"actor_to_waypoint"
						{selector
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						}
						{waypoint "238"}
					}
					{"event"
						{event "wave1"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "wave11_ger"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "wave11"}
						{mode set}
						{delay 6}
					}
					{"event"
						{event "wave1_ger"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "hummel"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 21}
					}
					{"scenario"
						{message
							{text ""}
						}
						{camera
							{name "final"}
							{smooth_begin 0}
							{smooth_end 0}
						}
						{force_auto_complete}
					}
					{"delay"
						{time 12}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/allies_to_pos"}
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					{"event"
						{event "humm_fire"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 30}
					}
					{"event"
						{event "start_attack_zone"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 30}
					}
					{"event"
						{event "wave2_tank"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"final/wave1_tank"
				{on}
				{condition
					{terms
						{"1.event"
							{id "wave1"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 82}
						}
						{waypoint "51"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 81}
						}
						{waypoint "48"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 83}
						}
						{waypoint "45"}
					}
				}
			}
			{"final/wave1_ger"
				{on}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "wave1_ger"}
						}
						{"2.event"
							{id "stop"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag wave1_ger}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 219}
						}
						{waypoint "242"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 220}
						}
						{waypoint "140"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 221}
						}
						{waypoint "254"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 222}
						}
						{waypoint "250"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 223}
						}
						{waypoint "246"}
					}
					{"event"
						{event "wave1_ger"}
						{mode toggle}
						{delay 60}
					}
				}
			}
			{"final/wave11_ger"
				{autoreset}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "wave11_ger"}
						}
						{"2.event"
							{id "stop"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag wave11_ger}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 229}
						}
						{waypoint "258"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 226}
						}
						{waypoint "266"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 227}
						}
						{waypoint "262"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 225}
						}
						{waypoint "270"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 224}
						}
						{waypoint "274"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 228}
						}
						{waypoint "278"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 255}
						}
						{waypoint "297"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 253}
						}
						{waypoint "305"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 252}
						}
						{waypoint "309"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 254}
						}
						{waypoint "301"}
					}
					{"event"
						{event "wave11_ger"}
						{mode toggle}
						{delay 60}
					}
				}
			}
			{"tasks/fail"
				{condition
					{expression "!1"}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"gameover"
						{result loose}
						{message ""}
					}
					{"music"
						{start "/music/defeat_rus_v2.mp3"}
						{stop_all}
						{volume game}
					}
				}
			}
			{"final/wave_add1"
				{on}
				{condition
					{terms
						{"1.event"
							{id "wave1"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag wave_add}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 61}
						}
						{waypoint "282"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 94}
						}
						{waypoint "285"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 62}
						}
						{waypoint "288"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 93}
						}
						{waypoint "291"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 92}
						}
						{waypoint "294"}
					}
				}
			}
			{"final/wave11_ru"
				{on}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "wave11"}
						}
						{"2.event"
							{id "stop_ru"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag wave11_ru}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 293}
						}
						{waypoint "312"}
						{clone}
					}
					{"actor_to_waypoint"
						{selector
							{mids 294}
						}
						{waypoint "315"}
						{clone}
					}
					{"actor_to_waypoint"
						{selector
							{mids 202}
						}
						{waypoint "319"}
						{clone}
					}
					{"actor_to_waypoint"
						{selector
							{mids 296}
						}
						{waypoint "322"}
						{clone}
					}
					{"actor_to_waypoint"
						{selector
							{mids 295}
						}
						{waypoint "326"}
						{clone}
					}
					{"actor_to_waypoint"
						{selector
							{mids 205}
						}
						{waypoint "330"}
						{clone}
					}
					{"actor_to_waypoint"
						{selector
							{mids 204}
						}
						{waypoint "334"}
						{clone}
					}
					{"actor_to_waypoint"
						{selector
							{mids 203}
						}
						{waypoint "338"}
						{clone}
					}
					{"actor_to_waypoint"
						{selector
							{mids 297}
						}
						{waypoint "342"}
						{clone}
					}
					{"event"
						{event "wave11"}
						{mode toggle}
						{delay 30}
					}
				}
			}
			{"final/wave2_tank"
				{on}
				{condition
					{terms
						{"1.event"
							{id "wave2_tank"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 83}
						}
						{waypoint "352"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 206}
						}
						{waypoint "349"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 211}
						}
						{waypoint "346"}
					}
				}
			}
			{"final/stop"
				{on}
				{condition
					{terms
						{"1.event"
							{id "final_start"}
						}
					}
				}
				{actions
					{"delay"
						{time 90}
					}
					{"event"
						{event "stop"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"final/stop_ru"
				{on}
				{condition
					{terms
						{"1.event"
							{id "final_start"}
						}
					}
				}
				{actions
					{"delay"
						{time 45}
					}
					{"event"
						{event "stop_ru"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"final/compl"
				{condition
					{terms
						{"1.event"
							{id "stop"}
						}
						{"2.entities"
							{selector
								{zone "end"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 12}
							}
						}
					}
				}
				{actions
					{"task"
						{name "final"}
						{state complete}
					}
					{"gameover"
						{result win}
						{message ""}
					}
					{"music"
						{start "/music/victory_rus.mp3"}
						{stop_all}
						{volume game}
					}
				}
			}
			{"final/zone1"
				{on}
				{condition
					{terms
						{"1.event"
							{id "start_attack_zone"}
						}
						{"2.entities"
							{selector
								{player "2"}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{tag wave11_ru}
						}
						{waypoint "366"}
					}
					{"event"
						{event "zone1_attacked"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"final/zone2"
				{on}
				{condition
					{terms
						{"1.event"
							{id "zone1_attacked"}
						}
						{"2.entities"
							{selector
								{zone "final_zone1"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<"}
								{value 3}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{tag wave11_ru}
						}
						{waypoint "367"}
					}
					{"event"
						{event "zone2_cleared"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"final/zone3"
				{condition
					{terms
						{"1.event"
							{id "zone2_attacked"}
						}
						{"2.entities"
							{selector
								{zone "final_zone2"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<"}
								{value 3}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{tag wave11_ru}
						}
						{waypoint "367"}
					}
					{"event"
						{event "zone2_cleared"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"final/zone4"
				{condition
					{terms
						{"1.event"
							{id "zone3_attacked"}
						}
						{"2.entities"
							{selector
								{zone "final_zone3"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<"}
								{value 3}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{tag wave11_ru}
						}
						{waypoint "367"}
					}
					{"event"
						{event "zone2_cleared"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"final/zone5"
				{condition
					{terms
						{"1.event"
							{id "zone4_attacked"}
						}
						{"2.entities"
							{selector
								{zone "final_zone4"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<"}
								{value 3}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{tag wave11_ru}
						}
						{waypoint "367"}
					}
					{"event"
						{event "zone2_cleared"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"final/zone_fire_mino"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "fire_mino"}
							}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 262}
						}
						{enemies
							{zone "final_ru"}
							{player "3"}
						}
						{interval 0}
						{time 0}
					}
					{"actor_fire"
						{selector
							{mids 301}
						}
						{enemies
							{zone "final_ru"}
							{player "3"}
						}
						{interval 0}
						{time 0}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{selector
							{mids 262 301}
						}
						{drop orders}
					}
				}
			}
			{"new_begin/start"
				{on}
				{condition
				}
				{actions
					{"delay"
						{time 0.2}
					}
					{"music"
						{start "/music/stealth2.mp3"}
						{volume game}
					}
					{"scenario"
						{message
							{text "$/desc"}
						}
						{camera
							{name "start"}
							{disable_cancel}
							{smooth_begin 0}
						}
						{force_auto_complete}
					}
					{## "autoassign"
						{selector
							{mids 306 305 15 304 13 300}
						}
					}
					{"actor_state"
						{selector
							{mids 298 2 18}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed_kph 25}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 2}
							}
						}
						{action
							{type start}
							{waypoint "429"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 18}
							}
						}
						{action
							{type start}
							{waypoint "432"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 298}
							}
						}
						{action
							{type start}
							{waypoint "398"}
						}
					}
					{"delay"
						{time 2}
					}
					{"task"
						{name "main"}
					}
					{"autoassign"
						{selector
							{mids 305 306 15 304 13 300}
						}
					}
					{"delay"
						{time 9}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 320}
							}
						}
						{action
							{type start}
							{waypoint "395"}
						}
					}
				}
			}
			{"new_begin/officer_out"
				{on}
				{condition
					{terms
						{"1.event"
							{id "officer_out"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 131 128}
						}
						{ai_move
							{mode disable}
						}
					}
					{"board"
						{selector
							{mids 131 128}
						}
						{vehicle
							{mids 130}
						}
					}
					{"actor_state"
						{selector
							{tag ai_car}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
					{"board"
						{selector
							{tag ai_car}
							{player "3"}
							{type human}
							{state "not dead"}
						}
						{vehicle
							{mids 18}
						}
					}
					{"event"
						{event "board1"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"new_begin/officer_out1"
				{on}
				{condition
					{terms
						{"1.crew"
							{vehicle_selector
								{mids 130}
							}
							{units
								{mids 131 128}
							}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 130}
							}
						}
						{action
							{type start}
							{waypoint "11"}
						}
					}
				}
			}
			{"new_village/start"
				{on}
				{condition
					{terms
						{"1.crew"
							{vehicle 18}
							{units
								{tag ai_car}
								{player "3"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.event"
							{id "board1"}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/pre_village"}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 18}
							}
						}
						{action
							{type start}
							{waypoint "16"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 2}
							}
						}
						{action
							{type start}
							{waypoint "17"}
						}
					}
					{"music"
						{start "/music/battle2.mp3"}
						{stop_all}
						{volume game}
						{fade 2}
					}
					{"entity_state"
						{selector
							{mids 131 132}
						}
						{impregnability disabled}
					}
				}
			}
			{"new_village/go1"
				{on}
				{condition
					{expression "1 & (2 | 3) & 4"}
					{terms
						{"1.entities"
							{selector
								{mids 18 2}
								{zone "new_village1"}
							}
						}
						{"2.entities"
							{selector
								{tag pl}
								{zone "new_village1"}
								{type human}
								{state "not dead"}
							}
						}
						{"3.entities"
							{selector
								{tag pl}
								{zone "camp"}
								{type human}
								{state "not dead"}
							}
						}
						{"4.task"
							{name "village"}
							{state shown}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 2}
							}
						}
						{action
							{type start}
							{waypoint "18"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 18}
							}
						}
						{action
							{type start}
							{waypoint "19"}
						}
					}
				}
			}
			{"new_village/go2"
				{on}
				{condition
					{expression "1 & (2 | 3) & 4"}
					{terms
						{"1.entities"
							{selector
								{mids 18 2}
								{zone "new_village2"}
							}
						}
						{"2.entities"
							{selector
								{tag pl}
								{zone "new_village2"}
								{type human}
								{state "not dead"}
							}
						}
						{"3.entities"
							{selector
								{tag pl}
								{zone "camp"}
								{type human}
								{state "not dead"}
							}
						}
						{"4.task"
							{name "village"}
							{state shown}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/start_village"}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 2}
							}
						}
						{action
							{type start}
							{waypoint "20"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 18}
							}
						}
						{action
							{type start}
							{waypoint "88"}
						}
					}
				}
			}
			{"new_begin/almost_comp"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag new_start}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 5}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag new_start}
							{type human}
							{state "not dead"}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag new_start}
							}
						}
						{action
							{type start}
							{waypoint "602"}
						}
					}
				}
			}
			{"3rd/ev_3rdwave2"
				{on}
				{condition
					{type 1}
					{terms
						{"1.entities"
							{selector
								{mids 121}
								{state "not operatable"}
							}
						}
						{"2.entities"
							{selector
								{mids 118}
								{state "not operatable"}
							}
						}
					}
				}
				{actions
					{"event"
						{event "3rd_wave2"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"3rd/ev_3rdwave3"
				{on}
				{condition
					{expression "(1 | 2 | 3) & 4"}
					{terms
						{"1.entities"
							{selector
								{mids 100}
								{state "not operatable"}
							}
						}
						{"2.entities"
							{selector
								{mids 120}
								{state "not operatable"}
							}
						}
						{"3.entities"
							{selector
								{mids 103}
							}
						}
						{"4.event"
							{id "3rd_wave2"}
						}
					}
				}
				{actions
					{"delay"
						{time 30}
					}
					{"event"
						{event "3rd_wave3"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"new_begin/ru_jeep"
				{on}
				{condition
					{terms
						{"1.trigger"
							{name "new_begin/almost_comp"}
						}
					}
				}
				{actions
					{"music"
						{start "/music/battle3.mp3"}
						{stop "/music/battle2.mp3"}
						{stop_all}
						{volume game}
						{fade 2}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/pre_jeep"}
					}
					{"actor_state"
						{selector
							{mids 127}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed_kph 25}
						}
					}
					{"actor_state"
						{selector
							{mids 130}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed_kph 25}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 127}
						}
						{waypoint "102"}
					}
					{"delay"
						{time 3}
					}
					{"actor_to_waypoint"
						{selector
							{mids 130}
						}
						{waypoint "113"}
					}
					{"delay"
						{time 14}
					}
					{"scenario"
						{message
							{text ""}
						}
						{camera
							{name "moto"}
							{smooth_begin 0}
						}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
						}
						{text "$/look"}
					}
					{"delay"
						{time 3}
					}
				}
			}
			{"new_begin/ru_jeep_emit"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 127}
								{state "not inhabited"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 128}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed normal}
							{type normal}
						}
					}
					{"event"
						{event "moto"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"player"
						{selector
							{mids 128}
						}
						{operation set}
						{player "3"}
					}
				}
			}
			{"new_begin/ru_jeep_emit_end"
				{on}
				{condition
					{terms
						{"1.event"
							{id "officer_wp"}
						}
						{"2.event"
							{id "moto"}
						}
					}
				}
				{actions
					{"ables"
						{selector
							{mids 298}
						}
						{add select}
					}
					{"delay"
						{time 6}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/moto1"}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{selector
							{mids 128}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed walk}
							{type normal}
						}
						{human
							{health 300}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 128}
							}
						}
						{action
							{type start}
							{waypoint "6"}
						}
					}
					{"scenario"
						{message
							{text ""}
						}
						{camera
							{name "officer"}
						}
					}
					{"player"
						{selector
							{mids 128}
						}
						{operation set}
						{player "3"}
					}
					{## "actor_state"
						{selector
							{mids 128}
						}
						{control user}
						{ai_move
							{mode enable}
						}
						{human
							{health 300}
						}
					}
					{"talk"
						{selector
							{mids 131}
							{type human}
							{state "not dead"}
						}
						{text "$/moto2"}
					}
					{"delay"
						{time 5}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/moto3"}
					}
					{"delay"
						{time 6}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/moto4"}
					}
					{"delay"
						{time 7}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/moto5"}
					}
					{"delay"
						{time 7}
					}
					{"task"
						{name "village"}
					}
					{"task"
						{name "main"}
						{state hide}
					}
					{"talk"
						{selector
							{mids 131}
							{type human}
							{state "not dead"}
						}
						{text "$/moto6"}
					}
					{"actor_state"
						{selector
							{mids 128 131}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed walk}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 128}
							}
						}
						{action
							{type start}
							{waypoint "15"}
						}
					}
				}
			}
			{"new_village/compl"
				{on}
				{condition
					{terms
						{"2.task"
							{name "village"}
							{state shown}
						}
						{"3.entities"
							{selector
								{tag crushed}
								{zone "store"}
							}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text ""}
						}
						{camera
							{name "store_x"}
							{smooth_begin 0}
						}
						{quant_mode slowdown}
					}
					{"task"
						{name "village"}
						{state complete}
					}
					{"delay"
						{time 6}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/store_blowed"}
					}
					{"delay"
						{time 5}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/store_blowed2"}
					}
					{"music"
						{start "/music/battle1.mp3"}
						{stop_all}
						{volume game}
						{fade 2}
					}
					{"delay"
						{time 3}
					}
					{"event"
						{event "start_3rd_part"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"new_village/compl1"
				{on}
				{condition
					{expression "(!1& 3) | 2"}
					{terms
						{"1.entities"
							{selector
								{zone "camp"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.event"
							{id "start_3rd_part"}
						}
						{"3.entities"
							{selector
								{tag crushed}
								{zone "store"}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/village_killed"}
					}
					{"delay"
						{time 2}
					}
					{"task"
						{name "heavy"}
					}
					{"event"
						{event "3rd_wave1"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"new_village/house_start"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "house_go"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 23 24 25 26 27 45}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 23}
						}
						{waypoint "39"}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 24}
						}
						{waypoint "39"}
					}
					{"delay"
						{time 1.5}
					}
					{"actor_to_waypoint"
						{selector
							{mids 25}
						}
						{waypoint "39"}
					}
					{"delay"
						{time 1.8}
					}
					{"actor_to_waypoint"
						{selector
							{mids 26}
						}
						{waypoint "39"}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 27}
							}
						}
						{action
							{type start}
							{waypoint "428"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 45}
							}
						}
						{action
							{type start}
							{waypoint "436"}
						}
					}
					{"delay"
						{time 3}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 7}
							}
						}
						{action
							{type start}
							{waypoint "455"}
						}
					}
				}
			}
			{"new_village/store"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag crushed}
								{zone "store"}
							}
						}
					}
				}
				{actions
					{"spawn"
						{entity "explosion"}
						{waypoint "130"}
					}
					{"delay"
						{time 1}
					}
					{"spawn"
						{entity "explosion"}
						{waypoint "129"}
					}
					{"delay"
						{time 1}
					}
					{"spawn"
						{entity "explosion"}
						{waypoint "131"}
					}
					{"delay"
						{time 1}
					}
					{"spawn"
						{entity "explosion"}
						{waypoint "132"}
					}
					{"delay"
						{time 1}
					}
					{"effect"
						{selector
							{mids 46}
						}
						{effect explosion}
					}
				}
			}
			{"3rd/wave4"
				{on}
				{condition
					{type 1}
					{terms
						{"1.entities"
							{selector
								{mids 4 144}
								{state "not operatable"}
							}
							{count
								{op ">="}
								{value 2}
							}
						}
						{"2.event"
							{id "panther"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag panther_sold}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_state"
						{selector
							{mids 146}
						}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 146}
							}
						}
						{action
							{type start}
							{waypoint "470"}
						}
					}
					{"delay"
						{time 6}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 133}
							}
						}
						{action
							{type start}
							{waypoint "502"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 200}
							}
						}
						{action
							{type start}
							{waypoint "498"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 136}
							}
						}
						{action
							{type start}
							{waypoint "475"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 186}
							}
						}
						{action
							{type start}
							{waypoint "506"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 188}
							}
						}
						{action
							{type start}
							{waypoint "479"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 176}
							}
						}
						{action
							{type start}
							{waypoint "493"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 135}
							}
						}
						{action
							{type start}
							{waypoint "484"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 134}
							}
						}
						{action
							{type start}
							{waypoint "489"}
						}
					}
					{"event"
						{event "panther"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"new_begin/1st_ger"
				{on}
				{condition
					{terms
						{"1.event"
							{id "1st_ger"}
						}
					}
				}
				{actions
					{"music"
						{start "/music/battle2.mp3"}
						{stop_all}
						{volume game}
					}
					{"entity_state"
						{selector
							{mids 14}
						}
						{inactive off}
					}
					{"entity_state"
						{selector
							{mids 12}
						}
						{inactive off}
					}
					{"entity_state"
						{selector
							{mids 6}
						}
						{inactive off}
					}
					{"delay"
						{time 0.1}
					}
					{"actor_fire"
						{selector
							{mids 14}
						}
						{enemies
							{zone "1st"}
							{player "3"}
							{type human}
							{state "not dead"}
						}
						{interval 3}
						{time 6}
						{burst_mode long}
					}
					{"delay"
						{time 0.4}
					}
					{"actor_fire"
						{selector
							{mids 12}
						}
						{enemies
							{zone "1st"}
							{player "3"}
							{type human}
							{state "not dead"}
						}
						{interval 3}
						{time 6}
						{burst_mode long}
					}
					{"delay"
						{time 0.3}
					}
					{"actor_fire"
						{selector
							{mids 6}
						}
						{enemies
							{zone "1st"}
							{player "3"}
							{type human}
							{state "not dead"}
						}
						{interval 0}
						{time 0}
						{burst_mode long}
					}
					{"delay"
						{time 2}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/ambush"}
					}
					{"actor_state"
						{selector
							{mids 14 12 6}
						}
						{drop orders}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{selector
							{tag new_start}
						}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 17}
							}
						}
						{action
							{type start}
							{waypoint "104"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 187}
							}
						}
						{action
							{type start}
							{waypoint "114"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 251}
							}
						}
						{action
							{type start}
							{waypoint "119"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 307}
							}
						}
						{action
							{type start}
							{waypoint "119"}
						}
					}
				}
			}
			{## "tasks/car1"
				{disabled}
				{condition
					{type 1}
					{terms
						{"1.entities"
							{selector
								{mids 2}
								{state "not operatable"}
							}
						}
						{"2.entities"
							{selector
								{mids 2}
								{state "not moveable"}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{mids 2}
						}
						{effect explosion}
					}
					{"effect"
						{selector
							{mids 5}
						}
						{effect die}
					}
					{"effect"
						{selector
							{mids 10}
						}
						{effect die}
					}
				}
			}
			{## "tasks/car2"
				{disabled}
				{condition
					{type 1}
					{terms
						{"1.entities"
							{selector
								{mids 18}
								{state "not operatable"}
							}
						}
						{"2.entities"
							{selector
								{mids 18}
								{state "not moveable"}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{mids 18}
						}
						{effect explosion}
					}
					{"effect"
						{selector
							{mids 19}
						}
						{effect die}
					}
					{"effect"
						{selector
							{mids 104}
						}
						{effect die}
					}
				}
			}
			{"new_begin/ru_car_emit"
				{on}
				{condition
					{expression "!1"}
					{terms
						{"1.crew"
							{vehicle 130}
							{units
								{mids 131 132}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 131 132}
						}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
					{## "waypoint"
						{who
							{type actor}
							{actors
								{mids 132}
							}
						}
						{action
							{type start}
							{waypoint "374"}
						}
					}
					{## "waypoint"
						{who
							{type actor}
							{actors
								{mids 131}
							}
						}
						{action
							{type start}
							{waypoint "373"}
						}
					}
				}
			}
			{"3rd/car_emitted"
				{on}
				{condition
					{expression "!1"}
					{terms
						{"1.crew"
							{vehicle 118}
							{units
								{tag "3rd_car_attack"}
							}
							{at_least_one}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag "3rd_car_attack"}
						}
						{weapon_prepare on}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 114}
							}
						}
						{action
							{type start}
							{waypoint "505"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 109}
							}
						}
						{action
							{type start}
							{waypoint "478"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 22}
							}
						}
						{action
							{type start}
							{waypoint "497"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 108}
							}
						}
						{action
							{type start}
							{waypoint "483"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 117}
							}
						}
						{action
							{type start}
							{waypoint "492"}
						}
					}
				}
			}
			{"new_village/almost_comp"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag village}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 7}
							}
						}
					}
				}
				{actions
					{"emit"
						{selector
							{mids 36}
						}
					}
					{"emit"
						{selector
							{mids 37}
						}
					}
					{"emit"
						{selector
							{mids 1}
						}
					}
					{"emit"
						{selector
							{mids 355}
						}
					}
					{"emit"
						{selector
							{mids 105}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag village}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag village}
							}
						}
						{action
							{type start}
							{waypoint "9"}
						}
					}
				}
			}
			{"new_village/talk_almost_comp"
				{condition
					{expression "1 & !2"}
					{terms
						{"1.entities"
							{selector
								{zone "camp"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 5}
							}
						}
						{"2.entities"
							{selector
								{tag crushed}
								{zone "store"}
							}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/lets_blow"}
					}
				}
			}
			{"new_village/talk_store_blowed"
				{on}
				{condition
					{terms
						{"3.entities"
							{selector
								{tag crushed}
								{zone "store"}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/blowed"}
					}
				}
			}
			{"3rd/retreat"
				{on}
				{condition
					{expression "1 & (2 | !3)"}
					{terms
						{"1.entities"
							{selector
								{zone "3rd_complete"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 10}
							}
						}
						{"2.entities"
							{selector
								{mids 146}
								{state "not operatable"}
							}
						}
						{"3.entities"
							{selector
								{mids 146}
								{player "2"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{zone "3rd_complete"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{zone "3rd_complete"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
						}
						{action
							{type start}
							{waypoint "595"}
						}
					}
				}
			}
			{"3rd/compl_next"
				{on}
				{condition
					{expression "1 & 3 & (!2 | 5)"}
					{terms
						{"1.entities"
							{selector
								{zone "3rd_complete"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 10}
							}
						}
						{"2.entities"
							{selector
								{mids 146}
								{player "2"}
							}
						}
						{"3.event"
							{id "panther"}
						}
						{"5.entities"
							{selector
								{mids 146}
								{state "not operatable"}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 5}
					}
					{"task"
						{name "heavy"}
						{state complete}
					}
				}
			}
			{"final/final_cheater"
				{condition
					{expression "1 & !2"}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "final_zone2"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.task"
							{name "heavy"}
						}
					}
				}
				{actions
					{"squad_state"
						{squad final_cheater}
						{movement
							{mode fast}
							{type normal}
						}
					}
					{"squad_state"
						{squad final_cheater1}
						{movement
							{mode fast}
							{type normal}
						}
					}
					{"waypoint"
						{who
							{type squad}
							{squad final_cheater}
						}
						{action
							{type start}
							{waypoint "605"}
						}
					}
					{"waypoint"
						{who
							{type squad}
							{squad final_cheater1}
						}
						{action
							{type start}
							{waypoint "609"}
						}
					}
				}
			}
			{"new_begin/squad"
				{on}
				{condition
					{expression "!1"}
					{terms
						{"1.crew"
							{vehicle_selector
								{mids 298}
							}
							{units
								{mids 300 13 304 15}
							}
						}
					}
				}
				{actions
					{"squad_create"
						{selector
							{mids 300 15 304 13}
						}
						{name plx}
					}
					{"delay"
						{time 1}
					}
				}
			}
			{"3rd/allies_to_position"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "3rd_start"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.task"
							{name "heavy"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 199 191 192 193 198 195 185}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 199}
						}
						{waypoint "211"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 191}
						}
						{waypoint "212"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 192}
						}
						{waypoint "213"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 193}
						}
						{waypoint "214"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 198}
						}
						{waypoint "215"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 195}
						}
						{waypoint "216"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 185}
						}
						{waypoint "208"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 194}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 197}
						}
					}
					{"delay"
						{time 20}
					}
					{## "scenario"
						{message
							{text ""}
						}
						{camera
							{name "allies_to_pos"}
						}
					}
					{"event"
						{event "final_start"}
						{mode set}
						{delay 0}
					}
					{"fog_in_zone"
						{zone "final_nofog"}
						{enable off}
					}
				}
			}
			{"3rd/compl_next1"
				{on}
				{condition
					{terms
						{"1.task"
							{name "heavy"}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/3rd_comp"}
					}
					{"task"
						{name "final"}
					}
					{"music"
						{start "/music/battle3.mp3"}
						{stop_all}
						{volume game}
						{fade 2}
					}
				}
			}
			{"new_begin/emit"
				{on}
				{condition
					{expression "!1"}
					{terms
						{"1.crew"
							{vehicle_selector
								{mids 127}
							}
							{units
								{mids 128}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 128}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 128}
							}
						}
						{action
							{type start}
							{waypoint "120"}
						}
					}
				}
			}
		}
		{waypoints
			{"0"
				{position -4159.73 1538.41 -3}
				{transition "3"}
			}
			{"102"
				{position -4592.65 -242.279 0}
				{transition "103"}
			}
			{"103"
				{position -4297.03 60.2132 -6}
				{transition "106"}
			}
			{"105"
				{position -4238.35 1235.43 -3}
			}
			{"106"
				{position -4193.74 671.91 0}
				{transition "375"}
				{commands
					{"actor_state"
						{movement
							{speed fast}
						}
					}
					{"emit"
						{waypoint "120"}
					}
					{"actor_component"
						{component wheelright1}
						{state broken}
					}
					{"actor_component"
						{component engine}
						{state broken}
					}
					{"delay"
						{time 6}
					}
					{## "effect"
						{selector
							{source standart}
							{mids 127}
						}
						{effect explosion}
					}
					{"event"
						{event "officer_wp"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"107"
				{position -4412.4 1325.15 0.421623}
			}
			{"113"
				{position -4693.14 -252.137 0}
				{transition "115"}
			}
			{"115"
				{position -4331.43 116.023 -4.44494}
				{transition "116"}
			}
			{"116"
				{position -4295.08 610.111 0}
				{commands
					{"actor_state"
						{selector
							{source standart}
							{mids 132 131}
						}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"emit"
						{waypoint "374"}
						{crew
							{mids 131}
						}
					}
					{"emit"
						{waypoint "373"}
						{crew
							{mids 132}
						}
					}
				}
			}
			{"117"
				{position -4189.63 1229.63 -3}
			}
			{"120"
				{position -3995.99 1020.13 -9}
				{commands
					{"actor_state"
						{ai_move
							{mode disable}
						}
						{movement
							{type crawl}
						}
					}
				}
			}
			{"121"
				{position -4198.7 1331.03 -3}
			}
			{"122"
				{position -3631.92 1396.87 -10}
				{transition "123"}
			}
			{"123"
				{position -2927.39 881.222 -4}
				{transition "124"}
			}
			{"124"
				{position -2035.73 697.272 0}
				{transition "125"}
			}
			{"125"
				{position -1609.62 586.747 0}
				{transition "126"}
			}
			{"126"
				{position -905.225 836.028 0}
				{transition "127"}
			}
			{"127"
				{position -974.8 1170.94 0}
				{transition "128"}
			}
			{"128"
				{position -1148.21 1313.29 0}
			}
			{"2"
				{position -4574.24 1344.74 0}
				{transition "22"}
			}
			{"21"
				{position -1917.77 481.94 0}
				{transition "4"}
			}
			{"22"
				{position -5261.69 1463.91 -11}
				{commands
					{"delete"}
				}
			}
			{"23"
				{position -4408.79 1189.14 -1.07373}
				{commands
					{"actor_state"
						{movement
							{type crawl}
						}
					}
					{"actor_fire"
						{enemies
							{player "2"}
						}
						{interval 0}
						{time 0}
					}
				}
			}
			{"26"
				{position -1477.96 2311.48 -11}
				{transition "27"}
			}
			{"27"
				{position -1707.42 2063.22 -11}
				{transition "28"}
			}
			{"28"
				{position -2372.46 1601.63 -7.11576}
				{transition "29"}
			}
			{"29"
				{position -3449.97 1613.67 -11}
				{transition "122"}
			}
			{"3"
				{position -4002.19 1457.22 -6.4085}
			}
			{"30"
				{position -1470.56 1462.45 2.50757}
				{transition "31"}
			}
			{"31"
				{position -1722.43 1156.89 0}
				{transition "32"}
			}
			{"32"
				{position -2289.84 941.463 0}
				{transition "33"}
			}
			{"33"
				{position -2647.8 767.149 0}
				{transition "121"}
			}
			{"34"
				{position -1316.28 1486.06 0}
				{transition "35"}
			}
			{"346"
				{position 3402.5 -1127.4 -1}
				{transition "347"}
			}
			{"347"
				{position 3426.49 -185.074 0}
				{transition "348"}
			}
			{"348"
				{position 3577.73 741.129 0}
			}
			{"349"
				{position 2892.6 -1226.08 -1}
				{transition "350"}
			}
			{"35"
				{position -1413.93 1341.84 0}
				{transition "36"}
			}
			{"350"
				{position 2799.92 -340.853 0}
				{transition "351"}
			}
			{"351"
				{position 3043.74 738.488 0}
			}
			{"352"
				{position 2408.1 -1254.47 -2}
				{transition "353"}
			}
			{"353"
				{position 2415.7 -444.135 0}
				{transition "354"}
			}
			{"354"
				{position 2367.98 411.656 0}
				{transition "355"}
			}
			{"355"
				{position 2476.92 872.165 0}
			}
			{"356"
				{position -4278.73 1333.08 -3}
			}
			{"36"
				{position -1682.22 1049.93 0}
				{transition "37"}
			}
			{"37"
				{position -2194.82 939.333 0}
				{transition "38"}
			}
			{"371"
				{position -4383.29 1362.46 -2.30053}
			}
			{"373"
				{position -4106.48 987.42 -6}
				{commands
					{"actor_state"
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
				}
			}
			{"374"
				{position -4072.14 955.466 -7.73875}
				{commands
					{"actor_state"
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
				}
			}
			{"375"
				{position -3974.65 769.966 -2.94936}
			}
			{"38"
				{position -2691.37 887.243 -1}
				{transition "117"}
			}
			{"382"
				{position 1898.42 691.563 0}
				{transition "383"}
			}
			{"383"
				{position 1937.48 1343.88 0}
				{commands
					{"delete"}
				}
			}
			{"384"
				{position 2304.83 620.167 0}
				{transition "385"}
			}
			{"385"
				{position 2254.29 958.034 0}
				{commands
					{"delete"}
				}
			}
			{"386"
				{position 2164.02 458.567 0}
				{transition "387"}
			}
			{"387"
				{position 2126.76 1069.94 0}
				{commands
					{"delete"}
				}
			}
			{"388"
				{position 1732.42 429.975 0}
				{transition "389"}
			}
			{"389"
				{position 1865.11 1118.24 0}
				{commands
					{"delete"}
				}
			}
			{"39"
				{position -1507.2 2400.06 -11}
				{transition "40"}
			}
			{"390"
				{position 1615.03 570.032 0}
				{transition "391"}
			}
			{"391"
				{position 1667.7 1166.43 0}
				{commands
					{"delete"}
				}
			}
			{"392"
				{position 1530.86 509.935 0}
				{transition "393"}
			}
			{"393"
				{position 1613.05 1158.83 0.620348}
				{commands
					{"delete"}
				}
			}
			{"394"
				{position -4620.84 1139.5 0}
				{commands
					{"actor_state"
						{movement
							{type crawl}
						}
					}
					{"actor_fire"
						{enemies
							{player "2"}
						}
						{interval 0}
						{time 0}
					}
				}
			}
			{"4"
				{position -3095.79 770.911 -3}
				{transition "5"}
			}
			{"40"
				{position -1490.9 2206.02 -8.93888}
				{transition "41"
					{filter
						{mids 23}
					}
				}
				{transition "42"
					{filter
						{mids 24}
					}
				}
				{transition "43"
					{filter
						{mids 25}
					}
				}
				{transition "44"
					{filter
						{mids 26}
					}
				}
			}
			{"41"
				{position -1920.29 1889.4 -9.07627}
				{commands
					{"actor_to_cover"}
				}
			}
			{"42"
				{position -1900.99 1679.74 -3.93747}
				{commands
					{"actor_to_cover"}
				}
			}
			{"428"
				{position -1947.76 1803 -9.86794}
			}
			{"43"
				{position -1993.01 2147.89 -11}
				{commands
					{"actor_to_cover"}
				}
			}
			{"436"
				{position -1983.35 1956.08 -11}
			}
			{"44"
				{position -1978.56 2053.77 -11}
				{commands
					{"actor_to_cover"}
				}
			}
			{"5"
				{position -3859.78 1158.36 -10}
				{transition "2"}
			}
			{"551"
				{position -831.339 1321.74 7.81884}
				{transition "579"}
				{transition "580"}
				{transition "581"}
				{transition "582"}
				{transition "583"}
				{transition "585"}
				{transition "586"}
				{transition "592"}
				{commands
					{"actor_state"
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
					}
				}
			}
			{"579"
				{position -417.084 1745.58 80.2443}
				{transition "591"}
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			1 1 1 1 1 1 1 1
			1 1 1 1 1 1 1 1
			1 1 1 1 1 1 1 1
		}
	}
	{Squads
		{Squad
			{Name "ai_car"}
			{Id 11}
		}
		{Squad
			{Name "pl2"}
			{Id 12}
		}
		{Squad
			{Name "final_cheater"}
			{Id 14}
			{Actors 337 338 341 342 345 346 347 348}
			{Commander 348}
		}
		{Squad
			{Name "final_cheater1"}
			{Id 16}
			{Actors 349 350 351 352 353 354}
			{Commander 354}
		}
		{Squad
			{Name "pl3"}
			{Id 17}
		}
		{Squad
			{Name "pl"}
			{Id 21}
		}
		{Squad
			{Name "pl5"}
			{Id 22}
		}
		{Squad
			{Name "1a706823"}
			{Id 23}
		}
		{Squad
			{Name "1a710217"}
			{Id 24}
		}
	}
}
