{mission
	{Quant
		{scenequant 4064538}
		{speed 1}
	}
	{Human "single/usa/oficer" 0x8004
		{Position 1295.37 10.69}
		{xform zl -133.99}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
				{max 400}
				{current 400}
			}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 2}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 69 61}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die-force_back_1"}
		{FsmState "stand"}
	}
	{Human "single/usa/sniper" 0x8006
		{Position -619.58 -2331.67}
		{xform zl 142.41}
		{Extender "vitality"
			{Health
				{max 400}
				{current 374.015}
			}
			{Energy 98.3074}
		}
		{Examined 1}
		{Interaction
			{Flags "talk"}
			{Calls
				{1506 6.67}
			}
		}
		{Player 1}
		{Operatable}
		{MID 3}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 125 12}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "stand_die-force_front_2"}
		{FsmState "stand"}
	}
	{Human "single/usa/mgun" 0x800a
		{Position 1280.86 7.62}
		{xform zl -133.71}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
				{max 400}
				{current 400}
			}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 5}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 87 22}
		{FsmState "stand"}
	}
	{Human "single/usa/medik" 0x9000
		{Position 1243.23 6.88}
		{xform zl -132.79}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
				{max 400}
				{current 400}
			}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 4}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 99 40}
		{LastThrowItem "f1 grenade"}
		{FsmState "stand"}
	}
	{Entity "m4a2" 0x9002
		{Position 1426.05 -1740.76}
		{xform zl -164.98}
		{TexMod "d"}
		{Skeleton
			{BoneSave "basis wheelsr wheelr2"
				{Value -2.0189}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Value 1.12644}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Value 2.87657}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Value -2.70559}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Value 2.50761}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Value -0.278061}
			}
			{BoneSave "basis wheelsl wheell2"
				{Value -0.627183}
			}
			{BoneSave "basis wheelsl wheell3"
				{Value 2.50549}
			}
			{BoneSave "basis wheelsl wheell4"
				{Value 0.77721}
			}
			{BoneSave "basis wheelsl wheell5"
				{Value 0.090527}
			}
			{BoneSave "basis wheelsl wheell6"
				{Value 1.15192}
			}
			{BoneSave "basis wheelsl wheell7"
				{Value -2.35459}
			}
			{BoneSave "basis body mgun"
				{Value 0.0347889 -0.210759}
			}
			{BoneSave "basis body wheell1"
				{Value 0.77274}
			}
			{BoneSave "basis body wheell8"
				{Value 0.204613}
			}
			{BoneSave "basis body wheelr1"
				{Value 2.71198}
			}
			{BoneSave "basis body wheelr8"
				{Value -3.06037}
			}
			{BoneSave "basis body turret"
				{Value 2.10603}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.0160075}
			}
			{BoneSave "basis body turret gun_rot mgun1_rot"
				{Value 0.173231 0.0609485}
			}
			{BoneSave "basis body turret turret_mgun"
				{Value 0.415174}
			}
			{BoneSave "basis body turret turret_mgun mgun_rot"
				{Value -0.131085}
			}
			{BoneSave "basis body turret turret_mgun cover1"
				{Orientation
					-1 -0.012 0
					0.009 -0.745 -0.667
					-0.008 0.667 -0.745
				}
				{Position -0.217139 6.53253 2.94468}
			}
			{BoneSave "basis body turret turret_mgun cover2"
				{Orientation
					-1 -0.003 -0.003
					-0.001 0.876 -0.483
					0.004 -0.483 -0.876
				}
				{Position 0.0458711 -6.68071 3.00703}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackleft" -2.57447 0.01
					{matrix
						{pos 42.806 4.232 -6.408}
						{nxform 1.469 1.571 -2.288}
					}
				}
				{damage "trackright" -0.628326 0.01
					{matrix
						{pos 25.033 -4.232 -6.793}
						{nxform 1.452 1.571 2.043}
					}
				}
				{damage "trackright" -1.67541 0.02
					{matrix
						{pos 56.141 0.247 -5.437}
						{nxform 1.474 1.571 -3.137}
					}
				}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" 0.891375 0.01
					{matrix
						{pos -16.597 -9.741 -7.184}
						{nxform 0.755 1.474 0.084}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body2" 2.07941 0.01
					{matrix
						{pos 14.112 -17.333 -4.004}
						{nxform 1.394 1.534 2.22}
					}
				}
				{damage "body1" -2.68763 0.01
					{matrix
						{pos 37.903 -25.634 -2.539}
						{nxform 0.589 1.45 2.091}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 485}
		}
		{Extender "detail"
			{random 0}
		}
		{Interaction
			{Calls
				{"check_sinking" 1964 0.375}
			}
		}
		{Player 3}
		{Operatable}
		{MID 6}
		{Weaponry
			{State "gun"
				{Weapon "75mm_m3" filling "bullet75" "fg" "ammo"}
			}
			{State "mgun1"
				{Weapon "browning" filling "mgun" "ammo" 170}
			}
			{State "mgun2"
				{Weapon "browning" filling "mgun" "ammo" 131}
			}
		}
		{Chassis
			{MovementMode 0}
			{MovementSpeed 0.0277778}
			{CurrentSpeed 0.0277778}
			{CurrentGear 2}
			{CurrentGearDir 0}
		}
	}
	{Entity "m4a2" 0x8008
		{Position 4287.23 -1213.89 -6.03}
		{xform zl -114.54 y 0.23 zw -93.66}
		{SkeletonSrc "m4a2_xx"}
		{TexMod "d"}
		{Skeleton
			{BoneSave "basis wheelsr"
				{Position 4.67594 -22.4802 7.55907}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Orientation
					0 -0.916 -0.401
					0 0.401 -0.916
					-1 0 0
				}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Orientation
					0 -0.529 -0.848
					0 0.848 -0.529
					-1 0 0
				}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Orientation
					0 -0.222 -0.975
					0 0.975 -0.222
					-1 0 0
				}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Orientation
					0 -0.089 -0.996
					0 0.996 -0.089
					-1 0 0
				}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Orientation
					0 -0.289 -0.957
					0 0.957 -0.289
					-1 0 0
				}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Orientation
					0 -0.734 -0.679
					0 0.679 -0.734
					-1 0 0
				}
			}
			{BoneSave "basis wheelsl"
				{Position 4.67286 21.3889 7.55907}
			}
			{BoneSave "basis wheelsl wheell2"
				{Orientation
					0 0.427 0.904
					0 -0.904 0.427
					1 0 0
				}
			}
			{BoneSave "basis wheelsl wheell3"
				{Orientation
					0 0.863 0.505
					0 -0.505 0.863
					1 0 0
				}
			}
			{BoneSave "basis wheelsl wheell4"
				{Orientation
					0 0.98 0.2
					0 -0.2 0.98
					1 0 0
				}
			}
			{BoneSave "basis wheelsl wheell5"
				{Orientation
					0 0.998 0.07
					0 -0.07 0.998
					1 0 0
				}
			}
			{BoneSave "basis wheelsl wheell6"
				{Orientation
					0 0.964 0.268
					0 -0.268 0.964
					1 0 0
				}
			}
			{BoneSave "basis wheelsl wheell7"
				{Orientation
					0 0.698 0.716
					0 -0.716 0.698
					1 0 0
				}
			}
			{BoneSave "basis body"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position -0.984721 -0.580957 23.7992}
			}
			{BoneSave "basis body wheelr1"
				{Orientation
					-0.993 0 0.121
					0.121 0 0.993
					0 1 0
				}
			}
			{BoneSave "basis body wheelr8"
				{Orientation
					0.977 0 -0.214
					-0.214 0 -0.977
					0 -1 0
				}
			}
			{BoneSave "basis body wheell1"
				{Orientation
					-0.174 0 0.985
					0.985 0 0.174
					0 1 0
				}
				{Position 54.7891 21.5587 -6.9065}
			}
			{BoneSave "basis body wheell8"
				{Orientation
					-0.278 0 0.961
					0.961 0 0.278
					0 1 0
				}
			}
			{BoneSave "basis body mgun"
				{Orientation
					-0.028 0 -1
					-0.192 0.981 0.005
					0.981 0.192 -0.028
				}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackleft" -1.70313 0.753846
					{matrix
						{pos -0.885 4.232 1.424}
						{nxform 1.571 1.571 1.571}
					}
				}
				{damage "trackright" -1.45174 0.293473
					{matrix
						{pos -13.771 4.232 0.262}
						{nxform 1.571 1.571 1.571}
					}
				}
				{damage "trackleft" 1.85744 0.307692
					{matrix
						{pos 49.801 -4.46 -12.729}
						{nxform 1.515 1.526 0.35}
					}
				}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" 2.53605 0.196
					{matrix
						{pos 4.912 -2.01 -11.496}
						{nxform 0.131 1.168 -0.096}
					}
				}
			}
		}
		{Armor "gun"
			{wounds
				{damage "gun" -1.0189 0.2
					{matrix
						{pos 5.58 0.83 3.878}
						{nxform 0.992 -1.613 2.777}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body2" 1.05354 1
					{matrix
						{pos -5.62 18.586 -2.058}
						{nxform 1.571 1.571 1.571}
					}
				}
				{damage "body2" 0.144328 1
					{matrix
						{pos -15.773 -16.815 -2.794}
						{nxform 1.571 1.571 -1.571}
					}
				}
				{wound "body2" -1.573 1 50
					{matrix
						{pos -5.62 18.586 -2.058}
						{nxform 1.571 1.571 1.571}
					}
				}
				{wound "body2" -0.437602 1 50
					{matrix
						{pos -15.773 -16.815 -2.794}
						{nxform 1.571 1.571 -1.571}
					}
				}
			}
		}
		{Placer
			{State "gunner2" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
		}
		{Extender "enumerator"
			{number 973}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 3}
		{MID 7}
		{Able "-select" "exploded"}
		{Weaponry
			{State "gun"
				{Weapon "75mm_m3" filling "bullet75" "fg" "ammo"}
			}
			{State "mgun1"
				{Weapon "browning" filling "mgun" "ammo" 198}
			}
		}
		{Chassis
			{Broken}
			{MovementSpeed 0.05}
			{FuelBag
				{Remain 0}
			}
			{CurrentGearDir 0}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State broken}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
	}
	{Human "single/usa/tankman" 0x8011
		{Position 4106.81 -2411.06}
		{Player 3}
		{Operatable}
		{MID 11}
		{Chassis
			{MovementMode 4}
			{MovementSpeed 0.102778}
		}
		{NameId 145 49}
	}
	{Human "single/usa/tankman" 0x8013
		{Position 4439.03 -2799.56}
		{xform zl 111.57}
		{SpawnedInFog}
		{Extender "vitality"
			{Dead}
			{Health
				{current -120.947}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 12}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 130 41}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
	}
	{Human "single/usa/tankman" 0x8015
		{Position 1412.42 -1748.54}
		{xform zl -82.19 y 1.16 zw 132.6}
		{Player 3}
		{Operatable}
		{MID 13}
		{Chassis
			{MovementMode 4}
			{MovementSpeed 0.102778}
		}
		{NameId 105 13}
	}
	{Entity "sfh18" 0x8000
		{Position 2422.29 -358.85}
		{xform zl 180 y 0.25 zw 114.33}
		{Skeleton
			{BoneSave "basis body turret"
				{Value -0.0872665}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.618627}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
			{ik
				{bone "basis"
					{limits 0 360}
				}
				{bone "gun_rot"
					{limits -60 20}
				}
			}
		}
		{AreaDisable "close"}
		{Player 1}
		{CapturedByUser}
		{MID 1}
		{Weaponry
			{State
				{Weapon "150mm_sfh18" filling "bullet150" "fg" "ammo"}
			}
		}
		{Chassis
			{MovementSpeed 0.0297778}
		}
	}
	{Human "single/ger/rifle" 0x8019
		{Position 2298.95 -500.12}
		{xform zl -150.35}
		{Extender "vitality"
			{Dead}
			{Health
				{current -577.871}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 15}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 51}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Entity "sfh18" 0x801a
		{Position 2300.14 -544.48}
		{xform zl 180 y 0.25 zw 114.33}
		{Skeleton
			{BoneSave "basis body turret"
				{Value -0.0872665}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.608746}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
			{ik
				{bone "basis"
					{limits 0 360}
				}
				{bone "gun_rot"
					{limits -60 20}
				}
			}
		}
		{AreaDisable "close"}
		{Player 1}
		{CapturedByUser}
		{MID 16}
		{Weaponry
			{State
				{Weapon "150mm_sfh18" filling "bullet150" "fg" "ammo"}
			}
		}
		{Chassis
			{MovementSpeed 0.0297778}
			{CurrentGearDir 0}
		}
	}
	{Human "single/ger/rifle" 0x801d
		{Position 2732.33 -255.01}
		{xform zl 84.82}
		{Extender "vitality"
			{Dead}
			{Health
				{current -141.359}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 18}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 101}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "squat_die"}
		{FsmState "dead"}
	}
	{Entity "mg34_stan" 0x8029
		{Position 3314.72 -2323.15}
		{xform zl 176.94}
		{Skeleton
			{BoneSave "basis body turret"
				{Value -1.0684}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.174533}
			}
		}
		{Armor "shield"
			{wounds
				{damage "shield" -2.45069 0.372951
					{matrix
						{pos -0.158 -7.185 -17.894}
						{nxform 1.185 1.828 1.053}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" 1.23889 0.497651
					{matrix
						{pos -1.208 -0.575 -0.284}
						{nxform 1.362 2.089 0.445}
					}
				}
				{damage "body3" 1.8445 0.107143
					{matrix
						{pos 0.58 0.946 -5.446}
						{nxform 0.201 2.529 -2.121}
					}
				}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
			{ik
				{bone "turret"
					{limits -90 90}
				}
			}
		}
		{Player 2}
		{MID 24}
		{Weaponry
			{State
				{Weapon "mg34" filling "mgun" "ammo" 15}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Entity "mg34_stan" 0x802b
		{Position 3372.55 -2024.36 -14.58}
		{xform zl -57.54 y 101.19 zw -142.77}
		{Skeleton
			{BoneSave "basis body turret"
				{Value 0.39466}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.174533}
			}
		}
		{Armor "shield"
			{wounds
				{damage "shield" -1.49446 0.2775
					{matrix
						{pos 0.66 -5.259 1.144}
						{nxform 1.355 1.466 3.057}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body3" 2.86201 0.634427
					{matrix
						{pos 0.065 0.946 7.271}
						{nxform 1.571 1.482 1.571}
					}
				}
				{damage "body2" -1.97242 0.132143
					{matrix
						{pos 0.432 0.946 -9.905}
						{nxform 1.65 1.326 -2.66}
					}
				}
				{wound "body3" 1.30471 0.427284 7.62
					{matrix
						{pos 0.065 0.946 7.271}
						{nxform 1.571 1.482 1.571}
					}
				}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
			{ik
				{bone "turret"
					{limits -90 90}
				}
			}
		}
		{Player 2}
		{MID 25}
		{Weaponry
			{State
				{Weapon "mg34" filling "mgun" "ammo" 29}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Entity "mg34_stan" 0x802d
		{Position 3277.71 -2699.48 -46.7}
		{xform zl 178.73 y 42.77 zw 134.02}
		{SkeletonSrc "mg34_stan_xx"}
		{UseDecal 0}
		{Skeleton
			{BoneSave "basis body"
				{Position 1.63993 -0.0708107 24.0138}
			}
			{BoneSave "basis body turret"
				{Orientation
					0.981 -0.195 0
					0.195 0.981 0
					0 0 1
				}
				{Position -2.00498 0.0706808 0.894066}
			}
		}
		{Armor "shield"
			{wounds
				{damage "shield" 1.78334 0.532342
					{matrix
						{pos 0.66 2.195 8.577}
						{nxform 0.997 1.432 -2.513}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body2" 1.81954 1
					{matrix
						{pos 0.214 0.947 -0.792}
						{nxform 0.886 1.595 -1.793}
					}
				}
				{damage "body" -2.51281 0.505947
					{matrix
						{pos -1.664 1.387 0.407}
						{nxform 1.756 1.583 -0.695}
					}
				}
			}
		}
		{Placer
			{State "gunner" {Broken}}
			{State "commander" {Broken}}
			{State "driver1" {Disable}{Broken}}
			{State "driver2" {Disable}{Broken}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Interaction
			{Flags "no_burn_volumes"}
		}
		{Player 2}
		{MID 26}
		{Able "-select" "exploded"}
		{Weaponry
			{State
				{Weapon}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
		{Component "shield"
			{State destroyed}
		}
	}
	{Entity "mg34_stan" 0x802f
		{Position 3258.58 -1460.01 9.28}
		{xform zl -10.31 y 135.71 zw -39.42}
		{SkeletonSrc "mg34_stan_xx"}
		{UseDecal 0}
		{Skeleton
			{BoneSave "basis body"
				{Position 1.63989 -0.070786 24.0138}
			}
			{BoneSave "basis body turret"
				{Orientation
					0.778 0.629 0
					-0.629 0.778 0
					0 0 1
				}
				{Position -2.00515 0.0706661 0.894077}
			}
		}
		{Placer
			{State "gunner" {Broken}}
			{State "commander" {Broken}}
			{State "driver1" {Disable}{Broken}}
			{State "driver2" {Disable}{Broken}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Interaction
			{Flags "crush" "no_burn_volumes"}
		}
		{Player 2}
		{MID 27}
		{Able "-select" "exploded"}
		{Weaponry
			{State
				{Weapon}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
		{Component "shield"
			{State destroyed}
		}
	}
	{Entity "mg34_stan" 0x8031
		{Position 3411.47 -1243.8 0.44}
		{xform zl 176.09 y 113.07 zw 144.31}
		{Skeleton
			{BoneSave "basis body turret"
				{Value -1.01488}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.170366}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
			{ik
				{bone "turret"
					{limits -90 90}
				}
			}
		}
		{Player 2}
		{MID 28}
		{Weaponry
			{State
				{Weapon "mg34" filling "mgun" "ammo" 67}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Entity "pak40" 0x8033
		{Position 2951.85 -2380.82}
		{xform zl -95.52 y 3.39 zw 100.12}
		{Skeleton
			{BoneSave "basis"
				{Value 0.326571}
			}
			{BoneSave "basis body turret"
				{Value 0.0563823}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.0315905}
			}
			{BoneSave "basis body turret gun_rot gun"
				{Position 23.9386 -3.92136 0.356872}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
			{ik
				{bone "basis"
					{limits -20 20}
				}
			}
		}
		{AreaDisable "close"}
		{Player 2}
		{MID 29}
		{Weaponry
			{State
				{Weapon "75mm_pak40" filling "bullet75" "fg" "ammo"}
			}
		}
		{Chassis
			{MovementSpeed 0.0297778}
		}
	}
	{Entity "pak40" 0x8034
		{Position 2550.83 -2338.3}
		{xform y 0.37}
		{Armor "turret"
			{wounds
				{damage "turret" -0.649867 0.125874
					{matrix
						{pos -4.276 -0.042 -7.122}
						{nxform 1.995 1.387 -0.454}
					}
				}
			}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelleft" -2.26927 0.118182
					{matrix
						{pos 8.024 -4.336 -1.339}
						{nxform 1.271 3.111 -3.046}
					}
				}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
			{ik
				{bone "basis"
					{limits -20 20}
				}
			}
		}
		{AreaDisable "close"}
		{Player 2}
		{MID 30}
		{Weaponry
			{State
				{Weapon "75mm_pak40" filling "bullet75" "fg" "ammo"}
			}
		}
		{Chassis
			{MovementSpeed 0.0297778}
		}
	}
	{Entity "pak40" 0x8035
		{Position 3068.2 -1302.15}
		{xform y 0.37 zw -27.45}
		{Skeleton
			{BoneSave "basis"
				{Value -0.523599}
			}
			{BoneSave "basis body turret"
				{Value -0.349066}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.0162958}
			}
			{BoneSave "basis body turret gun_rot gun"
				{Position 23.9386 -3.92136 0.356872}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
			{ik
				{bone "basis"
					{limits -30 30}
				}
			}
		}
		{AreaDisable "close"}
		{Player 2}
		{MID 31}
		{Weaponry
			{State
				{Weapon "75mm_pak40" filling "bullet75" "fg" "ammo"}
			}
		}
		{Chassis
			{MovementSpeed 0.0297778}
		}
	}
	{Entity "pak40" 0x8036
		{Position 2955.79 -2100.03 0.53}
		{xform zl -112.65 y 6.63 zw 112.74}
		{TexMod "d"}
		{Skeleton
			{BoneSave "basis"
				{Value -0.423401}
			}
			{BoneSave "basis body turret"
				{Value -0.329752}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.0253749}
			}
			{BoneSave "basis body turret gun_rot gun"
				{Position 23.9386 -3.92136 0.356872}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" -0.698118 0.752172
					{matrix
						{pos 4.387 3.08 -9.886}
						{nxform 1.045 1.725 2.858}
					}
				}
			}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelright" 0.206946 1
					{matrix
						{pos -8.924 -1.356 -0.953}
						{nxform 1.242 -0.014 0.14}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body" 1.33461 0.267842
					{matrix
						{pos 12.972 -7.419 -0.314}
						{nxform 1.302 1.627 2.591}
					}
				}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
			{ik
				{bone "basis"
					{limits -30 30}
				}
			}
		}
		{Interaction
			{Flags "wheel_teared"}
		}
		{AreaDisable "close"}
		{Player 2}
		{MID 32}
		{Weaponry
			{State
				{Weapon "75mm_pak40" filling "bullet75" "fg" "ammo"}
			}
		}
		{Chassis
			{Broken}
			{MovementSpeed 0.0297778}
		}
		{Component "wheelright"
			{State destroyed}
		}
	}
	{Human "single/ger/rifle" 0x8038
		{Position 3038.84 -2062.08}
		{xform zl -94.99 y 5.07 zw 49.24}
		{Extender "vitality"
			{Dead}
			{Health
				{current -60.5797}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 33}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 1 133}
		{LastDyingAnimation "stand_fly_forward_far_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x803a
		{Position 2907.65 -1989.17}
		{xform zl -61.43 y 5.26 zw 180}
		{Extender "vitality"
			{Dead}
			{Health
				{current -44.3452}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 34}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 39 117}
		{LastDyingAnimation "stand_fly_forward_far_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x803c
		{Position 3003.48 -2313.98}
		{xform zl -68.82 y 0.22 zw 90}
		{Extender "vitality"
			{Dead}
			{Health
				{current -1957.05}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 35}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 25 112}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x803e
		{Position 2883.27 -2376.47}
		{xform zl -14.07}
		{Extender "vitality"
			{Dead}
			{Health
				{current -928.571}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 36}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 62 116}
		{LastDyingAnimation "stand_die_back_5_blast"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x8040
		{Position 2481.49 -2337.04}
		{xform zl 101.85}
		{Extender "vitality"
			{Dead}
			{Health
				{current -1957.05}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 37}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 66 129}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x8042
		{Position 2479.03 -2176.38}
		{xform zl -86.2}
		{Extender "vitality"
			{Dead}
			{Health
				{current -1385.53}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 38}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 140 20}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x8044
		{Position 3061.76 -1328.64}
		{xform zl -115.93}
		{Extender "vitality"
			{Dead}
			{Health
				{current -218.863}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 39}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 60 99}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "dead"}
	}
	{Entity "sandbag_woodbeam" 0x8047
		{Position 3101.74 -1319.57}
		{xform zl -27.73}
	}
	{Entity "sandbag_woodbeam1" 0x8048
		{Position 3094.47 -1281}
		{xform zl 40.67}
	}
	{Entity "sandbag_woodbeam1" 0x8049
		{Position 3069.03 -1337.77}
		{xform zl -89.35}
	}
	{Entity "sandbag_woodbeam1" 0x804a
		{Position 646.34 -2226.54 1.58}
		{xform zl 60.01}
		{SkeletonSrc "sandbag_woodbeam1_x"}
		{Skeleton
			{BoneSave "sanbag_woodbeam1 x1"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x1 land"
				{Visible 0}
			}
		}
		{Volume "body3"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body2"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Volume "body1"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Extender "land_patch"
			{On 0}
		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
		}
		{DisableObstacles}
	}
	{Entity "sandbag3" 0x804e
		{Position 526.4 -2235.39}
		{xform zl -12.3}
		{SkeletonSrc "sandbag3_x"}
		{Skeleton
			{BoneSave "sandbag3_x x1"
				{Visible 0}
				{LastMeshAnimator "crush1"}
			}
		}
		{Volume "body3"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body2"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body1"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Extender "land_patch"
			{On 0}
		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
		}
		{DisableObstacles}
	}
	{Entity "sandbag3" 0x804f
		{Position 3023.36 -1337.85 -3}
		{xform zl 3.56}
		{SkeletonSrc "sandbag3_x"}
		{Skeleton
			{BoneSave "sandbag3_x x1"
				{LastMeshAnimator "crush1"}
			}
			{BoneSave "sandbag3_x x2"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece0"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece1"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece2"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece3"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece4"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece5"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece6"
				{Visible 0}
			}
		}
		{Volume "piece6"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece5"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece4"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece3"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece2"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece1"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece0"
			{able {visible 0}{contact 0}}
		}
		{Volume "body3"
			{able {visible 0}{contact 0}{touch 1}}
		}
		{Volume "body2"
			{able {visible 0}{contact 0}}
		}
		{Volume "body1"
			{able {visible 0}{contact 0}{touch 1}}
		}
		{Volume "body"
			{able {visible 0}{contact 0}{touch 0}}
		}
		{Interaction
			{Flags "sliced" "stage1"}
		}
	}
	{Human "single/ger/rifle" 0x8054
		{Position 2221.41 -462.77}
		{xform zl -162.37}
		{Extender "vitality"
			{Dead}
			{Health
				{current -45.4584}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 42}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 11 126}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "squat_die_front"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x8057
		{Position 4207.66 -1329.91}
		{xform zl 148.1}
		{Extender "vitality"
			{Dead}
			{Health
				{current -1090.65}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 44}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 53}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "stand_die_back_5_blast"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8059
		{Position 3935.01 -1145.04}
		{xform zl 61.2}
		{Extender "vitality"
			{Dead}
			{Health
				{current -91.4339}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 45}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 116}
		{LastDyingAnimation "stand_die_back_4_blast"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x805b
		{Position 3822.74 -695.86}
		{xform zl -55.35}
		{Extender "vitality"
			{Dead}
			{Health
				{current -176.596}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 46}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 103}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x805f
		{Position 3999.31 -1063.9}
		{xform zl 132.73}
		{Extender "vitality"
			{Dead}
			{Health
				{current -935.562}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 48}
		{Able "-select"}
		{Weaponry
			{State
				{Ammo
					{Loading "pistol" "ammo" 28}
				}
			}
		}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 138}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Entity "m4a2" 0x8067
		{Position 3468.33 -1758.33 -3.89}
		{xform zl 57.84 y 1.09 zw 88.44}
		{SkeletonSrc "m4a2_xx"}
		{TexMod "d"}
		{Skeleton
			{BoneSave "basis wheelsr"
				{Position 4.676 -22.4801 7.55906}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Orientation
					0 0.99 -0.138
					0 0.138 0.99
					-1 0 0
				}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Orientation
					0 0.954 -0.3
					0 0.3 0.954
					-1 0 0
				}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Orientation
					0 0.922 -0.387
					0 0.387 0.922
					-1 0 0
				}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Orientation
					0 0.907 -0.421
					0 0.421 0.907
					-1 0 0
				}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Orientation
					0 0.929 -0.369
					0 0.369 0.929
					-1 0 0
				}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Orientation
					0 0.973 -0.229
					0 0.229 0.973
					-1 0 0
				}
			}
			{BoneSave "basis wheelsl"
				{Position 4.6731 21.3891 7.55906}
			}
			{BoneSave "basis wheelsl wheell2"
				{Orientation
					0 0.355 -0.935
					0 0.935 0.355
					1 0 0
				}
			}
			{BoneSave "basis wheelsl wheell3"
				{Orientation
					0 0.505 -0.863
					0 0.863 0.505
					1 0 0
				}
			}
			{BoneSave "basis wheelsl wheell4"
				{Orientation
					0 0.582 -0.813
					0 0.813 0.582
					1 0 0
				}
			}
			{BoneSave "basis wheelsl wheell5"
				{Orientation
					0 0.611 -0.792
					0 0.792 0.611
					1 0 0
				}
			}
			{BoneSave "basis wheelsl wheell6"
				{Orientation
					0 0.566 -0.825
					0 0.825 0.566
					1 0 0
				}
			}
			{BoneSave "basis wheelsl wheell7"
				{Orientation
					0 0.44 -0.898
					0 0.898 0.44
					1 0 0
				}
			}
			{BoneSave "basis body"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position -0.984294 -0.580925 23.7992}
			}
			{BoneSave "basis body wheelr1"
				{Orientation
					0.998 0 0.057
					0.057 0 -0.998
					0 1 0
				}
			}
			{BoneSave "basis body wheelr8"
				{Orientation
					-0.996 0 -0.084
					-0.084 0 0.996
					0 -1 0
				}
			}
			{BoneSave "basis body wheell1"
				{Orientation
					-0.285 0 -0.958
					-0.958 0 0.285
					0 1 0
				}
				{Position 54.7891 21.5584 -6.90649}
			}
			{BoneSave "basis body wheell8"
				{Orientation
					-0.314 0 -0.949
					-0.949 0 0.314
					0 1 0
				}
			}
			{BoneSave "basis body mgun"
				{Orientation
					0.013 0 -1
					0.002 1 0
					1 -0.002 0.013
				}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackright" 1.95436 0.01
					{matrix
						{pos 18.589 -4.232 2.017}
						{nxform 1.571 1.571 -1.571}
					}
				}
				{damage "trackleft" 0.357055 0.01
					{matrix
						{pos -6.198 -4.745 -14.651}
						{nxform 1.526 1.577 1.769}
					}
				}
				{damage "trackright" 0.0576499 0.02
					{matrix
						{pos -27.737 -4.81 -2.591}
						{nxform 1.55 1.58 1.055}
					}
				}
				{damage "trackright" 0.336874 0.01
					{matrix
						{pos -53.585 -4.232 4.575}
						{nxform 1.287 1.58 0.552}
					}
				}
				{damage "trackleft" 0.545589 0.01
					{matrix
						{pos -22.424 4.232 11.048}
						{nxform 1.769 1.587 -1.142}
					}
				}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" -3.05816 0.01
					{matrix
						{pos 1.338 -1.574 -11.497}
						{nxform 0.18 1.349 1.63}
					}
				}
			}
		}
		{Armor "gun"
			{wounds
				{damage "gun" 2.67816 0.01
					{matrix
						{pos 2.309 -7.337 4.932}
						{nxform 0.98 -1.535 2.813}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" 1.11277 0.02
					{matrix
						{pos 5.34 -33.055 -4.524}
						{nxform 1.571 1.571 -1.571}
					}
				}
				{damage "body2" 0.962572 0.01
					{matrix
						{pos -2.595 -2.575 -10.917}
						{nxform 0.185 1.461 -0.351}
					}
				}
				{damage "body1" -0.484283 0.02
					{matrix
						{pos -15.58 -21.4 -8.358}
						{nxform 1.333 1.589 0.907}
					}
				}
				{damage "body1" 1.94133 0.01
					{matrix
						{pos -10.799 19.713 -5.247}
						{nxform 1.341 1.588 -1.07}
					}
				}
				{wound "body1" 2.39977 0.01 75
					{matrix
						{pos 5.34 -33.055 -4.524}
						{nxform 1.571 1.571 -1.571}
					}
				}
				{wound "body1" -1.78062 0.02 75
					{matrix
						{pos 7.814 -33.051 -1.963}
						{nxform 1.57 1.571 -1.571}
					}
				}
			}
		}
		{Placer
			{State "gunner2" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
		}
		{Impregnability harmless}
		{Extender "enumerator"
			{number 488}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 3}
		{MID 52}
		{Able "-select" "exploded"}
		{Weaponry
			{State "gun"
				{Weapon "75mm_m3" filling "bullet75" "fg" "ammo"}
			}
			{State "mgun1"
				{Weapon "browning" filling "mgun" "ammo" 178}
			}
			{State "mgun2"
				{Weapon "browning" filling "mgun" "ammo" 124}
			}
		}
		{Chassis
			{Broken}
			{MovementMode 0}
			{MovementSpeed 0.0333333}
			{FuelBag
				{Remain 0}
			}
			{CurrentGear 2}
			{CurrentGearDir 0}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
	}
	{Entity "m3" 0x8069
		{Position 3505.31 -1929.78 26.47}
		{xform zl 125.18 y 173.74 zw 99.6}
		{SkeletonSrc "m3_xx"}
		{TexMod
			{"/entity/-vehicle/btr/x/m3_xx/m3_xx" "3"}
		}
		{UseDecal 0}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					1 0.001 0.029
					0.001 0.998 -0.055
					-0.029 0.055 0.998
				}
				{Position 4.95688 -0.0812756 8.75537}
			}
			{BoneSave "basis body wheelr2"
				{Orientation
					0.808 0 0.589
					0.589 0 -0.808
					0 -1 0
				}
			}
			{BoneSave "basis body wheell2"
				{Orientation
					0.821 0 0.57
					0.57 0 -0.821
					0 -1 0
				}
			}
			{BoneSave "basis body wheell8"
				{Orientation
					0.832 0 0.554
					0.554 0 -0.832
					0 -1 0
				}
			}
			{BoneSave "basis body wheelr8"
				{Orientation
					0.798 0 0.603
					0.603 0 -0.798
					0 -1 0
				}
			}
			{BoneSave "basis body gun_rot"
				{Orientation
					0.346 -0.938 0
					0.938 0.346 0
					0 0 1
				}
			}
			{BoneSave "basis body gun_rot mgun"
				{Orientation
					0.986 0 -0.165
					0.165 0 0.986
					0 -1 0
				}
				{Position 3.85709 -0.112573 4.61125}
			}
			{BoneSave "basis pivot_front steer_l1 wheell1"
				{Orientation
					-0.833 0 -0.554
					-0.554 0 0.833
					0 1 0
				}
				{Position -0.0206804 2.4899 0.590711}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Orientation
					-0.804 0.595 0
					-0.595 -0.804 0
					0 0 -1
				}
				{Position -0.0542695 -6.03553 -0.886023}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Orientation
					-0.807 0.59 0
					-0.59 -0.807 0
					0 0 -1
				}
				{Position 11.6829 5.75461 -1.22656}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Orientation
					-0.805 0.593 0
					-0.593 -0.805 0
					0 0 -1
				}
				{Position 4.51954 5.75461 -1.22648}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Orientation
					-0.803 0.597 0
					-0.597 -0.803 0
					0 0 -1
				}
				{Position -4.2841 5.75461 -1.22648}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Orientation
					-0.8 0.6 0
					-0.6 -0.8 0
					0 0 -1
				}
				{Position -11.603 5.75462 -1.22647}
			}
			{BoneSave "basis wheelsl wheell5"
				{Orientation
					0.826 -0.563 0
					0.563 0.826 0
					0 0 -1
				}
			}
			{BoneSave "basis wheelsl wheell7"
				{Orientation
					0.83 -0.558 0
					0.558 0.83 0
					0 0 -1
				}
				{Position -11.6024 5.74928 1.34302}
			}
			{BoneSave "basis wheelsl wheell6"
				{Orientation
					0.828 -0.561 0
					0.561 0.828 0
					0 0 -1
				}
				{Position -4.277 5.74929 1.34313}
			}
			{BoneSave "basis wheelsl wheell4"
				{Orientation
					0.825 -0.565 0
					0.565 0.825 0
					0 0 -1
				}
				{Position 4.49021 5.74929 1.34315}
			}
			{BoneSave "basis wheelsl wheell3"
				{Orientation
					0.823 -0.568 0
					0.568 0.823 0
					0 0 -1
				}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "body3"
			{able {touch 0}}
		}
		{Volume "body4"
			{able {touch 0}}
		}
		{Volume "engine"
			{able {touch 0}}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackleft" -0.139934 1
					{matrix
						{pos 3.355 -1.769 -2.384}
						{nxform 1.419 1.549 2.577}
					}
				}
				{damage "trackright" -2.00645 0.6
					{matrix
						{pos 3.842 -0.243 10.176}
						{nxform 2.775 -1.294 -3.14}
					}
				}
			}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelleft1" 0.826191 1
					{matrix
						{pos 8.75 0.206 2.561}
						{nxform 0 -0.587 0}
					}
				}
				{damage "wheelright1" 1.01857 1
					{matrix
						{pos 8.053 -5.399 -1.902}
						{nxform 0.982 3.059 2.743}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" -1.23445 1
					{matrix
						{pos 53.622 -13.427 2.681}
						{nxform 1.572 1.571 -1.571}
					}
				}
				{damage "engine" -1.90123 1
					{matrix
						{pos -19.984 3.355 -13}
						{nxform 0.643 1.519 1.226}
					}
				}
				{damage "body4" 0.443965 1
					{matrix
						{pos 12.478 -1.271 1.779}
						{nxform 1.571 1.534 -1.571}
					}
				}
				{damage "body3" 1.49551 1
					{matrix
						{pos 23.816 -1.271 -2.354}
						{nxform 1.571 1.534 -1.571}
					}
				}
				{damage "body3" 1.9759 0.390502
					{matrix
						{pos -16.934 -1.271 7.882}
						{nxform 1.571 1.534 -1.571}
					}
				}
				{damage "body1" 0.133866 1
					{matrix
						{pos 5.401 0.491 -5.403}
						{nxform 0.693 1.635 -0.067}
					}
				}
				{damage "body2" 0.433291 1
					{matrix
						{pos 5.603 -2.64 8.337}
						{nxform 1.875 -1.638 1.481}
					}
				}
				{wound "body1" 1.42512 1 75
					{matrix
						{pos 53.622 -13.427 2.681}
						{nxform 1.572 1.571 -1.571}
					}
				}
				{wound "body1" 1.09889 1 75
					{matrix
						{pos 60.275 -8.267 -1.283}
						{nxform 1.608 1.493 -0.012}
					}
				}
				{wound "body1" 2.9681 1 75
					{matrix
						{pos 58.95 -1.613 0.051}
						{nxform 1.542 1.482 0.001}
					}
				}
				{wound "body4" -2.43358 1 7.62
					{matrix
						{pos 12.478 -1.271 1.779}
						{nxform 1.571 1.534 -1.571}
					}
				}
				{wound "body3" 2.61674 1 7.62
					{matrix
						{pos 23.816 -1.271 -2.354}
						{nxform 1.571 1.534 -1.571}
					}
				}
				{wound "body3" -1.25953 0.339009 7.62
					{matrix
						{pos -16.934 -1.271 7.882}
						{nxform 1.571 1.534 -1.571}
					}
				}
				{wound "body5" 2.94097 0.390502 7.62
					{matrix
						{pos -0.953 0.837 7.952}
						{nxform 1.571 1.571 -3.141}
					}
				}
			}
		}
		{Placer
			{State "driver" {Broken}}
			{State "gunner" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
			{State "seat5" {Broken}}
			{State "seat6" {Broken}}
			{State "seat7" {Broken}}
			{State "seat8" {Broken}}
		}
		{Extender "enumerator"
			{number 518}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "wheel_teared" "turret_teared"}
		}
		{Player 3}
		{MID 53}
		{Able "-select" "exploded"}
		{Chassis
			{Broken}
			{MovementMode 0}
			{MovementModeLimit 1}
			{MovementSpeed 0.0625}
			{FuelBag
				{Remain 0}
			}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "wheelright1"
			{State destroyed}
		}
		{Component "wheelleft1"
			{State destroyed}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
	}
	{Human "single/usa/rifle" 0x8071
		{Position 4174.57 -2220.71}
		{xform zl 45.13}
		{Extender "vitality"
			{Dead}
			{Health
				{current -514.586}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 57}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 55 52}
		{LastDyingAnimation "squat_die"}
		{FsmState "dead"}
	}
	{Entity "flak38" 0x807c
		{Position 2392.51 -1725.87 -4.27}
		{xform zl -136.22 y 0.02 zw 102.92}
		{SkeletonSrc "flak38_xx"}
		{TexMod "3"}
		{UseDecal 0}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body"
			{able {touch 0}}
		}
		{Armor "turret"
			{wounds
				{damage "turret" 2.63871 1
					{matrix
						{pos -6.427 -5.69 -9.782}
						{nxform 1.048 1.46 2.126}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body" -0.646803 1
					{matrix
						{pos 3.038 2.852 -5.183}
						{nxform 1.172 1.524 -2.514}
					}
				}
			}
		}
		{Placer
			{State "gunner" {Broken}}
			{State "commander" {Broken}}
			{State "commander1" {Broken}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Interaction
			{Flags "crush" "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 2}
		{MID 63}
		{Able "-select" "exploded"}
		{Weaponry
			{State
				{Weapon "20mm_flak38" filling "bullet20" "zenite" "ammo" 12}
			}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
		{Component "shield_right"
			{State destroyed}
		}
		{Component "shield_left"
			{State destroyed}
		}
	}
	{Human "single/usa/tankman" 0x807d
		{Position 2016.9 -1515.2}
		{xform zl 180 y 25.9 zw 8.9}
		{Player 3}
		{Operatable}
		{MID 62}
		{Chassis
			{MovementMode 4}
			{MovementSpeed 0.102778}
		}
		{NameId 69 62}
	}
	{Human "single/usa/smg" 0x8083
		{Position -310.34 -744.66}
		{xform zl -83.25}
		{Extender "vitality"
			{Health
				{max 2000}
				{current 2000}
			}
		}
		{Player 3}
		{Operatable}
		{MID 66}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 87 23}
		{LastThrowItem "f1 grenade"}
		{Cover
			{sector -310.344 -744.665 {type "squat_lie"}
				{wall -302.272 -750.758 -326.041 -753.571}
				{row 0}
				{link 0x9011}
			}
		}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "squat"}
	}
	{Human "single/usa/rifle" 0x8085
		{Position -200.99 -698.7}
		{xform zl -40.61}
		{Extender "vitality"
			{Health
				{max 2000}
				{current 1740.39}
			}
		}
		{Player 3}
		{Operatable}
		{MID 67}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 99 41}
		{LastThrowItem "mk1 grenade"}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "squat"}
	}
	{Entity "m3" 0x808d
		{Position 2030.36 -1522.73}
		{xform zl -171.1}
		{TexMod
			{"/entity/-vehicle/btr/m3/m3" "3"}
		}
		{Skeleton
			{BoneSave ""
				{Orientation
					-0.988 -0.155 0
					0.155 -0.988 0
					0 0 1
				}
				{Position 2030.36 -1522.73 -3}
				{Animations
					{"start" 74.7 1 0 0}
				}
			}
			{BoneSave "basis body"
				{Orientation
					1 0 0.016
					0 1 0
					-0.016 0 1
				}
			}
			{BoneSave "basis body wheelr2"
				{Value 2.28285}
			}
			{BoneSave "basis body wheell2"
				{Value 2.30175}
			}
			{BoneSave "basis body wheell8"
				{Value 2.31725}
			}
			{BoneSave "basis body wheelr8"
				{Value 2.2674}
			}
			{BoneSave "basis body gun_rot"
				{Value 1.84044}
			}
			{BoneSave "basis body gun_rot mgun"
				{Value 0.0303243}
			}
			{BoneSave "basis pivot_front steer_l1"
				{Value -0.333472}
			}
			{BoneSave "basis pivot_front steer_l1 wheell1"
				{Value 2.31744}
			}
			{BoneSave "basis pivot_front steer_r1"
				{Value -0.333472}
			}
			{BoneSave "basis pivot_front steer_r1 wheelr1"
				{Value 2.26727}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Value 2.27623}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Value 2.2807}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Value 2.27805}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Value 2.27426}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Value 2.27088}
			}
			{BoneSave "basis wheelsl wheell5"
				{Value 2.30855}
			}
			{BoneSave "basis wheelsl wheell3"
				{Value 2.30396}
			}
			{BoneSave "basis wheelsl wheell4"
				{Value 2.30663}
			}
			{BoneSave "basis wheelsl wheell6"
				{Value 2.31041}
			}
			{BoneSave "basis wheelsl wheell7"
				{Value 2.3138}
			}
			{WorkingViews "on_ground"}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackleft" -2.98588 0.02
					{matrix
						{pos 23.671 -2.849 -5.79}
						{nxform 1.571 1.571 -1.571}
					}
				}
				{damage "trackright" 2.49182 0.01
					{matrix
						{pos -8.433 -2.849 -5.615}
						{nxform 1.571 1.571 -1.571}
					}
				}
				{damage "trackright" 2.40785 0.01
					{matrix
						{pos 25.536 -2.849 -6.888}
						{nxform 1.571 1.571 -1.571}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body4" -1.20406 0.06
					{matrix
						{pos 25.422 -1.271 -7.232}
						{nxform 1.571 1.57 -1.571}
					}
				}
				{damage "body4" 1.46347 0.02
					{matrix
						{pos -18.987 -1.271 -6.805}
						{nxform 1.571 1.571 -1.571}
					}
				}
				{wound "body4" -0.762288 0.01 7.62
					{matrix
						{pos 25.422 -1.271 -7.232}
						{nxform 1.571 1.57 -1.571}
					}
				}
				{wound "body4" 2.31664 0.02 7.62
					{matrix
						{pos 9.322 -1.271 -3.367}
						{nxform 1.571 1.57 -1.571}
					}
				}
				{wound "body4" -1.77635 0.03 7.62
					{matrix
						{pos 15.575 -1.271 -0.818}
						{nxform 1.571 1.57 -1.571}
					}
				}
				{wound "body4" -0.151126 0.04 7.62
					{matrix
						{pos 21.925 -1.271 -3.148}
						{nxform 1.571 1.57 -1.571}
					}
				}
				{wound "body4" -1.07021 0.05 9.72
					{matrix
						{pos 16.795 -1.271 -7.503}
						{nxform 1.571 1.571 -1.571}
					}
				}
				{wound "body4" -0.040253 0.01 7.62
					{matrix
						{pos -18.987 -1.271 -6.805}
						{nxform 1.571 1.571 -1.571}
					}
				}
				{wound "body4" -0.0879022 0.06 7.62
					{matrix
						{pos 14.47 -1.271 -8.275}
						{nxform 1.571 1.571 -1.571}
					}
				}
				{wound "body4" -0.30699 0.02 7.62
					{matrix
						{pos -13.073 -1.271 -4.444}
						{nxform 1.571 1.571 -1.571}
					}
				}
			}
		}
		{Placer
			{State "seat7" {Broken}}
			{State "seat8" {Broken}}
		}
		{Impregnability harmless}
		{Extender "enumerator"
			{number 417}
		}
		{Interaction
			{Calls
				{"check_sinking" 1964 0.375}
			}
		}
		{Player 3}
		{Operatable}
		{MID 71}
		{Chassis
			{MovementMode 0}
			{MovementSpeed 0.0277778}
			{CurrentSpeed 0.0277778}
			{CurrentGearDir 0}
		}
	}
	{Human "single/usa/smg" 0x807f
		{Position 2027.24 -1533.17}
		{xform zl 169.55 y 4.92 zw -76.13}
		{Player 3}
		{Operatable}
		{MID 64}
		{Chassis
			{MovementMode 4}
			{MovementSpeed 0.102778}
		}
		{NameId 145 51}
	}
	{Human "single/usa/smg" 0x8082
		{Position 5266.26 -2820.11}
		{xform zl 177.76}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
				{max 150}
				{current 150}
			}
		}
		{Player 3}
		{Operatable}
		{MID 68}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 69 63}
		{FsmState "stand"}
	}
	{Human "single/usa/rifle" 0x8086
		{Position 5270.11 -2716.72}
		{xform zl 177.76}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
				{max 150}
				{current 150}
			}
		}
		{Player 3}
		{Operatable}
		{MID 69}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 125 13}
		{FsmState "stand"}
	}
	{Human "single/usa/medik" 0x8088
		{Position 5268.65 -2940.86}
		{xform zl 177.76}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
				{max 150}
				{current 150}
			}
		}
		{Player 3}
		{Operatable}
		{MID 70}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 102 99}
		{FsmState "stand"}
	}
	{Human "single/usa/mgun" 0x808a
		{Position 5267.84 -2680.68}
		{xform zl -172.7}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
				{max 150}
				{current 150}
			}
		}
		{Player 3}
		{Operatable}
		{MID 72}
		{Able "recruit"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 87 24}
		{FsmState "stand"}
	}
	{Human "single/usa/rifle" 0x808c
		{Position 5276.5 -2885.59}
		{xform zl -172.7}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
				{max 150}
				{current 150}
			}
		}
		{Player 3}
		{Operatable}
		{MID 73}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 99 42}
		{FsmState "stand"}
	}
	{Human "single/usa/smg" 0x808f
		{Position 5261 -2774.66}
		{xform zl -172.7}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
				{max 150}
				{current 150}
			}
		}
		{Player 3}
		{Operatable}
		{MID 74}
		{Able "recruit"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 74 29}
		{FsmState "stand"}
	}
	{Human "single/ger/rifle" 0x8091
		{Position 2153.33 -1187.35}
		{xform zl 12.44}
		{Extender "vitality"
			{Dead}
			{Health
				{current -65.2383}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 75}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 55}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "dead"}
	}
	{Entity "mg34_stan" 0x8095
		{Position 2423.1 -2024.69 -5.73}
		{xform zl 93.54 y 85.83 zw 8.95}
		{SkeletonSrc "mg34_stan_xx"}
		{UseDecal 0}
		{Skeleton
			{BoneSave "basis body"
				{Position 1.63974 -0.0706667 24.0138}
			}
			{BoneSave "basis body turret"
				{Position -2.00513 0.0705835 0.894166}
			}
		}
		{Armor "shield"
			{wounds
				{damage "shield" 1.45531 1
					{matrix
						{pos 1.392 0.945 5.944}
						{nxform 0.737 1.384 -2.721}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body2" 0.53107 0.544968
					{matrix
						{pos 0.876 -0.946 4.387}
						{nxform 2.856 -0.762 2.318}
					}
				}
				{damage "body3" 0.799881 0.76421
					{matrix
						{pos 0.743 -0.946 -12.659}
						{nxform 1.571 -2.296 -1.571}
					}
				}
				{wound "body3" 0.357621 0.544968 7.62
					{matrix
						{pos -0.867 -0.92 2.666}
						{nxform 1.571 -0.53 3.141}
					}
				}
				{wound "body3" 3.12043 0.76421 7.62
					{matrix
						{pos 0.743 -0.946 -12.659}
						{nxform 1.571 -2.296 -1.571}
					}
				}
			}
		}
		{Placer
			{State "gunner" {Broken}}
			{State "commander" {Broken}}
			{State "driver1" {Disable}{Broken}}
			{State "driver2" {Disable}{Broken}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Interaction
			{Flags "crush" "no_burn_volumes"}
		}
		{Player 2}
		{MID 77}
		{Able "-select" "exploded"}
		{Weaponry
			{State
				{Weapon}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
		{Component "shield"
			{State destroyed}
		}
	}
	{Human "single/ger/rifle" 0x8098
		{Position 2763.53 -556.16}
		{xform zl 145.31}
		{Extender "vitality"
			{Dead}
			{Health
				{current -1442.02}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 78}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 104}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Entity "mg34_stan" 0x8099
		{Position 2771.53 -486.65}
		{xform zl -24.48}
		{Skeleton
			{BoneSave "basis body turret"
				{Value -1.52792}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.0413094}
			}
		}
		{Armor "shield"
			{wounds
				{damage "shield" -2.1553 0.36
					{matrix
						{pos 0.66 -1.67 -8.996}
						{nxform 1.229 1.521 -2.706}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" 0.800746 0.514286
					{matrix
						{pos -0.529 -0.946 -0.101}
						{nxform 1.478 2.04 1.061}
					}
				}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Examined 1}
		{Player 2}
		{MID 79}
		{Weaponry
			{State
				{Weapon "mg34" filling "mgun" "ammo" 66}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Human "single/ger/rifle" 0x80a9
		{Position 2742.7 -779.08}
		{xform zl -33.35}
		{Extender "vitality"
			{Dead}
			{Health
				{current -806.104}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 87}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 56}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x80ab
		{Position 2299.04 -508.93}
		{xform zl 74.16}
		{Extender "vitality"
			{Dead}
			{Health
				{current -5.78724}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 88}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 118}
		{LastDyingAnimation "squat_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x80ad
		{Position 2300.44 -525.56}
		{xform zl 78.81}
		{Extender "vitality"
			{Dead}
			{Health
				{current -362.709}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 89}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 105}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x80af
		{Position 2300.44 -525.56}
		{xform zl 101.07}
		{Extender "vitality"
			{Dead}
			{Health
				{current -280.068}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 90}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 56}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x80b1
		{Position 2388.76 -605.07}
		{xform zl 70.91}
		{Extender "vitality"
			{Dead}
			{Health
				{current -131.372}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 91}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 140}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "squat_die_back_1"}
		{FsmState "dead"}
	}
	{Entity "crate_one" 0x80b3
		{Position 3206.27 -1375.58}
		{SkeletonSrc "crate_one_x"}
		{Interaction
			{Flags "last_stage" "sliced"}
		}
	}
	{Human "single/ger/rifle" 0x80b5
		{Position 3572.33 -883.14}
		{xform zl 43.79}
		{Extender "vitality"
			{Dead}
			{Health
				{current -665.349}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 92}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 57}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "dead"}
	}
	{Entity "mg34_stan" 0x80b6
		{Position 3580.07 -874.35}
		{xform zl -24.04}
		{Skeleton
			{BoneSave "basis body turret"
				{Value -1.18382}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.0229806}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Player 2}
		{MID 93}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Entity "sdkfz251_1" 0x80b8
		{Position 3418.25 -1003.19 -4.7}
		{xform zl 14.81 y 3.37 zw -24.13}
		{SkeletonSrc "sdkfz251_1_xx"}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position 0.296564 -0.605455 9.46012}
			}
			{BoneSave "basis body doorr"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position -52.4889 -13.4658 15.254}
			}
			{BoneSave "basis pivot_front steer_r1 wheelr1"
				{Orientation
					0.477 0 0.879
					-0.879 0 0.477
					0 -1 0
				}
			}
			{BoneSave "basis pivot_front steer_l1 wheell1"
				{Orientation
					0.477 0 0.879
					-0.879 0 0.477
					0 -1 0
				}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "body3"
			{able {touch 0}}
		}
		{Volume "wheelleft1"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelright1"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelleft1" -2.21583 1
					{matrix
						{pos -8.562 -1.819 1.232}
						{nxform 1.304 -2.777 0.281}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body3" -1.52719 1
					{matrix
						{pos -16.633 -1.604 4.615}
						{nxform 0.95 1.571 1.571}
					}
				}
				{damage "body1" 2.62415 0.783094
					{matrix
						{pos 27.002 8.409 -5.931}
						{nxform 3.141 -2.421 -2.743}
					}
				}
				{damage "body3" 0.934385 0.3
					{matrix
						{pos -8.027 -31.129 28.085}
						{nxform 1.685 1.6 2.61}
					}
				}
				{damage "body1" 1.35279 1
					{matrix
						{pos 15.844 -16.165 -7.511}
						{nxform 1.172 1.595 -0.913}
					}
				}
			}
		}
		{Placer
			{State "driver" {Broken}}
			{State "gunner" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
			{State "seat5" {Broken}}
			{State "seat6" {Broken}}
			{State "seat7" {Broken}}
			{State "seat8" {Broken}}
		}
		{Extender "enumerator"
			{number 311}
		}
		{Extender "detail"
			{random 0}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 2}
		{MID 94}
		{Able "-select" "exploded"}
		{Chassis
			{Broken}
			{MovementMode 0}
			{MovementSpeed 0.0625}
			{FuelBag
				{Remain 0}
			}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "wheelright1"
			{State destroyed}
		}
		{Component "wheelleft1"
			{State destroyed}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
	}
	{Human "single/ger/ss" 0x80ba
		{Position 2296.67 -507.91}
		{xform zl 63.67}
		{Extender "vitality"
			{Dead}
			{Health
				{current -79.3801}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 95}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 58}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "squat_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x80bc
		{Position 2942.5 -771.61}
		{xform zl 36.88}
		{Extender "vitality"
			{Dead}
			{Health
				{current -171.236}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 96}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 119}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die-force_back_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x80be
		{Position 2908.03 -876.53}
		{xform zl 41.37}
		{Extender "vitality"
			{Dead}
			{Health
				{current -216.192}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 97}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 106}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x80c0
		{Position 4040.31 -1127.05}
		{xform zl -46.87}
		{Extender "vitality"
			{Dead}
			{Health
				{current -221.823}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 98}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 57}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x80c2
		{Position 3933.55 -952.05}
		{xform zl -49.37}
		{Extender "vitality"
			{Dead}
			{Health
				{current -1008.31}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 99}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 141}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x80c8
		{Position 3880.25 -978.68}
		{xform zl -47.29}
		{Extender "vitality"
			{Dead}
			{Health
				{current -1040.69}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 102}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 25 114}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die-force_front_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x80ca
		{Position 2296.55 -425.66}
		{xform zl -75.16}
		{Extender "vitality"
			{Dead}
			{Health
				{current -10.8844}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 103}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 62 118}
		{LastDyingAnimation "stand_scenic-die_back_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/bazoker" 0x80cc
		{Position 4217.21 -1201.15}
		{xform zl -74.76}
		{Extender "vitality"
			{Dead}
			{Health
				{current -255.801}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 104}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 66 131}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
	}
	{Entity "pointer_small" 0x80d2
		{Position 2387.8 -494.1}
		{xform zl -40.18}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					0.021 1 0
					1 -0.021 0
					0 0 1
				}
				{Position 3.91201e-026 -6.06638e-009 -0.0555334}
				{Enabled 0}
			}
		}
	}
	{Human "single/ger/smg" 0x80d7
		{Position 4418.72 -1060.75}
		{xform zl -67.84}
		{Extender "vitality"
			{Dead}
			{Health
				{current -899.518}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 109}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 107}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x80d9
		{Position 3932.3 -914.46}
		{xform zl -13.65}
		{Extender "vitality"
			{Dead}
			{Health
				{current -193.711}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 110}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 58}
		{LastDyingAnimation "stand_die_front_4"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x80db
		{Position 1904.46 -1014.77}
		{xform zl 168.44}
		{Extender "vitality"
			{Dead}
			{Health
				{current -903.909}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 111}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 61}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_front_3"}
		{FsmState "dead"}
	}
	{Human "single/ger/oficer" 0x80dd
		{Position 2382.1 -683.32}
		{xform zl 47.89}
		{Extender "vitality"
			{Dead}
			{Health
				{current -292.96}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 112}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 122}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x80de
		{Position 1688.72 -1048.72}
		{xform zl -159.04}
		{Extender "vitality"
			{Dead}
			{Health
				{current -164.089}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 113}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 108}
		{LastDyingAnimation "stand_die-force_front_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x9001
		{Position 2088.38 -987.53}
		{xform zl 40.73}
		{Extender "vitality"
			{Dead}
			{Health
				{current -164.869}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 114}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 142}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x80e1
		{Position 2695.58 -961.1}
		{xform zl 1.81}
		{Extender "vitality"
			{Dead}
			{Health
				{current -814.361}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 116}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 39 120}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Entity "mg34_stan" 0x80e2
		{Position 2885.03 -932.22}
		{xform zl 8.68}
		{Skeleton
			{BoneSave "basis body turret"
				{Value 1.45874}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.0458255}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Player 2}
		{MID 117}
		{Weaponry
			{State
				{Weapon "mg34" filling "mgun" "ammo" 6}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Entity "sandbag_woodbeam1" 0x80e4
		{Position 2898.25 -950.36 -5.5}
		{xform zl -39.18}
		{SkeletonSrc "sandbag_woodbeam1_x"}
		{Skeleton
			{BoneSave "sanbag_woodbeam1 x1"
				{LastMeshAnimator "crush1"}
			}
			{BoneSave "sanbag_woodbeam1 x2"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece1"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece2"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece3"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece4"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece5"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece6"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece7"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece8"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece9"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece10"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece11"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece12"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 fx_wood1"
				{Visible 0}
			}
		}
		{Volume "piece12"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece11"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece10"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece9"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece8"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece7"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece6"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece5"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece4"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece3"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece2"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece1"
			{able {visible 0}{contact 0}}
		}
		{Volume "body3"
			{able {visible 0}{contact 0}{touch 1}}
		}
		{Volume "body2"
			{able {visible 0}{contact 0}}
		}
		{Volume "body1"
			{able {visible 0}{contact 0}}
		}
		{Interaction
			{Flags "sliced" "stage1"}
		}
	}
	{Entity "sandbag_woodbeam1" 0x80e5
		{Position 2893.97 -915.17 -5.5}
		{xform zl 51.42}
	}
	{Entity "crate1" 0x80e6
		{Position 2284.6 -419.56}
		{xform zl -72.37}
		{Examined 1}
		{Interaction
			{Flags "first_stage" "change_skeleton"}
		}
	}
	{Entity "crate_one" 0x80e7
		{Position 2263.16 -512.24}
	}
	{Entity "crate_one" 0x80e8
		{Position 2329.71 -346.17}
		{xform zl 38.6}
	}
	{Human "single/ger/mgun" 0x80ed
		{Position 3359.96 -486.46}
		{xform zl 48.6}
		{Extender "vitality"
			{Dead}
			{Health
				{current -297.356}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 118}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 25 115}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die-force_front_4_far"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x80ee
		{Position 3185.52 -520.43}
		{xform zl -178.21}
		{Extender "vitality"
			{Dead}
			{Health
				{current -651.619}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 119}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 62 119}
		{LastDyingAnimation "stand_die-force_front_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x80ef
		{Position 3150.17 -546.8}
		{xform zl 180}
		{Extender "vitality"
			{Dead}
			{Health
				{current -457.231}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 120}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 66 132}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die-force_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/elite_ss" 0x80f0
		{Position 3420.37 -394.44}
		{xform zl 144.85}
		{Extender "vitality"
			{Dead}
			{Health
				{current -42.0822}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 121}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 140 21}
		{LastDyingAnimation "squat_die_front"}
		{FsmState "dead"}
	}
	{Entity "pointer_small" 0x80f1
		{Position 2948.8 -2231.23}
		{xform zl 42.52}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					0.021 1 0
					1 -0.021 0
					0 0 1
				}
				{Position 3.91201e-026 -6.06638e-009 -0.0555334}
				{Enabled 0}
			}
		}
	}
	{Human "single/ger/smg" 0x80f4
		{Position 3795.13 -710.69}
		{xform zl -53.37}
		{Extender "vitality"
			{Dead}
			{Health
				{current -196.787}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 122}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 62}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x80f6
		{Position 3594.32 -1088.72}
		{xform zl -142.96}
		{Extender "vitality"
			{Dead}
			{Health
				{current -354.175}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 123}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 123}
		{LastDyingAnimation "stand_die-force_front_3_far"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x80f8
		{Position 3647.08 -1114.15}
		{xform zl -118.11}
		{Extender "vitality"
			{Dead}
			{Health
				{current -272.839}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 124}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 109}
		{LastDyingAnimation "stand_die-force_front_4_far"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x80fa
		{Position 2336.9 -523.77}
		{xform zl 41.77}
		{Extender "vitality"
			{Dead}
			{Health
				{current -269.714}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 125}
		{Able "-select"}
		{Weaponry
			{State
				{Ammo
					{Loading "pistol" "ammo" 31}
				}
			}
		}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 59}
		{LastDyingAnimation "squat_die_back_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x80fc
		{Position 4400.86 -1218.28}
		{xform zl 157.5}
		{Extender "vitality"
			{Dead}
			{Health
				{current -264.209}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 126}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 143}
		{LastDyingAnimation "stand_die_back_2"}
		{FsmState "dead"}
	}
	{Entity "pz3" 0x80fe
		{Position 2028.81 -1627.3 -1.33}
		{xform zl -65.6 y 3.45 zw 64.23}
		{TexMod
			{"/entity/-vehicle/tank_medium/pz3/pz3" "2"}
			{"/entity/-vehicle/tank_medium/pz3/shields" "2"}
			{"/entity/-vehicle/tank_medium/x/pz3_x/pz3_x" "2"}
			{"/entity/-vehicle/tank_medium/x/pz3_x/shields_x" "2"}
		}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					0.999 -0.001 0.046
					0.003 0.999 -0.034
					-0.046 0.034 0.998
				}
				{Position -0.877615 -0.174296 5.93078}
			}
			{BoneSave "basis body anten"
				{Orientation
					0.827 0.523 0.206
					-0.555 0.819 0.147
					-0.092 -0.236 0.967
				}
			}
			{BoneSave "basis body turret"
				{Value -1.27149}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.0169401}
			}
			{BoneSave "basis body turret turret_mgun cover1"
				{Orientation
					1 0 0
					0 -0.937 -0.351
					0 0.351 -0.937
				}
			}
			{BoneSave "basis body turret turret_mgun cover2"
				{Orientation
					1 0 0
					0 -0.921 0.39
					0 -0.39 -0.921
				}
				{Position -0.0554924 -6.30725 2.75881}
			}
			{BoneSave "basis body shieldr3"
				{Orientation
					1 0.002 0.012
					-0.002 1 0.019
					-0.012 -0.019 1
				}
				{Position 30.9689 -31.4274 14.1825}
			}
			{BoneSave "basis body shieldr2"
				{Orientation
					0.987 0.097 -0.13
					-0.097 0.995 0.006
					0.13 0.007 0.992
				}
				{Position 12.4051 -32.3614 23.339}
			}
			{BoneSave "basis body shieldr4"
				{Orientation
					0.997 -0.001 -0.075
					0.001 1 0.001
					0.075 -0.001 0.997
				}
			}
			{WorkingViews "smoke4"}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackright" -1.23741 1
					{matrix
						{pos -46.546 1.587 -0.516}
						{nxform 1.155 1.668 0.55}
					}
				}
				{damage "trackright" 0.054118 0.901099
					{matrix
						{pos 41.313 4.101 -13.452}
						{nxform 1.57 1.547 -2.441}
					}
				}
			}
		}
		{Armor "gun"
			{wounds
				{damage "gun" 0.52473 0.3
					{matrix
						{pos -0.933 -1.277 4.956}
						{nxform 3.013 2.847 -0.297}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" 2.27409 1
					{matrix
						{pos -44.263 -10.127 -7.977}
						{nxform 1.311 1.68 0.656}
					}
				}
				{damage "body1" -1.00926 0.857143
					{matrix
						{pos 39.171 -11.472 -8.058}
						{nxform 0.698 1.572 2.781}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 1}
		}
		{Extender "shield"
			{on}
		}
		{Interaction
			{Flags "broken"}
		}
		{Player 2}
		{MID 127}
		{Weaponry
			{State "gun"
				{Weapon "50mm_kwk38" filling "bullet50" "fg" "ammo"}
			}
		}
		{Chassis
			{Broken}
			{DisableForward}
			{MovementSpeed 0.0558333}
		}
		{Component "trackright"
			{State broken}
		}
		{Component "body"
			{State broken}
		}
		{Component "shieldr1"
			{State broken}
		}
		{Component "shieldr2"
			{State broken}
		}
		{Component "shieldr3"
			{State broken}
		}
		{Component "shieldr4"
			{State broken}
		}
	}
	{Entity "mg34_stan" 0x8103
		{Position 2111.78 -967.39 -15.2}
		{xform zl -112.82 y 9.8 zw 121.25}
		{Skeleton
			{BoneSave "basis body turret"
				{Value 1.48353}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.174533}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
			{ik
				{bone "turret"
					{limits -85 85}
				}
			}
		}
		{Player 1}
		{CapturedByUser}
		{MID 130}
		{Weaponry
			{State
				{Weapon "mg34" filling "mgun" "ammo" 92}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
			{CurrentGearDir 0}
		}
	}
	{Entity "mg34_stan" 0x8105
		{Position 2164.35 -1183.56 -4.01}
		{xform zl -167.26 y 13.94 zw 179.33}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
			{ik
				{bone "turret"
					{limits -80 80}
				}
			}
		}
		{Player 2}
		{MID 131}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Human "single/ger/rifle" 0x8107
		{Position 2050.46 -1955.95}
		{xform zl -49.2}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 132}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 64}
		{FsmState "stand"}
	}
	{Human "single/ger/smg" 0x8109
		{Position 2056.58 -1973.67}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 133}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 125}
		{FsmState "stand"}
	}
	{Human "single/ger/smg" 0x810b
		{Position 2074.97 -1964.62}
		{xform zl -26}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 134}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 110}
		{FsmState "stand"}
	}
	{Human "single/ger/rifle" 0x8111
		{Position 747.44 -2282.63}
		{xform zl 38.51}
		{Extender "vitality"
			{Dead}
			{Health
				{current -133.143}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 136}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 66}
		{LastDyingAnimation "stand_scenic-die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x8113
		{Position 755.04 -2252.92}
		{xform zl 38.51}
		{Extender "vitality"
			{Dead}
			{Health
				{current -33.2245}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 137}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 126}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Entity "pak40" 0x8114
		{Position 732.94 -2280.27 16.76}
		{xform zl -73 y 34.61 zw 111.57}
		{Skeleton
			{BoneSave "basis"
				{Value -0.0576464}
			}
			{BoneSave "basis body turret"
				{Value 0.0711711}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.174533}
			}
			{BoneSave "basis body turret gun_rot gun"
				{Position 23.9386 -3.92136 0.356872}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
			{ik
				{bone "basis"
					{limits -20 20}
				}
			}
		}
		{AreaDisable "close"}
		{Player 2}
		{MID 138}
		{Weaponry
			{State
				{Weapon "75mm_pak40" filling "bullet75" "fg" "ammo"}
			}
		}
		{Chassis
			{MovementSpeed 0.0297778}
		}
	}
	{Entity "sandbag_woodbeam1" 0x8115
		{Position 620.95 -2230.5}
		{xform zl 134.29}
		{SkeletonSrc "sandbag_woodbeam1_x"}
		{Skeleton
			{BoneSave "sanbag_woodbeam1 x1"
				{Visible 0}
				{LastMeshAnimator "crush1"}
			}
			{BoneSave "sanbag_woodbeam1 x1 land"
				{Visible 0}
			}
		}
		{Volume "body3"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body2"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Volume "body1"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Extender "land_patch"
			{On 0}
		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
		}
		{DisableObstacles}
	}
	{Entity "mg34_stan" 0x8118
		{Position 587.88 -2237.58 26.8}
		{xform zl -0.1 y 134.51 zw -1.16}
		{SkeletonSrc "mg34_stan_xx"}
		{UseDecal 0}
		{Skeleton
			{BoneSave "basis body"
				{Position 1.63973 -0.0706834 24.0138}
			}
			{BoneSave "basis body turret"
				{Orientation
					0.923 0.386 0
					-0.386 0.923 0
					0 0 1
				}
				{Position -2.00509 0.0707188 0.894111}
			}
		}
		{Armor "shield"
			{wounds
				{damage "shield" 2.52482 0.391729
					{matrix
						{pos -0.661 0.777 -12.248}
						{nxform 1.559 1.517 0.72}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body2" 1.65314 1
					{matrix
						{pos -0.398 -0.946 -10.056}
						{nxform 1.104 1.201 1.561}
					}
				}
				{damage "body" 0.376446 0.893488
					{matrix
						{pos -6.103 2.008 3.537}
						{nxform 0.447 1.835 -0.568}
					}
				}
				{wound "body3" 2.22592 0.51125 7.62
					{matrix
						{pos 0.867 -0.445 -5.083}
						{nxform 1.571 0.997 0}
					}
				}
			}
		}
		{Placer
			{State "gunner" {Broken}}
			{State "commander" {Broken}}
			{State "driver1" {Disable}{Broken}}
			{State "driver2" {Disable}{Broken}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Interaction
			{Flags "no_burn_volumes"}
		}
		{Player 2}
		{MID 140}
		{Able "-select" "exploded"}
		{Weaponry
			{State
				{Weapon}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
		{Component "shield"
			{State destroyed}
		}
	}
	{Human "single/ger/rifle" 0x811b
		{Position 286.05 -2244.58}
		{xform zl -54.84 y 11.31 zw -0.07}
		{Extender "vitality"
			{Dead}
			{Health
				{current -42.8571}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 141}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 60}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x811d
		{Position 110.47 -2221.41}
		{xform zl 49.05 y 11.78 zw 73.45}
		{Extender "vitality"
			{Dead}
			{Health
				{current -368.574}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 142}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 144}
		{LastDyingAnimation "stand_fly_tumble_back_far_end"}
		{FsmState "dead"}
	}
	{Entity "pak40" 0x811e
		{Position 144.67 -2185.76 1.05}
		{xform zl -37.17 y 6.01 zw 107.85}
		{Skeleton
			{BoneSave "basis"
				{Value -0.3}
			}
			{BoneSave "basis body turret"
				{Orientation
					0.969 -0.005 -0.246
					-0.007 0.999 -0.051
					0.246 0.051 0.968
				}
				{Value -0.252403}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.0952217}
			}
			{BoneSave "basis body turret gun_rot gun"
				{Position 25.9313 -3.92136 0.356883}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" 2.84983 0.385342
					{matrix
						{pos 7.198 -1.292 -8.646}
						{nxform 1.383 1.689 2.949}
					}
				}
				{damage "turret" -0.639395 1
					{matrix
						{pos -1.949 14.907 7.948}
						{nxform 1.571 1.903 1.571}
					}
				}
			}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelleft" 2.74578 0.940204
					{matrix
						{pos -7.449 6.861 -4.781}
						{nxform 0.818 0.062 -0.084}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body" -0.308051 0.756576
					{matrix
						{pos 11.008 -12.209 4.566}
						{nxform 1.655 1.622 2.87}
					}
				}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
			{ik
				{bone "basis"
					{limits -30 30}
				}
			}
		}
		{AreaDisable "close"}
		{Player 2}
		{MID 143}
		{Weaponry
			{State
				{Weapon "75mm_pak40" filling "bullet75" "fg" "ammo"}
			}
		}
		{Chassis
			{MovementSpeed 0.0297778}
		}
		{Component "turret"
			{State broken}
		}
		{Component "gun"
			{State broken}
		}
	}
	{Human "single/ger/rifle" 0x8120
		{Position 360.13 -1355.73}
		{xform zl 27.35}
		{Extender "vitality"
			{Dead}
			{Health
				{current -1499.86}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 144}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 1 137}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
	}
	{Entity "pak40" 0x8123
		{Position 259.51 -1400.06}
		{xform y 0.75 zw 90.73}
		{TexMod "d"}
		{Skeleton
			{BoneSave "basis"
				{Value -0.343763}
			}
			{BoneSave "basis body turret"
				{Value -0.321031}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.00693111}
			}
			{BoneSave "basis body turret gun_rot gun"
				{Position 23.9386 -3.92136 0.356872}
			}
			{BoneSave "basis body pivot_front wheelr"
				{Value 2.78}
			}
			{BoneSave "basis body pivot_front wheell"
				{Value 1.29826}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" 1.17544 0.125874
					{matrix
						{pos -4.215 -1.481 3.921}
						{nxform 2.08 1.792 0.535}
					}
				}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{AreaDisable "close"}
		{Player 2}
		{MID 146}
		{Weaponry
			{State
				{Weapon "75mm_pak40" filling "bullet75" "fg" "ammo"}
			}
		}
		{Chassis
			{MovementSpeed 0.0297778}
			{CurrentGear 1}
			{CurrentGearDir 0}
		}
	}
	{Entity "sandbag_woodbeam" 0x8124
		{Position 287.98 -1641.34}
		{xform zl -38.21}
	}
	{Entity "sandbag2" 0x8126
		{Position 278.01 -1653.37}
		{xform zl -145.33}
	}
	{Entity "sandbag" 0x8127
		{Position 163.13 -1370.12}
		{xform zl -89.44}
	}
	{Human "single/usa/rifle" 0x8128
		{Position 5209.59 -2815.17}
		{xform zl 82.27}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 147}
		{Able "recruit"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 69 64}
		{FsmState "stand"}
	}
	{Human "single/usa/smg" 0x812a
		{Position 5211.17 -2742.66}
		{xform zl 82.27}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 148}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 125 14}
		{FsmState "stand"}
	}
	{Entity "flak-38-1" 0x812c
		{Position 329.94 -2002.95}
		{xform zl 14.66}
		{Skeleton
			{BoneSave "basis body turret"
				{Value -0.0718281}
				{LastMeshAnimator "recoil"}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.762291}
			}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Player 2}
		{MID 149}
		{Weaponry
			{State
				{Weapon "20mm_flak38" filling "bullet20" "zenite" "ammo" 22}
			}
		}
	}
	{Human "single/ger/rifle" 0x812e
		{Position 641.48 -1008.9}
		{xform zl -25.19}
		{Extender "vitality"
			{Dead}
			{Health
				{current -293.614}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 150}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 67}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Entity "mg34_stan" 0x812f
		{Position 573.87 -1717.1 13.96}
		{xform zl 63.43 y 96.65 zw -116.95}
		{Skeleton
			{BoneSave "basis body turret"
				{Value 1.79642}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.00136277}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Player 2}
		{MID 151}
		{Weaponry
			{State
				{Weapon "mg34" filling "mgun" "ammo" 48}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Human "single/ger/rifle" 0x8131
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		{xform zl 18.78}
		{Extender "vitality"
			{Dead}
			{Health
				{current -226.219}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 152}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 127}
		{LastDyingAnimation "stand_die-force_back_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x8133
		{Position 324.92 -2014.61}
		{xform zl 18.78}
		{Extender "vitality"
			{Dead}
			{Health
				{current -284.987}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 153}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 112}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "dead"}
	}
	{Entity "sandbag_woodbeam" 0x8135
		{Position 335.39 -1971.21 -7.5}
		{xform zl 66.14}
	}
	{Entity "sandbag_woodbeam" 0x8136
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		{xform zl -27.73}
		{SkeletonSrc "sandbag_woodbeam_x"}
		{Skeleton
			{BoneSave "sanbag_woodbeam x1"
				{LastMeshAnimator "crush1"}
			}
			{BoneSave "sanbag_woodbeam x2"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece1"
				{Enabled 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece2"
				{Enabled 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece3"
				{Enabled 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece4"
				{Enabled 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece5"
				{Enabled 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece6"
				{Enabled 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece7"
				{Enabled 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece8"
				{Enabled 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece9"
				{Enabled 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece10"
				{Enabled 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece11"
				{Enabled 0}
			}
			{BoneSave "sanbag_woodbeam x2 fx_wood1"
				{Enabled 0}
			}
		}
		{Volume "piece11"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece10"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece9"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece8"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece7"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece6"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece5"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece4"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece3"
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		}
		{Volume "piece2"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece1"
			{able {visible 0}{contact 0}}
		}
		{Volume "body3"
			{able {visible 0}{contact 0}{touch 1}}
		}
		{Volume "body1"
			{able {visible 0}{contact 0}}
		}
		{Volume "body2"
			{able {visible 0}{contact 0}}
		}
		{Interaction
			{Flags "sliced" "stage1"}
		}
	}
	{Entity "sandbag3" 0x9003
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		{xform zl 11.35}
		{SkeletonSrc "sandbag3_x"}
		{Skeleton
			{BoneSave "sandbag3_x x1"
				{LastMeshAnimator "crush1"}
			}
			{BoneSave "sandbag3_x x2"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece0"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece1"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece2"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece3"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece4"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece5"
				{Visible 0}
			}
			{BoneSave "sandbag3_x x2 piece6"
				{Visible 0}
			}
		}
		{Volume "piece6"
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		}
		{Volume "piece5"
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		}
		{Volume "piece4"
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		}
		{Volume "piece3"
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		}
		{Volume "piece2"
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		}
		{Volume "piece1"
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		}
		{Volume "piece0"
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		}
		{Volume "body3"
			{able {visible 0}{contact 0}{touch 1}}
		}
		{Volume "body2"
			{able {visible 0}{contact 0}}
		}
		{Volume "body1"
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		}
		{Volume "body"
			{able {visible 0}{contact 0}{touch 0}}
		}
		{Interaction
			{Flags "sliced" "stage1"}
		}
	}
	{Entity "sandbag2" 0x8137
		{Position 571.67 -2246.94}
		{xform zl 173.41}
		{SkeletonSrc "sandbag2_x"}
		{Skeleton
			{BoneSave "sandbag2_x x1"
				{Visible 0}
				{LastMeshAnimator "crush1"}
			}
		}
		{Volume "body04"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body03"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body02"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body01"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Extender "land_patch"
			{On 0}
		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
		}
		{DisableObstacles}
	}
	{Entity "sandbag_woodbeam1" 0x9005
		{Position 586.37 -1712.56 5.21}
		{xform zl -20.85}
		{SkeletonSrc "sandbag_woodbeam1_x"}
		{Skeleton
			{BoneSave "sanbag_woodbeam1 x1"
				{LastMeshAnimator "crush1"}
			}
			{BoneSave "sanbag_woodbeam1 x2"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece1"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece2"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece3"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece4"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece5"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece6"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece7"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece8"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece9"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece10"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece11"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 piece12"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 fx_wood1"
				{Visible 0}
			}
		}
		{Volume "piece12"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece11"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece10"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece9"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece8"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece7"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece6"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece5"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece4"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece3"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece2"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece1"
			{able {visible 0}{contact 0}}
		}
		{Volume "body3"
			{able {visible 0}{contact 0}{touch 1}}
		}
		{Volume "body2"
			{able {visible 0}{contact 0}}
		}
		{Volume "body1"
			{able {visible 0}{contact 0}}
		}
		{Interaction
			{Flags "sliced" "stage1"}
		}
	}
	{Entity "pz6e" 0x9006
		{Position 846 -2501.96 -3.74}
		{xform zl 144.07 y 0.71 zw -90.34}
		{TexMod
			{"/entity/-vehicle/tank_heavy/pz6e/pz6" "3"}
			{"/texture/common/model/pz6_bp" "3"}
			{"/entity/-vehicle/tank_heavy/x/pz6e_x/pz6_x" "3"}
		}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					1 0 0
					0 1 0.001
					0 -0.001 1
				}
			}
			{BoneSave "basis body detail1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body detail3"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body turret"
				{Orientation
					0.995 0.097 0.037
					-0.101 0.989 0.108
					-0.027 -0.111 0.993
				}
				{Position 6.24081 -4.18522 27.843}
				{Value -2.50073}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.0285914}
			}
			{BoneSave "basis body turret gun_rot foresight5"
				{Value -0.18921}
			}
			{BoneSave "basis body turret turret_mgun"
				{Value -0.0380364}
			}
			{BoneSave "basis body turret turret_mgun mgun_rot"
				{Value -0.0824026}
			}
			{BoneSave "basis body turret cover"
				{Orientation
					0 -1 0
					-0.342 0 0.94
					-0.94 0 -0.342
				}
				{Position -16.3162 11.3117 19.6661}
			}
			{BoneSave "basis body mgun"
				{Value 0.0157179 -0.422326}
			}
			{BoneSave "basis body mgun foresight4"
				{Value -0.000386885}
			}
			{WorkingViews "burn_fire"}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackright" 1.49979 0.462222
					{matrix
						{pos 57.281 1.498 6.19}
						{nxform 1.571 1.583 0}
					}
				}
				{damage "trackright" -1.4921 0.346871
					{matrix
						{pos -43.882 2.702 10.894}
						{nxform 1.727 1.602 0.9}
					}
				}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" -0.590497 1
					{matrix
						{pos 9.355 -0.563 8.653}
						{nxform 0.138 3.113 0}
					}
				}
			}
		}
		{Armor "gun"
			{wounds
				{damage "gun" 1.77246 0.138889
					{matrix
						{pos -1.803 -1.689 1.448}
						{nxform 1.616 0.108 0.993}
					}
				}
				{damage "gun" 2.76353 0.638889
					{matrix
						{pos 0.529 -0.483 35.168}
						{nxform 3.091 -1.552 -1.607}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" 0.203086 0.222222
					{matrix
						{pos 56.467 -17.629 4.529}
						{nxform 0.935 1.575 1.521}
					}
				}
				{damage "body1" -2.4079 0.401295
					{matrix
						{pos -46.529 -19.138 10.323}
						{nxform 1.595 1.621 1.147}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 510}
		}
		{Extender "burning"
			{State 0 -1 0}
			{Heater 289 3 "single/usa/smg"}
			{Item point 819.918 -2510.04 36.1904 -0.830122 -0.557583 1.84896e-010 "smoke_dead_tank1" 4017138 49.354}
		}
		{Player 2}
		{MID 154}
		{Weaponry
			{State "gun"
				{Weapon "88mm_kwk36" filling "bullet88" "fg" "ammo"}
			}
			{State "mgun1"
				{Weapon "mg34" filling "mgun" "ammo" 59}
			}
			{State "mgun2"
				{Weapon "mg34" filling "mgun" "ammo" 40}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
		{Component "turret"
			{State broken}
		}
	}
	{Human "single/ger/tank_com" 0x8138
		{Position 855.77 -2356.89}
		{xform zl 37.95}
		{Extender "vitality"
			{Dead}
			{Health
				{current -64.1596}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 155}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 9 61}
		{LastDyingAnimation "stand_scenic-die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/tank_crew" 0x813c
		{Position 869.23 -2281.83}
		{xform zl 114.95}
		{TexMod
			{"/entity/humanskin/ger_tankman_hp/tankman" "burned"}
		}
		{Extender "vitality"
			{Dead}
			{Health
				{current 78.6779}
			}
			{Energy 0.01}
		}
		{Extender "burning"
			{State 1 -28.936 4018602}
			{Heater 289 3 "single/usa/smg"}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 157}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 1 138}
		{LastDyingAnimation "stand_scenic-die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x813f
		{Position 1202.64 -111.85}
		{xform zl -55.26}
		{Extender "vitality"
			{Dead}
			{Health
				{max 300}
				{current -369.12}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 158}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 68}
		{LastDyingAnimation "stand_die-force_front_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x8141
		{Position 1178.36 -110.44}
		{xform zl -109.26}
		{Extender "vitality"
			{Dead}
			{Health
				{max 300}
				{current -1939.65}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 159}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 128}
		{LastDyingAnimation "stand_die_front_1_blast"}
		{FsmState "dead"}
	}
	{Entity "flak38" 0x8142
		{Position 1183.59 -82.79}
		{xform zl 149.7}
		{TexMod "3"}
		{Skeleton
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				{Value 2.30814}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.0239421}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" 1.1602 0.912901
					{matrix
						{pos 0.792 -5.407 9.646}
						{nxform 2.058 1.571 0.229}
					}
				}
			}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Player 1}
		{CapturedByUser}
		{MID 160}
	}
	{Entity "sgrw42" 0x8143
		{Position 1968.94 -904.79}
		{xform zl 47.59}
		{Skeleton
			{BoneSave "basis"
				{Value -1.50676}
			}
			{BoneSave "basis body gun"
				{LastMeshAnimator "recoil"}
			}
			{BoneSave "basis body gun foresight"
				{Value -0.0125042}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Player 1}
		{CapturedByUser}
		{Operatable}
		{MID 161}
		{Chassis
			{MovementSpeed 0.0446667}
			{CurrentGearDir 0}
		}
	}
	{Human "single/ger/rifle" 0x814c
		{Position 656.09 -1400.2}
		{xform zl 105.56}
		{Extender "vitality"
			{Dead}
			{Health
				{current -270.237}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 162}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 113}
		{LastDyingAnimation "stand_die-force_front_1"}
		{FsmState "dead"}
	}
	{Entity "mg34_stan" 0x814d
		{Position 667.49 -1443.21}
		{xform y 2.41 zw 11.24}
		{Skeleton
			{BoneSave "basis body turret"
				{Value -1.64624}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.0844243}
			}
		}
		{Armor "shield"
			{wounds
				{damage "shield" 1.75858 0.0534976
					{matrix
						{pos 2.587 -4.363 6.52}
						{nxform 1.663 1.52 -3.027}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" -0.649554 0.644285
					{matrix
						{pos 0.254 -0.947 3.371}
						{nxform 1.727 2.016 2.102}
					}
				}
				{wound "body3" -2.24751 0.644285 7.62
					{matrix
						{pos -0.299 0.946 -0.346}
						{nxform 1.571 1.191 1.571}
					}
				}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
			{ik
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					{limits -100 100}
				}
				{bone "gun_rot"
					{limits -20 20}
				}
			}
		}
		{Player 2}
		{MID 163}
		{Weaponry
			{State
				{Weapon "mg34" filling "mgun" "ammo" 31}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Entity "sandbag_woodbeam" 0x814f
		{Position 669.31 -1414.13}
		{xform zl 65.91}
		{SkeletonSrc "sandbag_woodbeam_x"}
		{Skeleton
			{BoneSave "sanbag_woodbeam x1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "sanbag_woodbeam x1 land"
				{Enabled 0}
			}
			{BoneSave "sanbag_woodbeam x1 climb1"
				{Enabled 0}
			}
			{BoneSave "sanbag_woodbeam x1 climb2"
				{Enabled 0}
			}
		}
		{Volume "body3"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body1"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Volume "body2"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Extender "land_patch"
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		}
		{Interaction
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		{DisableObstacles}
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	{Entity "sandbag_woodbeam" 0x8150
		{Position 667.92 -1464.67}
		{xform zl -75.62}
		{SkeletonSrc "sandbag_woodbeam_x"}
		{Skeleton
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				{Visible 0}
				{Enabled 0}
				{LastMeshAnimator "crush1"}
			}
			{BoneSave "sanbag_woodbeam x1 land"
				{Enabled 0}
			}
			{BoneSave "sanbag_woodbeam x1 climb1"
				{Enabled 0}
			}
			{BoneSave "sanbag_woodbeam x1 climb2"
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		}
		{Volume "body3"
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		}
		{Volume "body1"
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		}
		{Volume "body2"
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		}
		{Extender "land_patch"
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		}
		{Interaction
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		{DisableObstacles}
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	{Human "single/usa/rifle" 0x8151
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		{xform zl 89.94}
		{Extender "vitality"
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			{Health
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				{current -0.514105}
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			{Energy 0.01}
		}
		{Interaction
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		}
		{DisableObstacles}
		{Player 3}
		{MID 164}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 69 65}
		{FsmState "dead"}
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	{Human "single/usa/smg" 0x8153
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		{Extender "vitality"
			{Dead}
			{Health
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				{current -3.44607}
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			{Energy 0.01}
		}
		{Interaction
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		}
		{DisableObstacles}
		{Player 3}
		{MID 165}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 125 15}
		{FsmState "dead"}
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	{Human "single/usa/smg" 0x8155
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		{Extender "vitality"
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			{Health
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				{current -1.12508}
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			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 3}
		{MID 166}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 102 0}
		{FsmState "dead"}
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	{Human "single/usa/smg" 0x8157
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		{Extender "vitality"
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			{Health
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				{current -1.02133}
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			{Energy 0.01}
		}
		{Interaction
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		}
		{DisableObstacles}
		{Player 3}
		{MID 167}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 87 25}
		{FsmState "dead"}
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	{Human "single/usa/smg" 0x8159
		{Position 1277.98 -1336.76}
		{xform zl 158.51}
		{Extender "vitality"
			{Dead}
			{Health
				{max 1}
				{current -2.60631}
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			{Energy 0.01}
		}
		{Interaction
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		}
		{DisableObstacles}
		{Player 3}
		{MID 168}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 99 43}
		{FsmState "dead"}
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	{Human "single/usa/rifle" 0x815b
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		{xform zl 165.2}
		{Extender "vitality"
			{Dead}
			{Health
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				{current -1.59386}
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			{Energy 0.01}
		}
		{Interaction
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		}
		{DisableObstacles}
		{Player 3}
		{MID 169}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 74 30}
		{LastThrowItem "mk1 grenade"}
		{FsmState "dead"}
	}
	{Human "single/usa/rifle" 0x815d
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		{xform zl 159.38}
		{Extender "vitality"
			{Dead}
			{Health
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				{current -1.59761}
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			{Energy 0.01}
		}
		{Interaction
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		}
		{DisableObstacles}
		{Player 3}
		{MID 170}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 144 93}
		{FsmState "dead"}
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	{Entity "sandbag2" 0x815f
		{Position 1221.38 -33.74}
		{xform zl -47.71}
		{SkeletonSrc "sandbag2_x"}
		{Constrain surface}
		{Skeleton
			{BoneSave "sandbag2_x x1"
				{Visible 0}
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		}
		{Volume "body04"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body03"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body02"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body01"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Extender "land_patch"
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		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
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		{DisableObstacles}
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	{Entity "sandbag2" 0x8160
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		{xform zl -36.89 y 14.14 zw -68.85}
		{SkeletonSrc "sandbag2_x"}
		{Constrain surface}
		{Skeleton
			{BoneSave "sandbag2_x x1"
				{Visible 0}
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		}
		{Volume "body04"
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		}
		{Volume "body03"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body02"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body01"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Extender "land_patch"
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		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
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		{DisableObstacles}
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	{Entity "sandbag2" 0x8161
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		{xform zl -89.49 y 15.87 zw -70}
		{SkeletonSrc "sandbag2_x"}
		{Constrain surface}
		{Skeleton
			{BoneSave "sandbag2_x x1"
				{Visible 0}
			}
		}
		{Volume "body04"
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		}
		{Volume "body03"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body02"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body01"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Extender "land_patch"
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		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
		}
		{DisableObstacles}
	}
	{Entity "sandbag2" 0x8162
		{Position 1139.13 -130.35}
		{xform zl 157.59}
		{SkeletonSrc "sandbag2_x"}
		{Skeleton
			{BoneSave "sandbag2_x x1"
				{Visible 0}
			}
		}
		{Volume "body04"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body03"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body02"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body01"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Extender "land_patch"
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		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
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		{DisableObstacles}
	}
	{Entity "crate4" 0x8163
		{Position 1033.1 -2.31}
		{xform zl 20.14}
		{Impregnability full}
		{Interaction
			{Flags "first_stage" "change_skeleton"}
		}
	}
	{Entity "crate3" 0x8164
		{Position 1059.99 49.83}
		{Impregnability full}
		{Interaction
			{Flags "first_stage" "change_skeleton"}
		}
	}
	{Entity "crate_one" 0x8165
		{Position 1971.22 -950.4}
		{Impregnability harmless}
		{Examined 1}
	}
	{Entity "mg34_stan" 0x8168
		{Position 333.84 31.55}
		{xform zl -53.92 y 0.1 zw 39.45}
		{Skeleton
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			}
			{BoneSave "basis body turret gun_rot"
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		}
		{Armor "shield"
			{wounds
				{damage "shield" -1.82855 0.2
					{matrix
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						{nxform 0.799 1.493 -1.967}
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				}
			}
		}
		{Armor "body"
			{wounds
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					{matrix
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						{nxform 1.571 1.235 1.571}
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			}
		}
		{Placer
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			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Player 2}
		{MID 172}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Entity "sandbag_woodbeam" 0x8169
		{Position 336.48 61}
		{xform zl 55.13}
		{SkeletonSrc "sandbag_woodbeam_x"}
		{Skeleton
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		{Volume "body3"
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		{Volume "body1"
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		{Volume "body2"
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		{Extender "land_patch"
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		{Interaction
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		{DisableObstacles}
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	{Entity "sandbag_woodbeam" 0x816a
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		{xform zl -102.15}
		{SkeletonSrc "sandbag_woodbeam_x"}
		{Skeleton
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				{LastMeshAnimator "crush1"}
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			{BoneSave "sanbag_woodbeam x1 land"
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		}
		{Volume "body3"
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		{Volume "body1"
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		{Volume "body2"
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		{Extender "land_patch"
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		{Interaction
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		{DisableObstacles}
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	{Entity "sandbag_woodbeam" 0x816c
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		{SkeletonSrc "sandbag_woodbeam_x"}
		{Skeleton
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				{LastMeshAnimator "crush1"}
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			{BoneSave "sanbag_woodbeam x1 land"
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		}
		{Volume "body3"
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		{Volume "body1"
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		}
		{Volume "body2"
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		{Extender "land_patch"
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		{Interaction
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		{DisableObstacles}
	}
	{Entity "sandbag" 0x816d
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	{Entity "sgrw42" 0x816e
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			{BoneSave "basis body gun"
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			{BoneSave "basis body gun foresight"
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		}
		{Armor "body"
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				{damage "body" -0.307472 0.0604888
					{matrix
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				}
			}
		}
		{Placer
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			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
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		}
		{Player 2}
		{MID 173}
		{Chassis
			{MovementSpeed 0.0446667}
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	}
	{Entity "sgrw42" 0x816f
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		{xform zl 17.74}
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			{BoneSave "basis body gun foresight"
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		}
		{Placer
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			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
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		}
		{Player 2}
		{MID 174}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Entity "pz4g" 0x8170
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		{Skeleton
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				{Orientation
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					0 1 0
					0.003 0 1
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				{Position 0.0168323 0.873807 7.27718}
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			{BoneSave "basis body wheelr10"
				{Orientation
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			}
			{BoneSave "basis body wheell10"
				{Orientation
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					-0.963 0 0.27
					0 1 0
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			{BoneSave "basis body wheell1"
				{Orientation
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					-0.181 0 -0.983
					0 1 0
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			{BoneSave "basis body wheelr1"
				{Orientation
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					-0.216 0 -0.976
					0 -1 0
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			{BoneSave "basis body mgun"
				{Orientation
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					0.267 -0.964 0.012
					0.963 0.267 0.043
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			{BoneSave "basis body shieldl1"
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				{Enabled 0}
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			{BoneSave "basis body shieldl1 shieldl5"
				{Orientation
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					0 1 0
					0 0 1
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				{Visible 0}
				{Enabled 0}
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			{BoneSave "basis body shieldl1 shieldl4"
				{Orientation
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					0 1 0
					0 0 1
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				{Visible 0}
				{Enabled 0}
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			{BoneSave "basis body shieldl1 shieldl2"
				{Orientation
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					0 1 0
					0 0 1
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				{Visible 0}
				{Enabled 0}
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			{BoneSave "basis body shieldl1 shieldl3"
				{Orientation
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					0 1 0
					0 0 1
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				{Visible 0}
				{Enabled 0}
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			{BoneSave "basis body shieldr1"
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				{Enabled 0}
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			{BoneSave "basis body shieldr1 shieldr2"
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				{Enabled 0}
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			{BoneSave "basis body shieldr1 shieldr3"
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				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr4"
				{Orientation
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					0 1 0
					0 0 1
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				{Position -14.6573 0.316104 -0.71814}
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				{Enabled 0}
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			{BoneSave "basis body shieldr1 shieldr5"
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				{Enabled 0}
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					0.962 0 -0.274
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			{BoneSave "basis wheelsl wheell3"
				{Orientation
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				{Position 27.3352 23.136 -2.13778}
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			{BoneSave "basis wheelsl wheell4"
				{Orientation
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					0.96 0 -0.281
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			{BoneSave "basis wheelsl wheell5"
				{Orientation
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			{BoneSave "basis wheelsl wheell6"
				{Orientation
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			{BoneSave "basis wheelsl wheell7"
				{Orientation
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			{BoneSave "basis wheelsl wheell8"
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			{BoneSave "basis wheelsl wheell9"
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			{BoneSave "basis wheelsr wheelr2"
				{Orientation
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			{BoneSave "basis wheelsr wheelr3"
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					-0.95 0 0.313
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			{BoneSave "basis wheelsr wheelr4"
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			{BoneSave "basis wheelsr wheelr5"
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			{BoneSave "basis wheelsr wheelr6"
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			{BoneSave "basis wheelsr wheelr7"
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			{BoneSave "basis wheelsr wheelr8"
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			{BoneSave "basis wheelsr wheelr9"
				{Orientation
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					-0.949 0 0.315
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		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "shieldl1"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldl2"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldl3"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldl4"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldl5"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldr1"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldr2"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldr3"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldr4"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldr5"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackleft" 1.87059 0.34188
					{matrix
						{pos 37.45 -4.38 5.934}
						{nxform 1.557 1.596 1.613}
					}
				}
				{damage "trackleft" -0.809116 0.34188
					{matrix
						{pos -7.999 5.024 -11.655}
						{nxform 1.375 1.516 -1.989}
					}
				}
			}
		}
		{Armor "gun"
			{wounds
				{damage "gun" 0.946311 0.111111
					{matrix
						{pos 1.324 -0.803 27.389}
						{nxform 3.071 -1.247 -1.256}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body2" 2.24042 1
					{matrix
						{pos 34.964 14.943 -6.954}
						{nxform 1.371 1.541 0}
					}
				}
				{damage "body1" 1.05299 0.31746
					{matrix
						{pos -4.589 -3.095 -11.254}
						{nxform 0.061 -1.046 1.242}
					}
				}
				{wound "body2" 1.09338 1 50
					{matrix
						{pos 34.964 14.943 -6.954}
						{nxform 1.371 1.541 0}
					}
				}
			}
		}
		{Placer
			{State "gunner2" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
		}
		{Extender "enumerator"
			{number 139}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 2}
		{MID 175}
		{Able "-select" "exploded"}
		{Weaponry
			{State "gun"
				{Weapon "75mm_kwk40" filling "bullet75" "fg" "ammo"}
			}
			{State "mgun1"
				{Weapon "mg34" filling "mgun" "ammo" 81}
			}
			{State "mgun2"
				{Weapon "mg34" filling "mgun" "ammo" 29}
			}
		}
		{Chassis
			{Broken}
			{MovementMode 0}
			{MovementSpeed 0.0222222}
			{FuelBag
				{Remain 0}
			}
			{CurrentGear 1}
			{CurrentGearDir 0}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
		{Component "shieldl1"
			{State destroyed}
		}
		{Component "shieldl2"
			{State destroyed}
		}
		{Component "shieldl3"
			{State destroyed}
		}
		{Component "shieldl4"
			{State destroyed}
		}
		{Component "shieldl5"
			{State destroyed}
		}
		{Component "shieldl6"
			{State destroyed}
		}
		{Component "shieldr1"
			{State destroyed}
		}
		{Component "shieldr2"
			{State destroyed}
		}
		{Component "shieldr3"
			{State destroyed}
		}
		{Component "shieldr4"
			{State destroyed}
		}
		{Component "shieldr5"
			{State destroyed}
		}
	}
	{Entity "balloon_g" 0x8171
		{Position -276.65 -624.8}
		{Extender "stuff"
			{Item "balloon_g" filling "fuel"}
		}
	}
	{Entity "balloon_g" 0x8175
		{Position 3647.66 -621.2}
	}
	{Entity "barrel2_a" 0x9008
		{Position 3687.38 -595.13 -2.53}
		{xform zl -179.9 y 43 zw -171.76}
	}
	{Entity "barrel5" 0x9009
		{Position 3667.03 -596.45 3.74}
		{xform zl -25.91 y 90.12 zw -130.75}
	}
	{Entity "barrel7" 0x900a
		{Position 3649.65 -603.59 -3.85}
		{xform zl 15.63 y 0.23 zw -21.18}
	}
	{Entity "barrel6_a" 0x900b
		{Position 3679.71 -661.95 -3.58}
		{xform zl 0.22 y 28.14 zw -36.72}
	}
	{Entity "barrel7" 0x900c
		{Position 3627.43 -667.91}
	}
	{Entity "barrel4" 0x8176
		{Position 3671 -635.79 -4.01}
		{xform zl -33.61 y 0.43 zw -171.42}
	}
	{Human "single/ger/rifle" 0x8178
		{Position 390.46 -654.45}
		{xform zl 61.65}
		{Extender "vitality"
			{Dead}
			{Health
				{current -298.899}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 176}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 70}
		{LastDyingAnimation "stand_scenic-die_front_2"}
		{FsmState "dead"}
	}
	{Entity "mg34_stan" 0x8179
		{Position 385.41 -660.25 2.05}
		{xform zl 140.62 y 8.99 zw -97.27}
		{Skeleton
			{BoneSave "basis body turret"
				{Value -0.323445}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.174533}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Player 2}
		{MID 177}
		{Weaponry
			{State
				{Weapon "mg34" filling "mgun" "ammo" 37}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Entity "sandbag_woodbeam" 0x817d
		{Position 395.69 -647.28}
		{xform zl 55.13}
	}
	{Entity "barrel3_a" 0x817e
		{Position 637.76 -201.18 -21.28}
		{xform zl -175.2 y 84.76 zw 12.57}
	}
	{Entity "barrel5_a" 0x817f
		{Position 608.08 -8.88 -12.95}
		{xform zl 6.97 y 98.05 zw 120.45}
	}
	{Entity "barrel4" 0x8180
		{Position 471.12 -105.17 -5.12}
		{xform zl -93.58 y 90.74 zw 56.03}
	}
	{Entity "sandbag3" 0x818a
		{Position 406.63 -107.52}
		{xform zl -91.13}
	}
	{Entity "sandbag2" 0x900d
		{Position 461.68 -155.82 -12.67}
		{xform zl -69.42}
		{SkeletonSrc "sandbag2_x"}
		{Skeleton
			{BoneSave "sandbag2_x x1"
				{Visible 0}
			}
		}
		{Volume "body04"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body03"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body02"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body01"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Extender "land_patch"
			{On 0}
		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
		}
		{DisableObstacles}
	}
	{Entity "sandbag2" 0x900e
		{Position 458.95 -214.1 -13}
		{xform zl -116.23}
		{SkeletonSrc "sandbag2_x"}
		{Skeleton
			{BoneSave "sandbag2_x x1"
				{Visible 0}
			}
		}
		{Volume "body04"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body03"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body02"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body01"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Extender "land_patch"
			{On 0}
		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
		}
		{DisableObstacles}
	}
	{Entity "sandbag3" 0x900f
		{Position 402.73 -267.99}
		{xform zl -91.13}
		{SkeletonSrc "sandbag3_x"}
		{Skeleton
			{BoneSave "sandbag3_x x1"
				{Visible 0}
			}
		}
		{Volume "body3"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body2"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body1"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Extender "land_patch"
			{On 0}
		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
		}
		{DisableObstacles}
	}
	{Entity "crate_one" 0x8189
		{Position 199.36 -17.61}
		{xform zl 53.1}
	}
	{Entity "crate4" 0x818b
		{Position 198.63 -56.67}
		{Interaction
			{Flags "first_stage" "change_skeleton"}
		}
	}
	{Entity "dynamite" 0x818c
		{Position 3587.81 -571.05}
	}
	{Human "single/ger/smg" 0x818e
		{Position 3509.15 -536.44}
		{xform zl -3.6}
		{Extender "vitality"
			{Dead}
			{Health
				{current -208.763}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 183}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 71}
		{LastDyingAnimation "stand_die-force_back_3_far"}
		{FsmState "dead"}
	}
	{Entity "m4a2" 0x818f
		{Position 5130.61 -3039.94}
		{xform zl 158.63}
		{TexMod "d"}
		{SpawnedInFog}
		{Skeleton
			{BoneSave "basis body turret turret_mgun cover1"
				{Orientation
					-1 -0.012 0
					0.009 -0.745 -0.667
					-0.008 0.667 -0.745
				}
				{Position -0.217139 6.53253 2.94468}
			}
			{BoneSave "basis body turret turret_mgun cover2"
				{Orientation
					-1 -0.003 -0.003
					-0.001 0.876 -0.483
					0.004 -0.483 -0.876
				}
				{Position 0.0458711 -6.68071 3.00703}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Extender "enumerator"
			{number 498}
		}
		{Extender "detail"
			{random 0}
		}
		{Interaction
			{Calls
				{"start_check_sinking" 1954 -472.523}
			}
		}
		{Player 3}
		{Operatable}
		{MID 184}
		{Chassis
			{MovementSpeed 0.0521111}
		}
	}
	{Human "single/usa/tankman" 0x8191
		{Position 0 0}
		{Player 3}
		{Operatable}
		{MID 185}
		{Chassis
			{MovementMode 4}
			{MovementSpeed 0.102778}
		}
		{NameId 69 66}
	}
	{Human "single/usa/tankman" 0x8193
		{Position 0 0}
		{Player 3}
		{Operatable}
		{MID 186}
		{Chassis
			{MovementMode 4}
			{MovementSpeed 0.102778}
		}
		{NameId 125 16}
	}
	{Human "single/usa/tankman" 0x8195
		{Position 0 0}
		{Player 3}
		{Operatable}
		{MID 187}
		{Chassis
			{MovementMode 4}
			{MovementSpeed 0.102778}
		}
		{NameId 102 1}
	}
	{Human "single/usa/tankman" 0x8198
		{Position 871.56 -1874.98}
		{xform zl 10}
		{Extender "vitality"
			{Dead}
			{Health
				{current -103.601}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 188}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 87 26}
		{LastDyingAnimation "stand_die_back_2"}
		{FsmState "dead"}
	}
	{Human "single/usa/tankman" 0x819a
		{Position 1331.87 -1588.76}
		{xform zl -71.49}
		{Extender "vitality"
			{Dead}
			{Health
				{current -44.1063}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 189}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0544444}
		}
		{NameId 99 44}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Human "single/usa/tankman" 0x819c
		{Position 1067.75 -1797.15}
		{xform zl -71.93}
		{Extender "vitality"
			{Dead}
			{Health
				{current -575.825}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 190}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 74 31}
		{LastDyingAnimation "stand_die_front_3"}
		{FsmState "dead"}
	}
	{Entity "crate2" 0x81a1
		{Position -485.11 -828.26}
		{xform zl 121.73}
		{Interaction
			{Flags "first_stage" "change_skeleton"}
		}
	}
	{Entity "crate3" 0x81a3
		{Position -481.56 -917.18}
		{xform zl 119.77}
		{Impregnability harmless}
		{Interaction
			{Flags "first_stage" "change_skeleton"}
		}
	}
	{Entity "crate4" 0x81a4
		{Position -432.16 -920.37}
		{TexMod "1b"}
		{Impregnability harmless}
		{Interaction
			{Flags "first_stage" "change_skeleton"}
		}
	}
	{Entity "crate5" 0x81a5
		{Position -509.44 -736.89}
		{xform zl -88.96}
		{Interaction
			{Flags "first_stage" "change_skeleton"}
		}
	}
	{Entity "pointer_small" 0x81a6
		{Position -361.19 -784.58}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					0.021 1 0
					1 -0.021 0
					0 0 1
				}
				{Position 3.91201e-026 -6.06638e-009 -0.0555334}
				{Enabled 0}
			}
		}
	}
	{Human "single/ger/rifle" 0x81a8
		{Position -329.37 -789.67}
		{xform zl 66.71}
		{Extender "vitality"
			{Dead}
			{Health
				{current -11.0684}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 194}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 73}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Entity "mg34_stan" 0x81a9
		{Position -325.67 -778.48}
		{xform zl 11.25}
		{Skeleton
			{BoneSave "basis body turret"
				{Value -0.96803}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.0538964}
			}
		}
		{Armor "body"
			{wounds
				{damage "body3" -2.23929 0.432512
					{matrix
						{pos 0.867 -0.925 12.79}
						{nxform 1.571 1.191 0}
					}
				}
				{wound "body3" -2.80972 0.432512 7.62
					{matrix
						{pos 0.867 -0.925 12.79}
						{nxform 1.571 1.191 0}
					}
				}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Player 2}
		{MID 195}
		{Weaponry
			{State
				{Weapon "mg34" filling "mgun" "ammo" 66}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Entity "sandbag_woodbeam" 0x9011
		{Position -310.92 -775.99}
		{xform zl 6.75}
		{SkeletonSrc "sandbag_woodbeam_x"}
		{Skeleton
			{BoneSave "sanbag_woodbeam x1"
				{LastMeshAnimator "crush1"}
			}
			{BoneSave "sanbag_woodbeam x2"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece1"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece2"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece3"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece4"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece5"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece6"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece7"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece8"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece9"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece10"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece11"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 fx_wood1"
				{Visible 0}
			}
		}
		{Volume "piece11"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece10"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece9"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece8"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece7"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece6"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece5"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece4"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece3"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece2"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece1"
			{able {visible 0}{contact 0}}
		}
		{Volume "body3"
			{able {visible 0}{contact 0}{touch 1}}
		}
		{Volume "body1"
			{able {visible 0}{contact 0}}
		}
		{Volume "body2"
			{able {visible 0}{contact 0}}
		}
		{Interaction
			{Flags "sliced" "stage1"}
		}
	}
	{Entity "sandbag2" 0x9012
		{Position -328.76 -815.04 -3}
		{xform zl -141.48}
		{SkeletonSrc "sandbag2_x"}
		{Skeleton
			{BoneSave "sandbag2_x x1"
				{LastMeshAnimator "crush1"}
			}
			{BoneSave "sandbag2_x x2"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece0"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece1"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece2"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece3"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece4"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece5"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece6"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece7"
				{Visible 0}
			}
			{BoneSave "sandbag2_x x2 piece8"
				{Visible 0}
			}
		}
		{Volume "piece8"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece7"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece6"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece5"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece4"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece3"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece2"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece1"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece0"
			{able {visible 0}{contact 0}}
		}
		{Volume "body04"
			{able {visible 0}{contact 0}{touch 1}}
		}
		{Volume "body03"
			{able {visible 0}{contact 0}{touch 1}}
		}
		{Volume "body02"
			{able {visible 0}{contact 0}}
		}
		{Volume "body01"
			{able {visible 0}{contact 0}}
		}
		{Volume "body"
			{able {visible 0}{contact 0}}
		}
		{Interaction
			{Flags "sliced" "stage1"}
		}
	}
	{Entity "sandbag2" 0x9013
		{Position -336.52 -741.85}
		{xform zl -27.62}
	}
	{Human "single/ger/smg" 0x81ab
		{Position 26.2 -526.47}
		{xform zl 135.59}
		{Extender "vitality"
			{Dead}
			{Health
				{current -364.676}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 196}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 131}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_scenic-die_back_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x81ad
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		{xform zl 89.43}
		{Extender "vitality"
			{Dead}
			{Health
				{current -254.988}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 197}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 114}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
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	{Human "single/ger/rifle" 0x81af
		{Position -11.3 -556.18}
		{xform zl -179.58}
		{Extender "vitality"
			{Dead}
			{Health
				{current -319.571}
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			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 198}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 62}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
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	{Human "single/ger/mgun" 0x81b1
		{Position 74.51 -583.29}
		{xform zl 92.89}
		{Extender "vitality"
			{Dead}
			{Health
				{current -575.306}
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			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 199}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 147}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
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	{Human "single/ger/smg" 0x81b3
		{Position -295.28 -731.19}
		{xform zl 82.25}
		{Extender "vitality"
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			{Health
				{current -283.043}
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			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 200}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 74}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_front_4"}
		{FsmState "dead"}
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	{Human "single/ger/smg" 0x81b5
		{Position -293.75 -863.55}
		{xform zl 97.8}
		{Extender "vitality"
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			{Health
				{current -271.441}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 201}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 132}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "dead"}
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	{Human "single/ger/smg" 0x81b7
		{Position -358.98 -540.69}
		{xform zl 84.92}
		{Extender "vitality"
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			{Health
				{current -290.997}
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			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 202}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 115}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "squat_die_front"}
		{FsmState "dead"}
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	{Entity "sandbag2" 0x81ba
		{Position -214.32 -409.16}
		{xform zl -92.77}
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	{Entity "sandbag_woodbeam1" 0x9015
		{Position -214.06 -473.77 -3}
		{xform zl 22.66}
		{SkeletonSrc "sandbag_woodbeam1_x"}
		{Skeleton
			{BoneSave "sanbag_woodbeam1 x1"
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			{BoneSave "sanbag_woodbeam1 x2"
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			}
			{BoneSave "sanbag_woodbeam1 x2 piece1"
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			{BoneSave "sanbag_woodbeam1 x2 piece2"
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			{BoneSave "sanbag_woodbeam1 x2 piece3"
				{Visible 0}
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			{BoneSave "sanbag_woodbeam1 x2 piece4"
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			}
			{BoneSave "sanbag_woodbeam1 x2 piece5"
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			{BoneSave "sanbag_woodbeam1 x2 piece6"
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			{BoneSave "sanbag_woodbeam1 x2 piece7"
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			{BoneSave "sanbag_woodbeam1 x2 piece8"
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			{BoneSave "sanbag_woodbeam1 x2 piece9"
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			{BoneSave "sanbag_woodbeam1 x2 piece10"
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			{BoneSave "sanbag_woodbeam1 x2 piece11"
				{Visible 0}
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			{BoneSave "sanbag_woodbeam1 x2 piece12"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam1 x2 fx_wood1"
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		}
		{Volume "piece12"
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		}
		{Volume "piece11"
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		}
		{Volume "piece10"
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		{Volume "piece9"
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		{Volume "piece8"
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		{Volume "piece7"
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		{Volume "piece6"
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		{Volume "piece5"
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		{Volume "piece4"
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		{Volume "piece3"
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		{Volume "piece2"
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		{Volume "piece1"
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		{Volume "body3"
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		{Volume "body2"
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		{Volume "body1"
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		{Interaction
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	}
	{Entity "sandbag_woodbeam1" 0x81b9
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		{xform zl 73.17}
		{SkeletonSrc "sandbag_woodbeam1_x"}
		{Skeleton
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			{BoneSave "sanbag_woodbeam1 x2"
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			{BoneSave "sanbag_woodbeam1 x2 piece1"
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			{BoneSave "sanbag_woodbeam1 x2 piece2"
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			{BoneSave "sanbag_woodbeam1 x2 piece3"
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			{BoneSave "sanbag_woodbeam1 x2 piece4"
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			{BoneSave "sanbag_woodbeam1 x2 piece5"
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			{BoneSave "sanbag_woodbeam1 x2 piece6"
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			{BoneSave "sanbag_woodbeam1 x2 piece7"
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			{BoneSave "sanbag_woodbeam1 x2 piece8"
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			{BoneSave "sanbag_woodbeam1 x2 piece9"
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			{BoneSave "sanbag_woodbeam1 x2 piece10"
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			{BoneSave "sanbag_woodbeam1 x2 piece11"
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			{BoneSave "sanbag_woodbeam1 x2 piece12"
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			{BoneSave "sanbag_woodbeam1 x2 fx_wood1"
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		}
		{Volume "piece12"
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		{Volume "piece11"
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		{Volume "piece10"
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		{Volume "piece9"
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		{Volume "piece8"
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		{Volume "piece7"
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		{Volume "piece6"
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		{Volume "piece5"
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		{Volume "piece4"
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		{Volume "piece3"
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		{Volume "piece2"
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		{Volume "piece1"
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		{Volume "body3"
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		{Volume "body2"
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		{Volume "body1"
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		{Interaction
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	{Entity "sandbag_woodbeam1" 0x81bb
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			{BoneSave "sanbag_woodbeam1 x2"
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			{BoneSave "sanbag_woodbeam1 x2 piece1"
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			{BoneSave "sanbag_woodbeam1 x2 piece2"
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			{BoneSave "sanbag_woodbeam1 x2 piece3"
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			{BoneSave "sanbag_woodbeam1 x2 piece4"
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			{BoneSave "sanbag_woodbeam1 x2 piece5"
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			{BoneSave "sanbag_woodbeam1 x2 piece6"
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			{BoneSave "sanbag_woodbeam1 x2 piece7"
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			{BoneSave "sanbag_woodbeam1 x2 piece8"
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			{BoneSave "sanbag_woodbeam1 x2 piece9"
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			{BoneSave "sanbag_woodbeam1 x2 piece10"
				{Visible 0}
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			{BoneSave "sanbag_woodbeam1 x2 piece11"
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			{BoneSave "sanbag_woodbeam1 x2 piece12"
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			{BoneSave "sanbag_woodbeam1 x2 fx_wood1"
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		}
		{Volume "piece12"
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		{Volume "piece11"
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		{Volume "piece10"
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		{Volume "piece9"
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		{Volume "piece8"
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		{Volume "piece7"
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		}
		{Volume "piece6"
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		}
		{Volume "piece5"
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		{Volume "piece4"
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		}
		{Volume "piece3"
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		{Volume "piece2"
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		}
		{Volume "piece1"
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		{Volume "body3"
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		}
		{Volume "body2"
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		{Volume "body1"
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		{Interaction
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	{Human "single/ger/rifle" 0x81bc
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		{xform zl 23.8}
		{Extender "vitality"
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			{Health
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			{Energy 0.01}
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		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 203}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 63}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "stand_die_front_3"}
		{FsmState "dead"}
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	{Human "single/ger/elite_ss" 0x81be
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		{xform zl 5.84}
		{Extender "vitality"
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			{Health
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			{Energy 0.01}
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		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 204}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
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		{NameId 126 148}
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		{FsmState "dead"}
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	{Human "single/ger/rifle" 0x81c1
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		{xform zl 5.76}
		{Extender "vitality"
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			{Health
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			{Energy 0.01}
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		{Examined 1}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 205}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
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		{NameId 1 140}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
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	{Entity "mg34_stan" 0x81c3
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		{xform zl 11.25}
		{Skeleton
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			{BoneSave "basis body turret gun_rot"
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		{Armor "shield"
			{wounds
				{damage "shield" 3.04602 0.1675
					{matrix
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						{nxform 1.746 1.593 0.124}
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		{Armor "body"
			{wounds
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					{matrix
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		}
		{Placer
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			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
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		}
		{Player 2}
		{MID 206}
		{Weaponry
			{State
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		}
		{Chassis
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	{Entity "sandbag_woodbeam1" 0x81c6
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		{SkeletonSrc "sandbag_woodbeam1_x"}
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			{BoneSave "sanbag_woodbeam1 x2"
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			{BoneSave "sanbag_woodbeam1 x2 piece1"
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			{BoneSave "sanbag_woodbeam1 x2 piece2"
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			{BoneSave "sanbag_woodbeam1 x2 piece3"
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			{BoneSave "sanbag_woodbeam1 x2 piece4"
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			{BoneSave "sanbag_woodbeam1 x2 piece5"
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			{BoneSave "sanbag_woodbeam1 x2 piece7"
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			{BoneSave "sanbag_woodbeam1 x2 piece8"
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			{BoneSave "sanbag_woodbeam1 x2 piece9"
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			{BoneSave "sanbag_woodbeam1 x2 piece10"
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			{BoneSave "sanbag_woodbeam1 x2 piece11"
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			{BoneSave "sanbag_woodbeam1 x2 piece12"
				{Visible 0}
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			{BoneSave "sanbag_woodbeam1 x2 fx_wood1"
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		{Volume "piece12"
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		{Volume "piece11"
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		{Volume "piece10"
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		{Volume "piece9"
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		{Volume "piece8"
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		{Volume "piece7"
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		{Volume "piece6"
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		{Volume "piece5"
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		{Volume "piece4"
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		{Volume "piece3"
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		{Volume "piece2"
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		{Volume "piece1"
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		{Volume "body3"
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		}
		{Volume "body2"
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		}
		{Volume "body1"
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		}
		{Interaction
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	}
	{Human "single/ger/rifle" 0x81c7
		{Position -468.12 -381.25}
		{xform zl -167.84}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
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				{current 200}
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		}
		{Player 2}
		{Operatable}
		{MID 207}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 75}
		{FsmState "stand"}
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	{Human "single/ger/smg" 0x81c9
		{Position -80.56 -710.18}
		{xform zl 35.8}
		{Extender "vitality"
			{Dead}
			{Health
				{current -922.672}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 208}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 133}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_scenic-die_back_1"}
		{FsmState "dead"}
	}
	{Human "single/usa/smg" 0x81cd
		{Position 579.06 -887.66}
		{xform zl -7.39}
		{Extender "vitality"
			{Dead}
			{Health
				{max 300}
				{current -70.6994}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 210}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 87 27}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
	}
	{Human "single/usa/rifle" 0x81cf
		{Position 476.05 -1819.76}
		{xform zl -150.69}
		{Extender "vitality"
			{Health
				{max 300}
				{current 300}
			}
		}
		{Player 3}
		{Operatable}
		{MID 211}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 99 45}
		{Cover
			{sector 476.048 -1819.76 {type "squat_lie"}
				{wall 432.593 -1837.06 477.121 -1791.2}
				{row 0}
				{link 0x4ba}
			}
		}
		{FsmState "squat"}
	}
	{Human "single/usa/smg" 0x81d1
		{Position 643.21 -1744.02}
		{xform zl 130.63}
		{Extender "vitality"
			{Health
				{max 300}
				{current 300}
			}
		}
		{Player 3}
		{Operatable}
		{MID 212}
		{Chassis
			{MovementMode 4}
			{MovementSpeed 0.102778}
		}
		{NameId 74 32}
		{Cover
			{sector 643.211 -1744.02 {type "snipe_cover"}
				{wall 611.24 -1762.23 647.315 -1731.28}
				{row 0}
				{link 0x3de}
			}
		}
		{FsmState "snipe"}
	}
	{Entity "barricade2_b_corner2" 0x81d3
		{Position 571.72 -917.05 -4}
		{SkeletonSrc "barricade2_b_corner2_x"}
		{Armor "body"
			{wounds
				{damage "body4" -0.532679 0.02
					{matrix
						{pos -7.708 2.76 -0.977}
						{nxform 1.452 1.551 -0.344}
					}
				}
				{wound "body5" -0.058982 0.02 50
					{matrix
						{pos 7.654 5.075 -4.104}
						{nxform 1.571 1.571 0}
					}
				}
			}
		}
		{Impregnability harmless}
		{Interaction
			{Flags "last_stage" "sliced"}
		}
	}
	{Entity "barricade2_c_corner2" 0x81d4
		{Position 658.52 -1003.72}
		{xform zl 23.86}
		{Impregnability harmless}
	}
	{Entity "barricade2_d_corner1" 0x81d5
		{Position 655.6 -960.77 0.15}
		{xform zl 171.66}
		{Armor "body"
			{wounds
				{damage "body5_vol11" -0.744221 0.01
					{matrix
						{pos -2.931 4.016 -4.203}
						{nxform 0.869 1.571 -0.94}
					}
				}
			}
		}
		{Impregnability harmless}
	}
	{Human "single/ger/rifle" 0x81d6
		{Position 510.24 -1209.29}
		{xform zl 52.27 y 14.16 zw 180}
		{Extender "vitality"
			{Dead}
			{Health
				{current -63.8557}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 213}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 39 123}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x81d8
		{Position 544.87 -1085.61}
		{xform zl 162.79}
		{Extender "vitality"
			{Dead}
			{Health
				{max 500}
				{current -128.444}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 214}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 25 117}
		{LastDyingAnimation "stand_scenic-die_back_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x9014
		{Position 408.96 -1024.91}
		{xform zl -143.45}
		{Extender "vitality"
			{Dead}
			{Health
				{max 500}
				{current -305.565}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 215}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 62 120}
		{LastDyingAnimation "squat_die_back_1"}
		{FsmState "dead"}
	}
	{Entity "mg34_stan" 0x81dc
		{Position 458.68 -1164.04 -30.08}
		{xform zl 179.66 y 42.62 zw -113.15}
		{SkeletonSrc "mg34_stan_xx"}
		{UseDecal 0}
		{Skeleton
			{BoneSave "basis body"
				{Position 1.63975 -0.0707356 24.0138}
			}
			{BoneSave "basis body turret"
				{Orientation
					1 0.031 0
					-0.031 1 0
					0 0 1
				}
				{Position -2.00513 0.0706656 0.894099}
			}
		}
		{Armor "shield"
			{wounds
				{damage "shield" -0.17391 0.18
					{matrix
						{pos 0.66 -5.478 -4.846}
						{nxform 0.85 1.763 1.691}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body2" 1.06493 1
					{matrix
						{pos 0.894 -0.202 -0.375}
						{nxform 1.182 1.146 2.919}
					}
				}
				{wound "body3" 1.46756 0.749106 7.62
					{matrix
						{pos -0.867 -0.318 12.743}
						{nxform 1.571 2.03 3.142}
					}
				}
				{wound "body3" -1.59044 1 7.62
					{matrix
						{pos -0.187 -0.946 13.291}
						{nxform 1.571 1.861 -1.571}
					}
				}
			}
		}
		{Placer
			{State "gunner" {Broken}}
			{State "commander" {Broken}}
			{State "driver1" {Disable}{Broken}}
			{State "driver2" {Disable}{Broken}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Interaction
			{Flags "no_burn_volumes"}
		}
		{Player 2}
		{MID 217}
		{Able "-select" "exploded"}
		{Weaponry
			{State
				{Weapon}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
		{Component "shield"
			{State destroyed}
		}
	}
	{Human "single/ger/rifle" 0x81df
		{Position 273.67 -1013.01}
		{xform zl 20.54}
		{Extender "vitality"
			{Dead}
			{Health
				{current -266.439}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 218}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 140 22}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "dead"}
	}
	{Entity "mg34_stan" 0x81e0
		{Position 284.36 -1007.72}
		{xform zl 90.63 y 2.56 zw -90.07}
		{Skeleton
			{BoneSave "basis body turret"
				{Value -0.349066}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.0886035}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
			{ik
				{bone "turret"
					{limits -20 20}
				}
			}
		}
		{Player 2}
		{MID 219}
		{Weaponry
			{State
				{Weapon "mg34" filling "mgun" "ammo" 32}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Entity "sandbag_woodbeam" 0x81e1
		{Position 292.59 -1024.3}
		{xform zl -36.99}
	}
	{Entity "sandbag_woodbeam" 0x81e2
		{Position 287.02 -987.82}
		{xform zl 54.6}
	}
	{Entity "pointer_small" 0x81e3
		{Position 573.86 -1018.88}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					0.021 1 0
					1 -0.021 0
					0 0 1
				}
				{Position 3.91201e-026 -6.06638e-009 -0.0555334}
				{Enabled 0}
			}
		}
	}
	{Human "single/ger/rifle" 0x81e4
		{Position 398.3 -1017.04}
		{xform zl 113.86}
		{Extender "vitality"
			{Dead}
			{Health
				{max 500}
				{current -184.286}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 220}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 60 100}
		{LastDyingAnimation "stand_die_front_4"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x81e6
		{Position 530.89 -1265.59}
		{xform zl -166}
		{Extender "vitality"
			{Dead}
			{Health
				{max 500}
				{current -149.809}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 221}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 122 38}
		{LastDyingAnimation "stand_scenic-die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x81e8
		{Position 549.21 -1177.63}
		{xform zl 107.54}
		{Extender "vitality"
			{Dead}
			{Health
				{max 500}
				{current -14.6853}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 222}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 21 99}
		{LastDyingAnimation "squat_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/tank_crew" 0x81eb
		{Position 286.97 -1610.6}
		{xform zl 82.52}
		{Extender "vitality"
			{Dead}
			{Health
				{current -203.52}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 223}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 11 127}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Entity "pz3" 0x81ee
		{Position 141.3 -1197.57 -5.06}
		{xform zl 53.71 y 0.19 zw -19.82}
		{SkeletonSrc "pz3_xx"}
		{TexMod "2"}
		{Skeleton
			{BoneSave "basis wheelsl wheell2"
				{Orientation
					0.117 0.993 0
					-0.993 0.117 0
					0 0 1
				}
				{Position -14.1382 -16.8492 -0.358953}
			}
			{BoneSave "basis wheelsl wheell4"
				{Orientation
					1 -0.031 0
					0.031 1 0
					0 0 1
				}
				{Position 0.0614997 0.0732735 -0.358981}
			}
			{BoneSave "basis wheelsl wheell7"
				{Orientation
					0.723 0.691 0
					-0.691 0.723 0
					0 0 1
				}
				{Position 21.2582 25.3345 -0.358957}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Orientation
					0.55 -0.835 0
					0.835 0.55 0
					0 0 -1
				}
				{Position 21.0717 25.1123 0.106627}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Orientation
					0.905 -0.425 0
					0.425 0.905 0
					0 0 -1
				}
				{Position 14.0024 16.6874 0.106579}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Orientation
					0.973 -0.231 0
					0.231 0.973 0
					0 0 -1
				}
				{Position -0.191815 -0.228591 0.106609}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Orientation
					0.795 -0.606 0
					0.606 0.795 0
					0 0 -1
				}
				{Position -7.19126 -8.57019 0.106666}
			}
			{BoneSave "basis body"
				{Orientation
					0.999 -0.001 0.046
					0.003 0.999 -0.034
					-0.046 0.034 0.998
				}
				{Position -0.877638 -0.174274 5.93077}
			}
			{BoneSave "basis body engine"
				{Position -42.7173 0.0229689 21.1765}
			}
			{BoneSave "basis body wheell9"
				{Orientation
					-0.575 0 0.818
					0.818 0 0.575
					0 1 0
				}
				{Position -16.3944 22.9169 11.7038}
			}
			{BoneSave "basis body wheell10"
				{Orientation
					-0.999 0 0.04
					0.04 0 0.999
					0 1 0
				}
				{Position 2.55831 22.9168 11.7038}
			}
			{BoneSave "basis body wheell11"
				{Orientation
					-0.286 0 0.958
					0.958 0 0.286
					0 1 0
				}
				{Position 21.8033 22.9168 11.7038}
			}
			{BoneSave "basis body shieldr5"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position 33.4577 0.310541 20.6504}
			}
			{BoneSave "basis body shieldl2"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position 12.4681 32.6303 23.9481}
			}
			{BoneSave "basis body shieldl4"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position -26.776 32.2064 23.3833}
			}
			{BoneSave "basis body shieldr2"
				{Orientation
					1 0 0.006
					0 1 0
					-0.006 0 1
				}
				{Position 12.4266 -32.3776 23.809}
			}
			{BoneSave "basis body shieldr4"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
			}
			{BoneSave "basis body mgun"
				{Orientation
					-0.043 -0.002 -0.999
					0.025 1 -0.003
					0.999 -0.025 -0.042
				}
			}
			{BoneSave "basis body shieldl1"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position -3.59825 31.8088 14.1849}
			}
			{BoneSave "basis body enumerator"
				{Position -2.22349 20.2696 17.075}
			}
			{BoneSave "basis body wheelr8"
				{Orientation
					0.727 0 -0.686
					-0.686 0 -0.727
					0 -1 0
				}
			}
			{BoneSave "basis body wheelr9"
				{Orientation
					-0.451 0 0.893
					0.893 0 0.451
					0 1 0
				}
			}
			{BoneSave "basis body wheelr11"
				{Orientation
					-0.152 0 0.988
					0.988 0 0.152
					0 1 0
				}
				{Position -16.4859 -22.5628 11.7038}
			}
			{BoneSave "basis body wheell1"
				{Orientation
					-0.006 0 1
					1 0 0.006
					0 1 0
				}
			}
			{BoneSave "basis body wheelr1"
				{Orientation
					0.912 0 -0.41
					-0.41 0 -0.912
					0 1 0
				}
			}
			{BoneSave "basis body shieldl3"
				{Orientation
					0.985 -0.174 0
					0.174 0.985 0
					0 0 1
				}
			}
			{BoneSave "basis body shieldr3"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position 31.5098 -31.5082 14.1972}
			}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackleft" -2.59701 0.43956
					{matrix
						{pos -5.445 -3.938 11.173}
						{nxform 1.959 1.571 0.459}
					}
				}
				{damage "trackleft" 1.73079 0.43956
					{matrix
						{pos 15.267 -6.458 -16.618}
						{nxform 1.635 1.46 0.777}
					}
				}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" -2.68639 0.16
					{matrix
						{pos 9.173 17.964 -4.036}
						{nxform 1.661 1.57 -1.719}
					}
				}
				{damage "turret" 1.53169 0.28
					{matrix
						{pos -4.398 -2.339 -10.895}
						{nxform 0.311 1.512 -2.765}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body2" -1.96586 1
					{matrix
						{pos -20.523 -3.842 7.873}
						{nxform 0 0.566 0}
					}
				}
				{damage "body2" -1.58548 1
					{matrix
						{pos 5.201 20.348 1.747}
						{nxform 2.423 1.518 -1.342}
					}
				}
				{damage "body" -0.954101 0.0816327
					{matrix
						{pos -4.59 24.937 9.756}
						{nxform 2.576 1.47 -0.184}
					}
				}
			}
		}
		{Placer
			{State "gunner2" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
		}
		{Extender "enumerator"
			{number 823}
		}
		{Extender "shield"
			{on}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 2}
		{MID 225}
		{Able "-select" "exploded"}
		{Weaponry
			{State "gun"
				{Weapon "50mm_kwk38" filling "bullet50" "fg" "ammo"}
			}
			{State "mgun1"
				{Weapon "mg34" filling "mgun" "ammo" 44}
			}
			{State "mgun2"
				{Weapon "mg34" filling "mgun" "ammo" 93}
			}
		}
		{Chassis
			{Broken}
			{MovementMode 0}
			{MovementSpeed 0.0333333}
			{FuelBag
				{Remain 0}
			}
			{CurrentGearDir 0}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
		{Component "shieldl1"
			{State destroyed}
		}
		{Component "shieldl2"
			{State destroyed}
		}
		{Component "shieldl3"
			{State destroyed}
		}
		{Component "shieldl4"
			{State destroyed}
		}
		{Component "shieldl5"
			{State destroyed}
		}
		{Component "shieldr1"
			{State destroyed}
		}
		{Component "shieldr2"
			{State destroyed}
		}
		{Component "shieldr3"
			{State destroyed}
		}
		{Component "shieldr4"
			{State destroyed}
		}
		{Component "shieldr5"
			{State destroyed}
		}
	}
	{Human "single/ger/oficer" 0x81ef
		{Position -1026.86 -1587.55}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 226}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 57 120}
		{FsmState "stand"}
	}
	{Human "single/ger/rifle" 0x81f0
		{Position -1007.68 -1609.86}
		{xform zl 32}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 227}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 58 42}
		{FsmState "stand"}
	}
	{Human "single/ger/rifle" 0x81f2
		{Position -997.78 -1560.33}
		{xform zl 16.3}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 228}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 104 56}
		{FsmState "stand"}
	}
	{Human "single/ger/smg" 0x81f4
		{Position -998.48 -1307.46}
		{xform zl 32}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 229}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 138 0}
		{FsmState "stand"}
	}
	{Human "single/ger/smg" 0x81f6
		{Position -985.63 -1275.83}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 230}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 2 122}
		{FsmState "stand"}
	}
	{Human "single/ger/mgun" 0x9017
		{Position -1018.88 -1288.09}
		{xform zl -32}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 231}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 58 88}
		{FsmState "stand"}
	}
	{Entity "mg34_stan" 0x81fb
		{Position 376.51 -2169.09 -31}
		{xform zl 179.94 y 42.98 zw 38.29}
		{SkeletonSrc "mg34_stan_xx"}
		{UseDecal 0}
		{Skeleton
			{BoneSave "basis body"
				{Position 1.63978 -0.0707532 24.0138}
			}
			{BoneSave "basis body turret"
				{Orientation
					0.983 0.184 0
					-0.184 0.983 0
					0 0 1
				}
				{Position -2.00511 0.0707341 0.894105}
			}
		}
		{Armor "shield"
			{wounds
				{damage "shield" 2.61692 0.4725
					{matrix
						{pos 0.66 -1.161 -14.294}
						{nxform 0.954 1.738 1.959}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body3" -2.53305 1
					{matrix
						{pos 0.554 -0.946 12.603}
						{nxform 1.571 1.906 -1.571}
					}
				}
				{damage "body" -2.46276 0.675
					{matrix
						{pos -5.939 1.387 -0.021}
						{nxform 1.567 1.571 -0.229}
					}
				}
				{wound "body3" -1.04256 0.531937 7.62
					{matrix
						{pos 0.554 -0.946 12.603}
						{nxform 1.571 1.906 -1.571}
					}
				}
			}
		}
		{Placer
			{State "gunner" {Broken}}
			{State "commander" {Broken}}
			{State "driver1" {Disable}{Broken}}
			{State "driver2" {Disable}{Broken}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Interaction
			{Flags "no_burn_volumes"}
		}
		{Player 2}
		{MID 233}
		{Able "-select" "exploded"}
		{Weaponry
			{State
				{Weapon}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
		{Component "shield"
			{State destroyed}
		}
	}
	{Human "single/ger/rifle" 0x8201
		{Position 24.6 -894.01}
		{xform zl 170.08}
		{Extender "vitality"
			{Dead}
			{Health
				{current -63.7238}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 234}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 76}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Entity "mg34_stan" 0x8202
		{Position 12.66 -893.27}
		{xform zl 115.88 y 3.86 zw 53.99}
		{Skeleton
			{BoneSave "basis body turret"
				{Value -0.00456664}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.0270328}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" -2.43484 0.107143
					{matrix
						{pos 1.208 0.37 -0.439}
						{nxform 1.102 1.776 2.653}
					}
				}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
			{ik
				{bone "turret"
					{limits -45 45}
				}
			}
		}
		{Player 2}
		{MID 235}
		{Weaponry
			{State
				{Weapon "mg34" filling "mgun" "ammo" 91}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Entity "sandbag_woodbeam" 0x8203
		{Position 7.17 -878.08}
		{xform zl 121.32}
		{SkeletonSrc "sandbag_woodbeam_x"}
		{Skeleton
			{BoneSave "sanbag_woodbeam x1"
				{LastMeshAnimator "crush1"}
			}
			{BoneSave "sanbag_woodbeam x2"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece1"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece2"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece3"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece4"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece5"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece6"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece7"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece8"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece9"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece10"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 piece11"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x2 fx_wood1"
				{Visible 0}
			}
		}
		{Volume "piece11"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece10"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece9"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece8"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece7"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece6"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece5"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece4"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece3"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece2"
			{able {visible 0}{contact 0}}
		}
		{Volume "piece1"
			{able {visible 0}{contact 0}}
		}
		{Volume "body3"
			{able {visible 0}{contact 0}{touch 1}}
		}
		{Volume "body1"
			{able {visible 0}{contact 0}}
		}
		{Volume "body2"
			{able {visible 0}{contact 0}}
		}
		{Interaction
			{Flags "sliced" "stage1"}
		}
	}
	{Entity "sandbag_woodbeam" 0x8205
		{Position -3.77 -902.91 -3.3}
		{xform zl -160.66}
		{SkeletonSrc "sandbag_woodbeam_x"}
		{Skeleton
			{BoneSave "sanbag_woodbeam x1"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x1 land"
				{Visible 0}
			}
		}
		{Volume "body3"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body1"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Volume "body2"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Extender "land_patch"
			{On 0}
		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
		}
		{DisableObstacles}
	}
	{Human "single/ger/rifle" 0x8207
		{Position -181.12 -1150.5}
		{xform zl -93.12 y 12.93 zw -149.56}
		{Extender "vitality"
			{Dead}
			{Health
				{current -736.288}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 236}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 134}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Entity "mg34_stan" 0x8208
		{Position -158.11 -1123.29 9.61}
		{xform zl -48.5 y 8.09 zw 143.04}
		{Skeleton
			{BoneSave "basis body turret"
				{Value 0.956393}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.1081}
			}
		}
		{Armor "shield"
			{wounds
				{damage "shield" -0.801259 0.18
					{matrix
						{pos 0.663 0.88 11.979}
						{nxform 2.626 1.738 1.61}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" -1.82644 0.369075
					{matrix
						{pos 1.208 -0.235 7.066}
						{nxform 2.969 -2.299 2.949}
					}
				}
				{damage "body3" 2.44473 0.280072
					{matrix
						{pos -0.481 0.946 -3.897}
						{nxform 1.571 1.134 1.571}
					}
				}
				{wound "body3" 2.59941 0.280072 7.62
					{matrix
						{pos -0.481 0.946 -3.897}
						{nxform 1.571 1.134 1.571}
					}
				}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Player 2}
		{MID 237}
		{Weaponry
			{State
				{Weapon "mg34" filling "mgun" "ammo" 28}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Entity "sandbag_woodbeam" 0x8209
		{Position -144.18 -1104.14}
		{xform zl 52.85}
		{SkeletonSrc "sandbag_woodbeam_x"}
		{Skeleton
			{BoneSave "sanbag_woodbeam x1"
				{Visible 0}
			}
			{BoneSave "sanbag_woodbeam x1 land"
				{Visible 0}
			}
		}
		{Volume "body3"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body1"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Volume "body2"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Extender "land_patch"
			{On 0}
		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
		}
		{DisableObstacles}
	}
	{Entity "sandbag_woodbeam" 0x820a
		{Position -170.92 -1106.33}
		{xform zl 130.88}
		{SkeletonSrc "sandbag_woodbeam_x"}
		{Skeleton
			{BoneSave "sanbag_woodbeam x1"
				{Visible 0}
				{LastMeshAnimator "crush1"}
			}
			{BoneSave "sanbag_woodbeam x1 land"
				{Visible 0}
			}
		}
		{Volume "body3"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 1}}
		}
		{Volume "body1"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Volume "body2"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Extender "land_patch"
			{On 0}
		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
		}
		{DisableObstacles}
	}
	{Human "single/ger/rifle" 0x9018
		{Position 232.88 -838.66}
		{xform zl 125.51}
		{Extender "vitality"
			{Dead}
			{Health
				{current -42.8571}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 238}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 64}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Entity "barricade1_a_corner2" 0x820c
		{Position 209.84 -951.78}
		{xform zl -107.53}
	}
	{Human "single/ger/rifle" 0x820e
		{Position 619.13 -854.05}
		{xform zl -64.22}
		{Extender "vitality"
			{Dead}
			{Health
				{current -154.761}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 239}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 149}
		{LastDyingAnimation "stand_scenic-die_front_2"}
		{FsmState "dead"}
	}
	{Entity "mg34_stan" 0x820f
		{Position 617.93 -846.45 -0.18}
		{xform zl -76.34 y 1.85 zw 47.37}
		{Skeleton
			{BoneSave "basis body turret"
				{Value 0.612592}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.139046}
			}
		}
		{Armor "shield"
			{wounds
				{damage "shield" 1.17096 0.145436
					{matrix
						{pos 0.66 -0.073 -0.131}
						{nxform 1.376 1.606 3.032}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body3" 1.24762 1
					{matrix
						{pos 0.867 0.836 7.553}
						{nxform 1.571 1.191 0}
					}
				}
				{wound "body3" 0.524384 0.312434 7.62
					{matrix
						{pos 0.867 0.836 7.553}
						{nxform 1.571 1.191 0}
					}
				}
				{wound "body3" -0.831923 0.719841 7.62
					{matrix
						{pos 0.867 0.739 7.26}
						{nxform 1.571 1.191 0}
					}
				}
				{wound "body3" -1.09314 1 7.62
					{matrix
						{pos 0.405 0.946 0.043}
						{nxform 1.571 1.228 1.571}
					}
				}
				{wound "body3" 2.42614 1 7.62
					{matrix
						{pos -0.7 0.946 8.194}
						{nxform 1.571 1.228 1.571}
					}
				}
				{wound "body3" -2.85524 1 7.62
					{matrix
						{pos 0.867 -0.22 -1.384}
						{nxform 1.571 1.157 0}
					}
				}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
			{ik
				{bone "turret"
					{limits -45 45}
				}
				{bone "gun_rot"
					{limits -20 20}
				}
			}
		}
		{Player 2}
		{MID 240}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Entity "sandbag_woodbeam" 0x8211
		{Position 619.41 -863.33}
		{xform zl -75.62}
		{SkeletonSrc "sandbag_woodbeam_x"}
		{Skeleton
			{BoneSave "sanbag_woodbeam x1"
				{Visible 0}
				{Enabled 0}
				{LastMeshAnimator "crush1"}
			}
			{BoneSave "sanbag_woodbeam x1 land"
				{Enabled 0}
			}
			{BoneSave "sanbag_woodbeam x1 climb1"
				{Enabled 0}
			}
			{BoneSave "sanbag_woodbeam x1 climb2"
				{Enabled 0}
			}
		}
		{Volume "body3"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}}
		}
		{Volume "body1"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Volume "body2"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Extender "land_patch"
			{On 0}
		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
		}
		{DisableObstacles}
	}
	{Human "single/ger/smg" 0x8212
		{Position -659.78 -2687.72}
		{xform zl 61.9}
		{Extender "vitality"
			{Dead}
			{Health
				{current -367.436}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 241}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 1 141}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_back_4_blast"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8214
		{Position -689.08 -2651.25}
		{xform zl 73.86}
		{Extender "vitality"
			{Dead}
			{Health
				{current -426.719}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 242}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 39 124}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8216
		{Position -48.61 -1958.75}
		{xform zl 64.37}
		{Extender "vitality"
			{Dead}
			{Health
				{current -286.537}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 243}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 25 118}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8218
		{Position -782.17 -2843.45}
		{xform zl 51.84}
		{Extender "vitality"
			{Health
				{current 92.278}
			}
		}
		{Player 2}
		{Operatable}
		{MID 244}
		{Chassis
			{MovementMode 4}
			{MovementSpeed 0.102778}
		}
		{NameId 62 121}
		{LastThrowItem "m24 grenade"}
		{Cover
			{sector -782.166 -2843.45 {type "snipe_cover"}
				{wall -785.463 -2813.05 -769.754 -2857.61}
				{row 0}
				{link 0x92c}
			}
		}
		{LastDyingAnimation "stand_die-force_front_4_far"}
		{FsmState "snipe"}
	}
	{Human "single/ger/rifle" 0x821c
		{Position -548.49 -1665.96}
		{xform zl 52.61}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 245}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 77}
		{FsmState "stand"}
	}
	{Human "single/ger/smg" 0x821e
		{Position -544.99 -1620.65}
		{xform zl 121.25}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 246}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 135}
		{FsmState "stand"}
	}
	{Human "single/ger/smg" 0x8220
		{Position -585.03 -1611.91}
		{xform zl 118.78}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 247}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 117}
		{FsmState "stand"}
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	{Human "single/ger/rifle" 0x8222
		{Position 453.64 -2186.94}
		{xform zl -16.92}
		{Extender "vitality"
			{Dead}
			{Health
				{current -1049.96}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 248}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 65}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "squat_die_back_2"}
		{FsmState "dead"}
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	{Human "single/ger/rifle" 0x8224
		{Position 470.47 -2419.53}
		{xform zl -69.93 y 16.7 zw 180}
		{Extender "vitality"
			{Dead}
			{Health
				{current -88.7026}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 249}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 126 150}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
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	{Human "single/ger/rifle" 0x81c2
		{Position -734.61 -2861.43}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 250}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 78}
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	{Human "single/ger/smg" 0x8227
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		{xform zl -59.42}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 251}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 136}
		{FsmState "stand"}
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	{Human "single/ger/smg" 0x8229
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		{xform zl 2.8}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 252}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 118}
		{FsmState "stand"}
	}
	{Human "single/ger/mgun" 0x822b
		{Position -688.09 -2868.75}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 253}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 66}
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	{Entity "crate3" 0x822d
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		{xform zl -47.75}
		{SkeletonSrc "crate3_x"}
		{Skeleton
			{BoneSave "crate3"
				{LastMeshAnimator "crush2"}
			}
		}
		{Volume "box"
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		}
		{Volume "box5"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Volume "box4"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Volume "box3"
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		}
		{Volume "box2"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Volume "box1"
			{able {visible 0}{bullet 0}{contact 0}{blast 0}{touch 0}}
		}
		{Interaction
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		{DisableObstacles}
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	{Entity "sandbag_woodbeam1" 0x8230
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		{xform zl 31.46}
		{SkeletonSrc "sandbag_woodbeam1_x"}
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				{Enabled 0}
				{LastMeshAnimator "crush1"}
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			{BoneSave "sanbag_woodbeam1 x1 climb1"
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			}
			{BoneSave "sanbag_woodbeam1 x1 climb2"
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			}
			{BoneSave "sanbag_woodbeam1 x1 land"
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		}
		{Volume "body3"
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		}
		{Volume "body2"
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		}
		{Volume "body1"
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		}
		{Extender "land_patch"
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		}
		{Interaction
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		{DisableObstacles}
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	{Human "single/ger/mgun" 0x8231
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		{xform zl 174.88}
		{Extender "vitality"
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			{Energy 0.01}
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		{Interaction
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		}
		{DisableObstacles}
		{Player 2}
		{MID 254}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 79}
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		{FsmState "dead"}
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	{Human "single/ger/rifle" 0x8233
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		{xform zl 167.15}
		{Extender "vitality"
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			{Health
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			}
			{Energy 0.01}
		}
		{Interaction
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		}
		{DisableObstacles}
		{Player 2}
		{MID 255}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 137}
		{LastDyingAnimation "stand_die-force_front_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/tank_crew" 0x8235
		{Position 0 0}
		{Player 2}
		{Operatable}
		{MID 256}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 119}
	}
	{Human "single/ger/tank_crew" 0x8237
		{Position 0 0}
		{Player 2}
		{Operatable}
		{MID 257}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 67}
	}
	{Human "single/ger/tank_com" 0x8239
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		{Player 2}
		{Operatable}
		{MID 258}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 0}
	}
	{Human "single/ger/tank_com" 0x823b
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		{Player 2}
		{Operatable}
		{MID 259}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 1 142}
	}
	{Human "single/ger/tank_crew" 0x823d
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		{Player 2}
		{Operatable}
		{MID 260}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 39 125}
	}
	{Human "single/ger/tank_crew" 0x823f
		{Position 0 0}
		{Player 2}
		{Operatable}
		{MID 261}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 25 119}
	}
	{Entity "pz4g" 0x8241
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		{xform zl 16.49}
		{TexMod
			{"/entity/-vehicle/tank_medium/pz4g/pz4g" "2"}
			{"/entity/-vehicle/tank_medium/pz4g/shieldspz4" "2"}
			{"/texture/common/animation/pz4g" "1"}
		}
		{Skeleton
			{BoneSave ""
				{Orientation
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					-0.284 0.959 0
					0 0 1
				}
				{Position -932.548 -2619.16 -3}
				{Animations
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			}
			{BoneSave "basis body"
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					0 1 0
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					0 -0.759 -0.651
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				{Enabled 0}
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					0 1 -0.002
					-0.002 0.002 1
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			{BoneSave "basis body shieldl1"
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				{Enabled 0}
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			{BoneSave "basis body shieldl1 shieldl2"
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			{BoneSave "basis body shieldr1 shieldr2"
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		{Volume "ram"
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		{Placer
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			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
		}
		{Extender "enumerator"
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		}
		{Interaction
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			{Calls
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		}
		{Player 2}
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		{Weaponry
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				{Ammo
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			}
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			}
			{State "mgun1"
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				{Ammo
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			}
		}
		{Chassis
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			{MovementSpeed 0.0222222}
			{CurrentSpeed 0.0222222}
			{CurrentGear 1}
			{CurrentGearDir 0}
		}
	}
	{Entity "pz4g" 0x8242
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			{"/texture/common/animation/pz4g" "1"}
		}
		{SpawnedInFog}
		{Skeleton
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				{Orientation
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					0 1 0
					-0.001 0 1
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					0 -0.625 0.781
					1 0 0
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				{Orientation
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					0 -0.759 -0.651
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					0 1 -0.002
					-0.002 0.002 1
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			{BoneSave "basis body detail2"
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				{Enabled 0}
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		{Volume "ram"
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		{Placer
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			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
		}
		{Extender "enumerator"
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		}
		{Extender "shield"
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		{Interaction
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		{Player 2}
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		{MID 263}
		{Chassis
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			{MovementSpeed 0.0222222}
			{CurrentSpeed 0.0222222}
			{CurrentGear 1}
			{CurrentGearDir 0}
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	{Human "single/ger/ss" 0x8243
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		{xform zl 9.05}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 264}
		{Chassis
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			{MovementSpeed 0.0333333}
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		{NameId 62 122}
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	{Human "single/ger/ss" 0x8245
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		{xform zl -52.84}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 265}
		{Chassis
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			{MovementSpeed 0.0333333}
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		{NameId 66 134}
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	{Human "single/ger/ss" 0x8247
		{Position -1018.57 -2370.21}
		{xform zl -32.06}
		{SpawnedInFog}
		{Interaction
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		{Player 2}
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		{MID 266}
		{Chassis
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			{MovementSpeed 0.111111}
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		{NameId 140 23}
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	{Human "single/ger/elite_ss" 0x8249
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		{xform zl -59.24}
		{Player 2}
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		{Chassis
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			{MovementSpeed 0.111111}
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		{NameId 60 101}
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	{Human "single/ger/elite_ss" 0x824b
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		{xform zl 0.14}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 268}
		{Chassis
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			{MovementSpeed 0.102778}
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		{NameId 122 39}
		{Cover
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				{row 0}
				{link 0xc3}
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		{FsmState "squat"}
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	{Human "single/ger/rifle" 0x824d
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		{xform zl -162.32}
		{Player 2}
		{Operatable}
		{MID 269}
		{Chassis
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			{MovementSpeed 0.102778}
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		{NameId 21 100}
		{Cover
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				{wall -995.553 -2428.82 -977.618 -2485.08}
				{row 0}
				{link 0x11f2}
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		{FsmState "stand"}
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	{Human "single/ger/rifle" 0x824f
		{Position -950.51 -2551.47}
		{xform zl 14.86}
		{Player 2}
		{Operatable}
		{MID 270}
		{Chassis
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			{MovementSpeed 0.111111}
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		{NameId 11 128}
		{FsmState "stand"}
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	{Entity "sandbag2" 0x9010
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		{Constrain surface}
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	{Entity "sandbag2" 0x9016
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		{xform zl -148.99}
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	{Entity "dot_small" 0x8250
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	{Entity "barricade2_b_corner2" 0x8258
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	{Entity "sandbag2" 0x8259
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		{xform zl -101.98}
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	{Entity "barricade2_c_corner2" 0x9019
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		{xform zl -170.28}
		{Armor "body"
			{wounds
				{damage "body5_vol08" -2.96628 0.12
					{matrix
						{pos 6.941 7.874 6.221}
						{nxform 0.723 -0.222 -1.808}
					}
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			}
		}
	}
	{Entity "crate2" 0x825a
		{Position -350.41 -2293.69}
		{xform zl 144.64}
		{Examined 1}
		{Interaction
			{Flags "first_stage" "change_skeleton"}
		}
	}
	{Entity "crate1" 0x901a
		{Position -424.96 -558.14}
		{xform zl -82.62}
		{Examined 1}
		{Interaction
			{Flags "first_stage" "change_skeleton"}
		}
	}
	{Entity "crate4" 0x825b
		{Position -511.89 -774.28}
		{xform zl 90.15}
		{Interaction
			{Flags "first_stage" "change_skeleton"}
		}
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	{Entity "sandbag" 0x825c
		{Position 546.91 -2291.25}
		{xform zl 37.19}
		{SkeletonSrc "sandbag_x"}
		{Skeleton
			{BoneSave "sandbag_x x2"
				{Visible 0}
				{LastMeshAnimator "crush2"}
			}
			{BoneSave "sandbag_x x1"
				{Visible 0}
				{Enabled 0}
				{LastMeshAnimator "crush1"}
			}
		}
		{Volume "body"
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		}
		{Extender "land_patch"
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		}
		{Interaction
			{Flags "last_stage" "sliced" "stage1" "stage2"}
		}
		{DisableObstacles}
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	{Human "single/ger/mgun" 0x825d
		{Position 2512.71 -180.94}
		{xform zl 9.38}
		{Extender "vitality"
			{Dead}
			{Health
				{current -150.556}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 271}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 80}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
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	{Human "single/ger/smg" 0x825f
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		{xform zl 67.57}
		{Extender "vitality"
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			{Health
				{current -163.346}
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			{Energy 0.01}
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		{Examined 1}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 272}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 138}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
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	{Human "single/ger/smg" 0x8261
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		{xform zl 16.65}
		{Extender "vitality"
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			{Health
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			{Energy 0.01}
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		{Examined 1}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 273}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 120}
		{LastDyingAnimation "squat_die_back_2"}
		{FsmState "dead"}
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	{Entity "mine_tablet" 0x8264
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		{xform zl 142.99}
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	{Entity "mine_tablet" 0x8265
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	{Entity "mine_tablet" 0x8266
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	{Entity "mine_tablet" 0x8267
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		{Volume "body1"
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		{Simulation {Able 0}}
		{Extender "mine"
			{Mined}
			{Miner 2}
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	}
	{Entity "mine_antipersonnel" 0x8269
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		{Volume "body1"
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		{Simulation {Able 0}}
		{Extender "mine"
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			{Miner 2}
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	}
	{Entity "mine_antipersonnel" 0x826a
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		{Simulation {Able 0}}
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			{Miner 2}
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	}
	{Entity "mine_antipersonnel" 0x826b
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		{Volume "body1"
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		{Simulation {Able 0}}
		{Extender "mine"
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			{Miner 2}
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	}
	{Entity "mine_antipersonnel" 0x826c
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		{Volume "body"
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		{Volume "body1"
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		{Simulation {Able 0}}
		{Extender "mine"
			{Mined}
			{Miner 2}
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	}
	{Entity "mine_antitank" 0x826d
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		{Volume "body1"
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		{Simulation {Able 0}}
		{Extender "mine"
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			{Miner 2}
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	}
	{Entity "mine_antitank" 0x826e
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		{Volume "body1"
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		}
		{Simulation {Able 0}}
		{Extender "mine"
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			{Miner 2}
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	}
	{Entity "mine_antitank" 0x826f
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		{Volume "body1"
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		{Simulation {Able 0}}
		{Extender "mine"
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			{Miner 2}
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	}
	{Entity "mine_antitank" 0x8270
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		{Volume "body1"
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		}
		{Simulation {Able 0}}
		{Extender "mine"
			{Mined}
			{Miner 2}
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	}
	{Entity "mine_antitank" 0x8271
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		}
		{Volume "body1"
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		}
		{Simulation {Able 0}}
		{Extender "mine"
			{Mined}
			{Miner 2}
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	}
	{Entity "mine_antitank" 0x8272
		{Position 3815.87 -362.96}
		{Volume "body"
			{able {bullet 1}}
		}
		{Volume "body1"
			{able {bullet 0}{contact 0}{contact_ground 0}{blast 0}}
		}
		{Simulation {Able 0}}
		{Extender "mine"
			{Mined}
			{Miner 2}
		}
	}
	{Entity "mine_antipersonnel" 0x8273
		{Position 4136.79 72.29}
		{Volume "body"
			{able {bullet 1}}
		}
		{Volume "body1"
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		}
		{Simulation {Able 0}}
		{Extender "mine"
			{Mined}
			{Miner 2}
		}
	}
	{Entity "mine_tablet" 0x8274
		{Position 4421.12 160.19}
		{xform zl -158.43}
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	{Human "single/usa/tankman" 0x827f
		{Position 2572.42 -1843.03}
		{Player 3}
		{Operatable}
		{MID 276}
		{Chassis
			{MovementMode 4}
			{MovementSpeed 0.102778}
		}
		{NameId 102 2}
	}
	{Human "single/usa/tankman" 0x8283
		{Position 5135.62 -3052.43}
		{xform zl -82.19 y 1.16 zw -119.34}
		{Player 3}
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		{MID 278}
		{Chassis
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			{MovementSpeed 0.102778}
		}
		{NameId 99 46}
	}
	{Human "single/usa/tankman" 0x8285
		{Position 0 0}
		{Player 3}
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		{MID 279}
		{Chassis
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			{MovementSpeed 0.102778}
		}
		{NameId 74 33}
	}
	{Entity "birds" 0x8284
		{Position -1521.35 904.16}
		{Extender "speaker"
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	}
	{Entity "birds" 0x8286
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		{Extender "speaker"
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	}
	{Entity "birds" 0x8288
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		{Extender "speaker"
			{SoundName "world/birds/01"}
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	}
	{Human "single/ger/tank_crew" 0x8287
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		{Player 2}
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		{MID 47}
		{Chassis
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		}
		{NameId 100 81}
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	{Human "single/ger/tank_crew" 0x828b
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		{Player 2}
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		{MID 280}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 139}
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	{Human "single/ger/tank_crew" 0x828d
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		{xform zl 180 y 4.09 zw -170.2}
		{Player 2}
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		{MID 281}
		{Chassis
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		{NameId 123 121}
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	{Human "single/ger/tank_crew" 0x8291
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		{Player 2}
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		{MID 283}
		{Chassis
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		}
		{NameId 126 1}
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	{Human "single/ger/tank_crew" 0x9020
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		{xform zl -81.18}
		{TexMod
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		{Extender "vitality"
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			{Health
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			{Energy 0.01}
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		{Extender "burning"
			{State 1 -347.373 3700165}
			{Heater 3 1 "single/usa/sniper"}
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		{Examined 1}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 285}
		{Able "-select"}
		{Chassis
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			{MovementSpeed 0.111111}
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		{NameId 25 120}
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		{FsmState "dead"}
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	{Entity "sandbag_woodbeam" 0x8144
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		{SkeletonSrc "sandbag_woodbeam_x"}
		{Skeleton
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				{LastMeshAnimator "crush1"}
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			{BoneSave "sanbag_woodbeam x1 land"
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		}
		{Volume "body3"
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		{Volume "body1"
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		{Extender "land_patch"
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		{Interaction
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	{Entity "sandbag_woodbeam" 0x9007
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		{SkeletonSrc "sandbag_woodbeam_x"}
		{Skeleton
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			{BoneSave "sanbag_woodbeam x2"
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			{BoneSave "sanbag_woodbeam x2 piece1"
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			{BoneSave "sanbag_woodbeam x2 piece2"
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			{BoneSave "sanbag_woodbeam x2 piece3"
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			{BoneSave "sanbag_woodbeam x2 piece4"
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			{BoneSave "sanbag_woodbeam x2 piece5"
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			{BoneSave "sanbag_woodbeam x2 piece6"
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			{BoneSave "sanbag_woodbeam x2 piece7"
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			{BoneSave "sanbag_woodbeam x2 piece8"
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			{BoneSave "sanbag_woodbeam x2 piece9"
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			{BoneSave "sanbag_woodbeam x2 piece10"
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			{BoneSave "sanbag_woodbeam x2 piece11"
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			{BoneSave "sanbag_woodbeam x2 fx_wood1"
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		}
		{Volume "piece11"
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		{Volume "piece10"
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		{Volume "piece9"
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		{Volume "piece8"
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		{Volume "piece7"
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		{Volume "piece6"
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		{Volume "piece5"
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		{Volume "piece4"
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		{Volume "piece3"
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		{Volume "piece2"
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		{Volume "piece1"
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		{Volume "body3"
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		{Volume "body1"
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		{Volume "body2"
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		{Interaction
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	{Human "single/usa/smg" 0x8296
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		{Player 3}
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		{NameId 80 25}
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	{Human "single/usa/rifle" 0x8297
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		{NameId 146 10}
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	{Human "single/usa/mgun" 0x8298
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		{Player 3}
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		{MID 296}
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		{Chassis
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		{NameId 13 19}
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	{Human "single/usa/smg" 0x8299
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		{SpawnedInFog}
		{Player 3}
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		{Chassis
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		{NameId 99 78}
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	{Entity "eg" 0x829b
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	{Entity "eg" 0x829c
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	{Entity "store_lend" 0xc000
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	{Entity "m8" 0xb000
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			{BoneSave "basis wheelsr wheelr3"
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			{WorkingViews "smoke4"}
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		{Volume "ram"
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		{Armor "track"
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					{matrix
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				{damage "trackright" 0.866691 0.25
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				{damage "trackright" 1.90814 0.102733
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		}
		{Armor "turret"
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				{wound "turret5" -0.236944 0.118 20
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				{wound "turret1" -0.423023 0.177 20
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		}
		{Armor "body"
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					{matrix
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						{nxform 0 -2.827 0}
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				}
				{damage "body" 0.654971 0.1085
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				}
				{damage "body" -1.86305 0.066575
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				}
				{damage "body" -1.09149 1
					{matrix
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				}
				{wound "body" -1.01414 1 88
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				}
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		}
		{Placer
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			{State "gunner2" {Broken}}
			{State "commander" {Broken}}
		}
		{Interaction
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		}
		{Player 3}
		{MID 191}
		{Weaponry
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				{Weapon "browning" filling "mgun" "ammo" 186}
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		}
		{Chassis
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			{MovementSpeed 0.0222222}
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		}
		{Component "trackleft"
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		{Component "body"
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		{Component "turret"
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	}
	{Entity "pointer_small" 0x829d
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		{xform zl -98.45}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
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					1 -0.021 0
					0 0 1
				}
				{Position 3.91201e-026 -6.06638e-009 -0.0555334}
				{Enabled 0}
			}
		}
	}
	{Entity "mauzer" 0x8053
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		{xform zl 95.66 y 179.91 zw 167.39}
		{Opacity 0}
		{Extender "stuff"
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	}
	{Human "single/ger/ss" 0x829e
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		{xform zl 5.29}
		{Extender "vitality"
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			}
			{Energy 0.01}
		}
		{Interaction
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		}
		{DisableObstacles}
		{Player 2}
		{MID 298}
		{Able "-select"}
		{Chassis
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		}
		{NameId 90 52}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_back_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x82a0
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		{Extender "vitality"
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			{Health
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			}
			{Energy 0.01}
		}
		{Interaction
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		}
		{DisableObstacles}
		{Player 2}
		{MID 299}
		{Able "-select"}
		{Chassis
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		}
		{NameId 125 56}
		{LastThrowItem "m24 grenade"}
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		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x82a2
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		{xform zl -63.59}
		{Extender "vitality"
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			{Health
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			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
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		}
		{DisableObstacles}
		{Player 2}
		{MID 300}
		{Able "-select"}
		{Chassis
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		}
		{NameId 132 39}
		{LastDyingAnimation "stand_die-force_front_4_far"}
		{FsmState "dead"}
	}
	{Human "single/ger/elite_ss" 0x82a6
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		{xform zl 64.92}
		{Extender "vitality"
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			{Health
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			}
			{Energy 0.01}
		}
		{Interaction
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		}
		{DisableObstacles}
		{Player 2}
		{MID 302}
		{Able "-select"}
		{Chassis
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			{MovementSpeed 0.111111}
		}
		{NameId 116 4}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_front_4"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x82a8
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		{xform zl -161.97}
		{Extender "vitality"
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			{Health
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			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
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		}
		{DisableObstacles}
		{Player 2}
		{MID 303}
		{Able "-select"}
		{Chassis
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		}
		{NameId 126 134}
		{LastDyingAnimation "squat_die_back_2"}
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	{Human "single/ger/rifle" 0x82aa
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		{Extender "vitality"
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			{Health
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			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
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		}
		{DisableObstacles}
		{Player 2}
		{MID 304}
		{Able "-select"}
		{Chassis
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		}
		{NameId 134 142}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x82ac
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		{xform zl 55.17}
		{Extender "vitality"
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			{Health
				{max 10}
				{current -3.17676}
			}
			{Energy 0.01}
		}
		{Interaction
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		}
		{DisableObstacles}
		{Player 2}
		{MID 305}
		{Able "-select"}
		{Chassis
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		}
		{NameId 125 10}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
	}
	{Entity "m4a2" 0x82b4
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		{xform zl -159.76 y 1.42 zw -23.67}
		{SkeletonSrc "m4a2_xx"}
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			}
			{BoneSave "basis wheelsr wheelr2"
				{Orientation
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			}
			{BoneSave "basis wheelsr wheelr3"
				{Orientation
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					0 0.95 0.312
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			}
			{BoneSave "basis wheelsr wheelr4"
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			}
			{BoneSave "basis wheelsr wheelr5"
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					0 0.95 0.313
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			}
			{BoneSave "basis wheelsr wheelr6"
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					0 0.95 0.312
					-1 0 0
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			}
			{BoneSave "basis wheelsr wheelr7"
				{Orientation
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					0 0.95 0.312
					-1 0 0
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			}
			{BoneSave "basis wheelsl"
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			}
			{BoneSave "basis wheelsl wheell2"
				{Orientation
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					0 0.949 0.315
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			}
			{BoneSave "basis wheelsl wheell3"
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					0 0.949 0.314
					1 0 0
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			}
			{BoneSave "basis wheelsl wheell4"
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			}
			{BoneSave "basis wheelsl wheell5"
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			}
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			}
			{BoneSave "basis wheelsl wheell7"
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			}
			{BoneSave "basis body"
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					0 1 0
					0.017 0 1
				}
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			{BoneSave "basis body wheelr1"
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			}
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			}
			{BoneSave "basis body wheell1"
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				{Position 54.7888 21.5583 -6.90649}
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			{BoneSave "basis body wheell8"
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			}
			{BoneSave "basis body mgun"
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					0 1 0
					1 0 0
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			}
		}
		{Volume "body1"
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		}
		{Volume "body2"
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		}
		{Volume "trackleft"
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		}
		{Volume "trackright"
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		}
		{Armor "track"
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				}
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				}
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				}
				{damage "trackright" -1.49836 1
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				}
				{damage "trackleft" -2.68189 1
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				{damage "trackright" -0.550962 0.307692
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				}
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			}
		}
		{Armor "body"
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					{matrix
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				}
				{damage "body1" -0.809212 0.199501
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				{damage "body2" 2.01185 1
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				}
				{damage "body2" -3.01294 1
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				{damage "body2" -1.21019 0.775702
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				}
				{damage "body2" -0.631571 1
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				}
				{damage "body1" 1.4278 0.00571429
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				{damage "body1" 1.40968 0.359451
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				{damage "body2" -2.78853 0.44
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		}
		{Placer
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			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
		}
		{Extender "enumerator"
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		}
		{Extender "detail"
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		}
		{Interaction
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		}
		{Player 3}
		{MID 309}
		{Able "-select" "exploded"}
		{Chassis
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			{MovementSpeed 0.0388889}
			{FuelBag
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			}
			{CurrentGear 2}
			{CurrentGearDir 0}
		}
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		}
		{Component "trackright"
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		{Component "body"
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		}
		{Component "engine"
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		}
		{Component "turret"
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		}
		{Component "gun"
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	}
	{Entity "shellhole_big_ground" 0xe002
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		{DecalOrder 20}
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	{Entity "mauzer" 0x8022
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	{Entity "mauzer" 0x8024
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	}
	{Entity "mauzer" 0x8026
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		{xform zl -72.44 y 0.03 zw -179.23}
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	}
	{Entity "mauzer" 0x8028
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		{xform zl -96.21 y 0.17 zw 4.08}
		{Extender "stuff"
			{Item "mauzer" filling "rifle" "ammo"}
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	}
	{Entity "mauzer" 0x802c
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	}
	{Entity "mauzer" 0x805a
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		{xform zl 95.44}
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	{Entity "mp40" 0x805d
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		{xform zl -68.55 y 0.29 zw 176.18}
		{Extender "stuff"
			{Item "mp40" filling "pistol" "ammo" 30}
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	}
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		{Player 2}
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		{NameId 90 131}
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	{Human "single/ger/rifle" 0x97c2
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		{NameId 110 53}
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	{Human "single/usa/rifle" 0xc242
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		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 363}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 70 29}
		{LastDyingAnimation "stand_die_front_3"}
		{FsmState "dead"}
	}
	{Entity "garand" 0xc249
		{Position 2945.25 -964.48}
		{xform zl -89.83 y 0.45 zw 149.92}
		{Extender "stuff"
			{Item "garand" filled}
		}
	}
	{Human "single/usa/smg" 0xc24a
		{Position 2854.91 -1015.79}
		{xform zl 107.19}
		{Extender "vitality"
			{Dead}
			{Health
				{max 50}
				{current -157.591}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 366}
		{Able "-select" "recruit"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 10 93}
		{LastDyingAnimation "stand_die-force_back_1"}
		{FsmState "dead"}
	}
	{Entity "m4a2" 0xc24c
		{Position 3642.68 -2828.9 -12.92}
		{xform zl -91.09 y 2.77 zw -106.35}
		{SkeletonSrc "m4a2_xx"}
		{TexMod "d"}
		{Skeleton
			{BoneSave "basis wheelsr"
				{Position 4.67605 -22.4799 7.55906}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Orientation
					0 0.95 -0.311
					0 0.311 0.95
					-1 0 0
				}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Orientation
					0 0.95 -0.311
					0 0.311 0.95
					-1 0 0
				}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Orientation
					0 0.95 -0.311
					0 0.311 0.95
					-1 0 0
				}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Orientation
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					0 0.311 0.95
					-1 0 0
				}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Orientation
					0 0.95 -0.311
					0 0.311 0.95
					-1 0 0
				}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Orientation
					0 0.95 -0.311
					0 0.311 0.95
					-1 0 0
				}
			}
			{BoneSave "basis wheelsl"
				{Position 4.67337 21.3891 7.55907}
			}
			{BoneSave "basis wheelsl wheell2"
				{Orientation
					0 0.95 -0.311
					0 0.311 0.95
					1 0 0
				}
			}
			{BoneSave "basis wheelsl wheell3"
				{Orientation
					0 0.95 -0.311
					0 0.311 0.95
					1 0 0
				}
			}
			{BoneSave "basis wheelsl wheell4"
				{Orientation
					0 0.95 -0.311
					0 0.311 0.95
					1 0 0
				}
			}
			{BoneSave "basis wheelsl wheell5"
				{Orientation
					0 0.95 -0.311
					0 0.311 0.95
					1 0 0
				}
			}
			{BoneSave "basis wheelsl wheell6"
				{Orientation
					0 0.95 -0.311
					0 0.311 0.95
					1 0 0
				}
			}
			{BoneSave "basis wheelsl wheell7"
				{Orientation
					0 0.95 -0.311
					0 0.311 0.95
					1 0 0
				}
			}
			{BoneSave "basis body"
				{Orientation
					0.999 -0.001 -0.047
					0 1 -0.018
					0.047 0.018 0.999
				}
				{Position -1.78377 -0.58099 23.7992}
			}
			{BoneSave "basis body wheelr1"
				{Orientation
					0.95 0 0.311
					0.311 0 -0.95
					0 1 0
				}
			}
			{BoneSave "basis body wheelr8"
				{Orientation
					-0.95 0 -0.311
					-0.311 0 0.95
					0 -1 0
				}
			}
			{BoneSave "basis body wheell1"
				{Orientation
					-0.95 0 -0.311
					-0.311 0 0.95
					0 1 0
				}
				{Position 54.7892 21.5585 -6.9065}
			}
			{BoneSave "basis body wheell8"
				{Orientation
					-0.95 0 -0.311
					-0.311 0 0.95
					0 1 0
				}
			}
			{BoneSave "basis body mgun"
				{Orientation
					-0.032 0 -0.999
					-0.076 0.997 0.002
					0.997 0.076 -0.032
				}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "track"
			{wounds
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					{matrix
						{pos -11.289 -3.077 -12.54}
						{nxform 1.455 1.521 2.113}
					}
				}
				{damage "trackright" 0.364163 0.20212
					{matrix
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						{nxform 1.539 1.593 1.875}
					}
				}
				{damage "trackleft" -0.397878 0.0711538
					{matrix
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						{nxform 1.487 1.603 2.14}
					}
				}
				{damage "trackleft" 2.45365 0.0711538
					{matrix
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						{nxform 1.412 1.53 0.264}
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				}
				{damage "trackright" 0.174586 0.45
					{matrix
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						{nxform 1.47 1.543 0.703}
					}
				}
				{damage "trackleft" -2.37506 0.176123
					{matrix
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						{nxform 1.428 1.561 -1.558}
					}
				}
			}
		}
		{Armor "body"
			{wounds
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					{matrix
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						{nxform 1.265 1.609 0}
					}
				}
				{damage "body2" 2.12608 0.285714
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						{nxform 0.381 1.374 -2.911}
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				}
				{wound "body2" 1.47406 0.00571429 75
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						{nxform 1.265 1.609 0}
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				}
				{wound "body2" 1.04802 0.0114286 75
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						{nxform 1.311 1.606 0.004}
					}
				}
			}
		}
		{Placer
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			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
		}
		{Extender "enumerator"
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		}
		{Extender "detail"
			{random 0}
		}
		{Interaction
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		}
		{Player 3}
		{MID 367}
		{Able "-select" "exploded"}
		{Weaponry
			{State "gun"
				{Weapon "75mm_m3" filling "bullet75" "fg" "ammo"}
			}
			{State "mgun2"
				{Weapon "browning" filling "mgun" "ammo" 194}
			}
		}
		{Chassis
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			{MovementMode 0}
			{MovementSpeed 0.0277778}
			{FuelBag
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			}
			{CurrentGear 2}
			{CurrentGearDir 0}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
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		}
	}
	{Entity "grenade_shellhole" 0xab48
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		{DecalOrder 20}
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	{Entity "thompson" 0x9d44
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		{Extender "stuff"
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	}
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	{Entity "helmet1_ger" 0x9741
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	{Human "single/ger/smg" 0x9220
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				{current -11431.4}
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		{DisableObstacles}
		{Player 2}
		{MID 397}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
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		{NameId 53 3}
		{LastDyingAnimation "stand_fly_back_end"}
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	{Entity "garand" 0xf866
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	}
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	{Entity "grenade_m61" 0xe103
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	{Entity "grenade_shellhole" 0xc38e
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	{Entity "helmet3_usa" 0x83e7
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	{Human "single/ger/smg" 0xfe26
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		{DisableObstacles}
		{Player 2}
		{MID 410}
		{Able "-select"}
		{Chassis
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		{NameId 21 81}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_spot_1"}
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	{Entity "helmet3_usa" 0xbee3
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	{Entity "shellhole_dead_tank2" 0x914f
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	{Entity "tankhelmet_usa" 0x915b
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	{Entity "tankhelmet_usa" 0x915c
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	{Entity "tankhelmet_usa" 0x915e
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	{Entity "piece_large_steel" 0xbaf5
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		{DisableObstacles}
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		{NameId 129 149}
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	{Entity "helmet1_usa" 0x806e
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			{MovementSpeed 0.111111}
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		{Player 3}
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		{MID 385}
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			{MovementSpeed 0.111111}
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		{NameId 62 62}
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			{item "bandage" 5 {cell 0 5}}
			{item "molotov_coctail" "grenade" {cell 2 5}}
			{item "molotov_coctail" "grenade" {cell 0 6}}
			{item "n73at" "grenade" {cell 4 6}}
			{item "m24x5" "grenade" {cell 0 7}}
			{item "m24x5" "grenade" {cell 2 7}}
			{item "pistol" "ammo" 100 {cell 4 7}}
			{item "m24x5" "grenade" {cell 0 8}}
			{item "rifle" "ammo" 9 {cell 4 8}}
			{item "rifle" "ammo" 10 {cell 5 8}}
			{item "rifle" "ammo" 10 {cell 0 9}}
			{item "rifle" "ammo" 10 {cell 1 9}}
			{item "m61" "grenade" {cell 2 9}}
			{item "rifle" "ammo" 10 {cell 3 9}}
			{item "f1" "grenade" {cell 4 9}}
			{item "m61" "grenade" {cell 5 9}}
			{item "m24x5" "grenade" {cell 0 4}}
			{item "pistol" "ammo" 100 {cell 4 5}}
			{item "f1" "grenade" {cell 5 0}}
			{item "n73at" "grenade" {cell 4 2}}
			{item "m61" "grenade" {cell 4 3}}
			{item "m61" "grenade" {cell 5 3}}
			{item "n73at" "grenade" {cell 2 4}}
			{item "n73at" "grenade" {cell 2 6}}
			{item "m61" "grenade" {cell 2 8}}
			{item "f1" "grenade" {cell 3 8}}
		}
	}
	{Inventory 0x800a
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 63 {cell 0 0}{user "hand_right"}}
			{item "helmet1_usa" {cell 0 2}{user "head"}}
			{item "mgun" "ammo" 100 {cell 0 5}}
			{item "mgun" "ammo" 100 {cell 2 5}}
			{item "mgun" "ammo" 100 {cell 4 5}}
			{item "mgun" "ammo" 100 {cell 0 6}}
			{item "mgun" "ammo" 100 {cell 2 6}}
			{item "mgun" "ammo" 100 {cell 4 6}}
			{item "mgun" "ammo" 100 {cell 0 7}}
			{item "mgun" "ammo" 100 {cell 2 7}}
			{item "mgun" "ammo" 100 {cell 4 7}}
			{item "bandage" 5 {cell 0 8}}
			{item "n73at" "grenade" {cell 2 8}}
			{item "mgun" "ammo" 100 {cell 4 8}}
			{item "mgun" "ammo" 100 {cell 0 9}}
			{item "mgun" "ammo" 100 {cell 2 9}}
			{item "m61" "grenade" {cell 5 0}}
			{item "m61" "grenade" {cell 5 1}}
			{item "f1" "grenade" {cell 4 9}}
			{item "f1" "grenade" {cell 5 9}}
			{item "mgun" "ammo" 25 {cell 2 2}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "m24x5" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "m24" "grenade" {cell 0 4}}
			{item "m24" "grenade" {cell 2 4}}
			{item "f1" "grenade" {cell 4 4}}
		}
	}
	{Inventory 0x9000
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "bandage" 5 {cell 0 4}}
			{item "f1" "grenade" {cell 3 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "m61" "grenade" {cell 2 3}}
			{item "m61" "grenade" {cell 3 3}}
			{item "m61" "grenade" {cell 4 3}}
			{item "m61" "grenade" {cell 5 3}}
			{item "n73at" "grenade" {cell 4 4}}
			{item "bandage" 5 {cell 2 4}}
			{item "sg44" filled {cell 0 5}{user "hand_right"}}
			{item "pistol" "ammo" 82 {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "pistol" "ammo" 100 {cell 0 1}}
			{item "m24" "grenade" {cell 2 1}}
			{item "m24" "grenade" {cell 0 3}}
			{item "f1" "grenade" {cell 4 5}}
			{item "m24x5" "grenade" {cell 4 6}}
			{item "helmet1_ger" {cell 0 7}{user "head"}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "m24" "grenade" {cell 2 7}}
			{item "m24x5" "grenade" {cell 4 7}}
			{item "m24" "grenade" {cell 2 8}}
			{item "m24x5" "grenade" {cell 4 8}}
			{item "m24" "grenade" {cell 0 9}}
			{item "pistol" "ammo" 100 {cell 2 9}}
			{item "m24x5" "grenade" {cell 4 9}}
			{item "rifle" "ammo" 10 {cell 5 5}}
		}
	}
	{Inventory 0x9002
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "bullet75" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet75" "fg" "ammo" 27 {cell 0 1}}
			{item "browning" filling "mgun" "ammo" 165 {cell 0 2}{user "mgun"}}
		}
	}
	{Inventory 0x8008
		{box
			{clear}
		}
	}
	{Inventory 0x8011
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 46 {cell 4 0}}
			{item "tankhelmet_usa" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8013
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 47 {cell 4 0}}
			{item "tankhelmet_usa" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8015
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 38 {cell 4 0}}
			{item "tankhelmet_usa" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8000
		{box
			{clear}
			{item "bullet150" "fg" "ammo" 10 {cell 0 0}}
			{item "bullet150" "ap" "ammo" {cell 0 1}}
		}
	}
	{Inventory 0x8019
		{box
			{clear}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x801a
		{box
			{clear}
			{item "bullet150" "fg" "ammo" {cell 0 0}}
		}
	}
	{Inventory 0x801d
		{box
			{clear}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" 3 {cell 0 0}}
		}
	}
	{Inventory 0x802d
		{box
			{clear}
		}
	}
	{Inventory 0x802f
		{box
			{clear}
		}
	}
	{Inventory 0x8038
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x803a
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x803c
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x803e
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8040
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8042
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8044
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" 2 {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8054
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" 2 {cell 0 0}}
			{item "bandage" 4 {cell 0 2}}
			{item "bandage" {cell 2 2}}
		}
	}
	{Inventory 0x8057
		{box
			{clear}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8059
		{box
			{clear}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "pistol" "ammo" 17 {cell 0 0}}
		}
	}
	{Inventory 0x805b
		{box
			{clear}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x805f
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 10 {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 4 {cell 0 1}{user "hand_right"}}
		}
	}
	{Inventory 0x8067
		{box
			{clear}
		}
	}
	{Inventory 0x8069
		{box
			{clear}
		}
	}
	{Inventory 0x8071
		{box
			{clear}
			{item "garand" filled {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 4 {cell 5 0}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0x807c
		{box
			{clear}
		}
	}
	{Inventory 0x807d
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 47 {cell 4 0}}
			{item "tankhelmet_usa" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8083
		{box
			{clear}
			{item "pistol" "ammo" 59 {cell 4 0}}
			{item "bandage" 5 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
		}
	}
	{Inventory 0x8085
		{box
			{clear}
			{item "bandage" {cell 4 1}}
			{item "bandage" 5 {cell 4 2}}
			{item "garand" {cell 0 0}{user "hand_right"}}
		}
	}
	{Inventory 0x808d
		{box
			{clear}
			{item "mgun" "ammo" 500 {cell 0 0}}
			{item "ds" filling "mgun" "ammo" 124 {cell 0 1}{user "mgun"}}
			{item "repair_kit" {cell 0 3}}
		}
	}
	{Inventory 0x807f
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 85 {cell 4 0}}
			{item "f1" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "f1" "grenade" {cell 1 2}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0x8082
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 84 {cell 4 0}}
			{item "helmet1_usa" {cell 3 2}{user "head"}}
			{item "m61" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0x8086
		{box
			{clear}
			{item "garand" filled {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0x8088
		{box
			{clear}
			{item "thompson" filled {cell 0 0}}
			{item "pistol" "ammo" 99 {cell 4 0}}
			{item "bandage" 4 {cell 0 2}}
			{item "helmet3_usa" {cell 2 2}{user "head"}}
			{item "m61" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0x808a
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 5 {cell 2 0}}
			{item "bren" filled {cell 0 1}{user "hand_right"}}
			{item "helmet1_usa" {cell 4 1}{user "head"}}
			{item "m61" "grenade" {cell 4 0}}
		}
	}
	{Inventory 0x808c
		{box
			{clear}
			{item "garand" filled {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 8 {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0x808f
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 94 {cell 4 0}}
			{item "helmet1_usa" {cell 0 2}{user "head"}}
			{item "m61" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0x8091
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 4 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8095
		{box
			{clear}
		}
	}
	{Inventory 0x8098
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8099
		{box
			{clear}
		}
	}
	{Inventory 0x80a9
		{box
			{clear}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80ab
		{box
			{clear}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80ad
		{box
			{clear}
			{item "pistol" "ammo" 87 {cell 0 0}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "m24" "grenade" {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 0 4}}
			{item "m24" "grenade" {cell 2 4}}
		}
	}
	{Inventory 0x80af
		{box
			{clear}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 18 {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "m24" "grenade" {cell 0 3}}
			{item "pistol" "ammo" 28 {cell 0 0}}
		}
	}
	{Inventory 0x80b1
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "m24" "grenade" {cell 0 4}}
			{item "m24" "grenade" {cell 2 4}}
			{item "rifle" "ammo" 2 {cell 4 0}}
		}
	}
	{Inventory 0x80b3
		{box
			{clear}
			{item "m24" "grenade" 16 {cell 0 0}}
			{item "m24x5" "grenade" 2 {cell 2 0}}
			{item "bandage" 10 {cell 4 0}}
		}
	}
	{Inventory 0x80b5
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80b8
		{box
			{clear}
		}
	}
	{Inventory 0x80ba
		{box
			{clear}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
		}
	}
	{Inventory 0x80bc
		{box
			{clear}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80be
		{box
			{clear}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80c0
		{box
			{clear}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
		}
	}
	{Inventory 0x80c2
		{box
			{clear}
			{item "mp40" filling "pistol" "ammo" 30 {cell 0 0}{user "hand_right"}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80c8
		{box
			{clear}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
			{item "mgun" "ammo" 87 {cell 0 2}}
		}
	}
	{Inventory 0x80ca
		{box
			{clear}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80cc
		{box
			{clear}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
			{item "valter" filling "pistol" "ammo" 4 {cell 4 1}{user "hand_right"}}
		}
	}
	{Inventory 0x80d7
		{box
			{clear}
			{item "mp40" filling "pistol" "ammo" 16 {cell 0 1}{user "hand_right"}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "pistol" "ammo" 22 {cell 0 0}}
		}
	}
	{Inventory 0x80d9
		{box
			{clear}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" 5 {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "bandage" 5 {cell 0 0}}
			{item "bandage" 5 {cell 2 0}}
		}
	}
	{Inventory 0x80db
		{box
			{clear}
			{item "mg42" filled {cell 0 0}{user "hand_left"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}{user "hand_right"}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x80dd
		{box
			{clear}
			{item "knife_ger" {cell 4 0}}
			{item "cap1_ger" {cell 0 1}{user "head"}}
			{item "pistol" "ammo" 26 {cell 2 0}}
		}
	}
	{Inventory 0x80de
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9001
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 10 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 2 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x80e1
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80e6
		{box
			{clear}
			{item "bullet150" "ap" "ammo" 10 {cell 0 0}}
			{item "bullet150" "fg" "ammo" 20 {cell 0 1}}
		}
	}
	{Inventory 0x80e7
		{box
			{clear}
			{item "bullet150" "ap" "ammo" {cell 0 0}}
			{item "bullet150" "fg" "ammo" 2 {cell 0 1}}
		}
	}
	{Inventory 0x80e8
		{box
			{clear}
			{item "bullet150" "fg" "ammo" 7 {cell 0 0}}
		}
	}
	{Inventory 0x80ed
		{box
			{clear}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x80ee
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80ef
		{box
			{clear}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x80f0
		{box
			{clear}
			{item "mp41" filling "pistol" "ammo" 23 {cell 0 0}}
		}
	}
	{Inventory 0x80f4
		{box
			{clear}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80f6
		{box
			{clear}
			{item "pistol" "ammo" 81 {cell 0 0}}
			{item "bandage" 2 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80f8
		{box
			{clear}
			{item "pistol" "ammo" 87 {cell 0 0}}
			{item "mp40" filling "pistol" "ammo" {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80fa
		{box
			{clear}
			{item "mp40" filling "pistol" "ammo" {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "pistol" "ammo" 3 {cell 0 0}}
		}
	}
	{Inventory 0x80fc
		{box
			{clear}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x80fe
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "bullet50" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet50" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" filled {cell 0 2}{user "mgun"}}
		}
	}
	{Inventory 0x8107
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8109
		{box
			{clear}
			{item "pistol" "ammo" 81 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x810b
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8111
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8113
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8118
		{box
			{clear}
		}
	}
	{Inventory 0x811b
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x811d
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8120
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8128
		{box
			{clear}
			{item "garand" {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 4 {cell 5 0}}
			{item "bandage" {cell 4 1}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
			{item "m61" "grenade" {cell 0 2}}
			{item "m61" "grenade" {cell 1 2}}
		}
	}
	{Inventory 0x812a
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 94 {cell 4 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
			{item "mk1" "grenade" {cell 4 1}}
			{item "mk1" "grenade" {cell 5 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
		}
	}
	{Inventory 0x812e
		{box
			{clear}
			{item "mauzer" {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
		}
	}
	{Inventory 0x8131
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8133
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9006
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "bullet88" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet88" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" filling "mgun" "ammo" 96 {cell 0 2}{user "mgun"}}
		}
	}
	{Inventory 0x8138
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
		}
	}
	{Inventory 0x813c
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x813f
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8141
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8142
		{box
			{clear}
			{item "bullet20" "zenite" "ammo" 160 {cell 0 0}}
		}
	}
	{Inventory 0x8143
		{box
			{clear}
			{item "mortar" "ammo" 10 {cell 0 0}}
		}
	}
	{Inventory 0x814c
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8151
		{box
			{clear}
			{item "garand" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 4 {cell 5 0}}
			{item "bandage" {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0x8153
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "f1" "grenade" {cell 1 2}}
			{item "f1" "grenade" {cell 2 2}}
			{item "f1" "grenade" {cell 3 2}}
			{item "helmet1_usa" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8155
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 23 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "f1" "grenade" {cell 1 2}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0x8157
		{box
			{clear}
			{item "thompson" filled {cell 0 0}}
			{item "pistol" "ammo" 68 {cell 4 0}}
			{item "f1" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "f1" "grenade" {cell 1 2}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0x8159
		{box
			{clear}
			{item "thompson" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 9 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "f1" "grenade" {cell 1 2}}
			{item "f1" "grenade" {cell 2 2}}
			{item "helmet1_usa" {cell 3 2}{user "head"}}
		}
	}
	{Inventory 0x815b
		{box
			{clear}
			{item "rifle" "ammo" 2 {cell 4 0}}
			{item "rifle" "ammo" {cell 5 0}}
			{item "bandage" {cell 4 1}}
			{item "mk1" "grenade" {cell 0 2}}
			{item "mk1" "grenade" {cell 1 2}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0x815d
		{box
			{clear}
			{item "garand" filled {cell 0 0}}
			{item "rifle" "ammo" 7 {cell 4 0}}
			{item "bandage" {cell 4 1}}
			{item "mk1" "grenade" {cell 5 0}}
			{item "mk1" "grenade" {cell 0 2}}
		}
	}
	{Inventory 0x8163
		{box
			{clear}
			{item "panzerfaust" "weapon" 3 filled {cell 0 0}}
		}
	}
	{Inventory 0x8164
		{box
			{clear}
			{item "bullet20" "zenite" "ammo" 60 {cell 0 0}}
			{item "m24" "grenade" 15 {cell 2 0}}
		}
	}
	{Inventory 0x8165
		{box
			{clear}
			{item "mortar" "ammo" 12 {cell 0 0}}
		}
	}
	{Inventory 0x816e
		{box
			{clear}
			{item "mortar" "ammo" 2 {cell 0 0}}
		}
	}
	{Inventory 0x816f
		{box
			{clear}
			{item "mortar" "ammo" 5 {cell 0 0}}
		}
	}
	{Inventory 0x8170
		{box
			{clear}
		}
	}
	{Inventory 0x8178
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8189
		{box
			{clear}
			{item "pwm1" "grenade" 8 {cell 0 0}}
			{item "mgun" "ammo" 500 {cell 2 0}}
			{item "rifle" "ammo" 80 {cell 4 0}}
			{item "pistol" "ammo" 300 {cell 5 0}}
		}
	}
	{Inventory 0x818b
		{box
			{clear}
			{item "panzerfaust" "weapon" 4 filled {cell 0 0}}
		}
	}
	{Inventory 0x818e
		{box
			{clear}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x818f
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "bullet75" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet75" "fg" "ammo" 27 {cell 0 1}}
			{item "browning" filled {cell 0 2}{user "mgun"}}
		}
	}
	{Inventory 0x8191
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 45 {cell 4 0}}
			{item "tankhelmet_usa" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8193
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 39 {cell 4 0}}
			{item "tankhelmet_usa" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8195
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 41 {cell 4 0}}
			{item "tankhelmet_usa" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8198
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 32 {cell 4 0}}
			{item "tankhelmet_usa" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x819a
		{box
			{clear}
			{item "thompson" filling "pistol" "ammo" 17 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 31 {cell 4 0}}
		}
	}
	{Inventory 0x819c
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 32 {cell 4 0}}
		}
	}
	{Inventory 0x81a1
		{box
			{clear}
			{item "bullet20" "zenite" "ammo" 200 {cell 0 0}}
		}
	}
	{Inventory 0x81a3
		{box
			{clear}
			{item "bandage" 20 {cell 0 0}}
			{item "mgun" "ammo" 1500 {cell 2 0}}
			{item "rifle" "ammo" 80 {cell 4 0}}
			{item "pistol" "ammo" 600 {cell 5 0}}
			{item "repair_kit" {cell 0 1}}
		}
	}
	{Inventory 0x81a4
		{box
			{clear}
			{item "g41" {cell 0 0}}
			{item "panzershreck" "weapon" {cell 0 2}}
			{item "panzerfaust" "weapon" 8 filled {cell 0 4}}
			{item "panzershreck" "ammo" 15 {cell 4 0}}
		}
	}
	{Inventory 0x81a5
		{box
			{clear}
			{item "bullet75" "fg" "ammo" 50 {cell 0 0}}
			{item "bullet75" "fg" "ammo" 20 {cell 0 1}}
		}
	}
	{Inventory 0x81a8
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81ab
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 4 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp41" filling "pistol" "ammo" 3 {cell 0 1}{user "hand_right"}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x81ad
		{box
			{clear}
			{item "pistol" "ammo" 86 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 5 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81af
		{box
			{clear}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81b1
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x81b3
		{box
			{clear}
			{item "pistol" "ammo" 97 {cell 0 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81b5
		{box
			{clear}
			{item "pistol" "ammo" 81 {cell 0 0}}
			{item "mp41" filling "pistol" "ammo" 27 {cell 0 1}{user "hand_right"}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81b7
		{box
			{clear}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "pistol" "ammo" 27 {cell 0 0}}
		}
	}
	{Inventory 0x81bc
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" 2 {cell 0 0}{user "hand_left"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}{user "hand_right"}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81be
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24" "grenade" {cell 0 1}}
			{item "m24" "grenade" {cell 2 1}}
			{item "molotov_coctail" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81c1
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81c7
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81c9
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 5 {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 31 {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x81cd
		{box
			{clear}
			{item "pistol" "ammo" 88 {cell 4 0}}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
		}
	}
	{Inventory 0x81cf
		{box
			{clear}
			{item "garand" filling "rifle" "ammo" 3 {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 7 {cell 4 0}}
		}
	}
	{Inventory 0x81d1
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 94 {cell 4 0}}
		}
	}
	{Inventory 0x81d6
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" 4 {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81d8
		{box
			{clear}
			{item "mp40" filling "pistol" "ammo" 26 {cell 0 1}{user "hand_right"}}
			{item "bandage" 2 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9014
		{box
			{clear}
			{item "mp41" filling "pistol" "ammo" 17 {cell 0 1}{user "hand_right"}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81dc
		{box
			{clear}
		}
	}
	{Inventory 0x81df
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81e4
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" 3 {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "bandage" 2 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81e6
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" 4 {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "bandage" 2 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81e8
		{box
			{clear}
			{item "pistol" "ammo" 98 {cell 0 0}}
			{item "mp41" filling "pistol" "ammo" 21 {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
		}
	}
	{Inventory 0x81eb
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x81ee
		{box
			{clear}
		}
	}
	{Inventory 0x81ef
		{box
			{clear}
			{item "pistol" "ammo" 32 {cell 2 0}}
			{item "knife_ger" {cell 4 0}}
			{item "cap1_ger" {cell 0 1}{user "head"}}
			{item "mp40" filled {cell 2 1}{user "hand_right"}}
		}
	}
	{Inventory 0x81f0
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81f2
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81f4
		{box
			{clear}
			{item "pistol" "ammo" 95 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81f6
		{box
			{clear}
			{item "pistol" "ammo" 60 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9017
		{box
			{clear}
			{item "mg42" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x81fb
		{box
			{clear}
		}
	}
	{Inventory 0x8201
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8207
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9018
		{box
			{clear}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x820e
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
		}
	}
	{Inventory 0x8212
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 7 {cell 2 0}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8214
		{box
			{clear}
			{item "pistol" "ammo" 64 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8216
		{box
			{clear}
			{item "pistol" "ammo" 62 {cell 0 0}}
			{item "mp41" filling "pistol" "ammo" 21 {cell 0 1}{user "hand_right"}}
			{item "bandage" 5 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8218
		{box
			{clear}
			{item "pistol" "ammo" 99 {cell 0 0}}
			{item "mp41" filling "pistol" "ammo" 9 {cell 0 1}{user "hand_right"}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x821c
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x821e
		{box
			{clear}
			{item "pistol" "ammo" 62 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8220
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8222
		{box
			{clear}
			{item "mauzer" {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8224
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0x81c2
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8227
		{box
			{clear}
			{item "pistol" "ammo" 87 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8229
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x822b
		{box
			{clear}
			{item "mg42" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x822d
		{box
			{clear}
			{item "mgun" "ammo" 600 {cell 0 0}}
			{item "rifle" "ammo" 40 {cell 2 0}}
			{item "panzerfaust" "weapon" 6 filled {cell 3 0}}
			{item "m24" "grenade" 8 {cell 0 1}}
			{item "m24x5" "grenade" 5 {cell 2 1}}
		}
	}
	{Inventory 0x8231
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8233
		{box
			{clear}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 4 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8235
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8237
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8239
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "tank_cap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x823b
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "tank_cap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x823d
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x823f
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8241
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "bullet75" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet75" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" filling "mgun" "ammo" 65 {cell 0 2}{user "mgun"}}
		}
	}
	{Inventory 0x8242
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "bullet75" "ap" "ammo" 50 {cell 2 0}}
			{item "bullet75" "fg" "ammo" 27 {cell 0 1}}
			{item "mg34" filled {cell 0 2}{user "mgun"}}
		}
	}
	{Inventory 0x8243
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8245
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8247
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8249
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24" "grenade" {cell 0 1}}
			{item "m24" "grenade" {cell 2 1}}
			{item "sg44" filled {cell 0 2}{user "hand_right"}}
			{item "molotov_coctail" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x824b
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24" "grenade" {cell 0 1}}
			{item "m24" "grenade" {cell 2 1}}
			{item "sg44" filled {cell 0 2}{user "hand_right"}}
			{item "molotov_coctail" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x824d
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x824f
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x901a
		{box
			{clear}
			{item "mortar" "ammo" 50 {cell 0 0}}
		}
	}
	{Inventory 0x825b
		{box
			{clear}
			{item "bullet75" "ap" "ammo" 40 {cell 0 0}}
		}
	}
	{Inventory 0x825d
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 23 {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
		}
	}
	{Inventory 0x825f
		{box
			{clear}
			{item "bandage" 2 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8261
		{box
			{clear}
			{item "bandage" 4 {cell 4 0}}
		}
	}
	{Inventory 0x827f
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 42 {cell 4 0}}
			{item "tankhelmet_usa" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8283
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 37 {cell 4 0}}
			{item "tankhelmet_usa" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8285
		{box
			{clear}
			{item "thompson" {cell 0 0}}
			{item "pistol" "ammo" 33 {cell 4 0}}
			{item "tankhelmet_usa" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8287
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x828b
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x828d
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8291
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x9020
		{box
			{clear}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8296
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 84 {cell 4 0}}
			{item "helmet1_usa" {cell 3 2}{user "head"}}
			{item "m61" "grenade" {cell 5 3}}
			{item "m61" "grenade" {cell 5 2}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0x8297
		{box
			{clear}
			{item "garand" {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 4 2}}
			{item "m61" "grenade" {cell 0 3}}
			{item "m61" "grenade" {cell 1 3}}
			{item "m61" "grenade" {cell 4 3}}
			{item "m61" "grenade" {cell 5 3}}
		}
	}
	{Inventory 0x8298
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 5 {cell 2 0}}
			{item "bren" filled {cell 0 1}{user "hand_right"}}
			{item "helmet1_usa" {cell 4 1}{user "head"}}
			{item "m61" "grenade" {cell 4 0}}
			{item "m61" "grenade" {cell 5 0}}
			{item "n73at" "grenade" {cell 0 3}}
			{item "n73at" "grenade" {cell 2 3}}
			{item "n73at" "grenade" {cell 4 3}}
		}
	}
	{Inventory 0x8299
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 94 {cell 4 0}}
			{item "helmet1_usa" {cell 0 2}{user "head"}}
			{item "bazooka" "weapon" {cell 0 4}}
			{item "bazooka" "ammo" {cell 2 2}}
			{item "bazooka" "ammo" {cell 4 2}}
			{item "bazooka" "ammo" {cell 2 3}}
			{item "bazooka" "ammo" {cell 4 3}}
			{item "bazooka" "ammo" {cell 0 6}}
			{item "bazooka" "ammo" {cell 2 6}}
			{item "bazooka" "ammo" {cell 4 6}}
			{item "m61" "grenade" {cell 5 5}}
			{item "m61" "grenade" {cell 5 4}}
			{item "n73at" "grenade" {cell 2 7}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 7}}
			{item "n73at" "grenade" {cell 4 7}}
		}
	}
	{Inventory 0xb000
		{box
			{clear}
			{item "mgun" "ammo" 600 {cell 0 0}}
			{item "bullet75" "fg" "ammo" 27 {cell 2 0}}
			{item 0x81e5 {cell 0 1}{user "mgun"}}
		}
	}
	{Inventory 0x829e
		{box
			{clear}
			{item "mp40" filling "pistol" "ammo" 28 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x82a0
		{box
			{clear}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x82a2
		{box
			{clear}
			{item "mp40" filling "pistol" "ammo" 22 {cell 0 0}{user "hand_right"}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x82a6
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "bandage" {cell 4 0}}
			{item "molotov_coctail" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0x82a8
		{box
			{clear}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x82aa
		{box
			{clear}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x82ac
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "bandage" 4 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x82b4
		{box
			{clear}
		}
	}
	{Inventory 0xb184
		{box
			{clear}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9d40
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 2 {cell 2 0}}
			{item "bandage" {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
		}
	}
	{Inventory 0xf105
		{box
			{clear}
			{item "mp41" filling "pistol" "ammo" 29 {cell 0 1}{user "hand_right"}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xf107
		{box
			{clear}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "bandage" 5 {cell 2 0}}
		}
	}
	{Inventory 0xf109
		{box
			{clear}
			{item "pistol" "ammo" 87 {cell 0 0}}
			{item "mp40" filling "pistol" "ammo" 10 {cell 0 1}{user "hand_right"}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xe800
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" 4 {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 4 {cell 0 2}}
			{item "bandage" {cell 2 2}}
		}
	}
	{Inventory 0xcfa5
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 4 {cell 0 2}}
			{item "bandage" {cell 2 2}}
		}
	}
	{Inventory 0x8c02
		{box
			{clear}
			{item "bandage" 3 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8c04
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 10 {cell 2 0}}
			{item "bandage" 2 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8c06
		{box
			{clear}
			{item "m24" "grenade" {cell 0 1}}
			{item "m24" "grenade" {cell 2 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
		}
	}
	{Inventory 0x97c0
		{box
			{clear}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x97c2
		{box
			{clear}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x97c4
		{box
			{clear}
			{item "mp40" filling "pistol" "ammo" 28 {cell 0 1}{user "hand_left"}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x97c6
		{box
			{clear}
		}
	}
	{Inventory 0xf163
		{box
			{clear}
			{item "pistol" "ammo" 99 {cell 4 0}}
			{item "bandage" 4 {cell 0 2}}
			{item "helmet3_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0xc240
		{box
			{clear}
			{item "thompson" filling "pistol" "ammo" 15 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 84 {cell 4 0}}
			{item "helmet1_usa" {cell 3 2}{user "head"}}
		}
	}
	{Inventory 0xc242
		{box
			{clear}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0xc244
		{box
			{clear}
			{item "pistol" "ammo" 99 {cell 4 0}}
			{item "bandage" 4 {cell 0 2}}
			{item "m61" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0xc246
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 5 {cell 2 0}}
			{item "helmet1_usa" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xc248
		{box
			{clear}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 8 {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0xc24a
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 94 {cell 4 0}}
			{item "helmet1_usa" {cell 0 2}{user "head"}}
			{item "m61" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0xc24c
		{box
			{clear}
		}
	}
	{Inventory 0x9220
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 2 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xfe26
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 2 {cell 2 0}}
			{item "bandage" 3 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
		}
	}
	{Inventory 0xcd82
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 4 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xf601
		{box
			{clear}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "bandage" 3 {cell 0 2}}
			{item "bandage" {cell 2 2}}
		}
	}
	{Inventory 0xa005
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 2 {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 22 {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
		}
	}
	{Inventory 0xa142
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 2 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "bandage" 4 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xc1c0
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8a84
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" 3 {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8a86
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 2 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" filling "pistol" "ammo" 20 {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xbb40
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 2 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "bandage" 4 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xbb42
		{box
			{clear}
			{item "mauzer" {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "bandage" 4 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xdce5
		{box
			{clear}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "bandage" {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xdce7
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 2 {cell 2 0}}
			{item "bandage" 4 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x83c1
		{box
			{clear}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "bandage" 4 {cell 0 2}}
			{item "bandage" {cell 2 2}}
		}
	}
	{Inventory 0x83c3
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 2 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" filling "pistol" "ammo" 7 {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
		}
	}
	{Inventory 0xaee0
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 2 {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 30 {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 1}}
			{item "m24x5" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xaee2
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 4 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xde04
		{box
			{clear}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "bandage" 4 {cell 0 2}}
			{item "bandage" {cell 2 2}}
		}
	}
	{Inventory 0xa0c4
		{box
			{clear}
			{item "thompson" filling "pistol" "ammo" 21 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 94 {cell 4 0}}
			{item "helmet1_usa" {cell 0 2}{user "head"}}
		}
	}
	{Inventory 0xf280
		{box
			{clear}
			{item "pistol" "ammo" 99 {cell 4 0}}
			{item "bandage" 4 {cell 0 2}}
			{item "helmet3_usa" {cell 2 2}{user "head"}}
			{item "m61" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0xe583
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 4 {cell 0 2}}
			{item "bandage" {cell 2 2}}
		}
	}
	{Inventory 0x9f40
		{box
			{clear}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "bandage" 4 {cell 0 2}}
			{item "bandage" {cell 2 2}}
		}
	}
	{Inventory 0xabd0
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 99 {cell 4 0}}
			{item "bandage" 4 {cell 0 2}}
			{item "helmet3_usa" {cell 2 2}{user "head"}}
			{item "m61" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0xf069
		{box
			{clear}
			{item "pistol" "ammo" 84 {cell 4 0}}
			{item "helmet1_usa" {cell 3 2}{user "head"}}
			{item "m61" "grenade" {cell 5 2}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0xf06b
		{box
			{clear}
			{item "garand" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" {cell 5 0}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 4 2}}
			{item "m61" "grenade" {cell 4 3}}
			{item "m61" "grenade" {cell 5 3}}
		}
	}
	{Inventory 0xf06d
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 5 {cell 2 0}}
			{item "bren" filling "mgun" "ammo" 22 {cell 0 1}}
			{item "m61" "grenade" {cell 4 0}}
			{item "m61" "grenade" {cell 5 0}}
			{item "n73at" "grenade" {cell 0 3}}
			{item "n73at" "grenade" {cell 2 3}}
			{item "n73at" "grenade" {cell 4 3}}
		}
	}
	{Inventory 0xf06f
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 94 {cell 4 0}}
			{item "helmet1_usa" {cell 0 2}{user "head"}}
			{item "bazooka" "weapon" filled {cell 0 4}}
			{item "bazooka" "ammo" {cell 2 2}}
			{item "bazooka" "ammo" {cell 4 2}}
			{item "bazooka" "ammo" {cell 2 3}}
			{item "bazooka" "ammo" {cell 4 3}}
			{item "bazooka" "ammo" {cell 0 6}}
			{item "bazooka" "ammo" {cell 2 6}}
			{item "bazooka" "ammo" {cell 4 6}}
			{item "m61" "grenade" {cell 5 4}}
			{item "n73at" "grenade" {cell 2 7}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 7}}
			{item "n73at" "grenade" {cell 4 7}}
		}
	}
	{Inventory 0x96c0
		{box
			{clear}
			{item "thompson" filling "pistol" "ammo" 25 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 94 {cell 4 0}}
			{item "helmet1_usa" {cell 0 2}{user "head"}}
		}
	}
	{Inventory 0x96c2
		{box
			{clear}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0xe341
		{box
			{clear}
			{item "garand" filled {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0xe343
		{box
			{clear}
			{item "thompson" filled {cell 0 0}}
			{item "pistol" "ammo" 99 {cell 4 0}}
			{item "bandage" 4 {cell 0 2}}
			{item "helmet3_usa" {cell 2 2}{user "head"}}
			{item "m61" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0x9320
		{box
			{clear}
			{item "garand" filled {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 8 {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0xf622
		{box
			{clear}
			{item "garand" filled {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 8 {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0xf625
		{box
			{clear}
			{item "thompson" filled {cell 0 0}}
			{item "pistol" "ammo" 84 {cell 4 0}}
			{item "helmet1_usa" {cell 3 2}{user "head"}}
			{item "m61" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0xaa02
		{box
			{clear}
			{item "thompson" filled {cell 0 0}}
			{item "pistol" "ammo" 84 {cell 4 0}}
			{item "helmet1_usa" {cell 3 2}{user "head"}}
			{item "m61" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0xaa04
		{box
			{clear}
			{item "garand" filled {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 8 {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0xe440
		{box
			{clear}
			{item "pistol" "ammo" 84 {cell 4 0}}
			{item "helmet1_usa" {cell 3 2}{user "head"}}
			{item "m61" "grenade" {cell 5 2}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0xe443
		{box
			{clear}
			{item "rifle" "ammo" 2 {cell 4 0}}
			{item "rifle" "ammo" {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 4 2}}
			{item "m61" "grenade" {cell 4 3}}
			{item "m61" "grenade" {cell 5 3}}
		}
	}
	{Inventory 0xe445
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 5 {cell 2 0}}
			{item "n73at" "grenade" {cell 0 3}}
			{item "n73at" "grenade" {cell 2 3}}
			{item "n73at" "grenade" {cell 4 3}}
		}
	}
	{Inventory 0xc301
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 84 {cell 4 0}}
			{item "m61" "grenade" {cell 5 3}}
			{item "m61" "grenade" {cell 5 2}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0xc303
		{box
			{clear}
			{item "garand" filling "rifle" "ammo" 5 {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 4 2}}
			{item "m61" "grenade" {cell 0 3}}
			{item "m61" "grenade" {cell 1 3}}
			{item "m61" "grenade" {cell 4 3}}
			{item "m61" "grenade" {cell 5 3}}
		}
	}
	{Inventory 0xc305
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 5 {cell 2 0}}
			{item "bren" filling "mgun" "ammo" 16 {cell 0 1}{user "hand_right"}}
			{item "helmet1_usa" {cell 4 1}{user "head"}}
			{item "n73at" "grenade" {cell 0 3}}
			{item "n73at" "grenade" {cell 2 3}}
			{item "n73at" "grenade" {cell 4 3}}
		}
	}
	{Inventory 0xc308
		{box
			{clear}
			{item "pistol" "ammo" 94 {cell 4 0}}
			{item "helmet1_usa" {cell 0 2}{user "head"}}
			{item "bazooka" "weapon" {cell 0 4}}
			{item "bazooka" "ammo" {cell 2 2}}
			{item "bazooka" "ammo" {cell 4 2}}
			{item "bazooka" "ammo" {cell 2 3}}
			{item "bazooka" "ammo" {cell 4 3}}
			{item "bazooka" "ammo" {cell 0 6}}
			{item "bazooka" "ammo" {cell 2 6}}
			{item "bazooka" "ammo" {cell 4 6}}
			{item "m61" "grenade" {cell 5 4}}
			{item "n73at" "grenade" {cell 2 7}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 7}}
			{item "n73at" "grenade" {cell 4 7}}
		}
	}
	{Inventory 0x85c0
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 84 {cell 4 0}}
			{item "helmet1_usa" {cell 3 2}{user "head"}}
			{item "m61" "grenade" {cell 5 2}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0x85c2
		{box
			{clear}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" {cell 5 0}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 4 2}}
			{item "m61" "grenade" {cell 1 3}}
			{item "m61" "grenade" {cell 4 3}}
			{item "m61" "grenade" {cell 5 3}}
		}
	}
	{Inventory 0x85c4
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 5 {cell 2 0}}
			{item "helmet1_usa" {cell 4 1}{user "head"}}
			{item "m61" "grenade" {cell 5 0}}
			{item "n73at" "grenade" {cell 0 3}}
			{item "n73at" "grenade" {cell 2 3}}
			{item "n73at" "grenade" {cell 4 3}}
		}
	}
	{Inventory 0x85c7
		{box
			{clear}
			{item "thompson" filled {cell 0 0}}
			{item "pistol" "ammo" 94 {cell 4 0}}
			{item "helmet1_usa" {cell 0 2}{user "head"}}
			{item "bazooka" "weapon" filled {cell 0 4}}
			{item "bazooka" "ammo" {cell 2 2}}
			{item "bazooka" "ammo" {cell 4 2}}
			{item "bazooka" "ammo" {cell 2 3}}
			{item "bazooka" "ammo" {cell 4 3}}
			{item "bazooka" "ammo" {cell 0 6}}
			{item "bazooka" "ammo" {cell 2 6}}
			{item "bazooka" "ammo" {cell 4 6}}
			{item "m61" "grenade" {cell 5 4}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 7}}
			{item "n73at" "grenade" {cell 4 7}}
		}
	}
	{Inventory 0xeb63
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 84 {cell 4 0}}
			{item "helmet1_usa" {cell 3 2}{user "head"}}
			{item "m61" "grenade" {cell 5 3}}
			{item "m61" "grenade" {cell 5 2}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0xeb65
		{box
			{clear}
			{item "garand" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 4 2}}
			{item "m61" "grenade" {cell 0 3}}
			{item "m61" "grenade" {cell 1 3}}
			{item "m61" "grenade" {cell 4 3}}
			{item "m61" "grenade" {cell 5 3}}
		}
	}
	{Inventory 0xeb67
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 5 {cell 2 0}}
			{item "n73at" "grenade" {cell 0 3}}
			{item "n73at" "grenade" {cell 2 3}}
			{item "n73at" "grenade" {cell 4 3}}
		}
	}
	{Inventory 0xeb69
		{box
			{clear}
			{item "thompson" filled {cell 0 0}}
			{item "pistol" "ammo" 94 {cell 4 0}}
			{item "bazooka" "ammo" {cell 2 2}}
			{item "bazooka" "ammo" {cell 4 2}}
			{item "bazooka" "ammo" {cell 2 3}}
			{item "bazooka" "ammo" {cell 4 3}}
			{item "bazooka" "ammo" {cell 0 6}}
			{item "bazooka" "ammo" {cell 2 6}}
			{item "bazooka" "ammo" {cell 4 6}}
			{item "m61" "grenade" {cell 5 5}}
			{item "m61" "grenade" {cell 5 4}}
			{item "n73at" "grenade" {cell 2 7}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 7}}
			{item "n73at" "grenade" {cell 4 7}}
		}
	}
	{Inventory 0xb782
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xb784
		{box
			{clear}
			{item "pistol" "ammo" 62 {cell 0 0}}
			{item "mp41" filling "pistol" "ammo" {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xb787
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xf884
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 99 {cell 4 0}}
			{item "bandage" 4 {cell 0 2}}
			{item "helmet3_usa" {cell 2 2}{user "head"}}
			{item "m61" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0xf886
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 5 {cell 2 0}}
			{item "bren" filled {cell 0 1}{user "hand_right"}}
			{item "helmet1_usa" {cell 4 1}{user "head"}}
			{item "m61" "grenade" {cell 4 0}}
		}
	}
	{Inventory 0xbfa0
		{box
			{clear}
			{item "garand" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 8 {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0xbfa2
		{box
			{clear}
			{item "garand" filled {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0xdc40
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 99 {cell 4 0}}
			{item "bandage" 4 {cell 0 2}}
			{item "helmet3_usa" {cell 2 2}{user "head"}}
			{item "m61" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0xdc43
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 94 {cell 4 0}}
			{item "helmet1_usa" {cell 0 2}{user "head"}}
			{item "m61" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0xdc45
		{box
			{clear}
			{item "garand" filling "rifle" "ammo" 3 {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0xc3a3
		{box
			{clear}
			{item "thompson" filled {cell 0 0}}
			{item "pistol" "ammo" 99 {cell 4 0}}
			{item "bandage" 4 {cell 0 2}}
			{item "helmet3_usa" {cell 2 2}{user "head"}}
			{item "m61" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0xc3a5
		{box
			{clear}
			{item "garand" filled {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0xaae2
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" 4 {cell 0 0}{user "hand_left"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}{user "hand_right"}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xaae4
		{box
			{clear}
			{item "pistol" "ammo" 87 {cell 0 0}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xaae7
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filling "pistol" "ammo" 19 {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xaae9
		{box
			{clear}
			{item "mg42" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xde40
		{box
			{clear}
			{item "garand" {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 8 {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0xde42
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 5 {cell 2 0}}
			{item "helmet1_usa" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xc401
		{box
			{clear}
			{item "garand" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" {cell 5 0}}
		}
	}
	{Inventory 0xc404
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 5 {cell 2 0}}
			{item "bren" filled {cell 0 1}{user "hand_right"}}
			{item "helmet1_usa" {cell 4 1}{user "head"}}
			{item "m61" "grenade" {cell 4 0}}
		}
	}
	{Inventory 0xc406
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 94 {cell 4 0}}
			{item "helmet1_usa" {cell 0 2}{user "head"}}
			{item "m61" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0x90a0
		{box
			{clear}
			{item "garand" filled {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 8 {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0x90a3
		{box
			{clear}
			{item "thompson" filled {cell 0 0}}
			{item "pistol" "ammo" 94 {cell 4 0}}
			{item "helmet1_usa" {cell 0 2}{user "head"}}
			{item "m61" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0x80ec
		{box
			{clear}
			{item "pistol" "ammo" 84 {cell 4 0}}
			{item "helmet1_usa" {cell 3 2}{user "head"}}
			{item "m61" "grenade" {cell 5 3}}
			{item "m61" "grenade" {cell 5 2}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0x81cb
		{box
			{clear}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 4 2}}
			{item "m61" "grenade" {cell 0 3}}
			{item "m61" "grenade" {cell 1 3}}
			{item "m61" "grenade" {cell 4 3}}
			{item "m61" "grenade" {cell 5 3}}
		}
	}
	{Inventory 0x8183
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 5 {cell 2 0}}
			{item "helmet1_usa" {cell 4 1}{user "head"}}
			{item "m61" "grenade" {cell 4 0}}
			{item "m61" "grenade" {cell 5 0}}
			{item "n73at" "grenade" {cell 0 3}}
			{item "n73at" "grenade" {cell 2 3}}
			{item "n73at" "grenade" {cell 4 3}}
		}
	}
	{Inventory 0x8187
		{box
			{clear}
			{item "thompson" filled {cell 0 0}}
			{item "pistol" "ammo" 94 {cell 4 0}}
			{item "helmet1_usa" {cell 0 2}{user "head"}}
			{item "bazooka" "ammo" {cell 2 2}}
			{item "bazooka" "ammo" {cell 4 2}}
			{item "bazooka" "ammo" {cell 2 3}}
			{item "bazooka" "ammo" {cell 4 3}}
			{item "bazooka" "ammo" {cell 0 6}}
			{item "bazooka" "ammo" {cell 2 6}}
			{item "bazooka" "ammo" {cell 4 6}}
			{item "m61" "grenade" {cell 5 5}}
			{item "m61" "grenade" {cell 5 4}}
			{item "n73at" "grenade" {cell 2 7}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 7}}
			{item "n73at" "grenade" {cell 4 7}}
		}
	}
	{Inventory 0xd165
		{box
			{clear}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xd167
		{box
			{clear}
			{item "pistol" "ammo" 87 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp41" filling "pistol" "ammo" 15 {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xd16b
		{box
			{clear}
			{item "mg42" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
		}
	}
	{Inventory 0xfee0
		{box
			{clear}
			{item "pistol" "ammo" 32 {cell 2 0}}
			{item "knife_ger" {cell 4 0}}
			{item "cap1_ger" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0xfee5
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" 2 {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "bandage" 3 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xfee7
		{box
			{clear}
			{item "pistol" "ammo" 95 {cell 0 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "mp41" filling "pistol" "ammo" 24 {cell 0 1}{user "hand_right"}}
		}
	}
	{Inventory 0xfee9
		{box
			{clear}
			{item "pistol" "ammo" 60 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 4 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xfeeb
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xbfae
		{box
			{clear}
			{item "pistol" "ammo" 84 {cell 4 0}}
			{item "helmet1_usa" {cell 3 2}{user "head"}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0xbfb0
		{box
			{clear}
			{item "garand" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0xbfb2
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 5 {cell 2 0}}
			{item "helmet1_usa" {cell 4 1}{user "head"}}
			{item "m61" "grenade" {cell 4 0}}
			{item "m61" "grenade" {cell 5 0}}
			{item "n73at" "grenade" {cell 0 3}}
			{item "n73at" "grenade" {cell 2 3}}
			{item "n73at" "grenade" {cell 4 3}}
		}
	}
	{Inventory 0xbfb4
		{box
			{clear}
			{item "pistol" "ammo" 94 {cell 4 0}}
			{item "helmet1_usa" {cell 0 2}{user "head"}}
			{item "bazooka" "weapon" filled {cell 0 4}}
			{item "bazooka" "ammo" {cell 2 2}}
			{item "bazooka" "ammo" {cell 4 2}}
			{item "bazooka" "ammo" {cell 2 3}}
			{item "bazooka" "ammo" {cell 4 3}}
			{item "bazooka" "ammo" {cell 0 6}}
			{item "bazooka" "ammo" {cell 2 6}}
			{item "bazooka" "ammo" {cell 4 6}}
			{item "m61" "grenade" {cell 5 5}}
			{item "m61" "grenade" {cell 5 4}}
			{item "n73at" "grenade" {cell 2 7}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 7}}
			{item "n73at" "grenade" {cell 4 7}}
		}
	}
	{Inventory 0xac65
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xac67
		{box
			{clear}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xac69
		{box
			{clear}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xac6b
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "bandage" 2 {cell 4 0}}
			{item "molotov_coctail" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0xac70
		{box
			{clear}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "bandage" 3 {cell 0 2}}
			{item "bandage" {cell 2 2}}
		}
	}
	{Inventory 0x9962
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 99 {cell 4 0}}
			{item "bandage" 4 {cell 0 2}}
			{item "helmet3_usa" {cell 2 2}{user "head"}}
			{item "m61" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0x9964
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 5 {cell 2 0}}
			{item "bren" filled {cell 0 1}{user "hand_right"}}
			{item "helmet1_usa" {cell 4 1}{user "head"}}
			{item "m61" "grenade" {cell 4 0}}
		}
	}
	{Inventory 0x9966
		{box
			{clear}
			{item "garand" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 8 {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0xc284
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 5 {cell 2 0}}
			{item "bren" filling "mgun" "ammo" 4 {cell 0 1}{user "hand_right"}}
			{item "helmet1_usa" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xc286
		{box
			{clear}
			{item "garand" filling "rifle" "ammo" {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 8 {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0xc288
		{box
			{clear}
			{item "garand" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0xa700
		{box
			{clear}
			{item "pistol" "ammo" 84 {cell 4 0}}
			{item "helmet1_usa" {cell 3 2}{user "head"}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0xa704
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 5 {cell 2 0}}
			{item "bren" filled {cell 0 1}{user "hand_right"}}
			{item "helmet1_usa" {cell 4 1}{user "head"}}
			{item "m61" "grenade" {cell 4 0}}
			{item "m61" "grenade" {cell 5 0}}
			{item "n73at" "grenade" {cell 0 3}}
			{item "n73at" "grenade" {cell 2 3}}
			{item "n73at" "grenade" {cell 4 3}}
		}
	}
	{Inventory 0xa706
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 94 {cell 4 0}}
			{item "helmet1_usa" {cell 0 2}{user "head"}}
			{item "bazooka" "weapon" {cell 0 4}}
			{item "bazooka" "ammo" {cell 2 2}}
			{item "bazooka" "ammo" {cell 4 2}}
			{item "bazooka" "ammo" {cell 2 3}}
			{item "bazooka" "ammo" {cell 4 3}}
			{item "bazooka" "ammo" {cell 0 6}}
			{item "bazooka" "ammo" {cell 2 6}}
			{item "bazooka" "ammo" {cell 4 6}}
			{item "m61" "grenade" {cell 5 5}}
			{item "m61" "grenade" {cell 5 4}}
			{item "n73at" "grenade" {cell 2 7}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 7}}
			{item "n73at" "grenade" {cell 4 7}}
		}
	}
	{Inventory 0x830f
		{box
			{clear}
			{item "thompson" filling "pistol" "ammo" 2 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 84 {cell 4 0}}
			{item "helmet1_usa" {cell 3 2}{user "head"}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0x8313
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 5 {cell 2 0}}
			{item "bren" filled {cell 0 1}{user "hand_right"}}
			{item "helmet1_usa" {cell 4 1}{user "head"}}
			{item "m61" "grenade" {cell 4 0}}
			{item "m61" "grenade" {cell 5 0}}
			{item "n73at" "grenade" {cell 0 3}}
			{item "n73at" "grenade" {cell 2 3}}
			{item "n73at" "grenade" {cell 4 3}}
		}
	}
	{Inventory 0x8315
		{box
			{clear}
			{item "thompson" filling "pistol" "ammo" 29 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 94 {cell 4 0}}
			{item "helmet1_usa" {cell 0 2}{user "head"}}
			{item "bazooka" "weapon" {cell 0 4}}
			{item "bazooka" "ammo" {cell 2 2}}
			{item "bazooka" "ammo" {cell 4 2}}
			{item "bazooka" "ammo" {cell 2 3}}
			{item "bazooka" "ammo" {cell 4 3}}
			{item "bazooka" "ammo" {cell 0 6}}
			{item "bazooka" "ammo" {cell 2 6}}
			{item "bazooka" "ammo" {cell 4 6}}
			{item "m61" "grenade" {cell 5 4}}
			{item "n73at" "grenade" {cell 2 7}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 7}}
			{item "n73at" "grenade" {cell 4 7}}
		}
	}
	{Inventory 0x9021
		{box
			{clear}
			{item "pistol" "ammo" 84 {cell 4 0}}
			{item "helmet1_usa" {cell 3 2}{user "head"}}
			{item "m61" "grenade" {cell 5 2}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0x9024
		{box
			{clear}
			{item "garand" filling "rifle" "ammo" 6 {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 4 2}}
			{item "m61" "grenade" {cell 1 3}}
			{item "m61" "grenade" {cell 4 3}}
			{item "m61" "grenade" {cell 5 3}}
		}
	}
	{Inventory 0x9026
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 5 {cell 2 0}}
			{item "bren" filling "mgun" "ammo" 26 {cell 0 1}{user "hand_right"}}
			{item "helmet1_usa" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x9028
		{box
			{clear}
			{item "thompson" filling "pistol" "ammo" 16 {cell 0 0}}
			{item "pistol" "ammo" 94 {cell 4 0}}
			{item "helmet1_usa" {cell 0 2}{user "head"}}
			{item "bazooka" "ammo" {cell 2 2}}
			{item "bazooka" "ammo" {cell 4 2}}
			{item "bazooka" "ammo" {cell 2 3}}
			{item "bazooka" "ammo" {cell 4 3}}
			{item "bazooka" "ammo" {cell 0 6}}
			{item "bazooka" "ammo" {cell 2 6}}
			{item "bazooka" "ammo" {cell 4 6}}
			{item "m61" "grenade" {cell 5 5}}
			{item "m61" "grenade" {cell 5 4}}
			{item "n73at" "grenade" {cell 2 7}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 7}}
			{item "n73at" "grenade" {cell 4 7}}
		}
	}
	{Inventory 0xb027
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 94 {cell 4 0}}
			{item "helmet1_usa" {cell 0 2}{user "head"}}
			{item "m61" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0xb029
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 99 {cell 4 0}}
			{item "bandage" 4 {cell 0 2}}
			{item "helmet3_usa" {cell 2 2}{user "head"}}
			{item "m61" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0xb02b
		{box
			{clear}
			{item "garand" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
		}
	}
	{Inventory 0xe761
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 5 {cell 2 0}}
			{item "bren" filled {cell 0 1}{user "hand_right"}}
			{item "helmet1_usa" {cell 4 1}{user "head"}}
			{item "m61" "grenade" {cell 4 0}}
		}
	}
	{Inventory 0xe764
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 99 {cell 4 0}}
			{item "bandage" 4 {cell 0 2}}
			{item "helmet3_usa" {cell 2 2}{user "head"}}
			{item "m61" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0x9720
		{box
			{clear}
			{item "thompson" filling "pistol" "ammo" 20 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 84 {cell 4 0}}
			{item "helmet1_usa" {cell 3 2}{user "head"}}
		}
	}
	{Inventory 0x9722
		{box
			{clear}
			{item "garand" filling "rifle" "ammo" 4 {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
			{item "n73at" "grenade" {cell 4 2}}
			{item "m61" "grenade" {cell 0 3}}
			{item "m61" "grenade" {cell 1 3}}
			{item "m61" "grenade" {cell 4 3}}
			{item "m61" "grenade" {cell 5 3}}
		}
	}
	{Inventory 0x9724
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 5 {cell 2 0}}
			{item "bren" filling "mgun" "ammo" 18 {cell 0 1}{user "hand_right"}}
			{item "helmet1_usa" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x9727
		{box
			{clear}
			{item "thompson" filling "pistol" "ammo" 16 {cell 0 0}}
			{item "pistol" "ammo" 94 {cell 4 0}}
			{item "helmet1_usa" {cell 0 2}{user "head"}}
			{item "bazooka" "weapon" {cell 0 4}}
			{item "bazooka" "ammo" {cell 2 2}}
			{item "bazooka" "ammo" {cell 4 2}}
			{item "bazooka" "ammo" {cell 2 3}}
			{item "bazooka" "ammo" {cell 4 3}}
			{item "bazooka" "ammo" {cell 0 6}}
			{item "bazooka" "ammo" {cell 2 6}}
			{item "bazooka" "ammo" {cell 4 6}}
			{item "m61" "grenade" {cell 5 4}}
			{item "n73at" "grenade" {cell 4 7}}
		}
	}
	{Inventory 0xfb20
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 99 {cell 4 0}}
			{item "bandage" 4 {cell 0 2}}
			{item "helmet3_usa" {cell 2 2}{user "head"}}
			{item "m61" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0xfb22
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 5 {cell 2 0}}
			{item "bren" filled {cell 0 1}{user "hand_right"}}
			{item "helmet1_usa" {cell 4 1}{user "head"}}
			{item "m61" "grenade" {cell 4 0}}
		}
	}
	{Inventory 0xcd62
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 84 {cell 4 0}}
			{item "helmet1_usa" {cell 3 2}{user "head"}}
			{item "m61" "grenade" {cell 5 3}}
			{item "m61" "grenade" {cell 5 2}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0xcd64
		{box
			{clear}
			{item "garand" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 4 2}}
			{item "m61" "grenade" {cell 0 3}}
			{item "m61" "grenade" {cell 1 3}}
			{item "m61" "grenade" {cell 4 3}}
			{item "m61" "grenade" {cell 5 3}}
		}
	}
	{Inventory 0xcd66
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 5 {cell 2 0}}
			{item "bren" filled {cell 0 1}{user "hand_right"}}
			{item "helmet1_usa" {cell 4 1}{user "head"}}
			{item "m61" "grenade" {cell 4 0}}
			{item "m61" "grenade" {cell 5 0}}
			{item "n73at" "grenade" {cell 0 3}}
			{item "n73at" "grenade" {cell 2 3}}
			{item "n73at" "grenade" {cell 4 3}}
		}
	}
	{Inventory 0xcd68
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 94 {cell 4 0}}
			{item "helmet1_usa" {cell 0 2}{user "head"}}
			{item "bazooka" "weapon" {cell 0 4}}
			{item "bazooka" "ammo" {cell 2 2}}
			{item "bazooka" "ammo" {cell 4 2}}
			{item "bazooka" "ammo" {cell 2 3}}
			{item "bazooka" "ammo" {cell 4 3}}
			{item "bazooka" "ammo" {cell 0 6}}
			{item "bazooka" "ammo" {cell 2 6}}
			{item "bazooka" "ammo" {cell 4 6}}
			{item "m61" "grenade" {cell 5 5}}
			{item "m61" "grenade" {cell 5 4}}
			{item "n73at" "grenade" {cell 2 7}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 7}}
			{item "n73at" "grenade" {cell 4 7}}
		}
	}
	{Inventory 0x8e02
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 84 {cell 4 0}}
			{item "helmet1_usa" {cell 3 2}{user "head"}}
			{item "m61" "grenade" {cell 5 3}}
			{item "m61" "grenade" {cell 5 2}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0x8e04
		{box
			{clear}
			{item "garand" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 4 2}}
			{item "m61" "grenade" {cell 0 3}}
			{item "m61" "grenade" {cell 1 3}}
			{item "m61" "grenade" {cell 4 3}}
			{item "m61" "grenade" {cell 5 3}}
		}
	}
	{Inventory 0x8e07
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 5 {cell 2 0}}
			{item "bren" filled {cell 0 1}{user "hand_right"}}
			{item "helmet1_usa" {cell 4 1}{user "head"}}
			{item "m61" "grenade" {cell 4 0}}
			{item "m61" "grenade" {cell 5 0}}
			{item "n73at" "grenade" {cell 0 3}}
			{item "n73at" "grenade" {cell 2 3}}
			{item "n73at" "grenade" {cell 4 3}}
		}
	}
	{Inventory 0x8e09
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 94 {cell 4 0}}
			{item "helmet1_usa" {cell 0 2}{user "head"}}
			{item "bazooka" "weapon" {cell 0 4}}
			{item "bazooka" "ammo" {cell 2 2}}
			{item "bazooka" "ammo" {cell 4 2}}
			{item "bazooka" "ammo" {cell 2 3}}
			{item "bazooka" "ammo" {cell 4 3}}
			{item "bazooka" "ammo" {cell 0 6}}
			{item "bazooka" "ammo" {cell 2 6}}
			{item "bazooka" "ammo" {cell 4 6}}
			{item "m61" "grenade" {cell 5 5}}
			{item "m61" "grenade" {cell 5 4}}
			{item "n73at" "grenade" {cell 2 7}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 7}}
			{item "n73at" "grenade" {cell 4 7}}
		}
	}
	{Inventory 0xbde1
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 84 {cell 4 0}}
			{item "helmet1_usa" {cell 3 2}{user "head"}}
			{item "m61" "grenade" {cell 5 3}}
			{item "m61" "grenade" {cell 5 2}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0xbde3
		{box
			{clear}
			{item "garand" {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 4 2}}
			{item "m61" "grenade" {cell 0 3}}
			{item "m61" "grenade" {cell 1 3}}
			{item "m61" "grenade" {cell 4 3}}
			{item "m61" "grenade" {cell 5 3}}
		}
	}
	{Inventory 0xbde5
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 5 {cell 2 0}}
			{item "bren" filled {cell 0 1}{user "hand_right"}}
			{item "helmet1_usa" {cell 4 1}{user "head"}}
			{item "m61" "grenade" {cell 4 0}}
			{item "m61" "grenade" {cell 5 0}}
			{item "n73at" "grenade" {cell 0 3}}
			{item "n73at" "grenade" {cell 2 3}}
			{item "n73at" "grenade" {cell 4 3}}
		}
	}
	{Inventory 0xbde7
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 94 {cell 4 0}}
			{item "helmet1_usa" {cell 0 2}{user "head"}}
			{item "bazooka" "weapon" {cell 0 4}}
			{item "bazooka" "ammo" {cell 2 2}}
			{item "bazooka" "ammo" {cell 4 2}}
			{item "bazooka" "ammo" {cell 2 3}}
			{item "bazooka" "ammo" {cell 4 3}}
			{item "bazooka" "ammo" {cell 0 6}}
			{item "bazooka" "ammo" {cell 2 6}}
			{item "bazooka" "ammo" {cell 4 6}}
			{item "m61" "grenade" {cell 5 5}}
			{item "m61" "grenade" {cell 5 4}}
			{item "n73at" "grenade" {cell 2 7}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 7}}
			{item "n73at" "grenade" {cell 4 7}}
		}
	}
	{Inventory 0x8c08
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 84 {cell 4 0}}
			{item "helmet1_usa" {cell 3 2}{user "head"}}
			{item "m61" "grenade" {cell 5 3}}
			{item "m61" "grenade" {cell 5 2}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0x8c0a
		{box
			{clear}
			{item "garand" {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" {cell 5 0}}
			{item "helmet1_usa" {cell 2 2}{user "head"}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 2}}
			{item "n73at" "grenade" {cell 4 2}}
			{item "m61" "grenade" {cell 0 3}}
			{item "m61" "grenade" {cell 1 3}}
			{item "m61" "grenade" {cell 4 3}}
			{item "m61" "grenade" {cell 5 3}}
		}
	}
	{Inventory 0x8c0c
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 5 {cell 2 0}}
			{item "bren" filled {cell 0 1}{user "hand_right"}}
			{item "helmet1_usa" {cell 4 1}{user "head"}}
			{item "m61" "grenade" {cell 4 0}}
			{item "m61" "grenade" {cell 5 0}}
			{item "n73at" "grenade" {cell 0 3}}
			{item "n73at" "grenade" {cell 2 3}}
			{item "n73at" "grenade" {cell 4 3}}
		}
	}
	{Inventory 0x8c0f
		{box
			{clear}
			{item "thompson" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 94 {cell 4 0}}
			{item "helmet1_usa" {cell 0 2}{user "head"}}
			{item "bazooka" "weapon" {cell 0 4}}
			{item "bazooka" "ammo" {cell 2 2}}
			{item "bazooka" "ammo" {cell 4 2}}
			{item "bazooka" "ammo" {cell 2 3}}
			{item "bazooka" "ammo" {cell 4 3}}
			{item "bazooka" "ammo" {cell 0 6}}
			{item "bazooka" "ammo" {cell 2 6}}
			{item "bazooka" "ammo" {cell 4 6}}
			{item "m61" "grenade" {cell 5 5}}
			{item "m61" "grenade" {cell 5 4}}
			{item "n73at" "grenade" {cell 2 7}}
			{item "n73at" "grenade" {cell 4 1}}
			{item "n73at" "grenade" {cell 0 7}}
			{item "n73at" "grenade" {cell 4 7}}
		}
	}
	{Brain 0x8004
		{Properties
			{control user}
			{move_mode hold}
		}
		{IdleMovement 2 4 0}
	}
	{Brain 0x8006
		{Properties
			{control user}
			{move_mode hold}
		}
		{Order "eComplexOrder"
			{eWeaponAimTarget 4065038 1 2 -901.177 -2632.37 -1.97641}
		}
		{IdleMovement 2 4 0}
	}
	{Brain 0x800a
		{Properties
			{control user}
			{move_mode hold}
		}
		{IdleMovement 2 4 0}
	}
	{Brain 0x9000
		{Properties
			{control user}
			{move_mode hold}
		}
		{IdleMovement 2 4 0}
	}
	{Brain 0x9002
		{Properties
			{ai_move
				{mode disable}
			}
		}
		{Order "eComplexOrder"
		}
		{IdleMovement 0 1 0.0277778}
		{Walker
			{Actor 6}
			{First "176"}
			{From "176"}
			{To "177"}
			{Next "178"}
		}
	}
	{Brain 0x8008
		{Properties
			{ai_move
				{mode disable}
			}
			{look_around 0}
		}
		{IdleMovement 0 1 0.0222222}
	}
	{Brain 0x8011
		{IdleMovement 0 4 0}
	}
	{Brain 0x8013
		{IdleMovement 0 3 0}
		{SeenCorpse 0x8}
	}
	{Brain 0x8015
		{IdleMovement 0 4 0}
	}
	{Brain 0x8000
		{Properties
			{control user}
			{fire_mode return}
		}
		{IdleMovement 0 1 0}
	}
	{Brain 0x8019
		{Properties
			{advance_ratio 1}
			{retreat_ratio 4}
		}
		{IdleMovement 0 4 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x801a
		{Properties
			{control user}
			{fire_mode return}
		}
		{IdleMovement 0 1 0}
	}
	{Brain 0x801d
		{Properties
			{advance_ratio 1}
			{retreat_ratio 4}
		}
		{IdleMovement 0 4 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x8029
		{IdleMovement 0 1 0}
	}
	{Brain 0x802b
		{IdleMovement 0 1 0}
	}
	{Brain 0x802d
		{IdleMovement 0 1 0}
	}
	{Brain 0x802f
		{IdleMovement 0 1 0}
	}
	{Brain 0x8031
		{IdleMovement 0 1 0}
	}
	{Brain 0x8033
		{Properties
			{fire_mode return}
			{move_mode hold}
		}
		{IdleMovement 0 1 0}
	}
	{Brain 0x8034
		{Properties
			{move_mode hold}
		}
		{IdleMovement 0 1 0}
	}
	{Brain 0x8035
		{Properties
			{fire_mode return}
		}
		{IdleMovement 0 1 0}
	}
	{Brain 0x8036
		{Properties
			{fire_mode return}
			{move_mode hold}
		}
		{IdleMovement 0 1 0}
	}
	{Brain 0x8038
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x803a
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x803c
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x803e
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x8040
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x8042
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x8044
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x8054
		{Properties
			{move_mode zone}
			{advance_ratio 10}
			{retreat_ratio 0.1}
		}
		{ZonePosition 2364.84 -513.91}
		{IdleMovement 0 5 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x8057
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x8059
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x805b
		{Properties
			{move_mode hold}
		}
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x805f
		{Properties
			{move_mode hold}
		}
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x8067
		{Properties
			{move_mode zone}
			{ai_move
				{mode disable}
			}
		}
		{ZonePosition 3468.33 -1758.33}
		{IdleMovement 0 1 0.0333333}
		{Walker
			{Actor 52}
			{First "76"}
			{To "76"}
			{Next "77"}
		}
	}
	{Brain 0x8069
		{Properties
			{ai_move
				{mode disable}
			}
		}
		{IdleMovement 0 1 0.0277778}
	}
	{Brain 0x8071
		{Properties
			{fire_mode hold}
			{ai_move
				{mode disable}
			}
		}
		{IdleMovement 0 4 0}
		{SeenCorpse 0x8}
	}
	{Brain 0x807c
		{IdleMovement 0 1 0}
	}
	{Brain 0x807d
		{IdleMovement 0 4 0}
	}
	{Brain 0x8083
		{Properties
			{control user}
			{move_mode zone}
		}
		{ZonePosition -305.104 -741.897}
		{IdleMovement 0 5 0}
		{Walker
			{Actor 66}
			{First "198"}
			{From "198"}
		}
	}
	{Brain 0x8085
		{Properties
			{control user}
			{move_mode zone}
		}
		{ZonePosition -251.831 -586.314}
		{IdleMovement 0 5 0}
		{Walker
			{Actor 67}
			{First "198"}
			{From "198"}
		}
	}
	{Brain 0x808d
		{Properties
			{ai_move
				{mode disable}
			}
		}
		{Order "eComplexOrder"
		}
		{IdleMovement 0 1 0.0277778}
		{Walker
			{Actor 71}
			{First "176"}
			{To "176"}
			{Next "177"}
		}
	}
	{Brain 0x807f
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 4 0}
	}
	{Brain 0x8082
		{Properties
			{ai_move
				{mode disable}
			}
			{advance_ratio 0.1}
			{retreat_ratio 15}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x8086
		{Properties
			{ai_move
				{mode disable}
			}
			{advance_ratio 0.1}
			{retreat_ratio 15}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x8088
		{Properties
			{ai_move
				{mode disable}
			}
			{advance_ratio 0.1}
			{retreat_ratio 15}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x808a
		{Properties
			{ai_move
				{mode disable}
			}
			{advance_ratio 0.1}
			{retreat_ratio 15}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x808c
		{Properties
			{ai_move
				{mode disable}
			}
			{advance_ratio 0.1}
			{retreat_ratio 15}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x808f
		{Properties
			{ai_move
				{mode disable}
			}
			{advance_ratio 0.1}
			{retreat_ratio 15}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x8091
		{Properties
			{ai_move
				{mode disable}
			}
		}
		{IdleMovement 0 4 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x8095
		{IdleMovement 0 1 0}
	}
	{Brain 0x8098
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x8099
		{IdleMovement 0 1 0}
	}
	{Brain 0x80a9
		{Properties
			{move_mode zone}
			{advance_ratio 10}
			{retreat_ratio 0.1}
		}
		{ZonePosition 2663.15 -739.422}
		{IdleMovement 0 5 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x80ab
		{Properties
			{move_mode zone}
			{advance_ratio 10}
			{retreat_ratio 0.1}
		}
		{ZonePosition 2413.89 -520.251}
		{IdleMovement 0 5 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x80ad
		{Properties
			{move_mode zone}
			{advance_ratio 10}
			{retreat_ratio 0.1}
		}
		{ZonePosition 2419.92 -533.043}
		{IdleMovement 0 5 0}
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		{IdleMovement 0 4 0}
		{Walker
			{Actor 394}
			{First "231"}
			{From "238"}
			{To "239"}
			{Next "242"}
		}
	}
	{Brain 0x8c08
		{Properties
			{advance_ratio 0.1}
			{retreat_ratio 15}
		}
		{Order "eComplexOrder"
		}
		{IdleMovement 0 2 0}
		{Walker
			{Actor 395}
			{First "7"}
			{From "7"}
			{To "8"}
			{Next "9"}
		}
	}
	{Brain 0x8c0a
		{Properties
			{advance_ratio 0.1}
			{retreat_ratio 15}
		}
		{Order "eComplexOrder"
		}
		{IdleMovement 0 2 0}
		{Walker
			{Actor 396}
			{First "7"}
			{From "7"}
			{To "8"}
			{Next "9"}
		}
	}
	{Brain 0x8c0c
		{Properties
			{advance_ratio 0.1}
			{retreat_ratio 15}
		}
		{Order "eComplexOrder"
		}
		{IdleMovement 0 2 0}
		{Walker
			{Actor 398}
			{First "7"}
			{From "7"}
			{To "8"}
			{Next "9"}
		}
	}
	{Brain 0x8c0f
		{Properties
			{advance_ratio 0.1}
			{retreat_ratio 15}
		}
		{Order "eComplexOrder"
		}
		{IdleMovement 0 2 0}
		{Walker
			{Actor 399}
			{First "7"}
			{From "7"}
			{To "8"}
			{Next "9"}
		}
	}
	{Slicer 0x8008
		{"turret" 0xbb03 "turret"}
	}
	{Slicer 0x802d
		{"part1" 0xa900}
		{"part2" 0xa901}
	}
	{Slicer 0x802f
		{"part1" 0xe38f}
		{"part2" 0xe390}
	}
	{Slicer 0x8036
		{"wheelr" 0xa26a "wheel"}
	}
	{Slicer 0x804a
		{"piece1" 0xff60}
		{"piece2" 0xff61}
		{"piece3" 0xff62}
		{"piece4" 0xff63}
		{"piece5" 0xff64}
		{"piece6" 0xff65}
		{"piece7" 0xff66}
		{"piece8" 0xff67}
		{"piece9" 0xff68}
		{"piece10" 0xff69}
		{"piece11" 0xff6b}
		{"piece12" 0xff6d}
	}
	{Slicer 0x804e
		{"piece0" 0xbeed}
		{"piece1" 0xbeee}
		{"piece2" 0xbeef}
		{"piece3" 0xbef0}
		{"piece4" 0xbef1}
		{"piece5" 0xbef2}
		{"piece6" 0xbef3}
	}
	{Slicer 0x8067
		{"turret" 0x9e8a "turret"}
	}
	{Slicer 0x8069
		{"wheelr1" 0xd647 "wheel"}
		{"part1" 0xa748}
		{"part2" 0xa749}
		{"part4" 0xa74a}
	}
	{Slicer 0x807c
		{"part1" 0xaa6a}
		{"part2" 0xaa6b}
		{"part3" 0xaa6c}
		{"part4" 0xaa6d}
		{"part5" 0xaa6e}
		{"turret" 0xc7e0 "turret"}
	}
	{Slicer 0x8095
		{"part1" 0xf0c0}
		{"part2" 0xf0c1}
	}
	{Slicer 0x80b3
		{"piece1"}
		{"piece2"}
		{"piece3"}
		{"piece4"}
		{"piece5"}
		{"piece6"}
		{"piece7"}
		{"piece8"}
		{"piece9"}
	}
	{Slicer 0x80b8
		{"part1" 0x9bc2}
		{"part3" 0x9bc3}
	}
	{Slicer 0x8115
		{"piece1" 0xff6f}
		{"piece2" 0xff70}
		{"piece3" 0xff71}
		{"piece4" 0xff72}
		{"piece5" 0xff73}
		{"piece6" 0xff74}
		{"piece7" 0xff75}
		{"piece8" 0xff76}
		{"piece9" 0xff77}
		{"piece10" 0xff78}
		{"piece11" 0xff79}
		{"piece12" 0xff7a}
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	{Slicer 0x8118
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		{"part2" 0xaca5}
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	{Slicer 0x8137
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		{"piece1" 0xbef5}
		{"piece2" 0xbef6}
		{"piece3" 0xbef7}
		{"piece4" 0xbef8}
		{"piece5" 0xbef9}
		{"piece6" 0xbefa}
		{"piece7" 0xbefb}
		{"piece8" 0xbefc}
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	{Slicer 0x814f
		{"piece1" 0x9623}
		{"piece2" 0x9624}
		{"piece3" 0x9625}
		{"piece4" 0x9626}
		{"piece5" 0x9628}
		{"piece6" 0x9629}
		{"piece7" 0x962a}
		{"piece8" 0x962b}
		{"piece9" 0x962c}
		{"piece10" 0x962d}
		{"piece11" 0x962e}
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	{Slicer 0x8150
		{"piece1" 0x8bc6}
		{"piece2"}
		{"piece3"}
		{"piece4" 0x8bc9}
		{"piece5"}
		{"piece6" 0x8bcb}
		{"piece7" 0x8bcc}
		{"piece8" 0x8bcd}
		{"piece9" 0x8bce}
		{"piece10" 0x8bcf}
		{"piece11"}
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	{Slicer 0x815f
		{"piece0" 0xe895}
		{"piece1" 0xe896}
		{"piece2" 0xe897}
		{"piece3" 0xe898}
		{"piece4" 0xe899}
		{"piece5" 0xe89a}
		{"piece6" 0xe89b}
		{"piece7" 0xe89c}
		{"piece8" 0xe89d}
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	{Slicer 0x8160
		{"piece0" 0xe88c}
		{"piece1" 0xe88d}
		{"piece2" 0xe88e}
		{"piece3" 0xe88f}
		{"piece4" 0xe890}
		{"piece5" 0xe891}
		{"piece6" 0xe892}
		{"piece7" 0xe893}
		{"piece8" 0xe894}
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	{Slicer 0x8161
		{"piece0" 0xe881}
		{"piece1" 0xe882}
		{"piece2" 0xe883}
		{"piece3" 0xe884}
		{"piece4" 0xe885}
		{"piece5" 0xe887}
		{"piece6" 0xe888}
		{"piece7" 0xe889}
		{"piece8" 0xe88a}
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	{Slicer 0x8162
		{"piece0" 0xf041}
		{"piece1" 0xf042}
		{"piece2" 0xf044}
		{"piece3" 0xf045}
		{"piece4" 0xf046}
		{"piece5" 0xf047}
		{"piece6" 0xf048}
		{"piece7" 0xf049}
		{"piece8" 0xf04a}
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	{Slicer 0x8169
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		{"piece2" 0x89c1}
		{"piece3" 0x89c2}
		{"piece4" 0x89c3}
		{"piece5" 0x89c4}
		{"piece6" 0x89c5}
		{"piece7" 0x89c6}
		{"piece8" 0x89c7}
		{"piece9" 0x89c8}
		{"piece10" 0x89c9}
		{"piece11" 0x89ca}
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	{Slicer 0x816a
		{"piece1" 0xa945}
		{"piece2" 0xa946}
		{"piece3" 0xa947}
		{"piece4" 0xa948}
		{"piece5" 0xa949}
		{"piece6" 0xa94a}
		{"piece7" 0xa94b}
		{"piece8" 0xa94c}
		{"piece9" 0xa94d}
		{"piece10" 0xa94f}
		{"piece11" 0xa950}
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	{Slicer 0x816c
		{"piece1" 0xa951}
		{"piece2" 0xa952}
		{"piece3" 0xa953}
		{"piece4" 0xa954}
		{"piece5" 0xa955}
		{"piece6" 0xa956}
		{"piece7" 0xa957}
		{"piece8" 0xa958}
		{"piece9" 0xa959}
		{"piece10" 0xa95a}
		{"piece11" 0xa95b}
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	{Slicer 0x8170
		{"part1"}
		{"part4" 0xd0a9}
		{"part5" 0xd0aa}
		{"turret" 0xd0ba "turret"}
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	{Slicer 0x900d
		{"piece0" 0xfa49}
		{"piece1" 0xfa4a}
		{"piece2" 0xfa4b}
		{"piece3" 0xfa4c}
		{"piece4" 0xfa4e}
		{"piece5" 0xfa4f}
		{"piece6" 0xfa50}
		{"piece7" 0xfa51}
		{"piece8" 0xfa52}
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	{Slicer 0x900e
		{"piece0" 0xfa40}
		{"piece1" 0xfa41}
		{"piece2" 0xfa42}
		{"piece3" 0xfa43}
		{"piece4" 0xfa44}
		{"piece5" 0xfa45}
		{"piece6" 0xfa46}
		{"piece7" 0xfa47}
		{"piece8" 0xfa48}
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	{Slicer 0x900f
		{"piece0" 0xfa56}
		{"piece1" 0xfa57}
		{"piece2" 0xfa58}
		{"piece3" 0xfa59}
		{"piece4" 0xfa5a}
		{"piece5" 0xfa5b}
		{"piece6" 0xfa5c}
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	{Slicer 0x81d3
		{"piece1"}
		{"piece2"}
		{"piece4"}
		{"piece6"}
		{"piece7"}
		{"piece13"}
		{"piece14"}
		{"piece15"}
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	{Slicer 0x81dc
		{"part1"}
		{"part2" 0x8eab}
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	{Slicer 0x81ee
		{"part1" 0xcec0}
		{"part3" 0xcec1}
		{"part6" 0xcec2}
		{"turret" 0xcecb "turret"}
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	{Slicer 0x81fb
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		{"part2" 0xe5aa}
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	{Slicer 0x8205
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		{"piece3" 0xf6ec}
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		{"piece5" 0xf6ee}
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		{"piece8" 0xf6f1}
		{"piece9" 0xf6f2}
		{"piece10" 0xf6f3}
		{"piece11" 0xf6f4}
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	{Slicer 0x8209
		{"piece1" 0x93c4}
		{"piece2" 0x93c5}
		{"piece3" 0x93c6}
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		{"piece5" 0x93c8}
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		{"piece7" 0x93ca}
		{"piece8" 0x93cb}
		{"piece9" 0x93cc}
		{"piece10" 0x93cd}
		{"piece11" 0x93ce}
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	{Slicer 0x820a
		{"piece1" 0x93cf}
		{"piece2" 0x93d0}
		{"piece3" 0x93d1}
		{"piece4" 0x93d2}
		{"piece5" 0x93d3}
		{"piece6" 0x93d4}
		{"piece7" 0x93d5}
		{"piece8" 0x93d6}
		{"piece9" 0x93d7}
		{"piece10" 0x93d8}
		{"piece11" 0x93d9}
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	{Slicer 0x8211
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		{"piece2" 0xbda2}
		{"piece3" 0xbda3}
		{"piece4" 0xbda5}
		{"piece5" 0xbda6}
		{"piece6" 0xbda7}
		{"piece7" 0xbda8}
		{"piece8" 0xbda9}
		{"piece9" 0xbdaa}
		{"piece10" 0xbdab}
		{"piece11" 0xbdac}
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	{Slicer 0x8230
		{"piece1" 0x9703}
		{"piece2" 0x9704}
		{"piece3" 0x9705}
		{"piece4" 0x9706}
		{"piece5" 0x9707}
		{"piece6" 0x9708}
		{"piece7" 0x9709}
		{"piece8" 0x970a}
		{"piece9" 0x970b}
		{"piece10" 0x970c}
		{"piece11" 0x970d}
		{"piece12" 0x970e}
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	{Slicer 0x825c
		{"piece0" 0xe705}
		{"piece1" 0xe706}
		{"piece2" 0xe707}
		{"piece3" 0xe708}
		{"piece4" 0xe70a}
		{"piece5" 0xe70b}
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		{"piece7" 0xe70d}
		{"piece8" 0xe70e}
		{"piece9" 0xe70f}
		{"piece10" 0xe710}
		{"piece11" 0xe711}
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	{Slicer 0x8144
		{"piece1" 0xc0e4}
		{"piece2" 0xc0e5}
		{"piece3" 0xc0e6}
		{"piece4" 0xc0e7}
		{"piece5" 0xc0e8}
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		{"piece9" 0xc0ec}
		{"piece10"}
		{"piece11" 0xc0ee}
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	{Slicer 0xb000
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	{Slicer 0x82b4
		{"turret" 0x8892 "turret"}
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	{Slicer 0xc24c
		{"turret" 0xbaf5 "turret"}
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	{Environment "single/1/06-avronches"}
	{Sensor 0x8006
		{Subject 0x16200001 0x203 154 0x9006 846 -2501.96 -3.74 0 0 4043742 0 4018547 "88mm_kwk36"}
		{Subject 0x16200001 0x3 157 0x813c 869.228 -2281.83 0 0 0 4046454 0 0 ""}
		{Subject 0x16240001 0x203 244 0x8218 -635.036 -2815.05 -3 0 0 4011946 0 4005883 "mp41"}
		{Subject 0x12260102 0x2c3 262 0x8241 -933.891 -2619.56 -3 0.95669 4063359 4064475 4063897 4064475 "75mm_kwk40"}
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	{Sensor 0xc286
		{Subject 0x16220001 0x203 244 0x8218 -449.187 -2657.79 -3 0 3966605 3984138 0 3932386 "mp41"}
		{Subject 0x16220001 0x203 241 0x8212 -411.992 -2549.2 -3 0 0 3987183 0 3986135 "mp41"}
		{Subject 0x16200001 0x3 242 0x8214 -406.128 -2497.6 -3 27.1252 0 3983714 0 3983714 "mp41"}
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	{Sensor 0xc288
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	{Sensor 0x9024
		{Subject 0x16260202 0x203 244 0x8218 -730.333 -2883.91 -3 0 4060252 4059975 0 4005883 "mp41"}
		{Subject 0x12260101 0x203 262 0x8241 -933.891 -2619.56 -3 0.95669 4061548 4064475 0 4064475 "75mm_kwk40"}
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	{Sensor 0x9026
		{Subject 0x16220001 0x203 241 0x8212 -411.992 -2549.2 -3 0 3946675 3987183 0 3986135 "mp41"}
		{Subject 0x16200001 0x203 244 0x8218 -449.187 -2657.79 -3 0 0 3984138 0 3932386 "mp41"}
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	{Sensor 0xb027
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	{Sensor 0xb029
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	{Sensor 0x81cf
		{Subject 0x16200001 0x203 241 0x8212 -411.992 -2549.2 -3 0 0 3987183 0 3986135 "mp41"}
		{Subject 0x16200001 0x203 244 0x8218 -449.187 -2657.79 -3 0 0 3984138 0 3932386 "mp41"}
		{Subject 0x16200001 0x3 242 0x8214 -406.128 -2497.6 -3 27.1252 0 3983714 0 3983714 "mp41"}
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	{Sensor 0x81d1
		{Subject 0x16200001 0x203 244 0x8218 -449.187 -2657.79 -3 0 0 3984138 0 3932386 "mp41"}
		{Subject 0x16200001 0x203 241 0x8212 -411.992 -2549.2 -3 0 0 3987183 0 3986135 "mp41"}
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	{Sensor 0xb02b
		{Subject 0x16200001 0x203 244 0x8218 -449.187 -2657.79 -3 0 0 3984138 0 3932386 "mp41"}
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	{Sensor 0x8218
		{Subject 0x16200001 0x203 329 0xde40 309.609 -2313.24 -3 65.1985 0 3964522 0 3964522 "garand"}
		{Subject 0x16200001 0x203 49 0xc286 310.768 -2228.2 -2.02957 0 0 3964522 0 3891202 "garand"}
		{Subject 0x16260001 0x203 3 0x8006 -522.94 -2406.07 -3 0 4010236 4060030 4031524 4031524 "sg44"}
		{Subject 0x16200001 0x203 182 0x9026 -221.893 -1742.73 -3 0 0 3949712 0 3949712 "bren"}
		{Subject 0x16200001 0x203 289 0x9720 405.75 -2173.16 -3 57.221 0 3967898 0 3967898 "thompson"}
		{Subject 0x16200001 0x203 180 0x9021 201.956 -2156.55 7.69958 0 0 3964620 0 3948625 "thompson"}
		{Subject 0x16220001 0x203 290 0x9722 -24.1747 -2744.85 -3 0 3984263 3984263 0 3984263 "garand"}
		{Subject 0x16200001 0x203 192 0x9028 -54.6311 -1966 5.55505 63.0276 0 3952722 0 3952722 "thompson"}
		{Subject 0x16200001 0x203 291 0x9724 -27.8473 -1744.11 7.98317 7.58464 0 3954599 0 3954599 "bren"}
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	{Sensor 0x8241
		{Subject 0x16260201 0x203 3 0x8006 -534.297 -2397.33 -3 0 4063492 4063099 0 4031524 "sg44"}
		{Subject 0x16200001 0x203 290 0x9722 -24.1747 -2744.85 -3 0 0 3984263 0 3984263 "garand"}
		{Subject 0x16260101 0x203 181 0x9024 -611.958 -2626.85 -3 0 4063897 4063492 0 4062843 "garand"}
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	{Sensor 0x8247
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		{Subject 0x16240202 0x203 181 0x9024 -611.958 -2626.85 -3 29.8238 0 4062843 0 4062843 "garand"}
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	{Sensor 0x8249
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		{Subject 0x16240202 0x3 181 0x9024 -611.958 -2626.85 -3 0 0 4062718 0 4062718 "garand"}
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	{Sensor 0x824b
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		{Subject 0x16240101 0x203 181 0x9024 -611.958 -2626.85 -3 29.8238 0 4062843 0 4062843 "garand"}
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	{Sensor 0x824d
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	{Sensor 0x824f
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		{Subject 0xf2260202 0x203 181 0x9024 -584.8 -2697.2 -3 0 4064290 4064290 0 4062843 "garand"}
		{Subject 0x16200001 0x203 290 0x9722 -24.1747 -2744.85 -3 0 0 3984263 0 3984263 "garand"}
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	{Sensor 0xe761
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	{Sensor 0xabd0
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	{Sensor 0x9720
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		{Subject 0x16220001 0x203 244 0x8218 -449.187 -2657.79 -3 0 3965670 3984138 0 3932386 "mp41"}
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	{Sensor 0x9722
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		{Subject 0x16220001 0x3 242 0x8214 -406.128 -2497.6 -3 27.1252 3980977 3983714 0 3983714 "mp41"}
		{Subject 0x16220001 0x203 244 0x8218 -449.187 -2657.79 -3 0 3984454 3984138 0 3932386 "mp41"}
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	{Sensor 0x9724
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		{Subject 0x16220001 0x203 244 0x8218 -449.187 -2657.79 -3 0 3953987 3984138 0 3932386 "mp41"}
		{Subject 0x16200001 0x3 242 0x8214 -406.128 -2497.6 -3 27.1252 0 3983714 0 3983714 "mp41"}
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	{Sensor 0x9727
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		{Subject 0x16220001 0x203 244 0x8218 -449.187 -2657.79 -3 0 3950991 3984138 0 3932386 "mp41"}
		{Subject 0x16200001 0x3 242 0x8214 -406.128 -2497.6 -3 27.1252 0 3983714 0 3983714 "mp41"}
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	{Sensor 0xf884
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	{Sensor 0xf886
		{Subject 0x16200001 0x203 244 0x8218 -449.187 -2657.79 -3 0 0 3984138 0 3932386 "mp41"}
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	{Sensor 0xbfa0
		{Subject 0x16200001 0x203 244 0x8218 -449.187 -2657.79 -3 0 0 3984138 0 3932386 "mp41"}
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	{Sensor 0xdc40
		{Subject 0x16200001 0x203 244 0x8218 -449.187 -2657.79 -3 0 0 3984138 0 3932386 "mp41"}
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	{Sensor 0xde40
		{Subject 0x16220202 0x203 163 0x814d 667.49 -1443.21 0 0 3784633 4060030 3784796 3836357 "mg34"}
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						}
						{"3.task"
							{name "heavy_cannon"}
							{state shown}
						}
						{"4.entities"
							{selector
								{mids 1 16}
								{player "2"}
								{state operatable}
							}
						}
						{"5.entities"
							{selector
								{zone "no_step"}
								{player "3"}
								{type human}
								{state "not dead"}
							}
						}
						{"6.camera"
							{zone "us_ruins"}
							{appearance visible}
						}
					}
				}
				{actions
					{"event"
						{event "cannon_fire"}
						{mode toggle}
						{delay 0}
					}
					{"actor_fire"
						{selector
							{amount 1
							}
							{tag cannon}
						}
						{waypoint "2"}
						{deviate}
						{interval 10}
						{time 0}
						{burst_mode once}
					}
					{"delay"
						{time 5}
					}
					{"spawn"
						{entity "artillery_explosion_small"}
						{waypoint "0"}
					}
					{"delay"
						{time 3}
					}
					{"spawn"
						{entity "artillery_explosion_small"}
						{waypoint "1"}
					}
					{"trigger"
						{name "cannon/fire"}
					}
					{"event"
						{event "cannon_fire"}
						{mode toggle}
						{delay 30}
					}
				}
			}
			{"start/group_user"
				{on}
				{condition
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 53}
						}
						{waypoint "3"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 71}
						}
						{waypoint "14"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 52}
						}
						{waypoint "21"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 6}
						}
						{waypoint "155"}
					}
					{"actor_state"
						{selector
							{mids 53 71 7 6}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed_kph 7}
						}
					}
					{## "actor_state"
						{selector
							{mids 52}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed_kph 7}
						}
					}
					{"actor_state"
						{selector
							{mids 55 56 57 58 60 61 66 67 2 3 4 5}
						}
						{movement
							{speed bow}
						}
					}
					{"music"
						{start "/music/battle1.mp3"}
						{volume game}
						{fade 3}
						{loop}
					}
					{"delay"
						{time 0.1}
					}
					{"fog_in_zone"
						{zone "no_fog_on_start"}
						{enable off}
					}
				}
			}
			{"start/pl_change"
				{on}
				{condition
					{terms
						{"1.event"
							{id "change_pl"}
						}
						{"2.event"
							{id "pl_onposition"}
						}
					}
				}
				{actions
					{"ables"
						{selector
							{tag pl}
						}
						{add select}
					}
					{"actor_state"
						{selector
							{tag pl}
						}
						{fire_mode open}
						{move_mode zone}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{human
							{health 400}
						}
					}
					{"event"
						{event "usa_first_attack"}
						{mode set}
						{delay 3}
					}
				}
			}
			{"tasks/task1"
				{on}
				{condition
					{terms
						{"1.event"
							{id "task1"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 7}
						}
						{waypoint "25"}
					}
					{"task"
						{name "okop"}
					}
					{"event"
						{event "change_pl"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "fire_open_reset"}
						{mode toggle}
						{delay 15}
					}
					{"event"
						{event "ger_cover_okop"}
						{mode toggle}
						{delay 20}
					}
					{"trigger"
						{name "cannon/fire"}
						{on}
					}
					{"actor_to_waypoint"
						{selector
							{mids 122}
						}
						{waypoint "56"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 126}
						}
						{waypoint "57"}
					}
					{"actor_state"
						{selector
							{mids 122 126}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"entity_state"
						{selector
							{mids 32 29}
						}
						{inactive off}
					}
					{"delay"
						{time 5}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{state "not dead"}
						}
						{text "$/01"}
					}
					{"delay"
						{time 30}
					}
					{"actor_to_waypoint"
						{selector
							{mids 123 124}
						}
						{waypoint "59"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 125}
						}
						{waypoint "62"}
					}
					{"actor_state"
						{selector
							{mids 123 124 125}
						}
						{movement
							{speed bow}
						}
					}
				}
			}
			{"usa/first_attack"
				{on}
				{condition
					{terms
						{"1.event"
							{id "usa_first_attack"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 6}
						}
						{waypoint "153"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 71}
						}
						{waypoint "27"}
					}
					{"actor_state"
						{selector
							{mids 53}
						}
						{movement
							{speed_kph 7}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 184}
						}
						{waypoint "203"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag tank1}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed_kph 7}
						}
					}
					{"actor_state"
						{selector
							{mids 52 71 7 6}
						}
						{movement
							{speed_kph 6}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 52}
						}
						{waypoint "28"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 66 67}
						}
						{waypoint "31"}
					}
					{"actor_state"
						{selector
							{mids 66 67}
						}
						{fire_mode open}
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag u1}
							{zone "start"}
						}
						{waypoint "32"}
					}
					{"actor_to_waypoint"
						{selector
							{tag u2}
							{zone "start"}
						}
						{waypoint "33"}
					}
					{"actor_state"
						{selector
							{tag u1}
							{zone "start"}
						}
						{fire_mode open}
						{ai_move
							{mode disable}
						}
						{movement
							{speed bow}
						}
					}
					{"actor_state"
						{selector
							{tag u2}
							{zone "start"}
						}
						{fire_mode open}
						{ai_move
							{mode disable}
						}
						{movement
							{speed bow}
						}
					}
					{"event"
						{event "clone_u1"}
						{mode toggle}
						{delay 10}
					}
					{"event"
						{event "clone_u2"}
						{mode toggle}
						{delay 10}
					}
					{"event"
						{event "fire_open_reset"}
						{mode toggle}
						{delay 30}
					}
					{"delay"
						{time 10}
					}
					{"actor_to_waypoint"
						{selector
							{mids 53}
						}
						{waypoint "4"}
					}
				}
			}
			{"camera/c1"
				{on}
				{condition
					{terms
						{"1.event"
							{id "camera_c1"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "$/begin"}
						}
						{camera
							{name "c1"}
						}
						{event_on_next "task1"}
						{event_on_cancel "task1"}
						{force_auto_complete}
					}
				}
			}
			{"usa/clone_u1"
				{autoreset}
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.event"
							{id "clone_u1"}
						}
						{"2.entities"
							{selector
								{tag u1}
								{zone "us_ruins"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 4}
							}
						}
						{"3.task"
							{name "attack_cannon_okop"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag u1}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
							{amount 3
							}
						}
						{waypoint "32"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag u1}
							{zone "us_clone"}
						}
						{movement
							{speed assault}
						}
					}
					{"event"
						{event "clone_u1"}
						{mode toggle}
						{delay 10}
					}
				}
			}
			{"usa/clone_u2"
				{autoreset}
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.event"
							{id "clone_u2"}
						}
						{"2.entities"
							{selector
								{tag u2}
								{zone "us_ruins"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 4}
							}
						}
						{"3.task"
							{name "attack_cannon_okop"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag u2}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
							{amount 3
							}
						}
						{waypoint "33"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag u2}
							{zone "us_clone"}
						}
						{movement
							{speed assault}
						}
					}
					{"event"
						{event "clone_u2"}
						{mode toggle}
						{delay 10}
					}
				}
			}
			{"ger/clone/okop1"
				{autoreset}
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.entities"
							{selector
								{tag ss}
								{zone "okop1"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 3}
							}
						}
						{"2.event"
							{id "ss_clone_okop1"}
						}
						{"3.task"
							{name "attack_cannon_okop"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{amount 1
							}
							{tag ss}
							{zone "okop3"}
						}
						{waypoint "37"}
					}
					{"actor_state"
						{selector
							{tag ss}
							{zone "okop3"}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"delay"
						{time 5}
					}
					{"actor_state"
						{selector
							{tag ss}
							{zone "okop3"}
						}
						{ai_move
							{mode enable}
						}
					}
					{"event"
						{event "ss_clone_okop1"}
						{mode toggle}
						{delay 5}
					}
				}
			}
			{"ger/clone/mgun24"
				{autoreset}
				{condition
					{expression "!1 & 2 & !3 & !4"}
					{terms
						{"1.entities"
							{selector
								{mids 24}
								{player "2"}
								{state operatable}
							}
						}
						{"2.event"
							{id "mg24_clone"}
						}
						{"3.task"
							{name "attack_cannon_okop"}
						}
						{"4.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag gunner}
										}
									}
									{include
										{zone
											{zone "wp35"}
										}
									}
									{exclude
										{state
											{state dead}
										}
										{state
											{state linked}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag gunner}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
						}
						{waypoint "35"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag gunner}
							{zone "ger_clone"}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
						{human
							{health 1000}
						}
					}
					{"event"
						{event "mg24_clone"}
						{mode toggle}
						{delay 20}
					}
				}
			}
			{"ger/clone/mgun25"
				{autoreset}
				{condition
					{expression "!1 & 2 & !3 & !4"}
					{terms
						{"1.entities"
							{selector
								{mids 25}
								{player "2"}
								{state operatable}
							}
						}
						{"2.event"
							{id "mg25_clone"}
						}
						{"3.task"
							{name "attack_cannon_okop"}
						}
						{"4.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag gunner}
										}
									}
									{include
										{zone
											{zone "wp36"}
										}
									}
									{exclude
										{state
											{state linked}
										}
										{state
											{state dead}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag gunner}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
						}
						{waypoint "36"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag gunner}
							{zone "ger_clone"}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
						{human
							{health 1000}
						}
					}
					{"event"
						{event "mg25_clone"}
						{mode toggle}
						{delay 20}
					}
				}
			}
			{"ger/clone/mgun26"
				{autoreset}
				{condition
					{expression "!1 & 2 & !3 & !4"}
					{terms
						{"1.entities"
							{selector
								{mids 26}
								{player "2"}
								{state operatable}
							}
						}
						{"2.event"
							{id "mg26_clone"}
						}
						{"3.task"
							{name "attack_cannon_okop"}
						}
						{"4.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag gunner}
										}
									}
									{include
										{zone
											{zone "wp34"}
										}
									}
									{exclude
										{state
											{state linked}
										}
										{state
											{state dead}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag gunner}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
						}
						{waypoint "34"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag gunner}
							{zone "ger_clone"}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
						{human
							{health 1000}
						}
					}
					{"event"
						{event "mg26_clone"}
						{mode toggle}
						{delay 20}
					}
				}
			}
			{"start/ger_events"
				{on}
				{condition
				}
				{actions
					{"event"
						{event "mg24_clone"}
						{mode toggle}
						{delay 0}
					}
					{"event"
						{event "mg25_clone"}
						{mode toggle}
						{delay 0}
					}
					{"event"
						{event "mg26_clone"}
						{mode toggle}
						{delay 0}
					}
					{"event"
						{event "ss_clone_okop1"}
						{mode toggle}
						{delay 0}
					}
					{"event"
						{event "ss_clone_okop1_2"}
						{mode toggle}
						{delay 2}
					}
					{"event"
						{event "ss_clone_okop3"}
						{mode set}
						{delay 3}
					}
					{"delay"
						{time 0.3}
					}
					{"event"
						{event "camera_c1"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 10}
					}
					{"player"
						{selector
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{operation set}
						{player "1"}
					}
					{"autoassign"
						{selector
							{tag pl}
							{type human}
							{state "not dead"}
						}
					}
				}
			}
			{"ger/clone/okop1-2"
				{autoreset}
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.entities"
							{selector
								{tag ss}
								{zone "okop1_2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 3}
							}
						}
						{"2.event"
							{id "ss_clone_okop1_2"}
						}
						{"3.task"
							{name "attack_cannon_okop"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{amount 1
							}
							{tag ss}
							{zone "okop3"}
						}
						{waypoint "38"}
					}
					{"actor_state"
						{selector
							{tag ss}
							{zone "okop3"}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"delay"
						{time 5}
					}
					{"actor_state"
						{selector
							{tag ss}
							{zone "okop3"}
						}
						{ai_move
							{mode enable}
						}
					}
					{"event"
						{event "ss_clone_okop1_2"}
						{mode toggle}
						{delay 5}
					}
				}
			}
			{"usa/cover_fire_open"
				{autoreset}
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.entities"
							{selector
								{tag pehota}
								{zone "us_ruins"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 5}
							}
						}
						{"2.event"
							{id "fire_open_reset"}
						}
						{"3.task"
							{name "heavy_cannon"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag pehota}
							{zone "us_ruins"}
							{type human}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{move_mode zone}
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"
						{selector
							{tag pehota}
							{zone "us_ruins"}
							{type human}
							{state "not dead"}
						}
						{covers "19 12 11 10 17 18 15 14 13 9 4 3 2 1 8 7 6 5 16"}
					}
					{"delay"
						{time 4}
					}
					{"actor_state"
						{selector
							{tag pehota}
							{zone "us_ruins"}
							{type human}
							{state "not dead"}
						}
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"delay"
						{time 2}
					}
					{"actor_fire"
						{selector
							{amount 3
							}
							{tag pehota}
							{zone "us_ruins"}
							{type human}
							{state "not dead"}
						}
						{deviate}
						{enemies
							{zone "okops1"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{interval 2 1}
						{time 5}
					}
					{"event"
						{event "fire_open_reset"}
						{mode toggle}
						{delay 6}
					}
				}
			}
			{"ger/cover_fire_open"
				{autoreset}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag ss}
								{zone "okops1"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 5}
							}
						}
						{"2.event"
							{id "ger_cover_okop"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag ss}
							{zone "okops1"}
							{type human}
							{state "not dead"}
						}
						{move_mode hold}
						{ai_move
							{mode disable}
						}
					}
					{"actor_to_cover"
						{selector
							{source advanced}
							{group
								{select
									{zone
										{zone "okops1"}
									}
								}
								{include
									{tag
										{tag ss}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{state
										{state linked}
									}
								}
							}
							{amount 2 1
							}
						}
						{drop "sensor senseless"}
						{covers "ok9 ok6 ok8 ok5 ok13 ok14 ok15 ok1 ok11 ok12 ok16 ok17 ok10 ok7 ok3 ok2 ok4"}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{selector
							{tag ss}
							{zone "okops1"}
							{type human}
							{state "not dead"}
						}
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"actor_fire"
						{selector
							{amount 3 1
							}
							{tag ss}
							{zone "okops1"}
							{type human}
							{state "not dead"}
						}
						{deviate}
						{enemies
							{zone "us_ruins"}
							{player "3"}
							{type human}
							{state "not dead"}
						}
						{interval 2 1}
						{time 5}
						{burst_mode long}
					}
					{"delay"
						{time 3}
					}
					{"actor_fire"
						{selector
							{amount 3 1
							}
							{tag ss}
							{zone "okops1"}
							{type human}
							{state "not dead"}
						}
						{deviate}
						{enemies
							{zone "us_ruins"}
							{player "3"}
							{type human}
							{state "not dead"}
						}
						{interval 2 1}
						{time 5}
						{burst_mode long}
					}
					{"event"
						{event "ger_cover_okop"}
						{mode toggle}
						{delay 6}
					}
				}
			}
			{"common/scen1/bazuker_fire"
				{on}
				{condition
					{terms
						{"1.event"
							{id "bazuker_fire"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{mids 65}
						}
						{inactive off}
					}
					{"actor_fire"
						{selector
							{mids 65}
						}
						{enemies
							{mids 7}
							{state operatable}
						}
						{interval 8}
						{time 4}
					}
				}
			}
			{"common/healt/delete"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "no_step"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.task"
							{name "heavy_cannon"}
							{state shown}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{human
							{health 50}
						}
					}
					{"trigger"
						{name "common/healt/add_normal"}
					}
				}
			}
			{"start/levels/easy"
				{condition
					{terms
						{"1.difficulty"
							{level easy}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag pl}
						}
						{human
							{health 400}
						}
					}
					{"inventory"
						{selector
							{tag pl}
						}
						{action add}
						{item "n73at" "grenade"}
						{amount 2}
					}
				}
			}
			{"start/levels/normal"
				{on}
				{condition
					{terms
						{"1.difficulty"
							{level normal}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag pl}
						}
						{human
							{health 400}
						}
					}
				}
			}
			{"start/levels/hard"
				{condition
					{terms
						{"1.difficulty"
							{level hard}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag pl}
						}
						{human
							{health 200}
						}
					}
				}
			}
			{"common/healt/add_normal"
				{condition
					{expression "!1 & 2 & (3 | 4)"}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "no_step"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.trigger"
							{name "common/healt/delete"}
						}
						{"3.task"
							{name "heavy_cannon"}
							{state shown}
						}
						{"4.task"
							{name "okop"}
							{state shown}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{human
							{health 300}
						}
					}
					{"trigger"
						{name "common/healt/delete"}
					}
				}
			}
			{"ger/pak_fire_btr"
				{on}
				{condition
					{terms
						{"1.event"
							{id "pak_fire_btr"}
						}
					}
				}
				{actions
					{"trigger"
						{name "cannon/fire"}
						{on}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_state"
						{selector
							{mids 32}
						}
						{fire_mode open}
					}
					{"actor_state"
						{selector
							{mids 32}
						}
						{fire_mode hold}
					}
					{"actor_fire"
						{selector
							{mids 32 29}
						}
						{enemies
							{mids 52}
							{state operatable}
						}
						{interval 1}
						{time 1}
						{burst_mode once}
					}
					{"effect"
						{selector
							{tag stack}
						}
						{effect crush}
					}
					{"spawn"
						{entity "artillery_explosion_small"}
						{waypoint "1"}
					}
					{"delay"
						{time 0.5}
					}
					{"spawn"
						{entity "artillery_explosion_small"}
						{waypoint "55"}
					}
					{"delay"
						{time 3}
					}
					{"spawn"
						{entity "artillery_explosion_small"}
						{waypoint "1"}
					}
					{"effect"
						{selector
							{mids 52}
						}
						{effect explosion}
					}
					{"event"
						{event "c2_1"}
						{mode set}
						{delay 3}
					}
				}
			}
			{"camera/c2_1"
				{on}
				{condition
					{terms
						{"1.event"
							{id "c2_1"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text ""}
						}
						{camera
							{name "c2_1"}
							{disable_cancel}
						}
						{event_on_next "c2_2"}
						{event_on_cancel "c2_2"}
						{do_not_restore_camera}
					}
					{"event"
						{event "c2_2"}
						{mode set}
						{delay 4}
					}
				}
			}
			{"camera/c2_2"
				{on}
				{condition
					{terms
						{"1.event"
							{id "c2_2"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "$/02"}
						}
						{camera
							{name "c2_2"}
						}
						{event_on_next "task_cannon"}
						{event_on_cancel "task_cannon"}
						{do_not_store_camera}
					}
				}
			}
			{"tasks/cannon"
				{on}
				{condition
					{terms
						{"1.event"
							{id "task_cannon"}
						}
					}
				}
				{actions
					{"task"
						{name "heavy_cannon"}
					}
				}
			}
			{"tasks/cannon_comlete"
				{on}
				{condition
					{expression "!1 & !2 & 3"}
					{terms
						{"1.entities"
							{selector
								{mids 1 16}
								{player "2"}
								{state operatable}
							}
						}
						{"2.near"
							{units
								{tag cannon}
							}
							{near_to
								{zone "teplicy"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{distance 10}
						}
						{"3.camera"
							{zone "stack"}
							{appearance invisible}
						}
					}
				}
				{actions
					{"task"
						{name "heavy_cannon"}
						{state complete}
					}
					{"event"
						{event "message_pak40"}
						{mode set}
						{delay 3}
					}
					{"entity_state"
						{selector
							{mids 1 29 32 33 34 35 36 105 106}
						}
						{impregnability disabled}
					}
					{"actor_to_waypoint"
						{selector
							{tag us_pl}
						}
						{waypoint "105"}
					}
					{"actor_state"
						{selector
							{tag us_pl}
						}
						{move_mode zone}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"actor_state"
						{selector
							{mids 29 32}
						}
						{fire_mode return}
					}
					{"autosave"}
				}
			}
			{"common/scen1/okop2_prepare_grenade"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "okop2"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag ss2}
							{zone "okop2"}
							{type human}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode hold}
					}
					{"action"
						{selector
							{tag ss2}
							{zone "okop2"}
							{type human}
							{state "not dead"}
						}
						{action throw_ap_grenade}
						{target
							{tag pl}
							{zone "okop2"}
							{type human}
							{state "not dead"}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag ss2}
							{zone "okop2"}
							{type human}
							{state "not dead"}
						}
						{fire_mode open}
					}
				}
			}
			{"common/scen1/okop2_cover"
				{condition
					{expression "!1 & 2"}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "okop2"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.trigger"
							{name "common/scen1/okop2_prepare_grenade"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag ss2}
							{zone "okop2"}
							{type human}
							{state "not dead"}
						}
						{drop "sensor senseless"}
						{fire_mode hold}
						{move_mode zone}
						{ai_move
							{mode disable}
						}
					}
					{"actor_to_cover"
						{selector
							{tag ss2}
							{zone "okop2"}
							{type human}
							{state "not dead"}
						}
						{covers "ok2_7 ok2_8 ok2_9 ok2_6 ok2_5 ok2_4 ok2_3 ok2_1 ok2_2"}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag ss2}
							{zone "okop2"}
							{type human}
							{state "not dead"}
						}
						{fire_mode open}
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"trigger"
						{name "common/scen1/okop2_cover"}
					}
					{"trigger"
						{name "common/scen1/okop2_prepare_grenade"}
					}
				}
			}
			{"common/scen1/mgun_telega_fire"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "telega"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.entities"
							{selector
								{mids 93}
								{player "2"}
								{state operatable}
							}
						}
						{"3.difficulty"
							{level hard}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 93}
						}
						{enemies
							{tag pl}
							{zone "telega"}
							{type human}
							{state "not dead"}
						}
						{interval 0}
						{time 0}
						{burst_mode long}
					}
					{"delay"
						{time 10}
					}
					{"trigger"
						{name "common/scen1/mgun_telega_fire"}
					}
				}
			}
			{"common/scen1/sdkfz_move"
				{on}
				{condition
					{expression "(1 | 3) & 2"}
					{terms
						{"1.entities"
							{selector
								{zone "okop2"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 6}
							}
						}
						{"2.camera"
							{zone "sdkfz"}
							{appearance invisible}
						}
						{"3.entities"
							{selector
								{zone "dvor1"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 2}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 94}
						}
						{waypoint "39"}
					}
					{"actor_state"
						{selector
							{mids 94}
						}
						{ai_move
							{mode disable}
						}
					}
					{"delay"
						{time 5}
					}
					{"actor_state"
						{selector
							{mids 95 96 97 103}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"delay"
						{time 4}
					}
					{"actor_state"
						{selector
							{mids 98 99 102 104}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
					}
				}
			}
			{"ger/flack_fire"
				{autoreset}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "flack63"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.task"
							{name "heavy_cannon"}
							{state shown}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 63}
						}
						{drop "orders sensor senseless"}
						{enemies
							{tag pl}
							{zone "flack63"}
							{type human}
							{state "not dead"}
						}
						{interval 0}
						{time 0}
					}
					{"actor_fire"
						{selector
							{mids 77}
						}
						{enemies
							{tag pl}
							{zone "flack63"}
							{type human}
							{state "not dead"}
						}
						{interval 0}
						{time 0}
					}
				}
			}
			{"common/scen1/ger1_clone_tyl"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "telega"}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{tag us_pl}
						}
						{drop "orders sensor senseless"}
						{waypoint "103"}
					}
					{"actor_state"
						{selector
							{tag us_pl}
						}
						{move_mode zone}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
							{type normal}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 107 108 109 110}
						}
						{waypoint "46"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag ger1}
						}
						{ai_move
							{mode disable}
							{enable_on "injure enemy"}
						}
						{movement
							{speed assault}
						}
					}
					{"delay"
						{time 5}
					}
					{"actor_to_waypoint"
						{selector
							{mids 107 108 109 110}
						}
						{waypoint "50"}
					}
					{"actor_state"
						{selector
							{mids 107 108 109 110}
						}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
				}
			}
			{"ger/clone/okop3"
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.entities"
							{selector
								{tag ss}
								{zone "okop3"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 4}
							}
						}
						{"2.event"
							{id "ss_clone_okop3"}
						}
						{"3.task"
							{name "attack_cannon_okop"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag ss}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
							{amount 2
							}
						}
						{waypoint "52"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag ss}
							{zone "ger_clone"}
						}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"delay"
						{time 10}
					}
					{"trigger"
						{name "ger/clone/okop3"}
					}
				}
			}
			{"ger/pak32_fire_pl"
				{condition
					{expression "1 & !2"}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "pak32"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.task"
							{name "heavy_cannon"}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 32}
						}
						{deviate}
						{enemies
							{tag pl}
							{zone "pak32"}
							{type human}
							{state "not dead"}
						}
						{interval 5}
						{time 11}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{selector
							{mids 32}
						}
						{fire_mode open}
					}
					{"delay"
						{time 5}
					}
					{"actor_state"
						{selector
							{mids 32}
						}
						{fire_mode hold}
					}
					{"trigger"
						{name "ger/pak32_fire_pl"}
					}
				}
			}
			{"common/delete/trups_okops1"
				{autoreset}
				{condition
					{terms
						{"1.entities"
							{selector
								{zone "okops1"}
								{type human}
								{state dead}
							}
							{count
								{op ">="}
								{value 8}
							}
						}
						{"2.camera"
							{zone "okops1"}
							{appearance invisible}
						}
					}
				}
				{actions
					{"delete"
						{selector
							{amount 3
							}
							{zone "okops1"}
							{type human}
							{state dead}
						}
					}
				}
			}
			{"common/delete/trups_ruins"
				{autoreset}
				{condition
					{terms
						{"1.entities"
							{selector
								{zone "us_ruins"}
								{type human}
								{state dead}
							}
							{count
								{op ">="}
								{value 8}
							}
						}
						{"2.camera"
							{zone "okops1"}
							{appearance invisible}
						}
					}
				}
				{actions
					{"delete"
						{selector
							{amount 3
							}
							{zone "us_ruins"}
							{type human}
							{state dead}
						}
					}
				}
			}
			{"common/scen2/ger2_clone"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "teplicy"}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{tag us_pl}
						}
						{drop "orders sensor senseless"}
						{waypoint "104"}
					}
					{"actor_state"
						{selector
							{tag us_pl}
						}
						{move_mode zone}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
							{type normal}
						}
					}
					{"actor_state"
						{selector
							{mids 112}
						}
						{fire_mode open}
						{move_mode zone}
					}
					{"actor_to_waypoint"
						{selector
							{tag ger2}
						}
						{waypoint "53"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag ger2}
							{zone "ger2"}
						}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"delay"
						{time 30}
					}
					{"actor_state"
						{selector
							{amount 2
							}
							{tag ger2}
							{zone "teplicy"}
							{type human}
							{state "not dead"}
						}
						{move_mode zone}
						{ai_move
							{mode enable}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 118 119 120 121}
						}
						{waypoint "54"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag ger3}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
					}
					{"delay"
						{time 15}
					}
					{"entity_state"
						{selector
							{mids 118 119 120 121}
						}
						{inactive off}
					}
				}
			}
			{"common/delete/delete1"
				{autoreset}
				{condition
					{terms
						{"1.entities"
							{selector
								{zone "delete1"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"delete"
						{selector
							{zone "delete1"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
					}
				}
			}
			{"tasks/pak40"
				{on}
				{condition
					{terms
						{"1.event"
							{id "task_pak40"}
						}
					}
				}
				{actions
					{"event"
						{event "us_sturm_okop"}
						{mode set}
						{delay 0}
					}
					{"switch"
						{"case"
							{condition
								{type task}
								{name "attack_cannon_okop"}
							}
						}
						{"default"
							{"task"
								{name "attack_cannon_okop"}
							}
						}
					}
				}
			}
			{"camera/pak40"
				{on}
				{condition
					{terms
						{"1.event"
							{id "message_pak40"}
						}
					}
				}
				{actions
					{## "scenario"
						{message
							{text "$/03"}
						}
						{camera
							{disable_cancel}
						}
						{do_not_restore_camera}
					}
					{## "delay"
						{time 3}
					}
					{"scenario"
						{message
							{text "$/03"}
						}
						{camera
							{name "c3"}
						}
						{event_on_next "task_pak40"}
						{event_on_cancel "task_pak40"}
					}
				}
			}
			{"tasks/pak40_complete"
				{on}
				{condition
					{expression "!1"}
					{terms
						{"1.entities"
							{selector
								{mids 32 29}
								{player "2"}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"event"
						{event "ger_back"}
						{mode set}
						{delay 5}
					}
					{"task"
						{name "attack_cannon_okop"}
						{state complete}
					}
					{"actor_to_waypoint"
						{selector
							{mids 6}
						}
						{waypoint "80"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 52}
						}
						{waypoint "76"}
					}
					{"actor_state"
						{selector
							{mids 6 52}
						}
						{fire_mode open}
						{move_mode zone}
						{ai_move
							{mode disable}
						}
						{movement
							{speed_kph 6}
							{forward on}
						}
					}
					{"entity_state"
						{selector
							{mids 6 52}
						}
						{impregnability harmless}
					}
					{"actor_to_waypoint"
						{selector
							{mids 71}
						}
						{waypoint "85"}
					}
					{"actor_state"
						{selector
							{mids 71}
						}
						{move_mode zone}
						{ai_move
							{mode disable}
						}
						{movement
							{speed_kph 5}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag pehota}
							{zone "all_bereg1"}
							{type human}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{waypoint "90"}
					}
					{"actor_state"
						{selector
							{tag pehota}
							{zone "all_bereg1"}
							{type human}
							{state "not dead"}
						}
						{move_mode zone}
						{ai_move
							{mode enable}
						}
						{movement
							{speed bow}
							{type normal}
						}
						{human
							{health 200}
						}
						{ai
							{no_retreat on}
							{advance_ratio 1}
							{retreat_ratio 5}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 191}
						}
						{waypoint "161"}
					}
					{"actor_state"
						{selector
							{mids 191}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed_kph 7}
						}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag u1}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
						}
						{waypoint "147"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag u1}
							{zone "us_clone"}
						}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed bow}
						}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{text "$/05"}
					}
					{"event"
						{event "over_river_reinf"}
						{mode set}
						{delay 0}
					}
					{"actor_state"
						{selector
							{zone "all_bereg1"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{human
							{health 10}
						}
					}
				}
			}
			{"game_over/fail"
				{condition
					{expression "!1 & !2"}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{type human}
								{state "not dead"}
							}
						}
						{"2.trigger"
							{name "game_over/win"}
						}
					}
				}
				{actions
					{"gameover"
						{result loose}
						{message "$/loose"}
					}
					{"music"
						{start "/music/defeat_allies.mp3"}
						{stop_all}
						{volume game}
						{fade 2}
					}
				}
			}
			{"common/scen2/teplitca_limite"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "teplicy"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{amount 1
							}
							{tag ss2}
							{type human}
							{state "not dead"}
						}
						{move_mode zone}
					}
					{"delay"
						{time 10}
					}
					{"actor_state"
						{selector
							{amount 1
							}
							{tag ss2}
							{type human}
							{state "not dead"}
						}
						{move_mode zone}
					}
					{"delay"
						{time 10}
					}
					{"actor_state"
						{selector
							{amount 2
							}
							{tag ss2}
							{type human}
							{state "not dead"}
						}
						{move_mode zone}
					}
				}
			}
			{"common/scen2/mgun79_fire"
				{autoreset}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "mgun79"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.entities"
							{selector
								{mids 79}
								{player "2"}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 79}
						}
						{deviate}
						{enemies
							{tag pl}
							{zone "mgun79"}
							{type human}
							{state "not dead"}
						}
						{interval 0}
						{time 0}
					}
				}
			}
			{"common/scen3/ger_back"
				{on}
				{condition
					{terms
						{"1.event"
							{id "ger_back2"}
						}
					}
				}
				{actions
					{"emit"
						{selector
							{mids 30}
						}
						{waypoint "66"}
					}
					{"actor_state"
						{selector
							{mids 37 38}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed bow}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 75}
						}
						{waypoint "71"}
					}
					{"actor_state"
						{selector
							{mids 75}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed bow}
						}
						{human
							{health 100}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 85 86}
						}
						{waypoint "74"}
					}
					{"actor_state"
						{selector
							{mids 85 86}
						}
						{weapon_prepare on}
						{movement
							{speed bow}
						}
						{human
							{health 100}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 135}
						}
						{waypoint "93"}
					}
					{"actor_state"
						{selector
							{mids 135}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed bow}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 114}
						}
						{waypoint "72"}
					}
					{"actor_state"
						{selector
							{mids 114}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed bow}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 111 113 115}
						}
						{waypoint "75"}
					}
					{"actor_state"
						{selector
							{mids 111 113 115}
						}
						{weapon_prepare on}
						{movement
							{speed bow}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "camera_otstuplenie"}
						{mode set}
						{delay 0}
					}
					{"actor_to_waypoint"
						{selector
							{mids 127}
						}
						{waypoint "63"}
					}
					{"actor_state"
						{selector
							{mids 127}
						}
						{move_mode zone}
						{ai_move
							{mode disable}
						}
						{movement
							{speed_kph 4}
							{forward off}
						}
					}
					{"actor_to_waypoint"
						{selector
							{amount 2
							}
							{tag ss}
							{zone "okops1"}
							{type human}
							{state "not dead"}
						}
						{waypoint "66"}
					}
					{"actor_state"
						{selector
							{zone "okops1"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{move_mode zone}
					}
					{"delay"
						{time 10}
					}
					{"emit"
						{selector
							{mids 77}
						}
						{drop "orders sensor senseless"}
						{waypoint "66"}
					}
					{"actor_to_waypoint"
						{selector
							{tag ss}
							{zone "okop3"}
							{type human}
							{state "not dead"}
						}
						{waypoint "73"}
					}
					{"actor_state"
						{selector
							{tag ss}
							{zone "okop3"}
							{type human}
							{state "not dead"}
						}
						{move_mode zone}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"delay"
						{time 10}
					}
					{"emit"
						{selector
							{mids 63}
						}
						{waypoint "67"}
					}
					{"entity_state"
						{selector
							{zone "okop4"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{tag_add trus}
					}
					{"delay"
						{time 25}
					}
					{"actor_to_waypoint"
						{selector
							{tag ss}
							{zone "okop4"}
							{type human}
							{state "not dead"}
						}
						{waypoint "67"}
					}
					{"actor_state"
						{selector
							{tag ss}
							{zone "okop4"}
							{type human}
							{state "not dead"}
						}
						{move_mode zone}
						{ai_move
							{mode disable}
						}
						{movement
							{speed bow}
						}
					}
					{"event"
						{event "trus_live"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 2}
					}
					{"emit"
						{selector
							{mids 130 131 31 28 27}
							{state operatable}
						}
						{waypoint "67"}
					}
					{"actor_state"
						{selector
							{amount 2
							}
							{tag ss}
							{zone "okop4"}
							{type human}
							{state "not dead"}
						}
						{ai_move
							{mode enable}
						}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{tag trus}
							{zone "okop4"}
							{type human}
							{state "not dead"}
						}
						{waypoint "67"}
					}
					{"actor_state"
						{selector
							{tag trus}
							{zone "okop4"}
							{type human}
							{state "not dead"}
						}
						{move_mode zone}
						{ai_move
							{mode disable}
						}
						{movement
							{speed bow}
							{type normal}
						}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{selector
							{amount 2
							}
							{tag trus}
							{zone "okop4"}
							{type human}
							{state "not dead"}
						}
						{ai_move
							{mode enable}
						}
					}
					{"delay"
						{time 5}
					}
					{"actor_to_waypoint"
						{selector
							{tag sw}
						}
						{waypoint "133"}
					}
					{"actor_state"
						{selector
							{tag sw}
						}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
				}
			}
			{"camera/otstuplenie"
				{on}
				{condition
					{terms
						{"1.event"
							{id "camera_otstuplenie"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "$/06"}
						}
						{camera
							{name "otstuplenie"}
						}
						{event_on_next "task_otstuplenie"}
						{event_on_cancel "task_otstuplenie"}
					}
					{"event"
						{event "task_otstuplenie"}
						{mode set}
						{delay 4}
					}
				}
			}
			{"tasks/otstuplenie"
				{on}
				{condition
					{terms
						{"1.event"
							{id "task_otstuplenie"}
						}
					}
				}
				{actions
					{"task"
						{name "otstuplenie"}
					}
					{"actor_to_waypoint"
						{selector
							{tag us_pl}
						}
						{waypoint "106"}
					}
					{"actor_state"
						{selector
							{tag us_pl}
						}
						{move_mode zone}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
							{type normal}
						}
					}
					{"delay"
						{time 10}
					}
					{"music"
						{start "/music/battle3.mp3"}
						{stop "/music/battle1.mp3"}
						{volume game}
						{loop}
					}
				}
			}
			{"common/scen3/us_attack"
				{on}
				{condition
					{terms
						{"1.event"
							{id "us_sturm_okop"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{tag pehota}
							{zone "us_ruins"}
							{type human}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{waypoint "84"}
					}
					{"actor_state"
						{selector
							{zone "us_ruins"}
							{player "3"}
							{type human}
							{state "not dead"}
						}
						{move_mode zone}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
							{advance_ratio 5}
							{retreat_ratio 1}
						}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag pehota}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
						}
						{waypoint "147"}
						{clone}
					}
					{"actor_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag pehota}
									}
									{zone
										{zone "us_clone"}
									}
								}
								{exclude
									{state
										{state inactive}
									}
								}
							}
						}
						{weapon_prepare on}
						{ai_move
							{mode disable}
							{enable_on injure}
						}
						{movement
							{speed assault}
						}
						{human
							{health 50}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag tank1}
						}
						{waypoint "157"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag tank1}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed_kph 8}
						}
					}
				}
			}
			{"common/scen3/back_okop2"
				{on}
				{condition
					{terms
						{"2.near"
							{units
								{zone "okop2"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{near_to
								{player "3"}
								{type human}
								{state "not dead"}
							}
							{distance 10}
							{high_precision}
						}
						{"1.event"
							{id "us_sturm_okop"}
						}
					}
				}
				{actions
					{"emit"
						{selector
							{mids 31 28 27}
						}
						{drop "orders sensor senseless"}
						{waypoint "91"}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{zone "okop2"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{tag_add trus}
					}
					{"actor_to_waypoint"
						{selector
							{zone "okop2"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{waypoint "91"}
					}
					{"actor_state"
						{selector
							{zone "okop2"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{move_mode zone}
						{ai_move
							{mode disable}
							{enable_on injure}
						}
						{movement
							{speed assault}
						}
						{ai
							{advance_ratio 10}
							{retreat_ratio "0.1"}
						}
					}
				}
			}
			{"common/scen4/attack1_bridge"
				{on}
				{condition
					{terms
						{"1.event"
							{id "bridge_force"}
						}
						{"2.entities"
							{selector
								{tag pehota}
								{zone "zapas"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 6}
							}
						}
						{"3.task"
							{name "okop"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{amount 6
							}
							{tag pehota}
							{zone "zapas"}
							{type human}
							{state "not dead"}
						}
						{waypoint "109"}
					}
					{"actor_state"
						{selector
							{tag pehota}
							{zone "zapas"}
							{type human}
							{state "not dead"}
						}
						{move_mode zone}
						{ai_move
							{mode disable}
						}
						{movement
							{speed bow}
							{type normal}
						}
						{human
							{health 100}
						}
					}
				}
			}
			{"tasks/otstuplenie_fail"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag trus}
								{zone "bereg2"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.task"
							{name "otstuplenie"}
							{state shown}
						}
					}
				}
				{actions
					{"task"
						{name "otstuplenie"}
						{state fail}
					}
				}
			}
			{"tasks/otstuplenie_compl"
				{on}
				{condition
					{expression "!1 & 2 & !3"}
					{terms
						{"1.entities"
							{selector
								{tag trus}
								{zone "all_bereg1"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.event"
							{id "trus_live"}
						}
						{"3.task"
							{name "otstuplenie"}
							{state failed}
						}
					}
				}
				{actions
					{"task"
						{name "otstuplenie"}
						{state complete}
					}
				}
			}
			{"usa/add_us_pl"
				{condition
					{expression "!1 & !2"}
					{terms
						{"1.entities"
							{selector
								{tag us_pl}
								{type human}
								{state "not dead"}
							}
						}
						{"2.task"
							{name "heavy_cannon"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{tag rezerv}
						}
						{waypoint "108"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag rezerv}
							{zone "us_clone"}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
						{human
							{health 1000}
						}
					}
					{"delay"
						{time 20}
					}
					{"trigger"
						{name "usa/add_us_pl"}
					}
				}
			}
			{"common/scen1/mgun_okop2_dead"
				{condition
					{expression "!1 & 2 & !3"}
					{terms
						{"1.entities"
							{selector
								{mids 28}
								{player "2"}
								{state operatable}
							}
						}
						{"2.entities"
							{selector
								{zone "mgun28"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
						{"3.event"
							{id "us_sturm_okop"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{amount 1
							}
							{zone "mgun28"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{waypoint "188"}
					}
					{"actor_state"
						{selector
							{zone "mgun28"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{move_mode zone}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
							{type normal}
						}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{selector
							{zone "mgun28"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"trigger"
						{name "common/scen1/mgun_okop2_dead"}
					}
				}
			}
			{"tasks/pereprava"
				{on}
				{condition
					{terms
						{"1.event"
							{id "task_pereprava"}
						}
					}
				}
				{actions
					{"task"
						{name "pereprava"}
					}
					{"delay"
						{time 3}
					}
					{"task"
						{name "bridge"}
					}
				}
			}
			{"tasks/task1_complete"
				{on}
				{condition
					{expression "(1 & 2 & (3 | 4)) | 5"}
					{terms
						{"1.task"
							{name "heavy_cannon"}
						}
						{"2.task"
							{name "attack_cannon_okop"}
						}
						{"3.task"
							{name "otstuplenie"}
						}
						{"4.task"
							{name "otstuplenie"}
							{state failed}
						}
						{"5.task"
							{name "bridge"}
						}
					}
				}
				{actions
					{"delay"
						{time 3}
					}
					{"task"
						{name "okop"}
						{state complete}
					}
					{"select"
						{source advanced}
						{group
							{select
								{zone
									{zone "all_bereg1"}
								}
							}
							{include
								{player
									{player "2"}
								}
								{prop
									{prop human}
								}
							}
							{exclude
								{state
									{state dead}
								}
								{state
									{state inactive}
								}
							}
						}
					}
					{"actor_to_waypoint"
						{selector
							{source current}
						}
						{waypoint "97"}
					}
					{"actor_state"
						{selector
							{source current}
						}
						{move_mode free}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
						{human
							{health 20}
						}
					}
				}
			}
			{"camera/c4"
				{on}
				{condition
					{terms
						{"1.event"
							{id "c4"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text ""}
						}
						{camera
							{name "c4"}
						}
						{event_on_next "c5"}
						{event_on_cancel "c5"}
					}
					{"event"
						{event "c5"}
						{mode set}
						{delay 12}
					}
					{"delay"
						{time 0.5}
					}
					{"entity_state"
						{selector
							{tag hsw}
						}
						{inactive off}
					}
					{"delay"
						{time 5}
					}
					{"actor_to_waypoint"
						{selector
							{tag hsw}
						}
						{waypoint "123"}
					}
					{"actor_state"
						{selector
							{tag hsw}
						}
						{control user}
						{move_mode zone}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
							{type normal}
						}
					}
				}
			}
			{"camera/c5"
				{on}
				{condition
					{terms
						{"1.event"
							{id "c5"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "$/07"}
						}
						{camera
							{name "c5"}
						}
						{event_on_next "task_pereprava"}
						{event_on_cancel "task_pereprava"}
					}
					{"if"
						{condition
							{type entities}
							{selector
								{tag hsw}
								{zone "us_ruins2"}
							}
						}
						{"actor_to_waypoint"
							{selector
								{tag hsw}
								{zone "us_ruins2"}
							}
							{waypoint "123"}
						}
						{"actor_state"
							{selector
								{tag hsw}
								{zone "us_ruins2"}
							}
							{control user}
							{move_mode zone}
							{ai_move
								{mode disable}
							}
							{movement
								{speed assault}
							}
						}
					}
				}
			}
			{"tasks/pereprava_complete"
				{on}
				{condition
					{expression "1 & !2 & 3"}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "all_bereg2"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.near"
							{units
								{tag pl}
								{zone "all_bereg2"}
								{type human}
								{state "not dead"}
							}
							{near_to
								{zone "all_bereg2"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{distance 12}
						}
						{"3.task"
							{name "pereprava"}
							{state shown}
						}
					}
				}
				{actions
					{"task"
						{name "pereprava"}
						{state complete}
					}
					{"event"
						{event "c7"}
						{mode set}
						{delay 4}
					}
					{"actor_to_waypoint"
						{selector
							{tag us_pl}
						}
						{waypoint "197"}
					}
					{"if"
						{condition
							{type task}
							{name "flak"}
							{state shown}
						}
						{"task"
							{name "flak"}
							{state hide}
						}
					}
				}
			}
			{"common/scen4/mgun163_fire"
				{condition
					{expression "(1 | 2) & 3"}
					{terms
						{"1.entities"
							{selector
								{zone "mgun163"}
								{player "3"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.entities"
							{selector
								{tag pl}
								{zone "mgun163"}
								{type human}
								{state "not dead"}
							}
						}
						{"3.entities"
							{selector
								{mids 163}
								{player "2"}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 163}
						}
						{drop "orders sensor senseless"}
						{deviate}
						{enemies
							{zone "mgun163"}
							{type human}
							{state "not dead"}
						}
						{interval 0}
						{time 5}
						{burst_mode long}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_fire"
						{selector
							{mids 240}
						}
						{drop "orders sensor senseless"}
						{deviate}
						{enemies
							{zone "mgun163"}
							{type human}
							{state "not dead"}
						}
						{interval 0}
						{time 5}
						{burst_mode long}
					}
					{"spawn"
						{entity "outburst_small_nc"}
						{waypoint "128"}
					}
					{"delay"
						{time 0.5}
					}
					{"spawn"
						{entity "outburst_small_nc"}
						{waypoint "129"}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "common/scen4/mgun163_fire"}
					}
				}
			}
			{"common/scen4/flak160_fire"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "flak160"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.entities"
							{selector
								{mids 160}
								{player "2"}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 160}
						}
						{deviate}
						{enemies
							{tag pl}
							{zone "flak160"}
							{type human}
							{state "not dead"}
						}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 2}
					}
					{"trigger"
						{name "common/scen4/flak160_fire"}
					}
				}
			}
			{"common/usa/add_zapas"
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.entities"
							{selector
								{tag pehota}
								{zone "zapas"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 5}
							}
						}
						{"2.event"
							{id "bridge_force"}
						}
						{"3.task"
							{name "bridge"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag pehota}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
							{amount 3
							}
						}
						{waypoint "90"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag pehota}
							{zone "us_clone"}
							{type human}
							{state "not dead"}
						}
						{weapon_prepare on}
						{ai_move
							{mode disable}
							{enable_on injure}
						}
						{movement
							{speed assault}
						}
					}
					{"delay"
						{time 30}
					}
					{"trigger"
						{name "common/usa/add_zapas"}
					}
				}
			}
			{"common/usa/add_ruins"
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.entities"
							{selector
								{tag pehota}
								{zone "us_ruins2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 3}
							}
						}
						{"2.event"
							{id "bridge_force"}
						}
						{"3.task"
							{name "bridge"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag pehota}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
							{amount 2
							}
						}
						{waypoint "100"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag pehota}
							{zone "us_clone"}
							{type human}
							{state "not dead"}
						}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"delay"
						{time 40}
					}
					{"trigger"
						{name "common/usa/add_ruins"}
					}
				}
			}
			{"common/usa/zaplyv"
				{condition
					{expression "1 & 2 & (3 | 4) & 5 & 6"}
					{terms
						{"1.event"
							{id "bridge_force"}
						}
						{"2.entities"
							{selector
								{tag pehota}
								{zone "us_ruins2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 4}
							}
						}
						{"3.camera"
							{zone "mgun163"}
							{appearance visible}
						}
						{"4.camera"
							{zone "bridge"}
							{appearance visible}
						}
						{"5.task"
							{name "bridge"}
							{state shown}
						}
						{"6.entities"
							{selector
								{zone "kucha"}
								{player "3"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 5}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 5}
					}
					{"select"
						{amount 3.5 0.5
						}
						{tag pehota}
						{zone "us_ruins2"}
						{type human}
						{state "not dead"}
					}
					{"actor_to_waypoint"
						{selector
							{source current}
						}
						{waypoint "123"}
					}
					{"actor_state"
						{selector
							{source current}
						}
						{move_mode zone}
						{ai_move
							{mode disable}
						}
						{movement
							{speed bow}
							{type normal}
						}
					}
					{"delay"
						{time 120}
					}
					{"trigger"
						{name "common/usa/zaplyv"}
					}
				}
			}
			{"common/scen4/swamp_ostrov"
				{on}
				{condition
					{terms
						{"1.task"
							{name "bridge"}
							{state shown}
						}
						{"2.entities"
							{selector
								{tag pl}
								{zone "pereprava"}
								{type human}
								{state "not dead"}
							}
						}
						{"3.entities"
							{selector
								{tag sw}
								{zone "pereprava"}
								{type human}
								{state "not dead"}
							}
						}
						{"4.camera"
							{zone "pereprava"}
							{appearance visible}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{tag sw}
						}
						{waypoint "136"}
					}
					{"actor_state"
						{selector
							{tag sw}
						}
						{control user}
						{move_mode zone}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
							{type normal}
						}
					}
					{"entity_state"
						{selector
							{tag sw}
						}
						{impregnability disabled}
					}
				}
			}
			{"camera/c6"
				{on}
				{condition
					{terms
						{"1.event"
							{id "c6"}
						}
						{"2.trigger"
							{name "common/scen4/flak160_fire2"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "$/08"}
						}
						{camera
							{name "c6"}
						}
						{event_on_next "minomet"}
						{event_on_cancel "minomet"}
						{do_not_restore_camera}
					}
					{"event"
						{event "minomet"}
						{mode set}
						{delay 3}
					}
				}
			}
			{"tasks/flak"
				{on}
				{condition
					{terms
						{"1.event"
							{id "task_flak"}
						}
					}
				}
				{actions
					{"task"
						{name "flak"}
					}
				}
			}
			{"tasks/flak_comlete"
				{on}
				{condition
					{expression "!1 & !2"}
					{terms
						{"1.entities"
							{selector
								{mids 160}
								{player "2"}
								{state operatable}
							}
						}
						{"2.task"
							{name "pereprava"}
						}
					}
				}
				{actions
					{"task"
						{name "flak"}
						{state complete}
					}
					{"actor_to_waypoint"
						{selector
							{tag us_pl}
						}
						{drop "orders sensor senseless"}
						{waypoint "144"}
					}
					{"actor_state"
						{selector
							{tag us_pl}
						}
						{control user}
						{move_mode zone}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
							{type normal}
						}
						{human
							{health 2000}
						}
					}
					{"delay"
						{time 3}
					}
					{"autosave"}
				}
			}
			{"common/scen4/flak160_fire2"
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.entities"
							{selector
								{zone "flak160"}
								{player "3"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.entities"
							{selector
								{mids 160}
								{player "2"}
								{state operatable}
							}
						}
						{"3.entities"
							{selector
								{tag pl}
								{zone "flak160"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 160}
						}
						{deviate}
						{enemies
							{zone "flak160"}
							{player "3"}
							{type human}
							{state "not dead"}
						}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 2}
					}
					{"trigger"
						{name "common/scen4/flak160_fire2"}
					}
				}
			}
			{"common/scen5/flak149_fire"
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.entities"
							{selector
								{zone "bridge"}
								{player "3"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.near"
							{units
								{mids 149}
								{player "2"}
								{state operatable}
							}
							{near_to
								{zone "bridge"}
								{player "3"}
								{type human}
								{state "not dead"}
							}
							{distance 40}
						}
						{"3.task"
							{name "bridge"}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 149}
						}
						{deviate}
						{enemies
							{zone "bridge"}
							{player "3"}
							{type human}
							{state "not dead"}
						}
						{interval 0}
						{time 3}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "common/scen5/flak149_fire"}
					}
				}
			}
			{"common/raznoe/barrels_city_boom"
				{on}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.signal"
							{zone "barrels1"}
							{signals hit}
						}
						{"2.near"
							{units
								{tag pl}
								{type human}
								{state "not dead"}
							}
							{near_to
								{tag ball}
								{zone "barrels1"}
							}
							{distance 10}
						}
						{"3.camera"
							{zone "barrels1"}
							{appearance visible}
							{advanced
								{bound 1 0.75}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag ball}
							{zone "barrels1"}
						}
						{effect explosion}
					}
				}
			}
			{"common/raznoe/barrels_tepl_boom"
				{on}
				{condition
					{expression "1 & !2 & 3"}
					{terms
						{"1.signal"
							{zone "barrels2"}
							{signals "hit explosion"}
						}
						{"2.near"
							{units
								{tag pl}
								{type human}
								{state "not dead"}
							}
							{near_to
								{tag ball}
								{zone "barrels1"}
							}
							{distance 10}
						}
						{"3.camera"
							{zone "barrels2"}
							{appearance visible}
							{advanced
								{bound 1 0.75}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag bar}
						}
						{impregnability disabled}
					}
					{"delay"
						{time 1}
					}
					{"effect"
						{selector
							{tag ball}
							{zone "barrels2"}
						}
						{effect explosion}
					}
					{"delay"
						{time 4}
					}
					{"effect"
						{selector
							{tag dn}
						}
						{effect explosion}
					}
				}
			}
			{"common/city/fontan/gs1"
				{on}
				{condition
					{type 1}
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag pl}
										}
									}
									{include
										{zone
											{zone "ostrov"}
										}
										{prop
											{prop human}
										}
									}
									{exclude
										{state
											{state dead}
										}
									}
								}
								{group
									{select
										{tag
											{tag over_river_sq}
										}
									}
									{include
										{zone
											{zone "ostrov"}
										}
									}
								}
							}
						}
						{"2.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag pl}
										}
									}
									{include
										{zone
											{zone "all_bereg2"}
										}
									}
								}
								{group
									{select
										{tag
											{tag over_river_sq}
										}
									}
									{include
										{zone
											{zone "all_bereg1"}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{amount 1
							}
							{tag gs1}
						}
						{waypoint "152"}
						{clone}
					}
					{"delay"
						{time 3}
					}
					{"actor_to_waypoint"
						{selector
							{amount 2
							}
							{tag gs1}
						}
						{waypoint "151"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag gs1}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
					{"delay"
						{time 3}
					}
					{"actor_to_waypoint"
						{selector
							{mids 179 180 181 182}
						}
						{waypoint "150"}
					}
					{"actor_state"
						{selector
							{tag gs1}
							{zone "gs1"}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed bow}
						}
					}
					{"delay"
						{time 90}
					}
					{"actor_state"
						{selector
							{tag gs1}
							{type human}
							{state "not dead"}
						}
						{move_mode zone}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"common/scen3/near_pak40"
				{on}
				{condition
					{type 1}
					{terms
						{"1.near"
							{units
								{tag pl}
								{type human}
								{state "not dead"}
							}
							{near_to
								{mids 29 32}
							}
							{distance 30}
							{high_precision}
						}
						{"2.entities"
							{selector
								{tag cannon}
								{player "1"}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 29 32}
						}
					}
				}
			}
			{"common/scen3/back_okops1"
				{on}
				{condition
					{expression "(2 & 1) | (3 & 4)"}
					{terms
						{"2.see_actors"
							{selector
								{zone "okops1"}
								{player "2"}
							}
							{enemy
								{player "3"}
								{type vehicle}
								{state moveable}
							}
							{distance
								{mode near_than}
								{meters 30}
							}
						}
						{"1.event"
							{id "ger_back"}
						}
						{"3.entities"
							{selector
								{zone "no_step"}
								{player "3"}
								{type vehicle}
								{state moveable}
							}
						}
						{"4.task"
							{name "attack_cannon_okop"}
						}
					}
				}
				{actions
					{"emit"
						{selector
							{mids 24 25 26}
						}
						{drop "orders sensor senseless"}
						{waypoint "66"}
					}
					{"actor_to_waypoint"
						{selector
							{zone "okops1"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{waypoint "66"}
					}
					{"actor_state"
						{selector
							{zone "okops1"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{move_mode zone}
						{ai_move
							{mode enable}
						}
						{movement
							{speed assault}
						}
						{ai
							{no_advance on}
							{advance_ratio 10}
							{retreat_ratio "0.1"}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag pehota}
							{zone "all_bereg1"}
							{type human}
							{state "not dead"}
						}
						{waypoint "90"}
					}
					{"event"
						{event "ger_back2"}
						{mode set}
						{delay 5}
					}
				}
			}
			{"common/delete/delete2"
				{autoreset}
				{condition
					{terms
						{"1.entities"
							{selector
								{zone "delete2"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"delete"
						{selector
							{zone "delete2"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
					}
				}
			}
			{"common/scen3/clone_us_attack"
				{condition
					{expression "1 & 2 & !3 & !4"}
					{terms
						{"1.task"
							{name "attack_cannon_okop"}
						}
						{"2.entities"
							{selector
								{tag pehota}
								{zone "all_bereg1"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 6}
							}
						}
						{"3.entities"
							{selector
								{mids 63}
								{player "2"}
								{state operatable}
							}
						}
						{"4.event"
							{id "bridge_force"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag pehota}
									}
								}
								{include
									{state
										{state inactive}
									}
								}
							}
							{amount 3
							}
						}
						{waypoint "90"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag pehota}
							{zone "us_clone"}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
						}
					}
					{"delay"
						{time 10}
					}
					{"trigger"
						{name "common/scen3/clone_us_attack"}
					}
				}
			}
			{"camera/c7"
				{on}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "c7"}
						}
						{"2.trigger"
							{name "common/city/pl_kucha"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "$/09"}
						}
						{camera
							{name "c7"}
						}
						{event_on_next "task_fontan"}
						{event_on_cancel "task_fontan"}
					}
					{"event"
						{event "task_fontan"}
						{mode set}
						{delay 3}
					}
				}
			}
			{"tasks/fontan_comlete"
				{on}
				{condition
					{expression "!1 & 2"}
					{terms
						{"1.entities"
							{selector
								{zone "fontan"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.task"
							{name "fontan"}
							{state shown}
						}
					}
				}
				{actions
					{"task"
						{name "fontan"}
						{state complete}
					}
					{"actor_to_waypoint"
						{selector
							{tag us_pl}
						}
						{waypoint "198"}
					}
					{"actor_state"
						{selector
							{tag us_pl}
						}
						{control user}
						{move_mode zone}
						{ai_move
							{mode enable}
						}
						{movement
							{speed assault}
							{type normal}
						}
						{human
							{health 2000}
						}
					}
					{"event"
						{event "inactive_off"}
						{mode set}
						{delay 1}
					}
					{"delay"
						{time 15}
					}
					{"actor_to_waypoint"
						{selector
							{tag gs3}
						}
						{waypoint "173"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag gs3}
						}
						{weapon_prepare on}
						{movement
							{speed bow}
						}
					}
					{"entity_state"
						{impregnability disabled}
					}
					{"entity_state"
						{impregnability disabled}
					}
				}
			}
			{"tasks/fontan"
				{on}
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.event"
							{id "task_fontan"}
						}
						{"2.entities"
							{selector
								{zone "fontan"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
						}
						{"3.trigger"
							{name "common/city/pl_kucha"}
						}
					}
				}
				{actions
					{"task"
						{name "fontan"}
					}
					{"actor_to_waypoint"
						{selector
							{tag gs2}
						}
						{waypoint "166"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag gs2}
						}
						{weapon_prepare on}
						{movement
							{speed bow}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag us_pl}
						}
						{waypoint "199"}
					}
				}
			}
			{"common/city/fontan/gs2_clone2"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag pl}
										}
									}
									{include
										{zone
											{zone "all_bereg2"}
										}
									}
								}
								{group
									{select
										{tag
											{tag over_river_sq}
										}
									}
									{include
										{zone
											{zone "all_bereg2"}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 196 197 198 199}
						}
						{waypoint "167"}
					}
					{"actor_state"
						{selector
							{mids 196 197 198 199}
						}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 175}
						}
						{waypoint "168"}
					}
					{"actor_state"
						{selector
							{mids 175}
						}
						{move_mode zone}
						{ai_move
							{mode disable}
						}
						{movement
							{speed_kph 4}
						}
					}
					{"actor_state"
						{selector
							{mids 208 209}
						}
						{move_mode zone}
					}
				}
			}
			{"common/city/fontan/hp_off"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "fontan"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{zone "fontan"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{move_mode zone}
						{ai
							{no_retreat on}
						}
					}
				}
			}
			{"common/city/fontan/mgunner_dead"
				{on}
				{condition
					{expression "!1"}
					{terms
						{"1.entities"
							{selector
								{mids 206}
								{player "2"}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 207}
						}
					}
					{"actor_state"
						{selector
							{mids 207}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
						{human
							{health 200}
						}
					}
				}
			}
			{"camera/c8"
				{on}
				{condition
					{terms
						{"1.event"
							{id "c8"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "$/10"}
						}
						{camera
							{name "c8"}
						}
						{event_on_next "task_help"}
						{event_on_cancel "task_help"}
					}
					{"event"
						{event "task_help"}
						{mode set}
						{delay 4}
					}
				}
			}
			{"tasks/help"
				{on}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "task_help"}
						}
						{"2.trigger"
							{name "common/city/pl_kucha"}
						}
					}
				}
				{actions
					{"task"
						{name "help"}
					}
					{"actor_to_waypoint"
						{selector
							{tag gs2}
						}
						{waypoint "166"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag gs2}
						}
						{weapon_prepare on}
						{movement
							{speed bow}
						}
					}
					{"event"
						{event "usf_impr_off"}
						{mode set}
						{delay 240}
					}
				}
			}
			{"common/city/help/impr_off_ger"
				{on}
				{condition
					{terms
						{"2.task"
							{name "help"}
							{state shown}
						}
						{"1.entities"
							{selector
								{tag pl}
								{zone "help"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{mids 215 214 216 220 221 222 162}
						}
						{impregnability disabled}
					}
					{"actor_state"
						{selector
							{mids 215 214 220 221 222}
						}
						{move_mode zone}
					}
				}
			}
			{"common/city/help/impr_off_usf"
				{on}
				{condition
					{expression "(!1 | 2 | 4) & 3"}
					{terms
						{"1.entities"
							{selector
								{zone "usf"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.entities"
							{selector
								{tag pl}
								{zone "usf"}
								{type human}
								{state "not dead"}
							}
						}
						{"3.task"
							{name "help"}
							{state shown}
						}
						{"4.event"
							{id "usf_impr_off"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 210 211 212}
						}
						{waypoint "200"}
					}
					{"entity_state"
						{selector
							{mids 210 211 212}
						}
						{impregnability disabled}
					}
					{"actor_state"
						{selector
							{mids 210 211 212}
						}
						{move_mode zone}
						{movement
							{speed bow}
						}
						{human
							{health 200}
						}
						{ai
							{no_retreat on}
						}
					}
				}
			}
			{"tasks/help_comlete"
				{on}
				{condition
					{expression "1 & !2 & 3"}
					{terms
						{"1.task"
							{name "help"}
							{state shown}
						}
						{"2.entities"
							{selector
								{zone "usf"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
						}
						{"3.entities"
							{selector
								{tag usf}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"task"
						{name "help"}
						{state complete}
					}
					{"delay"
						{time 10}
					}
					{"actor_to_waypoint"
						{selector
							{tag usf}
						}
						{waypoint "112"}
					}
					{"actor_state"
						{selector
							{tag usf}
						}
						{fire_mode open}
						{move_mode zone}
						{ai_move
							{mode enable}
						}
						{movement
							{speed bow}
							{type normal}
						}
						{human
							{health 300}
						}
					}
				}
			}
			{"common/city/help/inactive_off"
				{on}
				{condition
					{terms
						{"1.event"
							{id "inactive_off"}
						}
						{"2.camera"
							{zone "usf"}
							{appearance invisible}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{mids 210 211 212 214 215 217 220 221 222}
						}
						{inactive off}
					}
					{"event"
						{event "c8"}
						{mode set}
						{delay 3}
					}
				}
			}
			{"common/city/help/tank_go"
				{on}
				{condition
					{type 1}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "usf"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.task"
							{name "help"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 225}
						}
						{waypoint "171"}
					}
					{"actor_state"
						{selector
							{mids 225}
						}
						{ai_move
							{mode disable}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 226 227 228}
						}
						{waypoint "174"}
						{clone}
					}
					{"actor_to_waypoint"
						{selector
							{mids 229 230 231}
						}
						{waypoint "173"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag gst}
						}
						{movement
							{speed assault}
						}
					}
				}
			}
			{"tasks/bridge_complete"
				{on}
				{condition
					{expression "!1"}
					{terms
						{"1.entities"
							{selector
								{mids 140 138 143 127 154}
								{player "2"}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"task"
						{name "bridge"}
						{state complete}
					}
					{"inventory"
						{selector
							{source advanced}
							{group
								{select
									{zone
										{zone "all_bereg1"}
									}
								}
								{include
									{player
										{player "1"}
									}
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{state
										{state linked}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{action add}
						{item "n73at" "grenade"}
						{amount 2}
					}
					{"actor_to_waypoint"
						{selector
							{amount 3
							}
							{tag pehota}
							{zone "zapas"}
							{type human}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{waypoint "175"}
					}
					{"actor_state"
						{selector
							{tag pehota}
							{zone "zapas"}
						}
						{move_mode free}
						{ai_move
							{mode disable}
						}
						{movement
							{speed bow}
							{type normal}
						}
					}
					{"actor_to_waypoint"
						{selector
							{amount 2
							}
							{tag pehota}
							{zone "us_ruins2"}
							{type human}
							{state "not dead"}
						}
						{waypoint "175"}
					}
					{"actor_state"
						{selector
							{tag pehota}
							{zone "us_ruins2"}
							{type human}
							{state "not dead"}
						}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{speed bow}
							{type normal}
						}
					}
					{"actor_to_waypoint"
						{selector
							{zone "all_bereg1"}
							{player "3"}
							{type vehicle}
							{state moveable}
						}
						{waypoint "176"}
					}
					{"actor_state"
						{selector
							{zone "all_bereg1"}
							{player "3"}
							{type vehicle}
							{state moveable}
						}
						{fire_mode open}
						{move_mode free}
						{ai_move
							{mode disable}
						}
						{movement
							{speed_kph 5}
						}
					}
					{"event"
						{event "end"}
						{mode set}
						{delay 4}
					}
					{"delay"
						{time 20}
					}
					{"actor_to_waypoint"
						{selector
							{tag pehota}
							{zone "zapas"}
							{type human}
							{state "not dead"}
						}
						{waypoint "175"}
					}
					{"actor_state"
						{selector
							{tag pehota}
							{zone "zapas"}
						}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed bow}
							{type normal}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag pehota}
							{zone "us_ruins2"}
						}
						{waypoint "175"}
					}
					{"actor_state"
						{selector
							{zone "all_bereg1"}
							{player "3"}
							{type human}
							{state "not dead"}
						}
						{move_mode free}
						{ai_move
							{mode enable}
						}
						{movement
							{speed bow}
						}
					}
					{"event"
						{event "missioin_complete"}
						{mode set}
						{delay 15}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{zone
										{zone "all_bereg1"}
									}
								}
								{include
									{player
										{player "1"}
									}
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{state
										{state inactive}
									}
									{state
										{state linked}
									}
								}
							}
						}
						{drop "orders sensor senseless"}
						{waypoint "175"}
					}
				}
			}
			{"common/city/near_tiger"
				{condition
					{terms
						{"1.near"
							{units
								{tag pl}
								{zone "all_bereg2"}
								{type human}
								{state "not dead"}
							}
							{near_to
								{mids 154}
							}
							{distance 25}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 154}
						}
						{waypoint "189"}
					}
					{"actor_state"
						{selector
							{mids 154}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed_kph 4}
							{forward off}
						}
					}
				}
			}
			{"game_over/win"
				{on}
				{condition
					{terms
						{"1.event"
							{id "missioin_complete"}
						}
					}
				}
				{actions
					{"music"
						{start "/music/victory_allies.mp3"}
						{stop_all}
						{volume game}
						{fade 2}
					}
					{"gameover"
						{result win}
						{message "$/win"}
					}
					{"entity_state"
						{selector
							{zone "all_bereg2"}
							{player "2"}
						}
						{inactive off}
						{impregnability disabled}
					}
					{"actor_state"
						{selector
							{zone "all_bereg2"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{move_mode zone}
						{ai_move
							{mode enable}
						}
					}
					{"delay"
						{time 3}
					}
					{"actor_to_waypoint"
						{selector
							{mids 262}
						}
						{waypoint "201"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 263}
						}
						{waypoint "202"}
					}
					{"actor_state"
						{selector
							{mids 262 263}
						}
						{movement
							{speed_kph 4}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag sso}
						}
						{waypoint "195"}
					}
					{"actor_state"
						{selector
							{tag sso}
						}
						{weapon_prepare on}
						{movement
							{speed spot}
						}
					}
				}
			}
			{"common/usa/bridge_attack"
				{condition
					{expression "1 & 2 & (3 | 4) & 5"}
					{terms
						{"1.event"
							{id "bridge_force"}
						}
						{"2.entities"
							{selector
								{tag pehota}
								{zone "zapas"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 5}
							}
						}
						{"3.camera"
							{zone "mgun163"}
							{appearance visible}
						}
						{"4.camera"
							{zone "bridge"}
							{appearance visible}
						}
						{"5.task"
							{name "bridge"}
							{state shown}
						}
					}
				}
				{actions
					{"select"
						{amount 4.5 1.5
						}
						{tag pehota}
						{zone "zapas"}
						{type human}
						{state "not dead"}
					}
					{"actor_to_waypoint"
						{selector
							{source current}
						}
						{waypoint "109"}
					}
					{"actor_state"
						{selector
							{source current}
						}
						{move_mode zone}
						{ai_move
							{mode disable}
						}
						{movement
							{speed bow}
							{type normal}
						}
					}
					{"delay"
						{time 120}
					}
					{"trigger"
						{name "common/usa/bridge_attack"}
					}
				}
			}
			{"camera/end"
				{on}
				{condition
					{terms
						{"1.event"
							{id "end"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text ""}
						}
						{camera
							{name "end"}
						}
						{event_on_next "missioin_complete"}
						{event_on_cancel "missioin_complete"}
					}
				}
			}
			{"common/city/impr_off"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "defend"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{mids 149 152 153 232 139 150 162}
						}
						{impregnability disabled}
					}
				}
			}
			{"common/city/near_pz3"
				{condition
					{terms
						{"1.near"
							{units
								{tag pl}
								{zone "all_bereg2"}
								{type human}
								{state "not dead"}
							}
							{near_to
								{mids 127}
								{zone "all_bereg2"}
							}
							{distance 30}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 127}
						}
						{fire_mode open}
						{move_mode zone}
						{ai_move
							{mode enable}
						}
						{movement
							{speed_kph 4}
							{forward on}
						}
					}
				}
			}
			{"common/city/near_mynomet"
				{on}
				{condition
					{terms
						{"1.near"
							{units
								{tag pl}
								{type human}
								{state "not dead"}
							}
							{near_to
								{mids 174}
							}
							{distance 10}
						}
					}
				}
				{actions
					{"emit"
						{selector
							{mids 173 174}
						}
					}
				}
			}
			{"common/city/clone_gs4"
				{on}
				{condition
					{expression "1"}
					{terms
						{"1.entities"
							{selector
								{mids 146}
								{player "2"}
								{state "not inhabited"}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{include
									{tag
										{tag gs4}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{waypoint "192"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag gs4}
							{zone "gs4"}
						}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
						}
					}
				}
			}
			{"common/city/clone_gs4-2"
				{on}
				{condition
					{expression "!1 | !2"}
					{terms
						{"1.entities"
							{selector
								{mids 149}
								{player "2"}
								{state operatable}
							}
						}
						{"2.entities"
							{selector
								{mids 174}
								{player "2"}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{include
									{tag
										{tag gs4}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{waypoint "194"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag gs4}
							{zone "gs4"}
						}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
						}
					}
				}
			}
			{"common/raznoe/vehicle_inactive"
				{on}
				{condition
					{type 1}
					{terms
						{"1.event"
							{id "bridge_force"}
						}
						{"2.entities"
							{selector
								{tag pl}
								{zone "bridge"}
							}
						}
						{"3.entities"
							{selector
								{tag pl}
								{zone "mgun163"}
							}
						}
						{"4.entities"
							{selector
								{tag pl}
								{zone "flak160"}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag vehicle}
						}
						{inactive off}
					}
				}
			}
			{"common/city/pl_kucha"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "kucha"}
							}
						}
					}
				}
			}
			{"camera/minomet"
				{on}
				{condition
					{terms
						{"1.event"
							{id "minomet"}
						}
					}
				}
				{actions
					{## "scenario"
						{message
							{text "$/08"}
						}
						{camera
							{name "minomet"}
						}
						{event_on_next "task_flak"}
						{event_on_cancel "task_flak"}
						{do_not_store_camera}
					}
					{"event"
						{event "task_flak"}
						{mode set}
						{delay 3}
					}
				}
			}
			{"ger/mgun_okop-fire"
				{condition
					{terms
						{"1.see_actors"
							{selector
								{zone "okops1"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{enemy
								{tag pl}
								{zone "no_step"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.task"
							{name "heavy_cannon"}
							{state shown}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 24 25 26}
						}
						{enemies
							{tag pl}
							{zone "no_step"}
							{type human}
							{state "not dead"}
						}
						{interval 0}
						{time 0}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ger/mgun_okop-fire"}
					}
				}
			}
			{"common/scen2/near_cannon"
				{on}
				{condition
					{terms
						{"1.near"
							{units
								{tag pl}
							}
							{near_to
								{tag cannon}
							}
							{distance 12}
						}
					}
				}
				{actions
					{"emit"
						{selector
							{tag cannon}
						}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{selector
							{mids 14 15 18 17}
						}
						{weapon_prepare on}
						{movement
							{speed bow}
						}
						{ai
							{advance_ratio 1}
							{retreat_ratio 4}
						}
					}
					{"actor_to_cover"
						{selector
							{mids 14 15 17 18}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 271 272 273}
						}
						{waypoint "207"}
					}
					{"actor_state"
						{selector
							{mids 271 272 273}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed assault}
						}
					}
				}
			}
			{"common/scen5/flak149_fire2"
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "bridge"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.near"
							{units
								{mids 149}
								{player "2"}
								{state operatable}
							}
							{near_to
								{tag pl}
								{zone "bridge"}
								{type human}
								{state "not dead"}
							}
							{distance 45}
						}
						{"3.task"
							{name "bridge"}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 149}
						}
						{deviate}
						{enemies
							{tag pl}
							{zone "bridge"}
							{type human}
							{state "not dead"}
						}
						{interval 0}
						{time 3}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "common/scen5/flak149_fire2"}
					}
				}
			}
			{"common/scen5/pak146_move"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "1"}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 146}
						}
						{waypoint "205"}
					}
					{"actor_state"
						{selector
							{mids 146}
						}
						{move_mode zone}
						{ai_move
							{mode disable}
						}
						{movement
							{speed_kph 4}
						}
						{cannon move}
					}
				}
			}
			{"common/scen5/pak146_move2"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "2"}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 146}
						}
						{waypoint "206"}
					}
					{"actor_state"
						{selector
							{mids 146}
						}
						{move_mode zone}
						{ai_move
							{mode disable}
						}
						{movement
							{speed_kph 4}
						}
						{cannon move}
					}
					{"actor_to_waypoint"
						{selector
							{tag gs4}
						}
						{waypoint "192"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag gs4}
							{zone "gs4"}
						}
						{movement
							{speed assault}
						}
					}
					{"entity_state"
						{selector
							{tag gs3}
						}
						{inactive off}
					}
				}
			}
			{"common/scen5/minomets_fire"
				{condition
					{expression "(1 | 2) & 3 & 4"}
					{terms
						{"1.entities"
							{mode off}
							{selector
								{zone "bridge"}
								{player "3"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.entities"
							{selector
								{tag pl}
								{zone "bridge"}
								{type human}
								{state "not dead"}
							}
						}
						{"3.task"
							{name "bridge"}
							{state shown}
						}
						{"4.entities"
							{selector
								{mids 173 174}
								{player "2"}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 173 174}
						}
						{deviate}
						{enemies
							{zone "bridge"}
							{type human}
							{state "not dead"}
						}
						{interval 1}
						{time 2}
						{burst_mode once}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "common/scen5/minomets_fire"}
					}
				}
			}
			{"common/healt/delete2"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "mgun163"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.task"
							{name "bridge"}
							{state shown}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{human
							{health 50}
						}
					}
					{"trigger"
						{name "common/healt/add2_normal"}
					}
				}
			}
			{"common/healt/add2_normal"
				{condition
					{expression "!1 & 2 & 3"}
					{terms
						{"1.entities"
							{selector
								{tag pl}
								{zone "mgun163"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.trigger"
							{name "common/healt/delete2"}
						}
						{"3.task"
							{name "bridge"}
							{state shown}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag pl}
							{type human}
							{state "not dead"}
						}
						{human
							{health 300}
						}
					}
					{"trigger"
						{name "common/healt/delete2"}
					}
				}
			}
			{"game_over/bridge_destr"
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag bridge}
										}
									}
									{include
										{state
											{state fallen}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"gameover"
						{result loose}
						{message "$/loose2"}
					}
					{"music"
						{start "/music/defeat_allies.mp3"}
						{stop_all}
						{volume game}
						{fade 2}
					}
				}
			}
			{"common/raznoe/sherman_die1"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 7}
								{state "not moveable"}
							}
						}
					}
				}
				{actions
					{"actor_component"
						{selector
							{mids 7}
						}
						{component body}
						{state destroyed}
					}
					{"actor_component"
						{selector
							{mids 7}
						}
						{component turret}
						{state destroyed}
					}
					{"actor_component"
						{selector
							{mids 7}
						}
						{component turret}
						{state destroyed}
					}
					{"actor_component"
						{selector
							{mids 7}
						}
						{component engine}
						{state broken}
					}
				}
			}
			{"usa/over_river_ai/place_reinf"
				{on}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "over_river_reinf"}
						}
						{"2.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag over_river_sq}
										}
									}
									{include
										{zone
											{zone "all_bereg1"}
										}
										{prop
											{prop human}
										}
									}
									{exclude
										{state
											{state dead}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 293 295 296 297}
							}
						}
						{action
							{type start}
							{waypoint "7"}
							{clone}
						}
					}
					{"delay"
						{time 0.1}
					}
					{"actor_state"
						{selector
							{tag over_river_sq}
							{zone "us_clone"}
						}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 20}
					}
					{"trigger"
						{name "usa/over_river_ai/place_reinf"}
					}
				}
			}
			{"usa/over_river_ai/assault"
				{condition
					{expression "1 & !3 & !4"}
					{terms
						{"1.task"
							{name "flak"}
						}
						{"3.entities"
							{selector
								{source advanced}
								{group
									{select
										{squad
											{name over_river}
										}
									}
									{include
										{zone
											{zone "all_bereg2"}
										}
									}
								}
							}
							{count
								{op ">"}
								{value 1}
							}
						}
						{"4.entities"
							{selector
								{source advanced}
								{group
									{select
										{squad
											{name over_river}
										}
									}
									{include
										{zone
											{zone "flak160"}
										}
									}
								}
							}
							{count
								{op ">"}
								{value 1}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{squad
										{name over_river}
									}
								}
							}
						}
						{tag_remove sq_reinf}
					}
					{"squad_dismiss"
						{squad over_river}
					}
					{"squad_create"
						{selector
							{tag sq_reinf}
							{type human}
							{state "not dead"}
						}
						{name over_river}
					}
					{"actor_state"
						{selector
							{tag sq_reinf}
							{type human}
							{state "not dead"}
						}
						{move_mode free}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{squad
										{name over_river}
									}
								}
							}
						}
						{tag_add ai_sq}
						{tag_remove over_river_sq}
					}
					{"switch"
						{"case"
							{condition
								{type task}
								{name "fontan"}
							}
							{"waypoint"
								{who
									{type squad}
									{squad over_river}
								}
								{action
									{type start}
									{waypoint "226"}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type squad}
									{squad over_river}
								}
								{action
									{type start}
									{waypoint "215"}
								}
							}
						}
					}
					{"delay"
						{time 20}
					}
					{"trigger"
						{name "usa/over_river_ai/assault"}
					}
				}
			}
			{"common/scen1/bazuker_unhide"
				{on}
				{condition
					{terms
						{"1.near"
							{units
								{mids 65}
							}
							{near_to
								{player "1"}
								{relation ally}
							}
							{distance 5}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{mids 65}
						}
						{inactive off}
					}
				}
			}
			{"ger/bridge_defenders"
				{condition
					{expression "1 & !2 & !3"}
					{terms
						{"1.entities"
							{selector
								{tag sso}
								{zone "sso_trops"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<"}
								{value 3}
							}
						}
						{"2.trigger"
							{name "game_over/win"}
						}
						{"3.entities"
							{selector
								{tag pl}
								{zone "defend"}
							}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{mids 264 265 266 267 268 269 270}
							}
						}
						{action
							{type start}
							{waypoint "254"}
							{clone}
						}
					}
					{"delay"
						{time 0.1}
					}
					{"actor_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag sso}
									}
								}
								{exclude
									{zone
										{zone "sso_trops"}
									}
									{state
										{state dead}
									}
								}
							}
						}
						{control AI}
						{fire_mode open}
						{move_mode zone}
						{move_radius 20}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 20}
					}
					{"trigger"
						{name "ger/bridge_defenders"}
					}
				}
			}
		}
		{waypoints
			{"0"
				{position 3669 -2852.57 -10.0448}
				{radius 250}
			}
			{"1"
				{position 3647.5 -2118.77 -12}
				{radius 250}
			}
			{"10"
				{position 4278.55 -2304.75 -3}
				{radius 20}
			}
			{"100"
				{position 2211.3 -1356.12 -3}
				{transition "101"}
				{transition "102"}
			}
			{"101"
				{position 1962.98 -1256.49 -3}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"
						{covers "r10 r1 r6 r4 r8 r3 r2 r5 r9 r7"}
					}
				}
			}
			{"102"
				{position 1978.22 -1343.74 -3}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"
						{covers "r10 r1 r6 r4 r8 r3 r2 r5 r9 r7"}
					}
				}
			}
			{"109"
				{position 1563.24 -1711.99 -2}
				{transition "110"}
				{transition "111"}
				{commands
					{"event"
						{event "c4"}
						{mode set}
						{delay 2}
					}
				}
			}
			{"11"
				{position 4251.62 -2340.16 -3}
				{radius 20}
			}
			{"110"
				{position 1101.56 -1770.39 -2}
				{transition "122"}
				{commands
					{"actor_state"
						{movement
							{type squat}
						}
						{human
							{health 20}
						}
					}
					{"wait"
						{time 2}
					}
				}
			}
			{"111"
				{position 937.15 -1950.53 -2}
				{transition "112"}
				{commands
					{"actor_state"
						{ai_move
							{mode enable}
						}
						{movement
							{type squat}
						}
						{human
							{health 20}
						}
					}
					{"wait"
						{time 3}
					}
				}
			}
			{"112"
				{position 832.062 -1917.36 -2}
				{transition "113"}
				{transition "114"}
				{transition "115"}
				{transition "116"}
				{transition "117"}
				{transition "118"}
				{transition "119"}
				{transition "120"}
				{transition "121"}
				{commands
					{"actor_state"
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"113"
				{position 455.725 -2086.76 -3}
				{commands
					{"actor_to_cover"}
				}
			}
			{"114"
				{position 643.891 -2189.3 -0.0376893}
				{commands
					{"actor_to_cover"}
				}
			}
			{"115"
				{position 785.432 -2179.61 -2}
			}
			{"116"
				{position 404.159 -1984.19 -3}
				{commands
					{"actor_to_cover"}
				}
			}
			{"117"
				{position 507.187 -1814.42 -2}
				{commands
					{"actor_to_cover"}
				}
			}
			{"118"
				{position 623.214 -1769.95 0}
				{commands
					{"actor_to_cover"}
				}
			}
			{"119"
				{position 180.742 -1719.58 -3}
				{commands
					{"actor_to_cover"}
				}
			}
			{"12"
				{position 4226.79 -2380.41 -3}
				{radius 20}
			}
			{"120"
				{position 276.747 -2186.65 14.2873}
				{commands
					{"actor_to_cover"}
				}
			}
			{"121"
				{position 442.05 -2345 -3}
				{commands
					{"actor_to_cover"}
				}
			}
			{"122"
				{position 924.272 -1817.91 -2}
				{transition "112"}
			}
			{"123"
				{position 1527.47 -1319.72 -27.9143}
				{transition "125"}
				{transition "130"}
				{commands
					{"actor_state"
						{control user}
						{weapon_prepare off}
						{human
							{health 1}
						}
					}
				}
			}
			{"125"
				{position 1426.85 -1364.55 -49.5845}
				{transition "126"}
			}
			{"126"
				{position 918.325 -1150.36 -111}
				{transition "127"}
			}
			{"127"
				{position 761.644 -1063.01 -35.1651}
				{radius 20}
				{transition "149"}
				{commands
					{"actor_state"
						{control AI}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{human
							{health 50}
						}
					}
				}
			}
			{"128"
				{position 1082.76 -1242.33 -111.72}
				{radius 150}
			}
			{"129"
				{position 1025.77 -1174.09 -112}
				{radius 150}
			}
			{"13"
				{position 4460.22 -2485.85 -2.34248}
				{radius 50}
				{transition "10"
					{filter
						{mids 57}
					}
				}
				{transition "11"
					{filter
						{mids 56}
					}
				}
				{transition "12"
					{filter
						{mids 55}
					}
				}
				{commands
					{"actor_state"
						{weapon_prepare on}
						{movement
							{speed bow}
						}
					}
				}
			}
			{"130"
				{position 1469.87 -1241.46 -37.6762}
				{transition "131"}
			}
			{"131"
				{position 1090.38 -1091.69 -111}
				{transition "132"}
			}
			{"132"
				{position 760.119 -1009.09 -31.9023}
				{radius 20}
				{transition "149"}
				{commands
					{"actor_state"
						{control AI}
						{ai_move
							{mode enable}
						}
						{human
							{health 50}
						}
					}
				}
			}
			{"14"
				{position 4552.15 -2183.13 -3}
				{radius 50}
				{commands
					{"emit"
						{waypoint "16"}
						{crew
							{mids 2 3 4 5}
						}
						{emit
							{mode passengers}
							{count 4}
						}
					}
					{"emit"
						{waypoint "22"}
						{crew
							{mids 66 67}
						}
						{emit
							{mode passengers}
							{count 2}
						}
					}
				}
			}
			{"147"
				{position 4092.02 -1782.82 -3}
				{transition "148"}
				{transition "208"}
				{transition "210"}
			}
			{"148"
				{position 3691.13 -1551.82 -3}
				{transition "89"}
				{commands
					{"actor_state"
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"149"
				{position 570.762 -1012.28 4.55054}
				{commands
					{"actor_state"
						{human
							{health 100}
						}
					}
					{"actor_to_cover"}
				}
			}
			{"15"
				{position 4622.9 -1929.4 -3}
				{radius 150}
			}
			{"153"
				{position 4010.49 -2890.13 -9.99816}
				{transition "154"}
				{commands
					{"wait"
						{time 15}
					}
					{"actor_state"
						{movement
							{forward off}
						}
					}
				}
			}
			{"154"
				{position 4380.92 -2947.07 -3}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
						{movement
							{forward on}
						}
					}
				}
			}
			{"155"
				{position 4451.73 -2961.82 -3}
			}
			{"156"
				{position 3531.52 -1881.37 -5.18427}
			}
			{"157"
				{position 4837.51 -2936.32 -3}
				{transition "158"}
				{commands
					{"entity_state"
						{tag_add tank2}
					}
				}
			}
			{"158"
				{position 4233.02 -2839.08 -3}
				{transition "159"}
				{commands
					{"actor_state"
						{movement
							{speed_kph 5}
						}
					}
				}
			}
			{"159"
				{position 3757.89 -2858.53 -11}
				{transition "160"}
				{commands
					{"actor_state"
						{fire_mode open}
					}
					{"actor_fire"
						{selector
							{source standart}
							{mids 29 32}
							{player "2"}
							{state operatable}
						}
						{enemies
							{tag tank2}
							{state operatable}
						}
						{interval 6}
						{time 40}
					}
				}
			}
			{"16"
				{position 4671.38 -2104.64 -3}
				{radius 50}
				{transition "17"
					{filter
						{mids 2}
					}
				}
				{transition "18"
					{filter
						{mids 3}
					}
				}
				{transition "19"
					{filter
						{mids 4}
					}
				}
				{transition "20"
					{filter
						{mids 5}
					}
				}
				{commands
					{"event"
						{event "pl_onposition"}
						{mode set}
						{delay 3}
					}
				}
			}
			{"160"
				{position 3583.05 -2799.57 -10.7423}
				{transition "249"}
			}
			{"161"
				{position 4249.07 -1803.48 -3}
				{transition "162"}
			}
			{"162"
				{position 3565.14 -1556.46 -3}
				{transition "163"}
			}
			{"163"
				{position 3237.87 -1403.6 -3}
				{transition "164"}
			}
			{"164"
				{position 3048.63 -1379.65 -3}
				{transition "165"}
			}
			{"165"
				{position 2899.67 -1429.3 -3}
				{transition "252"}
				{commands
					{"actor_state"
						{fire_mode return}
						{ai_move
							{mode enable}
						}
						{movement
							{speed_kph 4}
						}
					}
				}
			}
			{"17"
				{position 4602.01 -2049.18 -3}
				{radius 20}
				{commands
					{"actor_state"
						{movement
							{type squat}
						}
					}
				}
			}
			{"175"
				{position 1629.27 -1693.89 -2}
				{transition "112"}
			}
			{"176"
				{position 1755.81 -1652.26 -3}
				{transition "177"}
			}
			{"177"
				{position 559.603 -1973.29 -2.62373}
				{transition "178"}
				{transition "180"}
				{commands
					{"actor_state"
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"178"
				{position 292.94 -2399.9 -3}
				{transition "179"}
			}
			{"179"
				{position -190.431 -2737.27 -3}
			}
			{"18"
				{position 4645.83 -2054.16 -3}
				{radius 20}
				{commands
					{"actor_state"
						{movement
							{type squat}
						}
					}
				}
			}
			{"180"
				{position 330.406 -1845.87 -2}
				{transition "181"}
				{transition "182"}
			}
			{"181"
				{position -530.316 -1870.6 -3}
			}
			{"182"
				{position 262.341 -1328.92 -3}
				{transition "183"}
			}
			{"183"
				{position -80.6339 -995.072 -3}
				{transition "184"}
			}
			{"184"
				{position -101.645 -749.425 -3}
				{transition "185"}
			}
			{"185"
				{position -674.739 -1014.59 -3}
				{transition "186"}
			}
			{"186"
				{position -704.747 -1262.54 -3}
				{transition "187"}
			}
			{"187"
				{position -317.618 -1444.61 -3}
			}
			{"19"
				{position 4589.77 -2066.98 -3}
				{radius 20}
				{commands
					{"actor_state"
						{movement
							{type squat}
						}
					}
				}
			}
			{"2"
				{position 5253.41 -3601.67 0}
			}
			{"20"
				{position 4607.22 -2106.68 -3}
				{radius 20}
				{commands
					{"actor_state"
						{movement
							{type squat}
						}
					}
				}
			}
			{"200"
				{position 193.487 -1957.18 -2}
				{commands
					{"actor_to_cover"}
				}
			}
			{"203"
				{position 4636.05 -2834.83 -3}
				{transition "204"}
			}
			{"204"
				{position 3910.5 -2753.63 -11.0027}
				{commands
					{"effect"
						{effect explosion}
					}
				}
			}
			{"207"
				{position 2229.55 -308.975 -3}
				{commands
					{"actor_state"
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"}
				}
			}
			{"208"
				{position 3661.84 -1645.91 -3}
				{transition "209"}
				{commands
					{"actor_state"
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"209"
				{position 2853.33 -1106.15 -3}
				{transition "100"}
			}
			{"21"
				{position 4570.69 -2471.49 -3}
			}
			{"210"
				{position 3708.31 -1490.17 -3}
				{transition "211"}
				{commands
					{"actor_state"
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"211"
				{position 3082.65 -938.496 -3.12559}
				{transition "212"}
			}
			{"212"
				{position 2549.94 -972.504 -3}
				{transition "100"}
			}
			{"213"
				{position 2238.6 -1102.51 -3}
				{transition "214"}
			}
			{"214"
				{position 1884.95 -1087.61 -3}
				{commands
					{"actor_to_cover"}
					{"actor_state"
						{move_mode hold}
						{human
							{energy 100}
						}
					}
					{"switch"
						{"case"
							{condition
								{type task}
								{name "fontan"}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag over_river_sq}
										{zone "sq_river_place"}
										{type human}
										{state "not dead"}
									}
								}
								{action
									{type start}
									{waypoint "231"}
								}
							}
						}
						{## "default"
							{## "entity_state"
								{selector
									{tag over_river_sq}
									{zone "sq_river_place"}
								}
								{tag_add sq_reinf}
							}
						}
					}
					{"entity_state"
						{tag_add sq_reinf}
					}
				}
			}
			{"215"
				{position 1775.55 -670.583 -18.3867}
				{radius 50}
				{transition "216"}
			}
			{"216"
				{position 1764.73 -537.586 -36.3427}
				{radius 50}
				{transition "232"}
				{commands
					{"actor_state"
						{control user}
						{move_mode free}
					}
				}
			}
			{"217"
				{position 1247.89 -42.8551 -9.33278}
				{radius 100}
				{transition "220"}
				{commands
					{"actor_state"
						{control AI}
						{weapon_prepare on}
					}
				}
			}
			{"218"
				{position 866.309 -143.07 -10.8327}
				{transition "221"}
			}
			{"219"
				{position 461.176 -104.456 -11.0347}
				{radius 100}
				{transition "222"}
				{commands
					{## "actor_to_cover"}
					{## "event"
						{event "over_river_done"}
						{mode set}
						{delay 10}
					}
					{## "action"
						{selector
							{source advanced}
							{group
								{select
									{squad
										{name over_river}
									}
								}
								{include
									{zone
										{zone "all_bereg2"}
									}
								}
							}
						}
						{action attack}
						{target
							{source advanced}
							{group
								{select
									{zone
										{zone "all_bereg2"}
									}
								}
								{include
									{player
										{player "2"}
									}
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state dead}
									}
								}
							}
							{sort
								{type waypoint}
								{wpid "219"}
							}
							{amount 1
							}
						}
					}
				}
			}
			{"22"
				{position 4508.96 -2241.7 -3}
				{radius 50}
				{transition "23"
					{filter
						{mids 66}
					}
				}
				{transition "24"
					{filter
						{mids 67}
					}
				}
			}
			{"220"
				{position 1088.27 -19.6549 -9}
				{radius 100}
				{transition "218"}
				{commands
					{## "actor_to_cover"}
					{## "event"
						{event "to_flak_done"}
						{mode set}
						{delay 10}
					}
				}
			}
			{"221"
				{position 682.939 -149.208 -27.5173}
				{transition "219"}
			}
			{"222"
				{position 448.773 -360.784 -11}
				{radius 100}
				{transition "223"}
			}
			{"223"
				{position 453.607 -495.968 -6.31343}
				{radius 100}
				{transition "224"}
				{transition "234"}
			}
			{"224"
				{position -226.851 -329.605 -3}
				{radius 100}
				{transition "225"}
			}
			{"225"
				{position -444.764 -739.321 -3}
				{radius 100}
				{transition "226"}
				{commands
					{"actor_to_cover"}
					{"action"
						{selector
							{source advanced}
							{group
								{select
									{squad
										{name over_river}
									}
								}
								{include
									{zone
										{zone "all_bereg2"}
									}
								}
							}
						}
						{action attack}
						{target
							{source advanced}
							{group
								{select
									{zone
										{zone "all_bereg2"}
									}
								}
								{include
									{player
										{player "2"}
									}
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state dead}
									}
								}
							}
							{sort
								{type waypoint}
								{wpid "225"}
							}
							{amount 1
							}
						}
					}
					{"event"
						{event "to_fountain_done"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"226"
				{position -7.15119 -1048.1 -3}
				{transition "227"}
			}
			{"227"
				{position 376.715 -1133.31 -3}
				{transition "235"}
			}
			{"228"
				{position 175.877 -2320.28 -0.650294}
				{transition "229"}
			}
			{"229"
				{position 426 -2202.41 -3}
				{transition "230"}
			}
			{"23"
				{position 4456.57 -2192.12 -3}
				{radius 20}
				{commands
					{"actor_state"
						{weapon_prepare on}
						{movement
							{type squat}
						}
					}
				}
			}
			{"230"
				{position 581.412 -2516.34 13.8525}
				{commands
					{"action"
						{action attack}
						{target
							{amount 1
							}
							{zone "all_bereg2"}
							{player "2"}
							{state "not dead"}
						}
					}
				}
			}
			{"231"
				{position 1634.03 -887.013 -12.4357}
				{transition "238"}
			}
			{"232"
				{position 1276.63 -157.74 -41.6953}
				{radius 50}
				{transition "233"}
			}
			{"233"
				{position 1276.62 -95.0211 -24.6659}
				{radius 50}
				{transition "217"}
			}
			{"234"
				{position 42.1556 -666.677 -3}
				{radius 100}
				{transition "225"}
			}
			{"235"
				{position -258.904 -1403.69 -3}
				{transition "236"}
			}
			{"236"
				{position -277.812 -2133.97 2.11734}
				{transition "237"}
			}
			{"237"
				{position 88.1435 -1948.37 12.2437}
				{transition "228"}
			}
			{"238"
				{position 1574.63 -751.812 -41.4893}
				{transition "239"}
				{commands
					{"actor_state"
						{control user}
					}
				}
			}
			{"239"
				{position 1099.53 -221.7 -38.7748}
				{radius 50}
				{transition "242"}
			}
			{"24"
				{position 4438.24 -2220.01 -3}
				{radius 20}
				{commands
					{"actor_state"
						{weapon_prepare on}
						{movement
							{type squat}
						}
					}
				}
			}
			{"240"
				{position -171.886 -375.937 -3}
				{transition "241"}
			}
			{"241"
				{position -432.622 -695.046 -3}
				{commands
					{"entity_state"
						{tag_add sq_reinf}
					}
					{"actor_to_cover"}
				}
			}
			{"242"
				{position 1045.37 -175.494 -11.0659}
				{radius 50}
				{transition "240"}
				{commands
					{"actor_state"
						{control AI}
					}
				}
			}
			{"243"
				{position 4015.68 -1077.21 -3}
				{transition "244"}
			}
			{"244"
				{position 3716.29 -1179.28 -3}
				{transition "245"}
			}
			{"245"
				{position 3036.79 -848.337 -3}
				{transition "246"}
			}
			{"246"
				{position 2826.13 -1188.74 -3}
				{transition "247"}
			}
			{"247"
				{position 2475.48 -1448.74 -3}
				{transition "248"}
			}
			{"248"
				{position 2223.32 -1511.16 -3}
			}
			{"249"
				{position 3140.31 -2311.3 -3}
				{transition "250"}
			}
			{"25"
				{position 4603.09 -1803.43 -3}
				{transition "26"}
				{commands
					{"actor_state"
						{movement
							{speed_kph 9}
						}
					}
				}
			}
			{"250"
				{position 3071.26 -1945.77 -4.07874}
				{transition "251"}
			}
			{"251"
				{position 2551.74 -1762.52 -3}
			}
			{"252"
				{position 2657.16 -1643.95 -3}
				{transition "253"}
			}
			{"253"
				{position 2478.49 -1664.06 -3}
			}
			{"26"
				{position 4289.96 -1215.95 -3}
				{transition "243"}
				{commands
					{"event"
						{event "bazuker_fire"}
						{mode set}
						{delay 0.2}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{fire_mode open}
					}
					{"wait"
						{time 20}
					}
					{"actor_state"
						{movement
							{speed_kph 4}
						}
					}
				}
			}
			{"27"
				{position 4165.75 -1969.48 -3}
				{transition "30"}
				{commands
					{"wait"
						{time 16}
					}
					{"actor_state"
						{movement
							{forward off}
						}
					}
				}
			}
			{"28"
				{position 3404.22 -1720.73 -3}
				{transition "29"}
				{commands
					{"wait"
						{time 2}
					}
					{"actor_state"
						{movement
							{forward off}
						}
					}
				}
			}
			{"29"
				{position 4508.35 -2396.4 -1.54138}
				{commands
					{"actor_state"
						{fire_mode return}
						{move_mode hold}
						{ai_move
							{mode enable}
						}
						{movement
							{forward on}
						}
					}
				}
			}
			{"3"
				{position 4490.01 -2563.66 -3}
				{commands
					{"emit"
						{waypoint "6"}
						{crew
							{mids 58 60 61}
						}
						{emit
							{mode passengers}
							{count 3}
						}
					}
					{"emit"
						{waypoint "13"}
						{crew
							{mids 55 56 57}
						}
						{emit
							{mode passengers}
							{count 3}
						}
					}
					{"wait"
						{time 8}
					}
				}
			}
			{"30"
				{position 4500.38 -2151.32 -3}
				{commands
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{ai_move
							{mode enable}
						}
						{movement
							{forward on}
						}
					}
				}
			}
			{"31"
				{position 4239.44 -1569.82 -3}
				{commands
					{"actor_to_cover"}
				}
			}
			{"32"
				{position 3883.05 -2478.26 -2.96904}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"
						{covers "12 11 10 17 18 15 14 13 9 4 3 2 1 8 7 6 5 16"}
					}
				}
			}
			{"33"
				{position 3847.52 -2599.58 -10.4169}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"
						{covers "12 11 10 17 18 15 14 13 9 4 3 2 1 8 7 6 5 16"}
					}
				}
			}
			{"4"
				{position 4426.66 -2485.91 0.414428}
				{transition "5"}
			}
			{"46"
				{position 3306.95 -790.519 -3}
				{transition "47"}
			}
			{"47"
				{position 3730.19 -651.34 -3}
				{transition "48"}
			}
			{"48"
				{position 4082.58 -647.011 -3}
				{transition "49"}
			}
			{"49"
				{position 4335.67 -751.839 -3}
				{commands
					{"actor_state"
						{ai_move
							{mode enable}
						}
						{human
							{health 200}
						}
					}
					{"action"
						{action attack_melee}
						{target
							{tag pl}
							{type human}
							{state "not dead"}
						}
					}
				}
			}
			{"5"
				{position 3748.77 -2022.87 -8.50453}
				{transition "156"}
				{commands
					{"event"
						{event "pak_fire_btr"}
						{mode set}
						{delay 0}
					}
					{"entity_state"
						{impregnability disabled}
					}
					{"actor_state"
						{movement
							{speed_kph 5}
						}
					}
				}
			}
			{"50"
				{position 3338.51 -765.072 -3}
				{transition "51"}
			}
			{"51"
				{position 3593.88 -612.519 -3}
				{radius 50}
				{commands
					{"actor_state"
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"}
				}
			}
			{"55"
				{position 3637.97 -1727.14 -3}
			}
			{"6"
				{position 4374.94 -2548.64 -0.486373}
				{radius 50}
				{transition "32"}
				{transition "33"}
				{commands
					{"actor_state"
						{weapon_prepare on}
						{movement
							{speed bow}
						}
					}
				}
			}
			{"7"
				{position 4358.14 -2046.68 -3}
				{transition "8"}
			}
			{"76"
				{position 3900.12 -2059.17 -0.929004}
				{transition "77"}
			}
			{"77"
				{position 2970.66 -1552.2 -3}
				{transition "78"}
			}
			{"78"
				{position 2382.45 -1410.51 -3}
				{transition "79"}
			}
			{"79"
				{position 2126.16 -1436.73 -3}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
						{movement
							{speed_kph 5}
						}
					}
					{"entity_state"
						{impregnability disabled}
					}
				}
			}
			{"8"
				{position 3490.63 -1122.53 -3}
				{transition "9"}
			}
			{"80"
				{position 4016.82 -2152.66 -3}
				{transition "81"}
			}
			{"81"
				{position 3431.92 -1832.39 -2.14154}
				{transition "82"}
			}
			{"82"
				{position 2934.68 -1913.13 -1.63973}
				{transition "83"}
			}
			{"83"
				{position 2572.42 -1843.03 -3}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"entity_state"
						{impregnability disabled}
					}
					{"event"
						{event "bridge_force"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"84"
				{position 3249.24 -2383.85 -10.7398}
				{commands
					{"actor_recon"
						{waypoint "84"}
					}
					{"delay"
						{time 60}
					}
					{"actor_to_cover"}
				}
			}
			{"85"
				{position 3933.93 -1846.15 -3}
				{transition "86"}
			}
			{"86"
				{position 3631.22 -1688.65 -3}
				{transition "87"}
				{commands
					{"wait"
						{time 5}
					}
				}
			}
			{"87"
				{position 2650.48 -1549.01 -3}
				{transition "88"}
			}
			{"88"
				{position 2376.37 -1584.03 -3}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"89"
				{position 3342.22 -1333.93 -17.8253}
				{transition "100"}
			}
			{"9"
				{position 2906.73 -1040.26 -3}
				{transition "213"}
				{commands
					{"actor_state"
						{human
							{energy 100}
						}
					}
				}
			}
			{"90"
				{position 2230.91 -1814.49 -6.69287}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"}
				}
			}
		}
		{waypoints "ger"
			{"124"
				{position 3492.91 -713.68 -3}
				{transition "45"}
				{commands
					{"actor_state"
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"150"
				{position 362.382 -179.142 -7}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"}
				}
			}
			{"151"
				{position 346.676 -504.327 7.08509}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"
						{covers "lodka ruin2"}
					}
				}
			}
			{"152"
				{position 505.598 -320.635 -16.4585}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"
						{covers "l2 l1"}
					}
				}
			}
			{"166"
				{position 177.915 -564.681 -3}
			}
			{"167"
				{position -48.8102 -717.42 -3}
			}
			{"168"
				{position -221.874 -477.443 -3}
				{radius 20}
				{transition "169"}
			}
			{"169"
				{position 120.243 -400.086 -3}
				{commands
					{"actor_state"
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"170"
				{position -261.019 -270.056 -3}
				{commands
					{"board"
						{vehicle
							{mids 206}
						}
					}
				}
			}
			{"171"
				{position -546.591 -1348.09 -3}
				{transition "172"}
				{commands
					{"actor_state"
						{movement
							{speed_kph 6}
						}
					}
				}
			}
			{"172"
				{position -145.853 -1325.97 -3}
				{commands
					{"actor_state"
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"173"
				{position -95.6089 -1175.09 4.37199}
				{commands
					{"actor_to_cover"}
				}
			}
			{"174"
				{position 33.4494 -1558.27 8.67487}
				{commands
					{"actor_to_cover"}
				}
			}
			{"188"
				{position 3393.06 -1241.89 -19}
				{commands
					{"board"
						{vehicle
							{mids 28}
						}
					}
				}
			}
			{"189"
				{position 747.871 -2632.1 1.48545}
				{radius 20}
				{transition "190"}
			}
			{"190"
				{position 595.868 -2607.91 -3}
				{radius 20}
				{transition "191"}
				{commands
					{"actor_state"
						{movement
							{forward on}
						}
					}
				}
			}
			{"191"
				{position 435.186 -2524.61 -3}
				{commands
					{"actor_state"
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"192"
				{position -566.828 -2673.66 -3}
				{transition "193"}
			}
			{"193"
				{position -52.1866 -2014.66 23.7606}
				{commands
					{"actor_to_cover"}
				}
			}
			{"194"
				{position -554.284 -2729.63 -3}
				{transition "195"}
				{transition "196"}
			}
			{"195"
				{position -164.453 -2280.74 -3}
				{commands
					{"actor_to_cover"}
				}
			}
			{"196"
				{position 348.786 -2478.46 -3}
				{commands
					{"actor_to_cover"}
				}
			}
			{"201"
				{position -560.047 -2508.92 -3}
			}
			{"202"
				{position -725.977 -1912.27 -3}
			}
			{"205"
				{position 259.513 -1400.06 -3}
				{radius 60}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
						{cannon fire}
					}
				}
			}
			{"206"
				{position 171.762 -1768.17 -3}
				{radius 60}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
						{cannon fire}
					}
				}
			}
			{"254"
				{position 443.687 -2023.29 -3}
				{radius 350}
				{transition "255"}
				{transition "256"}
				{transition "257"}
				{transition "258"}
				{transition "259"}
				{transition "260"}
				{commands
					{"actor_state"
						{ai
							{advance_ratio 20}
							{retreat_ratio 20}
						}
					}
					{## "actor_to_cover"
						{covers "sso_cover30 sso_cover31 sso_cover32 sso_cover33 sso_cover35 sso_cover34 sso_cover36 sso_cover38 sso_cover37 sso_cover39 sso_cover21 sso_cover20 sso_cover42 sso_cover41 sso_cover40 sso_cover29 sso_cover28 sso_cover27 sso_cover26 sso_cover25 sso_cover24 sso_cover23 sso_cover22 sso_cover49 sso_cover48 sso_cover47 sso_cover46 sso_cover45 sso_cover44 sso_cover43 sso_cover13 sso_cover12 sso_cover11 sso_cover19 sso_cover18 sso_cover9 sso_cover10 sso_cover8 sso_cover7 sso_cover4 sso_cover3 sso_cover2 sso_cover1 sso_cover6 sso_cover5 sso_cover17 sso_cover15 sso_cover14 sso_cover16"}
					}
				}
			}
			{"255"
				{position 429.336 -2189.86 -3}
				{radius 80}
				{commands
					{"actor_to_cover"}
				}
			}
			{"256"
				{position 503.749 -2275.37 -3}
				{radius 80}
				{commands
					{"actor_to_cover"}
				}
			}
			{"257"
				{position 314.327 -2008.05 -3}
				{radius 40}
				{commands
					{"actor_to_cover"}
				}
			}
			{"258"
				{position 440.34 -1753.12 -1}
				{radius 70}
				{commands
					{"actor_to_cover"}
				}
			}
			{"259"
				{position 756.785 -2093.34 -2}
				{radius 80}
				{commands
					{"actor_to_cover"}
				}
			}
			{"260"
				{position 682.657 -1790.69 0}
				{radius 70}
				{commands
					{"actor_to_cover"}
				}
			}
			{"34"
				{position 3240.63 -2686.22 -26.0105}
				{commands
					{"board"
						{vehicle
							{mids 26}
						}
					}
					{"delay"
						{time 8}
					}
					{"actor_state"
						{control AI}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
						}
					}
				}
			}
			{"35"
				{position 3304.47 -2362.33 -28}
				{commands
					{"board"
						{vehicle
							{mids 24}
						}
					}
					{"delay"
						{time 8}
					}
					{"actor_state"
						{control AI}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
						}
					}
				}
			}
			{"36"
				{position 3360.27 -2049.85 -27.0519}
				{commands
					{"board"
						{vehicle
							{mids 25}
						}
					}
					{"delay"
						{time 8}
					}
					{"actor_state"
						{control AI}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
						}
					}
				}
			}
			{"37"
				{position 3223.36 -2198.3 -12}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"
						{drop "sensor senseless"}
						{covers "ok10 ok9 ok1 ok7 ok8 ok4 ok3 ok2"}
					}
				}
			}
			{"38"
				{position 3235.66 -2568.44 -24}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"
						{drop "sensor senseless"}
						{covers "ok16 ok17 ok13 ok14 ok15 ok11 ok12"}
					}
				}
			}
			{"39"
				{position 2255.33 -1432.31 -3}
				{transition "40"}
			}
			{"40"
				{position 2712.76 -1320.24 -2.15747}
				{transition "41"}
			}
			{"41"
				{position 2885.53 -1072.3 -3}
				{transition "42"}
				{commands
					{"emit"
						{waypoint "44"}
						{crew
							{mids 103 95 96 97}
						}
						{emit
							{mode passengers}
							{count 4}
						}
					}
					{"actor_state"
						{movement
							{speed_kph 10}
						}
					}
				}
			}
			{"42"
				{position 3004.14 -944.995 -3}
				{radius 50}
				{transition "43"}
				{commands
					{"emit"
						{waypoint "124"}
						{crew
							{mids 98 99 102 104}
						}
						{emit
							{mode passengers}
							{count 4}
						}
					}
				}
			}
			{"43"
				{position 3326.26 -991.959 -3}
				{radius 20}
				{commands
					{"actor_state"
						{move_mode zone}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"44"
				{position 2913.77 -901.478 -3}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"
						{covers "ok2_1 ok2_2 ok2_3 ok2_4 ok2_5 ok2_6 ok2_8"}
					}
				}
			}
			{"45"
				{position 3722.93 -900.023 -3}
				{commands
					{"actor_to_cover"}
				}
			}
			{"52"
				{position 2575.14 -2083.09 -10.518}
				{commands
					{"actor_state"
						{move_mode hold}
						{move_radius 2}
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"
						{covers "z4 z3 z2 z1 z6 z5"}
					}
				}
			}
			{"53"
				{position 2576.95 -604.449 -3}
				{radius 100}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"
						{covers "t3 t1 t2 t4"}
					}
				}
			}
			{"54"
				{position 2579.18 -120.989 -3}
				{commands
					{"actor_to_cover"}
				}
			}
			{"56"
				{position 3820.04 -744.926 -3}
				{radius 50}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"}
				}
			}
			{"57"
				{position 4196.29 -388.548 -3}
				{transition "58"}
				{commands
					{"actor_state"
						{ai_move
							{mode disable}
						}
					}
				}
			}
			{"58"
				{position 4418.9 -1040 -3}
				{radius 20}
				{commands
					{"actor_state"
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"}
				}
			}
			{"59"
				{position 3318.67 -1051.84 -3}
				{transition "60"}
				{commands
					{"actor_state"
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"60"
				{position 3650.9 -1316.17 -3}
				{transition "61"}
			}
			{"61"
				{position 3741.4 -1068.8 -2.02}
				{commands
					{"actor_state"
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"}
				}
			}
			{"62"
				{position 3644.05 -1340.02 -3}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"}
				}
			}
			{"63"
				{position 1887.14 -1646.54 -2.80083}
				{transition "64"}
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			{"64"
				{position 1653.13 -1664.3 -2}
				{transition "65"}
				{commands
					{"wait"
						{time 10}
					}
				}
			}
			{"65"
				{position 690.625 -1921.29 -2.01523}
				{transition "99"}
			}
			{"66"
				{position 2113.77 -1831.73 -3}
				{transition "67"}
				{commands
					{"event"
						{event "camera_otstuplenie"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"67"
				{position 1558.21 -801.38 -41.2673}
				{transition "68"}
				{transition "69"}
				{commands
					{"actor_state"
						{control user}
						{weapon_prepare off}
						{ai_move
							{mode disable}
						}
						{human
							{health 10}
						}
					}
				}
			}
			{"68"
				{position 570.875 -403.379 -23.0805}
				{radius 20}
				{transition "70"}
				{commands
					{"actor_state"
						{control AI}
					}
				}
			}
			{"69"
				{position 680.69 -357.193 -43.8368}
				{radius 20}
				{transition "70"}
				{commands
					{"actor_state"
						{control AI}
					}
				}
			}
			{"70"
				{position 133.398 88.3531 -3}
				{commands
					{"delete"}
				}
			}
			{"71"
				{position 2109.28 -1195.18 -11.8081}
				{commands
					{"actor_state"
						{human
							{health 100}
						}
					}
					{"board"
						{vehicle
							{mids 131}
						}
					}
				}
			}
			{"72"
				{position 2079.46 -970.902 -18}
				{commands
					{"actor_state"
						{human
							{health 100}
						}
					}
					{"board"
						{vehicle
							{mids 130}
						}
					}
				}
			}
			{"73"
				{position 2116.23 -1249.21 -18.9548}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"
						{covers "d4 d5 d1 d3 d2 d6 d7"}
					}
				}
			}
			{"74"
				{position 2038.29 -1086.88 -17.5299}
				{commands
					{"actor_to_cover"}
				}
			}
			{"75"
				{position 2159.86 -783.331 -3}
				{commands
					{"actor_to_cover"}
				}
			}
			{"91"
				{position 2947.42 -922.104 -3}
				{transition "92"}
				{commands
					{"actor_state"
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"92"
				{position 2400.51 -518.895 -3}
				{commands
					{"actor_to_cover"}
					{"actor_to_waypoint"
						{waypoint "67"}
					}
				}
			}
			{"93"
				{position 2327.69 -2092.23 -3}
				{radius 20}
				{commands
					{"wait"
						{time 0.5}
					}
					{"loop" 6
						{"actor_fire"
							{selector
								{mids 135}
							}
							{waypoint "95"}
							{interval 0}
							{time 0}
							{burst_mode once}
						}
					}
					{"delay"
						{time 5}
					}
					{"actor_to_waypoint"
						{waypoint "94"}
					}
				}
			}
			{"94"
				{position 2201.39 -1911.46 -3}
				{radius 20}
				{commands
					{"loop" 4
						{"actor_fire"
							{selector
								{mids 135}
							}
							{waypoint "96"}
							{interval 0}
							{time 0}
							{burst_mode once}
						}
					}
					{"loop" 4
						{"actor_fire"
							{selector
								{mids 135}
							}
							{waypoint "98"}
							{interval 0}
							{time 0}
						}
					}
					{"delay"
						{time 4}
					}
					{"actor_to_waypoint"
						{waypoint "97"}
					}
				}
			}
			{"95"
				{position 2286.7 -2147.78 -3}
				{radius 40}
				{offsetz 40}
			}
			{"96"
				{position 2131.54 -2000.61 -3}
				{radius 10}
				{offsetz 40}
			}
			{"97"
				{position 547.731 -2369.91 -3}
				{commands
					{"delete"}
				}
			}
			{"98"
				{position 2123.17 -1965.59 -3}
				{radius 20}
				{offsetz 50}
			}
			{"99"
				{position 68.3616 -1878.31 -3}
				{commands
					{"actor_state"
						{fire_mode return}
						{move_mode hold}
						{ai_move
							{mode enable}
						}
						{movement
							{forward on}
						}
					}
				}
			}
		}
		{waypoints "us_pl"
			{"103"
				{position 4070.88 -1018.87 0.814774}
				{commands
					{"actor_state"
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"}
				}
			}
			{"104"
				{position 3300.78 -592.32 -3}
				{commands
					{"actor_state"
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"}
				}
			}
			{"105"
				{position 2355.36 -376.565 -3}
				{commands
					{"actor_state"
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"}
				}
			}
			{"106"
				{position 2024.52 -445.301 -3}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"}
				}
			}
			{"107"
				{position 4407.11 -1125.64 -3}
				{commands
					{"entity_state"
						{tag_remove rezerv}
					}
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"}
				}
			}
			{"108"
				{position 5181.64 -2605.51 -3}
				{transition "107"}
				{commands
					{"entity_state"
						{tag_add us_pl}
					}
				}
			}
			{"144"
				{position 1767.15 -529.247 -36.6926}
				{transition "145"}
				{commands
					{"actor_state"
						{control user}
						{weapon_prepare off}
						{ai_move
							{mode disable}
						}
					}
				}
			}
			{"145"
				{position 1249.41 -169.063 -40.7495}
				{transition "146"}
				{commands
					{"actor_state"
						{control AI}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"146"
				{position 1119.29 -100.502 -9.08594}
				{commands
					{"actor_to_cover"}
				}
			}
			{"197"
				{position 425.771 -473.729 -1.05967}
				{commands
					{"actor_to_cover"}
				}
			}
			{"198"
				{position -245.007 -771.731 -3}
				{commands
					{"actor_to_cover"}
				}
			}
			{"199"
				{position 177.482 -1096.28 -3}
				{commands
					{"actor_to_cover"}
				}
			}
		}
		{waypoints "us_razn"
			{"133"
				{position 3408.54 -435.628 -3}
				{transition "134"}
			}
			{"134"
				{position 2767.43 -712.231 -3}
				{transition "135"}
			}
			{"135"
				{position 1965.65 -892.11 -3}
				{radius 100}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_cover"}
				}
			}
			{"136"
				{position 1588.58 -755.699 -39.2617}
				{transition "137"}
				{transition "140"}
				{transition "142"}
				{commands
					{"actor_state"
						{human
							{health 1}
						}
					}
					{"event"
						{event "c6"}
						{mode set}
						{delay 3}
					}
				}
			}
			{"137"
				{position 1390.02 -624.151 -80.5076}
				{transition "138"}
			}
			{"138"
				{position 688.426 -402.248 -47.1813}
				{transition "139"}
				{commands
					{"actor_state"
						{control AI}
						{ai_move
							{mode enable}
						}
						{human
							{health 50}
						}
					}
				}
			}
			{"139"
				{position 421.88 -504.848 -0.422205}
				{commands
					{"actor_to_cover"}
				}
			}
			{"140"
				{position 1421.67 -679.943 -82.719}
				{transition "141"}
			}
			{"141"
				{position 680.693 -494.924 -46.078}
				{transition "139"}
				{commands
					{"actor_state"
						{control AI}
						{ai_move
							{mode enable}
						}
						{human
							{health 50}
						}
					}
				}
			}
			{"142"
				{position 1436.36 -729.584 -76.2258}
				{transition "143"}
			}
			{"143"
				{position 671.332 -549.674 -48.2871}
				{transition "139"}
				{commands
					{"actor_state"
						{control AI}
						{ai_move
							{mode enable}
						}
						{human
							{health 50}
						}
					}
				}
			}
		}
		{modifiers
			{"file"
				{name "modifiers.mod"}
			}
		}
	}
	{Players
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		{diplomacy
			1 0 0 0 1 1 1 1
			0 1 1 2 1 1 1 1
			0 1 1 1 1 1 1 1
			0 2 1 1 1 1 1 1
			1 1 1 1 1 1 1 1
			1 1 1 1 1 1 1 1
			1 1 1 1 1 1 1 1
			1 1 1 1 1 1 1 1
		}
	}
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		{Sector
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			{Name "sso_cover32"}
		}
		{Sector
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			{Name "sso_cover33"}
		}
		{Sector
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			{Name "sso_cover35"}
		}
		{Sector
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			{Name "sso_cover34"}
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		{Sector
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			{Name "sso_cover36"}
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		{Sector
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			{Name "sso_cover38"}
		}
		{Sector
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			{Name "sso_cover37"}
		}
		{Sector
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			{Name "sso_cover39"}
		}
		{Sector
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			{Name "sso_cover21"}
		}
		{Sector
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			{Name "sso_cover20"}
		}
		{Sector
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			{Name "sso_cover42"}
		}
		{Sector
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			{Name "sso_cover41"}
		}
		{Sector
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			{Name "sso_cover40"}
		}
		{Sector
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			{Name "sso_cover29"}
		}
		{Sector
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			{Name "sso_cover28"}
		}
		{Sector
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			{Name "sso_cover27"}
		}
		{Sector
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			{Name "sso_cover26"}
		}
		{Sector
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			{Name "sso_cover25"}
		}
		{Sector
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			{Name "sso_cover24"}
		}
		{Sector
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			{Name "sso_cover23"}
		}
		{Sector
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			{Name "sso_cover22"}
		}
		{Sector
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			{Name "sso_cover49"}
		}
		{Sector
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			{Name "sso_cover48"}
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		{Sector
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			{Name "sso_cover47"}
		}
		{Sector
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			{Name "sso_cover46"}
		}
		{Sector
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			{Name "sso_cover45"}
		}
		{Sector
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			{Name "sso_cover44"}
		}
		{Sector
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			{Name "sso_cover43"}
		}
		{Sector
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			{Off}
		}
		{Sector
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			{Off}
		}
		{Sector
			{Automatic 0x88f -14.4559 0.729272}
			{Off}
		}
		{Sector
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			{Off}
		}
		{Sector
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			{Name "sso_cover13"}
		}
		{Sector
			{Automatic 0x804e -0.75691 -11.1279}
			{Name "sso_cover12"}
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		{Sector
			{Automatic 0x804e 16.9764 -11.128}
			{Name "sso_cover11"}
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		{Sector
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			{Name "sso_cover19"}
		}
		{Sector
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			{Name "sso_cover18"}
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		{Sector
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			{Name "sso_cover9"}
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		{Sector
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			{Name "sso_cover10"}
		}
		{Sector
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			{Name "sso_cover8"}
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		{Sector
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			{Name "sso_cover7"}
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		{Sector
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			{Name "sso_cover4"}
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		{Sector
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			{Name "sso_cover3"}
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		{Sector
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			{Name "sso_cover2"}
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		{Sector
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			{Name "sso_cover1"}
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		{Sector
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		{Sector
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			{Name "sso_cover5"}
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		{Sector
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			{Name "sso_cover17"}
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		{Sector
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			{Name "sso_cover15"}
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		{Sector
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		{Sector
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		{Sector
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			{Off}
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		{Sector
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			{Off}
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		{Sector
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			{Off}
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		{Sector
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			{Off}
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		{Sector
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			{Off}
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		{Sector
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		{Sector
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			{Type "snipe_cover"}
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		{Sector
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		{Sector
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	{Squads
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	}
}
