{mission
	{Quant
		{scenequant 1342775}
		{speed 1}
	}
	{Human "single/rus/smg" 0x8000
		{Position 1730.88 326.03}
		{xform zl -92.93}
		{TexMod "4"}
		{Extender "vitality"
			{Health
				{max 150}
				{current 150}
			}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 1}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 38 61}
		{LastThrowItem "molotov_coctail grenade"}
		{LastDyingAnimation "stand_die-force_back_1"}
		{FsmState "stand"}
	}
	{Human "single/rus/oficer" 0x8008
		{Position 2342.51 456.53}
		{xform zl 121.58}
		{Extender "vitality"
			{Health
				{max 150}
				{current 150}
			}
			{Energy 98.51}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 5}
		{Able "personage"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 92 100}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "stand_die_back_5_blast"}
		{FsmState "stand"}
	}
	{Human "single/rus/smg" 0x8801
		{Position 2624.5 -349.77}
		{xform zl 43.69}
		{TexMod "4"}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
				{max 150}
				{current 150}
			}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 2}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 52 49}
		{LastThrowItem "f1 grenade"}
		{Cover
			{sector 2624.5 -349.77 {type "snipe_cover"}
				{wall 2630.18 -365.843 2601.62 -335.961}
				{row 0}
				{link 0xd9}
			}
		}
		{LastDyingAnimation "lie_die"}
		{FsmState "squat"}
	}
	{Human "single/rus/smg" 0x8803
		{Position 2336.51 485.94}
		{xform zl 103.42}
		{TexMod "4"}
		{Extender "vitality"
			{Health
				{max 150}
				{current 150}
			}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 3}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 68 41}
		{LastThrowItem "f1 grenade"}
		{FsmState "stand"}
	}
	{Human "single/rus/smg" 0x8805
		{Position 2441.17 115.14}
		{xform zl -157.73}
		{TexMod "4"}
		{Extender "vitality"
			{Health
				{max 150}
				{current 150}
			}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 4}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 43 13}
		{Cover
			{sector 2441.45 113.056 {type "snipe_cover"}
				{wall 2435.18 60.1563 2434.36 119.209}
				{row 0}
				{link 0x10ae}
			}
		}
		{FsmState "snipe"}
	}
	{Human "single/rus/tank_com" 0x8006
		{Position 536.86 816.52}
		{xform zl -69.76 y 11.42 zw -97.89}
		{Extender "vitality"
			{Dead}
			{Health
				{current -1830.72}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 6}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 38 62}
		{LastDyingAnimation "stand_fly_tumble_back_end"}
		{FsmState "dead"}
	}
	{Entity "t34_3" 0x800b
		{Position 470.45 988.77 41.98}
		{xform zl -117 y 0.17 zw 42.85}
		{SkeletonSrc "t34_3_xx"}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					1 0 0
					0 0 1
					0 1 0
				}
				{Position -1.70652 0.131399 8.08332}
			}
			{BoneSave "basis body wheelr7"
				{Orientation
					0.007 1 0
					1 -0.007 0
					0 0 1
				}
			}
			{BoneSave "basis body wheelr1"
				{Orientation
					-0.885 0.465 0
					0.465 0.885 0
					0 0 1
				}
			}
			{BoneSave "basis body wheell7"
				{Orientation
					-0.205 0.979 0
					0.979 0.205 0
					0 0 1
				}
			}
			{BoneSave "basis body wheell1"
				{Orientation
					-0.314 0.95 0
					0.95 0.314 0
					0 0 -1
				}
			}
			{BoneSave "basis wheelsl wheell2"
				{Orientation
					-0.986 0 -0.165
					-0.165 0 0.986
					0 -1 0
				}
			}
			{BoneSave "basis wheelsl wheell3"
				{Orientation
					0.337 0 -0.942
					-0.942 0 -0.337
					0 -1 0
				}
			}
			{BoneSave "basis wheelsl wheell4"
				{Orientation
					0.731 0 -0.682
					-0.682 0 -0.731
					0 -1 0
				}
			}
			{BoneSave "basis wheelsl wheell5"
				{Orientation
					-0.234 0 -0.972
					-0.972 0 0.234
					0 -1 0
				}
			}
			{BoneSave "basis wheelsl wheell6"
				{Orientation
					-0.909 0 0.417
					0.417 0 0.909
					0 -1 0
				}
			}
			{BoneSave "basis wheelsr trackr"
				{Position -3.84997 -0.151734 3.04145}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Orientation
					0.409 0 0.913
					0.913 0 -0.409
					0 1 0
				}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Orientation
					0.469 0 -0.883
					-0.883 0 -0.469
					0 1 0
				}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Orientation
					1 0 -0.021
					-0.021 0 -1
					0 1 0
				}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Orientation
					-0.176 0 0.984
					0.984 0 0.176
					0 1 0
				}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackright" -1.94846 0.01
					{matrix
						{pos -31.614 -4.902 -2.646}
						{nxform 1.016 1.589 0.712}
					}
				}
				{damage "trackright" 1.50966 0.27972
					{matrix
						{pos 38.576 -4.902 2.253}
						{nxform 1.571 1.571 -1.571}
					}
				}
				{damage "trackright" -2.52098 0.926573
					{matrix
						{pos 16.266 4.902 -5.884}
						{nxform 1.571 1.571 1.571}
					}
				}
				{damage "trackleft" 2.36795 0.27972
					{matrix
						{pos -42.67 -5.241 -11.799}
						{nxform 1.548 1.599 2.726}
					}
				}
			}
		}
		{Armor "gun"
			{wounds
				{damage "gun" -0.796115 0.01
					{matrix
						{pos -1.009 -2.209 -22.263}
						{nxform 1.571 3.141 -1.999}
					}
				}
				{damage "gun" 1.56132 1
					{matrix
						{pos 1.799 -2.169 12.597}
						{nxform 1.576 -0.248 -0.788}
					}
				}
				{wound "gun" 1.28423 0.01 50
					{matrix
						{pos -1.009 -2.209 -22.263}
						{nxform 1.571 3.141 -1.999}
					}
				}
				{wound "gun" -0.0282949 1 50
					{matrix
						{pos 1.799 -2.169 12.597}
						{nxform 1.576 -0.248 -0.788}
					}
				}
				{wound "gun" 1.27901 1 50
					{matrix
						{pos -0.576 -2.757 8.974}
						{nxform 1.578 -2.553 -1.848}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body2" -1.43268 0.01
					{matrix
						{pos -61.162 15.139 -3.879}
						{nxform 0.453 1.618 3.141}
					}
				}
				{damage "body1" -0.924709 1
					{matrix
						{pos -56.047 -21.819 -2.487}
						{nxform 0.968 1.603 3.141}
					}
				}
				{damage "body1" 2.04891 0.25974
					{matrix
						{pos -16.054 2.618 -5.739}
						{nxform 1.081 1.571 2.609}
					}
				}
				{wound "body2" -1.99987 0.01 50
					{matrix
						{pos -61.162 15.139 -3.879}
						{nxform 0.453 1.618 3.141}
					}
				}
				{wound "body1" -2.43566 0.01 75
					{matrix
						{pos -56.047 -21.819 -2.487}
						{nxform 0.968 1.603 3.141}
					}
				}
				{wound "body1" 2.73401 0.0187973 75
					{matrix
						{pos -50.67 -21.843 -1.549}
						{nxform 0.382 1.485 0.337}
					}
				}
				{wound "body1" 1.24875 1 50
					{matrix
						{pos -57.356 -8.161 -6.479}
						{nxform 1.005 1.571 3.141}
					}
				}
				{wound "body1" -2.52241 1 50
					{matrix
						{pos -49.906 -3.662 -7.645}
						{nxform 3.104 -1.837 0}
					}
				}
			}
		}
		{Placer
			{State "gunner2" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
		}
		{Extender "enumerator"
			{number 119}
		}
		{Extender "burning"
			{State 0.442757 -1 0}
			{Heater 192 2 "single/ger/rifle"}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 3}
		{MID 10}
		{Able "-select" "exploded"}
		{Weaponry
			{State "gun"
				{Weapon "85mm_zis53" filling "bullet85" "fg" "ammo"}
			}
			{State "mgun1"
				{Weapon "dt" filling "mgun" "ammo" 17}
			}
			{State "mgun2"
				{Weapon "dt" filling "mgun" "ammo" 25}
			}
		}
		{Chassis
			{Broken}
			{MovementMode 2}
			{MovementSpeed 0.0555556}
			{FuelBag
				{Remain 0}
			}
			{CurrentGear 2}
			{CurrentGearDir 0}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
	}
	{Human "single/rus/smg" 0x800f
		{Position 957.07 698.04}
		{xform zl 145.41}
		{TexMod "4"}
		{Extender "vitality"
			{Dead}
			{Health
				{max 250}
				{current -10.0124}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 12}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 32 13}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "stand_die_back_2"}
		{FsmState "dead"}
	}
	{Human "single/rus/smg" 0x8011
		{Position 2441.75 91.37}
		{xform zl -159.23}
		{TexMod "4"}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
				{max 250}
				{current 250}
			}
		}
		{Player 1}
		{Operatable}
		{MID 13}
		{Chassis
			{MovementMode 4}
			{MovementSpeed 0.102778}
		}
		{NameId 40 0}
		{Cover
			{sector 2441.75 91.3709 {type "snipe_cover"}
				{wall 2435.18 60.1563 2434.36 119.209}
				{row 0}
				{link 0x10ae}
			}
		}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "snipe"}
	}
	{Human "single/rus/smg" 0x8015
		{Position 2554.07 -306.67}
		{xform zl -46.29}
		{TexMod "4"}
		{Extender "vitality"
			{Health
				{max 250}
				{current 250}
			}
		}
		{Player 1}
		{Operatable}
		{MID 15}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 6 41}
		{LastThrowItem "f1 grenade"}
		{Cover
			{sector 2554.07 -306.665 {type "look_right"}
				{wall 2511.07 -338.094 2553.76 -297.286}
				{row 0}
				{link 0xd7}
			}
		}
		{LastDyingAnimation "stand_die_back_4_blast"}
		{FsmState "stand"}
	}
	{Human "single/ger/rifle" 0x8016
		{Position 1798.57 -1027.83}
		{xform zl 71.5}
		{TexMod "2"}
		{Extender "vitality"
			{Health
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				{current 250}
			}
		}
		{Player 2}
		{Operatable}
		{MID 16}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 1 133}
		{Cover
			{sector 1798.57 -1027.83 {type "squat_lie"}
				{wall 1771.31 -1053.05 1799.01 -1015.43}
				{row 0}
				{link 0x4dc}
			}
		}
		{FsmState "squat"}
	}
	{Human "single/ger/mgun" 0x8800
		{Position 2062.91 -760.28}
		{xform zl 95.59}
		{TexMod "2"}
		{Extender "vitality"
			{Health
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				{current 250}
			}
		}
		{Player 2}
		{Operatable}
		{MID 17}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 62 116}
		{LastThrowItem "m24 grenade"}
		{Cover
			{sector 2062.91 -760.276 {type "squat_lie"}
				{wall 2051.77 -757.844 2093.91 -737.688}
				{row 0}
			}
		}
		{FsmState "squat"}
	}
	{Human "single/ger/smg" 0x8807
		{Position 2130.27 -685.15}
		{xform zl 94.04}
		{TexMod "2"}
		{Extender "vitality"
			{Dead}
			{Health
				{max 250}
				{current -1222.41}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 19}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 140 20}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x801d
		{Position 1714.22 1866.64}
		{xform zl 3.11}
		{TexMod "2"}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current -393.111}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 21}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 43 11}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x801f
		{Position 1665.91 1554.53}
		{xform zl 39.12 y 5.17 zw 91.13}
		{TexMod "2"}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current -31.5946}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 22}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 57 120}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x8021
		{Position 1684.88 1935.94}
		{xform zl -4.72}
		{TexMod "2"}
		{Extender "vitality"
			{Dead}
			{Health
				{max 50}
				{current -56.7929}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 23}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 58 42}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x8026
		{Position 1325.58 1451.59}
		{xform zl 90.12}
		{TexMod "2"}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current -23.5713}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 24}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 50}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_scenic-die_back_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x8027
		{Position 1468.94 1415.17}
		{xform zl -119.5}
		{TexMod "2"}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current -251.011}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 25}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 114}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8029
		{Position 1731.4 1889.16}
		{xform zl -121.58}
		{TexMod "2"}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current -9.69696}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 26}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 101}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x802b
		{Position 1869.65 1403.08}
		{xform zl -134.07}
		{TexMod "2"}
		{Extender "vitality"
			{Dead}
			{Health
				{current -115.727}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 27}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 53}
		{LastDyingAnimation "stand_die_back_4_blast"}
		{FsmState "dead"}
	}
	{Entity "sdkfz222" 0x802c
		{Position 913.52 1536.34 43.03}
		{xform zl 159.81 y 0.95 zw -155.41}
		{TexMod "2"}
		{Skeleton
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				{Value 0.0780347}
			}
			{BoneSave "basis pivot_front steer_r wheelr1"
				{Value 0.0780347}
			}
			{BoneSave "basis body"
				{Orientation
					0.998 0.002 0.068
					0 0.999 -0.041
					-0.068 0.041 0.997
				}
				{Position -1.72044 -0.0509563 5.9143}
			}
			{BoneSave "basis body turret"
				{Value 0.384272}
			}
			{BoneSave "basis body turret gun_rot"
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			}
			{BoneSave "basis body turret gun_rot mgun"
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			}
			{BoneSave "basis body detail2"
				{Visible 0}
			}
			{BoneSave "basis pivot_back wheelr2"
				{Value 0.0780347}
			}
			{BoneSave "basis pivot_back wheell2"
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			}
		}
		{Volume "ram"
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		}
		{Armor "wheel"
			{wounds
				{damage "wheelleft2" 1.12933 0.833333
					{matrix
						{pos 1.514 -2.394 -3.143}
						{nxform 0.439 -2.65 2.446}
					}
				}
				{damage "wheelright1" 1.61973 0.826389
					{matrix
						{pos -1.764 -8.547 0.361}
						{nxform 1.571 -0.115 -1.774}
					}
				}
				{damage "wheelleft1" 1.8505 0.56489
					{matrix
						{pos 2.726 -0.169 -2.374}
						{nxform 0.855 -3.052 3.08}
					}
				}
			}
		}
		{Armor "body"
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				{damage "body1" 2.61324 1
					{matrix
						{pos 50.228 -12.791 2.852}
						{nxform 1.119 1.571 0}
					}
				}
				{damage "body1" 1.05244 0.778657
					{matrix
						{pos 7.254 19.64 -0.867}
						{nxform 0.898 1.304 -1.579}
					}
				}
				{damage "body1" 2.04323 0.288512
					{matrix
						{pos 35.206 14.604 0.621}
						{nxform 1.254 1.415 -2.404}
					}
				}
				{wound "body1" -0.0970275 0.0277778 85
					{matrix
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					}
				}
			}
		}
		{Placer
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		}
		{Extender "enumerator"
			{number 481}
		}
		{Interaction
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		}
		{Player 2}
		{MID 28}
		{Chassis
			{MovementSpeed 0.0930556}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State broken}
		}
	}
	{Entity "pointer" 0x8032
		{Position 630.11 1234.93}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					0.498 0.867 0
					0.867 -0.498 0
					0 0 1
				}
				{Position 9.68689e-024 -5.4087e-007 -4.95129}
				{Enabled 0}
			}
		}
	}
	{Entity "mg34_stan" 0x8033
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		{xform zl -69.22 y 0.18 zw 60.51}
		{Skeleton
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				{Value -0.236092}
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			{BoneSave "basis body turret gun_rot"
				{Value -0.0450639}
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		}
		{Armor "shield"
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				{damage "shield" -2.43664 0.433736
					{matrix
						{pos -0.661 5.925 4.509}
						{nxform 1.629 1.457 -1.112}
					}
				}
			}
		}
		{Armor "body"
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					{matrix
						{pos -0.42 0.946 -7.425}
						{nxform 1.488 1.907 -1.596}
					}
				}
				{damage "body1" -2.78127 0.0647195
					{matrix
						{pos -0.229 0.946 0.208}
						{nxform 1.781 1.063 -1.333}
					}
				}
				{wound "body3" -2.71946 0.976137 7.62
					{matrix
						{pos -0.685 0.946 -4.298}
						{nxform 1.571 1.235 1.571}
					}
				}
			}
		}
		{Placer
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			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Examined 1}
		{Player 2}
		{MID 31}
		{Weaponry
			{State
				{Weapon "mg34" filling "mgun" "ammo" 12}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Entity "mg34_stan" 0x8035
		{Position 999.41 1866.02 71.46}
		{xform zl -1.6 y 134.31 zw -109.73}
		{SkeletonSrc "mg34_stan_xx"}
		{UseDecal 0}
		{Skeleton
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				{Position 1.63975 -0.0707871 24.0138}
			}
			{BoneSave "basis body turret"
				{Orientation
					0.561 -0.828 0
					0.828 0.561 0
					0 0 1
				}
				{Position -2.00514 0.0708341 0.894102}
			}
		}
		{Armor "shield"
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				{damage "shield" 1.02552 1
					{matrix
						{pos 0.66 7.109 3.597}
						{nxform 1.571 1.571 0}
					}
				}
				{wound "shield" -2.64284 0.02 85
					{matrix
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						{nxform 1.571 1.571 0}
					}
				}
			}
		}
		{Armor "body"
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					{matrix
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						{nxform 2.284 1.329 -0.46}
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				}
				{damage "body3" -1.70921 0.286638
					{matrix
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						{nxform 1.571 1.226 0}
					}
				}
				{damage "body" 2.55684 0.821429
					{matrix
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						{nxform 0.562 2.104 -2.904}
					}
				}
				{wound "body3" 1.3938 0.286638 7.62
					{matrix
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						{nxform 1.571 1.226 0}
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				}
				{wound "body3" 2.50436 1 7.62
					{matrix
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						{nxform 1.571 1.226 0}
					}
				}
				{wound "body1" -1.95108 1 85
					{matrix
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						{nxform 1.571 1.561 0}
					}
				}
			}
		}
		{Placer
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			{State "commander" {Broken}}
			{State "driver1" {Disable}{Broken}}
			{State "driver2" {Disable}{Broken}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Interaction
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		}
		{Player 2}
		{MID 32}
		{Able "-select" "exploded"}
		{Weaponry
			{State
				{Weapon}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
		{Component "shield"
			{State destroyed}
		}
	}
	{Human "single/ger/rifle" 0x8038
		{Position 785.91 1906.74}
		{xform zl 90.32}
		{TexMod "2"}
		{Extender "vitality"
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			{Health
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				{current -2085.31}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
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		}
		{DisableObstacles}
		{Player 2}
		{MID 33}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 52}
		{LastDyingAnimation "stand_fly_tumble_forward_far_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x803f
		{Position 1136.39 1910.51}
		{xform zl 100.11}
		{TexMod "2"}
		{Extender "vitality"
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			{Health
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				{current -779.245}
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			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 37}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 53}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
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	{Human "single/ger/smg" 0x8040
		{Position 937.81 1917.2}
		{xform zl -117.65 y 1.91 zw 41.32}
		{TexMod "2"}
		{Extender "vitality"
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			{Health
				{max 200}
				{current -71.171}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
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		}
		{DisableObstacles}
		{Player 2}
		{MID 38}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 117}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
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	{Human "single/ger/rifle" 0x804a
		{Position 339.71 1241.53}
		{xform zl 173.73}
		{TexMod "2"}
		{Extender "vitality"
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			{Health
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				{current -928.631}
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			{Energy 0.01}
		}
		{Interaction
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		}
		{DisableObstacles}
		{Player 2}
		{MID 42}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 54}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
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	{Human "single/ger/mgun" 0x804b
		{Position 515.69 837.86}
		{xform zl -129.11 y 8.65 zw -90}
		{TexMod "2"}
		{Extender "vitality"
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			{Health
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				{current -1354.63}
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			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 43}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 118}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
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	{Human "single/ger/smg" 0x804c
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		{TexMod "2"}
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			{Health
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				{current -548.747}
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			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 44}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 103}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "squat_die"}
		{FsmState "dead"}
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	{Human "single/ger/smg" 0x804e
		{Position 805.51 1050.9}
		{xform zl 70.24}
		{TexMod "2"}
		{Extender "vitality"
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			{Health
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				{current -203.22}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
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		}
		{DisableObstacles}
		{Player 2}
		{MID 45}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 55}
		{LastDyingAnimation "squat_die"}
		{FsmState "dead"}
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	{Human "single/ger/smg" 0x8050
		{Position 673.94 1036.27}
		{xform zl -1.81 y 2.74 zw 138.11}
		{TexMod "2"}
		{Extender "vitality"
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			{Health
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				{current -49.302}
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			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 46}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 137}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
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	{Human "single/ger/mgun" 0x9004
		{Position 5.08 645.96}
		{xform zl 18.54}
		{TexMod "2"}
		{Extender "vitality"
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			{Energy 0.01}
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		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 47}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 39 117}
		{LastDyingAnimation "stand_scenic-die_back_1"}
		{FsmState "dead"}
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	{Human "single/ger/smg" 0x900d
		{Position 84.28 563.12}
		{xform zl 25.02}
		{TexMod "2"}
		{Extender "vitality"
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			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 52}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 60 99}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Entity "pointer" 0x8053
		{Position 1142.24 643.77}
		{Skeleton
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				{Orientation
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					0.867 -0.498 0
					0 0 1
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				{Position 9.68689e-024 -5.4087e-007 -4.95129}
				{Enabled 0}
			}
		}
	}
	{Entity "sdkfz251_1" 0x8059
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				{Value 0.523599}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.698132}
			}
			{BoneSave "basis body turret gun_rot mgun"
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			{BoneSave "basis body wheell2"
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			}
			{BoneSave "basis body wheelr5"
				{Value -0.454274}
			}
			{BoneSave "basis body detail3"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body detail2"
				{Visible 0}
			}
			{BoneSave "basis body detail4"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis pivot_front steer_r1 wheelr1"
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			}
			{BoneSave "basis pivot_front steer_l1 wheell1"
				{Value -0.454274}
			}
			{BoneSave "basis pivot_back spring_l wheell3"
				{Value -0.454274}
			}
			{BoneSave "basis pivot_back spring_l wheell4"
				{Value -0.454274}
			}
			{BoneSave "basis pivot_back spring_l wheell5"
				{Value -0.454274}
			}
			{BoneSave "basis pivot_back spring_r wheelr2"
				{Value -0.454274}
			}
			{BoneSave "basis pivot_back spring_r wheelr3"
				{Value -0.454274}
			}
			{BoneSave "basis pivot_back spring_r wheelr4"
				{Value -0.454274}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Armor "body"
			{wounds
				{damage "engine" -2.0448 0.125
					{matrix
						{pos 27.323 -4.058 4.148}
						{nxform 1.675 1.571 0.706}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 935}
		}
		{Player 1}
		{CapturedByUser}
		{MID 14}
		{Chassis
			{MovementSpeed 0.0930556}
			{FuelBag
				{Remain 4.01445}
			}
			{CurrentGearDir 0}
		}
	}
	{Human "single/ger/smg" 0x8068
		{Position 1730.88 326.03}
		{xform zl -173.59}
		{Extender "vitality"
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			{Health
				{current -334.383}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 61}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 25 113}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Entity "is2" 0x8078
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		{xform zl -157.93}
		{SpawnedInFog}
		{Skeleton
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				{Value 2.74098}
			}
			{BoneSave "basis wheelsl wheell3"
				{Value 2.74098}
			}
			{BoneSave "basis wheelsl wheell2"
				{Value 2.74098}
			}
			{BoneSave "basis wheelsl wheell5"
				{Value 2.74098}
			}
			{BoneSave "basis wheelsl wheell6"
				{Value 2.74098}
			}
			{BoneSave "basis wheelsl wheell7"
				{Value 2.74098}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Value 2.74098}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Value 2.74098}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Value 2.74098}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Value 2.74098}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Value 2.74098}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Value 2.74098}
			}
			{BoneSave "basis body turret"
				{Value 0.0280257}
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			{BoneSave "basis body turret cover2"
				{Orientation
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					0 -1 0
					-0.223 0 -0.975
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			}
			{BoneSave "basis body turret cover1"
				{Orientation
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					0 -1 0
					0.915 0 -0.404
				}
			}
			{BoneSave "basis body turret gun_rot"
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			}
			{BoneSave "basis body turret gun_rot gun"
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			}
			{BoneSave "basis body wheell1"
				{Value 2.74098}
			}
			{BoneSave "basis body wheell8"
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			}
			{BoneSave "basis body wheell9"
				{Value 2.74098}
			}
			{BoneSave "basis body wheell10"
				{Value 2.74098}
			}
			{BoneSave "basis body wheell11"
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			}
			{BoneSave "basis body wheelr1"
				{Value 2.74098}
			}
			{BoneSave "basis body wheelr10"
				{Value 2.74098}
			}
			{BoneSave "basis body wheelr8"
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			}
			{BoneSave "basis body detail2"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body wheelr11"
				{Value 2.74098}
			}
			{BoneSave "basis body wheelr9"
				{Value 2.74098}
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		}
		{Volume "ram"
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		}
		{Extender "enumerator"
			{number 61}
		}
		{Interaction
			{Flags "rotate_turret"}
			{Calls
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				{"rotate_turret" 1740 0.5}
			}
		}
		{Player 3}
		{Operatable}
		{MID 72}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0555556}
			{CurrentSpeed 0.0555556}
			{CurrentGear 4}
			{CurrentGearDir 0}
		}
	}
	{Human "single/ger/tank_crew" 0x807a
		{Position 1725.53 -147.08}
		{xform zl -170.67}
		{TexMod
			{"/entity/humanskin/ger_tankman_hp/tankman" "burned"}
		}
		{Extender "vitality"
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			{Health
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				{current 50}
			}
			{Energy 0.01}
		}
		{Extender "burning"
			{State 1 -9.287 0}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 74}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 100 56}
		{LastDyingAnimation "stand_scenic-die_back_1"}
		{FsmState "dead"}
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	{Human "single/ger/tank_crew" 0x807c
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		{TexMod
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		{Extender "vitality"
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			{Health
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				{current 50}
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			{Energy 0.01}
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		{Extender "burning"
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		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 75}
		{Able "-select"}
		{Chassis
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			{MovementSpeed 0.111111}
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		{NameId 132 121}
		{LastDyingAnimation "stand_scenic-die_front_2"}
		{FsmState "dead"}
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	{Human "single/rus/tank_com" 0x8082
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		{Player 3}
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		{MID 78}
		{Chassis
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		{NameId 6 42}
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	{Human "single/rus/tankman" 0x8083
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		{Player 3}
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		{Chassis
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		{NameId 43 27}
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	{Human "single/rus/tankman" 0x8084
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		{MID 80}
		{Chassis
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		{NameId 51 91}
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	{Human "single/rus/tankman" 0x8085
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		{Player 3}
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		{Chassis
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		{NameId 11 23}
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	{Human "single/rus/tankman" 0x8086
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		{Player 3}
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		{MID 82}
		{Chassis
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		{NameId 52 50}
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	{Human "single/rus/tankman" 0x8087
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		{Player 3}
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		{Chassis
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		{NameId 68 42}
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	{Human "single/rus/tankman" 0x8088
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		{Player 3}
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		{MID 84}
		{Chassis
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		{NameId 43 14}
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	{Human "single/rus/tank_com" 0x8089
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		{Player 3}
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		{MID 85}
		{Chassis
			{MovementSpeed 0.00707071}
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		{NameId 24 52}
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	{Entity "is2" 0x808a
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		{SpawnedInFog}
		{Skeleton
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			{BoneSave "basis wheelsl wheell3"
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			{BoneSave "basis wheelsl wheell2"
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			{BoneSave "basis wheelsl wheell5"
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			{BoneSave "basis wheelsl wheell6"
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			{BoneSave "basis wheelsl wheell7"
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			{BoneSave "basis wheelsr wheelr5"
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			{BoneSave "basis wheelsr wheelr6"
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			{BoneSave "basis wheelsr wheelr7"
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			{BoneSave "basis body turret cover2"
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					0 -1 0
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			{BoneSave "basis body turret cover1"
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			{BoneSave "basis body wheell9"
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			{BoneSave "basis body wheell10"
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			{BoneSave "basis body wheell11"
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			{BoneSave "basis body wheelr1"
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			{BoneSave "basis body wheelr10"
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			{BoneSave "basis body wheelr8"
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			{BoneSave "basis body detail2"
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				{Enabled 0}
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			{BoneSave "basis body detail1"
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				{Enabled 0}
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		{Volume "ram"
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		{Extender "enumerator"
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		{Interaction
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		{Player 3}
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		{MID 86}
		{Able "-select"}
		{Chassis
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			{MovementSpeed 0.0555556}
			{CurrentSpeed 0.0555556}
			{CurrentGear 4}
			{CurrentGearDir 0}
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	{Human "civilian/civilian2" 0x808d
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				{current -45.0754}
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		{Interaction
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		{MID 87}
		{Able "-select"}
		{Chassis
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		{NameId 57 99}
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	{Human "civilian/civilian2" 0x8090
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				{current -328.168}
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			{Energy 0.01}
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		{Interaction
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		{DisableObstacles}
		{Player 4}
		{MID 88}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
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		{NameId 70 49}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
		{Skin "rus_partizan2"}
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	{Human "civilian/civilian2" 0x8091
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		{xform zl 147.51}
		{Extender "vitality"
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			{Health
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				{current -259.418}
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		{Interaction
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		{DisableObstacles}
		{Player 4}
		{MID 89}
		{Able "-select"}
		{Chassis
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		{NameId 50 41}
		{LastDyingAnimation "squat_die_back_2"}
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	{Human "civilian/civilian2" 0x8092
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		{xform zl 39.24}
		{Volume "body"
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		{Volume "head"
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		{Volume "foot1r"
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		{Volume "foot2r"
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		{Volume "foot1l"
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		{Volume "foot2l"
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		{Extender "vitality"
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				{current 238.959}
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		{Interaction
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		{Player 4}
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		{MID 90}
		{Chassis
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			{MovementSpeed 0.102778}
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		{NameId 50 13}
		{Cover
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	{Human "civilian/civilian2" 0x9802
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		{Chassis
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		{NameId 50 52}
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	{Human "civilian/civilian2" 0x8093
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		{Extender "vitality"
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		{MID 92}
		{Able "-select"}
		{Chassis
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		{NameId 72 49}
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	{Human "civilian/civilian2" 0x8095
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		{DisableObstacles}
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		{Able "-select"}
		{Chassis
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		{NameId 27 26}
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	{Human "civilian/civilian2" 0x8097
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		{Player 4}
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			{MovementSpeed 0.111111}
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		{NameId 13 66}
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	{Human "civilian/civilian2" 0x8099
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		{Player 4}
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		{NameId 37 74}
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	{Human "civilian/civilian2" 0x809b
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		{MID 96}
		{Able "-select"}
		{Chassis
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		{NameId 53 83}
		{LastDyingAnimation "stand_fly_forward_end"}
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	{Entity "box1" 0x8077
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	{Human "civilian/civilian2" 0x80a2
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		{Player 4}
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		{Chassis
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			{MovementSpeed 0.111111}
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		{NameId 64 61}
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	{Human "civilian/civilian2" 0x80a5
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		{Extender "vitality"
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		{Player 4}
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		{Chassis
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			{MovementSpeed 0.111111}
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		{NameId 47 22}
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	{Human "single/ger/smg" 0x80ae
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		{TexMod "2"}
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				{current 250}
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		{Player 2}
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		{Chassis
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		{NameId 39 119}
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	{Entity "mg34_stan" 0x80af
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		{Skeleton
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		{Placer
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		{Extender "cannon"
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		{Player 2}
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		{Weaponry
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		{Chassis
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	{Entity "mg34_stan" 0x80b3
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		{Placer
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		{Player 2}
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	{Human "single/ger/smg" 0x9019
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		{DisableObstacles}
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		{MID 111}
		{Able "-select"}
		{Chassis
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		{NameId 11 127}
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	{Entity "pointer" 0x80a4
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					0.867 -0.498 0
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				{Position 9.68689e-024 -5.4087e-007 -4.95129}
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	{Entity "mauzer" 0x80ba
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	{Human "single/ger/rifle" 0x80df
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		{TexMod "2"}
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		{Interaction
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		{Able "-select"}
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		{NameId 66 131}
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	{Entity "flak38" 0x80e5
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		{TexMod "2"}
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		{Extender "cannon"
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		{Player 2}
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		{Weaponry
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	{Entity "flak38" 0x80e6
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		{TexMod "2"}
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		{Extender "cannon"
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		{Player 2}
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	{Human "single/ger/smg" 0x80e8
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		{TexMod "2"}
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		{NameId 21 100}
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	{Human "single/ger/smg" 0x80ea
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		{NameId 11 128}
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	{Human "single/ger/smg" 0x80ec
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		{TexMod "2"}
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		{Chassis
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		{NameId 43 14}
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	{Human "single/ger/smg" 0x80ee
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		{TexMod "2"}
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		{NameId 57 122}
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	{Human "single/ger/mgun" 0x80f0
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		{TexMod "2"}
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		{NameId 58 44}
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	{Human "single/ger/mgun" 0x80f2
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		{Player 2}
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		{MID 144}
		{Chassis
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		}
		{NameId 104 57}
		{LastThrowItem "m24 grenade"}
		{Cover
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				{row 0}
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		{FsmState "squat"}
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	{Human "single/ger/smg" 0x80f4
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		{TexMod "2"}
		{Extender "vitality"
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				{current 250}
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		}
		{Player 2}
		{Operatable}
		{MID 145}
		{Chassis
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		}
		{NameId 138 0}
		{Cover
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			}
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		{FsmState "squat"}
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	{Human "single/ger/smg" 0x80f6
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		{xform zl 70.62}
		{TexMod "2"}
		{Extender "vitality"
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				{current 250}
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		}
		{Player 2}
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		{MID 146}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 2 122}
		{Cover
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				{row 0}
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		{FsmState "squat"}
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	{Human "civilian/civilian2" 0x810e
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			{Health
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				{current 200}
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			{Energy 0.01}
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		{Interaction
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		{DisableObstacles}
		{Player 4}
		{MID 157}
		{Able "-select"}
		{Chassis
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		{NameId 64 62}
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	{Human "civilian/civilian2" 0x810f
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				{current 200}
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			{Energy 0.01}
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		{Interaction
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		{DisableObstacles}
		{Player 4}
		{MID 158}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
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		{NameId 10 12}
		{LastDyingAnimation "stand_scenic-die_front_2"}
		{FsmState "dead"}
		{Skin "rus_partizan"}
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	{Human "civilian/civilian2" 0x8110
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		{Extender "vitality"
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			{Health
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				{current 200}
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			{Energy 0.01}
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		{Interaction
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		{DisableObstacles}
		{Player 4}
		{MID 159}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 57 1}
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		{FsmState "dead"}
		{Skin "rus_partizan"}
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	{Human "civilian/civilian2" 0x8111
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		{Extender "vitality"
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			{Health
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				{current 200}
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			{Energy 0.01}
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		{Interaction
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		{DisableObstacles}
		{Player 4}
		{MID 160}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 47 23}
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		{FsmState "dead"}
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	{Human "civilian/civilian2" 0x8113
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		{TexMod "burned"}
		{Impregnability full}
		{Extender "vitality"
			{Health
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				{current 200}
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		}
		{Player 4}
		{MaskPlayer 2}
		{Operatable}
		{MID 161}
		{Able "-repair" "-talk" "-select"}
		{Chassis
			{MovementSpeed 0.0277778}
		}
		{NameId 30 34}
		{FsmState "lie"}
	}
	{Entity "pointer" 0x8117
		{Position 1464.63 -940.97}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
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					0.867 -0.498 0
					0 0 1
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				{Position 9.68689e-024 -5.4087e-007 -4.95129}
				{Enabled 0}
			}
		}
	}
	{Human "single/ger/tank_com" 0x8104
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		{xform zl 131.57}
		{Extender "vitality"
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			{Health
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			}
			{Energy 0.01}
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		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 147}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 58}
		{LastDyingAnimation "stand_die_front_3"}
		{FsmState "dead"}
	}
	{Entity "stug4g" 0x810c
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		{TexMod
			{"/entity/-vehicle/tank_medium/stug4g/stug4" "2"}
			{"/texture/common/animation/pz4g" "1"}
			{"/entity/-vehicle/tank_medium/stug4g/shields" "2"}
			{"/entity/-vehicle/tank_medium/x/stug4g_x/stug4_x" "2"}
		}
		{Skeleton
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			}
			{BoneSave "basis wheelsl wheell3"
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			}
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			{BoneSave "basis wheelsl wheell7"
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			{BoneSave "basis wheelsl wheell8"
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			{BoneSave "basis wheelsl wheell9"
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			{BoneSave "basis wheelsr wheelr6"
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			{BoneSave "basis wheelsr wheelr7"
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			{BoneSave "basis wheelsr wheelr8"
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					0 0.993 0.122
					-0.069 -0.122 0.99
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			{BoneSave "basis body wheell10"
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			{BoneSave "basis body wheell1"
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			{BoneSave "basis body wheelr10"
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			{BoneSave "basis body wheelr1"
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			{BoneSave "basis body cover"
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					-0.643 0 -0.766
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			}
			{BoneSave "basis body turret"
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			{BoneSave "basis body turret mgun2"
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			{BoneSave "basis body gun_vert"
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				{Enabled 0}
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			{BoneSave "basis body shieldl3"
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				{Enabled 0}
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			{BoneSave "basis body shieldl2"
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				{Enabled 0}
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			{BoneSave "basis body shieldl4"
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				{Enabled 0}
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				{Enabled 0}
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				{Enabled 0}
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				{Enabled 0}
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				{Enabled 0}
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			{BoneSave "basis body shieldr1"
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				{Enabled 0}
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			{BoneSave "basis body shieldr3"
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				{Enabled 0}
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		}
		{Volume "ram"
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		{Armor "track"
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					{matrix
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				}
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				}
			}
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		{Armor "body"
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					{matrix
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		{Extender "enumerator"
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		{Player 2}
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		{Weaponry
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			{State "gun"
				{Weapon "75mm_stug40" filling "bullet75" "fg" "ammo"}
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			{State "mgun"
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			{MovementMode 0}
			{MovementSpeed 0.04}
			{CurrentGearDir 0}
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		{Component "body"
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		{Component "engine"
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	}
	{Human "single/ger/tank_com" 0x900c
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		{Extender "vitality"
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			}
			{Energy 0.01}
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		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 165}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 1 135}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_back_1"}
		{FsmState "dead"}
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	{Entity "stug4g" 0x9018
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		{TexMod
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		{Skeleton
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					0 0.968 0.251
					1 0 0
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				{Orientation
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					0 0.983 -0.184
					1 0 0
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					0 0.071 -0.998
					1 0 0
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				{Orientation
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					0 -0.656 0.755
					1 0 0
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					0 0.947 -0.322
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			{BoneSave "basis wheelsr wheelr7"
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			{BoneSave "basis wheelsr wheelr8"
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			{BoneSave "basis wheelsr wheelr9"
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			{BoneSave "basis body"
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					0 1 0
					0 0 1
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			{BoneSave "basis body wheell10"
				{Orientation
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				{Orientation
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			{BoneSave "basis body cover"
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			{BoneSave "basis body turret mgun2"
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					0.046 0 0.999
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					0 0 1
					0 1 0
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			{BoneSave "basis body shieldl5"
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		}
		{Volume "body1"
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		{Volume "engine"
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		{Volume "shieldl1"
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		{Volume "shieldl2"
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		{Volume "shieldl4"
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		{Volume "shieldl5"
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		}
		{Volume "shieldr1"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldr2"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldr3"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldr4"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "shieldr5"
			{able {visible 0}{bullet 0}{contact 0}{contact_ground 0}{blast 0}{touch 0}}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackright" 2.39032 1
					{matrix
						{pos 1.651 -0.618 10.366}
						{nxform 0 -0.484 0}
					}
				}
				{damage "trackleft" 2.37217 1
					{matrix
						{pos -3 -2.962 -5.668}
						{nxform 1.051 1.679 1.515}
					}
				}
				{damage "trackleft" -1.76718 0.2125
					{matrix
						{pos 53.68 -1.079 -7.858}
						{nxform 1.455 1.58 2.399}
					}
				}
				{damage "trackright" -0.368743 0.19432
					{matrix
						{pos 53.681 -3.086 -7.989}
						{nxform 1.423 1.522 3.084}
					}
				}
				{damage "trackleft" -3.08404 0.637898
					{matrix
						{pos -43.175 -0.195 -10.366}
						{nxform 1.335 1.626 0.005}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" -0.839087 0.682616
					{matrix
						{pos 53.389 -9.951 2.526}
						{nxform 0.421 1.423 0}
					}
				}
				{damage "body1" -1.09624 1
					{matrix
						{pos 4.217 -15.261 0.037}
						{nxform 1.571 1.479 -1.571}
					}
				}
				{damage "body1" -0.641516 1
					{matrix
						{pos -29.505 3.883 -9.866}
						{nxform 1.819 1.471 3.141}
					}
				}
				{wound "body1" -0.745728 0.682616 50
					{matrix
						{pos 53.389 -9.951 2.526}
						{nxform 0.421 1.423 0}
					}
				}
				{wound "body1" -0.399221 1 50
					{matrix
						{pos 4.217 -15.261 0.037}
						{nxform 1.571 1.479 -1.571}
					}
				}
				{wound "body1" 0.238571 1 50
					{matrix
						{pos -29.505 3.883 -9.866}
						{nxform 1.819 1.471 3.141}
					}
				}
			}
		}
		{Placer
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		}
		{Extender "enumerator"
			{number 270}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken"}
		}
		{Player 2}
		{MID 168}
		{Able "-select" "exploded"}
		{Weaponry
			{Current "mgun"}
			{State "gun"
				{Weapon "75mm_stug40" filling "bullet75" "fg" "ammo"}
			}
			{State "mgun"
				{Weapon "mg34" filling "mgun" "ammo" 51}
			}
		}
		{Chassis
			{Broken}
			{MovementMode 0}
			{MovementSpeed 0.04}
			{FuelBag
				{Remain 0}
			}
			{CurrentGear 1}
			{CurrentGearDir 0}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
		{Component "shieldl1"
			{State destroyed}
		}
		{Component "shieldl2"
			{State destroyed}
		}
		{Component "shieldl3"
			{State destroyed}
		}
		{Component "shieldl4"
			{State destroyed}
		}
		{Component "shieldl5"
			{State destroyed}
		}
		{Component "shieldr1"
			{State destroyed}
		}
		{Component "shieldr2"
			{State destroyed}
		}
		{Component "shieldr3"
			{State destroyed}
		}
		{Component "shieldr4"
			{State destroyed}
		}
		{Component "shieldr5"
			{State destroyed}
		}
	}
	{Human "single/ger/smg" 0x811a
		{Position 2080.84 -108.87}
		{xform zl 41.24}
		{TexMod "2"}
		{Extender "vitality"
			{Dead}
			{Health
				{max 250}
				{current -509.288}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 153}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 132 124}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die-force_front_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x811b
		{Position 1883.03 166.69}
		{xform zl -83.81}
		{TexMod "2"}
		{Extender "vitality"
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			{Health
				{max 250}
				{current -16.3552}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 154}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 123 109}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x811d
		{Position 2057.69 91.32}
		{xform zl -129.17}
		{TexMod "2"}
		{Extender "vitality"
			{Dead}
			{Health
				{max 250}
				{current -334.146}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 169}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 126 141}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x8122
		{Position 1854.48 -174.85}
		{xform zl 8.97}
		{TexMod "2"}
		{Extender "vitality"
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			{Health
				{max 250}
				{current -21.1739}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 170}
		{Able "-select"}
		{Chassis
			{MovementMode 4}
			{MovementSpeed 0.102778}
		}
		{NameId 1 136}
		{LastDyingAnimation "stand_scenic-die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8123
		{Position 2108.02 62.1}
		{xform zl 141.57}
		{TexMod "2"}
		{Extender "vitality"
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			{Health
				{max 250}
				{current -749.184}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 171}
		{Able "-select"}
		{Chassis
			{MovementMode 4}
			{MovementSpeed 0.102778}
		}
		{NameId 39 121}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_front_3"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8125
		{Position 2023.62 -469.04}
		{xform zl 10.93}
		{TexMod "2"}
		{Extender "vitality"
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			{Health
				{max 250}
				{current -398.252}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 173}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 62 121}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "dead"}
	}
	{Human "civilian/civilian2" 0x8120
		{Position 2324.14 -16.83}
		{xform zl -134.13 y 26.85 zw -136.46}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current 200}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 4}
		{MID 155}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 64 63}
		{LastDyingAnimation "stand_fly_tumble_forward_far_end"}
		{FsmState "dead"}
	}
	{Human "civilian/civilian2" 0x8133
		{Position 1885.27 184.32}
		{xform zl -26.46 y 3.41 zw -50.72}
		{Extender "vitality"
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			{Health
				{max 400}
				{current -225.124}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 4}
		{MID 179}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 64 64}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Human "civilian/civilian2" 0x813b
		{Position 2089.08 -148.73}
		{xform zl -164.75}
		{Extender "vitality"
			{Dead}
			{Health
				{max 400}
				{current -68.6336}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 4}
		{MID 183}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 44 42}
		{LastDyingAnimation "stand_fly_back_far_end"}
		{FsmState "dead"}
		{Skin "rus_partizan"}
	}
	{Human "civilian/civilian2" 0x813d
		{Position 2098.16 -53.53}
		{xform zl 68.85}
		{Extender "vitality"
			{Dead}
			{Health
				{max 400}
				{current -134.938}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 4}
		{MID 185}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 79 93}
		{LastDyingAnimation "stand_fly_forward_far_end"}
		{FsmState "dead"}
		{Skin "rus_partizan2"}
	}
	{Human "single/ger/rifle" 0x813f
		{Position 1808.14 -1189.11}
		{xform zl 73.72}
		{Player 2}
		{Operatable}
		{MID 181}
		{Chassis
			{MovementMode 0}
			{MovementSpeed 0.0444444}
		}
		{NameId 62 122}
		{Cover
			{sector 1808.14 -1189.11 {type "squat_lie"}
				{wall 1796.12 -1191.23 1810.26 -1177.09}
				{row 0}
			}
		}
		{FsmState "stand"}
	}
	{Human "single/ger/rifle" 0x8140
		{Position 2113.32 -883.67}
		{xform zl 99.68}
		{Player 2}
		{Operatable}
		{MID 187}
		{Weaponry
			{State
				{Ammo
					{Recovering 0.401}
				}
			}
		}
		{Chassis
			{MovementMode 0}
			{MovementSpeed 0.0444444}
		}
		{NameId 66 132}
		{Cover
			{sector 2113.32 -883.671 {type "squat_lie"}
				{wall 2101.3 -885.792 2115.44 -871.65}
				{row 0}
			}
		}
		{FsmState "stand"}
	}
	{Human "single/ger/smg" 0x8148
		{Position 2014.61 -1010.15}
		{xform zl 89.23}
		{TexMod "2"}
		{Player 2}
		{Operatable}
		{MID 191}
		{Chassis
			{MovementMode 0}
			{MovementSpeed 0.0444444}
		}
		{NameId 21 101}
		{Cover
			{sector 2014.61 -1010.15 {type "squat_lie"}
				{wall 2002.59 -1012.27 2016.74 -998.127}
				{row 0}
			}
		}
		{FsmState "stand"}
	}
	{Human "single/ger/tank_crew" 0x9007
		{Position 1713.97 -130.33}
		{xform zl -15.39}
		{TexMod
			{"/entity/humanskin/ger_tankman_hp/tankman" "burned"}
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		{Extender "vitality"
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			{Health
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				{current -164.286}
			}
			{Energy 0.01}
		}
		{Extender "burning"
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		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 50}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 100 57}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
	}
	{Entity "sdkfz223" 0x8811
		{Position 1092.03 949.23}
		{xform zl -129.22}
		{Skeleton
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			}
			{BoneSave "basis pivot_front steer_r wheelr1"
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			}
			{BoneSave "basis body"
				{Orientation
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					0 0.999 -0.041
					-0.068 0.041 0.997
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				{Position -1.72044 -0.0509563 5.9143}
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			{BoneSave "basis body turret"
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			}
			{BoneSave "basis body turret mgun"
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			}
			{BoneSave "basis body detail4"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body detail3"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body detail5"
				{Visible 0}
			}
			{BoneSave "basis pivot_back wheelr2"
				{Value 2.55228}
			}
			{BoneSave "basis pivot_back wheell2"
				{Value 2.55228}
			}
		}
		{Volume "ram"
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		}
		{Armor "wheel"
			{wounds
				{damage "wheelleft1" -0.398859 0.25
					{matrix
						{pos 0.901 -8.681 -0.142}
						{nxform 1.555 0.02 1.674}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" -2.4366 1
					{matrix
						{pos 23.474 13.769 5.366}
						{nxform 2.034 1.571 1.571}
					}
				}
			}
		}
		{Extender "enumerator"
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		{Interaction
			{Flags "broken"}
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		{Player 2}
		{MID 64}
		{Chassis
			{MovementSpeed 0.0930556}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State broken}
		}
	}
	{Entity "sdkfz251_1" 0x814d
		{Position 1803 1752.65 69.95}
		{xform zl 85.69 y 109.47 zw -57.53}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
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					0 1 -0.023
					0.069 0.023 0.997
				}
				{Position 0.296512 -0.605439 9.18187}
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			{BoneSave "basis body turret"
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			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.266615}
			}
			{BoneSave "basis body turret gun_rot mgun"
				{Value 0.00635586}
			}
			{BoneSave "basis body wheell2"
				{Value -0.742731}
			}
			{BoneSave "basis body wheelr5"
				{Value -0.742731}
			}
			{BoneSave "basis body doorl"
				{Orientation
					0.932 -0.363 0
					0.363 0.932 0
					0 0 1
				}
			}
			{BoneSave "basis body doorr"
				{Orientation
					0.832 0.534 -0.15
					-0.554 0.782 -0.285
					-0.035 0.32 0.947
				}
				{Position -52.4906 -12.4933 15.2761}
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			{BoneSave "basis body detail4"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body detail1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis pivot_front steer_r1 wheelr1"
				{Value -0.742731}
			}
			{BoneSave "basis pivot_back spring_l wheell3"
				{Value -0.742731}
			}
			{BoneSave "basis pivot_back spring_l trackl"
				{Orientation
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					0 0.017 -1
					0 1 0.017
				}
				{Position 26.6522 -7.27438 -3.62672}
				{LastMeshAnimator "break"}
			}
			{BoneSave "basis pivot_back spring_l wheell4"
				{Value -0.742731}
			}
			{BoneSave "basis pivot_back spring_l wheell5"
				{Value -0.742731}
			}
			{BoneSave "basis pivot_back spring_r wheelr2"
				{Value -0.742731}
			}
			{BoneSave "basis pivot_back spring_r wheelr3"
				{Value -0.742731}
			}
			{BoneSave "basis pivot_back spring_r wheelr4"
				{Value -0.742731}
			}
		}
		{Volume "ram"
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		}
		{Armor "track"
			{wounds
				{damage "trackleft" 0.344701 0.628571
					{matrix
						{pos -31.029 2.299 -1.324}
						{nxform 1.571 1.588 1.571}
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				}
				{damage "trackleft" 2.16198 0.0739147
					{matrix
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						{nxform 1.495 1.619 0.715}
					}
				}
				{damage "trackleft" -0.938651 1
					{matrix
						{pos 36.052 0.071 1.985}
						{nxform 1.59 1.65 2.863}
					}
				}
			}
		}
		{Armor "wheel"
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				{damage "wheelleft1" -0.395245 1
					{matrix
						{pos -2.425 0.75 -2.239}
						{nxform 0.848 0.828 -0.3}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" -0.761554 0.625
					{matrix
						{pos -27.443 0.706 -6.738}
						{nxform 1.487 1.539 -1.916}
					}
				}
				{damage "body3" 0.18976 0.0892748
					{matrix
						{pos 25.302 2.806 -2.739}
						{nxform 1.142 1.618 -2.35}
					}
				}
				{damage "engine" 0.140265 1
					{matrix
						{pos 19.663 9.184 -0.973}
						{nxform 1.381 1.597 1.284}
					}
				}
				{wound "engine" -0.846151 0.0333333 85
					{matrix
						{pos 19.663 9.184 -0.973}
						{nxform 1.381 1.597 1.284}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 993}
		}
		{Interaction
			{Flags "broken" "wheel_teared"}
		}
		{Player 2}
		{MID 54}
		{Able "-emit_passangers_on_enemy"}
		{Chassis
			{Broken}
			{MovementMode 0}
			{MovementSpeed 0.0625}
			{FuelBag
				{Remain 5}
			}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State broken}
		}
		{Component "engine"
			{State broken}
		}
		{Component "wheelleft1"
			{State destroyed}
		}
		{Component "trackleft"
			{State broken}
		}
	}
	{Human "single/ger/smg" 0x9009
		{Position 1670.02 1802.87}
		{xform zl 17.99}
		{TexMod "2"}
		{Extender "vitality"
			{Dead}
			{Health
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				{current -350.1}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 197}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 143}
		{LastDyingAnimation "stand_die_back_3"}
		{FsmState "dead"}
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	{Human "single/ger/smg" 0x900b
		{Position 1594.19 1846.55}
		{xform zl 138.72}
		{TexMod "2"}
		{Extender "vitality"
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			{Health
				{max 200}
				{current -274.049}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 198}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 1 137}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_back_2"}
		{FsmState "dead"}
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	{Human "single/ger/smg" 0x815c
		{Position 913.78 1378.62}
		{xform zl 66.73}
		{TexMod "2"}
		{Extender "vitality"
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			{Health
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				{current -826.047}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 200}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 64}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_fly_tumble_back_far_end"}
		{FsmState "dead"}
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	{Human "single/ger/smg" 0x815e
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		{xform zl 16.13}
		{TexMod "2"}
		{Extender "vitality"
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			{Health
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				{current -2.96124}
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			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 202}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 112}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "dead"}
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	{Human "single/ger/rifle" 0x8162
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		{xform zl 113.38}
		{TexMod "2"}
		{Extender "vitality"
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			{Health
				{max 150}
				{current -1220.29}
			}
			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 205}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 1 138}
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		{FsmState "dead"}
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	{Human "single/ger/sniper" 0x806a
		{Position 1344.42 828.18}
		{xform zl -175.52 y 19.07 zw -132.49}
		{Extender "vitality"
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			{Health
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				{current -168.029}
			}
			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 66}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 43 12}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
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	{Entity "pak40" 0x8153
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		{xform zl 29.03 y 0.87 zw 44.91}
		{Skeleton
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			}
			{BoneSave "basis body turret"
				{Value 0.333175}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.0134725}
			}
			{BoneSave "basis body turret gun_rot gun"
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			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" 1.67137 0.841544
					{matrix
						{pos 2.896 2.912 5.168}
						{nxform 0.927 1.721 3.035}
					}
				}
			}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelleft" 2.78408 0.540909
					{matrix
						{pos 5.756 4.072 1.614}
						{nxform 0 -0.006 0}
					}
				}
				{damage "wheelright" -0.364652 0.522727
					{matrix
						{pos -9.095 0.685 -0.834}
						{nxform 1.48 0.053 -0.075}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body" -1.9285 0.348955
					{matrix
						{pos 11.279 5.169 0.444}
						{nxform 1.552 1.673 -2.852}
					}
				}
			}
		}
		{Placer
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			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
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			{animation
				{switch close}
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		}
		{AreaDisable "close"}
		{Player 2}
		{MID 56}
		{Chassis
			{MovementSpeed 0.0297778}
		}
		{Component "gun"
			{State broken}
		}
	}
	{Human "single/ger/smg" 0x8157
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		{xform zl 121.79}
		{Extender "vitality"
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			{Health
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				{current -29.0258}
			}
			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 57}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 119}
		{LastItem "mp40"}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
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	{Entity "mg34_stan" 0x8161
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		{xform zl 1.74 y 136.54 zw 116.5}
		{SkeletonSrc "mg34_stan_xx"}
		{UseDecal 0}
		{Skeleton
			{BoneSave "basis body"
				{Position 1.63979 -0.0706951 24.0138}
			}
			{BoneSave "basis body turret"
				{Orientation
					0.793 0.609 0
					-0.609 0.793 0
					0 0 1
				}
				{Position -2.00517 0.070736 0.894099}
			}
		}
		{Armor "shield"
			{wounds
				{damage "shield" 1.85598 1
					{matrix
						{pos 0.66 -3.216 7.485}
						{nxform 1.571 1.571 0}
					}
				}
				{damage "shield" 0.299189 0.075
					{matrix
						{pos 0.66 -5.488 -17.084}
						{nxform 1.374 1.497 -2.689}
					}
				}
				{wound "shield" -1.53679 0.02 85
					{matrix
						{pos 0.66 -3.216 7.485}
						{nxform 1.571 1.571 0}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" 1.89419 1
					{matrix
						{pos -1.15 -0.946 7.182}
						{nxform 2.937 2.069 0.688}
					}
				}
			}
		}
		{Placer
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			{State "commander" {Broken}}
			{State "driver1" {Disable}{Broken}}
			{State "driver2" {Disable}{Broken}}
		}
		{Extender "cannon"
			{animation
				{switch close}
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		}
		{Interaction
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		{Player 2}
		{MID 206}
		{Able "-select" "exploded"}
		{Weaponry
			{State
				{Weapon}
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		}
		{Chassis
			{MovementSpeed 0.0446667}
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		{Component "shield"
			{State destroyed}
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	}
	{Human "single/ger/smg" 0x901c
		{Position 1250.85 854.34}
		{xform zl 152.14}
		{TexMod "2"}
		{Extender "vitality"
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			{Health
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				{current -151.119}
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			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 207}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 130}
		{LastDyingAnimation "squat_die_front"}
		{FsmState "dead"}
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	{Human "single/ger/rifle" 0x901e
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		{xform zl 140.86}
		{TexMod "2"}
		{Extender "vitality"
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			{Health
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				{current -51.6055}
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			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 208}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 113}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
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	{Human "single/ger/mgun" 0x9020
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		{xform zl -166.68}
		{TexMod "2"}
		{Extender "vitality"
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			{Health
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				{current 50}
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			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 209}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
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		{NameId 9 63}
		{LastDyingAnimation "squat_die"}
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	{Human "single/ger/smg" 0x9025
		{Position 1197.76 566.68}
		{xform zl 131.92}
		{TexMod "2"}
		{Extender "vitality"
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				{current -57.1429}
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			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 210}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 138}
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		{FsmState "dead"}
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	{Human "single/ger/rifle" 0x9026
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		{xform zl 135.74}
		{TexMod "2"}
		{Extender "vitality"
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			{Health
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				{current -724.067}
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			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 211}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
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		{NameId 1 134}
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	{Human "single/ger/mgun" 0x9027
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		{TexMod "2"}
		{Extender "vitality"
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				{current -325.203}
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			{Energy 0.01}
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		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 212}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
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		{NameId 39 123}
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	{Human "single/ger/smg" 0x9029
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		{TexMod "2"}
		{Extender "vitality"
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			{Health
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				{current -164.286}
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			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 213}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
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		{NameId 25 112}
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	{Human "single/ger/smg" 0x902b
		{Position 1089 535.94}
		{xform zl 146.41}
		{TexMod "2"}
		{Extender "vitality"
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			{Health
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				{current -115.568}
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			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 214}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
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		{NameId 62 117}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
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	{Human "single/ger/smg" 0x902d
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		{xform zl 112.76}
		{TexMod "2"}
		{Extender "vitality"
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				{current -228.933}
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			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 215}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
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		{NameId 66 129}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
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	{Human "single/ger/sniper" 0x902f
		{Position 1165.22 321.55}
		{xform zl 133.8}
		{Extender "vitality"
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			{Health
				{current -42.8578}
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			{Energy 0.01}
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		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 216}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 140 21}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/sniper" 0x9031
		{Position 1434.51 633.02}
		{xform zl 120.72}
		{Extender "vitality"
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			{Health
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			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 217}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 60 103}
		{LastDyingAnimation "squat_die_back_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/sniper" 0x9033
		{Position 1264.32 423.61}
		{xform zl -1.04 y 16.76 zw 178.12}
		{Extender "vitality"
			{Dead}
			{Health
				{current -40.5111}
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			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 218}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 122 39}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
	}
	{Entity "pointer" 0x8170
		{Position 1701.54 1008.95}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					0.498 0.867 0
					0.867 -0.498 0
					0 0 1
				}
				{Position 9.68689e-024 -5.4087e-007 -4.95129}
				{Enabled 0}
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		}
	}
	{Human "single/rus/tank_com" 0x900a
		{Position 2207.25 459.95}
		{xform zl 180 y 10 zw 23.68}
		{Extender "vitality"
			{Health
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				{current 200}
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		}
		{Player 3}
		{Operatable}
		{MID 220}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 38 65}
	}
	{Human "single/rus/tank_com" 0x9013
		{Position 2566.57 369.07}
		{xform zl 180 y 10 zw -1.93}
		{Extender "vitality"
			{Health
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				{current 200}
			}
		}
		{Player 3}
		{Operatable}
		{MID 221}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 32 15}
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	{Human "single/ger/smg" 0x8176
		{Position 2085.4 -343.19}
		{xform zl 40.24}
		{TexMod "2"}
		{Extender "vitality"
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			{Health
				{max 200}
				{current -222.832}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 222}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 66}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
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	{Entity "mg34_stan" 0x8177
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		{xform zl 87.5}
		{Skeleton
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				{Value 0.82486}
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			{BoneSave "basis body turret gun_rot"
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		}
		{Armor "body"
			{wounds
				{damage "body3" -1.57667 1
					{matrix
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						{nxform 1.571 1.236 1.571}
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				}
				{wound "body3" 0.955501 0.694286 7.62
					{matrix
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						{nxform 1.571 1.236 1.571}
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				}
				{wound "body3" 1.55724 1 7.62
					{matrix
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				}
				{wound "body3" 1.87682 1 7.62
					{matrix
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						{nxform 1.571 1.951 3.142}
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				}
				{wound "body3" 0.277795 1 7.62
					{matrix
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						{nxform 1.571 1.951 3.142}
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				}
				{wound "body3" 0.705303 1 7.62
					{matrix
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						{nxform 1.571 1.951 3.142}
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				}
				{wound "body3" 2.51594 1 7.62
					{matrix
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						{nxform 1.571 1.906 -1.571}
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				}
			}
		}
		{Placer
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			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Player 2}
		{MID 223}
		{Weaponry
			{State
				{Weapon "mg34" filling "mgun" "ammo" 98}
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		}
		{Chassis
			{MovementSpeed 0.0446667}
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	}
	{Entity "mg34_stan" 0x817b
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		{xform zl -179.31 y 104.54 zw -83.95}
		{Skeleton
			{BoneSave "basis body turret"
				{Value 0.188061}
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			{BoneSave "basis body turret gun_rot"
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		}
		{Placer
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			{State "driver2" {Disable}}
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		{Extender "cannon"
			{animation
				{switch close}
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		}
		{Player 2}
		{MID 225}
		{Chassis
			{MovementSpeed 0.0446667}
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	}
	{Human "single/ger/smg" 0x817e
		{Position 1929.42 -347.49}
		{xform zl -160.28}
		{TexMod "1"}
		{Extender "vitality"
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			{Health
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				{current -1086.06}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 226}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 114}
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		{FsmState "dead"}
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	{Entity "mg34_stan" 0x817f
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		{xform zl -0.66 y 14.33 zw 46.63}
		{Skeleton
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			{BoneSave "basis body turret gun_rot"
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		}
		{Placer
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			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Player 2}
		{MID 227}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Entity "mp40" 0xc000
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		{xform zl -84.24 y 1.15 zw -24.74}
		{Extender "stuff"
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	}
	{Human "civilian/civilian2" 0xc002
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		{xform zl 167.2}
		{Extender "vitality"
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			{Energy 0.01}
		}
		{DisableObstacles}
		{Player 4}
		{MID 229}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 57 2}
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		{Skin "rus_partizan"}
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	{Human "civilian/civilian2" 0xa001
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		{xform zl -32.63}
		{Extender "vitality"
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			{Energy 0.01}
		}
		{DisableObstacles}
		{Player 4}
		{MID 230}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 44 43}
		{LastDyingAnimation "stand_die_back_3"}
		{FsmState "dead"}
		{Skin "rus_partizan"}
	}
	{Entity "mp40" 0xd000
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		{xform zl 76.37 y 179.83 zw 11.68}
		{Extender "stuff"
			{Item "mp40" filled}
		}
	}
	{Human "civilian/civilian2" 0xd001
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		{Extender "vitality"
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			{Health
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			}
			{Energy 0.01}
		}
		{DisableObstacles}
		{Player 4}
		{MID 162}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 49 28}
		{LastDyingAnimation "stand_die_back_4"}
		{FsmState "dead"}
		{Skin "rus_partizan"}
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	{Entity "mp40" 0xf000
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		{xform zl 106.66 y 1.08 zw -9.72}
		{Extender "stuff"
			{Item "mp40" filled}
		}
	}
	{Human "civilian/civilian2" 0xf001
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		{xform zl 156.35}
		{Extender "vitality"
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			{Health
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			{Energy 0.01}
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		{DisableObstacles}
		{Player 4}
		{MID 116}
		{Able "-select"}
		{Chassis
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		}
		{NameId 79 92}
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		{FsmState "dead"}
		{Skin "rus_partizan"}
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	{Entity "mp40" 0xc800
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		{xform zl 135.42 y 179.8 zw -100}
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	{Human "civilian/civilian2" 0xc801
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		{Extender "vitality"
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			{Health
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			{Energy 0.01}
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		{DisableObstacles}
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		{MID 117}
		{Able "-select"}
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		{NameId 55 25}
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		{FsmState "dead"}
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	{Entity "mp40" 0xf800
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	{Human "civilian/civilian2" 0xf801
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		{xform zl -138.88}
		{Impregnability harmless}
		{Extender "vitality"
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		{Examined 1}
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		{Player 4}
		{MID 119}
		{Able "-select"}
		{Chassis
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		{NameId 50 42}
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		{Skin "rus_partizan3"}
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	{Human "single/ger/smg" 0xe402
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			{Energy 0.01}
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		{DisableObstacles}
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		{MID 121}
		{Able "-select"}
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		{NameId 122 40}
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		{FsmState "dead"}
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	{Entity "mp40" 0xcc00
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		{xform zl -29.13 y 0.54 zw -27.02}
		{Extender "stuff"
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	}
	{Human "single/ger/bazoker" 0xc001
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		{xform zl 16.48}
		{TexMod "2"}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 164}
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		{NameId 100 68}
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	{Human "single/ger/bazoker" 0xc005
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		{xform zl -86.36}
		{TexMod "2"}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 188}
		{Chassis
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		}
		{NameId 132 132}
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	{Human "single/ger/bazoker" 0xc007
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		{xform zl -50.5}
		{TexMod "2"}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 189}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 115}
		{FsmState "stand"}
	}
	{Human "single/ger/bazoker" 0xc009
		{Position 2319.87 -869.73}
		{xform zl 0.87}
		{TexMod "2"}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 231}
		{Chassis
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		}
		{NameId 9 64}
		{FsmState "stand"}
	}
	{Entity "battle" 0x816b
		{Position 3348.06 -237.01}
		{Extender "speaker"
			{SoundName "world/cannonade/05"}
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	}
	{Entity "pz6b" 0xc003
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		{xform zl -79.64 y 0.86 zw 81.86}
		{SkeletonSrc "pz6b_xx"}
		{TexMod
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		}
		{Skeleton
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				{Orientation
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					0.893 0 0.451
					0 1 0
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			}
			{BoneSave "basis body wheell11"
				{Orientation
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					0.914 0 0.406
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			}
			{BoneSave "basis body mgun"
				{Orientation
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					0.192 0.025 -0.981
					0.971 0.143 0.194
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				{Position 57.1559 -12.4551 20.6207}
			}
			{BoneSave "basis body engine"
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			}
			{BoneSave "basis body wheelr1"
				{Orientation
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					-0.978 0 -0.206
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			}
			{BoneSave "basis body wheelr11"
				{Orientation
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					-0.966 0 -0.258
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			}
			{BoneSave "basis wheelsl wheell2"
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					-0.878 -0.479 0
					0 0 1
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			}
			{BoneSave "basis wheelsl wheell3"
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					-0.407 -0.913 0
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			}
			{BoneSave "basis wheelsl wheell4"
				{Orientation
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					0.121 -0.993 0
					0 0 1
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				{Position -30.3151 1.66889e-006 0.000183853}
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			{BoneSave "basis wheelsl wheell5"
				{Orientation
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					0.485 -0.875 0
					0 0 1
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				{Position -20.347 9.77361e-007 -1.75408e-006}
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			{BoneSave "basis wheelsl wheell6"
				{Orientation
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					0.607 -0.794 0
					0 0 1
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				{Position -10.4192 1.9765e-006 0.000181042}
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			{BoneSave "basis wheelsl wheell8"
				{Orientation
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					0.088 -0.996 0
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			{BoneSave "basis wheelsl wheell9"
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					-0.446 -0.895 0
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				{Position 20.665 9.70968e-007 -8.50628e-007}
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			{BoneSave "basis wheelsl wheell10"
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					-0.907 -0.422 0
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			{BoneSave "basis wheelsl wheell7"
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					0.483 -0.876 0
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			{BoneSave "basis wheelsr wheelr2"
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					-0.389 -0.921 0
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			{BoneSave "basis wheelsr wheelr4"
				{Orientation
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			{BoneSave "basis wheelsr wheelr6"
				{Orientation
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			{BoneSave "basis wheelsr wheelr8"
				{Orientation
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			{BoneSave "basis wheelsr wheelr10"
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					-0.447 -0.895 0
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			{BoneSave "basis wheelsr wheelr3"
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			{BoneSave "basis wheelsr wheelr5"
				{Orientation
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			{WorkingViews "deathfx"}
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		{Volume "body1"
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		{Volume "body2"
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		}
		{Volume "trackleft"
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		}
		{Volume "trackright"
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		{Armor "track"
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		{Armor "body"
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		{Placer
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			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
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		{Extender "enumerator"
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		{Extender "detail"
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		{Interaction
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				{2606 13.308}
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				{2606 2.614}
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		{Player 2}
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		{Weaponry
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		{Chassis
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			{FuelBag
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			{CurrentGear 1}
			{CurrentGearDir 0}
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		{Component "trackright"
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		{Component "body"
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		{Component "engine"
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		{Component "turret"
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		{Component "gun"
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	{Entity "mp40" 0x801e
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		{Extender "stuff"
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	{Entity "mg42" 0x8025
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	{Entity "mp40" 0x8102
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	{Entity "mauzer" 0x810b
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	{Entity "mp40" 0x8112
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	{Entity "panzershreck" 0x8115
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	{Human "single/rus/smg" 0xb008
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		{TexMod "4"}
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		{Interaction
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		{DisableObstacles}
		{Player 3}
		{MID 97}
		{Able "-select"}
		{Chassis
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		{NameId 80 1}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "stand_die_spot"}
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	{Human "single/rus/smg" 0xf007
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		{xform zl 168.11}
		{TexMod "4"}
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	{Tags "crushed" {0x1049 "03"}}
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	{Tags "backstreet" 0x900d}
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	{Tags "kvartal1" "soldiers" 0x806a}
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	{Tags "kvartal1" "soldiers" 0x902b}
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	{Tags "kvartal1" "soldiers" 0x902f}
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	{Tags "kvartal1" "soldiers" 0x9033}
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	{Tags "soldiers" 0xc046}
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			{item "m24" "grenade" {cell 2 0}}
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			{item "mp40" {cell 0 1}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
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			{clear}
			{item "mgun" "ammo" 600 {cell 0 0}}
			{item "ptr" "ammo" 500 {cell 2 0}}
			{item "bullet122" "ap" "ammo" 50 {cell 0 1}}
			{item "bullet122" "fg" "ammo" 27 {cell 0 2}}
			{item "dt" filled {cell 0 3}{user "mgun1"}}
			{item "repair_kit" {cell 0 5}}
		}
	}
	{Inventory 0x807a
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x807c
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8082
		{box
			{clear}
			{item "pistol" "ammo" 60 {cell 0 0}}
			{item "tt" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "rw_cap" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x8083
		{box
			{clear}
			{item "pistol" "ammo" 18 {cell 0 0}}
			{item "tt" {cell 2 0}}
			{item "rpg40" "grenade" {cell 4 0}}
			{item "tankhelmet_rus" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x8084
		{box
			{clear}
			{item "pistol" "ammo" 18 {cell 0 0}}
			{item "tt" {cell 2 0}}
			{item "rpg40" "grenade" {cell 4 0}}
			{item "tankhelmet_rus" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x8085
		{box
			{clear}
			{item "pistol" "ammo" 18 {cell 0 0}}
			{item "tt" {cell 2 0}}
			{item "rpg40" "grenade" {cell 4 0}}
			{item "tankhelmet_rus" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x8086
		{box
			{clear}
			{item "pistol" "ammo" 18 {cell 0 0}}
			{item "tt" {cell 2 0}}
			{item "rpg40" "grenade" {cell 4 0}}
			{item "tankhelmet_rus" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x8087
		{box
			{clear}
			{item "pistol" "ammo" 18 {cell 0 0}}
			{item "tt" {cell 2 0}}
			{item "rpg40" "grenade" {cell 4 0}}
			{item "tankhelmet_rus" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x8088
		{box
			{clear}
			{item "pistol" "ammo" 18 {cell 0 0}}
			{item "tt" {cell 2 0}}
			{item "rpg40" "grenade" {cell 4 0}}
			{item "tankhelmet_rus" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x8089
		{box
			{clear}
			{item "pistol" "ammo" 60 {cell 0 0}}
			{item "tt" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "rw_cap" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x808d
		{box
			{clear}
			{item "molotov_coctail" "grenade" {cell 0 0}}
		}
	}
	{Inventory 0x8090
		{box
			{clear}
			{item "pistol" "ammo" 50 {cell 2 0}}
		}
	}
	{Inventory 0x8091
		{box
			{clear}
			{item "rifle" "ammo" 10 {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 1 0}}
		}
	}
	{Inventory 0x8092
		{box
			{clear}
			{item "dp" filling "mgun" "ammo" 10 {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
		}
	}
	{Inventory 0x9802
		{box
			{clear}
			{item "molotov_coctail" "grenade" {cell 0 0}}
		}
	}
	{Inventory 0x8093
		{box
			{clear}
			{item "pistol" "ammo" 50 {cell 2 0}}
		}
	}
	{Inventory 0x8095
		{box
			{clear}
			{item "pistol" "ammo" 50 {cell 2 0}}
		}
	}
	{Inventory 0x8097
		{box
			{clear}
			{item "rifle" "ammo" 10 {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 1 0}}
			{item "mauzer" filled {cell 2 0}{user "hand_right"}}
		}
	}
	{Inventory 0x8099
		{box
			{clear}
			{item "rifle" "ammo" 10 {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 1 0}}
			{item "mauzer" filled {cell 2 0}{user "hand_right"}}
		}
	}
	{Inventory 0x809b
		{box
			{clear}
			{item "rifle" "ammo" 10 {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 1 0}}
		}
	}
	{Inventory 0x8077
		{box
			{clear}
			{item "panzerfaust" "weapon" filled {cell 3 0}}
			{item "panzerfaust" "weapon" filled {cell 3 1}}
			{item "panzerfaust" "weapon" filled {cell 3 2}}
			{item "panzerfaust" "weapon" filled {cell 3 3}}
			{item "panzerfaust" "weapon" filled {cell 3 4}}
			{item "panzerfaust" "weapon" filled {cell 3 5}}
		}
	}
	{Inventory 0x80a2
		{box
			{clear}
			{item "pistol" "ammo" 50 {cell 2 0}}
			{item "sg44" filled {cell 0 1}{user "hand_right"}}
		}
	}
	{Inventory 0x80a5
		{box
			{clear}
			{item "pistol" "ammo" 50 {cell 2 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
		}
	}
	{Inventory 0x80ae
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x9019
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "bandage" 3 {cell 4 0}}
		}
	}
	{Inventory 0x80df
		{box
			{clear}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "rifle" "ammo" 6 {cell 0 3}}
		}
	}
	{Inventory 0x80e5
		{box
			{clear}
			{item "bullet20" "zenite" "ammo" 200 {cell 4 0}}
		}
	}
	{Inventory 0x80e6
		{box
			{clear}
			{item "bullet20" "zenite" "ammo" 200 {cell 4 0}}
		}
	}
	{Inventory 0x80e8
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x80ea
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x80ec
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x80ee
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x80f0
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 57 {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x80f2
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 67 {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x80f4
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x80f6
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x810e
		{box
			{clear}
			{item "pistol" "ammo" 50 {cell 2 0}}
		}
	}
	{Inventory 0x810f
		{box
			{clear}
			{item "pistol" "ammo" 50 {cell 2 0}}
		}
	}
	{Inventory 0x8110
		{box
			{clear}
			{item "pistol" "ammo" 50 {cell 2 0}}
		}
	}
	{Inventory 0x8111
		{box
			{clear}
			{item "pistol" "ammo" 50 {cell 2 0}}
		}
	}
	{Inventory 0x8113
		{box
			{clear}
			{item "pistol" "ammo" 50 {cell 2 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "mauzer" {cell 0 3}}
		}
	}
	{Inventory 0x8104
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "tank_cap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x900c
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" filling "pistol" "ammo" 22 {cell 0 1}{user "hand_right"}}
		}
	}
	{Inventory 0x9018
		{box
			{clear}
		}
	}
	{Inventory 0x811a
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x811b
		{box
			{clear}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "rifle" "ammo" 6 {cell 0 3}}
		}
	}
	{Inventory 0x811d
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}{user "hand_right"}}
			{item "mp40" {cell 0 1}{user "hand_left"}}
			{item "bandage" 4 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8122
		{box
			{clear}
			{item "mauzer" {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "rifle" "ammo" 6 {cell 0 3}}
		}
	}
	{Inventory 0x8123
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "bandage" 4 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8125
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "mp40" filling "pistol" "ammo" 31 {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8120
		{box
			{clear}
			{item "pistol" "ammo" 50 {cell 2 0}}
			{item "m24x5" "grenade" {cell 0 0}}
			{item "panzershreck" "ammo" {cell 0 3}}
			{item "panzershreck" "ammo" {cell 2 3}}
			{item "panzershreck" "ammo" {cell 0 4}}
			{item "panzershreck" "ammo" {cell 2 4}}
		}
	}
	{Inventory 0x8133
		{box
			{clear}
			{item "rifle" "ammo" 2 {cell 5 1}}
		}
	}
	{Inventory 0x813b
		{box
			{clear}
		}
	}
	{Inventory 0x813d
		{box
			{clear}
			{item "pistol" "ammo" 50 {cell 2 0}}
		}
	}
	{Inventory 0x813f
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "rifle" "ammo" 6 {cell 0 3}}
		}
	}
	{Inventory 0x8140
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "rifle" "ammo" 6 {cell 0 3}}
		}
	}
	{Inventory 0x8148
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 31 {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x9007
		{box
			{clear}
			{item "pistol" "ammo" 40 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8811
		{box
			{clear}
			{item "mgun" "ammo" 500 {cell 0 0}}
			{item "mg34" filling "mgun" "ammo" 2 {cell 0 1}{user "mgun"}}
		}
	}
	{Inventory 0x814d
		{box
			{clear}
			{item "mgun" "ammo" 650 {cell 0 0}}
			{item "mg34" filling "mgun" "ammo" 77 {cell 0 1}{user "mgun"}}
		}
	}
	{Inventory 0x9009
		{box
			{clear}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x900b
		{box
			{clear}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x815c
		{box
			{clear}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x815e
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "mp40" filling "pistol" "ammo" 9 {cell 0 1}{user "hand_right"}}
			{item "bandage" 4 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8162
		{box
			{clear}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 0}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "panzershreck" "ammo" {cell 2 0}}
			{item "panzershreck" "ammo" {cell 4 0}}
			{item "panzershreck" "ammo" {cell 0 1}}
			{item "panzershreck" "ammo" {cell 2 1}}
		}
	}
	{Inventory 0x806a
		{box
			{clear}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 10 {cell 5 0}}
			{item "rifle" "ammo" 10 {cell 4 1}}
			{item "rifle" "ammo" 10 {cell 5 1}}
			{item "knife_ger" {cell 2 2}}
			{item "matchbox" {cell 5 2}}
			{item "rifle" "ammo" 10 {cell 4 2}}
			{item "m24" "grenade" {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 0 1}}
		}
	}
	{Inventory 0x8153
		{box
			{clear}
			{item "bullet75" "fg" "ammo" 8 {cell 0 1}}
			{item "bullet75" "ap" "ammo" 3 {cell 0 0}}
		}
	}
	{Inventory 0x8157
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x8161
		{box
			{clear}
		}
	}
	{Inventory 0x901c
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "mp40" filling "pistol" "ammo" 30 {cell 0 1}{user "hand_right"}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0x901e
		{box
			{clear}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 6 {cell 0 3}}
		}
	}
	{Inventory 0x9020
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 74 {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x9025
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
		}
	}
	{Inventory 0x9026
		{box
			{clear}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 6 {cell 0 3}}
		}
	}
	{Inventory 0x9027
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
		}
	}
	{Inventory 0x9029
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
		}
	}
	{Inventory 0x902b
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "mp40" filling "pistol" "ammo" 31 {cell 0 1}{user "hand_right"}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x902d
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "m24" "grenade" {cell 0 1}}
		}
	}
	{Inventory 0x902f
		{box
			{clear}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 10 {cell 5 0}}
			{item "rifle" "ammo" 10 {cell 4 1}}
			{item "rifle" "ammo" 10 {cell 5 1}}
			{item "helmet2_ger" {cell 0 2}{user "head"}}
			{item "knife_ger" {cell 2 2}}
			{item "matchbox" {cell 5 2}}
			{item "rifle" "ammo" 10 {cell 4 2}}
		}
	}
	{Inventory 0x9031
		{box
			{clear}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 10 {cell 5 0}}
			{item "rifle" "ammo" 10 {cell 4 1}}
			{item "rifle" "ammo" 10 {cell 5 1}}
			{item "knife_ger" {cell 2 2}}
			{item "rifle" "ammo" 10 {cell 4 2}}
			{item "m24" "grenade" {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "m24" "grenade" {cell 0 1}}
		}
	}
	{Inventory 0x9033
		{box
			{clear}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 10 {cell 5 0}}
			{item "rifle" "ammo" 10 {cell 4 1}}
			{item "rifle" "ammo" 10 {cell 5 1}}
			{item "helmet2_ger" {cell 0 2}{user "head"}}
			{item "knife_ger" {cell 2 2}}
			{item "rifle" "ammo" 10 {cell 4 2}}
		}
	}
	{Inventory 0x900a
		{box
			{clear}
			{item "pistol" "ammo" 60 {cell 0 0}}
			{item "tt" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "rw_cap" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x9013
		{box
			{clear}
			{item "pistol" "ammo" 60 {cell 0 0}}
			{item "tt" {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "rw_cap" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x8176
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
		}
	}
	{Inventory 0x817e
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 4 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xc002
		{box
			{clear}
			{item "pistol" "ammo" 50 {cell 2 0}}
		}
	}
	{Inventory 0xa001
		{box
			{clear}
		}
	}
	{Inventory 0xd001
		{box
			{clear}
			{item "pistol" "ammo" 50 {cell 2 0}}
		}
	}
	{Inventory 0xf001
		{box
			{clear}
			{item "pistol" "ammo" 50 {cell 2 0}}
		}
	}
	{Inventory 0xc801
		{box
			{clear}
			{item "pistol" "ammo" 50 {cell 2 0}}
		}
	}
	{Inventory 0xf801
		{box
			{clear}
			{item "pistol" "ammo" 50 {cell 2 0}}
		}
	}
	{Inventory 0xe402
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
			{item "m24x5" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0xc001
		{box
			{clear}
			{item "panzershreck" "ammo" {cell 0 0}}
			{item "panzershreck" "ammo" {cell 2 0}}
			{item "panzershreck" "ammo" {cell 4 0}}
			{item "panzershreck" "ammo" {cell 0 1}}
			{item "panzershreck" "ammo" {cell 2 1}}
			{item "panzershreck" "weapon" filled {cell 0 2}{user "hand_right"}}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0xc005
		{box
			{clear}
			{item "panzershreck" "ammo" {cell 0 0}}
			{item "panzershreck" "ammo" {cell 2 0}}
			{item "panzershreck" "ammo" {cell 4 0}}
			{item "panzershreck" "ammo" {cell 0 1}}
			{item "panzershreck" "ammo" {cell 2 1}}
			{item "panzershreck" "weapon" filled {cell 0 2}{user "hand_right"}}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0xc007
		{box
			{clear}
			{item "panzershreck" "ammo" {cell 0 0}}
			{item "panzershreck" "ammo" {cell 2 0}}
			{item "panzershreck" "ammo" {cell 4 0}}
			{item "panzershreck" "ammo" {cell 0 1}}
			{item "panzershreck" "ammo" {cell 2 1}}
			{item "panzershreck" "weapon" filled {cell 0 2}{user "hand_right"}}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0xc009
		{box
			{clear}
			{item "panzershreck" "ammo" {cell 0 0}}
			{item "panzershreck" "ammo" {cell 2 0}}
			{item "panzershreck" "ammo" {cell 4 0}}
			{item "panzershreck" "ammo" {cell 0 1}}
			{item "panzershreck" "ammo" {cell 2 1}}
			{item "panzershreck" "weapon" filled {cell 0 2}{user "hand_right"}}
			{item "helmet1_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0xc003
		{box
			{clear}
		}
	}
	{Inventory 0xb008
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "bandage" {cell 4 2}}
			{item "ppsh" filling "pistol" "ammo" 30 {cell 2 3}}
			{item "rpg40" "grenade" {cell 0 0}}
			{item "rpg40" "grenade" {cell 2 0}}
		}
	}
	{Inventory 0xf007
		{box
			{clear}
			{item "ppsh" filling "pistol" "ammo" 27 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "bandage" {cell 4 2}}
			{item "helmet1_rus" {cell 0 2}{user "head"}}
			{item "rpg40" "grenade" {cell 2 2}}
			{item "rpg40" "grenade" {cell 2 3}}
		}
	}
	{Inventory 0x8812
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "helmet1_rus" {cell 0 2}{user "head"}}
			{item "ppsh" filling "pistol" "ammo" 30 {cell 2 3}}
			{item "rpg40" "grenade" {cell 0 0}}
			{item "rpg40" "grenade" {cell 2 0}}
		}
	}
	{Inventory 0xc804
		{box
			{clear}
			{item "ppsh" filling "pistol" "ammo" 35 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "ppsh" filling "pistol" "ammo" 30 {cell 2 3}}
			{item "rpg40" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 2 2}}
			{item "pistol" "ammo" 42 {cell 4 2}}
		}
	}
	{Inventory 0xbfc0
		{box
			{clear}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0xbfc2
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "mp40" filling "pistol" "ammo" 12 {cell 0 1}{user "hand_right"}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
		}
	}
	{Inventory 0x9d82
		{box
			{clear}
			{item "rifle" "ammo" 2 {cell 5 1}}
		}
	}
	{Inventory 0x9d84
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
		}
	}
	{Inventory 0x9d86
		{box
			{clear}
			{item "shotgun" filled {cell 0 0}{user "hand_right"}}
		}
	}
	{Inventory 0x9d88
		{box
			{clear}
		}
	}
	{Inventory 0xaa02
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
			{item "m24x5" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0x9300
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
			{item "m24x5" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0x9302
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 31 {cell 0 1}{user "hand_right"}}
			{item "bandage" {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
			{item "m24x5" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0xab01
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 26 {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
			{item "m24x5" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0xf904
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
			{item "mp40" filling "pistol" "ammo" 26 {cell 0 1}{user "hand_right"}}
		}
	}
	{Inventory 0xef06
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
			{item "m24x5" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0xef0a
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "mp40" filling "pistol" "ammo" 6 {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
			{item "m24x5" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0xef10
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
		}
	}
	{Inventory 0xc040
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 23 {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
			{item "m24x5" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0xc042
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 15 {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
			{item "m24x5" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0xc044
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "mp40" filling "pistol" "ammo" 19 {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
			{item "m24x5" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0xc046
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 51 {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
		}
	}
	{Inventory 0xb941
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 6 {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
			{item "m24x5" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0xb943
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
			{item "m24x5" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0xb945
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "mp40" filling "pistol" "ammo" 2 {cell 0 1}{user "hand_right"}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
			{item "m24x5" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0xb947
		{box
			{clear}
			{item "mg42" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
		}
	}
	{Inventory 0x8f43
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
			{item "m24x5" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0x8f45
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
			{item "m24x5" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0x9844
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
			{item "m24x5" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0x9846
		{box
			{clear}
			{item "pistol" "ammo" 89 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" {cell 0 1}{user "hand_right"}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
			{item "m24x5" "grenade" {cell 0 3}}
		}
	}
	{Inventory 0x984a
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 73 {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
		}
	}
	{Inventory 0xb020
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 2 {cell 4 0}}
			{item "rifle" "ammo" 10 {cell 5 0}}
			{item "rifle" "ammo" 10 {cell 5 1}}
		}
	}
	{Inventory 0xb022
		{box
			{clear}
			{item "dp" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
		}
	}
	{Inventory 0xb024
		{box
			{clear}
		}
	}
	{Inventory 0xb026
		{box
			{clear}
			{item "shotgun" filled {cell 2 0}{user "hand_right"}}
		}
	}
	{Inventory 0xb028
		{box
			{clear}
			{item "pistol" "ammo" 50 {cell 2 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
		}
	}
	{Brain 0x1017
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 1 0}
	}
	{Brain 0x4d8
		{IdleMovement 0 1 0}
	}
	{Brain 0x8000
		{Properties
			{control user}
		}
		{IdleMovement 0 2 0}
	}
	{Brain 0x8008
		{Properties
			{control user}
		}
		{Order "eComplexOrder"
			{eMoveToCover 2328.13 477.676}
		}
		{IdleMovement 0 2 0}
		{StayInCover}
	}
	{Brain 0x8801
		{Properties
			{control user}
		}
		{IdleMovement 0 2 0}
		{Walker
			{Actor 2}
			{First "144"}
			{From "147"}
		}
	}
	{Brain 0x8803
		{Properties
			{control user}
		}
		{Order "eComplexOrder"
			{eMoveToCover 2321.58 502.442}
		}
		{IdleMovement 0 2 0}
		{StayInCover}
	}
	{Brain 0x8805
		{Properties
			{control user}
		}
		{IdleMovement 0 2 0}
		{StayInCover}
	}
	{Brain 0x8006
		{Properties
			{fire_mode hold}
			{move_mode zone}
			{ai_move
				{mode disable}
			}
			{advance_ratio 0.1}
			{retreat_ratio 5}
		}
		{ZonePosition 483.167 926.766}
		{IdleMovement 0 2 0}
		{SeenCorpse 0x8}
	}
	{Brain 0x800b
		{Properties
			{move_mode hold}
			{look_around 0}
		}
		{IdleMovement 0 0 0.0555556}
	}
	{Brain 0x800f
		{Properties
			{move_mode zone}
			{no_retreat}
			{advance_ratio 0.1}
		}
		{ZonePosition 933.201 771.304}
		{IdleMovement 0 2 0}
		{SeenCorpse 0x8}
	}
	{Brain 0x8011
		{Properties
			{control user}
			{move_mode zone}
			{no_retreat}
			{advance_ratio 0.01}
		}
		{ZonePosition 2441.73 92.6282}
		{Order "eComplexOrder"
			{eWait 45}
		}
		{IdleMovement 0 2 0}
		{StayInCover}
	}
	{Brain 0x8015
		{Properties
			{control user}
			{move_mode zone}
			{no_retreat}
			{advance_ratio 0.01}
		}
		{ZonePosition 2677.4 -244.221}
		{IdleMovement 0 2 0}
	}
	{Brain 0x8016
		{Properties
			{move_mode hold}
			{retreat_ratio 4}
		}
		{ZonePosition 1798.57 -1027.83}
		{IdleMovement 0 3 0}
	}
	{Brain 0x8800
		{Properties
			{move_mode hold}
			{retreat_ratio 4}
		}
		{ZonePosition 2062.91 -760.276}
		{IdleMovement 0 3 0}
	}
	{Brain 0x8807
		{Properties
			{move_mode hold}
			{retreat_ratio 4}
		}
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x801d
		{Properties
			{move_mode hold}
			{retreat_ratio 4}
		}
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x801f
		{Properties
			{move_mode zone}
			{move_radius 15}
			{advance_ratio 0.5}
			{retreat_ratio 10}
		}
		{ZonePosition 1561.3 1504.07}
		{IdleMovement 0 2 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x8021
		{Properties
			{move_mode hold}
			{retreat_ratio 4}
		}
		{IdleMovement 0 3 0}
		{SeenCorpse 0x4}
	}
	{Brain 0x8026
		{Properties
			{move_mode zone}
			{move_radius 15}
			{advance_ratio 0.5}
			{retreat_ratio 10}
		}
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	{Sensor 0x8800
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	{Sensor 0xb020
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		{Subject 0x16200001 0x203 251 0xb947 1643.79 -211.338 45 6.90415 0 1275493 0 1275493 "mg42"}
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	{Sensor 0x8078
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		{Subject 0x16260001 0x203 250 0xb945 2042.69 -448.112 45 0 1176823 1256003 0 1256003 "mp40"}
		{Subject 0x16260001 0x203 173 0x8125 2029.32 -443.997 45 2.90732 0 1283270 1261900 1283270 "mp40"}
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			{Point 122.221 -154.703}
		}
		{zone "poly"
			{position 1532.72 400.248 45}
			{Name "prohod1"}
			{Point -443.238 -383.403}
			{Point -481.573 -336.641}
			{Point 17.6436 145.813}
			{Point 358.665 306.206}
			{Point 548.503 268.025}
		}
		{zone "poly"
			{position 1738.95 1635.54 44.8478}
			{Name "road1"}
			{Point -272.565 -336.013}
			{Point -283.234 289.02}
			{Point 235.107 356.386}
			{Point 320.692 -309.393}
		}
		{zone "poly"
			{position 849.079 1478 45}
			{Name "road3"}
			{Point 51.0808 -411.711}
			{Point -564.851 61.4306}
			{Point 171.388 528.603}
			{Point 342.383 -178.322}
		}
		{zone "poly"
			{position 477.857 1052.62 44}
			{Name "road4"}
			{Point 32.7232 -414.997}
			{Point -366.284 -10.6427}
			{Point -68.4237 395.226}
			{Point 401.985 30.414}
		}
		{zone "poly"
			{position 1605.53 -120.45 45.5398}
			{Name "spawn"}
			{Point -90.5736 -592.039}
			{Point -573.769 -230.227}
			{Point -191.905 416.09}
			{Point 428.124 703.088}
			{Point 428.124 -296.912}
		}
		{zone "poly"
			{position 858.668 1034.09 45}
			{Name "v_kvartal"}
			{Point -54.8294 -174.534}
			{Point -146.743 -35.1123}
			{Point 38.7793 146.031}
			{Point 162.793 63.6152}
		}
		{zone "poly"
			{position 1990.37 277.741 45}
			{Name "zaruba3"}
			{Point -142.74 -632.369}
			{Point -399.665 219.571}
			{Point -129.695 516.23}
			{Point 330.222 343.003}
			{Point 341.877 -446.435}
		}
		{zone "poly"
			{position 2109.94 -392.658 45}
			{Name "zaruba4"}
			{Point -293.49 -24.3901}
			{Point -141.445 261.209}
			{Point 381.817 28.5547}
			{Point 53.1184 -265.373}
		}
		{tasks
			{"battleline"
				{desc "$/-task1"}
				{primary}
				{state completed}
				{point task1}
				{status 13109}
			}
			{"sniper"
				{desc "$/-task2"}
				{state completed}
				{point sniper}
				{status 507701}
			}
			{"shtab"
				{desc "$/-task3"}
				{primary}
				{state completed}
				{point shtab}
				{status 218365}
			}
			{"general"
				{desc "$/-task4"}
				{primary}
				{point general}
				{status 1090081}
			}
			{"kvartal2"
				{desc "$/-task5"}
				{state completed}
				{point point2}
				{status 601374}
			}
		}
		{cameras
			{"begin"
				{"key000"
					{position 2768.08 2180.86 376.795}
					{look_at 2923.79 1789.75 106.996}
					{fov 65}
				}
				{"key001"
					{time 4}
					{position 3113.56 1844.84 251.472}
					{look_at 2944.91 1725.38 150.542}
					{fov 65}
				}
				{"key002"
					{time 8}
					{position 2881.43 1551.26 245.953}
					{look_at 2673.53 1575.16 150.542}
					{fov 65}
				}
				{"key003"
					{time 12}
					{position 2917.22 1582.59 389.307}
					{look_at 2536.36 1603.44 150.542}
					{fov 65}
				}
			}
			{"final"
				{"key000"
					{position 1838.29 -854.222 294.936}
					{look_at 1528.64 -1024.29 107.342}
					{fov 65}
				}
				{"key001"
					{time 4}
					{position 1703.44 -1149.4 299.85}
					{look_at 1366.1 -1053.8 107.342}
					{fov 65}
				}
				{"key002"
					{time 8}
					{position 1415.09 -1356.8 294.936}
					{look_at 1270.03 -1034.68 107.342}
					{fov 65}
				}
				{"key003"
					{time 12}
					{position 1370.79 -1155.88 197.196}
					{look_at 1249.83 -982.12 107.342}
					{fov 65}
				}
			}
			{"sniper"
				{"key000"
					{position 1605.45 631.41 223.58}
					{look_at 1436.18 765.793 144.916}
					{fov 65}
				}
				{"key001"
					{time 4}
					{position 1564.06 788.19 224.566}
					{look_at 1349.69 769.61 143.315}
					{fov 65}
				}
				{"key002"
					{time 5.5}
					{position 1215.67 668.054 223.737}
					{look_at 1020.24 758.823 143.315}
					{fov 65}
				}
				{"key003"
					{time 10}
					{position 764.607 585.453 295.601}
					{look_at 871.559 752.396 143.315}
					{fov 65}
				}
				{"key004"
					{time 14}
					{position 776.359 1097.55 313.157}
					{look_at 847.315 928.377 143.315}
					{fov 65}
				}
			}
			{"startview"
				{"key000"
					{position 2768.08 2180.86 376.795}
					{look_at 2923.79 1789.75 106.996}
					{fov 65}
				}
			}
			{"zaruba"
				{"key000"
					{position 450.763 -1213.03 167.563}
					{look_at 1132.73 -833.283 0}
					{fov 65}
				}
				{"key001"
					{time 4}
					{position 474.36 -843.216 394.124}
					{look_at 1142.04 -652.887 0}
					{fov 65}
				}
				{"key002"
					{time 8}
					{position 892.556 -407.009 379.497}
					{look_at 1536.3 -126.066 0}
					{fov 65}
				}
				{"key003"
					{time 12}
					{position 1594.78 290.008 399.765}
					{look_at 2264.25 118.663 0}
					{fov 65}
				}
				{"key004"
					{time 16}
					{position 2497.75 394.904 493.079}
					{look_at 2876.08 76.4324 0}
					{fov 65}
				}
				{"key005"
					{time 20}
					{position 2321.29 124.546 421.4}
					{look_at 2876.08 76.4324 0}
					{fov 65}
				}
				{"key006"
					{time 24}
					{position 1663.86 844.121 271.791}
					{look_at 1910.56 586.66 0}
					{fov 65}
				}
				{"key007"
					{time 28}
					{position 1530.51 1196.64 361.058}
					{look_at 1788.82 795.468 0}
					{fov 65}
				}
			}
		}
		{triggers
			{"russian/street/begin"
				{on}
				{condition
				}
				{actions
					{"music"
						{start "/music/battle5.mp3"}
						{volume game}
						{loop}
					}
					{"actor_state"
						{selector
							{mids 3 2 5 1 4}
						}
						{ai
							{follow_commander off}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 5}
						}
						{waypoint "1"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 1 4}
						}
						{waypoint "0"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 3 2}
						}
						{waypoint "2"}
					}
					{"delay"
						{time 0.1}
					}
					{"scenario"
						{message
							{text "$/startcam"}
						}
						{camera
							{name "begin"}
							{smooth_begin 0}
						}
						{trigger_on_next "russian/street/start"}
						{trigger_on_cancel "russian/street/start"}
						{do_not_restore_camera}
					}
					{"delay"
						{time 1.3}
					}
					{"actor_to_waypoint"
						{selector
							{amount 1
							}
							{tag rpod}
						}
						{waypoint "276"}
						{clone}
						{approach teleport}
					}
					{"delay"
						{time 0.1}
					}
					{"actor_to_waypoint"
						{selector
							{amount 1
							}
							{tag rpod}
						}
						{waypoint "277"}
						{clone}
						{approach teleport}
					}
					{"delay"
						{time 0.1}
					}
					{"actor_to_waypoint"
						{selector
							{amount 1
							}
							{tag rpod}
						}
						{waypoint "282"}
						{clone}
						{approach teleport}
					}
					{"delay"
						{time 0.1}
					}
					{"actor_to_waypoint"
						{selector
							{amount 1
							}
							{tag rpod}
						}
						{waypoint "275"}
						{clone}
						{approach teleport}
					}
					{"delay"
						{time 0.1}
					}
					{"actor_to_waypoint"
						{selector
							{amount 1
							}
							{tag rpod}
						}
						{waypoint "273"}
						{clone}
						{approach teleport}
					}
					{"delay"
						{time 10}
					}
					{"actor_state"
						{selector
							{mids 54}
						}
						{movement
							{speed slow}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 54}
						}
						{waypoint "285"}
					}
				}
			}
			{"tuning/beginspeed"
				{on}
				{condition
				}
				{actions
					{"actor_state"
						{selector
							{mids 1 2 3 4 5 22 24 25 70 131 132 133 134 135 136 192 194 118 197 199 195 198 196 200 201 202 203 204 205}
						}
						{fire_mode open}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
					{"actor_state"
						{selector
							{tag gpod}
						}
						{fire_mode open}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_state"
						{selector
							{tag rpod}
						}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
						{human
							{health 200}
						}
					}
					{"actor_state"
						{selector
							{mids 66}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type crawl}
						}
					}
					{"actor_state"
						{selector
							{tag snipepod}
						}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_state"
						{selector
							{tag povst}
						}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_state"
						{selector
							{tag oppose}
							{state "not dead"}
						}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_state"
						{selector
							{tag povpod}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_state"
						{selector
							{tag oppod}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_state"
						{selector
							{tag attack2}
						}
						{fire_mode open}
						{move_mode zone}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_state"
						{selector
							{tag attackers}
						}
						{movement
							{speed fast}
						}
					}
				}
			}
			{"germans/begin"
				{on}
				{condition
				}
				{actions
					{"delay"
						{time 20}
					}
					{"actor_to_waypoint"
						{selector
							{mids 22 24 25}
						}
						{waypoint "3"}
					}
				}
			}
			{"russian/street/t34move1"
				{on}
				{condition
					{expression "!1 & 2 & 3"}
					{terms
						{"1.entities"
							{selector
								{mids 23}
								{state "not dead"}
							}
						}
						{"2.entities"
							{selector
								{mids 54}
								{state "not operatable"}
							}
						}
						{"3.entities"
							{selector
								{mids 26 18 21 20 27 198 196 199 197 118 55}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 4}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 27}
							{state "not dead"}
						}
						{human
							{health 20}
						}
					}
					{"actor_fire"
						{selector
							{mids 27}
						}
						{deviate}
						{enemies
							{tag assault}
						}
						{interval 2}
						{time 0}
					}
					{"actor_fire"
						{selector
							{tag assault}
						}
						{enemies
							{mids 27}
							{state "not dead"}
						}
						{interval 3.3}
						{time 0}
					}
					{"delay"
						{time 2}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state dead}
						}
						{text "$/streetmove"}
					}
					{"actor_state"
						{selector
							{zone "road1"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type squat}
						}
					}
					{"actor_to_waypoint"
						{selector
							{zone "road1"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{waypoint "13"}
					}
					{"effect"
						{selector
							{mids 27}
							{state "not dead"}
						}
						{effect die}
					}
					{"delay"
						{time 4}
					}
					{"actor_state"
						{selector
							{mids 10}
						}
						{drop "orders sensor senseless"}
						{ai_move
							{mode disable}
						}
						{movement
							{speed slow}
							{speed_kph 10}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 10}
						}
						{drop "orders sensor senseless"}
						{waypoint "7"}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{selector
							{tag assault}
							{type human}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag assault}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{waypoint "19"}
					}
					{"delay"
						{time 6}
					}
					{"actor_to_waypoint"
						{selector
							{tag gpod}
						}
						{waypoint "16"}
						{clone}
					}
					{"delay"
						{time 4}
					}
					{"actor_to_waypoint"
						{selector
							{mids 28}
						}
						{waypoint "10"}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{mids 10001}
						}
						{impregnability disabled}
					}
					{"delay"
						{time 6}
					}
					{"actor_to_waypoint"
						{selector
							{tag gpod}
						}
						{waypoint "16"}
					}
				}
			}
			{"russian/street/assault_move1"
				{on}
				{condition
					{expression "!1 & 2 & 3"}
					{terms
						{"1.entities"
							{selector
								{mids 27}
								{state "not dead"}
							}
						}
						{"2.trigger"
							{name "russian/street/t34move1"}
						}
						{"3.trigger"
							{name "tuning/tram_die"}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"actor_state"
						{selector
							{tag assault}
							{state "not dead"}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type squat}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag assault}
							{state "not dead"}
						}
						{waypoint "14"}
					}
					{"delay"
						{time 2}
					}
					{"actor_fire"
						{selector
							{mids 33}
						}
						{deviate}
						{enemies
							{tag player}
							{state "not dead"}
						}
						{interval 3}
						{time 0}
					}
				}
			}
			{"tuning/tram_die"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "road1"}
							}
						}
						{"2.event"
							{id "t34"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"spawn"
						{entity "outburst_instant_small_nc"}
						{waypoint "15"}
					}
				}
			}
			{"russian/street/street_fin"
				{on}
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.entities"
							{selector
								{zone "road3"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 1}
							}
						}
						{"2.trigger"
							{name "russian/street/t34move1"}
						}
						{"3.entities"
							{selector
								{mids 33}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/streetmove3"}
					}
					{"delay"
						{time 2}
					}
					{"effect"
						{selector
							{source advanced}
							{group
								{select
									{zone
										{zone "road3"}
									}
								}
								{include
									{prop
										{prop human}
									}
									{player
										{player "2"}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{state
										{state inactive}
									}
								}
							}
						}
						{effect die}
					}
					{"actor_state"
						{selector
							{tag assault}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag assault}
						}
						{waypoint "20"}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{selector
							{mids 10}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 10}
						}
						{drop "orders sensor"}
						{waypoint "21"}
					}
					{"entity_state"
						{selector
							{tag backstreet}
						}
						{inactive off}
					}
				}
			}
			{"germans/bazfire"
				{on}
				{condition
					{terms
						{"1.event"
							{id "po_tanku"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{tag shreck}
						}
						{waypoint "225"}
					}
				}
			}
			{"tuning/t34die"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 10}
								{state "not operatable"}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{mids 192 194}
						}
						{impregnability disabled}
					}
					{"actor_state"
						{selector
							{tag shreck}
						}
						{drop "orders sensor senseless"}
						{ai_move
							{mode disable}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag shreck}
							{state "not dead"}
						}
						{waypoint "229"}
					}
					{"actor_state"
						{selector
							{mids 6 7 8 9}
						}
						{fire_mode hold}
						{move_mode zone}
						{weapon_prepare off}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{mids 6 7 8 9}
						}
						{waypoint "25"}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/tankdie"}
					}
				}
			}
			{"russian/street/v_kvartal"
				{on}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.entities"
							{selector
								{zone "road4"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<"}
								{value 2}
							}
						}
						{"2.trigger"
							{name "russian/street/v_kvartal2"}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{amount 1
							}
							{zone "road4"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{effect die}
					}
					{"entity_state"
						{selector
							{tag assault}
							{state "not dead"}
						}
						{impregnability harmless}
					}
					{"if"
						{condition
							{type entities}
							{selector
								{tag assault}
								{state "not dead"}
							}
							{count
								{op "<<"}
								{value 5}
							}
						}
						{"actor_to_waypoint"
							{selector
								{tag rpod}
							}
							{waypoint "46"}
							{clone}
						}
					}
					{"delay"
						{time 4}
					}
					{"effect"
						{selector
							{zone "road4"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{effect die}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag assault}
						}
						{drop "orders sensor senseless"}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
						{human
							{health 250}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag assault}
						}
						{waypoint "29"}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/tokvartal"}
					}
					{"task"
						{name "battleline"}
						{state complete}
					}
					{"delay"
						{time 1}
					}
					{"task"
						{name "shtab"}
					}
				}
			}
			{"russian/street/last_survivor"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{zone "road3"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<"}
								{value 4}
							}
						}
						{"2.entities"
							{selector
								{mids 33}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"actor_fire"
						{selector
							{mids 10}
						}
						{enemies
							{mids 33}
						}
						{interval 6}
						{time 0}
					}
				}
			}
			{"russian/kvartal/to_povst"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "2zaruba"}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{mids 17 146 108 138 157 158 160 159 230 124 229}
						}
						{tag_remove hidden}
						{inactive off}
					}
					{"actor_fire"
						{selector
							{mids 157 159}
							{state "not dead"}
						}
						{deviate}
						{enemies
							{mids 138}
						}
						{interval 3}
						{time 0}
						{burst_mode long}
					}
					{"actor_fire"
						{selector
							{mids 158 160}
							{state "not dead"}
						}
						{deviate}
						{enemies
							{mids 138}
						}
						{interval 2}
						{time 0}
						{burst_mode long}
					}
					{"scenario"
						{message
							{text "$/topovst"}
						}
						{camera
							{name "zaruba"}
							{disable_cancel}
							{smooth_begin 0}
						}
						{event_on_next "impreg"}
						{event_on_cancel "impreg"}
					}
					{"event"
						{event "camera"}
						{mode set}
						{delay 0}
					}
					{"entity_state"
						{selector
							{amount 3
							}
							{tag assault}
							{state "not dead"}
						}
						{tag_add assault_play}
					}
					{"entity_state"
						{selector
							{tag player}
							{state "not dead"}
						}
						{impregnability harmless}
					}
					{"delay"
						{time 2}
					}
					{"spawn"
						{entity "outburst_instant_nc"}
						{waypoint "124"}
					}
					{"spawn"
						{entity "outburst_instant_nc"}
						{waypoint "125"}
					}
					{"effect"
						{selector
							{tag fromroad}
							{type human}
							{state "not dead"}
						}
						{effect die}
					}
					{"effect"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag assault}
									}
								}
								{include
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{tag
										{tag assault_play}
									}
								}
							}
							{amount 1
							}
						}
						{effect die}
					}
					{"actor_state"
						{selector
							{tag assault}
							{state "not dead"}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag assault}
							{state "not dead"}
						}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_component"
						{selector
							{mids 64}
							{player "2"}
							{state operatable}
						}
						{component engine}
						{state broken}
					}
					{"entity_state"
						{selector
							{tag ruin}
						}
						{tag_remove hidden}
						{inactive off}
					}
					{"effect"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag assault}
									}
								}
								{include
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{tag
										{tag assault_play}
									}
								}
							}
							{amount}
						}
						{effect die}
					}
					{"delay"
						{time 3}
					}
					{"effect"
						{selector
							{mids 159 157}
						}
						{effect die}
					}
					{"delay"
						{time 2}
					}
					{"effect"
						{selector
							{mids 158 160}
						}
						{effect die}
					}
					{"delay"
						{time 7}
					}
					{"delete"
						{selector
							{tag rpod}
						}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/shtab"}
					}
					{"delay"
						{time 6}
					}
					{"entity_state"
						{selector
							{tag mainpoint}
						}
						{inactive off}
					}
				}
			}
			{"russian/street/v_kvartal2"
				{condition
					{expression "2 & !1"}
					{terms
						{"2.entities"
							{selector
								{tag player}
								{zone "v_kvartal"}
							}
						}
						{"1.trigger"
							{name "russian/street/v_kvartal"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{zone "road4"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{tag_add fromroad}
					}
					{"entity_state"
						{selector
							{tag assault}
							{state "not dead"}
						}
						{impregnability harmless}
					}
					{"if"
						{condition
							{type entities}
							{selector
								{tag assault}
								{state "not dead"}
							}
							{count
								{op "<<"}
								{value 5}
							}
						}
						{"actor_to_waypoint"
							{selector
								{tag rpod}
							}
							{waypoint "46"}
							{clone}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag assault}
						}
						{drop "orders sensor senseless"}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
						{human
							{health 250}
						}
					}
					{"actor_state"
						{selector
							{tag fromroad}
							{type human}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
						{ai
							{advance_ratio 1}
							{retreat_ratio 7}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag assault}
						}
						{waypoint "29"}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/tokvartal"}
					}
					{"task"
						{name "battleline"}
						{state complete}
					}
					{"entity_state"
						{selector
							{tag kvartal1}
						}
						{impregnability disabled}
					}
					{"delay"
						{time 2}
					}
					{"task"
						{name "shtab"}
					}
					{"delay"
						{time 3}
					}
					{"entity_state"
						{selector
							{tag assault}
							{state "not dead"}
						}
						{impregnability disabled}
					}
				}
			}
			{"tuning/street_impreg"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "road3"}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 3}
					}
					{"entity_state"
						{selector
							{zone "road4"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{impregnability disabled}
					}
				}
			}
			{"russian/kvartal/bazooka"
				{on}
				{condition
					{expression "!1 & !2 & !3 & 4"}
					{terms
						{"1.entities"
							{selector
								{mids 69 65 67 68}
								{type human}
								{state "not dead"}
							}
						}
						{"2.entities"
							{selector
								{tag kvartalpod}
								{state "not dead"}
							}
						}
						{"3.trigger"
							{name "russian/freemen/povst"}
						}
						{"4.entities"
							{selector
								{mids 64}
								{player "2"}
								{state "not operatable"}
							}
						}
					}
				}
				{actions
					{"task"
						{name "kvartal2"}
						{state complete}
					}
					{"actor_state"
						{selector
							{tag assault}
						}
						{drop "orders sensor senseless"}
						{fire_mode hold}
					}
					{"actor_to_waypoint"
						{selector
							{mids 70}
						}
						{waypoint "58"}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type event}
								{id "camera"}
							}
						}
						{"default"
							{"talk"
								{selector
									{mids 70}
								}
								{text "$/bazooka"}
							}
						}
					}
					{"delay"
						{time 5}
					}
					{"actor_state"
						{selector
							{tag assault}
						}
						{drop "orders sensor senseless"}
						{fire_mode hold}
					}
					{"actor_to_waypoint"
						{selector
							{mids 70}
						}
						{waypoint "60"}
					}
					{"delay"
						{time 20}
					}
					{"actor_state"
						{selector
							{tag assault}
						}
						{fire_mode open}
					}
				}
			}
			{"russian/kvartal/bazooka2"
				{on}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "flames"}
						}
						{"2.event"
							{id "camera"}
						}
					}
				}
				{actions
					{"delay"
						{time 3}
					}
					{"actor_to_waypoint"
						{selector
							{mids 71}
						}
						{waypoint "58"}
					}
					{"delay"
						{time 6}
					}
					{"switch"
						{"case"
							{condition
								{type event}
								{id "camera"}
							}
						}
						{"default"
							{"talk"
								{selector
									{mids 71}
								}
								{text "$/bazooka2"}
							}
						}
					}
					{"delay"
						{time 2}
					}
					{"inventory"
						{selector
							{mids 71}
						}
						{action drop}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{mids 71}
						}
						{waypoint "61"}
					}
					{"delay"
						{time 4}
					}
					{"actor_state"
						{selector
							{tag assault}
							{state "not dead"}
						}
						{fire_mode open}
					}
				}
			}
			{"russian/freemen/v_battlezone"
				{on}
				{condition
					{type 1}
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "prohod1"}
							}
						}
						{"2.event"
							{id "flames"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag oppose}
							{state "not dead"}
						}
						{impregnability disabled}
					}
					{"actor_state"
						{selector
							{mids 110 104 113}
						}
						{drop "orders sensor senseless"}
						{move_mode zone}
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag attack1}
						}
						{waypoint "72"}
					}
					{"effect"
						{selector
							{mids 52 47}
							{state "not dead"}
						}
						{effect die}
					}
					{"delay"
						{time 10}
					}
					{"entity_state"
						{selector
							{tag povst}
						}
						{impregnability disabled}
					}
				}
			}
			{"russian/freemen/zaruba"
				{on}
				{condition
				}
				{actions
					{"actor_fire"
						{selector
							{mids 225}
							{state "not dead"}
						}
						{deviate}
						{enemies
							{tag povst}
							{state "not dead"}
						}
						{interval 1.5}
						{time 0}
						{burst_mode long}
					}
					{"actor_fire"
						{selector
							{mids 223}
							{state "not dead"}
						}
						{deviate}
						{enemies
							{tag povst}
							{state "not dead"}
						}
						{interval 1.7}
						{time 0}
						{burst_mode long}
					}
					{"actor_fire"
						{selector
							{mids 227}
							{state "not dead"}
						}
						{deviate}
						{enemies
							{tag povst}
							{state "not dead"}
						}
						{interval 2}
						{time 0}
						{burst_mode long}
					}
					{"actor_fire"
						{selector
							{tag oppose}
							{state "not dead"}
						}
						{deviate}
						{enemies
							{tag povst}
							{state "not dead"}
						}
						{interval 2.5}
						{time 0}
						{burst_mode long}
					}
					{"actor_fire"
						{selector
							{amount 4
							}
							{tag oppose}
							{state "not dead"}
						}
						{deviate}
						{enemies
							{tag povst}
							{state "not dead"}
						}
						{interval 2}
						{time 0}
						{burst_mode long}
					}
					{"actor_fire"
						{selector
							{tag povst}
						}
						{deviate}
						{enemies
							{source advanced}
							{group
								{select
									{tag
										{tag opppose}
									}
								}
								{include
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{zone
										{zone "baza_zarub"}
									}
								}
							}
						}
						{interval 3.5}
						{time 0}
					}
					{"actor_to_waypoint"
						{selector
							{mids 115}
						}
						{waypoint "66"}
					}
					{"delay"
						{time 3}
					}
					{"actor_to_waypoint"
						{selector
							{mids 101}
						}
						{waypoint "66"}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{mids 92}
						}
						{waypoint "68"}
					}
					{"delay"
						{time 5}
					}
					{"actor_to_waypoint"
						{selector
							{mids 93}
						}
						{waypoint "68"}
					}
					{"delay"
						{time 10}
					}
					{"actor_to_waypoint"
						{selector
							{mids 112}
						}
						{waypoint "66"}
					}
					{"delay"
						{time 3}
					}
					{"actor_to_waypoint"
						{selector
							{mids 90}
						}
						{waypoint "68"}
					}
					{"delay"
						{time 7}
					}
					{"actor_to_waypoint"
						{selector
							{mids 89}
						}
						{waypoint "68"}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{mids 102}
						}
						{waypoint "66"}
					}
					{"delay"
						{time 12}
					}
					{"actor_to_waypoint"
						{selector
							{mids 109}
						}
						{waypoint "66"}
					}
					{"delay"
						{time 5}
					}
					{"actor_to_waypoint"
						{selector
							{mids 88}
						}
						{waypoint "68"}
					}
				}
			}
			{"russian/freemen/oppod"
				{condition
					{expression "1 & !2"}
					{terms
						{"1.entities"
							{selector
								{tag oppose}
								{zone "zaruba3"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<"}
								{value 5}
							}
						}
						{"2.trigger"
							{name "russian/freemen/v_battlezone"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{tag oppod}
						}
						{waypoint "70"}
						{clone}
					}
					{"delay"
						{time 30}
					}
					{"trigger"
						{name "russian/freemen/oppod"}
					}
				}
			}
			{"russian/freemen/povstpod"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag povst}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<"}
								{value 7}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{tag povpod}
						}
						{waypoint "71"}
						{clone}
					}
					{"delay"
						{time 10}
					}
					{"trigger"
						{name "russian/freemen/povstpod"}
					}
				}
			}
			{"russian/freemen/v_battlezone2"
				{on}
				{condition
					{expression "(1 & 2) | (3 & 4)"}
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "prohod1"}
							}
						}
						{"2.task"
							{name "sniper"}
						}
						{"3.event"
							{id "flames"}
						}
						{"4.event"
							{id "impreg"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 168}
						}
						{waypoint "89"}
					}
					{"delay"
						{time 5}
					}
					{"actor_to_waypoint"
						{selector
							{mids 151}
						}
						{waypoint "84"}
					}
					{"effect"
						{selector
							{mids 52 47}
							{state "not dead"}
						}
						{effect die}
					}
				}
			}
			{"russian/freemen/prohod1"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "prohod1"}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{mids 17 146 145 108 138 143 16 106 144 137 19 187 191 181}
						}
						{inactive off}
					}
					{"actor_state"
						{selector
							{tag assault}
							{state "not dead"}
						}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag assault}
							{state "not dead"}
						}
						{waypoint "136"}
					}
					{"entity_state"
						{selector
							{tag assault}
							{state "not dead"}
						}
						{impregnability disabled}
					}
					{"delay"
						{time 15}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{type human}
							{state "not dead"}
						}
						{text "$/tobarricade"}
					}
					{"delay"
						{time 60}
					}
					{"event"
						{event "talk"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"russian/freemen/povst"
				{on}
				{condition
					{type 1}
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "die"}
							}
						}
						{"2.entities"
							{selector
								{tag player}
								{zone "die2"}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{mids 151 168}
						}
						{tag_add "armor-"}
					}
					{"music"
						{stop "/music/battle2.mp3"}
						{volume game}
						{fade 6}
					}
					{"actor_to_waypoint"
						{selector
							{tag oppod}
						}
						{waypoint "70"}
						{clone}
					}
					{"switch"
						{"case"
							{condition
								{type trigger}
								{name "russian/kvartal/bazooka"}
							}
						}
						{"default"
							{"task"
								{name "kvartal2"}
								{state hide}
							}
						}
					}
					{"entity_state"
						{selector
							{tag baz}
						}
						{inactive off}
					}
					{"delete"
						{selector
							{tag kvartalpod}
						}
					}
					{"actor_state"
						{selector
							{tag assault}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{move_mode hold}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 70}
						}
					}
					{"actor_state"
						{selector
							{tag player}
							{state "not dead"}
						}
						{control AI}
						{move_mode hold}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
					{"ables"
						{selector
							{tag player}
							{state "not dead"}
						}
						{remove select}
					}
					{"actor_to_waypoint"
						{selector
							{tag player}
							{state "not dead"}
						}
						{waypoint "144"}
					}
					{"actor_to_waypoint"
						{selector
							{tag assault}
							{state "not dead"}
						}
						{waypoint "145"}
					}
					{"delete"
						{selector
							{tag house1}
						}
					}
					{"effect"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag assault}
									}
								}
								{include
									{prop
										{prop human}
									}
								}
								{exclude
									{tag
										{tag assault_play}
									}
									{state
										{state dead}
									}
								}
							}
							{amount 1
							}
						}
						{effect die}
					}
					{"delete"
						{selector
							{tag mainpoint}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag oppod}
						}
						{waypoint "188"}
						{clone}
					}
					{"delay"
						{time 5}
					}
					{"music"
						{start "/music/theme4.mp3"}
						{volume game}
						{loop}
					}
					{"effect"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag assault}
									}
								}
								{include
									{prop
										{prop human}
									}
								}
								{exclude
									{tag
										{tag assault_play}
									}
									{state
										{state dead}
									}
								}
							}
							{amount 1
							}
						}
						{effect die}
					}
					{"task"
						{name "shtab"}
						{state complete}
					}
					{"delete"
						{selector
							{zone "zaruba3"}
							{player "2"}
							{type human}
							{state dead}
						}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/povst1"}
					}
					{"actor_to_waypoint"
						{selector
							{amount 1
							}
							{tag oppod}
						}
						{waypoint "251"}
						{clone}
					}
					{"delay"
						{time 3.5}
					}
					{"actor_to_waypoint"
						{selector
							{mids 183 185 179}
						}
						{waypoint "107"}
					}
					{"actor_to_waypoint"
						{selector
							{amount 1
							}
							{tag oppod}
						}
						{waypoint "251"}
						{clone}
					}
					{"talk"
						{selector
							{mids 99}
						}
						{text "$/povst2"}
					}
					{"delay"
						{time 3}
					}
					{"actor_to_waypoint"
						{selector
							{tag oppod}
						}
						{waypoint "254"}
						{clone}
					}
					{"actor_to_waypoint"
						{selector
							{mids 182 186 184 180}
						}
						{waypoint "107"}
					}
					{"delay"
						{time 3}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/povst4"}
					}
					{"delay"
						{time 1.8}
					}
					{"talk"
						{selector
							{mids 99}
						}
						{text "$/povst5"}
					}
					{"delay"
						{time 6}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/povst6"}
					}
					{"delay"
						{time 2}
					}
					{"player"
						{selector
							{tag assault}
						}
						{operation set}
						{player "1"}
					}
					{"actor_state"
						{selector
							{tag assault}
							{state "not dead"}
						}
						{control user}
						{fire_mode open}
						{move_mode zone}
						{move_radius 7}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{human
							{health 100}
						}
					}
					{"actor_state"
						{selector
							{tag player}
							{state "not dead"}
						}
						{control user}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
						{human
							{health 150}
						}
						{ai
							{advance_ratio 2}
							{retreat_ratio 2}
						}
					}
					{"ables"
						{selector
							{tag player}
							{state "not dead"}
						}
						{add select}
					}
					{"autoassign"
						{selector
							{tag assault}
							{state "not dead"}
						}
					}
					{"squad"
						{operation exclude}
						{selector
							{tag assault}
							{type human}
							{state "not dead"}
						}
					}
					{"squad"
						{operation return_to_user}
						{selector
							{tag assault}
							{type human}
							{state "not dead"}
						}
					}
					{"task"
						{name "general"}
					}
					{"actor_state"
						{selector
							{zone "zaruba3"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{control AI}
						{fire_mode open}
						{move_mode zone}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 100}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
							{retreat_ratio 8}
						}
					}
					{"delay"
						{time 5}
					}
					{"entity_state"
						{selector
							{tag assault}
							{state "not dead"}
						}
						{tag_add player}
						{tag_remove assault}
						{impregnability disabled}
					}
					{"actor_state"
						{selector
							{mids 98 99 100}
						}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
					{"inventory"
						{selector
							{tag player}
							{state "not dead"}
						}
						{action add}
						{item "pistol" "ammo"}
						{amount 100}
					}
					{"inventory"
						{selector
							{amount 2
							}
							{tag player}
							{state "not dead"}
						}
						{action add}
						{item "rpg40" "grenade"}
					}
					{"entity_state"
						{selector
							{zone "zaruba3"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{tag_add gright}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 99 100 98}
						}
						{waypoint "68"}
					}
					{"actor_fire"
						{selector
							{tag povst}
							{state "not dead"}
						}
						{deviate}
						{enemies
							{zone "zaruba3"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{interval 5}
						{time 0}
						{burst_mode long}
					}
					{"actor_fire"
						{selector
							{amount 3
							}
							{tag povst}
							{state "not dead"}
						}
						{deviate}
						{enemies
							{zone "zaruba3"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{interval 4.3}
						{time 0}
						{burst_mode long}
					}
					{"actor_fire"
						{selector
							{amount 4
							}
							{tag povst}
							{state "not dead"}
						}
						{deviate}
						{enemies
							{zone "zaruba3"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{interval 4}
						{time 0}
						{burst_mode long}
					}
					{"entity_state"
						{selector
							{mids 98 99 100}
						}
						{tag_add povst}
					}
					{"event"
						{event "attack"}
						{mode set}
						{delay 0}
					}
					{"actor_to_waypoint"
						{selector
							{tag attackers}
						}
						{waypoint "183"}
					}
					{"actor_to_waypoint"
						{selector
							{tag oppose}
							{zone "baza_zarub"}
							{state "not dead"}
						}
						{waypoint "254"}
						{clone}
					}
					{"delay"
						{time 0.5}
					}
					{"autosave"}
					{"delay"
						{time 3}
					}
					{"music"
						{stop "/music/theme4.mp3"}
						{volume game}
						{fade 4}
					}
					{"delay"
						{time 3}
					}
					{"music"
						{start "/music/battle5.mp3"}
						{volume game}
						{loop}
					}
				}
			}
			{"tuning/stug_die1"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 168}
								{state "not moveable"}
							}
						}
					}
				}
				{actions
					{"actor_component"
						{selector
							{mids 168}
						}
						{component body}
						{state broken}
					}
					{"emit"
						{selector
							{mids 168}
						}
						{drop "orders sensor senseless"}
					}
					{"delay"
						{time 1}
					}
					{"effect"
						{selector
							{mids 156 48}
							{state "not dead"}
						}
						{effect _burn}
					}
					{"delay"
						{time 1}
					}
					{"effect"
						{selector
							{mids 165 167}
							{state "not dead"}
						}
						{effect _burn}
					}
					{"delay"
						{time 5}
					}
					{"effect"
						{selector
							{mids 168}
						}
						{effect explosion}
					}
				}
			}
			{"russian/freemen/grenades!"
				{on}
				{condition
					{terms
						{"1.near"
							{units
								{tag assault}
								{state "not dead"}
							}
							{near_to
								{mids 151 168}
							}
							{distance 15}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag assault}
						}
						{action add}
						{item "rpg40" "grenade"}
						{amount 2}
					}
				}
			}
			{"russian/freemen/oppod2"
				{condition
					{expression "1 & 2 & !3 & 4"}
					{terms
						{"1.entities"
							{selector
								{tag oppose}
								{zone "spawn"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<"}
								{value 7}
							}
						}
						{"2.trigger"
							{name "russian/freemen/v_battlezone"}
						}
						{"3.trigger"
							{name "russian/freemen/povst"}
						}
						{"4.entities"
							{selector
								{tag oppose}
								{zone "spawn"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{tag oppod}
						}
						{waypoint "151"}
						{clone}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "russian/freemen/oppod2"}
					}
				}
			}
			{"russian/attack/vpered!"
				{condition
					{terms
						{"2.event"
							{id "attack"}
						}
						{"1.entities"
							{selector
								{zone "zaruba3"}
								{player "2"}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 4}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{amount 5
							}
							{tag povst}
							{state "not dead"}
						}
						{impregnability harmless}
					}
					{"effect"
						{selector
							{mids 151 168}
							{player "2"}
							{state operatable}
						}
						{effect explosion}
					}
					{"entity_state"
						{selector
							{zone "zaruba3"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{tag_add gright}
					}
					{"actor_state"
						{selector
							{tag gright}
							{zone "zaruba3"}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag gright}
							{zone "zaruba3"}
							{state "not dead"}
						}
						{waypoint "168"}
					}
					{"delay"
						{time 7}
					}
					{"entity_state"
						{selector
							{amount 5
							}
							{tag povst}
							{state "not dead"}
						}
						{tag_add povstattack}
					}
					{"actor_state"
						{selector
							{tag povstattack}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag povstattack}
							{state "not dead"}
						}
						{waypoint "122"}
					}
					{"delete"
						{selector
							{tag povpod}
						}
					}
					{"actor_state"
						{selector
							{tag povst}
							{state "not dead"}
						}
						{ai
							{no_retreat off}
							{advance_ratio 1}
							{retreat_ratio 3}
						}
					}
				}
			}
			{"russian/attack/defend"
				{on}
				{condition
					{terms
						{"1.event"
							{id "attack"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{tag oppod}
						}
						{waypoint "155"}
						{clone}
					}
					{"delay"
						{time 3}
					}
					{"actor_to_waypoint"
						{selector
							{tag oppod}
						}
						{waypoint "155"}
						{clone}
					}
					{"delay"
						{time 3}
					}
					{"actor_to_waypoint"
						{selector
							{tag oppod}
						}
						{waypoint "155"}
						{clone}
					}
					{"delay"
						{time 6}
					}
					{"actor_to_waypoint"
						{selector
							{tag gleft}
						}
						{waypoint "166"}
					}
					{"actor_to_waypoint"
						{selector
							{tag gright}
							{zone "baza_zarub"}
							{type human}
							{state "not dead"}
						}
						{waypoint "167"}
					}
					{"delay"
						{time 10}
					}
					{"spawn"
						{entity "outburst_instant_small_nc"}
						{waypoint "170"}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "zone1"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 8}
					}
					{"spawn"
						{entity "outburst_instant_small_nc"}
						{waypoint "171"}
					}
					{"delay"
						{time 10}
					}
					{"spawn"
						{entity "outburst_instant_small_nc"}
						{waypoint "172"}
					}
					{"delay"
						{time 5}
					}
					{"spawn"
						{entity "outburst_instant_small_nc"}
						{waypoint "169"}
					}
					{"delay"
						{time 35}
					}
					{"spawn"
						{entity "outburst_instant_small_nc"}
						{waypoint "173"}
					}
				}
			}
			{"russian/attack/baza_defend"
				{condition
					{expression "1 & !2"}
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "baza_zarub"}
								{state "not dead"}
							}
						}
						{"2.event"
							{id "attack"}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{zone "baza_zarub"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{deviate}
						{enemies
							{tag player}
							{zone "baza_zarub"}
							{state "not dead"}
						}
						{interval 3}
						{time 0}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "russian/attack/baza_defend"}
					}
				}
			}
			{"russian/attack/zone_completed"
				{on}
				{condition
					{terms
						{"1.event"
							{id "zone1"}
						}
						{"2.entities"
							{selector
								{tag gright}
								{zone "zaruba3"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 3}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{amount 7
							}
							{tag povst}
							{state "not dead"}
						}
						{tag_add pleft}
					}
					{"delay"
						{time 3}
					}
					{"effect"
						{selector
							{tag gright}
							{zone "zaruba3"}
						}
						{effect die}
					}
					{"actor_state"
						{selector
							{tag pleft}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{tag pleft}
							{state "not dead"}
						}
						{waypoint "196"}
					}
				}
			}
			{"russian/attack/zone_completed2"
				{on}
				{condition
					{terms
						{"1.event"
							{id "zone1"}
						}
						{"2.entities"
							{selector
								{tag gleft}
								{zone "zaruba4"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<"}
								{value 2}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{amount 5
							}
							{tag povst}
							{state "not dead"}
						}
						{tag_add pright}
					}
					{"delay"
						{time 3}
					}
					{"effect"
						{selector
							{tag gleft}
							{zone "zaruba4"}
						}
						{effect die}
					}
					{"actor_state"
						{selector
							{tag pright}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{tag pright}
							{state "not dead"}
						}
						{waypoint "197"}
					}
				}
			}
			{"russian/attack/tanks"
				{on}
				{condition
					{terms
						{"1.trigger"
							{name "russian/attack/tiger"}
						}
						{"2.entities"
							{selector
								{mids 73}
								{player "2"}
								{state "not operatable"}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 7}
					}
					{"actor_to_waypoint"
						{selector
							{mids 72}
						}
						{waypoint "192"}
					}
					{"delay"
						{time 5}
					}
					{"actor_to_waypoint"
						{selector
							{mids 86}
						}
						{waypoint "191"}
					}
					{"delete"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag hidden}
									}
								}
								{exclude
									{mids
										{mids 231 164 188 189}
									}
								}
							}
						}
					}
				}
			}
			{"russian/attack/complete"
				{condition
					{expression "1 & !2"}
					{terms
						{"1.entities"
							{selector
								{zone "baza_zarub"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<"}
								{value 2}
							}
						}
						{"2.entities"
							{selector
								{mids 73 151 168}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"delete"
						{selector
							{tag sound}
						}
					}
					{"actor_state"
						{selector
							{mids 72 86}
						}
						{ai_move
							{mode disable}
						}
					}
					{"effect"
						{selector
							{amount 2
							}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{effect die}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{selector
							{tag player}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{control AI}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{ai
							{follow_commander off}
						}
					}
					{"ables"
						{selector
							{tag player}
							{state "not dead"}
						}
						{remove select}
					}
					{"actor_to_waypoint"
						{selector
							{tag player}
							{state "not dead"}
						}
						{waypoint "198"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 86}
						}
						{waypoint "240"}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{mids 72}
						}
						{waypoint "243"}
					}
					{"effect"
						{selector
							{amount 3
							}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{effect die}
					}
					{"delay"
						{time 6}
					}
					{"effect"
						{selector
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{effect die}
					}
				}
			}
			{"russian/attack/final"
				{condition
					{terms
						{"1.event"
							{id "final"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text ""}
						}
						{camera
							{name "final"}
							{disable_cancel}
							{smooth_begin 0}
						}
						{do_not_restore_camera}
					}
					{"entity_state"
						{selector
							{mids 161}
						}
						{inactive off}
					}
					{"actor_state"
						{selector
							{mids 161}
						}
						{movement
							{speed spot}
							{type squat}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 161}
						}
						{drop "orders sensor senseless"}
						{waypoint "199"}
						{approach teleport}
					}
					{"delay"
						{time 3}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/final1"}
					}
					{"delay"
						{time 3.5}
					}
					{"task"
						{name "general"}
						{state complete}
					}
					{"talk"
						{selector
							{mids 161}
						}
						{text "$/final2"}
					}
					{"delay"
						{time 4}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/final3"}
					}
					{"delay"
						{time 8.5}
					}
					{"talk"
						{selector
							{mids 161}
						}
						{text "$/final5"}
					}
					{"delay"
						{time 7}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/final6"}
					}
					{"music"
						{stop_all}
						{volume game}
						{fade 4}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{selector
							{tag player}
							{state "not dead"}
						}
						{control user}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{ai
							{follow_commander on}
						}
					}
					{"ables"
						{selector
							{tag player}
							{state "not dead"}
						}
						{add select}
					}
					{"music"
						{start "/music/victory_rus.mp3"}
						{volume game}
					}
					{"delay"
						{time 4}
					}
					{"gameover"
						{result win}
						{message "$/youarewin"}
					}
				}
			}
			{"gameover"
				{condition
					{expression "!1"}
					{terms
						{"1.entities"
							{selector
								{tag player}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"music"
						{stop_all}
						{volume game}
						{fade 3}
					}
					{"delay"
						{time 2}
					}
					{"music"
						{start "/music/defeat_rus_v2.mp3"}
						{volume game}
					}
					{"delay"
						{time 2}
					}
					{"gameover"
						{result loose}
						{message "$/gameoverman"}
					}
				}
			}
			{"russian/attack/baza_defend2"
				{condition
					{expression "1 & !2"}
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "baza_zarub"}
								{state "not dead"}
							}
						}
						{"2.trigger"
							{name "russian/freemen/povst"}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{zone "baza_zarub"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{enemies
							{tag player}
							{zone "baza_zarub"}
							{state "not dead"}
						}
						{interval 2}
						{time 0}
					}
					{"actor_fire"
						{selector
							{mids 137 138}
							{state operatable}
						}
						{deviate}
						{enemies
							{tag player}
							{zone "baza_zarub"}
							{state "not dead"}
						}
						{interval 1}
						{time 0}
						{burst_mode long}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "russian/attack/baza_defend"}
					}
				}
			}
			{"tuning/heal/4"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag player}
								{state "not dead"}
							}
							{count
								{op "=="}
								{value 4}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag player}
							{state "not dead"}
						}
						{human
							{health 250}
						}
					}
				}
			}
			{"tuning/heal/3"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag player}
								{state "not dead"}
							}
							{count
								{op "=="}
								{value 3}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag player}
							{state "not dead"}
						}
						{human
							{health 300}
						}
					}
				}
			}
			{"tuning/heal/2"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag player}
								{state "not dead"}
							}
							{count
								{op "=="}
								{value 2}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag player}
							{state "not dead"}
						}
						{human
							{health 400}
						}
					}
				}
			}
			{"tuning/heal/1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag player}
								{state "not dead"}
							}
							{count
								{op "=="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag player}
							{state "not dead"}
						}
						{human
							{health 500}
						}
					}
					{"inventory"
						{selector
							{tag player}
							{state "not dead"}
						}
						{action add}
						{item "rpg40" "grenade"}
						{amount 2}
					}
				}
			}
			{"tuning/dead_zone/stug1"
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 151}
								{zone "die"}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{mids 151}
						}
						{effect explosion}
					}
				}
			}
			{"tuning/dead_zone/stug2"
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 168}
								{zone "die"}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{mids 168}
						}
						{effect explosion}
					}
				}
			}
			{"tuning/dead_zone/dead"
				{condition
					{type 1}
					{terms
						{"1.entities"
							{selector
								{zone "die"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.entities"
							{selector
								{zone "die2"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{zone "die"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{effect die}
					}
					{"effect"
						{selector
							{zone "die2"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
					}
					{"trigger"
						{name "tuning/dead_zone/dead"}
					}
				}
			}
			{"russian/freemen/talk2"
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "talk"}
						}
						{"2.trigger"
							{name "russian/freemen/povst"}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{type human}
							{state "not dead"}
						}
						{text "$/tobarricade2"}
					}
					{"delay"
						{time 60}
					}
					{"trigger"
						{name "russian/freemen/talk2"}
					}
				}
			}
			{"russian/attack/house_def"
				{condition
					{expression "(1 | 3) & 2"}
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "baza_zarub"}
								{state "not dead"}
							}
						}
						{"3.entities"
							{selector
								{mids 86 72}
								{zone "baza_zarub"}
							}
						}
						{"2.event"
							{id "attack"}
						}
					}
				}
				{actions
					{"player"
						{selector
							{player "4"}
							{type human}
							{state "not dead"}
						}
						{operation mask_set}
						{player "4"}
					}
					{"player"
						{selector
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{operation mask_set}
						{player "2"}
					}
					{"actor_state"
						{selector
							{mids 138 108 106 137}
							{player "2"}
							{state operatable}
						}
						{drop "orders sensor senseless"}
					}
					{"actor_state"
						{selector
							{zone "baza_zarub"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode zone}
						{move_radius 10}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
						{ai
							{no_retreat on}
							{advance_ratio 1}
						}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{selector
							{tag house_fin}
						}
						{human
							{health 50}
						}
					}
					{"actor_fire"
						{selector
							{tag house_fin}
						}
						{deviate}
						{enemies
							{tag player}
							{zone "baza_zarub"}
							{state "not dead"}
						}
						{interval 3}
						{time 0}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{selector
							{player "4"}
							{type human}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{control AI}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{ai
							{no_advance off}
							{no_retreat off}
							{advance_ratio "0.5"}
							{retreat_ratio 4}
						}
					}
					{"inventory"
						{selector
							{player "4"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "molotov_coctail" "grenade"}
						{amount 2}
					}
					{"actor_state"
						{selector
							{mids 161}
						}
						{drop "orders sensor senseless"}
						{move_mode hold}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type crawl}
						}
					}
				}
			}
			{"russian/attack/house_def2"
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.entities"
							{selector
								{mids 86 72}
								{zone "baza_zarub"}
								{state operatable}
							}
						}
						{"2.entities"
							{selector
								{mids 137}
								{player "2"}
								{state "not operatable"}
							}
						}
						{"3.trigger"
							{name "russian/attack/complete"}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{amount 6
							}
							{zone "baza_zarub"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "panzerfaust" "weapon"}
						{amount 2}
					}
					{"actor_state"
						{selector
							{mids 188 189 231 164}
						}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{speed fast}
						}
						{human
							{health 200}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 231}
						}
						{waypoint "134"}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 189}
						}
						{waypoint "132"}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{mids 188}
						}
						{waypoint "133"}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 164}
						}
						{waypoint "129"}
					}
				}
			}
			{"tuning/stug_die2"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 151}
								{state "not moveable"}
							}
						}
					}
				}
				{actions
					{"actor_component"
						{selector
							{mids 151}
						}
						{component body}
						{state broken}
					}
					{"emit"
						{selector
							{mids 151}
						}
						{drop "orders sensor senseless"}
					}
					{"delay"
						{time 0.5}
					}
					{"effect"
						{selector
							{mids 150 49}
							{state "not dead"}
						}
						{effect _burn}
					}
					{"delay"
						{time 0.5}
					}
					{"effect"
						{selector
							{mids 149 147}
							{state "not dead"}
						}
						{effect _burn}
					}
				}
			}
			{"tuning/playerimpreg"
				{on}
				{condition
					{terms
						{"1.event"
							{id "impreg"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag player}
							{state "not dead"}
						}
						{impregnability disabled}
					}
					{"event"
						{event "camera"}
						{mode reset}
						{delay 0}
					}
				}
			}
			{"tuning/baz_die"
				{on}
				{condition
					{expression "!1"}
					{terms
						{"1.entities"
							{selector
								{mids 151 168}
								{player "2"}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{amount 1
							}
							{tag baz}
						}
						{effect die}
					}
					{"delay"
						{time 4}
					}
					{"effect"
						{selector
							{tag baz}
						}
						{effect die}
					}
				}
			}
			{"tuning/tiger_die"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 73}
								{player "2"}
								{state "not operatable"}
							}
						}
					}
				}
				{actions
					{"actor_component"
						{selector
							{mids 73}
						}
						{component body}
						{state broken}
					}
					{"emit"
						{selector
							{mids 73}
						}
						{drop "orders sensor senseless"}
					}
					{"delay"
						{time 0.5}
					}
					{"effect"
						{selector
							{mids 50 75}
							{state "not dead"}
						}
						{effect _burn}
					}
					{"delay"
						{time 0.5}
					}
					{"effect"
						{selector
							{mids 74 76}
							{state "not dead"}
						}
						{effect _burn}
					}
					{"delay"
						{time 0.5}
					}
					{"effect"
						{selector
							{mids 77}
							{state "not dead"}
						}
						{effect _burn}
					}
				}
			}
			{"russian/street/start"
				{on}
				{condition
					{terms
						{"1.event"
							{id "zero"}
						}
					}
				}
				{actions
					{"autoassign"
						{selector
							{mids 5 2 3 1 4}
						}
					}
					{"actor_state"
						{selector
							{mids 1 2 3 4 5}
						}
						{control user}
						{fire_mode open}
						{move_mode zone}
						{move_radius 7}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
						{ai
							{follow_commander on}
						}
					}
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{mids 5}
						}
						{text "$/streetmove2"}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{mids 1 2 3 4 5}
						}
						{fire_mode open}
						{move_mode zone}
						{move_radius 7}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
						{ai
							{follow_commander on}
						}
					}
					{"delay"
						{time 1}
					}
					{"task"
						{name "battleline"}
					}
					{"delay"
						{time 5}
					}
					{"actor_to_waypoint"
						{selector
							{tag assaulttemp}
						}
						{drop "orders sensor senseless"}
						{waypoint "283"}
					}
					{"actor_state"
						{selector
							{mids 1 2 3 4 5}
						}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
						{ai
							{follow_commander on}
						}
					}
					{"delay"
						{time 15}
					}
					{"actor_state"
						{selector
							{mids 10}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 10}
						}
						{waypoint "5"}
					}
					{"delay"
						{time 8}
					}
					{"actor_state"
						{selector
							{mids 23}
						}
						{human
							{health 50}
						}
					}
					{"talk"
						{selector
							{mids 5}
						}
						{text "$/t34move"}
					}
				}
			}
			{"tuning/fallen"
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag soldiers}
										}
									}
									{include
										{prop
											{prop human}
										}
										{state
											{state fallen}
										}
									}
									{exclude
										{state
											{state dead}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag soldiers}
									}
								}
								{include
									{prop
										{prop human}
									}
									{state
										{state fallen}
									}
								}
								{exclude
									{state
										{state dead}
									}
								}
							}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
						{ai
							{advance_ratio "0.01"}
							{retreat_ratio 10}
						}
					}
					{"delay"
						{time 2}
					}
					{"trigger"
						{name "tuning/fallen"}
					}
				}
			}
			{"russian/street/vibeg"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 31 32}
								{state "not operatable"}
							}
						}
						{"2.trigger"
							{name "russian/street/assault_move1"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag assault}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.01"}
						}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/streetmove4"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 203 204 205}
						}
						{waypoint "300"}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{mids 200 201 202}
						}
						{waypoint "296"}
					}
				}
			}
			{"russian/street/t34move"
				{on}
				{condition
					{expression "!1"}
					{terms
						{"1.entities"
							{selector
								{mids 23}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 10}
						}
						{drop "orders sensor senseless"}
						{move_mode hold}
						{ai_move
							{mode enable}
						}
						{movement
							{speed slow}
							{speed_kph 10}
						}
					}
				}
			}
			{"tuning/gunomagdie"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 54}
								{state "not operatable"}
							}
						}
					}
				}
				{actions
					{"actor_component"
						{selector
							{mids 54}
						}
						{component engine}
						{state broken}
					}
					{"actor_component"
						{selector
							{mids 54}
						}
						{component body}
						{state broken}
					}
				}
			}
			{"russian/street/impreg-"
				{on}
				{condition
					{terms
						{"1.trigger"
							{name "russian/street/v_kvartal"}
						}
						{"2.entities"
							{selector
								{tag player}
								{zone "v_kvartal"}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag kvartal1}
							{state "not dead"}
						}
						{impregnability disabled}
					}
					{"delay"
						{time 5}
					}
					{"entity_state"
						{selector
							{tag assault}
							{state "not dead"}
						}
						{impregnability disabled}
					}
				}
			}
			{"russian/kvartal/kvartal1"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "kvartal1"}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{source advanced}
							{group
								{select
									{zone
										{zone "kvartal1"}
									}
								}
								{include
									{tag
										{tag kvartal1}
									}
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{mids
										{mids 66 217 218 216}
									}
								}
							}
						}
						{drop "orders sensor senseless"}
						{move_mode zone}
						{move_radius 7}
						{ai_move
							{mode enable}
						}
						{ai
							{no_retreat on}
							{advance_ratio 2}
						}
					}
					{"task"
						{name "sniper"}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{selector
							{amount 3
							}
							{tag assault}
							{zone "kvartal1"}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{move_mode zone}
						{move_radius 7}
						{ai_move
							{mode enable}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
						}
					}
					{"switch"
						{"case"
							{condition
								{type trigger}
								{name "russian/kvartal/snipers_dead"}
							}
						}
						{"default"
							{"talk"
								{selector
									{amount 1
									}
									{tag player}
									{state "not dead"}
								}
								{text "$/snipers"}
							}
						}
					}
					{"delay"
						{time 10}
					}
					{"actor_to_waypoint"
						{selector
							{mids 64}
						}
						{waypoint "8"}
					}
					{"delay"
						{time 5}
					}
					{"switch"
						{"case"
							{condition
								{type trigger}
								{name "russian/kvartal/snipers_dead"}
							}
						}
						{"default"
							{"talk"
								{selector
									{amount 1
									}
									{tag player}
									{state "not dead"}
								}
								{text "$/snipers2"}
							}
						}
					}
					{"switch"
						{"case"
							{condition
								{type trigger}
								{name "russian/kvartal/kvartal2"}
							}
						}
						{"default"
							{"actor_state"
								{selector
									{tag kvartalpod}
									{type human}
									{state "not dead"}
								}
								{fire_mode open}
								{move_mode hold}
								{weapon_prepare on}
								{ai_move
									{mode disable}
								}
								{movement
									{speed fast}
									{type normal}
								}
							}
							{"actor_to_waypoint"
								{selector
									{tag kvartalpod}
									{type human}
									{state "not dead"}
								}
								{drop "orders sensor senseless"}
								{waypoint "106"}
							}
						}
					}
					{"inventory"
						{selector
							{tag kvartal1}
							{type human}
							{state dead}
						}
						{action add}
						{item "m24" "grenade"}
						{amount 3}
					}
				}
			}
			{"russian/street/kvartal_see"
				{on}
				{condition
					{type 1}
					{terms
						{"1.trigger"
							{name "russian/street/street_fin"}
						}
						{"2.entities"
							{selector
								{tag player}
								{zone "road4"}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag kvartal1}
						}
						{inactive off}
					}
					{"actor_fire"
						{selector
							{mids 216}
						}
						{drop "orders sensor senseless"}
						{deviate}
						{enemies
							{source advanced}
							{group
								{select
									{zone
										{zone "kvartal1"}
									}
								}
								{include
									{relation
										{relation enemy}
										{player "2"}
									}
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{state
										{state fallen}
									}
								}
							}
						}
						{interval 4.5}
						{time 0}
					}
					{"actor_fire"
						{selector
							{mids 218}
						}
						{drop "orders sensor senseless"}
						{deviate}
						{enemies
							{tag player}
							{zone "kvartal1"}
							{state "not dead"}
						}
						{interval 8}
						{time 0}
					}
					{"actor_fire"
						{selector
							{mids 217}
						}
						{drop "orders sensor senseless"}
						{deviate}
						{enemies
							{source advanced}
							{group
								{select
									{zone
										{zone "kvartal1"}
									}
								}
								{include
									{relation
										{relation enemy}
										{player "2"}
									}
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{state
										{state fallen}
									}
								}
							}
						}
						{interval 5}
						{time 0}
					}
					{"actor_fire"
						{selector
							{mids 66}
						}
						{drop "orders sensor senseless"}
						{deviate}
						{enemies
							{source advanced}
							{group
								{select
									{zone
										{zone "kvartal1"}
									}
								}
								{include
									{relation
										{relation enemy}
										{player "2"}
									}
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{state
										{state fallen}
									}
								}
							}
						}
						{interval 7}
						{time 0}
					}
					{"actor_fire"
						{selector
							{mids 212 209}
						}
						{drop "orders sensor senseless"}
						{deviate}
						{enemies
							{source advanced}
							{group
								{select
									{zone
										{zone "kvartal1"}
									}
								}
								{include
									{relation
										{relation enemy}
										{player "2"}
									}
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{state
										{state fallen}
									}
								}
							}
						}
						{interval 4}
						{time 0}
						{burst_mode long}
					}
					{"actor_fire"
						{selector
							{mids 207 213 210}
						}
						{drop "orders sensor senseless"}
						{deviate}
						{enemies
							{source advanced}
							{group
								{select
									{zone
										{zone "kvartal1"}
									}
								}
								{include
									{relation
										{relation enemy}
										{player "2"}
									}
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{state
										{state fallen}
									}
								}
							}
						}
						{interval 4}
						{time 0}
						{burst_mode long}
					}
					{"actor_fire"
						{selector
							{mids 207 213 210}
						}
						{drop "orders sensor senseless"}
						{deviate}
						{enemies
							{source advanced}
							{group
								{select
									{zone
										{zone "kvartal1"}
									}
								}
								{include
									{relation
										{relation enemy}
										{player "2"}
									}
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{state
										{state fallen}
									}
								}
							}
						}
						{interval 3.5}
						{time 0}
						{burst_mode long}
					}
					{"actor_fire"
						{selector
							{mids 208 211}
						}
						{drop "orders sensor senseless"}
						{deviate}
						{enemies
							{source advanced}
							{group
								{select
									{zone
										{zone "kvartal1"}
									}
								}
								{include
									{relation
										{relation enemy}
										{player "2"}
									}
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{state
										{state fallen}
									}
								}
							}
						}
						{interval 7}
						{time 0}
					}
				}
			}
			{"russian/kvartal/kvartal2"
				{on}
				{condition
					{type 1}
					{terms
						{"2.entities"
							{selector
								{tag player}
								{zone "kvartal2"}
								{state "not dead"}
							}
						}
						{"1.entities"
							{selector
								{tag kvartal1}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 2}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 64}
							{player "2"}
							{state operatable}
						}
						{drop "orders sensor senseless"}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{forward off}
							{backward on}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 64}
							{player "2"}
							{state operatable}
						}
						{drop "orders sensor senseless"}
						{waypoint "153"}
					}
					{"task"
						{name "kvartal2"}
					}
					{"entity_state"
						{selector
							{tag house1}
						}
						{inactive off}
					}
					{"effect"
						{selector
							{amount 1
							}
							{tag kvartal1}
							{state "not dead"}
						}
						{effect die}
					}
					{"actor_state"
						{selector
							{tag house1}
						}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
					{"if"
						{condition
							{type trigger}
							{mode off}
							{name "russian/kvartal/snipers_dead"}
						}
						{"talk"
							{selector
								{amount 1
								}
								{tag player}
								{state "not dead"}
							}
							{text "$/tokvartal2"}
						}
					}
					{"switch"
						{"case"
							{condition
								{type trigger}
								{name "russian/kvartal/kvartal1"}
							}
						}
						{"default"
							{"actor_state"
								{selector
									{tag kvartalpod}
									{type human}
									{state "not dead"}
								}
								{fire_mode open}
								{move_mode hold}
								{weapon_prepare on}
								{ai_move
									{mode disable}
								}
								{movement
									{speed fast}
									{type normal}
								}
							}
							{"actor_to_waypoint"
								{selector
									{tag kvartalpod}
									{type human}
									{state "not dead"}
								}
								{waypoint "106"}
							}
						}
					}
					{"delay"
						{time 2}
					}
					{"effect"
						{selector
							{amount 1
							}
							{tag kvartal1}
							{state "not dead"}
						}
						{effect die}
					}
					{"actor_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag kvartal1}
									}
								}
								{include
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{mids
										{mids 216 218 217 66}
									}
								}
							}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 50}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.01"}
						}
					}
					{"inventory"
						{selector
							{tag player}
							{state "not dead"}
						}
						{action add}
						{item "pistol" "ammo"}
						{amount 100}
					}
					{"inventory"
						{selector
							{tag player}
							{state "not dead"}
						}
						{action add}
						{item "rpg40" "grenade"}
						{amount 2}
					}
					{"inventory"
						{selector
							{tag player}
							{state "not dead"}
						}
						{action add}
						{item "f1" "grenade"}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{selector
							{tag assault}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
						{human
							{health 100}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag assault}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{waypoint "18"}
					}
				}
			}
			{"russian/kvartal/snipers_dead"
				{on}
				{condition
					{expression "!1 & !2"}
					{terms
						{"1.entities"
							{selector
								{mids 216 218 217 66}
								{state "not dead"}
							}
						}
						{"2.trigger"
							{name "russian/kvartal/snipers_fail"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag kvartal1}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode return}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{human
							{health 50}
						}
					}
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/snipercomplete"}
					}
					{"delay"
						{time 2}
					}
					{"task"
						{name "sniper"}
						{state complete}
					}
				}
			}
			{"russian/kvartal/kvartalpoddie"
				{on}
				{condition
					{terms
						{"1.trigger"
							{name "russian/kvartal/kvartal2"}
						}
						{"2.entities"
							{selector
								{tag kvartalpod}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag assault}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
						{human
							{health 100}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag assault}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{waypoint "31"}
					}
					{"delay"
						{time 2}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/pooknam"}
					}
				}
			}
			{"tuning/sdkfzdie"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 64}
								{state "not moveable"}
							}
						}
					}
				}
				{actions
					{"actor_component"
						{selector
							{mids 64}
						}
						{component body}
						{state broken}
					}
					{"delay"
						{time 5}
					}
					{"effect"
						{selector
							{mids 64}
							{state operatable}
						}
						{effect explosion}
					}
				}
			}
			{"tuning/autosave"
				{on}
				{condition
					{type 1}
					{terms
						{"1.trigger"
							{name "russian/street/v_kvartal2"}
						}
						{"2.trigger"
							{name "russian/street/v_kvartal"}
						}
					}
				}
				{actions
					{"music"
						{stop "/music/battle5.mp3"}
						{volume game}
						{fade 4}
					}
					{"delay"
						{time 3}
					}
					{"music"
						{start "/music/battle2.mp3"}
						{volume game}
						{loop}
					}
					{"delay"
						{time 2}
					}
					{"autosave"}
				}
			}
			{"russian/attack/tiger"
				{on}
				{condition
					{expression "1 | 2 | (3 & 4)"}
					{terms
						{"1.trigger"
							{name "russian/attack/zone_completed"}
						}
						{"2.trigger"
							{name "russian/attack/zone_completed2"}
						}
						{"3.event"
							{id "attack"}
						}
						{"4.entities"
							{selector
								{tag gright}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 5}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 5}
					}
					{"actor_to_waypoint"
						{selector
							{tag attack2}
						}
						{waypoint "190"}
					}
					{"delay"
						{time 10}
					}
					{"actor_to_waypoint"
						{selector
							{mids 73}
						}
						{waypoint "189"}
					}
				}
			}
			{"russian/attack/precomplete"
				{condition
					{terms
						{"1.entities"
							{selector
								{zone "baza_zarub"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 6}
							}
						}
						{"2.event"
							{id "attack"}
						}
					}
				}
				{actions
					{"delay"
						{time 5}
					}
					{"actor_state"
						{selector
							{zone "baza_zarub"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{move_mode free}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
						}
					}
				}
			}
			{"tuning/flak_restore"
				{condition
					{expression "!1"}
					{terms
						{"1.entities"
							{selector
								{mids 86 72}
								{player "3"}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 137 138}
							{player "2"}
							{state operatable}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"tuning/playerstop"
				{condition
					{expression "1 & !2"}
					{terms
						{"1.near"
							{units
								{tag player}
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{near_to
								{tag playerstop}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{distance 25}
						}
						{"2.trigger"
							{name "russian/freemen/povst"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag playerstop}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{fire_mode open}
						{move_mode zone}
						{move_radius 15}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{human
							{health 400}
						}
						{ai
							{advance_ratio "0.5"}
							{retreat_ratio 5}
						}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{tag playerstop}
						}
						{tag_remove playerstop}
					}
					{"switch"
						{"case"
							{condition
								{type trigger}
								{name "russian/freemen/povst"}
							}
						}
						{"default"
							{"trigger"
								{name "tuning/playerstop"}
							}
						}
					}
				}
			}
			{"russian/kvartal/snipers_fail"
				{condition
					{expression "1 & (2 | 3)"}
					{terms
						{"1.entities"
							{selector
								{mids 216 218 217 66}
								{state "not dead"}
							}
						}
						{"2.trigger"
							{name "russian/freemen/v_battlezone"}
						}
						{"3.trigger"
							{name "russian/freemen/v_battlezone2"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"delete"
						{selector
							{mids 216 218 217 66}
							{state "not dead"}
						}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/sniperfail"}
					}
					{"delay"
						{time 2}
					}
					{"task"
						{name "sniper"}
						{state fail}
					}
				}
			}
			{"germans/tigertobaze"
				{condition
					{terms
						{"1.trigger"
							{name "russian/attack/tiger"}
						}
						{"2.entities"
							{selector
								{zone "baza_zarub"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 7}
							}
						}
						{"3.entities"
							{selector
								{mids 73}
								{player "2"}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{mids 73}
							{player "2"}
							{state operatable}
						}
						{impregnability disabled}
					}
					{"actor_state"
						{selector
							{mids 73}
							{player "2"}
							{state operatable}
						}
						{drop "orders sensor senseless"}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 73}
							{player "2"}
							{state operatable}
						}
						{waypoint "154"}
					}
				}
			}
		}
		{waypoints
			{"124"
				{position 1238.92 -855.331 45}
				{radius 10}
			}
			{"125"
				{position 1327.84 -940.092 45}
				{radius 10}
			}
			{"15"
				{position 1615.45 1594.01 44}
				{radius 10}
			}
			{"169"
				{position 2327.9 -331.612 45}
				{radius 10}
			}
			{"170"
				{position 1942.5 -288.27 45}
				{radius 10}
			}
			{"171"
				{position 1707.34 -215.67 45}
			}
			{"172"
				{position 1383.1 118.392 45}
			}
			{"173"
				{position 1689.05 228.408 45}
			}
			{"188"
				{position 1910.44 -707.394 45}
				{transition "261"}
				{commands
					{"entity_state"
						{tag_remove oppod}
					}
				}
			}
			{"251"
				{position 1993.29 -660.552 45}
				{transition "252"}
				{commands
					{"entity_state"
						{tag_add defence}
						{tag_remove oppod}
					}
				}
			}
			{"252"
				{position 2078.19 -408.972 45}
				{transition "253"}
			}
			{"253"
				{position 1900.97 -101.939 45}
				{commands
					{"actor_to_cover"
						{covers "zar1 zar2 zar3 zar4 zar5 zar10 zar9 zar8 zar7 zar6 zar1dop zar2dop zar3dop zar4dop zar5dop zar6dop zar7dop zar8dop zar9dop zar10dop"}
					}
					{"delay"
						{time 4}
					}
					{"actor_state"
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"254"
				{position 1922.32 -758.535 45}
				{transition "255"}
				{transition "256"}
				{transition "257"}
				{transition "258"}
				{transition "259"}
				{commands
					{"delay"
						{time 2}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
							{type squat}
						}
						{human
							{health 200}
						}
					}
					{"entity_state"
						{tag_remove oppod}
					}
				}
			}
			{"255"
				{position 2002.42 -722.665 45}
			}
			{"256"
				{position 1990.19 -700.799 45}
			}
			{"257"
				{position 1975.39 -690.985 45}
			}
			{"258"
				{position 1962.1 -680.569 45}
			}
			{"259"
				{position 1945.02 -668.143 45}
			}
			{"261"
				{position 2053.58 -471.486 45}
				{transition "262"}
			}
			{"262"
				{position 2086.95 -404.839 45}
				{transition "263"}
			}
			{"263"
				{position 1882.87 -84.2374 45}
				{transition "67"}
			}
			{"264"
				{position 2026.43 -510.849 45}
				{transition "265"}
			}
			{"265"
				{position 2090.46 -393.648 45}
				{transition "266"}
			}
			{"266"
				{position 1883.27 -106.559 45}
				{transition "66"}
			}
			{"32"
				{position 2913.54 423.987 45}
				{transition "35"}
			}
			{"33"
				{position 2815.78 -25.1069 56.8197}
				{transition "68"}
				{transition "43"}
			}
			{"34"
				{position 2950.14 375.484 45}
				{transition "68"}
				{transition "36"}
			}
			{"35"
				{position 2530.03 497.324 45}
				{transition "68"}
			}
			{"36"
				{position 2827.79 465.51 45}
				{transition "37"}
			}
			{"37"
				{position 2498.46 445.652 45}
				{transition "68"}
			}
			{"38"
				{position 2891.78 240.752 45}
				{transition "39"}
			}
			{"39"
				{position 2826.69 292.654 45}
				{transition "40"}
			}
			{"40"
				{position 2688.12 231.848 49.3122}
				{transition "42"}
			}
			{"41"
				{position 1070.52 724.503 45}
			}
			{"42"
				{position 2563.17 336.585 45}
				{transition "68"}
			}
			{"43"
				{position 2601.84 52.4551 88.5626}
				{transition "68"}
			}
			{"5"
				{position 2544.29 1699.33 45}
				{transition "6"}
				{commands
					{"actor_state"
						{movement
							{speed_kph 8}
						}
					}
					{"delay"
						{time 3}
					}
					{"event"
						{event "t34"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"6"
				{position 2189.24 1581.79 45}
				{radius 10}
				{commands
					{"actor_fire"
						{enemies
							{mids 23}
							{state "not dead"}
						}
						{interval 6}
						{time 0}
					}
				}
			}
			{"66"
				{position 1902.39 9.54119 45}
				{commands
					{"actor_to_cover"
						{covers "zar1dop zar2dop zar3dop zar4dop zar5dop"}
					}
					{"delay"
						{time 3}
					}
					{"actor_fire"
						{deviate}
						{enemies
							{tag povst}
						}
						{interval 4.5}
						{time 0}
						{burst_mode long}
					}
					{"delay"
						{time 40}
					}
					{"actor_to_waypoint"
						{waypoint "67"}
					}
				}
			}
			{"67"
				{position 1904.92 85.5994 35.3768}
				{commands
					{"actor_to_cover"
						{covers "zar1 zar2 zar3 zar4 zar5"}
					}
					{"delay"
						{time 3}
					}
					{"actor_fire"
						{deviate}
						{enemies
							{tag povst}
						}
						{interval 4}
						{time 0}
						{burst_mode long}
					}
					{"delay"
						{time 45}
					}
					{"actor_to_waypoint"
						{waypoint "66"}
					}
				}
			}
			{"68"
				{position 2394.31 371.653 45}
				{commands
					{"delay"
						{time 0.3}
					}
					{"actor_to_cover"
						{drop "orders sensor senseless"}
						{covers "zar10 zar6 zar6dop zar7dop zar8dop zar9dop zar10dop zar11 zar12 zar13 zar14"}
					}
					{"delay"
						{time 4}
					}
					{"actor_fire"
						{deviate}
						{enemies
							{source advanced}
							{group
								{select
									{zone
										{zone "zaruba3"}
									}
									{zone
										{zone "zaruba4"}
									}
								}
								{include
									{prop
										{prop human}
									}
									{tag
										{tag oppose}
									}
									{player
										{player "2"}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{zone
										{zone "baza_zarub"}
									}
								}
							}
						}
						{interval 5}
						{time 0}
						{burst_mode long}
					}
					{"delay"
						{time 50}
					}
					{"actor_to_waypoint"
						{waypoint "69"}
					}
				}
			}
			{"69"
				{position 2388.2 351.432 45}
				{commands
					{"delay"
						{time 0.3}
					}
					{"actor_to_cover"
						{drop "orders sensor senseless"}
						{covers "zar10 zar6 zar6dop zar7dop zar8dop zar9dop zar10dop zar11 zar12 zar13 zar14"}
					}
					{"delay"
						{time 4}
					}
					{"actor_fire"
						{deviate}
						{enemies
							{source advanced}
							{group
								{select
									{zone
										{zone "zaruba3"}
									}
									{zone
										{zone "zaruba4"}
									}
								}
								{include
									{prop
										{prop human}
									}
									{tag
										{tag oppose}
									}
									{player
										{player "2"}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{zone
										{zone "baza_zarub"}
									}
								}
							}
						}
						{interval 5}
						{time 0}
						{burst_mode long}
					}
					{"delay"
						{time 50}
					}
					{"actor_to_waypoint"
						{waypoint "68"}
					}
				}
			}
			{"7"
				{position 2006.23 1617.49 45}
				{transition "9"}
			}
			{"70"
				{position 1948.54 -694.793 45}
				{transition "264"}
				{commands
					{"entity_state"
						{tag_add oppose}
						{tag_remove oppod}
					}
				}
			}
			{"71"
				{position 3084.74 278.052 45}
				{transition "68"}
				{transition "32"}
				{transition "33"}
				{transition "34"}
				{transition "38"}
				{commands
					{"entity_state"
						{tag_add povst}
						{tag_remove povpod}
					}
				}
			}
			{"9"
				{position 1378.38 1615.73 44}
			}
		}
		{waypoints "russian"
			{"0"
				{position 2594.6 1628.77 45}
				{commands
					{"actor_to_cover"
						{covers "r3 r4"}
					}
				}
			}
			{"1"
				{position 2567.53 1587.3 45}
				{commands
					{"actor_to_cover"
						{covers r5}
					}
				}
			}
			{"101"
				{position 2245.99 308.141 45}
				{transition "120"}
				{transition "119"}
				{transition "118"}
				{transition "117"}
				{transition "116"}
			}
			{"102"
				{position 2670.9 -16.0517 64.1766}
				{transition "52"}
			}
			{"103"
				{position 2904.73 209.406 45}
				{transition "104"}
			}
			{"104"
				{position 2625.3 285.198 45.2728}
				{transition "105"}
			}
			{"105"
				{position 2305.7 288.243 45}
				{transition "115"}
				{transition "114"}
				{transition "116"}
				{transition "117"}
			}
			{"107"
				{position 3087.27 -433.07 45}
				{transition "108"}
			}
			{"108"
				{position 2952.13 -337.157 45}
				{transition "109"}
			}
			{"109"
				{position 2866.22 -183.462 53.4748}
				{transition "110"
					{filter
						{mids 182}
					}
				}
				{transition "111"
					{filter
						{mids 186}
					}
				}
				{transition "112"
					{filter
						{mids 184}
					}
				}
				{transition "113"
					{filter
						{mids 180}
					}
				}
				{transition "222"
					{filter
						{mids 183}
					}
				}
				{transition "223"
					{filter
						{mids 185}
					}
				}
				{transition "224"
					{filter
						{mids 179}
					}
				}
			}
			{"110"
				{position 2915.3 -118.63 46.4275}
			}
			{"111"
				{position 2906.67 -88.5291 45}
			}
			{"112"
				{position 2884.07 -109.667 48.0229}
			}
			{"113"
				{position 2867.05 -80.4687 45}
			}
			{"114"
				{position 2219.53 55.7947 45}
				{commands
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{human
							{health 200}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.5"}
						}
					}
					{"entity_state"
						{tag_add povst}
					}
				}
			}
			{"115"
				{position 2153.11 109.418 45}
				{commands
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{human
							{health 200}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.5"}
						}
					}
					{"entity_state"
						{tag_add povst}
					}
				}
			}
			{"116"
				{position 2131.34 173.423 45}
				{commands
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{human
							{health 200}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.5"}
						}
					}
					{"entity_state"
						{tag_add povst}
					}
				}
			}
			{"117"
				{position 2099.57 227.095 45}
				{commands
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{human
							{health 200}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.5"}
						}
					}
					{"entity_state"
						{tag_add povst}
					}
				}
			}
			{"118"
				{position 2117.33 311.603 45}
				{commands
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{human
							{health 200}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.5"}
						}
					}
					{"entity_state"
						{tag_add povst}
					}
				}
			}
			{"119"
				{position 2059.68 375.238 45}
				{commands
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{human
							{health 200}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.5"}
						}
					}
					{"entity_state"
						{tag_add povst}
					}
				}
			}
			{"120"
				{position 2067.57 445.836 45}
				{commands
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{human
							{health 200}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.5"}
						}
					}
					{"entity_state"
						{tag_add povst}
					}
				}
			}
			{"121"
				{position 2255.92 534.761 45}
				{transition "120"}
				{transition "119"}
				{transition "118"}
				{transition "117"}
				{transition "116"}
			}
			{"122"
				{position 2251.42 243.402 45}
				{transition "114"}
				{transition "115"}
				{transition "116"}
				{transition "117"}
				{transition "118"}
			}
			{"123"
				{position 2212.06 222.243 45}
				{transition "212"}
			}
			{"127"
				{position 1647.58 1033.75 45}
			}
			{"130"
				{position 1775.56 548.64 45}
			}
			{"131"
				{position 1732.25 546.815 49.332}
			}
			{"135"
				{position 1896.75 319.365 45}
				{transition "209"}
			}
			{"136"
				{position 1814.16 639.351 45}
				{transition "137"}
				{transition "138"}
				{transition "139"}
				{commands
					{"delay"
						{time 2}
					}
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
						{movement
							{type squat}
						}
					}
				}
			}
			{"137"
				{position 1845.34 591.67 45}
				{transition "140"}
				{transition "141"}
			}
			{"138"
				{position 1807.44 564.398 45}
				{transition "142"}
				{transition "143"}
			}
			{"139"
				{position 1763.57 581.173 45.6902}
				{transition "131"}
				{transition "130"}
			}
			{"140"
				{position 1916.72 536.62 45.1446}
			}
			{"141"
				{position 1848.5 547.766 45}
			}
			{"142"
				{position 1811.84 519.303 45}
			}
			{"143"
				{position 1781.67 499.17 45}
			}
			{"144"
				{position 2708.6 -11.1244 56.9725}
				{transition "146"}
				{transition "147"}
			}
			{"145"
				{position 2740.53 -47.1449 66.2808}
				{transition "148"}
				{transition "149"}
				{transition "150"}
				{transition "184"}
			}
			{"146"
				{position 2732.07 33.0347 59.0965}
			}
			{"147"
				{position 2745.05 13.5748 56.4785}
			}
			{"148"
				{position 2758.31 -72.6731 68.6487}
			}
			{"149"
				{position 2764.06 -21.1337 58.9625}
			}
			{"150"
				{position 2726.43 -71.6597 74.0222}
			}
			{"18"
				{position 1081.48 985.13 45}
				{commands
					{"actor_to_cover"
						{covers "kvartal2-1 kvartal2-2 kvartal2-3 kvartal2-4 kvartal2-5 kvartal2-6 kvartal2-10 kvartal2-9 kvartal2-8 kvartal2-7"}
					}
					{"actor_state"
						{weapon_prepare on}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{ai
							{no_retreat on}
						}
					}
				}
			}
			{"183"
				{position 2837.69 -24.266 49.0607}
				{transition "44"}
				{transition "50"}
				{transition "102"}
				{transition "103"}
				{commands
					{"entity_state"
						{tag_remove povpod}
					}
				}
			}
			{"184"
				{position 2770.34 -51.5508 66.0168}
			}
			{"19"
				{position 1734.41 1677.51 44.1166}
				{commands
					{"actor_to_cover"
						{drop "orders sensor senseless"}
						{covers "r6 r7 r8 r9 r10 r11 r12"}
					}
					{"delay"
						{time 5}
					}
					{"actor_fire"
						{deviate}
						{enemies
							{zone "road3"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{interval 1}
						{time 0}
					}
				}
			}
			{"191"
				{position 2993.32 347.549 45}
				{transition "193"}
				{commands
					{"actor_state"
						{movement
							{speed_kph 10}
						}
					}
				}
			}
			{"192"
				{position 2966.71 456.285 45}
				{transition "194"}
				{commands
					{"actor_state"
						{movement
							{speed_kph 10}
						}
					}
					{"delay"
						{time 4}
					}
					{"switch"
						{"case"
							{condition
								{type trigger}
								{name "russian/attack/complete"}
							}
						}
						{"default"
							{"talk"
								{selector
									{amount 1
									}
									{tag player}
									{state "not dead"}
								}
								{text "$/ourtanks"}
							}
						}
					}
					{"delay"
						{time 12}
					}
					{"switch"
						{"case"
							{condition
								{type trigger}
								{name "russian/attack/complete"}
							}
						}
						{"default"
							{"talk"
								{selector
									{amount 1
									}
									{tag povst}
									{state "not dead"}
								}
								{text "$/tofinal"}
							}
						}
					}
				}
			}
			{"193"
				{position 2421.38 366.691 45}
				{transition "123"}
			}
			{"194"
				{position 2274.26 473.258 45}
				{transition "135"}
			}
			{"196"
				{position 1931.87 78.3918 41.4585}
				{commands
					{"delay"
						{time 0.2}
					}
					{"actor_to_cover"
						{drop "orders sensor senseless"}
						{covers "attack20 attack21 attack22 attack23 attack24 attack25 attack26 attack27 attack28 attack29"}
					}
					{"delay"
						{time 4}
					}
					{"actor_state"
						{drop "orders sensor senseless"}
						{control AI}
						{fire_mode open}
						{move_mode zone}
						{move_radius 25}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
						{ai
							{no_retreat on}
							{advance_ratio 2}
						}
					}
				}
			}
			{"197"
				{position 2101.72 -380.175 45}
				{transition "215"}
				{transition "216"}
				{transition "217"}
				{transition "218"}
				{transition "219"}
				{commands
					{"entity_state"
						{impregnability disabled}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode zone}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{ai
							{advance_ratio "0.1"}
							{retreat_ratio 8}
						}
					}
				}
			}
			{"198"
				{position 1284.34 -1041.35 45}
				{transition "232"
					{filter
						{mids 3}
					}
				}
				{transition "233"
					{filter
						{mids 2}
					}
				}
				{transition "234"
					{filter
						{mids 5}
					}
				}
				{transition "235"
					{filter
						{mids 1}
					}
				}
				{transition "236"
					{filter
						{mids 4}
					}
				}
				{commands
					{"event"
						{event "final"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 0.5}
					}
					{"action"
						{action rotate}
						{target
							{mids 161}
						}
					}
				}
			}
			{"199"
				{position 1192.87 -843.451 45}
				{transition "200"}
				{commands
					{"actor_state"
						{movement
							{type normal}
						}
					}
				}
			}
			{"2"
				{position 2581.61 1543.59 45}
				{commands
					{"actor_to_cover"
						{covers "r1 r2"}
					}
				}
			}
			{"20"
				{position 980.938 1407.97 45.0117}
				{commands
					{"actor_to_cover"
						{covers "r13 r18 r17 r14 r15 r19 r16"}
					}
					{"delay"
						{time 4}
					}
					{"actor_fire"
						{enemies
							{zone "road4"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{interval 1}
						{time 0}
					}
				}
			}
			{"200"
				{position 1213.01 -946.2 45}
				{commands
					{"actor_state"
						{movement
							{type normal}
						}
					}
				}
			}
			{"209"
				{position 1514.51 -136.387 45}
				{transition "210"}
			}
			{"21"
				{position 1148.48 1588.02 44}
				{transition "23"}
			}
			{"210"
				{position 1484.36 -456.609 45}
				{transition "211"}
				{commands
					{"delay"
						{time 3}
					}
					{"actor_fire"
						{selector
							{source standart}
							{mids 138}
						}
						{enemies
							{mids 72}
							{state operatable}
						}
						{interval 0.5}
						{time 0}
						{burst_mode long}
					}
					{"entity_state"
						{tag_add lowarmor}
					}
				}
			}
			{"211"
				{position 1623.95 -642.764 45}
				{transition "245"}
			}
			{"212"
				{position 2100.03 -74.187 45}
				{transition "213"}
			}
			{"213"
				{position 2081.47 -403.239 45}
				{transition "214"}
				{commands
					{"actor_fire"
						{selector
							{source standart}
							{mids 137}
						}
						{enemies
							{mids 86}
							{state operatable}
						}
						{interval 0.5}
						{time 0}
						{burst_mode long}
					}
				}
			}
			{"214"
				{position 1988.27 -546.602 45}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"215"
				{position 2019.81 -467.15 45}
			}
			{"216"
				{position 2050.15 -497.906 45}
			}
			{"217"
				{position 2017 -508.521 45}
			}
			{"218"
				{position 2132.45 -461.767 45}
			}
			{"219"
				{position 2091.02 -465.381 45}
			}
			{"220"
				{position 574.56 1185.38 44}
				{transition "221"}
			}
			{"221"
				{position 490.327 1131.66 44}
				{transition "237"}
			}
			{"222"
				{position 2853.57 -115.154 56.5741}
			}
			{"223"
				{position 2826.84 -94.4191 56.7945}
			}
			{"224"
				{position 2822.56 -131.65 67.5451}
			}
			{"23"
				{position 744.728 1238.98 45}
				{commands
					{"delay"
						{time 5}
					}
					{"actor_to_waypoint"
						{drop "orders sensor senseless"}
						{waypoint "24"}
					}
				}
			}
			{"232"
				{position 1308.54 -1008.51 45}
			}
			{"233"
				{position 1281.61 -994.3 45}
			}
			{"234"
				{position 1248.4 -997.78 45}
			}
			{"235"
				{position 1229.2 -1013.83 45}
			}
			{"236"
				{position 1223.3 -1041.62 45}
			}
			{"237"
				{position 455.501 1056.2 44}
				{transition "238"}
			}
			{"238"
				{position 471.912 990.174 44}
				{transition "239"}
			}
			{"239"
				{position 527.964 950.256 44}
			}
			{"24"
				{position 670.926 1221.46 44}
				{commands
					{"entity_state"
						{tag_remove higharmor}
						{impregnability disabled}
					}
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"delay"
						{time 5}
					}
					{"actor_to_waypoint"
						{waypoint "220"}
					}
					{"event"
						{event "po_tanku"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"240"
				{position 1462.62 -383.247 45}
				{transition "241"}
			}
			{"241"
				{position 689.42 -1376.2 45}
				{transition "242"}
			}
			{"242"
				{position 638.594 -1604.29 45}
				{commands
					{"delete"}
				}
			}
			{"243"
				{position 1507.28 -1083.43 45}
				{transition "244"}
			}
			{"244"
				{position 602.346 -1663.64 45}
				{commands
					{"delete"}
				}
			}
			{"245"
				{position 1592.2 -839.921 45}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"25"
				{position 1223.14 1621.24 44}
				{transition "26"}
			}
			{"26"
				{position 1799.66 1792.33 42.5391}
				{transition "27"}
			}
			{"27"
				{position 1833.99 2216.66 45}
				{commands
					{"delete"}
				}
			}
			{"273"
				{position 3188.85 1817.65 45}
				{transition "279"}
				{commands
					{"entity_state"
						{tag_add assault}
						{tag_remove rpod}
					}
					{"actor_state"
						{human
							{health 50}
						}
					}
				}
			}
			{"274"
				{position 2369.46 1831.59 45}
				{commands
					{"actor_to_cover"
						{covers street2}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{drop "orders sensor senseless"}
						{control AI}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.01"}
						}
					}
				}
			}
			{"275"
				{position 3330.95 1841.35 45}
				{transition "278"}
				{commands
					{"entity_state"
						{tag_add assaulttemp}
						{tag_remove rpod}
					}
					{"actor_state"
						{human
							{health 50}
						}
					}
				}
			}
			{"276"
				{position 3217.04 1696.34 45}
				{transition "284"}
				{commands
					{"entity_state"
						{tag_add assault}
						{tag_remove rpod}
					}
					{"actor_state"
						{human
							{health 50}
						}
					}
				}
			}
			{"277"
				{position 3260.41 1891.68 45}
				{transition "274"}
				{commands
					{"entity_state"
						{tag_add assault}
						{tag_remove rpod}
					}
					{"actor_state"
						{human
							{health 50}
						}
					}
				}
			}
			{"278"
				{position 2358.46 1760.44 46.5949}
				{commands
					{"actor_to_cover"
						{covers street3}
					}
				}
			}
			{"279"
				{position 2314.62 1726.58 46.2788}
				{commands
					{"actor_to_cover"
						{covers street1}
					}
					{"delay"
						{time 1}
					}
					{"actor_fire"
						{enemies
							{zone "road1"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{interval 2.5}
						{time 0}
						{burst_mode long}
					}
				}
			}
			{"280"
				{position 2157.99 1798.93 45}
				{commands
					{"actor_to_cover"
						{covers street4}
					}
					{"delay"
						{time 1}
					}
					{"actor_fire"
						{enemies
							{zone "road1"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{interval 2}
						{time 0}
						{burst_mode long}
					}
				}
			}
			{"281"
				{position 2199.97 1502.9 45}
				{commands
					{"actor_to_cover"
						{covers street5}
					}
					{"delay"
						{time 1}
					}
					{"actor_fire"
						{enemies
							{zone "road1"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{interval 2.5}
						{time 0}
						{burst_mode long}
					}
				}
			}
			{"282"
				{position 3258.5 1782.85 45}
				{transition "280"}
				{commands
					{"entity_state"
						{tag_add assault}
						{tag_remove rpod}
					}
					{"actor_state"
						{human
							{health 50}
						}
					}
				}
			}
			{"283"
				{position 2071.14 1878.91 45}
				{commands
					{"entity_state"
						{tag_add assault}
						{tag_remove assaulttemp}
					}
					{"actor_to_cover"
						{covers street6}
					}
					{"delay"
						{time 1}
					}
					{"actor_fire"
						{enemies
							{zone "road1"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{interval 2}
						{time 0}
						{burst_mode long}
					}
				}
			}
			{"284"
				{position 2472.52 1685.07 45}
				{transition "281"}
			}
			{"29"
				{position 855.623 958.992 45}
				{commands
					{"inventory"
						{action add}
						{item "ppsh"}
						{filling
							{stuff "pistol" "ammo"}
							{amount 30}
						}
					}
					{"actor_to_cover"
						{covers "r20 r21 r22 r23 r24 r25 r26 r27 r28 r29 r30 r31"}
					}
					{"actor_state"
						{weapon_prepare on}
					}
					{"delay"
						{time 3}
					}
					{"actor_fire"
						{enemies
							{tag kvartal1}
							{state "not dead"}
						}
						{interval 3.2}
						{time 0}
						{burst_mode long}
					}
				}
			}
			{"31"
				{position 1469.59 1043.29 45}
				{commands
					{"actor_to_cover"
						{covers "kvartal2-11 kvartal2-12 kvartal2-13 kvartal2-14 kvartal2-15 kvartal2-16 kvartal2-17 kvartal2-18 kvartal2-19 kvartal2-20"}
					}
					{"actor_state"
						{weapon_prepare on}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{ai
							{no_retreat on}
						}
					}
				}
			}
			{"44"
				{position 2907.31 29.1517 45}
				{transition "45"}
			}
			{"45"
				{position 2887.36 286.011 45}
				{transition "49"}
			}
			{"46"
				{position 2755.74 1760.97 45}
				{commands
					{"delay"
						{time 0.5}
					}
					{"entity_state"
						{tag_add assault}
						{tag_remove rpod}
					}
					{"actor_to_waypoint"
						{waypoint "47"}
					}
				}
			}
			{"47"
				{position 1099.53 1548.42 45}
				{transition "48"}
			}
			{"48"
				{position 783.823 1116.02 45}
				{transition "29"}
			}
			{"49"
				{position 2405.34 336.7 45}
				{transition "122"}
			}
			{"50"
				{position 2676.42 46.1231 66.3756}
				{transition "51"}
			}
			{"51"
				{position 2605.17 52.7614 87.4832}
				{transition "52"}
			}
			{"52"
				{position 2552.46 91.3788 97.9331}
				{transition "64"}
				{transition "65"}
			}
			{"64"
				{position 2377.05 497.667 45}
				{transition "121"}
			}
			{"65"
				{position 2497.18 294.447 45.8691}
				{transition "101"}
			}
		}
		{waypoints "germans"
			{"10"
				{position 510.653 1197.92 44}
				{transition "11"}
				{commands
					{"actor_state"
						{movement
							{speed normal}
						}
					}
				}
			}
			{"100"
				{position 1890.13 23.6365 44}
			}
			{"106"
				{position 1796.12 932.247 45}
				{commands
					{"actor_to_cover"
						{covers "kvartal1 kvartal2 kvartal3 kvartal4 kvartal6 kvartal7 kvartal5"}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"delay"
						{time 20}
					}
					{"actor_state"
						{move_mode zone}
					}
				}
			}
			{"11"
				{position 810.559 1490.31 45}
				{transition "12"}
			}
			{"12"
				{position 914.894 1542.48 45}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"126"
				{position 1110.97 -261.528 44}
				{transition "128"}
				{commands
					{"talk"
						{selector
							{source standart}
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/kenigstiger"}
					}
				}
			}
			{"128"
				{position 1425.44 60.4303 45}
				{commands
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"129"
				{position 2002.57 -921.432 45}
				{commands
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"13"
				{position 1428.23 1722.55 43}
				{commands
					{"actor_to_cover"
						{covers "g4 g5 g6 g7 g8 g9 g10 g11"}
					}
					{"delay"
						{time 5}
					}
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"132"
				{position 1667.81 -1224.87 45}
				{commands
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"133"
				{position 1766.27 -1164.37 45}
				{commands
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"134"
				{position 2199.26 -759.232 45}
				{commands
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"14"
				{position 1784.42 1637.55 45}
				{commands
					{"actor_to_cover"
						{covers "r6 r7 r8 r9"}
					}
					{"delay"
						{time 5}
					}
					{"actor_state"
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"151"
				{position 1969.2 -876.084 45}
				{transition "260"}
				{commands
					{"entity_state"
						{tag_add oppose}
						{tag_remove oppod}
					}
				}
			}
			{"152"
				{position 2043.64 -475.724 45}
			}
			{"153"
				{position 1673.91 1036.21 45}
				{commands
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{ai_move
							{mode enable}
						}
						{movement
							{forward on}
							{backward on}
						}
					}
				}
			}
			{"154"
				{position 1507.29 -514.868 45}
				{transition "195"}
			}
			{"155"
				{position 1942.2 -885.708 45}
				{transition "156"}
				{transition "157"}
				{transition "182"}
				{commands
					{"entity_state"
						{tag_add defence}
						{tag_remove oppod}
					}
				}
			}
			{"156"
				{position 1902.51 -878.733 45}
				{transition "158"}
				{transition "159"}
				{transition "160"}
				{transition "161"}
				{commands
					{"entity_state"
						{tag_add gright}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
				}
			}
			{"157"
				{position 1926.6 -804.946 45}
				{transition "162"}
				{transition "163"}
				{transition "164"}
				{transition "165"}
				{commands
					{"entity_state"
						{tag_add gleft}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
				}
			}
			{"158"
				{position 1707.77 -869.855 45}
			}
			{"159"
				{position 1686 -888.254 45}
			}
			{"16"
				{position 637.696 1161.99 44}
				{transition "17"}
				{commands
					{"entity_state"
						{tag_remove gpod}
					}
				}
			}
			{"160"
				{position 1667.06 -911.615 45}
			}
			{"161"
				{position 1664.58 -934.791 45}
			}
			{"162"
				{position 1890.59 -757.522 45}
			}
			{"163"
				{position 1903.17 -743.117 45}
			}
			{"164"
				{position 1920.76 -738.493 45}
			}
			{"165"
				{position 1945.68 -746.03 45}
			}
			{"166"
				{position 2043.64 -475.724 45}
				{commands
					{"actor_to_cover"
						{covers "defend1 defend2 defend3 defend4 defend5 defend6 defend7 defend8 defend9 defend10"}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{human
							{health 150}
						}
					}
				}
			}
			{"167"
				{position 1541.54 -532.43 45}
				{transition "168"}
			}
			{"168"
				{position 1570.87 -121.046 43.4722}
				{commands
					{"actor_to_cover"
						{covers "defend11 defend12 defend13 defend14 defend15 defend16 defend17 defend18 defend19 defend20"}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 150}
						}
					}
					{"delay"
						{time 10}
					}
					{"actor_state"
						{move_mode zone}
						{ai
							{advance_ratio "0.1"}
							{retreat_ratio 4}
						}
					}
				}
			}
			{"17"
				{position 930.934 1388.79 45}
				{commands
					{"actor_to_cover"
						{covers "g5 g6 g7 g8 g9 g10"}
					}
					{"delay"
						{time 4}
					}
					{"actor_state"
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"174"
				{position 1715.64 -8.30914 45}
				{transition "175"}
				{transition "176"}
			}
			{"175"
				{position 1672.31 54.9449 45}
			}
			{"176"
				{position 1735.35 79.2885 45}
			}
			{"177"
				{position 1957.94 107.024 45}
				{transition "178"}
				{transition "179"}
			}
			{"178"
				{position 1929.51 145.925 43.5453}
			}
			{"179"
				{position 1961.52 173.27 45}
			}
			{"180"
				{position 1899.19 90.8239 33.7435}
			}
			{"181"
				{position 1829.31 67.2483 43.4012}
			}
			{"182"
				{position 1923.71 -878.421 45}
				{transition "156"}
			}
			{"185"
				{position 1756.49 -695.037 45}
				{transition "186"}
			}
			{"186"
				{position 1610.08 -595.411 45}
				{transition "187"}
				{commands
					{"entity_state"
						{tag_add playerstop}
					}
				}
			}
			{"187"
				{position 1585.45 -379.694 45}
				{transition "96"}
			}
			{"189"
				{position 631.943 -996.311 45}
				{transition "126"}
				{commands
					{"entity_state"
						{selector
							{source standart}
							{tag povst}
							{state "not dead"}
						}
						{impregnability disabled}
					}
					{"delay"
						{time 30}
					}
					{"entity_state"
						{impregnability disabled}
					}
				}
			}
			{"190"
				{position 1062.36 -426.359 45}
				{transition "202"}
				{transition "203"}
				{transition "204"}
				{transition "205"}
				{transition "207"}
				{commands
					{"delay"
						{time 0.5}
					}
					{"actor_state"
						{move_mode free}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
						{ai
							{advance_ratio "0.1"}
							{retreat_ratio 6}
						}
					}
				}
			}
			{"195"
				{position 1674.03 -745.702 45}
				{commands
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode zone}
						{move_radius 10}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"202"
				{position 1414.64 -274.997 45}
			}
			{"203"
				{position 1448.12 -194.568 45}
			}
			{"204"
				{position 1345.52 -187.375 45}
			}
			{"205"
				{position 1342.08 -152.673 45}
				{transition "206"}
			}
			{"206"
				{position 1372.81 -110.242 45}
			}
			{"207"
				{position 1282.42 -134.341 45}
				{transition "208"}
			}
			{"208"
				{position 1308.94 -87.4858 45}
			}
			{"22"
				{position 986.717 -490.059 45}
				{transition "30"}
			}
			{"225"
				{position 558.898 342.947 45}
				{transition "226"}
			}
			{"226"
				{position 420.703 614.763 43}
				{transition "227"
					{filter
						{mids 192}
					}
				}
				{transition "228"
					{filter
						{mids 194}
					}
				}
				{commands
					{"delay"
						{time 0.5}
					}
					{"actor_fire"
						{enemies
							{mids 10}
							{state operatable}
						}
						{interval 6}
						{time 0}
					}
					{"entity_state"
						{selector
							{source standart}
							{mids 10}
						}
						{tag_add lowarmor}
					}
				}
			}
			{"227"
				{position 370.03 685.115 42}
			}
			{"228"
				{position 444.362 656.779 44}
			}
			{"229"
				{position 610.367 275.921 45}
				{transition "230"}
			}
			{"230"
				{position 644.492 -7.45956 45}
				{transition "231"}
			}
			{"231"
				{position 590.207 -65.4326 45}
				{commands
					{"delete"}
				}
			}
			{"260"
				{position 1889.16 -720.368 45}
				{transition "185"}
			}
			{"28"
				{position 1694.54 974.038 45}
				{transition "53"}
			}
			{"285"
				{position 1195.13 1610.13 44}
				{transition "286"}
			}
			{"286"
				{position 1509.63 1741.17 43}
				{commands
					{"emit"
						{waypoint "288"}
						{crew
							{mids 118 197 199 195 198 196}
						}
					}
					{"delay"
						{time 6}
					}
					{"entity_state"
						{impregnability disabled}
					}
					{"actor_to_waypoint"
						{drop "orders sensor senseless"}
						{waypoint "287"}
					}
				}
			}
			{"287"
				{position 1784.09 1762.52 43.2048}
				{commands
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"288"
				{position 1605.88 1817.13 43}
				{transition "289"}
				{transition "290"}
				{transition "291"}
				{transition "292"}
				{commands
					{"actor_state"
						{fire_mode open}
						{weapon_prepare on}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_state"
						{drop "orders sensor senseless"}
						{ai_move
							{mode enable}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.01"}
						}
					}
				}
			}
			{"289"
				{position 1663.8 1868.41 43}
			}
			{"290"
				{position 1669.8 1832.34 43}
			}
			{"291"
				{position 1680.04 1801.48 43}
			}
			{"292"
				{position 1655.99 1773.6 43}
			}
			{"293"
				{position 1696.86 1711.89 43}
			}
			{"294"
				{position 1604.18 1486.48 45}
			}
			{"295"
				{position 1540.98 1461.89 47.2807}
			}
			{"296"
				{position 950.451 1301.49 45}
				{transition "297"
					{filter
						{mids 200}
					}
				}
				{transition "298"
					{filter
						{mids 201}
					}
				}
				{transition "299"
					{filter
						{mids 202}
					}
				}
				{commands
					{"delay"
						{time 1}
					}
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.01"}
						}
					}
				}
			}
			{"297"
				{position 1071.81 1374.91 45.055}
			}
			{"298"
				{position 1074.91 1449.88 45}
			}
			{"299"
				{position 1012.19 1459.48 45}
			}
			{"3"
				{position 1027.1 1609.01 45}
				{transition "4"}
			}
			{"30"
				{position 763.291 -1628.74 45}
				{commands
					{"delete"}
				}
			}
			{"300"
				{position 742.211 1362.28 44}
				{transition "301"
					{filter
						{mids 203}
					}
				}
				{transition "302"
					{filter
						{mids 204}
					}
				}
				{transition "303"
					{filter
						{mids 205}
					}
				}
				{commands
					{"delay"
						{time 1}
					}
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.01"}
						}
					}
				}
			}
			{"301"
				{position 896.335 1497.68 45}
			}
			{"302"
				{position 851.855 1550.71 45}
			}
			{"303"
				{position 813.174 1621.84 45}
			}
			{"4"
				{position 1386.84 1574.59 44}
				{transition "293"}
				{transition "294"}
				{transition "295"}
				{commands
					{"delay"
						{time 1.5}
					}
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode zone}
						{move_radius 15}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
						{ai
							{advance_ratio "0.5"}
							{retreat_ratio 10}
						}
					}
				}
			}
			{"53"
				{position 1612.32 1014.79 45}
				{transition "54"}
			}
			{"54"
				{position 1443.23 1065.56 45}
				{transition "55"}
			}
			{"55"
				{position 1226.45 1052.61 45}
				{transition "56"}
				{commands
					{"actor_state"
						{movement
							{speed slow}
						}
					}
				}
			}
			{"56"
				{position 1133.18 1009.22 44}
				{transition "57"}
			}
			{"57"
				{position 1092.03 949.233 45}
				{commands
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"58"
				{position 1903.11 831.835 45}
				{transition "59"}
			}
			{"59"
				{position 1832.98 875.94 45}
			}
			{"60"
				{position 1974.61 806.793 45}
				{commands
					{"delete"}
					{"event"
						{event "flames"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"61"
				{position 1821.82 820.81 45}
				{transition "62"}
				{commands
					{"actor_state"
						{movement
							{speed slow}
						}
					}
				}
			}
			{"62"
				{position 1792.81 659.709 45}
				{transition "63"}
				{commands
					{"actor_state"
						{movement
							{speed fast}
						}
					}
				}
			}
			{"63"
				{position 1705.67 399.96 45}
				{transition "22"}
			}
			{"72"
				{position 1625.3 -724.508 45}
				{transition "73"}
			}
			{"73"
				{position 1524.25 -502.386 45}
				{transition "74"
					{filter
						{mids 131}
					}
				}
				{transition "75"
					{filter
						{mids 132}
					}
				}
				{transition "77"
					{filter
						{mids 133}
					}
				}
				{transition "79"
					{filter
						{mids 134}
					}
				}
				{transition "81"
					{filter
						{mids 135}
					}
				}
				{transition "82"
					{filter
						{mids 136}
					}
				}
				{commands
					{"delay"
						{time 3}
					}
					{"actor_state"
						{move_mode zone}
						{ai_move
							{mode enable}
						}
						{human
							{health 100}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.01"}
						}
					}
				}
			}
			{"74"
				{position 1777.01 67.69 45}
			}
			{"75"
				{position 1495.41 -269.743 45}
				{transition "76"}
			}
			{"76"
				{position 1694.69 188.826 45.4218}
			}
			{"77"
				{position 1453.48 -260.098 45}
				{transition "78"}
			}
			{"78"
				{position 1567.83 196.758 45}
			}
			{"79"
				{position 1598.99 -365.405 45}
				{transition "80"}
			}
			{"8"
				{position 1768.85 865.958 45}
				{transition "28"}
				{commands
					{"actor_state"
						{movement
							{speed normal}
						}
					}
					{"entity_state"
						{impregnability disabled}
					}
				}
			}
			{"80"
				{position 1874.73 140.35 36.9633}
			}
			{"81"
				{position 1710.44 136.367 48.583}
			}
			{"82"
				{position 1324.71 -154.831 45}
				{transition "83"}
			}
			{"83"
				{position 1480.76 285.906 45.4435}
			}
			{"84"
				{position 711.029 -974.414 45}
				{transition "85"}
				{commands
					{"actor_state"
						{movement
							{speed slow}
						}
					}
				}
			}
			{"85"
				{position 769.473 -634.735 45}
				{transition "86"}
			}
			{"86"
				{position 965.836 -344.19 45}
				{transition "87"}
			}
			{"87"
				{position 1626.28 143.732 35.7202}
				{transition "88"}
				{commands
					{"actor_state"
						{move_mode free}
						{ai_move
							{mode enable}
						}
					}
					{"talk"
						{selector
							{source standart}
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/stugs"}
					}
					{"delay"
						{time 20}
					}
					{"entity_state"
						{tag_add "armor-"}
					}
				}
			}
			{"88"
				{position 1877.67 363.197 45}
			}
			{"89"
				{position 813.965 -986.774 45}
				{transition "90"}
				{commands
					{"actor_state"
						{movement
							{speed slow}
						}
					}
				}
			}
			{"90"
				{position 908.102 -836.628 45}
				{transition "91"}
			}
			{"91"
				{position 1098.62 -612.942 45}
				{transition "92"}
			}
			{"92"
				{position 1228.59 -259.854 44}
				{transition "93"}
			}
			{"93"
				{position 1408.05 -132.25 45}
				{transition "94"}
			}
			{"94"
				{position 1617.52 -96.5368 45}
				{transition "95"}
				{commands
					{"delay"
						{time 3}
					}
					{"actor_state"
						{move_mode free}
						{ai_move
							{mode enable}
						}
					}
					{"delay"
						{time 10}
					}
					{"entity_state"
						{selector
							{source standart}
							{tag baz}
							{state "not dead"}
						}
						{inactive off}
					}
					{"delay"
						{time 2}
					}
					{"actor_fire"
						{selector
							{source standart}
							{mids 155}
							{state "not dead"}
						}
						{enemies
							{mids 151 168}
							{player "2"}
							{state operatable}
						}
						{interval 8}
						{time 0}
					}
					{"delay"
						{time 2}
					}
					{"actor_fire"
						{selector
							{source standart}
							{mids 172}
							{state "not dead"}
						}
						{enemies
							{mids 151 168}
							{player "2"}
							{state operatable}
						}
						{interval 9}
						{time 0}
					}
					{"delay"
						{time 6}
					}
					{"entity_state"
						{tag_add "armor-"}
					}
				}
			}
			{"95"
				{position 1872.74 95.7067 29.133}
			}
			{"96"
				{position 1737.31 -145.514 45}
				{transition "97"}
				{transition "98"}
				{transition "99"}
				{transition "100"}
				{commands
					{"delay"
						{time 3}
					}
					{"actor_state"
						{move_mode zone}
						{move_radius 15}
						{ai_move
							{mode enable}
						}
						{human
							{health 100}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.01"}
						}
					}
				}
			}
			{"97"
				{position 1940.17 25.8336 45}
				{transition "177"}
				{transition "180"}
			}
			{"98"
				{position 1841.78 26.0309 44}
				{transition "181"}
			}
			{"99"
				{position 1724.8 -67.966 45}
				{transition "174"}
			}
		}
		{modifiers
			{"file"
				{name "modifiers.mod"}
			}
		}
	}
	{Players
		{user 1}
		{count 9}
		{diplomacy
			1 1 1 1 1 1 1 1 1
			1 1 1 2 0 1 1 1 1
			1 1 1 1 1 1 1 1 1
			1 2 1 1 0 1 1 1 1
			1 0 1 0 1 1 1 1 1
			1 1 1 1 1 1 1 1 1
			1 1 1 1 1 1 1 1 1
			1 1 1 1 1 1 1 1 1
			1 1 1 1 1 1 1 1 1
		}
	}
	{Fog 0}
	{Covers
		{Sector
			{Name "r1"}
			{Type "bush_squat"}
			{Position 2467.78 1517.98}
			{Orientation 1.14795}
		}
		{Sector
			{Name "r2"}
			{Type "bush_squat"}
			{Position 2490.55 1542.72}
			{Orientation 1.10072}
		}
		{Sector
			{Name "r3"}
			{Type "bush_squat"}
			{Position 2522.36 1635.07}
			{Orientation 1.46509}
		}
		{Sector
			{Name "r4"}
			{Type "bush_squat"}
			{Position 2514.85 1600.18}
			{Orientation 1.37212}
		}
		{Sector
			{Name "r5"}
			{Type "bush_squat"}
			{Position 2502.6 1564.81}
			{Orientation 1.25343}
		}
		{Sector
			{Name "g3"}
			{Type "squat_lie"}
			{Position 1687.99 1436.36}
			{Orientation -0.697277}
		}
		{Sector
			{Name "g2"}
			{Type "squat_lie"}
			{Position 1619.04 1420.58}
			{Orientation -1.02518}
		}
		{Sector
			{Name "g1"}
			{Type "snipe_cover"}
			{Position 1805.02 1539.93}
			{Orientation -1.02421}
		}
		{Sector
			{Name "g4"}
			{Type "open_lie"}
			{Position 1079.21 1772.67}
			{Orientation -1.79512}
		}
		{Sector
			{Name "g5"}
			{Type "squat_lie"}
			{Position 1026.91 1839.13}
			{Orientation -1.33004}
		}
		{Sector
			{Name "g6"}
			{Type "squat_lie"}
			{Position 1206.68 1446.17}
			{Orientation 4.99524}
		}
		{Sector
			{Name "g7"}
			{Type "snipe_cover"}
			{Position 1113.74 1428.95}
			{Orientation -1.09878}
		}
		{Sector
			{Name "g8"}
			{Type "look_left"}
			{Position 1211.55 1394.43}
			{Orientation -1.52002}
		}
		{Sector
			{Name "g9"}
			{Type "open_lie"}
			{Position 1115.6 1619.88}
			{Orientation -1.48152}
		}
		{Sector
			{Name "g10"}
			{Type "snipe_cover"}
			{Position 1187.27 1493.76}
			{Orientation -1.33986}
		}
		{Sector
			{Name "g11"}
			{Type "look_right"}
			{Position 1216.55 1917.96}
			{Orientation -1.9818}
		}
		{Sector
			{Name "r6"}
			{Type "look_left"}
			{Position 1618.66 1908.48}
			{Orientation 1.62542}
		}
		{Sector
			{Name "r7"}
			{Type "squat_lie"}
			{Position 1412.7 1570.15}
			{Orientation 1.30291}
		}
		{Sector
			{Name "r8"}
			{Type "look_right"}
			{Position 1460.61 1385.15}
			{Orientation 1.60543}
		}
		{Sector
			{Name "r9"}
			{Type "snipe_cover"}
			{Position 1396.58 1898.52}
			{Orientation 1.65759}
		}
		{Sector
			{Name "r10"}
			{Type "squat_lie"}
			{Position 1545.94 1769.61}
			{Orientation 1.527}
		}
		{Sector
			{Name "r11"}
			{Type "snipe_cover"}
			{Position 1443.87 1871.23}
			{Orientation 1.70678}
		}
		{Sector
			{Name "r12"}
			{Type "squat_lie"}
			{Position 1450.22 1434.92}
			{Orientation 1.0932}
		}
		{Sector
			{Name "r13"}
			{Type "snipe_cover"}
			{Position 898.366 1226.93}
			{Orientation 2.61371}
		}
		{Sector
			{Name "r18"}
			{Type "snipe_cover"}
			{Position 873.847 1241.96}
			{Orientation 2.59917}
		}
		{Sector
			{Name "r17"}
			{Type "squat_lie"}
			{Position 662.886 1498.13}
			{Orientation 2.96106}
		}
		{Sector
			{Name "r14"}
			{Type "squat_lie"}
			{Position 515.138 1484.26}
			{Orientation 2.87586}
		}
		{Sector
			{Name "r15"}
			{Type "snipe_cover"}
			{Position 584.941 1454.98}
			{Orientation 2.69568}
		}
		{Sector
			{Name "r19"}
			{Type "open_lie"}
			{Position 787.039 1289.95}
			{Orientation 2.12982}
		}
		{Sector
			{Name "r16"}
			{Type "snipe_cover"}
			{Position 553.346 1468.17}
			{Orientation 2.85321}
		}
		{Sector
			{Name "r20"}
			{Type "snipe_cover"}
			{Position 967.782 855.292}
			{Orientation -2.28439}
		}
		{Sector
			{Name "r21"}
			{Type "squat_lie"}
			{Position 881.031 754.142}
			{Orientation -2.36506}
		}
		{Sector
			{Name "r22"}
			{Type "squat_lie"}
			{Position 927.293 811.233}
			{Orientation -2.33006}
		}
		{Sector
			{Name "r23"}
			{Type "squat_lie"}
			{Position 792.717 712.394}
			{Orientation 4.1626}
		}
		{Sector
			{Name "r24"}
			{Type "squat_lie"}
			{Position 967.298 975.306}
			{Orientation -2.52649}
		}
		{Sector
			{Name "r25"}
			{Type "hide_squat"}
			{Position 842.877 769.735}
			{Orientation 4.05577}
		}
		{Sector
			{Name "r26"}
			{Type "squat_lie"}
			{Position 836.609 839.495}
			{Orientation 4.11869}
		}
		{Sector
			{Name "r27"}
			{Type "squat_lie"}
			{Position 831.098 741.836}
			{Orientation 4.15794}
		}
		{Sector
			{Name "r28"}
			{Type "snipe_cover"}
			{Position 949.359 834.121}
			{Orientation -2.32801}
		}
		{Sector
			{Name "r29"}
			{Type "squat_lie"}
			{Position 933.343 771.219}
			{Orientation 4.05785}
		}
		{Sector
			{Name "r30"}
			{Type "bush_stand"}
			{Position 882.462 877.675}
			{Orientation 4.09785}
		}
		{Sector
			{Name "r31"}
			{Type "snipe_cover"}
			{Position 836.72 749.64}
			{Orientation 4.1107}
		}
		{Sector
			{Name "g12"}
			{Type "bush_squat"}
			{Position 1208.23 575.029}
			{Orientation 6.73544}
		}
		{Sector
			{Name "g13"}
			{Type "open_lie"}
			{Position 981.1 524.09}
			{Orientation 0.194189}
		}
		{Sector
			{Name "g14"}
			{Type "squat_lie"}
			{Position 1063.72 535.492}
			{Orientation 1.1338}
		}
		{Sector
			{Name "g15"}
			{Type "bush_squat"}
			{Position 1167.73 612.036}
			{Orientation 0.790455}
		}
		{Sector
			{Name "g19"}
			{Type "squat_lie"}
			{Position 1298.38 711.986}
			{Orientation 1.83575}
		}
		{Sector
			{Name "g18"}
			{Type "open_lie"}
			{Position 1091.82 570.368}
			{Orientation 0.350382}
		}
		{Sector
			{Name "g16"}
			{Type "snipe_cover"}
			{Position 1145.62 528.777}
			{Orientation 0.251097}
		}
		{Sector
			{Name "zar1"}
			{Type "squat_lie"}
			{Position 1750.85 403.728}
			{Orientation -1.41438}
		}
		{Sector
			{Name "zar2"}
			{Type "snipe_cover"}
			{Position 1836.66 134.534}
			{Orientation 3.8787}
		}
		{Sector
			{Name "zar3"}
			{Type "snipe_cover"}
			{Position 1959.68 -136.023}
			{Orientation -1.58346}
		}
		{Sector
			{Name "zar4"}
			{Type "squat_lie"}
			{Position 1974.38 165.855}
			{Orientation -1.54094}
		}
		{Sector
			{Name "zar5"}
			{Type "snipe_cover"}
			{Position 1821.51 266.487}
			{Orientation -1.38325}
		}
		{Sector
			{Name "zar10"}
			{Type "bush_squat"}
			{Position 2347.06 130.463}
			{Orientation 1.81817}
		}
		{Sector
			{Name "zar9"}
			{Type "snipe_cover"}
			{Position 2316.87 269.301}
			{Orientation 2.28216}
		}
		{Sector
			{Name "zar7"}
			{Type "squat_lie"}
			{Position 2321.71 502.367}
			{Orientation -4.53151}
		}
		{Sector
			{Name "zar1dop"}
			{Type "snipe_cover"}
			{Position 1818.61 385.344}
			{Orientation 5.62625}
		}
		{Sector
			{Name "zar2dop"}
			{Type "snipe_cover"}
			{Position 1970.72 -55.5096}
			{Orientation -1.96546}
		}
		{Sector
			{Name "zar3dop"}
			{Type "look_left"}
			{Position 1973.87 146.637}
			{Orientation -1.57183}
		}
		{Sector
			{Name "zar4dop"}
			{Type "snipe_cover"}
			{Position 1970.09 287.823}
			{Orientation 5.201}
		}
		{Sector
			{Name "zar5dop"}
			{Type "squat_lie"}
			{Position 2130.47 -373.819}
			{Orientation -0.701861}
		}
		{Sector
			{Name "zar6dop"}
			{Type "snipe_cover"}
			{Position 2354.23 224.517}
			{Orientation 2.23084}
		}
		{Sector
			{Name "zar7dop"}
			{Type "snipe_cover"}
			{Position 2304.01 393.536}
			{Orientation 1.9537}
		}
		{Sector
			{Name "zar8dop"}
			{Type "snipe_cover"}
			{Position 2315.13 535.69}
			{Orientation 1.80009}
		}
		{Sector
			{Name "zar9dop"}
			{Type "squat_lie"}
			{Position 2306.09 53.571}
			{Orientation 1.84039}
		}
		{Sector
			{Name "attack1"}
			{Type "snipe_cover"}
			{Position 2000.7 316.251}
			{Orientation 1.95909}
		}
		{Sector
			{Name "attack2"}
			{Type "snipe_cover"}
			{Position 1996.3 131.258}
			{Orientation 1.58523}
		}
		{Sector
			{Name "attack3"}
			{Type "squat_lie"}
			{Position 1996.62 156.282}
			{Orientation 1.5941}
		}
		{Sector
			{Name "attack4"}
			{Type "snipe_cover"}
			{Position 2017.23 192.579}
			{Orientation 1.58833}
		}
		{Sector
			{Name "attack5"}
			{Type "snipe_cover"}
			{Position 2017.97 253.169}
			{Orientation 1.58888}
		}
		{Sector
			{Name "attack6"}
			{Type "snipe_cover"}
			{Position 2044.05 8.53365}
			{Orientation 1.69083}
		}
		{Sector
			{Name "attack7"}
			{Type "snipe_cover"}
			{Position 2291.97 -193.948}
			{Orientation 2.92004}
		}
		{Sector
			{Name "attack8"}
			{Type "snipe_cover"}
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		}
	}
}
