{mission
	{Quant
		{scenequant 670264}
		{speed 1}
	}
	{Human "single/usa/smg" 0x8000
		{Position 123.83 841.46}
		{xform zl 157.28}
		{Extender "vitality"
			{Health
				{max 700}
				{current 330.157}
			}
			{Energy 98.7215}
		}
		{Examined 1}
		{Player 1}
		{MaskPlayer 2}
		{Operatable}
		{MID 1}
		{Able "-talk" "personage"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 155 101}
		{LastThrowItem "knife_union"}
		{FsmState "stand"}
		{Skin "rus-sniper"}
	}
	{Human "single/usa/sniper" 0x8002
		{Position 127.35 817.84}
		{xform zl 64.5}
		{Extender "vitality"
			{Health
				{max 700}
				{current 520.38}
			}
			{Energy 98.6795}
		}
		{Examined 1}
		{Player 1}
		{MaskPlayer 2}
		{Operatable}
		{MID 2}
		{Able "-talk"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 125 12}
		{LastThrowItem "m24 grenade"}
		{FsmState "stand"}
		{Skin "rus-sniper"}
	}
	{Human "single/ger/rifle" 0x8004
		{Position -305.59 160.48}
		{xform zl 7.45}
		{Extender "vitality"
			{Dead}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 3}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0277778}
		}
		{NameId 100 50}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x8402
		{Position 559.33 -663.81}
		{xform zl -54.65}
		{Extender "vitality"
			{Dead}
			{Health
				{max 5}
				{current -309.286}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound" "die_from_knife"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 5}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 39 117}
		{LastDyingAnimation "stand_die_back_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/tank_crew" 0x9006
		{Position 830.39 116.8}
		{xform zl 92.8 y 5.26 zw -70.29}
		{Extender "vitality"
			{Dead}
			{Health
				{current -90.3671}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 9}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 62 116}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
	}
	{Entity "pz3" 0x8804
		{Position 849.14 5.8 69.33}
		{xform zl -149.76 y 166.54 zw -113.99}
		{SkeletonSrc "pz3_xx"}
		{TexMod "2"}
		{Skeleton
			{BoneSave "basis wheelsl wheell2"
				{Orientation
					-0.032 0.999 0
					-0.999 -0.032 0
					0 0 1
				}
				{Position -14.1382 -16.8492 -0.358932}
			}
			{BoneSave "basis wheelsl wheell4"
				{Orientation
					-0.934 0.358 0
					-0.358 -0.934 0
					0 0 1
				}
				{Position 0.0614493 0.0732515 -0.358925}
			}
			{BoneSave "basis wheelsl wheell7"
				{Orientation
					1 0.03 0
					-0.03 1 0
					0 0 1
				}
				{Position 21.2582 25.3345 -0.358902}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Orientation
					0.326 -0.946 0
					0.946 0.326 0
					0 0 -1
				}
				{Position 21.0717 25.1123 0.106631}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Orientation
					0.365 0.931 0
					-0.931 0.365 0
					0 0 -1
				}
				{Position 14.0024 16.6874 0.106636}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Orientation
					-0.514 0.858 0
					-0.858 -0.514 0
					0 0 -1
				}
				{Position -0.191799 -0.228621 0.10662}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Orientation
					0.968 0.253 0
					-0.253 0.968 0
					0 0 -1
				}
				{Position -7.19122 -8.5702 0.106629}
			}
			{BoneSave "basis body"
				{Orientation
					1 0 -0.003
					0 1 0
					0.003 0 1
				}
				{Position -0.877644 -0.174345 7.39008}
			}
			{BoneSave "basis body engine"
				{Position -42.7173 0.0229591 21.1765}
			}
			{BoneSave "basis body wheell9"
				{Orientation
					0.938 0 0.346
					0.346 0 -0.938
					0 1 0
				}
				{Position -16.3943 22.9168 11.7038}
			}
			{BoneSave "basis body wheell10"
				{Orientation
					-0.252 0 -0.968
					-0.968 0 0.252
					0 1 0
				}
				{Position 2.55837 22.9168 11.7038}
			}
			{BoneSave "basis body wheell11"
				{Orientation
					0.425 0 -0.905
					-0.905 0 -0.425
					0 1 0
				}
				{Position 21.8033 22.9168 11.7038}
			}
			{BoneSave "basis body shieldr5"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position 33.4577 0.31056 20.6504}
			}
			{BoneSave "basis body shieldl2"
				{Orientation
					1 0.006 0.02
					-0.007 0.998 0.059
					-0.02 -0.059 0.998
				}
				{Position 12.4681 31.8725 23.9481}
			}
			{BoneSave "basis body shieldl4"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position -26.776 32.2064 23.3833}
			}
			{BoneSave "basis body shieldr2"
				{Orientation
					1 0 0.006
					0 1 0
					-0.006 0 1
				}
				{Position 12.4266 -32.3775 23.809}
			}
			{BoneSave "basis body shieldr4"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
			}
			{BoneSave "basis body mgun"
				{Orientation
					-0.108 -0.005 -0.994
					-0.187 0.982 0.016
					0.976 0.188 -0.107
				}
			}
			{BoneSave "basis body shieldl1"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position -3.5982 31.8088 14.1849}
			}
			{BoneSave "basis body enumerator"
				{Position -2.22342 20.2696 17.075}
			}
			{BoneSave "basis body wheelr8"
				{Orientation
					-0.837 0 -0.548
					-0.548 0 0.837
					0 -1 0
				}
			}
			{BoneSave "basis body wheelr9"
				{Orientation
					0.715 0 0.7
					0.7 0 -0.715
					0 1 0
				}
			}
			{BoneSave "basis body wheelr11"
				{Orientation
					0.795 0 -0.607
					-0.607 0 -0.795
					0 1 0
				}
				{Position -16.4859 -22.5628 11.7038}
			}
			{BoneSave "basis body wheell1"
				{Orientation
					-0.308 0 -0.951
					-0.951 0 0.308
					0 1 0
				}
			}
			{BoneSave "basis body wheelr1"
				{Orientation
					-0.099 0 -0.995
					-0.995 0 0.099
					0 1 0
				}
			}
			{BoneSave "basis body shieldr3"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position 31.5099 -31.5082 14.1972}
			}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackleft" -0.176309 0.44956
					{matrix
						{pos 28.237 -4.468 1.118}
						{nxform 1.212 1.571 2.306}
					}
				}
				{damage "trackright" -1.18023 0.43956
					{matrix
						{pos 19.735 -6.081 -13.751}
						{nxform 1.207 1.06 -0.642}
					}
				}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" 3.01834 1
					{matrix
						{pos -11.82 -11.315 -18.136}
						{nxform 0.768 1.707 1.413}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" 2.46703 1
					{matrix
						{pos 46.068 -5.814 -6.439}
						{nxform 1.135 1.576 3.006}
					}
				}
			}
		}
		{Placer
			{State "gunner2" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
		}
		{Extender "enumerator"
			{number 467}
		}
		{Extender "shield"
			{on}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 2}
		{MID 10}
		{Able "-select" "exploded"}
		{Weaponry
			{State "gun"
				{Weapon "50mm_kwk38" filling "bullet50" "fg" "ammo"}
			}
			{State "mgun1"
				{Weapon "mg34" filling "mgun" "ammo" 41}
			}
			{State "mgun2"
				{Weapon "mg34" filling "mgun" "ammo" 68}
			}
		}
		{Chassis
			{Broken}
			{MovementMode 2}
			{MovementSpeed 0.0666667}
			{FuelBag
				{Remain 0}
			}
			{CurrentGearDir 0}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
		{Component "shieldl1"
			{State destroyed}
		}
		{Component "shieldl2"
			{State destroyed}
		}
		{Component "shieldl3"
			{State destroyed}
		}
		{Component "shieldl4"
			{State destroyed}
		}
		{Component "shieldl5"
			{State destroyed}
		}
		{Component "shieldr1"
			{State destroyed}
		}
		{Component "shieldr2"
			{State destroyed}
		}
		{Component "shieldr3"
			{State destroyed}
		}
		{Component "shieldr4"
			{State destroyed}
		}
		{Component "shieldr5"
			{State destroyed}
		}
	}
	{Entity "pointer" 0x8016
		{Position 574.94 -591.31}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					0.865 0.502 0
					0.502 -0.865 0
					0 0 1
				}
				{Position 4.92645e-024 -2.72839e-007 -1.25257}
				{Enabled 0}
			}
		}
	}
	{Entity "pointer_small" 0x8018
		{Position 767.75 33.03}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					0.865 0.502 0
					0.502 -0.865 0
					0 0 1
				}
				{Position 4.92645e-024 -2.72839e-007 -1.25257}
			}
		}
	}
	{Entity "pointer_small" 0x8019
		{Position 725.01 194.32}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					0.865 0.502 0
					0.502 -0.865 0
					0 0 1
				}
				{Position 4.92645e-024 -2.72839e-007 -1.25257}
			}
		}
	}
	{Entity "pointer_small" 0x801c
		{Position 835.44 -251.55 130.1}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					0.865 0.502 0
					0.502 -0.865 0
					0 0 1
				}
				{Position 4.92645e-024 -2.72839e-007 -1.25257}
			}
		}
	}
	{Entity "pointer" 0x801d
		{Position 748.78 70.41}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					0.865 0.502 0
					0.502 -0.865 0
					0 0 1
				}
				{Position 4.92645e-024 -2.72839e-007 -1.25257}
				{Enabled 0}
			}
		}
	}
	{Entity "sdkfz251_10" 0x900b
		{Position 445.08 50.5 28.49}
		{xform zl -98.18 y 21.44 zw 125.75}
		{SkeletonSrc "sdkfz251_10_xx"}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					1 0 -0.017
					0.001 0.999 0.034
					0.017 -0.034 0.999
				}
				{Position 0.296524 -0.605435 9.98186}
			}
			{BoneSave "basis pivot_front steer_r1 wheelr1"
				{Orientation
					0.908 0 0.42
					-0.42 0 0.908
					0 -1 0
				}
			}
			{BoneSave "basis pivot_front steer_l1 wheell1"
				{Orientation
					0.908 0 0.42
					-0.42 0 0.908
					0 -1 0
				}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "body3"
			{able {touch 0}}
		}
		{Volume "wheelleft1"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelright1"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelleft1" 2.27706 1
					{matrix
						{pos -14.035 -3.862 -1.872}
						{nxform 1.202 3.021 1.032}
					}
				}
			}
		}
		{Armor "gun"
			{wounds
				{damage "gun" 0.558698 0.666667
					{matrix
						{pos -0.024 1.495 -1.046}
						{nxform 0.766 2.416 -0.717}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "turret" -2.04863 1
					{matrix
						{pos 0.235 5.871 6.488}
						{nxform 1.571 1.563 0}
					}
				}
				{damage "body1" -1.58374 1
					{matrix
						{pos 21.059 -4.985 -12.881}
						{nxform 0.876 1.408 -0.592}
					}
				}
				{wound "turret" 1.89364 0.0333333 50
					{matrix
						{pos 0.235 5.871 6.488}
						{nxform 1.571 1.563 0}
					}
				}
				{wound "turret" 2.02564 0.0666667 50
					{matrix
						{pos 0.235 -1.332 -5.317}
						{nxform 1.571 1.563 0}
					}
				}
			}
		}
		{Placer
			{State "driver" {Broken}}
			{State "gunner" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
			{State "seat5" {Broken}}
			{State "seat6" {Broken}}
			{State "seat7" {Broken}}
			{State "seat8" {Broken}}
		}
		{Extender "enumerator"
			{number 944}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 3}
		{MID 23}
		{Able "-select" "exploded"}
		{Weaponry
			{State
				{Weapon "37mm_pak35" filling "bullet37" "fg" "ammo"}
			}
		}
		{Chassis
			{Broken}
			{DisableBackward}
			{MovementMode 0}
			{MovementSpeed 0.0625}
			{FuelBag
				{Remain 0}
			}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
		{Component "wheelright1"
			{State destroyed}
		}
		{Component "wheelleft1"
			{State destroyed}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
	}
	{Human "single/ger/smg" 0x980e
		{Position 491.89 134.74}
		{xform zl 115.45}
		{Extender "vitality"
			{Dead}
			{Health
				{current -140}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 31}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0277778}
		}
		{NameId 122 38}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
		{Skin "rus_partizan2"}
	}
	{Entity "mg34_tower" 0x9005
		{Position -242.61 468.06}
		{xform zl 15.89}
		{Skeleton
			{BoneSave "basis stan turret"
				{Value 0.452031}
			}
			{BoneSave "basis stan turret gun_rot"
				{Value -0.0831847}
			}
		}
		{Armor "body"
			{wounds
				{damage "body" 1.66068 0.317649
					{matrix
						{pos 0 0 0}
						{nxform 1.389 1.571 -0.319}
					}
				}
			}
		}
		{Impregnability full}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Player 2}
		{MID 33}
		{Weaponry
			{State
				{Weapon "mg34_tower" filling "mgun" "ammo" 84}
			}
		}
	}
	{Entity "pointer" 0x8026
		{Position -284.97 485.67}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					0.865 0.502 0
					0.502 -0.865 0
					0 0 1
				}
				{Position 4.92645e-024 -2.72839e-007 -1.25257}
				{Enabled 0}
			}
		}
	}
	{Entity "blitz3_6" 0x8027
		{Position 29.88 808.04}
		{xform zl -166.71}
		{Skeleton
			{BoneSave "basis pivot_front steer_l wheell1"
				{Value -2.19052}
			}
			{BoneSave "basis pivot_front steer_r wheelr1"
				{Value -2.19052}
			}
			{BoneSave "basis pivot_back spring_l wheell2"
				{Value -2.19052}
			}
			{BoneSave "basis pivot_back spring_r wheelr2"
				{Value -2.19052}
			}
			{WorkingViews "engine_steam"}
		}
		{Impregnability harmless}
		{Extender "enumerator"
			{number 214}
		}
		{Interaction
			{Calls
				{"check_sinking" 1964 0.3}
				{"engine_stopped" 1788 0.701}
				{"engine_steam_stopped" 1791 10.701}
			}
		}
		{Player 3}
		{Operatable}
		{MID 34}
		{Able "crew" "ally_crew" "any_crew" "-emit_on_attack" "-emit_passangers_on_enemy"}
		{Chassis
			{MovementSpeed 0.0930556}
			{CurrentGearDir 0}
		}
	}
	{Entity "blitz3_6" 0x8028
		{Position -129.39 564.3}
		{xform zl -97.15}
		{Skeleton
			{BoneSave "basis pivot_front steer_l wheell1"
				{Value 1.46354}
			}
			{BoneSave "basis pivot_front steer_r wheelr1"
				{Value 1.46354}
			}
			{BoneSave "basis pivot_back spring_l wheell2"
				{Value 1.46354}
			}
			{BoneSave "basis pivot_back spring_r wheelr2"
				{Value 1.46354}
			}
			{WorkingViews "engine_steam"}
		}
		{Impregnability harmless}
		{Extender "enumerator"
			{number 505}
		}
		{Interaction
			{Calls
				{"check_sinking" 1964 0.4}
				{"engine_steam_stopped" 1791 9.501}
			}
		}
		{Player 3}
		{Operatable}
		{MID 35}
		{Able "crew" "ally_crew" "any_crew" "-emit_on_attack" "-emit_passangers_on_enemy"}
		{Chassis
			{MovementSpeed 0.0930556}
			{CurrentGearDir 0}
		}
	}
	{Human "single/ger/rifleman" 0x802a
		{Position -135.93 574.85}
		{xform zl -174.43 y 10.36 zw 172.64}
		{Impregnability harmless}
		{Extender "vitality"
			{Health
				{max 150}
				{current 150}
			}
		}
		{Player 3}
		{Operatable}
		{MID 36}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 53}
		{Skin "rus_partizan2"}
	}
	{Human "single/ger/smg" 0x802c
		{Position -123.6 542.83}
		{xform zl 180 y 1.12 zw 82.85}
		{Impregnability harmless}
		{Extender "vitality"
			{Health
				{max 150}
				{current 150}
			}
		}
		{Player 3}
		{Operatable}
		{MID 37}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 116}
		{LastItem "mp40"}
		{Skin "worker"}
	}
	{Human "single/ger/rifleman" 0x802f
		{Position -138.8 544.74}
		{xform zl 180 y 1.12 zw 82.85}
		{Impregnability harmless}
		{Player 3}
		{Operatable}
		{MID 38}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 102}
		{Skin "rus_partizan2"}
	}
	{Human "single/ger/smg" 0x8030
		{Position -134.69 584.74}
		{xform zl -174.45 y 10.43 zw 168.52}
		{Impregnability harmless}
		{Player 3}
		{Operatable}
		{MID 39}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 53}
		{LastItem "mp40"}
		{Skin "worker"}
	}
	{Human "single/ger/rifleman" 0x8033
		{Position 8.26 810.03}
		{xform zl 180 y 1.12 zw 13.29}
		{Impregnability harmless}
		{Player 3}
		{Operatable}
		{MID 40}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 137}
		{Skin "rus_partizan2"}
	}
	{Human "single/ger/smg" 0x8034
		{Position 37.48 817.86}
		{xform zl -174.43 y 10.36 zw 103.08}
		{Impregnability harmless}
		{Player 3}
		{Operatable}
		{MID 41}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 1 135}
		{LastItem "mp40"}
		{Skin "worker"}
	}
	{Human "single/ger/rifleman" 0x8037
		{Position 11.78 795.12}
		{xform zl 180 y 1.12 zw 13.29}
		{Impregnability harmless}
		{Player 3}
		{Operatable}
		{MID 42}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 39 120}
		{Skin "rus_partizan2"}
	}
	{Human "single/ger/smg" 0x8038
		{Position 47.18 820.15}
		{xform zl -174.45 y 10.43 zw 98.96}
		{Impregnability harmless}
		{Player 3}
		{Operatable}
		{MID 43}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 25 115}
		{LastItem "mp40"}
		{Skin "worker"}
	}
	{Human "single/ger/oficer" 0x8045
		{Position -49.4 267.43}
		{xform zl 90}
		{Extender "vitality"
			{Dead}
			{Health
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			}
			{Energy 0.01}
		}
		{Interaction
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		}
		{DisableObstacles}
		{Player 2}
		{MID 45}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0277778}
		}
		{NameId 100 55}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
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	{Human "single/ger/rifleman" 0x880d
		{Position 495.51 233.44}
		{xform zl -41.35}
		{Extender "vitality"
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			{Health
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			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 15}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 132 118}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
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	{Human "single/ger/rifleman" 0x880f
		{Position 467.47 261.47}
		{xform zl -41.62}
		{Extender "vitality"
			{Dead}
			{Health
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				{current -21.2301}
			}
			{Energy 0.01}
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		{Examined 1}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 13}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 123 104}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
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	{Human "single/ger/rifleman" 0x900a
		{Position 210.31 180.54}
		{xform zl -178.62}
		{Extender "vitality"
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			{Health
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				{current -55.7143}
			}
			{Energy 0.01}
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		{Examined 1}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 12}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 9 55}
		{LastDyingAnimation "stand_die_back_2"}
		{FsmState "dead"}
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	{Human "single/ger/rifleman" 0x9c01
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		{xform zl 135.17}
		{Extender "vitality"
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			{Health
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			{Energy 0.01}
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		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 51}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 25 117}
		{LastDyingAnimation "stand_die_back_3"}
		{FsmState "dead"}
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	{Human "single/ger/rifleman" 0x9c03
		{Position -43.77 148.59}
		{xform zl 56.19}
		{Extender "vitality"
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			{Health
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			{Energy 0.01}
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		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 48}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
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		{NameId 62 117}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
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	{Human "single/ger/rifleman" 0x9c05
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		{xform zl 118.15}
		{Extender "vitality"
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			{Health
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			{Energy 0.01}
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		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 52}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
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		{NameId 66 129}
		{LastDyingAnimation "squat_die_front"}
		{FsmState "dead"}
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	{Human "single/ger/rifleman" 0x9c07
		{Position 24.88 291.38}
		{xform zl 97.33}
		{Extender "vitality"
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			{Health
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			{Energy 0.01}
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		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 49}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
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		{NameId 140 20}
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	{Human "single/ger/smg" 0x8e01
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		{xform zl 148.53}
		{Extender "vitality"
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			{Health
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			{Energy 0.01}
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		{Interaction
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		{DisableObstacles}
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		{MID 56}
		{Able "-select"}
		{Chassis
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			{MovementSpeed 0.111111}
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		{NameId 57 120}
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	{Human "single/ger/smg" 0x9201
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		{Extender "vitality"
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			{Health
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			{Energy 0.01}
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		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 55}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
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		{NameId 58 42}
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	{Human "single/ger/smg" 0x9203
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		{xform zl 64.66}
		{Extender "vitality"
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			{Energy 0.01}
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		{DisableObstacles}
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		{MID 50}
		{Able "-select"}
		{Chassis
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			{MovementSpeed 0.111111}
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		{NameId 104 56}
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	{Human "single/ger/smg" 0x8601
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		{DisableObstacles}
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		{MID 32}
		{Able "-select"}
		{Chassis
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		{NameId 138 0}
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					0.502 -0.865 0
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				{Position 4.92645e-024 -2.72839e-007 -1.25257}
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	{Entity "birds" 0x8047
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	{Entity "birds" 0x8048
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	{Entity "birds" 0x804a
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			{BoneSave "basis body turret"
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			{BoneSave "basis body turret gun_rot"
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			{BoneSave "basis body turret gun_rot cartridge_belt"
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			{BoneSave "basis body stan1"
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			{BoneSave "basis body stan2"
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			{BoneSave "basis body stan3"
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		{Placer
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		{Extender "cannon"
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		{Player 1}
		{MID 44}
		{Able "-emit_crew_on_injure"}
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			{CurrentGearDir 0}
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	{Entity "knife_union" 0xc002
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		{Extender "stuff"
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		{Simulation {Able 0}}
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	{Entity "helmet_novice" 0xbfc2
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	{Link 0x8033 {0x8027 "driver"}}
	{Link 0x8037 {0x8027 "commander"}}
	{Link 0x8034 {0x8027 "seat1"}}
	{Link 0x8038 {0x8027 "seat2"}}
	{Link 0x802f {0x8028 "driver"}}
	{Link 0x802c {0x8028 "commander"}}
	{Link 0x802a {0x8028 "seat1"}}
	{Link 0x8030 {0x8028 "seat2"}}
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	{Tags "gate2" "opened" 0x10a7}
	{Tags "crate" "cratefull" 0xd3}
	{Tags "bags" "crushed" 0x10ca}
	{Tags "bags" "crushed" 0x10cc}
	{Tags "bags" 0x10d9}
	{Tags "lowarmor" "destroyed" 0x8804}
	{Tags "pointer" "unmine" 0x8016}
	{Tags "pointer" "m1" "hidden" 0x8018}
	{Tags "pointer" "m2" "hidden" 0x8019}
	{Tags "pointer" "forest" "hidden" 0x801c}
	{Tags "pointer" "roadtask" 0x801d}
	{Tags "destroyed" 0x900b}
	{Tags "pointer" "mguntask" 0x8026}
	{Tags "fr" 0x802a}
	{Tags "fr" 0x802c}
	{Tags "counterattack" 0x8045}
	{Tags "group1" 0x880d}
	{Tags "group1" 0x880f}
	{Tags "group1" 0x900a}
	{Tags "counterattack" 0x9c01}
	{Tags "counterattack" 0x9c03}
	{Tags "counterattack" 0x9c05}
	{Tags "counterattack" 0x9c07}
	{Tags "counterattack" 0x8e01}
	{Tags "counterattack" 0x9201}
	{Tags "counterattack" 0x9203}
	{Tags "pointer" "fireplace" 0x8046}
	{Tags "mine_planted" 0xa000}
	{Inventory 0x8000
		{box
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			{item "helmet_novice" {cell 0 0}{user "head"}}
			{item "bandage" 3 {cell 4 1}}
			{item "rifle" "ammo" 10 {cell 2 0}}
			{item "m24" "grenade" {cell 2 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "mauzer" filling "rifle" "ammo" 3 {cell 0 3}}
			{item "rifle" "ammo" 2 {cell 3 0}}
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	{Inventory 0x8002
		{box
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			{item "bandage" 4 {cell 4 0}}
			{item "dynamite" {cell 0 4}}
			{item "mp40" filling "pistol" "ammo" 30 {cell 2 3}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "m24" "grenade" {cell 0 2}}
			{item "m24" "grenade" {cell 0 3}}
			{item "pistol" "ammo" 47 {cell 2 1}}
			{item "m24" "grenade" {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "m24" "grenade" {cell 2 5}}
			{item "m24" "grenade" {cell 4 5}}
			{item "m24" "grenade" {cell 0 6}}
			{item "m24" "grenade" {cell 2 6}}
			{item "m24" "grenade" {cell 4 6}}
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	{Inventory 0x8004
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			{item "bandage" {cell 0 2}}
			{item "helmet1_ger" {cell 4 1}{user "head"}}
			{item "rifle" "ammo" 10 {cell 5 0}}
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	{Inventory 0x8402
		{box
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			{item "helmet1_ger" {cell 0 0}{user "head"}}
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	}
	{Inventory 0x9006
		{box
			{clear}
			{item "fieldcap1_ger" {cell 4 1}{user "head"}}
			{item "antitank" "mine" {cell 0 0}}
			{item "antitank" "mine" {cell 2 0}}
			{item "antitank" "mine" {cell 0 2}}
			{item "antitank" "mine" {cell 2 2}}
			{item "antitank" "mine" {cell 4 3}}
			{item "antitank" "mine" {cell 0 4}}
			{item "mine_detector" {cell 2 5}}
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	{Inventory 0x8804
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	{Inventory 0x900b
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	{Inventory 0x980e
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	{Inventory 0x802a
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	{Inventory 0x802c
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			{item "pistol" "ammo" 7 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mp40" {cell 0 1}}
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	{Inventory 0x802f
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	{Inventory 0x8033
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	{Inventory 0x8034
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			{item "pistol" "ammo" 7 {cell 2 0}}
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	{Inventory 0x8037
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	{Inventory 0x8038
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			{item "mp40" {cell 0 1}}
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	{Inventory 0x8045
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			{item "cap1_ger" {cell 0 1}{user "head"}}
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	{Inventory 0x880d
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			{item "helmet1_ger" {cell 4 1}{user "head"}}
			{item "knife_union" {cell 0 0}}
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	{Inventory 0x880f
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	{Inventory 0x9c03
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	{Inventory 0x9c05
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	{Inventory 0x9c07
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	{Inventory 0x9201
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	{Inventory 0x8601
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	{Inventory 0xc000
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	{Brain 0x8000
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		{Orders
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				{primary}
				{state completed}
				{point unmine}
				{status 58840}
			}
			{"mine"
				{desc "mission/single/0/0-3-training/-task2"}
				{primary}
				{state completed}
				{point roadtask}
				{status 133696}
			}
			{"tank"
				{desc "mission/single/0/0-3-training/-task3"}
				{primary}
				{state completed}
				{point roadtask}
				{status 329755}
			}
			{"mgun"
				{desc "mission/single/0/0-3-training/-task4"}
				{primary}
				{state completed}
				{point mguntask}
				{status 372265}
			}
			{"counterattack"
				{desc "mission/single/0/0-3-training/-task6"}
				{primary}
				{state completed}
				{status 540960}
			}
			{"fireplace"
				{desc "mission/single/0/0-3-training/-task6"}
				{primary}
				{state completed}
				{point fireplace}
				{status 507343}
			}
			{"survive"
				{desc "mission/single/0/0-3-training/-task7"}
				{primary}
				{status 13561}
			}
		}
		{cameras
			{"startcam"
				{"key000"
					{position -854.702 -735.593 258.875}
					{look_at -376.024 -18.7589 0}
					{fov 65}
				}
				{"key001"
					{time 4}
					{position -478.506 -298.657 290.198}
					{look_at -117.23 157.156 0}
					{fov 65}
				}
				{"key002"
					{time 8}
					{position 89.6754 -201.183 350.042}
					{look_at 129.79 345.042 0}
					{fov 65}
				}
				{"key003"
					{time 12}
					{position 385.312 -720.134 232.763}
					{look_at 284.103 -121.737 0}
					{fov 65}
				}
				{"key004"
					{time 16}
					{position 471.105 -827.699 250.66}
					{look_at 550.934 -462.599 0}
					{fov 65}
				}
				{"key005"
					{time 20}
					{position 641.407 -911.286 219.423}
					{look_at 563.753 -526.158 0}
					{fov 65}
				}
				{"key006"
					{time 24}
					{position 536.189 -1123.87 367.533}
					{look_at 542.398 -946.104 191.861}
					{fov 65}
				}
				{"key007"
					{time 28}
					{position 520.519 -1199.46 396.205}
					{look_at 541.191 -980.791 191.861}
					{fov 65}
				}
			}
			{"startview"
				{"key000"
					{position 520.519 -1199.46 393.974}
					{look_at 541.191 -980.791 189.63}
					{fov 65}
				}
			}
			{"crate"
				{"key000"
					{position 586.17 -744.095 144.864}
					{look_at 650.355 -489.351 0}
					{fov 65}
				}
			}
			{"road2"
				{"key000"
					{position 469.924 -854.561 370.012}
					{look_at 544.199 -625.056 191.656}
					{fov 65}
				}
				{"key001"
					{time 3}
					{position 297.094 -764.648 412.224}
					{look_at 623.747 -302.729 0}
					{fov 65}
				}
				{"key002"
					{time 7}
					{position 620.885 -420.266 583.286}
					{look_at 776.083 104.797 0}
					{fov 65}
				}
				{"key003"
					{time 11}
					{position 833.347 -776.898 775.807}
					{look_at 801.79 -146.717 0}
					{fov 65}
				}
				{"key004"
					{time 15}
					{position 569.875 -914.019 396}
					{look_at 586.98 -695.042 191.656}
					{fov 65}
				}
			}
			{"forest"
				{"key000"
					{position 850.144 -482.897 792.794}
					{look_at 842.557 -187.162 158.378}
					{fov 65}
				}
			}
			{"attack"
				{"key000"
					{position 952.521 -474.799 380.146}
					{look_at 884.511 -285.894 157.234}
					{fov 65}
				}
				{"key001"
					{time 4}
					{position 703.5 -991.769 569.766}
					{look_at 1089.84 -591.703 144.691}
					{fov 65}
				}
				{"key002"
					{time 8}
					{position 606.417 -1010.38 374.297}
					{look_at 1141.35 -757.899 0}
					{fov 65}
				}
				{"key003"
					{time 11}
					{position 519.136 -1059.98 445.483}
					{look_at 875.268 -654.133 0}
					{fov 65}
				}
				{"key004"
					{time 15}
					{position 952.521 -474.799 380.146}
					{look_at 884.511 -285.894 157.234}
					{fov 65}
				}
			}
			{"mgun"
				{"key000"
					{position 466.089 -128.264 198.741}
					{look_at 26.1603 350.656 0}
					{fov 65}
				}
				{"key001"
					{time 4}
					{position -104.516 11.7331 275.066}
					{look_at -220.014 622.797 0}
					{fov 65}
				}
				{"key002"
					{time 8}
					{position -54.7757 215.543 413.845}
					{look_at -334.94 568.372 98.3784}
					{fov 65}
				}
			}
			{"crate2"
				{"key000"
					{position 173.371 291.237 335.72}
					{look_at -70.0081 434.433 128.932}
					{fov 65}
				}
				{"key001"
					{time 3}
					{position -86.4621 338.469 321.91}
					{look_at 19.3714 612.205 131.208}
					{fov 65}
				}
				{"key002"
					{time 6}
					{position 85.5238 593.528 260.273}
					{look_at 239.025 706.13 131.208}
					{fov 65}
				}
			}
			{"counterattack"
				{"key000"
					{position 64.3635 873.957 192.361}
					{look_at 35.857 662.217 107.195}
					{fov 65}
				}
				{"key001"
					{time 3}
					{position 100.279 419.264 194.098}
					{look_at 13.8874 224.625 107.195}
					{fov 65}
				}
				{"key002"
					{time 5}
					{position 85.844 409.492 223.583}
					{look_at 13.8874 224.625 107.195}
					{fov 65}
				}
			}
			{"final"
				{"key000"
					{position 277.854 390.431 327.025}
					{look_at 157.042 634.52 107.195}
					{fov 65}
				}
				{"key001"
					{time 5}
					{position 425.12 515.388 293.92}
					{look_at 149.249 622.761 107.195}
					{fov 65}
				}
				{"key002"
					{time 10}
					{position 384.262 810.37 286.282}
					{look_at 149.249 622.761 107.195}
					{fov 65}
				}
			}
			{"mgunplace"
				{"key000"
					{position 60.5807 846.846 198.449}
					{look_at 50.7039 644.932 88.7524}
					{fov 65}
				}
			}
			{"uhod"
				{"key000"
					{position 573.955 -772.305 151.767}
					{look_at 577.294 -513.547 0}
					{fov 65}
				}
				{"key001"
					{time 6}
					{position 466.205 -732.389 172.604}
					{look_at 594.312 -523.112 0}
					{fov 65}
				}
			}
		}
		{triggers
			{"scenario/01.startcam"
				{on}
				{condition
				}
				{actions
					{"music"
						{start "/music/theme4.mp3"}
						{volume game}
						{loop}
					}
					{"delay"
						{time 0.1}
					}
					{"if"
						{condition
							{type side}
							{side allies}
						}
						{"scenario"
							{message
								{text "mission/single/0/0-3-training/startcam_eng"}
							}
							{camera
								{name "startcam"}
								{smooth_begin 0}
							}
							{trigger_on_next "scenario/02.uhod"}
							{trigger_on_cancel "scenario/02.uhod"}
							{do_not_restore_camera}
						}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"scenario"
							{message
								{text "mission/single/0/0-3-training/startcam_ger"}
							}
							{camera
								{name "startcam"}
								{smooth_begin 0}
							}
							{trigger_on_next "scenario/02.uhod"}
							{trigger_on_cancel "scenario/02.uhod"}
							{do_not_restore_camera}
						}
						{"inventory"
							{selector
								{mids 10003}
							}
							{action remove}
							{item "browning"}
						}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"scenario"
							{message
								{text "mission/single/0/0-3-training/startcam_rus"}
							}
							{camera
								{name "startcam"}
								{smooth_begin 0}
							}
							{trigger_on_next "scenario/02.uhod"}
							{trigger_on_cancel "scenario/02.uhod"}
							{do_not_restore_camera}
						}
					}
					{"animation"
						{selector
							{mids 5 4}
						}
						{collage squat_repair_1}
						{cicledelay 0}
						{delay 0}
						{totalTime 1000}
						{flags loop}
					}
					{"actor_state"
						{selector
							{mids 10}
						}
						{movement
							{speed_kph 12}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 10}
						}
						{waypoint "20"}
					}
					{"delay"
						{time 3}
					}
					{"effect"
						{selector
							{tag gate1}
						}
						{effect open}
					}
				}
			}
			{"tuning/searchlight1"
				{on}
				{condition
					{expression "!1"}
					{terms
						{"1.event"
							{id "proj-"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 10001}
						}
						{drop "orders sensor senseless"}
					}
					{"rt_function"
						{selector
							{mids 10001}
						}
						{call "bone_rotator/Watch"
							{mode stop}
						}
					}
					{"rt_function"
						{selector
							{mids 10001}
						}
						{call "bone_rotator/Watch"
							{mode waypoint}
							{waypoint "2"}
						}
					}
					{"event"
						{event "proj1"}
						{mode set}
						{delay 20}
					}
				}
			}
			{"scenario/02.uhod"
				{on}
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text ""}
						}
						{camera
							{name "uhod"}
							{disable_cancel}
							{smooth_begin 0}
							{smooth_end 0}
						}
						{trigger_on_next "scenario/02.uhod2"}
						{trigger_on_cancel "scenario/02.uhod2"}
						{do_not_restore_camera}
					}
					{"delay"
						{time 1}
					}
					{"if"
						{condition
							{type side}
							{side allies}
						}
						{"talk"
							{selector
								{mids 4}
							}
							{text "mission/single/0/0-3-training/germinerstalk"}
						}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"talk"
							{selector
								{mids 4}
							}
							{text "mission/single/0/0-3-training/germinerstalk"}
						}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"talk"
							{selector
								{mids 4}
							}
							{text "mission/single/0/0-3-training/usaminerstalk"}
						}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{mids 4}
						}
						{drop "orders sensor senseless"}
						{waypoint "21"}
					}
					{"delay"
						{time 15}
					}
					{"switch"
						{"case"
							{condition
								{type trigger}
								{name "tuning/alarm/alarm!"}
							}
						}
						{"default"
							{"delete"
								{selector
									{tag m}
								}
							}
							{"actor_state"
								{selector
									{mids 5}
									{type human}
									{state "not dead"}
								}
								{drop "orders sensor senseless"}
								{ai_move
									{mode enable}
								}
								{movement
									{speed walk}
									{type normal}
								}
							}
							{"inventory"
								{selector
									{mids 5}
									{type human}
									{state "not dead"}
								}
								{action take}
								{item "antitank" "mine"}
							}
							{"delay"
								{time 1}
							}
							{"actor_to_waypoint"
								{selector
									{mids 5}
									{type human}
									{state "not dead"}
								}
								{drop "orders sensor senseless"}
								{waypoint "24"}
							}
						}
					}
				}
			}
			{"scenario/03.hide"
				{on}
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "mission/single/0/0-3-training/startcam3"}
						}
						{camera
							{name "startview"}
						}
					}
					{"actor_state"
						{selector
							{mids 1 2}
						}
						{control user}
						{fire_mode return}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
					{"autoassign"
						{selector
							{mids 1 2}
						}
					}
					{"delay"
						{time 2}
					}
					{"task"
						{name "survive"}
					}
					{"entity_state"
						{selector
							{tag bush}
						}
						{inactive off}
					}
				}
			}
			{"scenario/04.mined"
				{on}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 1 2}
										}
									}
									{include
										{zone
											{zone "bushes"}
										}
										{cover}
									}
								}
							}
						}
						{"2.trigger"
							{name "scenario/05.crate"}
						}
					}
				}
				{actions
					{"delete"
						{selector
							{tag bush}
						}
					}
					{"delay"
						{time 2}
					}
					{"talk"
						{selector
							{mids 1}
						}
						{text "mission/single/0/0-3-training/talk1"}
					}
					{"delay"
						{time 4}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-3-training/germans_know"}
						}
					}
				}
			}
			{"tuning/alarm/iz_vorot"
				{condition
					{terms
						{"1.event"
							{id "alarm"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag group1}
									}
									{tag
										{tag group2}
									}
								}
							}
						}
						{fire_mode open}
						{move_mode free}
						{move_radius 10}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
					{"switch"
						{"case"
							{condition
								{type side}
								{side germany}
							}
						}
						{"default"
							{"music"
								{start "/sound/world/alarm/alarm.wav"}
								{volume game}
							}
						}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{tag group1}
						}
						{waypoint "34"}
					}
					{"delay"
						{time 3}
					}
					{"effect"
						{selector
							{tag gate1}
						}
						{effect open}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{tag group2}
						}
						{waypoint "29"}
					}
				}
			}
			{"tuning/alarm/alarm!"
				{condition
					{expression "1 | 2 | 3 | (4 & !5) | (6 & 7)"}
					{terms
						{"1.see_actors"
							{selector
								{mids 4 5}
								{type human}
								{state "not dead"}
							}
							{enemy
								{tag "1 2"}
							}
						}
						{"2.see_actors"
							{selector
								{mids 10001}
							}
							{enemy
								{tag aim}
							}
						}
						{"3.see_actors"
							{selector
								{mids 19}
							}
							{enemy
								{tag aim}
							}
						}
						{"4.entities"
							{selector
								{mids 1 2}
								{zone "togate"}
								{state "not dead"}
							}
						}
						{"5.event"
							{id "attack"}
						}
						{"6.entities"
							{selector
								{mids 1 2}
								{zone "miner_see"}
								{type human}
								{state "not dead"}
							}
						}
						{"7.entities"
							{selector
								{mids 5}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"event"
						{event "alarm"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "proj-"}
						{mode set}
						{delay 0}
					}
					{"actor_state"
						{selector
							{mids 5}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{control AI}
						{fire_mode open}
						{move_mode zone}
						{move_radius 12}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
					{"actor_state"
						{selector
							{mids 1 2}
						}
						{control user}
						{fire_mode hold}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
					{"if"
						{condition
							{type entities}
							{selector
								{mids 5}
								{type human}
								{state "not dead"}
							}
						}
						{"player"
							{selector
								{mids 1 2}
							}
							{operation mask_set}
							{player "1"}
						}
					}
					{"actor_state"
						{selector
							{mids 5}
							{type human}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
					}
					{"inventory"
						{selector
							{mids 5}
						}
						{action drop}
					}
					{"actor_state"
						{selector
							{mids 5}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{move_mode zone}
						{move_radius 10}
						{ai_move
							{mode enable}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.01"}
						}
					}
				}
			}
			{"tuning/alarm/tocover1"
				{on}
				{condition
					{terms
						{"1.event"
							{id "alarm"}
						}
					}
				}
				{actions
					{"music"
						{stop "/music/theme4.mp3"}
						{volume game}
						{fade 3}
					}
					{"delay"
						{time 2}
					}
					{"talk"
						{selector
							{mids 1}
						}
						{text "mission/single/0/0-3-training/tocover1"}
					}
					{"actor_state"
						{selector
							{mids 1 2}
						}
						{move_mode hold}
					}
					{"if"
						{condition
							{type entities}
							{selector
								{mids 5}
								{type human}
								{state dead}
							}
						}
						{"player"
							{selector
								{mids 1 2}
							}
							{operation mask_set}
							{player "2"}
						}
					}
					{"music"
						{start "/music/battle5.mp3"}
						{volume game}
						{loop}
					}
				}
			}
			{"tuning/alarm/group2move"
				{condition
					{terms
						{"1.event"
							{id "alarm"}
						}
						{"2.entities"
							{selector
								{tag group2}
								{zone "group2"}
							}
							{count
								{op "=="}
								{value 4}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 5}
					}
					{"actor_state"
						{selector
							{tag group2}
						}
						{control AI}
						{fire_mode hold}
						{move_mode free}
						{move_radius 15}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed walk}
							{type normal}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 17}
						}
						{waypoint "41"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 16}
						}
						{waypoint "40"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 11}
						}
						{waypoint "39"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 12}
						}
						{waypoint "28"}
					}
				}
			}
			{"tuning/alarm/group1move"
				{condition
					{terms
						{"1.event"
							{id "alarm"}
						}
						{"2.entities"
							{selector
								{tag group1}
								{zone "group1"}
							}
							{count
								{op "=="}
								{value 4}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 5}
					}
					{"actor_state"
						{selector
							{tag group1}
						}
						{control AI}
						{fire_mode hold}
						{move_mode zone}
						{move_radius 15}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed walk}
							{type normal}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 14}
						}
						{waypoint "63"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 18}
						}
						{waypoint "62"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 13}
						}
						{waypoint "61"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 15}
						}
						{waypoint "60"}
					}
				}
			}
			{"tuning/alarm/gateclose"
				{condition
					{terms
						{"1.trigger"
							{name "tuning/alarm/group2move"}
						}
						{"2.trigger"
							{name "tuning/alarm/group1move"}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag gate1}
						}
						{effect close}
					}
				}
			}
			{"tuning/alarm/catchit!"
				{condition
					{expression "1 & (2 | 3) & 5 & !4"}
					{terms
						{"1.trigger"
							{name "tuning/alarm/gateclose"}
						}
						{"2.see_actors"
							{selector
								{tag group1}
							}
							{enemy
								{source advanced}
								{group
									{select
										{mids
											{mids 1 2}
										}
									}
									{include
										{prop
											{prop human}
										}
									}
									{exclude
										{state
											{state dead}
										}
										{cover}
									}
								}
							}
						}
						{"3.see_actors"
							{selector
								{tag group2}
							}
							{enemy
								{source advanced}
								{group
									{select
										{mids
											{mids 1 2}
										}
									}
									{include
										{prop
											{prop human}
										}
									}
									{exclude
										{state
											{state dead}
										}
										{cover}
									}
								}
							}
						}
						{"5.event"
							{id "bush!!!!!!!"}
						}
						{"4.trigger"
							{name "scenario/21.final"}
						}
					}
				}
				{actions
					{"player"
						{selector
							{mids 1 2}
						}
						{operation mask_set}
						{player "1"}
					}
					{"if"
						{condition
							{type near}
							{units
								{mids 1}
							}
							{near_to
								{mids 14}
							}
							{distance 35}
						}
						{"actor_fire"
							{selector
								{mids 14}
								{type human}
								{state "not dead"}
							}
							{drop "orders sensor senseless"}
							{enemies
								{mids 1}
								{type human}
								{state "not dead"}
							}
							{interval 3}
							{time 0}
						}
					}
					{"if"
						{condition
							{type near}
							{units
								{mids 2}
							}
							{near_to
								{mids 14}
							}
							{distance 35}
						}
						{"actor_fire"
							{selector
								{mids 14}
								{type human}
								{state "not dead"}
							}
							{drop "orders sensor senseless"}
							{enemies
								{mids 2}
								{type human}
								{state "not dead"}
							}
							{interval 3}
							{time 0}
						}
					}
					{"if"
						{condition
							{type near}
							{units
								{mids 1}
							}
							{near_to
								{mids 18}
							}
							{distance 30}
						}
						{"actor_fire"
							{selector
								{mids 18}
								{type human}
								{state "not dead"}
							}
							{drop "orders sensor senseless"}
							{enemies
								{mids 1}
								{type human}
								{state "not dead"}
							}
							{interval 1.2}
							{time 0}
							{burst_mode long}
						}
					}
					{"if"
						{condition
							{type near}
							{units
								{mids 2}
							}
							{near_to
								{mids 18}
							}
							{distance 30}
						}
						{"actor_fire"
							{selector
								{mids 18}
								{type human}
								{state "not dead"}
							}
							{drop "orders sensor senseless"}
							{enemies
								{mids 2}
								{type human}
								{state "not dead"}
							}
							{interval 1.2}
							{time 0}
							{burst_mode long}
						}
					}
					{"if"
						{condition
							{type near}
							{units
								{mids 1}
							}
							{near_to
								{mids 13}
							}
							{distance 35}
						}
						{"actor_fire"
							{selector
								{mids 13}
								{type human}
								{state "not dead"}
							}
							{drop "orders sensor senseless"}
							{enemies
								{mids 1}
								{type human}
								{state "not dead"}
							}
							{interval 3.3}
							{time 0}
						}
					}
					{"if"
						{condition
							{type near}
							{units
								{mids 2}
							}
							{near_to
								{mids 13}
							}
							{distance 35}
						}
						{"actor_fire"
							{selector
								{mids 13}
								{type human}
								{state "not dead"}
							}
							{drop "orders sensor senseless"}
							{enemies
								{mids 2}
								{type human}
								{state "not dead"}
							}
							{interval 3.3}
							{time 0}
						}
					}
					{"if"
						{condition
							{type near}
							{units
								{mids 1}
							}
							{near_to
								{mids 15}
							}
							{distance 35}
						}
						{"actor_fire"
							{selector
								{mids 15}
								{type human}
								{state "not dead"}
							}
							{drop "orders sensor senseless"}
							{enemies
								{mids 1}
								{type human}
								{state "not dead"}
							}
							{interval 3.1}
							{time 0}
						}
					}
					{"if"
						{condition
							{type near}
							{units
								{mids 2}
							}
							{near_to
								{mids 15}
							}
							{distance 35}
						}
						{"actor_fire"
							{selector
								{mids 15}
								{type human}
								{state "not dead"}
							}
							{drop "orders sensor senseless"}
							{enemies
								{mids 2}
								{type human}
								{state "not dead"}
							}
							{interval 3.1}
							{time 0}
						}
					}
					{"if"
						{condition
							{type near}
							{units
								{mids 1}
							}
							{near_to
								{mids 17}
							}
							{distance 30}
						}
						{"actor_fire"
							{selector
								{mids 17}
								{type human}
								{state "not dead"}
							}
							{drop "orders sensor senseless"}
							{enemies
								{mids 1}
								{type human}
								{state "not dead"}
							}
							{interval 1.5}
							{time 0}
							{burst_mode long}
						}
					}
					{"if"
						{condition
							{type near}
							{units
								{mids 2}
							}
							{near_to
								{mids 17}
							}
							{distance 30}
						}
						{"actor_fire"
							{selector
								{mids 17}
								{type human}
								{state "not dead"}
							}
							{drop "orders sensor senseless"}
							{enemies
								{mids 2}
								{type human}
								{state "not dead"}
							}
							{interval 1.5}
							{time 0}
							{burst_mode long}
						}
					}
					{"if"
						{condition
							{type near}
							{units
								{mids 1}
							}
							{near_to
								{mids 16}
							}
							{distance 35}
						}
						{"actor_fire"
							{selector
								{mids 16}
								{type human}
								{state "not dead"}
							}
							{drop "orders sensor senseless"}
							{enemies
								{mids 1}
								{type human}
								{state "not dead"}
							}
							{interval 3.5}
							{time 0}
						}
					}
					{"if"
						{condition
							{type near}
							{units
								{mids 2}
							}
							{near_to
								{mids 16}
							}
							{distance 35}
						}
						{"actor_fire"
							{selector
								{mids 16}
								{type human}
								{state "not dead"}
							}
							{drop "orders sensor senseless"}
							{enemies
								{mids 2}
								{type human}
								{state "not dead"}
							}
							{interval 3.5}
							{time 0}
						}
					}
					{"if"
						{condition
							{type near}
							{units
								{mids 1}
							}
							{near_to
								{mids 12}
							}
							{distance 35}
						}
						{"actor_fire"
							{selector
								{mids 12}
								{type human}
								{state "not dead"}
							}
							{drop "orders sensor senseless"}
							{enemies
								{mids 1}
								{type human}
								{state "not dead"}
							}
							{interval 3.3}
							{time 0}
						}
					}
					{"if"
						{condition
							{type near}
							{units
								{mids 2}
							}
							{near_to
								{mids 12}
							}
							{distance 35}
						}
						{"actor_fire"
							{selector
								{mids 12}
								{type human}
								{state "not dead"}
							}
							{drop "orders sensor senseless"}
							{enemies
								{mids 2}
								{type human}
								{state "not dead"}
							}
							{interval 3.3}
							{time 0}
						}
					}
					{"if"
						{condition
							{type near}
							{units
								{mids 1}
							}
							{near_to
								{mids 11}
							}
							{distance 30}
						}
						{"actor_fire"
							{selector
								{mids 11}
								{type human}
								{state "not dead"}
							}
							{drop "orders sensor senseless"}
							{enemies
								{mids 1}
								{type human}
								{state "not dead"}
							}
							{interval 2}
							{time 0}
							{burst_mode long}
						}
					}
					{"if"
						{condition
							{type near}
							{units
								{mids 2}
							}
							{near_to
								{mids 11}
							}
							{distance 30}
						}
						{"actor_fire"
							{selector
								{mids 11}
								{type human}
								{state "not dead"}
							}
							{drop "orders sensor senseless"}
							{enemies
								{mids 2}
								{type human}
								{state "not dead"}
							}
							{interval 2}
							{time 0}
							{burst_mode long}
						}
					}
					{"music"
						{stop_all}
						{volume game}
						{fade 4}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{selector
							{mids 1 2}
						}
						{drop "orders sensor senseless"}
						{control AI}
						{human
							{health 3}
						}
						{ai
							{no_retreat on}
						}
					}
					{"talk"
						{selector
							{mids 1}
						}
						{text "mission/single/0/0-3-training/youareloose"}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"music"
							{start "/music/defeat_rus_v2.mp3"}
							{volume game}
						}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"music"
							{start "/music/defeat_germans.mp3"}
							{volume game}
						}
					}
					{"if"
						{condition
							{type side}
							{side allies}
						}
						{"music"
							{start "/music/defeat_allies.mp3"}
							{volume game}
						}
					}
					{"delay"
						{time 5}
					}
					{"actor_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag group1}
									}
									{tag
										{tag group2}
									}
								}
							}
						}
						{drop "orders sensor senseless"}
						{control AI}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
						{human
							{health 300}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.01"}
						}
					}
					{"gameover"
						{result loose}
						{message "mission/single/0/0-3-training/gameover"}
					}
				}
			}
			{"tuning/alarm/v_vorota"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag group1}
								{zone "group1"}
							}
							{count
								{op "=="}
								{value 4}
							}
						}
						{"2.entities"
							{selector
								{tag group2}
								{zone "group2"}
							}
							{count
								{op "=="}
								{value 4}
							}
						}
						{"3.event"
							{id "group1clear"}
						}
						{"4.event"
							{id "group2clear"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag group1}
									}
									{tag
										{tag group2}
									}
								}
							}
						}
						{ai_move
							{mode disable}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 17}
						}
						{waypoint "75"}
					}
					{"delay"
						{time 0.5}
					}
					{"player"
						{selector
							{mids 1 2}
						}
						{operation mask_set}
						{player "2"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 16 11}
						}
						{waypoint "75"}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 12}
						}
						{waypoint "75"}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_state"
						{selector
							{mids 10001}
						}
						{drop "orders sensor senseless"}
					}
					{"trigger"
						{name "tuning/searchlight"}
					}
					{"effect"
						{selector
							{tag gate1}
						}
						{effect open}
					}
					{"actor_to_waypoint"
						{selector
							{mids 15}
						}
						{waypoint "77"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "alarm"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "proj-"}
						{mode reset}
						{delay 0}
					}
					{"actor_to_waypoint"
						{selector
							{mids 13}
						}
						{waypoint "77"}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_to_waypoint"
						{selector
							{mids 18 14}
						}
						{waypoint "77"}
					}
					{"delay"
						{time 10}
					}
					{"effect"
						{selector
							{tag gate1}
						}
						{effect close}
					}
					{"delay"
						{time 7}
					}
					{"event"
						{event "group2clear"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "group1clear"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "tuning/alarm/iz_vorot"}
					}
					{"trigger"
						{name "tuning/alarm/alarm!"}
					}
					{"trigger"
						{name "tuning/alarm/group2move"}
					}
					{"trigger"
						{name "tuning/alarm/group1move"}
					}
					{"trigger"
						{name "tuning/alarm/gateclose"}
					}
					{"trigger"
						{name "tuning/alarm/v_vorota"}
					}
				}
			}
			{"tuning/alarm/izcover!"
				{on}
				{condition
					{terms
						{"1.trigger"
							{name "tuning/alarm/v_vorota"}
						}
					}
				}
				{actions
					{"delay"
						{time 5}
					}
					{"talk"
						{selector
							{mids 1}
						}
						{text "mission/single/0/0-3-training/nexttry"}
					}
					{"delay"
						{time 2}
					}
					{"autosave"}
				}
			}
			{"scenario/05.crate"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 5}
								{state dead}
							}
						}
					}
				}
				{actions
					{"player"
						{selector
							{mids 1 2}
						}
						{operation mask_set}
						{player "2"}
					}
					{"delete"
						{selector
							{tag bush}
						}
					}
					{"entity_state"
						{selector
							{tag aim}
						}
						{tag_remove aim}
					}
					{"entity_state"
						{selector
							{tag cratefull}
						}
						{inactive off}
					}
					{"delete"
						{selector
							{tag crateempty}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag cratep}
						}
						{inactive off}
					}
					{"if"
						{condition
							{type side}
							{side allies}
						}
						{"scenario"
							{message
								{text "mission/single/0/0-3-training/crate_eng"}
							}
							{camera
								{name "crate"}
							}
						}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"scenario"
							{message
								{text "mission/single/0/0-3-training/crate_rus"}
							}
							{camera
								{name "crate"}
							}
						}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"scenario"
							{message
								{text "mission/single/0/0-3-training/crate_ger"}
							}
							{camera
								{name "crate"}
							}
						}
					}
					{"delay"
						{time 2}
					}
					{"task"
						{name "unmine"}
					}
				}
			}
			{"scenario/06.inventory"
				{on}
				{condition
					{terms
						{"1.inventory"
							{selector
								{mids 1 2}
							}
							{where "all holders"}
							{item "antitank" "mine"}
						}
						{"2.inventory"
							{selector
								{mids 1 2}
							}
							{where "all holders"}
							{item "dynamite"}
						}
						{"3.inventory"
							{selector
								{mids 1 2}
							}
							{where "all holders"}
							{item "mine_detector"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag aim}
						}
						{tag_remove aim}
					}
					{"delete"
						{selector
							{tag cratep}
						}
					}
					{"delay"
						{time 0.5}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-3-training/crate2"}
						}
					}
					{"player"
						{selector
							{mids 1 2}
						}
						{operation mask_set}
						{player "2"}
					}
				}
			}
			{"scenario/07.unmine"
				{on}
				{condition
					{expression "!1"}
					{terms
						{"1.entities"
							{selector
								{tag mine_planted}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 0.5}
					}
					{"if"
						{condition
							{type side}
							{side allies}
						}
						{"scenario"
							{message
								{text "mission/single/0/0-3-training/unmine_complete1"}
							}
							{camera
								{name "road2"}
							}
							{trigger_on_next "scenario/07.unminealarm"}
							{trigger_on_cancel "scenario/07.unminealarm"}
						}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"scenario"
							{message
								{text "mission/single/0/0-3-training/unmine_complete1"}
							}
							{camera
								{name "road2"}
							}
							{trigger_on_next "scenario/07.unminealarm"}
							{trigger_on_cancel "scenario/07.unminealarm"}
						}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"scenario"
							{message
								{text "mission/single/0/0-3-training/unmine_complete2"}
							}
							{camera
								{name "road2"}
							}
							{trigger_on_next "scenario/07.unminealarm"}
							{trigger_on_cancel "scenario/07.unminealarm"}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag road}
						}
						{inactive off}
					}
					{"task"
						{name "unmine"}
						{state complete}
					}
					{"task"
						{name "mine"}
					}
				}
			}
			{"scenario/08.mine"
				{on}
				{condition
					{terms
						{"1.trigger"
							{name "scenario/07.unmine"}
						}
						{"2.entities"
							{selector
								{mids 1 2}
								{zone "road2"}
							}
						}
					}
				}
				{actions
					{"player"
						{selector
							{mids 1 2}
						}
						{operation mask_set}
						{player "2"}
					}
					{"actor_state"
						{selector
							{mids 19}
						}
						{movement
							{speed_kph 30}
							{max_speed_kph 30}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 19}
						}
						{waypoint "83"}
					}
					{"delete"
						{selector
							{tag road}
						}
					}
					{"delay"
						{time 1}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-3-training/tomine"}
						}
					}
					{"entity_state"
						{selector
							{tag mined}
						}
						{inactive on}
					}
					{"entity_state"
						{selector
							{tag m1}
						}
						{inactive off}
					}
				}
			}
			{"scenario/09.minecomplete"
				{on}
				{condition
					{terms
						{"2.entities"
							{selector
								{tag mine_planted}
								{zone "m2"}
							}
						}
						{"1.entities"
							{selector
								{tag mine_planted}
								{zone "m1"}
							}
						}
					}
				}
				{actions
					{"player"
						{selector
							{mids 1 2}
						}
						{operation mask_set}
						{player "1"}
					}
					{"task"
						{name "mine"}
						{state complete}
					}
					{"entity_state"
						{selector
							{tag aim}
						}
						{tag_remove aim}
					}
					{"delay"
						{time 1}
					}
					{"if"
						{condition
							{type side}
							{side allies}
						}
						{"scenario"
							{message
								{text "mission/single/0/0-3-training/minecomplete_eng"}
							}
							{camera
								{name "forest"}
							}
						}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"scenario"
							{message
								{text "mission/single/0/0-3-training/minecomplete_rus"}
							}
							{camera
								{name "forest"}
							}
						}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"scenario"
							{message
								{text "mission/single/0/0-3-training/minecomplete_ger"}
							}
							{camera
								{name "forest"}
							}
						}
					}
					{"entity_state"
						{selector
							{tag forest}
						}
						{inactive off}
					}
					{"entity_state"
						{selector
							{tag m2}
						}
						{inactive on}
					}
				}
			}
			{"scenario/10.attack"
				{on}
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.trigger"
							{name "scenario/09.minecomplete"}
						}
						{"2.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 1 2}
										}
									}
									{include
										{zone
											{zone "bush2"}
										}
										{cover}
									}
								}
							}
						}
						{"3.entities"
							{selector
								{mids 1 2}
								{zone "way2"}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"music"
						{stop "/music/battle5.mp3"}
						{volume game}
						{fade 5}
					}
					{"actor_state"
						{selector
							{mids 23}
						}
						{movement
							{speed normal}
						}
					}
					{"actor_state"
						{selector
							{mids 21 22 29 28 24 27 25 26}
						}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 23}
						}
						{waypoint "94"}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag forest}
						}
						{inactive on}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-3-training/battlebegin"}
						}
						{camera
							{name "attack"}
							{smooth_begin 0}
							{smooth_end 0}
						}
						{trigger_on_next "tuning/autosave1"}
						{trigger_on_cancel "tuning/autosave1"}
						{force_auto_complete}
					}
					{"delay"
						{time 2}
					}
					{"music"
						{start "/music/battle4.mp3"}
						{volume game}
						{loop}
					}
				}
			}
			{"tuning/attack/defence"
				{on}
				{condition
					{terms
						{"1.event"
							{id "attack"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 1 2}
						}
						{human
							{health 500}
						}
					}
					{"actor_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag group1}
									}
									{tag
										{tag group2}
									}
								}
							}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 70}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 16}
						}
						{waypoint "97"}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 13}
						}
						{waypoint "97"}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_to_waypoint"
						{selector
							{mids 17}
						}
						{waypoint "97"}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 12}
						}
						{waypoint "97"}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_to_waypoint"
						{selector
							{mids 10}
						}
						{waypoint "116"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 15}
						}
						{waypoint "97"}
					}
					{"delay"
						{time 0.7}
					}
					{"actor_to_waypoint"
						{selector
							{mids 14}
						}
						{waypoint "97"}
					}
					{"delay"
						{time 1.2}
					}
					{"actor_to_waypoint"
						{selector
							{mids 11}
						}
						{waypoint "97"}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 18}
						}
						{waypoint "97"}
					}
				}
			}
			{"tuning/attack/tracklost"
				{on}
				{condition
					{terms
						{"2.entities"
							{selector
								{mids 10}
								{zone "m1"}
							}
						}
						{"1.trigger"
							{name "scenario/09.minecomplete"}
						}
					}
				}
				{actions
					{"spawn"
						{entity "explosion_small"}
						{waypoint "120"}
					}
					{"delete"
						{selector
							{amount 1
							}
							{tag mine_planted}
							{zone "minedel"}
						}
					}
					{"actor_component"
						{selector
							{mids 10}
						}
						{component trackleft}
						{state broken}
					}
					{"actor_component"
						{selector
							{mids 10}
						}
						{component trackright}
						{state broken}
					}
					{"entity_state"
						{selector
							{mids 31}
						}
						{impregnability disabled}
					}
					{"delay"
						{time 2}
					}
					{"actor_fire"
						{selector
							{mids 10}
						}
						{enemies
							{tag fr}
						}
						{interval 8}
						{time 0}
					}
					{"talk"
						{selector
							{mids 1}
						}
						{text "mission/single/0/0-3-training/trackbreak"}
					}
					{"delay"
						{time 4}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-3-training/tracklost"}
						}
					}
					{"entity_state"
						{selector
							{mids 10}
						}
						{tag_add lowarmor}
						{impregnability disabled}
					}
					{"actor_state"
						{selector
							{mids 23}
						}
						{drop "orders sensor senseless"}
						{movement
							{speed fast}
							{forward on}
							{backward off}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 23}
						}
						{waypoint "122"}
					}
					{"delay"
						{time 2}
					}
					{"task"
						{name "tank"}
					}
				}
			}
			{"tuning/attack/fire!"
				{on}
				{condition
					{expression "(1 | 2) & 3"}
					{terms
						{"1.entities"
							{selector
								{tag group1}
								{zone "road2"}
							}
						}
						{"2.entities"
							{selector
								{tag group2}
								{zone "road2"}
							}
						}
						{"3.event"
							{id "attack"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag group2}
						}
						{tag_add group1}
						{tag_remove group2}
					}
					{"delay"
						{time 2}
					}
					{"inventory"
						{selector
							{tag group1}
						}
						{action remove}
						{item "bandage"}
						{amount 5}
					}
					{"inventory"
						{selector
							{tag group1}
						}
						{action remove}
						{item "m24" "grenade"}
						{amount 5}
					}
					{"inventory"
						{selector
							{tag group1}
						}
						{action remove}
						{item "m61" "grenade"}
						{amount 5}
					}
					{"actor_fire"
						{selector
							{mids 21 28}
						}
						{deviate}
						{enemies
							{tag group1}
							{state "not dead"}
						}
						{interval 2}
						{time 0}
						{burst_mode long}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_fire"
						{selector
							{mids 29 27}
						}
						{deviate}
						{enemies
							{tag group1}
							{state "not dead"}
						}
						{interval 5}
						{time 0}
					}
					{"delay"
						{time 0.7}
					}
					{"actor_fire"
						{selector
							{mids 25 26}
						}
						{deviate}
						{enemies
							{tag group1}
							{state "not dead"}
						}
						{interval 5}
						{time 0}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_fire"
						{selector
							{mids 22 24}
						}
						{deviate}
						{enemies
							{tag group1}
							{state "not dead"}
						}
						{interval 3}
						{time 0}
					}
				}
			}
			{"tuning/attack/tank!"
				{on}
				{condition
					{expression "!2 & 1"}
					{terms
						{"2.entities"
							{selector
								{tag group1}
								{state "not dead"}
							}
						}
						{"1.trigger"
							{name "tuning/attack/fire!"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag fr}
						}
						{drop "orders sensor senseless"}
						{control user}
						{fire_mode open}
						{move_mode free}
						{move_radius 7}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
						{human
							{health 150}
						}
						{ai
							{no_advance on}
							{retreat_ratio "0.01"}
						}
					}
				}
			}
			{"tuning/attack/dynamite"
				{on}
				{condition
					{type 1}
					{terms
						{"1.entities"
							{selector
								{tag fuse}
								{zone "road2"}
							}
						}
						{"2.near"
							{units
								{mids 10}
							}
							{near_to
								{tag fuse}
							}
							{distance 2}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{mids 1}
						}
						{text "mission/single/0/0-3-training/allback"}
					}
					{"delay"
						{time 4}
					}
					{"event"
						{event "boom"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"tuning/attack/tankdie"
				{on}
				{condition
					{expression "((1 & 2 & 3) | 5) & 4"}
					{terms
						{"1.signal"
							{zone "tracklost"}
							{signals explosion}
						}
						{"2.event"
							{id "boom"}
						}
						{"3.trigger"
							{name "tuning/attack/tracklost"}
						}
						{"4.trigger"
							{name "scenario/09.minecomplete"}
						}
						{"5.entities"
							{selector
								{mids 10}
								{player "2"}
								{state "not operatable"}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{mids 10}
						}
						{effect explosion}
					}
					{"effect"
						{selector
							{mids 3 9 8 7 6}
							{state "not dead"}
						}
						{effect die}
					}
					{"entity_state"
						{selector
							{mids 33}
						}
						{inactive off}
					}
					{"delay"
						{time 2}
					}
					{"actor_fire"
						{selector
							{mids 33}
						}
						{enemies
							{tag fr}
							{zone "firezone"}
							{state "not dead"}
						}
						{interval 1.5}
						{time 0}
						{burst_mode long}
					}
					{"talk"
						{selector
							{amount 1
							}
							{mids 1 2}
							{state "not dead"}
						}
						{text "mission/single/0/0-3-training/tankdie"}
					}
					{"delay"
						{time 2}
					}
					{"actor_fire"
						{selector
							{mids 23}
						}
						{drop "orders sensor senseless"}
						{enemies
							{mids 10001}
							{state operatable}
						}
						{interval 3}
						{time 0}
					}
					{"task"
						{name "tank"}
						{state complete}
					}
					{"actor_state"
						{selector
							{tag fr}
						}
						{drop "orders sensor senseless"}
						{control AI}
						{fire_mode hold}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{ai
							{no_advance on}
							{advance_ratio 20}
							{retreat_ratio "0.01"}
						}
					}
					{"actor_to_waypoint"
						{selector
							{amount 2
							}
							{tag fr}
						}
						{waypoint "126"}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{amount 2
							}
							{tag fr}
						}
						{waypoint "126"}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{tag fr}
						}
						{waypoint "126"}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{selector
							{mids 23}
						}
						{drop "orders sensor senseless"}
						{movement
							{speed slow}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 23}
						}
						{waypoint "138"}
					}
					{"entity_state"
						{selector
							{mids 30}
						}
						{tag_add fr}
					}
				}
			}
			{"scenario/20.evacuate"
				{on}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.trigger"
							{name "scenario/19.counterattack1"}
						}
						{"2.entities"
							{selector
								{tag counterattack}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{mids 1 2}
							{state "not dead"}
						}
						{action remove}
						{item "mine_detector"}
					}
					{"actor_state"
						{selector
							{mids 1 2}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 35}
						}
						{waypoint "196"}
					}
					{"scenario"
						{message
							{text ""}
						}
						{camera
							{name "final"}
							{disable_cancel}
							{smooth_begin 0}
						}
						{do_not_restore_camera}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{mids 34}
						}
						{waypoint "201"}
					}
					{"task"
						{name "counterattack"}
						{state complete}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 1 2}
									}
								}
								{include
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{state
										{state linked}
									}
								}
							}
						}
						{waypoint "194"}
					}
					{"delay"
						{time 5}
					}
					{"actor_state"
						{selector
							{mids 44}
						}
						{drop "orders sensor senseless"}
					}
					{"emit"
						{selector
							{mids 44}
						}
						{waypoint "204"}
					}
				}
			}
			{"tuning/searchlight2"
				{condition
					{expression "!1 & 2"}
					{terms
						{"1.event"
							{id "proj-"}
						}
						{"2.event"
							{id "proj1"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 10001}
						}
						{drop "orders sensor senseless"}
					}
					{"rt_function"
						{selector
							{mids 10001}
						}
						{call "bone_rotator/Watch"
							{mode stop}
						}
					}
					{"rt_function"
						{selector
							{mids 10001}
						}
						{call "bone_rotator/Watch"
							{mode waypoint}
							{waypoint "6"}
						}
					}
					{"event"
						{event "proj2"}
						{mode set}
						{delay 12}
					}
				}
			}
			{"tuning/searchlight3"
				{condition
					{expression "!1 & 2"}
					{terms
						{"1.event"
							{id "proj-"}
						}
						{"2.event"
							{id "proj2"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 10001}
						}
						{drop "orders sensor senseless"}
					}
					{"rt_function"
						{selector
							{mids 10001}
						}
						{call "bone_rotator/Watch"
							{mode stop}
						}
					}
					{"rt_function"
						{selector
							{mids 10001}
						}
						{call "bone_rotator/Watch"
							{mode waypoint}
							{waypoint "1"}
						}
					}
					{"event"
						{event "proj3"}
						{mode set}
						{delay 20}
					}
				}
			}
			{"tuning/searchlight4"
				{condition
					{expression "!1 & 2"}
					{terms
						{"1.event"
							{id "proj-"}
						}
						{"2.event"
							{id "proj3"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 10001}
						}
						{drop "orders sensor senseless"}
					}
					{"rt_function"
						{selector
							{mids 10001}
						}
						{call "bone_rotator/Watch"
							{mode stop}
						}
					}
					{"rt_function"
						{selector
							{mids 10001}
						}
						{call "bone_rotator/Watch"
							{mode waypoint}
							{waypoint "4"}
						}
					}
					{"event"
						{event "sbros"}
						{mode set}
						{delay 12}
					}
				}
			}
			{"tuning/searchlight-"
				{condition
					{expression "!1 & 2"}
					{terms
						{"1.event"
							{id "proj-"}
						}
						{"2.event"
							{id "sbros"}
						}
					}
				}
				{actions
					{"event"
						{event "sbros"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "proj3"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "proj2"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "proj1"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "tuning/searchlight-"}
					}
					{"trigger"
						{name "tuning/searchlight4"}
					}
					{"trigger"
						{name "tuning/searchlight3"}
					}
					{"trigger"
						{name "tuning/searchlight2"}
					}
					{"trigger"
						{name "tuning/searchlight1"}
					}
				}
			}
			{"tuning/enemy+"
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 1 2}
								{zone "mines"}
							}
						}
					}
				}
				{actions
					{"player"
						{selector
							{mids 1 2}
							{zone "mines"}
						}
						{operation mask_set}
						{player "1"}
					}
					{"trigger"
						{name "tuning/enemy-"}
					}
					{"entity_state"
						{selector
							{mids 1 2}
							{zone "mines"}
						}
						{tag_add aim}
					}
				}
			}
			{"tuning/enemy-"
				{on}
				{condition
					{expression "!1"}
					{terms
						{"1.entities"
							{selector
								{mids 1 2}
								{zone "mines"}
							}
						}
					}
				}
				{actions
					{"player"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 1 2}
									}
								}
								{exclude
									{zone
										{zone "mines"}
									}
								}
							}
						}
						{operation mask_set}
						{player "2"}
					}
					{"trigger"
						{name "tuning/enemy+"}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 1 2}
									}
								}
								{exclude
									{zone
										{zone "mines"}
									}
								}
							}
						}
						{tag_remove aim}
					}
				}
			}
			{"tuning/alarm/tocover2"
				{on}
				{condition
					{expression "(1 | 2) & (3 | !4) & (!5 | !6)"}
					{terms
						{"1.trigger"
							{name "tuning/alarm/group1move"}
						}
						{"2.trigger"
							{name "tuning/alarm/group2move"}
						}
						{"3.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 1 2}
										}
									}
									{include
										{zone
											{zone "way1"}
										}
									}
								}
								{group
									{select
										{mids
											{mids 1 2}
										}
									}
									{include
										{zone
											{zone "way2"}
										}
									}
								}
							}
						}
						{"4.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 1 2}
										}
									}
									{include
										{cover}
									}
								}
							}
						}
						{"5.event"
							{id "group1clear"}
						}
						{"6.event"
							{id "group2clear"}
						}
					}
				}
				{actions
					{"if"
						{condition
							{type entities}
							{selector
								{mids 5}
								{type human}
								{state dead}
							}
						}
						{"player"
							{selector
								{mids 1 2}
								{type human}
								{state "not dead"}
							}
							{operation mask_set}
							{player "2"}
						}
					}
					{"actor_state"
						{selector
							{mids 1 2}
						}
						{move_mode hold}
					}
					{"delay"
						{time 4}
					}
					{"talk"
						{selector
							{mids 1}
						}
						{text "mission/single/0/0-3-training/tocover2"}
					}
					{"delay"
						{time 6}
					}
					{"event"
						{event "bush!!!!!!!"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"tuning/alarm/tocover3"
				{condition
					{expression "(1 | 2) & (3 & !4) & 5"}
					{terms
						{"1.trigger"
							{name "tuning/alarm/group1move"}
						}
						{"2.trigger"
							{name "tuning/alarm/group2move"}
						}
						{"3.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 1 2}
										}
									}
									{include
										{zone
											{zone "way1"}
										}
									}
								}
								{group
									{select
										{mids
											{mids 1 2}
										}
									}
									{include
										{zone
											{zone "way2"}
										}
									}
								}
							}
						}
						{"4.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 1 2}
										}
									}
									{include
										{cover}
									}
								}
							}
						}
						{"5.event"
							{id "bush!!!!!!!"}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{mids 1}
						}
						{text "mission/single/0/0-3-training/tocover3"}
					}
				}
			}
			{"tuning/alarm/durak"
				{on}
				{condition
					{terms
						{"1.near"
							{units
								{source advanced}
								{group
									{select
										{mids
											{mids 1}
										}
									}
									{exclude
										{cover}
									}
								}
								{group
									{select
										{mids
											{mids 2}
										}
									}
									{exclude
										{cover}
									}
								}
							}
							{near_to
								{source advanced}
								{group
									{select
										{tag
											{tag group1}
										}
										{tag
											{tag grouop2}
										}
									}
								}
							}
							{distance 7}
						}
					}
				}
				{actions
					{"event"
						{event "bush!!!!!!!"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"scenario/06.inventory2"
				{condition
					{terms
						{"3.inventory"
							{selector
								{mids 1 2}
							}
							{where "right hand"}
							{item "mine_detector"}
						}
						{"1.trigger"
							{name "scenario/06.inventory"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-3-training/minefinder"}
						}
					}
				}
			}
			{"tuning/alarm/catchitdie"
				{condition
					{expression "!4 & !5"}
					{terms
						{"4.entities"
							{selector
								{mids 1 2}
								{state "not dead"}
							}
							{count
								{op "=="}
								{value 2}
							}
						}
						{"1.trigger"
							{name "scenario/21.final"}
						}
					}
				}
				{actions
					{"task"
						{name "survive"}
						{state fail}
					}
					{"actor_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag group1}
									}
									{tag
										{tag group2}
									}
								}
							}
						}
						{drop "orders sensor senseless"}
						{control AI}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
						{human
							{health 300}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.01"}
						}
					}
					{"music"
						{stop_all}
						{volume game}
						{fade 3}
					}
					{"delay"
						{time 2}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"music"
							{start "/music/defeat_germans.mp3"}
							{volume game}
						}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"music"
							{start "/music/defeat_rus_v2.mp3"}
							{volume game}
						}
					}
					{"if"
						{condition
							{type side}
							{side allies}
						}
						{"music"
							{start "/music/defeat_allies.mp3"}
							{volume game}
						}
					}
					{"delay"
						{time 2}
					}
					{"gameover"
						{result loose}
						{message "mission/single/0/0-3-training/gameover"}
					}
				}
			}
			{"scenario/08.mine2"
				{on}
				{condition
					{terms
						{"1.inventory"
							{selector
								{mids 1 2}
								{zone "m1"}
								{state "not dead"}
							}
							{where "all holders"}
							{item "antitank" "mine"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag m1}
						}
						{inactive on}
					}
					{"delay"
						{time 0.5}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-3-training/mine"}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag m2}
						}
						{inactive off}
					}
					{"delay"
						{time 80}
					}
					{"event"
						{event "minefail"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"scenario/11.mgun"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag fr}
								{zone "firezone"}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-3-training/mgunnner"}
						}
						{camera
							{name "mgun"}
						}
						{trigger_on_next "tuning/autosave2"}
						{trigger_on_cancel "tuning/autosave2"}
					}
					{"if"
						{condition
							{type side}
							{side allies}
						}
						{"inventory"
							{selector
								{tag group1}
								{state dead}
							}
							{action add}
							{item "m24" "grenade"}
							{amount 4}
						}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"inventory"
							{selector
								{tag group1}
								{state dead}
							}
							{action add}
							{item "m24" "grenade"}
							{amount 4}
						}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"inventory"
							{selector
								{tag group1}
								{state dead}
							}
							{action add}
							{item "m61" "grenade"}
							{amount 4}
						}
					}
					{"delay"
						{time 2}
					}
					{"task"
						{name "mgun"}
					}
				}
			}
			{"scenario/12.tomgun"
				{on}
				{condition
					{expression "1 & (2 | 5) & !3 & !4"}
					{terms
						{"1.trigger"
							{name "scenario/11.mgun"}
						}
						{"2.inventory"
							{selector
								{mids 1 2}
							}
							{where "all holders"}
							{item "m24" "grenade"}
						}
						{"3.entities"
							{selector
								{mids 1 2}
								{zone "mgun"}
							}
						}
						{"4.trigger"
							{name "scenario/13.throwgrenade"}
						}
						{"5.inventory"
							{selector
								{mids 1 2}
							}
							{where "all holders"}
							{item "m61" "grenade"}
						}
					}
				}
				{actions
					{"delay"
						{time 0.5}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-3-training/tomgun"}
						}
					}
					{"entity_state"
						{selector
							{tag mgunner}
						}
						{inactive off}
					}
				}
			}
			{"scenario/13.throwgrenade"
				{on}
				{condition
					{expression "1 & (2 | 3)"}
					{terms
						{"1.trigger"
							{name "scenario/11.mgun"}
						}
						{"2.inventory"
							{selector
								{mids 1 2}
								{zone "mgun"}
								{state "not dead"}
							}
							{where "all holders"}
							{item "m24" "grenade"}
						}
						{"3.inventory"
							{selector
								{mids 1 2}
								{zone "mgun"}
							}
							{where "all holders"}
							{item "m61" "grenade"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "mission/single/0/0-3-training/throwgrenade"}
						}
						{trigger_on_next "scenario/14.throwgrenade2"}
						{trigger_on_cancel "scenario/14.throwgrenade2"}
					}
				}
			}
			{"scenario/14.throwgrenade2"
				{on}
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "mission/single/0/0-3-training/throwgrenade2"}
						}
					}
					{"entity_state"
						{selector
							{tag bags}
						}
						{impregnability disabled}
					}
					{"entity_state"
						{selector
							{mids 32}
						}
						{impregnability disabled}
					}
					{"delay"
						{time 30}
					}
					{"if"
						{condition
							{type entities}
							{selector
								{mids 32}
								{state "not dead"}
							}
						}
						{"talk"
							{selector
								{amount 1
								}
								{mids 1 2}
								{state "not dead"}
							}
							{text "mission/single/0/0-3-training/killmgun"}
						}
					}
				}
			}
			{"tuning/whereismine"
				{condition
					{expression "1 & !2 & !3"}
					{terms
						{"1.trigger"
							{name "scenario/08.mine2"}
						}
						{"2.trigger"
							{name "scenario/09.minecomplete"}
						}
						{"3.inventory"
							{selector
								{mids 1 2}
							}
							{where "all holders"}
							{item "antitank" "mine"}
						}
					}
				}
				{actions
					{"delay"
						{time 3}
					}
					{"talk"
						{selector
							{amount 1
							}
							{mids 1 2}
						}
						{text "mission/single/0/0-3-training/wheremine"}
					}
				}
			}
			{"scenario/15.mgundie"
				{on}
				{condition
					{expression "!1"}
					{terms
						{"1.entities"
							{selector
								{mids 32}
								{state "not dead"}
							}
						}
						{"2.trigger"
							{name "scenario/14.throwgrenade2"}
						}
					}
				}
				{actions
					{"music"
						{stop "/music/battle4.mp3"}
						{volume game}
						{fade 7}
					}
					{"delay"
						{time 1}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-3-training/mgundie"}
						}
						{camera
							{name "crate2"}
						}
					}
					{"ables"
						{selector
							{mids 44}
						}
						{add select}
					}
					{"player"
						{selector
							{mids 1 2}
						}
						{operation mask_set}
						{player "1"}
					}
					{"entity_state"
						{selector
							{tag mgcrate}
						}
						{inactive off}
					}
					{"delete"
						{selector
							{tag mgunner}
						}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{selector
							{tag fr}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed normal}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag fr}
						}
						{waypoint "127"}
					}
					{"task"
						{name "mgun"}
						{state complete}
					}
					{"delay"
						{time 2}
					}
					{"task"
						{name "fireplace"}
					}
					{"music"
						{start "/music/theme5.mp3"}
						{volume game}
						{loop}
					}
				}
			}
			{"scenario/16.takemgun"
				{on}
				{condition
					{terms
						{"1.trigger"
							{name "scenario/15.mgundie"}
						}
						{"2.crew"
							{vehicle 44}
							{units
								{mids 1}
							}
							{at_least_one}
						}
						{"3.crew"
							{vehicle 44}
							{units
								{mids 2}
							}
							{at_least_one}
						}
					}
				}
				{actions
					{"delay"
						{time 0.5}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-3-training/takemgun"}
						}
					}
					{"delay"
						{time 2}
					}
					{"delete"
						{selector
							{tag mgcrate}
						}
					}
					{"entity_state"
						{selector
							{tag mgunplace}
						}
						{inactive off}
					}
				}
			}
			{"scenario/17.dropmgun"
				{on}
				{condition
					{terms
						{"1.trigger"
							{name "scenario/16.takemgun"}
						}
						{"2.entities"
							{selector
								{mids 44}
								{zone "mgunplace"}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 0.5}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-3-training/dropmgun"}
						}
						{trigger_on_next "scenario/19.counterattack1"}
						{trigger_on_cancel "scenario/19.counterattack1"}
					}
				}
			}
			{"tuning/sdkfzdie"
				{on}
				{condition
					{expression "(1 | 2) & 3"}
					{terms
						{"1.entities"
							{selector
								{mids 23}
								{state "not operatable"}
							}
						}
						{"2.entities"
							{selector
								{mids 23}
								{state "not moveable"}
							}
						}
						{"3.trigger"
							{name "tuning/attack/tracklost"}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{mids 23}
						}
						{effect explosion}
					}
					{"effect"
						{selector
							{mids 31}
						}
						{effect die}
					}
					{"actor_state"
						{selector
							{mids 10}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
					}
				}
			}
			{"scenario/08.minefail"
				{condition
					{expression "1 & !2 & !3"}
					{terms
						{"1.event"
							{id "minefail"}
						}
						{"2.trigger"
							{name "scenario/09.minecomplete"}
						}
						{"3.entities"
							{selector
								{mids 1 2}
								{zone "m1"}
							}
						}
					}
				}
				{actions
					{"trigger"
						{name "scenario/08.mine2"}
					}
					{"entity_state"
						{selector
							{tag m2}
						}
						{inactive on}
					}
					{"entity_state"
						{selector
							{tag m1}
						}
						{inactive off}
					}
					{"delay"
						{time 0.5}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-3-training/minefail"}
						}
					}
					{"event"
						{event "minefail"}
						{mode reset}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "scenario/08.minefail"}
					}
				}
			}
			{"scenario/19.counterattack1"
				{on}
				{condition
					{terms
						{"3.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag counterattack}
						}
						{movement
							{speed normal}
							{type normal}
						}
						{human
							{health 50}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 48}
						}
						{waypoint "162"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 55}
						}
						{waypoint "163"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 56}
						}
						{waypoint "164"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 50}
						}
						{waypoint "165"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 45}
						}
						{waypoint "166"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 49}
						}
						{waypoint "167"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 51}
						}
						{waypoint "168"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 52}
						}
						{waypoint "169"}
					}
					{"actor_state"
						{selector
							{mids 1 2}
							{state "not dead"}
						}
						{human
							{health 700}
						}
					}
					{"delete"
						{selector
							{tag mgunplace}
						}
					}
					{"delay"
						{time 0.5}
					}
					{"scenario"
						{message
							{text ""}
						}
						{camera
							{name "counterattack"}
							{disable_cancel}
							{smooth_begin 0}
						}
						{trigger_on_next "scenario/19.counterattackready"}
						{trigger_on_cancel "scenario/19.counterattackready"}
					}
					{"talk"
						{selector
							{amount 1
							}
							{mids 1 2}
							{state "not dead"}
						}
						{text "mission/single/0/0-3-training/counterattack"}
					}
					{"task"
						{name "fireplace"}
						{state complete}
					}
					{"actor_state"
						{selector
							{mids 44}
						}
						{cannon fire}
					}
					{"delay"
						{time 2}
					}
					{"task"
						{name "counterattack"}
					}
				}
			}
			{"scenario/19.counterattackready"
				{on}
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text ""}
						}
						{camera
							{name "mgunplace"}
							{smooth_begin 0}
							{smooth_end 0}
						}
						{do_not_restore_camera}
						{force_auto_complete}
					}
					{"effect"
						{selector
							{mids 23}
							{state operatable}
						}
						{effect explosion}
					}
				}
			}
			{"scenario/21.final"
				{condition
					{terms
						{"1.trigger"
							{name "scenario/20.evacuate"}
						}
						{"2.entities"
							{selector
								{mids 44}
								{state "not operatable"}
							}
						}
						{"3.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 1 2}
										}
									}
									{include
										{prop
											{prop human}
										}
									}
									{exclude
										{state
											{state dead}
										}
										{state
											{state linked}
										}
									}
								}
							}
							{count
								{op "=="}
								{value 0}
							}
						}
					}
				}
				{actions
					{"ables"
						{selector
							{mids 1 2}
						}
						{remove select}
					}
					{"actor_to_waypoint"
						{selector
							{mids 35}
						}
						{waypoint "205"}
					}
					{"delay"
						{time 0.7}
					}
					{"actor_to_waypoint"
						{selector
							{mids 34}
						}
						{waypoint "211"}
					}
					{"music"
						{stop_all}
						{volume game}
						{fade 5}
					}
					{"delay"
						{time 4}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"music"
							{start "/music/victory_rus.mp3"}
							{volume game}
						}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"music"
							{start "/music/victory_germans.mp3"}
							{volume game}
						}
					}
					{"if"
						{condition
							{type side}
							{side allies}
						}
						{"music"
							{start "/music/victory_allies.mp3"}
							{volume game}
						}
					}
					{"delay"
						{time 6}
					}
					{"gameover"
						{result win}
						{message "mission/single/0/0-3-training/youarewin"}
					}
				}
			}
			{"tuning/gameover"
				{condition
					{expression "!1 & !2 & !3"}
					{terms
						{"1.entities"
							{selector
								{mids 1 2}
								{state "not dead"}
							}
							{count
								{op "=="}
								{value 2}
							}
						}
						{"2.trigger"
							{name "tuning/alarm/catchit!"}
						}
						{"3.trigger"
							{name "scenario/21.final"}
						}
					}
				}
				{actions
					{"task"
						{name "survive"}
						{state fail}
					}
					{"music"
						{stop_all}
						{volume game}
						{fade 3}
					}
					{"delay"
						{time 2}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"music"
							{start "/music/defeat_rus_v2.mp3"}
							{volume game}
						}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"music"
							{start "/music/defeat_germans.mp3"}
							{volume game}
						}
					}
					{"if"
						{condition
							{type side}
							{side allies}
						}
						{"music"
							{start "/music/defeat_allies.mp3"}
							{volume game}
						}
					}
					{"delay"
						{time 2}
					}
					{"gameover"
						{result loose}
						{message "mission/single/0/0-3-training/gameover2"}
					}
				}
			}
			{"tuning/autosave1"
				{on}
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"autosave"}
				}
			}
			{"tuning/autosave2"
				{on}
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"autosave"}
				}
			}
			{"scenario/02.uhod2"
				{on}
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 1 2}
						}
						{fire_mode return}
						{move_mode hold}
						{ai_move
							{mode disable}
						}
						{movement
							{speed normal}
							{type crawl}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 1}
						}
						{waypoint "11"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 2}
						}
						{waypoint "16"}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-3-training/startcam2"}
						}
						{camera
							{name "startview"}
						}
						{trigger_on_next "scenario/03.hide"}
						{trigger_on_cancel "scenario/03.hide"}
						{do_not_restore_camera}
					}
				}
			}
			{"scenario/07.unminealarm"
				{on}
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type trigger}
								{name "tuning/alarm/alarm!"}
							}
						}
						{"default"
							{"actor_state"
								{selector
									{mids 10001}
								}
								{drop "orders sensor senseless"}
							}
							{"rt_function"
								{selector
									{mids 10001}
								}
								{call "bone_rotator/Watch"
									{mode stop}
								}
							}
							{"rt_function"
								{selector
									{mids 10001}
								}
								{call "bone_rotator/Watch"
									{mode waypoint}
									{waypoint "121"}
								}
							}
							{"player"
								{selector
									{mids 1 2}
								}
								{operation mask_set}
								{player "1"}
							}
							{"event"
								{event "proj-"}
								{mode set}
								{delay 0}
							}
							{"event"
								{event "alarm"}
								{mode set}
								{delay 0}
							}
						}
					}
				}
			}
		}
		{waypoints
			{"10"
				{position 659.504 -555.274 30.9444}
				{transition "15"}
				{commands
					{"wait"
						{time 3}
					}
				}
			}
			{"100"
				{position 415.82 102.54 28.4652}
			}
			{"101"
				{position 402.618 10.6749 29}
			}
			{"102"
				{position 378.04 -27.0808 28.9986}
			}
			{"103"
				{position 460.862 149.475 29}
			}
			{"104"
				{position 1158.86 -790.985 29}
				{commands
					{"actor_to_cover"
						{covers "fr1 fr2 fr3 fr4 fr5 fr6 fr7 fr8"}
					}
					{"actor_state"
						{weapon_prepare on}
					}
				}
			}
			{"105"
				{position 496.84 175.374 29}
			}
			{"106"
				{position 1034.78 -806.451 26.6924}
				{transition "107"}
			}
			{"107"
				{position 657.405 -643.399 29}
				{transition "108"}
			}
			{"108"
				{position 235.893 -382.793 29.6734}
				{commands
					{"actor_fire"
						{drop orders}
						{waypoint "109"}
						{deviate}
						{interval 0}
						{time 0}
					}
					{"delay"
						{time 1.5}
					}
					{"actor_fire"
						{drop orders}
						{waypoint "110"}
						{deviate}
						{interval 0}
						{time 0}
					}
					{"event"
						{event "attack"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1.5}
					}
					{"effect"
						{selector
							{source standart}
							{tag gate1}
						}
						{effect open}
					}
					{"entity_state"
						{impregnability disabled}
					}
					{"actor_fire"
						{drop orders}
						{waypoint "111"}
						{deviate}
						{interval 0}
						{time 0}
					}
					{"talk"
						{selector
							{source standart}
							{mids 1}
						}
						{text "mission/single/0/0-3-training/zarubabegin"}
					}
					{"delay"
						{time 1.5}
					}
					{"rt_function"
						{selector
							{source standart}
							{tag sirene}
						}
						{call "speaker/Switch"
							{mode on}
						}
					}
					{"actor_fire"
						{drop orders}
						{waypoint "112"}
						{deviate}
						{interval 0}
						{time 0}
					}
					{"delay"
						{time 1.5}
					}
					{"actor_fire"
						{drop orders}
						{waypoint "113"}
						{deviate}
						{interval 0}
						{time 0}
					}
					{"delay"
						{time 1.5}
					}
					{"actor_state"
						{drop "orders sensor senseless"}
						{movement
							{forward off}
							{backward on}
						}
					}
					{"actor_to_waypoint"
						{waypoint "121"}
					}
					{"delay"
						{time 17}
					}
					{"delete"
						{selector
							{source standart}
							{tag sirene}
						}
					}
				}
			}
			{"109"
				{position 91.7637 161.218 29}
				{radius 50}
				{offsetz 45}
			}
			{"11"
				{position 524.853 -992.889 113.627}
			}
			{"110"
				{position 26.9979 117.203 29}
				{radius 70}
			}
			{"111"
				{position -39.9459 128.864 29}
				{radius 50}
				{offsetz 30}
			}
			{"112"
				{position -71.7697 94.5621 29}
				{radius 50}
			}
			{"113"
				{position -118.148 90.4919 29}
				{radius 50}
				{offsetz 50}
			}
			{"114"
				{position 534.055 223.521 29}
			}
			{"115"
				{position 405.126 -73.3805 35.4612}
			}
			{"116"
				{position -45.5334 282.664 29}
				{transition "117"}
			}
			{"117"
				{position 48.6296 120.309 29}
				{transition "118"}
			}
			{"118"
				{position 130.494 66.4942 29}
				{transition "119"}
				{commands
					{"talk"
						{selector
							{source standart}
							{mids 2}
						}
						{text "mission/single/0/0-3-training/tank"}
					}
				}
			}
			{"119"
				{position 487.541 33.2524 28}
				{transition "120"}
			}
			{"12"
				{position 530.043 -551.864 29}
				{transition "13"}
				{commands
					{"wait"
						{time 1}
					}
				}
			}
			{"120"
				{position 738.725 28.8231 28}
				{radius 5}
				{transition "153"}
			}
			{"121"
				{position 502.919 -644.387 29}
				{radius 10}
			}
			{"122"
				{position 252.458 -452.143 29}
				{transition "212"}
				{commands
					{"actor_fire"
						{selector
							{source standart}
							{mids 10}
						}
						{drop "orders sensor senseless"}
						{enemies
							{mids 23}
							{state operatable}
						}
						{interval 6}
						{time 0}
					}
					{"entity_state"
						{impregnability disabled}
					}
					{"actor_state"
						{fire_mode hold}
						{movement
							{speed slow}
						}
					}
				}
			}
			{"123"
				{position 204.58 -65.4833 35.2446}
				{transition "124"}
			}
			{"124"
				{position 427.288 42.0121 28}
				{commands
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"125"
				{position 905.665 -303.334 88.3807}
			}
			{"126"
				{position 100.412 173.265 29}
				{commands
					{"delay"
						{time 0.3}
					}
					{"actor_to_cover"
						{drop "orders sensor senseless"}
						{covers "baze1 baze2 baze3 baze4 baze5 baze6 baze7 baze8 baze15 baze14 baze13 baze12 baze11 baze10 baze9"}
					}
					{"delay"
						{time 7}
					}
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"127"
				{position 82.2428 746.649 29}
				{transition "128"}
				{transition "130"}
				{transition "134"}
				{transition "136"}
				{transition "137"}
				{transition "154"}
			}
			{"128"
				{position -179.609 975.352 29}
				{transition "129"}
			}
			{"129"
				{position -391.546 1646.38 29}
				{commands
					{"delete"}
				}
			}
			{"13"
				{position 560.56 -613.198 29}
				{transition "14"}
				{commands
					{"wait"
						{time 2}
					}
				}
			}
			{"130"
				{position -4.69974 1029.53 29}
				{transition "131"}
				{commands
					{"wait"
						{time 5}
					}
				}
			}
			{"131"
				{position -52.2594 976.807 29}
				{transition "132"}
			}
			{"132"
				{position -165.086 984.839 29}
				{transition "133"}
			}
			{"133"
				{position -643.229 1686.43 29}
				{commands
					{"delete"}
				}
			}
			{"134"
				{position -255.347 901.37 29}
				{transition "135"}
			}
			{"135"
				{position -489.983 1392.79 29}
				{transition "129"}
			}
			{"136"
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						{movement
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			{"161"
				{position 1.07534 459.05 29}
				{commands
					{"actor_state"
						{drop "orders sensor senseless"}
						{control user}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
				}
			}
			{"162"
				{position -502.936 15.7692 29}
				{transition "170"}
			}
			{"163"
				{position -516.669 -70.3954 29}
				{transition "171"}
			}
			{"164"
				{position -536.726 -95.5191 29}
				{transition "172"}
			}
			{"165"
				{position -541.7 -137.804 29}
				{transition "173"}
			}
			{"166"
				{position -514.507 -170.278 29}
				{transition "174"}
			}
			{"167"
				{position -532.699 -189.306 29}
				{transition "175"}
			}
			{"168"
				{position -507.431 -249.418 29.9891}
				{transition "176"}
			}
			{"169"
				{position -497.369 -296.979 39.5453}
				{transition "177"}
			}
			{"170"
				{position -166.561 70.401 29}
				{transition "191"}
			}
			{"171"
				{position -120.771 60.9986 29}
				{transition "179"}
				{commands
					{"actor_state"
						{movement
							{speed fast}
						}
					}
				}
			}
			{"172"
				{position -245.189 82.8273 29}
				{transition "182"}
				{commands
					{"wait"
						{time 5}
					}
				}
			}
			{"173"
				{position -163.745 110.218 29}
				{transition "180"}
				{commands
					{"wait"
						{time 5}
					}
				}
			}
			{"174"
				{position -181.224 -59.9636 29}
				{transition "184"}
			}
			{"175"
				{position -218.378 -115.431 29}
				{transition "185"}
			}
			{"176"
				{position -185.361 -150.085 29}
				{transition "186"}
			}
			{"177"
				{position -127.377 -160.553 29}
				{transition "187"}
			}
			{"178"
				{position -70.9013 177.651 29}
				{commands
					{"actor_to_cover"
						{covers catt1}
					}
					{"delay"
						{time 1.5}
					}
					{"actor_fire"
						{enemies
							{mids 1 2}
							{zone "firezone"}
							{state "not dead"}
						}
						{interval 3}
						{time 0}
					}
				}
			}
			{"179"
				{position -44.9574 135.776 29}
				{transition "181"}
			}
			{"180"
				{position -70.3328 137.449 29}
				{transition "178"}
				{commands
					{"actor_state"
						{movement
							{speed fast}
						}
					}
				}
			}
			{"181"
				{position -67.1562 211.281 29}
				{commands
					{"actor_to_cover"
						{covers baze6}
					}
					{"delay"
						{time 2.5}
					}
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{ai
							{no_retreat on}
							{advance_ratio 1}
						}
					}
				}
			}
			{"182"
				{position -19.5797 141.466 29}
				{transition "183"}
			}
			{"183"
				{position 18.4706 173.489 29}
				{transition "188"}
			}
			{"184"
				{position -43.8365 70.0175 29}
				{transition "193"}
			}
			{"185"
				{position 2.87222 85.2279 29}
				{transition "192"}
				{commands
					{"actor_state"
						{movement
							{speed fast}
						}
					}
				}
			}
			{"186"
				{position 40.7545 100.402 29}
				{transition "190"}
			}
			{"187"
				{position 0.910934 104.85 29}
				{transition "189"}
			}
			{"188"
				{position 87.7442 277.032 29}
				{commands
					{"actor_to_cover"
						{covers catt4}
					}
					{"delay"
						{time 1.5}
					}
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{ai
							{no_retreat on}
							{advance_ratio 1}
						}
					}
				}
			}
			{"189"
				{position 118.446 275.839 29}
				{commands
					{"actor_to_cover"
						{covers catt6}
					}
					{"delay"
						{time 1.5}
					}
					{"actor_fire"
						{enemies
							{mids 1 2}
							{zone "firezone"}
							{state "not dead"}
						}
						{interval 4}
						{time 0}
						{burst_mode long}
					}
				}
			}
			{"190"
				{position 57.8887 142.571 29}
				{commands
					{"actor_to_cover"
						{covers catt7}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_fire"
						{enemies
							{mids 1 2}
							{zone "firezone"}
							{state "not dead"}
						}
						{interval 3.2}
						{time 0}
						{burst_mode long}
					}
				}
			}
			{"191"
				{position -77.6362 114.136 29}
				{commands
					{"actor_to_cover"
						{covers catt3}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_fire"
						{enemies
							{mids 1 2}
							{zone "firezone"}
							{state "not dead"}
						}
						{interval 3.5}
						{time 0}
						{burst_mode long}
					}
				}
			}
			{"192"
				{position 24.4025 255.353 29}
				{commands
					{"actor_to_cover"
						{covers catt8}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_fire"
						{enemies
							{mids 1 2}
							{zone "firezone"}
							{state "not dead"}
						}
						{interval 3.6}
						{time 0}
						{burst_mode long}
					}
				}
			}
			{"193"
				{position -40.5118 233.466 29}
				{commands
					{"actor_to_cover"
						{covers catt5}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_fire"
						{enemies
							{mids 1 2}
							{zone "firezone"}
							{state "not dead"}
						}
						{interval 3.1}
						{time 0}
						{burst_mode long}
					}
				}
			}
			{"194"
				{position -51.4089 585.351 29}
				{commands
					{"board"
						{vehicle
							{mids 35}
						}
					}
				}
			}
			{"196"
				{position 364.938 899.702 29}
				{transition "197"}
			}
			{"197"
				{position 156.021 844.543 29}
				{transition "198"}
				{commands
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{source standart}
							{amount 1
							}
							{mids 1 2}
							{state "not dead"}
						}
						{text "mission/single/0/0-3-training/v_gruzovik"}
					}
				}
			}
			{"198"
				{position -15.569 764.711 29}
				{transition "199"}
			}
			{"199"
				{position -95.14 701.523 29}
				{transition "200"}
			}
			{"2"
				{position 330.604 -945.598 126.201}
				{transition "3"}
			}
			{"200"
				{position -129.386 564.301 29}
			}
			{"201"
				{position 576.198 975.649 29}
				{transition "202"}
			}
			{"202"
				{position 192.895 868.517 29}
				{transition "203"}
			}
			{"203"
				{position 29.8828 808.039 29}
			}
			{"204"
				{position 61.6592 706.462 29}
				{commands
					{"board"
						{vehicle
							{mids 34}
						}
					}
				}
			}
			{"205"
				{position -48.6138 323.665 29}
				{transition "206"}
			}
			{"206"
				{position -17.1002 111.885 29}
				{transition "207"}
			}
			{"207"
				{position -56.2822 18.25 29}
				{transition "208"}
			}
			{"208"
				{position -186.758 -105.403 29}
				{transition "209"}
			}
			{"209"
				{position -547.634 -206.617 29}
				{transition "210"}
			}
			{"210"
				{position -1501.04 -229.224 29}
				{commands
					{"delete"}
				}
			}
			{"211"
				{position -88.4353 569.338 29}
				{transition "205"}
			}
			{"3"
				{position -446.903 -1165.43 152.738}
				{transition "2"}
			}
			{"4"
				{position 357.518 -129.863 54.0237}
				{transition "7"}
			}
			{"5"
				{position 406.929 -140.735 60.8872}
			}
			{"6"
				{position 19.0488 -684.178 111.389}
				{transition "5"}
			}
			{"7"
				{position -14.3841 -656.73 106.584}
			}
			{"8"
				{position 565.129 -601.141 29}
			}
		}
	}
	{Players
		{user 1}
		{diplomacy
			1 1 1 1 1 1 1 1
			1 1 1 2 1 1 1 1
			1 1 1 1 1 1 1 1
			1 2 1 1 1 1 1 1
			1 1 1 1 1 1 1 1
			1 1 1 1 1 1 1 1
			1 1 1 1 1 1 1 1
			1 1 1 1 1 1 1 1
		}
	}
	{Fog 0}
	{Covers
		{Sector
			{Automatic 0x140b 7.07494 -33.0138}
			{Off}
		}
		{Sector
			{Automatic 0x140b -15.2673 -8.3872}
			{Off}
		}
		{Sector
			{Automatic 0x140b 36.0478 -13.3593}
			{Off}
		}
		{Sector
			{Automatic 0x140b 26.6613 -29.115}
			{Off}
		}
		{Sector
			{Automatic 0x140c 30.0669 -15.8616}
			{Off}
		}
		{Sector
			{Automatic 0x140c 21.6211 -32.7653}
			{Off}
		}
		{Sector
			{Automatic 0x140c -10.9757 -25.8947}
			{Off}
		}
		{Sector
			{Automatic 0x140d -2.21953 -17.8164}
			{Off}
		}
		{Sector
			{Automatic 0x140d -13.1197 7.46209}
			{Off}
		}
		{Sector
			{Automatic 0x19e9 17.8424 12.3497}
			{Off}
		}
		{Sector
			{Automatic 0x19e9 30.0669 -15.8617}
			{Off}
		}
		{Sector
			{Automatic 0x19eb -26.2247 4.57028}
			{Off}
		}
		{Sector
			{Automatic 0x19eb -14.9608 25.1096}
			{Off}
		}
		{Sector
			{Automatic 0x19eb 9.64839 25.127}
			{Off}
		}
		{Sector
			{Automatic 0x19f1 22.1647 -11.2368}
			{Off}
		}
		{Sector
			{Automatic 0x19f1 21.0808 16.4423}
			{Off}
		}
		{Sector
			{Automatic 0x82f 11.4988 10.0628}
			{Off}
		}
		{Sector
			{Automatic 0x82f -10.1695 11.5256}
			{Off}
		}
		{Sector
			{Automatic 0x82f -11.6322 -10.1427}
			{Off}
		}
		{Sector
			{Automatic 0x830 0.946449 19.5187}
			{Off}
		}
		{Sector
			{Automatic 0x830 -15.2857 0.658034}
			{Off}
		}
		{Sector
			{Automatic 0x830 -0.946418 -19.4527}
			{Off}
		}
		{Sector
			{Automatic 0x1600 2.28821 -19.459}
			{Off}
		}
		{Sector
			{Automatic 0x1600 -13.1197 7.46207}
			{Off}
		}
		{Sector
			{Automatic 0x1600 9.32172 20.0925}
			{Off}
		}
		{Sector
			{Automatic 0x500 6.72009 -32.7735}
			{Off}
		}
		{Sector
			{Automatic 0x500 -20.292 -14.0908}
			{Off}
		}
		{Sector
			{Automatic 0x500 19.0103 20.7488}
			{Off}
		}
		{Sector
			{Automatic 0x80c 78.9972 -21.1496}
			{Off}
		}
		{Sector
			{Automatic 0x80c 65.8642 -15.2932}
			{Off}
		}
		{Sector
			{Automatic 0x80c 52.7312 -9.43676}
			{Off}
		}
		{Sector
			{Automatic 0x80c -39.1995 31.5579}
			{Off}
		}
		{Sector
			{Automatic 0x80c -52.3325 37.4144}
			{Off}
		}
		{Sector
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			{Off}
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		{Sector
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			{Off}
		}
		{Sector
			{Automatic 0x80c 54.1422 -38.5107}
			{Off}
		}
		{Sector
			{Automatic 0xe01 7.07496 -33.0138}
			{Off}
		}
		{Sector
			{Automatic 0xe01 -15.2673 -8.38719}
			{Off}
		}
		{Sector
			{Automatic 0xe01 -10.3503 13.1025}
			{Off}
		}
		{Sector
			{Automatic 0xe36 77.31 3.09081}
			{Off}
		}
		{Sector
			{Automatic 0xe36 64.079 8.99078}
			{Off}
		}
		{Sector
			{Automatic 0xe36 50.8482 14.8907}
			{Off}
		}
		{Sector
			{Automatic 0xe36 24.595 -0.903636}
			{Off}
		}
		{Sector
			{Automatic 0xe36 38.2001 -6.97051}
			{Off}
		}
		{Sector
			{Automatic 0xe36 51.8052 -13.0374}
			{Off}
		}
		{Sector
			{Automatic 0x402 23.5905 -8.27207}
			{Off}
		}
		{Sector
			{Automatic 0x402 -13.5234 6.27909}
			{Off}
		}
		{Sector
			{Automatic 0x402 8.40369 20.3775}
			{Off}
		}
		{Sector
			{Automatic 0x46d -22.3514 8.37685}
			{Off}
		}
		{Sector
			{Automatic 0x46d 0.7359 21.2828}
			{Off}
		}
		{Sector
			{Name "fr1"}
			{Type "open_lie"}
			{Position 780.869 -197.522}
			{Orientation -5.66166}
		}
		{Sector
			{Name "fr2"}
			{Type "snipe_cover"}
			{Position 907.971 -230.408}
			{Orientation 0.248509}
		}
		{Sector
			{Name "fr3"}
			{Type "squat_lie"}
			{Position 1136.38 -72.6864}
			{Orientation 0.872988}
		}
		{Sector
			{Name "fr4"}
			{Type "squat_lie"}
			{Position 870.506 -96.6152}
			{Orientation -5.47368}
		}
		{Sector
			{Name "fr5"}
			{Type "open_lie"}
			{Position 952.234 -111.547}
			{Orientation -5.53355}
		}
		{Sector
			{Name "fr6"}
			{Type "squat_lie"}
			{Position 735.743 -204.434}
			{Orientation 0.439726}
		}
		{Sector
			{Name "fr7"}
			{Type "squat_lie"}
			{Position 842.931 -179.345}
			{Orientation 0.627664}
		}
		{Sector
			{Name "fr8"}
			{Type "snipe_cover"}
			{Position 984.967 -209.064}
			{Orientation 0.307101}
		}
		{Sector
			{Name "baze1"}
			{Type "hide_squat"}
			{Position 212.257 357.359}
			{Orientation 0.954927}
		}
		{Sector
			{Name "baze2"}
			{Type "look_right"}
			{Position 163.659 395.387}
			{Orientation 1.82776}
		}
		{Sector
			{Name "baze3"}
			{Type "squat_lie"}
			{Position 34.3364 630.874}
			{Orientation 2.14192}
		}
		{Sector
			{Name "baze4"}
			{Type "hide_stand"}
			{Position -218.784 475.5}
			{Orientation 1.78556}
		}
		{Sector
			{Name "baze5"}
			{Type "hide_stand"}
			{Position -263.63 427.76}
			{Orientation 0.221038}
		}
		{Sector
			{Name "baze6"}
			{Type "look_right"}
			{Position -175.349 314.272}
			{Orientation 0.279984}
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		{Sector
			{Name "baze7"}
			{Type "hide_squat"}
			{Position 150.342 357.912}
			{Orientation 0.304538}
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		{Sector
			{Name "baze8"}
			{Type "hide_squat"}
			{Position 167.952 378.155}
			{Orientation 1.81077}
		}
		{Sector
			{Name "baze15"}
			{Type "squat_lie"}
			{Position 64.1136 608.859}
			{Orientation 2.71449}
		}
		{Sector
			{Name "baze14"}
			{Type "hide_squat"}
			{Position 245.317 524.952}
			{Orientation 1.4313}
		}
		{Sector
			{Name "baze13"}
			{Type "hide_squat"}
			{Position 120.982 620.387}
			{Orientation 2.30196}
		}
		{Sector
			{Name "baze12"}
			{Type "squat_lie"}
			{Position 137.338 564.569}
			{Orientation 2.58017}
		}
		{Sector
			{Name "baze11"}
			{Type "hide_squat"}
			{Position -229.785 512.815}
			{Orientation 1.88842}
		}
		{Sector
			{Name "baze10"}
			{Type "hide_stand"}
			{Position -191.691 309.393}
			{Orientation 0.28917}
		}
		{Sector
			{Name "baze9"}
			{Type "squat_lie"}
			{Position 166.796 529.174}
			{Orientation 1.06266}
		}
		{Sector
			{Name "catt1"}
			{Type "squat_lie"}
			{Position -151.972 216.006}
			{Orientation 7.03832}
		}
		{Sector
			{Name "catt3"}
			{Type "look_right"}
			{Position -81.9938 130.853}
			{Orientation 0.209387}
		}
		{Sector
			{Name "catt4"}
			{Type "look_left"}
			{Position 136.907 354.737}
			{Orientation 0.236206}
		}
		{Sector
			{Name "catt5"}
			{Type "open_lie"}
			{Position -49.3978 267.432}
			{Orientation 0}
		}
		{Sector
			{Name "catt6"}
			{Type "squat_lie"}
			{Position 201.12 350.913}
			{Orientation 0.491233}
		}
		{Sector
			{Name "catt7"}
			{Type "look_left"}
			{Position 60.9686 172.541}
			{Orientation 0}
		}
		{Sector
			{Name "catt8"}
			{Type "open_lie"}
			{Position 24.8789 291.377}
			{Orientation 0.127886}
		}
	}
}
