{mission
	{Quant
		{scenequant 2803675}
		{speed 1}
	}
	{Entity "t34_3" 0x9800
		{Position -2243.59 2509.93 -28.57}
		{xform zl -150.73 y 0.22 zw -178.16}
		{SkeletonSrc "t34_3_xx"}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					1 0 -0.012
					0.012 0 1
					0 1 0
				}
				{Position -1.70654 0.131541 8.08333}
			}
			{BoneSave "basis body wheelr7"
				{Orientation
					0.973 -0.229 0
					-0.229 -0.973 0
					0 0 1
				}
			}
			{BoneSave "basis body wheelr1"
				{Orientation
					0.373 0.928 0
					0.928 -0.373 0
					0 0 1
				}
			}
			{BoneSave "basis body wheell7"
				{Orientation
					-0.529 0.849 0
					0.849 0.529 0
					0 0 1
				}
			}
			{BoneSave "basis body wheell1"
				{Orientation
					-0.777 0.63 0
					0.63 0.777 0
					0 0 -1
				}
			}
			{BoneSave "basis wheelsl wheell2"
				{Orientation
					-0.611 0 0.792
					0.792 0 0.611
					0 -1 0
				}
			}
			{BoneSave "basis wheelsl wheell3"
				{Orientation
					-0.472 0 0.882
					0.882 0 0.472
					0 -1 0
				}
			}
			{BoneSave "basis wheelsl wheell4"
				{Orientation
					-0.431 0 0.903
					0.903 0 0.431
					0 -1 0
				}
			}
			{BoneSave "basis wheelsl wheell5"
				{Orientation
					-0.518 0 0.855
					0.855 0 0.518
					0 -1 0
				}
			}
			{BoneSave "basis wheelsl wheell6"
				{Orientation
					-0.654 0 0.757
					0.757 0 0.654
					0 -1 0
				}
			}
			{BoneSave "basis wheelsr trackr"
				{Position -3.84998 -0.151635 3.04145}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Orientation
					0.235 0 0.972
					0.972 0 -0.235
					0 1 0
				}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Orientation
					0.024 0 1
					1 0 -0.024
					0 1 0
				}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Orientation
					0.124 0 0.992
					0.992 0 -0.124
					0 1 0
				}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Orientation
					0.289 0 0.957
					0.957 0 -0.289
					0 1 0
				}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackleft" -1.44721 0.0932401
					{matrix
						{pos -5.558 -4.42 -3.513}
						{nxform 1.154 1.572 1.733}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body2" -0.622334 0.0745804
					{matrix
						{pos -19.633 -17.939 3.103}
						{nxform 0.918 1.335 -1.568}
					}
				}
				{damage "body1" 2.28603 0.0865801
					{matrix
						{pos -37.952 9.731 -10.16}
						{nxform 1.429 1.645 2.904}
					}
				}
				{wound "body2" 0.316287 0.0745804 75
					{matrix
						{pos -19.633 -17.939 3.103}
						{nxform 0.918 1.335 -1.568}
					}
				}
			}
		}
		{Placer
			{State "gunner2" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
		}
		{Extender "enumerator"
			{number 470}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 3}
		{MID 2}
		{Able "-select" "exploded"}
		{Weaponry
			{State "gun"
				{Weapon "85mm_zis53" filling "bullet85" "fg" "ammo"}
			}
			{State "mgun1"
				{Weapon "dt" filling "mgun" "ammo" 41}
			}
			{State "mgun2"
				{Weapon "dt" filling "mgun" "ammo" 43}
			}
		}
		{Chassis
			{Broken}
			{MovementMode 0}
			{MovementSpeed 0.035}
			{FuelBag
				{Remain 0}
			}
			{CurrentGear 2}
			{CurrentGearDir 0}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
	}
	{Human "single/rus/mgun" 0x8800
		{Position -2420 246}
		{xform zl 88.58}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
				{max 250}
				{current 250}
			}
		}
		{Player 1}
		{Operatable}
		{MID 16}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 40 0}
		{Cover
			{sector -2420 246.004 {type "hide_stand"}
				{wall -2213.76 233.889 -2469.58 240.231}
				{row 0}
				{link 0x1011}
			}
		}
		{FsmState "stand"}
	}
	{Human "single/rus/mgun" 0x8802
		{Position -2441.28 258.66}
		{xform zl 88.58}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
				{max 250}
				{current 250}
			}
		}
		{Player 1}
		{Operatable}
		{MID 17}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 87 23}
		{LastThrowItem "f1 grenade"}
		{Cover
			{sector -2441.28 258.66 {type "hide_stand"}
				{wall -2213.76 233.889 -2469.58 240.231}
				{row 0}
				{link 0x1011}
			}
		}
		{FsmState "stand"}
	}
	{Human "single/rus/smg" 0x9801
		{Position -2455.67 259.02}
		{xform zl 88.58}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
				{max 250}
				{current 250}
			}
		}
		{Player 1}
		{Operatable}
		{MID 18}
		{Able "personage"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 92 100}
		{LastThrowItem "f1 grenade"}
		{Cover
			{sector -2455.67 259.016 {type "look_right"}
				{wall -2213.76 233.889 -2469.58 240.231}
				{row 0}
				{link 0x1011}
			}
		}
		{FsmState "stand"}
	}
	{Human "single/rus/smg" 0x9803
		{Position -2100.22 139.48}
		{xform zl -50.82}
		{Extender "vitality"
			{Health
				{max 250}
				{current 250}
			}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 19}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 51 92}
		{LastThrowItem "f1 grenade"}
		{Cover
			{sector -2100.22 139.475 {type "snipe_cover"}
				{wall -2107.22 129.475 -2107.22 149.475}
				{row 0}
			}
		}
		{FsmState "squat"}
	}
	{Human "single/rus/smg" 0x8010
		{Position -1779.64 -913.36}
		{xform zl -144.94}
		{Extender "vitality"
			{Health
				{max 250}
				{current 237.537}
			}
			{Energy 94.873}
		}
		{Examined 1}
		{Interaction
			{Calls
				{"after_swim" 1707 0.288}
			}
		}
		{Player 1}
		{Operatable}
		{MID 20}
		{Weaponry
			{State
				{Ammo
					{Recovering 2.54}
					{Loading "mgun" "ammo" 75}
				}
			}
		}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 52 50}
		{LastThrowItem "f1 grenade"}
		{Cover
			{sector -1779.95 -912.873 {type "snipe_cover"}
				{wall -1982.68 -983.056 -1749.28 -878.113}
				{row 0}
				{link 0x573}
			}
		}
		{LastDyingAnimation "stand_die-force_front_3_far"}
		{FsmState "snipe"}
	}
	{Human "single/rus/oficer" 0x8014
		{Position -1513.76 -772.11}
		{xform zl 47.9}
		{Extender "vitality"
			{Health
				{max 350}
				{current 190.348}
			}
		}
		{Interaction
			{Flags "talk"}
			{Calls
				{1506 6.217}
				{"after_swim" 1707 1.27}
				{"flame" 1666 0.5}
			}
		}
		{Player 3}
		{Operatable}
		{MID 21}
		{Weaponry
			{State
				{Ammo
					{Recovering 0.1}
				}
			}
		}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 38 62}
		{LastThrowItem "f1 grenade"}
		{Cover
			{sector -1513.76 -772.11 {type "snipe_cover"}
				{wall -1481.37 -827.118 -1539.81 -774.349}
				{row 0}
				{link 0x529}
			}
		}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "squat"}
	}
	{Human "single/rus/smg" 0x801a
		{Position -3182.17 1988.15}
		{xform zl -123.77}
		{Extender "vitality"
			{Dead}
			{Health
				{max 90}
				{current -84.3325}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 25}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 6 41}
		{LastDyingAnimation "stand_die_back_2"}
		{FsmState "dead"}
	}
	{Human "single/rus/smg" 0x801c
		{Position -876.95 2512.32}
		{xform zl 105.44}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current -521.898}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 26}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 43 29}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "stand_fly_tumble_forward_far_end"}
		{FsmState "dead"}
	}
	{Human "single/rus/smg" 0x8020
		{Position -1317.86 2261.7}
		{xform zl 0.34}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current -153.64}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 28}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 11 24}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "stand_fly_tumble_back_far_end"}
		{FsmState "dead"}
	}
	{Human "single/rus/smg" 0x8022
		{Position -2089.01 -431.66}
		{xform zl -78.74}
		{Extender "vitality"
			{Health
				{max 350}
				{current 82.1274}
			}
		}
		{Player 3}
		{Operatable}
		{MID 29}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 52 51}
		{LastThrowItem "f1 grenade"}
		{Cover
			{sector -2008.51 -424.392 {type "squat_lie"}
				{wall -1984.29 -443.07 -2033.39 -420.784}
				{row 0}
				{link 0x53b}
			}
		}
		{LastDyingAnimation "lie_die"}
		{FsmState "squat"}
	}
	{Human "single/rus/smg" 0x8028
		{Position -1775.77 -663.6}
		{xform zl -23.83}
		{Extender "vitality"
			{Health
				{max 350}
				{current 259.896}
			}
		}
		{Interaction
			{Flags "talk"}
			{Calls
				{1506 2.376}
				{"after_swim" 1707 0.163}
			}
		}
		{Player 3}
		{Operatable}
		{MID 32}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 24 53}
		{LastThrowItem "f1 grenade"}
		{Cover
			{sector -1775.77 -663.597 {type "squat_lie"}
				{wall -1779.02 -736.352 -1783.08 -657.717}
				{row 0}
				{link 0x521}
			}
		}
		{LastDyingAnimation "lie_die"}
		{FsmState "squat"}
	}
	{Human "single/rus/mgun" 0x9001
		{Position -794.59 2453.98}
		{xform zl 105.58}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current -578.25}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 22}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 49 49}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "stand_fly_tumble_forward_far_end"}
		{FsmState "dead"}
	}
	{Human "single/rus/mgun" 0x9003
		{Position -2329.91 -136.19}
		{xform zl 4.05}
		{TexMod "burned"}
		{Extender "vitality"
			{Dead}
			{Health
				{max 500}
				{current 499.108}
			}
			{Energy 0.01}
		}
		{Extender "burning"
			{State 1 -102.286 2684389}
			{Heater 325 2 "single/ger/flamer"}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 24}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 67 26}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
	}
	{Human "single/rus/mgun" 0x9005
		{Position -2026.63 -487.49}
		{xform zl 29.59}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
				{max 500}
				{current 52.3212}
			}
		}
		{Interaction
			{Calls
				{"after_swim" 1707 0.845}
			}
		}
		{Player 3}
		{Operatable}
		{MID 30}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 57 66}
		{LastThrowItem "f1 grenade"}
		{Cover
			{sector -2026.63 -487.49 {type "squat_lie"}
				{wall -2049.44 -456.136 -2000.33 -478.422}
				{row 0}
				{link 0x53b}
			}
		}
		{LastDyingAnimation "lie_die"}
		{FsmState "squat"}
	}
	{Human "single/ger/mgun" 0x8801
		{Position -1606.42 -256.25}
		{xform zl -163.91}
		{Extender "vitality"
			{Health
				{max 350}
				{current 149.783}
			}
		}
		{Interaction
			{Calls
				{"flame" 1666 0.5}
			}
		}
		{Player 2}
		{Operatable}
		{MID 33}
		{Weaponry
			{State
				{Ammo
					{Recovering 0.1}
				}
			}
		}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 104 56}
		{Cover
			{sector -1606.42 -256.248 {type "squat_lie"}
				{wall -1588.16 -221.411 -1586.93 -270.608}
				{row 0}
				{link 0x10f8}
			}
		}
		{FsmState "squat"}
	}
	{Human "single/ger/rifle" 0x8805
		{Position -1922.38 -279.4}
		{xform zl -163.09}
		{Extender "vitality"
			{Dead}
			{Health
				{max 300}
				{current -95.0172}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 35}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 2 122}
		{LastDyingAnimation "squat_die_back_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x8019
		{Position -1749.96 -290.28}
		{xform zl -168.61}
		{Extender "vitality"
			{Health
				{max 350}
				{current 176.989}
			}
		}
		{Interaction
			{Flags "talk"}
			{Calls
				{1506 5.012}
			}
		}
		{Player 2}
		{Operatable}
		{MID 31}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 123 29}
		{LastDyingAnimation "stand_die_back_5_blast"}
		{FsmState "lie"}
	}
	{Human "single/ger/smg" 0x9007
		{Position -2409.98 747.96}
		{xform zl 87.75}
		{Extender "vitality"
			{Dead}
			{Health
				{max 300}
				{current -484.566}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 39}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 114}
		{LastItem "mp40"}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "squat_die"}
		{FsmState "dead"}
	}
	{Entity "mg34_dot" 0x8032
		{Position -2553.83 951.66}
		{xform zl 89.72}
		{Skeleton
			{BoneSave "basis stan turret"
				{Value 0.215401}
			}
			{BoneSave "basis stan turret gun_rot"
				{Value -0.00301188}
			}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
			{ik
				{bone "turret"
					{limits -80 80}
				}
				{bone "gun_rot"
					{limits -50 10}
				}
			}
		}
		{Player 2}
		{MID 40}
		{Able "-emit_crew_on_injure"}
	}
	{Human "single/ger/smg" 0x9401
		{Position -2693.85 685.79}
		{xform zl -106.09}
		{Extender "vitality"
			{Dead}
			{Health
				{max 250}
				{current -232.434}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 38}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 101}
		{LastItem "mp40"}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Entity "mg34_dot" 0x9402
		{Position -2722.78 951.93}
		{xform zl 89.72}
		{Skeleton
			{BoneSave "basis stan turret"
				{Value 0.324606}
			}
			{BoneSave "basis stan turret gun_rot"
				{Value 0.00582456}
			}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
			{ik
				{bone "turret"
					{limits -80 80}
				}
				{bone "gun_rot"
					{limits -50 10}
				}
			}
		}
		{Player 2}
		{MID 41}
		{Able "-emit_crew_on_injure"}
	}
	{Human "single/ger/smg" 0x9405
		{Position -2365.2 732}
		{xform zl 46.93}
		{Extender "vitality"
			{Dead}
			{Health
				{max 250}
				{current -303.312}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 42}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 53}
		{LastItem "mp40"}
		{LastDyingAnimation "stand_die_front_4"}
		{FsmState "dead"}
	}
	{Entity "mg34_dot" 0x9406
		{Position -2381.36 951.66}
		{xform zl 89.72}
		{Skeleton
			{BoneSave "basis stan turret"
				{Value 0.0982253}
			}
			{BoneSave "basis stan turret gun_rot"
				{Value -0.00835208}
			}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
			{ik
				{bone "turret"
					{limits -80 80}
				}
				{bone "gun_rot"
					{limits -50 10}
				}
			}
		}
		{Examined 1}
		{Player 2}
		{MID 43}
		{Able "-emit_crew_on_injure"}
	}
	{Human "single/ger/smg" 0x8031
		{Position -632.24 1487.13}
		{xform zl -117.42 y 8.94 zw -109.06}
		{Extender "vitality"
			{Dead}
			{Health
				{current -3051.68}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 44}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 137}
		{LastItem "mp40"}
		{LastDyingAnimation "stand_fly_tumble_forward_far_end"}
		{FsmState "dead"}
	}
	{Entity "mg34_dot" 0x8034
		{Position -1030.53 1152.85 -45.99}
		{xform zl 35.83 y 4.95 zw 148.33}
		{SkeletonSrc "mg34_dot_xx"}
		{UseDecal 0}
		{Armor "body"
			{wounds
				{damage "body1" -0.239164 1
					{matrix
						{pos -13.41 -15.748 -0.434}
						{nxform 1.55 1.571 0.865}
					}
				}
			}
		}
		{Placer
			{State "gunner" {Broken}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Interaction
			{Flags "no_burn_volumes"}
		}
		{Player 2}
		{MID 45}
		{Able "-select" "-emit_crew_on_injure" "exploded"}
		{Weaponry
			{State
				{Weapon}
			}
		}
		{Component "shield"
			{State destroyed}
		}
	}
	{Entity "mg34_dot" 0x8038
		{Position -1022.48 879.91 166.1}
		{xform zl -0.25 y 0.12 zw 16.55}
		{SkeletonSrc "mg34_dot_xx"}
		{UseDecal 0}
		{Armor "body"
			{wounds
				{damage "body1" -2.75379 1
					{matrix
						{pos 13.526 -2.324 -4.498}
						{nxform 0.286 1.571 2.862}
					}
				}
			}
		}
		{Armor "shield"
			{wounds
				{damage "shield" -1.75356 0.750525
					{matrix
						{pos 0.66 2.411 0.835}
						{nxform 1.893 -0.751 -1.838}
					}
				}
			}
		}
		{Placer
			{State "gunner" {Broken}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Interaction
			{Flags "no_burn_volumes"}
		}
		{Player 2}
		{MID 47}
		{Able "-select" "-emit_crew_on_injure" "exploded"}
		{Weaponry
			{State
				{Weapon}
			}
		}
		{Component "shield"
			{State destroyed}
		}
	}
	{Entity "mg34_dot" 0x803c
		{Position -248.86 891.43 184.02}
		{xform zl 179.58 y 118.39 zw -114.61}
		{Skeleton
			{BoneSave "basis stan turret"
				{Value -0.483511}
			}
			{BoneSave "basis stan turret gun_rot"
				{Value -0.141439}
			}
		}
		{Armor "shield"
			{wounds
				{damage "shield" -0.499433 1
					{matrix
						{pos 0.66 -1.108 -0.088}
						{nxform 1.502 1.598 2.108}
					}
				}
			}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
			{ik
				{bone "gun_rot"
					{limits -50 10}
				}
			}
		}
		{Player 2}
		{MID 49}
		{Able "-emit_crew_on_injure"}
		{Component "shield"
			{State broken}
		}
	}
	{Human "single/ger/oficer" 0x8045
		{Position -231.1 -639.23}
		{xform zl 94.39}
		{Extender "vitality"
			{Dead}
			{Health
				{current -678.335}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 50}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 50}
		{LastDyingAnimation "stand_die_back_4_blast"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x8046
		{Position -303.11 -590.91}
		{xform zl 97.05}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current -504.798}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 51}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 115}
		{LastItem "mp40"}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x8806
		{Position -280.52 -635.99}
		{xform zl 125.27}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current -95.9685}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 52}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 102}
		{LastItem "mp40"}
		{LastDyingAnimation "stand_die_back_4"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x8809
		{Position -75.66 -573.32}
		{xform zl 126.95}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current -332.338}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 53}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 54}
		{LastItem "mp40"}
		{LastDyingAnimation "stand_die_back_5"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x880d
		{Position 87.86 -539.98}
		{xform zl 128.54}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current -50.9962}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 55}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 1 134}
		{LastItem "mp40"}
		{LastDyingAnimation "stand_die-force_back_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x880f
		{Position 128.85 -546.97}
		{xform zl 128.54}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current -117.208}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 56}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 39 118}
		{LastItem "mp40"}
		{LastDyingAnimation "stand_die-force_back_2_far"}
		{FsmState "dead"}
	}
	{Entity "sfh18" 0x8043
		{Position -318.47 -561.98}
		{xform zl 180 y 0.25 zw -72.84}
		{Skeleton
			{BoneSave "basis"
				{Value 0.17637}
			}
			{BoneSave "basis body turret"
				{Value 0.0753084}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.0649285}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{disable}
			{animation
				{switch close}
			}
		}
		{AreaDisable "close"}
		{Player 2}
		{MID 57}
		{Able "-emit_on_attack" "-emit_passangers_on_enemy" "-emit_crew_on_injure"}
		{Weaponry
			{State
				{Weapon "150mm_sfh18" filling "bullet150" "fg" "ammo"}
			}
		}
		{Chassis
			{MovementSpeed 0.0297778}
		}
	}
	{Entity "sfh18" 0x8047
		{Position -161.25 -426.4 70.74}
		{xform zl 85.8 y 93.55 zw -169.94}
		{Skeleton
			{BoneSave "basis"
				{Value 0.279828}
			}
			{BoneSave "basis body turret"
				{Value -0.0195383}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.606786}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{disable}
			{animation
				{switch close}
			}
		}
		{AreaDisable "close"}
		{Player 2}
		{MID 58}
		{Able "-emit_on_attack" "-emit_passangers_on_enemy" "-emit_crew_on_injure"}
		{Weaponry
			{State
				{Weapon "150mm_sfh18" filling "bullet150" "fg" "ammo"}
			}
		}
		{Chassis
			{Broken}
			{MovementSpeed 0.0297778}
		}
		{Component "gun"
			{State destroyed}
		}
		{Component "wheelright"
			{State destroyed}
		}
		{Component "wheelleft"
			{State destroyed}
		}
	}
	{Entity "sfh18" 0x8048
		{Position 54.84 -478.64}
		{xform zl 180 y 0.25 zw -64.95}
		{Skeleton
			{BoneSave "basis"
				{Value -0.235478}
			}
			{BoneSave "basis body turret"
				{Value -0.0863977}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.606727}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{disable}
			{animation
				{switch close}
			}
		}
		{AreaDisable "close"}
		{Player 2}
		{MID 59}
		{Able "-emit_on_attack" "-emit_passangers_on_enemy" "-emit_crew_on_injure"}
		{Chassis
			{MovementSpeed 0.0297778}
		}
	}
	{Human "single/ger/smg" 0x8062
		{Position 432.7 -1026.4}
		{xform zl 120.69}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 73}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 139}
		{FsmState "stand"}
	}
	{Human "single/ger/smg" 0x8064
		{Position 477.97 -958.59}
		{xform zl 88.26}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 74}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 1 135}
		{FsmState "stand"}
	}
	{Human "single/ger/smg" 0x8066
		{Position 401.32 -1108.06}
		{xform zl 120.69}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 75}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 39 119}
		{FsmState "stand"}
	}
	{Human "single/ger/smg" 0x8056
		{Position -550.84 -1233.1}
		{xform zl 124.88 y 6.52 zw 90}
		{Extender "vitality"
			{Dead}
			{Health
				{current -78.5714}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 66}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 116}
		{LastItem "mp40"}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Entity "pak40" 0x806a
		{Position -1875.4 2534.16 -1.45}
		{xform zl 174.15 y 166.64 zw -106.56}
		{Skeleton
			{BoneSave "basis"
				{Value 3.30651e-007}
			}
			{BoneSave "basis body turret"
				{Value -0.304726}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.0165096}
			}
			{BoneSave "basis body turret gun_rot gun"
				{Position 23.9386 -3.92136 0.356872}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" 0.403156 0.491395
					{matrix
						{pos 4.276 -4.415 7.056}
						{nxform 1.571 1.575 0}
					}
				}
				{wound "turret" -1.58158 0.013986 85
					{matrix
						{pos 4.276 -4.415 7.056}
						{nxform 1.571 1.575 0}
					}
				}
			}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelright" -2.44423 1
					{matrix
						{pos -11.125 16.029 4.089}
						{nxform 1.582 -2.674 0.041}
					}
				}
				{damage "wheelleft" 1.15305 0.160766
					{matrix
						{pos -5.954 2.236 1.614}
						{nxform 1.819 3.133 -0.359}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body" -2.06233 0.38961
					{matrix
						{pos -2.544 16.577 -13.164}
						{nxform 0.821 0.971 1.539}
					}
				}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Interaction
			{Flags "wheel_teared"}
		}
		{AreaDisable "close"}
		{Player 2}
		{MID 80}
		{Chassis
			{Broken}
			{MovementSpeed 0.0297778}
			{CurrentGear 2}
			{CurrentGearDir 0}
		}
		{Component "gun"
			{State broken}
		}
		{Component "wheelright"
			{State destroyed}
		}
	}
	{Human "single/ger/mgun" 0x8076
		{Position -1041 448.88}
		{xform zl 30.42}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 84}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 57}
		{Cover
			{sector -1041 448.88 {type "squat_lie"}
				{wall -1042.82 465.811 -1026.47 437.96}
				{row 0}
				{link 0x188}
			}
		}
		{FsmState "squat"}
	}
	{Human "single/ger/smg" 0x807d
		{Position -2550.67 2563.69}
		{xform zl -163.69 y 4.32 zw -105.19}
		{Extender "vitality"
			{Dead}
			{Health
				{current -2059.25}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 86}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 56}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x807f
		{Position -2583.77 2520.9}
		{xform zl 171.46}
		{Extender "vitality"
			{Dead}
			{Health
				{current -541.79}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 88}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 106}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
	}
	{Human "single/rus/smg" 0x900b
		{Position -1830.32 2464.77}
		{xform zl -67.93 y 30.65 zw 137.4}
		{Extender "vitality"
			{Dead}
			{Health
				{max 300}
				{current -738.655}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 87}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 43 30}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "stand_fly_tumble_forward_far_end"}
		{FsmState "dead"}
	}
	{Human "single/rus/smg" 0x900d
		{Position -2774.54 129.43}
		{xform zl -94.14}
		{Extender "vitality"
			{Dead}
			{Health
				{max 500}
				{current -398.06}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 94}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 11 25}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/rus/mgun" 0x8808
		{Position -2362.94 2443.5}
		{xform zl 1.79}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current -38.6901}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 92}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 43 14}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x808e
		{Position -2716.28 2810.25}
		{xform zl 175.57}
		{Extender "vitality"
			{Dead}
			{Health
				{max 500}
				{current -0.342042}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 97}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 57}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "squat_die_front"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8090
		{Position -2326.59 1856.36}
		{xform zl 174.13}
		{Extender "vitality"
			{Dead}
			{Health
				{max 400}
				{current -454.936}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 99}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 107}
		{LastDyingAnimation "stand_die_back_4"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x8091
		{Position -2662.18 2086.77}
		{xform zl -89.91 y 14.21 zw -118.21}
		{Extender "vitality"
			{Dead}
			{Health
				{max 450}
				{current -173.345}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 100}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 59}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x8093
		{Position -2656.54 2744.65}
		{xform zl 171.87}
		{Extender "vitality"
			{Dead}
			{Health
				{max 500}
				{current -374.52}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 101}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 143}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8097
		{Position -2659.64 2596.83}
		{xform zl -156.32}
		{Extender "vitality"
			{Dead}
			{Health
				{max 500}
				{current -18.1591}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 103}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 39 120}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8099
		{Position -2645.23 2480.83}
		{xform zl -123.14}
		{Extender "vitality"
			{Dead}
			{Health
				{max 500}
				{current -1596.79}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 104}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 25 113}
		{LastThrowItem "m24x5 grenade"}
		{LastDyingAnimation "stand_die_front_4"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x9403
		{Position -2642.45 2163.07}
		{xform zl 125.77 y 5.87 zw -13.49}
		{Extender "vitality"
			{Dead}
			{Health
				{max 400}
				{current 399.618}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 108}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 140 20}
		{LastItem "mp40"}
		{LastDyingAnimation "stand_fly_forward_end"}
		{FsmState "dead"}
	}
	{Entity "mg34_dot" 0x9404
		{Position -2641.84 2155.83 93.27}
		{xform zl 179.36}
		{Skeleton
			{BoneSave "basis stan turret"
				{Value 0.732026}
			}
			{BoneSave "basis stan turret gun_rot"
				{Value -0.0870159}
			}
		}
		{Placer
			{State "gunner" {Disable}}
		}
		{Extender "cannon"
			{state move}
			{animation
				{switch close}
			}
			{ik
				{bone "gun_rot"
					{limits -50 10}
				}
			}
		}
		{Player 2}
		{MID 109}
		{Weaponry
			{State
				{Weapon "mg34" filling "mgun" "ammo" 95}
			}
		}
	}
	{Human "single/ger/rifle" 0x809f
		{Position -625.44 1241.22}
		{xform zl 6.71}
		{Extender "vitality"
			{Dead}
			{Health
				{current -5471}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 106}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 122}
		{LastDyingAnimation "stand_fly_tumble_forward_far_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x80a3
		{Position -723.82 905.12}
		{xform zl 138.56}
		{Extender "vitality"
			{Dead}
			{Health
				{current -172.539}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 110}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 60}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x900a
		{Position -1375.95 2366.52}
		{xform zl 88.11}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current -5371.08}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 115}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 1 138}
		{LastDyingAnimation "stand_fly_tumble_back_far_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x9010
		{Position -1438.71 1929.78}
		{xform zl 70}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current -13333.9}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound" "swimming"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 117}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 25 114}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_fly_back_far_end"}
		{FsmState "dead"}
	}
	{Human "single/rus/smg" 0x80b7
		{Position -4096.68 2533.36}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
				{max 200}
				{current 200}
			}
		}
		{Player 3}
		{Operatable}
		{MID 123}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 67 27}
		{FsmState "stand"}
	}
	{Human "single/rus/smg" 0x80b8
		{Position -4096.55 2553.49}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
				{max 200}
				{current 200}
			}
		}
		{Player 3}
		{Operatable}
		{MID 124}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 57 67}
		{FsmState "stand"}
	}
	{Human "single/rus/smg" 0x80b9
		{Position -4095.7 2575.09}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
				{max 200}
				{current 200}
			}
		}
		{Player 3}
		{Operatable}
		{MID 125}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 70 74}
		{FsmState "stand"}
	}
	{Human "single/rus/mgun" 0x80bb
		{Position -4068.26 2553.13}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
				{max 200}
				{current 200}
			}
		}
		{Player 3}
		{Operatable}
		{MID 127}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 62 53}
		{FsmState "stand"}
	}
	{Human "single/rus/smg" 0x9015
		{Position -4064.62 2525.28}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
				{max 200}
				{current 200}
			}
		}
		{Player 3}
		{Operatable}
		{MID 126}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 42 20}
		{FsmState "stand"}
	}
	{Human "single/rus/smg" 0x9017
		{Position -4068.05 2585.39}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
				{max 200}
				{current 200}
			}
		}
		{Player 3}
		{Operatable}
		{MID 128}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 11 41}
		{FsmState "stand"}
	}
	{Entity "pz5g" 0x80c1
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		{xform zl 176.83 y 52.45 zw 85.68}
		{SkeletonSrc "pz5g_xx"}
		{TexMod
			{"/entity/-vehicle/tank_medium/x/pz5g_xx/pz5_xx" "3"}
		}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					0.999 0 0.045
					-0.045 0 0.999
					0 -1 0
				}
				{Position -4.27889 0.243935 8.06443}
			}
			{BoneSave "basis body wheelr1"
				{Orientation
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					0.752 -0.659 0
					0 0 1
				}
				{Position 60.8278 6.16135 24.3583}
			}
			{BoneSave "basis body wheell1"
				{Orientation
					0.659 0.752 0
					0.752 -0.659 0
					0 0 -1
				}
				{Position 60.8279 6.16136 -23.9132}
			}
			{BoneSave "basis body wheelr10"
				{Orientation
					-0.78 0.626 0
					0.626 0.78 0
					0 0 1
				}
				{Position -41.9418 2.79692 26.1517}
			}
			{BoneSave "basis body wheell10"
				{Orientation
					-0.78 0.626 0
					0.626 0.78 0
					0 0 -1
				}
				{Position -41.9419 2.79694 -22.1198}
			}
			{BoneSave "basis body engine"
				{Position -46.2242 22.8921 -6.489}
			}
			{BoneSave "basis wheelsl trackl"
				{Position 10.8028 10.9505 4.01812}
			}
			{BoneSave "basis wheelsl wheell2"
				{Orientation
					-0.065 0 -0.998
					-0.998 0 0.065
					0 1 0
				}
			}
			{BoneSave "basis wheelsl wheell3"
				{Orientation
					-0.065 0 -0.998
					-0.998 0 0.065
					0 1 0
				}
			}
			{BoneSave "basis wheelsl wheell4"
				{Orientation
					-0.065 0 -0.998
					-0.998 0 0.065
					0 1 0
				}
				{Position 21.013 4.05009 -0.206825}
			}
			{BoneSave "basis wheelsl wheell5"
				{Orientation
					-0.065 0 -0.998
					-0.998 0 0.065
					0 1 0
				}
				{Position 10.2637 9.51418 -0.206822}
			}
			{BoneSave "basis wheelsl wheell6"
				{Orientation
					-0.065 0 -0.998
					-0.998 0 0.065
					0 1 0
				}
				{Position -0.558701 4.05003 -0.206821}
			}
			{BoneSave "basis wheelsl wheell7"
				{Orientation
					-0.065 0 -0.998
					-0.998 0 0.065
					0 1 0
				}
				{Position -11.308 9.51437 -0.206835}
			}
			{BoneSave "basis wheelsl wheell8"
				{Orientation
					-0.065 0 -0.998
					-0.998 0 0.065
					0 1 0
				}
				{Position -22.4825 4.05012 -0.206828}
			}
			{BoneSave "basis wheelsl wheell9"
				{Orientation
					-0.065 0 -0.998
					-0.998 0 0.065
					0 1 0
				}
				{Position -33.2318 9.51421 -0.206824}
			}
			{BoneSave "basis wheelsr trackr"
				{Orientation
					-1 0 0
					0 0 1
					0 -1 0
				}
				{Position 10.8028 -10.8851 4.01813}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Orientation
					-0.065 0 -0.998
					-0.998 0 0.065
					0 -1 0
				}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Orientation
					-0.065 0 -0.998
					-0.998 0 0.065
					0 -1 0
				}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Orientation
					-0.065 0 -0.998
					-0.998 0 0.065
					0 -1 0
				}
				{Position 20.9756 -2.93916 -0.206825}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Orientation
					-0.065 0 -0.998
					-0.998 0 0.065
					0 -1 0
				}
				{Position 10.2263 -8.73402 -0.206821}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Orientation
					-0.065 0 -0.998
					-0.998 0 0.065
					0 -1 0
				}
				{Position -0.475687 -2.93927 -0.206817}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Orientation
					-0.065 0 -0.998
					-0.998 0 0.065
					0 -1 0
				}
				{Position -11.2249 -8.73391 -0.206829}
			}
			{BoneSave "basis wheelsr wheelr8"
				{Orientation
					-0.065 0 -0.998
					-0.998 0 0.065
					0 -1 0
				}
				{Position -22.4919 -2.93904 -0.206834}
			}
			{BoneSave "basis wheelsr wheelr9"
				{Orientation
					-0.065 0 -0.998
					-0.998 0 0.065
					0 -1 0
				}
				{Position -33.2411 -8.73392 -0.206829}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackright" -2.46971 0.393651
					{matrix
						{pos 51.998 -6.834 -1.793}
						{nxform 1.571 1.571 -1.571}
					}
				}
				{damage "trackright" -1.8291 0.188619
					{matrix
						{pos -54.497 2.031 -2.946}
						{nxform 1.517 1.519 -0.037}
					}
				}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" 1.17989 0.297619
					{matrix
						{pos -19.693 18.432 -3.76}
						{nxform 1.24 1.536 -0.199}
					}
				}
				{damage "turret" -2.84351 0.900794
					{matrix
						{pos 19.633 -3.824 2.39}
						{nxform 1.301 1.532 0}
					}
				}
				{wound "turret" 2.93294 0.00396825 152
					{matrix
						{pos 19.633 -3.824 2.39}
						{nxform 1.301 1.532 0}
					}
				}
				{wound "turret" -3.11643 0.305556 152
					{matrix
						{pos 15.558 6.339 7.059}
						{nxform 0.049 -3.068 0}
					}
				}
			}
		}
		{Armor "gun"
			{wounds
				{damage "gun" 2.93165 1
					{matrix
						{pos -1.089 1.621 -1.905}
						{nxform 0.798 -2.385 -0.979}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" -0.377808 1
					{matrix
						{pos 33.169 -12.815 -4.578}
						{nxform 1.048 1.58 2.549}
					}
				}
				{damage "body1" 0.616083 0.965079
					{matrix
						{pos -34.704 30.061 8.772}
						{nxform 0 3.006 0}
					}
				}
				{damage "body1" -2.89949 0.47619
					{matrix
						{pos 14.164 0.642 8.454}
						{nxform 2.601 1.538 0.819}
					}
				}
				{damage "body2" -2.23897 0.31746
					{matrix
						{pos 6.822 -3.48 -12.039}
						{nxform 0.767 1.461 -0.251}
					}
				}
				{damage "body1" -0.884289 0.158369
					{matrix
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						{nxform 1.495 1.519 0.045}
					}
				}
				{wound "body1" -1.27094 0.292064 152
					{matrix
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						{nxform 0.655 1.509 0}
					}
				}
				{wound "body1" -2.50897 0.00634921 152
					{matrix
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						{nxform 0 3.006 0}
					}
				}
				{wound "body1" 2.90083 0.774603 152
					{matrix
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						{nxform 0 3.006 0}
					}
				}
				{wound "body1" -1.73453 0.488889 152
					{matrix
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						{nxform 1.066 1.606 1.571}
					}
				}
				{wound "body1" 1.00693 1 152
					{matrix
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						{nxform 0 3.043 0}
					}
				}
			}
		}
		{Placer
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			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
		}
		{Extender "enumerator"
			{number 175}
		}
		{Interaction
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		}
		{Player 2}
		{MID 129}
		{Able "-select" "exploded"}
		{Chassis
			{Broken}
			{MovementSpeed 0.0521111}
			{FuelBag
				{Remain 0}
			}
			{CurrentGearDir 0}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
	}
	{Entity "pz5g" 0x80d2
		{Position -1189.32 2814.4 -8.77}
		{xform zl 178.39 y 23.3 zw 74.63}
		{SkeletonSrc "pz5g_xx"}
		{TexMod
			{"/entity/-vehicle/tank_medium/x/pz5g_xx/pz5_xx" "3"}
		}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
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					-0.023 0 1
					0 -1 0
				}
				{Position -4.27169 0.243983 10.4079}
			}
			{BoneSave "basis body wheelr1"
				{Orientation
					0.669 0.743 0
					0.743 -0.669 0
					0 0 1
				}
				{Position 60.8277 6.16135 24.3583}
			}
			{BoneSave "basis body wheell1"
				{Orientation
					0.669 0.743 0
					0.743 -0.669 0
					0 0 -1
				}
				{Position 60.8278 6.16136 -23.9134}
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			{BoneSave "basis body wheelr10"
				{Orientation
					-0.766 0.643 0
					0.643 0.766 0
					0 0 1
				}
				{Position -41.942 2.79693 26.1517}
			}
			{BoneSave "basis body wheell10"
				{Orientation
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					0.643 0.766 0
					0 0 -1
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				{Position -41.9419 2.79694 -22.1199}
			}
			{BoneSave "basis body engine"
				{Position -46.2243 22.8921 -6.4889}
			}
			{BoneSave "basis wheelsl trackl"
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			{BoneSave "basis wheelsl wheell2"
				{Orientation
					0.733 0 -0.68
					-0.68 0 -0.733
					0 1 0
				}
			}
			{BoneSave "basis wheelsl wheell3"
				{Orientation
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					-0.68 0 -0.733
					0 1 0
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			}
			{BoneSave "basis wheelsl wheell4"
				{Orientation
					0.733 0 -0.68
					-0.68 0 -0.733
					0 1 0
				}
				{Position 21.0129 4.05015 -0.206826}
			}
			{BoneSave "basis wheelsl wheell5"
				{Orientation
					0.733 0 -0.68
					-0.68 0 -0.733
					0 1 0
				}
				{Position 10.2637 9.51441 -0.206822}
			}
			{BoneSave "basis wheelsl wheell6"
				{Orientation
					0.733 0 -0.68
					-0.68 0 -0.733
					0 1 0
				}
				{Position -0.558836 4.05024 -0.206822}
			}
			{BoneSave "basis wheelsl wheell7"
				{Orientation
					0.733 0 -0.68
					-0.68 0 -0.733
					0 1 0
				}
				{Position -11.3081 9.51426 -0.206824}
			}
			{BoneSave "basis wheelsl wheell8"
				{Orientation
					0.733 0 -0.68
					-0.68 0 -0.733
					0 1 0
				}
				{Position -22.4826 4.05027 -0.206821}
			}
			{BoneSave "basis wheelsl wheell9"
				{Orientation
					0.733 0 -0.68
					-0.68 0 -0.733
					0 1 0
				}
				{Position -33.2318 9.5143 -0.206826}
			}
			{BoneSave "basis wheelsr trackr"
				{Orientation
					-1 0 0
					0 0 1
					0 -1 0
				}
				{Position 10.8029 -10.885 4.01812}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Orientation
					0.733 0 -0.68
					-0.68 0 -0.733
					0 -1 0
				}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Orientation
					0.733 0 -0.68
					-0.68 0 -0.733
					0 -1 0
				}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Orientation
					0.733 0 -0.68
					-0.68 0 -0.733
					0 -1 0
				}
				{Position 20.9756 -2.939 -0.206823}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Orientation
					0.733 0 -0.68
					-0.68 0 -0.733
					0 -1 0
				}
				{Position 10.2263 -8.73375 -0.206824}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Orientation
					0.733 0 -0.68
					-0.68 0 -0.733
					0 -1 0
				}
				{Position -0.475619 -2.93907 -0.206827}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Orientation
					0.733 0 -0.68
					-0.68 0 -0.733
					0 -1 0
				}
				{Position -11.2249 -8.73382 -0.206825}
			}
			{BoneSave "basis wheelsr wheelr8"
				{Orientation
					0.733 0 -0.68
					-0.68 0 -0.733
					0 -1 0
				}
				{Position -22.4919 -2.93907 -0.206825}
			}
			{BoneSave "basis wheelsr wheelr9"
				{Orientation
					0.733 0 -0.68
					-0.68 0 -0.733
					0 -1 0
				}
				{Position -33.2411 -8.73381 -0.206826}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackleft" -1.80619 0.380952
					{matrix
						{pos 41.597 4.813 11.582}
						{nxform 1.885 1.571 1.68}
					}
				}
				{damage "trackleft" -1.18749 0.380952
					{matrix
						{pos 5.683 2.419 -18.779}
						{nxform 1.557 1.642 1.204}
					}
				}
				{damage "trackright" 1.52904 0.33296
					{matrix
						{pos 54.083 2.235 -3.054}
						{nxform 1.514 1.574 -3.106}
					}
				}
				{damage "trackleft" 1.82915 0.380952
					{matrix
						{pos -27.842 6.834 -3.399}
						{nxform 1.517 1.568 -1.114}
					}
				}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" -2.68212 0.867063
					{matrix
						{pos 20.801 -14.006 -1.831}
						{nxform 1.301 1.571 0}
					}
				}
				{damage "turret" -0.594312 0.297619
					{matrix
						{pos 15.79 22.315 -5.623}
						{nxform 1.274 1.571 -2.835}
					}
				}
				{wound "turret" -2.96368 0.00396825 152
					{matrix
						{pos 20.801 -14.006 -1.831}
						{nxform 1.301 1.571 0}
					}
				}
			}
		}
		{Armor "gun"
			{wounds
				{damage "gun" -1.4817 1
					{matrix
						{pos 1.93 0.299 -4.921}
						{nxform 0.378 -0.136 -2.988}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" 0.613972 0.95873
					{matrix
						{pos 18.019 9.723 8.772}
						{nxform 1.922 1.571 1.407}
					}
				}
				{damage "body1" -2.33935 0.48254
					{matrix
						{pos 6.691 31.204 8.772}
						{nxform 0 -3.1 0}
					}
				}
				{damage "body1" -0.986295 0.48254
					{matrix
						{pos 43.51 14.035 2.883}
						{nxform 0.655 1.571 0}
					}
				}
				{damage "body2" 1.78647 0.31746
					{matrix
						{pos 3.735 -0.654 -11.472}
						{nxform 0.377 1.588 -0.18}
					}
				}
				{damage "body1" -2.54976 0.117147
					{matrix
						{pos 55.372 -17.197 -4.707}
						{nxform 1.353 1.573 -3.11}
					}
				}
				{damage "body1" -1.83387 0.49399
					{matrix
						{pos -18.232 34.655 -6.248}
						{nxform 1.413 1.547 -1.086}
					}
				}
				{wound "body1" 1.20073 0.00634921 152
					{matrix
						{pos 6.691 31.204 8.772}
						{nxform 0 -3.1 0}
					}
				}
				{wound "body1" 2.9785 0.48254 152
					{matrix
						{pos 30.514 -8.442 8.772}
						{nxform 0 -3.1 0}
					}
				}
				{wound "body1" -1.81328 0.00634921 152
					{matrix
						{pos 43.51 14.035 2.883}
						{nxform 0.655 1.571 0}
					}
				}
			}
		}
		{Placer
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			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
		}
		{Extender "enumerator"
			{number 173}
		}
		{Interaction
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		}
		{Player 2}
		{MID 138}
		{Able "-select" "exploded"}
		{Weaponry
			{State "gun"
				{Weapon "75mm_kwk42" filling "bullet75" "fg" "ammo"}
			}
		}
		{Chassis
			{Broken}
			{MovementSpeed 0.0521111}
			{FuelBag
				{Remain 0}
			}
			{CurrentGearDir 0}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
	}
	{Human "single/ger/rifleman" 0x80e0
		{Position -695.61 2805.39}
		{xform zl -138.99}
		{Extender "vitality"
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			{Health
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				{current -190.04}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 145}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 125}
		{LastDyingAnimation "stand_scenic-die_back_1"}
		{FsmState "dead"}
	}
	{Entity "pointer" 0x80f1
		{Position -233.2 -562.65}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					0.213 0.977 0
					0.977 -0.213 0
					0 0 1
				}
				{Position 1.6528e-024 -1.9867e-007 -1.81869}
				{Enabled 0}
			}
		}
	}
	{Entity "blitz3_6" 0x9002
		{Position -150.32 -777.89}
		{xform zl 31.22 y 0.66 zw 40.56}
		{Armor "body"
			{wounds
				{damage "body" -2.64596 0.119055
					{matrix
						{pos 67.471 -6.679 1.921}
						{nxform 1.571 1.577 0}
					}
				}
				{wound "body" -2.95451 0.119055 7.62
					{matrix
						{pos 67.471 -6.679 1.921}
						{nxform 1.571 1.577 0}
					}
				}
			}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelleft1" -1.32816 0.769642
					{matrix
						{pos 2.885 10.08 -1.111}
						{nxform 1.571 0.007 1.292}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 263}
		}
		{Player 2}
		{MID 154}
		{Chassis
			{MovementSpeed 0.0930556}
		}
	}
	{Human "single/ger/ss" 0x80f5
		{Position 426.26 -432.31}
		{xform zl -52.39}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
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				{current 300}
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		}
		{Player 2}
		{Operatable}
		{MID 157}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 112}
		{FsmState "stand"}
	}
	{Human "single/ger/ss" 0x80f7
		{Position -324.4 69.12}
		{xform zl -46.67}
		{Extender "vitality"
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			{Health
				{max 200}
				{current -149.886}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 158}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 63}
		{LastDyingAnimation "stand_die_back_2"}
		{FsmState "dead"}
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	{Human "single/ger/ss" 0x80f9
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		{Extender "vitality"
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			{Health
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				{current -204.952}
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			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 159}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 147}
		{LastDyingAnimation "stand_die_back_1"}
		{FsmState "dead"}
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	{Human "single/ger/ss" 0x80fb
		{Position -209.49 -165.94}
		{xform zl 101}
		{Extender "vitality"
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			{Health
				{max 200}
				{current -196.937}
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			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 160}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 1 141}
		{LastDyingAnimation "stand_die-force_back_3_far"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x80fd
		{Position -255.28 69.12}
		{xform zl 86.77}
		{Extender "vitality"
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			{Health
				{max 200}
				{current -1404.32}
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			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 161}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 39 124}
		{LastDyingAnimation "squat_die_back_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x80ff
		{Position -83.36 -141.66}
		{xform zl 125.23}
		{Extender "vitality"
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			{Health
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				{current -1974.45}
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			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 162}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 25 117}
		{LastDyingAnimation "stand_die-force_back_2_far"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x8101
		{Position -616 -196.37}
		{xform zl -176.79}
		{Extender "vitality"
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			{Health
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				{current -776.774}
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			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 163}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 62 118}
		{LastDyingAnimation "stand_fly_forward_far_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x8105
		{Position -474.56 -121.03}
		{xform zl 47.47 y 19.25 zw -90}
		{Extender "vitality"
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			{Health
				{max 200}
				{current -228.35}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 165}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 140 23}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x8108
		{Position -122.68 -245.15}
		{xform zl 179.75}
		{Extender "vitality"
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				{current -25.723}
			}
			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 166}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 60 100}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x810c
		{Position -68.53 -269.22}
		{xform zl 96.13}
		{Extender "vitality"
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			{Health
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				{current -62.9751}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 168}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 21 99}
		{LastDyingAnimation "stand_scenic-die_back_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x8113
		{Position -338.48 -195.61}
		{xform zl 79.2 y 27.14 zw 21.69}
		{Extender "vitality"
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			{Health
				{max 150}
				{current -136.662}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 171}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 57 120}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "squat_die_back_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x8114
		{Position -31.76 -630.01}
		{xform zl 95.27}
		{Extender "vitality"
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			{Health
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				{current -300.906}
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			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 172}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 58 42}
		{LastDyingAnimation "squat_die_back_1"}
		{FsmState "dead"}
	}
	{Entity "sdkfz234" 0x8118
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		{xform zl 91.25 y 3.58 zw -47.92}
		{SkeletonSrc "sdkfz234_xx"}
		{TexMod "2"}
		{UseDecal 0}
		{Skeleton
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				{Position -38.6212 0.0459594 15.0578}
			}
			{BoneSave "basis pivot_back steer_l3"
				{Position 24.9262 17.1736 -3.88505}
			}
			{BoneSave "basis pivot_back steer_l3 wheell3"
				{Orientation
					0 0.792 -0.611
					0 0.611 0.792
					-1 0 0
				}
				{Position 0.288418 0.186096 -0.0729485}
			}
			{BoneSave "basis pivot_back steer_l4"
				{Position -0.277758 17.1736 -3.88505}
			}
			{BoneSave "basis pivot_back steer_l4 wheell4"
				{Orientation
					0 0.792 -0.611
					0 0.611 0.792
					-1 0 0
				}
				{Position 0.288421 -0.0782819 -0.0729499}
			}
			{BoneSave "basis pivot_back steer_r3"
				{Position 24.9262 -17.0915 -3.88505}
			}
			{BoneSave "basis pivot_back steer_r3 wheelr3"
				{Orientation
					0 -0.792 0.611
					0 -0.611 -0.792
					1 0 0
				}
				{Position -0.221427 -0.142429 0.0729526}
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			{BoneSave "basis pivot_back steer_r4"
				{Position -0.277765 -17.0915 -3.88505}
			}
			{BoneSave "basis pivot_back steer_r4 wheelr4"
				{Orientation
					0 0.792 -0.611
					0 0.611 0.792
					1 0 0
				}
				{Position -0.221442 -0.0839572 -0.0729457}
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			{BoneSave "basis pivot_front"
				{Position 27.802 0.0459387 15.0578}
			}
			{BoneSave "basis pivot_front steer_r1"
				{Position 12.5878 -17.0915 -3.88505}
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			{BoneSave "basis pivot_front steer_r1 wheelr1"
				{Orientation
					0 -0.792 0.611
					0 -0.611 -0.792
					1 0 0
				}
				{Position -0.221438 -0.063393 0.0729474}
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			{BoneSave "basis pivot_front steer_r2"
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			{BoneSave "basis pivot_front steer_r2 wheelr2"
				{Orientation
					0 -0.792 0.611
					0 -0.611 -0.792
					1 0 0
				}
				{Position -0.221431 -0.0974389 0.0729533}
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			{BoneSave "basis pivot_front steer_l2"
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			}
			{BoneSave "basis pivot_front steer_l2 wheell2"
				{Orientation
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					0 -0.611 -0.792
					-1 0 0
				}
				{Position 0.288422 -0.0335403 0.0729525}
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			{BoneSave "basis pivot_front steer_l1"
				{Position 12.5878 17.1736 -3.88505}
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			{BoneSave "basis pivot_front steer_l1 wheell1"
				{Orientation
					0 -0.792 0.611
					0 -0.611 -0.792
					-1 0 0
				}
				{Position 0.288418 -0.0633964 0.0729478}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "engine"
			{able {touch 0}}
		}
		{Volume "wheelleft1"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelleft2"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelleft3"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelleft4"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelright1"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelright2"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelright3"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelright4"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelright2" 1.2003 1
					{matrix
						{pos -2.691 2.746 -2.972}
						{nxform 0.913 -1.762 -0.795}
					}
				}
			}
		}
		{Armor "gun"
			{wounds
				{damage "gun" 1.57686 1
					{matrix
						{pos -0.284 -0.023 -1.413}
						{nxform 0.199 1.545 0.081}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "turret" 0.699934 1
					{matrix
						{pos 1.906 -9.654 7.073}
						{nxform 0.002 2 0.589}
					}
				}
				{damage "body1" 1.86803 1
					{matrix
						{pos 54.869 -0.263 6.517}
						{nxform 0 0.723 0}
					}
				}
				{damage "body1" 1.49246 1
					{matrix
						{pos 14.194 1.542 -6.75}
						{nxform 0.392 1.723 -0.26}
					}
				}
			}
		}
		{Extender "enumerator"
			{number 860}
		}
		{Extender "burning"
			{State 0.891332 -1 0}
			{Heater 20 1 "single/rus/smg"}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 2}
		{MID 174}
		{Able "-select" "exploded"}
		{Weaponry
			{State "gun"
				{Weapon "50mm_kwk38" filling "bullet50" "fg" "ammo"}
			}
		}
		{Chassis
			{Broken}
			{MovementSpeed 0.0707222}
			{FuelBag
				{Remain 0}
			}
			{CurrentGearDir 0}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
		{Component "wheelright1"
			{State destroyed}
		}
		{Component "wheelleft1"
			{State destroyed}
		}
		{Component "wheelright2"
			{State destroyed}
		}
		{Component "wheelleft2"
			{State destroyed}
		}
		{Component "wheelright3"
			{State destroyed}
		}
		{Component "wheelleft3"
			{State destroyed}
		}
		{Component "wheelright4"
			{State destroyed}
		}
		{Component "wheelleft4"
			{State destroyed}
		}
	}
	{Entity "pointer" 0x811c
		{Position -2529.3 575.88}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					0.213 0.977 0
					0.977 -0.213 0
					0 0 1
				}
				{Position 1.6528e-024 -1.9867e-007 -1.81869}
				{Enabled 0}
			}
		}
	}
	{Human "single/rus/smg" 0x8142
		{Position -1981.5 -311.68}
		{xform zl -125.61}
		{Extender "vitality"
			{Health
				{max 200}
				{current 200}
			}
		}
		{Player 3}
		{Operatable}
		{MID 192}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 38 65}
		{LastThrowItem "f1 grenade"}
		{FsmState "lie"}
	}
	{Human "single/rus/smg" 0x8143
		{Position -2122.99 -496.02}
		{xform zl 30.76}
		{Extender "vitality"
			{Health
				{max 200}
				{current 200}
			}
			{Energy 98.2881}
		}
		{Player 3}
		{Operatable}
		{MID 193}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 32 15}
		{LastThrowItem "f1 grenade"}
		{Cover
			{sector -2122.99 -496.021 {type "open_lie"}
				{wall -2140.22 -461.159 -2050.32 -522.352}
				{row 0}
				{link 0x8195}
			}
		}
		{LastDyingAnimation "stand_die-force_back_3_far"}
		{FsmState "lie"}
	}
	{Human "single/rus/smg" 0x8144
		{Position -2160.47 -418.09}
		{xform zl 161.19}
		{Extender "vitality"
			{Health
				{max 200}
				{current 24.4808}
			}
			{Energy 98.8457}
		}
		{Player 3}
		{Operatable}
		{MID 194}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 40 3}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "lie"}
	}
	{Human "single/rus/mgun" 0x8145
		{Position -1607.31 -259.71}
		{xform zl 67.42}
		{Extender "vitality"
			{Dead}
			{Health
				{max 350}
				{current -27.7059}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 195}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 87 25}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "stand_die_front_4"}
		{FsmState "dead"}
	}
	{Human "single/rus/smg" 0x8146
		{Position -2312.93 -219.54}
		{xform zl 25.7}
		{TexMod
			{"/entity/humanskin/rus-smguner/rus_smg" "burned"}
		}
		{Extender "vitality"
			{Dead}
			{Health
				{current 69.3954}
			}
			{Energy 0.01}
		}
		{Extender "burning"
			{State 1 -102.586 2684089}
			{Heater 325 2 "single/ger/flamer"}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 196}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 6 43}
		{LastDyingAnimation "stand_die_back_4"}
		{FsmState "dead"}
	}
	{Human "single/rus/smg" 0x814f
		{Position -2082.9 -671.96}
		{xform zl 2.19}
		{Extender "vitality"
			{Health
				{max 200}
				{current 193.918}
			}
		}
		{Player 3}
		{Operatable}
		{MID 199}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 11 27}
		{LastThrowItem "f1 grenade"}
		{Cover
			{sector -2082.9 -671.96 {type "snipe_cover"}
				{wall -2077.52 -661.324 -2074.23 -681.831}
				{row 0}
				{link 0x531}
			}
		}
		{FsmState "snipe"}
	}
	{Human "single/rus/smg" 0x8150
		{Position -2423.66 -490.28}
		{xform zl -15.12}
		{TexMod
			{"/entity/humanskin/rus-smguner/rus_smg" "burned"}
		}
		{Extender "vitality"
			{Dead}
			{Health
				{current 99.645}
			}
			{Energy 0.01}
		}
		{Extender "burning"
			{State 1 -102.386 2684289}
			{Heater 325 2 "single/ger/flamer"}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 200}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 52 54}
		{LastDyingAnimation "stand_die_back_5"}
		{FsmState "dead"}
	}
	{Human "single/rus/mgun" 0x8151
		{Position -1777.87 -616.56}
		{xform zl -16.54}
		{Extender "vitality"
			{Health
				{max 350}
				{current 325.378}
			}
		}
		{Extender "burning"
			{State 0.833 -1 2682689}
		}
		{Interaction
			{Flags "talk"}
			{Calls
				{1506 3.652}
			}
		}
		{Player 3}
		{Operatable}
		{MID 201}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 68 44}
		{LastThrowItem "f1 grenade"}
		{Cover
			{sector -1786.53 -628.528 {type "bush_stand"}
			}
		}
		{FsmState "stand"}
	}
	{Human "single/rus/smg" 0x8152
		{Position -2100.81 -458.41}
		{xform zl 51.96}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current 172.912}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 202}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 43 16}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/rus/smg" 0x8153
		{Position -2056.59 -313.52}
		{xform zl -77.36}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current -18.0781}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 203}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 24 55}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "stand_fly_tumble_back_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x8157
		{Position -1041.48 -7.31}
		{xform zl 23}
		{Extender "vitality"
			{Dead}
			{Health
				{current -801.99}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 204}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 63}
		{LastDyingAnimation "stand_die_back_4_blast"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x815d
		{Position -948.37 496.7}
		{xform zl -25.2}
		{Extender "vitality"
			{Dead}
			{Health
				{max 75}
				{current -155.06}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 207}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 64}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x815e
		{Position -1032.88 534.52}
		{xform zl -25.52}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current -491.922}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 208}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 149}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x815f
		{Position -822.89 371.47}
		{xform zl 27.36}
		{Extender "vitality"
			{Dead}
			{Health
				{max 75}
				{current -114.164}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 209}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 1 142}
		{LastDyingAnimation "squat_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8162
		{Position -995.63 461.9}
		{xform zl -16.26}
		{Extender "vitality"
			{Dead}
			{Health
				{max 150}
				{current -73.6417}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 210}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 39 125}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "squat_die_back_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8163
		{Position -936.8 625.1}
		{xform zl -41.74}
		{Extender "vitality"
			{Dead}
			{Health
				{current -154.387}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 211}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 25 118}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8169
		{Position -1268.58 526.12}
		{xform zl -16.16}
		{Extender "vitality"
			{Dead}
			{Health
				{max 150}
				{current -550.758}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 214}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 140 24}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x816b
		{Position -1268.46 370.1}
		{xform zl 0.18}
		{Extender "vitality"
			{Dead}
			{Health
				{max 75}
				{current -171.534}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 215}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 60 101}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x816d
		{Position -1289.93 207.58}
		{xform zl -1.63}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current -46.1316}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 216}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 122 40}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x816f
		{Position -1758.41 173.03}
		{xform zl 11.2}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current -472.541}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 217}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 150}
		{LastItem "mp40"}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x8171
		{Position -1854.39 180.86}
		{xform zl 11.2}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current -88.1443}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 218}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 1 143}
		{LastItem "mp40"}
		{LastDyingAnimation "stand_die_back_5"}
		{FsmState "dead"}
	}
	{Entity "pak40" 0x8172
		{Position -1774.28 188.59 50.77}
		{xform zl 37.46 y 0.85 zw -17.69}
		{Skeleton
			{BoneSave "basis"
				{Value 0.149586}
			}
			{BoneSave "basis body turret"
				{Value 0.100886}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.0258345}
			}
			{BoneSave "basis body turret gun_rot gun"
				{Position 23.9386 -3.92136 0.356872}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
			{State "seat1" {Disable}}
			{State "seat2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{AreaDisable "close"}
		{Player 2}
		{MID 219}
		{Weaponry
			{State
				{Weapon "75mm_pak40" filling "bullet75" "fg" "ammo"}
			}
		}
		{Chassis
			{MovementSpeed 0.0297778}
		}
	}
	{Human "single/ger/smg" 0x8174
		{Position -2106.62 150.7}
		{xform zl -10.45}
		{Extender "vitality"
			{Dead}
			{Health
				{current -50}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 220}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 39 126}
		{LastItem "mp40"}
		{LastDyingAnimation "stand_die_back_4"}
		{FsmState "dead"}
	}
	{Entity "mg34_dot" 0x8175
		{Position -2051.39 143.76 158}
		{xform zl 4.23}
		{Skeleton
			{BoneSave "basis stan turret"
				{Value -0.180041}
			}
			{BoneSave "basis stan turret gun_rot"
				{Value -0.0421381}
			}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
			{ik
				{bone "turret"
					{limits -80 80}
				}
				{bone "gun_rot"
					{limits -50 10}
				}
			}
		}
		{Player 2}
		{MID 221}
		{Able "-emit_crew_on_injure"}
	}
	{Human "single/ger/rifle" 0x817c
		{Position -1656.01 686.58}
		{xform zl -22.19}
		{Extender "vitality"
			{Dead}
			{Health
				{max 300}
				{current -392.03}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 222}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 25 119}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x817d
		{Position -1643.72 258.95}
		{xform zl -73.56}
		{Extender "vitality"
			{Dead}
			{Health
				{max 300}
				{current -1557.14}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 223}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 62 120}
		{LastDyingAnimation "stand_die-force_back_3_far"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x8185
		{Position -1974.95 457.33}
		{xform zl -19.27}
		{Extender "vitality"
			{Dead}
			{Health
				{max 300}
				{current -489.829}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 227}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 122 41}
		{LastDyingAnimation "stand_die_front_3"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x8186
		{Position -1978.35 162.89}
		{xform zl -169.29}
		{Extender "vitality"
			{Dead}
			{Health
				{max 300}
				{current -16.4159}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 228}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 21 100}
		{LastDyingAnimation "squat_die_front"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8187
		{Position -1885.98 536.95}
		{xform zl -170.67}
		{Extender "vitality"
			{Dead}
			{Health
				{max 300}
				{current -543.955}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{DisableObstacles}
		{Player 2}
		{MID 229}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 11 127}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x8188
		{Position -1660.57 283.28}
		{xform zl -16.54}
		{Extender "vitality"
			{Dead}
			{Health
				{max 300}
				{current -25.1514}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 230}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 43 12}
		{LastDyingAnimation "squat_die_back_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x818b
		{Position -1919.96 -161.05}
		{xform zl -74.6}
		{Extender "vitality"
			{Dead}
			{Health
				{max 300}
				{current -88348.3}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 231}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 57 121}
		{LastDyingAnimation "stand_fly_forward_far_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x818c
		{Position -1960.05 170.74}
		{xform zl -128.38}
		{Extender "vitality"
			{Dead}
			{Health
				{max 300}
				{current -235.593}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 232}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 58 43}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x9008
		{Position -2264.24 76.7}
		{xform zl 69.01}
		{Extender "vitality"
			{Dead}
			{Health
				{max 300}
				{current -88976.9}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_after_throw" "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 233}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 138 1}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Entity "mg34_stan" 0x818d
		{Position -1603.22 603.89 48.14}
		{xform zl 150.92 y 4.25 zw -151.5}
		{Skeleton
			{BoneSave "basis body turret"
				{Value 0.0824044}
			}
			{BoneSave "basis body turret gun_rot"
				{Value 0.0333054}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Player 2}
		{MID 235}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Entity "mg34_stan" 0x818f
		{Position -1722.16 540.54 24.93}
		{xform zl -179.18 y 45.98 zw -177.99}
		{SkeletonSrc "mg34_stan_xx"}
		{UseDecal 0}
		{Skeleton
			{BoneSave "basis body"
				{Position 1.6398 -0.0707317 24.0138}
			}
			{BoneSave "basis body turret"
				{Orientation
					0.999 0.038 0
					-0.038 0.999 0
					0 0 1
				}
				{Position -2.00526 0.0707051 0.894076}
			}
		}
		{Armor "shield"
			{wounds
				{damage "shield" 2.26714 1
					{matrix
						{pos -3.097 0.262 -16.359}
						{nxform 1.46 1.266 0.228}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body3" 2.67942 1
					{matrix
						{pos -0.867 -0.347 -3.895}
						{nxform 1.176 1.287 -0.214}
					}
				}
				{damage "body2" -0.820294 1
					{matrix
						{pos 21.141 18.209 11.274}
						{nxform 1.761 2.445 -0.299}
					}
				}
				{damage "body" -2.5663 0.0700287
					{matrix
						{pos -9.791 -1.306 0.422}
						{nxform 1.613 1.568 0.133}
					}
				}
			}
		}
		{Placer
			{State "gunner" {Broken}}
			{State "commander" {Broken}}
			{State "driver1" {Disable}{Broken}}
			{State "driver2" {Disable}{Broken}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Interaction
			{Flags "no_burn_volumes"}
		}
		{Player 2}
		{MID 236}
		{Able "-select" "exploded"}
		{Weaponry
			{State
				{Weapon}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
		{Component "shield"
			{State destroyed}
		}
	}
	{Human "single/ger/ss" 0x8192
		{Position -2015.69 610.99 74.54}
		{xform zl 83.24 y 76.61 zw -10.77}
		{Extender "vitality"
			{Dead}
			{Health
				{max 250}
				{current -495.204}
			}
			{Energy 0.01}
		}
		{DisableObstacles}
		{Player 2}
		{MID 237}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 58 89}
		{LastItem "mp40"}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Entity "flak38" 0x819e
		{Position -903.87 907 191.73}
		{xform zl -42.41}
		{Constrain zero}
		{TexMod "3"}
		{Skeleton
			{BoneSave "basis body turret"
				{Value 1.17248}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.119754}
			}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
			{ik
				{bone "gun_rot"
					{limits -45 0}
				}
			}
		}
		{Player 2}
		{MID 244}
		{Weaponry
			{State
				{Weapon "20mm_flak38" filling "bullet20" "zenite" "ammo" 6}
			}
		}
	}
	{Human "single/ger/smg" 0x81a0
		{Position -618.32 1135.89}
		{xform zl 176.51 y 2.17}
		{Extender "vitality"
			{Dead}
			{Health
				{current -292.857}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 245}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 115}
		{LastItem "mp40"}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Entity "flak38" 0x81a3
		{Position -506.69 1101.23 -35.52}
		{xform zl -158.89 y 10.16 zw 105.47}
		{SkeletonSrc "flak38_xx"}
		{Constrain zero}
		{TexMod "3"}
		{UseDecal 0}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body"
			{able {touch 0}}
		}
		{Armor "turret"
			{wounds
				{damage "turret" 2.26677 1
					{matrix
						{pos -2.435 -2.052 11.696}
						{nxform 0 1.607 0}
					}
				}
				{wound "turret" 2.58769 0.0307692 152
					{matrix
						{pos -2.435 -2.052 11.696}
						{nxform 0 1.607 0}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body" -1.4438 0.361538
					{matrix
						{pos -24.852 -3.137 1.733}
						{nxform 2.296 1.571 -2.855}
					}
				}
				{damage "body1" 2.73612 0.769231
					{matrix
						{pos 2.103 -13.296 5.074}
						{nxform 1.385 1.636 1.774}
					}
				}
			}
		}
		{Placer
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			{State "commander" {Broken}}
			{State "commander1" {Broken}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Interaction
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		{Player 2}
		{MID 247}
		{Able "-select" "exploded"}
		{Weaponry
			{State
				{Weapon "20mm_flak38" filling "bullet20" "zenite" "ammo" 33}
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		}
		{Component "body"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
		{Component "shield_right"
			{State destroyed}
		}
		{Component "shield_left"
			{State destroyed}
		}
	}
	{Entity "#karkas_m2" 0x9e24
		{Position -243.13 920.86 79.49}
		{xform zl -5.31 y 91.45 zw -90.26}
	}
	{Entity "flak41" 0x8191
		{Position -2524.28 716.99}
		{xform zl -36.73}
		{Skeleton
			{BoneSave "basis body turret"
				{Value 1.7244}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.746105}
			}
			{BoneSave "basis body turret shield_front"
				{Visible 0}
				{Enabled 0}
			}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Examined 1}
		{Interaction
			{Flags "broken"}
		}
		{Player 1}
		{CapturedByUser}
		{MID 188}
		{Weaponry
			{State
				{Weapon "88mm_flak41" filling "bullet88" "fg" "ammo"}
			}
		}
		{Component "body"
			{State broken}
		}
	}
	{Entity "flak41" 0x8193
		{Position -1267.52 -346.25}
		{xform zl 41.05}
		{Skeleton
			{BoneSave "basis body turret"
				{Value -2.92917}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.77822}
			}
			{BoneSave "basis body turret shield_front"
				{Visible 0}
				{Enabled 0}
			}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
			{ik
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					{limits -60 10}
				}
			}
		}
		{Player 2}
		{Operatable}
		{MID 189}
		{Weaponry
			{State
				{Weapon "88mm_flak41" filling "bullet88" "fg" "ammo"}
			}
		}
	}
	{Entity "flak41" 0x8195
		{Position -2093.34 -487.94 306.44}
		{xform zl 30.75 y 0.5 zw 115}
		{Skeleton
			{BoneSave "basis body turret shield_front"
				{Visible 0}
				{Enabled 0}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" 0.289684 0.874126
					{matrix
						{pos -8.951 -6.999 -13.894}
						{nxform 1.16 1.571 1.137}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" -0.953656 0.324675
					{matrix
						{pos -25.039 -2.262 -3.376}
						{nxform 1.532 1.571 1.733}
					}
				}
			}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
			{ik
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					{limits -60 10}
				}
			}
		}
		{Player 2}
		{MID 190}
	}
	{Human "single/ger/smg" 0x819f
		{Position -2409.26 548.22}
		{xform zl -52.32}
		{Extender "vitality"
			{Dead}
			{Health
				{current -35.5491}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 191}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 65}
		{LastDyingAnimation "squat_die_front"}
		{FsmState "dead"}
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	{Human "single/ger/mgun" 0x81a1
		{Position -2131.13 658.54}
		{xform zl -122.2}
		{Extender "vitality"
			{Dead}
			{Health
				{current -1.38984}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 248}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 131}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "squat_die"}
		{FsmState "dead"}
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	{Human "single/ger/rifle" 0x81a4
		{Position -2633.24 815.29}
		{xform zl -108.75}
		{Extender "vitality"
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			{Health
				{current -271.477}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 249}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 116}
		{LastDyingAnimation "stand_scenic-die_back_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x81a6
		{Position -2232.27 559.97}
		{xform zl 89.94}
		{Extender "vitality"
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			{Health
				{max 300}
				{current -311.128}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 250}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 66}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
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	{Human "single/ger/smg" 0x81a8
		{Position -2511.89 704.78}
		{xform zl 134.49}
		{Extender "vitality"
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			{Health
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				{current -46.5671}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 251}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 0}
		{LastItem "mp40"}
		{LastDyingAnimation "stand_die_back_1"}
		{FsmState "dead"}
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	{Human "single/ger/smg" 0x81aa
		{Position -2493.87 690.77}
		{xform zl 134.47}
		{Extender "vitality"
			{Dead}
			{Health
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				{current -345.653}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 252}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 1 144}
		{LastItem "mp40"}
		{LastDyingAnimation "stand_scenic-die_back_2"}
		{FsmState "dead"}
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	{Human "single/ger/rifle" 0x81ac
		{Position -2720.35 672.97}
		{xform zl -97.36}
		{Extender "vitality"
			{Dead}
			{Health
				{current -626.096}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 253}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 39 127}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "squat_die_back_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x81ae
		{Position -2529.91 550.85}
		{xform zl -52.98}
		{Extender "vitality"
			{Dead}
			{Health
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				{current -63.5362}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 254}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 25 120}
		{LastDyingAnimation "squat_die_front"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x81b1
		{Position -2227.77 541.14}
		{xform zl -124}
		{Extender "vitality"
			{Dead}
			{Health
				{current -106.369}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 255}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 62 121}
		{LastDyingAnimation "stand_scenic-die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x81b2
		{Position -2472.59 622.89}
		{xform zl -49.79}
		{Extender "vitality"
			{Dead}
			{Health
				{max 300}
				{current -140.828}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 256}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 66 134}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_scenic-die_front_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x81b4
		{Position -2891.24 485.89}
		{xform zl -0.43}
		{Extender "vitality"
			{Dead}
			{Health
				{current -114.812}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 257}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 140 26}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "squat_die_front"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x81b6
		{Position -2685.93 315.73}
		{xform zl 8.08}
		{Extender "vitality"
			{Dead}
			{Health
				{max 250}
				{current -8.85315}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 258}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 122 42}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Entity "r12" 0x81b7
		{Position -1013.7 531.42}
		{xform zl -68.64}
		{Armor "body"
			{wounds
				{damage "body" 2.39644 0.308126
					{matrix
						{pos 6.343 -5.327 -1.381}
						{nxform 1.571 1.571 -1.571}
					}
				}
				{wound "body" -0.483794 0.116123 7.62
					{matrix
						{pos 6.343 -5.327 -1.381}
						{nxform 1.571 1.571 -1.571}
					}
				}
				{wound "body" -0.645965 0.19817 7.62
					{matrix
						{pos 10.42 -5.327 1.824}
						{nxform 1.571 1.571 -1.571}
					}
				}
				{wound "body" -1.52424 0.308126 7.62
					{matrix
						{pos 2.566 -5.327 -3.179}
						{nxform 1.571 1.571 -1.571}
					}
				}
			}
		}
		{Player 2}
		{MID 259}
		{Chassis
			{MovementSpeed 0.148889}
		}
	}
	{Entity "pointer" 0x81b9
		{Position -1864.79 -439.49}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					0.213 0.977 0
					0.977 -0.213 0
					0 0 1
				}
				{Position 1.6528e-024 -1.9867e-007 -1.81869}
				{Enabled 0}
			}
		}
	}
	{Human "single/rus/smg" 0x8190
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		{xform zl 122.08}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
				{max 200}
				{current 200}
			}
		}
		{Interaction
			{Calls
				{"after_swim" 1707 0.659}
			}
		}
		{Player 3}
		{Operatable}
		{MID 175}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 38 64}
		{FsmState "stand"}
	}
	{Human "single/rus/smg" 0x8196
		{Position -1726.32 418.26}
		{xform zl 101.5}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
				{max 200}
				{current 200}
			}
			{Energy 98.1996}
		}
		{Interaction
			{Calls
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			}
		}
		{Player 3}
		{Operatable}
		{MID 178}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 32 14}
		{FsmState "stand"}
	}
	{Human "single/rus/smg" 0x8199
		{Position -1720.9 498.72}
		{xform zl -145.58}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
				{max 200}
				{current 200}
			}
			{Energy 96.4243}
		}
		{Interaction
			{Calls
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			}
		}
		{Player 3}
		{Operatable}
		{MID 180}
		{Chassis
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			{MovementSpeed 0.111111}
		}
		{NameId 40 2}
		{FsmState "stand"}
	}
	{Human "single/rus/mgun" 0x81ab
		{Position -1732.22 379.95}
		{xform zl -179.21}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
				{max 200}
				{current 200}
			}
			{Energy 92.9549}
		}
		{Player 3}
		{Operatable}
		{MID 184}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 51 94}
		{FsmState "stand"}
	}
	{Human "single/rus/mgun" 0x81af
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		{xform zl -171.23}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
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				{current 200}
			}
			{Energy 94.1578}
		}
		{Player 3}
		{Operatable}
		{MID 185}
		{Chassis
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			{MovementSpeed 0.111111}
		}
		{NameId 11 26}
		{FsmState "stand"}
	}
	{Human "single/ger/ss" 0x81c7
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		{xform zl -47.77}
		{Extender "vitality"
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			{Health
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				{current -280.529}
			}
			{Energy 0.01}
		}
		{Interaction
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		}
		{DisableObstacles}
		{Player 2}
		{MID 269}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0277778}
		}
		{NameId 132 132}
		{LastItem "mp40"}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x81c9
		{Position -1262.03 -356.29}
		{xform zl 118.88}
		{Extender "vitality"
			{Health
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				{current 350}
			}
		}
		{Player 2}
		{Operatable}
		{MID 270}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 123 117}
		{LastItem "mp40"}
	}
	{Human "single/ger/ss" 0x81cb
		{Position -1263.25 -363.11}
		{xform zl 104.35}
		{Extender "vitality"
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			{Health
				{max 600}
				{current -121.227}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 271}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 67}
		{LastItem "mp40"}
		{LastDyingAnimation "stand_die_back_1"}
		{FsmState "dead"}
	}
	{Entity "welberwind" 0x81cc
		{Position -2892.35 -647.32 162.36}
		{xform zl -108.19 y 0.28 zw -158.89}
		{SkeletonSrc "welberwind_xx"}
		{TexMod
			{"/entity/-vehicle/tank_medium/x/welberwind_xx/welberwind_xx" "2"}
		}
		{Skeleton
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				{Orientation
					-0.841 0 0.541
					0.541 0 0.841
					0 1 0
				}
			}
			{BoneSave "basis wheelsl wheell3"
				{Orientation
					-0.902 0 -0.433
					-0.433 0 0.902
					0 1 0
				}
				{Position 27.2994 23.136 -2.13778}
			}
			{BoneSave "basis wheelsl wheell4"
				{Orientation
					-0.157 0 -0.988
					-0.988 0 0.157
					0 1 0
				}
				{Position 16.655 23.1359 -2.13779}
			}
			{BoneSave "basis wheelsl wheell5"
				{Orientation
					0.269 0 -0.963
					-0.963 0 -0.269
					0 1 0
				}
				{Position 7.8335 23.136 -2.13777}
			}
			{BoneSave "basis wheelsl wheell6"
				{Orientation
					0.149 0 -0.989
					-0.989 0 -0.149
					0 1 0
				}
				{Position -3.18158 23.1359 -2.13778}
			}
			{BoneSave "basis wheelsl wheell7"
				{Orientation
					-0.423 0 -0.906
					-0.906 0 0.423
					0 1 0
				}
				{Position -11.9849 23.1359 -2.13778}
			}
			{BoneSave "basis wheelsl wheell8"
				{Orientation
					-1 0 0.029
					0.029 0 1
					0 1 0
				}
				{Position -23.3704 23.136 -2.13778}
			}
			{BoneSave "basis wheelsl wheell9"
				{Orientation
					-0.452 0 0.892
					0.892 0 0.452
					0 1 0
				}
				{Position -32.1552 23.1359 -2.13779}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Orientation
					0.392 0 -0.92
					-0.92 0 -0.392
					0 1 0
				}
			}
			{BoneSave "basis wheelsr wheelr3"
				{Orientation
					-0.614 0 -0.789
					-0.789 0 0.614
					0 1 0
				}
				{Position 27.2994 -22.035 -2.13778}
			}
			{BoneSave "basis wheelsr wheelr4"
				{Orientation
					-0.993 0 0.121
					0.121 0 0.993
					0 1 0
				}
				{Position 16.655 -22.0351 -2.13777}
			}
			{BoneSave "basis wheelsr wheelr5"
				{Orientation
					-0.829 0 0.559
					0.559 0 0.829
					0 1 0
				}
				{Position 7.83347 -22.035 -2.13777}
			}
			{BoneSave "basis wheelsr wheelr6"
				{Orientation
					-0.897 0 0.442
					0.442 0 0.897
					0 1 0
				}
				{Position -3.18161 -22.0351 -2.13778}
			}
			{BoneSave "basis wheelsr wheelr7"
				{Orientation
					-0.984 0 -0.179
					-0.179 0 0.984
					0 1 0
				}
				{Position -11.9849 -22.0351 -2.13778}
			}
			{BoneSave "basis wheelsr wheelr8"
				{Orientation
					-0.16 0 -0.987
					-0.987 0 0.16
					0 1 0
				}
				{Position -23.3703 -22.035 -2.13777}
			}
			{BoneSave "basis wheelsr wheelr9"
				{Orientation
					0.814 0 -0.581
					-0.581 0 -0.814
					0 1 0
				}
				{Position -32.1552 -22.0351 -2.13779}
			}
			{BoneSave "basis body"
				{Orientation
					0.999 -0.002 0.045
					0 0.999 0.033
					-0.045 -0.033 0.998
				}
				{Position -4.10916 0.847958 5.88933}
			}
			{BoneSave "basis body door_front"
				{Position 30.8644 10.0295 24.7812}
			}
			{BoneSave "basis body engine"
				{Position -32.9529 -0.23991 24.6392}
			}
			{BoneSave "basis body wheell1"
				{Orientation
					-0.046 0 0.999
					0.999 0 0.046
					0 1 0
				}
				{Position 47.1651 19.5222 7.01644}
			}
			{BoneSave "basis body wheell10"
				{Orientation
					-0.99 0 -0.144
					-0.144 0 0.99
					0 1 0
				}
				{Position -46.215 23.4473 2.59229}
			}
			{BoneSave "basis body wheelr1"
				{Orientation
					0.173 0 0.985
					0.985 0 -0.173
					0 -1 0
				}
				{Position 47.1651 -20.6122 7.01645}
			}
			{BoneSave "basis body wheelr10"
				{Orientation
					0.143 0 0.99
					0.99 0 -0.143
					0 1 0
				}
				{Position -46.215 -24.465 2.59228}
			}
			{BoneSave "basis body anten"
				{Orientation
					1 0.004 -0.005
					-0.004 0.997 -0.082
					0.005 0.082 0.997
				}
				{Position -48.3751 -21.114 23.0365}
			}
			{BoneSave "basis body mgun"
				{Orientation
					0 0 1
					0 -1 0
					1 0 0
				}
				{Position 34.6105 -11.9541 21.1764}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "engine"
			{able {touch 0}}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackleft" -2.10896 0.34188
					{matrix
						{pos -17.568 3.149 -13.254}
						{nxform 1.495 1.662 -2.141}
					}
				}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" -0.215657 1
					{matrix
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						{nxform 1.493 1.571 2.419}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body2" 0.853343 0.47619
					{matrix
						{pos 41.929 -3.648 4.392}
						{nxform 1.743 1.612 0.884}
					}
				}
				{damage "body1" -1.55059 0.31746
					{matrix
						{pos 36.26 -11.885 -8.393}
						{nxform 1.41 1.526 -0.32}
					}
				}
			}
		}
		{Placer
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			{State "charger" {Broken}}
			{State "gunner2" {Broken}}
		}
		{Extender "enumerator"
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		}
		{Interaction
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		}
		{Player 2}
		{MID 272}
		{Able "-select" "exploded"}
		{Weaponry
			{State "gun"
				{Weapon "20mm_flak38" filling "bullet20" "zenite" "ammo" 24}
			}
		}
		{Chassis
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			{MovementSpeed 0.0521111}
			{FuelBag
				{Remain 0}
			}
			{CurrentGear 2}
			{CurrentGearDir 0}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
		{Component "shield1"
			{State destroyed}
		}
		{Component "shield2"
			{State destroyed}
		}
		{Component "shield3"
			{State destroyed}
		}
		{Component "shield4"
			{State destroyed}
		}
	}
	{Human "single/rus/smg" 0x81de
		{Position -3741.08 -528.9}
		{xform zl 99.6}
		{SpawnedInFog}
		{Extender "vitality"
			{Dead}
			{Health
				{max 300}
				{current -234.082}
			}
			{Energy 0.01}
		}
		{Interaction
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		}
		{DisableObstacles}
		{Player 3}
		{MID 285}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 57 68}
		{LastDyingAnimation "stand_fly_back_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x81e2
		{Position -3057.46 -622.44}
		{xform zl -18.65}
		{Extender "vitality"
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			{Health
				{current -3985.44}
			}
			{Energy 0.01}
		}
		{Interaction
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		}
		{DisableObstacles}
		{Player 2}
		{MID 287}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 57 122}
		{LastDyingAnimation "stand_fly_tumble_back_end"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x81e8
		{Position -2858.13 -487.88}
		{xform zl -78.21}
		{Extender "vitality"
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			{Health
				{max 700}
				{current -2573.38}
			}
			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 290}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 67}
		{LastDyingAnimation "stand_die-force_front_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x9014
		{Position -2849.66 -312.07}
		{xform zl 67.5}
		{Extender "vitality"
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			{Health
				{max 200}
				{current -25.8845}
			}
			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 292}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 68}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x9021
		{Position -2883.4 -1286.56}
		{xform zl 87.89}
		{Extender "vitality"
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			{Health
				{max 200}
				{current -14.2017}
			}
			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 295}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 39 128}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_back_4"}
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	{Human "single/ger/smg" 0x81f1
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		{xform zl 112.5}
		{Extender "vitality"
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			{Health
				{max 500}
				{current -399.376}
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			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 297}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 68}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "squat_die_back_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x81f3
		{Position -2716.96 -1206.16}
		{xform zl -103.24}
		{Extender "vitality"
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			{Health
				{max 500}
				{current -276.371}
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			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 298}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 134}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_front_3"}
		{FsmState "dead"}
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	{Human "single/ger/smg" 0x81f6
		{Position -2644.81 -1280.64}
		{xform zl 96.21}
		{Extender "vitality"
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			{Health
				{max 200}
				{current -1.13025}
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			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 299}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 69}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x81f7
		{Position -2662.86 -1284.29}
		{xform zl 116.15}
		{Extender "vitality"
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			{Health
				{max 80}
				{current -55.6975}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 300}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 135}
		{LastItem "mp40"}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x81fa
		{Position -2735.31 -1380.2}
		{xform zl 112.58}
		{Extender "vitality"
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			{Health
				{max 80}
				{current -27.1429}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
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		{DisableObstacles}
		{Player 2}
		{MID 301}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 118}
		{LastItem "mp40"}
		{LastDyingAnimation "stand_die_back_5"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x81fb
		{Position -2610.51 -1263.46}
		{xform zl 147.53}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current -139.893}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 302}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 69}
		{LastDyingAnimation "stand_scenic-die_back_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x81ff
		{Position -2875.91 -1245.38}
		{xform zl -47.57}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current -14.2022}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 304}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 1 146}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x8203
		{Position -2704.94 -1294.64}
		{xform zl 98.6}
		{Extender "vitality"
			{Dead}
			{Health
				{max 200}
				{current -249.96}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 306}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 25 122}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Entity "mg34_stan" 0x8204
		{Position -2762.89 -1317.42}
		{xform zl 102.22}
		{Skeleton
			{BoneSave "basis body turret"
				{Value -0.180867}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.0635633}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Examined 1}
		{Player 2}
		{MID 307}
		{Weaponry
			{State
				{Weapon "mg34" filling "mgun" "ammo" 52}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Entity "mg34_stan" 0x8206
		{Position -2669.39 -1274.27}
		{xform zl 135.02}
		{Skeleton
			{BoneSave "basis body turret"
				{Value 0.329367}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.0658036}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Player 2}
		{MID 308}
		{Weaponry
			{State
				{Weapon "mg34" filling "mgun" "ammo" 61}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Entity "barrel1" 0x8201
		{Position -2839.55 -718.46 167.23}
		{xform zl -91.75 y 89.55 zw -81.9}
		{Extender "stuff"
			{Item "barrel" filling "fuel" 50}
		}
	}
	{Entity "mg34_stan" 0x8211
		{Position -1908 -405.97 310.31}
		{xform zl -89.79 y 90.36 zw -37.95}
		{SkeletonSrc "mg34_stan_xx"}
		{UseDecal 0}
		{Skeleton
			{BoneSave "basis body"
				{Position 1.63978 -0.0707491 24.0138}
			}
			{BoneSave "basis body turret"
				{Orientation
					0.976 0.216 0
					-0.216 0.976 0
					0 0 1
				}
				{Position -2.00516 0.0707192 0.894101}
			}
		}
		{Armor "shield"
			{wounds
				{damage "shield" -2.82336 0.214791
					{matrix
						{pos 0.346 -7.185 -0.188}
						{nxform 1.853 1.733 0.998}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body3" 0.271152 1
					{matrix
						{pos 0.867 -0.09 3.65}
						{nxform 1.571 1.191 0}
					}
				}
				{damage "body" -2.80777 0.21008
					{matrix
						{pos 8.526 -0.026 -1.163}
						{nxform 0.701 -3.13 3.131}
					}
				}
				{wound "body3" -0.241341 0.694286 7.62
					{matrix
						{pos 0.867 -0.09 3.65}
						{nxform 1.571 1.191 0}
					}
				}
				{wound "body3" 2.14246 1 7.62
					{matrix
						{pos 0.867 -0.681 4.128}
						{nxform 1.571 1.191 0}
					}
				}
				{wound "body3" -1.77407 1 7.62
					{matrix
						{pos 0.867 0.43 4.742}
						{nxform 1.571 1.191 0}
					}
				}
				{wound "body3" -0.0317015 1 7.62
					{matrix
						{pos 0.867 -0.022 4.811}
						{nxform 1.571 1.191 0}
					}
				}
				{wound "body3" 0.789651 1 7.62
					{matrix
						{pos -0.466 -0.946 -3.463}
						{nxform 1.571 1.906 -1.571}
					}
				}
			}
		}
		{Placer
			{State "gunner" {Broken}}
			{State "commander" {Broken}}
			{State "driver1" {Disable}{Broken}}
			{State "driver2" {Disable}{Broken}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Interaction
			{Flags "no_burn_volumes"}
		}
		{Player 2}
		{MID 313}
		{Able "-select" "exploded"}
		{Weaponry
			{State
				{Weapon}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
		{Component "shield"
			{State destroyed}
		}
	}
	{Entity "mg34_stan" 0x8212
		{Position -1982.23 -228.05}
		{xform zl -164.63}
		{Skeleton
			{BoneSave "basis body turret"
				{Value -0.386245}
			}
			{BoneSave "basis body turret gun_rot"
				{Value -0.0612309}
			}
		}
		{Armor "shield"
			{wounds
				{damage "shield" 2.2819 0.0686339
					{matrix
						{pos -0.66 7.132 3.983}
						{nxform 1.571 1.571 3.142}
					}
				}
				{wound "shield" -0.629478 0.0686339 20
					{matrix
						{pos -0.66 7.132 3.983}
						{nxform 1.571 1.571 3.142}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body3" 0.201451 1
					{matrix
						{pos 0.302 0.946 6.504}
						{nxform 1.571 1.236 1.571}
					}
				}
				{wound "body3" -0.0375636 0.837144 7.62
					{matrix
						{pos 0.302 0.946 6.504}
						{nxform 1.571 1.236 1.571}
					}
				}
				{wound "body3" -0.646683 1 7.62
					{matrix
						{pos 0.867 0.005 9.812}
						{nxform 1.571 1.191 0}
					}
				}
			}
		}
		{Placer
			{State "driver1" {Disable}}
			{State "driver2" {Disable}}
		}
		{Extender "cannon"
			{animation
				{switch close}
			}
		}
		{Player 2}
		{MID 314}
		{Weaponry
			{State
				{Weapon "mg34" filling "mgun" "ammo" 46}
			}
		}
		{Chassis
			{MovementSpeed 0.0446667}
		}
	}
	{Human "single/ger/smg" 0x821c
		{Position -1487.91 -649.16}
		{xform zl -175.56}
		{Extender "vitality"
			{Health
				{max 350}
				{current 160.095}
			}
		}
		{Player 2}
		{Operatable}
		{MID 318}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 123 119}
		{Cover
			{sector -1487.91 -649.164 {type "look_2way"}
				{wall -1488.37 -643.182 -1487.44 -655.146}
				{row 0}
				{link 0x517}
			}
		}
		{FsmState "squat"}
	}
	{Human "single/ger/ss" 0x821d
		{Position -2020.23 -412.33}
		{xform zl -169.16 y 24.73 zw 145.56}
		{Extender "vitality"
			{Dead}
			{Health
				{max 500}
				{current -2764.72}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 319}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 9 70}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x901e
		{Position -2088.92 -197.35}
		{xform zl -148.98}
		{Extender "vitality"
			{Dead}
			{Health
				{max 700}
				{current -994.586}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 321}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 39 129}
		{LastDyingAnimation "squat_die_back_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x901f
		{Position -2125.83 -144.27}
		{xform zl -99.06}
		{Extender "vitality"
			{Dead}
			{Health
				{max 500}
				{current -492.181}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 322}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 25 123}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8220
		{Position -1973.54 -219.88}
		{xform zl -142.5}
		{Extender "vitality"
			{Dead}
			{Health
				{current 93.2235}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 324}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 66 135}
		{LastItem "mp40"}
		{LastDyingAnimation "stand_die_spot"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x821f
		{Position -1567.66 -470.79}
		{xform zl -178.39}
		{Extender "vitality"
			{Dead}
			{Health
				{max 500}
				{current -3685.93}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 34}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 100 71}
		{LastDyingAnimation "stand_die_spot_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x8224
		{Position -2171.41 -396.76}
		{xform zl -3.57}
		{Extender "vitality"
			{Dead}
			{Health
				{max 500}
				{current -379.662}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 37}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 123 120}
		{LastDyingAnimation "stand_scenic-die_back_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/flamer" 0x8226
		{Position -2166.86 -337.04}
		{xform zl -31.91}
		{Extender "vitality"
			{Dead}
			{Health
				{max 500}
				{current 481.149}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 325}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 9 71}
		{LastDyingAnimation "stand_die_back_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x8229
		{Position -1979.56 -496.15}
		{xform zl -164.93}
		{Extender "vitality"
			{Dead}
			{Health
				{max 400}
				{current -397.192}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 326}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 126 2}
		{LastDyingAnimation "stand_die_front_1_blast"}
		{FsmState "dead"}
	}
	{Human "single/rus/smg" 0x823a
		{Position -1809.28 -673.96}
		{xform zl 2.96}
		{Extender "vitality"
			{Health
				{max 200}
				{current 162.318}
			}
		}
		{Interaction
			{Flags "talk"}
			{Calls
				{1506 2.215}
			}
		}
		{Player 3}
		{Operatable}
		{MID 334}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 6 46}
		{LastThrowItem "f1 grenade"}
		{Cover
			{sector -1809.28 -673.957 {type "squat_lie"}
				{wall -1790.95 -658.124 -1786.88 -736.759}
				{row 0}
				{link 0x521}
			}
		}
		{FsmState "squat"}
	}
	{Human "single/rus/smg" 0x823b
		{Position -1790.81 -454.39}
		{xform zl -153.75}
		{Extender "vitality"
			{Dead}
			{Health
				{max 350}
				{current -21.3238}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 3}
		{MID 335}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 43 35}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/rus/smg" 0x823d
		{Position -1983.73 -364.27}
		{xform zl -147.91}
		{Impregnability harmless}
		{Extender "vitality"
			{Health
				{max 350}
				{current 350}
			}
		}
		{Interaction
			{Flags "talk"}
			{Calls
				{1506 3.586}
				{"after_swim" 1707 0.966}
			}
		}
		{Player 3}
		{Operatable}
		{MID 337}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 11 28}
		{LastThrowItem "f1 grenade"}
		{FsmState "stand"}
	}
	{Human "single/rus/mgun" 0x9009
		{Position -1796.32 -641.15}
		{xform zl -97.2}
		{Impregnability harmless}
		{Extender "vitality"
			{Health
				{max 350}
				{current 350}
			}
		}
		{Player 3}
		{Operatable}
		{MID 330}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 52 57}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "lie_die"}
		{FsmState "lie"}
	}
	{Human "single/rus/mgun" 0x9024
		{Position -1975.17 -350.32}
		{xform zl 162.01}
		{SpawnedInFog}
		{Extender "vitality"
			{Health
				{max 350}
				{current 101.546}
			}
		}
		{Interaction
			{Calls
				{"after_swim" 1707 1.21}
			}
		}
		{Player 3}
		{Operatable}
		{MID 332}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 43 18}
		{LastThrowItem "f1 grenade"}
		{LastDyingAnimation "lie_die"}
		{FsmState "stand"}
	}
	{Human "single/ger/ss" 0x8237
		{Position -1738.43 -395.25}
		{xform zl -175.07}
		{Extender "vitality"
			{Dead}
			{Health
				{max 350}
				{current -2176.93}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 338}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.0388889}
		}
		{NameId 100 72}
		{LastDyingAnimation "lie_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x823e
		{Position -1729.93 -500.49}
		{xform zl -120.1}
		{Extender "vitality"
			{Dead}
			{Health
				{max 350}
				{current -359.273}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 339}
		{Able "-select"}
		{Chassis
			{MovementMode 5}
			{MovementSpeed 0.102778}
		}
		{NameId 132 138}
		{LastDyingAnimation "stand_die_front_4"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x8240
		{Position -1603.46 -455.82}
		{xform zl 45}
		{Extender "vitality"
			{Dead}
			{Health
				{max 350}
				{current -2672.89}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 340}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 123 121}
		{LastDyingAnimation "stand_die-force_front_4_far"}
		{FsmState "dead"}
	}
	{Human "single/ger/ss" 0x8244
		{Position -1646.66 -748.33}
		{xform zl -121.05}
		{Extender "vitality"
			{Health
				{max 350}
				{current 343.884}
			}
		}
		{Interaction
			{Calls
				{"after_swim" 1707 0.659}
			}
		}
		{Player 2}
		{Operatable}
		{MID 341}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 100 73}
		{FsmState "stand"}
	}
	{Human "single/ger/ss" 0x8246
		{Position -1680.79 -818.51}
		{xform zl 169.28}
		{Extender "vitality"
			{Dead}
			{Health
				{max 350}
				{current -625.157}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 343}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 123 122}
		{LastDyingAnimation "stand_die_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x8247
		{Position -1666.59 -483.25}
		{xform zl 164.82}
		{Extender "vitality"
			{Dead}
			{Health
				{max 350}
				{current -772.758}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 344}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 9 72}
		{LastDyingAnimation "stand_die-force_front_1"}
		{FsmState "dead"}
	}
	{Human "single/ger/mgun" 0x8249
		{Position -1613.1 -683.26}
		{xform zl -45}
		{Extender "vitality"
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			{Health
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				{current -371.227}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 345}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 126 3}
		{LastThrowItem "m24 grenade"}
		{LastDyingAnimation "stand_die_front_1_blast"}
		{FsmState "dead"}
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	{Human "single/ger/smg" 0x824c
		{Position -1499.12 -538.12}
		{xform zl -13.73}
		{Extender "vitality"
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			{Health
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				{current -415.316}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 346}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 1 148}
		{LastDyingAnimation "stand_die-force_front_2"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x824e
		{Position -2010.5 -974.21}
		{xform zl -159.45}
		{Extender "vitality"
			{Dead}
			{Health
				{max 600}
				{current -28.1099}
			}
			{Energy 0.01}
		}
		{Interaction
			{Flags "die_sound"}
		}
		{DisableObstacles}
		{Player 2}
		{MID 347}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 39 130}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
	}
	{Human "single/ger/rifle" 0x8250
		{Position -1852.26 -915.31}
		{xform zl -12.37}
		{Extender "vitality"
			{Dead}
			{Health
				{max 350}
				{current -259.177}
			}
			{Energy 0.01}
		}
		{Interaction
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		}
		{DisableObstacles}
		{Player 2}
		{MID 348}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 25 124}
		{LastDyingAnimation "squat_die"}
		{FsmState "dead"}
	}
	{Human "single/ger/smg" 0x8253
		{Position -1870.25 -934.34}
		{xform zl 47.61}
		{Extender "vitality"
			{Dead}
			{Health
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				{current -305.856}
			}
			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 349}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 62 123}
		{LastDyingAnimation "stand_die_back_2"}
		{FsmState "dead"}
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	{Human "single/ger/smg" 0x8254
		{Position -2182.85 -1001.98}
		{xform zl -156.19}
		{Extender "vitality"
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			{Health
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				{current -682.026}
			}
			{Energy 0.01}
		}
		{Examined 1}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 350}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 66 136}
		{LastDyingAnimation "squat_die_front"}
		{FsmState "dead"}
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	{Human "single/ger/ss" 0x825a
		{Position -1525.61 -455.28}
		{xform zl -178.51}
		{Extender "vitality"
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			{Health
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				{current -811.527}
			}
			{Energy 0.01}
		}
		{Interaction
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		{DisableObstacles}
		{Player 2}
		{MID 351}
		{Able "-select"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 100 74}
		{LastDyingAnimation "squat_die_force-back"}
		{FsmState "dead"}
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	{Human "single/ger/ss" 0x825b
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		{xform zl -132.08}
		{Extender "vitality"
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				{current 350}
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		}
		{Interaction
			{Calls
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		}
		{Player 2}
		{Operatable}
		{MID 352}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 132 140}
		{Cover
			{sector -1509.68 -792.125 {type "squat_lie"}
				{wall -1481.37 -827.118 -1539.81 -774.349}
				{row 0}
				{link 0x529}
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		}
		{FsmState "squat"}
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	{Human "single/ger/ss" 0x825c
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		{xform zl -174.67}
		{Extender "vitality"
			{Health
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				{current 282.066}
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		}
		{Player 2}
		{Operatable}
		{MID 353}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 123 123}
		{Cover
			{sector -1604.53 -276.174 {type "squat_lie"}
				{wall -1586.7 -212.902 -1585.09 -291.625}
				{row 0}
				{link 0x1041}
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		}
		{FsmState "squat"}
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	{Human "single/ger/mgun" 0x825d
		{Position -1364.69 -272.15}
		{xform zl -143.19}
		{Extender "vitality"
			{Health
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				{current 350}
			}
		}
		{Interaction
			{Calls
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		}
		{Player 2}
		{Operatable}
		{MID 354}
		{Weaponry
			{State
				{Ammo
					{Recovering 0.044}
				}
			}
		}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 9 73}
		{Cover
			{sector -1364.58 -273.383 {type "snipe_cover"}
				{wall -1371.75 -283.262 -1371.41 -263.265}
				{row 0}
			}
		}
		{FsmState "snipe"}
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	{Human "single/ger/smg" 0x825e
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		{xform zl -133.2}
		{Extender "vitality"
			{Health
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				{current 350}
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		}
		{Player 2}
		{Operatable}
		{MID 355}
		{Chassis
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			{MovementSpeed 0.111111}
		}
		{NameId 126 4}
		{Cover
			{sector -1461.56 -704.114 {type "look_2way"}
				{wall -1465.93 -700.006 -1457.18 -708.221}
				{row 0}
				{link 0x517}
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		}
		{FsmState "stand"}
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	{Human "single/ger/oficer" 0x825f
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		{xform zl 88.74}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 356}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 75}
		{FsmState "stand"}
	}
	{Human "single/ger/oficer" 0x8260
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		{xform zl 114.7}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 357}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 132 141}
		{FsmState "stand"}
	}
	{Human "single/ger/oficer" 0x8261
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		{xform zl 97.03}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 358}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 123 124}
		{FsmState "stand"}
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	{Human "single/ger/oficer" 0x8262
		{Position -1705.85 -983.7}
		{xform zl 62.76}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 359}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 9 74}
		{FsmState "stand"}
	}
	{Human "single/ger/oficer" 0x8263
		{Position -1688.73 -995.28}
		{xform zl 89.64}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 360}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 126 5}
		{FsmState "stand"}
	}
	{Human "single/rus/smg" 0x8266
		{Position -1663.73 -1010.52}
		{xform zl 6.89}
		{SpawnedInFog}
		{Impregnability harmless}
		{Extender "vitality"
			{Health
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				{current 300}
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		}
		{Player 3}
		{Operatable}
		{MID 361}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 38 68}
		{FsmState "stand"}
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	{Human "single/rus/smg" 0x8267
		{Position -1683.54 -1011.87}
		{xform zl -104.99}
		{SpawnedInFog}
		{Impregnability harmless}
		{Extender "vitality"
			{Health
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				{current 300}
			}
		}
		{Player 3}
		{Operatable}
		{MID 362}
		{Chassis
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		}
		{NameId 32 17}
		{FsmState "stand"}
	}
	{Human "single/ger/oficer" 0x8232
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		{xform zl -3.56}
		{SpawnedInFog}
		{Player 2}
		{Operatable}
		{MID 187}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 100 76}
		{FsmState "stand"}
	}
	{Entity "pg1" 0x9006
		{Position 316.57 -1613.98}
		{xform zl -76.14}
		{Skeleton
			{BoneSave ""
				{Orientation
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					0.971 0.24 0
					0 0 1
				}
				{Position 316.57 -1613.98 -39}
				{Animations
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					{"drift" 23.02 1 1 0}
				}
			}
			{BoneSave "basis body"
				{Orientation
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					0 1 0
					0.031 0 1
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			}
			{BoneSave "basis body flag"
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		}
		{Player 2}
		{MID 260}
		{Chassis
			{MovementSpeed 0.0558333}
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	}
	{Entity "pg1" 0x901b
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		{xform zl -158.38}
		{Skeleton
			{BoneSave ""
				{Orientation
					-0.93 -0.368 0
					0.368 -0.93 0
					0 0 1
				}
				{Position 141.79 -1737.97 -39}
				{Animations
					{"flattern" 26.7 1 1 0}
					{"drift" 23.02 1 1 0}
				}
			}
			{BoneSave "basis body"
				{Orientation
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					0 1 0
					0.031 0 1
				}
			}
			{BoneSave "basis body flag"
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		}
		{Placer
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			{State "commander" {Broken}}
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		{Impregnability harmless}
		{Interaction
			{Calls
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		{Player 2}
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		{MID 261}
		{Chassis
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		}
	}
	{Entity "pg1" 0x8236
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		{xform zl -162.2}
		{Skeleton
			{BoneSave ""
				{Orientation
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					0.306 -0.952 0
					0 0 1
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				{Position 237.46 -1761.77 -39}
				{Animations
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					{"drift" 23.02 1 1 0}
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			}
			{BoneSave "basis body"
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					0 1 0
					0.031 0 1
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			}
			{BoneSave "basis body flag"
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		}
		{Interaction
			{Calls
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		{Player 1}
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		{MID 263}
		{Chassis
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	}
	{Human "single/rus/smg" 0x8241
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		{xform zl -2.37 y 0.08 zw -159.83}
		{Extender "vitality"
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				{current 600}
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		}
		{Player 1}
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		{MID 264}
		{Able "-select"}
		{Chassis
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		{NameId 38 69}
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	{Human "single/rus/smg" 0x8242
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		{xform zl -162.2}
		{Extender "vitality"
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				{current 600}
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		}
		{Player 1}
		{Operatable}
		{MID 265}
		{Able "-select"}
		{Chassis
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		{NameId 32 18}
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	{Human "single/rus/tankman" 0x824a
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		{xform zl -75.3}
		{Extender "vitality"
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			{Health
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				{current -4746.24}
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			{Energy 0.01}
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		{Interaction
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		{DisableObstacles}
		{Player 3}
		{MID 266}
		{Able "-select"}
		{Chassis
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		{NameId 38 70}
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	{Entity "mg34_stan" 0x8252
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		{xform zl 89.66 y 90.6 zw 55.88}
		{SkeletonSrc "mg34_stan_xx"}
		{UseDecal 0}
		{Skeleton
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			{BoneSave "basis body turret"
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		}
		{Armor "shield"
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					{matrix
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		}
		{Armor "body"
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				}
				{damage "body" -1.36978 1
					{matrix
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				{wound "body3" -2.86072 0.694286 7.62
					{matrix
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				{wound "body3" 0.0338129 1 7.62
					{matrix
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				{wound "body3" -1.93632 1 7.62
					{matrix
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		}
		{Placer
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			{State "driver2" {Broken}}
		}
		{Extender "cannon"
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			{animation
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		{Interaction
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		{Player 2}
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		{Able "-select" "exploded"}
		{Weaponry
			{State
				{Weapon}
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		}
		{Chassis
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			{MovementSpeed 0.0613333}
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		{Component "shield"
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	}
	{Human "single/ger/oficer" 0x8258
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		{xform zl -158.38}
		{Impregnability harmless}
		{Extender "vitality"
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				{current 30}
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		}
		{Player 2}
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		{MID 262}
		{Chassis
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		{NameId 100 77}
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	{Entity "blitz3_6" 0x9802
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		{xform zl -164.78 y 172.07 zw 136.53}
		{SkeletonSrc "blitz3_6_xx"}
		{Skeleton
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		}
		{Volume "body"
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		}
		{Volume "bodyback"
			{able {touch 0}}
		}
		{Volume "cabin"
			{able {touch 0}}
		}
		{Volume "engine"
			{able {touch 0}}
		}
		{Volume "wheelleft1"
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		}
		{Volume "wheelleft2"
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		}
		{Armor "body"
			{wounds
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					{matrix
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				}
				{damage "bodyback" 1.04886 0.273069
					{matrix
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						{nxform 1.571 1.555 1.571}
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				}
				{damage "bodyback" -1.40935 0.0509852
					{matrix
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				}
				{damage "bodyback" 0.342638 0.136751
					{matrix
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				}
				{damage "bodyback" 2.61508 0.103878
					{matrix
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						{nxform 1.571 1.555 1.571}
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				}
				{damage "engine" -2.54811 1
					{matrix
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				}
				{damage "bodyback" -2.50783 1
					{matrix
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						{nxform 1.288 1.61 -2.089}
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				}
				{damage "body" -2.03858 1
					{matrix
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						{nxform 1.243 1.491 1.161}
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				}
				{damage "body" 0.602754 1
					{matrix
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						{nxform 0.681 1.658 -0.125}
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				}
				{wound "body" 0.0877438 0.178468 9.72
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				}
				{wound "body" 2.47781 0.352755 9.72
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				}
				{wound "bodyback" 2.37339 0.137111 9.72
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				{wound "bodyback" 2.34877 0.0509852 7.62
					{matrix
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				{wound "bodyback" -0.63761 0.136751 9.72
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				{wound "bodyback" 0.612951 0.0519739 7.62
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				}
				{wound "bodyback" 0.15232 0.103878 7.62
					{matrix
						{pos 41.498 25.797 -13.299}
						{nxform 1.571 1.555 1.571}
					}
				}
				{wound "bodyback" -1.81234 0.273069 9.72
					{matrix
						{pos -0.577 25.797 -2.3}
						{nxform 1.571 1.523 1.571}
					}
				}
			}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelright1" 2.32566 1
					{matrix
						{pos -7.483 6.944 -1.255}
						{nxform 1.45 -0.019 -0.794}
					}
				}
				{damage "wheelleft1" 2.00911 0.764538
					{matrix
						{pos 7.163 6.457 -2.48}
						{nxform 1.319 -3.029 -2.408}
					}
				}
				{damage "wheelright2" -1.52129 1
					{matrix
						{pos 9.317 -3.908 3.415}
						{nxform 2.9 2.746 2.744}
					}
				}
				{damage "wheelleft1" -1.87429 1
					{matrix
						{pos 6.277 -18.721 0.146}
						{nxform 1.916 0.25 1.053}
					}
				}
			}
		}
		{Armor "cabin"
			{wounds
				{damage "cabin" -2.1288 1
					{matrix
						{pos 3.601 17.235 8.784}
						{nxform 1.571 1.555 1.571}
					}
				}
				{damage "cabin" 2.77734 1
					{matrix
						{pos 10.472 -9.992 -10.217}
						{nxform 1.45 1.532 2.987}
					}
				}
				{damage "cabin" -0.623546 1
					{matrix
						{pos -9.082 -1.511 -23.915}
						{nxform 0.788 1.719 -0.171}
					}
				}
				{wound "cabin" 2.31926 0.32967 7.62
					{matrix
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						{nxform 1.571 1.555 1.571}
					}
				}
			}
		}
		{Placer
			{State "driver" {Broken}}
			{State "commander" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
			{State "seat5" {Broken}}
			{State "seat6" {Broken}}
			{State "seat7" {Broken}}
			{State "seat8" {Broken}}
			{State "seat9" {Broken}}
			{State "seat10" {Broken}}
		}
		{Extender "enumerator"
			{number 578}
		}
		{Interaction
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		}
		{Player 2}
		{MID 181}
		{Able "-select" "exploded"}
		{Chassis
			{Broken}
			{MovementSpeed 0.0930556}
			{FuelBag
				{Remain 0}
			}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "bodyback"
			{State destroyed}
		}
		{Component "cabin"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "fuel"
			{State destroyed}
		}
		{Component "wheelright1"
			{State destroyed}
		}
		{Component "wheelleft1"
			{State destroyed}
		}
		{Component "wheelright2"
			{State destroyed}
		}
		{Component "wheelleft2"
			{State destroyed}
		}
	}
	{Human "single/ger/ss" 0x8235
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		{xform zl -125.54}
		{Extender "vitality"
			{Health
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				{current 350}
			}
		}
		{Player 2}
		{Operatable}
		{MID 183}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 100 80}
		{LastItem "mp40"}
	}
	{Human "single/ger/smg" 0x8238
		{Position -1359.91 -285.28}
		{xform zl 90.01 zw 144.46}
		{Extender "vitality"
			{Health
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				{current 350}
			}
		}
		{Player 2}
		{Operatable}
		{MID 186}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 132 143}
		{LastItem "mp40"}
	}
	{Entity "flak-38-1" 0x9018
		{Position -1357.13 -297.64}
		{xform zl 178.69}
		{TexMod "3"}
		{Skeleton
			{BoneSave ""
				{Orientation
					-1 0.023 0
					-0.023 -1 0
					0 0 1
				}
				{Position -1357.13 -297.64 307}
				{Animations
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					{"recoil" 4.52 1 0 0}
				}
			}
			{BoneSave "basis body turret"
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			{BoneSave "basis body turret shield_right"
				{Orientation
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					0 0 1
					-0.03 -1 0
				}
			}
			{BoneSave "basis body turret gun_rot"
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			}
			{BoneSave "basis body turret gun_rot gun"
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		{Extender "cannon"
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		}
		{Interaction
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				{3326 2.806}
				{3321 0.363}
				{3324 0.063}
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		}
		{Player 2}
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		{Weaponry
			{State
				{Weapon "20mm_flak38"}
				{Ammo
					{Recovering 3.944}
					{Loading "bullet20" "zenite" "ammo" 48}
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			}
		}
	}
	{Human "single/ger/ss" 0x901c
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		{xform zl 90.01 zw 114.98}
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				{current 204.913}
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		}
		{Player 2}
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			{MovementSpeed 0.111111}
		}
		{NameId 126 6}
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	{Human "single/ger/smg" 0x9022
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				{current 103.942}
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		{Player 2}
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			{MovementSpeed 0.111111}
		}
		{NameId 1 149}
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	{Entity "flak-38-1" 0x9025
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		{Extender "cannon"
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		}
		{Player 2}
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			{State
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				{Ammo
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					{Loading "bullet20" "zenite" "ammo" 48}
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		}
	}
	{Entity "battle" 0x8264
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				{current 200}
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		{Interaction
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		{Player 3}
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			{MovementSpeed 0.111111}
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		{NameId 18 25}
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	{Human "single/rus/smg" 0x826e
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				{current 200}
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			{MovementSpeed 0.111111}
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	{Human "single/rus/mgun" 0x826f
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				{current 200}
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		{Player 3}
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			{MovementSpeed 0.111111}
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	{Human "single/rus/mgun" 0x8270
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				{current 200}
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			{MovementSpeed 0.111111}
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	{Entity "pz3m" 0x8271
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					0 1 0
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		{Armor "track"
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		{Armor "body"
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		{NameId 125 56}
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			{item "helmet1_rus" {cell 0 3}{user "head"}}
			{item "f1" "grenade" {cell 5 2}}
			{item "bandage" 3 {cell 4 0}}
			{item "f1" "grenade" {cell 2 3}}
			{item "f1" "grenade" {cell 3 3}}
			{item "mgun" "ammo" 100 {cell 4 3}}
			{item "mgun" "ammo" 100 {cell 2 4}}
			{item "m24x5" "grenade" {cell 4 4}}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 66 {cell 0 5}}
		}
	}
	{Inventory 0x9801
		{box
			{clear}
			{item "ppsh" filling "pistol" "ammo" 49 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "f1" "grenade" {cell 0 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "rpg40" "grenade" {cell 4 2}}
			{item "rpg40" "grenade" {cell 4 3}}
			{item "f1" "grenade" {cell 1 2}}
			{item "f1" "grenade" {cell 2 2}}
			{item "f1" "grenade" {cell 3 2}}
			{item "bandage" 5 {cell 2 3}}
			{item "f1" "grenade" {cell 2 4}}
			{item "f1" "grenade" {cell 3 4}}
			{item "pistol" "ammo" 100 {cell 4 4}}
			{item "pistol" "ammo" 100 {cell 0 5}}
			{item "m24x5" "grenade" {cell 2 5}}
			{item "b33r" {cell 4 5}}
			{item "pistol" "ammo" 100 {cell 0 6}}
		}
	}
	{Inventory 0x9803
		{box
			{clear}
			{item "ppsh" filling "pistol" "ammo" 40 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "f1" "grenade" {cell 0 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
			{item "bandage" 5 {cell 2 3}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "rpg40" "grenade" {cell 4 2}}
			{item "rpg40" "grenade" {cell 4 3}}
			{item "f1" "grenade" {cell 1 2}}
			{item "f1" "grenade" {cell 2 2}}
			{item "f1" "grenade" {cell 3 2}}
			{item "pistol" "ammo" 100 {cell 2 4}}
			{item "pistol" "ammo" 100 {cell 4 4}}
			{item "pistol" "ammo" 100 {cell 0 5}}
			{item "f1" "grenade" {cell 2 5}}
			{item "f1" "grenade" {cell 3 5}}
			{item "pistol" "ammo" 100 {cell 4 5}}
			{item "pistol" "ammo" 100 {cell 0 6}}
			{item "m24x5" "grenade" {cell 2 6}}
			{item "pistol" "ammo" 74 {cell 4 6}}
		}
	}
	{Inventory 0x8010
		{box
			{clear}
			{item "mg42" {cell 0 0}{user "hand_right"}}
			{item "mosin_s" filling "rifle" "ammo" 2 {cell 0 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
			{item "mgun" "ammo" 25 {cell 2 5}}
			{item "mgun" "ammo" 100 {cell 4 5}}
			{item "m24x5" "grenade" {cell 0 6}}
			{item "m24x5" "grenade" {cell 2 6}}
			{item "m24x5" "grenade" {cell 4 6}}
			{item "m24x5" "grenade" {cell 0 7}}
			{item "mgun" "ammo" 100 {cell 2 7}}
			{item "bandage" 5 {cell 4 7}}
			{item "bandage" 5 {cell 0 8}}
			{item "rifle" "ammo" 10 {cell 5 0}}
			{item "rifle" "ammo" 10 {cell 5 1}}
			{item "rifle" "ammo" 10 {cell 2 8}}
			{item "f1" "grenade" {cell 0 9}}
			{item "f1" "grenade" {cell 1 9}}
			{item "rifle" "ammo" 10 {cell 2 9}}
			{item "rifle" "ammo" 10 {cell 3 9}}
			{item "rifle" "ammo" 10 {cell 4 9}}
			{item "rifle" "ammo" 6 {cell 5 9}}
			{item "m24x5" "grenade" {cell 0 4}}
		}
	}
	{Inventory 0x8014
		{box
			{clear}
			{item "pistol" "ammo" 18 {cell 0 0}}
			{item "cap1_rus" {cell 0 1}{user "head"}}
			{item "ppsh" filling "pistol" "ammo" 16 {cell 2 0}{user "hand_right"}}
		}
	}
	{Inventory 0x801a
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x801c
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8020
		{box
			{clear}
			{item "ppsh" filling "pistol" "ammo" 54 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8022
		{box
			{clear}
			{item "ppsh" filling "pistol" "ammo" 39 {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 3 {cell 3 2}}
			{item "ppsh" filling "pistol" "ammo" 20 {cell 0 3}}
		}
	}
	{Inventory 0x8028
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
			{item "mauzer" {cell 0 0}{user "hand_right"}}
			{item "ppsh" filling "pistol" "ammo" 20 {cell 2 3}}
		}
	}
	{Inventory 0x9001
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x9003
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item 0x800f {cell 0 1}{user "hand_right"}}
			{item 0x8011 {cell 0 3}}
		}
	}
	{Inventory 0x9005
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "dp" filled {cell 0 1}{user "hand_right"}}
			{item "ppsh" {cell 0 3}}
			{item "ppsh" {cell 0 5}}
			{item "ppsh" {cell 0 7}}
		}
	}
	{Inventory 0x8801
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 29 {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
		}
	}
	{Inventory 0x8805
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "bandage" 2 {cell 0 2}}
		}
	}
	{Inventory 0x8019
		{box
			{clear}
			{item "mp40" filling "pistol" "ammo" 7 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "bandage" 3 {cell 2 2}}
		}
	}
	{Inventory 0x9007
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "mp40" filling "pistol" "ammo" 15 {cell 0 1}}
			{item "m24x5" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0x9401
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "mp40" filling "pistol" "ammo" 12 {cell 0 1}{user "hand_right"}}
			{item "m24x5" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0x9405
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9406
		{box
			{clear}
			{item "mgun" "ammo" 257 {cell 0 0}}
		}
	}
	{Inventory 0x8031
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 3 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8034
		{box
			{clear}
		}
	}
	{Inventory 0x8038
		{box
			{clear}
		}
	}
	{Inventory 0x8045
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 32 {cell 2 0}}
			{item "knife_ger" {cell 4 0}}
			{item "cap1_ger" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x8046
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8806
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8809
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "bandage" 3 {cell 2 2}}
		}
	}
	{Inventory 0x880d
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x880f
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8043
		{box
			{clear}
			{item "bullet150" "fg" "ammo" 3 {cell 0 0}}
		}
	}
	{Inventory 0x8047
		{box
			{clear}
			{item "bullet150" "fg" "ammo" {cell 0 0}}
		}
	}
	{Inventory 0x8048
		{box
			{clear}
			{item "bullet150" "fg" "ammo" 2 {cell 0 0}}
		}
	}
	{Inventory 0x8062
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8064
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8066
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8056
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8076
		{box
			{clear}
			{item "mg42" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x807d
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x807f
		{box
			{clear}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x900b
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x900d
		{box
			{clear}
			{item "ppsh" filling "pistol" "ammo" 43 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 3 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8808
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "f1" "grenade" {cell 4 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "dt" filled {cell 0 1}{user "hand_right"}}
		}
	}
	{Inventory 0x808e
		{box
			{clear}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8090
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8091
		{box
			{clear}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8093
		{box
			{clear}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8097
		{box
			{clear}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "mp40" {cell 0 0}}
		}
	}
	{Inventory 0x8099
		{box
			{clear}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "mp40" {cell 0 0}}
		}
	}
	{Inventory 0x9403
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x809f
		{box
			{clear}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "bandage" 2 {cell 0 2}}
		}
	}
	{Inventory 0x80a3
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "bandage" 2 {cell 0 2}}
		}
	}
	{Inventory 0x900a
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x9010
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80b7
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x80b8
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x80b9
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x80bb
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "f1" "grenade" {cell 4 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
			{item "dp" filled {cell 0 1}{user "hand_right"}}
		}
	}
	{Inventory 0x9015
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x9017
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x80c1
		{box
			{clear}
		}
	}
	{Inventory 0x80d2
		{box
			{clear}
		}
	}
	{Inventory 0x80e0
		{box
			{clear}
			{item "helmet1_ger" {cell 0 2}{user "head"}}
			{item "bazooka" "ammo" {cell 2 2}}
			{item "bazooka" "ammo" {cell 4 2}}
			{item "bazooka" "ammo" {cell 2 3}}
			{item "bazooka" "ammo" {cell 4 3}}
		}
	}
	{Inventory 0x80f5
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80f7
		{box
			{clear}
			{item "mp40" filling "pistol" "ammo" 22 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80f9
		{box
			{clear}
			{item "mp40" filling "pistol" "ammo" 11 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80fb
		{box
			{clear}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80fd
		{box
			{clear}
			{item "mp40" filling "pistol" "ammo" 12 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 70 {cell 4 0}}
		}
	}
	{Inventory 0x80ff
		{box
			{clear}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8101
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
		}
	}
	{Inventory 0x8105
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 7 {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8108
		{box
			{clear}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x810c
		{box
			{clear}
			{item "mp40" filling "pistol" "ammo" 24 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8113
		{box
			{clear}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8114
		{box
			{clear}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8118
		{box
			{clear}
		}
	}
	{Inventory 0x8142
		{box
			{clear}
			{item "ppsh" filling "pistol" "ammo" 20 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
			{item "ppsh" filling "pistol" "ammo" 20 {cell 2 3}}
		}
	}
	{Inventory 0x8143
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
			{item "ppsh" filling "pistol" "ammo" 24 {cell 0 0}{user "hand_right"}}
			{item "ppsh" {cell 2 3}}
			{item "ppsh" {cell 0 5}}
			{item "ppsh" {cell 0 7}}
		}
	}
	{Inventory 0x8144
		{box
			{clear}
			{item "ppsh" filling "pistol" "ammo" 64 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
			{item "ppsh" filling "pistol" "ammo" 20 {cell 2 3}}
		}
	}
	{Inventory 0x8145
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "dt" filling "mgun" "ammo" 27 {cell 0 1}{user "hand_right"}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
			{item "ppsh" filling "pistol" "ammo" 20 {cell 2 3}}
		}
	}
	{Inventory 0x8146
		{box
			{clear}
			{item 0x8095 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
			{item 0x8096 {cell 2 3}}
		}
	}
	{Inventory 0x814f
		{box
			{clear}
			{item "ppsh" filling "pistol" "ammo" 37 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 2 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
			{item "ppsh" filling "pistol" "ammo" 20 {cell 2 3}}
		}
	}
	{Inventory 0x8150
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
			{item 0x80af {cell 2 3}}
		}
	}
	{Inventory 0x8151
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "f1" "grenade" {cell 4 0}{user "hand_right"}}
			{item "f1" "grenade" {cell 5 0}}
			{item 0x80b1 {cell 0 1}{user "hand_left"}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
			{item 0x80b2 {cell 2 3}}
		}
	}
	{Inventory 0x8152
		{box
			{clear}
			{item "ppsh" filling "pistol" "ammo" 63 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 2 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
			{item "ppsh" {cell 2 3}}
			{item "ppsh" {cell 0 5}}
			{item "ppsh" {cell 0 7}}
		}
	}
	{Inventory 0x8153
		{box
			{clear}
			{item "ppsh" filling "pistol" "ammo" 22 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
			{item "ppsh" filling "pistol" "ammo" 20 {cell 2 3}}
		}
	}
	{Inventory 0x8157
		{box
			{clear}
			{item "mg42" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x815d
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x815e
		{box
			{clear}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "bandage" 2 {cell 0 2}}
		}
	}
	{Inventory 0x815f
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "mp40" filled {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0x8162
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8163
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8169
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x816b
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x816d
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0x816f
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8171
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8174
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x817c
		{box
			{clear}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "bandage" 2 {cell 0 2}}
		}
	}
	{Inventory 0x817d
		{box
			{clear}
			{item "mg42" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8185
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "bandage" {cell 0 2}}
		}
	}
	{Inventory 0x8186
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8187
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}}
			{item "bandage" {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8188
		{box
			{clear}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x818b
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
		}
	}
	{Inventory 0x818c
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9008
		{box
			{clear}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "bandage" 2 {cell 0 2}}
		}
	}
	{Inventory 0x818f
		{box
			{clear}
		}
	}
	{Inventory 0x8192
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81a0
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" {cell 0 1}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81a3
		{box
			{clear}
		}
	}
	{Inventory 0x819f
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81a1
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 13 {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
		}
	}
	{Inventory 0x81a4
		{box
			{clear}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "bandage" 2 {cell 0 2}}
		}
	}
	{Inventory 0x81a6
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "mp40" filling "pistol" "ammo" 9 {cell 0 1}{user "hand_right"}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81a8
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81aa
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81ac
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "bandage" 2 {cell 0 2}}
		}
	}
	{Inventory 0x81ae
		{box
			{clear}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x81b1
		{box
			{clear}
			{item "mauzer" {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "bandage" 2 {cell 0 2}}
		}
	}
	{Inventory 0x81b2
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "mp40" filling "pistol" "ammo" 14 {cell 0 1}{user "hand_right"}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81b4
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "mp40" filling "pistol" "ammo" 13 {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81b6
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81b7
		{box
			{clear}
			{item "mgun" "ammo" 200 {cell 0 0}}
			{item "mg34" filled {cell 0 1}{user "mgun"}}
		}
	}
	{Inventory 0x8190
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8196
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8199
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x81ab
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "f1" "grenade" {cell 4 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "dt" filled {cell 0 1}{user "hand_right"}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x81af
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "f1" "grenade" {cell 4 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "dt" filled {cell 0 1}{user "hand_right"}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x81c7
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "bandage" 3 {cell 2 2}}
		}
	}
	{Inventory 0x81c9
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81cb
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81cc
		{box
			{clear}
		}
	}
	{Inventory 0x81de
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x81e2
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81e8
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
		}
	}
	{Inventory 0x9014
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" 4 {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "bandage" 2 {cell 0 2}}
		}
	}
	{Inventory 0x9021
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81f1
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "mp40" filling "pistol" "ammo" 31 {cell 0 1}}
			{item "bandage" 2 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81f3
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "bandage" 3 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81f6
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "bandage" 3 {cell 4 0}}
		}
	}
	{Inventory 0x81f7
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81fa
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "m24" "grenade" {cell 2 0}}
			{item "mp40" filled {cell 0 1}}
			{item "bandage" 3 {cell 4 0}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81fb
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x81ff
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" {cell 0 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "bandage" {cell 0 2}}
		}
	}
	{Inventory 0x8203
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8204
		{box
			{clear}
			{item "mgun" "ammo" 120 {cell 0 0}}
		}
	}
	{Inventory 0x8211
		{box
			{clear}
		}
	}
	{Inventory 0x821c
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "mp40" filling "pistol" "ammo" 12 {cell 0 1}{user "hand_right"}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x821d
		{box
			{clear}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x901e
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "mp40" filling "pistol" "ammo" 8 {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 0}}
		}
	}
	{Inventory 0x901f
		{box
			{clear}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8220
		{box
			{clear}
			{item "pistol" "ammo" 78 {cell 0 0}}
			{item "mp40" filled {cell 0 1}}
			{item "bandage" 3 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x821f
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 7 {cell 2 0}}
			{item "bandage" {cell 4 1}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8224
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" 3 {cell 0 0}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "bandage" 2 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8226
		{box
			{clear}
			{item "balloon" filling "fuel" 29 {cell 0 1}}
			{item "pistol" "ammo" 35 {cell 4 0}}
			{item "luger" {cell 3 1}}
			{item "helmet1_ger" {cell 3 2}{user "head"}}
		}
	}
	{Inventory 0x8229
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x823a
		{box
			{clear}
			{item "ppsh" filling "pistol" "ammo" 33 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
			{item "ppsh" filling "pistol" "ammo" 20 {cell 2 3}}
		}
	}
	{Inventory 0x823b
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "ppsh" filling "pistol" "ammo" 20 {cell 2 3}}
		}
	}
	{Inventory 0x823d
		{box
			{clear}
			{item "ppsh" filling "pistol" "ammo" 25 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
			{item "ppsh" filling "pistol" "ammo" 20 {cell 2 3}}
		}
	}
	{Inventory 0x9009
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "f1" "grenade" {cell 4 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
			{item "ppsh" filling "pistol" "ammo" 66 {cell 2 3}{user "hand_right"}}
		}
	}
	{Inventory 0x9024
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
			{item "ppsh" filling "pistol" "ammo" 20 {cell 2 3}}
		}
	}
	{Inventory 0x8237
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "bandage" 3 {cell 2 2}}
		}
	}
	{Inventory 0x823e
		{box
			{clear}
			{item "mp40" filling "pistol" "ammo" 23 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "bandage" 2 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8240
		{box
			{clear}
			{item "mp40" {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8244
		{box
			{clear}
			{item "mp40" filling "pistol" "ammo" 12 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "bandage" 2 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8246
		{box
			{clear}
			{item "mp40" filling "pistol" "ammo" 14 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8247
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8249
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 59 {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x824c
		{box
			{clear}
			{item "pistol" "ammo" 63 {cell 0 0}}
			{item "bandage" 5 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x824e
		{box
			{clear}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
		}
	}
	{Inventory 0x8250
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 6 {cell 4 0}}
			{item "bandage" 5 {cell 0 2}}
			{item "bandage" {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8253
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 7 {cell 2 0}}
			{item "mp40" filling "pistol" "ammo" 11 {cell 0 1}{user "hand_right"}}
			{item "bandage" 3 {cell 4 1}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8254
		{box
			{clear}
			{item "pistol" "ammo" 63 {cell 0 0}}
			{item "mp40" filling "pistol" "ammo" 6 {cell 0 1}{user "hand_right"}}
			{item "bandage" 5 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x825a
		{box
			{clear}
			{item "mp40" filling "pistol" "ammo" 23 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x825b
		{box
			{clear}
			{item "mp40" filling "pistol" "ammo" 12 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x825c
		{box
			{clear}
			{item "mp40" filling "pistol" "ammo" 27 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x825d
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 5 {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x825e
		{box
			{clear}
			{item "pistol" "ammo" 63 {cell 0 0}}
			{item "mp40" filling "pistol" "ammo" 23 {cell 0 1}{user "hand_right"}}
			{item "bandage" 5 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x825f
		{box
			{clear}
			{item "valter" {cell 0 0}}
			{item "pistol" "ammo" 32 {cell 2 0}}
			{item "knife_ger" {cell 4 0}}
			{item "cap1_ger" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x8260
		{box
			{clear}
			{item "valter" {cell 0 0}}
			{item "pistol" "ammo" 32 {cell 2 0}}
			{item "knife_ger" {cell 4 0}}
			{item "cap1_ger" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x8261
		{box
			{clear}
			{item "valter" {cell 0 0}}
			{item "pistol" "ammo" 32 {cell 2 0}}
			{item "knife_ger" {cell 4 0}}
			{item "cap1_ger" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x8262
		{box
			{clear}
			{item "valter" {cell 0 0}}
			{item "pistol" "ammo" 32 {cell 2 0}}
			{item "knife_ger" {cell 4 0}}
			{item "cap1_ger" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x8263
		{box
			{clear}
			{item "valter" {cell 0 0}}
			{item "pistol" "ammo" 32 {cell 2 0}}
			{item "knife_ger" {cell 4 0}}
			{item "cap1_ger" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x8266
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8267
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8232
		{box
			{clear}
			{item "valter" {cell 0 0}}
			{item "pistol" "ammo" 32 {cell 2 0}}
			{item "knife_ger" {cell 4 0}}
			{item "cap1_ger" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x9006
		{box
			{clear}
			{item "mgun" "ammo" 600 {cell 0 0}}
			{item "ds" filled {cell 0 1}{user "mgun"}}
		}
	}
	{Inventory 0x901b
		{box
			{clear}
			{item "mgun" "ammo" 600 {cell 0 0}}
			{item "ds" filled {cell 0 1}{user "mgun"}}
		}
	}
	{Inventory 0x8236
		{box
			{clear}
			{item "mgun" "ammo" 600 {cell 0 0}}
			{item "ds" filled {cell 0 1}{user "mgun"}}
		}
	}
	{Inventory 0x8241
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 29 {cell 4 0}}
			{item "f1" "grenade" {cell 0 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "rpg40" "grenade" {cell 4 2}}
			{item "rpg40" "grenade" {cell 4 3}}
			{item "f1" "grenade" {cell 1 2}}
			{item "f1" "grenade" {cell 2 2}}
			{item "f1" "grenade" {cell 3 2}}
			{item "bandage" 5 {cell 2 3}}
		}
	}
	{Inventory 0x8242
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 29 {cell 4 0}}
			{item "f1" "grenade" {cell 0 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
			{item "bandage" 5 {cell 2 3}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "rpg40" "grenade" {cell 4 2}}
			{item "rpg40" "grenade" {cell 4 3}}
			{item "f1" "grenade" {cell 1 2}}
			{item "f1" "grenade" {cell 2 2}}
			{item "f1" "grenade" {cell 3 2}}
		}
	}
	{Inventory 0x824a
		{box
			{clear}
			{item "pistol" "ammo" 18 {cell 0 0}}
			{item "tt" {cell 2 0}}
			{item "rpg40" "grenade" {cell 4 0}}
			{item "tankhelmet_rus" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x8252
		{box
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		}
	}
	{Inventory 0x8258
		{box
			{clear}
			{item "valter" {cell 0 0}}
			{item "pistol" "ammo" 32 {cell 2 0}}
			{item "knife_ger" {cell 4 0}}
			{item "cap1_ger" {cell 0 1}{user "head"}}
		}
	}
	{Inventory 0x8235
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x8238
		{box
			{clear}
			{item "pistol" "ammo" 63 {cell 0 0}}
			{item "mp40" filled {cell 0 1}}
			{item "bandage" 5 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x901c
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 70 {cell 4 0}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet2_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9022
		{box
			{clear}
			{item "pistol" "ammo" 63 {cell 0 0}}
			{item "mp40" filled {cell 0 1}}
			{item "bandage" 5 {cell 4 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x826d
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x826e
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x826f
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "f1" "grenade" {cell 4 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "dt" filled {cell 0 1}{user "hand_right"}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8270
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "f1" "grenade" {cell 4 0}}
			{item "f1" "grenade" {cell 5 0}}
			{item "dt" filled {cell 0 1}{user "hand_right"}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8275
		{box
			{clear}
			{item "mauzer" filling "rifle" "ammo" 2 {cell 0 0}{user "hand_right"}}
			{item "m24x5" "grenade" {cell 4 1}}
			{item "f1" "grenade" {cell 5 0}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
			{item "bandage" 2 {cell 0 2}}
		}
	}
	{Inventory 0x827b
		{box
			{clear}
			{item "mg42" filling "mgun" "ammo" 25 {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "helmet1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xd060
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xd062
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "f1" "grenade" {cell 0 2}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xd064
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			{clear}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "rpg40" "grenade" {cell 1 2}}
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			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xd068
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			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "bandage" 4 {cell 3 2}}
		}
	}
	{Inventory 0xd06a
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			{item "ppsh" filling "pistol" "ammo" 60 {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "ppsh" filling "pistol" "ammo" 20 {cell 2 3}}
		}
	}
	{Inventory 0xc081
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			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0xc083
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			{clear}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item 0x816e {cell 0 3}}
		}
	}
	{Inventory 0xc085
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			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "rpg40" "grenade" {cell 1 2}}
			{item "bandage" 4 {cell 3 2}}
			{item "fieldcap_rus" {cell 0 3}{user "head"}}
			{item "ppsh" {cell 2 3}}
			{item "ppsh" {cell 0 5}}
			{item "ppsh" {cell 0 7}}
		}
	}
	{Inventory 0xc087
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			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "helmet1_rus" {cell 0 3}{user "head"}}
			{item "ppsh" filling "pistol" "ammo" 20 {cell 2 3}}
		}
	}
	{Inventory 0xc08b
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			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 42 {cell 4 1}}
			{item "rpg40" "grenade" {cell 1 2}}
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		}
	}
	{Brain 0x9800
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		{SeenCorpse 0x8}
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			{ai_move
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	{Slicer 0x806a
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	{Slicer 0x80c1
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		{"part3" 0xd1fa}
		{"part5"}
		{"turret" 0xd1c8 "turret"}
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	{Slicer 0x80d2
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		{"part2"}
		{"part3" 0xe2e9}
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	{Slicer 0x8118
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	{Slicer 0x818f
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		{"part3" 0xf900}
		{"part4" 0xf901}
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	{Slicer 0x81cc
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		{"part4" 0xd2ba}
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	{Slicer 0x8252
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		{"part2"}
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	{Slicer 0x9802
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		{"part2" 0xa1d2}
		{"part3" 0xa1d3}
		{"part4" 0xa1d4}
		{"part5" 0xa1d5}
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	{Sensor 0x901c
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	{Sensor 0x8235
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		{Subject 0x10220001 0x243 332 0x9024 -1943.21 -365.937 308 34.0447 0 2792938 2792938 2792938 ""}
		{Subject 0x10220001 0x3 201 0x8151 -1777.87 -616.557 308 0.0275439 0 2793381 0 2793381 "dt"}
		{Subject 0x10220001 0x3 30 0x9005 -1982.05 -455.069 308 2.431e-005 0 2790879 0 2790879 "dp"}
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	{Sensor 0x8238
		{Subject 0x10220001 0x3 20 0x8010 -1779.95 -912.873 346 0.195762 0 2801655 0 2801655 "mg42"}
		{Subject 0x10220001 0x243 332 0x9024 -1943.21 -365.937 308 34.0447 0 2792938 2792938 2792938 ""}
		{Subject 0x10220001 0x3 201 0x8151 -1777.87 -616.557 308 0.0275439 0 2793381 0 2793381 "dt"}
		{Subject 0x10220001 0x3 30 0x9005 -1982.05 -455.069 308 2.44553e-005 0 2790879 0 2790879 "dp"}
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	{Sensor 0x8193
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		{Subject 0x16260001 0x203 330 0x9009 -1784.74 -560.384 308 0 2793883 2801263 2768843 2800291 "ppsh"}
		{Subject 0x16240001 0x203 192 0x8142 -1956.08 -309.6 308 0 0 2798879 0 2768051 "ppsh"}
		{Subject 0x16260001 0x203 193 0x8143 -2042.9 -401.031 300.099 0 0 2797873 2782107 2794180 "ppsh"}
		{Subject 0x16240001 0x203 194 0x8144 -2096.45 -473.459 308 0 0 2796834 0 2790589 "ppsh"}
		{Subject 0x16260001 0x203 337 0x823d -1926.97 -328.943 308.348 0 0 2801316 2791379 2801061 "ppsh"}
		{Subject 0x16260001 0x203 64 0xd06a -2195.72 -367.152 308 1.71286 0 2797800 2778909 2797800 "ppsh"}
		{Subject 0xf2260001 0x203 201 0x8151 -1777.87 -616.557 308 0 2803020 2803324 0 2793733 ""}
		{Subject 0x16260001 0x203 29 0x8022 -2089.01 -431.663 308.052 0 0 2801263 2766307 2779408 "ppsh"}
		{Subject 0x16260001 0x203 32 0x8028 -1785.16 -636.783 308 0 2788405 2801316 0 2784806 "mauzer"}
		{Subject 0x16260001 0x203 334 0x823a -1809.28 -673.957 308 0 0 2801211 2795482 2795482 "ppsh"}
		{Subject 0x16260001 0x3 21 0x8014 -1513.76 -772.11 308 24.5628 2800531 2803675 0 2803675 "ppsh"}
		{Subject 0x16240001 0x203 30 0x9005 -1969.01 -522.488 308 0 0 2801316 0 2791219 "dp"}
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	{Sensor 0x8142
		{Subject 0x16260401 0x203 33 0x8801 -1606.42 -256.248 308 0 2803619 2803675 2800531 2803675 "mg42"}
		{Subject 0x16260101 0x203 315 0x9025 -1524 -498.3 308 0 2803619 2803262 2798750 2800026 "20mm_flak38"}
		{Subject 0x16260001 0x203 318 0x821c -1487.91 -649.164 308 0 0 2802401 2759399 2802401 "mp40"}
		{Subject 0x16260501 0x203 353 0x825c -1604.53 -276.174 308 0 2803619 2803262 2783806 2802274 "mp40"}
		{Subject 0x16260201 0x3 312 0x9022 -1516.39 -503.854 308 0 2803619 2803262 0 0 ""}
		{Subject 0x16260301 0x3 182 0x901c -1520.3 -486.176 308 0 2803619 2803262 0 0 ""}
		{Subject 0x12260001 0x203 354 0x825d -1364.69 -272.155 307 7.94426e-019 0 2803619 2788329 2803619 "mg42"}
		{Subject 0x16260001 0x203 341 0x8244 -1616.06 -697.504 308 0 0 2803201 0 2802274 "mp40"}
		{Subject 0x16220001 0x203 189 0x8193 -1267.52 -346.25 307 0 0 2800831 2791251 2791251 "88mm_flak41"}
		{Subject 0x12260001 0x203 311 0x9018 -1357.13 -297.64 307 0 0 2803675 0 2803675 "20mm_flak38"}
		{Subject 0x16240001 0x3 183 0x8235 -1348.56 -301.531 307 0 0 2800831 0 0 ""}
		{Subject 0x16260602 0x203 31 0x8019 -1749.96 -290.284 308 0 2803619 2803262 2797258 2802524 "mp40"}
		{Subject 0x16240001 0x203 352 0x825b -1523.24 -873.403 308 0 0 2801061 0 2801110 "mp40"}
		{Subject 0x16240001 0x3 355 0x825e -1420.54 -725.302 308 4.57113 0 2800966 0 2800966 "mp40"}
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	{Sensor 0x8143
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		{Subject 0x16260001 0x203 318 0x821c -1487.91 -649.164 308 0 0 2801316 2759399 2801211 "mp40"}
		{Subject 0x16260001 0x203 315 0x9025 -1524 -498.3 308 0 2795894 2801655 2797372 2800026 "20mm_flak38"}
		{Subject 0x16260001 0x203 353 0x825c -1604.53 -276.174 308 0 2795894 2801655 2801061 2801061 "mp40"}
		{Subject 0x16260001 0x3 312 0x9022 -1516.39 -503.854 308 0 2795894 2801316 0 0 ""}
		{Subject 0x16260001 0x3 182 0x901c -1520.3 -486.176 308 0 2795894 2801316 0 0 ""}
		{Subject 0x16220001 0x203 354 0x825d -1364.69 -272.155 307 4.01768e-017 0 2801538 2788329 2801538 "mg42"}
		{Subject 0x16240001 0x203 341 0x8244 -1599.26 -669.609 308 0 0 2801316 0 2798385 "mp40"}
		{Subject 0x16220001 0x203 189 0x8193 -1267.52 -346.25 307 0 0 2800831 2791251 2791251 "88mm_flak41"}
		{Subject 0x12220001 0x203 311 0x9018 -1357.13 -297.64 307 0 0 2803619 0 2803619 "20mm_flak38"}
		{Subject 0x16260002 0x203 31 0x8019 -1749.96 -290.284 308 0 2795894 2802524 2797372 2802524 "mp40"}
		{Subject 0x16200001 0x3 183 0x8235 -1348.59 -301.601 307 0 0 2801316 0 0 ""}
		{Subject 0x16240001 0x203 352 0x825b -1523.24 -873.403 308 1.20939 0 2801263 0 2801263 "mp40"}
		{Subject 0x16200001 0x203 355 0x825e -1420.54 -725.302 308 91.51 0 2801211 0 2801211 "mp40"}
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	{Sensor 0x8144
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		{Subject 0x16260001 0x203 315 0x9025 -1524 -498.3 308 0 2796020 2802274 2797343 2800026 "20mm_flak38"}
		{Subject 0x16240001 0x203 318 0x821c -1487.91 -649.164 308 0 0 2802145 0 2802145 "mp40"}
		{Subject 0x16260001 0x203 353 0x825c -1604.53 -276.174 308 0 0 2802274 2801061 2802274 "mp40"}
		{Subject 0x16260001 0x3 312 0x9022 -1516.39 -503.854 308 0 2796020 2801316 0 0 ""}
		{Subject 0x16220001 0x3 182 0x901c -1520.3 -486.176 308 0 2796020 2801316 0 0 ""}
		{Subject 0x16220001 0x243 354 0x825d -1364.69 -272.155 307 4.57971e-020 0 2803324 2803324 2803324 "mg42"}
		{Subject 0x16200001 0x203 189 0x8193 -1267.52 -346.25 307 0 0 2800831 0 2791251 "88mm_flak41"}
		{Subject 0x16240001 0x203 341 0x8244 -1599.26 -669.609 308 14.3081 0 2802020 0 2802020 "mp40"}
		{Subject 0x16260002 0x203 31 0x8019 -1749.96 -290.284 308 0 0 2802524 2797372 2802524 "mp40"}
		{Subject 0x16200001 0x203 352 0x825b -1523.24 -873.403 308 7.19574 0 2801211 0 2801211 "mp40"}
		{Subject 0x16200001 0x3 183 0x8235 -1348.45 -301.282 307 0 0 2799681 0 0 ""}
		{Subject 0x12220001 0x203 311 0x9018 -1357.13 -297.64 307 0 0 2803619 0 2803619 "20mm_flak38"}
		{Subject 0x16200001 0x203 355 0x825e -1420.54 -725.302 308 3.19979 0 2801211 0 2801211 "mp40"}
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	{Sensor 0x814f
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		{Subject 0x12260001 0x203 315 0x9025 -1524 -498.3 308 0 0 2803262 2797258 2800026 "20mm_flak38"}
		{Subject 0x16260001 0x203 31 0x8019 -1749.96 -290.284 308 0 2737801 2802959 2754571 2802524 "mp40"}
		{Subject 0x16260001 0x203 318 0x821c -1487.91 -649.164 308 0 2719071 2802401 2799207 2802401 "mp40"}
		{Subject 0x16260001 0x203 353 0x825c -1604.53 -276.174 308 0 0 2802959 2767563 2802274 "mp40"}
		{Subject 0x12240001 0x3 312 0x9022 -1516.39 -503.854 308 0 0 2803262 0 0 ""}
		{Subject 0x12240001 0x3 182 0x901c -1520.3 -486.176 308 0 0 2803262 0 0 ""}
		{Subject 0x12220001 0x203 354 0x825d -1364.69 -272.155 307 2.24406e-020 0 2803385 2799570 2803385 "mg42"}
		{Subject 0x16220001 0x203 189 0x8193 -1267.52 -346.25 307 0 0 2800831 2791251 2791251 "88mm_flak41"}
		{Subject 0x16240102 0x203 341 0x8244 -1599.26 -669.609 308 0 0 2802274 0 2802274 "mp40"}
		{Subject 0x12220001 0x203 311 0x9018 -1357.13 -297.64 307 0 0 2803619 2800026 2803619 "20mm_flak38"}
		{Subject 0x16200001 0x3 183 0x8235 -1348.56 -301.531 307 0 0 2800831 0 0 ""}
		{Subject 0x16240001 0x203 352 0x825b -1509.68 -792.125 308 0 0 2803020 0 2801263 "mp40"}
		{Subject 0x16240001 0x203 355 0x825e -1420.54 -725.302 308 0.76827 0 2802711 0 2802711 "mp40"}
	}
	{Sensor 0x8151
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		{Subject 0x12260d01 0x3c3 354 0x825d -1364.69 -272.155 307 1.06538e-022 0 2803675 2803675 2803675 "mg42"}
		{Subject 0xf2260c01 0x243 318 0x821c -1487.91 -649.164 308 0 2796645 2803385 2802401 2802401 "mp40"}
		{Subject 0x16260801 0x203 353 0x825c -1604.53 -276.174 308 0 2796269 2802274 2785605 2802274 "mp40"}
		{Subject 0xf2260601 0x203 315 0x9025 -1524 -498.3 308 0 2793658 2803385 2800026 2800026 "20mm_flak38"}
		{Subject 0xf2260301 0x3 312 0x9022 -1516.39 -503.854 308 0 2793658 2803385 0 0 ""}
		{Subject 0xf2260201 0x3 182 0x901c -1520.3 -486.176 308 0 2793658 2803385 0 0 ""}
		{Subject 0xf2260e02 0x203 341 0x8244 -1626.54 -714.924 308 0 2796520 2803385 2798385 2802274 "mp40"}
		{Subject 0x16260401 0x203 189 0x8193 -1267.52 -346.25 307 0 2783306 2799411 2791251 2791251 "88mm_flak41"}
		{Subject 0xf2260501 0x243 311 0x9018 -1357.13 -297.64 307 0 2785405 2803385 2803675 2803675 "20mm_flak38"}
		{Subject 0x72260101 0x3 183 0x8235 -1347.88 -299.318 307 0 2785405 2803385 0 0 ""}
		{Subject 0x16260a01 0x203 31 0x8019 -1749.96 -290.284 308 0 2793249 2802524 2783906 2802524 "mp40"}
		{Subject 0xf2260b01 0x203 352 0x825b -1509.68 -792.125 308 0 2802274 2803385 2797091 2801263 "mp40"}
		{Subject 0x12260901 0x203 355 0x825e -1444.59 -725.654 308 0 0 2803262 2801211 2802834 "mp40"}
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	{Sensor 0x81c9
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	{Sensor 0x9018
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		{Subject 0x16260601 0x203 337 0x823d -1926.97 -328.943 308.348 0 0 2802834 2791379 2802209 "ppsh"}
		{Subject 0x16240401 0x203 192 0x8142 -1956.08 -309.6 308 0 0 2802834 0 2768051 "ppsh"}
		{Subject 0x16220301 0x203 193 0x8143 -2042.9 -401.031 300.099 0 0 2797873 2782107 2794180 "ppsh"}
		{Subject 0x16200001 0x203 194 0x8144 -2096.45 -473.459 308 0 0 2799463 0 2799463 "ppsh"}
		{Subject 0x16220001 0x203 64 0xd06a -2195.72 -367.152 308 1.71286 0 2797800 2778909 2797800 "ppsh"}
		{Subject 0x16260a01 0x203 201 0x8151 -1777.87 -616.557 308 0 2783406 2802463 0 2793733 ""}
		{Subject 0x16220001 0x203 29 0x8022 -2089.01 -431.663 308.052 0 0 2802834 2779408 2779408 ""}
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		{Subject 0x16260501 0x203 334 0x823a -1809.28 -673.957 308 0 0 2801211 0 2795482 "ppsh"}
		{Subject 0x16260001 0x203 20 0x8010 -1776.52 -915.676 346 1.39918 0 2802082 0 2802082 "mg42"}
		{Subject 0x16260901 0x3 21 0x8014 -1547.75 -767.139 308 0 2800576 2802082 0 2762729 "ppsh"}
		{Subject 0x16260201 0x203 30 0x9005 -2026.63 -487.49 308 0 0 2802834 0 2791219 "dp"}
		{Subject 0x1a260101 0x203 332 0x9024 -1939.55 -362.412 308 0 2802711 2802834 2792938 2792938 ""}
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	{Sensor 0x9022
		{Subject 0x10220001 0x2c3 332 0x9024 -1943.21 -365.937 308 34.0447 0 2792938 2792938 2792938 ""}
		{Subject 0x10220001 0x243 20 0x8010 -1776.52 -915.676 346 1.39918 0 2802082 2802082 2802082 "mg42"}
		{Subject 0x10220001 0x243 193 0x8143 -1945.88 -325.384 308.302 0.0357817 0 2793883 2758107 2793883 "ppsh"}
		{Subject 0x10220001 0x3 195 0x8145 -2005.83 -202.798 308 2.77229 0 2758107 0 2758107 "dt"}
		{Subject 0x10220001 0x3c3 201 0x8151 -1777.87 -616.557 308 0.0275439 0 2793381 2777209 2793381 "dt"}
		{Subject 0x10220001 0x243 337 0x823d -1926.97 -328.943 308.348 2.85834e-005 0 2802020 2791379 2802020 "ppsh"}
		{Subject 0x10220001 0x243 335 0x823b -1832.69 -356.703 308 1.75756 0 2777309 2777309 2777309 "ppsh"}
		{Subject 0x10220001 0x2c3 30 0x9005 -1982.05 -455.069 308 2.4077e-007 0 2790879 2781507 2790879 "dp"}
		{Subject 0x10220001 0x243 334 0x823a -1797.36 -663.187 308 0.0150448 0 2794849 2794849 2794849 "ppsh"}
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	{Sensor 0x9025
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		{Subject 0x16260601 0x203 193 0x8143 -2042.9 -401.031 300.099 0 2796698 2797873 2758107 2794180 "ppsh"}
		{Subject 0x16260501 0x203 194 0x8144 -2096.45 -473.459 308 0 2787339 2799463 2776410 2799463 "ppsh"}
		{Subject 0x16260801 0x243 20 0x8010 -1779.95 -912.873 346 0 0 2803201 2802082 2802082 "mg42"}
		{Subject 0x16260d01 0x203 330 0x9009 -1790.25 -596.286 308 0 2802524 2802209 2776610 2800291 "ppsh"}
		{Subject 0x16260901 0x203 192 0x8142 -1956.08 -309.6 308 0 2770659 2802209 2768051 2768051 "ppsh"}
		{Subject 0x16260101 0x203 29 0x8022 -2089.01 -431.663 308.052 0 2789110 2802209 2768436 2779408 ""}
		{Subject 0xf2260f01 0x203 201 0x8151 -1777.87 -616.557 308 0 2788770 2803562 2777209 2793733 "thrower hand"}
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		{Subject 0xf2260c01 0x203 32 0x8028 -1775.77 -663.597 308 0 2801834 2803562 2784806 2784806 "mauzer"}
		{Subject 0xf2260b01 0x203 334 0x823a -1809.28 -673.957 308 0 2788770 2803562 2794849 2795482 "ppsh"}
		{Subject 0x16260e01 0x3 21 0x8014 -1513.76 -772.11 308 14.3373 2800438 2803675 0 2803675 "ppsh"}
		{Subject 0x16260701 0x203 30 0x9005 -2026.63 -487.49 308 0 2801538 2802209 0 2791219 "dp"}
		{Subject 0x16240201 0x203 332 0x9024 -1939.55 -362.412 308 0 0 2802463 0 2792938 ""}
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	{Sensor 0x821c
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		{Subject 0x16260001 0x203 193 0x8143 -2042.9 -401.031 300.099 0 0 2797873 0 2794180 "ppsh"}
		{Subject 0x16260001 0x203 192 0x8142 -1956.08 -309.6 308 0 0 2802209 0 2768051 "ppsh"}
		{Subject 0x16200001 0x203 64 0xd06a -2195.72 -367.152 308 1.71286 0 2797800 0 2797800 "ppsh"}
		{Subject 0x16260301 0x203 330 0x9009 -1790.25 -596.286 308 0 2802463 2802209 0 2800291 "ppsh"}
		{Subject 0xf2260101 0x203 201 0x8151 -1777.87 -616.557 308 0 2801425 2803504 2777209 2793733 "thrower hand"}
		{Subject 0x16200001 0x203 194 0x8144 -2096.45 -473.459 308 0 0 2799463 0 2799463 "ppsh"}
		{Subject 0x16260001 0x203 29 0x8022 -2089.01 -431.663 308.052 0 2774011 2802834 0 2779408 "ppsh"}
		{Subject 0x16260401 0x203 32 0x8028 -1775.77 -663.597 308 0 2801774 2802834 0 2784806 "mauzer"}
		{Subject 0x16260001 0x203 337 0x823d -1926.97 -328.943 308.348 0 0 2803020 2788909 2802209 "ppsh"}
		{Subject 0x16260201 0x203 334 0x823a -1809.28 -673.957 308 0 2796269 2802834 2794849 2795482 "ppsh"}
		{Subject 0x16260001 0x203 30 0x9005 -2026.63 -487.49 308 0 2800341 2802834 2781507 2791219 "dp"}
		{Subject 0x16260602 0x3 21 0x8014 -1513.76 -772.11 308 17.1798 2800576 2803675 0 2803675 "ppsh"}
		{Subject 0x16260001 0x203 332 0x9024 -1939.55 -362.412 308 0 2802834 2802463 0 2792938 ""}
	}
	{Sensor 0x9009
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		{Subject 0x16260101 0x203 315 0x9025 -1524 -498.3 308 0 2801061 2802274 2800026 2800026 "20mm_flak38"}
		{Subject 0x16260901 0x2c3 318 0x821c -1487.91 -649.164 308 0 2801316 2802401 2802401 2802401 "mp40"}
		{Subject 0x16260401 0x203 353 0x825c -1604.53 -276.174 308 0 2800831 2802274 2776510 2802274 "mp40"}
		{Subject 0x16260301 0x3 312 0x9022 -1516.39 -503.854 308 0 2801061 2801957 0 0 ""}
		{Subject 0x16260201 0x3 182 0x901c -1520.3 -486.176 308 0 2801061 2801957 0 0 ""}
		{Subject 0x12260001 0x2c3 354 0x825d -1364.69 -272.155 307 5.38798e-021 0 2803675 2803675 2803675 "mg42"}
		{Subject 0x16260001 0x203 189 0x8193 -1267.52 -346.25 307 0 2801061 2800831 2791251 2791251 "88mm_flak41"}
		{Subject 0x16260a02 0x203 341 0x8244 -1599.26 -669.609 308 0 2801316 2802274 0 2802274 "mp40"}
		{Subject 0x16260601 0x203 31 0x8019 -1749.96 -290.284 308 0 2800831 2802524 0 2802524 "mp40"}
		{Subject 0x12260001 0x243 311 0x9018 -1357.13 -297.64 307 0 2801061 2803675 2803324 2803675 "20mm_flak38"}
		{Subject 0x16260701 0x203 352 0x825b -1509.68 -792.125 308 0 2803385 2803020 2797091 2801263 "mp40"}
		{Subject 0x16260001 0x3 183 0x8235 -1348.56 -301.531 307 0 2801061 2800831 0 0 ""}
		{Subject 0x16260501 0x203 355 0x825e -1420.54 -725.302 308 0.76827 2800026 2802711 0 2802711 "mp40"}
	}
	{Sensor 0x9024
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		{Subject 0x16260001 0x203 315 0x9025 -1524 -498.3 308 0 2803020 2802649 0 2800026 "20mm_flak38"}
		{Subject 0x16260002 0x203 31 0x8019 -1749.96 -290.284 308 0 2803020 2802649 0 2802524 "mp40"}
		{Subject 0x16260001 0x203 353 0x825c -1604.53 -276.174 308 0 2803020 2802649 0 2802274 "mp40"}
		{Subject 0x12260001 0x203 311 0x9018 -1357.13 -297.64 307 8.27675 0 2803675 0 2803675 "20mm_flak38"}
	}
	{Sensor 0x823a
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		{Subject 0x16260001 0x203 315 0x9025 -1524 -498.3 308 0 2797034 2803262 2800026 2800026 "20mm_flak38"}
		{Subject 0x16260002 0x243 318 0x821c -1487.91 -649.164 308 0 2796891 2802401 2802401 2802401 "mp40"}
		{Subject 0x16260001 0x203 353 0x825c -1604.53 -276.174 308 0 2789044 2802338 2785605 2802274 "mp40"}
		{Subject 0x16260001 0x3 312 0x9022 -1516.39 -503.854 308 0 2797034 2802338 0 0 ""}
		{Subject 0x16260001 0x3 182 0x901c -1520.3 -486.176 308 0 2797034 2802338 0 0 ""}
		{Subject 0x12260001 0x3c3 354 0x825d -1364.69 -272.155 307 1.52197e-022 0 2803675 2803675 2803675 "mg42"}
		{Subject 0x16260001 0x203 189 0x8193 -1267.52 -346.25 307 0 0 2800831 0 2791251 "88mm_flak41"}
		{Subject 0x16260001 0x203 341 0x8244 -1599.26 -669.609 308 14.3081 2797034 2802020 2798385 2802020 "mp40"}
		{Subject 0x12260001 0x243 311 0x9018 -1357.13 -297.64 307 0 0 2803675 2803324 2803675 "20mm_flak38"}
		{Subject 0x16260001 0x203 31 0x8019 -1749.96 -290.284 308 0 2790030 2802959 2783906 2802524 "mp40"}
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		{cameras
			{"begin"
				{"key000"
					{position -3350.42 -2190.02 563.49}
					{look_at -1949.95 -1120.59 0}
					{fov 65}
				}
				{"key001"
					{time 10}
					{position 68.3737 -2221.7 999.34}
					{look_at -1335.29 -1421.05 0}
					{fov 65}
				}
				{"key002"
					{time 18}
					{position 315.226 -265.873 610.444}
					{look_at -21.8644 -721.427 119.18}
					{fov 65}
				}
				{"key003"
					{time 24}
					{position 340.047 722.903 630.934}
					{look_at -406.084 217.719 0}
					{fov 65}
				}
				{"key004"
					{time 32}
					{position -3038.53 1541.89 379.362}
					{look_at -3027.95 2033.27 35.2164}
					{fov 65}
				}
				{"key005"
					{time 36}
					{position -3821.35 2822.42 259.431}
					{look_at -3472.43 2751.44 77.1792}
					{fov 65}
				}
				{"key006"
					{time 40}
					{position -3954.06 2849.41 421.325}
					{look_at -3472.43 2751.44 77.1792}
					{fov 65}
				}
			}
			{"finale"
				{"key000"
					{position -1793.21 -651.886 523.097}
					{look_at -1644.8 -861.139 367.579}
					{fov 65}
				}
				{"key001"
					{time 4}
					{position -1515.2 -671.865 523.097}
					{look_at -1366.78 -881.119 367.579}
					{fov 65}
				}
				{"key002"
					{time 8}
					{position -1518.14 -414.613 773.375}
					{look_at -1213.86 -628.425 368.156}
					{fov 65}
				}
				{"key003"
					{time 12}
					{position -1415.73 -434.003 778.101}
					{look_at -1076.16 -572.32 368.156}
					{fov 65}
				}
				{"key004"
					{time 16}
					{position -659.83 -197.845 771.58}
					{look_at -724.929 -565.964 368.156}
					{fov 65}
				}
				{"key005"
					{time 21}
					{position -88.5297 -643.341 674.446}
					{look_at -568.36 -996.733 0}
					{fov 65}
				}
				{"key006"
					{time 28}
					{position -57.5227 -674.916 383.045}
					{look_at -120.405 -936.935 159.679}
					{fov 65}
				}
				{"key007"
					{time 32}
					{position -17.601 -779.646 269.124}
					{look_at 48.6254 -958.632 159.679}
					{fov 65}
				}
				{"key008"
					{time 33.798}
					{position -6.04959 -781.982 279.602}
					{look_at -78.1842 -943.783 149.154}
					{fov 65}
				}
				{"key009"
					{time 36}
					{position -14.7235 -911.866 295.695}
					{look_at -173.599 -1034.39 115.008}
					{fov 65}
				}
				{"key010"
					{time 43}
					{position 513.36 -2029.58 537.459}
					{look_at -134.713 -1758.55 58.8701}
					{fov 65}
				}
				{"key011"
					{time 51}
					{position -28.2031 -2101.96 581.413}
					{look_at -774.688 -2016.97 0}
					{fov 65}
				}
				{"key012"
					{time 57}
					{position -1634.69 -2238.17 321.001}
					{look_at -2084.31 -2135.79 21.2378}
					{fov 65}
				}
			}
			{"startview"
				{"key000"
					{position -3990.76 2767.55 361.65}
					{look_at -3533.3 2709.49 61.887}
					{fov 65}
				}
			}
			{"wall"
				{"key000"
					{position 140.784 1714.34 626.604}
					{look_at -374.203 1129.4 0}
					{fov 65}
				}
				{"key001"
					{time 4}
					{position 448.983 745.15 697.165}
					{look_at -267.135 778.85 0}
					{fov 65}
				}
				{"key002"
					{time 8}
					{position -44.9979 251.788 443.299}
					{look_at -388.332 580.585 0}
					{fov 65}
				}
				{"key003"
					{time 12}
					{position -24.2147 878.984 648.887}
					{look_at -242.471 516.138 223.792}
					{fov 65}
				}
			}
		}
		{triggers
			{"tuning/die/pantera_die"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 129}
								{state "not moveable"}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{mids 129}
						}
						{effect explosion}
					}
					{"actor_state"
						{selector
							{mids 1}
							{state operatable}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode zone}
					}
				}
			}
			{"tuning/beginspeed"
				{on}
				{condition
				}
				{actions
					{"actor_state"
						{selector
							{mids 19 17 18 16 20 113 114 140 139 141 142 145 159 162 166 167 168 169 164 157 173 171 170 172 256 258 254 250 289 287 288 292 295 296 297 298 304 306 302 299 301 300 31 33 325 34 36 37 326 338 339 340 347 348 349 350 341 342 343 344 345 346 351 352 353 354 355}
						}
						{fire_mode open}
						{move_mode zone}
						{move_radius 7}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
					{"actor_state"
						{selector
							{tag group1}
						}
						{fire_mode open}
						{move_mode zone}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 200}
						}
					}
					{"actor_state"
						{selector
							{tag group2}
						}
						{fire_mode open}
						{move_mode zone}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 200}
						}
					}
					{"actor_state"
						{selector
							{tag cinema}
						}
						{fire_mode open}
						{move_mode zone}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed normal}
							{type normal}
						}
					}
					{"actor_state"
						{selector
							{tag gpod1}
						}
						{fire_mode open}
						{move_mode zone}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 200}
						}
					}
					{"actor_state"
						{selector
							{tag ruspod1}
						}
						{fire_mode open}
						{move_mode zone}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 200}
						}
					}
					{"actor_state"
						{selector
							{tag gpod2}
						}
						{fire_mode open}
						{move_mode zone}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 200}
						}
					}
					{"actor_state"
						{selector
							{tag artdef}
						}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 200}
						}
					}
					{"actor_state"
						{selector
							{tag ruspod2}
						}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 200}
						}
					}
					{"actor_state"
						{selector
							{tag ruspod3}
						}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 200}
						}
					}
					{"actor_state"
						{selector
							{tag gatedef}
						}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{movement
							{speed fast}
						}
					}
					{"actor_state"
						{selector
							{tag ruspodend}
						}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 200}
						}
					}
					{"actor_state"
						{selector
							{tag ruspodfinal}
						}
						{fire_mode open}
						{move_mode zone}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 200}
						}
					}
					{"actor_state"
						{selector
							{tag ruspod1}
						}
						{fire_mode open}
						{move_mode zone}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 200}
						}
					}
				}
			}
			{"germans/artillery_fire"
				{on}
				{condition
				}
				{actions
					{"actor_fire"
						{selector
							{mids 57}
							{state operatable}
						}
						{waypoint "0"}
						{interval 15}
						{time 0}
						{burst_mode once}
					}
					{"delay"
						{time 3}
					}
					{"actor_fire"
						{selector
							{mids 58}
							{state operatable}
						}
						{waypoint "0"}
						{interval 15}
						{time 0}
						{burst_mode once}
					}
					{"delay"
						{time 2}
					}
					{"actor_fire"
						{selector
							{mids 59}
							{state operatable}
						}
						{waypoint "0"}
						{interval 15}
						{time 0}
						{burst_mode once}
					}
					{"delay"
						{time 13}
					}
					{"trigger"
						{name "germans/artillery_fire"}
					}
				}
			}
			{"spawnes/1"
				{on}
				{condition
				}
				{actions
					{"delay"
						{time 30}
					}
					{"entity_state"
						{selector
							{mids 96 87}
						}
						{impregnability disabled}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "3"}
					}
					{"delay"
						{time 1}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "2"}
					}
					{"delay"
						{time 4}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "1"}
					}
					{"actor_state"
						{selector
							{mids 23 26}
							{state "not dead"}
						}
						{movement
							{type crawl}
						}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_state"
						{selector
							{mids 27}
							{state "not dead"}
						}
						{movement
							{type crawl}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{mids 21 25}
							{state "not dead"}
						}
						{movement
							{type crawl}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{mids 22}
							{state "not dead"}
						}
						{movement
							{type crawl}
						}
					}
				}
			}
			{"russians/ruins/begin"
				{on}
				{condition
				}
				{actions
					{"music"
						{start "/music/battle3.mp3"}
						{volume game}
						{loop}
					}
					{"delay"
						{time 0.2}
					}
					{"scenario"
						{message
							{text "$/startcam"}
						}
						{camera
							{name "begin"}
							{smooth_begin 0}
						}
						{event_on_next "cameracancel"}
						{event_on_cancel "cameracancel"}
						{do_not_restore_camera}
						{force_auto_complete}
					}
					{"actor_to_waypoint"
						{selector
							{mids 85}
						}
						{waypoint "37"}
					}
					{"effect"
						{selector
							{tag gate}
						}
						{effect open}
					}
					{"actor_to_waypoint"
						{selector
							{mids 67 68}
						}
						{waypoint "8"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 63}
						}
						{waypoint "452"}
					}
					{"delay"
						{time 1.5}
					}
					{"rt_function"
						{selector
							{tag planes}
						}
						{call "speaker/Switch"
							{mode on}
						}
					}
					{"delay"
						{time 1.5}
					}
					{"rt_function"
						{selector
							{tag alarm1}
						}
						{call "speaker/Switch"
							{mode on}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag plane1}
						}
						{waypoint "4"}
					}
					{"delay"
						{time 2}
					}
					{"actor_fire"
						{selector
							{mids 64}
							{state operatable}
						}
						{deviate}
						{enemies
							{mids 63}
						}
						{interval 0.1}
						{time 0}
						{burst_mode long}
					}
					{"delay"
						{time 1.5}
					}
					{"effect"
						{selector
							{mids 63}
						}
						{effect burn_2_start}
					}
					{"effect"
						{selector
							{mids 63}
						}
						{effect burn_3_start}
					}
					{"delay"
						{time 2.5}
					}
					{"rt_function"
						{selector
							{tag alarm}
						}
						{call "speaker/Switch"
							{mode on}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 69 70}
						}
						{waypoint "12"}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag "71temp"}
									}
									{tag
										{tag "72temp"}
									}
								}
								{exclude
									{state
										{state dead}
									}
								}
							}
						}
						{waypoint "13"}
					}
					{"delay"
						{time 0.5}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "22"}
					}
					{"delay"
						{time 2}
					}
					{"actor_fire"
						{selector
							{mids 40 43}
							{state operatable}
						}
						{deviate}
						{enemies
							{tag mgaim}
							{state "not dead"}
						}
						{interval 3}
						{time 0}
						{burst_mode long}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag "73temp"}
									}
									{tag
										{tag "74temp"}
									}
									{tag
										{tag "75temp"}
									}
								}
								{exclude
									{state
										{state dead}
									}
								}
							}
						}
						{waypoint "14"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 78 76}
						}
						{waypoint "24"}
					}
					{"entity_state"
						{selector
							{mids 86 90 91 89 88 93}
						}
						{inactive off}
					}
					{"actor_to_waypoint"
						{selector
							{mids 86}
							{zone "spawn"}
						}
						{waypoint "41"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 90}
							{zone "spawn"}
						}
						{waypoint "42"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 91}
							{zone "spawn"}
						}
						{waypoint "43"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 50}
						}
						{waypoint "10"}
					}
					{"delay"
						{time 1}
					}
					{"actor_fire"
						{selector
							{mids 41}
							{state operatable}
						}
						{deviate}
						{enemies
							{tag mgaim}
							{state "not dead"}
						}
						{interval 4}
						{time 0}
						{burst_mode long}
					}
					{"actor_to_waypoint"
						{selector
							{mids 89}
							{zone "spawn"}
						}
						{waypoint "42"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 88}
							{zone "spawn"}
						}
						{waypoint "41"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 93}
							{zone "spawn"}
						}
						{waypoint "43"}
					}
					{"delay"
						{time 2}
					}
					{"music"
						{start "/sound/human/talk/german/assessment_enemy_forces/sgd75.wav"}
						{volume game}
					}
					{"actor_to_waypoint"
						{selector
							{mids 79 77}
						}
						{waypoint "24"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 83 85}
						}
						{waypoint "34"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 80}
							{zone "gatedef"}
						}
						{waypoint "29"}
					}
					{"delay"
						{time 7}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 46}
									}
								}
								{exclude
									{state
										{state linked}
									}
								}
							}
						}
						{waypoint "21"}
					}
					{"actor_state"
						{selector
							{mids 99 105 107 106 110 111 112 143 141 144}
						}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
					}
					{"delay"
						{time 7}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 25}
									}
								}
								{exclude
									{zone
										{zone "ruinattack"}
									}
								}
							}
						}
						{waypoint "49"}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 23}
									}
								}
								{exclude
									{zone
										{zone "ruinattack"}
									}
								}
							}
						}
						{waypoint "50"}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 22}
									}
								}
								{exclude
									{zone
										{zone "ruinattack"}
									}
								}
							}
						}
						{waypoint "51"}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 27}
									}
								}
								{exclude
									{zone
										{zone "ruinattack"}
									}
								}
							}
						}
						{waypoint "52"}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 21}
									}
								}
								{exclude
									{zone
										{zone "ruinattack"}
									}
								}
							}
						}
						{waypoint "53"}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 26}
									}
								}
								{exclude
									{zone
										{zone "ruinattack"}
									}
								}
							}
						}
						{waypoint "54"}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 18}
									}
								}
								{exclude
									{zone
										{zone "start"}
									}
								}
							}
						}
						{waypoint "459"}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 17}
									}
								}
								{exclude
									{zone
										{zone "start"}
									}
								}
							}
						}
						{waypoint "458"}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 16}
									}
								}
								{exclude
									{zone
										{zone "start"}
									}
								}
							}
						}
						{waypoint "460"}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 19}
									}
								}
								{exclude
									{zone
										{zone "start"}
									}
								}
							}
						}
						{waypoint "457"}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 20}
									}
								}
								{exclude
									{zone
										{zone "start"}
									}
								}
							}
						}
						{waypoint "461"}
					}
					{"delay"
						{time 2}
					}
					{"event"
						{event "startcamcancel"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 7}
					}
					{"event"
						{event "begin"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"germans/firezone1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "firezone1"}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 40 41 43}
							{state operatable}
						}
						{drop "orders sensor senseless"}
						{deviate}
						{enemies
							{tag player}
							{zone "firezone1"}
							{state "not dead"}
						}
						{interval 2}
						{time 0}
						{burst_mode long}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{selector
							{mids 41 40 43}
							{state operatable}
						}
						{drop "orders sensor senseless"}
					}
					{"trigger"
						{name "germans/firezone1"}
					}
				}
			}
			{"germans/ruindefence"
				{on}
				{condition
				}
				{actions
					{"actor_fire"
						{selector
							{mids 99}
							{state "not dead"}
						}
						{deviate}
						{enemies
							{mids 92}
							{state "not dead"}
						}
						{interval 3}
						{time 0}
						{burst_mode long}
					}
					{"actor_fire"
						{selector
							{tag ruindef}
							{state "not dead"}
						}
						{deviate}
						{enemies
							{tag group1}
							{zone "ruinattack"}
							{state "not dead"}
						}
						{interval 3}
						{time 0}
						{burst_mode long}
					}
					{"actor_fire"
						{selector
							{tag ruindef}
							{state "not dead"}
						}
						{deviate}
						{enemies
							{tag group1}
							{zone "ruinattack"}
							{state "not dead"}
						}
						{interval 2.8}
						{time 0}
						{burst_mode long}
					}
					{"actor_fire"
						{selector
							{tag ruindef}
							{state "not dead"}
						}
						{deviate}
						{enemies
							{tag group1}
							{zone "ruinattack"}
							{state "not dead"}
						}
						{interval 2.5}
						{time 0}
						{burst_mode long}
					}
					{"actor_fire"
						{selector
							{mids 92}
							{state "not dead"}
						}
						{deviate}
						{enemies
							{mids 99 100 108}
							{state "not dead"}
						}
						{interval 3}
						{time 0}
						{burst_mode long}
					}
					{"actor_fire"
						{selector
							{tag group1}
							{zone "ruinattack"}
							{state "not dead"}
						}
						{deviate}
						{enemies
							{tag ruindef}
							{state "not dead"}
						}
						{interval 2.7}
						{time 0}
						{burst_mode long}
					}
				}
			}
			{"russians/ruins/playon"
				{on}
				{condition
					{terms
						{"1.event"
							{id "begin"}
						}
					}
				}
				{actions
					{"autoassign"
						{selector
							{mids 18 17 19 16 20}
						}
					}
					{"effect"
						{selector
							{tag mist1}
						}
						{effect disable_touch}
					}
					{"effect"
						{selector
							{tag mist2}
						}
						{effect disable_touch}
					}
					{"effect"
						{selector
							{tag mist3}
						}
						{effect disable_touch}
					}
					{"delay"
						{time 0.5}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/begin"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 80}
						}
						{drop "orders sensor senseless"}
						{waypoint "88"}
						{approach teleport}
					}
					{"actor_state"
						{selector
							{mids 2}
						}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"task"
						{name "territory"}
					}
					{"entity_state"
						{selector
							{amount 5
							}
							{tag group1}
							{zone "ruinattack"}
							{state "not dead"}
						}
						{impregnability disabled}
					}
					{"entity_state"
						{selector
							{tag ruindef}
							{state "not dead"}
						}
						{impregnability disabled}
					}
					{"entity_state"
						{selector
							{mids 99}
							{state "not dead"}
						}
						{impregnability disabled}
					}
					{"delay"
						{time 6}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/begin2"}
					}
					{"actor_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag ruindef}
									}
								}
								{include
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{mids
										{mids 100 101 97}
									}
								}
							}
						}
						{drop "orders sensor senseless"}
						{control AI}
						{fire_mode open}
						{move_mode zone}
						{move_radius 10}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{ai
							{no_advance on}
							{retreat_ratio 8}
						}
					}
					{"actor_state"
						{selector
							{mids 100 101 97}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{ai
							{no_advance on}
							{retreat_ratio 8}
						}
					}
					{"delay"
						{time 10}
					}
					{"delete"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag alarm}
									}
									{tag
										{tag alarm1}
									}
									{tag
										{tag planes}
									}
								}
							}
						}
					}
					{"delay"
						{time 15}
					}
					{"entity_state"
						{selector
							{mids 108}
							{state "not dead"}
						}
						{impregnability disabled}
					}
					{"effect"
						{selector
							{mids 108}
							{state "not dead"}
						}
						{effect die}
					}
					{"actor_to_waypoint"
						{selector
							{mids 28}
						}
						{waypoint "70"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 24}
						}
						{waypoint "71"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 29}
						}
						{waypoint "72"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 30}
						}
						{waypoint "73"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 32}
						}
						{waypoint "74"}
					}
					{"delay"
						{time 10}
					}
					{"actor_state"
						{selector
							{mids 2}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 2}
						}
						{waypoint "80"}
					}
					{"delay"
						{time 10}
					}
					{"actor_to_waypoint"
						{selector
							{mids 1}
						}
						{waypoint "83"}
					}
					{"delay"
						{time 4}
					}
					{"actor_to_waypoint"
						{selector
							{mids 15}
						}
						{waypoint "85"}
					}
				}
			}
			{"spawnes/2"
				{on}
				{condition
					{terms
						{"1.event"
							{id "begin"}
						}
					}
				}
				{actions
					{"delay"
						{time 10}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "67"}
					}
					{"delay"
						{time 4}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "69"}
					}
					{"delay"
						{time 2}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "68"}
					}
				}
			}
			{"tuning/wallcrush"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 2}
								{zone "ruin_complete"}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 6}
					}
					{"actor_state"
						{selector
							{tag ruindef}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag ruindef}
							{state "not dead"}
						}
						{waypoint "91"}
					}
					{"delay"
						{time 7}
					}
					{"actor_state"
						{selector
							{mids 1 15}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 1}
						}
						{waypoint "93"}
					}
					{"effect"
						{selector
							{tag ruindef}
							{state "not dead"}
						}
						{effect die}
					}
					{"effect"
						{selector
							{mids 99}
							{state "not dead"}
						}
						{effect die}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "102"}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{mids 15}
						}
						{waypoint "96"}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "100"}
					}
					{"delay"
						{time 1}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "101"}
					}
					{"delay"
						{time 2}
					}
					{"switch"
						{"case"
							{condition
								{type trigger}
								{name "germans/mostdefence"}
							}
						}
						{"default"
							{"entity_state"
								{selector
									{tag group2}
								}
								{tag_add group1}
								{tag_remove group2}
							}
							{"entity_state"
								{selector
									{tag group1}
								}
								{impregnability disabled}
							}
							{"actor_state"
								{selector
									{tag group1}
								}
								{drop "orders sensor senseless"}
								{ai_move
									{mode disable}
								}
								{movement
									{speed fast}
									{type normal}
								}
							}
							{"actor_to_waypoint"
								{selector
									{tag group1}
								}
								{drop "orders sensor senseless"}
								{waypoint "103"}
							}
							{"entity_state"
								{selector
									{source advanced}
									{group
										{select
											{tag
												{tag group1}
											}
										}
										{include
											{prop
												{prop human}
											}
										}
										{exclude
											{mids
												{mids 92 95}
											}
											{state
												{state dead}
											}
										}
									}
									{amount 7
									}
								}
								{impregnability harmless}
							}
						}
					}
				}
			}
			{"russians/ruins/otstup1"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "ruin_complete"}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{mids 80 81 82}
						}
						{impregnability disabled}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "113"}
					}
					{"delay"
						{time 8}
					}
					{"entity_state"
						{selector
							{mids 140 139 141}
							{state "not dead"}
						}
						{tag_add ger1}
					}
					{"actor_state"
						{selector
							{tag ger1}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag ger1}
							{state "not dead"}
						}
						{waypoint "104"}
					}
					{"actor_to_waypoint"
						{selector
							{tag ruspod1}
						}
						{waypoint "123"}
						{clone}
					}
					{"music"
						{stop "/music/battle3.mp3"}
						{volume game}
						{fade 4}
					}
					{"delay"
						{time 3}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/otstup"}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "115"}
					}
					{"music"
						{start "/music/battle2.mp3"}
						{volume game}
						{loop}
					}
					{"delay"
						{time 2}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "114"}
					}
					{"delay"
						{time 15}
					}
					{"event"
						{event "boom"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"russians/ruins/otstup1_1"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "most"}
							}
						}
					}
				}
				{actions
					{"event"
						{event "boom"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"russians/ruins/boom"
				{on}
				{condition
					{terms
						{"1.event"
							{id "boom"}
						}
					}
				}
				{actions
					{"spawn"
						{entity "outburst_instant_nc"}
						{waypoint "109"}
					}
					{"spawn"
						{entity "outburst_instant_nc"}
						{waypoint "110"}
					}
					{"effect"
						{selector
							{tag mostdop1}
						}
						{effect break}
					}
					{"effect"
						{selector
							{tag most1}
						}
						{effect break}
					}
					{"delay"
						{time 0.5}
					}
					{"delete"
						{selector
							{tag mostdop1}
						}
					}
					{"delay"
						{time 0.5}
					}
					{"spawn"
						{entity "outburst_instant_nc"}
						{waypoint "111"}
					}
					{"spawn"
						{entity "outburst_instant_nc"}
						{waypoint "112"}
					}
					{"actor_to_waypoint"
						{selector
							{tag gpod2}
						}
						{waypoint "153"}
						{clone}
					}
					{"effect"
						{selector
							{tag mostdop2}
						}
						{effect break}
					}
					{"effect"
						{selector
							{tag most2}
						}
						{effect break}
					}
					{"delay"
						{time 0.5}
					}
					{"delete"
						{selector
							{tag mostdop2}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 113 114}
						}
						{waypoint "120"}
					}
					{"delay"
						{time 1}
					}
					{"effect"
						{selector
							{tag gate}
						}
						{effect close}
					}
					{"delay"
						{time 2}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/boom1"}
					}
					{"delay"
						{time 7}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/boom2"}
					}
				}
			}
			{"germans/ruindefence2"
				{condition
					{expression "1 & !2"}
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "ruinattack2"}
								{state "not dead"}
							}
						}
						{"2.trigger"
							{name "tuning/wallcrush"}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{tag ruindef}
							{zone "ruinattack2"}
							{state "not dead"}
						}
						{deviate}
						{enemies
							{tag player}
							{zone "ruinattack2"}
							{state "not dead"}
						}
						{interval 1.5}
						{time 0}
						{burst_mode long}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{selector
							{tag ruindef}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
					{"trigger"
						{name "germans/ruindefence2"}
					}
				}
			}
			{"tuning/die/pantera_die2"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 138}
								{state "not moveable"}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{mids 138}
						}
						{effect explosion}
					}
					{"actor_state"
						{selector
							{mids 15}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode zone}
					}
				}
			}
			{"russians/ruins/panteraim1"
				{on}
				{condition
					{type 1}
					{terms
						{"1.event"
							{id "panteraim1"}
						}
						{"2.near"
							{units
								{mids 129}
							}
							{near_to
								{mids 1}
							}
							{distance 35}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 129}
						}
						{drop "orders sensor senseless"}
						{deviate}
						{enemies
							{mids 1}
							{state operatable}
						}
						{interval 8}
						{time 0}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{mids 1}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"actor_fire"
						{selector
							{mids 1}
						}
						{drop "orders sensor senseless"}
						{deviate}
						{enemies
							{mids 129}
							{state operatable}
						}
						{interval 10}
						{time 0}
					}
					{"actor_state"
						{selector
							{mids 41 40 43}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"spawnes/3"
				{on}
				{condition
					{terms
						{"1.event"
							{id "boom"}
						}
					}
				}
				{actions
					{"delay"
						{time 6}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "128"}
					}
					{"delay"
						{time 3}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "129"}
					}
					{"delay"
						{time 1}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "130"}
					}
				}
			}
			{"germans/mostdefence"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 80}
								{state "not operatable"}
							}
						}
						{"2.trigger"
							{name "russians/ruins/otstup1"}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag group2}
						}
						{tag_add group1}
						{tag_remove group2}
					}
					{"entity_state"
						{selector
							{tag group1}
						}
						{impregnability disabled}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 300}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{waypoint "133"}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag group1}
									}
								}
								{include
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{mids
										{mids 92 95}
									}
								}
							}
							{amount 7
							}
						}
						{impregnability harmless}
					}
				}
			}
			{"russians/ruins/k_kanalu"
				{on}
				{condition
					{expression "!1 & 2 & 3"}
					{terms
						{"1.entities"
							{selector
								{mids 129 138}
								{state operatable}
							}
						}
						{"2.entities"
							{selector
								{zone "mostdef"}
								{player "2"}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 3}
							}
						}
						{"3.trigger"
							{name "russians/ruins/boom"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"effect"
						{selector
							{mids 118}
							{state "not dead"}
						}
						{effect die}
					}
					{"actor_state"
						{selector
							{mids 1 15}
						}
						{ai_move
							{mode disable}
						}
					}
					{"delay"
						{time 1}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "144"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 1}
						}
						{waypoint "118"}
					}
					{"delay"
						{time 3}
					}
					{"effect"
						{selector
							{amount 1
							}
							{tag mostdef}
							{state "not dead"}
						}
						{effect die}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "143"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 15}
						}
						{waypoint "141"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 142 145}
						}
						{waypoint "492"}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag gpod2}
									}
								}
								{include
									{prop
										{prop human}
									}
								}
								{exclude
									{tag
										{tag pfaust}
									}
									{state
										{state dead}
									}
								}
							}
						}
						{waypoint "154"}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "145"}
					}
					{"actor_state"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{ai_move
							{mode disable}
						}
						{movement
							{type normal}
						}
						{ai
							{advance_ratio "0.1"}
							{retreat_ratio 8}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{waypoint "146"}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/panzerfaust"}
					}
					{"actor_state"
						{selector
							{mids 142 145 148}
							{state "not dead"}
						}
						{ai
							{no_retreat on}
						}
					}
					{"delay"
						{time 2}
					}
					{"task"
						{name "panzerfaust"}
					}
					{"effect"
						{selector
							{amount 1
							}
							{tag mostdef}
							{state "not dead"}
						}
						{effect die}
					}
					{"delay"
						{time 5}
					}
					{"actor_to_waypoint"
						{selector
							{tag ruspod1}
						}
						{waypoint "188"}
						{clone}
					}
					{"actor_state"
						{selector
							{tag pfaust}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{ai_move
							{mode disable}
						}
						{ai
							{advance_ratio "0.1"}
							{retreat_ratio 8}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag pfaust}
							{state "not dead"}
						}
						{waypoint "492"}
					}
					{"effect"
						{selector
							{amount 1
							}
							{tag mostdef}
							{state "not dead"}
						}
						{effect die}
					}
					{"delay"
						{time 7}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/panzerfaust2"}
					}
					{"actor_state"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{ai_move
							{mode disable}
						}
						{ai
							{advance_ratio "0.1"}
							{retreat_ratio 8}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{waypoint "174"}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "156"}
					}
					{"delay"
						{time 1}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "157"}
					}
					{"delay"
						{time 3}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "158"}
					}
				}
			}
			{"russians/ruins/pfaust_dead"
				{on}
				{condition
					{expression "!1 & 2"}
					{terms
						{"1.entities"
							{selector
								{tag pfaust}
								{state "not dead"}
							}
						}
						{"2.task"
							{name "panzerfaust"}
							{state shown}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag gpod2}
							{state "not dead"}
						}
						{human
							{health 350}
						}
					}
					{"delay"
						{time 2}
					}
					{"task"
						{name "panzerfaust"}
						{state complete}
					}
					{"actor_state"
						{selector
							{mids 1 15}
							{state operatable}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 1}
							{state operatable}
						}
						{waypoint "159"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 15}
							{state operatable}
						}
						{waypoint "162"}
					}
					{"delay"
						{time 2}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/panzerfaustdie"}
					}
					{"delay"
						{time 10}
					}
					{"actor_state"
						{selector
							{tag gpod2}
							{state "not dead"}
						}
						{move_mode zone}
						{move_radius 20}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
						}
					}
					{"inventory"
						{selector
							{tag player}
							{state "not dead"}
						}
						{action add}
						{item "f1" "grenade"}
						{amount 2}
					}
					{"inventory"
						{selector
							{tag playersnip}
							{state "not dead"}
						}
						{action add}
						{item "rifle" "ammo"}
						{amount 40}
					}
					{"inventory"
						{selector
							{tag playermg}
							{state "not dead"}
						}
						{action add}
						{item "mgun" "ammo"}
						{amount 200}
					}
					{"inventory"
						{selector
							{tag playersmg}
							{state "not dead"}
						}
						{action add}
						{item "pistol" "ammo"}
						{amount 150}
					}
				}
			}
			{"spawnes/4"
				{on}
				{condition
					{terms
						{"1.event"
							{id "isu"}
						}
					}
				}
				{actions
					{"delay"
						{time 3}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "167"}
					}
					{"delay"
						{time 3}
					}
					{"spawn"
						{entity "ex_water_extra_big"}
						{waypoint "169"}
					}
					{"delay"
						{time 2}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "168"}
					}
					{"delay"
						{time 15}
					}
					{"spawn"
						{entity "ex_water_extra_big"}
						{waypoint "170"}
					}
					{"delay"
						{time 1}
					}
					{"spawn"
						{entity "ex_water_extra_big"}
						{waypoint "171"}
					}
					{"delay"
						{time 4}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "172"}
					}
				}
			}
			{"russians/ruins/isu_fire"
				{on}
				{condition
					{terms
						{"1.event"
							{id "isu"}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 244}
						}
						{deviate}
						{enemies
							{mids 1 15}
							{zone "isu"}
							{state operatable}
						}
						{interval 1}
						{time 0}
						{burst_mode long}
					}
					{"delay"
						{time 1}
					}
					{"actor_fire"
						{selector
							{mids 247}
						}
						{deviate}
						{enemies
							{mids 1 15}
							{zone "isu"}
							{state operatable}
						}
						{interval 1}
						{time 0}
						{burst_mode long}
					}
					{"delay"
						{time 3}
					}
					{"actor_fire"
						{selector
							{mids 1}
							{zone "isu"}
						}
						{enemies
							{mids 106}
							{state "not dead"}
						}
						{interval 15}
						{time 0}
					}
					{"delay"
						{time 2}
					}
					{"actor_fire"
						{selector
							{mids 15}
							{zone "isu"}
						}
						{enemies
							{mids 112}
							{state "not dead"}
						}
						{interval 15}
						{time 0}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/isufire"}
					}
					{"delay"
						{time 10}
					}
					{"actor_fire"
						{selector
							{mids 1}
							{zone "isu"}
						}
						{drop "orders sensor senseless"}
						{enemies
							{mids 244}
							{state operatable}
						}
						{interval 15}
						{time 0}
					}
					{"actor_state"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{move_mode hold}
						{ai_move
							{mode disable}
						}
						{movement
							{speed normal}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{waypoint "195"}
					}
					{"delay"
						{time 2}
					}
					{"actor_fire"
						{selector
							{mids 15}
							{zone "isu"}
						}
						{drop "orders sensor senseless"}
						{enemies
							{mids 48}
							{state "not dead"}
						}
						{interval 15}
						{time 0}
					}
					{"delay"
						{time 10}
					}
					{"entity_state"
						{selector
							{tag artdef}
						}
						{inactive off}
						{impregnability full}
					}
					{"entity_state"
						{selector
							{tag indef}
						}
						{inactive off}
						{impregnability harmless}
					}
					{"event"
						{event "v_prolom"}
						{mode set}
						{delay 0}
					}
					{"actor_fire"
						{selector
							{mids 1}
							{zone "isu"}
						}
						{drop "orders sensor senseless"}
						{waypoint "191"}
						{interval 0}
						{time 0}
					}
					{"delay"
						{time 2}
					}
					{"actor_fire"
						{selector
							{mids 15}
							{zone "isu"}
						}
						{drop "orders sensor senseless"}
						{waypoint "191"}
						{interval 0}
						{time 0}
					}
					{"delay"
						{time 10}
					}
					{"switch"
						{"case"
							{condition
								{type trigger}
								{name "russians/ruins/prolom"}
							}
						}
						{"default"
							{"actor_fire"
								{selector
									{mids 1}
								}
								{drop "orders sensor senseless"}
								{waypoint "191"}
								{interval 0}
								{time 0}
							}
							{"delay"
								{time 2}
							}
							{"actor_fire"
								{selector
									{mids 15}
								}
								{drop "orders sensor senseless"}
								{waypoint "191"}
								{interval 0}
								{time 0}
							}
						}
					}
					{"delay"
						{time 8}
					}
					{"switch"
						{"case"
							{condition
								{type trigger}
								{name "russians/ruins/prolom"}
							}
						}
						{"default"
							{"actor_fire"
								{selector
									{mids 1}
								}
								{drop "orders sensor senseless"}
								{waypoint "191"}
								{interval 0}
								{time 0}
							}
							{"delay"
								{time 2}
							}
							{"actor_fire"
								{selector
									{mids 15}
								}
								{drop "orders sensor senseless"}
								{waypoint "191"}
								{interval 0}
								{time 0}
							}
						}
					}
					{"delay"
						{time 8}
					}
					{"switch"
						{"case"
							{condition
								{type trigger}
								{name "russians/ruins/prolom"}
							}
						}
						{"default"
							{"actor_fire"
								{selector
									{mids 1}
								}
								{drop "orders sensor senseless"}
								{waypoint "191"}
								{interval 0}
								{time 0}
							}
							{"delay"
								{time 2}
							}
							{"actor_fire"
								{selector
									{mids 15}
								}
								{drop "orders sensor senseless"}
								{waypoint "191"}
								{interval 0}
								{time 0}
							}
						}
					}
				}
			}
			{"germans/walldefence"
				{on}
				{condition
					{terms
						{"1.event"
							{id "boom"}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 47 45 49}
						}
						{deviate}
						{enemies
							{source advanced}
							{group
								{select
									{zone
										{zone "firezone2"}
									}
								}
								{include
									{relation
										{relation enemy}
										{player "2"}
									}
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state dead}
									}
								}
							}
						}
						{interval 1}
						{time 0}
						{burst_mode long}
					}
					{"actor_fire"
						{selector
							{mids 106 110 111 112}
						}
						{deviate}
						{enemies
							{source advanced}
							{group
								{select
									{zone
										{zone "firezone2"}
									}
								}
								{include
									{relation
										{relation enemy}
										{player "2"}
									}
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state dead}
									}
								}
							}
						}
						{interval 5}
						{time 0}
						{burst_mode short}
					}
				}
			}
			{"russians/ruins/k_prolomu"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "k_prolomu"}
							}
						}
						{"2.event"
							{id "prolom"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{impregnability disabled}
					}
					{"actor_state"
						{selector
							{mids 163 165}
						}
						{fire_mode open}
						{weapon_prepare on}
					}
					{"ables"
						{selector
							{tag player}
							{state "not dead"}
						}
						{remove select}
					}
					{"actor_state"
						{selector
							{tag player}
							{state "not dead"}
						}
						{fire_mode hold}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 150}
						}
						{ai
							{follow_commander off}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag player}
							{state "not dead"}
						}
						{waypoint "204"}
					}
					{"actor_to_waypoint"
						{selector
							{amount 2
							}
							{tag player}
							{state "not dead"}
						}
						{waypoint "194"}
					}
					{"entity_state"
						{selector
							{tag player}
							{state "not dead"}
						}
						{impregnability harmless}
					}
					{"scenario"
						{message
							{text ""}
						}
						{camera
							{name "wall"}
							{disable_cancel}
							{smooth_begin 0}
						}
						{event_on_next "v_kreposti"}
						{event_on_cancel "v_kreposti"}
						{do_not_restore_camera}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{mids 219 223 230 224 234 222 225 221}
						}
						{inactive off}
					}
					{"spawn"
						{entity "outburst_instant_nc"}
						{waypoint "221"}
					}
					{"effect"
						{selector
							{mids 110 44}
						}
						{effect die}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{selector
							{mids 223 230 224 234 222 225}
						}
						{weapon_prepare on}
					}
					{"spawn"
						{entity "outburst_instant_nc"}
						{waypoint "222"}
					}
					{"effect"
						{selector
							{mids 48}
						}
						{effect die}
					}
					{"delay"
						{time 12}
					}
					{"spawn"
						{entity "outburst_instant_nc"}
						{waypoint "223"}
					}
					{"effect"
						{selector
							{mids 46 106}
						}
						{effect die}
					}
					{"delay"
						{time 3}
					}
					{"spawn"
						{entity "outburst_instant_nc"}
						{waypoint "224"}
					}
					{"delete"
						{selector
							{mids 105 107}
						}
					}
					{"actor_state"
						{selector
							{mids 42 39 38}
						}
					}
				}
			}
			{"russians/ruins/walldef_end"
				{on}
				{condition
					{expression "!1"}
					{terms
						{"1.entities"
							{selector
								{tag walldef}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"actor_state"
						{selector
							{mids 1 15}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{ai_move
							{mode disable}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 1 15}
						}
						{waypoint "165"}
					}
				}
			}
			{"russians/1st_floor/incide"
				{on}
				{condition
					{terms
						{"1.event"
							{id "v_kreposti"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{mids 363}
						}
						{impregnability disabled}
					}
					{"actor_state"
						{selector
							{tag player}
							{state "not dead"}
						}
						{control user}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
					}
					{"ables"
						{selector
							{tag player}
							{state "not dead"}
						}
						{add select}
					}
					{"delete"
						{selector
							{mids 114 113}
						}
					}
					{"delete"
						{selector
							{tag gpod2}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 164}
						}
						{waypoint "207"}
					}
					{"task"
						{name "territory"}
						{state complete}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag artdef}
						}
						{impregnability disabled}
					}
					{"entity_state"
						{selector
							{tag indef}
						}
						{impregnability disabled}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/incide"}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{selector
							{tag player}
							{state "not dead"}
						}
						{ai
							{follow_commander on}
						}
					}
					{"task"
						{name "pushki"}
					}
					{"task"
						{name "second"}
					}
					{"delay"
						{time 3}
					}
					{"autosave"}
					{"delay"
						{time 5}
					}
					{"music"
						{stop "/music/battle2.mp3"}
						{volume game}
						{fade 5}
					}
					{"delay"
						{time 4}
					}
					{"music"
						{start "/music/battle1.mp3"}
						{volume game}
						{loop}
					}
					{"delay"
						{time 23}
					}
					{"entity_state"
						{selector
							{tag group1}
						}
						{impregnability disabled}
					}
					{"actor_to_waypoint"
						{selector
							{mids 150 173}
						}
						{waypoint "210"}
					}
					{"delay"
						{time 15}
					}
					{"delete"
						{selector
							{tag sec}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 171}
						}
						{waypoint "212"}
					}
					{"entity_state"
						{selector
							{mids 191}
						}
						{inactive off}
					}
					{"entity_state"
						{selector
							{tag ruinin}
						}
						{impregnability disabled}
					}
				}
			}
			{"tuning/healquote/4"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag player}
								{state "not dead"}
							}
							{count
								{op "=="}
								{value 4}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag player}
							{state "not dead"}
						}
						{human
							{health 150}
						}
					}
				}
			}
			{"tuning/healquote/3"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag player}
								{state "not dead"}
							}
							{count
								{op "=="}
								{value 3}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag player}
							{state "not dead"}
						}
						{human
							{health 200}
						}
					}
				}
			}
			{"tuning/healquote/2"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag player}
								{state "not dead"}
							}
							{count
								{op "=="}
								{value 2}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag player}
							{state "not dead"}
						}
						{human
							{health 250}
						}
					}
				}
			}
			{"tuning/healquote/1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag player}
								{state "not dead"}
							}
							{count
								{op "=="}
								{value 2}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag player}
							{state "not dead"}
						}
						{human
							{health 300}
						}
					}
				}
			}
			{"russians/1st_floor/artillery_die"
				{on}
				{condition
					{expression "!1 & 2"}
					{terms
						{"1.entities"
							{selector
								{mids 57 58 59}
								{state operatable}
							}
						}
						{"2.entities"
							{selector
								{mids 51 52 53 54 55 56}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 3}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"task"
						{name "pushki"}
						{state complete}
					}
					{"actor_state"
						{selector
							{mids 172 170 171 50 51 52 53 54 55 56 164 166 167 168 169 157 173}
							{state "not dead"}
						}
						{fire_mode open}
						{move_mode zone}
						{move_radius 15}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
							{retreat_ratio 15}
						}
					}
					{"actor_state"
						{selector
							{tag group1}
							{zone "indef"}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
					{"delay"
						{time 2}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/artillerydie"}
					}
					{"actor_to_waypoint"
						{selector
							{tag ruspod2}
						}
						{waypoint "195"}
					}
					{"delay"
						{time 5}
					}
					{"actor_to_waypoint"
						{selector
							{tag ruspod3}
						}
						{waypoint "195"}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 174}
						}
						{waypoint "214"}
					}
					{"actor_to_waypoint"
						{selector
							{tag ruspod2}
						}
						{waypoint "202"}
					}
					{"inventory"
						{selector
							{amount 3
							}
							{tag player}
							{state "not dead"}
						}
						{action add}
						{item "m24x5" "grenade"}
					}
					{"delay"
						{time 60}
					}
					{"actor_to_waypoint"
						{selector
							{tag ruspod3}
						}
						{waypoint "202"}
					}
				}
			}
			{"tuning/mistof/ring1"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag switch}
								{zone "ring1"}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"effect"
						{selector
							{tag mist1}
						}
						{effect open}
					}
					{"delay"
						{time 1}
					}
					{"effect"
						{selector
							{tag mist1}
						}
						{effect enable_touch}
					}
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/sechole"}
					}
				}
			}
			{"tuning/mistof/ring2"
				{condition
					{expression "(1 & !2) | (3 & !4)"}
					{terms
						{"1.entities"
							{selector
								{tag switch}
								{zone "ring2"}
							}
						}
						{"2.entities"
							{selector
								{tag switch}
								{zone "ring3"}
							}
						}
						{"3.entities"
							{selector
								{tag switch}
								{zone "ring3"}
							}
						}
						{"4.entities"
							{selector
								{tag switch}
								{zone "ring2"}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/tr"}
					}
				}
			}
			{"tuning/mistof/ringcom1"
				{condition
					{expression "1 & 2 & 3 & !4"}
					{terms
						{"1.entities"
							{selector
								{tag switch}
								{zone "ring2"}
							}
						}
						{"2.entities"
							{selector
								{tag switch}
								{zone "ring3"}
							}
						}
						{"3.entities"
							{selector
								{tag player}
								{zone "ring2"}
								{state "not dead"}
							}
						}
						{"4.trigger"
							{name "tuning/mistof/ringcom2"}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"effect"
						{selector
							{tag mist2}
						}
						{effect open}
					}
					{"delay"
						{time 1}
					}
					{"effect"
						{selector
							{tag mist2}
						}
						{effect enable_touch}
					}
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/tosec"}
					}
				}
			}
			{"tuning/mistof/ringcom2"
				{condition
					{expression "1 & 2 & 3 & !4"}
					{terms
						{"1.entities"
							{selector
								{tag switch}
								{zone "ring2"}
							}
						}
						{"2.entities"
							{selector
								{tag switch}
								{zone "ring3"}
							}
						}
						{"3.entities"
							{selector
								{tag player}
								{zone "ring3"}
								{state "not dead"}
							}
						}
						{"4.trigger"
							{name "tuning/mistof/ringcom1"}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"effect"
						{selector
							{tag mist3}
						}
						{effect open}
					}
					{"delay"
						{time 1}
					}
					{"effect"
						{selector
							{tag mist3}
						}
						{effect enable_touch}
					}
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/tosec"}
					}
				}
			}
			{"germans/artdef"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "artdef"}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 168 169}
						}
						{waypoint "213"}
					}
					{"delay"
						{time 3}
					}
					{"actor_to_waypoint"
						{selector
							{mids 166 167}
						}
						{waypoint "213"}
					}
					{"delay"
						{time 10}
					}
					{"actor_state"
						{selector
							{mids 50}
							{state "not dead"}
						}
						{fire_mode open}
						{move_mode zone}
						{move_radius 10}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_to_cover"
						{selector
							{mids 50}
							{state "not dead"}
						}
						{covers art6}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{selector
							{mids 50}
							{state "not dead"}
						}
						{ai_move
							{mode enable}
						}
					}
					{"delay"
						{time 10}
					}
					{"actor_state"
						{selector
							{zone "artillery"}
							{player "2"}
							{state "not dead"}
						}
						{control AI}
						{fire_mode open}
						{move_mode zone}
						{move_radius 15}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
						{ai
							{advance_ratio 2}
							{retreat_ratio 6}
						}
					}
				}
			}
			{"germans/indef"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 163 165 158 161 160 156 155}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 3}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 159 162}
						}
						{waypoint "189"}
					}
					{"delay"
						{time 10}
					}
					{"actor_to_waypoint"
						{selector
							{mids 170 172}
						}
						{waypoint "211"}
					}
				}
			}
			{"tuning/die/sdkfz_die"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 174}
								{state "not operatable"}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/sdkfzdie"}
					}
					{"delay"
						{time 3}
					}
					{"effect"
						{selector
							{mids 179 176 177}
						}
						{effect die}
					}
				}
			}
			{"germans/artevacuate"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "artillery"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 51 52 53 54 55 56}
							{state "not dead"}
						}
						{control AI}
						{fire_mode open}
						{move_mode zone}
						{move_radius 10}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
						{ai
							{advance_ratio 2}
							{retreat_ratio 4}
						}
					}
					{"emit"
						{selector
							{mids 57}
						}
						{waypoint "229"}
					}
					{"emit"
						{selector
							{mids 58}
						}
						{waypoint "230"}
					}
					{"emit"
						{selector
							{mids 59}
						}
						{waypoint "231"}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{selector
							{mids 51 52 53 54 55 56}
							{state "not dead"}
						}
						{ai_move
							{mode enable}
						}
						{ai
							{advance_ratio 2}
							{retreat_ratio 4}
						}
					}
				}
			}
			{"germans/gatedef"
				{on}
				{condition
					{terms
						{"1.event"
							{id "gatedef"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{mids 248 255}
						}
						{inactive off}
					}
					{"delay"
						{time 20}
					}
					{"actor_to_waypoint"
						{selector
							{mids 242}
						}
						{waypoint "250"}
					}
					{"music"
						{start "/sound/world/landing/03.wav"}
						{volume game}
					}
					{"delay"
						{time 5}
					}
					{"actor_to_waypoint"
						{selector
							{mids 227 232 229}
						}
						{waypoint "245"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 242}
						}
						{waypoint "246"}
					}
				}
			}
			{"germans/gatedef2"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 223 230 224 234 222 225 238 237 220}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 4}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 226 228}
						}
						{waypoint "245"}
					}
					{"delay"
						{time 10}
					}
					{"actor_to_waypoint"
						{selector
							{mids 233 231}
						}
						{waypoint "245"}
					}
				}
			}
			{"germans/inleft"
				{on}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "inleft"}
							}
						}
						{"2.trigger"
							{name "germans/inright"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag indef}
							{state "not dead"}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 211 208 207 210 209 214 215}
							{state "not dead"}
						}
						{waypoint "244"}
					}
					{"delay"
						{time 5}
					}
					{"actor_to_waypoint"
						{selector
							{mids 216 204 205 212 213 206}
							{state "not dead"}
						}
						{waypoint "243"}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{selector
							{mids 219}
						}
						{fire_mode open}
					}
					{"event"
						{event "gatedef"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"germans/inright"
				{condition
					{expression "1 & !2"}
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "inright"}
							}
						}
						{"2.trigger"
							{name "germans/inleft"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag indef}
							{state "not dead"}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 216 204 205 212 213 206}
							{state "not dead"}
						}
						{waypoint "243"}
					}
					{"delay"
						{time 5}
					}
					{"actor_to_waypoint"
						{selector
							{mids 211 208 207 210 209 214 215}
							{state "not dead"}
						}
						{waypoint "244"}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{selector
							{mids 219}
						}
						{fire_mode open}
					}
					{"event"
						{event "gatedef"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"russians/1st_floor/inend"
				{on}
				{condition
					{type 1}
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "inleft"}
							}
						}
						{"2.entities"
							{selector
								{tag player}
								{zone "inright"}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 5}
					}
					{"actor_state"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{ai_move
							{mode disable}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{waypoint "242"}
					}
					{"trigger"
						{name "russians/1st_floor/artattack"}
					}
					{"actor_fire"
						{selector
							{source advanced}
							{group
								{select
									{zone
										{zone "firezone"}
									}
								}
								{include
									{prop
										{prop human}
									}
									{player
										{player "2"}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{state
										{state linked}
									}
								}
							}
						}
						{deviate}
						{enemies
							{source advanced}
							{group
								{select
									{zone
										{zone "firezone"}
									}
								}
								{include
									{prop
										{prop human}
									}
									{relation
										{relation enemy}
										{player "2"}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{state
										{state fallen}
									}
								}
							}
						}
						{interval 2.5}
						{time 0}
						{burst_mode long}
					}
					{"actor_fire"
						{selector
							{mids 235 236 221}
						}
						{deviate}
						{enemies
							{source advanced}
							{group
								{select
									{zone
										{zone "firezone"}
									}
								}
								{include
									{prop
										{prop human}
									}
									{relation
										{relation enemy}
										{player "2"}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{state
										{state fallen}
									}
								}
							}
						}
						{interval 1.5}
						{time 0}
						{burst_mode long}
					}
					{"actor_fire"
						{selector
							{mids 219}
						}
						{deviate}
						{enemies
							{source advanced}
							{group
								{select
									{zone
										{zone "firezone"}
									}
								}
								{include
									{prop
										{prop human}
									}
									{relation
										{relation enemy}
										{player "2"}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{state
										{state fallen}
									}
								}
							}
						}
						{interval 8}
						{time 0}
					}
				}
			}
			{"russians/1st_floor/artattack"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "artdef"}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 3}
					}
					{"actor_state"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{fire_mode open}
						{ai_move
							{mode disable}
						}
						{movement
							{type normal}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{waypoint "228"}
					}
					{"trigger"
						{name "russians/1st_floor/inend"}
					}
				}
			}
			{"russians/1st_floor/infire"
				{on}
				{condition
					{expression "!1"}
					{terms
						{"1.entities"
							{selector
								{mids 158 161}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{tag group1}
							{zone "indef"}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{enemies
							{zone "indef"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{interval 4.3}
						{time 0}
						{burst_mode long}
					}
					{"actor_fire"
						{selector
							{amount 2
							}
							{tag group1}
							{zone "indef"}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{enemies
							{zone "indef"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{interval 4}
						{time 0}
						{burst_mode long}
					}
					{"actor_fire"
						{selector
							{amount 1
							}
							{tag group1}
							{zone "indef"}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{enemies
							{zone "indef"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{interval 3.6}
						{time 0}
						{burst_mode long}
					}
					{"actor_fire"
						{selector
							{tag group1}
							{zone "indef2"}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{enemies
							{zone "indef2"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{interval 3.5}
						{time 0}
						{burst_mode long}
					}
					{"actor_fire"
						{selector
							{amount 2
							}
							{tag group1}
							{zone "indef2"}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{enemies
							{zone "indef2"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{interval 4.3}
						{time 0}
						{burst_mode long}
					}
					{"actor_fire"
						{selector
							{amount 1
							}
							{tag group1}
							{zone "indef2"}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{enemies
							{zone "indef2"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{interval 3.1}
						{time 0}
						{burst_mode long}
					}
				}
			}
			{"russians/1st_floor/gateattack"
				{on}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "gatedef"}
						}
						{"2.entities"
							{selector
								{zone "gatedef1"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{mids 249 253 257}
						}
						{inactive off}
					}
					{"entity_state"
						{selector
							{amount 6
							}
							{tag group1}
							{type human}
							{state "not dead"}
						}
						{tag_add group2}
					}
					{"actor_state"
						{selector
							{tag group2}
							{type human}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 1000}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag group2}
							{state "not dead"}
						}
						{waypoint "248"}
					}
					{"delay"
						{time 5}
					}
					{"entity_state"
						{selector
							{tag group2}
							{type human}
							{state "not dead"}
						}
						{tag_remove group2}
					}
				}
			}
			{"russians/ruins/prolom"
				{on}
				{condition
					{terms
						{"1.event"
							{id "isu"}
						}
						{"2.entities"
							{selector
								{tag crushed}
								{zone "k_prolomu"}
							}
						}
						{"3.event"
							{id "v_prolom"}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag wall}
						}
						{effect break}
					}
					{"spawn"
						{entity "train_die"}
						{waypoint "191"}
					}
					{"delay"
						{time 1.5}
					}
					{"delete"
						{selector
							{tag wall}
						}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "prolom"}
						{mode set}
						{delay 0}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/prolom"}
					}
					{"actor_state"
						{selector
							{amount 5
							}
							{tag group1}
							{state "not dead"}
						}
						{human
							{health 75}
						}
					}
					{"actor_state"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{waypoint "478"}
					}
					{"actor_state"
						{selector
							{tag indef}
						}
						{weapon_prepare on}
					}
					{"actor_to_waypoint"
						{selector
							{amount 6
							}
							{tag group1}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{waypoint "479"}
					}
					{"delay"
						{time 3}
					}
					{"actor_fire"
						{selector
							{mids 1}
							{zone "isu"}
						}
						{drop "orders sensor senseless"}
						{deviate}
						{enemies
							{tag walldef}
							{type human}
							{state "not dead"}
						}
						{interval 12}
						{time 0}
					}
					{"delay"
						{time 3}
					}
					{"actor_fire"
						{selector
							{mids 15}
							{zone "isu"}
						}
						{drop "orders sensor senseless"}
						{deviate}
						{enemies
							{tag walldef}
							{type human}
							{state "not dead"}
						}
						{interval 12}
						{time 0}
					}
					{"delay"
						{time 2}
					}
					{"spawn"
						{entity "ex_water_extra_big"}
						{waypoint "215"}
					}
					{"delay"
						{time 1}
					}
					{"spawn"
						{entity "ex_water_extra_big"}
						{waypoint "216"}
					}
					{"delay"
						{time 4}
					}
					{"spawn"
						{entity "ex_water_extra_big"}
						{waypoint "217"}
					}
				}
			}
			{"russians/1st_floor/gatedefend"
				{on}
				{condition
					{terms
						{"3.entities"
							{selector
								{tag player}
								{zone "ring1"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 255 248 249 191 253 257}
						}
						{weapon_prepare on}
					}
					{"actor_to_waypoint"
						{selector
							{mids 256 258}
						}
						{waypoint "257"}
					}
					{"delay"
						{time 4}
					}
					{"actor_to_waypoint"
						{selector
							{mids 250 254}
						}
						{waypoint "249"}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/to2ndfloor"}
					}
				}
			}
			{"russians/2nd_floor/na_sklad"
				{on}
				{condition
					{expression "2 & (1 | !4) & !3"}
					{terms
						{"2.event"
							{id "movenext"}
						}
						{"1.trigger"
							{name "russians/2nd_floor/na_sklad_move"}
						}
						{"3.trigger"
							{name "russians/2nd_floor/koridor"}
						}
						{"4.entities"
							{selector
								{mids 364 365 239}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 300}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{waypoint "264"}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{amount 8
							}
							{tag group1}
							{zone "gatedef"}
							{state "not dead"}
						}
						{waypoint "259"}
					}
				}
			}
			{"russians/2nd_floor/sklad_complete"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag skladdef}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 2}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag skladdef}
							{state "not dead"}
						}
						{control AI}
						{move_mode hold}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 300}
						}
						{ai
							{advance_ratio "0.1"}
							{retreat_ratio 30}
						}
					}
					{"delay"
						{time 3}
					}
					{"task"
						{name "second"}
						{state complete}
					}
				}
			}
			{"russians/2nd_floor/maintask"
				{on}
				{condition
					{expression "(1 | 2) &  !3"}
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "koridor"}
							}
						}
						{"2.task"
							{name "second"}
						}
						{"3.event"
							{id "secret"}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/to3rdfloor"}
					}
					{"delay"
						{time 2}
					}
					{"task"
						{name "finaltask"}
					}
					{"actor_state"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
						{human
							{health 300}
						}
					}
				}
			}
			{"russians/2nd_floor/skladpodmoga"
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.event"
							{id "sklad"}
						}
						{"2.entities"
							{selector
								{tag skladpod}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 2}
							}
						}
						{"3.trigger"
							{name "tuning/die/welberwind_die"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{waypoint "280"}
					}
				}
			}
			{"russians/2nd_floor/ruspodfinal"
				{on}
				{condition
					{terms
						{"2.entities"
							{selector
								{tag group1}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 7}
							}
						}
						{"1.trigger"
							{name "russians/2nd_floor/na_sklad"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{tag ruspodfinal}
						}
						{waypoint "491"}
					}
					{"delay"
						{time 5}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag playermg}
							{state "not dead"}
						}
						{text "$/bigwounds"}
					}
				}
			}
			{"russians/2nd_floor/welberwind"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "koridor"}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{mids 290 291 294 293}
						}
						{impregnability disabled}
					}
					{"actor_to_waypoint"
						{selector
							{mids 296}
						}
						{waypoint "306"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 289 287}
						}
						{waypoint "300"}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{mids 288}
						}
						{waypoint "300"}
					}
					{"delay"
						{time 4}
					}
					{"entity_state"
						{selector
							{mids 321 322 320}
						}
						{inactive off}
					}
					{"actor_to_waypoint"
						{selector
							{mids 292 295}
						}
						{waypoint "306"}
					}
					{"delay"
						{time 8}
					}
					{"switch"
						{"case"
							{condition
								{type trigger}
								{name "russians/2nd_floor/sklad_complete"}
							}
						}
						{"default"
							{"emit"
								{selector
									{mids 188}
									{player "2"}
									{state operatable}
								}
								{waypoint "493"}
							}
							{"actor_state"
								{selector
									{tag skladdef}
									{state "not dead"}
								}
								{drop "orders sensor senseless"}
								{control AI}
								{fire_mode open}
								{move_mode free}
								{weapon_prepare on}
								{ai_move
									{mode enable}
								}
								{movement
									{speed fast}
									{type normal}
								}
								{human
									{health 100}
								}
								{ai
									{no_retreat on}
									{advance_ratio "0.01"}
									{retreat_ratio 20}
								}
							}
							{"actor_to_waypoint"
								{selector
									{tag skladdef}
									{type human}
									{state "not dead"}
								}
								{drop "orders sensor senseless"}
								{waypoint "493"}
							}
						}
					}
					{"actor_state"
						{selector
							{mids 272}
						}
						{movement
							{speed normal}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 272}
						}
						{waypoint "304"}
					}
					{"delay"
						{time 3}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/welberwind"}
					}
					{"delay"
						{time 12}
					}
					{"switch"
						{"case"
							{condition
								{type event}
								{id "isupod"}
							}
						}
						{"default"
							{"entity_state"
								{selector
									{mids 272}
								}
								{impregnability disabled}
							}
							{"actor_state"
								{selector
									{mids 272}
								}
								{control AI}
								{fire_mode open}
								{move_mode hold}
								{weapon_prepare on}
								{ai_move
									{mode enable}
								}
							}
							{"event"
								{event "isupod"}
								{mode set}
								{delay 0}
							}
						}
					}
				}
			}
			{"tuning/die/welberwind_die"
				{on}
				{condition
					{expression "(1 & 2) | 3"}
					{terms
						{"1.event"
							{id "isupod"}
						}
						{"2.entities"
							{selector
								{mids 272}
								{state "not moveable"}
							}
						}
						{"3.event"
							{id "die"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag skladdef}
							{type human}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{ai
							{advance_ratio 20}
							{retreat_ratio "0.01"}
						}
					}
					{"actor_state"
						{selector
							{zone "gatedef"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{ai
							{advance_ratio 20}
							{retreat_ratio "0.01"}
						}
					}
					{"actor_state"
						{selector
							{tag ukr}
							{state "not dead"}
						}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 500}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag ukr}
							{state "not dead"}
						}
						{waypoint "339"}
					}
					{"effect"
						{selector
							{mids 272}
						}
						{effect explosion}
					}
					{"actor_fire"
						{selector
							{zone "koridor2"}
							{player "2"}
							{state "not dead"}
						}
						{enemies
							{zone "koridor"}
							{type human}
							{state "not dead"}
						}
						{interval 3}
						{time 0}
						{burst_mode long}
					}
					{"delay"
						{time 2}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/welberwinddie"}
					}
					{"effect"
						{selector
							{tag tree}
						}
						{effect burn}
					}
					{"delay"
						{time 6}
					}
					{"autosave"}
					{"delay"
						{time 4}
					}
					{"actor_fire"
						{selector
							{mids 282}
						}
						{drop "orders sensor senseless"}
						{waypoint "309"}
						{interval 0}
						{time 0}
					}
					{"delay"
						{time 2}
					}
					{"music"
						{stop "/music/battle1.mp3"}
						{volume game}
						{fade 5}
					}
					{"actor_fire"
						{selector
							{mids 277}
						}
						{drop "orders sensor senseless"}
						{waypoint "308"}
						{interval 0}
						{time 0}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{selector
							{mids 291 293 290 296 297 298 292 295}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{type normal}
						}
					}
					{"actor_state"
						{selector
							{mids 277 285 283 284 282}
						}
						{drop "orders sensor senseless"}
						{movement
							{type normal}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 285 284 283}
						}
						{waypoint "299"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 292 295 297 298 296 290 293 291}
							{state "not dead"}
						}
						{waypoint "323"}
					}
					{"delay"
						{time 2}
					}
					{"music"
						{start "/music/battle2.mp3"}
						{volume game}
						{loop}
					}
					{"actor_to_waypoint"
						{selector
							{mids 277}
						}
						{waypoint "293"}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{mids 282}
						}
						{waypoint "293"}
					}
					{"delay"
						{time 5}
					}
					{"entity_state"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{impregnability harmless}
					}
					{"actor_state"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 300}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{waypoint "335"}
					}
					{"entity_state"
						{selector
							{tag skladpod}
						}
						{tag_remove skladpod}
					}
					{"entity_state"
						{selector
							{amount 6
							}
							{tag group1}
							{state "not dead"}
						}
						{tag_add skladpod}
					}
					{"actor_to_waypoint"
						{selector
							{tag skladpod}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{waypoint "343"}
					}
					{"entity_state"
						{selector
							{tag skladpod}
						}
						{impregnability disabled}
					}
				}
			}
			{"russians/2nd_floor/welberwind_end"
				{on}
				{condition
					{terms
						{"1.event"
							{id "isupod"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag skladpod}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{movement
							{type crawl}
						}
					}
					{"actor_state"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
					}
					{"entity_state"
						{selector
							{amount 3
							}
							{tag skladpod}
							{state "not dead"}
						}
						{tag_add ukr}
						{impregnability harmless}
					}
					{"actor_state"
						{selector
							{tag ukr}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 300}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag ukr}
							{state "not dead"}
						}
						{waypoint "338"}
					}
					{"actor_state"
						{selector
							{mids 290 291 292 293 294 295 296}
							{state "not dead"}
						}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 200}
						}
					}
					{"actor_state"
						{selector
							{tag group1}
							{zone "gatedef"}
							{state "not dead"}
						}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 283 284 285}
						}
						{waypoint "295"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 297 298}
						}
						{waypoint "310"}
					}
					{"actor_to_waypoint"
						{selector
							{tag group1}
							{zone "gatedef"}
							{state "not dead"}
						}
						{waypoint "312"}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 282}
						}
						{waypoint "291"}
					}
					{"delay"
						{time 3}
					}
					{"entity_state"
						{selector
							{mids 319 318 316 317}
						}
						{inactive off}
					}
					{"actor_to_waypoint"
						{selector
							{mids 277}
						}
						{waypoint "292"}
					}
					{"inventory"
						{selector
							{tag playersmg}
							{state "not dead"}
						}
						{action add}
						{item "pistol" "ammo"}
						{amount 150}
					}
					{"inventory"
						{selector
							{tag playermg}
							{state "not dead"}
						}
						{action add}
						{item "mgun" "ammo"}
						{amount 200}
					}
					{"inventory"
						{selector
							{tag playersnip}
							{state "not dead"}
						}
						{action add}
						{item "rifle" "ammo"}
						{amount 20}
					}
				}
			}
			{"russians/2nd_floor/koridor"
				{on}
				{condition
					{expression "2 & 1 & !3"}
					{terms
						{"2.trigger"
							{name "russians/2nd_floor/koridor_move"}
						}
						{"1.event"
							{id "movenext"}
						}
						{"3.trigger"
							{name "tuning/die/welberwind_die"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag skladpod}
							{state "not dead"}
						}
						{tag_remove skladpod}
					}
					{"entity_state"
						{selector
							{amount 7
							}
							{tag group1}
							{type human}
							{state "not dead"}
						}
						{tag_add skladpod}
					}
					{"actor_state"
						{selector
							{tag skladpod}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 500}
						}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_to_waypoint"
						{selector
							{amount 6
							}
							{tag skladpod}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{waypoint "305"}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{amount 6
							}
							{tag group1}
							{zone "gatedef"}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{waypoint "305"}
					}
				}
			}
			{"germans/stairsdef"
				{on}
				{condition
					{terms
						{"1.event"
							{id "secondfin"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 304 306}
						}
						{waypoint "349"}
					}
					{"delay"
						{time 4}
					}
					{"actor_to_waypoint"
						{selector
							{mids 302 299}
						}
						{waypoint "350"}
					}
				}
			}
			{"russians/2nd_floor/stairdefbeg"
				{on}
				{condition
					{expression "(1 | 3) & 2"}
					{terms
						{"1.entities"
							{selector
								{zone "stairs"}
								{player "3"}
								{type human}
								{state "not dead"}
							}
						}
						{"2.trigger"
							{name "russians/2nd_floor/welberwind"}
						}
						{"3.entities"
							{selector
								{tag player}
								{zone "stairs"}
							}
						}
					}
				}
				{actions
					{"event"
						{event "secondfin"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"tuning/die/294_die"
				{on}
				{condition
					{expression "!1"}
					{terms
						{"1.entities"
							{selector
								{mids 294}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"spawn"
						{entity "outburst_instant_small_nc"}
						{waypoint "303"}
					}
				}
			}
			{"russians/3rd_floor/incoming"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "third"}
								{type human}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 190}
						}
						{fire_mode open}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{type human}
							{state "not dead"}
						}
						{text "$/lastfloor"}
					}
					{"entity_state"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{impregnability disabled}
					}
					{"actor_state"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{human
							{health 100}
						}
					}
					{"entity_state"
						{selector
							{mids 317 316 319 321 322 268 269 320 190 318 323 35 324}
						}
						{impregnability disabled}
					}
					{"entity_state"
						{selector
							{amount 5
							}
							{tag final}
							{state "not dead"}
						}
						{tag_add finalfree}
						{tag_remove group1}
					}
					{"entity_state"
						{selector
							{tag finalfree}
							{state "not dead"}
						}
						{tag_remove final}
					}
					{"actor_state"
						{selector
							{tag finalfree}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{ai
							{advance_ratio 1}
							{retreat_ratio 10}
						}
					}
					{"delay"
						{time 5}
					}
					{"actor_to_waypoint"
						{selector
							{mids 349 350}
						}
						{waypoint "375"}
					}
					{"entity_state"
						{selector
							{mids 311 315}
						}
						{inactive off}
					}
					{"actor_to_waypoint"
						{selector
							{mids 31 33}
						}
						{waypoint "347"}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{mids 325 34 36}
						}
						{waypoint "355"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 347 348}
						}
						{waypoint "375"}
					}
					{"delay"
						{time 10}
					}
					{"actor_to_waypoint"
						{selector
							{mids 329}
						}
						{waypoint "363"}
					}
					{"spawn"
						{entity "outburst_instant_small_nc"}
						{waypoint "344"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 37 326}
						}
						{waypoint "352"}
					}
					{"actor_to_waypoint"
						{selector
							{tag ruspodend}
						}
						{waypoint "366"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 338 339 340}
						}
						{waypoint "372"}
					}
					{"entity_state"
						{selector
							{amount 3
							}
							{tag final}
							{state "not dead"}
						}
						{tag_add finalfree}
						{tag_remove group1}
					}
					{"entity_state"
						{selector
							{tag finalfree}
							{state "not dead"}
						}
						{tag_remove final}
					}
					{"actor_state"
						{selector
							{tag finalfree}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{ai
							{advance_ratio 1}
							{retreat_ratio 10}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 355 354}
						}
						{waypoint "383"}
					}
					{"delay"
						{time 5}
					}
					{"actor_to_waypoint"
						{selector
							{mids 351 352 353}
						}
						{waypoint "383"}
					}
				}
			}
			{"russians/2nd_floor/stairsdefend"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{zone "stairdef"}
								{player "2"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 1}
							}
						}
						{"2.event"
							{id "secondfin"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag skladpod}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{human
							{health 500}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag skladpod}
							{state "not dead"}
						}
						{waypoint "340"}
					}
					{"entity_state"
						{selector
							{tag skladpod}
							{state "not dead"}
						}
						{tag_remove skladpod}
					}
				}
			}
			{"russians/3rd_floor/step2"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag ruspodend}
								{zone "third"}
							}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 189}
						}
						{deviate}
						{enemies
							{tag group1}
							{zone "firezone3"}
							{state "not dead"}
						}
						{interval 12}
						{time 0}
					}
					{"delay"
						{time 5}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/flankattack"}
					}
					{"entity_state"
						{selector
							{mids 270 271}
						}
						{impregnability disabled}
					}
					{"entity_state"
						{selector
							{amount 5
							}
							{tag final}
							{state "not dead"}
						}
						{tag_add finalfree}
						{tag_remove group1}
					}
					{"entity_state"
						{selector
							{tag finalfree}
							{state "not dead"}
						}
						{tag_remove final}
					}
					{"actor_state"
						{selector
							{tag finalfree}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{ai
							{advance_ratio 1}
							{retreat_ratio 10}
						}
					}
					{"delay"
						{time 10}
					}
					{"effect"
						{selector
							{mids 324}
							{state "not dead"}
						}
						{effect die}
					}
					{"delay"
						{time 7}
					}
					{"actor_state"
						{selector
							{mids 270 271}
						}
					}
					{"effect"
						{selector
							{mids 323}
							{state "not dead"}
						}
						{effect die}
					}
					{"actor_state"
						{selector
							{zone "finalzone1"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 500}
						}
					}
					{"actor_to_waypoint"
						{selector
							{zone "finalzone1"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{waypoint "371"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 346 344 345}
						}
						{waypoint "378"}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{selector
							{tag group1}
							{type human}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 100}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag group1}
							{type human}
							{state "not dead"}
						}
						{waypoint "374"}
					}
					{"actor_to_waypoint"
						{selector
							{amount 7
							}
							{tag group1}
							{type human}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{waypoint "490"}
					}
					{"entity_state"
						{selector
							{amount 5
							}
							{tag group1}
							{state "not dead"}
						}
						{tag_add skladpod}
					}
					{"actor_to_waypoint"
						{selector
							{tag skladpod}
							{type human}
							{state "not dead"}
						}
						{waypoint "370"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 341 342 343}
						}
						{waypoint "378"}
					}
					{"delay"
						{time 10}
					}
					{"if"
						{condition
							{type entities}
							{selector
								{mids 315 311}
								{player "2"}
								{state operatable}
							}
						}
						{"talk"
							{selector
								{amount 1
								}
								{tag player}
								{state "not dead"}
							}
							{text "$/flakz"}
						}
					}
					{"delay"
						{time 15}
					}
					{"event"
						{event "final"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"russians/3rd_floor/final"
				{on}
				{condition
					{type 1}
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "finalzone2"}
							}
						}
						{"2.event"
							{id "final"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{control AI}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 350}
						}
						{ai
							{advance_ratio "0.01"}
							{retreat_ratio 25}
						}
					}
					{"actor_state"
						{selector
							{amount 5
							}
							{tag group1}
							{type human}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{control AI}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 350}
						}
						{ai
							{advance_ratio "0.01"}
							{retreat_ratio 25}
						}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{selector
							{amount 12
							}
							{tag group1}
							{type human}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{control AI}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 350}
						}
						{ai
							{advance_ratio "0.01"}
							{retreat_ratio 25}
						}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{selector
							{tag group1}
							{type human}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{control AI}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 350}
						}
						{ai
							{advance_ratio "0.01"}
							{retreat_ratio 25}
						}
					}
					{"emit"
						{selector
							{mids 189}
						}
					}
				}
			}
			{"russians/3rd_floor/complete"
				{condition
					{expression "1 & !2 & 3"}
					{terms
						{"1.entities"
							{selector
								{tag finalger}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 5}
							}
						}
						{"2.event"
							{id "secret"}
						}
						{"3.entities"
							{selector
								{mids 315 311}
								{player "2"}
								{state operatable}
							}
							{count
								{op "=="}
								{value 0}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{player "3"}
							{type human}
							{state "not dead"}
						}
						{impregnability disabled}
					}
					{"emit"
						{selector
							{mids 189}
						}
						{drop "orders sensor senseless"}
					}
					{"inventory"
						{selector
							{tag finalger}
							{type human}
							{state "not dead"}
						}
						{action drop}
					}
					{"entity_state"
						{selector
							{mids 359 360 356 358 357}
						}
						{tag_add finalger}
					}
					{"actor_state"
						{selector
							{tag finalger}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode hold}
						{move_mode hold}
						{weapon_prepare off}
						{ai_move
							{mode disable}
						}
						{movement
							{speed walk}
							{type normal}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag finalger}
							{state "not dead"}
						}
						{waypoint "392"}
					}
					{"delay"
						{time 2}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/3rdfloorfinal"}
					}
					{"actor_state"
						{selector
							{tag player}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode hold}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
					}
					{"actor_state"
						{selector
							{player "3"}
							{state "not dead"}
						}
						{fire_mode hold}
						{human
							{health 50}
						}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{selector
							{mids 361 362}
							{state "not dead"}
						}
						{fire_mode hold}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed walk}
							{type normal}
						}
					}
					{"inventory"
						{selector
							{tag finalger}
							{state "not dead"}
						}
						{action drop}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 361 362}
						}
						{waypoint "401"}
					}
					{"task"
						{name "finaltask"}
						{state complete}
					}
					{"music"
						{stop_all}
						{volume game}
						{fade 4}
					}
					{"delay"
						{time 3}
					}
					{"music"
						{start "/music/victory_rus.mp3"}
						{volume game}
					}
					{"delay"
						{time 4}
					}
					{"actor_state"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{move_mode hold}
						{ai_move
							{mode disable}
						}
						{movement
							{speed walk}
						}
					}
					{"actor_to_waypoint"
						{selector
							{amount 7
							}
							{tag group1}
							{type human}
							{state "not dead"}
						}
						{waypoint "403"}
					}
					{"gameover"
						{result win}
						{message "$/youarewin1"}
					}
				}
			}
			{"russians/3rd_floor/complete2"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag finalger}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 6}
							}
						}
						{"2.event"
							{id "secret"}
						}
						{"3.entities"
							{selector
								{mids 315 311}
								{player "2"}
								{state operatable}
							}
							{count
								{op "=="}
								{value 0}
							}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text ""}
						}
						{camera
							{name "finale"}
							{disable_cancel}
						}
						{do_not_restore_camera}
						{force_auto_complete}
					}
					{"squad_dismiss"
						{squad player}
					}
					{"if"
						{condition
							{type entities}
							{selector
								{tag player}
								{state "not dead"}
							}
							{count
								{op "=="}
								{value 1}
							}
						}
						{"delete"
							{selector
								{mids 264}
							}
						}
					}
					{"actor_state"
						{selector
							{tag player}
							{state "not dead"}
						}
						{control user}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 150}
						}
					}
					{"ables"
						{selector
							{tag player}
							{state "not dead"}
						}
						{remove select}
					}
					{"entity_state"
						{selector
							{tag player}
							{state "not dead"}
						}
						{tag_add cinema}
						{tag_remove player}
					}
					{"emit"
						{selector
							{mids 189}
						}
						{drop "orders sensor senseless"}
					}
					{"actor_state"
						{selector
							{tag cinema}
							{player "1"}
						}
						{control AI}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
					{"actor_state"
						{selector
							{mids 261 263}
						}
						{movement
							{speed_kph 30}
							{max_speed_kph 30}
						}
					}
					{"effect"
						{selector
							{tag gateport}
						}
						{effect open}
					}
					{"actor_state"
						{selector
							{mids 360 187}
						}
						{control AI}
						{fire_mode hold}
						{move_mode hold}
						{weapon_prepare off}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
					{"entity_state"
						{selector
							{mids 360 187}
						}
						{impregnability harmless}
					}
					{"actor_to_waypoint"
						{selector
							{mids 360}
						}
						{waypoint "409"}
					}
					{"actor_to_waypoint"
						{selector
							{amount 2
							}
							{tag cinema}
							{player "1"}
						}
						{drop "orders sensor senseless"}
						{waypoint "433"}
						{approach teleport}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag cinema}
							{player "1"}
						}
						{text "$/kino1"}
					}
					{"delay"
						{time 4}
					}
					{"spawn"
						{entity "tree_crush"}
						{waypoint "418"}
					}
					{"delay"
						{time 0.2}
					}
					{"spawn"
						{entity "tree_crush"}
						{waypoint "419"}
					}
					{"delay"
						{time 0.1}
					}
					{"spawn"
						{entity "metal_hit_bul"}
						{waypoint "420"}
					}
					{"delay"
						{time 0.1}
					}
					{"spawn"
						{entity "tree_crush"}
						{waypoint "421"}
					}
					{"delay"
						{time 0.2}
					}
					{"spawn"
						{entity "metal_hit_bul"}
						{waypoint "422"}
					}
					{"delay"
						{time 0.2}
					}
					{"spawn"
						{entity "tree_crush"}
						{waypoint "423"}
					}
					{"delay"
						{time 0.1}
					}
					{"spawn"
						{entity "tree_crush"}
						{waypoint "424"}
					}
					{"delay"
						{time 0.1}
					}
					{"spawn"
						{entity "tree_crush"}
						{waypoint "425"}
					}
					{"delay"
						{time 0.2}
					}
					{"spawn"
						{entity "metal_hit_bul"}
						{waypoint "426"}
					}
					{"delay"
						{time 0.1}
					}
					{"spawn"
						{entity "tree_crush"}
						{waypoint "427"}
					}
					{"delay"
						{time 2}
					}
					{"spawn"
						{entity "outburst_instant_small_nc"}
						{waypoint "428"}
					}
					{"delay"
						{time 3}
					}
					{"actor_to_waypoint"
						{selector
							{tag cinema}
							{player "1"}
						}
						{drop "orders sensor senseless"}
						{waypoint "438"}
					}
					{"delay"
						{time 10}
					}
					{"effect"
						{selector
							{tag secretfin}
						}
						{effect open}
					}
					{"delay"
						{time 4}
					}
					{"actor_to_waypoint"
						{selector
							{mids 187}
						}
						{waypoint "429"}
					}
					{"delay"
						{time 2.5}
					}
					{"spawn"
						{entity "explosion"}
						{waypoint "465"}
					}
					{"delay"
						{time 5.5}
					}
					{"actor_to_waypoint"
						{selector
							{tag cinema}
							{player "1"}
						}
						{drop "orders sensor senseless"}
						{waypoint "429"}
						{approach teleport}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag cinema}
							{player "1"}
						}
						{text "$/kino2"}
					}
					{"delay"
						{time 7}
					}
					{"entity_state"
						{selector
							{mids 260 261}
						}
						{inactive off}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_state"
						{selector
							{mids 261 263}
						}
						{movement
							{speed_kph 30}
							{max_speed_kph 30}
						}
					}
					{"task"
						{name "finaltask"}
						{state complete}
					}
					{"actor_to_waypoint"
						{selector
							{mids 261}
						}
						{drop "orders sensor senseless"}
						{waypoint "441"}
					}
					{"delay"
						{time 3}
					}
					{"actor_to_waypoint"
						{selector
							{mids 263}
						}
						{drop "orders sensor senseless"}
						{waypoint "442"}
					}
					{"delay"
						{time 6}
					}
					{"music"
						{stop_all}
						{volume game}
						{fade 4}
					}
					{"delay"
						{time 3}
					}
					{"music"
						{start "/music/victory_rus.mp3"}
						{volume game}
					}
					{"delay"
						{time 3}
					}
					{"gameover"
						{result win}
						{message "$/youarewin2"}
					}
				}
			}
			{"tuning/mistof/sec1"
				{on}
				{condition
					{terms
						{"1.linked"
							{source
								{tag player}
							}
							{destination
								{tag mist1}
							}
						}
						{"2.entities"
							{selector
								{tag player}
								{zone "sec1"}
								{state "not dead"}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag player}
							{zone "sec1"}
							{player "1"}
							{state "not dead"}
						}
						{tag_add sec}
					}
					{"ables"
						{selector
							{tag sec}
						}
						{drop "orders sensor senseless"}
						{remove select}
					}
					{"actor_state"
						{selector
							{tag sec}
						}
						{drop "orders sensor senseless"}
						{weapon_prepare off}
						{ai_move
							{mode disable}
						}
						{ai
							{follow_commander off}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag sec}
						}
						{inactive on}
					}
					{"delay"
						{time 7}
					}
					{"entity_state"
						{selector
							{tag sec}
						}
						{inactive off}
					}
					{"linker"
						{selector
							{tag mist1}
						}
						{action unlink}
						{entities
							{tag sec}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag sec}
						}
						{waypoint "446"}
						{approach teleport}
					}
					{"inventory"
						{selector
							{tag sec}
						}
						{action add}
						{item "b33r"}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag sec}
						}
						{ai_move
							{mode enable}
						}
						{ai
							{follow_commander on}
						}
					}
					{"talk"
						{selector
							{tag sec}
							{player "1"}
							{state "not dead"}
						}
						{text "$/b33r"}
					}
					{"ables"
						{selector
							{tag sec}
						}
						{add select}
					}
					{"entity_state"
						{selector
							{tag sec}
						}
						{tag_remove sec}
					}
					{"effect"
						{selector
							{tag mist1}
						}
						{effect disable_touch}
					}
					{"delay"
						{time 3}
					}
					{"effect"
						{selector
							{tag mist1}
						}
						{effect close}
					}
				}
			}
			{"tuning/mistof/sec2"
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.linked"
							{source
								{tag player}
							}
							{destination
								{tag mist2}
							}
						}
						{"2.entities"
							{selector
								{tag player}
								{zone "sec2"}
								{state "not dead"}
							}
						}
						{"3.trigger"
							{name "tuning/mistof/sec3"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag player}
							{zone "sec2"}
							{player "1"}
							{state "not dead"}
						}
						{tag_add sec}
					}
					{"ables"
						{selector
							{tag sec}
						}
						{remove select}
					}
					{"actor_state"
						{selector
							{tag sec}
						}
						{drop "orders sensor senseless"}
						{ai_move
							{mode disable}
						}
						{ai
							{follow_commander off}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag sec}
						}
						{inactive on}
					}
					{"delay"
						{time 7}
					}
					{"entity_state"
						{selector
							{tag sec}
						}
						{inactive off}
					}
					{"linker"
						{selector
							{tag mist2}
						}
						{action unlink}
						{entities
							{tag sec}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag sec}
						}
						{waypoint "448"}
						{approach teleport}
					}
					{"inventory"
						{selector
							{tag sec}
						}
						{action add}
						{item "secret_doc_bag1"}
					}
					{"event"
						{event "secret"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"ables"
						{selector
							{tag sec}
						}
						{add select}
					}
					{"actor_state"
						{selector
							{tag sec}
						}
						{ai_move
							{mode enable}
						}
						{ai
							{follow_commander on}
						}
					}
					{"talk"
						{selector
							{tag sec}
						}
						{text "$/vagner1"}
					}
					{"entity_state"
						{selector
							{tag sec}
						}
						{tag_remove sec}
					}
					{"effect"
						{selector
							{tag mist2}
						}
						{effect disable_touch}
					}
					{"delay"
						{time 3}
					}
					{"effect"
						{selector
							{tag mist2}
						}
						{effect close}
					}
					{"delay"
						{time 5}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/vagner2"}
					}
					{"delay"
						{time 2}
					}
					{"task"
						{name "spy"}
					}
				}
			}
			{"russians/2nd_floor/maintask2"
				{condition
					{expression "(1 | 2) &  3"}
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "koridor"}
							}
						}
						{"2.task"
							{name "second"}
						}
						{"3.event"
							{id "secret"}
						}
					}
				}
				{actions
					{"delay"
						{time 5}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/vagner3"}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{selector
							{tag group1}
							{state "not dead"}
						}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
						}
						{human
							{health 300}
						}
					}
				}
			}
			{"tuning/mistof/sec3"
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.linked"
							{source
								{tag player}
							}
							{destination
								{tag mist3}
							}
						}
						{"2.entities"
							{selector
								{tag player}
								{zone "sec3"}
								{state "not dead"}
							}
						}
						{"3.trigger"
							{name "tuning/mistof/sec2"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag player}
							{zone "sec3"}
							{player "1"}
							{state "not dead"}
						}
						{tag_add sec}
					}
					{"ables"
						{selector
							{tag sec}
						}
						{remove select}
					}
					{"actor_state"
						{selector
							{tag sec}
						}
						{ai_move
							{mode disable}
						}
						{ai
							{follow_commander off}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag sec}
						}
						{inactive on}
					}
					{"delay"
						{time 7}
					}
					{"entity_state"
						{selector
							{tag sec}
						}
						{inactive off}
					}
					{"linker"
						{selector
							{tag mist3}
						}
						{action unlink}
						{entities
							{tag sec}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag sec}
						}
						{waypoint "450"}
						{approach teleport}
					}
					{"inventory"
						{selector
							{tag sec}
						}
						{action add}
						{item "secret_doc_bag1"}
					}
					{"event"
						{event "secret"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag sec}
						}
						{ai_move
							{mode enable}
						}
						{ai
							{follow_commander on}
						}
					}
					{"ables"
						{selector
							{tag sec}
						}
						{add select}
					}
					{"talk"
						{selector
							{tag sec}
						}
						{text "$/vagner1"}
					}
					{"entity_state"
						{selector
							{tag sec}
						}
						{tag_remove sec}
					}
					{"effect"
						{selector
							{tag mist3}
						}
						{effect disable_touch}
					}
					{"delay"
						{time 3}
					}
					{"effect"
						{selector
							{tag mist3}
						}
						{effect close}
					}
					{"delay"
						{time 5}
					}
					{"talk"
						{selector
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/vagner2"}
					}
					{"delay"
						{time 2}
					}
					{"task"
						{name "spy"}
					}
				}
			}
			{"tuning/gameover"
				{condition
					{expression "!1 & !2"}
					{terms
						{"1.entities"
							{selector
								{tag player}
								{state "not dead"}
							}
						}
						{"2.trigger"
							{name "russians/3rd_floor/complete2"}
						}
					}
				}
				{actions
					{"music"
						{stop_all}
						{volume game}
						{fade 3}
					}
					{"delay"
						{time 2}
					}
					{"music"
						{start "/music/defeat_rus_v1.mp3"}
						{volume game}
					}
					{"delay"
						{time 2}
					}
					{"gameover"
						{result loose}
						{message "$/youareloose"}
					}
				}
			}
			{"russians/3rd_floor/podfin"
				{on}
				{condition
					{terms
						{"1.event"
							{id "zamok"}
						}
						{"2.trigger"
							{name "russians/2nd_floor/ruspodfinal"}
						}
						{"3.entities"
							{selector
								{tag ruspodfinal}
								{zone "inleft"}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 10}
					}
					{"actor_state"
						{selector
							{tag ruspodfinal}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
					{"actor_to_waypoint"
						{selector
							{tag ruspodfinal}
							{state "not dead"}
						}
						{waypoint "335"}
					}
				}
			}
			{"tuning/minepanzer_armor"
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 363}
								{state operatable}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{mids 363}
						}
						{tag_remove "armour+"}
					}
				}
			}
			{"russians/ruins/panteraim2"
				{on}
				{condition
					{type 1}
					{terms
						{"1.event"
							{id "panteraim1"}
						}
						{"2.near"
							{units
								{mids 138}
							}
							{near_to
								{mids 15}
							}
							{distance 35}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{mids 138}
						}
						{drop "orders sensor senseless"}
						{deviate}
						{enemies
							{mids 15}
							{state operatable}
						}
						{interval 8}
						{time 0}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{mids 15}
						}
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"actor_fire"
						{selector
							{mids 15}
						}
						{drop "orders sensor senseless"}
						{deviate}
						{enemies
							{mids 138}
							{state operatable}
						}
						{interval 10}
						{time 0}
					}
				}
			}
			{"russians/startcamcancel"
				{on}
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "cameracancel"}
						}
						{"2.event"
							{id "startcamcancel"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text ""}
						}
						{camera
							{name "startview"}
							{smooth_begin 0}
							{smooth_end 0}
						}
						{do_not_restore_camera}
						{force_auto_complete}
					}
					{"event"
						{event "begin"}
						{mode set}
						{delay 0}
					}
					{"delete"
						{selector
							{mids 67 68 85 63 69 70 78 76 79 77 83 85 63 64}
						}
					}
					{"effect"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag gate}
									}
								}
								{exclude
									{tag
										{tag opened}
									}
								}
							}
						}
						{effect open}
					}
					{"actor_to_waypoint"
						{selector
							{tag plane1}
						}
						{waypoint "4"}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag "71temp"}
									}
									{tag
										{tag "72temp"}
									}
								}
								{exclude
									{state
										{state dead}
									}
								}
							}
						}
						{waypoint "18"}
						{approach "safe teleport"}
					}
					{"actor_fire"
						{selector
							{mids 40 43}
						}
						{deviate}
						{enemies
							{tag mgaim}
							{state "not dead"}
						}
						{interval 3}
						{time 0}
						{burst_mode long}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag "73temp"}
									}
									{tag
										{tag "74temp"}
									}
									{tag
										{tag "75temp"}
									}
								}
								{exclude
									{state
										{state dead}
									}
								}
							}
						}
						{waypoint "463"}
						{approach "safe teleport"}
					}
					{"entity_state"
						{selector
							{mids 86 90 91 89 88 93}
						}
						{inactive off}
					}
					{"actor_to_waypoint"
						{selector
							{mids 86}
							{zone "spawn"}
						}
						{waypoint "41"}
						{approach teleport}
					}
					{"actor_to_waypoint"
						{selector
							{mids 90}
							{zone "spawn"}
						}
						{waypoint "42"}
						{approach teleport}
					}
					{"actor_to_waypoint"
						{selector
							{mids 91}
							{zone "spawn"}
						}
						{waypoint "43"}
						{approach teleport}
					}
					{"actor_to_waypoint"
						{selector
							{mids 50}
						}
						{waypoint "11"}
					}
					{"actor_fire"
						{selector
							{mids 41}
						}
						{deviate}
						{enemies
							{tag mgaim}
							{state "not dead"}
						}
						{interval 4}
						{time 0}
						{burst_mode long}
					}
					{"actor_to_waypoint"
						{selector
							{mids 89}
							{zone "spawn"}
						}
						{waypoint "42"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 88}
							{zone "spawn"}
						}
						{waypoint "41"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 93}
							{zone "spawn"}
						}
						{waypoint "43"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 80}
							{zone "gatedef"}
						}
						{waypoint "33"}
						{approach "safe teleport"}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 46}
									}
								}
								{exclude
									{state
										{state linked}
									}
								}
							}
						}
						{waypoint "21"}
					}
					{"actor_state"
						{selector
							{mids 99 105 107 106 110 111 112 143 141 144}
						}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
					}
					{"actor_to_waypoint"
						{selector
							{mids 25}
						}
						{waypoint "55"}
						{approach teleport}
					}
					{"actor_to_waypoint"
						{selector
							{mids 23}
						}
						{waypoint "56"}
						{approach teleport}
					}
					{"actor_to_waypoint"
						{selector
							{mids 22}
						}
						{waypoint "57"}
						{approach teleport}
					}
					{"actor_to_waypoint"
						{selector
							{mids 27}
						}
						{waypoint "58"}
						{approach teleport}
					}
					{"actor_to_waypoint"
						{selector
							{mids 21}
						}
						{waypoint "59"}
						{approach teleport}
					}
					{"actor_to_waypoint"
						{selector
							{mids 26}
						}
						{waypoint "60"}
						{approach teleport}
					}
					{"actor_to_waypoint"
						{selector
							{mids 18}
						}
						{waypoint "63"}
						{approach teleport}
					}
					{"actor_to_waypoint"
						{selector
							{mids 17}
						}
						{waypoint "62"}
						{approach teleport}
					}
					{"actor_to_waypoint"
						{selector
							{mids 16}
						}
						{waypoint "64"}
						{approach teleport}
					}
					{"actor_to_waypoint"
						{selector
							{mids 19}
						}
						{waypoint "61"}
						{approach teleport}
					}
					{"actor_to_waypoint"
						{selector
							{mids 20}
						}
						{waypoint "65"}
						{approach teleport}
					}
					{"delay"
						{time 2}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "22"}
					}
				}
			}
			{"tuning/startevent"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "start"}
							}
							{count
								{op "=="}
								{value 5}
							}
						}
					}
				}
				{actions
					{"event"
						{event "start"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"russians/ruins/playerstart"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag player}
										}
									}
									{exclude
										{zone
											{zone "start"}
										}
									}
								}
							}
						}
						{"2.event"
							{id "start"}
						}
					}
				}
				{actions
					{"delay"
						{time 0.2}
					}
					{"actor_state"
						{selector
							{tag player}
							{state "not dead"}
						}
						{drop "orders sensor senseless"}
						{control user}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
							{type normal}
						}
					}
				}
			}
			{"germans/mostdefence2"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "ruin_complete"}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 115 119 122 121}
						}
						{waypoint "135"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 117 118 116 120}
						}
						{waypoint "131"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 129}
						}
						{waypoint "124"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 138}
						}
						{waypoint "126"}
					}
					{"delay"
						{time 7}
					}
					{"actor_state"
						{selector
							{mids 1 15}
						}
						{fire_mode open}
						{move_mode zone}
						{ai_move
							{mode disable}
						}
						{human
							{health 300}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 1}
						}
						{waypoint "99"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 15}
						}
						{waypoint "119"}
					}
					{"delay"
						{time 7}
					}
					{"effect"
						{selector
							{mids 80}
							{state operatable}
						}
						{effect explosion}
					}
					{"delay"
						{time 3}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "138"}
					}
					{"delay"
						{time 4}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "139"}
					}
				}
			}
			{"tuning/fallen"
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag soldiers}
										}
									}
									{include
										{state
											{state fallen}
										}
										{prop
											{prop human}
										}
									}
									{exclude
										{state
											{state dead}
										}
										{state
											{state linked}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag soldiers}
									}
								}
								{include
									{state
										{state fallen}
									}
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{state
										{state linked}
									}
								}
							}
						}
						{drop "orders sensor senseless"}
						{control AI}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.01"}
						}
					}
					{"delay"
						{time 2}
					}
					{"trigger"
						{name "tuning/fallen"}
					}
				}
			}
			{"russians/ruins/k_prolomu2"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag player}
								{zone "k_prolomu"}
							}
						}
						{"2.event"
							{id "v_kreposti"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{tag player}
							{zone "k_prolomu"}
							{state "not dead"}
						}
						{fire_mode hold}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{ai
							{follow_commander off}
						}
					}
					{"ables"
						{selector
							{tag player}
							{zone "k_prolomu"}
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					{"delay"
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					{"actor_to_waypoint"
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				{transition "192"}
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						{impregnability disabled}
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					{"delay"
						{time 2}
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					{"ables"
						{add select}
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					{"actor_state"
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					{"delay"
						{time 5}
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					{"event"
						{event "v_kreposti"}
						{mode set}
						{delay 0}
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					{"actor_state"
						{move_mode zone}
						{ai
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					{"entity_state"
						{impregnability harmless}
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					{"delay"
						{time 4}
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					{"actor_state"
						{move_mode hold}
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						{ai_move
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				{transition "456"}
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						{tag_add group}
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					{"delay"
						{time 3}
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					{"actor_fire"
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						{enemies
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							{player "2"}
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							{state "not dead"}
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						{interval 3}
						{time 0}
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					{"entity_state"
						{tag_add group1}
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					{"actor_to_cover"
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					{"actor_state"
						{fire_mode open}
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						{movement
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						{human
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				{transition "246"}
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					{"delay"
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					{"actor_fire"
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						{interval 3.7}
						{time 0}
						{burst_mode long}
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					{"delay"
						{time 2}
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					{"actor_fire"
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						{interval 4.2}
						{time 0}
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						{time 4}
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					{"actor_state"
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						{time 1.2}
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					{"spawn"
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					{"delay"
						{time 0.5}
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					{"spawn"
						{entity "air_bomb"}
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					{"delay"
						{time 12}
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					{"delay"
						{time 10}
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					{"event"
						{event "sklad"}
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						{delay 0}
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					{"delay"
						{time 1}
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					{"actor_state"
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					{"entity_state"
						{tag_add group1}
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						{movement
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						{human
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						{ai
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					{"delay"
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					{"event"
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					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{fire_mode hold}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type squat}
						}
					}
				}
			}
			{"296"
				{position -3618.88 -651.44 -28}
			}
			{"297"
				{position -3554.67 -570.585 -32.4857}
			}
			{"298"
				{position -3676.3 -472.304 -26}
			}
			{"299"
				{position -4056.15 -161.147 -19.8928}
				{commands
					{"delete"}
				}
			}
			{"305"
				{position -2685.89 287.493 165}
				{radius 50}
				{transition "329"}
				{transition "332"}
				{transition "337"}
				{commands
					{"delay"
						{time 1.5}
					}
					{"actor_to_cover"
						{drop "orders sensor senseless"}
						{covers "koridor9 koridor8 koridor7 koridor6 koridor5 koridor4 koridor3 koridor2 koridor1"}
					}
					{"delay"
						{time 5}
					}
					{"actor_fire"
						{deviate}
						{enemies
							{zone "koridor2"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{interval 3.5}
						{time 0}
						{burst_mode long}
					}
					{"actor_state"
						{human
							{health 500}
						}
					}
				}
			}
			{"312"
				{position -2549.76 333.078 165}
				{transition "313"}
				{transition "314"}
				{transition "315"}
				{transition "316"}
				{transition "317"}
				{transition "318"}
				{commands
					{"delay"
						{time 2}
					}
					{"actor_state"
						{movement
							{type squat}
						}
					}
				}
			}
			{"313"
				{position -2616.79 278.68 165}
			}
			{"314"
				{position -2641.2 322.254 165}
			}
			{"315"
				{position -2644.78 377.654 165}
			}
			{"316"
				{position -2625.46 420.969 165}
			}
			{"317"
				{position -2583.71 444.989 165}
			}
			{"318"
				{position -2523.1 416.053 165}
				{transition "319"}
				{transition "322"}
			}
			{"319"
				{position -2469.22 456.784 165}
				{transition "320"}
				{transition "321"}
			}
			{"320"
				{position -2416.11 474.397 165}
			}
			{"321"
				{position -2477.5 504.343 165}
			}
			{"322"
				{position -2540.97 480.851 165}
			}
			{"329"
				{position -2851.91 129.035 164}
			}
			{"332"
				{position -2783.2 129.106 164}
			}
			{"335"
				{position -2839.31 -132.351 164}
				{transition "336"}
				{transition "466"}
				{transition "468"}
				{commands
					{"entity_state"
						{tag_add group1}
					}
				}
			}
			{"336"
				{position -2751.56 -811.995 164}
				{transition "340"}
			}
			{"337"
				{position -2729.86 105.258 164}
			}
			{"338"
				{position -2884.11 14.1578 164}
				{radius 10}
				{commands
					{"actor_state"
						{human
							{health 300}
						}
					}
					{"entity_state"
						{impregnability harmless}
					}
					{"actor_to_cover"
						{covers "hide1 hide2 hide3"}
					}
				}
			}
			{"339"
				{position -2840.59 -96.8895 164}
				{radius 10}
				{commands
					{"actor_to_cover"
						{covers "koridor11 koridor12 koridor13"}
					}
					{"delay"
						{time 1.5}
					}
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{type crawl}
						}
					}
					{"entity_state"
						{impregnability disabled}
					}
				}
			}
			{"340"
				{position -2609.2 -873.535 214.131}
				{transition "341"}
			}
			{"341"
				{position -2527.41 -828.723 245}
				{transition "342"}
			}
			{"342"
				{position -2473.23 -674.095 308}
				{transition "345"}
				{transition "346"}
				{commands
					{"inventory"
						{action add}
						{item "ppsh"}
						{filling
							{stuff "pistol" "ammo"}
							{amount 20}
						}
					}
					{"actor_state"
						{weapon_prepare on}
						{human
							{health 500}
						}
					}
					{"event"
						{event "zamok"}
						{mode set}
						{delay 0}
					}
					{"entity_state"
						{tag_add final}
					}
				}
			}
			{"343"
				{position -2829.66 -875.111 164}
				{commands
					{"inventory"
						{action add}
						{item "ppsh"}
						{amount 20}
						{filling
							{stuff "pistol" "ammo"}
						}
					}
					{"actor_to_cover"
						{covers "stairsrus2 stairsrus4 stairsrus5 stairsrus6 stairsrus1 stairsrus3"}
					}
					{"actor_state"
						{weapon_prepare on}
					}
					{"delay"
						{time 2}
					}
					{"actor_fire"
						{deviate}
						{enemies
							{zone "stairdef"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{interval 2.7}
						{time 0}
						{burst_mode long}
					}
				}
			}
			{"345"
				{position -2460.68 -613.856 308}
				{radius 10}
				{commands
					{"actor_to_cover"
						{covers "final1rus11 final1rus12 final1rus15 final1rus14 final1rus2 final1rus19 final1rus3 final1rus9 final1rus17 final1rus1 rusdop1 rusdop2 rusdop3 rusdop4 rusdop5 rusdop6 rusdop7 rusdop8"}
					}
					{"delay"
						{time 3.5}
					}
					{"actor_fire"
						{deviate}
						{enemies
							{zone "finalzone1"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{interval 4.2}
						{time 0}
						{burst_mode long}
					}
				}
			}
			{"346"
				{position -2472.62 -364.866 308}
				{commands
					{"actor_to_cover"
						{covers "final1rus20 final1rus10 final1rus8 final1rus7 final1rus9 final1rus6 final1rus4 final1rus18 final1rus13 final1rus5 final1rus16 rusdop1 rusdop2 rusdop3 rusdop4 rusdop5 rusdop6 rusdop7 rusdop8"}
					}
					{"delay"
						{time 3.5}
					}
					{"actor_fire"
						{deviate}
						{enemies
							{zone "finalzone1"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{interval 4}
						{time 0}
						{burst_mode long}
					}
				}
			}
			{"363"
				{position 303.142 -970.759 50.3901}
				{transition "364"}
			}
			{"364"
				{position -1723.96 -196.837 308}
				{transition "462"}
				{commands
					{"delay"
						{time 1}
					}
					{"spawn"
						{entity "marine_die"}
						{waypoint "365"}
					}
					{"delay"
						{time 17}
					}
					{"delete"}
				}
			}
			{"366"
				{position -1233.31 158.699 54.4214}
				{transition "367"}
			}
			{"367"
				{position -1793.63 302.232 51}
				{transition "368"}
			}
			{"368"
				{position -2419 325.727 165}
				{transition "369"}
			}
			{"369"
				{position -2770.1 187.133 164}
				{transition "335"}
			}
			{"370"
				{position -2312.42 -382.42 308}
				{commands
					{"actor_to_cover"
						{covers "final2rus3 final2rus4 final2rus5 final2rus9 final2rus11"}
					}
					{"delay"
						{time 5}
					}
					{"actor_fire"
						{deviate}
						{enemies
							{zone "zamok1"}
							{player "2"}
							{type human}
							{state "not dead"}
						}
						{interval 3.7}
						{time 0}
						{burst_mode long}
					}
				}
			}
			{"374"
				{position -2308.2 -277.738 308}
				{commands
					{"actor_to_cover"
						{covers "final2rus1 final2rus2 final2rus6 final2rus7 final2rus8 final2rus10 final2rus14 final2rus15 final2rus17 final2rus18 final2rus19 final2rus20 final2rus16 final2rus12 final2rus13"}
					}
					{"delay"
						{time 4}
					}
					{"actor_fire"
						{deviate}
						{enemies
							{source advanced}
							{group
								{select
									{zone
										{zone "finalzone2"}
									}
								}
								{include
									{player
										{player "2"}
									}
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{mids
										{mids 183 186 312 182}
									}
								}
							}
						}
						{interval 3.8}
						{time 0}
						{burst_mode long}
					}
				}
			}
			{"4"
				{position -3579.7 -1179.53 -70.0002}
				{transition "5"}
				{commands
					{"entity_state"
						{tag_remove plane1}
					}
				}
			}
			{"401"
				{position -1674.41 -921.349 346}
				{transition "402"}
			}
			{"402"
				{position -1691.68 -708.237 308}
			}
			{"403"
				{position -1611.39 -579.204 308}
				{transition "404"}
				{transition "405"}
				{transition "406"}
				{transition "407"}
				{transition "408"}
			}
			{"404"
				{position -1634.66 -503.747 308}
			}
			{"405"
				{position -1635.04 -649.221 308}
			}
			{"406"
				{position -1693.29 -649.217 308}
			}
			{"407"
				{position -1701.93 -497.688 308}
			}
			{"408"
				{position -1758.19 -578.199 308}
			}
			{"446"
				{position -1987.6 139.714 51}
				{transition "447"}
				{commands
					{"delay"
						{time 0.2}
					}
					{"inventory"
						{action take}
						{item "b33r"}
					}
				}
			}
			{"447"
				{position -1935.44 158.095 51}
			}
			{"448"
				{position -1694.55 1.60295 51}
				{transition "449"}
			}
			{"449"
				{position -1714.83 50.7642 51}
			}
			{"450"
				{position -917.793 -5.05035 51}
				{transition "451"}
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			{"451"
				{position -925.046 36.3474 52.5266}
			}
			{"452"
				{position -3721.84 -1740.44 -102.736}
				{transition "453"}
			}
			{"453"
				{position -2102.89 -1848.45 -61.0069}
				{transition "454"}
				{commands
					{"air_state"}
				}
			}
			{"454"
				{position -906.062 -1711.49 -104.726}
				{transition "455"}
			}
			{"455"
				{position 733.781 -1472.41 62}
				{commands
					{"delete"}
				}
			}
			{"456"
				{position -1059.18 1991.64 -26}
				{transition "202"}
			}
			{"457"
				{position -3915.51 2621.57 -20.9343}
				{transition "61"}
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			{"458"
				{position -3911.65 2660.81 -18.7877}
				{transition "62"}
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			{"459"
				{position -3911.55 2698.04 -17.041}
				{transition "63"}
			}
			{"460"
				{position -3916.68 2734.19 -14.2847}
				{transition "64"}
			}
			{"461"
				{position -3922.86 2767.81 -11.1992}
				{transition "65"}
			}
			{"462"
				{position -2381.47 300.771 165}
				{transition "477"}
			}
			{"466"
				{position -2882.33 -193.008 164}
				{transition "467"}
			}
			{"467"
				{position -2851.95 -765.539 164}
				{transition "472"}
			}
			{"468"
				{position -2855.52 -189.768 164}
				{transition "469"}
			}
			{"469"
				{position -2809.33 -754.631 164}
				{transition "470"}
			}
			{"470"
				{position -2763.63 -837.777 164}
				{transition "471"}
			}
			{"471"
				{position -2558.58 -898.278 245}
				{transition "474"}
			}
			{"472"
				{position -2739.52 -898.256 164}
				{transition "473"}
			}
			{"473"
				{position -2567 -932.77 242.011}
				{transition "475"}
			}
			{"474"
				{position -2473.9 -778.318 253.484}
				{transition "342"}
			}
			{"475"
				{position -2486.03 -880.78 245}
				{transition "476"}
			}
			{"476"
				{position -2427.02 -763.909 261.495}
				{transition "342"}
			}
			{"477"
				{position -2618.62 889.25 164}
			}
			{"478"
				{position -711.265 1875.45 -26}
				{transition "480"}
				{transition "482"}
				{transition "483"}
				{transition "485"}
			}
			{"479"
				{position -440.596 1854.85 -28.4554}
				{transition "486"}
				{transition "487"}
				{transition "488"}
				{transition "489"}
			}
			{"480"
				{position -788.669 1666.6 -26}
				{transition "481"}
			}
			{"481"
				{position -752.73 1329.22 -43.4694}
				{transition "202"}
			}
			{"482"
				{position -701.264 1539.23 -27}
				{transition "202"}
			}
			{"483"
				{position -625.5 1717.37 -26}
				{transition "484"}
			}
			{"484"
				{position -633.368 1541.08 -27.5785}
				{transition "202"}
			}
			{"485"
				{position -540.459 1692.07 -34.8254}
				{transition "202"}
			}
			{"486"
				{position -493.942 1706.66 -41.1081}
				{transition "202"}
			}
			{"487"
				{position -418.025 1627.86 -43.7388}
				{transition "202"}
			}
			{"488"
				{position -383.411 1608.85 -41}
				{transition "202"}
			}
			{"489"
				{position -564.201 1696.9 -32.0653}
				{transition "202"}
			}
			{"49"
				{position -3990.97 2122.76 -12.3133}
				{transition "55"}
			}
			{"490"
				{position -2278.72 -487.935 308}
				{commands
					{"actor_to_cover"
						{covers "final2rus1 final2rus2 final2rus6 final2rus7 final2rus8 final2rus10 final2rus14 final2rus15 final2rus17 final2rus18 final2rus19 final2rus20 final2rus16 final2rus12 final2rus13"}
					}
					{"delay"
						{time 4}
					}
					{"actor_fire"
						{deviate}
						{enemies
							{source advanced}
							{group
								{select
									{zone
										{zone "finalzone2"}
									}
								}
								{include
									{player
										{player "2"}
									}
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{mids
										{mids 312 182 183 186}
									}
								}
							}
						}
						{interval 4}
						{time 0}
						{burst_mode long}
					}
				}
			}
			{"491"
				{position -1379.49 392.143 51}
				{transition "265"}
				{transition "266"}
				{transition "267"}
				{commands
					{"delay"
						{time 5}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode disable}
						}
						{movement
							{speed fast}
							{type squat}
						}
					}
				}
			}
			{"5"
				{position -2231.66 -1583.4 180.647}
				{transition "6"}
			}
			{"50"
				{position -3996.73 2166.45 -19.5978}
				{transition "56"}
			}
			{"51"
				{position -3996.63 2201.94 -22}
				{transition "57"}
			}
			{"52"
				{position -3993.26 2322.98 -24}
				{transition "58"}
			}
			{"53"
				{position -3998.97 2367.92 -23.0557}
				{transition "59"}
			}
			{"54"
				{position -3995.92 2405.22 -23.3607}
				{transition "60"}
			}
			{"55"
				{position -3156.76 2017.69 -26}
				{commands
					{"actor_fire"
						{deviate}
						{enemies
							{tag ruindef}
							{state "not dead"}
						}
						{interval 4}
						{time 0}
					}
				}
			}
			{"56"
				{position -3144.76 2166.13 -26}
				{commands
					{"entity_state"
						{impregnability disabled}
					}
					{"effect"
						{effect die}
					}
				}
			}
			{"57"
				{position -3253.26 2320.99 -26}
				{commands
					{"actor_fire"
						{deviate}
						{enemies
							{tag ruindef}
							{state "not dead"}
						}
						{interval 3.5}
						{time 0}
					}
				}
			}
			{"58"
				{position -3090.81 2325.31 -26}
				{radius 10}
				{commands
					{"entity_state"
						{impregnability disabled}
					}
					{"spawn"
						{entity "outburst_instant_small_nc"}
						{waypoint "58"}
					}
				}
			}
			{"59"
				{position -3192.31 2490.84 -26}
				{commands
					{"actor_fire"
						{deviate}
						{enemies
							{tag ruindef}
							{state "not dead"}
						}
						{interval 4}
						{time 0}
					}
				}
			}
			{"6"
				{position -1307.16 -1572.15 80.4031}
				{transition "7"}
				{commands
					{"air_state"
						{altitude 60}
					}
				}
			}
			{"60"
				{position -3254.36 2598.54 -25.0934}
				{commands
					{"actor_fire"
						{deviate}
						{enemies
							{tag ruindef}
							{state "not dead"}
						}
						{interval 4.2}
						{time 0}
					}
				}
			}
			{"61"
				{position -3578.08 2658.25 -26}
				{commands
					{"actor_state"
						{control user}
						{fire_mode open}
						{move_mode hold}
						{movement
							{type squat}
						}
					}
				}
			}
			{"62"
				{position -3568.05 2696.62 -26}
				{commands
					{"actor_state"
						{control user}
						{fire_mode open}
						{move_mode hold}
						{movement
							{type squat}
						}
					}
				}
			}
			{"63"
				{position -3565.54 2739.86 -26}
				{commands
					{"actor_state"
						{control user}
						{fire_mode open}
						{move_mode hold}
						{movement
							{type squat}
						}
					}
				}
			}
			{"64"
				{position -3567.72 2780.72 -26}
				{commands
					{"actor_state"
						{control user}
						{fire_mode open}
						{move_mode hold}
						{movement
							{type squat}
						}
					}
				}
			}
			{"65"
				{position -3582.31 2823.66 -26}
				{commands
					{"actor_state"
						{control user}
						{fire_mode open}
						{move_mode hold}
						{movement
							{type squat}
						}
					}
				}
			}
			{"7"
				{position 979.652 -1032.78 0}
				{commands
					{"delete"}
				}
			}
			{"70"
				{position -3989.63 2864.57 2.01025}
				{transition "75"}
			}
			{"71"
				{position -3990.92 2910.46 3}
				{transition "76"}
			}
			{"72"
				{position -3989.83 2952.94 1.03027}
				{transition "77"}
			}
			{"73"
				{position -3995.99 2999.61 0.0557277}
				{transition "78"}
			}
			{"74"
				{position -3989.86 3047.35 2.76471}
				{transition "79"}
			}
			{"75"
				{position -3196.36 2511.38 -26}
				{commands
					{"actor_state"
						{movement
							{type squat}
						}
					}
					{"actor_fire"
						{deviate}
						{enemies
							{tag ruindef}
							{state "not dead"}
						}
						{interval 3.8}
						{time 0}
						{burst_mode long}
					}
				}
			}
			{"76"
				{position -3256.55 2615.38 -24.2115}
				{commands
					{"actor_state"
						{movement
							{type squat}
						}
					}
					{"actor_fire"
						{deviate}
						{enemies
							{tag ruindef}
							{state "not dead"}
						}
						{interval 4}
						{time 0}
						{burst_mode long}
					}
				}
			}
			{"77"
				{position -3147.02 2625.29 -22.2507}
				{commands
					{"actor_state"
						{movement
							{type squat}
						}
					}
					{"actor_fire"
						{deviate}
						{enemies
							{tag ruindef}
							{state "not dead"}
						}
						{interval 3.3}
						{time 0}
						{burst_mode long}
					}
				}
			}
			{"78"
				{position -3112.94 2802.7 -26}
				{commands
					{"actor_fire"
						{deviate}
						{enemies
							{tag ruindef}
							{state "not dead"}
						}
						{interval 4.2}
						{time 0}
						{burst_mode long}
					}
				}
			}
			{"79"
				{position -3145.86 2902.85 -26}
				{commands
					{"actor_state"
						{movement
							{type squat}
						}
					}
					{"actor_fire"
						{deviate}
						{enemies
							{tag ruindef}
							{state "not dead"}
						}
						{interval 3.5}
						{time 0}
						{burst_mode long}
					}
				}
			}
			{"80"
				{position -3861.72 2451.71 -25}
				{transition "81"}
			}
			{"81"
				{position -3177.55 2452.91 -26}
				{commands
					{"delay"
						{time 2}
					}
					{"actor_fire"
						{deviate}
						{enemies
							{amount 1
							}
							{tag ruindef}
							{zone "ruinattack2"}
							{state "not dead"}
						}
						{interval 10}
						{time 0}
					}
					{"delay"
						{time 4}
					}
					{"actor_to_waypoint"
						{drop "orders sensor senseless"}
						{waypoint "87"}
					}
				}
			}
			{"82"
				{position -2409.88 2419.95 0.0705078}
				{transition "116"}
				{commands
					{"entity_state"
						{tag_add megalow}
						{impregnability disabled}
					}
				}
			}
			{"83"
				{position -3870.19 2258.39 -25}
				{transition "84"}
			}
			{"84"
				{position -3187.93 2158.17 -26}
				{commands
					{"delay"
						{time 4}
					}
					{"actor_fire"
						{deviate}
						{enemies
							{amount 1
							}
							{tag ruindef}
							{zone "ruinattack2"}
							{state "not dead"}
						}
						{interval 12}
						{time 0}
						{burst_mode short}
					}
				}
			}
			{"85"
				{position -3871.63 2803.81 -13.6328}
				{transition "86"}
			}
			{"86"
				{position -3203.52 2856.36 -26}
				{commands
					{"delay"
						{time 4}
					}
					{"actor_fire"
						{deviate}
						{enemies
							{amount 1
							}
							{tag ruindef}
							{zone "ruinattack2"}
							{state "not dead"}
						}
						{interval 12}
						{time 0}
						{burst_mode short}
					}
				}
			}
			{"87"
				{position -2743.51 2404.31 1.23092}
				{transition "82"}
				{commands
					{"actor_state"
						{movement
							{speed fast}
						}
					}
					{"talk"
						{selector
							{source standart}
							{amount 1
							}
							{tag player}
							{state "not dead"}
						}
						{text "$/t34die"}
					}
					{"delay"
						{time 5}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "89"}
					}
					{"delay"
						{time 4}
					}
					{"spawn"
						{entity "outburst_nc"}
						{waypoint "90"}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{impregnability disabled}
					}
					{"effect"
						{effect explosion}
					}
				}
			}
			{"93"
				{position -2825.92 1971.34 -26}
				{transition "94"}
			}
			{"94"
				{position -2628.03 1947.01 -25}
				{transition "95"}
			}
			{"95"
				{position -2475.81 1949.2 -25}
				{commands
					{"actor_state"
						{fire_mode open}
						{move_mode zone}
						{move_radius 2}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"96"
				{position -3004.89 2968.66 -26}
				{transition "97"}
			}
			{"97"
				{position -2828.62 3039.4 -26}
				{transition "98"}
			}
			{"98"
				{position -2608.37 3052.26 -26}
				{commands
					{"actor_state"
						{fire_mode open}
						{move_mode zone}
						{move_radius 2}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"99"
				{position -2098.81 2088.95 -25.0608}
				{commands
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
				}
			}
		}
		{waypoints "germans"
			{"10"
				{position -321.2 -751.808 51}
				{transition "11"}
			}
			{"104"
				{position -1662.35 2057.28 -26}
				{transition "105"}
			}
			{"105"
				{position -1579.94 1155.87 15.4602}
				{transition "106"}
			}
			{"106"
				{position -1523.85 801.945 49.4205}
				{transition "107"}
			}
			{"107"
				{position -210.719 -117.174 53.1162}
				{transition "108"}
			}
			{"108"
				{position 367.707 -349.278 51}
				{commands
					{"delete"}
				}
			}
			{"11"
				{position -234.763 -591.441 51}
				{commands
					{"actor_state"}
				}
			}
			{"12"
				{position 197.918 -832.037 51}
				{transition "15"}
			}
			{"124"
				{position 183.549 1960.78 -26}
				{transition "125"}
			}
			{"125"
				{position -1316.66 2158.83 -23.1079}
				{commands
					{"actor_state"
						{fire_mode open}
						{move_mode free}
						{ai_move
							{mode enable}
						}
					}
					{"entity_state"
						{impregnability disabled}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "panteraim1"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"126"
				{position -76.7652 2891.8 -24.9633}
				{transition "127"}
			}
			{"127"
				{position -1348.02 2837.49 -26}
				{commands
					{"actor_state"
						{fire_mode open}
						{move_mode free}
						{ai_move
							{mode enable}
						}
					}
					{"entity_state"
						{impregnability disabled}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "panteraim2"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"13"
				{position 143.206 -904.653 50}
				{transition "19"}
			}
			{"131"
				{position -85.591 2125.44 -26}
				{transition "132"
					{filter
						{mids 118 117}
					}
				}
				{transition "134"
					{filter
						{mids 116 120}
					}
				}
				{commands
					{"entity_state"
						{tag_remove gpod1}
					}
				}
			}
			{"132"
				{position -1291.47 2132.66 -25.9043}
				{commands
					{"actor_to_cover"
						{covers "most14 most18"}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"134"
				{position -1289.39 2345.19 -26}
				{commands
					{"actor_to_cover"
						{covers "most13 most15 most22"}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"135"
				{position -73.2832 2758.58 -24.8818}
				{transition "136"
					{filter
						{mids 115 119}
					}
				}
				{transition "137"
					{filter
						{mids 121 122}
					}
				}
				{commands
					{"entity_state"
						{tag_remove gpod1}
					}
				}
			}
			{"136"
				{position -1256.72 2500 -26}
				{commands
					{"actor_to_cover"
						{covers "most19 most20 most21"}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"137"
				{position -1276.9 2817.9 -26}
				{commands
					{"actor_to_cover"
						{covers "most16 most17"}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"14"
				{position 266.139 -940.528 50}
				{transition "17"}
			}
			{"15"
				{position -60.8926 -609.515 51}
				{transition "16"}
			}
			{"153"
				{position -284.842 2603.72 -26}
				{transition "155"}
			}
			{"154"
				{position -450.45 2507.55 -26}
				{commands
					{"actor_to_cover"
						{covers "square11 square14 square17 square21 square22 square18 square15 square12 square13 square16 square20 square19"}
					}
					{"delay"
						{time 5}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode zone}
						{move_radius 10}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{ai
							{advance_ratio 2}
							{retreat_ratio 8}
						}
					}
				}
			}
			{"155"
				{position -436.533 2347.05 -26}
				{commands
					{"actor_to_cover"
						{covers "square1 square2 square3 square4 square5 square6 square7 square8 square9 square10"}
					}
					{"delay"
						{time 5}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode zone}
						{move_radius 10}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{ai
							{advance_ratio 2}
							{retreat_ratio 8}
						}
					}
				}
			}
			{"16"
				{position -225.575 692.89 45.7912}
				{commands
					{"delete"}
				}
			}
			{"165"
				{position 314.635 1998.46 -32.2012}
				{commands
					{"delete"}
				}
			}
			{"166"
				{position -326.497 2162.13 -26}
				{commands
					{"actor_to_cover"
						{covers "square2 square4 square5 square7 square8 square10 square11 square12 square17 square18 square19 square21 square22 square13 square14 square15 square16 square20 square1 square3 square6 square9"}
					}
					{"delay"
						{time 5}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"17"
				{position -195.569 -578.382 51}
				{transition "464"}
			}
			{"173"
				{position -2650.85 867.486 164}
				{commands
					{"actor_to_cover"
						{covers sklad6}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"18"
				{position -1579.07 911.136 36.9794}
				{transition "23"}
				{commands
					{"entity_state"
						{tag_remove "71temp"}
					}
					{"entity_state"
						{tag_remove "72temp"}
					}
				}
			}
			{"189"
				{position -284.485 -94.3353 51}
				{commands
					{"actor_to_cover"
						{covers "indef1 indef2 indef3"}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"19"
				{position -163.464 -618.214 51}
				{transition "20"}
			}
			{"190"
				{position -2521.63 870.575 165}
				{commands
					{"actor_to_cover"
						{covers sklad7}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"193"
				{position -2398.1 810.115 165}
				{commands
					{"actor_to_cover"
						{covers sklad5}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"20"
				{position -322.9 21.2917 51}
				{transition "18"}
			}
			{"207"
				{position -52.2884 -366.51 51}
				{commands
					{"actor_to_cover"
						{covers "art8 art2 art5"}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"21"
				{position -1001.96 870.14 167}
				{commands
					{"board"
						{vehicle
							{mids 47}
						}
					}
				}
			}
			{"210"
				{position -210.034 -491.518 51}
				{commands
					{"actor_to_cover"
						{covers "art3 art4"}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"211"
				{position -87.4503 -695.865 51}
				{commands
					{"actor_to_cover"
						{covers "art1 art6"}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"212"
				{position -329.077 -669.69 51}
				{commands
					{"actor_to_cover"
						{covers "art4 art7"}
					}
					{"delay"
						{time 4}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"213"
				{position 93.6999 -400.757 51}
				{commands
					{"actor_to_cover"
						{covers "art8 art9 art10 art11"}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"214"
				{position 252.889 -915.079 50}
				{transition "226"}
				{commands
					{"actor_state"
						{movement
							{speed slow}
						}
					}
				}
			}
			{"226"
				{position -19.3092 -809.944 50}
				{transition "227"}
				{commands
					{"actor_state"
						{fire_mode open}
						{move_mode zone}
						{move_radius 15}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"227"
				{position -116.426 -605.106 51}
			}
			{"229"
				{position -255.248 -562.894 51}
				{transition "232"
					{filter
						{mids 51}
					}
				}
				{transition "233"
					{filter
						{mids 52}
					}
				}
			}
			{"23"
				{position -1612.37 2144.63 -26}
				{transition "66"}
				{commands
					{"actor_state"
						{movement
							{speed fast}
						}
						{human
							{health 200}
						}
					}
				}
			}
			{"230"
				{position -56.903 -522.658 51}
				{transition "234"
					{filter
						{mids 53}
					}
				}
				{transition "235"
					{filter
						{mids 54}
					}
				}
			}
			{"231"
				{position 5.25214 -476.854 51}
				{transition "236"
					{filter
						{mids 55}
					}
				}
				{transition "237"
					{filter
						{mids 56}
					}
				}
			}
			{"232"
				{position -311.107 -513.057 51}
			}
			{"233"
				{position -238.311 -507.137 51}
			}
			{"234"
				{position -98.939 -480.876 51}
			}
			{"235"
				{position -40.9174 -463.071 51}
			}
			{"236"
				{position 57.104 -412.296 51}
			}
			{"237"
				{position -25.6461 -428.021 51}
			}
			{"24"
				{position 124.983 341.607 51}
				{transition "25"}
			}
			{"243"
				{position -1332.43 204.847 51}
				{commands
					{"actor_to_cover"
						{covers "gatedef13 gatedef20 gatedef11 gatedef12 gatedef13 gatedef14 gatedef15 gatedef16 gatedef17 gatedef18 gatedef19 gatedef20"}
					}
					{"delay"
						{time 6}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"244"
				{position -1315.96 472.061 51}
				{commands
					{"actor_to_cover"
						{covers "gatedef20 gatedef1 gatedef2 gatedef3 gatedef4 gatedef5 gatedef6 gatedef7 gatedef8 gatedef9 gatedef10"}
					}
					{"delay"
						{time 6}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"245"
				{position -1958.7 308.238 51}
				{commands
					{"actor_to_cover"
						{covers "gatedef13 gatedef20 gatedef6 gatedef9 gatedef10 gatedef13 gatedef15 gatedef16 gatedef19 gatedef20"}
					}
					{"delay"
						{time 6}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"249"
				{position -2212.23 713.747 165}
				{transition "254"}
			}
			{"25"
				{position -2504.45 321.977 165}
				{transition "26"}
			}
			{"254"
				{position -2315.12 655.29 165}
				{commands
					{"actor_to_cover"
						{covers "sklad1 sklad2"}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"257"
				{position -2673.99 209.731 165}
				{transition "258"}
			}
			{"258"
				{position -2587.44 450.654 165}
				{commands
					{"actor_to_cover"
						{covers "sklad3 sklad4"}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"26"
				{position -2832 -52.362 164}
				{transition "27"}
			}
			{"27"
				{position -2766.62 -975.446 164}
				{transition "28"}
			}
			{"28"
				{position -2671.13 -1049.7 164}
				{commands
					{"delete"}
				}
			}
			{"29"
				{position -1574 840.527 42.9945}
				{transition "30"}
			}
			{"30"
				{position -1615.21 994.206 28.0584}
				{transition "31"}
			}
			{"300"
				{position -2634.3 -841.268 194.182}
				{transition "301"}
			}
			{"301"
				{position -2762.84 -913.235 164}
				{transition "302"}
			}
			{"302"
				{position -2814.39 -1112.21 164}
				{commands
					{"board"
						{vehicle
							{mids 272}
						}
					}
				}
			}
			{"304"
				{position -2900 -639.755 164}
				{radius 100}
				{commands
					{"entity_state"
						{impregnability disabled}
					}
					{"actor_fire"
						{deviate}
						{enemies
							{zone "koridor"}
							{type human}
							{state "not dead"}
						}
						{interval 0.5}
						{time 0}
						{burst_mode long}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
					{"delay"
						{time 2}
					}
					{"event"
						{event "isupod"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"306"
				{position -2777.2 -1015.49 164}
				{transition "307"}
			}
			{"307"
				{position -2822.98 -657.259 164}
				{commands
					{"actor_to_cover"
						{covers "koridorger1 koridorger2 koridorger3"}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"31"
				{position -1628.89 1189.76 11.0712}
				{transition "32"}
			}
			{"310"
				{position -2784.85 -924.121 164}
				{transition "311"}
			}
			{"311"
				{position -2849.04 -475.06 164}
				{commands
					{"actor_to_cover"
						{covers "koridorger4 koridorger5 koridorger6 koridorger7"}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
					}
				}
			}
			{"32"
				{position -1666.56 2272.02 -26}
				{transition "33"}
			}
			{"323"
				{position -2822.41 -693.285 164}
				{transition "324"}
			}
			{"324"
				{position -2787.58 -1118.81 164}
				{transition "325"}
			}
			{"325"
				{position -2776.41 -1173.13 164}
				{transition "326"}
				{transition "327"}
				{transition "328"}
				{transition "330"}
				{transition "331"}
				{transition "333"}
				{commands
					{"event"
						{event "secondfin"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{type squat}
						}
					}
				}
			}
			{"326"
				{position -2852.55 -1255.65 164}
			}
			{"327"
				{position -2816.25 -1270.22 164}
			}
			{"328"
				{position -2890.17 -1243.63 164}
			}
			{"33"
				{position -1749.96 2486.04 -26}
				{transition "88"
					{filter
						{mids 80}
					}
				}
				{transition "92"
					{filter
						{mids 89 90}
					}
				}
			}
			{"330"
				{position -2702.69 -1237.28 164}
			}
			{"331"
				{position -2647.32 -1209.14 164}
			}
			{"333"
				{position -2762.38 -1258.06 164}
			}
			{"334"
				{position -2749.64 -1362.56 164}
				{commands
					{"board"
						{vehicle
							{mids 307}
						}
					}
				}
			}
			{"34"
				{position -777.545 464.71 51}
				{transition "35"}
			}
			{"347"
				{position -1678.94 -760.485 308}
				{transition "351"}
			}
			{"348"
				{position -2639.97 -1306.79 163.044}
				{commands
					{"board"
						{vehicle
							{mids 308}
						}
					}
				}
			}
			{"349"
				{position -2723.55 -1361.83 164}
				{commands
					{"actor_to_cover"
						{covers "stairs1 stairs2"}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"35"
				{position -216.682 -121.895 52.0478}
				{transition "36"}
			}
			{"350"
				{position -2576.99 -1281.44 164}
				{commands
					{"actor_to_cover"
						{covers "stairs3 stairs4"}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"351"
				{position -1851.86 -377.045 308}
				{commands
					{"actor_to_cover"
						{covers "maindef1 maindef2"}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"352"
				{position -978.706 -632.931 308}
				{transition "353"}
			}
			{"353"
				{position -1405.89 -339.636 308}
				{transition "354"}
			}
			{"354"
				{position -2018.28 -489.108 308}
				{commands
					{"actor_to_cover"
						{covers "maindef3 maindef6"}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"355"
				{position -1081.22 -1057.76 346}
				{transition "356"}
			}
			{"356"
				{position -1435.73 -1014.69 346}
				{transition "357"}
			}
			{"357"
				{position -1687.01 -880.074 346}
				{transition "358"}
			}
			{"358"
				{position -1818.35 -640.588 308}
				{transition "359"
					{filter
						{mids 325}
					}
				}
				{transition "360"
					{filter
						{mids 34 36}
					}
				}
			}
			{"359"
				{position -1939.64 -534.445 308}
				{transition "361"}
				{commands
					{"entity_state"
						{impregnability harmless}
					}
				}
			}
			{"36"
				{position 407.91 -472.014 51}
				{commands
					{"delete"}
				}
			}
			{"360"
				{position -1878.16 -562.074 308}
				{commands
					{"actor_to_cover"
						{covers "maindef4 maindef5"}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"361"
				{position -2072.88 -381.322 308}
				{transition "362"}
				{commands
					{"delay"
						{time 2}
					}
					{"entity_state"
						{impregnability disabled}
					}
				}
			}
			{"362"
				{position -2192.41 -306.939 308}
				{commands
					{"actor_fire"
						{enemies
							{tag group1}
							{zone "flame"}
						}
						{interval 2.5}
						{time 0}
						{burst_mode long}
					}
					{"delay"
						{time 4}
					}
					{"entity_state"
						{impregnability disabled}
					}
					{"delay"
						{time 2}
					}
					{"effect"
						{effect die}
					}
				}
			}
			{"37"
				{position -2363.43 352.687 165}
				{transition "38"}
			}
			{"371"
				{position -1695.92 -472.013 308}
				{commands
					{"actor_to_cover"
						{covers "final2ger1 final2ger2 final2ger3 final2ger4 final2ger5"}
					}
					{"delay"
						{time 6}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
					{"delay"
						{time 20}
					}
					{"actor_state"
						{move_mode zone}
						{move_radius 10}
						{ai
							{no_retreat on}
							{advance_ratio "0.01"}
						}
					}
				}
			}
			{"372"
				{position -1694.87 -784.075 310.728}
				{transition "373"}
			}
			{"373"
				{position -1839.64 -406.987 308}
				{commands
					{"actor_to_cover"
						{covers "maindef1 maindef2 maindef7 maindef8"}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"375"
				{position -1697.35 -904.015 346}
				{transition "376"
					{filter
						{mids 348 349}
					}
				}
				{transition "377"
					{filter
						{mids 347 350}
					}
				}
				{commands
					{"actor_state"
						{move_mode zone}
						{move_radius 7}
						{ai_move
							{mode disable}
							{enable_on injure}
						}
						{ai
							{no_retreat on}
						}
					}
				}
			}
			{"376"
				{position -1828.69 -948.933 345.921}
				{commands
					{"actor_to_cover"
						{covers "zamok1 zamok4"}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"377"
				{position -2002.86 -1010.27 346}
				{commands
					{"actor_to_cover"
						{covers "zamok2 zamok3"}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"378"
				{position -999.065 -1102.87 346}
				{transition "379"}
			}
			{"379"
				{position -1128.57 -876.385 308}
				{transition "380"
					{filter
						{mids 346 344 341}
					}
				}
				{transition "382"
					{filter
						{mids 345 342 343}
					}
				}
			}
			{"38"
				{position -895.964 149.854 51}
				{transition "39"}
			}
			{"380"
				{position -1114.19 -597.634 308}
				{transition "381"}
			}
			{"381"
				{position -1326.94 -390.598 308}
				{commands
					{"actor_to_cover"
						{covers "final2ger9 final2ger10 final2ger11"}
					}
					{"delay"
						{time 2}
					}
					{"actor_fire"
						{deviate}
						{enemies
							{tag group1}
							{zone "firezone3"}
							{state "not dead"}
						}
						{interval 2}
						{time 0}
						{burst_mode long}
					}
				}
			}
			{"382"
				{position -1442.72 -735.974 308}
				{commands
					{"actor_to_cover"
						{covers "final2ger6 final2ger7 final2ger8"}
					}
					{"delay"
						{time 2}
					}
					{"actor_fire"
						{deviate}
						{enemies
							{tag group1}
							{zone "firezone3"}
							{type human}
							{state "not dead"}
						}
						{interval 3}
						{time 0}
						{burst_mode long}
					}
				}
			}
			{"383"
				{position -1669.33 -904.285 346}
				{radius 10}
				{transition "384"}
				{commands
					{"actor_state"
						{move_mode zone}
						{move_radius 7}
						{ai_move
							{mode disable}
							{enable_on injure}
						}
						{ai
							{no_retreat on}
						}
					}
				}
			}
			{"384"
				{position -1541.28 -941.011 346}
				{transition "385"}
			}
			{"385"
				{position -1330.84 -1031.78 346}
				{transition "386"}
			}
			{"386"
				{position -1077.64 -1021.97 346}
				{transition "387"}
			}
			{"387"
				{position -1061.83 -785.52 308}
				{transition "388"
					{filter
						{mids 355 352 351}
					}
				}
				{transition "389"
					{filter
						{mids 353 354}
					}
				}
			}
			{"388"
				{position -1101.2 -717.161 308}
				{commands
					{"actor_to_cover"
						{covers "final12 final13 final14"}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"389"
				{position -1075.82 -324.229 273}
				{transition "390"}
			}
			{"39"
				{position -267.86 -17.4595 51}
				{transition "40"}
			}
			{"390"
				{position -1193.78 -195.616 271}
				{transition "391"}
			}
			{"391"
				{position -1397.29 -178.617 308}
				{commands
					{"actor_to_cover"
						{covers "final10 final11"}
					}
					{"delay"
						{time 1}
					}
					{"actor_fire"
						{deviate}
						{enemies
							{tag group1}
							{zone "firezone3"}
							{type human}
							{state "not dead"}
						}
						{interval 3}
						{time 0}
					}
				}
			}
			{"392"
				{position -1692.15 -599.108 308}
				{transition "393"}
				{transition "394"}
				{transition "395"}
				{transition "396"}
				{transition "397"}
				{transition "398"}
				{transition "399"}
				{transition "400"}
			}
			{"393"
				{position -1743.49 -571.119 308}
			}
			{"394"
				{position -1712.98 -548.595 308}
			}
			{"395"
				{position -1679.73 -538.354 308}
			}
			{"396"
				{position -1651.81 -564.234 308}
			}
			{"397"
				{position -1647.09 -602.817 308}
			}
			{"398"
				{position -1741.06 -624.59 308}
			}
			{"399"
				{position -1714.91 -653.778 308}
			}
			{"40"
				{position -335.074 -834.425 51}
				{commands
					{"delete"}
				}
			}
			{"400"
				{position -1665.11 -646.878 308}
			}
			{"41"
				{position -1589.74 795.721 45.4751}
				{transition "44"}
			}
			{"42"
				{position -1623.62 793.747 45}
				{transition "46"}
			}
			{"43"
				{position -1654.6 779.282 46}
				{transition "47"}
			}
			{"44"
				{position -1572.96 1291.77 3.87024}
				{transition "45"}
			}
			{"45"
				{position -1642.84 1801.06 -128}
				{transition "23"}
			}
			{"46"
				{position -1623.7 891.487 37.8985}
				{transition "32"}
			}
			{"463"
				{position -1538.63 561.389 48.9083}
				{transition "18"}
				{commands
					{"entity_state"
						{tag_remove "73temp"}
					}
					{"entity_state"
						{tag_remove "74temp"}
					}
					{"entity_state"
						{tag_remove "75temp"}
					}
				}
			}
			{"464"
				{position -281.556 4.99295 51}
				{transition "463"}
			}
			{"47"
				{position -1654.5 925.289 34.5183}
				{transition "48"}
			}
			{"48"
				{position -1656.05 1664.45 -80.0888}
				{transition "23"}
			}
			{"492"
				{position -616.356 2586.58 -23.5829}
				{commands
					{"actor_to_cover"
						{covers "pfaust1 pfaust2 pfaust4 pfaust5 pfaust3"}
					}
					{"delay"
						{time 4}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode zone}
						{move_radius 10}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{ai
							{advance_ratio 2}
							{retreat_ratio 8}
						}
					}
				}
			}
			{"493"
				{position -2622.79 500.533 165}
				{transition "494"}
				{transition "495"}
				{transition "496"}
				{transition "497"}
				{transition "498"}
				{transition "499"}
			}
			{"494"
				{position -2869.62 279.041 164}
			}
			{"495"
				{position -2849.19 141.019 164}
			}
			{"496"
				{position -2811.01 14.9073 164}
			}
			{"497"
				{position -2626.54 253.459 165}
			}
			{"498"
				{position -2576.22 383.252 165}
			}
			{"499"
				{position -2555.08 429.135 165}
			}
			{"500"
				{position -2643.72 253.467 165}
				{transition "501"
					{filter
						{mids 364}
					}
				}
				{transition "502"
					{filter
						{mids 365}
					}
				}
				{transition "503"
					{filter
						{mids 293}
					}
				}
				{commands
					{"delay"
						{time 1}
					}
					{"actor_state"
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"501"
				{position -2442.03 263.82 165}
			}
			{"502"
				{position -2465.41 310.774 165}
			}
			{"503"
				{position -2450.23 381.499 165}
			}
			{"66"
				{position -2366.92 2446.7 -15.8433}
				{commands
					{"actor_state"
						{drop "orders sensor senseless"}
						{human
							{health 400}
						}
						{ai
							{advance_ratio 6}
							{retreat_ratio 6}
						}
					}
					{"actor_to_cover"
						{drop "orders sensor senseless"}
						{covers "ruin1 ruin2 ruin3 ruin4 ruin5 ruin6 ruin7 ruin8 ruin9 ruin10 ruin11 ruin12"}
					}
					{"delay"
						{time 4}
					}
					{"entity_state"
						{tag_add ruindef}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{control AI}
						{fire_mode open}
						{move_mode zone}
						{move_radius 7}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
						{ai
							{advance_ratio 6}
							{retreat_ratio 6}
						}
					}
				}
			}
			{"8"
				{position -1317.7 -1355.94 346}
				{transition "9"}
			}
			{"88"
				{position -1868.09 2502.87 -24.0881}
				{commands
					{"action"
						{action rotate}
						{target
							{tag player}
						}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{control AI}
						{fire_mode open}
						{move_mode hold}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{cannon fire}
					}
				}
			}
			{"9"
				{position -2263.95 -1353.3 346}
				{commands
					{"delete"}
				}
			}
			{"91"
				{position -2240.49 2438.61 -26}
				{transition "92"}
				{commands
					{"entity_state"
						{tag_add ger1}
						{tag_remove ruindef}
					}
				}
			}
			{"92"
				{position -1820.57 2542.66 -25.2188}
				{commands
					{"actor_to_cover"
						{covers "most4 most6 most9 most10 most12 most11 most8 most3 most2 most1 most7 most5"}
					}
					{"delay"
						{time 4}
					}
					{"actor_state"
						{fire_mode open}
						{move_mode hold}
						{ai_move
							{mode enable}
						}
					}
					{"entity_state"
						{tag_add ger1}
					}
				}
			}
		}
		{modifiers
			{"file"
				{name "modifiers.mod"}
			}
		}
	}
	{Players
		{user 1}
		{diplomacy
			1 1 1 1 1 1 1 1
			1 1 1 2 1 1 1 1
			1 1 1 1 1 1 1 1
			1 2 1 1 1 1 1 1
			1 1 1 1 1 1 1 1
			1 1 1 1 1 1 1 1
			1 1 1 1 1 1 1 1
			1 1 1 1 1 1 1 1
		}
	}
	{Fog 0}
	{Covers
		{Sector
			{Name "ruin7"}
			{Type "look_right"}
			{Position -2619.55 2325.8}
			{Orientation 1.53043}
		}
		{Sector
			{Name "sklad2"}
			{Type "bush_squat"}
			{Position -2341.11 603.77}
			{Orientation 8.87071}
		}
		{Sector
			{Name "sklad3"}
			{Type "bush_squat"}
			{Position -2686.94 497.856}
			{Orientation 3.6924}
		}
		{Sector
			{Name "koridor5"}
			{Type "bush_squat"}
			{Position -2787.02 97.4474}
			{Orientation -3.47125}
		}
		{Sector
			{Name "koridor8"}
			{Type "open_lie"}
			{Position -2805.73 -39.4799}
			{Orientation -3.42438}
		}
		{Sector
			{Name "koridor6"}
			{Type "look_right"}
			{Position -2698.34 -15.3876}
			{Orientation -3.21696}
		}
		{Sector
			{Name "koridor3"}
			{Type "snipe_cover"}
			{Position -2744.74 50.37}
			{Orientation -3.14103}
		}
		{Sector
			{Name "koridor4"}
			{Type "open_lie"}
			{Position -2768.19 -53.2542}
			{Orientation -3.72578}
		}
		{Sector
			{Name "koridor2"}
			{Type "squat_lie"}
			{Position -2855 96.2623}
			{Orientation -3.12838}
		}
		{Sector
			{Name "koridor1"}
			{Type "bush_squat"}
			{Position -2857.38 -28.5483}
			{Orientation -3.34109}
		}
		{Sector
			{Name "koridorger3"}
			{Type "open_lie"}
			{Position -2883.88 -389.168}
			{Orientation 6.07932}
		}
		{Sector
			{Name "stairs4"}
			{Type "open_lie"}
			{Position -2560.38 -1222.4}
			{Orientation -5.50231}
		}
		{Sector
			{Name "hide1"}
			{Type "look_left"}
			{Position -2889.49 -27.841}
			{Orientation 3.1039}
		}
		{Sector
			{Name "hide2"}
			{Type "hide_squat"}
			{Position -2917.23 -27.7807}
			{Orientation 3.18102}
		}
		{Sector
			{Name "hide3"}
			{Type "hide_squat"}
			{Position -2913.38 8.09192}
			{Orientation 1.59458}
		}
		{Sector
			{Name "koridor11"}
			{Type "open_lie"}
			{Position -2831.27 -146.177}
			{Orientation 3.06047}
		}
		{Sector
			{Name "koridor12"}
			{Type "open_lie"}
			{Position -2883.45 -121.475}
			{Orientation 3.06047}
		}
		{Sector
			{Name "stairsrus5"}
			{Type "open_lie"}
			{Position -2826.59 -993.057}
			{Orientation 3.34475}
		}
		{Sector
			{Name "stairsrus6"}
			{Type "bush_stand"}
			{Position -2754.8 -965.274}
			{Orientation -3.25145}
		}
		{Sector
			{Name "stairsrus1"}
			{Type "bush_squat"}
			{Position -2881.04 -1033.75}
			{Orientation -2.63356}
		}
		{Sector
			{Name "stairsrus3"}
			{Type "bush_stand"}
			{Position -2714.86 -964.017}
			{Orientation -3.3255}
		}
		{Sector
			{Name "final1rus11"}
			{Type "squat_lie"}
			{Position -2561.72 -457.585}
			{Orientation -2.07753}
		}
		{Sector
			{Name "final1rus12"}
			{Type "squat_lie"}
			{Position -2541.55 -422.751}
			{Orientation -2.06798}
		}
		{Sector
			{Name "final1rus15"}
			{Type "open_lie"}
			{Position -2459.94 -444.417}
			{Orientation 4.98679}
		}
		{Sector
			{Name "final1rus20"}
			{Type "squat_lie"}
			{Position -2396.1 -344.381}
			{Orientation -1.37784}
		}
		{Sector
			{Name "final1rus10"}
			{Type "squat_lie"}
			{Position -2453.91 -167.138}
			{Orientation -1.79368}
		}
		{Sector
			{Name "maindef4"}
			{Type "squat_lie"}
			{Position -1996.97 -427.601}
			{Orientation 1.21753}
		}
		{Sector
			{Name "final2rus14"}
			{Type "squat_lie"}
			{Position -2029.53 -413.393}
			{Orientation -1.65035}
		}
		{Sector
			{Name "final2ger7"}
			{Type "snipe_cover"}
			{Position -1484.09 -570.299}
			{Orientation 1.35669}
		}
		{Sector
			{Name "ruin6"}
			{Type "snipe_cover"}
			{Position -2689.25 2514.28}
			{Orientation 1.26183}
		}
		{Sector
			{Name "ruin4"}
			{Type "open_lie"}
			{Position -2646.63 2412.43}
			{Orientation 1.38214}
		}
		{Sector
			{Name "ruin3"}
			{Type "squat_lie"}
			{Position -2593 2515.21}
			{Orientation 1.57232}
		}
		{Sector
			{Name "ruin2"}
			{Type "squat_lie"}
			{Position -2593.28 2488.26}
			{Orientation 1.53835}
		}
		{Sector
			{Name "ruin1"}
			{Type "look_right"}
			{Position -2593.5 2539.3}
			{Orientation 1.5243}
		}
		{Sector
			{Name "ruin8"}
			{Type "squat_lie"}
			{Position -2728.57 2659.58}
			{Orientation 1.54255}
		}
		{Sector
			{Name "ruin9"}
			{Type "squat_lie"}
			{Position -2689.52 2726.14}
			{Orientation 1.57714}
		}
		{Sector
			{Name "ruin10"}
			{Type "squat_lie"}
			{Position -2675.41 2629.48}
			{Orientation 1.59389}
		}
		{Sector
			{Name "ruin11"}
			{Type "squat_lie"}
			{Position -2769.28 2498.5}
			{Orientation 1.37262}
		}
		{Sector
			{Name "ruin12"}
			{Type "squat_lie"}
			{Position -2778.17 2313.56}
			{Orientation 1.55816}
		}
		{Sector
			{Name "ruinrus1"}
			{Type "squat_lie"}
			{Position -2296.9 2335.94}
			{Orientation -1.64744}
		}
		{Sector
			{Name "ruinrus2"}
			{Type "snipe_cover"}
			{Position -2313.92 2612.37}
			{Orientation -1.61484}
		}
		{Sector
			{Name "ruinrus3"}
			{Type "squat_lie"}
			{Position -2199.07 2620.94}
			{Orientation -1.5038}
		}
		{Sector
			{Name "ruinrus4"}
			{Type "squat_lie"}
			{Position -2241.08 2762.52}
			{Orientation -2.08305}
		}
		{Sector
			{Name "ruinrus5"}
			{Type "squat_lie"}
			{Position -2229.19 2362.49}
			{Orientation -0.756897}
		}
		{Sector
			{Name "ruinrus6"}
			{Type "squat_lie"}
			{Position -2296.32 2313.44}
			{Orientation -1.4742}
		}
		{Sector
			{Name "ruinrus12"}
			{Type "squat_lie"}
			{Position -2247.13 2737.94}
			{Orientation -1.2413}
		}
		{Sector
			{Name "ruinrus11"}
			{Type "squat_lie"}
			{Position -2229.53 2386.81}
			{Orientation 4.08076}
		}
		{Sector
			{Name "ruinrus10"}
			{Type "squat_lie"}
			{Position -2208.99 2344.34}
			{Orientation -0.743925}
		}
		{Sector
			{Name "ruinrus9"}
			{Type "squat_lie"}
			{Position -2195.15 2584.81}
			{Orientation -1.38097}
		}
		{Sector
			{Name "ruinrus8"}
			{Type "squat_lie"}
			{Position -2314.32 2640.33}
			{Orientation -1.58007}
		}
		{Sector
			{Name "ruinrus7"}
			{Type "squat_lie"}
			{Position -2294.77 2299.11}
			{Orientation -1.43404}
		}
		{Sector
			{Name "most18"}
			{Type "squat_lie"}
			{Position -1463.37 2213.87}
			{Orientation 1.49422}
		}
		{Sector
			{Name "most14"}
			{Type "squat_lie"}
			{Position -1468 2071.42}
			{Orientation 1.49699}
		}
		{Sector
			{Name "mostrus1"}
			{Type "squat_lie"}
			{Position -2030.8 2446.03}
			{Orientation -1.26168}
		}
		{Sector
			{Name "mostrus2"}
			{Type "look_2way"}
			{Position -1942.61 2544.01}
			{Orientation -1.55564}
		}
		{Sector
			{Name "mostrus3"}
			{Type "snipe_cover"}
			{Position -1938.54 2324.48}
			{Orientation -1.54228}
		}
		{Sector
			{Name "mostrus4"}
			{Type "squat_lie"}
			{Position -1937.83 2389.41}
			{Orientation -1.54205}
		}
		{Sector
			{Name "mostrus5"}
			{Type "squat_lie"}
			{Position -1945.96 2674.73}
			{Orientation -1.51448}
		}
		{Sector
			{Name "mostrus6"}
			{Type "snipe_cover"}
			{Position -1943.31 2796.36}
			{Orientation -1.5953}
		}
		{Sector
			{Name "mostrus7"}
			{Type "snipe_cover"}
			{Position -1943.85 2757.51}
			{Orientation -1.61515}
		}
		{Sector
			{Name "mostrus8"}
			{Type "squat_lie"}
			{Position -2052.19 2657.69}
			{Orientation -1.67109}
		}
		{Sector
			{Name "mostrus9"}
			{Type "squat_lie"}
			{Position -1945.52 2692.36}
			{Orientation -1.57001}
		}
		{Sector
			{Name "mostrus10"}
			{Type "snipe_cover"}
			{Position -1944.49 2731.14}
			{Orientation -1.57068}
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		{Sector
			{Name "mostrus11"}
			{Type "look_right"}
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			{Orientation -1.60552}
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		{Sector
			{Name "mostrus12"}
			{Type "look_left"}
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			{Orientation 4.64587}
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		{Sector
			{Name "mostrus13"}
			{Type "look_2way"}
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			{Orientation -1.59313}
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		{Sector
			{Name "mostrus14"}
			{Type "look_left"}
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			{Orientation 4.67939}
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		{Sector
			{Name "mostrus15"}
			{Type "squat_lie"}
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			{Orientation -1.50125}
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		{Sector
			{Name "most13"}
			{Type "look_right"}
			{Position -1454.77 2474.73}
			{Orientation 1.51281}
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		{Sector
			{Name "most15"}
			{Type "squat_lie"}
			{Position -1456.06 2422.97}
			{Orientation 1.49259}
		}
		{Sector
			{Name "most22"}
			{Type "squat_lie"}
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			{Orientation 1.52781}
		}
		{Sector
			{Name "most21"}
			{Type "snipe_cover"}
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			{Orientation 1.53221}
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		{Sector
			{Name "most20"}
			{Type "squat_lie"}
			{Position -1444.71 2606.48}
			{Orientation 1.46829}
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		{Sector
			{Name "most19"}
			{Type "look_left"}
			{Position -1448.21 2560.21}
			{Orientation 1.45265}
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		{Sector
			{Name "most17"}
			{Type "squat_lie"}
			{Position -1433.84 2827.49}
			{Orientation 1.5284}
		}
		{Sector
			{Name "most16"}
			{Type "look_right"}
			{Position -1442.17 2644.84}
			{Orientation 1.57993}
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		{Sector
			{Name "square2"}
			{Type "squat_lie"}
			{Position -319.483 2253.31}
			{Orientation 1.81781}
		}
		{Sector
			{Name "square4"}
			{Type "squat_lie"}
			{Position -420.33 2234.78}
			{Orientation 2.02299}
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		{Sector
			{Name "square5"}
			{Type "squat_lie"}
			{Position -739.794 2164.47}
			{Orientation 1.52928}
		}
		{Sector
			{Name "square7"}
			{Type "snipe_cover"}
			{Position -922.008 2184.52}
			{Orientation 1.0832}
		}
		{Sector
			{Name "square8"}
			{Type "squat_lie"}
			{Position -838.286 2356.9}
			{Orientation 1.60284}
		}
		{Sector
			{Name "square10"}
			{Type "squat_lie"}
			{Position -995.379 2277.14}
			{Orientation 1.24348}
		}
		{Sector
			{Name "square11"}
			{Type "squat_lie"}
			{Position -563.403 2474.8}
			{Orientation 2.27235}
		}
		{Sector
			{Name "square12"}
			{Type "snipe_cover"}
			{Position -535.011 2584.63}
			{Orientation 2.12552}
		}
		{Sector
			{Name "square17"}
			{Type "squat_lie"}
			{Position -768.094 2449.94}
			{Orientation 2.40675}
		}
		{Sector
			{Name "square18"}
			{Type "squat_lie"}
			{Position -760.281 2239.44}
			{Orientation 2.2013}
		}
		{Sector
			{Name "square19"}
			{Type "squat_lie"}
			{Position -633.637 2559.83}
			{Orientation 2.29971}
		}
		{Sector
			{Name "square21"}
			{Type "squat_lie"}
			{Position -675.181 2612.27}
			{Orientation 2.50688}
		}
		{Sector
			{Name "square22"}
			{Type "squat_lie"}
			{Position -647.687 2578.5}
			{Orientation 1.91543}
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		{Sector
			{Name "square13"}
			{Type "squat_lie"}
			{Position -650.313 2664.75}
			{Orientation 0.915871}
		}
		{Sector
			{Name "square14"}
			{Type "squat_lie"}
			{Position -733.064 2423.09}
			{Orientation 2.2435}
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		{Sector
			{Name "square15"}
			{Type "squat_lie"}
			{Position -536.938 2435.36}
			{Orientation 2.22325}
		}
		{Sector
			{Name "square16"}
			{Type "squat_lie"}
			{Position -804.221 2425.14}
			{Orientation 0.797746}
		}
		{Sector
			{Name "square20"}
			{Type "squat_lie"}
			{Position -525.348 2416.54}
			{Orientation 2.03448}
		}
		{Sector
			{Name "square1"}
			{Type "squat_lie"}
			{Position -398.393 2191.84}
			{Orientation 2.14527}
		}
		{Sector
			{Name "square3"}
			{Type "squat_lie"}
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			{Orientation 0.68275}
		}
		{Sector
			{Name "square6"}
			{Type "squat_lie"}
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		{Sector
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			{Name "indef3"}
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		{Sector
			{Name "indef2"}
			{Type "snipe_cover"}
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		{Sector
			{Name "indef1"}
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			{Name "sklad6"}
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			{Name "sklad5"}
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			{Name "sklad1"}
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		{Sector
			{Name "art10"}
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		{Sector
			{Name "art11"}
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		{Sector
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			{Name "art2"}
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		}
		{Sector
			{Name "art3"}
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			{Orientation -0.367213}
		}
		{Sector
			{Name "in1"}
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		{Sector
			{Name "in2"}
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			{Orientation 0.858693}
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		{Sector
			{Name "in3"}
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		{Sector
			{Name "in4"}
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		}
		{Sector
			{Name "in5"}
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			{Orientation 1.93549}
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		{Sector
			{Name "in6"}
			{Type "squat_lie"}
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			{Orientation 3.29735}
		}
		{Sector
			{Name "in8"}
			{Type "squat_lie"}
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			{Orientation 3.16495}
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		{Sector
			{Name "in7"}
			{Type "squat_lie"}
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			{Orientation 3.35507}
		}
		{Sector
			{Name "in9"}
			{Type "look_right"}
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			{Orientation 3.13937}
		}
		{Sector
			{Name "in10"}
			{Type "squat_lie"}
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			{Orientation -2.47931}
		}
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	}
}
