{mission
	{Quant
		{scenequant 772785}
		{speed 1}
	}
	{Human "single/ger/ss" 0x9003
		{Position -743.05 394.63}
		{xform zl -126.76}
		{Extender "vitality"
			{Health
				{max 10}
				{current 10}
			}
		}
		{Player 1}
		{Operatable}
		{MID 2}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 87 22}
		{LastThrowItem "m24 grenade"}
		{FsmState "stand"}
	}
	{Human "single/ger/ss" 0x9800
		{Position -773.29 413.89}
		{xform zl -147.52}
		{Extender "vitality"
			{Health
				{max 10}
				{current 10}
			}
		}
		{Extender "burning"
			{State 0.02 -1 347768}
		}
		{Examined 1}
		{Player 1}
		{Operatable}
		{MID 1}
		{Able "personage"}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 90 52}
		{LastThrowItem "m24x5 grenade"}
		{FsmState "stand"}
	}
	{Human "single/ger/ss" 0x9801
		{Position -779.09 464.46}
		{xform zl 178.6}
		{Extender "vitality"
			{Health
				{max 10}
				{current 10}
			}
		}
		{Player 1}
		{Operatable}
		{MID 3}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 74 27}
		{LastThrowItem "m24 grenade"}
		{FsmState "stand"}
	}
	{Human "single/ger/ss" 0x9802
		{Position -741.68 506.3}
		{xform zl 169.03}
		{Extender "vitality"
			{Health
				{max 10}
				{current 10}
			}
		}
		{Player 1}
		{Operatable}
		{MID 4}
		{Chassis
			{MovementMode 2}
			{MovementSpeed 0.111111}
		}
		{NameId 144 91}
		{LastThrowItem "m24 grenade"}
		{FsmState "stand"}
	}
	{Human "single/ger/oficer" 0x9804
		{Position -697.97 -1080.89}
		{xform zl 61.87}
		{Player 3}
		{Operatable}
		{MID 6}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 145 49}
		{FsmState "stand"}
	}
	{Human "single/ger/mgun" 0x9806
		{Position -734.05 -1084.59}
		{xform zl -178.05 y 15.91 zw -105.42}
		{Player 3}
		{Operatable}
		{MID 7}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 130 41}
	}
	{Entity "kubel" 0x8800
		{Position -740.09 -1090.27}
		{xform zl 74.56}
		{Skeleton
			{BoneSave "basis body"
				{Position -0.0149064 0.00700404 -0.128677}
			}
			{BoneSave "basis body detail6"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body detail5"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body detail2"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body engine detail3"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shield"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis pivot_front steer_l1 fxtracel1 wheelleft1"
				{Value 0.081634}
			}
			{BoneSave "basis pivot_front steer_r1 fxtracer1 wheelright1"
				{Value 0.081634}
			}
			{BoneSave "basis pivot_back spring_l2 fxtracel2 wheelleft2"
				{Value 0.081634}
			}
			{BoneSave "basis pivot_back spring_r2 fxtracer2 wheelright2"
				{Value 0.081634}
			}
		}
		{Extender "enumerator"
			{number 109}
		}
		{Interaction
			{Calls
				{"check_sinking" 1964 0.047}
			}
		}
		{Player 3}
		{Operatable}
		{MID 8}
		{Able "-select" "-emit_on_attack" "-emit_passangers_on_enemy"}
		{Chassis
			{MovementSpeed 0.0930556}
			{CurrentGearDir 0}
		}
	}
	{Entity "pointer" 0x8000
		{Position 1504.39 151.98}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					-0.233 0.972 0
					0.972 0.233 0
					0 0 1
				}
				{Position 1.27263e-024 -7.04811e-008 -0.254116}
				{Enabled 0}
			}
		}
	}
	{Entity "gmc_fuel" 0x8002
		{Position 644.84 1016.55 90.16}
		{xform zl 147.63 y 0.69 zw 70.33}
		{SkeletonSrc "gmc_fuel_xx"}
		{UseDecal 0}
		{Skeleton
			{BoneSave "basis body"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position 2.05124e-006 3.53364e-006 29.8586}
			}
			{BoneSave "basis body cabin"
				{Orientation
					1 0 0.017
					-0.017 0 1
					0 -1 0
				}
				{Position 21.5992 0.424966 -0.84646}
			}
			{BoneSave "basis body engine"
				{Position 34.0599 0.319695 -6.77165}
			}
			{BoneSave "basis body engine fxfire1"
				{Position 7.05791 0.227284 -7.25463}
			}
			{BoneSave "basis pivot_back"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position -47.7962 -2.49695 9.14454}
			}
			{BoneSave "basis pivot_back spring_l fxtracel2"
				{Position -3.47708 8.87355 -7.07338}
			}
			{BoneSave "basis pivot_back spring_l wheell2"
				{Orientation
					-1 0 0.018
					0.018 0 1
					0 1 0
				}
				{Position 23.173 6.56125 0.876819}
			}
			{BoneSave "basis pivot_back spring_l wheell3"
				{Orientation
					-1 0 0.018
					0.018 0 1
					0 1 0
				}
				{Position 1.35414 6.56136 1.26241}
			}
			{BoneSave "basis pivot_back spring_r fxtracer2"
				{Position -3.4521 -5.06095 -6.82328}
			}
			{BoneSave "basis pivot_front steer_l fxtracel1"
				{Position 4.50789 3.54804 6.87525}
			}
			{BoneSave "basis pivot_front steer_r wheelr1"
				{Position 0.30114 -2.87775 -1.86057}
			}
			{WorkingViews "burn_fire"}
		}
		{Volume "body-1"
			{able {touch 0}}
		}
		{Volume "body-2"
			{able {touch 0}}
		}
		{Volume "body-5"
			{able {touch 0}}
		}
		{Volume "body"
			{able {touch 0}}
		}
		{Volume "cabin"
			{able {touch 0}}
		}
		{Volume "engine"
			{able {touch 0}}
		}
		{Volume "wheelleft1"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelleft2"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelleft3"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelright1"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelright2"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "wheelright3"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "body"
			{wounds
				{damage "body-1" -2.44383 0.01
					{matrix
						{pos -23.118 -22.731 -0.802}
						{nxform 1.571 1.571 -1.571}
					}
				}
				{damage "body" -0.60543 1
					{matrix
						{pos -57.976 8.342 -10.895}
						{nxform 1.382 1.571 3.01}
					}
				}
				{damage "body" -1.30574 0.742009
					{matrix
						{pos 65.24 -9.411 1.04}
						{nxform 1.292 1.569 2.74}
					}
				}
				{damage "engine" 0.277584 0.570282
					{matrix
						{pos 7.274 10.174 -2.744}
						{nxform 1.355 1.666 -2.192}
					}
				}
				{wound "body-1" -1.59889 0.01 50
					{matrix
						{pos -23.118 -22.731 -0.802}
						{nxform 1.571 1.571 -1.571}
					}
				}
			}
		}
		{Armor "wheel"
			{wounds
				{damage "wheelright2" 2.15818 1
					{matrix
						{pos -3.459 17.158 3.319}
						{nxform 1.925 0.089 -3.051}
					}
				}
				{damage "wheelright1" -1.46753 1
					{matrix
						{pos -4.334 6.218 0.295}
						{nxform 1.61 2.958 -0.962}
					}
				}
				{damage "wheelleft1" 1.23305 1
					{matrix
						{pos 0.27 2.24 -2.48}
						{nxform 0.738 -3.065 -1.691}
					}
				}
			}
		}
		{Armor "cabin"
			{wounds
				{damage "cabin" -1.90163 1
					{matrix
						{pos -10.362 0.186 -20.886}
						{nxform 0.67 1.571 0.015}
					}
				}
			}
		}
		{Placer
			{State "driver" {Broken}}
			{State "commander" {Broken}}
		}
		{Extender "enumerator"
			{number 793}
		}
		{Extender "burning"
			{State 0.155305 -1 339988}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken"}
		}
		{Player 0}
		{MID 9}
		{Able "-select" "-emit_on_attack" "-emit_passangers_on_enemy" "exploded"}
		{Chassis
			{Broken}
			{MovementSpeed 0.0930556}
			{FuelBag
				{Remain 0}
			}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "bodyback"
			{State destroyed}
		}
		{Component "cabin"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "fuel"
			{State destroyed}
		}
		{Component "wheelright1"
			{State destroyed}
		}
		{Component "wheelleft1"
			{State destroyed}
		}
		{Component "wheelright2"
			{State destroyed}
		}
		{Component "wheelleft2"
			{State destroyed}
		}
		{Component "wheelright3"
			{State destroyed}
		}
		{Component "wheelleft3"
			{State destroyed}
		}
	}
	{Entity "g41" 0x8003
		{Position 1222.97 990.31}
		{xform zl 92.07}
		{Extender "stuff"
			{Item "g41" filled}
		}
	}
	{Entity "g41" 0x8005
		{Position 1214.29 990.59}
		{xform zl 93.2}
		{Extender "stuff"
			{Item "g41" filled}
		}
	}
	{Entity "pointer" 0x8006
		{Position 1265.03 804.24}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					-0.233 0.972 0
					0.972 0.233 0
					0 0 1
				}
				{Position 1.27263e-024 -7.04811e-008 -0.254116}
				{Enabled 0}
			}
		}
	}
	{Entity "mk7" 0x9001
		{Position 460.02 1087.46 89.7}
		{xform zl -67.41 y 5.66 zw -37.63}
		{SkeletonSrc "mk7_xx"}
		{UseDecal 0}
		{Skeleton
			{BoneSave "basis wheelsl wheell2"
				{Position 9.67044 4.28284 7.49487}
			}
			{BoneSave "basis wheelsl wheell1"
				{Position 27.8186 4.28283 7.49487}
			}
			{BoneSave "basis wheelsr wheelr2"
				{Position 9.6705 -4.50341 7.49487}
			}
			{BoneSave "basis wheelsr wheelr1"
				{Position 27.8187 -4.50342 7.49487}
			}
			{BoneSave "basis body"
				{Orientation
					1 0 0
					0 1 0
					0 0 1
				}
				{Position -4.03415 0.144429 6.87008}
			}
			{BoneSave "basis body engine"
				{Position -20.7675 -0.0731683 18.5502}
			}
			{BoneSave "basis body wheelr4"
				{Orientation
					1 0 0
					0 0 -1
					0 1 0
				}
				{Position -21.7827 -20.0564 0.530633}
			}
			{BoneSave "basis body wheell4"
				{Orientation
					1 0 0
					0 0 -1
					0 1 0
				}
				{Position -21.7826 19.7974 0.530641}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackright" 2.2346 0.00857143
					{matrix
						{pos -1.097 -2.467 1.482}
						{nxform 1.607 1.487 1.544}
					}
				}
				{damage "trackright" 0.294412 1
					{matrix
						{pos 33.87 -1.195 3.145}
						{nxform 1.571 1.501 0}
					}
				}
				{damage "trackleft" -1.48591 0.865308
					{matrix
						{pos -0.148 -2.611 -1.42}
						{nxform 1.184 1.514 1.485}
					}
				}
				{damage "trackleft" 0.422543 0.00261352
					{matrix
						{pos 33.87 1.542 3.35}
						{nxform 1.669 1.664 -3.096}
					}
				}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" -0.533109 0.00642141
					{matrix
						{pos -0.116 -17.214 -3.011}
						{nxform 1.411 1.49 1.558}
					}
				}
			}
		}
		{Armor "gun"
			{wounds
				{damage "gun" 2.23544 0.00564499
					{matrix
						{pos 3.477 -1.02 0.115}
						{nxform 1.728 3.035 2.973}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" 1.95892 0.0098044
					{matrix
						{pos -31.049 -14.613 4.52}
						{nxform 1.555 1.496 1.657}
					}
				}
				{damage "body1" -0.408738 0.259714
					{matrix
						{pos 34.848 -17.783 4.168}
						{nxform 0.807 1.482 1.345}
					}
				}
				{damage "body1" -0.283666 1
					{matrix
						{pos -4.87 -3.102 -5.702}
						{nxform 0.394 1.799 -2.985}
					}
				}
				{damage "body1" 1.58775 0.00137386
					{matrix
						{pos 35.781 8.681 1.756}
						{nxform 1.618 1.668 -2.904}
					}
				}
			}
		}
		{Impregnability harmless}
		{Extender "enumerator"
			{number 75}
		}
		{Extender "burning"
			{State 0.178752 -1 339988}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 2}
		{MID 11}
		{Able "-talk" "-select" "-emit_passangers_on_enemy" "exploded"}
		{Chassis
			{Broken}
			{MovementSpeed 0.0558333}
			{FuelBag
				{Remain 0}
			}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
	}
	{Entity "m4a2" 0x8801
		{Position 281.56 1015.45 90.09}
		{xform zl 69.22 y 1.53 zw -71.84}
		{SkeletonSrc "m4a2_xx"}
		{Skeleton
			{BoneSave "basis wheelsr"
				{Position 4.67606 -22.4799 7.55908}
			}
			{BoneSave "basis wheelsl"
				{Position 4.67322 21.389 7.55906}
			}
			{BoneSave "basis body"
				{Orientation
					0.998 -0.002 -0.064
					0 1 -0.024
					0.064 0.024 0.998
				}
				{Position -2.07777 -0.58093 23.7992}
			}
			{BoneSave "basis body wheell1"
				{Position 54.7891 21.5585 -6.90648}
			}
			{BoneSave "basis body mgun"
				{Orientation
					0 0 -1
					0 1 0
					1 0 0
				}
			}
		}
		{Volume "body1"
			{able {touch 0}}
		}
		{Volume "body2"
			{able {touch 0}}
		}
		{Volume "trackleft"
			{able {touch 0}{nowounddecal 0}}
		}
		{Volume "trackright"
			{able {touch 0}{nowounddecal 0}}
		}
		{Armor "track"
			{wounds
				{damage "trackright" 1.42006 0.279541
					{matrix
						{pos 50.871 -4.232 1.215}
						{nxform 1.121 1.433 1.687}
					}
				}
				{damage "trackleft" -2.59157 0.615385
					{matrix
						{pos 1.265 -2.681 -4.8}
						{nxform 0.978 1.546 1.518}
					}
				}
				{damage "trackleft" -0.0995531 0.00276923
					{matrix
						{pos -61.023 -3.236 -8.379}
						{nxform 1.491 1.598 -0.285}
					}
				}
			}
		}
		{Armor "turret"
			{wounds
				{damage "turret" 2.16011 1
					{matrix
						{pos 13.54 22.765 2.78}
						{nxform 1.366 1.462 1.524}
					}
				}
				{wound "turret" 1.50424 1 50
					{matrix
						{pos 13.54 22.765 2.78}
						{nxform 1.366 1.462 1.524}
					}
				}
			}
		}
		{Armor "body"
			{wounds
				{damage "body1" 1.44623 0.665579
					{matrix
						{pos 8.364 2.869 6.146}
						{nxform 1.283 1.538 -2.407}
					}
				}
				{damage "body2" -0.635372 0.571429
					{matrix
						{pos -19.648 -0.337 -12.136}
						{nxform 0.379 2.026 -2.154}
					}
				}
				{damage "body2" 0.0152172 0.102857
					{matrix
						{pos 33.999 9.36 -2.884}
						{nxform 1.315 1.528 -3.025}
					}
				}
				{wound "body1" 1.87057 0.665579 50
					{matrix
						{pos 8.364 2.869 6.146}
						{nxform 1.283 1.538 -2.407}
					}
				}
			}
		}
		{Placer
			{State "gunner2" {Broken}}
			{State "seat1" {Broken}}
			{State "seat2" {Broken}}
			{State "seat3" {Broken}}
			{State "seat4" {Broken}}
		}
		{Impregnability harmless}
		{Extender "enumerator"
			{number 343}
		}
		{Interaction
			{Flags "no_burn_volumes" "broken" "turret_teared"}
		}
		{Player 2}
		{MID 10}
		{Able "-talk" "-select" "-emit_passangers_on_enemy" "exploded"}
		{Chassis
			{Broken}
			{MovementSpeed 0.0521111}
			{FuelBag
				{Remain 0}
			}
		}
		{Component "trackleft"
			{State destroyed}
		}
		{Component "trackright"
			{State destroyed}
		}
		{Component "body"
			{State destroyed}
		}
		{Component "engine"
			{State destroyed}
		}
		{Component "turret"
			{State destroyed}
		}
		{Component "gun"
			{State destroyed}
		}
	}
	{Entity "pointer" 0x8001
		{Position 390.24 1043.79}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					-0.233 0.972 0
					0.972 0.233 0
					0 0 1
				}
				{Position 1.27263e-024 -7.04811e-008 -0.254116}
				{Enabled 0}
			}
		}
	}
	{Entity "pointer" 0x800b
		{Position 368.15 1046.15}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					-0.233 0.972 0
					0.972 0.233 0
					0 0 1
				}
				{Position 1.27263e-024 -7.04811e-008 -0.254116}
				{Enabled 0}
			}
		}
	}
	{Entity "pointer" 0x800c
		{Position -698.13 -1145.99}
		{Skeleton
			{BoneSave "pointer"
				{Orientation
					-0.233 0.972 0
					0.972 0.233 0
					0 0 1
				}
				{Position 1.27263e-024 -7.04811e-008 -0.254116}
				{Enabled 0}
			}
		}
	}
	{Entity "passengervan" 0x800d
		{Position -1245.13 -937.34}
		{xform zl -90}
		{SpawnedInFog}
		{Skeleton
			{BoneSave "basis body window10_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window11_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window12_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window13_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window14_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window15_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window16_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window1_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window2_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window3_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window4_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window5_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window6_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window7_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window8_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window9_x"
				{Visible 0}
				{Enabled 0}
			}
		}
		{Volume "hole13"
			{able {touch 0}}
		}
		{Volume "hole3"
			{able {touch 0}}
		}
		{Volume "hole4"
			{able {touch 0}}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Player 3}
		{Operatable}
		{MID 13}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0944444}
			{Links 15 16}
		}
	}
	{Entity "steam_locomotive" 0x800e
		{Position -1250.3 -467.29}
		{xform zl 91.38}
		{Skeleton
			{WorkingViews "warm_smoke"}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Interaction
			{Calls
				{"warming" 4563 1.726}
			}
		}
		{Player 3}
		{Operatable}
		{MID 14}
		{Chassis
			{MovementSpeed 0.0744445}
			{Locomotive 1}
			{Warmingup 1}
			{Links 15}
		}
	}
	{Entity "tendor" 0x800f
		{Position -1245.65 -690.6}
		{xform zl 90.83}
		{Skeleton
			{BoneSave "basis body pivot_back"
				{Value 0.0145383}
			}
			{BoneSave "basis body pivot_front"
				{Value -0.00258374}
			}
		}
		{Player 3}
		{MID 15}
		{Chassis
			{MovementSpeed 0.0944444}
			{Links 14 13}
		}
	}
	{Human "single/ger/flamer" 0x9004
		{Position -1230.53 -575.28}
		{xform zl 91.38}
		{Player 3}
		{Operatable}
		{MID 17}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 102 99}
	}
	{Entity "passengervan" 0x8802
		{Position -1245.13 -1242.56}
		{xform zl -90}
		{SpawnedInFog}
		{Skeleton
			{BoneSave "basis body window10_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window11_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window12_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window13_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window14_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window15_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window16_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window1_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window2_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window3_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window4_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window5_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window6_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window7_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window8_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window9_x"
				{Visible 0}
				{Enabled 0}
			}
		}
		{Volume "hole13"
			{able {touch 0}}
		}
		{Volume "hole3"
			{able {touch 0}}
		}
		{Volume "hole4"
			{able {touch 0}}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Player 3}
		{Operatable}
		{MID 16}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0944444}
			{Links 18 13}
		}
	}
	{Entity "passengervan" 0x8803
		{Position -1245.13 -1547.79}
		{xform zl -90}
		{SpawnedInFog}
		{Skeleton
			{BoneSave "basis body window10_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window11_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window12_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window13_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window14_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window15_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window16_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window1_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window2_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window3_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window4_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window5_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window6_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window7_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window8_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window9_x"
				{Visible 0}
				{Enabled 0}
			}
		}
		{Volume "hole11"
			{able {touch 0}}
		}
		{Volume "hole13"
			{able {touch 0}}
		}
		{Volume "hole3"
			{able {touch 0}}
		}
		{Volume "hole4"
			{able {touch 0}}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Player 3}
		{Operatable}
		{MID 18}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0944444}
			{Links 19 16}
		}
	}
	{Entity "passengervan" 0x8804
		{Position -1245.12 -1853.01}
		{xform zl -90}
		{SpawnedInFog}
		{Skeleton
			{BoneSave "basis body window10_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window11_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window12_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window13_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window14_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window15_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window16_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window1_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window2_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window3_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window4_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window5_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window6_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window7_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window8_x"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body window9_x"
				{Visible 0}
				{Enabled 0}
			}
		}
		{Volume "hole13"
			{able {touch 0}}
		}
		{Volume "hole3"
			{able {touch 0}}
		}
		{Volume "hole4"
			{able {touch 0}}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Player 3}
		{Operatable}
		{MID 19}
		{Able "-select"}
		{Chassis
			{MovementSpeed 0.0944444}
			{Links 20 18}
		}
	}
	{Entity "platform" 0x8805
		{Position -1246.82 -2100.19}
		{xform zl -90}
		{TexMod "1"}
		{Player 3}
		{MID 20}
		{Chassis
			{MovementSpeed 0.0944444}
			{Links 21 19}
		}
	}
	{Entity "platform" 0x8806
		{Position -1246.82 -2304.09}
		{xform zl -90}
		{TexMod "1"}
		{Player 3}
		{MID 21}
		{Chassis
			{MovementSpeed 0.0944444}
			{Links 20}
		}
	}
	{Human "single/ger/tank_crew" 0x9400
		{Position 0 0}
		{Player 3}
		{Operatable}
		{MID 22}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 74 28}
	}
	{Human "single/ger/tank_crew" 0x9402
		{Position 0 0}
		{Player 3}
		{Operatable}
		{MID 23}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 144 92}
	}
	{Entity "pz4g" 0x9404
		{Skeleton
			{BoneSave "basis body turret shieldl6"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl5"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl4"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl2"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl3"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr2"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr3"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr4"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr5"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body detail2"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body detail1"
				{Visible 0}
				{Enabled 0}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Extender "enumerator"
			{number 182}
		}
		{Extender "detail"
			{random 0}
			{detail2 0}
			{detail1 0}
		}
		{Interaction
			{Calls
				{"check_sinking" 1964 0.047}
			}
		}
		{Player 3}
		{Operatable}
		{MID 24}
		{Weaponry
			{State "gun"
				{Weapon "75mm_m3" filling "bullet75" "fg" "ammo"}
			}
		}
		{Chassis
			{MovementSpeed 0.0558333}
		}
	}
	{Entity "pz4g" 0x9406
		{Skeleton
			{BoneSave "basis body turret shieldl6"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl5"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl4"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl2"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldl1 shieldl3"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr2"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr3"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr4"
				{Visible 0}
				{Enabled 0}
			}
			{BoneSave "basis body shieldr1 shieldr5"
				{Visible 0}
				{Enabled 0}
			}
		}
		{Volume "ram"
			{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
		}
		{Extender "enumerator"
			{number 615}
		}
		{Extender "detail"
			{random 0}
		}
		{Interaction
			{Calls
				{"check_sinking" 1964 0.047}
			}
		}
		{Player 3}
		{Operatable}
		{MID 25}
		{Chassis
			{MovementSpeed 0.0558333}
		}
	}
	{Human "single/ger/tank_crew" 0x8c00
		{Position 0 0}
		{Player 3}
		{Operatable}
		{MID 26}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 135 23}
	}
	{Human "single/ger/tank_crew" 0x8c02
		{Position 0 0}
		{Player 3}
		{Operatable}
		{MID 27}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 145 50}
	}
	{Human "single/ger/tank_crew" 0x8c04
		{Position 0 0}
		{Player 3}
		{Operatable}
		{MID 28}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 130 42}
	}
	{Human "single/ger/tank_crew" 0x8c06
		{Position 0 0}
		{Player 3}
		{Operatable}
		{MID 29}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 105 13}
	}
	{Human "single/ger/tank_crew" 0x8c08
		{Position 0 0}
		{Player 3}
		{Operatable}
		{MID 30}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 55 52}
	}
	{Human "single/ger/tank_crew" 0x8c0a
		{Position 0 0}
		{Player 3}
		{Operatable}
		{MID 31}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 142 49}
	}
	{Human "single/ger/tank_crew" 0x802a
		{Position -875.99 -1244.8}
		{xform zl -94.01}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 46}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 69 63}
		{FsmState "stand"}
	}
	{Human "single/ger/tank_crew" 0x802d
		{Position -1110.25 -833.61}
		{xform zl -107.55}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 49}
		{Chassis
			{MovementMode 3}
			{MovementSpeed 0.0277778}
		}
		{NameId 125 14}
		{FsmState "stand"}
	}
	{Human "single/ger/ss" 0x802f
		{Position -1222.37 -1502.04}
		{xform zl -90}
		{Player 3}
		{Operatable}
		{MID 50}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 102 1}
		{Cover
			{sector -1222.37 -1502.04 {type "snipe_cover"}
				{wall -1212.37 -1509.04 -1232.37 -1509.04}
				{row 0}
			}
		}
		{FsmState "snipe"}
	}
	{Human "single/ger/ss" 0x8031
		{Position -1222.36 -1842.54}
		{xform zl -90}
		{Player 3}
		{Operatable}
		{MID 51}
		{Chassis
			{MovementMode 3}
			{MovementSpeed 0.0277778}
		}
		{NameId 87 24}
		{Cover
			{sector -1222.36 -1842.54 {type "snipe_cover"}
				{wall -1212.36 -1849.54 -1232.36 -1849.54}
				{row 0}
			}
		}
		{FsmState "snipe"}
	}
	{Human "single/ger/ss" 0x8033
		{Position -1267.51 -961.97}
		{xform zl -90}
		{Player 3}
		{Operatable}
		{MID 52}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 99 41}
		{Cover
			{sector -1267.51 -961.966 {type "snipe_cover"}
				{wall -1257.51 -968.966 -1277.51 -968.966}
				{row 0}
			}
		}
		{FsmState "snipe"}
	}
	{Human "single/ger/ss" 0x8035
		{Position -1222.37 -1196.81}
		{xform zl -90}
		{Player 3}
		{Operatable}
		{MID 53}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 74 30}
		{Cover
			{sector -1222.37 -1196.81 {type "snipe_cover"}
				{wall -1212.37 -1203.81 -1232.37 -1203.81}
				{row 0}
			}
		}
		{FsmState "snipe"}
	}
	{Human "single/ger/ss" 0x8037
		{Position -1222.37 -926.87}
		{xform zl -90}
		{Player 3}
		{Operatable}
		{MID 54}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 144 94}
		{Cover
			{sector -1222.37 -926.869 {type "snipe_cover"}
				{wall -1212.37 -933.869 -1232.37 -933.869}
				{row 0}
			}
		}
		{FsmState "snipe"}
	}
	{Human "single/ger/ss" 0x8039
		{Position -1267.51 -1572.41}
		{xform zl -90}
		{Player 3}
		{Operatable}
		{MID 55}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 135 24}
		{Cover
			{sector -1267.51 -1572.41 {type "snipe_cover"}
				{wall -1257.51 -1579.41 -1277.51 -1579.41}
				{row 0}
			}
		}
		{FsmState "snipe"}
	}
	{Human "single/ger/ss" 0x803b
		{Position -879.83 -1268.63}
		{xform zl 81.52}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 56}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 145 51}
		{FsmState "stand"}
	}
	{Human "single/ger/ss" 0x803d
		{Position -1222.37 -1232.09}
		{xform zl -90}
		{Player 3}
		{Operatable}
		{MID 57}
		{Chassis
			{MovementMode 3}
			{MovementSpeed 0.0277778}
		}
		{NameId 130 43}
		{Cover
			{sector -1222.37 -1232.09 {type "snipe_cover"}
				{wall -1212.37 -1239.09 -1232.37 -1239.09}
				{row 0}
			}
		}
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	{Human "single/ger/rifle" 0x803f
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		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 58}
		{Chassis
			{MovementSpeed 0.0777778}
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		{NameId 105 14}
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	{Human "single/ger/rifle" 0x8041
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		{xform zl -90}
		{Player 3}
		{Operatable}
		{MID 59}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 55 53}
		{Cover
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		{FsmState "snipe"}
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	{Human "single/ger/rifle" 0x8043
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		{Player 3}
		{Operatable}
		{MID 60}
		{Chassis
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		}
		{NameId 142 50}
		{Cover
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		{FsmState "snipe"}
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	{Human "single/ger/rifle" 0x8045
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		{xform zl -8.85}
		{Player 3}
		{Operatable}
		{MID 61}
		{Chassis
			{MovementMode 3}
			{MovementSpeed 0.0277778}
		}
		{NameId 67 27}
		{FsmState "stand"}
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	{Human "single/ger/oficer" 0x8047
		{Position -609.64 -1316.71}
		{xform zl 180 y 1.12 zw 30.47}
		{Player 3}
		{Operatable}
		{MID 62}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 88 66}
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	{Human "single/ger/oficer" 0x804b
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		{xform zl -162.93}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 64}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 93 83}
		{FsmState "stand"}
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	{Human "single/ger/mgun" 0x804d
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		{xform zl -89.2}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 65}
		{Chassis
			{MovementMode 3}
			{MovementSpeed 0.0277778}
		}
		{NameId 31 53}
		{FsmState "stand"}
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	{Human "single/ger/mgun" 0x804f
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		{xform zl -90}
		{Player 3}
		{Operatable}
		{MID 66}
		{Chassis
			{MovementMode 3}
			{MovementSpeed 0.0277778}
		}
		{NameId 135 20}
		{Cover
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				{wall -1212.37 -898.588 -1232.37 -898.588}
				{row 0}
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		}
		{FsmState "snipe"}
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	{Human "single/ger/mgun" 0x8051
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		{xform zl -174.45 y 10.43 zw 116.14}
		{Player 3}
		{Operatable}
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		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 104 41}
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	{Human "single/ger/mgun" 0x8053
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		{xform zl 72.59}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 68}
		{Chassis
			{MovementSpeed 0.0777778}
		}
		{NameId 17 1}
		{LastThrowItem "m24 grenade"}
		{FsmState "stand"}
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	{Human "single/ger/mgun" 0x8055
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		{xform zl -90}
		{Player 3}
		{Operatable}
		{MID 69}
		{Chassis
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			{MovementSpeed 0.0277778}
		}
		{NameId 30 29}
		{Cover
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				{row 0}
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		}
		{FsmState "snipe"}
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	{Human "single/ger/mgun" 0x8057
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		{xform zl -167.33}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 70}
		{Chassis
			{MovementSpeed 0.0777778}
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		{NameId 54 81}
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	{Entity "blitz3_6" 0x805b
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		{xform zl -149.53}
		{SpawnedInFog}
		{Extender "enumerator"
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		{Interaction
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		}
		{Player 3}
		{Operatable}
		{MID 73}
		{Able "-select" "-emit_on_attack" "-emit_passangers_on_enemy"}
		{Chassis
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	{Human "single/ger/ss" 0x9006
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		{xform zl 174.54 y 10.55 zw -48.53}
		{Player 3}
		{Operatable}
		{MID 71}
		{Chassis
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		}
		{NameId 69 64}
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	{Human "single/ger/tank_crew" 0x900e
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		{xform zl 180 y 1.12 zw 30.47}
		{Player 3}
		{Operatable}
		{MID 77}
		{Chassis
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		}
		{NameId 74 31}
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	{Human "single/ger/mgun" 0x9010
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		{Player 3}
		{Operatable}
		{MID 78}
		{Chassis
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		}
		{NameId 144 95}
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	{Entity "horch" 0x805e
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		{xform zl -10.55}
		{Player 3}
		{MID 72}
		{Able "-select" "-emit_passangers_on_enemy"}
		{Chassis
			{MovementSpeed 0.0930556}
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	}
	{Human "single/ger/tank_crew" 0x8062
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		{SpawnedInFog}
		{Player 3}
		{Operatable}
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		{Chassis
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			{MovementSpeed 0.0277778}
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		{NameId 69 65}
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	{Human "single/ger/ss" 0x8063
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		{xform zl 64.04}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 76}
		{Chassis
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		}
		{NameId 125 15}
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	{Human "single/ger/mgun" 0x8064
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		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 79}
		{Chassis
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		}
		{NameId 102 2}
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	{Human "single/ger/tank_crew" 0x8066
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		{xform zl 89.95}
		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 80}
		{Chassis
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			{MovementSpeed 0.0277778}
		}
		{NameId 87 26}
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	{Human "single/ger/mgun" 0x8068
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		{Player 3}
		{Operatable}
		{MID 81}
		{Chassis
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			{MovementSpeed 0.0277778}
		}
		{NameId 99 42}
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	{Human "single/ger/mgun" 0x806a
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		{SpawnedInFog}
		{Player 3}
		{Operatable}
		{MID 82}
		{Chassis
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			{MovementSpeed 0.0277778}
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		{NameId 74 32}
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	{Entity "blitz3_6" 0x806b
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		{xform zl 147.3}
		{Extender "enumerator"
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		{Player 3}
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		{Able "-select" "-emit_on_attack" "-emit_passangers_on_enemy"}
		{Chassis
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	{Entity "blitz3_6" 0x806c
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		{xform zl 176.29}
		{Extender "enumerator"
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		{Player 3}
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		{Able "-select" "-emit_on_attack" "-emit_passangers_on_enemy"}
		{Chassis
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	{Human "single/ger/mgun" 0x806e
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		{Player 3}
		{Operatable}
		{MID 85}
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		{Chassis
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		{NameId 69 66}
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	{Human "single/ger/ss" 0x9002
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		{Player 3}
		{Operatable}
		{MID 86}
		{Able "recruit"}
		{Chassis
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	{Entity "m20" 0x8070
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		{Skeleton
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					0 0 1
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					1 0 0
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					0 0 1
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					1 0 0
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					1 0 0
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			{BoneSave "basis body engine"
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					0 1 0
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		{Armor "wheel"
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		{Armor "body"
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			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 90 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "m24" "grenade" {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24x5" "grenade" {cell 4 3}}
			{item "m24x5" "grenade" {cell 0 4}}
			{item "bandage" 5 {cell 2 4}}
			{item "bandage" 2 {cell 4 4}}
			{item "helmet1_ger" {cell 0 5}{user "head"}}
		}
	}
	{Inventory 0x8037
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 65 {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "m24" "grenade" {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "m24x5" "grenade" {cell 0 4}}
			{item "m24x5" "grenade" {cell 2 4}}
			{item "bandage" 5 {cell 4 4}}
			{item "bandage" 2 {cell 0 5}}
			{item "helmet1_ger" {cell 2 5}{user "head"}}
		}
	}
	{Inventory 0x8039
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 48 {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "m24" "grenade" {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "m24" "grenade" {cell 0 4}}
			{item "m24" "grenade" {cell 2 4}}
			{item "m24x5" "grenade" {cell 4 4}}
			{item "m24x5" "grenade" {cell 0 5}}
			{item "bandage" 5 {cell 2 5}}
			{item "bandage" 2 {cell 4 5}}
			{item "helmet1_ger" {cell 0 6}{user "head"}}
		}
	}
	{Inventory 0x803b
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 80 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "m24" "grenade" {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "m24" "grenade" {cell 0 4}}
			{item "m24x5" "grenade" {cell 2 4}}
			{item "m24x5" "grenade" {cell 4 4}}
			{item "bandage" 5 {cell 0 5}}
			{item "bandage" 2 {cell 2 5}}
		}
	}
	{Inventory 0x803d
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 10 {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "m24" "grenade" {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "m24x5" "grenade" {cell 0 4}}
			{item "m24x5" "grenade" {cell 2 4}}
			{item "bandage" 5 {cell 4 4}}
			{item "bandage" 2 {cell 0 5}}
			{item "helmet1_ger" {cell 2 5}{user "head"}}
		}
	}
	{Inventory 0x803f
		{box
			{clear}
			{item "garand" {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "bandage" 5 {cell 4 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "m24" "grenade" {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "rifle" "ammo" 10 {cell 5 0}}
			{item "rifle" "ammo" 10 {cell 0 4}}
			{item "rifle" "ammo" 10 {cell 1 4}}
			{item "rifle" "ammo" 6 {cell 2 4}}
			{item "m24x5" "grenade" {cell 3 4}}
			{item "helmet1_ger" {cell 0 5}{user "head"}}
		}
	}
	{Inventory 0x8041
		{box
			{clear}
			{item "garand" {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 10 {cell 5 0}}
			{item "bandage" 5 {cell 4 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "m24" "grenade" {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "rifle" "ammo" 10 {cell 0 4}}
			{item "rifle" "ammo" 10 {cell 1 4}}
			{item "rifle" "ammo" 10 {cell 2 4}}
			{item "rifle" "ammo" 8 {cell 3 4}}
			{item "m24x5" "grenade" {cell 4 4}}
			{item "helmet1_ger" {cell 0 5}{user "head"}}
		}
	}
	{Inventory 0x8043
		{box
			{clear}
			{item "garand" {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 10 {cell 5 0}}
			{item "bandage" 5 {cell 4 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "m24" "grenade" {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "rifle" "ammo" 10 {cell 0 4}}
			{item "rifle" "ammo" 10 {cell 1 4}}
			{item "rifle" "ammo" 10 {cell 2 4}}
			{item "rifle" "ammo" {cell 3 4}}
			{item "m24x5" "grenade" {cell 4 4}}
			{item "helmet1_ger" {cell 0 5}{user "head"}}
		}
	}
	{Inventory 0x8045
		{box
			{clear}
			{item "garand" {cell 0 0}}
			{item "rifle" "ammo" 10 {cell 4 0}}
			{item "rifle" "ammo" 10 {cell 5 0}}
			{item "bandage" 5 {cell 4 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "m24" "grenade" {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "rifle" "ammo" 10 {cell 0 4}}
			{item "rifle" "ammo" 10 {cell 1 4}}
			{item "rifle" "ammo" 10 {cell 2 4}}
			{item "rifle" "ammo" {cell 3 4}}
			{item "m24x5" "grenade" {cell 4 4}}
		}
	}
	{Inventory 0x8047
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 98 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "helmet1_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x804b
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 92 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "bandage" 2 {cell 4 2}}
		}
	}
	{Inventory 0x804d
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 97 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mg34" {cell 0 1}}
			{item "bandage" 3 {cell 0 3}}
		}
	}
	{Inventory 0x804f
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 98 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mg34" {cell 0 1}}
			{item "m24x5" "grenade" {cell 0 3}}
			{item "bandage" 2 {cell 2 3}}
			{item "helmet1_ger" {cell 4 3}{user "head"}}
		}
	}
	{Inventory 0x8051
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 99 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mg34" {cell 0 1}}
			{item "bandage" 2 {cell 0 3}}
		}
	}
	{Inventory 0x8053
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 99 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}{user "hand_right"}}
			{item "mg34" {cell 0 1}}
			{item "m24x5" "grenade" {cell 0 3}}
			{item "bandage" 4 {cell 2 3}}
			{item "helmet1_ger" {cell 4 3}{user "head"}}
		}
	}
	{Inventory 0x8055
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 97 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mg34" {cell 0 1}}
			{item "m24x5" "grenade" {cell 0 3}}
			{item "bandage" 3 {cell 2 3}}
			{item "helmet1_ger" {cell 4 3}{user "head"}}
		}
	}
	{Inventory 0x8057
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mg34" {cell 0 1}}
			{item "m24x5" "grenade" {cell 0 3}}
			{item "bandage" {cell 2 3}}
		}
	}
	{Inventory 0x9006
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 80 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "m24" "grenade" {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "m24" "grenade" {cell 0 4}}
			{item "m24x5" "grenade" {cell 2 4}}
			{item "m24x5" "grenade" {cell 4 4}}
			{item "bandage" 5 {cell 0 5}}
			{item "bandage" 2 {cell 2 5}}
		}
	}
	{Inventory 0x900e
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 42 {cell 4 0}}
		}
	}
	{Inventory 0x9010
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 97 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mg34" {cell 0 1}}
			{item "bandage" 3 {cell 0 3}}
		}
	}
	{Inventory 0x8062
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 42 {cell 4 0}}
		}
	}
	{Inventory 0x8063
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 80 {cell 4 0}}
			{item "m24" "grenade" {cell 4 1}}
			{item "m24" "grenade" {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "m24" "grenade" {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "m24" "grenade" {cell 0 4}}
			{item "m24x5" "grenade" {cell 2 4}}
			{item "m24x5" "grenade" {cell 4 4}}
			{item "bandage" 5 {cell 0 5}}
			{item "bandage" 2 {cell 2 5}}
		}
	}
	{Inventory 0x8064
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 97 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mg34" {cell 0 1}}
			{item "bandage" 3 {cell 0 3}}
		}
	}
	{Inventory 0x8066
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 42 {cell 4 0}}
		}
	}
	{Inventory 0x8068
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mg34" {cell 0 1}}
			{item "m24x5" "grenade" {cell 0 3}}
			{item "bandage" {cell 2 3}}
		}
	}
	{Inventory 0x806a
		{box
			{clear}
			{item "mgun" "ammo" 100 {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 2 0}}
			{item "m24" "grenade" {cell 4 0}}
			{item "mg34" {cell 0 1}}
			{item "m24x5" "grenade" {cell 0 3}}
			{item "bandage" {cell 2 3}}
		}
	}
	{Inventory 0x806e
		{box
			{clear}
		}
	}
	{Inventory 0x9002
		{box
			{clear}
		}
	}
	{Inventory 0x8070
		{box
			{clear}
		}
	}
	{Inventory 0x8072
		{box
			{clear}
		}
	}
	{Brain 0x1c0c
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x1c0d
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x1c0e
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x1c0f
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x1c10
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x1c11
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x1c12
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x1c14
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x1c15
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x1c16
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x1c17
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x188e
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x188f
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x1891
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x1892
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x1893
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x1894
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x1895
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x1896
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x1897
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x1898
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x1899
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x189a
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x1081
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x1082
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x1084
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x1087
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x820
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x82e
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x1b4
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x1b6
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x18a6
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x18a7
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x18a8
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x18a9
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x18aa
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x1c2
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x2b6
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x2c9
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x2cb
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x2cc
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
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	{Brain 0x2cd
		{Properties
			{fire_mode hold}
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		{IdleMovement 0 3 0}
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	{Brain 0x2ce
		{Properties
			{fire_mode hold}
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		{IdleMovement 0 3 0}
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	{Brain 0x2cf
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
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	{Brain 0x2d0
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
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	{Brain 0x2d1
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x2d2
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x2d3
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x2d4
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x2d5
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x2d6
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x2d7
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x2d8
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x2d9
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x2da
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x2db
		{Properties
			{fire_mode hold}
		}
		{IdleMovement 0 3 0}
	}
	{Brain 0x2dc
		{Properties
			{fire_mode hold}
		}
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			{"apgrenades"
				{desc "mission/single/0/0-1-training/-task4"}
				{primary}
				{state completed}
				{point ap}
				{status 395430}
			}
			{"station"
				{desc "mission/single/0/0-1-training/-task5"}
				{primary}
				{point final}
				{status 755077}
			}
			{"squadtier"
				{desc "mission/single/0/0-1-training/-task6"}
				{primary}
				{state completed}
				{point squadtrain}
				{status 523267}
			}
			{"moveout"
				{desc "mission/single/0/0-1-training/-task7"}
				{primary}
				{state hidden}
			}
		}
		{cameras
			{"startview"
				{"key000"
					{position 1588.79 -1772.44 129.351}
					{look_at 1536.12 -1480.88 8.44173}
					{fov 65}
				}
			}
			{"startcam"
				{"key000"
					{position 1588.79 -1772.44 129.351}
					{look_at 1536.12 -1480.88 8.44173}
					{fov 65}
				}
			}
			{"stena"
				{"key000"
					{position 1411.71 530.547 471.36}
					{look_at 1213 933.659 154.322}
					{fov 65}
				}
				{"key001"
					{time 5}
					{position 1249.86 927.735 477.086}
					{look_at 815.638 1026.59 154.322}
					{fov 65}
				}
				{"key002"
					{time 10}
					{position 1156.44 679.033 379.602}
					{look_at 931.541 749.054 163.002}
					{fov 65}
				}
				{"key003"
					{time 15}
					{position 1655.06 724.995 500.387}
					{look_at 1231.63 783.698 154.322}
					{fov 65}
				}
			}
			{"final"
				{"key000"
					{position -537.127 -483.454 348.248}
					{look_at -710.985 -1124.54 0}
					{fov 65}
				}
				{"key001"
					{time 5}
					{position -765.045 -675.099 347.651}
					{look_at -712.468 -1221.79 0}
					{fov 65}
				}
				{"key002"
					{time 20}
					{position -756.656 -730.739 453.066}
					{look_at -671.098 -1257.44 0}
					{fov 65}
				}
			}
			{"gruzovik"
				{"key000"
					{position -614.734 -933.253 427.211}
					{look_at -591.396 -1258.22 162.161}
					{fov 65}
				}
			}
			{"sniper"
				{"key000"
					{position 1282.03 1256.54 284.701}
					{look_at 1266.09 1507.1 160.741}
					{fov 65}
				}
			}
			{"tier"
				{"key000"
					{position -33.66 261.668 504.248}
					{look_at -295.982 541.866 183.816}
					{fov 65}
				}
				{"key001"
					{time 4}
					{position -155.605 345.636 457.594}
					{look_at -291.125 744.188 187.795}
					{fov 65}
				}
				{"key002"
					{time 8}
					{position -91.4162 115.785 473.857}
					{look_at -267.692 482.941 183.816}
					{fov 65}
				}
			}
			{"crates"
				{"key000"
					{position 593.635 473.89 507.009}
					{look_at 247.244 904.535 0}
					{fov 65}
				}
				{"key001"
					{time 3}
					{position 549.945 599.99 503.138}
					{look_at -5.76664 623.169 0}
					{fov 65}
				}
				{"key002"
					{time 5}
					{position 415.637 571.724 482.095}
					{look_at 3.08224 393.666 164.93}
					{fov 65}
				}
			}
			{"suppresion"
				{"key000"
					{position -418.312 1265.25 390.532}
					{look_at -517.838 1579.37 163.762}
					{fov 65}
				}
			}
			{"tierfinal"
				{"key000"
					{position -191.629 1096.93 417.162}
					{look_at -409.163 1398.33 163.514}
					{fov 65}
				}
				{"key001"
					{time 4}
					{position 10.8652 857.367 463.225}
					{look_at -383.575 1004.42 193.427}
					{fov 65}
				}
				{"key002"
					{time 8}
					{position 20.5839 944.824 489.594}
					{look_at -320.475 730.434 193.427}
					{fov 65}
				}
				{"key003"
					{time 13}
					{position -163.464 617.122 512.517}
					{look_at -519.821 471.549 193.427}
					{fov 65}
				}
				{"key004"
					{time 17}
					{position -419.755 579.846 538.962}
					{look_at -705.385 432.504 155.94}
					{fov 65}
				}
			}
		}
		{triggers
			{"scenario/01.startcam"
				{on}
				{condition
				}
				{actions
					{"music"
						{start "/music/stealth1.mp3"}
						{volume game}
						{loop}
					}
					{"delay"
						{time 0.3}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/01"}
						}
						{camera
							{smooth_begin 0}
							{smooth_end 0}
						}
						{trigger_on_next "scenario/02.brief"}
						{trigger_on_cancel "scenario/02.brief"}
						{do_not_restore_camera}
					}
					{"effect"
						{selector
							{tag opengate}
						}
						{effect open_disable}
					}
				}
			}
			{"scenario/02.brief"
				{on}
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/02"}
						}
						{camera
							{smooth_begin 0}
							{smooth_end 0}
						}
						{trigger_on_next "scenario/03.briefend"}
						{trigger_on_cancel "scenario/03.briefend"}
						{do_not_restore_camera}
					}
				}
			}
			{"scenario/03.briefend"
				{on}
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 6 8}
						}
						{movement
							{speed normal}
						}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/03"}
						}
						{camera
							{smooth_begin 0}
							{smooth_end 0}
						}
						{trigger_on_next "scenario/04.dodgeout"}
						{trigger_on_cancel "scenario/04.dodgeout"}
						{do_not_restore_camera}
					}
				}
			}
			{"scenario/04.dodgeout"
				{on}
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"board"
						{selector
							{mids 6}
						}
						{vehicle
							{mids 8}
						}
					}
					{"delay"
						{time 6}
					}
					{"actor_to_waypoint"
						{selector
							{mids 8}
						}
						{waypoint "0"}
					}
					{"delay"
						{time 7}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/04"}
						}
						{camera
							{name "startcam"}
						}
						{trigger_on_next "scenario/05.toriver"}
						{trigger_on_cancel "scenario/05.toriver"}
						{do_not_restore_camera}
					}
					{"ables"
						{selector
							{mids 1}
						}
						{add select}
					}
				}
			}
			{"scenario/05.toriver"
				{on}
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 1 2 3 4}
						}
						{movement
							{speed normal}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 3}
						}
						{waypoint "4"}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 4}
						}
						{waypoint "7"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 2}
						}
						{waypoint "10"}
					}
				}
			}
			{"scenario/06.direktcontrol"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 1}
								{zone "2river"}
							}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/05"}
						}
						{camera
							{smooth_begin 0}
							{smooth_end 0}
						}
						{event_on_next "direkt"}
						{event_on_cancel "direkt"}
					}
					{"delay"
						{time 4}
					}
					{"actor_to_waypoint"
						{selector
							{mids 3}
						}
						{waypoint "13"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 4}
						}
						{waypoint "14"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 2}
						}
						{waypoint "15"}
					}
				}
			}
			{"scenario/07.covers"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 1}
								{zone "2riverbank"}
							}
						}
						{"2.event"
							{id "direkt"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/06"}
						}
						{camera
							{smooth_begin 0}
							{smooth_end 0}
						}
						{trigger_on_next "scenario/08.coverend"}
						{trigger_on_cancel "scenario/08.coverend"}
					}
				}
			}
			{"scenario/08.coverend"
				{on}
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/07"}
						}
						{camera
							{smooth_begin 0}
							{smooth_end 0}
						}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_cover"
						{selector
							{mids 3}
						}
						{covers cov1}
					}
					{"entity_state"
						{selector
							{tag lodka}
						}
						{inactive off}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_cover"
						{selector
							{mids 4}
						}
						{covers cov2}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_cover"
						{selector
							{mids 2}
						}
						{covers cov3}
					}
				}
			}
			{"scenario/09.swimming"
				{on}
				{condition
					{expression "(1 | 2 | 3) & 4"}
					{terms
						{"1.entities"
							{selector
								{mids 1}
								{zone "river1"}
							}
						}
						{"2.entities"
							{selector
								{mids 1}
								{zone "river2"}
							}
						}
						{"3.entities"
							{selector
								{mids 1}
								{zone "river3"}
							}
						}
						{"4.trigger"
							{name "scenario/08.lodka"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/08"}
						}
						{camera
							{smooth_begin 0}
							{smooth_end 0}
						}
						{trigger_on_next "scenario/10.swimmingend"}
						{trigger_on_cancel "scenario/10.swimmingend"}
					}
					{"actor_state"
						{selector
							{mids 1 2 3 4}
						}
						{control user}
					}
				}
			}
			{"scenario/10.swimmingend"
				{on}
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 3}
						}
						{waypoint "16"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 4}
						}
						{waypoint "18"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 2}
						}
						{waypoint "20"}
					}
				}
			}
			{"scenario/11.objective"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 1}
								{zone "2gate"}
							}
						}
						{"2.trigger"
							{name "scenario/10.swimmingend"}
						}
					}
				}
				{actions
					{"task"
						{name "gate"}
					}
					{"delay"
						{time 1}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/09"}
						}
						{camera
							{smooth_begin 0}
							{smooth_end 0}
						}
						{trigger_on_next "scenario/12.crawl"}
						{trigger_on_cancel "scenario/12.crawl"}
					}
					{"delay"
						{time 10}
					}
					{"actor_state"
						{selector
							{mids 2 3 4}
							{zone "2gate"}
						}
						{control AI}
					}
				}
			}
			{"scenario/12.crawl"
				{on}
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"delay"
						{time 2.5}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/10"}
						}
						{camera
							{smooth_begin 0}
							{smooth_end 0}
						}
					}
				}
			}
			{"scenario/13.crawlend"
				{on}
				{condition
					{terms
						{"1.trigger"
							{name "scenario/12.crawl"}
						}
						{"2.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 1}
										}
									}
									{include
										{movement_type
											{type crawl}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/11"}
						}
						{camera
							{smooth_begin 0}
							{smooth_end 0}
						}
					}
				}
			}
			{"tuning/goodwater"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 1}
										}
									}
									{include
										{movement_type
											{type swim}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"talk"
						{selector
							{mids 1}
						}
						{text "mission/single/0/0-1-training/watertalk"}
					}
				}
			}
			{"tuning/lazon"
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 1}
										}
									}
									{include
										{movement_type
											{type crawl}
										}
									}
								}
							}
						}
						{"2.trigger"
							{name "scenario/08.lodka"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag laz}
						}
						{inactive on}
					}
					{"trigger"
						{name "tuning/lazoff"}
					}
				}
			}
			{"tuning/lazoff"
				{on}
				{condition
					{expression "!1"}
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 1}
										}
									}
									{include
										{movement_type
											{type crawl}
										}
									}
								}
							}
						}
						{"2.trigger"
							{name "scenario/08.lodka"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag laz}
						}
						{inactive off}
					}
					{"trigger"
						{name "tuning/lazon"}
					}
				}
			}
			{"tuning/gateopenon"
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 1}
								{zone "station"}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag opengate}
						}
						{effect open_enable}
					}
					{"trigger"
						{name "tuning/gateopenoff"}
					}
				}
			}
			{"tuning/gateopenoff"
				{on}
				{condition
					{expression "!1"}
					{terms
						{"1.entities"
							{selector
								{mids 1}
								{zone "station"}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag opengate}
						}
						{effect open_disable}
					}
					{"trigger"
						{name "tuning/gateopenon"}
					}
				}
			}
			{"scenario/14.opengate"
				{on}
				{condition
					{terms
						{"1.trigger"
							{name "tuning/gateopenon"}
						}
					}
				}
				{actions
					{"delay"
						{time 3}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/12"}
						}
						{camera
							{smooth_begin 0}
							{smooth_end 0}
						}
					}
				}
			}
			{"scenario/15.opencomplete"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag opengate}
										}
									}
									{include
										{tag
											{tag opened}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag ladder}
						}
						{inactive off}
					}
					{"delete"
						{selector
							{tag lad}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 3}
						}
						{waypoint "25"}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_to_waypoint"
						{selector
							{mids 2}
						}
						{waypoint "26"}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_to_waypoint"
						{selector
							{mids 4}
						}
						{waypoint "27"}
					}
					{"delay"
						{time 0.5}
					}
					{"task"
						{name "gate"}
						{state complete}
					}
					{"delay"
						{time 2}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/13"}
						}
					}
				}
			}
			{"tuning/betrayer!!!"
				{condition
					{expression "1 & !2 & !3"}
					{terms
						{"1.entities"
							{selector
								{mids 1 2 3 4 46 56 64 77 62 67 78 71 82 49 70 86 85 65 68 58 74 76 80 79 81 61 17 66 54 52 60 57 53 50 55 59 51 69 7 6}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 39}
							}
						}
						{"2.trigger"
							{name "scenario/52.v_gruz"}
						}
						{"3.trigger"
							{name "scenario/52.v_poezd"}
						}
					}
				}
				{actions
					{"music"
						{stop_all}
						{volume game}
						{fade 3}
					}
					{"player"
						{selector
							{source advanced}
							{group
								{include
									{player
										{player "3"}
									}
								}
								{exclude
									{mids
										{mids 5 12 11 10 9 87 75}
									}
								}
							}
						}
						{operation set}
						{player "2"}
					}
					{"actor_state"
						{selector
							{source advanced}
							{group
								{include
									{player
										{player "2"}
									}
								}
								{exclude
									{mids
										{mids 5 12 11 10 9 87 75}
									}
								}
							}
						}
						{drop "orders sensor senseless"}
						{control AI}
						{fire_mode open}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
						{human
							{health 100}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.01"}
						}
					}
					{"talk"
						{selector
							{amount 1
							}
							{mids 2 3 4}
							{state "not dead"}
						}
						{text "mission/single/0/0-1-training/betrayer"}
					}
					{"delay"
						{time 2}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"music"
							{start "/music/defeat_rus_v3.mp3"}
							{volume game}
						}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"music"
							{start "/music/defeat_germans.mp3"}
							{volume game}
						}
					}
					{"if"
						{condition
							{type side}
							{side allies}
						}
						{"music"
							{start "/music/defeat_allies.mp3"}
							{volume game}
						}
					}
					{"delay"
						{time 3}
					}
					{"gameover"
						{result loose}
						{message "mission/single/0/0-2-training/youareloose"}
					}
				}
			}
			{"tuning/gameoverman"
				{condition
					{expression "!1 & !2 & !3"}
					{terms
						{"1.entities"
							{selector
								{mids 1}
								{state "not dead"}
							}
						}
						{"2.trigger"
							{name "scenario/52.v_gruz"}
						}
						{"3.trigger"
							{name "scenario/52.v_poezd"}
						}
					}
				}
				{actions
					{"music"
						{stop_all}
						{volume game}
						{fade 3}
					}
					{"delay"
						{time 2}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"music"
							{start "/music/defeat_rus_v3.mp3"}
							{volume game}
						}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"music"
							{start "/music/defeat_germans.mp3"}
							{volume game}
						}
					}
					{"if"
						{condition
							{type side}
							{side allies}
						}
						{"music"
							{start "/music/defeat_allies.mp3"}
							{volume game}
						}
					}
					{"delay"
						{time 2}
					}
					{"gameover"
						{result loose}
						{message "mission/single/0/0-1-training/youateloose"}
					}
				}
			}
			{"scenario/16.jumping"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 1}
								{zone "ladder"}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 2}
						}
						{waypoint "25"}
					}
					{"delay"
						{time 1}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/14"}
						}
						{camera
							{smooth_begin 0}
							{smooth_end 0}
						}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{mids 3}
						}
						{waypoint "29"}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 4}
						}
						{waypoint "25"}
					}
					{"actor_state"
						{selector
							{mids 2 3 4}
						}
						{fire_mode open}
						{move_mode hold}
						{ai_move
							{mode disable}
						}
					}
				}
			}
			{"tuning/ladderoff1"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 1}
								{zone "ladder"}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 1}
						}
						{waypoint "35"}
					}
				}
			}
			{"tuning/ladderoff2"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 2}
								{zone "ladder"}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 2}
						}
						{waypoint "33"}
					}
				}
			}
			{"tuning/ladderoff3"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 3}
								{zone "ladder"}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 3}
						}
						{waypoint "34"}
					}
				}
			}
			{"tuning/ladderoff4"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 4}
								{zone "ladder"}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 4}
						}
						{waypoint "30"}
					}
				}
			}
			{"scenario/17.inventory"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 1}
								{zone "bangzone"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 1}
						}
						{ai_move
							{mode enable}
						}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/15"}
						}
						{trigger_on_next "scenario/18.inventory2"}
						{trigger_on_cancel "scenario/18.inventory2"}
					}
					{"delay"
						{time 5}
					}
					{"actor_to_waypoint"
						{selector
							{mids 3}
						}
						{waypoint "37"}
					}
				}
			}
			{"scenario/18.inventory2"
				{on}
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/16"}
						}
					}
					{"delay"
						{time 2}
					}
					{"task"
						{name "strelbishe"}
					}
				}
			}
			{"scenario/19.tofireplace"
				{on}
				{condition
					{expression "1 & (2 | 3 | 4)"}
					{terms
						{"1.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "pistol" "ammo"}
							{amount 49}
						}
						{"2.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "thompson"}
						}
						{"3.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "mp40"}
						}
						{"4.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "ppsh"}
						}
					}
				}
				{actions
					{"delay"
						{time 3}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/17"}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag smgfire}
						}
						{inactive off}
					}
				}
			}
			{"scenario/20.smgfirezone"
				{on}
				{condition
					{terms
						{"1.trigger"
							{name "scenario/19.tofireplace"}
						}
						{"2.entities"
							{selector
								{mids 1}
								{zone "smgfire"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 1}
						}
						{fire_mode hold}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/18"}
						}
						{trigger_on_next "tuning/autosave1"}
						{trigger_on_cancel "tuning/autosave1"}
					}
					{"effect"
						{selector
							{tag "aim1-1"}
						}
						{effect up}
					}
					{"effect"
						{selector
							{tag "aim2-1"}
						}
						{effect up}
					}
					{"effect"
						{selector
							{tag "aim3-1"}
						}
						{effect up}
					}
					{"effect"
						{selector
							{tag "aim4-1"}
						}
						{effect up}
					}
					{"delay"
						{time 2}
					}
					{"delete"
						{selector
							{tag smgfire}
						}
					}
					{"music"
						{stop "/music/stealth1.mp3"}
						{volume game}
						{fade 5}
					}
					{"delay"
						{time 4}
					}
					{"music"
						{start "/music/theme3.mp3"}
						{volume game}
						{loop}
					}
				}
			}
			{"tuning/target/smg1-2up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag "aim1-1"}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag "aim1-2"}
						}
						{effect up}
					}
				}
			}
			{"scenario/21.smgfire2"
				{condition
					{expression "1 & !2"}
					{terms
						{"1.signal"
							{zone "smgfire"}
							{signals shot}
							{reset_signals 0}
						}
						{"2.trigger"
							{name "scenario/22.smgfirehold"}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{tag smg1}
						}
						{drop orders}
						{waypoint "22"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.7}
					}
					{"actor_fire"
						{selector
							{tag smg1}
						}
						{drop orders}
						{waypoint "22"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 1.2}
					}
					{"actor_fire"
						{selector
							{tag smg1}
						}
						{drop orders}
						{waypoint "22"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 1.5}
					}
					{"actor_fire"
						{selector
							{tag smg1}
						}
						{drop orders}
						{waypoint "39"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 1.2}
					}
					{"actor_fire"
						{selector
							{tag smg1}
						}
						{drop orders}
						{waypoint "39"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 1.4}
					}
					{"actor_fire"
						{selector
							{tag smg1}
						}
						{drop orders}
						{waypoint "39"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 2}
					}
					{"actor_fire"
						{selector
							{tag smg1}
						}
						{drop orders}
						{waypoint "40"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.7}
					}
					{"actor_fire"
						{selector
							{tag smg1}
						}
						{drop orders}
						{waypoint "40"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 1.4}
					}
					{"actor_fire"
						{selector
							{tag smg1}
						}
						{drop orders}
						{waypoint "40"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.7}
					}
					{"trigger"
						{name "scenario/21.smgfire2"}
					}
				}
			}
			{"tuning/target/smg2-2up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag "aim2-1"}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag "aim2-2"}
						}
						{effect up}
					}
				}
			}
			{"tuning/target/smg1-3up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag "aim1-2"}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag "aim1-3"}
						}
						{effect up}
					}
				}
			}
			{"tuning/target/smg2-3up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag "aim2-2"}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag "aim2-3"}
						}
						{effect up}
					}
				}
			}
			{"tuning/target/smg3-2up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag "aim3-1"}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag "aim3-2"}
						}
						{effect up}
					}
				}
			}
			{"tuning/target/smg3-3up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag "aim3-2"}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag "aim3-3"}
						}
						{effect up}
					}
				}
			}
			{"tuning/target/smg4-2up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag "aim4-1"}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag "aim4-2"}
						}
						{effect up}
					}
				}
			}
			{"tuning/target/smg4-3up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag "aim4-2"}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag "aim4-3"}
						}
						{effect up}
					}
				}
			}
			{"scenario/21.smgfire3"
				{condition
					{expression "1 & !2"}
					{terms
						{"1.signal"
							{zone "smgfire"}
							{signals shot}
							{reset_signals 0}
						}
						{"2.trigger"
							{name "scenario/22.smgfirehold"}
						}
					}
				}
				{actions
					{"delay"
						{time 0.5}
					}
					{"actor_fire"
						{selector
							{tag smg2}
						}
						{drop orders}
						{waypoint "23"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.3}
					}
					{"actor_fire"
						{selector
							{tag smg2}
						}
						{drop orders}
						{waypoint "23"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 1.2}
					}
					{"actor_fire"
						{selector
							{tag smg2}
						}
						{drop orders}
						{waypoint "23"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 1.8}
					}
					{"actor_fire"
						{selector
							{tag smg2}
						}
						{drop orders}
						{waypoint "41"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 1}
					}
					{"actor_fire"
						{selector
							{tag smg2}
						}
						{drop orders}
						{waypoint "41"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 1.6}
					}
					{"actor_fire"
						{selector
							{tag smg2}
						}
						{drop orders}
						{waypoint "41"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 1.1}
					}
					{"actor_fire"
						{selector
							{tag smg2}
						}
						{drop orders}
						{waypoint "42"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 1.5}
					}
					{"actor_fire"
						{selector
							{tag smg2}
						}
						{drop orders}
						{waypoint "42"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 1.2}
					}
					{"actor_fire"
						{selector
							{tag smg2}
						}
						{drop orders}
						{waypoint "42"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 1}
					}
					{"trigger"
						{name "scenario/21.smgfire3"}
					}
				}
			}
			{"scenario/21.smgfire4"
				{condition
					{expression "1 & !2"}
					{terms
						{"1.signal"
							{zone "smgfire"}
							{signals shot}
							{reset_signals 0}
						}
						{"2.trigger"
							{name "scenario/22.smgfirehold"}
						}
					}
				}
				{actions
					{"delay"
						{time 0.7}
					}
					{"actor_fire"
						{selector
							{tag smg3}
						}
						{drop orders}
						{waypoint "44"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.6}
					}
					{"actor_fire"
						{selector
							{tag smg3}
						}
						{drop orders}
						{waypoint "44"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.8}
					}
					{"actor_fire"
						{selector
							{tag smg3}
						}
						{drop orders}
						{waypoint "44"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 2}
					}
					{"actor_fire"
						{selector
							{tag smg3}
						}
						{drop orders}
						{waypoint "24"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 1.2}
					}
					{"actor_fire"
						{selector
							{tag smg3}
						}
						{drop orders}
						{waypoint "24"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 1.1}
					}
					{"actor_fire"
						{selector
							{tag smg3}
						}
						{drop orders}
						{waypoint "24"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.8}
					}
					{"actor_fire"
						{selector
							{tag smg3}
						}
						{drop orders}
						{waypoint "43"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_fire"
						{selector
							{tag smg3}
						}
						{drop orders}
						{waypoint "43"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 1.2}
					}
					{"actor_fire"
						{selector
							{tag smg3}
						}
						{drop orders}
						{waypoint "43"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 1.3}
					}
					{"trigger"
						{name "scenario/21.smgfire4"}
					}
				}
			}
			{"scenario/22.smgfirehold"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag smg}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
							{count
								{op "=="}
								{value 12}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag smgempty}
						}
						{inactive off}
					}
					{"delete"
						{selector
							{tag smgfull}
						}
					}
					{"delay"
						{time 1.5}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/19"}
						}
					}
					{"entity_state"
						{selector
							{tag cratefull}
						}
						{inactive off}
					}
					{"entity_state"
						{selector
							{tag crateempty}
						}
						{inactive on}
					}
					{"inventory"
						{selector
							{mids 1}
						}
						{action remove}
						{item "pistol" "ammo"}
						{amount 1000}
					}
					{"entity_state"
						{selector
							{tag smg1}
						}
						{tag_add mgun1}
						{tag_remove smg1}
					}
					{"entity_state"
						{selector
							{tag smg2}
						}
						{tag_add mgun2}
						{tag_remove smg2}
					}
					{"entity_state"
						{selector
							{tag smg3}
						}
						{tag_add mgun3}
						{tag_remove smg3}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{mids 2}
						}
						{drop "orders sensor senseless"}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{selector
							{mids 3}
						}
						{drop "orders sensor senseless"}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{mids 4}
						}
						{drop "orders sensor senseless"}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 2}
						}
						{drop orders}
						{waypoint "47"}
					}
					{"delay"
						{time 2.5}
					}
					{"actor_to_waypoint"
						{selector
							{mids 3}
						}
						{drop orders}
						{waypoint "45"}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{mids 4}
						}
						{drop orders}
						{waypoint "46"}
					}
				}
			}
			{"scenario/23.tofireplace2"
				{on}
				{condition
					{expression "1 & (2 | 3 | 4)"}
					{terms
						{"1.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "mgun" "ammo"}
							{amount 90}
						}
						{"2.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "bren"}
						}
						{"3.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "mg34"}
						}
						{"4.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "dp"}
						}
					}
				}
				{actions
					{"delay"
						{time 3}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/20"}
						}
						{event_on_next "mgun"}
						{event_on_cancel "mgun"}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag mgunfire}
						}
						{inactive off}
					}
				}
			}
			{"scenario/24.mgunfirezone"
				{on}
				{condition
					{terms
						{"1.event"
							{id "mgun"}
						}
						{"2.entities"
							{selector
								{mids 1}
								{zone "mgunfire"}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag "mgunaim1-1"}
						}
						{effect up}
					}
					{"effect"
						{selector
							{tag "mgunaim2-1"}
						}
						{effect up}
					}
					{"effect"
						{selector
							{tag "mgunaim3-1"}
						}
						{effect up}
					}
					{"effect"
						{selector
							{tag "mgunaim4-1"}
						}
						{effect up}
					}
					{"delay"
						{time 1}
					}
					{"delete"
						{selector
							{tag mgunfire}
						}
					}
				}
			}
			{"scenario/25.mgunfire2"
				{condition
					{expression "1 & !2 & 3 & (4 | 5 | 6)"}
					{terms
						{"1.signal"
							{zone "mgunfire"}
							{signals shot}
							{reset_signals 0}
						}
						{"2.trigger"
							{name "scenario/26.mgunfirehold"}
						}
						{"3.event"
							{id "mgun"}
						}
						{"4.inventory"
							{selector
								{mids 1}
							}
							{where "right hand"}
							{item "bren"}
						}
						{"5.inventory"
							{selector
								{mids 1}
							}
							{where "right hand"}
							{item "mg34"}
						}
						{"6.inventory"
							{selector
								{mids 1}
							}
							{where "right hand"}
							{item "dp"}
						}
					}
				}
				{actions
					{"actor_fire"
						{selector
							{tag mgun1}
						}
						{drop orders}
						{waypoint "54"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.4}
					}
					{"actor_fire"
						{selector
							{tag mgun1}
						}
						{drop orders}
						{waypoint "54"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.6}
					}
					{"actor_fire"
						{selector
							{tag mgun1}
						}
						{drop orders}
						{waypoint "54"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.8}
					}
					{"actor_fire"
						{selector
							{tag mgun1}
						}
						{drop orders}
						{waypoint "52"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.6}
					}
					{"actor_fire"
						{selector
							{tag mgun1}
						}
						{drop orders}
						{waypoint "52"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 1}
					}
					{"actor_fire"
						{selector
							{tag mgun1}
						}
						{drop orders}
						{waypoint "52"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 1.1}
					}
					{"actor_fire"
						{selector
							{tag mgun1}
						}
						{drop orders}
						{waypoint "55"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.7}
					}
					{"actor_fire"
						{selector
							{tag mgun1}
						}
						{drop orders}
						{waypoint "55"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.9}
					}
					{"actor_fire"
						{selector
							{tag mgun1}
						}
						{drop orders}
						{waypoint "55"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 4}
					}
					{"trigger"
						{name "scenario/25.mgunfire2"}
					}
				}
			}
			{"scenario/25.mgunfire3"
				{condition
					{expression "1 & !2 & 3 & (4 | 5 | 6)"}
					{terms
						{"1.signal"
							{zone "mgunfire"}
							{signals shot}
							{reset_signals 0}
						}
						{"2.trigger"
							{name "scenario/26.mgunfirehold"}
						}
						{"3.event"
							{id "mgun"}
						}
						{"4.inventory"
							{selector
								{mids 1}
							}
							{where "right hand"}
							{item "bren"}
						}
						{"5.inventory"
							{selector
								{mids 1}
							}
							{where "right hand"}
							{item "mg34"}
						}
						{"6.inventory"
							{selector
								{mids 1}
							}
							{where "right hand"}
							{item "dp"}
						}
					}
				}
				{actions
					{"delay"
						{time 0.6}
					}
					{"actor_fire"
						{selector
							{tag mgun2}
						}
						{drop orders}
						{waypoint "49"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_fire"
						{selector
							{tag mgun2}
						}
						{drop orders}
						{waypoint "49"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 1.2}
					}
					{"actor_fire"
						{selector
							{tag mgun2}
						}
						{drop orders}
						{waypoint "49"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.6}
					}
					{"actor_fire"
						{selector
							{tag mgun2}
						}
						{drop orders}
						{waypoint "50"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.7}
					}
					{"actor_fire"
						{selector
							{tag mgun2}
						}
						{drop orders}
						{waypoint "50"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.9}
					}
					{"actor_fire"
						{selector
							{tag mgun2}
						}
						{drop orders}
						{waypoint "50"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.3}
					}
					{"actor_fire"
						{selector
							{tag mgun2}
						}
						{drop orders}
						{waypoint "51"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.7}
					}
					{"actor_fire"
						{selector
							{tag mgun2}
						}
						{drop orders}
						{waypoint "51"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 1.2}
					}
					{"actor_fire"
						{selector
							{tag mgun2}
						}
						{drop orders}
						{waypoint "51"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "scenario/25.mgunfire3"}
					}
				}
			}
			{"scenario/25.mgunfire4"
				{condition
					{expression "1 & !2 & 3 & (4 | 5 | 6)"}
					{terms
						{"1.signal"
							{zone "mgunfire"}
							{signals shot}
							{reset_signals 0}
						}
						{"2.trigger"
							{name "scenario/26.mgunfirehold"}
						}
						{"3.event"
							{id "mgun"}
						}
						{"4.inventory"
							{selector
								{mids 1}
							}
							{where "right hand"}
							{item "bren"}
						}
						{"5.inventory"
							{selector
								{mids 1}
							}
							{where "right hand"}
							{item "mg34"}
						}
						{"6.inventory"
							{selector
								{mids 1}
							}
							{where "right hand"}
							{item "dp"}
						}
					}
				}
				{actions
					{"delay"
						{time 0.3}
					}
					{"actor_fire"
						{selector
							{tag mgun3}
						}
						{drop orders}
						{waypoint "53"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.7}
					}
					{"actor_fire"
						{selector
							{tag mgun3}
						}
						{drop orders}
						{waypoint "53"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.4}
					}
					{"actor_fire"
						{selector
							{tag mgun3}
						}
						{drop orders}
						{waypoint "53"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 1.2}
					}
					{"actor_fire"
						{selector
							{tag mgun3}
						}
						{drop orders}
						{waypoint "48"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.8}
					}
					{"actor_fire"
						{selector
							{tag mgun3}
						}
						{drop orders}
						{waypoint "48"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.6}
					}
					{"actor_fire"
						{selector
							{tag mgun3}
						}
						{drop orders}
						{waypoint "48"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.3}
					}
					{"actor_fire"
						{selector
							{tag mgun3}
						}
						{drop orders}
						{waypoint "56"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_fire"
						{selector
							{tag mgun3}
						}
						{drop orders}
						{waypoint "56"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 0.8}
					}
					{"actor_fire"
						{selector
							{tag mgun3}
						}
						{drop orders}
						{waypoint "56"}
						{deviate}
						{interval 0}
						{time 3}
						{burst_mode long}
					}
					{"delay"
						{time 4}
					}
					{"trigger"
						{name "scenario/25.mgunfire4"}
					}
				}
			}
			{"scenario/26.mgunfirehold"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag mgun}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
							{count
								{op "=="}
								{value 12}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag mgun1}
						}
						{tag_add rifle1}
						{tag_remove mgun1}
					}
					{"entity_state"
						{selector
							{tag mgun2}
						}
						{tag_add rifle2}
						{tag_remove mgun2}
					}
					{"entity_state"
						{selector
							{tag mgun3}
						}
						{tag_add rifle3}
						{tag_remove mgun3}
					}
					{"actor_state"
						{selector
							{mids 2 3 4}
						}
						{drop "orders sensor senseless"}
					}
					{"inventory"
						{selector
							{mids 1}
						}
						{action remove}
						{item "thompson"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1}
						}
						{action remove}
						{item "mp40"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1}
						}
						{action remove}
						{item "ppsh"}
						{amount 5}
					}
					{"delay"
						{time 1.5}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/21"}
						}
						{trigger_on_next "scenario/27.riflefinder"}
						{trigger_on_cancel "scenario/27.riflefinder"}
					}
					{"delay"
						{time 8}
					}
					{"actor_to_waypoint"
						{selector
							{mids 2}
						}
						{drop orders}
						{waypoint "57"}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{mids 3}
						}
						{drop orders}
						{waypoint "58"}
					}
					{"delay"
						{time 2.5}
					}
					{"actor_to_waypoint"
						{selector
							{mids 4}
						}
						{drop orders}
						{waypoint "59"}
					}
				}
			}
			{"tuning/target/mgun1-2up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag "mgunaim1-1"}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag "mgunaim1-2"}
						}
						{effect up}
					}
				}
			}
			{"tuning/target/mgun1-3up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag "mgunaim1-2"}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag "mgunaim1-3"}
						}
						{effect up}
					}
				}
			}
			{"tuning/target/mgun2-2up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag "mgunaim2-1"}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag "mgunaim2-2"}
						}
						{effect up}
					}
				}
			}
			{"tuning/target/mgun2-3up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag "mgunaim2-2"}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag "mgunaim2-3"}
						}
						{effect up}
					}
				}
			}
			{"tuning/target/mgun3-2up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag "mgunaim3-1"}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag "mgunaim3-2"}
						}
						{effect up}
					}
				}
			}
			{"tuning/target/mgun3-3up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag "mgunaim3-2"}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag "mgunaim3-3"}
						}
						{effect up}
					}
				}
			}
			{"tuning/target/mgun4-2up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag "mgunaim4-1"}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag "mgunaim4-2"}
						}
						{effect up}
					}
				}
			}
			{"tuning/target/mgun4-3up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag "mgunaim4-2"}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag "mgunaim4-3"}
						}
						{effect up}
					}
				}
			}
			{"scenario/27.riflefinder"
				{on}
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag snip}
						}
						{inactive off}
					}
				}
			}
			{"scenario/28.riflefirezone"
				{on}
				{condition
					{type 1}
					{terms
						{"1.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "em2"}
						}
						{"2.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "g41"}
						}
						{"3.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "mosin_s"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/22"}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag riflefire}
						}
						{inactive off}
					}
				}
			}
			{"tuning/target/sniperaim1-2up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag "sniperaim1-1"}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag "sniperaim1-2"}
						}
						{effect up}
					}
				}
			}
			{"tuning/target/sniperaim2-2up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag "sniperaim2-1"}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag "sniperaim2-2"}
						}
						{effect up}
					}
				}
			}
			{"tuning/target/sniperaim3-2up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag "sniperaim3-1"}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag "sniperaim3-2"}
						}
						{effect up}
					}
				}
			}
			{"tuning/target/sniperaim4-2up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag "sniperaim4-1"}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{tag "sniperaim4-2"}
						}
						{effect up}
					}
				}
			}
			{"scenario/29.sinperfire2"
				{condition
					{expression "1 & !2"}
					{terms
						{"2.trigger"
							{name "scenario/30.sniperfirehold"}
						}
						{"1.event"
							{id "sniper"}
						}
					}
				}
				{actions
					{"delay"
						{time 0.3}
					}
					{"actor_fire"
						{selector
							{tag rifle1}
						}
						{drop orders}
						{deviate}
						{enemies
							{source advanced}
							{group
								{select
									{mids
										{mids 10028}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
						{interval 0}
						{time 0}
						{burst_mode once}
					}
					{"delay"
						{time 7}
					}
					{"actor_fire"
						{selector
							{tag rifle1}
						}
						{drop orders}
						{deviate}
						{enemies
							{source advanced}
							{group
								{select
									{mids
										{mids 10030}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
						{interval 0}
						{time 0}
						{burst_mode once}
					}
					{"delay"
						{time 7}
					}
					{"trigger"
						{name "scenario/29.sinperfire2"}
					}
				}
			}
			{"scenario/29.sniperfire3"
				{condition
					{expression "1 & !2"}
					{terms
						{"2.trigger"
							{name "scenario/30.sniperfirehold"}
						}
						{"1.event"
							{id "sniper"}
						}
					}
				}
				{actions
					{"delay"
						{time 0.6}
					}
					{"actor_fire"
						{selector
							{tag rifle2}
						}
						{drop orders}
						{deviate}
						{enemies
							{source advanced}
							{group
								{select
									{mids
										{mids 10025}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
						{interval 0}
						{time 0}
						{burst_mode once}
					}
					{"delay"
						{time 8}
					}
					{"actor_fire"
						{selector
							{tag rifle2}
						}
						{drop orders}
						{deviate}
						{enemies
							{source advanced}
							{group
								{select
									{mids
										{mids 10027}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
						{interval 0}
						{time 0}
						{burst_mode once}
					}
					{"delay"
						{time 8}
					}
					{"trigger"
						{name "scenario/29.sniperfire3"}
					}
				}
			}
			{"scenario/29.sniperfire4"
				{condition
					{expression "1 & !2"}
					{terms
						{"2.trigger"
							{name "scenario/30.sniperfirehold"}
						}
						{"1.event"
							{id "sniper"}
						}
					}
				}
				{actions
					{"delay"
						{time 0.9}
					}
					{"actor_fire"
						{selector
							{tag rifle3}
						}
						{drop orders}
						{deviate}
						{enemies
							{source advanced}
							{group
								{select
									{mids
										{mids 10021}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
						{interval 0}
						{time 0}
					}
					{"delay"
						{time 6.3}
					}
					{"actor_fire"
						{selector
							{tag rifle3}
						}
						{drop orders}
						{deviate}
						{enemies
							{source advanced}
							{group
								{select
									{mids
										{mids 10022}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
						{interval 0}
						{time 0}
					}
					{"delay"
						{time 6.3}
					}
					{"trigger"
						{name "scenario/29.sniperfire4"}
					}
				}
			}
			{"scenario/30.sniperfirehold"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag rifle}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
							{count
								{op "=="}
								{value 8}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag rifle1}
						}
						{tag_remove rifle1}
					}
					{"entity_state"
						{selector
							{tag rifle2}
						}
						{tag_add rifle2}
						{tag_remove rifle2}
					}
					{"entity_state"
						{selector
							{tag rifle3}
						}
						{tag_remove rifle3}
					}
					{"inventory"
						{selector
							{mids 1}
						}
						{action remove}
						{item "mgun" "ammo"}
						{amount 1000}
					}
					{"inventory"
						{selector
							{mids 1}
						}
						{action remove}
						{item "rifle" "ammo"}
						{amount 50}
					}
					{"inventory"
						{selector
							{mids 1}
						}
						{action remove}
						{item "bren"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1}
						}
						{action remove}
						{item "mg34"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1}
						}
						{action remove}
						{item "dp"}
						{amount 5}
					}
					{"entity_state"
						{selector
							{tag bazookafull}
						}
						{inactive off}
					}
					{"delete"
						{selector
							{tag obs}
						}
					}
					{"entity_state"
						{selector
							{tag crateempty}
						}
						{inactive off}
					}
					{"delete"
						{selector
							{tag cratefull}
						}
					}
					{"entity_state"
						{selector
							{tag bazookaempty}
						}
						{inactive on}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{selector
							{mids 2 3 4}
						}
						{drop "orders sensor senseless"}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/23"}
						}
						{camera
							{name "stena"}
							{smooth_begin 0}
							{smooth_end 0}
						}
						{do_not_restore_camera}
					}
					{"delay"
						{time 2}
					}
					{"task"
						{name "strelbishe"}
						{state complete}
					}
					{"delay"
						{time 7}
					}
					{"actor_to_waypoint"
						{selector
							{mids 2}
						}
						{drop orders}
						{waypoint "66"}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 3}
						}
						{drop orders}
						{waypoint "66"}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 4}
						}
						{drop orders}
						{waypoint "66"}
					}
				}
			}
			{"scenario/31.bazooka"
				{on}
				{condition
					{expression "(1 | 3) & 2"}
					{terms
						{"1.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "bazooka" "weapon"}
						}
						{"2.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "bazooka" "ammo"}
						}
						{"3.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "panzershreck" "weapon"}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"if"
						{condition
							{type side}
							{side allies}
						}
						{"scenario"
							{message
								{text "mission/single/0/0-1-training/24eng"}
							}
							{camera
								{smooth_begin 0}
							}
							{trigger_on_next "scenario/32.onplatform"}
							{trigger_on_cancel "scenario/32.onplatform"}
						}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"scenario"
							{message
								{text "mission/single/0/0-1-training/24ger"}
							}
							{camera
								{smooth_begin 0}
							}
							{trigger_on_next "scenario/32.onplatform"}
							{trigger_on_cancel "scenario/32.onplatform"}
						}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"scenario"
							{message
								{text "mission/single/0/0-1-training/24rus"}
							}
							{camera
								{smooth_begin 0}
							}
							{trigger_on_next "scenario/32.onplatform"}
							{trigger_on_cancel "scenario/32.onplatform"}
						}
					}
				}
			}
			{"scenario/32.onplatform"
				{on}
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 2}
						}
						{waypoint "68"}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_to_waypoint"
						{selector
							{mids 3}
						}
						{waypoint "68"}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 4}
						}
						{waypoint "68"}
					}
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{mids 2}
						}
						{text "mission/single/0/0-1-training/walltalk"}
					}
				}
			}
			{"tuning/benzoboom"
				{on}
				{condition
					{expression "1 & 2 & (3 | 4)"}
					{terms
						{"1.signal"
							{zone "benz1"}
							{signals "hit injure explosion"}
						}
						{"2.trigger"
							{name "scenario/31.bazooka"}
						}
						{"3.inventory"
							{selector
								{mids 1}
							}
							{where "right hand"}
							{item "bazooka" "weapon"}
						}
						{"4.inventory"
							{selector
								{mids 1}
							}
							{where "right hand"}
							{item "panzershreck" "weapon"}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{mids 1}
						}
						{action remove}
						{item "bazooka" "ammo"}
						{amount 20}
					}
					{"inventory"
						{selector
							{mids 1}
						}
						{action remove}
						{item "em2"}
						{amount 4}
					}
					{"inventory"
						{selector
							{mids 1}
						}
						{action remove}
						{item "g41"}
						{amount 4}
					}
					{"inventory"
						{selector
							{mids 1}
						}
						{action remove}
						{item "mosin_s"}
						{amount 4}
					}
					{"entity_state"
						{selector
							{tag bazookaempty}
						}
						{inactive off}
					}
					{"delete"
						{selector
							{tag bazookafull}
						}
					}
					{"entity_state"
						{selector
							{tag wall}
						}
						{impregnability disabled}
					}
					{"entity_state"
						{selector
							{mids 9}
						}
						{impregnability disabled}
					}
					{"effect"
						{selector
							{mids 9}
						}
						{effect explosion}
					}
					{"delay"
						{time 0.5}
					}
					{"effect"
						{selector
							{tag wallcrush}
						}
						{effect break}
					}
					{"delete"
						{selector
							{tag crushed}
							{zone "zabor"}
						}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{mids 2}
						}
						{drop "orders sensor senseless"}
						{waypoint "76"}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 3}
						}
						{drop "orders sensor senseless"}
						{waypoint "76"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 2}
						}
						{drop "orders sensor senseless"}
						{waypoint "76"}
					}
					{"delay"
						{time 0.7}
					}
					{"actor_to_waypoint"
						{selector
							{mids 3}
						}
						{drop "orders sensor senseless"}
						{waypoint "76"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 4}
						}
						{drop "orders sensor senseless"}
						{waypoint "76"}
					}
					{"talk"
						{selector
							{mids 2}
						}
						{text "mission/single/0/0-1-training/grenadetalk"}
					}
					{"delay"
						{time 0.7}
					}
					{"actor_to_waypoint"
						{selector
							{mids 4}
						}
						{drop "orders sensor senseless"}
						{waypoint "76"}
					}
				}
			}
			{"tuning/zabor"
				{on}
				{condition
					{expression "1 & 2 & !3"}
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 2}
										}
									}
									{include
										{tag
											{tag smg2}
										}
									}
								}
							}
						}
						{"2.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 4}
										}
									}
									{include
										{tag
											{tag smg3}
										}
									}
								}
							}
						}
						{"3.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 3}
										}
									}
									{include
										{tag
											{tag smg2}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 3}
							{zone "ladder"}
						}
						{drop "orders sensor senseless"}
						{waypoint "75"}
					}
				}
			}
			{"scenario/33.wallcrush"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 1}
								{zone "genades"}
							}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 1}
						}
						{fire_mode return}
					}
					{"delay"
						{time 1.5}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/25"}
						}
						{trigger_on_next "scenario/34.togrenadecrate"}
						{trigger_on_cancel "scenario/34.togrenadecrate"}
					}
					{"delay"
						{time 2}
					}
					{"task"
						{name "atgrenades"}
					}
					{"player"
						{selector
							{mids 5 12 11 10}
						}
						{operation set}
						{player "2"}
					}
				}
			}
			{"scenario/34.togrenadecrate"
				{on}
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 2}
						}
						{waypoint "80"}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_to_waypoint"
						{selector
							{mids 3}
						}
						{waypoint "81"}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 4}
						}
						{waypoint "82"}
					}
					{"autosave"}
				}
			}
			{"scenario/35.throwgrenade"
				{on}
				{condition
					{type 1}
					{terms
						{"1.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "n73at" "grenade"}
						}
						{"2.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "rpg40" "grenade"}
						}
						{"3.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "m24x5" "grenade"}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/26"}
						}
					}
					{"entity_state"
						{selector
							{mids 1 2 3 4}
						}
						{impregnability full}
					}
				}
			}
			{"tuning/armor-"
				{condition
					{type 1}
					{terms
						{"1.inventory"
							{selector
								{mids 1}
							}
							{where "right hand"}
							{item "n73at" "grenade"}
						}
						{"2.inventory"
							{selector
								{mids 1}
							}
							{where "right hand"}
							{item "rpg40" "grenade"}
						}
						{"3.inventory"
							{selector
								{mids 1}
							}
							{where "right hand"}
							{item "m24x5" "grenade"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{mids 10 11}
						}
						{tag_add lowarmor}
						{tag_remove megaarmor}
						{impregnability disabled}
					}
					{"trigger"
						{name "tuning/armor+"}
					}
				}
			}
			{"tuning/armor+"
				{on}
				{condition
					{expression "(2 & !1) | (3 & !4) | (5 & !6)"}
					{terms
						{"1.inventory"
							{selector
								{mids 1}
							}
							{where "right hand"}
							{item "n73at" "grenade"}
						}
						{"4.inventory"
							{selector
								{mids 1}
							}
							{where "right hand"}
							{item "rpg40" "grenade"}
						}
						{"6.inventory"
							{selector
								{mids 1}
							}
							{where "right hand"}
							{item "m24x5" "grenade"}
						}
						{"2.side"
							{side allies}
						}
						{"3.side"
							{side soviet}
						}
						{"5.side"
							{side germany}
						}
					}
				}
				{actions
					{"delay"
						{time 4}
					}
					{"trigger"
						{name "tuning/armor-"}
					}
					{"entity_state"
						{selector
							{mids 10 11}
						}
						{tag_add megaarmor}
						{tag_remove lowarmor}
						{impregnability harmless}
					}
				}
			}
			{"scenario/36.onetankdie"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 11 10}
								{state "not operatable"}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/27"}
						}
						{event_on_next "tank2"}
						{event_on_cancel "tank2"}
					}
					{"actor_state"
						{selector
							{mids 2 3 4}
						}
						{drop orders}
						{weapon_prepare on}
					}
					{"actor_to_waypoint"
						{selector
							{mids 8}
						}
						{waypoint "114"}
						{approach teleport}
					}
				}
			}
			{"scenario/37.potanku1"
				{on}
				{condition
					{terms
						{"1.trigger"
							{name "tuning/armor-"}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"actor_fire"
						{selector
							{mids 2}
						}
						{drop "orders sensor senseless"}
						{waypoint "86"}
						{deviate}
						{interval 0}
						{time 0}
						{only_weapon
							{use}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_fire"
						{selector
							{mids 4}
						}
						{drop "orders sensor senseless"}
						{waypoint "87"}
						{deviate}
						{interval 0}
						{time 0}
						{only_weapon
							{use}
						}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_fire"
						{selector
							{mids 3}
						}
						{drop "orders sensor senseless"}
						{waypoint "90"}
						{deviate}
						{interval 0}
						{time 0}
						{only_weapon
							{use}
						}
					}
				}
			}
			{"scenario/37.potanku2"
				{on}
				{condition
					{terms
						{"1.trigger"
							{name "tuning/armor-"}
						}
						{"2.event"
							{id "tank2"}
						}
					}
				}
				{actions
					{"if"
						{condition
							{type side}
							{side allies}
						}
						{"inventory"
							{selector
								{mids 3 4 2}
							}
							{action take}
							{item "n73at" "grenade"}
						}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"inventory"
							{selector
								{mids 3 4 2}
							}
							{action take}
							{item "m24x5" "grenade"}
						}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"inventory"
							{selector
								{mids 3 4 2}
							}
							{action take}
							{item "rpg40" "grenade"}
						}
					}
					{"delay"
						{time 2}
					}
					{"actor_fire"
						{selector
							{mids 3}
						}
						{drop "orders sensor senseless"}
						{waypoint "91"}
						{deviate}
						{interval 0}
						{time 0}
						{only_weapon
							{use}
						}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_fire"
						{selector
							{mids 4}
						}
						{drop "orders sensor senseless"}
						{waypoint "88"}
						{deviate}
						{interval 0}
						{time 0}
						{only_weapon
							{use}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_fire"
						{selector
							{mids 2}
						}
						{drop "orders sensor senseless"}
						{waypoint "89"}
						{deviate}
						{interval 0}
						{time 0}
						{only_weapon
							{use}
						}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "tankdie"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"scenario/38.lasttankdie"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 11 10}
								{state "not operatable"}
							}
							{count
								{op "=="}
								{value 2}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag atempty}
						}
						{inactive off}
					}
					{"delete"
						{selector
							{tag atfull}
						}
					}
					{"inventory"
						{selector
							{mids 1}
						}
						{action remove}
						{item "bazooka" "weapon"}
					}
					{"inventory"
						{selector
							{mids 1}
						}
						{action remove}
						{item "panzershreck" "weapon"}
					}
					{"task"
						{name "atgrenades"}
						{state complete}
					}
					{"entity_state"
						{selector
							{tag apgrenadefull}
						}
						{inactive off}
					}
					{"entity_state"
						{selector
							{tag apgrenadeempty}
						}
						{inactive on}
					}
					{"inventory"
						{selector
							{mids 1}
						}
						{action remove}
						{item "n73at" "grenade"}
						{amount 20}
					}
					{"inventory"
						{selector
							{mids 1}
						}
						{action remove}
						{item "m24x5" "grenade"}
						{amount 20}
					}
					{"inventory"
						{selector
							{mids 1}
						}
						{action remove}
						{item "rpg40" "grenade"}
						{amount 20}
					}
					{"delay"
						{time 2}
					}
					{"actor_state"
						{selector
							{mids 2 3 4}
						}
						{drop orders}
					}
					{"talk"
						{selector
							{mids 2}
						}
						{text "mission/single/0/0-1-training/grenadetalk2"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 2}
						}
						{waypoint "94"}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 3}
						}
						{waypoint "98"}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_to_waypoint"
						{selector
							{mids 4}
						}
						{waypoint "100"}
					}
					{"entity_state"
						{selector
							{mids 1 2 3 4}
						}
						{impregnability disabled}
					}
				}
			}
			{"scenario/39.throwgrenade2"
				{on}
				{condition
					{type 1}
					{terms
						{"1.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "m61" "grenade"}
						}
						{"2.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "m24" "grenade"}
						}
						{"3.inventory"
							{selector
								{mids 1}
							}
							{item "f1" "grenade"}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/28"}
						}
						{trigger_on_next "scenario/40.throwgrenadeap"}
						{trigger_on_cancel "scenario/40.throwgrenadeap"}
					}
				}
			}
			{"scenario/40.throwgrenadeap"
				{on}
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{mids 33 35 36 34 38 37 39}
						}
						{inactive off}
					}
					{"actor_to_waypoint"
						{selector
							{mids 33}
						}
						{waypoint "118"}
					}
					{"effect"
						{selector
							{mids 10036 10032 10035 10033 10034}
						}
						{effect up}
					}
					{"delay"
						{time 1}
					}
					{"task"
						{name "apgrenades"}
					}
				}
			}
			{"scenario/41.apgrenades"
				{on}
				{condition
					{type 1}
					{terms
						{"1.inventory"
							{selector
								{mids 1}
							}
							{where "right hand"}
							{item "m61" "grenade"}
						}
						{"2.inventory"
							{selector
								{mids 1}
							}
							{where "right hand"}
							{item "f1" "grenade"}
						}
						{"3.inventory"
							{selector
								{mids 1}
							}
							{where "right hand"}
							{item "m24" "grenade"}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"actor_fire"
						{selector
							{mids 2}
						}
						{waypoint "104"}
						{deviate}
						{interval 0}
						{time 0}
						{only_weapon
							{use}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_fire"
						{selector
							{mids 4}
						}
						{waypoint "106"}
						{deviate}
						{interval 0}
						{time 0}
						{only_weapon
							{use}
						}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_fire"
						{selector
							{mids 3}
						}
						{waypoint "109"}
						{deviate}
						{interval 0}
						{time 0}
						{only_weapon
							{use}
						}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{selector
							{mids 2 3 4}
						}
						{drop orders}
						{weapon_prepare on}
					}
					{"delay"
						{time 5}
					}
					{"actor_fire"
						{selector
							{mids 2}
						}
						{waypoint "105"}
						{deviate}
						{interval 0}
						{time 0}
						{only_weapon
							{use}
						}
					}
					{"delay"
						{time 2}
					}
					{"actor_fire"
						{selector
							{mids 3}
						}
						{waypoint "108"}
						{deviate}
						{interval 0}
						{time 0}
						{only_weapon
							{use}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_fire"
						{selector
							{mids 4}
						}
						{waypoint "107"}
						{deviate}
						{interval 0}
						{time 0}
						{only_weapon
							{use}
						}
					}
				}
			}
			{"scenario/42.grenadecomplete"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag grenade}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
							{count
								{op "=="}
								{value 5}
							}
						}
					}
				}
				{actions
					{"delete"
						{selector
							{tag squad}
						}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4 5}
						}
						{action remove}
						{item "m61" "grenade"}
						{amount 40}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4 5}
						}
						{action remove}
						{item "m24" "grenade"}
						{amount 40}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4 5}
						}
						{action remove}
						{item "f1" "grenade"}
						{amount 40}
					}
					{"entity_state"
						{selector
							{tag apgrenadeempty}
						}
						{inactive off}
					}
					{"delete"
						{selector
							{tag apgrenadefull}
						}
					}
					{"task"
						{name "apgrenades"}
						{state complete}
					}
					{"delay"
						{time 2}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/29"}
						}
						{camera
							{name "crates"}
							{smooth_begin 0}
						}
					}
					{"actor_state"
						{selector
							{mids 2 3 4}
						}
						{drop "orders sensor senseless"}
						{movement
							{type normal}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 2}
						}
						{waypoint "113"}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 3}
						}
						{waypoint "111"}
					}
					{"entity_state"
						{selector
							{tag cratepoint}
						}
						{inactive off}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_to_waypoint"
						{selector
							{mids 4}
						}
						{waypoint "112"}
					}
				}
			}
			{"scenario/43.squadbegin"
				{on}
				{condition
					{expression "2 & (1 | 6 | 7) & 3 & (4 | 8 | 9) & (5 | 10 | 11)"}
					{terms
						{"2.trigger"
							{name "scenario/42.grenadecomplete"}
						}
						{"1.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "sten"}
						}
						{"3.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "pistol" "ammo"}
							{amount 40}
						}
						{"4.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "n73at" "grenade"}
						}
						{"5.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "m61" "grenade"}
						}
						{"6.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "ppsh"}
						}
						{"7.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "mp40"}
						}
						{"8.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "rpg40" "grenade"}
						}
						{"9.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "m24x5" "grenade"}
						}
						{"10.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "f1" "grenade"}
						}
						{"11.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "m24" "grenade"}
						}
					}
				}
				{actions
					{"delete"
						{selector
							{tag cratepoint}
						}
					}
					{"delay"
						{time 1.5}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/30"}
						}
						{trigger_on_next "scenario/43.squadbegin2"}
						{trigger_on_cancel "scenario/43.squadbegin2"}
					}
					{"player"
						{selector
							{mids 2 3 4}
						}
						{operation set}
						{player "1"}
					}
					{"actor_state"
						{selector
							{mids 1 2 3 4}
						}
						{control user}
						{fire_mode hold}
						{move_mode free}
						{weapon_prepare on}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
							{type normal}
						}
						{human
							{health 500}
						}
					}
				}
			}
			{"scenario/44.squadcapitan"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 1 2 3 4}
										}
									}
									{include
										{state
											{state in_squad}
										}
									}
								}
							}
							{count
								{op "=="}
								{value 4}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/31"}
						}
					}
					{"actor_state"
						{selector
							{mids 1 2 3 4}
						}
						{fire_mode hold}
						{move_mode free}
						{ai_move
							{mode enable}
						}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{tag container}
						}
						{inactive off}
					}
				}
			}
			{"scenario/43.squadbegin2"
				{on}
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/32"}
						}
					}
				}
			}
			{"scenario/46.squadcommands"
				{on}
				{condition
					{terms
						{"1.trigger"
							{name "scenario/45.squadaimzfire"}
						}
						{"2.entities"
							{selector
								{mids 1 2 3 4}
								{zone "poly1"}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"actor_state"
						{selector
							{mids 1 2 3 4}
						}
						{fire_mode hold}
						{ai_move
							{mode disable}
						}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/33"}
						}
						{trigger_on_next "scenario/46.squadcommandsend"}
						{trigger_on_cancel "scenario/46.squadcommandsend"}
					}
				}
			}
			{"scenario/47.squadcommands2"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 1 2 3 4}
								{zone "poly2"}
							}
						}
						{"2.trigger"
							{name "scenario/45.squadaimzfire"}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/34"}
						}
						{trigger_on_next "scenario/46.squadcommands2end"}
						{trigger_on_cancel "scenario/46.squadcommands2end"}
					}
					{"actor_state"
						{selector
							{mids 1 2 3 4}
						}
						{fire_mode hold}
						{ai_move
							{mode disable}
						}
					}
					{"effect"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 10060 10044 10043}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
						{effect crush}
					}
				}
			}
			{"tuning/stationlife"
				{on}
				{condition
				}
				{actions
					{"actor_to_waypoint"
						{selector
							{mids 81}
						}
						{waypoint "122"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 80}
						}
						{waypoint "131"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 74}
						}
						{waypoint "137"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 49}
						}
						{waypoint "130"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 82}
						}
						{waypoint "147"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 65}
						}
						{waypoint "158"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 61}
						}
						{waypoint "163"}
					}
				}
			}
			{"scenario/48.final"
				{condition
					{terms
						{"2.entities"
							{selector
								{mids 1 2 3 4}
								{zone "final"}
							}
							{count
								{op "=="}
								{value 4}
							}
						}
						{"1.event"
							{id "fine"}
						}
					}
				}
				{actions
					{"if"
						{condition
							{type side}
							{side allies}
						}
						{"scenario"
							{message
								{text "mission/single/0/0-1-training/35eng"}
							}
							{camera
								{name "final"}
							}
							{trigger_on_next "scenario/49.final2"}
							{trigger_on_cancel "scenario/49.final2"}
							{do_not_restore_camera}
						}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"scenario"
							{message
								{text "mission/single/0/0-1-training/35ger"}
							}
							{camera
								{name "final"}
							}
							{trigger_on_next "scenario/49.final2"}
							{trigger_on_cancel "scenario/49.final2"}
							{do_not_restore_camera}
						}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"scenario"
							{message
								{text "mission/single/0/0-1-training/35rus"}
							}
							{camera
								{name "final"}
							}
							{trigger_on_next "scenario/49.final2"}
							{trigger_on_cancel "scenario/49.final2"}
							{do_not_restore_camera}
						}
					}
					{"actor_state"
						{selector
							{mids 1 2 3 4}
						}
						{drop "orders sensor senseless"}
						{move_mode hold}
						{ai_move
							{mode disable}
						}
						{ai
							{follow_commander on}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 1}
						}
						{waypoint "178"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 2}
						}
						{waypoint "177"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 3}
						}
						{waypoint "176"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 4}
						}
						{waypoint "179"}
					}
				}
			}
			{"scenario/49.final2"
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"if"
						{condition
							{type side}
							{side allies}
						}
						{"scenario"
							{message
								{text "mission/single/0/0-1-training/36eng"}
							}
							{camera
								{name "gruzovik"}
							}
							{trigger_on_next "scenario/50.party"}
							{trigger_on_cancel "scenario/50.party"}
						}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"scenario"
							{message
								{text "mission/single/0/0-1-training/36ger"}
							}
							{camera
								{name "gruzovik"}
							}
							{trigger_on_next "scenario/50.party"}
							{trigger_on_cancel "scenario/50.party"}
						}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"scenario"
							{message
								{text "mission/single/0/0-1-training/36rus"}
							}
							{camera
								{name "gruzovik"}
							}
							{trigger_on_next "scenario/50.party"}
							{trigger_on_cancel "scenario/50.party"}
						}
					}
					{"task"
						{name "station"}
						{state complete}
					}
					{"delay"
						{time 2}
					}
					{"task"
						{name "moveout"}
					}
				}
			}
			{"scenario/51.stationleaving"
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/37"}
						}
					}
					{"ables"
						{selector
							{mids 73 18}
						}
						{add "ally_crew select"}
					}
					{"delay"
						{time 3}
					}
					{"entity_state"
						{selector
							{tag out}
						}
						{inactive off}
					}
				}
			}
			{"scenario/50.party"
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 85 86}
						}
						{movement
							{speed fast}
						}
					}
					{"actor_state"
						{selector
							{mids 1 2 3 4}
						}
						{move_mode zone}
						{move_radius 7}
						{weapon_prepare off}
						{ai_move
							{mode enable}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 85}
						}
						{waypoint "181"}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_waypoint"
						{selector
							{mids 86}
						}
						{waypoint "180"}
					}
					{"delay"
						{time 2}
					}
					{"talk"
						{selector
							{mids 85}
						}
						{text "mission/single/0/0-1-training/partytalk"}
					}
					{"delay"
						{time 4}
					}
					{"trigger"
						{name "scenario/51.stationleaving"}
						{on}
					}
				}
			}
			{"scenario/52.v_gruz"
				{condition
					{terms
						{"1.crew"
							{vehicle 73}
							{units
								{amount 6
								}
								{mids 1 2 3 4 85 86}
							}
						}
					}
				}
				{actions
					{"music"
						{stop_all}
						{volume game}
						{fade 3}
					}
					{"ables"
						{selector
							{mids 85 86 1 2 3 4 73 18}
						}
						{remove select}
					}
					{"talk"
						{selector
							{mids 1}
						}
						{text "mission/single/0/0-1-training/gruztalk"}
					}
					{"delete"
						{selector
							{tag out}
						}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{mids 73}
						}
						{waypoint "182"}
					}
					{"task"
						{name "moveout"}
						{state complete}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"music"
							{start "/music/victory_rus.mp3"}
							{volume game}
						}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"music"
							{start "/music/victory_germans.mp3"}
							{volume game}
						}
					}
					{"if"
						{condition
							{type side}
							{side allies}
						}
						{"music"
							{start "/music/victory_allies.mp3"}
							{volume game}
						}
					}
					{"delay"
						{time 4}
					}
					{"gameover"
						{result win}
						{message "mission/single/0/0-1-training/youarewin"}
					}
				}
			}
			{"scenario/52.v_poezd"
				{condition
					{type 1}
					{terms
						{"3.crew"
							{vehicle 18}
							{units
								{amount 6
								}
								{mids 1 2 3 4 85 86}
							}
						}
					}
				}
				{actions
					{"board"
						{selector
							{mids 58 68}
						}
						{vehicle
							{mids 18}
						}
					}
					{"music"
						{stop_all}
						{volume game}
						{fade 3}
					}
					{"ables"
						{selector
							{mids 85 86 1 2 3 4 73 18}
						}
						{remove select}
					}
					{"talk"
						{selector
							{mids 1}
						}
						{text "mission/single/0/0-1-training/poezdtalk"}
					}
					{"delete"
						{selector
							{tag out}
						}
					}
					{"delay"
						{time 5}
					}
					{"actor_to_waypoint"
						{selector
							{mids 14}
						}
						{waypoint "186"}
					}
					{"task"
						{name "moveout"}
						{state complete}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"music"
							{start "/music/victory_rus.mp3"}
							{volume game}
						}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"music"
							{start "/music/victory_germans.mp3"}
							{volume game}
						}
					}
					{"if"
						{condition
							{type side}
							{side allies}
						}
						{"music"
							{start "/music/victory_allies.mp3"}
							{volume game}
						}
					}
					{"delay"
						{time 4}
					}
					{"gameover"
						{result win}
						{message "mission/single/0/0-1-training/youarewin"}
					}
				}
			}
			{"tuning/benz+"
				{condition
					{expression "1 & (2 | 3)"}
					{terms
						{"1.trigger"
							{name "scenario/31.bazooka"}
						}
						{"2.inventory"
							{selector
								{mids 1}
							}
							{where "right hand"}
							{item "bazooka" "weapon"}
						}
						{"3.inventory"
							{selector
								{mids 1}
							}
							{where "right hand"}
							{item "panzershreck" "weapon"}
						}
					}
				}
				{actions
					{"player"
						{selector
							{mids 9 63}
						}
						{operation set}
						{player "2"}
					}
					{"trigger"
						{name "tuning/benz-"}
					}
				}
			}
			{"tuning/benz-"
				{on}
				{condition
					{expression "1 & ((!2 & 3) | (!2 & 4) | (!5 & 6))"}
					{terms
						{"1.trigger"
							{name "scenario/31.bazooka"}
						}
						{"2.inventory"
							{selector
								{mids 1}
							}
							{where "right hand"}
							{item "bazooka" "weapon"}
						}
						{"3.side"
							{side allies}
						}
						{"4.side"
							{side soviet}
						}
						{"5.inventory"
							{selector
								{mids 1}
							}
							{where "right hand"}
							{item "panzershreck" "weapon"}
						}
						{"6.side"
							{side germany}
						}
					}
				}
				{actions
					{"player"
						{selector
							{mids 9 63}
						}
						{operation set}
						{player "0"}
					}
					{"trigger"
						{name "tuning/benz+"}
					}
				}
			}
			{"scenario/08.lodka"
				{on}
				{condition
					{terms
						{"2.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 1}
										}
									}
									{include
										{zone
											{zone "lodka"}
										}
										{cover}
									}
								}
							}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/38"}
						}
						{camera
							{smooth_begin 0}
							{smooth_end 0}
						}
					}
					{"delay"
						{time 1}
					}
					{"delete"
						{selector
							{tag lodka}
						}
					}
				}
			}
			{"scenario/21.smghold1"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 10009 10005 10037}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
							{count
								{op "=="}
								{value 3}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag smg1}
						}
						{tag_add mgun1}
						{tag_remove smg1}
					}
					{"actor_state"
						{selector
							{mids 2}
						}
						{drop "orders sensor senseless"}
						{fire_mode hold}
					}
				}
			}
			{"scenario/21.smghold2"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 10006 10005 10002}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
							{count
								{op "=="}
								{value 3}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag smg2}
						}
						{tag_add mgun2}
						{tag_remove smg2}
					}
					{"actor_state"
						{selector
							{mids 3}
						}
						{drop "orders sensor senseless"}
						{fire_mode hold}
					}
				}
			}
			{"scenario/21.smghold3"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 10011 10007 10010}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
							{count
								{op "=="}
								{value 3}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag smg3}
						}
						{tag_add mgun3}
						{tag_remove smg3}
					}
					{"actor_state"
						{selector
							{mids 4}
						}
						{drop "orders sensor senseless"}
						{fire_mode hold}
					}
				}
			}
			{"scenario/25.mgunhold1"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 10013 10014 10018}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
							{count
								{op "=="}
								{value 3}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag mgun1}
						}
						{tag_add rifle1}
						{tag_remove mgun1}
					}
					{"actor_state"
						{selector
							{mids 2}
						}
						{drop "orders sensor senseless"}
						{fire_mode hold}
					}
				}
			}
			{"scenario/25.mgunhold2"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 10012 10020 10029}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
							{count
								{op "=="}
								{value 3}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag mgun2}
						}
						{tag_add rifle2}
						{tag_remove mgun2}
					}
					{"actor_state"
						{selector
							{mids 3}
						}
						{drop "orders sensor senseless"}
						{fire_mode hold}
					}
				}
			}
			{"scenario/25.mgunhold3"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 10016 10017 10015}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
							{count
								{op "=="}
								{value 3}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag mgun3}
						}
						{tag_add rifle3}
						{tag_remove mgun3}
					}
					{"actor_state"
						{selector
							{mids 4}
						}
						{drop "orders sensor senseless"}
						{fire_mode hold}
					}
				}
			}
			{"scenario/28.riflefirezone2"
				{on}
				{condition
					{expression "2 & (1 | 3 | 4)"}
					{terms
						{"2.entities"
							{selector
								{mids 1}
								{zone "riflefire"}
							}
						}
						{"1.inventory"
							{selector
								{mids 1}
							}
							{where "all holders"}
							{item "em2"}
						}
						{"3.inventory"
							{selector
								{mids 1}
							}
							{item "g41"}
						}
						{"4.inventory"
							{selector
								{mids 1}
							}
							{item "mosin_s"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/39"}
						}
						{camera
							{name "sniper"}
						}
						{event_on_next "sniper"}
						{event_on_cancel "sniper"}
					}
					{"effect"
						{selector
							{tag "sniperaim1-1"}
						}
						{effect up}
					}
					{"effect"
						{selector
							{tag "sniperaim2-1"}
						}
						{effect up}
					}
					{"effect"
						{selector
							{tag "sniperaim3-1"}
						}
						{effect up}
					}
					{"effect"
						{selector
							{tag "sniperaim4-1"}
						}
						{effect up}
					}
					{"inventory"
						{selector
							{mids 1}
						}
						{action add}
						{item "rifle" "ammo"}
						{amount 16}
					}
					{"delay"
						{time 2}
					}
					{"delete"
						{selector
							{tag riflefire}
						}
					}
				}
			}
			{"scenario/29.sniperhold1"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 10030 10028}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
							{count
								{op "=="}
								{value 2}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag rifle1}
						}
						{tag_remove rifle1}
					}
					{"actor_state"
						{selector
							{mids 2}
						}
						{drop "orders sensor senseless"}
						{fire_mode hold}
					}
				}
			}
			{"scenario/29.sniperhold2"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 10025 10027}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
							{count
								{op "=="}
								{value 2}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag rifle2}
						}
						{tag_remove rifle2}
					}
					{"actor_state"
						{selector
							{mids 3}
						}
						{drop "orders sensor senseless"}
						{fire_mode hold}
					}
				}
			}
			{"scenario/29.sniperhold3"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 10021 10022}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
							{count
								{op "=="}
								{value 2}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag rifle3}
						}
						{tag_remove rifle3}
					}
					{"actor_state"
						{selector
							{mids 4}
						}
						{drop "orders sensor senseless"}
						{fire_mode hold}
					}
				}
			}
			{"tuning/t4die"
				{on}
				{condition
					{expression "(1 & 2 & 3) | 4"}
					{terms
						{"1.signal"
							{zone "t3"}
							{signals explosion}
						}
						{"2.event"
							{id "tankdie"}
						}
						{"3.trigger"
							{name "tuning/armor-"}
						}
						{"4.entities"
							{selector
								{mids 10}
								{state "not operatable"}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{mids 10}
						}
						{effect explosion}
					}
				}
			}
			{"scenario/45.squadaimz"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag com}
										}
									}
									{include
										{state
											{state commander}
										}
									}
								}
							}
						}
						{"2.trigger"
							{name "scenario/45.squadcapitan2"}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{tag com}
						}
						{tag_remove com}
					}
					{"delay"
						{time 1}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/40"}
						}
						{camera
							{name "tier"}
							{smooth_begin 0}
						}
						{trigger_on_next "tuning/autosave2"}
						{trigger_on_cancel "tuning/autosave2"}
						{do_not_restore_camera}
					}
					{"delete"
						{selector
							{tag finalobs}
						}
					}
					{"actor_state"
						{selector
							{mids 1 2 3 4}
						}
						{fire_mode open}
						{move_mode hold}
						{ai_move
							{mode disable}
						}
					}
					{"entity_state"
						{selector
							{mids 87 75}
						}
						{impregnability disabled}
					}
					{"player"
						{selector
							{mids 87 88 75 89}
						}
						{operation set}
						{player "2"}
					}
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{mids 10042 10044 10043 10060}
						}
						{inactive off}
					}
					{"delay"
						{time 0.5}
					}
					{"effect"
						{selector
							{mids 10042}
						}
						{effect up}
					}
					{"delay"
						{time 1}
					}
					{"task"
						{name "squadtier"}
					}
					{"effect"
						{selector
							{mids 10044}
						}
						{effect up}
					}
					{"delay"
						{time 0.5}
					}
					{"effect"
						{selector
							{mids 10043}
						}
						{effect up}
					}
					{"delay"
						{time 1}
					}
					{"effect"
						{selector
							{mids 10060}
						}
						{effect up}
					}
				}
			}
			{"tuning/target/squad1-2up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 10042}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 10048 10062}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
						{inactive off}
					}
					{"effect"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 10048 10062}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
						{effect up}
					}
				}
			}
			{"scenario/47.squadcommands3"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 87 75}
								{state "not operatable"}
							}
							{count
								{op "=="}
								{value 2}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 2}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/41"}
						}
						{camera
							{name "suppresion"}
						}
						{trigger_on_next "scenario/46.squadcommands3end"}
						{trigger_on_cancel "scenario/46.squadcommands3end"}
					}
					{"actor_state"
						{selector
							{mids 1 2 3 4}
						}
						{fire_mode hold}
						{ai_move
							{mode disable}
						}
					}
					{"effect"
						{selector
							{source advanced}
							{group
								{select
									{tag
										{tag squadaim}
									}
								}
								{exclude
									{mids
										{mids 10056 10055 10058 10057 10052 10053 10054}
									}
								}
							}
						}
						{effect break}
					}
					{"entity_state"
						{selector
							{mids 10058 10055 10056 10057 10052 10053 10054}
						}
						{inactive off}
					}
					{"delay"
						{time 1}
					}
					{"effect"
						{selector
							{mids 10055 10056}
						}
						{effect up}
					}
					{"delay"
						{time 0.5}
					}
					{"effect"
						{selector
							{mids 10057 10058}
						}
						{effect up}
					}
					{"delay"
						{time 0.5}
					}
					{"effect"
						{selector
							{mids 10052 10053 10054}
						}
						{effect up}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag suppresion}
						}
						{inactive off}
					}
					{"delay"
						{time 20}
					}
					{"event"
						{event "suppressiontalk"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"scenario/45.squadaimzfire"
				{on}
				{condition
					{terms
						{"1.trigger"
							{name "scenario/45.squadaimz"}
						}
						{"2.signal"
							{zone "polygon"}
							{signals "shot hit explosion"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 1 2 3 4}
						}
						{fire_mode open}
						{move_mode free}
						{ai_move
							{mode enable}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.01"}
						}
					}
					{"delay"
						{time 2}
					}
					{"talk"
						{selector
							{mids 1}
						}
						{text "mission/single/0/0-1-training/squadtalk"}
					}
				}
			}
			{"tuning/btrdie1"
				{on}
				{condition
					{type 1}
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 75}
										}
									}
									{include
										{broken_components
											{masks
												"body"
											}
										}
									}
								}
							}
						}
						{"2.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 75}
										}
									}
									{include
										{broken_components
											{masks
												"engine"
											}
										}
									}
								}
							}
						}
						{"3.entities"
							{selector
								{mids 75}
								{state "not operatable"}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{mids 75}
						}
						{effect explosion}
					}
				}
			}
			{"tuning/btrdie2"
				{on}
				{condition
					{type 1}
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 87}
										}
									}
									{include
										{broken_components
											{masks
												"body"
											}
										}
									}
								}
							}
						}
						{"2.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 87}
										}
									}
									{include
										{broken_components
											{masks
												"engine"
											}
										}
									}
								}
							}
						}
						{"3.entities"
							{selector
								{mids 87}
								{state "not operatable"}
							}
						}
					}
				}
				{actions
					{"effect"
						{selector
							{mids 87}
						}
						{effect explosion}
					}
				}
			}
			{"scenario/46.squadcommandsend"
				{on}
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 1 2 3 4}
						}
						{fire_mode open}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"scenario/47.squadcommandsfinal"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 87 75}
								{state "not operatable"}
							}
							{count
								{op "=="}
								{value 2}
							}
						}
						{"2.entities"
							{selector
								{source advanced}
								{group
									{select
										{tag
											{tag squadaim}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
							{count
								{op "=="}
								{value 30}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"entity_state"
						{selector
							{tag squadempty}
						}
						{inactive off}
					}
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/42"}
						}
						{camera
							{name "tierfinal"}
							{disable_cancel}
						}
						{event_on_next "fine"}
						{event_on_cancel "fine"}
						{trigger_on_next "tuning/autosave3"}
						{trigger_on_cancel "tuning/autosave3"}
						{do_not_restore_camera}
					}
					{"if"
						{condition
							{type entities}
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 1 2 3 4}
										}
									}
									{include
										{prop
											{prop human}
										}
									}
									{exclude
										{state
											{state dead}
										}
										{state
											{state linked}
										}
									}
								}
							}
							{count
								{op "=="}
								{value 0}
							}
						}
						{"effect"
							{selector
								{tag gate2}
							}
							{effect open}
						}
					}
					{"actor_state"
						{selector
							{mids 1 2 3 4}
						}
						{drop "orders sensor senseless"}
						{fire_mode hold}
						{weapon_prepare off}
						{ai_move
							{mode disable}
						}
						{ai
							{follow_commander off}
						}
					}
					{"actor_to_waypoint"
						{selector
							{mids 1}
						}
						{waypoint "195"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 2}
						}
						{waypoint "102"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 3}
						}
						{waypoint "194"}
					}
					{"actor_to_waypoint"
						{selector
							{mids 4}
						}
						{waypoint "187"}
					}
					{"task"
						{name "squadtier"}
						{state complete}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 1 2 3 4}
									}
								}
								{include
									{prop
										{prop human}
									}
								}
								{exclude
									{state
										{state dead}
									}
									{state
										{state linked}
									}
								}
							}
							{amount 1
							}
						}
						{drop "orders sensor senseless"}
						{waypoint "103"}
					}
					{"task"
						{name "station"}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "pistol" "ammo"}
						{amount 400}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "mgun" "ammo"}
						{amount 400}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "rifle" "ammo"}
						{amount 40}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "n73at" "grenade"}
						{amount 10}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "m24x5" "grenade"}
						{amount 10}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "rpg40" "grenade"}
						{amount 10}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "m61" "grenade"}
						{amount 20}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "m24" "grenade"}
						{amount 20}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "f1" "grenade"}
						{amount 20}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "bazooka" "weapon"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "panzershreck" "weapon"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "tt"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "colt"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "valter"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "em2"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "g41"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "mosin_s"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "bar"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "mg34"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "dp"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "sten"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "mp40"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "ppsh"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "bazooka" "ammo"}
						{amount 10}
					}
					{"delete"
						{selector
							{tag squadfull}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{mids 1 2 3 4}
						}
						{fire_mode hold}
						{weapon_prepare off}
						{ai_move
							{mode disable}
						}
					}
					{"delay"
						{time 1}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "sten"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "mp40"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "ppsh"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "bar"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "mg34"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "dp"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "g41"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "em2"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "mosin_s"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "colt"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "tt"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "valter"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "bazooka" "weapon"}
						{amount 5}
					}
					{"inventory"
						{selector
							{mids 1 2 3 4}
						}
						{action remove}
						{item "panzershreck" "weapon"}
						{amount 5}
					}
					{"entity_state"
						{selector
							{tag gate2}
						}
						{impregnability disabled}
					}
				}
			}
			{"scenario/47.squadcommands2.5"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{mids 1 2 3 4}
								{zone "poly3"}
							}
						}
						{"2.trigger"
							{name "scenario/45.squadaimzfire"}
						}
					}
				}
				{actions
					{"if"
						{condition
							{type entities}
							{selector
								{mids 87 75}
								{state operatable}
							}
						}
						{"talk"
							{selector
								{mids 1}
								{type human}
								{state "not dead"}
							}
							{text "mission/single/0/0-1-training/squadtalk2"}
						}
					}
					{"delay"
						{time 1}
					}
					{"effect"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 10042 10061 10050 10038 10047 10062 10051 10041 10066}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
					}
				}
			}
			{"scenario/47.suppresionfinal"
				{on}
				{condition
					{terms
						{"2.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 10052 10053 10054 10055 10056 10057 10058}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
							{count
								{op ">"}
								{value 4}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 0.5}
					}
					{"effect"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 10052 10053 10054 10055 10056 10057 10058}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
						{effect crush}
					}
					{"delay"
						{time 0.5}
					}
					{"delete"
						{selector
							{tag suppresion}
						}
					}
				}
			}
			{"scenario/47.suppresionbegin"
				{on}
				{condition
					{terms
						{"1.trigger"
							{name "scenario/47.squadcommands3"}
						}
						{"3.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 1 2 3 4}
										}
									}
									{include
										{prop
											{prop human}
										}
										{order eSuppressionFire
										}
									}
									{exclude
										{state
											{state dead}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{mids 10052 10053 10054 10055 10056 10057 10058}
						}
						{tag_add smg}
					}
					{"entity_state"
						{selector
							{mids 10052 10053 10054 10055 10056 10057 10058}
						}
						{tag_add mgun}
					}
					{"entity_state"
						{selector
							{mids 10052 10053 10054 10055 10056 10057 10058}
						}
						{tag_add rifle}
					}
					{"entity_state"
						{selector
							{mids 10052 10053 10054 10055 10056 10057 10058}
						}
						{tag_add grenade}
					}
					{"player"
						{selector
							{mids 10058 10055 10056 10057 10052 10053 10054}
						}
						{operation set}
						{player "2"}
					}
				}
			}
			{"scenario/46.squadcommands2end"
				{on}
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 1 2 3 4}
						}
						{fire_mode open}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"scenario/46.squadcommands3end"
				{on}
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 1 2 3 4}
						}
						{fire_mode open}
						{ai_move
							{mode enable}
						}
					}
				}
			}
			{"tuning/target/squad1-3up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 10048}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 10059 10045}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
						{inactive off}
					}
					{"effect"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 10059 10045}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
						{effect up}
					}
				}
			}
			{"tuning/target/squad1-4up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 10045}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 10046}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
						{inactive off}
					}
					{"effect"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 10046}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
						{effect up}
					}
				}
			}
			{"tuning/target/squad2-2up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 10044}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 10047 10061}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
						{inactive off}
					}
					{"effect"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 10047 10061}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
						{effect up}
					}
				}
			}
			{"tuning/target/squad2-3up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 10047}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 10041 10066}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
						{inactive off}
					}
					{"effect"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 10041 10066}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
						{effect up}
					}
				}
			}
			{"tuning/target/squad2-4up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 10041}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 10040 10063}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
						{inactive off}
					}
					{"effect"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 10040 10063}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
						{effect up}
					}
				}
			}
			{"tuning/target/squad3-2up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 10043}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 10050 10064}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
						{inactive off}
					}
					{"effect"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 10050 10064}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
						{effect up}
					}
				}
			}
			{"tuning/target/squad3-3up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 10050}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 10038 10065 10039}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
						{inactive off}
					}
					{"effect"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 10038 10065 10039}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
						{effect up}
					}
				}
			}
			{"tuning/target/squad3-4up"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 10038 10061}
										}
									}
									{include
										{tag
											{tag crushed}
										}
									}
								}
							}
						}
					}
				}
				{actions
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 10051 10067 10049}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
						{inactive off}
					}
					{"effect"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 10051 10067 10049}
									}
								}
								{exclude
									{tag
										{tag crushed}
									}
								}
							}
						}
						{effect up}
					}
				}
			}
			{"scenario/47.zfine"
				{on}
				{condition
					{terms
						{"1.event"
							{id "fine"}
						}
					}
				}
				{actions
					{"actor_state"
						{selector
							{mids 1 2 3 4}
						}
						{control user}
						{fire_mode hold}
						{move_mode free}
						{weapon_prepare off}
						{ai_move
							{mode enable}
						}
						{movement
							{speed fast}
						}
						{ai
							{follow_commander on}
						}
					}
					{"delay"
						{time 2}
					}
					{"talk"
						{selector
							{mids 1}
						}
						{text "mission/single/0/0-1-training/stationtalk"}
					}
				}
			}
			{"scenario/45.squadcapitan1.5"
				{on}
				{condition
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 1 2 3 4}
										}
									}
									{include
										{cover}
										{state
											{state commander}
										}
										{zone
											{zone "container"}
										}
									}
								}
							}
						}
						{"2.trigger"
							{name "scenario/44.squadcapitan"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/43"}
						}
						{camera
							{smooth_begin 0}
							{smooth_end 0}
						}
						{trigger_on_next "scenario/45.squadcapitan2"}
						{trigger_on_cancel "scenario/45.squadcapitan2"}
					}
					{"actor_to_cover"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 1 2 3 4}
									}
								}
								{exclude
									{state
										{state commander}
									}
								}
							}
						}
						{covers "cont6 cont5 cont4 cont3 cont2 cont1"}
					}
					{"delete"
						{selector
							{tag container}
						}
					}
				}
			}
			{"scenario/45.squadcapitan2"
				{on}
				{condition
					{terms
						{"1.event"
							{id "finish"}
						}
					}
				}
				{actions
					{"scenario"
						{message
							{text "mission/single/0/0-1-training/44"}
						}
						{camera
							{smooth_begin 0}
							{smooth_end 0}
						}
					}
					{"squad_create"
						{selector
							{mids 1 2 3 4}
						}
						{name player}
					}
					{"entity_state"
						{selector
							{source advanced}
							{group
								{select
									{mids
										{mids 1 2 3 4}
									}
								}
								{exclude
									{state
										{state commander}
									}
								}
							}
						}
						{tag_add com}
					}
				}
			}
			{"tuning/suppresiontalk"
				{condition
					{expression "1 & !2"}
					{terms
						{"1.event"
							{id "suppressiontalk"}
						}
						{"2.trigger"
							{name "scenario/47.suppresionfinal"}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{amount 1
							}
							{mids 1 2 3 4}
							{state "not dead"}
						}
						{text "mission/single/0/0-1-training/suppressiontalk"}
					}
					{"delay"
						{time 30}
					}
					{"trigger"
						{name "tuning/suppresiontalk"}
					}
				}
			}
			{"tuning/t1die"
				{on}
				{condition
					{type 1}
					{terms
						{"1.entities"
							{selector
								{source advanced}
								{group
									{select
										{mids
											{mids 11}
										}
									}
									{include
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								{mids 4}
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							{action add}
							{item "em2"}
						}
						{"inventory"
							{selector
								{mids 4}
							}
							{action add}
							{item "m61" "grenade"}
							{amount 3}
						}
						{"inventory"
							{selector
								{mids 4}
							}
							{action add}
							{item "n73at" "grenade"}
							{amount 2}
						}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"inventory"
							{selector
								{mids 4}
							}
							{action add}
							{item "g41"}
						}
						{"inventory"
							{selector
								{mids 4}
							}
							{action add}
							{item "m24" "grenade"}
							{amount 3}
						}
						{"inventory"
							{selector
								{mids 4}
							}
							{action add}
							{item "m24x5" "grenade"}
							{amount 2}
						}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"inventory"
							{selector
								{mids 4}
							}
							{action add}
							{item "dp"}
						}
						{"inventory"
							{selector
								{mids 4}
							}
							{action add}
							{item "f1" "grenade"}
							{amount 3}
						}
						{"inventory"
							{selector
								{mids 4}
							}
							{action add}
							{item "rpg40" "grenade"}
							{amount 2}
						}
					}
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{weapon_prepare on}
						{movement
							{type normal}
						}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_to_waypoint"
						{waypoint "191"}
					}
				}
			}
			{"189"
				{position -103.001 466.839 118}
			}
			{"19"
				{position 1508.66 -119.218 -50.9691}
			}
			{"190"
				{position -87.9277 377.762 118}
				{commands
					{"animation"
						{collage squat_repair_1}
						{cicledelay 0}
						{delay 0}
						{totalTime 3}
						{flags loop}
					}
					{"delay"
						{time 2}
					}
					{"inventory"
						{action add}
						{item "pistol" "ammo"}
						{amount 50}
					}
					{"inventory"
						{action add}
						{item "bazooka" "ammo"}
						{amount 6}
					}
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{weapon_prepare on}
						{movement
							{type normal}
						}
					}
					{"if"
						{condition
							{type side}
							{side allies}
						}
						{"inventory"
							{selector
								{mids 3}
							}
							{action add}
							{item "colt"}
						}
						{"inventory"
							{selector
								{mids 3}
							}
							{action add}
							{item "m61" "grenade"}
							{amount 3}
						}
						{"inventory"
							{selector
								{mids 3}
							}
							{action add}
							{item "n73at" "grenade"}
							{amount 2}
						}
						{"inventory"
							{selector
								{mids 3}
							}
							{action add}
							{item "bazooka" "weapon"}
						}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"inventory"
							{selector
								{mids 3}
							}
							{action add}
							{item "valter"}
						}
						{"inventory"
							{selector
								{mids 3}
							}
							{action add}
							{item "m24" "grenade"}
							{amount 3}
						}
						{"inventory"
							{selector
								{mids 3}
							}
							{action add}
							{item "m24x5" "grenade"}
							{amount 2}
						}
						{"inventory"
							{selector
								{mids 3}
							}
							{action add}
							{item "panzershreck" "weapon"}
						}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"inventory"
							{selector
								{mids 3}
							}
							{action add}
							{item "tt"}
						}
						{"inventory"
							{selector
								{mids 3}
							}
							{action add}
							{item "f1" "grenade"}
							{amount 3}
						}
						{"inventory"
							{selector
								{mids 3}
							}
							{action add}
							{item "rpg40" "grenade"}
							{amount 2}
						}
						{"inventory"
							{selector
								{mids 3}
							}
							{action add}
							{item "bazooka" "weapon"}
						}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_to_waypoint"
						{waypoint "110"}
					}
				}
			}
			{"191"
				{position -93.6463 437.681 118}
			}
			{"192"
				{position -5.91821 362.809 120}
				{commands
					{"animation"
						{collage squat_repair_1}
						{cicledelay 0}
						{delay 0}
						{totalTime 3}
						{flags loop}
					}
					{"delay"
						{time 2}
					}
					{"inventory"
						{action add}
						{item "mgun" "ammo"}
						{amount 200}
					}
					{"if"
						{condition
							{type side}
							{side allies}
						}
						{"inventory"
							{selector
								{mids 2}
							}
							{action add}
							{item "bar"}
						}
						{"inventory"
							{selector
								{mids 2}
							}
							{action add}
							{item "m61" "grenade"}
							{amount 3}
						}
						{"inventory"
							{selector
								{mids 2}
							}
							{action add}
							{item "n73at" "grenade"}
							{amount 2}
						}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"inventory"
							{selector
								{mids 2}
							}
							{action add}
							{item "mg34"}
						}
						{"inventory"
							{selector
								{mids 2}
							}
							{action add}
							{item "m24" "grenade"}
							{amount 3}
						}
						{"inventory"
							{selector
								{mids 2}
							}
							{action add}
							{item "m24x5" "grenade"}
							{amount 2}
						}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"inventory"
							{selector
								{mids 2}
							}
							{action add}
							{item "dp"}
						}
						{"inventory"
							{selector
								{mids 2}
							}
							{action add}
							{item "f1" "grenade"}
							{amount 3}
						}
						{"inventory"
							{selector
								{mids 2}
							}
							{action add}
							{item "rpg40" "grenade"}
							{amount 2}
						}
					}
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{weapon_prepare on}
						{movement
							{type normal}
						}
					}
					{"delay"
						{time 0.5}
					}
					{"actor_to_waypoint"
						{waypoint "189"}
					}
				}
			}
			{"193"
				{position -773.286 413.894 101.966}
			}
			{"194"
				{position -610.614 460.357 117}
			}
			{"195"
				{position -612.13 516.084 117}
			}
			{"2"
				{position 1182.89 -1903.31 -40.2418}
				{transition "3"}
			}
			{"20"
				{position 1486.09 -567.607 -60.5761}
				{transition "21"}
			}
			{"21"
				{position 1467.84 -120.593 -49.8714}
			}
			{"22"
				{position 1861.97 922.905 94.2432}
				{radius 40}
				{offsetz 30}
			}
			{"23"
				{position 1958.94 1021.88 97.0216}
				{radius 70}
				{offsetz 20}
			}
			{"24"
				{position 1895.63 1136.23 104.781}
				{radius 70}
				{offsetz 20}
			}
			{"25"
				{position 1487.47 372.488 -44.5969}
				{commands
					{"board"
						{vehicle
							{tag ladder}
						}
					}
				}
			}
			{"26"
				{position 1483.14 343.138 -47}
			}
			{"27"
				{position 1460.14 362.705 -45.81}
			}
			{"28"
				{position 1529.42 633.902 94}
				{commands
					{"animation"
						{collage getover_middle}
						{cicledelay 0}
						{delay 0}
					}
					{"delay"
						{time 3}
					}
					{"actor_state"
						{ai_move
							{mode disable}
						}
					}
				}
			}
			{"29"
				{position 1527.77 611.424 94}
				{transition "28"}
			}
			{"3"
				{position 918.958 -2407.89 -41.8363}
				{commands
					{"delay"
						{time 3}
					}
					{"entity_state"
						{inactive on}
					}
				}
			}
			{"30"
				{position 1447.89 598.344 94}
				{transition "32"}
			}
			{"31"
				{position 1482.26 629.305 94}
				{commands
					{"animation"
						{collage getover_middle}
						{cicledelay 0}
						{delay 0}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{waypoint "36"}
					}
					{"actor_state"
						{ai_move
							{mode disable}
						}
					}
				}
			}
			{"32"
				{position 1446.19 623.574 94}
				{commands
					{"animation"
						{collage getover_middle}
						{cicledelay 0}
						{delay 0}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_waypoint"
						{waypoint "38"}
					}
					{"actor_state"
						{ai_move
							{mode disable}
						}
					}
				}
			}
			{"33"
				{position 1483.04 604.01 94}
				{transition "31"}
			}
			{"34"
				{position 1511.83 587.419 93.9585}
			}
			{"35"
				{position 1473.04 585.339 94}
			}
			{"36"
				{position 1519.95 683.045 94}
				{commands
					{"action"
						{action rotate}
						{target
							{tag smgfull}
						}
					}
					{"animation"
						{collage squat_repair_1}
						{cicledelay 0}
						{delay 0}
						{totalTime 3}
						{flags loop}
					}
					{"inventory"
						{action add}
						{item "pistol" "ammo"}
						{amount 100}
					}
					{"delay"
						{time 2}
					}
					{"if"
						{condition
							{type side}
							{side allies}
						}
						{"inventory"
							{selector
								{mids 2}
							}
							{action add}
							{item "thompson"}
						}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"inventory"
							{selector
								{mids 2}
							}
							{action add}
							{item "mp40"}
						}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"inventory"
							{selector
								{mids 2}
							}
							{action add}
							{item "ppsh"}
						}
					}
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{weapon_prepare on}
						{movement
							{type normal}
						}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_cover"
						{covers smgfire3}
					}
					{"entity_state"
						{tag_add smg2}
					}
				}
			}
			{"37"
				{position 1519.81 701.71 94}
				{commands
					{"action"
						{action rotate}
						{target
							{tag smgfull}
						}
					}
					{"animation"
						{collage squat_repair_1}
						{cicledelay 0}
						{delay 0}
						{totalTime 3}
						{flags loop}
					}
					{"inventory"
						{action add}
						{item "pistol" "ammo"}
						{amount 100}
					}
					{"delay"
						{time 2}
					}
					{"if"
						{condition
							{type side}
							{side allies}
						}
						{"inventory"
							{selector
								{mids 3}
							}
							{action add}
							{item "thompson"}
						}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"inventory"
							{selector
								{mids 3}
							}
							{action add}
							{item "mp40"}
						}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"inventory"
							{selector
								{mids 3}
							}
							{action add}
							{item "ppsh"}
						}
					}
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{weapon_prepare on}
						{movement
							{type normal}
						}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_cover"
						{covers smgfire2}
					}
					{"entity_state"
						{tag_add smg1}
					}
				}
			}
			{"38"
				{position 1527.67 719.728 94}
				{commands
					{"action"
						{action rotate}
						{target
							{tag smgfull}
						}
					}
					{"animation"
						{collage squat_repair_1}
						{cicledelay 0}
						{delay 0}
						{totalTime 3}
						{flags loop}
					}
					{"inventory"
						{action add}
						{item "pistol" "ammo"}
						{amount 100}
					}
					{"delay"
						{time 2}
					}
					{"if"
						{condition
							{type side}
							{side allies}
						}
						{"inventory"
							{selector
								{mids 4}
							}
							{action add}
							{item "thompson"}
						}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"inventory"
							{selector
								{mids 4}
							}
							{action add}
							{item "mp40"}
						}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"inventory"
							{selector
								{mids 4}
							}
							{action add}
							{item "ppsh"}
						}
					}
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{weapon_prepare on}
						{movement
							{type normal}
						}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_cover"
						{covers smgfire4}
					}
					{"entity_state"
						{tag_add smg3}
					}
				}
			}
			{"39"
				{position 1952.61 902.022 95.3356}
				{radius 70}
				{offsetz 25}
			}
			{"4"
				{position 1593.89 -1377.71 -54}
				{transition "5"}
			}
			{"40"
				{position 2014.59 930.056 98.0417}
				{radius 40}
				{offsetz 30}
			}
			{"41"
				{position 1845.88 1034.55 101.728}
				{radius 40}
				{offsetz 25}
			}
			{"42"
				{position 2067.9 1004.96 95}
				{radius 40}
				{offsetz 10}
			}
			{"43"
				{position 1989.47 1143.94 95.688}
				{radius 40}
				{offsetz 23}
			}
			{"44"
				{position 1790.7 1122.77 103.023}
				{radius 40}
				{offsetz 10}
			}
			{"45"
				{position 1481.77 953.785 94}
				{commands
					{"action"
						{action rotate}
						{target
							{tag cratefull}
						}
					}
					{"inventory"
						{action drop}
					}
					{"animation"
						{collage squat_repair_1}
						{cicledelay 0}
						{delay 0}
						{totalTime 3}
						{flags loop}
					}
					{"inventory"
						{action remove}
						{item "pistol" "ammo"}
						{amount 50}
					}
					{"inventory"
						{action add}
						{item "mgun" "ammo"}
						{amount 100}
					}
					{"delay"
						{time 2}
					}
					{"if"
						{condition
							{type side}
							{side allies}
						}
						{"inventory"
							{selector
								{mids 3}
							}
							{action add}
							{item "bren"}
						}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"inventory"
							{selector
								{mids 3}
							}
							{action add}
							{item "mg34"}
						}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"inventory"
							{selector
								{mids 3}
							}
							{action add}
							{item "dp"}
						}
					}
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{weapon_prepare on}
						{movement
							{type normal}
						}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_cover"
						{covers mgunfire3}
					}
				}
			}
			{"46"
				{position 1464.59 972.537 94}
				{commands
					{"action"
						{action rotate}
						{target
							{tag cratefull}
						}
					}
					{"inventory"
						{action drop}
					}
					{"animation"
						{collage squat_repair_1}
						{cicledelay 0}
						{delay 0}
						{totalTime 3}
						{flags loop}
					}
					{"inventory"
						{action remove}
						{item "pistol" "ammo"}
						{amount 50}
					}
					{"inventory"
						{action add}
						{item "mgun" "ammo"}
						{amount 100}
					}
					{"delay"
						{time 2}
					}
					{"if"
						{condition
							{type side}
							{side allies}
						}
						{"inventory"
							{selector
								{mids 4}
							}
							{action add}
							{item "bren"}
						}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"inventory"
							{selector
								{mids 4}
							}
							{action add}
							{item "mg34"}
						}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"inventory"
							{selector
								{mids 4}
							}
							{action add}
							{item "dp"}
						}
					}
					{"actor_state"
						{drop "orders sensor senseless"}
						{fire_mode open}
						{weapon_prepare on}
						{movement
							{type normal}
						}
					}
					{"delay"
						{time 2}
					}
					{"actor_to_cover"
						{covers mgunfire4}
					}
				}
			}
			{"47"
				{position 1504.3 946.526 94}
				{commands
					{"action"
						{action rotate}
						{target
							{tag cratefull}
						}
					}
					{"inventory"
						{action drop}
					}
					{"animation"
						{collage squat_repair_1}
						{cicledelay 0}
						{delay 0}
						{totalTime 3}
						{flags loop}
					}
					{"inventory"
						{action remove}
						{item "pistol" "ammo"}
						{amount 50}
					}
					{"inventory"
						{action add}
						{item "mgun" "ammo"}
						{amount 100}
					}
					{"delay"
						{time 2}
					}
					{"if"
						{condition
							{type side}
							{side allies}
						}
						{"inventory"
							{selector
								{mids 2}
							}
							{action add}
							{item "bren"}
						}
					}
					{"if"
						{condition
							{type side}
							{side germany}
						}
						{"inventory"
							{selector
								{mids 2}
							}
							{action add}
							{item "mg34"}
						}
					}
					{"if"
						{condition
							{type side}
							{side soviet}
						}
						{"inventory"
							{selector
								{mids 2}
							}
							{action add}
							{item "dp"}
						}
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					{"actor_state"
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}
